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<channel>
 <title>Long Tail Gamer</title>
 <link>http://longtailgamer.com</link>
 <description>Reviewing video games that stood the test of time, proved their mettle, and are available now for damn cheap.</description>
 <language>en</language>
<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/LongTailGamer" /><feedburner:info uri="longtailgamer" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Reviewing video games that stood the test of time, proved their mettle, and are available now for damn cheap.</itunes:subtitle><feedburner:browserFriendly></feedburner:browserFriendly><item>
 <title> Mass Effect: a Missed Opportunity</title>
 <link>http://longtailgamer.com/123/updates/mass-effect-missed-opportunity</link>
 <description>&lt;p&gt;In a bizarre turn-around of my usual long tailyness, I'm actually up to speed on Mass Effect.&amp;nbsp; I finished the game recently, and I'm looking forward to playing the sequel.&amp;nbsp; Say, isn't that coming out sometime soon?&amp;nbsp; I might even get to it &lt;em&gt;this year&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;The cutting edge, exclusive first-view blogotubes make their hay from this perspective: &amp;quot;All the stuff that was broken in the last game is fixed in this one.&amp;quot;&amp;nbsp; (See &lt;a href="http://www.gamasutra.com/view/news/26937/BioWares_Cho_On_CriticProofing_Mass_Effect_2.php?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29"&gt;Adrien Cho's remarks&lt;/a&gt; if you're interested.)&amp;nbsp; He makes lots of comments like &amp;quot;the planets are now all different&amp;quot; and such.&amp;nbsp; Me, I don't think the planets were really a problem with the game.&amp;nbsp; Game play in just about every form was, I think, very solid.&amp;nbsp; I was truly impressed with Mass Effect. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;(Is it weird that there are a lot of exclusive preview posts?&amp;nbsp; Shouldn't there be, like, just one?&amp;nbsp; Anyway.)&amp;nbsp; &lt;/em&gt;&lt;/p&gt;
&lt;p&gt;But since we're all on the same &amp;quot;It could have been better&amp;quot; page... I have one thing I'd really like to see addressed.&lt;/p&gt;
&lt;p&gt;Remember the part about how the secret, scary space monster was able to secretly corrupt good people's moral sense?&amp;nbsp; How it could subtley turn even the most trustworthy, indominable will into a servant of darkness?&amp;nbsp; How every major bad guy you face was once a shining beacon of hope ... until they discovered they had succumbed to forces beyond their measure?&amp;nbsp; Each one talked about the gentle penetration of their mental defenses, the corruptable righteousness of their cause, the horrific realization that they'd been converted ...&lt;/p&gt;
&lt;p&gt;Yeah.&amp;nbsp; They missed an opportunity there.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;OH&amp;nbsp;BTW&amp;nbsp;SPOILERS AHEAD.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;....&lt;/p&gt;
&lt;p&gt;I'd hoped that Shepard would have to face that very problem while hunting down the evil.&amp;nbsp; And by &amp;quot;Shepard,&amp;quot; I mean &amp;quot;me,&amp;quot; because I'm the player, and I play for exactly that kind of experience.&amp;nbsp; Every RPG&amp;nbsp;sense I have was tingling at the notion.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Wouldn't that have been cool?&amp;nbsp; I'm Shepard the Paragon, out to save the galaxy.&amp;nbsp; Over time, I begin to suspect: I'm being manipulated.&amp;nbsp; Choices aren't as clear cut as they once were.&amp;nbsp; I'm working for the benefit of all, but the elevator news updates paint a different picture.&amp;nbsp; Galactic civilization is weakening, despite all my efforts.&amp;nbsp; Or maybe... because of them?&amp;nbsp; The allies I've gathered around me start to question my orders -- or perhaps complain that I haven't gone far enough down a road I'm sworn against.&lt;/p&gt;
&lt;p&gt;Or maybe they're starting to sound more sympathetic to the cause I've been fighting to defeat.&lt;/p&gt;
