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<title>Less of That Combo Feed.</title>
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<pubDate>Thu, 31 May 2012 20:18:29 +0200</pubDate>
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 <title>That Smug PoS...</title>
 <link>http://mintcofilm.blogspot.com/2011/10/that-smug-pos.html</link>
 <description><![CDATA[<div><a href="http://3.bp.blogspot.com/-Kz8jcjwySao/Tp4E8yx7EII/AAAAAAAAAVg/f1h2f4TJonw/s1600/mintcoblogtite.png" imageanchor="1"><img border="0" height="27" src="http://3.bp.blogspot.com/-Kz8jcjwySao/Tp4E8yx7EII/AAAAAAAAAVg/f1h2f4TJonw/s320/mintcoblogtite.png" width="320" /></a></div><div><br /></div><div><a href="http://2.bp.blogspot.com/-LUHJFfJlpSw/Tq9HPZCYauI/AAAAAAAAAYA/ifuXs070B_M/s1600/Screen+Shot+2011-10-31+at+9.09.04+PM.png" imageanchor="1"><img border="0" height="200" src="http://2.bp.blogspot.com/-LUHJFfJlpSw/Tq9HPZCYauI/AAAAAAAAAYA/ifuXs070B_M/s320/Screen+Shot+2011-10-31+at+9.09.04+PM.png" width="320" /></a></div><div>That smug pos.... &nbsp;Updates coming sooooon!</div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/112075976370204080-1246956801547778098?l=mintcofilm.blogspot.com" alt="" /></div>]]></description>
 <author>2bbc57e3095fefbe757e5a7ca9d23984</author>
 <guid>http://mintcofilm.blogspot.com/2011/10/that-smug-pos.html</guid>
 <pubDate>Tue, 01 Nov 2011 02:13:00 +0100</pubDate>
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<item>
 <title>Cuttin' Things</title>
 <link>http://mintcofilm.blogspot.com/2011/03/fluuuh.html</link>
 <description><![CDATA[<div><a href="http://3.bp.blogspot.com/-Kz8jcjwySao/Tp4E8yx7EII/AAAAAAAAAVg/f1h2f4TJonw/s1600/mintcoblogtite.png" imageanchor="1"><img border="0" height="27" src="http://3.bp.blogspot.com/-Kz8jcjwySao/Tp4E8yx7EII/AAAAAAAAAVg/f1h2f4TJonw/s320/mintcoblogtite.png" width="320" /></a></div>I'm in the process of cutting down my film once again. &nbsp;I've taken the time to&nbsp;separate&nbsp;my files into four different versions for the four inevitable versions that my film will go through for different deadlines and such. &nbsp;One version for graduation, another for the senior show, another if I have enough time before the senior show, and then the last one for submitting to festivals. <br /><br />One day at a timeeeeeee.<br /><br />More as it comes!<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/112075976370204080-2903221680197728935?l=mintcofilm.blogspot.com" alt="" /></div>]]></description>
 <author>2bbc57e3095fefbe757e5a7ca9d23984</author>
 <guid>http://mintcofilm.blogspot.com/2011/03/fluuuh.html</guid>
 <pubDate>Tue, 18 Oct 2011 22:13:00 +0200</pubDate>
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<item>
 <title>Weekly Wednesdays: Episode II: Attack of the Clones</title>
 <link>http://iatgame.blogspot.com/2011/03/weekly-wednesdays-episode-ii-attack-of.html</link>
 <description><![CDATA[<div><strong>OVERLORD OVERVIEW:</strong></div><div>Backgrounds: 0/24 complete, &nbsp;0/24 colored, 1/24 sketched, 24/24&nbsp;laid&nbsp;out</div><div>Animation:&nbsp;</div><div>Game: Level 1- 18%, Level 1 Boss- 7%</div><div><strong>STATUS:&nbsp;</strong>GET BACK TO WORK, BRANDON! D:&lt;</div><div><br /></div><div><b>IN AMPLE TIME: SCENES 1-3</b></div><div><a href="http://lessofthat.com/imagez/iatblog/scene1_3.png" imageanchor="1"><img border="0" height="180" src="http://lessofthat.com/imagez/iatblog/scene1_3.png" width="320" /></a></div><div><u>Currently working on:</u> Scene 2+3, Game Assets</div><div><br /></div><div><br /></div><div><u>This Week Overview:</u></div><div>Well I had a good plan to play catchup over the weekend, but it didn't quite go as completely planned. &nbsp;But this is alright because I had a good row with this whole thing recently and as long as I continue at it like I have been everything'll be allllrriigght.