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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-671504576446690526</atom:id><lastBuildDate>Wed, 22 May 2013 12:52:52 +0000</lastBuildDate><category>games</category><category>UltimateJS</category><category>sound</category><category>cannons and soldiers</category><category>html5</category><category>ultimate.js</category><category>windows phone</category><title>Logicking's Blog</title><description>HTML5 game development. Artificial intelligence and pathfinding.</description><link>http://blog.logicking.com/</link><managingEditor>noreply@blogger.com (Yuri Dobronravin)</managingEditor><generator>Blogger</generator><openSearch:totalResults>34</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/logicking" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="logicking" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-5723954512911434224</guid><pubDate>Fri, 31 Dec 2021 22:00:00 +0000</pubDate><atom:updated>2011-11-30T15:07:47.520+02:00</atom:updated><title /><description>&lt;div style="text-align:center"&gt;
&lt;a href="http://www.logicking.com" &gt;&lt;img border="0" src="http://2.bp.blogspot.com/-JWdllACbtg0/TtYNq6GTsPI/AAAAAAAAAEU/iBcopMnGhZs/s1600/logicking_com.png"  alt="Go to Logicking.com"/&gt;&lt;/a&gt;

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&lt;/div&gt;</description><link>http://blog.logicking.com/2011/11/blog-post.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-JWdllACbtg0/TtYNq6GTsPI/AAAAAAAAAEU/iBcopMnGhZs/s72-c/logicking_com.png" height="72" width="72" /><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-4039008366680816796</guid><pubDate>Wed, 13 Feb 2013 17:48:00 +0000</pubDate><atom:updated>2013-02-13T19:50:10.554+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">cannons and soldiers</category><category domain="http://www.blogger.com/atom/ns#">UltimateJS</category><category domain="http://www.blogger.com/atom/ns#">windows phone</category><title>Cannons And Soldiers for Windows Phone</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Hooray!&lt;br /&gt;
&lt;br /&gt;
Cannons And&amp;nbsp;Soldiers&amp;nbsp;reached Windows Phone Marketplace! Thanks to HTML5 and&amp;nbsp;&lt;a href="http://www.ultimatejs.com/" target="_blank"&gt;UltimateJS&lt;/a&gt;&amp;nbsp;engine we were able to bring the game to yet another platform in the short term with all the&amp;nbsp;smoothness&amp;nbsp;and performance of native games.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;/div&gt;
&lt;img height="27" src="http://www.marcolevorato.it/Windows-Phone-logo.png" width="200" /&gt;&lt;br /&gt;
&lt;img alt="Cannons And Soldiers" src="http://cdn.marketplaceimages.windowsphone.com/v8/images/8b527579-7d0e-4620-ae55-6b32985065c7?imageType=ws_icon_large" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="text-align: left;"&gt;Check it out by yourself!&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://www.windowsphone.com/en-us/store/app/cannons-and-soldiers/047c90f9-2958-4c0b-bcc4-7685fceb6563" style="text-align: left;" target="_blank"&gt;Download Cannons And Soldiers for Windows Phone&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
</description><link>http://blog.logicking.com/2013/02/hooray-cannons-and-windows-phone.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-6465273260246803154</guid><pubDate>Wed, 30 Jan 2013 13:22:00 +0000</pubDate><atom:updated>2013-01-30T15:22:42.288+02:00</atom:updated><title>Our games at Firefox OS</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
In January Logicking's crew attended Firefox OS App Days in London, UK&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;a href="http://3.bp.blogspot.com/-qajse8Ri8y8/UQkeL5bBxQI/AAAAAAAAAKc/SUq85usOXUM/s1600/DSCF0309.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-qajse8Ri8y8/UQkeL5bBxQI/AAAAAAAAAKc/SUq85usOXUM/s320/DSCF0309.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
We have a lot of fun playing with Mozilla's very own mobile system - &lt;a href="http://www.mozilla.org/en-US/firefoxos/" target="_blank"&gt;Firefox OS&lt;/a&gt;. It's first completely HTML5 driven solution of such kind. Some of our games are already on &lt;a href="https://marketplace.firefox.com/" target="_blank"&gt;Firefox Marketplace&lt;/a&gt;, other require a bit of optimization from our side but will follow soon.&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-tA5B3fvWTEw/UQkZ2aaUeBI/AAAAAAAAAKM/fEW7g2aupr8/s1600/myFfOsDevice.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="197" src="http://4.bp.blogspot.com/-tA5B3fvWTEw/UQkZ2aaUeBI/AAAAAAAAAKM/fEW7g2aupr8/s320/myFfOsDevice.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://blog.logicking.com/2013/01/our-games-at-firefox-os.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-qajse8Ri8y8/UQkeL5bBxQI/AAAAAAAAAKc/SUq85usOXUM/s72-c/DSCF0309.JPG" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-8697606654728870279</guid><pubDate>Mon, 14 Jan 2013 15:08:00 +0000</pubDate><atom:updated>2013-01-14T17:08:44.901+02:00</atom:updated><title>HTML5 Games Ecosystem Presentation</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
