<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-3266037236572438594</atom:id><lastBuildDate>Mon, 16 Feb 2026 11:32:46 +0000</lastBuildDate><category>chiến thuật</category><category>tản mạn</category><category>chiến thuật đặc biệt</category><category>tin tức</category><category>chiến thuật meta</category><category>Fanfic</category><category>Các Tộc Bài Yugioh</category><category>thế giới DM</category><category>bên lề</category><category>Luật Yugioh</category><category>Cuộc sống</category><category>Chiến Thuật OTK</category><category>anime</category><category>chiến thuật anti meta</category><category>banlist</category><category>video</category><category>Yugioh OST</category><category>Hướng Dẫn Chơi Game</category><category>Vì Sao Lại Thế</category><category>Yugioh Game</category><category>Konami YCS</category><category>Link Summon</category><category>Mahadoyugi Tour</category><category>Set Mới</category><category>confession</category><category>OCG Metagame Report</category><category>luật Yu-Gi-Oh!</category><category>Facebook</category><title>Mahadoyugi</title><description>Blog Yu-Gi-Oh! tại Việt Nam</description><link>http://mahadoyugi.blogspot.com/</link><managingEditor>noreply@blogger.com (Thỏ Gà)</managingEditor><generator>Blogger</generator><openSearch:totalResults>390</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-2955585308339728266</guid><pubDate>Mon, 06 Mar 2023 14:01:00 +0000</pubDate><atom:updated>2023-03-06T21:01:51.674+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">thế giới DM</category><category domain="http://www.blogger.com/atom/ns#">tản mạn</category><title>[Các tộc bài] Runick: Tiếng sấm truyền từ xứ sở Bắc Âu</title><description>&lt;p style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Ngày 19 tháng 3 năm 2022, trong bộ Deckbuild Pack: Tactical
Masters cho ra mắt tộc bài Runick (trước đây là Mysterune) với khung cảnh như
mô phỏng lại cả 1 thời kì hưng thịnh trong văn hoá Bắc Âu. Runick cũng là một
phương pháp chơi chữ giữa Rune – 1 từ ngạn ngữ cổ trong Na Uy quê hương của thần
thoại Bắc Âu và Magic – phép thuật để tạo ra một thế giới đầy ma lực và sức mạnh.
Vậy đó là gì, hãy một lần nữa, như cách đây 5 năm trước, cùng Mahadoyugi phiêu
lưu trong thế giới rộng lớn này để tìm hiểu nhé !&lt;/i&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ1kSMjknV9iAiTexcHBOELDpZbQSg9LzwFL4HZIsv7-f5n8SByANHWhOfk0mt0zTfsWUAG73s9s6NXKit9UMPT09qj6Ai0z7dXu3oogVg-lnAKtn2tjwe8tf4Wh2gzML0DnpvD74zJKW7q91yqNDkhPNJPAJLpNNmH7dCHAoXTcVDdIwLW0tFbYUl/s801/%E1%BA%A3nh%20ti%C3%AAu%20%C4%91%E1%BB%81.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;327&quot; data-original-width=&quot;801&quot; height=&quot;262&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ1kSMjknV9iAiTexcHBOELDpZbQSg9LzwFL4HZIsv7-f5n8SByANHWhOfk0mt0zTfsWUAG73s9s6NXKit9UMPT09qj6Ai0z7dXu3oogVg-lnAKtn2tjwe8tf4Wh2gzML0DnpvD74zJKW7q91yqNDkhPNJPAJLpNNmH7dCHAoXTcVDdIwLW0tFbYUl/w640-h262/%E1%BA%A3nh%20ti%C3%AAu%20%C4%91%E1%BB%81.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Thần thoại Bắc Âu&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;h3 style=&quot;text-align: left;&quot;&gt;1. Runick Fountain – Giếng nước của Mímir&lt;/h3&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Trong sử thi Bắc Âu, có một nhân vật hiền triết cực kì nổi
tiếng tên là Mímir (hay Mim) với hiểu biết thâm sâu và là 1 kho tàng kiến thức
sống. Ông nổi tiếng với chiếc giếng thần Mímisbrunnr nằm dưới cây cây địa đàng Yggdrasil
với nguồn tinh hoa cung cấp cho sự uyên bác của mình. Chiếc giếng thậm chí còn
linh thiêng và nhiệm màu tới mức mà thần tối cao Odin đã phải hi sinh 1 bên mắt
của mình để đổi lại có thể uống được nước trong giếng. Sự thiêng liêng của giếng
đã ngấm vào Mim.&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Mãi sau này khi cuộc chiến tranh cai trị đất nước giữa 2 tộc
người Aesir và Vanir nổ ra, cái chết của Mim mới được ghi lại sau khi ông bị
chém đầu trong trận chiến. Odin sau đó đã phải tìm kiếm chiếc đầu của Mim và
mang nó theo bên mình để có thể lắng nghe những âm thanh khuyên nhủ từ linh hồn
của Mim vậy.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Trong artwork của Runick Fountain, không khó để nhận ra giếng
nước năm nào. Và linh hồn đang ngự trị và đi lên từ chiếc giếng đó, không ai
khác chính là hiện thân của thầy Mímir.&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVfGt2Q37HWTaiMc6DS5bvwTGRR5JyEPThtOr0uO4YNw6XN_-2xq620idUeeJ66RU57RPrLZuGKDmjCOV2xP38D5SNYehZsjvTbOfml-YhfyXvOn23ZvoJnjIXreMUKcdFxy3CoTDbHzWRIIHeDnvuuMMv2tEJMhQyf5q8zn-2fW5H4t6rK9jDbE2K/s544/runick%20fountain%201.jpeg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVfGt2Q37HWTaiMc6DS5bvwTGRR5JyEPThtOr0uO4YNw6XN_-2xq620idUeeJ66RU57RPrLZuGKDmjCOV2xP38D5SNYehZsjvTbOfml-YhfyXvOn23ZvoJnjIXreMUKcdFxy3CoTDbHzWRIIHeDnvuuMMv2tEJMhQyf5q8zn-2fW5H4t6rK9jDbE2K/w200-h200/runick%20fountain%201.jpeg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGK21YtEB1vQmxMlMiP9Cw7CogsaTHBvqJrpPWb3Tt-XTG7pPiikuO4o6bCgFRu7N0Pb0PffZm4ufL-JPvTh3ZiJ6U3iORANamctAu3laAlF-JwqgX90TvoBTjcuAnwCZCQIFSYHAvfymN5B6_SlWcN7lGU-g_x4aZePAUIOHO9SyHfpXOg8EgFM0q/s292/runick%20fountain%202.jpeg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;292&quot; data-original-width=&quot;220&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGK21YtEB1vQmxMlMiP9Cw7CogsaTHBvqJrpPWb3Tt-XTG7pPiikuO4o6bCgFRu7N0Pb0PffZm4ufL-JPvTh3ZiJ6U3iORANamctAu3laAlF-JwqgX90TvoBTjcuAnwCZCQIFSYHAvfymN5B6_SlWcN7lGU-g_x4aZePAUIOHO9SyHfpXOg8EgFM0q/w151-h200/runick%20fountain%202.jpeg&quot; width=&quot;151&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;i&gt;Người bất tử&amp;nbsp;&lt;span style=&quot;text-align: left;&quot;&gt;Mímir&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;

&lt;h3 style=&quot;text-align: left;&quot;&gt;2. Runick Allure – Mũi dao Laevateinn&lt;/h3&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Trong thần thoại Bắc Âu, mũi dao Laevateinn được chế tạo bởi
thần Loki như là một vũ khí để đi săn con chim thần trên đỉnh cây địa đàng
Yggdrasil. Mũi dao được mô tả như là một lưỡi dao, có cán như gậy phép thuật với
khả năng gây sát thương tới kẻ thù từ nhiều nguồn năng lượng khác nhau.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Trong artwork của Runick Allure, dễ dàng để nhìn thấy mũi dao nhỏ có thể dắt vào tay áo để diệt kẻ thù. Bàn tay nào đang đưa, và ai đang nhận, không ai biết, nhưng mũi dao chắc chắn là 1 huyền thoại.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIHfuSIbKhtB1Cyz_6MhjHFzSQ4rNIRTCvz_02JNtI_PUp7fbXcNW6Mk2g30eTg4xPSeQXMrlmhvH1-b5CcSHLTsD81vnyQZgHCcLGe0y8trMxoSmKT4gwWs_SQ0LStiB1Fnfv5CX2LmYJ-f-fT0DDSgd23tCOeFlpj9Aleg1K-RwCwbR3xYyr6bfQ/s1200/runick%20allure%201.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIHfuSIbKhtB1Cyz_6MhjHFzSQ4rNIRTCvz_02JNtI_PUp7fbXcNW6Mk2g30eTg4xPSeQXMrlmhvH1-b5CcSHLTsD81vnyQZgHCcLGe0y8trMxoSmKT4gwWs_SQ0LStiB1Fnfv5CX2LmYJ-f-fT0DDSgd23tCOeFlpj9Aleg1K-RwCwbR3xYyr6bfQ/w200-h200/runick%20allure%201.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgifqNu04Dl0BaN26UnFhihXPLH4JbOdb7LZqFQsa1rHUmO3KZMlnwUeTGixZNltqRPG4XaWD0iuN9vF1GGBGiGiS2TsBe7EyiVwCkUEdtwfccbaGigxV45FgVO4N3OCw7IMHOo--GGasHo3odNFVfWN6Gzx1is-PaMsL7ZUlN4aNuMwK4xPFqfua92/s554/runick%20allure%202.jpeg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;554&quot; data-original-width=&quot;554&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgifqNu04Dl0BaN26UnFhihXPLH4JbOdb7LZqFQsa1rHUmO3KZMlnwUeTGixZNltqRPG4XaWD0iuN9vF1GGBGiGiS2TsBe7EyiVwCkUEdtwfccbaGigxV45FgVO4N3OCw7IMHOo--GGasHo3odNFVfWN6Gzx1is-PaMsL7ZUlN4aNuMwK4xPFqfua92/w200-h200/runick%20allure%202.jpeg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;i&gt;Mũi dao Laevateinn nhỏ gọn để mang bên mình&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;

