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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-5438760</atom:id><lastBuildDate>Thu, 19 Jan 2012 00:00:20 +0000</lastBuildDate><category>fotografía</category><category>flash</category><category>halo 3</category><category>Mercadotecnia</category><category>BodyPaint3D</category><category>Mental Ray</category><category>videjouegos</category><category>Proyectos Web</category><category>desilución</category><category>tutorial</category><category>mala suerte</category><category>Tutorial Básico de Maya</category><category>maldición</category><category>Modelado</category><category>3D Studio Max</category><category>Maya</category><category>muerte</category><category>diseño</category><category>Zbrush</category><category>Videojuegos</category><category>Photoshop</category><title>Low Poly</title><description>tecnología+3D+modelado en 3d+videojuegos+maya+zbrush+photoshop</description><link>http://lowpolys.blogspot.com/</link><managingEditor>noreply@blogger.com (Julio)</managingEditor><generator>Blogger</generator><openSearch:totalResults>54</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/lowpoly" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="lowpoly" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-1958975449758781139</guid><pubDate>Tue, 28 Apr 2009 20:41:00 +0000</pubDate><atom:updated>2009-04-28T13:48:04.067-07:00</atom:updated><title>Los invito a www.advetika.com</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oepTu1rzn2s/Sfdq40o3WzI/AAAAAAAAAm4/f5i50D890Dc/s1600-h/advetikaposter.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 195px; height: 400px;" src="http://4.bp.blogspot.com/_oepTu1rzn2s/Sfdq40o3WzI/AAAAAAAAAm4/f5i50D890Dc/s400/advetikaposter.jpg" alt="" id="BLOGGER_PHOTO_ID_5329846208451533618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Les informo que me muevo a &lt;a href="http://www.advetika.com"&gt;www.advetika.com&lt;/a&gt;, donde desde hace unas semanas he estado posteando algunos trabajos. Solo que hasta ahora pude postear un making of de unas esculturas digitales, y crei que sería bueno informar de su existencia aquí tambien. Pues bien, de ahora en adelante todo irá a Advetika.com... Saludos y hasta pronto.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-1958975449758781139?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2009/04/los-invito-wwwadvetikacom.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_oepTu1rzn2s/Sfdq40o3WzI/AAAAAAAAAm4/f5i50D890Dc/s72-c/advetikaposter.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-93567909637317446</guid><pubDate>Thu, 26 Feb 2009 17:34:00 +0000</pubDate><atom:updated>2009-02-26T09:37:41.889-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">Photoshop</category><title>Salve Mater Nosto</title><description>&lt;a href="http://1.bp.blogspot.com/_oepTu1rzn2s/SabTILY0n0I/AAAAAAAAAmo/MVcODl7bT1c/s1600-h/SalveMater1024x.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5307161348352024386" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 354px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SabTILY0n0I/AAAAAAAAAmo/MVcODl7bT1c/s400/SalveMater1024x.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-93567909637317446?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2009/02/salve-mater-nosto.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_oepTu1rzn2s/SabTILY0n0I/AAAAAAAAAmo/MVcODl7bT1c/s72-c/SalveMater1024x.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-1692273862795496898</guid><pubDate>Mon, 23 Feb 2009 20:09:00 +0000</pubDate><atom:updated>2009-02-23T12:11:58.862-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">Photoshop</category><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Nostos</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SaMC9KI3alI/AAAAAAAAAmg/zhVvh53QiJM/s1600-h/nostos01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 274px;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SaMC9KI3alI/AAAAAAAAAmg/zhVvh53QiJM/s400/nostos01.jpg" alt="" id="BLOGGER_PHOTO_ID_5306088035689392722" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-1692273862795496898?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2009/02/nostos.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_oepTu1rzn2s/SaMC9KI3alI/AAAAAAAAAmg/zhVvh53QiJM/s72-c/nostos01.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-253175361571714719</guid><pubDate>Tue, 20 Jan 2009 20:45:00 +0000</pubDate><atom:updated>2009-01-20T12:57:21.475-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">Photoshop</category><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Composición</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SXY5MQYR8NI/AAAAAAAAAlQ/vbrHrnlzG3A/s1600-h/insectosubmarinozoom3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 348px;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SXY5MQYR8NI/AAAAAAAAAlQ/vbrHrnlzG3A/s400/insectosubmarinozoom3.jpg" alt="" id="BLOGGER_PHOTO_ID_5293481294738616530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SXY5MO_OBOI/AAAAAAAAAlI/jlIFkP7GyKs/s1600-h/insectosubmarinozoom2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 218px;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SXY5MO_OBOI/AAAAAAAAAlI/jlIFkP7GyKs/s400/insectosubmarinozoom2.jpg" alt="" id="BLOGGER_PHOTO_ID_5293481294365066466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SXY5L22RrxI/AAAAAAAAAlA/2uTYrCgcvOY/s1600-h/insectosubmarinozoom.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 277px;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SXY5L22RrxI/AAAAAAAAAlA/2uTYrCgcvOY/s400/insectosubmarinozoom.jpg" alt="" id="BLOGGER_PHOTO_ID_5293481287885106962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SXY5LvjiUgI/AAAAAAAAAk4/xlj_dNSklxU/s1600-h/insectosubmarino1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SXY5LvjiUgI/AAAAAAAAAk4/xlj_dNSklxU/s400/insectosubmarino1.jpg" alt="" id="BLOGGER_PHOTO_ID_5293481285927457282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;El modelo base de esta creatura tenia mucho tiempo rondando por mi disco duro, la he retomado y creo que para bien. El mesh esta hecho en Maya, los detalles de escultura estan en zbrush y la mescla de layers y cosas por el estilo en Photoshop.