New wonderfull presentation about HTML5 games ecosystem from our parnter BoosterMedia featuring our &lt;i&gt;Cannons &amp;amp; Soldiers&lt;/i&gt; game and &lt;i&gt;UltimateJS&lt;/i&gt; technology.&lt;br /&gt;
&lt;br /&gt;
Full presentation is&amp;nbsp;&lt;a href="http://www.slideshare.net/laurensrutten/html5gamesecosystemjan2013" target="_blank"&gt;HERE&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://image.slidesharecdn.com/html5gamesecosystemlr02012012-130103102817-phpapp02/95/slide-12-638.jpg?1357244801" /&gt;&lt;/div&gt;
</description><link>http://blog.logicking.com/2013/01/html5-games-ecosystem.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-938669107851122934</guid><pubDate>Wed, 14 Nov 2012 23:27:00 +0000</pubDate><atom:updated>2012-11-21T21:45:59.847+02:00</atom:updated><title>UltimateJS is the best HTML5 framework</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
According the infographics recently published by &lt;a href="http://www.boostermedia.com/" target="_blank"&gt;BoosterMedia&lt;/a&gt;&amp;nbsp;Logicking's &lt;a href="http://www.ultimatejs.com/" target="_blank"&gt;UltimateJS&lt;/a&gt; is declared as the best HTML5 Framework available. We are so proud! :-) And everyone can get source code from &lt;a href="https://github.com/logicking/UltimateJS" target="_blank"&gt;GitHub repository&lt;/a&gt;. Seven &lt;a href="http://www.logicking.com/games.php?platforms=html5" target="_blank"&gt;games&lt;/a&gt; has been already published and more are comming!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-xDso4tDBWbU/UKQni2mM4LI/AAAAAAAAAI0/RSmEfQi-yJU/s1600/image.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-xDso4tDBWbU/UKQni2mM4LI/AAAAAAAAAI0/RSmEfQi-yJU/s1600/image.jpeg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Original article is &lt;a href="http://www.mobile-ent.biz/news/read/exclusive-the-boostermedia-guide-to-html5-mobile-gaming/019863" target="_blank"&gt;here&lt;/a&gt;.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://blog.logicking.com/2012/11/ultimatejs-is-best.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-xDso4tDBWbU/UKQni2mM4LI/AAAAAAAAAI0/RSmEfQi-yJU/s72-c/image.jpeg" height="72" width="72" /><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-8289916200678474912</guid><pubDate>Wed, 04 Jul 2012 14:12:00 +0000</pubDate><atom:updated>2012-07-04T17:12:22.448+03:00</atom:updated><title>Cannons And Soldiers: Mountain Offense</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.logicking.com/images/games/cannonsAndSoldiers_328x200.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="195" src="http://www.logicking.com/images/games/cannonsAndSoldiers_328x200.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="background-color: white; color: #666666; font-family: 'Droid Sans', Arial, sans-serif; font-size: 13px; line-height: 19px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Cannons And Soldiers&lt;/i&gt; is the most advanced game so far made with &lt;a href="http://www.logicking.com/index.php?page=html5"&gt;UltimateJS&lt;/a&gt;&amp;nbsp;HTML5 game engine.&lt;br /&gt;
&lt;br /&gt;
Attack the enemies' castles with a ruthless cannon fire. But be careful, some of our soldiers had been captured and hold as hostages, make them free!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Play the game online on every HTML5 compatible game browser: desktop browsers, iPad, iPhone and Androids.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://www.logicking.com/games.php?title=Cannons%20And%20Soldiers:%20Mountain%20Offense" target="_blank"&gt;PLAY ONLINE&lt;/a&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</description><link>http://blog.logicking.com/2012/07/cannons-and-soldiers-mountain-offense.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-7635305600817590769</guid><pubDate>Fri, 11 May 2012 16:26:00 +0000</pubDate><atom:updated>2012-05-11T19:29:02.858+03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ultimate.js</category><category domain="http://www.blogger.com/atom/ns#">html5</category><category domain="http://www.blogger.com/atom/ns#">UltimateJS</category><title>UltimateJS v0.1 is released</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.logicking.com/images/ultimateJsLogo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="102" src="http://www.logicking.com/images/ultimateJsLogo.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Hi everyone!&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
Today we are releasing the result of our more than year HTML5 journey public for everyone!&lt;br /&gt;
&lt;br /&gt;
Meet Logicking's HTML5 game engine - &lt;b&gt;&lt;i&gt;UltimateJS&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://www.logicking.com/index.php?page=html5"&gt;Home Page&lt;/a&gt;&lt;br /&gt;
&lt;a href="https://github.com/logicking/UltimateJS"&gt;GitHub home&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Unlike other HTML5 game solutions &lt;i&gt;UltimateJS &lt;/i&gt;is focused on mobile web games at first place.&lt;br /&gt;