&lt;h3 style=&quot;text-align: left;&quot;&gt;3. Runick Tip – Thanh kiếm Tyrfing&lt;/h3&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Thanh kiếm Tyrfing là một thanh kiếm sinh ra với lời nguyền
chết chóc. Tương truyền rằng, Svafrlami – con trai của Odin và là vua của xứ
Gardariki đã lừa gạt và bắt những người lùn Dvalinn và Durinn khi họ rời khỏi
nơi cư ngụ của họ. Svafrlami đã ép họ phải sản xuất cho mình 1 chiếc kiếm có thể
đâm bách phát bách trúng kẻ thù và chém sỏi đá như chém vải. Bị dồn vào đường
cùng, các chú lùn với những kĩ năng thượng thừa về việc rèn kiếm đã đúc ra được
chiếc kiếm này.&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Tuy nhiên, để trả thù cho vua Svafrlami, họ đã nguyền rủa và
phù phép chiếc kiếm để ngay khi rút ra nó sẽ giết chết người sử dụng. Svafrlami
biết được đã truy lùng với ngụ ý giết hết tộc người lùn, nhưng họ đã nhanh
chóng trốn đi thật xa tránh cho 1 cuộc tàn sát của vua. Về sau, Svafrlami bị giết
bởi tộc người berserker, và câu chuyện của chiếc kiếm vẫn luôn là 1 điều kì bí.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivxvkCTUuoDg11hYxeQsoP1lhvaEG4VMX2Rxo2_H3T817gTpwmOh4Tw7YxvXjqPmKgUBxyxHkFUSlcX-x-YgHq23JItd-4TLeWBhamq6a-wwqX7PwvXge3H_lCmlpJy0hYFl9agrwBqRfr9kQs7KfmLXRfafjfor-9iG7SS6j2sU9rL_VmEHqU8c_m/s544/runick%20tip%201.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivxvkCTUuoDg11hYxeQsoP1lhvaEG4VMX2Rxo2_H3T817gTpwmOh4Tw7YxvXjqPmKgUBxyxHkFUSlcX-x-YgHq23JItd-4TLeWBhamq6a-wwqX7PwvXge3H_lCmlpJy0hYFl9agrwBqRfr9kQs7KfmLXRfafjfor-9iG7SS6j2sU9rL_VmEHqU8c_m/w200-h200/runick%20tip%201.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUDr0blU9qcoXdm0MLwowduCtJ230Ew8_eXnQVCQYUG9XvCF4bZ3z_prGxzJF4S3bsUYou-L34wXdS9j_r0e_Zm5FSInugT89NGhVBtJx_UAmK4a9bLIzdHyWzbnV5GxOcGwcdSmb07cswp6HXvQl_jL_884rt5Zb65L59t5AI6HgaE-khXsdoOZXh/s266/runick%20tip%202.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;266&quot; data-original-width=&quot;220&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUDr0blU9qcoXdm0MLwowduCtJ230Ew8_eXnQVCQYUG9XvCF4bZ3z_prGxzJF4S3bsUYou-L34wXdS9j_r0e_Zm5FSInugT89NGhVBtJx_UAmK4a9bLIzdHyWzbnV5GxOcGwcdSmb07cswp6HXvQl_jL_884rt5Zb65L59t5AI6HgaE-khXsdoOZXh/w165-h200/runick%20tip%202.png&quot; width=&quot;165&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;i&gt;Thanh gươm trong biểu tượng của Bắc Âu&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;MsoNormal&quot;&gt;Trong Yugioh, thanh kiếm xuất hiện trong artwork của Runick
Tip chắc chắn mô phỏng lại thành kiếm bị nguyền rủa năm nào.&lt;/p&gt;

&lt;h3 style=&quot;text-align: left;&quot;&gt;4. Runick Destruction – Găng tay sắt của thần Thor&lt;/h3&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Thần Thor có 3 thứ vũ khí mạnh nhất luôn mang bên người. Đầu
tiên là thanh búa lừng lẫy thế giới Mjolnir, dây thắt lưng Megingjoro và cuối
cùng chính là gang tay sắt Járngreipr. Bộ gang tay này được người lùn thiết kế
theo yêu cầu thần Thor do trong quá trình đúc búa, Loki đã cải trang thành 1
con ruồi trâu cắn vào mắt khiến cho việc cán búa bị ngắn lại hơn bình thường.
Ngoài ra, găng tay này cũng như 1 cách giúp cho thần Thor thu hồi búa lại 1
cách dễ dàng hơn sau khi quăng vào kẻ thù.&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNfyYuVnrYdDHFydgk2z9wKGRJ89SuK8qKoOTvxZgK6kfz_83PI4BI0HSFy2ne7ezyZxOw4f5lJ0NetywkUzQ5JtutN4qRR1Pe_TIn8jCayp1_XV6OkLF1s3Cp7M1Ugi5e6zWXJiFE4esDNIy03uUASdhgRwYJXhyHIBx63L5Txy7r9RsuIc7Cx_BK/s512/Runick%20Destruction%201.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;512&quot; data-original-width=&quot;512&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNfyYuVnrYdDHFydgk2z9wKGRJ89SuK8qKoOTvxZgK6kfz_83PI4BI0HSFy2ne7ezyZxOw4f5lJ0NetywkUzQ5JtutN4qRR1Pe_TIn8jCayp1_XV6OkLF1s3Cp7M1Ugi5e6zWXJiFE4esDNIy03uUASdhgRwYJXhyHIBx63L5Txy7r9RsuIc7Cx_BK/w200-h200/Runick%20Destruction%201.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK0aMz_eJ5_Vf_t7NOb8p4-JfRf_s9HD0oidxOexZd9io2kriP-e78HajTwLlbZsSwI_CzCrejiD6d-IjgqZpJTJWRZVMus40rkLyP3quV2ypqsK6SBu2u9VHJVSgo9aej02er7jKf4zIIb6paMH2yRI_hVydPJMjydgCu-X-e4et2mKVNz5atNT7U/s736/Runick%20Destruction%202.jpeg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;736&quot; data-original-width=&quot;736&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK0aMz_eJ5_Vf_t7NOb8p4-JfRf_s9HD0oidxOexZd9io2kriP-e78HajTwLlbZsSwI_CzCrejiD6d-IjgqZpJTJWRZVMus40rkLyP3quV2ypqsK6SBu2u9VHJVSgo9aej02er7jKf4zIIb6paMH2yRI_hVydPJMjydgCu-X-e4et2mKVNz5atNT7U/w200-h200/Runick%20Destruction%202.jpeg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Đôi găng tay sắt của Thor để diệt kẻ thù và để điều khiển cây búa Mjolnir&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Rõ ràng là có thể thấy đôi găng tay sắt huyền thoại của thần
Thor trong khung cảnh của Runick Destruction. Đôi găng tay tuy không được nhắc
đến nhiều trong văn hoá Bắc Âu, nhưng lại mang ý nghĩa không hề tầm thường với
thần Thor vậy.&lt;/p&gt;

&lt;h3 style=&quot;text-align: left;&quot;&gt;5. Runick Dispelling – Ma thuật Seidr&lt;/h3&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Ma thuật Seidr nhằm khơi gợi lại 1 thứ ma thuật cổ đại trong
văn hoá Bắc Âu và được sử dụng mạnh mẽ trong thời kỳ đồ đá Scandinavian. Việc vận
hành phép thuật này được dựa vào việc sử dụng lời nói và phép định hình tương
lai. Các nhà khoa học đã phát hiện ra các bằng chứng của việc sử dụng ma thuật
này được kết nối với tôn giáo Bắc Âu và chỉ được chấm dứt từ thời kỳ Cơ đốc
giáo hoá Scandinavian.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJXZ6ETgo72EwEawFkdVCQ4_39-vFQX6r3gHy_sHNP8pTlO2EBIKTVqXWlDNWZZv3P7GvM-44gI0lFzYmyHRQnExLjMNzBkj1Qo9tvdlNOKvAVzj5mwsNmGJTQOdJS2rqUIr4qjutTudjd3oxOXxmFHVcJ2zT-6sTodmFW13EHiY53dlVbY22EkYqI/s1024/runick%20dispelling%201.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1024&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJXZ6ETgo72EwEawFkdVCQ4_39-vFQX6r3gHy_sHNP8pTlO2EBIKTVqXWlDNWZZv3P7GvM-44gI0lFzYmyHRQnExLjMNzBkj1Qo9tvdlNOKvAVzj5mwsNmGJTQOdJS2rqUIr4qjutTudjd3oxOXxmFHVcJ2zT-6sTodmFW13EHiY53dlVbY22EkYqI/w320-h320/runick%20dispelling%201.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG_VrRZbSX-xwSAWZF_DJ-VV5LMQMJ2M_iLyWsWIGFKHgxBWNybjJl4tGJff2iCihpegHob2lf8DI-ec6aPDG6DndsxEO_xSNpWpF2WPEMHEAjRW1rTID8cbaHNIZa5eibKQcriWgmULpXnRGokqvsCnBfFSjoxVLf7MIBqRt7vRxPikKGPkeRq6UU/s371/Runick%20Dispelling%202.jpeg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;371&quot; data-original-width=&quot;220&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG_VrRZbSX-xwSAWZF_DJ-VV5LMQMJ2M_iLyWsWIGFKHgxBWNybjJl4tGJff2iCihpegHob2lf8DI-ec6aPDG6DndsxEO_xSNpWpF2WPEMHEAjRW1rTID8cbaHNIZa5eibKQcriWgmULpXnRGokqvsCnBfFSjoxVLf7MIBqRt7vRxPikKGPkeRq6UU/w190-h320/Runick%20Dispelling%202.jpeg&quot; width=&quot;190&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;i&gt;Phép thuật Seidr được sử dụng bởi vị thần Freyja trong sử thi&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Trong artwork của mình, có thể chưa nhận định rõ về thứ ma
thuật được mô tả trong sử thi, nhưng việc pháp sư đứng bên cạnh chàng trai (có
thể để làm phép) cũng có thể là một dấu hiệu thực tế cho ma pháp này là có thật.&amp;nbsp;&lt;/p&gt;

&lt;h3 style=&quot;text-align: justify;&quot;&gt;6. Runick Freezing Curses – Chiếc cung băng giá của xứ sở
Ýdalir&lt;/h3&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Lời nguyền băng giá mô tả lại một xứ sở cổ đại trong thần
thoại Bắc Âu có tên là Ýdalir và được cái trị bởi vị thần Ullr trong thế kỷ thứ
13. Ông có khả năng khiến mọi thứ đóng băng bằng chiếc cung của mình và mọi thứ