&lt;p&gt;Suddenly I realize: I've been gently and pursuasively diverted onto a new course ... just like Saren and the Matriarch.&amp;nbsp; My team is being influenced.&amp;nbsp;&lt;em&gt; I'm&lt;/em&gt; being influenced.&amp;nbsp; My personal scenario becomes horrifically familiar.&amp;nbsp; I've become like the people I had to destroy.&lt;/p&gt;
&lt;p&gt;In retrospect, I don't recognize myself.&amp;nbsp; Something's changed.&amp;nbsp; And I don't know if I loathe it, or if I want more.&lt;/p&gt;
&lt;p&gt;Now I have to find my way out of an ontological nightmare.&amp;nbsp; That, or discover my place in the enemy's plans.&amp;nbsp; Am I truly a paragon, or do&amp;nbsp;I embody a more cunning, debilitating approach?&amp;nbsp; Either way I have to bring my own ethics and values to bear.&amp;nbsp; I must&amp;nbsp; face the real aftermath of my own good intentions, knowing that I may be deceived.&amp;nbsp; I have to reveal my frailty in the face of temptation.&lt;/p&gt;
&lt;p&gt;Maybe this scenario flashes back to Revan from KOTOR, but that's a good thing.&amp;nbsp; KOTOR had a brilliant twist, executed with style.&amp;nbsp; In Mass Effect, I felt set up for something similar, yet unique.&amp;nbsp; I was convinced that before the Big Battle, I would discover that my morality was not what it once seemed.&amp;nbsp; With that expectation, the actual climax was disappointing, to say the least: a battle of guns rather than wits, reflexes over ideology.&amp;nbsp; It lacked the &amp;quot;role&amp;quot; of role playing.&lt;/p&gt;
&lt;p&gt;That's what I'd fix for ME2.&amp;nbsp; Give Shepard an ethical challenge that blows open the battle for Humanity beyond just the body count.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;The corruption of Saren and the Matriarch exposes the existential, transcendant notion of Humanity as something that all races can share: in trying to do good, we are sometimes corrupted to do evil.&amp;nbsp; It's something that every species has in common.&amp;nbsp; As the uniquely Human Spectre, Shepard is perfectly positioned to let the player embody that on a galactic scale.&lt;/p&gt;
&lt;p&gt;Mass Effect successfully captures the generic conventions of militaristic space opera: the stars, the armor, the telekenetics... but in the end that's just for show.&amp;nbsp; It's the setting, not the premise.&amp;nbsp; The theme of &amp;quot;the road to Hell paved with good intentions&amp;quot; is a more powerful weapon in the RPG arsenal.&amp;nbsp; It contributes to an RPG's ethos and power.&lt;/p&gt;
&lt;p&gt;My real hope is that Mass Effect 2 makes the player's own humanity the real batteground.&amp;nbsp; Shepard's role is ripe for that richness, and I long to experience it through her eyes.&lt;/p&gt;
&lt;div class="field field-type-nodereference field-field-select-amazon-items"&gt;
      &lt;div class="field-label"&gt;More Amazon Stuff:&amp;nbsp;&lt;/div&gt;
    &lt;div class="field-items"&gt;
            &lt;div class="field-item odd"&gt;
                    &lt;a href="/33/content/anvil-stars"&gt;Anvil of Stars&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item even"&gt;
                    &lt;a href="/30/content/battlestar-galactica-season-3-soundtrack"&gt;Battlestar Galactica Season 3 Soundtrack&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item odd"&gt;
                    &lt;a href="/39/content/all-mankind"&gt;For All Mankind&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item even"&gt;
                    &lt;a href="/31/content/galaxy-quest"&gt;Galaxy Quest&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item odd"&gt;
                    &lt;a href="/58/content/moonrocks"&gt;Moonrocks&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item even"&gt;
                    &lt;a href="/32/content/robotech-remastered-volume-1"&gt;Robotech Remastered: Volume 1&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item odd"&gt;
                    &lt;a href="/89/content/starship-troopers"&gt;Starship Troopers&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
</description>
 <comments>http://longtailgamer.com/123/updates/mass-effect-missed-opportunity#comments</comments>
 <pubDate>Tue, 26 Jan 2010 00:01:43 +0000</pubDate>