With &lt;i&gt;UltimateJS &lt;/i&gt;developers can skip all mundane work associated with cross-platform compatibility like screen sizing for different resolutions, touch and mouse user input handling, &lt;a href="http://blog.logicking.com/2012/03/cross-platform-sounds-for-html5-games.html" target="_blank"&gt;sounds&lt;/a&gt; and sprite animation and put their main effort into the actual gameplay creation.&lt;br /&gt;
&lt;br /&gt;
Several commercial games &lt;a href="http://www.logicking.com/games.php?platforms=html5"&gt;have been released &lt;/a&gt;and few more are in development.&lt;br /&gt;
&lt;br /&gt;
Licensing terms are very straightforward:&lt;br /&gt;
&lt;br /&gt;
1) &lt;i&gt;UltimateJS &lt;/i&gt;is &lt;b&gt;free for non-commercial&lt;/b&gt; use. &lt;br /&gt;
2) &lt;b&gt;Indie License&lt;/b&gt; will include additional tools and demo-games, and will allow developer to distribute unlimited number of commercial titles without any royalties or other restrictions. Upgrades to new major version may require additional fee.&amp;nbsp;We plan to set Indie License price to&amp;nbsp;$99 for the 1.x  version, which is due to come in early Q3 2012.&lt;/div&gt;
&lt;div&gt;
3)&lt;b&gt; Early Adopters&lt;/b&gt; - those who'll get the 0.x version of the engine before June 2012 will be automatically granted Indie License and &lt;a href="https://usd.swreg.org/com/storefront/3216/product/3216-ujs_1x_ea" target="_blank"&gt;discount 50% for 1.x version&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
So if you are interested in becoming an Early Adopter please email us at &lt;a href="mailto:logicking@logicking.com"&gt;logicking@logicking.com&lt;/a&gt; with subject "HTML5 game engine"&lt;/div&gt;
&lt;/div&gt;</description><link>http://blog.logicking.com/2012/05/ultimatejs-v01-is-released.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-2973852311123367981</guid><pubDate>Mon, 30 Apr 2012 18:11:00 +0000</pubDate><atom:updated>2012-04-30T21:12:56.666+03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">ultimate.js</category><category domain="http://www.blogger.com/atom/ns#">html5</category><title>Caravan Sokoban HTML5</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.logicking.com/images/games/caravanSokobanAndroid01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://www.logicking.com/images/games/caravanSokobanAndroid01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="background-color: white; color: #666666; font-family: 'Droid Sans', Arial, sans-serif; font-size: 13px; line-height: 19px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
Caravan Sokoban is variation of classic 'sokoban' game. The rules are very simple. Use your character to move items into their appropriate locations. The game features multiple items that go in different spots to make things a bit more challenging. If you get stuck you can hit the ‘undo’ button to go back a step.&lt;br /&gt;
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Now you can play the game online on every HTML5 compatible game browser.&lt;br /&gt;
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&lt;div&gt;
&lt;a href="http://www.logicking.com/games.php?title=Caravan%20Sokoban%20HTML5" target="_blank"&gt;PLAY ONLINE&lt;/a&gt;&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</description><link>http://blog.logicking.com/2012/04/caravan-sokoban-html5.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-4853507745441012037</guid><pubDate>Sat, 10 Mar 2012 17:06:00 +0000</pubDate><atom:updated>2012-03-10T19:08:22.845+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sound</category><category domain="http://www.blogger.com/atom/ns#">ultimate.js</category><category domain="http://www.blogger.com/atom/ns#">html5</category><title>Cross-platform sounds for HTML5 games</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-yqVB1iOxLH8/T1OYsn5pZOI/AAAAAAAAAGg/m2a9u2Vo31Y/s1600/html5audio.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://4.bp.blogspot.com/-yqVB1iOxLH8/T1OYsn5pZOI/AAAAAAAAAGg/m2a9u2Vo31Y/s320/html5audio.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;Logicking &lt;/i&gt;has been in &lt;a href="http://logicking.com/index.php?page=html5" target="_blank"&gt;HTML5 development&lt;/a&gt; for more than a year. Overall quality and visual&amp;nbsp;appearance of cross-platform HTML5 games have drastically improved since then, but most of the games still remains soundless.&amp;nbsp;This is strange because there's nothing complex about making simple one-channel sounds that work on desktop browsers and on iOS (iPhone/iPad) and Android devices.&amp;nbsp;Logicking's &lt;a href="http://www.logicking.com/games.php?title=Monkey%20Music%20HTML5" target="_blank"&gt;Monkey Music&lt;/a&gt; game was released in August 2011 and was&amp;nbsp;arguably&amp;nbsp;the first cross-platform&amp;nbsp;mobile game with sounds ever.&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