kéo dài tới mức các dòng sông cũng đóng băng để có thể đi bộ được, và xung
quanh những tán cây thường xanh cũng phủ trắng là tuyết.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYtiRVAAwJGJE8ydaCajMDwUTd5i9wdn1veULy3Y8-Qce1MUdeZG9S3iS7KQ3SbT03xOuyOcD-mf75TRYN-soItrof9BJVHiD94ZeHF6FwJcb-I2xosALiqF5qIOiUwAG6QkAdYcCkIMsztwHiWw4vuYvx0z2fPSODKOXvr1JPqgpCrfRx-egoFd9P/s1024/runick%20freezing%20curses%201.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1024&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYtiRVAAwJGJE8ydaCajMDwUTd5i9wdn1veULy3Y8-Qce1MUdeZG9S3iS7KQ3SbT03xOuyOcD-mf75TRYN-soItrof9BJVHiD94ZeHF6FwJcb-I2xosALiqF5qIOiUwAG6QkAdYcCkIMsztwHiWw4vuYvx0z2fPSODKOXvr1JPqgpCrfRx-egoFd9P/w200-h200/runick%20freezing%20curses%201.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3NZypOvvgeCrrTznwdQbzvszcOJ9E8ENSRKjDMCjOSf4NwJzBrjlhvQN8JDsrSZFeUnl5l5kJXBNBJ7q3-ktBiY11HnIgneoZS5777PdbdxV_DykvJr5yABY8CXqotAPrkSvzib056kL59Cpl2ofvGVfJt4ErtfZEaC5zVgG9p3l8jg5VlHcUtPVI/s736/runick%20freezing%20curses%202.jpeg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;696&quot; data-original-width=&quot;736&quot; height=&quot;189&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3NZypOvvgeCrrTznwdQbzvszcOJ9E8ENSRKjDMCjOSf4NwJzBrjlhvQN8JDsrSZFeUnl5l5kJXBNBJ7q3-ktBiY11HnIgneoZS5777PdbdxV_DykvJr5yABY8CXqotAPrkSvzib056kL59Cpl2ofvGVfJt4ErtfZEaC5zVgG9p3l8jg5VlHcUtPVI/w200-h189/runick%20freezing%20curses%202.jpeg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;i&gt;Cây cung làm đóng băng đối thủ trong truyền thuyết&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Và đương nhiên cả khung cảnh đóng tuyết đã được mô tả chính
xác trong lá bài Runick Freezing Curses với chiếc cung ma pháp như đang cố gắng
để đóng băng cả đối thủ lại.&lt;/p&gt;

&lt;h3 style=&quot;text-align: justify;&quot;&gt;7. Runick Slumber – Cây đàn hạc của Bragi&lt;/h3&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Trong artwork của Runick Slumber có một cây đàn hạc. Đây
chính là hiện thân cho chiếc đàn hạc của Bragi – một bậc hiền triết trong quá
khứ của xứ sở Bắc Âu. Bragi nổi tiếng với học thuyết về ngôn ngữ, thơ ca và âm
nhạc tại văn hoá tại Na Uy và Thuỵ Điển. Bên cạnh đó, ông luôn mang bên cạnh
mình chiếc đàn hạc như là 1 người bạn giúp ông sáng tác các tác phẩm nghệ thuật.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgabIaWlhhN7YMTEVeCTUt3r-_FaVp3YZ60SmIYyhlCOupGLadvi5EHRKAN64opSLd2BkYHlm8i2YAxAaJ53tEyIrRnj89PxReh2wmPZR3mvVbhGs-k52tbzfRxEozXYCsthj9FoM09Gy6xcacV5W3jgFohIqC0ZtYVsxS_8dIcrUhsamaQSyfP10_M/s1024/runick%20slumber%201.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1024&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgabIaWlhhN7YMTEVeCTUt3r-_FaVp3YZ60SmIYyhlCOupGLadvi5EHRKAN64opSLd2BkYHlm8i2YAxAaJ53tEyIrRnj89PxReh2wmPZR3mvVbhGs-k52tbzfRxEozXYCsthj9FoM09Gy6xcacV5W3jgFohIqC0ZtYVsxS_8dIcrUhsamaQSyfP10_M/w320-h320/runick%20slumber%201.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpHnKnjCxwtqdZTT1Ri5mq0sxmU5oXi9ps0WHknTUk17n6lwRyxJ4fNuomrTW6sTaV64K3CCMoelZCzPonrv_2vHg9Xe5WP5zOzRAM0wJ0iA-1IzKepjWZE4MCH3QnYqeruid2_fkbbHD_Dyg8jcOfZcgu3mGNReTMWi4iOF0dGaRh0d_7mIgBpv03/s321/runick%20slumber%202.jpeg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;321&quot; data-original-width=&quot;220&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpHnKnjCxwtqdZTT1Ri5mq0sxmU5oXi9ps0WHknTUk17n6lwRyxJ4fNuomrTW6sTaV64K3CCMoelZCzPonrv_2vHg9Xe5WP5zOzRAM0wJ0iA-1IzKepjWZE4MCH3QnYqeruid2_fkbbHD_Dyg8jcOfZcgu3mGNReTMWi4iOF0dGaRh0d_7mIgBpv03/w219-h320/runick%20slumber%202.jpeg&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Cây đàn hạc của bậc vĩ nhân Bragi&lt;/i&gt;&amp;nbsp;&lt;/div&gt;

&lt;h3 style=&quot;text-align: left;&quot;&gt;8. Runick Golden Droplet – Chiếc nhẫn vàng Draupnir&lt;/h3&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Trong sử thi Bắc Âu có nhắc lại một câu chuyện về một cuộc
cá cược của Loki với anh em người lùn Brokkr và Eitri rằng họ là những thợ rèn
kém cỏi khi không thể tạo ra những sản phẩm chất lượng như là đám con nhà
Ivaldi – một tộc người lùn khác của Bắc Âu.&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Chính vì thế, để chứng tỏ khả năng
của mình, hai anh em Brokkr đã chế tạo ra 3 tuyệt tác gồm chiếc nhẫn vàng
Draupnir, búa Mjolnir và bờm vàng Gullinbursti. Chiếc nhẫn vàng về sau được sở
hữu bởi đấng tối cao Odin với khả năng cứ đến ngày thứ 9 trong tháng sẽ tự nhỏ
giọt nhân bản thành 8 chiếc nhẫn khác với kích thước và trọng lượng y hệt bản gốc.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDIVzoZnGUlU-hvJoUmyy6ue9k-aa0xQXWY8GFRIqkBAtlmvsmfmPeFCjXm3C6WYh408l4TsCNYRmkeDK5Owit4uH_J0iOLPy55to2GCW4x0mwhn6AajiXbhCeP7j3PqyY3Dselh9Y-h6CRmZax5kISI6FRQrgkyFFRQ3CIQL1AcyKbD_u-RDoujEl/s894/runick%20golden%20droplet%201.jpeg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;894&quot; data-original-width=&quot;894&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDIVzoZnGUlU-hvJoUmyy6ue9k-aa0xQXWY8GFRIqkBAtlmvsmfmPeFCjXm3C6WYh408l4TsCNYRmkeDK5Owit4uH_J0iOLPy55to2GCW4x0mwhn6AajiXbhCeP7j3PqyY3Dselh9Y-h6CRmZax5kISI6FRQrgkyFFRQ3CIQL1AcyKbD_u-RDoujEl/w320-h320/runick%20golden%20droplet%201.jpeg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjETOI9N1_krOv470f54w7sAAfUULS1yI72AFv39VSwPoSLiyRUriIAMufR20kyW69Wfvw5D6TcfdKrwnhmR7_joV6mgsyIAY_r1fWzEiOBop8M-tycgZycjKZICVV27gZ2pHxsIoX-xgs3W9WHxh6m5ZrqAjfikcqLJbjO3ztuitY3VBlP28cFwFAr/s361/runick%20golden%20droplet%202.jpeg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;361&quot; data-original-width=&quot;220&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjETOI9N1_krOv470f54w7sAAfUULS1yI72AFv39VSwPoSLiyRUriIAMufR20kyW69Wfvw5D6TcfdKrwnhmR7_joV6mgsyIAY_r1fWzEiOBop8M-tycgZycjKZICVV27gZ2pHxsIoX-xgs3W9WHxh6m5ZrqAjfikcqLJbjO3ztuitY3VBlP28cFwFAr/w195-h320/runick%20golden%20droplet%202.jpeg&quot; width=&quot;195&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Chiếc nhẫn với khả năng nhân bản nhỏ giọt của mình&lt;/i&gt;&lt;/div&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;Có thể thấy rõ sự xuất hiện của nhẫn vàng Draupnir khi
&quot;mọi người, mọi nhà&quot; đều đang cầm cho mình 1 chiếc nhẫn được mô tả
trong artwork của Runick Golden Droplet.&amp;nbsp;&lt;/p&gt;

&lt;h3 style=&quot;text-align: left;&quot;&gt;9. Runick Smiting Storm – Búa thần Mjolnir&lt;/h3&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Có lẽ 1 trong những đặc sản kinh điển khi nhắc đến sử thi Bắc
Âu đó chính là thần sấm Thor – con trai của Odin và chiếc búa thần Mjolnir. Chiếc
búa trứ danh ấy không những xuất hiện trong sử thi mà còn được đưa vào cả điện ảnh
với khả năng chỉ được sử dụng bởi những người xứng đáng kế thừa nó. Chiếc búa
đã đi theo vừa là 1 vũ khí, vừa là 1 người bạn theo Thor trong suốt cuộc đời của
mình và cả trong những chiến công lừng lẫy của Thor.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Thật dễ dàng để nhìn thấy chiếc búa thần Mjolnir trong
artwork của Runick Smiting Storm. Ngoài ra, chiếc búa này còn được mô tả trong