&lt;br /&gt;&lt;br /&gt;Aprovecho para pedir disculpas a todos aquellos que me han enviado mails preguntandome que ha pasado con el resto de los tutoriales de maya.&lt;br /&gt;&lt;br /&gt;La cosa va así; estamos preparando una nueva imagen para el lanzamiento oficial de Advetika.com, es alli donde colocaré muchos más tutoriales y no solo de maya... por lo que les digo, tengan paciencia y den una vuelta por aquí de vez en cuando, posiblemente postee unos videos que tengo ya hechos sobre modelado no organico en maya.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-253175361571714719?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2009/01/composicin.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_oepTu1rzn2s/SXY5MQYR8NI/AAAAAAAAAlQ/vbrHrnlzG3A/s72-c/insectosubmarinozoom3.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-4140602849591257621</guid><pubDate>Tue, 30 Dec 2008 03:01:00 +0000</pubDate><atom:updated>2008-12-29T19:09:14.380-08:00</atom:updated><title>Hermmidha</title><description>&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SVmPZXEaafI/AAAAAAAAAkw/2IbQ0rt0DXY/s1600-h/Hermmida.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 302px; height: 400px;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SVmPZXEaafI/AAAAAAAAAkw/2IbQ0rt0DXY/s400/Hermmida.jpg" alt="" id="BLOGGER_PHOTO_ID_5285413303548013042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Escultura digital realizada como ejercicio, para ello utilicé Maya, Zbrush y finalmente photoshop... ¿que les parece?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-4140602849591257621?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/12/hermmidha.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_oepTu1rzn2s/SVmPZXEaafI/AAAAAAAAAkw/2IbQ0rt0DXY/s72-c/Hermmida.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-646634542081358232</guid><pubDate>Wed, 12 Nov 2008 04:24:00 +0000</pubDate><atom:updated>2008-11-11T21:01:59.772-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Videojuegos</category><title>Mi Gears of War 2</title><description>&lt;div style="text-align: justify;"&gt;Bien, aquí les muestro el momento de desempacar mi querida copia de Gears of War 2 edición de colección.&lt;br /&gt;La verdad es que el juego tiene unas gráficas increíbles y una jugabilidad excelente, supera por mucho a su antecesor. Bueno he aquí las fotos y disculpen por el set de fotografía improvisado. si alguien esta jugando por allí el Gears 2 con gusto nos echamos unas partidas solo agreguen mi gamertag "DIONISO34"&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oepTu1rzn2s/SRpgI0ZoHdI/AAAAAAAAAhc/2BA74z8zpEQ/s1600-h/IMG_0929.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SRpgI0ZoHdI/AAAAAAAAAhc/2BA74z8zpEQ/s400/IMG_0929.jpg" alt="" id="BLOGGER_PHOTO_ID_5267628418784566738" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SRpgJCJstOI/AAAAAAAAAhk/E0fSFvklWvU/s1600-h/IMG_0931.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SRpgJCJstOI/AAAAAAAAAhk/E0fSFvklWvU/s400/IMG_0931.jpg" alt="" id="BLOGGER_PHOTO_ID_5267628422475855074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SRpgIIbqSMI/AAAAAAAAAhU/nzo33uG5EAA/s1600-h/IMG_0928.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SRpgIIbqSMI/AAAAAAAAAhU/nzo33uG5EAA/s400/IMG_0928.jpg" alt="" id="BLOGGER_PHOTO_ID_5267628406981937346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oepTu1rzn2s/SRpgH-z23DI/AAAAAAAAAhM/_O6aVj5DjqU/s1600-h/IMG_0927.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://2.bp.blogspot.com/_oepTu1rzn2s/SRpgH-z23DI/AAAAAAAAAhM/_O6aVj5DjqU/s400/IMG_0927.jpg" alt="" id="BLOGGER_PHOTO_ID_5267628404399070258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oepTu1rzn2s/SRpgHR3WyVI/AAAAAAAAAhE/GpxXFXQ24_U/s1600-h/IMG_0924.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SRpgHR3WyVI/AAAAAAAAAhE/GpxXFXQ24_U/s400/IMG_0924.jpg" alt="" id="BLOGGER_PHOTO_ID_5267628392334149970" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-646634542081358232?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/11/mi-gears-of-war-2.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_oepTu1rzn2s/SRpgI0ZoHdI/AAAAAAAAAhc/2BA74z8zpEQ/s72-c/IMG_0929.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-717438520416660246</guid><pubDate>Mon, 27 Oct 2008 16:47:00 +0000</pubDate><atom:updated>2008-11-27T17:13:17.940-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Mental Ray</category><category domain="http://www.blogger.com/atom/ns#">Maya</category><category domain="http://www.blogger.com/atom/ns#">3D Studio Max</category><title>Nuevo proyecto: Shared Shelter</title><description>&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2366263&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=2366263&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Este es nuestro nuevo proyecto, las técnicas fueron similares al del proyecto anterior, modelado en Maya y renderizado en 3d Studio Max con Mental Ray, y la composición final por medio de After Effects.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-717438520416660246?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/10/multishelter.html</link><author>noreply@blogger.com (Julio)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-8722670930031723121</guid><pubDate>Mon, 13 Oct 2008 19:57:00 +0000</pubDate><atom:updated>2008-10-13T15:34:11.219-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">fotografía</category><title>Mis primeras fotos en formato RAW</title><description>Hace algunos días mi hermano y yo nos hicimos de una &lt;a href="http://www.imaging-resource.com/PRODS/XSI/XSIA.HTM"&gt;Canon EOS Revel XSI&lt;/a&gt; aquí les presento mis primeras fotos digitales en formato RAW, ¿que es el formato RAW? ok... podría ser algo así como un archivo digital de imágenes que contiene la totalidad de los datos de la imagen tal y como ha sido captada por el sensor digital de la cámara fotográfica. Bueno aquí les dejo un&lt;a href="http://www.ladinamo.org/ldnm/articulo.php?numero=22&amp;amp;id=570"&gt; link&lt;/a&gt; con información detallada sobre este tema.