 <dc:creator>cameron</dc:creator>
 <guid isPermaLink="false">123 at http://longtailgamer.com</guid>
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 <title>Apologies to Goldfrapp</title>
 <link>http://longtailgamer.com/121/updates/apologies-goldfrapp</link>
 <description>&lt;p&gt;Game-Central.org is host to my latest monotribe on PC gaming: &amp;quot;&lt;a href="http://game-central.org/2009/editorials/im-in-love-with-a-strict-machine/"&gt;I'm in Love with a Strict Machine&lt;/a&gt;.&amp;quot;&lt;/p&gt;
&lt;p&gt;We take you back to yesteryear, to a day when games were fickle, gamers were tech-heads by neccesity, and play elements would just plain go missing because of your mouse drivers.  Here's a sample:&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Gaming on the PC, on the other hand, was practically an act of masochism. Forget the cost of specialized components like &amp;ldquo;monitors&amp;rdquo; and the dim, Carcosian landscape of an alien DOS prompt. You *had* to get mired down in fancy technical stuff for it to do anything remotely game-like. Example: high-end PC video that could show more than FOUR COLORS AT A TIME didn&amp;rsquo;t hit the mass market until around 1982. And even then, setting them up felt a lot like brain surgery: crack the case, perform precise work, and never touch anything inside &amp;hellip; even if you knew what it was connected to.&lt;/p&gt;&lt;/blockquote&gt;
</description>
 <comments>http://longtailgamer.com/121/updates/apologies-goldfrapp#comments</comments>
 <pubDate>Fri, 11 Dec 2009 14:57:02 +0000</pubDate>
 <dc:creator>cameron</dc:creator>
 <guid isPermaLink="false">121 at http://longtailgamer.com</guid>
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 <title>A Little of What's Up</title>
 <link>http://longtailgamer.com/120/updates/little-whats</link>
 <description>&lt;p&gt;LTG isn't exactly a full-time job, you know.&amp;nbsp; But still: even when I'm not buying a house, packing the apartment, smooching with Linda, or shopping for food,&amp;nbsp; I -- oh wait.&amp;nbsp; I&amp;nbsp;PLAY&amp;nbsp;GAMES&amp;nbsp;TOO.&amp;nbsp; Okay.&amp;nbsp; (Right now I'm playing Psychonauts.&amp;nbsp; You heard it here first.&amp;nbsp; Or last.)&lt;/p&gt;
&lt;p&gt;Anyway, even when I'm not wrapped up in all that, I do get a lot more done that it may look like from here.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://twitter.com/longtailgamer"&gt;I twitter like a fool at @longtailgamer&lt;/a&gt; all the ding-darn day&lt;/li&gt;
&lt;li&gt;I sometimes hang out in the #gog channel at IRC.Quakenet.org&lt;/li&gt;
&lt;li&gt;&lt;a href="http://game-central.org/gcpodcast/"&gt;I podcast with the good folks at Game-Central.org&lt;/a&gt; every week&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;And oh yes, sometimes I write essays for Game-Central.org as well.&amp;nbsp; Such as this peppy little number: &lt;a href="http://game-central.org/2009/editorials/wing-commander-and-the-awesomeness-of-the-epic-fail/"&gt;&amp;quot;Wing Commander and the Awesomeness of the Epic Fail.&amp;quot;&lt;/a&gt;&amp;nbsp; When's the last time you finished a game by failing?&lt;/p&gt;
&lt;p&gt;Here's a bit to whet your appitite:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;More often than not, I&amp;rsquo;m reloading and re-attacking a game with prior knowledge gained from a splattery death. My in-game avatar, however, would remember it differently. There&amp;rsquo;s a discontinuity between me and the avatar. He can&amp;rsquo;t see the quick saves and the rage-quits. In his story, he&amp;rsquo;s just an awesome guy with an awesome destiny. &lt;/p&gt;
&lt;p&gt;But destiny didn&amp;rsquo;t always have its day. As game studios began to unify video games and filmic narratives, the idea of multiple endings emerged. I&amp;rsquo;m going to explore how multiple endings work in one particular game here: &lt;em&gt;Wing Commander&lt;/em&gt;, released in 1990 by Origin Systems.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;It was a fun article to write, and I'm glad Game-Central wanted to host it.  &lt;a href="http://game-central.org/2009/editorials/wing-commander-and-the-awesomeness-of-the-epic-fail/"&gt;Go pay them a visit&lt;/a&gt;, won't you?&lt;/p&gt;