tộc bài Aesir cũng trong thế giới Yugioh này.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRej8fORcZjttHfZv7QYdT-5g9HFlLbntYPlRckMFQsJ_Y7q1D0Mc7FI2mjRjRBOYKxLjzSD7D4TZKPBPz8yu2SPRUpeBFDutuBuhWHuz0qoQ-yYoiRycPrqa-hGMi5uXr-kwefSYbzyI8F1BLjRtg4EG7K1GrGdwWt1vVZN-cDKoWfIvMAgrT0mDn/s1024/runick%20smiting%20storm%201.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1024&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRej8fORcZjttHfZv7QYdT-5g9HFlLbntYPlRckMFQsJ_Y7q1D0Mc7FI2mjRjRBOYKxLjzSD7D4TZKPBPz8yu2SPRUpeBFDutuBuhWHuz0qoQ-yYoiRycPrqa-hGMi5uXr-kwefSYbzyI8F1BLjRtg4EG7K1GrGdwWt1vVZN-cDKoWfIvMAgrT0mDn/w200-h200/runick%20smiting%20storm%201.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI2iQULonQmXrdNOQUYJFEno1zsWZe8RrfpEet-5gSY6TUyEv7_OsVewMrMYBHFUzPCZvRSblfPN8IjvSkJFJc8IdI_yDcaNnQKJCydLb-eJPYiBdRVnWfOCVX56Dmm6ajWrXoBK7e4rkP_LZPDhiCIT1zTITI64b2fiq68j073Tzt2oxfKO_EaBUd/s220/runick%20smiting%20storm%202.jpeg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;176&quot; data-original-width=&quot;220&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI2iQULonQmXrdNOQUYJFEno1zsWZe8RrfpEet-5gSY6TUyEv7_OsVewMrMYBHFUzPCZvRSblfPN8IjvSkJFJc8IdI_yDcaNnQKJCydLb-eJPYiBdRVnWfOCVX56Dmm6ajWrXoBK7e4rkP_LZPDhiCIT1zTITI64b2fiq68j073Tzt2oxfKO_EaBUd/w200-h200/runick%20smiting%20storm%202.jpeg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Cây búa trứ danh Mjolnir của thần sấm Thor&lt;/i&gt;&lt;/div&gt;&lt;o:p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;text-align: left;&quot;&gt;Có thể thấy rằng, dù bao nhiêu năm đi chăng nữa thì Yugioh vẫn
sẽ mang lại cho chúng ta những màu sắc rất riêng được gửi gắm vào những tộc bài
và đây chính là 1 giá trị khó có boardgame nào có thể thay thế được. Và Runick
là một điển hình cho giá trị ngầm đó, với những chất liệu được thiết kế từ thế
giới Bắc Âu sử thi cổ đại, đã mang đến cho chúng ta một chút hứng thú cũng như
những kiến thức văn hoá của lịch sử nhân loại này.&lt;/span&gt;&lt;/div&gt;&lt;/o:p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;</description><link>http://mahadoyugi.blogspot.com/2023/03/cac-toc-bai-runick-tieng-sam-truyen-tu-bac-au.html</link><author>noreply@blogger.com (Minh Do)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ1kSMjknV9iAiTexcHBOELDpZbQSg9LzwFL4HZIsv7-f5n8SByANHWhOfk0mt0zTfsWUAG73s9s6NXKit9UMPT09qj6Ai0z7dXu3oogVg-lnAKtn2tjwe8tf4Wh2gzML0DnpvD74zJKW7q91yqNDkhPNJPAJLpNNmH7dCHAoXTcVDdIwLW0tFbYUl/s72-w640-h262-c/%E1%BA%A3nh%20ti%C3%AAu%20%C4%91%E1%BB%81.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-3326552933630423573</guid><pubDate>Thu, 02 Mar 2023 14:16:00 +0000</pubDate><atom:updated>2023-03-02T21:26:44.878+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật meta</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật đặc biệt</category><title>Chiến thuật meta thứ 41 : Exosister - Sự bảo hộ của các đại thiên thần!</title><description>&lt;i&gt;Cơ chế Xyz là một cơ chế thay đổi game nhanh chóng kể từ khi xuất hiện. So với cơ chế trước đó là Synchro - yêu cầu cần có Tuner để sử dụng - thì Xyz không cần bạn phải có sự đặc biệt giữa các quái thú, mà chỉ cần sự đồng bộ ở Level.&amp;nbsp;&lt;/i&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Nhiều chiến thuật mới hình thành từ cơ chế đó, chỉ đơn giản từ việc có nhiều quái thú đồng cấp được đặt lên bàn, ... và Xyz cũng là cơ chế được &quot;lách luật&quot; khá dễ dàng, từ việc chỉ cần sử dụng 1 quái thú để Xyz (như Zoodiac), Xyz summon trực tiếp lên 1 Xyz đang có sẵn (Number C39, Gaia Dragon, ...), hay Xyz nhanh trong turn đối thủ để tận dụng các effect khi được summon của chúng (Rank-Up-Magic),... và ở thời điểm hiện tại thì tồn tại 1 bộ bài tụ tập được các yếu tố &quot;lách&quot; đó, và&amp;nbsp; đang rất được nhiều người ưa chuộng, bởi khả năng biến hoá và phong cách chơi bài đẹp đẽ của mình, đó chính là Exosister!&lt;/i&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEixK9Wc3Z35UpnhZh_xbuoyMkDhZORc7_QOgyTx3cXDIPE2ebcMEipQEEx_P_uSGXP9PJHhkAxkppqS0I9N4biWoDvBysAAZv_iVC8hZzLXzlbo4hatTzg3_SoHn965JBOo1aptVZv3GoYLr7NynR1iRWqKAADXlY9VVjzChsKe3IN9VYzu1zffKwEH&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;531&quot; data-original-width=&quot;850&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEixK9Wc3Z35UpnhZh_xbuoyMkDhZORc7_QOgyTx3cXDIPE2ebcMEipQEEx_P_uSGXP9PJHhkAxkppqS0I9N4biWoDvBysAAZv_iVC8hZzLXzlbo4hatTzg3_SoHn965JBOo1aptVZv3GoYLr7NynR1iRWqKAADXlY9VVjzChsKe3IN9VYzu1zffKwEH=w400-h250&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h2 style=&quot;text-align: left;&quot;&gt;I. Các lá bài chính của Exosister&lt;/h2&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4 style=&quot;text-align: left;&quot;&gt;1. Monster&lt;/h4&gt;&lt;div&gt;Các Sơ đều sở hữu effect chung như sau:&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 &quot;Exosister&quot; Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.)&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Riêng Martha thì sẽ là&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;If a card(s) moves out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 &quot;Exosister&quot; Xyz Monster, using this face-up card you control as material. (This is treated as an Xyz Summon.)&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Miêu tả đơn giản là: Nếu có card được di chuyển khỏi Mộ bởi đối thủ (trong trường hợp của Martha thì bất kể người chơi nào di chuyển đều được) thì các Sơ đều có thể kích hoạt effect để tự Xyz summon 1 Sơ, khiến cho đối thủ luôn phải dè chừng khi cầm Mộ của mình lên!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Martha&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ8B43rBXtXtxZFAXEvv7NQTHygnPttvVvBGmMRjpC3PNZOEIBmhDnTzzHO5dH-vVkaMADuA0N6DHJLrcIAzRnY8e_BSuQeAaX8x7N-fKLQiYAGM6Wb4QjPAwmJgPtlmcVPfEacKlPDaYpjL30cjU0C5pIC2MGGcvkicpAx3YBV98SUksJrTmSGYMt/s1200/martha.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ8B43rBXtXtxZFAXEvv7NQTHygnPttvVvBGmMRjpC3PNZOEIBmhDnTzzHO5dH-vVkaMADuA0N6DHJLrcIAzRnY8e_BSuQeAaX8x7N-fKLQiYAGM6Wb4QjPAwmJgPtlmcVPfEacKlPDaYpjL30cjU0C5pIC2MGGcvkicpAx3YBV98SUksJrTmSGYMt/s320/martha.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;If you control no monsters, or only Xyz Monsters: You can Special Summon this card from your hand, and if you do, Special Summon 1 &quot;Exosister Elis&quot; from your Deck. You cannot Special Summon monsters the turn you activate this effect, except &quot;Exosister&quot; monsters. If a card(s) moves out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 &quot;Exosister&quot; Xyz Monster, using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of &quot;Exosister Martha&quot; once per turn.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chủ lực xuất hiện muộn của bộ bài, nhưng rất xứng đáng được đề cập trước tiên. 2 effect của Martha đều là những khả năng bậc nhất là mọi bộ bài thèm muốn. Đầu tiên, với effect đầu Martha sẽ kéo Elis ra để tạo 2 level 4 trên sân, giúp ta có thể Xyz summon các Exosister để triển khai field. Effect còn lại là effect cơ bản của các Exosister: giúp ta lập tức Xyz summon 1 Exosister từ Extra Deck nếu đối thủ (trong trường hợp của Martha thì cả 2 người chơi đều có thể giúp kích hoạt effect này) di chuyển card khỏi GY của bất cứ người chơi nào. Do đó, khi ta khởi đầu với Martha thì ta có thể tuỳ ý triển khai và điều chỉnh field theo ý muốn dẽ dàng.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 3.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Elis&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg09J4ZVBJyklZbvR4sONscWo3-Y1iX-4x29kdaDDJiHdafjyn6JSyWb_2Hefl2jZt-T8jpSjxa_ryzp-QvEPTDU_0YU3yz3jgaWDnor56Mjat4ncn-05V4UpAvFm2BKjPXyxpUxhdDy1VsorbenVtScpGGrfH84Csz9WyOtSAp1yKld_MP3t00_6FP/s1200/elis.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg09J4ZVBJyklZbvR4sONscWo3-Y1iX-4x29kdaDDJiHdafjyn6JSyWb_2Hefl2jZt-T8jpSjxa_ryzp-QvEPTDU_0YU3yz3jgaWDnor56Mjat4ncn-05V4UpAvFm2BKjPXyxpUxhdDy1VsorbenVtScpGGrfH84Csz9WyOtSAp1yKld_MP3t00_6FP/s320/elis.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;If you control an &quot;Exosister&quot; monster: You can Special Summon this card from your hand, then if you control &quot;Exosister Stella&quot;, you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 &quot;Exosister&quot; Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of &quot;Exosister Elis&quot; once per turn.