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Para poder abrir este formato de imagen en el photoshop es necesario descargar el plug in llamado Camera Raw, más abajito del post les muestro un screenshot de este plug in en pleno uso. Gracias a este plug podemos hacer muchos ajustes a nuestra foto obviamente en formato RAW, incluyendo temperatura, intensidad de negros, nitidez y muchas cosas más.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SPPMjZJKrcI/AAAAAAAAAbQ/Ht2jqzg8uHc/s1600-h/screenshotcameraraw.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SPPMjZJKrcI/AAAAAAAAAbQ/Ht2jqzg8uHc/s400/screenshotcameraraw.jpg" alt="" id="BLOGGER_PHOTO_ID_5256770098488323522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oepTu1rzn2s/SPOwjgM0T6I/AAAAAAAAAao/W5Ocr2JcmVo/s1600-h/IMG_0069.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SPOwjgM0T6I/AAAAAAAAAao/W5Ocr2JcmVo/s400/IMG_0069.jpg" alt="" id="BLOGGER_PHOTO_ID_5256739314057105314" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SPOwjo63eFI/AAAAAAAAAaw/IpDZgQbXfs4/s1600-h/IMG_0072.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SPOwjo63eFI/AAAAAAAAAaw/IpDZgQbXfs4/s400/IMG_0072.jpg" alt="" id="BLOGGER_PHOTO_ID_5256739316397733970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oepTu1rzn2s/SPOwkC5KQMI/AAAAAAAAAbA/Fa76fn_sRNw/s1600-h/llaveraw.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SPOwkC5KQMI/AAAAAAAAAbA/Fa76fn_sRNw/s400/llaveraw.jpg" alt="" id="BLOGGER_PHOTO_ID_5256739323369898178" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SPOwjyjo5LI/AAAAAAAAAa4/xjYNfj_dLxA/s1600-h/IMG_0076.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SPOwjyjo5LI/AAAAAAAAAa4/xjYNfj_dLxA/s400/IMG_0076.jpg" alt="" id="BLOGGER_PHOTO_ID_5256739318984664242" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oepTu1rzn2s/SPOwkoOQFWI/AAAAAAAAAbI/IQzPBTf1dhg/s1600-h/llaveraw2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SPOwkoOQFWI/AAAAAAAAAbI/IQzPBTf1dhg/s400/llaveraw2.jpg" alt="" id="BLOGGER_PHOTO_ID_5256739333390472546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-8722670930031723121?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/10/mis-primeras-fotos-en-formato-raw.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_oepTu1rzn2s/SPPMjZJKrcI/AAAAAAAAAbQ/Ht2jqzg8uHc/s72-c/screenshotcameraraw.jpg" height="72" width="72" /><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-6159590844027695199</guid><pubDate>Sat, 04 Oct 2008 16:41:00 +0000</pubDate><atom:updated>2008-10-04T13:27:49.093-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Photoshop</category><category domain="http://www.blogger.com/atom/ns#">Mental Ray</category><category domain="http://www.blogger.com/atom/ns#">3D Studio Max</category><title>W.I.P. "Multishelter"</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oepTu1rzn2s/SOeeoZ_9EYI/AAAAAAAAAag/xBHq7IZvJos/s1600-h/MultishelterAOC.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SOeeoZ_9EYI/AAAAAAAAAag/xBHq7IZvJos/s400/MultishelterAOC.jpg" alt="" id="BLOGGER_PHOTO_ID_5253341907362058626" border="0" /&gt;&lt;/a&gt;Esto es lo que estoy actualmente renderizando en mi compu, mientras la compu de mi hermano renderiza algunas tomas con sombras, colores etc. en pocas palabras el renderizado común. Dejenme comentarles que estas pasadas de render que les muestro son las del Ambien Occlusion, esto es la simulación más realista que se puede hacer en un render para las sombras... solo que se tiene que hacer por separado y luego incluirlas con herramientas de post producción como Photoshop, After Effects, Fusion, Shake etc. En este caso utilizaremos After Effects con algún canal aditivo. Más adelante mostrare mas Screenshots.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-6159590844027695199?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/10/wip-multishelter.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_oepTu1rzn2s/SOeeoZ_9EYI/AAAAAAAAAag/xBHq7IZvJos/s72-c/MultishelterAOC.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-2950356042541066972</guid><pubDate>Sat, 04 Oct 2008 05:35:00 +0000</pubDate><atom:updated>2008-10-03T22:38:23.651-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">Modelado</category><title>Polypaint de Zbrush 3.1</title><description>&lt;div style="text-align: justify;"&gt;Les muestro un &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;test&lt;/span&gt; de &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;texturizado&lt;/span&gt; en &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Zbrush&lt;/span&gt; 3.1, es el mismo modelo del post anterior, solo que con una textura que pinte directamente en la &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;geometría&lt;/span&gt;.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SOcA1Vy20XI/AAAAAAAAAaY/L34nYJy-JAo/s1600-h/sketch6.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SOcA1Vy20XI/AAAAAAAAAaY/L34nYJy-JAo/s400/sketch6.jpg" alt="" id="BLOGGER_PHOTO_ID_5253168406734492018" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-2950356042541066972?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/10/polypaint-de-zbrush-31.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_oepTu1rzn2s/SOcA1Vy20XI/AAAAAAAAAaY/L34nYJy-JAo/s72-c/sketch6.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-2323799771884636954</guid><pubDate>Thu, 02 Oct 2008 23:10:00 +0000</pubDate><atom:updated>2008-10-02T16:39:00.039-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">Modelado</category><title>Nuevo sketch en Zbrush 3.1</title><description>Les presento mi nuevo sketch, este surgio a partir de una Polysphere, esta inspirado en Neon Genesis Evengelion... ¿que les parece? como siempre, je me faltan algunas cosas más.