</description>
 <comments>http://longtailgamer.com/120/updates/little-whats#comments</comments>
 <pubDate>Thu, 19 Nov 2009 22:40:45 +0000</pubDate>
 <dc:creator>cameron</dc:creator>
 <guid isPermaLink="false">120 at http://longtailgamer.com</guid>
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 <title>Divine Divinity Denouement</title>
 <link>http://longtailgamer.com/119/updates/divine-divinity-denouement</link>
 <description>&lt;p&gt;&lt;a href="www.gog.com/en/gamecard/divine_divinity/pp/80e28a51cbc26fa4bd34938c5e593b36146f5e0c"&gt;&lt;img width="112" vspace="4" align="right" hspace="4" height="130" alt="" src="/sites/default/files/Divine_Divinity.jpeg" /&gt;&lt;/a&gt;So here's a reason to &lt;a href="http://twitter.com/longtailgamer"&gt;follow me on Twitter&lt;/a&gt;: That's where I give stuff away.&amp;nbsp; Case in point, here are the winners of the &amp;quot;rename Divine Divinity to something equally silly and alliterative&amp;quot; contest!&amp;nbsp; ON&amp;nbsp;TWITTER!&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://twitter.com/KeenanW"&gt;KeenanW&lt;/a&gt; won with &amp;quot;&lt;strong&gt;Omnipotent Impotence,&lt;/strong&gt;&amp;quot; because God apparently requires you to level up before enacting His celestial will.&amp;nbsp; WTF?&amp;nbsp; Like, did the archangel Uriel ever totally biff his perception rolls to spot the lamb's blood on the doors during Passover?&amp;nbsp; &amp;quot;OOPS, HAHA REZ&amp;nbsp;PLZ&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://twitter.com/TheOfficeTroll"&gt;TheOfficeTroll &lt;/a&gt;won with &lt;strong&gt;&amp;quot;Sacrosanct Sacrament,&amp;quot;&lt;/strong&gt; because syllables have to count for something too, and the &amp;quot;sacr-&amp;quot; prefix doesn't get as much mileage as it should these days.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://twitter.com/CaptainFitz"&gt;CaptainFitz&lt;/a&gt; won with &lt;strong&gt;&amp;quot;Endocrine Endocrinity,&amp;quot;&lt;/strong&gt; for reasons I cannot fully articulate.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://twitter.com/weclock"&gt;Weclock&lt;/a&gt; won with &lt;strong&gt;&amp;quot;Devastating Demons,&amp;quot;&lt;/strong&gt; because he efficiently describes not only what you do in the game, but also what you face.&lt;a href="http://twitter.com/RomulusFlood"&gt;&lt;br /&gt;
    &lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Thanks for playing, everyone!&amp;nbsp; And if you're looking to pick up Divine Divinity yourself -- which is a wonderful game, and everyone should -- you could do a lot worse than to get it through &lt;a href="http://www.gog.com/en/gamecard/divine_divinity/pp/80e28a51cbc26fa4bd34938c5e593b36146f5e0c"&gt;this link to GOG.com&lt;/a&gt;.&lt;/p&gt;
</description>
 <comments>http://longtailgamer.com/119/updates/divine-divinity-denouement#comments</comments>
 <pubDate>Fri, 30 Oct 2009 01:52:57 +0000</pubDate>
 <dc:creator>cameron</dc:creator>
 <guid isPermaLink="false">119 at http://longtailgamer.com</guid>
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 <title>Beautiful Life, Lingering Death: Impressionism and the Emotions of Gameplay</title>
 <link>http://longtailgamer.com/118/updates/beautiful-lingering-death-impressionism-and-emotions-gameplay</link>
 <description>&lt;p&gt;I don't know much about art, but I know what I&amp;nbsp;like. Right now, I like &lt;a href="http://www.allworldwars.com/Soviet%20War%20Paintings.html"&gt;this collection of World War II Soviet paintings&lt;/a&gt;.&amp;nbsp; (Thanks for turning me onto that, &lt;a href="http://boingboing.net"&gt;BoingBoing&lt;/a&gt;!)&amp;nbsp; Browsing this gallery, I found myself reflecting on the emotional power of these brilliant pieces:&amp;nbsp; &lt;em&gt;Moving to the New Position&lt;/em&gt; and &lt;em&gt;Fire of the Guard Artillery.&lt;br /&gt;
&lt;/em&gt;&lt;br /&gt;