&lt;/blockquote&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Effect tự special summon bản thân luôn là sự bổ sung an toàn và khó có thể đòi hỏi nhiều hơn. Vì là mục tiêu để Martha kéo nên nghiễm nhiên ta cũng sẽ sử dụng nhiều copy nhất có thể.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 3.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Stella&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkKX5iH4eH1tfoWFafLpGQunCyvhIpiuM-ZSNbRHjEh8sx8HObGoSNMgmqNvsDvEZ8_2VNJXPtThdQr2zZjU0iJ89THgAy4S7yZw-yXjXJPW2eqyJrPyyCWBtEyYUxqAUTGq4fHbxrMcH5ZBRKQe_hKfv_s3kYyiNb8ttc1xy13eqFMBoHOwp3gcMO/s1200/stella.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkKX5iH4eH1tfoWFafLpGQunCyvhIpiuM-ZSNbRHjEh8sx8HObGoSNMgmqNvsDvEZ8_2VNJXPtThdQr2zZjU0iJ89THgAy4S7yZw-yXjXJPW2eqyJrPyyCWBtEyYUxqAUTGq4fHbxrMcH5ZBRKQe_hKfv_s3kYyiNb8ttc1xy13eqFMBoHOwp3gcMO/s320/stella.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: right;&quot;&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;During your Main Phase: You can Special Summon 1 &quot;Exosister&quot; monster from your hand, then if you control &quot;Exosister Elis&quot;, you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 &quot;Exosister&quot; Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of &quot;Exosister Stella&quot; once per turn.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;Tiếp tục là 1 Sơ với effect biết Special summon để đảm bảo field có thể có đủ quái để Xyz summon nhanh nhất. 1 lựa chọn an toàn để sử dụng cho lượt Normal summon, khiến cho đối thủ phân vân rằng liệu Sơ trên tay ta có phải là Elis để dùng hand trap từ sớm không, nếu không thì sẽ có thể khiến ta kéo được thêm các Sơ với effect lời tay khác.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 2-3, tuy nhiên với sự xuất hiện của 1 card trong Cyberstorm Access thì có thể cân nhắc việc chơi 0.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Sophia&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii-g-CTLrEvS9grZQ0Jm9qdJInK5V2mgDzl8zYPYO_vCSl0aFDNZHQ3mhvZfxuj6umc8M3Q8o5tjNk7_UnMyUPZwNe_HIC3EzZuyRky9f4k3K1UcOXWwPyhP-q3L10xksd2Bdz6k1sBXUat0AZe0hDI74SU65Q7nSYVuT9oTj37WzFIdDL0VBgYDFL/s1200/sophia.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii-g-CTLrEvS9grZQ0Jm9qdJInK5V2mgDzl8zYPYO_vCSl0aFDNZHQ3mhvZfxuj6umc8M3Q8o5tjNk7_UnMyUPZwNe_HIC3EzZuyRky9f4k3K1UcOXWwPyhP-q3L10xksd2Bdz6k1sBXUat0AZe0hDI74SU65Q7nSYVuT9oTj37WzFIdDL0VBgYDFL/s320/sophia.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;If you control another &quot;Exosister&quot; monster: You can draw 1 card, then if you control &quot;Exosister Irene&quot;, you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 &quot;Exosister&quot; Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of &quot;Exosister Sophia&quot; once per turn.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;Effect lời tay luôn là điều tốt với mọi bộ bài, tuy nhiên chúng ta cũng cần cân nhắc thêm là số lượng Sơ nên sử dụng là bao nhiêu và lượt normal summon sẽ được sử dụng như thế nào. Vì bản chất là mỗi lần combo thì ta sẽ search lên các Sơ hơn là cần trên tay từ đầu, nên việc thấy nhiều Sơ trên tay quá là không nên xảy ra. Và các Sơ không mang effect special summon sẽ không chiếm thứ tự ưu tiên cao trong trường hợp này.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 0 hoặc 1-2.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Irene&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAnvxgvyOwO7jmC2xZxlNk2QBr0sUeUynDhTK27vA6CEGKZWAwnypmlygMrVqGzmSvp2t_8I09XganLXMKS6btLwqKc9DYo4mf2C3wkXHJafrDkHa3NwBefwluzEl38c1aJOlkruAJnjgA68oWxprCr-jTt9qiJpEDd4aU6AHGt7o1bsJJBIBITeLK/s1200/irene.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAnvxgvyOwO7jmC2xZxlNk2QBr0sUeUynDhTK27vA6CEGKZWAwnypmlygMrVqGzmSvp2t_8I09XganLXMKS6btLwqKc9DYo4mf2C3wkXHJafrDkHa3NwBefwluzEl38c1aJOlkruAJnjgA68oWxprCr-jTt9qiJpEDd4aU6AHGt7o1bsJJBIBITeLK/s320/irene.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;You can place 1 &quot;Exosister&quot; card from your hand on the bottom of the Deck; draw 1 card, then if you control &quot;Exosister Sophia&quot;, you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 &quot;Exosister&quot; Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of &quot;Exosister Irene&quot; once per turn.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;Và nếu Sophia với effect rút bài +1 đã không ở ưu tiên cao thì với effect &quot;thay tay&quot; như Irene càng khó để có thể được sử dụng nhiều. Tuy nhiên, dù gì với cơ chế &quot;tên đề cập nhau&quot; của bộ bài thì việc sử dụng Irene là vẫn khả thi.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 0 hoặc 1 nếu có chơi Sophia.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4 style=&quot;text-align: left;&quot;&gt;2. Spell/Trap&lt;/h4&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Pax&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU5yYfi8bptF2d1Oqg69mtSICIRY3EqfafjRWjduAgIZjHzWibKQKgHo96K5b2QkpGKBAsNM0L0z1qd-1tMyH0k6YGzlQ_QLDw7nt6cegnzl_XQeX6fZ4QiVLYfySKPXpk6kdp5swUZ-piw_NIG8JNaBQ_3y40vN7vwZ7aZ9AqeYv14rynr_NmINBA/s1200/pax.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU5yYfi8bptF2d1Oqg69mtSICIRY3EqfafjRWjduAgIZjHzWibKQKgHo96K5b2QkpGKBAsNM0L0z1qd-1tMyH0k6YGzlQ_QLDw7nt6cegnzl_XQeX6fZ4QiVLYfySKPXpk6kdp5swUZ-piw_NIG8JNaBQ_3y40vN7vwZ7aZ9AqeYv14rynr_NmINBA/s320/pax.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;During the Main Phase: Pay 800 LP; add 1 &quot;Exosister&quot; card from your Deck to your hand, except &quot;Exosister Pax&quot;, then, if you added a monster by this effect, you can Special Summon it if the other &quot;Exosister&quot; monster mentioned on it is on your field or in your GY. You can only activate 1 &quot;Exosister Pax&quot; per turn.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;Lá bài start tương đối mạnh với effect search card để kiếm Martha để khởi đầu combo, hoặc các Spell/Trap còn thiếu trong mạch combo, và đi cùng đó là cơ chế special summon Sơ được search lên nếu như Sơ đó được viết tên trong effect của 1 Sơ đang có trên sân hoặc dưới Mộ. Tức trong 1 số tình huống khẩn cấp và đã sử dụng lượt normal thì đây sẽ là 1 cách đẻ có được level 4 còn lại để thực hiện Xyz.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 3.&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Arment&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcFkuRu2c-phAmaUjiLghvWjtv1CBqw2A9Wq8cphbISUvo49OEk1gAzaWxeB1QSW162s497Kj4myf1vgUd-I6DOW54zWH1O_zjN-kFA6EmHMzOdBOSVSthS7pLtewprVRKP40ug4dqcYrScEHd23P8WBMBNLahASCQD316fXgS1tNDj5-zSFJRBBeO/s1200/quick.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcFkuRu2c-phAmaUjiLghvWjtv1CBqw2A9Wq8cphbISUvo49OEk1gAzaWxeB1QSW162s497Kj4myf1vgUd-I6DOW54zWH1O_zjN-kFA6EmHMzOdBOSVSthS7pLtewprVRKP40ug4dqcYrScEHd23P8WBMBNLahASCQD316fXgS1tNDj5-zSFJRBBeO/s320/quick.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;Pay 800 LP, then target 1 &quot;Exosister&quot; monster you control; Special Summon 1 &quot;Exosister&quot; Xyz Monster from your Extra Deck with a different name than the cards you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 &quot;Exosister Arment&quot; per turn. You can only activate this card during your opponent&#39;s turn, unless your opponent controls a monster Special Summoned from the GY.