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SOVYpxB47PI/AAAAAAAAAZ4/5ITUMzl5kCg/s1600-h/sketch2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SOVYpxB47PI/AAAAAAAAAZ4/5ITUMzl5kCg/s400/sketch2.jpg" alt="" id="BLOGGER_PHOTO_ID_5252702014956694770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oepTu1rzn2s/SOVYqLyanRI/AAAAAAAAAaA/rgsXD3e3EgY/s1600-h/sketch3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_oepTu1rzn2s/SOVYqLyanRI/AAAAAAAAAaA/rgsXD3e3EgY/s400/sketch3.jpg" alt="" id="BLOGGER_PHOTO_ID_5252702022139550994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SOVYqP5ZueI/AAAAAAAAAaI/up1vRhbIi-I/s1600-h/sketch4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SOVYqP5ZueI/AAAAAAAAAaI/up1vRhbIi-I/s400/sketch4.jpg" alt="" id="BLOGGER_PHOTO_ID_5252702023242594786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SOVYqMbffTI/AAAAAAAAAaQ/FdiherexXhg/s1600-h/sketch5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SOVYqMbffTI/AAAAAAAAAaQ/FdiherexXhg/s400/sketch5.jpg" alt="" id="BLOGGER_PHOTO_ID_5252702022311836978" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-2323799771884636954?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/10/nuevo-sketch-en-zbrush-31.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_oepTu1rzn2s/SOVYpxB47PI/AAAAAAAAAZ4/5ITUMzl5kCg/s72-c/sketch2.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-7948941884937889119</guid><pubDate>Mon, 01 Sep 2008 15:54:00 +0000</pubDate><atom:updated>2008-09-05T16:10:04.186-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Mental Ray</category><category domain="http://www.blogger.com/atom/ns#">Maya</category><category domain="http://www.blogger.com/atom/ns#">3D Studio Max</category><title>W.I.P: The Inventory Facility</title><description>&lt;p&gt;&lt;br /&gt;&lt;object width="408" height="398" class="BLOG_video_class" id="BLOG_video-d0749460ed05fb" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;
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&lt;/p&gt;&lt;p&gt;Les dejo el &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-corrected"&gt;vídeo&lt;/span&gt; final que elaboramos para uno de &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-corrected"&gt;nuestros&lt;/span&gt; clientes. Para la creación de este paseo Virtual utilizamos Maya, 3D &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;Studio&lt;/span&gt; &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;Max&lt;/span&gt;, &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;Photoshop&lt;/span&gt; y &lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;After&lt;/span&gt; &lt;span id="SPELLING_ERROR_6" class="blsp-spelling-error"&gt;Effects&lt;/span&gt;, para el &lt;span id="SPELLING_ERROR_7" class="blsp-spelling-error"&gt;render&lt;/span&gt; se utilizó Mental &lt;span id="SPELLING_ERROR_8" class="blsp-spelling-error"&gt;Ray&lt;/span&gt;, con dos pasadas de &lt;span id="SPELLING_ERROR_9" class="blsp-spelling-error"&gt;render&lt;/span&gt;, incluidas las pasadas de &lt;span id="SPELLING_ERROR_10" class="blsp-spelling-error"&gt;ambient&lt;/span&gt; &lt;span id="SPELLING_ERROR_11" class="blsp-spelling-error"&gt;occlusion&lt;/span&gt; para dar mayor realismo a las sombras. El resultado fue mejor de lo que &lt;span id="SPELLING_ERROR_12" class="blsp-spelling-corrected"&gt;esperábamos.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-7948941884937889119?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><enclosure type="video/mp4" url="http://www.blogger.com/video-play.mp4?contentId=d0749460ed05fb&amp;type=video%2Fmp4" length="0" /><link>http://lowpolys.blogspot.com/2008/09/wip-inventory-facility.html</link><author>noreply@blogger.com (Julio)</author><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-5866327508013002809</guid><pubDate>Sat, 23 Aug 2008 00:11:00 +0000</pubDate><atom:updated>2008-08-22T17:36:51.236-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Mauro</title><description>Siguiente modelo de ejercicio en &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Zbrush&lt;/span&gt;, de &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;costumbre&lt;/span&gt; la &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;geometría&lt;/span&gt; básica esta generada en Maya, e &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;importada&lt;/span&gt; a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Zbrush&lt;/span&gt; como .&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;obj&lt;/span&gt;. Este personaje tendrá tintes mágicos, estoy muy emocionado por como va surgiendo la personalidad y las posibilidades de integrarle detalles, luces, sombras y texturas.  Aquí postearé solamente los avances de como va quedando el personaje, la versión final la publicaré en &lt;a href="http://www.advetika.com/"&gt;Advetika&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SK9bKQ_GesI/AAAAAAAAAZY/xhEmUEu4A8s/s1600-h/maurolowres1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SK9bKQ_GesI/AAAAAAAAAZY/xhEmUEu4A8s/s400/maurolowres1.jpg" alt="" id="BLOGGER_PHOTO_ID_5237505123571628738" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SK9bKYhY5HI/AAAAAAAAAZg/Gz0Jr23tzXk/s1600-h/maurolowres2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SK9bKYhY5HI/AAAAAAAAAZg/Gz0Jr23tzXk/s400/maurolowres2.jpg" alt="" id="BLOGGER_PHOTO_ID_5237505125594489970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oepTu1rzn2s/SK9bK-3_A2I/AAAAAAAAAZo/qAVb2W92umM/s1600-h/maurolowres3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SK9bK-3_A2I/AAAAAAAAAZo/qAVb2W92umM/s400/maurolowres3.jpg" alt="" id="BLOGGER_PHOTO_ID_5237505135889810274" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-5866327508013002809?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/08/mauro.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_oepTu1rzn2s/SK9bKQ_GesI/AAAAAAAAAZY/xhEmUEu4A8s/s72-c/maurolowres1.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-4749946168009828622</guid><pubDate>Mon, 28 Jul 2008 16:44:00 +0000</pubDate><atom:updated>2008-07-28T09:55:45.875-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">diseño</category><category domain="http://www.blogger.com/atom/ns#">Photoshop</category><category domain="http://www.blogger.com/atom/ns#">Mental Ray</category><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>The Vault</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_oepTu1rzn2s/SI343sPi6NI/AAAAAAAAAZQ/tMRG0RBVcmI/s1600-h/compocicionphotoshop.