In this article I will share few tips about what wrong with HTML5 sound and how it could be overcome with some simple tricks.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Here's list of problems with HTML5 audio at the moment:&lt;br /&gt;
&lt;ol style="text-align: left;"&gt;
&lt;li&gt;Different browsers supports different sound format (mp3, wav, ogg etc);&lt;/li&gt;
&lt;li&gt;iPhone and iPad allows only one MP3 sound can be loaded and played at time;&lt;/li&gt;
&lt;li&gt;Android has limited support of &amp;lt;audio&amp;gt; tag and JavaScript audio API;&lt;/li&gt;
&lt;li&gt;The HTML5 audio in general has high latency that is&amp;nbsp;crucial&amp;nbsp;for games.&lt;/li&gt;
&lt;/ol&gt;
&lt;div&gt;
So can we deal with this issues:&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;1. Different Sound Format&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
As following&amp;nbsp;&lt;a href="http://www.scirra.com/blog/64/why-you-shouldnt-use-mp3-in-your-html5-games" target="_blank"&gt;blog post from Scirra.com&lt;/a&gt;&amp;nbsp;shows we need two formats to cover all the browsers Mp3 and Ogg, while guys from Scirra suggest to drop Mp3 for more copyright friendly&amp;nbsp;MPEG-4 AAC.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
So we will need to duplicate all of the sounds in two formats (Ogg, Mp3 or Mpeg4-ACC). It's not a big deal since the HTML5 games are supposed to be hosted online and you can check what the format is supported on the start and download only required content.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;2. iOS (iPhone and iPad) HTML5 audio limitations&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
While being clearly the best browser for HTML5 games iOS's Safari limits audio in two ways:&lt;/div&gt;
&lt;div&gt;
&lt;ul style="text-align: left;"&gt;
&lt;li&gt;Only one MP3 sound is allowed to be loaded and played&amp;nbsp;at time;&lt;/li&gt;
&lt;li&gt;Application can load and play audio only after actual user-generated click event.&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
The first issue can be solved by using &lt;i&gt;Audio Sprite&lt;/i&gt; technology that described in details in&amp;nbsp;&lt;a href="http://remysharp.com/2010/12/23/audio-sprites/" target="_blank"&gt;this article&lt;/a&gt;.&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
In short, audio sprite is a long audio file that contains all sound samples needed for the game. Then one should store position and length of the each sample in the audio sprite file and then from java script code rewind playing "head" to desired position of audio sprite file and set callback using &lt;i&gt;setTimeout&lt;/i&gt; to stop playback after sample's length is expired.&lt;br /&gt;
&lt;br /&gt;
Free audio tool &lt;a href="http://audacity.sourceforge.net/" target="_blank"&gt;Audacity&lt;/a&gt; can be very helpful for creating audio sprites from the set of sample audio files.&lt;br /&gt;
The end of one sample should be distant from the beginning of another by 2 or even 3 seconds delay. Such big delay is required because there's a probability that due to the java script lags on the slow devices playback won't be stopped soon enough and user will hear unwanted sounds.&lt;br /&gt;
&lt;br /&gt;
Here's how&amp;nbsp;&lt;a href="http://www.logicking.com/games.php?title=Coconut%20Beach%20HTML5" target="_blank"&gt;Coconut Beach&lt;/a&gt; audio sprite looks in the Audacity:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/--WP1VqlCo64/T1t6XFgs0ZI/AAAAAAAAAGo/3FDUQWKJRNw/s1600/audacityTotal.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="108" src="http://1.bp.blogspot.com/--WP1VqlCo64/T1t6XFgs0ZI/AAAAAAAAAGo/3FDUQWKJRNw/s320/audacityTotal.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span id="goog_1461507261"&gt;&lt;/span&gt;&lt;span id="goog_1461507262"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span id="goog_2017416688"&gt;&lt;/span&gt;&lt;span id="goog_2017416689"&gt;&lt;/span&gt;&lt;br /&gt;
The second limitation - allowing of actual playback on user's click event - is also easily avoided. In the Logicking's HTML5 games there's always a&amp;nbsp;&lt;i&gt;Play&lt;/i&gt; button in the main menu with a short click sound played when user press it. On iOS devices first played sound is also initiate loading of the whole audio sprite. Just make sure that samples that might be played first in the game are placed in the beginning of the audio sprite because few seconds might pass depending on the speed of Internet connection before audio sprite file will be loaded completely.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3. Android Audio Limitations&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
Android started to support &amp;lt;audio&amp;gt; since version 2.3 Gingerbread. Alas overall experience is still very unpredictable on different devices. But the good news is that Android supports Flash that can be used to play audio. There's&amp;nbsp;an excellent open-source library that can handle automatic HTML5/Flash audio transition for us - &lt;a href="http://jplayer.org/" target="_blank"&gt;jPlayer&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.jplayer.org/graphics/jplayer_logo.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.jplayer.org/graphics/jplayer_logo.gif" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