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;Rank-Up-Magic dành cho các Sơ, và đi cùng đó là 1 số ưu và nhược điểm nhất định. Khi các move khởi đầu bị ăn Hand trap và không thực hiện được full combo thì ta sẽ có 1 nút thoát hiểm tạm thời là set Arment và trong turn đối thủ thì ta sẽ biến Sơ trên sân thành 1 Xyz với effect disrupt. Tuy không hẳn là lời về card nhưng ta cũng cần đề phòng cho các trường hợp bị ăn hand trap. Và nếu may mắn đối thủ điều khiển quái được gọi từ Mộ thì Quick-play này có thể được dùng cả trong lượt của mình, tuy điều đó thực ra cũng không xảy ra thường xuyên nhưng cũng là 1 điều để để ý.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 0-2.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Carpedivem&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi31iq7Wnf_O2GowsMK-QfWvE8NEZAMm9dYRuV3qH6VvEeh_FuISzAaN7l2UV7StYy-SPZdiTY9ehfjHhTOnrZaE0rMGb_7yxY8uBYN7kNtE44cWp6KTYve45NGLWK1fp-WlUudDpl_-PSjZNG-3cckvZRM2c1F9uuTJJtZETiDG7eWue3VZOXpymaI/s1200/carpediem.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi31iq7Wnf_O2GowsMK-QfWvE8NEZAMm9dYRuV3qH6VvEeh_FuISzAaN7l2UV7StYy-SPZdiTY9ehfjHhTOnrZaE0rMGb_7yxY8uBYN7kNtE44cWp6KTYve45NGLWK1fp-WlUudDpl_-PSjZNG-3cckvZRM2c1F9uuTJJtZETiDG7eWue3VZOXpymaI/s320/carpediem.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;Neither player can target &quot;Exosister&quot; monsters you control with effects of monsters that were Special Summoned from the GY. You can only use each of the following effects of &quot;Exosister Carpedivem&quot; once per turn. If you Xyz Summon an &quot;Exosister&quot; monster: You can declare 1 card name; negate the activated effects and effects on the field of cards with that original name, until the end of this turn. When an attack is declared involving your &quot;Exosister&quot; monster: You can target 1 Spell/Trap your opponent controls; destroy it.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Carpedivem sở hữu các effect đều hướng đến xử lý tình thế là chính, với effect &quot;khoá tên&quot; để áp dụng effect của &quot;Called by the Grave&quot; lên tên của card được chỉ định, nhằm đề phòng 1 số hand trap hạng nặng như Nibiru hoặc ứng dụng để phá field đối thủ trong turn mình. Nếu khéo léo Xyz cả trong turn đối thủ thì ta có thể thêm được 1 lớp disrupt nữa. Effect bắn hàng sau cũng tương đối hữu ích khi ta không muốn mạo hiểm dồn quá nhiều tài nguyên trong các kèo đánh với deck Trap.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 0-1.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Vadis&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgliugmsDwBeau4_ybnGQQ9khNErxd2sHhY2dqh6tFmXb4KjDb4r1MIMEdEbAeXBXgGj-MVJMsTbTVsanPcxhgIbBhY68EDOMeg1EaIOUtNBRi9koCJ_t-iSb1MUWGw1jLnDQmYUAsq-nRs2X64vkIQpRQnE6wmPHgzFjTY99OqPSnjY_cKJXpBCBIH/s1200/vadis.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgliugmsDwBeau4_ybnGQQ9khNErxd2sHhY2dqh6tFmXb4KjDb4r1MIMEdEbAeXBXgGj-MVJMsTbTVsanPcxhgIbBhY68EDOMeg1EaIOUtNBRi9koCJ_t-iSb1MUWGw1jLnDQmYUAsq-nRs2X64vkIQpRQnE6wmPHgzFjTY99OqPSnjY_cKJXpBCBIH/s320/vadis.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;Pay 800 LP; choose 1 &quot;Exosister&quot; monster from your Deck, then take 1 other &quot;Exosister&quot; monster from your Deck that is mentioned on that monster, and Special Summon both, but shuffle them into the Deck during the End Phase, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except &quot;Exosister&quot; monsters. You can only activate 1 &quot;Exosister Vadis&quot; per turn.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;Trap rất đa dụng, vì cơ chế của các Sơ là yêu cầu thấy card được di chuyển khỏi Mộ nên nếu được triệu hồi thông qua Trap thì sẽ tăng độ cơ động lên rất nhiều. Và đồng thời, yêu cầu của Vadis là cần chọn 1 cặp Sơ có đề cập nhau nên số lượng Sơ ta sử dụng sẽ cần được cân nhắc khá nhiều. Ta có thể chơi nhiều các Sơ như Stella, Sophia và 1 Irene để không phải sử dụng đến cặp Martha-Elis nếu không bắt buộc, nhưng tất nhiên nhiều Sơ thì sẽ giảm số lượng slot của các engine level 4 khác - 1 yếu tố mà theo thời gian đã dần dần thay đổi, đến mức tồn tại 1 số build Sơ chỉ cần sử dụng cặp Martha-Elis thôi.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 1-3.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Returnia&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaw-Ho_WLr0_uahYj36mkvz3xvrGpBGfUpWDVlSkstMtikfakUTQ_16TwYlCDXxiHKTK4DgIPNEZT02jzsX3Nv_B3fRbVGjNCH2z1Fc22M8nTrzZYz8uyt9PCf9k-sKOxN7-fj1Cy3SJUNWzM7BvtrcWh-ALiruW9n5aCvubya2PuoYn2w75w5VM0L/s1200/magnifica.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaw-Ho_WLr0_uahYj36mkvz3xvrGpBGfUpWDVlSkstMtikfakUTQ_16TwYlCDXxiHKTK4DgIPNEZT02jzsX3Nv_B3fRbVGjNCH2z1Fc22M8nTrzZYz8uyt9PCf9k-sKOxN7-fj1Cy3SJUNWzM7BvtrcWh-ALiruW9n5aCvubya2PuoYn2w75w5VM0L/s320/magnifica.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;div&gt;If all monsters you control are &quot;Exosister&quot; monsters (min. 1): Pay 800 LP, then target 1 card your opponent controls or in their GY; banish it, then you can apply 1 of the following effects.&amp;nbsp;&lt;/div&gt;&lt;div&gt;● Immediately after this effect resolves, Xyz Summon 1 &quot;Exosister&quot; Xyz Monster using monsters you control.&amp;nbsp;&lt;/div&gt;&lt;div&gt;● If you Xyz Summoned this turn, banish 1 card your opponent controls.&amp;nbsp;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;div&gt;You can only activate 1 &quot;Exosister Returnia&quot; per turn.&lt;/div&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;span style=&quot;text-align: center;&quot;&gt;Trap removal rất mạnh của Exosister, với effect banish rất lợi hại và 2 effect phụ linh hoạt. Với mạch combo chính thì ta sẽ hướng tới việc sử dụng phần effect thứ 2 để tạo thế banish liên tiếp là chính, tuy nhiên effect 1 cũng sẽ có thể xảy ra nếu như ta không thể combo ra được Magnifica ở turn 1, hoặc đơn giản hơn là ta combo cặp Returnia và Vadis cùng nhau để sử dụng 2 Sơ được gọi bởi Vadis để Xyz ngay thông qua Returnia. Dù rất mạnh nhưng việc là 1 Trap và không thực sự biến thế bài bất lợi thành có lợi khiến cho nó khó có thể chơi max được.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Chơi 2.&lt;/p&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4 style=&quot;text-align: left;&quot;&gt;3. Extra Deck&lt;/h4&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Mikailis&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP58V5PhcMjtbV0vvWkjE4yXmrHznOxae1V1OgPZsWS-kHhpozzvLQ_ZXCyHPCG9yyh8u6hZK_9zoKJWH26l0mBczlbKjUs3MIyI9dBxZ7TsbvQBAEG-3pbqYqE0-29qnaQ6mhL6v1fJwadYpgWPN_bbq5Jf0AVEM1yvSK6mzZE4yLKBmSmrW4tmXL/s1200/mikailis.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP58V5PhcMjtbV0vvWkjE4yXmrHznOxae1V1OgPZsWS-kHhpozzvLQ_ZXCyHPCG9yyh8u6hZK_9zoKJWH26l0mBczlbKjUs3MIyI9dBxZ7TsbvQBAEG-3pbqYqE0-29qnaQ6mhL6v1fJwadYpgWPN_bbq5Jf0AVEM1yvSK6mzZE4yLKBmSmrW4tmXL/s320/mikailis.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;2 Level 4 monsters&amp;nbsp;&lt;/div&gt;&lt;div&gt;Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of &quot;Exosister Mikailis&quot; once per turn. If you control this card that was Xyz Summoned this turn by using an &quot;Exosister&quot; monster as material (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it. You can detach 1 material from this card; add 1 &quot;Exosister&quot; Spell/Trap from your Deck to your hand.&lt;/div&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Đây chắc chắn sẽ là Exosister mà sở hữu mật độ triệu hồi nhiều nhất Extra Deck, với việc sở hữu 1 effect search Spell/Trap và 1 effect removal cực khoẻ. Effect banish của Mikailis được áp dụng trong cùng turn được Xyz summon bằng cách dùng Exosister làm nguyên liệu, nên nghiễm nhiên ta sẽ tập trung tận dụng effect đó trong cả 2 turn nhiều nhất có thể.&lt;/p&gt;&lt;p&gt;Chơi 3.