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_oepTu1rzn2s/SI343sPi6NI/AAAAAAAAAZQ/tMRG0RBVcmI/s400/compocicionphotoshop.jpg" alt="" id="BLOGGER_PHOTO_ID_5228108378099869906" border="0" /&gt;&lt;/a&gt;Vaya, esto va agarrando más forma, aun estoy por texturizar la estructura... trabaje mucho en la iluminación, esta vez estoy usando el physical sun and sky que viene incluido en el mental ray.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Hay que hacer algunos ajustes en el sol y en l haze. Seguido fue ajustar unas cosas en el photoshop y listo. Sin embargo necesito detallar ciertas cosas.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-4749946168009828622?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/07/vault.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp3.blogger.com/_oepTu1rzn2s/SI343sPi6NI/AAAAAAAAAZQ/tMRG0RBVcmI/s72-c/compocicionphotoshop.jpg" height="72" width="72" /><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-4857677605204925229</guid><pubDate>Mon, 28 Jul 2008 04:16:00 +0000</pubDate><atom:updated>2008-07-27T21:42:49.261-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><category domain="http://www.blogger.com/atom/ns#">Modelado</category><title>Ilustración Digital</title><description>&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CJulio%5CCONFIG%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:hyphenationzone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:595.3pt 841.9pt; 	margin:70.85pt 3.0cm 70.85pt 3.0cm; 	mso-header-margin:35.4pt; 	mso-footer-margin:35.4pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Tabla normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p style="text-align: justify;" class="MsoNormal"&gt;Inicie este pequeño proyecto con la idea de poner en practica algunos de mis conocimientos sobre render, ya antes había posteado que no daba una en el renderizado, así que decidí darme una nueva oportunidad.&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;Como no tenía nada arquitectónico con que practicar tuve que empezar a modelar algo, inicie con algunas geometrías básicas, cortando, uniendo, moviendo, etc. &lt;span style=""&gt; &lt;/span&gt;hasta que surgió algo medio Sci Fi. He aquí los screens… &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt; 
&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_oepTu1rzn2s/SI1LRYQfnRI/AAAAAAAAAY4/QzaO43ZqeXM/s1600-h/ilustracion1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_oepTu1rzn2s/SI1LRYQfnRI/AAAAAAAAAY4/QzaO43ZqeXM/s400/ilustracion1.jpg" alt="" id="BLOGGER_PHOTO_ID_5227917504388504850" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CJulio%5CCONFIG%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:hyphenationzone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:595.3pt 841.9pt; 	margin:70.85pt 3.0cm 70.85pt 3.0cm; 	mso-header-margin:35.4pt; 	mso-footer-margin:35.4pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Tabla normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p style="text-align: justify;" class="MsoNormal"&gt;Después, se me ocurrió que podría quedar bien una estructura de metal, una especia de mina del espacio, estación o un bunker, no lo se… seguí modelando partes bajo este concepto. También añadí terreno con algo de relieve.&lt;/p&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;br /&gt;&lt;/p&gt; 
&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_oepTu1rzn2s/SI1LRRAwpMI/AAAAAAAAAZA/VNHiwKviGnk/s1600-h/ilustracion1_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_oepTu1rzn2s/SI1LRRAwpMI/AAAAAAAAAZA/VNHiwKviGnk/s400/ilustracion1_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5227917502443463874" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CJulio%5CCONFIG%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:hyphenationzone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:595.3pt 841.9pt; 	margin:70.85pt 3.0cm 70.85pt 3.0cm; 	mso-header-margin:35.4pt; 	mso-footer-margin:35.4pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Tabla normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p style="text-align: justify;" class="MsoNormal"&gt;Si, ya se que no es muy emocionante… veremos más adelante como queda.&lt;/p&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-4857677605204925229?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/07/ilustracin-digital.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp3.blogger.com/_oepTu1rzn2s/SI1LRYQfnRI/AAAAAAAAAY4/QzaO43ZqeXM/s72-c/ilustracion1.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-2487660803566113407</guid><pubDate>Sun, 06 Jul 2008 01:58:00 +0000</pubDate><atom:updated>2008-07-05T22:49:00.045-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><category domain="http://www.blogger.com/atom/ns#">Tutorial Básico de Maya</category><title>Tutorial Básico de Maya 04 "Marking Menus y MEL Script"</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_oepTu1rzn2s/SHBb_d-1LVI/AAAAAAAAAYk/3ii6V8PHF9E/s1600-h/templatedetutoriales4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_oepTu1rzn2s/SHBb_d-1LVI/AAAAAAAAAYk/3ii6V8PHF9E/s400/templatedetutoriales4.jpg" alt="" id="BLOGGER_PHOTO_ID_5219773114060451154" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.advetika.com/Tutorial_maya_basico_04_Marking_Menus.zip"&gt;&lt;span style="text-decoration: underline;"&gt;Nuevo tutorial básico de  Maya&lt;/span&gt;, &lt;/a&gt;esta vez es sobre "Marking Menus" y un poco sobre MEL Script.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;para poder visualizar el video es necesario el &lt;a href="http://www.techsmith.com/download/codecs.asp"&gt;TSCC codec de Techsmith&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Saludos y hasta pronto!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-2487660803566113407?