So all we have to do is to make our &lt;i&gt;audio sprite&lt;/i&gt; functions executed via jPlayer API and we'll get cross-platform sounds on iOS and Android devices. While provided with both OGG and MP3 version of audio sprite file jPlayer will be able to additionally support all desktop browsers too.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;4. High Latency of HTML5 Audio&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
Most games are supposed to be dynamic and responsive to user actions. Unfortunately current state of HTML5 Audio doesn't allow to synchronise animations and sounds very well.&amp;nbsp;While&amp;nbsp;&lt;a href="http://www.html5rocks.com/en/tutorials/webaudio/intro/" target="_blank"&gt;Web Audio API&lt;/a&gt;&amp;nbsp;is still supported by&amp;nbsp;desktop versions of Chrome and Safari&amp;nbsp;only&amp;nbsp;game developers need to choose wisely what game actions should have sounds accompaniment and what should not. In other words sounds have to mark only significant not very frequent&amp;nbsp;(1-2 times per second)&amp;nbsp;events in the game to avoid mistiming issues.&amp;nbsp;Although it still much better than have no sounds at all.
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;</description><link>http://blog.logicking.com/2012/03/cross-platform-sounds-for-html5-games.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-yqVB1iOxLH8/T1OYsn5pZOI/AAAAAAAAAGg/m2a9u2Vo31Y/s72-c/html5audio.png" height="72" width="72" /><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-3226994215208730856</guid><pubDate>Fri, 09 Mar 2012 23:43:00 +0000</pubDate><atom:updated>2012-03-10T01:44:27.110+02:00</atom:updated><title>Coconut Beach HTML5</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.logicking.com/images/games/coconutBeach04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.logicking.com/images/games/coconutBeach04.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Coconut Beach is another physics puzzle game made with the help of Logicking's HTML5 game tech.&lt;br /&gt;
The goal is simple: solve the puzzles and collect the coconuts from the palms into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both;"&gt;
&lt;span style="font-family: Arial, Helvetica, 'Nimbus Sans L', sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 15px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;a href="http://logicking.com/games/CoconutBeach/" target="_blank"&gt;CLICK TO PLAY COCONUT BEACH&lt;/a&gt;&lt;/div&gt;</description><link>http://blog.logicking.com/2012/03/coconut-beach-html5.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-857173327124180127</guid><pubDate>Fri, 20 Jan 2012 23:07:00 +0000</pubDate><atom:updated>2012-01-21T01:07:42.567+02:00</atom:updated><title>Apple Orchard HTML5 released</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.logicking.com/images/games/appleOrchard03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.logicking.com/images/games/appleOrchard03.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;Arguably the first ever mobile HTML5 physics puzzle game with sounds on iOS and Android goes online on Spil Game portal.&lt;br /&gt;&lt;br /&gt;The game was developed by using Logicking's own HTML5 game engine for casual and social games. The engine deals with multitudes of cross-platform compatibility issues like various screen sizes or ways sound is played.&lt;br /&gt;&lt;div class="separator" style="clear: both;"&gt;
&lt;span style="font-family: Arial, Helvetica, 'Nimbus Sans L', sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 15px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
Link will only work on mobile devices:&lt;br style="background-color: white; font-family: Arial, Helvetica, 'Nimbus Sans L', sans-serif; font-size: 13px; line-height: 15px;" /&gt;&lt;a href="http://www.linkedin.com/redirect?url=http%3A%2F%2Fwww%2Egamesgames%2Ecom%2Fgame%2FApple%2BOrchard%2Fen_US%2Findex%2Ehtml&amp;amp;urlhash=eN7z&amp;amp;_t=tracking_anet" rel="nofollow" style="background-color: white; border-bottom-width: 0px; border-color: initial; border-image: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006699; font-family: Arial, Helvetica, 'Nimbus Sans L', sans-serif; font-size: 13px; line-height: 15px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;" target="blank"&gt;http://www.gamesgames.com/game/Apple+Orchard/en_US/index.html&lt;/a&gt;
&lt;/div&gt;</description><link>http://blog.logicking.com/2012/01/apple-orchard-html5-released.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-3159180737352387838</guid><pubDate>Sun, 15 Jan 2012 13:12:00 +0000</pubDate><atom:updated>2012-01-15T15:13:49.630+02:00</atom:updated><title>GMK 1.2.12 for T3D released</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.logicking.com/images/gameMechanicsKit/gmkLogoSmall.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.logicking.com/images/gameMechanicsKit/gmkLogoSmall.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks to Deepscratch's hard work &lt;i&gt;GMK 1.2.12&lt;/i&gt; for &lt;i&gt;T3D version 1.2 &lt;/i&gt;is out.&lt;br /&gt;