&lt;/p&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Kaspitell&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhAtmZpHukAtkckyviHlTPs6iqerjlfv0gZkx9wGlhhcdqGa8qvTYqcyC2WHGvgo6lw99KpVcnyy4i01pOOsMxyik5vas3J1BGKxIwcOuJq7lhYypMpFs4v8pXoMtY1GtV2oLjYabgF_Xaw2c1uyTqSTeifKQGYWPF4OXA2oGgWM8UKiVWI7rSeCsJ/s1200/kaspitel.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhAtmZpHukAtkckyviHlTPs6iqerjlfv0gZkx9wGlhhcdqGa8qvTYqcyC2WHGvgo6lw99KpVcnyy4i01pOOsMxyik5vas3J1BGKxIwcOuJq7lhYypMpFs4v8pXoMtY1GtV2oLjYabgF_Xaw2c1uyTqSTeifKQGYWPF4OXA2oGgWM8UKiVWI7rSeCsJ/s320/kaspitel.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;2 Level 4 monsters&amp;nbsp;&lt;/div&gt;&lt;div&gt;Cannot be destroyed by battle with a monster Special Summoned from the GY. You can only use each of the following effects of &quot;Exosister Kaspitell&quot; once per turn. If this card is Xyz Summoned using an &quot;Exosister&quot; monster as material: Neither player can Special Summon monsters from the GYs for the rest of this turn. You can detach 1 material from this card; add 1 &quot;Exosister&quot; monster from your Deck to your hand.&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Effect search quái tương đối quan trọng và ta sẽ tập trung resolve được cả đôi effect search của Kaspitell và Mikailis nhiều nhất có thể. Effect còn lại là effect khiến cho các Sơ trở nên 1 thế lực khi sở hữu những khả năng linger toàn bộ turn để cản trở 2 bên, trong trường hợp của Kaspitell sẽ là khoá khả năng Special summon từ Mộ. Trong thời điểm hiện tại thì những Spright Elf, Chaos Ruler, Lubellion, ... sẽ là những đối tượng mà Kaspitell hạn chế được nhiều nhất.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 2-3.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Asophiel&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGgY50d4ZkeyK15VhTRL0IesyzWTkOq1A1BYcXqegxjB1OIadjup00cGH2VF257p6yYO3Y6jd_MQqv-lT3zqulbmzNs4wfLusi5_vegY6PZ_J0LsvGJpMTty94cxbgI40m5tLuXJ0_Gz7MCRxzxCbSFKLnAlLZMqEuejpDwwpXeY7GIIK9wn1A1y3b/s1200/1.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGgY50d4ZkeyK15VhTRL0IesyzWTkOq1A1BYcXqegxjB1OIadjup00cGH2VF257p6yYO3Y6jd_MQqv-lT3zqulbmzNs4wfLusi5_vegY6PZ_J0LsvGJpMTty94cxbgI40m5tLuXJ0_Gz7MCRxzxCbSFKLnAlLZMqEuejpDwwpXeY7GIIK9wn1A1y3b/s320/1.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;2 Level 4 monsters&amp;nbsp;&lt;/div&gt;&lt;div&gt;Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of &quot;Exosister Asophiel&quot; once per turn. If this card is Xyz Summoned using an &quot;Exosister&quot; monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Khả năng &quot;khoá cứng&quot; Mộ của các Sơ tiếp tục được Asophiel thể hiện, trong trường hợp này là sẽ biết ngăn cản activate effect dưới Mộ. 1 phiên bản Abyss Dweller - 1 trong những Xyz monster có tầm ảnh hưởng khủng khiếp nhất game kể từ khi ra mắt. Với Asophiel, các Tearlaments thực sự sẽ có 1 thời gian khó khăn để xoay sở. Đồng thời, nó cũng có nghĩa là chỉ cần format thoả mãn các điều kiện thì bộ bài sơ và cặp Asophiel-Kaspitell luôn sẽ có những cách để &quot;bon chen&quot; vào bản đồ meta. Và đi cùng với đó là effect &quot;thổi&quot; 1 quái của đối thủ về tay, 1 hình thức removal khá cơ bản nhưng vẫn giữ được độ hiệu quả của nó. Với 1 người chơi luôn thích đọc các generic Xyz monster thì 1 sự kết hợp của Dweller và (phần nào là) Castel thực sự gây nhiều cảm xúc!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 1-2.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosister Gibrine&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiginySxF0xWHLUHOUAtTkNoa523nMyHQEzGVBxYGgYE2tONL2ZMiS4QjQ6PQgWPOvYfFhQDdY1WWugwRL0UTfvNAhdJ0zn5y4WfOlstA8tK89N7uOKs_2g_wQtXRBwY-6ipLLiMUXfcN3-T1KQlsyBI2ha__XKqzsZC4PHnsciyb4dZyAHtzjwqZGe/s1200/gibrine.png&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiginySxF0xWHLUHOUAtTkNoa523nMyHQEzGVBxYGgYE2tONL2ZMiS4QjQ6PQgWPOvYfFhQDdY1WWugwRL0UTfvNAhdJ0zn5y4WfOlstA8tK89N7uOKs_2g_wQtXRBwY-6ipLLiMUXfcN3-T1KQlsyBI2ha__XKqzsZC4PHnsciyb4dZyAHtzjwqZGe/s320/gibrine.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;2 Level 4 monsters&amp;nbsp;&lt;/div&gt;&lt;div&gt;Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of &quot;Exosister Gibrine&quot; once per turn. If you control this card that was Xyz Summoned this turn by using an &quot;Exosister&quot; monster as material (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can detach 1 material from this card; for the rest of this turn, all Xyz Monsters you control will gain 800 ATK.&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Và trong các trường hợp mà cặp &quot;khoá Mộ&quot; không phát huy được hoàn toàn khả năng, thì ta sẽ quay về với những cách cản trở cơ bản nhất: negate chỉ mặt. Kết hợp cùng nhát banish của Mikailis thì cũng sẽ không dễ dàng gì để bất cứ đối thủ nào vượt qua được hàng phòng ngự rất linh hoạt này. Effect tăng ATK cũng sẽ là công cụ để khiến người chơi dồn damage dễ dàng hơn, khi với 3 body Xyz thì khả năng OTK được là gần như chắc chắn!&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 1-2.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Exosisters Magnifica&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjgyHEi4cjvFafL3VZ4eSJy-ZXQNeGyhwrufOBeCT4rJN-GLi42QdXxClmwPG-JKgV54_H_itZg0LuLib76ZgEBlMl7OwF4UUcP6CpwlPepRQAX93jdPOaSDCrGrdsfCijS2bLo6Wg_hDPWjQNL09F9BlMizKdlQPyDkoLtfHKABvKY-S-Syg4668Sa&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;800&quot; data-original-width=&quot;800&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjgyHEi4cjvFafL3VZ4eSJy-ZXQNeGyhwrufOBeCT4rJN-GLi42QdXxClmwPG-JKgV54_H_itZg0LuLib76ZgEBlMl7OwF4UUcP6CpwlPepRQAX93jdPOaSDCrGrdsfCijS2bLo6Wg_hDPWjQNL09F9BlMizKdlQPyDkoLtfHKABvKY-S-Syg4668Sa&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote&gt;2 Rank 4 &quot;Exosister&quot; Xyz Monsters&amp;nbsp;&lt;div&gt;Must be Xyz Summoned with the above materials. This card can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can detach 1 material from this card; banish 1 card your opponent controls. When your opponent activates a card or effect (Quick Effect): You can return 1 Xyz Monster you own attached to this card to your Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card&#39;s materials to the Summoned monster.)&lt;/div&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Hình thức Xyz rất độc đáo, yêu cầu 2 quái Xyz mà không hề cùng Rank với bản thân nó, để triệu hồi. Sau 1 chuỗi combo thì thường ta sẽ có 2 lần search của Kaspitell và Mikailis và sử dụng cả 2 để summon Magnifica. Và cả 3 effect đều rất xứng đáng với lượng tài nguyên bỏ ra. 2 lần tấn công tức đây sẽ là nguồn damage chính, và nếu may mắn được buff thêm bởi Gibrine thì gần như là &quot;chốt sổ&quot;.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Effect thứ 2 cho phép ta banish 1 card của đối thủ mà không thông qua target. Từ khi các quái thú boss Link monster ra mắt thì ta có thể dễ dàng thấy các hình thức tự bảo kê như không bị target, không bị destroy bởi card effect (gần đây nhất thì hay có Avramax) và các deck Xyz thì thực ra ngoài Zeus thì cũng không thực sự có nhiều lựa chọn để xử lý lắm. Và may mắn thì Exosister đã có Magnifica để giúp vượt qua những cản trở đó dễ dàng hơn.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Effect thứ 3 hoàn toàn nâng độ linh hoạt của Deck lên 1 bậc, với việc có thể &quot;thay người&quot; để chọn 1 Material của Magnifica, đưa nó về Extra, rồi lập tức Xyz summon nó và sử dụng Magnifica làm material. Với 2 material thường thấy sẽ là Kaspitell và Mikailis thì ta sẽ dùng 1 cho effect banish, và 1 còn lại cho effect thay người. Trong trường hợp nào thì với 1 material còn lại là chính Magnifica, trong turn tiếp theo ta có thể search Martha để thực hiện 1 chuỗi combo 1 lần nữa và dễ dàng kết thúc game đấu.