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/07/tutorial-bsico-de-maya-04-marking-menus.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp0.blogger.com/_oepTu1rzn2s/SHBb_d-1LVI/AAAAAAAAAYk/3ii6V8PHF9E/s72-c/templatedetutoriales4.jpg" height="72" width="72" /><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-8047142359095043193</guid><pubDate>Fri, 27 Jun 2008 20:06:00 +0000</pubDate><atom:updated>2008-06-27T13:29:57.710-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><category domain="http://www.blogger.com/atom/ns#">Modelado</category><title>Ejercicio de Modelado en Maya; Modelando un Humano</title><description>&lt;div style="text-align: justify;"&gt;HELL YEA!! bien, por alli dibuje un sketch que luego mostrare, donde queda plasmado que necesito una fugura humana, y esta vez, de cuerpo entero... ahora bien, modelar el cuerpo humano es tarea complicada, y si somos muy exigentes con respecto a la apariencia realista, la cosa se podría poner peor. de cualquier manera siendo este un proyecto personal tengo libertades de desición... Tratare de no ser tan exigente conmigo mismo, bueno creo que eso sera imposible.&lt;br /&gt;&lt;br /&gt;Les dejo detalles del proyecto, no se fijen en pequeños detalles, aun falta trabajar en la mayor parte del torzo, brazos, antabrazos, las manos las eliminare y le pondre las que les mostre anteriormente, ¿los pies? ¿esas cosas son pies? WTF!!. UF! falta mucho trabajo en Maya.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SGVKHUtsO7I/AAAAAAAAAX0/NFWmPRog4js/s1600-h/frente1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SGVKHUtsO7I/AAAAAAAAAX0/NFWmPRog4js/s400/frente1.jpg" alt="" id="BLOGGER_PHOTO_ID_5216657233058479026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oepTu1rzn2s/SGVKHq-483I/AAAAAAAAAX8/j2qWsRFbPN0/s1600-h/frente2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_oepTu1rzn2s/SGVKHq-483I/AAAAAAAAAX8/j2qWsRFbPN0/s400/frente2.jpg" alt="" id="BLOGGER_PHOTO_ID_5216657239036195698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oepTu1rzn2s/SGVKH9VF1dI/AAAAAAAAAYE/2KWUhYilL_g/s1600-h/espalda1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SGVKH9VF1dI/AAAAAAAAAYE/2KWUhYilL_g/s400/espalda1.jpg" alt="" id="BLOGGER_PHOTO_ID_5216657243961152978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oepTu1rzn2s/SGVKIYFZA4I/AAAAAAAAAYM/I1sw1Qs10Sk/s1600-h/espalda2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_oepTu1rzn2s/SGVKIYFZA4I/AAAAAAAAAYM/I1sw1Qs10Sk/s400/espalda2.jpg" alt="" id="BLOGGER_PHOTO_ID_5216657251143058306" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-8047142359095043193?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/06/ejercicio-de-modelado-en-maya-modelando_27.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_oepTu1rzn2s/SGVKHUtsO7I/AAAAAAAAAX0/NFWmPRog4js/s72-c/frente1.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-2133035342768491146</guid><pubDate>Fri, 27 Jun 2008 19:17:00 +0000</pubDate><atom:updated>2008-06-27T12:52:45.867-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><category domain="http://www.blogger.com/atom/ns#">Modelado</category><title>Ejercicio de Modelado en Maya; Modelando una mano</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SGU96TyW-0I/AAAAAAAAAXU/Icp0iea0hAY/s1600-h/dedo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SGU96TyW-0I/AAAAAAAAAXU/Icp0iea0hAY/s400/dedo.jpg" alt="" id="BLOGGER_PHOTO_ID_5216643815331789634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oepTu1rzn2s/SGU96q7qDlI/AAAAAAAAAXc/KzqNsUcSMvI/s1600-h/dedos2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SGU96q7qDlI/AAAAAAAAAXc/KzqNsUcSMvI/s400/dedos2.jpg" alt="" id="BLOGGER_PHOTO_ID_5216643821544803922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SGU96x_KhwI/AAAAAAAAAXk/SfHZpFy9CQs/s1600-h/mano3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SGU96x_KhwI/AAAAAAAAAXk/SfHZpFy9CQs/s400/mano3.jpg" alt="" id="BLOGGER_PHOTO_ID_5216643823438563074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SGVE3Al3rxI/AAAAAAAAAXs/A0u59sXsDZA/s1600-h/mano2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SGVE3Al3rxI/AAAAAAAAAXs/A0u59sXsDZA/s400/mano2.jpg" alt="" id="BLOGGER_PHOTO_ID_5216651455220920082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Siempre he dicho que modelar una mano es de una de las partes más dificiles de lograr,(al igual que la nariz y los pies) una mano se puede ver anormal si no cortamos y movemos los vertices adecuadamente, aún si lo que queremos hacer es una mano caricaturesca.&lt;br /&gt;&lt;br /&gt;Por ello he decidido modelar una mano hyperreal humana... aquí estan unas screens de mi progreso. Solo les muestro la parte superior, ya que sinceramente, la parte de la palma es un verdadero desastre, aun no he decidido en que forma estarán divididos los poligonos para lograr el realismo que estoy buscando. Esta geometria podría llevarmela directamente a Zbrush y empezar a esculpirla y darle más detalles, solo que esta vez prefiero definirla bien primero en Maya, sin importar que sea mucho más trabajo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-2133035342768491146?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/06/ejercicio-de-modelado-en-maya-modelando.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_oepTu1rzn2s/SGU96TyW-0I/AAAAAAAAAXU/Icp0iea0hAY/s72-c/dedo.jpg" height="72" width="72" /><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-6204617592587891225</guid><pubDate>Tue, 24 Jun 2008 20:49:00 +0000</pubDate><atom:updated>2008-06-24T14:06:11.209-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">tutorial</category><category domain="http://www.blogger.com/atom/ns#">Maya</category><category domain="http://www.blogger.com/atom/ns#">Modelado</category><title>Nuevo W.I.P.