<br /><br /></div><div><u>This Week In Schedule:</u></div><div>I've been working away on all assets of the game, as well as miscellaneous tasks regarding the cut scenes. With spring break on the&nbsp;horizon&nbsp;I've added the new short term goal of having a playable alpha up on the blog by the end of this month, sans boss. &nbsp;Possibly with a menu and intro as is thrown in just for show. &nbsp;Right now it seems like a pretty good goal, but we'll see how it pans out later.<br /><br /><div></div><div>Current Work Reel of Scenes 1-3</div></div><div><br />Also have some sketches I did this week!! &nbsp;Mostly things that are to be fixed up from the current alpha of the first level.<br /><br /><div><a href="http://lessofthat.com/imagez/iatblog/sketchz/sketch1.jpeg" imageanchor="1"><img border="0" height="246" src="http://lessofthat.com/imagez/iatblog/sketchz/sketch1.jpeg" width="320" /></a></div><div><br /></div><div><a href="http://lessofthat.com/imagez/iatblog/sketchz/sketch2.jpeg" imageanchor="1"><img border="0" height="164" src="http://lessofthat.com/imagez/iatblog/sketchz/sketch2.jpeg" width="320" /></a></div><div><br /></div><div>Nothing too&nbsp;luxurious, just some sketchhuuzzzz. &nbsp;Next week's post will be even more picture heavy!! &nbsp;Whoohoo!!</div><div><br /></div><br /></div><div><u>Production Check List:</u></div><div>• Scene 1:</div><div>- Keyframes 40%</div><div>-Roughs 40%</div><div>- Final Line 10%</div><div>- Shadow 3%</div><div>-Backgrounds 6%</div><div>- Misc 0%</div><div>- Sound 85% (needs score)</div><div><br /></div><div>• Scene 2:</div><div>- Keyframes 60%</div><div>-Roughs 0%</div><div>- Final Line 10%</div><div>- Shadow 1.5%</div><div>-Backgrounds 30%</div><div>- Misc 0%</div><div>- Sound 85% (needs score)</div><div><br /></div><div>• Scene 3:</div><div>- Keyframes 15%</div><div>-Roughs 10%</div><div>- Final Line 0%</div><div>- Shadow 0%</div><div>-Backgrounds 0%</div><div>- Misc 0%</div><div>- Sound 65% (Needs score + True audio in a section)</div><div><br /></div><div>• Game Assets:</div><div>- Mark Sprites 80%</div><div>- Ed Sprites 40%</div><div>- Backgrounds 0%</div><div>- Enemies 24%</div><div><br /></div><div>----</div><div><u>Weekly Youtube choice:</u> Since I'm currently also messing around with the score a bit I chose another song:<br />Duchess Says- Tenen non neu<br />http://www.youtube.com/watch?v=7obxrjEsZQ0</div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/2884072479631759278-8071360320586582548?l=iatgame.blogspot.com" alt="" /></div>]]></description>
 <author>2bbc57e3095fefbe757e5a7ca9d23984</author>
 <guid>http://iatgame.blogspot.com/2011/03/weekly-wednesdays-episode-ii-attack-of.html</guid>
 <pubDate>Wed, 02 Mar 2011 09:15:00 +0100</pubDate>
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 <title>Main Character Character Sheets</title>
 <link>http://iatgame.blogspot.com/2011/02/main-character-character-sheets.html</link>
 <description><![CDATA[<div><b>Photo Update:</b></div><div>So here are the two heroes of this here game, Mark and Ed. &nbsp;Hero and Sidekick, or maybe even sidekick hero, and Anti Hero Sidekick? &nbsp;I'm not even sure anymore...</div><div><br /></div><div><a href="http://lessofthat.com/imagez/iatblog/001Mark.png" imageanchor="1"><img border="0" height="213" src="http://lessofthat.com/imagez/iatblog/001Mark.png" width="320" /></a></div><div><b>Mark: </b>Waking up with not much memory of whats going on in the middle of a lab on a work table. With out half of his arm, what a predicament. &nbsp;Could you lend him a hand, perhaps?</div><br /><br /><div><a href="http://lessofthat.com/imagez/iatblog/003Ed.png" imageanchor="1"><img border="0" height="213" src="http://lessofthat.com/imagez/iatblog/003Ed.png" width="320" /></a></div><div><b>Ed: </b>Ed's a pretty intresting guy, not much is known about him. &nbsp;He just shows up, floating there in a display barking orders at you. &nbsp;I assume you can trust him... &nbsp;I mean what other choice do you really have?</div><div><br /></div><div><br /></div><div><br /></div><div>More next week!!</div><div><br /></div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/2884072479631759278-6297124410853012327?l=iatgame.blogspot.com" alt="" /></div>]]></description>