&lt;a href="/sites/default/files/pictures/Moving_New_Position.jpg"&gt;&lt;img width="206" vspace="4" hspace="4" height="120" align="left" alt="" src="/sites/default/files/pictures/Moving_New_Position.jpg" /&gt;&lt;/a&gt;&lt;a href="/sites/default/files/pictures/Firing_Guard.jpg"&gt;&lt;img width="178" vspace="4" hspace="4" height="120" align="bottom" alt="" src="/sites/default/files/pictures/Firing_Guard.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;And being a gamer, I naturally thought to myself, &amp;quot;I'd love to play in a world that looked like this.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://longtailgamer.com/118/updates/beautiful-lingering-death-impressionism-and-emotions-gameplay" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://longtailgamer.com/118/updates/beautiful-lingering-death-impressionism-and-emotions-gameplay#comments</comments>
 <pubDate>Wed, 28 Oct 2009 18:03:21 +0000</pubDate>
 <dc:creator>cameron</dc:creator>
 <guid isPermaLink="false">118 at http://longtailgamer.com</guid>
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 <title>Game-Central Podcast #64 -- Do Video Games Cause Violence?</title>
 <link>http://longtailgamer.com/117/updates/game-central-podcast-64-do-video-games-cause-violence</link>
 <description>&lt;p&gt;On the latest Game-Central podcast, we had a story out of England which revisits the old controversey: does playing video games make you a murderer?&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Me, I doubt it.&amp;nbsp; So I wrote about why.&amp;nbsp;&amp;nbsp; Here's an excerpt, and you can read the rest &lt;a href="http://forum.game-central.org/viewtopic.php?f=18&amp;amp;t=3259&amp;amp;p=51221"&gt;here&lt;/a&gt;. &lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;The controversy between video games and real life violence, however, is a serious business and requires careful scrutiny. A young woman was, after all, brutally assaulted. The assailant enjoyed Starcraft, a popular video game. The connections are too obvious and deadly to be ignored. &lt;/p&gt;
&lt;p&gt;Or is that line of reasoning, perhaps, total bullshit?&lt;/p&gt;
&lt;p&gt;Every couple of years, someone tries to draw an inescapable cultural connection between the games we play and the horrors we visit on each other. From the correlation between Doom and the Columbine Massacre, to the notion that Pac-Man makes kids obese, to the dreaded Monopoly-playing property flippers of the contemporary Great Depression: it seems like gaming in any form presents a scapegoat for people who how found ways to capitalize on the idea that &amp;quot;THE GAMES MADE THEM DO IT.&amp;quot;&lt;/p&gt;&lt;/blockquote&gt;
&lt;div class="field field-type-nodereference field-field-select-amazon-items"&gt;
      &lt;div class="field-label"&gt;More Amazon Stuff:&amp;nbsp;&lt;/div&gt;
    &lt;div class="field-items"&gt;
            &lt;div class="field-item odd"&gt;
                    &lt;a href="/116/content/gaming-essays-algorithmic-culture"&gt;Gaming: Essays on Algorithmic Culture&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
</description>
 <comments>http://longtailgamer.com/117/updates/game-central-podcast-64-do-video-games-cause-violence#comments</comments>
 <pubDate>Tue, 20 Oct 2009 17:40:05 +0000</pubDate>
 <dc:creator>cameron</dc:creator>
 <guid isPermaLink="false">117 at http://longtailgamer.com</guid>
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 <title>LTG Joins GameCentral.org for Mighty Podcastery</title>
 <link>http://longtailgamer.com/115/updates/ltg-joins-gamecentralorg-mighty-podcastery</link>
 <description>This weekend marks about a million good things happening all at once.&amp;nbsp; But if I were to pick just one -- &lt;em&gt;just one&lt;/em&gt;&amp;nbsp; -- that didn't involve me buying a house, it would be &lt;a href="http://game-central.org/2009/podcasts/gcp-episode-63/"&gt;recording a spectacular podcast with the good fellows at Game-Central.org&lt;/a&gt;.&amp;nbsp; And it's already edited for your listening pleasure!&amp;nbsp; Holy cow!&lt;br /&gt;
&lt;br /&gt;