</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SGFeu-7iWQI/AAAAAAAAAWk/VdBGc8Qd9XI/s1600-h/wip1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SGFeu-7iWQI/AAAAAAAAAWk/VdBGc8Qd9XI/s400/wip1.jpg" alt="" id="BLOGGER_PHOTO_ID_5215554004731451650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SGFevDbbejI/AAAAAAAAAWs/ZXZZk5sHLo8/s1600-h/wip2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SGFevDbbejI/AAAAAAAAAWs/ZXZZk5sHLo8/s400/wip2.jpg" alt="" id="BLOGGER_PHOTO_ID_5215554005938960946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oepTu1rzn2s/SGFevS8js-I/AAAAAAAAAW0/WOqORnW5SoY/s1600-h/wip3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SGFevS8js-I/AAAAAAAAAW0/WOqORnW5SoY/s400/wip3.jpg" alt="" id="BLOGGER_PHOTO_ID_5215554010104443874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SGFevzU0NJI/AAAAAAAAAW8/4BQSN-bgylU/s1600-h/wip4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SGFevzU0NJI/AAAAAAAAAW8/4BQSN-bgylU/s400/wip4.jpg" alt="" id="BLOGGER_PHOTO_ID_5215554018796123282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Comparto con ustedes mi wireframe, de esta menera podran conocer la topologia de la geometria, esto ayuda mucho a darle un toque más realista al modelo. Espero les sirva.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oepTu1rzn2s/SGFhIckZJpI/AAAAAAAAAXE/jQ-wg90H_Kw/s1600-h/wipwireframe1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_oepTu1rzn2s/SGFhIckZJpI/AAAAAAAAAXE/jQ-wg90H_Kw/s400/wipwireframe1.jpg" alt="" id="BLOGGER_PHOTO_ID_5215556641207428754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oepTu1rzn2s/SGFhJIreL_I/AAAAAAAAAXM/0q0kNSs5Qqo/s1600-h/wipwireframe2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_oepTu1rzn2s/SGFhJIreL_I/AAAAAAAAAXM/0q0kNSs5Qqo/s400/wipwireframe2.jpg" alt="" id="BLOGGER_PHOTO_ID_5215556653048279026" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-6204617592587891225?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/06/nuevo-wip.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_oepTu1rzn2s/SGFeu-7iWQI/AAAAAAAAAWk/VdBGc8Qd9XI/s72-c/wip1.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-267325790122641437</guid><pubDate>Thu, 19 Jun 2008 20:13:00 +0000</pubDate><atom:updated>2008-06-19T15:46:37.390-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">Maya</category><category domain="http://www.blogger.com/atom/ns#">Modelado</category><title>Nuevo modelo hecho en Maya</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oepTu1rzn2s/SFrhqE1EOEI/AAAAAAAAAWM/UhDcdl84thQ/s1600-h/nuevo+modelo2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SFrhqE1EOEI/AAAAAAAAAWM/UhDcdl84thQ/s400/nuevo+modelo2.jpg" alt="" id="BLOGGER_PHOTO_ID_5213727631601842242" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oepTu1rzn2s/SFrhqUNQq8I/AAAAAAAAAWU/qk2T2h1gFRs/s1600-h/nuevo+modelo3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_oepTu1rzn2s/SFrhqUNQq8I/AAAAAAAAAWU/qk2T2h1gFRs/s400/nuevo+modelo3.jpg" alt="" id="BLOGGER_PHOTO_ID_5213727635729853378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oepTu1rzn2s/SFrhqquTOaI/AAAAAAAAAWc/UWaUVOwIjH8/s1600-h/nuevo+modelo4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_oepTu1rzn2s/SFrhqquTOaI/AAAAAAAAAWc/UWaUVOwIjH8/s400/nuevo+modelo4.jpg" alt="" id="BLOGGER_PHOTO_ID_5213727641774012834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_oepTu1rzn2s/SFq_XePXMNI/AAAAAAAAAWE/Dq4zkvF-9B0/s1600-h/nuevo+modelo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5213689928610164946" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SFq_XePXMNI/AAAAAAAAAWE/Dq4zkvF-9B0/s400/nuevo+modelo.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="justify"&gt;En realidad no es tan nuevo, lo hice hace algunos años, solo que lo habia perdido... afortunadamente lo encontre y pienso retomarlo. Hare algunas modificaciones en zbrush.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-267325790122641437?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/06/nuevo-modelo-hecho-en-maya.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_oepTu1rzn2s/SFrhqE1EOEI/AAAAAAAAAWM/UhDcdl84thQ/s72-c/nuevo+modelo2.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-5207587886260569954</guid><pubDate>Tue, 17 Jun 2008 06:19:00 +0000</pubDate><atom:updated>2008-06-17T01:24:56.880-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><category domain="http://www.blogger.com/atom/ns#">Tutorial Básico de Maya</category><title>Tutorial Básico de Maya 03 "Shelf, Channel Box, Attribute Editor, Layer Editor"</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oepTu1rzn2s/SFdrXqjHokI/AAAAAAAAAV8/KiyNMISDeuA/s1600-h/basico3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SFdrXqjHokI/AAAAAAAAAV8/KiyNMISDeuA/s400/basico3.jpg" alt="" id="BLOGGER_PHOTO_ID_5212753148007391810" border="0" /&gt;&lt;/a&gt;Ok! aquí esta el &lt;a href="http://www.advetika.com/Tutorial_maya_basico_03.zip"&gt;tercer tutorial básico de Maya&lt;/a&gt;, para visualizarlo es necesario el codec &lt;a href="http://www.techsmith.com/download/codecs.asp"&gt;TSCC&lt;/a&gt; de Techsmith&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: justify;"&gt;Los temas a tratar son:&lt;br /&gt;Shelf&lt;br /&gt;Channel Box&lt;br /&gt;Attribute Editor&lt;br /&gt;Layer Editor&lt;br /&gt;&lt;br /&gt;Cualquier duda o comentarios estoy muy pendiente&lt;br /&gt;&lt;br /&gt;Saludos y hasta pronto!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-5207587886260569954?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/06/tutorial-bsico-de-maya-03-shelf-channel.