 <author>2bbc57e3095fefbe757e5a7ca9d23984</author>
 <guid>http://iatgame.blogspot.com/2011/02/main-character-character-sheets.html</guid>
 <pubDate>Mon, 28 Feb 2011 19:33:00 +0100</pubDate>
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<item>
 <title>New Weekly Wednesdays: Update Madness!!</title>
 <link>http://iatgame.blogspot.com/2011/02/new-weekly-wednesdays-update-madness.html</link>
 <description><![CDATA[Hey!! There will now weekly updates with this blog!!! &nbsp;Which is good, because weekly updates means updates at all! &nbsp;And updates are importnat or something...<br /><br /><strong>OVERLORD OVERVIEW:</strong><br />Backgrounds: 0/24 complete, &nbsp;0/24 colored, 1/24 sketched, 24/24&nbsp;laid&nbsp;out<br /><strong>STATUS: </strong>GET BACK TO WORK, BRANDON! D:&lt;<br /><br /><u>This Week Overview:</u><br />I am currently behind&nbsp;schedule&nbsp;in the&nbsp;production&nbsp;of this project and it's&nbsp;largely the fault of myself, since I've my hands in a-many of other pots. &nbsp;(Tsk Tsk Brandon) &nbsp;But I think that if I just set aside a bit of time this weekend to really power on through, I'll get to a good place. &nbsp;I've also made the decision this week to spread my work out a little more- meaning that I would like to work more spread out instead of being limited by a more limited work arc. &nbsp;It'll call for a more complex work schedule but, in the end I'll be happier, and not feel as if I'm staring at the same thing forever. &nbsp;I'll leave that for when I get hired.<br /><br /><u>This Week In Schedule:</u><br />So this week is a big week in catch up. &nbsp;This weekend I hope to accomplish a lot across the board in every area of what I'm working on. &nbsp; After taking a nice little look at what I have left to do, I've decided that I need to take the time to work on a number of backgrounds a week. &nbsp;Most of the backgrounds are in the first scene, the second two scenes only have 1-2 each. &nbsp;So I've decided that I should accept no less than 4 sketched backgrounds a week, 2 lined and flat colored background, or one finished background a week from myself. &nbsp;Or some weird balance of all of them. &nbsp;This should help me at least have a more finished looking film in the end. Concerns at this point, is that I'm pretty sure I won't have too much of a beta of the game in the end, as well as some of the&nbsp;lip-syncing&nbsp;for the first scene may not be completed by the end of the semester. &nbsp;But I will&nbsp;definitely&nbsp;try my best.<br /><br /><u>Production Check List:</u><br />• Scene 1:<br />- Keyframes 40%<br />-Roughs 40%<br />- Final Line 10%<br />- Shadow 3%<br />-Backgrounds 6%<br />- Misc 0%<br />- Sound 85% (needs score)<br />• Scene 2:<br />- Keyframes 60%<br />-Roughs 0%<br />- Final Line 10%<br />- Shadow 1.5%<br />-Backgrounds 30%<br />- Misc 0%<br />- Sound 70% (needs sfx + score)<br />• Scene 3:<br />- Keyframes 15%<br />-Roughs 10%<br />- Final Line 0%<br />- Shadow 0%<br />-Backgrounds 0%<br />- Misc 0%<br />- Sound 35% (Needs stand in audio for a section + score + sfx)<br />• Game Assets:<br />- Mark Sprites 80%<br />- Ed Sprites 40%<br />- Backgrounds 0%<br /><br />-<br />This weeks entry was kinda devoid of pics and vids, so I'll leave with a hiaku of my own creation:<br />Yeah, yeah, ya'know? Hmmm.<br />Yeah, yeah, ya'know? Hmmm, yeah, yeah.<br />Ya'know? &nbsp;Hmmm, yeah yeah.<br />----<br />Fairly inspired by Life Without Buildings song Let's Get Out:<br />http://www.youtube.com/watch?v=LZQ3eIBDYHU<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/2884072479631759278-308502584381863896?l=iatgame.blogspot.com" alt="" /></div>]]></description>