&lt;br /&gt;
Read more at &lt;a href="http://www.garagegames.com/community/blogs/view/21440" target="_blank"&gt;my post at GarageGames.com&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe src="http://player.vimeo.com/video/6469457?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="600" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt;
&lt;/div&gt;</description><link>http://blog.logicking.com/2012/01/gmk-1212-for-t3d-released.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-2335213353414983970</guid><pubDate>Mon, 17 Oct 2011 20:05:00 +0000</pubDate><atom:updated>2011-12-05T23:09:44.632+02:00</atom:updated><title>Monkey Music HTML5 Released</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/d4tpKRSEnhU?hd=1" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;
Yet another Logicking's sokoban puzzle game. This time featuring music theme and powered by own HTML5 game engine.&amp;nbsp;&amp;nbsp;Monkey Music arguably is the first ever crossplatfrom HTML5 game with sounds on all devices.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.logicking.com/games.php?title=Monkey%20Music%20HTML5" target="_blank"&gt;PLAY ONLINE&lt;/a&gt;&lt;/div&gt;</description><link>http://blog.logicking.com/2011/12/monkey-music-html5-released.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/d4tpKRSEnhU/default.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-7986038457689655845</guid><pubDate>Sat, 24 Sep 2011 13:26:00 +0000</pubDate><atom:updated>2011-12-05T18:01:16.121+02:00</atom:updated><title>Caravan Sokoban Android</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/q39r98LprG9ke6Vl0YtJrtYg7bZpuu17CSTTf7KznyKiX8QwYizWLQyBDkQu0fP7CQ" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/q39r98LprG9ke6Vl0YtJrtYg7bZpuu17CSTTf7KznyKiX8QwYizWLQyBDkQu0fP7CQ" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;b&gt;Caravan Sokoban &lt;/b&gt;is available on Android Market free of charge. &lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://market.android.com/details?id=com.logicking.sokoban" target="_blank"&gt;GET IT HERE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
It's a&amp;nbsp;first&amp;nbsp;Logicking's&amp;nbsp;HTML5 game ported to Android OS via PhoneGap library. The game won second prize on the Spil Games' HTML5 Games Contest.&lt;/div&gt;</description><link>http://blog.logicking.com/2011/12/caravan-sokoban-android.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-3104115265454199129</guid><pubDate>Fri, 16 Sep 2011 13:16:00 +0000</pubDate><atom:updated>2011-12-05T23:12:33.052+02:00</atom:updated><title>Space Jumper Released</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;b&gt;Space Jumper &lt;/b&gt;&amp;nbsp;is a latest physics puzzle game made with cooperation of &lt;i&gt;Wheemplay ltd&lt;/i&gt; is released.&lt;br /&gt;
&lt;a href="http://www.logicking.com/games.php?title=Space%20Jumper" target="_blank"&gt;PLAY GAME ONLINE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/3Epq5VpZpbs?hd=1" width="560"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;</description><link>http://blog.logicking.com/2011/12/space-jumper-released.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/3Epq5VpZpbs/default.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-6788533923395978337</guid><pubDate>Wed, 08 Sep 2010 14:45:00 +0000</pubDate><atom:updated>2011-12-05T23:10:36.937+02:00</atom:updated><title>Apple Orchard Flash Released</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Yet another one game by Logicking is released. Collect fruits into the baskets, help the hedgehog to gather all the apples.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.logicking.com/games.php?title=Apple%20Orchard%20Flash" target="_blank"&gt;PLAY GAME ONLINE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/9WmKc9fKZgk?hd=1" width="480"&gt;&lt;/iframe&gt;&lt;/div&gt;</description><link>http://blog.logicking.com/2011/12/apple-orchard-flash-released.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/9WmKc9fKZgk/default.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-9072183747566125021</guid><pubDate>Wed, 28 Jul 2010 14:26:00 +0000</pubDate><atom:updated>2011-11-28T18:25:35.268+02:00</atom:updated><title>Guide Bot Topology official page goes online.</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.logicking.com/images/guideBot/topology/guideBotTopologyLogoSmall.png" imageanchor="1"&gt;&lt;img border="0" height="147" src="http://www.logicking.com/images/guideBot/topology/guideBotTopologyLogoSmall.png" width="132" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;Guide Bot Topology&lt;/i&gt; is an innovative pathfinding solution for intelligent agents' movement in the complex 3D virtual worlds.