Chris, Keenan, and Samy welcomed me to the show, and before I could say &amp;quot;ouch,&amp;quot; we were eyeball-deep into video game discussion.&amp;nbsp; From NVIDIA's eyebrow-raising claim of having saved PC gaming to a retrospective of the view from a Commodore 64, we covered a large stretch of ground.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://game-central.org/2009/podcasts/gcp-episode-63/"&gt;Go give it a listen&lt;/a&gt;, won't you?&lt;input type="hidden" id="gwProxy"&gt;&lt;!--Session data--&gt;&lt;/input&gt;&lt;input type="hidden" id="jsProxy" onclick="jsCall();" /&gt;
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</description>
 <comments>http://longtailgamer.com/115/updates/ltg-joins-gamecentralorg-mighty-podcastery#comments</comments>
 <pubDate>Sun, 11 Oct 2009 05:23:26 +0000</pubDate>
 <dc:creator>cameron</dc:creator>
 <guid isPermaLink="false">115 at http://longtailgamer.com</guid>
<enclosure url="http://longtailgamer.com/sites/all/modules/swftools/shared/1pixelout/player.swf" length="5260" type="application/x-shockwave-flash" /><media:content url="http://longtailgamer.com/sites/all/modules/swftools/shared/1pixelout/player.swf" fileSize="5260" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>This weekend marks about a million good things happening all at once.&amp;nbsp; But if I were to pick just one -- just one&amp;nbsp; -- that didn't involve me buying a house, it would be recording a spectacular podcast with the good fellows at Game-Central.org.&amp;n</itunes:subtitle><itunes:summary>This weekend marks about a million good things happening all at once.&amp;nbsp; But if I were to pick just one -- just one&amp;nbsp; -- that didn't involve me buying a house, it would be recording a spectacular podcast with the good fellows at Game-Central.org.&amp;nbsp; And it's already edited for your listening pleasure!&amp;nbsp; Holy cow! Chris, Keenan, and Samy welcomed me to the show, and before I could say &amp;quot;ouch,&amp;quot; we were eyeball-deep into video game discussion.&amp;nbsp; From NVIDIA's eyebrow-raising claim of having saved PC gaming to a retrospective of the view from a Commodore 64, we covered a large stretch of ground. Go give it a listen, won't you? &amp;nbsp; Here&amp;#039;s the Show!:&amp;nbsp; -- You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialise correctly. -- </itunes:summary></item>
<item>
 <title>How Not to Disguise Yourself as a Time Traveler on IRC</title>
 <link>http://longtailgamer.com/114/updates/how-not-disguise-yourself-time-traveller-irc</link>
 <description>&lt;p&gt;If you're not on the #gog IRC&amp;nbsp;channel on IRC.Quakenet.org, then you're missing exchanges like this one:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;em&gt;&amp;lt;+Keph&amp;gt;&lt;/em&gt; does anyone mind if I brag a bit about something that's way off into the future?&lt;br /&gt;
&lt;em&gt;&amp;lt;+LongTail&amp;gt;&lt;/em&gt; Your spectacular death?&lt;br /&gt;
&lt;em&gt;&amp;lt;+LongTail&amp;gt;&lt;/em&gt; That's not so far off, actually&lt;br /&gt;
&lt;em&gt;&amp;lt;+Keph&amp;gt;&lt;/em&gt; no, not tha--wait, what?&lt;br /&gt;
&lt;em&gt;&amp;lt;+LongTail&amp;gt;&lt;/em&gt; I'M NOT A TIME TRAVELER, THOUGH.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;lt;+Keph&amp;gt;&lt;/em&gt; anyway, there's a good chance my bot will receive a peer-reviewed, published article in, I guess, one year's time&lt;br /&gt;
&lt;em&gt;&amp;lt;+LongTail&amp;gt;&lt;/em&gt; Excellent!&amp;nbsp; it will make a fitting tribute.&lt;br /&gt;
&lt;em&gt;&amp;lt;+Keph&amp;gt;&lt;/em&gt; indeed&lt;br /&gt;
&lt;em&gt;&amp;lt;+LongTail&amp;gt;&lt;/em&gt; By tribute, I mean memorial.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;lt;+Keph&amp;gt;&lt;/em&gt; speaking of my bot, when I get my current projects over with, I'm putting it on the internets&lt;br /&gt;
&lt;em&gt;&amp;lt;+LongTail&amp;gt; &lt;/em&gt;AH!&amp;nbsp; (Takes notes)&lt;br /&gt;
&lt;em&gt;&amp;lt;+LongTail&amp;gt;&lt;/em&gt; This will make an outstanding avenue of research for my thesis: How the Internet Nearly Destroyed Mankind in the Early 21st Century&lt;br /&gt;
&lt;em&gt;&amp;lt;+Keph&amp;gt;&lt;/em&gt; just wait until I implement some genetic algorithms up in dis bitch in phase two!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;lt;+LongTail&amp;gt;&lt;/em&gt; How would one go about referencing your paper using the Neo-Luna Manual of Style citation format?&lt;br /&gt;