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_oepTu1rzn2s/SFdrXqjHokI/AAAAAAAAAV8/KiyNMISDeuA/s72-c/basico3.jpg" height="72" width="72" /><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-4643352114082861347</guid><pubDate>Mon, 09 Jun 2008 09:35:00 +0000</pubDate><atom:updated>2008-06-09T10:32:29.113-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">Modelado</category><title>Más detalles y transpose Tool en Zbrush 3.1</title><description>&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_oepTu1rzn2s/SE1n5yHiwyI/AAAAAAAAAUs/3wmAPrtvF2A/s1600-h/vinkpose2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5209934586341147426" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SE1n5yHiwyI/AAAAAAAAAUs/3wmAPrtvF2A/s400/vinkpose2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_oepTu1rzn2s/SE1n6mjQZ_I/AAAAAAAAAU0/4_E37QnitXg/s1600-h/vinkback1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5209934600416028658" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_oepTu1rzn2s/SE1n6mjQZ_I/AAAAAAAAAU0/4_E37QnitXg/s400/vinkback1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_oepTu1rzn2s/SE1n67kRmnI/AAAAAAAAAU8/h0T3HgEO7gw/s1600-h/vinkback2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5209934606057446002" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SE1n67kRmnI/AAAAAAAAAU8/h0T3HgEO7gw/s400/vinkback2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_oepTu1rzn2s/SE1n7RkgTvI/AAAAAAAAAVE/rqp2zl-HpMw/s1600-h/vinkclose1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5209934611963989746" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_oepTu1rzn2s/SE1n7RkgTvI/AAAAAAAAAVE/rqp2zl-HpMw/s400/vinkclose1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_oepTu1rzn2s/SE1n7kRlFmI/AAAAAAAAAVM/eVqPG54eztI/s1600-h/vinkgritando2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5209934616984884834" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SE1n7kRlFmI/AAAAAAAAAVM/eVqPG54eztI/s400/vinkgritando2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5209935179651740274" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SE1ocUXz8nI/AAAAAAAAAVU/31kn4dM3KUE/s400/vinkgritando1.jpg" border="0" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5209935673670668546" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_oepTu1rzn2s/SE1o5EvGkQI/AAAAAAAAAVk/pQRybSAjnQw/s400/vinkgritando2.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;Cada vez estoy más cerca de conseguir mi escultura final para saltarme rápidamente al photoshop y empezar a construir mi composición. Espero lograr una ilustración decente, utilizando elementos en 3D y partículas también en 3d, tal ves… algo saliendo de los ojos y la boca… aun no lo se.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-4643352114082861347?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/06/ms-detalles-y-transpose-tool-en-zbrush.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_oepTu1rzn2s/SE1n5yHiwyI/AAAAAAAAAUs/3wmAPrtvF2A/s72-c/vinkpose2.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-7514641542901378829</guid><pubDate>Sat, 07 Jun 2008 00:29:00 +0000</pubDate><atom:updated>2008-06-06T17:32:43.558-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">Modelado</category><title>Estilo nuevo en Zbrush</title><description>&lt;a href="http://2.bp.blogspot.com/_oepTu1rzn2s/SEnWxy7LDdI/AAAAAAAAAUk/Z14wMSFkhX4/s1600-h/zbrushvink03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5208930595002584530" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_oepTu1rzn2s/SEnWxy7LDdI/AAAAAAAAAUk/Z14wMSFkhX4/s400/zbrushvink03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Aun no me siento muy agusto con la forma en que me ha quedado este personaje, sigo tratando de darle un aspecto más humano, la nariz sigue sin convencerme, creo es una de las partes más complicadas de modelar...&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-7514641542901378829?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/06/estilo-nuevo-en-zbrush.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_oepTu1rzn2s/SEnWxy7LDdI/AAAAAAAAAUk/Z14wMSFkhX4/s72-c/zbrushvink03.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-2687373272823222693</guid><pubDate>Thu, 29 May 2008 03:14:00 +0000</pubDate><atom:updated>2008-05-28T20:17:57.914-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">Modelado</category><title>Modificacion del modelo y pruebas con materiales de zbrush</title><description>&lt;a href="http://3.bp.blogspot.com/_oepTu1rzn2s/SD4gRLjm6SI/AAAAAAAAAT0/hD572yrQxUM/s1600-h/materialzbrush1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5205633698818877730" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SD4gRLjm6SI/AAAAAAAAAT0/hD572yrQxUM/s400/materialzbrush1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_oepTu1rzn2s/SD4gRbjm6TI/AAAAAAAAAT8/zwhPoBUwVtQ/s1600-h/materialzbrush2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5205633703113845042" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_oepTu1rzn2s/SD4gRbjm6TI/AAAAAAAAAT8/zwhPoBUwVtQ/s400/materialzbrush2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-2687373272823222693?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/05/modificacion-del-modelo-y-pruebas-con.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_oepTu1rzn2s/SD4gRLjm6SI/AAAAAAAAAT0/hD572yrQxUM/s72-c/materialzbrush1.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5438760.post-8760619423160426365</guid><pubDate>Thu, 29 May 2008 00:04:00 +0000</pubDate><atom:updated>2008-05-28T17:08:55.095-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zbrush</category><category domain="http://www.blogger.com/atom/ns#">Mental Ray</category><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Prueba de Subsurface Scattering</title><description>&lt;a href="http://3.bp.blogspot.com/_oepTu1rzn2s/SD3z0bjm6PI/AAAAAAAAATg/-KwVFblY7KA/s1600-h/vinksssc2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5205584826386016498" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_oepTu1rzn2s/SD3z0bjm6PI/AAAAAAAAATg/-KwVFblY7KA/s400/vinksssc2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="justify"&gt;Actualmente haciendo pruebas con el material de Subsurface Scattering de Mental Ray, solo que olvide hacer el UV mapping de este modelo, no puedo hacer el normal ni el bumpmap, ni modo, intentare usar el Automatic Maping de Maya... aver que sucede.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5438760-8760619423160426365?l=lowpolys.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://lowpolys.blogspot.com/2008/05/prueba-de-subsurface-scattering.html</link><author>noreply@blogger.com (Julio)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_oepTu1rzn2s/SD3z0bjm6PI/AAAAAAAAATg/-KwVFblY7KA/s72-c/vinksssc2.jpg" height="72" width="72" /><thr:total>0</thr:total></item></channel></rss>