Due to unique approach of representing passable space &lt;i&gt;Guide Bot&lt;/i&gt; outperforms rivals by effectiveness of memory usage and speed of real-time pathfinding. 
&lt;br /&gt;
&lt;br /&gt;
Please visit&amp;nbsp;&lt;a href="http://www.logicking.com/index.php?page=topology"&gt;Guide Bot's homepage&lt;/a&gt;&amp;nbsp;to learn more.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/T34caQZtndE/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/T34caQZtndE?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;
&lt;param name="bgcolor" value="#FFFFFF" /&gt;
&lt;embed width="320" height="266"  src="http://www.youtube.com/v/T34caQZtndE?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;</description><link>http://blog.logicking.com/2011/11/guide-bot-topology-official-page-goes.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-1798123429894060991</guid><pubDate>Fri, 07 May 2010 15:58:00 +0000</pubDate><atom:updated>2011-12-05T23:11:45.663+02:00</atom:updated><title>Docker Sokoban Flash Released</title><description>Flash version of Logicking's first game &lt;i&gt;Docker Sokoban&lt;/i&gt; is released.

&lt;iframe width="480" height="360" src="http://www.youtube.com/embed/5mkHjFBEEyM" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;

&lt;a href="http://www.logicking.com/games.php?title=Docker%20Sokoban%20Flash"&gt;PLAY ONLINE&lt;/a&gt;</description><link>http://blog.logicking.com/2011/12/docker-sokoban-flash-released.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/5mkHjFBEEyM/default.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-6797722337741628745</guid><pubDate>Mon, 22 Mar 2010 14:25:00 +0000</pubDate><atom:updated>2011-11-27T17:30:37.938+02:00</atom:updated><title>Guide Bot 0.8.1 is out</title><description>New version of &lt;i&gt;Guide Bot Beta&lt;/i&gt; is out. Full compatibility with &lt;b&gt;T3D 1.1 Beta&lt;/b&gt; is supported
along with some important bugfixes.
Beta discounts offers are still available.
&lt;br&gt;
Please visit &lt;a href="http://www.logicking.com/index.php?page=guideBot"&gt;GuideBot's homepage&lt;/a&gt; for more info.</description><link>http://blog.logicking.com/2011/11/guide-bot-081-is-out.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-3062491251932334323</guid><pubDate>Thu, 18 Feb 2010 15:23:00 +0000</pubDate><atom:updated>2011-11-27T17:24:25.137+02:00</atom:updated><title>Guide Bot Beta is available for everyone!</title><description>Guide Bot Beta can be evaluated by everyone now. Users that made a pre-order already received
they copy. 
&lt;br&gt;&lt;br&gt;
&lt;br&gt;&lt;br&gt;
Beta discount offer will be available till the &lt;i&gt;February, 28&lt;/i&gt;. 
You can buy &lt;i&gt;GuideBot Beta 0.8&lt;/i&gt; now for &lt;b&gt;$79.95&lt;/b&gt;. Price for a stable release of 1.0 will be significantly higher and
probably will be in a range of &lt;b&gt;$150-170&lt;/b&gt;.
&lt;br&gt;&lt;br&gt;
All users of beta version will have all 0.x and 1.x updates for free.
&lt;br&gt;&lt;br&gt;
Please visit &lt;a href="http://www.logicking.com/index.php?page=guideBot"&gt;GuideBot's homepage&lt;/a&gt; for more info.</description><link>http://blog.logicking.com/2011/11/guide-bot-beta-is-available-for.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-3610773700377517041</guid><pubDate>Tue, 02 Feb 2010 15:20:00 +0000</pubDate><atom:updated>2011-11-27T17:22:13.980+02:00</atom:updated><title>Guide Bot Pre-Order is started</title><description>It was a long and hard road, &lt;a href="http://www.logicking.com/index.php?page=guideBot"&gt;GuideBot's&lt;/a&gt; development went far out of
the schedule, but its was definitely worth the effort.
&lt;br&gt;&lt;br&gt;
You can pre-order &lt;i&gt;GuideBot Beta 0.8&lt;/i&gt; now for &lt;b&gt;$79.95&lt;/b&gt;. Price for a stable release of 1.0 will be significantly higher and
probably will be in a range of &lt;b&gt;$150-170&lt;/b&gt;.
&lt;br&gt;&lt;br&gt;
All users of beta version will have all 0.x and 1.x updates for free.