&lt;em&gt;&amp;lt;+LongTail&amp;gt;&lt;/em&gt; I mean, are you a third generation clone, which gene-batches did your genetic augmentation come from, etc?&lt;br /&gt;
&lt;em&gt;&amp;lt;+Keph&amp;gt;&lt;/em&gt; the... what?&lt;br /&gt;
&lt;em&gt;&amp;lt;+LongTail&amp;gt;&lt;/em&gt; The NLMS citation style is as complete as possible when it comes to documenting the origin of ideas.&lt;br /&gt;
&lt;em&gt;&amp;lt;+LongTail&amp;gt;&lt;/em&gt; Do you have any neurological cyber-enhancements?&amp;nbsp; Where does your off-site datastore reside?&lt;br /&gt;
&lt;em&gt;&amp;lt;+Keph&amp;gt;&lt;/em&gt; I use a distributed netw-- HEY WAIT A MINUTE&lt;br /&gt;
&lt;em&gt;&amp;lt;+LongTail&amp;gt;&lt;/em&gt; &amp;lt;-- NOT A TIME TRAVELER.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt; ... And for playing along and keeping me entertained, Keph just won himself a &lt;a href="http://www.gog.com/en/frontpage/pp/80e28a51cbc26fa4bd34938c5e593b36146f5e0c"&gt;Good Old Games&lt;/a&gt; download code.&lt;/p&gt;
&lt;div class="field field-type-nodereference field-field-select-amazon-items"&gt;
      &lt;div class="field-label"&gt;More Amazon Stuff:&amp;nbsp;&lt;/div&gt;
    &lt;div class="field-items"&gt;
            &lt;div class="field-item odd"&gt;
                    &lt;a href="/97/content/doctor-who-beneath-surface"&gt;Doctor Who: Beneath the Surface&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item even"&gt;
                    &lt;a href="/82/content/doctor-who-spearhead-space"&gt;Doctor Who: Spearhead from Space&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item odd"&gt;
                    &lt;a href="/81/content/doctor-who-invasion"&gt;Doctor Who: The Invasion&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item even"&gt;
                    &lt;a href="/92/content/truth-and-light-music-x-files"&gt;Truth and Light: Music from the X-Files&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
</description>
 <comments>http://longtailgamer.com/114/updates/how-not-disguise-yourself-time-traveller-irc#comments</comments>
 <pubDate>Tue, 06 Oct 2009 20:38:18 +0000</pubDate>
 <dc:creator>cameron</dc:creator>
 <guid isPermaLink="false">114 at http://longtailgamer.com</guid>
</item>
<item>
 <title>Street Fighter vs. Sims vs. Penumbra: Thoughts on Video Game Violence</title>
 <link>http://longtailgamer.com/113/updates/street-fighter-vs-sims-vs-penumbra-thoughts-video-game-violence</link>
 <description>&lt;p&gt;Listening to &lt;a href="http://game-central.org/2009/podcasts/gcp-episode-61/"&gt;Game-Central.org's podcast on violence&lt;/a&gt;, I started thinking about the usefulness of violence in video games.&amp;nbsp; I'd like to side-step the judgment of &amp;quot;this game is violent, this one is not&amp;quot; because I think the team already covered that.&amp;nbsp; Instead, I'm thinking about the reading of violence in video games in terms of its productivity.&lt;/p&gt;
&lt;div class="field field-type-nodereference field-field-select-amazon-items"&gt;
      &lt;div class="field-label"&gt;More Amazon Stuff:&amp;nbsp;&lt;/div&gt;
    &lt;div class="field-items"&gt;
            &lt;div class="field-item odd"&gt;
                    &lt;a href="/90/content/alien-quadrilogy"&gt;Alien Quadrilogy&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item even"&gt;
                    &lt;a href="/37/content/beyond-good-and-evil"&gt;Beyond Good And Evil&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item odd"&gt;
                    &lt;a href="/67/content/good-capitalism-bad-capitalism"&gt;Good Capitalism, Bad Capitalism&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item even"&gt;
                    &lt;a href="/99/content/shadow-out-tim"&gt;Shadow Out of Tim&lt;/a&gt;        &lt;/div&gt;
              &lt;div class="field-item odd"&gt;
                    &lt;a href="/64/content/under-black-flag"&gt;Under the Black Flag&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="http://longtailgamer.com/113/updates/street-fighter-vs-sims-vs-penumbra-thoughts-video-game-violence" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://longtailgamer.com/113/updates/street-fighter-vs-sims-vs-penumbra-thoughts-video-game-violence#comments</comments>