 <author>2bbc57e3095fefbe757e5a7ca9d23984</author>
 <guid>http://iatgame.blogspot.com/2011/02/new-weekly-wednesdays-update-madness.html</guid>
 <pubDate>Wed, 23 Feb 2011 09:05:00 +0100</pubDate>
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<item>
 <title>Mock Box Art</title>
 <link>http://iatgame.blogspot.com/2011/01/mock-box-art.html</link>
 <description><![CDATA[So for those not familiar with the joke, the entire inspiration behind this game's box art is based on this little&nbsp;gem&nbsp;of a cover:<br /><br /><div><a href="http://lessofthat.com/imagez/iatblog/MMboxcompare.jpg" imageanchor="1"><img border="0" height="320" src="http://lessofthat.com/imagez/iatblog/MMboxcompare.jpg" width="228" /></a></div><br />This is not only hilarious because of the amazing job capturing Megaman's likeness, but also because I don't think there's a single palm tree in all of Megaman. &nbsp;Regardless I have crafted this mock game box in the same general direction.<br /><br /><div><a href="http://lessofthat.com/imagez/iatblog/iatbox.png" imageanchor="1"><img border="0" height="320" src="http://lessofthat.com/imagez/iatblog/iatbox.png" width="228" /></a></div><div><br /></div><div><br /></div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/2884072479631759278-5080438089663294159?l=iatgame.blogspot.com" alt="" /></div>]]></description>
 <author>2bbc57e3095fefbe757e5a7ca9d23984</author>
 <guid>http://iatgame.blogspot.com/2011/01/mock-box-art.html</guid>
 <pubDate>Mon, 31 Jan 2011 09:14:00 +0100</pubDate>
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<item>
 <title>Some Anthros.</title>
 <link>http://brandonbabcock.blogspot.com/2010/11/some-anthros.html</link>
 <description><![CDATA[<div xmlns='http://www.w3.org/1999/xhtml'><p>I drew some anthro characters, here they are.</p><p><img style="width: px; height: 400px; " src="http://lessofthat.com/imagez/rodgeer.png" alt="Rodger" /></p><p> </p><p><img style="width: 440px; height: px; " src="http://lessofthat.com/imagez/faid.png" alt="Rui Shi" /></p><p>I'm definately going to have to practice drawing anthros and animals.  Cause I never do.</p></div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/2751057642492926449-597963338696899493?l=brandonbabcock.blogspot.com" alt="" /></div>]]></description>
 <author>2bbc57e3095fefbe757e5a7ca9d23984</author>
 <guid>http://brandonbabcock.blogspot.com/2010/11/some-anthros.html</guid>
 <pubDate>Mon, 15 Nov 2010 18:01:00 +0100</pubDate>
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<item>
 <title />
 <link>http://iatgame.blogspot.com/2010/10/i-have-most-of-scenes-timed-out-and.html</link>
 <description><![CDATA[<div><a href="http://lessofthat.com/imagez/yeaaahsketch.jpeg" imageanchor="1"><img border="0" height="320" src="http://lessofthat.com/imagez/yeaaahsketch.jpeg" width="283" /></a></div><br /><br />I have most of the scenes timed out and right now and so far I guesstimate the entire collection of shorts to be around 4:20. &nbsp;This is.... alot.... now a decentt amount of this is holds but I dunno. &nbsp;I really want to get this thing done by 2012. &nbsp;That's my goal.<br />And by thing I mean the cutscenes part. &nbsp;The game will&nbsp;definitely&nbsp;be finished by mid 2012, or my name isn't BRAAEINDIN BEEIBCOCK<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/2884072479631759278-1312586474328564334?l=iatgame.blogspot.com" alt="" /></div>]]></description>
 <author>2bbc57e3095fefbe757e5a7ca9d23984</author>
 <guid>http://iatgame.blogspot.com/2010/10/i-have-most-of-scenes-timed-out-and.html</guid>
 <pubDate>Sun, 31 Oct 2010 08:12:00 +0100</pubDate>
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