&lt;br&gt;&lt;br&gt;
If you'd like to pre-order a license please visit &lt;a href="http://www.logicking.com/index.php?page=guideBot"&gt;GuideBot's homepage&lt;/a&gt; for more info.</description><link>http://blog.logicking.com/2011/11/guide-bot-pre-order-is-started.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-8458154722243402324</guid><pubDate>Mon, 30 Nov 2009 15:17:00 +0000</pubDate><atom:updated>2011-11-28T18:27:40.648+02:00</atom:updated><title>Game Mechanics Kit 1.2.7 and Guide Bot new video are released</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Version &lt;i&gt;1.2.7&lt;/i&gt; of &lt;a href="http://www.logicking.com/index.php?page=gameMechanicsKit"&gt;Game Mechanics Kit&lt;/a&gt; with &lt;b&gt;T3D 1.1 Alpha&lt;/b&gt; support is available.

&lt;br /&gt;
&lt;br /&gt;
New video for the dynamic cover system of the upcoming &lt;i&gt;Guide Bot&lt;/i&gt; uploaded to the &lt;a href="http://www.logicking.com/index.php?page=guideBot#covers"&gt;Guide Bot's homepage&lt;/a&gt; to learn more about.


&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i.ytimg.com/vi/s_9aC7P1s24/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/s_9aC7P1s24?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" /&gt;
&lt;param name="bgcolor" value="#FFFFFF" /&gt;
&lt;embed width="320" height="266"  src="http://www.youtube.com/v/s_9aC7P1s24?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;</description><link>http://blog.logicking.com/2011/11/game-mechanics-kit-127-and-guide-bot.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-5417723448884961095</guid><pubDate>Wed, 26 Aug 2009 14:13:00 +0000</pubDate><atom:updated>2011-11-27T17:16:12.825+02:00</atom:updated><title>Game Mechanics Kit 1.2.3 released</title><description>Version &lt;i&gt;1.2.3&lt;/i&gt; of &lt;a href="http://www.logicking.com/index.php?page=gameMechanicsKit"&gt;Game Mechanics Kit&lt;/a&gt; with &lt;b&gt;T3D Beta 5&lt;/b&gt; support is available.

&lt;br&gt;&lt;br&gt;
&lt;br&gt;&lt;b&gt;Version includes:&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;- GMK T3D Beta 5 version support.
&lt;br&gt;- Precompiled executable files for all supported engines.
&lt;br&gt;- Minor bugs fixes.</description><link>http://blog.logicking.com/2011/11/game-mechanics-kit-123-released.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-499776237203321962</guid><pubDate>Thu, 16 Jul 2009 14:11:00 +0000</pubDate><atom:updated>2011-11-27T17:11:34.819+02:00</atom:updated><title>Guide Bot - official page goes online</title><description>&lt;i&gt;Guide Bot&lt;/i&gt; - all-in-one AI solution developed by Logicking.com - has got its own page.
Please visit &lt;a href="http://www.logicking.com/index.php?page=guideBot"&gt;Guide Bot's homepage&lt;/a&gt; to learn more about
&lt;i&gt;Guide Bot's&lt;/i&gt; subsystems: 
&lt;ul&gt;
&lt;li&gt;Advanced AI animation and sound playing abilities,
&lt;li&gt;Customizable behavior controllers,
&lt;li&gt;NavMesh pathfinder,
&lt;li&gt;Lip Sync subsytem.
&lt;/ul&gt;</description><link>http://blog.logicking.com/2011/11/guide-bot-official-page-goes-online.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-671504576446690526.post-2347615707930529770</guid><pubDate>Tue, 16 Jun 2009 14:10:00 +0000</pubDate><atom:updated>2011-11-27T17:10:36.338+02:00</atom:updated><title>Game Mechanics Kit 1.2.0 with T3D support is available</title><description>New version 1.2.0 of &lt;a href="http://www.logicking.com/index.php?page=gameMechanicsKit"&gt;Game Mechanics Kit&lt;/a&gt; with &lt;b&gt;T3D&lt;/b&gt; support and softbody physics object is available for download.

&lt;br&gt;&lt;br&gt;
&lt;br&gt;&lt;b&gt;Main Features:&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;- GMK T3D version is available.
&lt;br&gt;- Support for ACK male and female packs from BrokeAss Games.
&lt;br&gt;- Source files for models and interiors placed in separate folder.
&lt;br&gt;
&lt;br&gt;- Soft bodies support for Bullet.
&lt;br&gt;- PhysX support for T3D.
&lt;br&gt;- Bullet updated to 2.75 beta</description><link>http://blog.logicking.com/2011/11/game-mechanics-kit-120-with-t3d-support.html</link><author>noreply@blogger.com (Yuri Dobronravin)</author><thr:total>0</thr:total></item></channel></rss>