 <pubDate>Wed, 23 Sep 2009 18:16:19 +0000</pubDate>
 <dc:creator>cameron</dc:creator>
 <guid isPermaLink="false">113 at http://longtailgamer.com</guid>
</item>
<item>
 <title>Update - the "ARTSLab Is So Cool" podcast</title>
 <link>http://longtailgamer.com/112/updates/update-artslab-so-cool-podcast</link>
 <description>&lt;p&gt;Whew!&amp;nbsp; What a great night.&amp;nbsp; I attended a presentation on pocasting and videocasting, and I gotta say: I got way more than I bargained for.&amp;nbsp; Here are my thoughts on the increditude there, while they're still fresh in my head.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://artslab.unm.edu/"&gt;UNM&amp;nbsp;ARTSLab&lt;/a&gt; rules.&lt;/li&gt;
&lt;li&gt;Here's the run-down on &lt;a href="http://webuquerque.com/Events/Podcasting-Vodcasting.php"&gt;the Podcasting 101 presentation&lt;/a&gt; I saw, courtesy of Webuquerque and company.&amp;nbsp; Thanks to Vince, the presenter, whose name I totally didn't space out on at all. &lt;/li&gt;
&lt;li&gt;ZAPPA&amp;nbsp;RULES&amp;nbsp;TOO, BTW.&lt;/li&gt;
&lt;li&gt;Have you checked out the scene at your local schools and colleges lately?&lt;/li&gt;
&lt;li&gt;No, seriously.&amp;nbsp; I'm talking about looking at film theory classes, media arts classes, media literacy classes, free lectures, et cetera.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;The gaming scene is ACADEMICALLY&amp;nbsp;HOT, folks.&amp;nbsp; Really.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Life continues to sweep along, so I haven't gamed hardly none at all.&amp;nbsp; Ergo I must game vicariously through YOU.&amp;nbsp; What's been your gaming awesomeness lately?&lt;/p&gt;
&lt;div class="field field-type-filefield field-field-podcast-file"&gt;
      &lt;div class="field-label"&gt;Podcast File:&amp;nbsp;&lt;/div&gt;
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                      &lt;div class="field-label-inline-first"&gt;
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 <comments>http://longtailgamer.com/112/updates/update-artslab-so-cool-podcast#comments</comments>
 <pubDate>Thu, 03 Sep 2009 04:11:56 +0000</pubDate>
 <dc:creator>cameron</dc:creator>
 <guid isPermaLink="false">112 at http://longtailgamer.com</guid>
<enclosure url="http://longtailgamer.com/sites/default/files/podcast_media/LTG_Update_-_ARTSLAB_Rules.mp3" length="3467529" type="audio/mpeg" /><media:content url="http://longtailgamer.com/sites/default/files/podcast_media/LTG_Update_-_ARTSLAB_Rules.mp3" fileSize="3467529" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Whew!&amp;nbsp; What a great night.&amp;nbsp; I attended a presentation on pocasting and videocasting, and I gotta say: I got way more than I bargained for.&amp;nbsp; Here are my thoughts on the increditude there, while they're still fresh in my head. UNM&amp;nbsp;ARTSL</itunes:subtitle><itunes:summary> Whew!&amp;nbsp; What a great night.&amp;nbsp; I attended a presentation on pocasting and videocasting, and I gotta say: I got way more than I bargained for.&amp;nbsp; Here are my thoughts on the increditude there, while they're still fresh in my head. UNM&amp;nbsp;ARTSLab rules. Here's the run-down on the Podcasting 101 presentation I saw, courtesy of Webuquerque and company.&amp;nbsp; Thanks to Vince, the presenter, whose name I totally didn't space out on at all. ZAPPA&amp;nbsp;RULES&amp;nbsp;TOO, BTW. Have you checked out the scene at your local schools and colleges lately? No, seriously.&amp;nbsp; I'm talking about looking at film theory classes, media arts classes, media literacy classes, free lectures, et cetera.&amp;nbsp; The gaming scene is ACADEMICALLY&amp;nbsp;HOT, folks.&amp;nbsp; Really. Life continues to sweep along, so I haven't gamed hardly none at all.&amp;nbsp; Ergo I must game vicariously through YOU.&amp;nbsp; What's been your gaming awesomeness lately? Podcast File:&amp;nbsp; LTG_Update_-_ARTSLAB_Rules.mp3 Here&amp;#039;s the Show!:&amp;nbsp; -- You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialise correctly. -- </itunes:summary></item>
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