&lt;/p&gt;&lt;p&gt;Chơi 2-3.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h2 style=&quot;text-align: left;&quot;&gt;II. Các Engine hỗ trợ&lt;/h2&gt;&lt;h4 style=&quot;text-align: left;&quot;&gt;1. Spirit&lt;/h4&gt;&lt;div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Sakitama&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi5GFjFxvEI4hq01MS3zrkWpoIhfzQ_Xvax8BnAluBUSihF2O1t-QPFOwON-V79e4XZoM02UKIbl7jW-3j3o8sWWTGgaMchEpJuw2XmHekPtYkPojR63sC1X7TFktnoTgnarQGMREz8NQrPGGqmT6q8o3he0_6Z5A8chdYTnUW5DI1zDCFH6sKmZlbi&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi5GFjFxvEI4hq01MS3zrkWpoIhfzQ_Xvax8BnAluBUSihF2O1t-QPFOwON-V79e4XZoM02UKIbl7jW-3j3o8sWWTGgaMchEpJuw2XmHekPtYkPojR63sC1X7TFktnoTgnarQGMREz8NQrPGGqmT6q8o3he0_6Z5A8chdYTnUW5DI1zDCFH6sKmZlbi&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use each of the following effects of &quot;Sakitama&quot; once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: You can target 1 Spirit monster in your GY; add it to your hand.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;Extender &quot;trong mơ&quot; của các Sơ, đã bất ngờ được ra mắt dưới hình dạng 1 Spirit. Vì tính chất restrict nặng của Martha (cả turn không được special summon quái thú không phải Exosister), nên bộ bài Exosister thật sự rất khó để có thể tìm được 1 engine bổ sung quái level 4 trên bàn hợp lý. Và cơ chế &quot;Normal như special&quot; lại 1 lần nữa được sử dụng. Sakitama sẽ giúp ta giảm nhẹ gánh nặng khi tìm đủ body để Xyz đủ Kaspitell và Mikailis.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 2-3.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Và với việc là 1 Spirit thì ...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Aratama&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjE6X0vdZHZTZQmBmQm9-5gYAt59zo3obDsHmraEk6Wq14ANH_SXNzk43NMIXSL7taXCKj96zmtWDKiNxQvxeaRtk-iTetPh6jPSffow8nbMkVURKzjox-i8ZwhTyKiUNkqAeR2KYmxK1E5Mf_U61BFvi665dkYkgZPLo5yIy_l75TWuMgDmzcK2Psd&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1024&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjE6X0vdZHZTZQmBmQm9-5gYAt59zo3obDsHmraEk6Wq14ANH_SXNzk43NMIXSL7taXCKj96zmtWDKiNxQvxeaRtk-iTetPh6jPSffow8nbMkVURKzjox-i8ZwhTyKiUNkqAeR2KYmxK1E5Mf_U61BFvi665dkYkgZPLo5yIy_l75TWuMgDmzcK2Psd&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except &quot;Aratama&quot;.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;... sẽ khiến chúng ta được quay lại với Aratama - 1 quái thú Spirit đem lại nhiều kỉ niệm cho mình - người đang viết bài blog này.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Aratama search lên Sakitama và thông qua Effect của Sakitama normal chính Sakitama là ta có 2 level 4 để lên Kaspitell search Martha mà không hề thông qua lượt special summon nào. Do đó, đã hình thành 1 số build cắt giảm các Sơ để tập trung normal các quái thú value cao hơn như Aratama.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Chơi 0-3, nếu build của bạn chỉ sử dụng Martha-Elis thì chơi 3.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4 style=&quot;text-align: left;&quot;&gt;2. Tiên Đất&lt;/h4&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Keldo the Sacred Protector&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiwLiqCfILTkH4gbj3--8_N1NyDZ_b0R2C3L6pSqMzq9FeBmGFq2MWl5RZgg2cp2E3pdULVlR1D5FgwKcmA5mPIttqBxk46xsCqJZRW3W1gCgCt5CO9r9fnbXZm5ecaJf8EeT-CY1lu7JMg7exGWegyJ0FJnsg-zufimj_PS3b_gJrCGWGH4NN7zmun&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiwLiqCfILTkH4gbj3--8_N1NyDZ_b0R2C3L6pSqMzq9FeBmGFq2MWl5RZgg2cp2E3pdULVlR1D5FgwKcmA5mPIttqBxk46xsCqJZRW3W1gCgCt5CO9r9fnbXZm5ecaJf8EeT-CY1lu7JMg7exGWegyJ0FJnsg-zufimj_PS3b_gJrCGWGH4NN7zmun&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 &quot;Exchange of the Spirit&quot; or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if &quot;Exchange of the Spirit&quot; is on your field or in your GY; shuffle them into the Deck. You can only use each effect of &quot;Keldo the Sacred Protector&quot; once per turn.&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Mudora the Sword Oracle&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjLHoQVVfLlZkvJW5sQcMtRjMgK39sEgPFeqcA2jvorJF3iFEs4tA2YPEZp0dG6jorZaJzETkV1yljYU8ws6eFmvK9act_2Z2qChw_BoaRh0JVcW_WnMELYsTDILC2Xf35NQ20U1B0Zd1jEel_lpfPF7zr2-corouVF63h2ZzuXB6oWMM-Msz7TzYFH&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1200&quot; data-original-width=&quot;1200&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjLHoQVVfLlZkvJW5sQcMtRjMgK39sEgPFeqcA2jvorJF3iFEs4tA2YPEZp0dG6jorZaJzETkV1yljYU8ws6eFmvK9act_2Z2qChw_BoaRh0JVcW_WnMELYsTDILC2Xf35NQ20U1B0Zd1jEel_lpfPF7zr2-corouVF63h2ZzuXB6oWMM-Msz7TzYFH&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 &quot;Gravekeeper&#39;s Trap&quot; from your Deck face-up in your Spell &amp;amp; Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if &quot;Exchange of the Spirit&quot; is on your field or in your GY; shuffle them into the Deck. You can only use each effect of &quot;Mudora the Sword Oracle&quot; once per turn.&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Các vệ binh của Pharaoh vốn đã làm mưa làm gió toàn bộ meta từ khi xuất hiện, nay đã có thể được tận dụng cùng với các Sơ. Khả năng của cặp đôi này rất đơn giản: banish chúng trên sân hoặc dưới Mộ để shuffle 3 card ở Mộ bất cứ ai về Deck. 1 hình thức disrupt cực kì gọn gàng mà lại rất khó để cản trở Thậm chí, chúng còn có thể coi như cách để shuffle lại chính các card Exosister dưới Mộ về Deck để có thể search và summon lại. Hoặc trong các matchup đối đầu với Kelbek-Agido nói chung thì việc 2 bên cùng mill deck nhau và ta có main cặp đôi này sẽ khiến đó là 1 hình thức disrupt tình cờ nhưng rất nguy hiểm. Và tất nhiên, hình thức tác động Mộ này cũng sẽ giúp ta có thể trigger được Martha nữa!&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Cá nhân mình đánh giá khá cao engine này nếu như bạn nghĩ mình sẽ đối mặt với nhiều Tearlaments. Và tất nhiên slot chơi các vệ binh này cũng sẽ giảm số lượng Sơ các bạn có thể sử dụng, nên hãy cân nhắc Deck 1 cách thật hợp lý.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;h2 style=&quot;text-align: left;&quot;&gt;III. Combo và các hướng tư duy&lt;/h2&gt;&lt;p&gt;Combo của deck Sơ có thể tóm đơn giản như sau&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;1. Có 2 body level 4 trên sân.&lt;/i&gt;&lt;/p&gt;&lt;p&gt;Ở bước này, ta sẽ có nhiều lựa chọn. Nó có thể là&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;blockquote style=&quot;border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;&quot;&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote style=&quot;border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;&quot;&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;1 Aratama&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote style=&quot;border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;&quot;&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;1 Martha&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;1 level 4 và 1 Sakitama,&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;Sophia/Elis và 1 Exosister khác,&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;2. Xyz summon Kaspitell&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;3. Kaspitell effect, search Martha.&lt;/i&gt;&lt;/p&gt;&lt;p&gt;Nếu ta đã sử dụng effect của Martha ở bước 1, thì sẽ mở ra 1 số khả năng khác sau&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;blockquote style=&quot;border: none; margin: 0px 0px 0px 40px; padding: 0px;&quot;&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Nếu cầm sẵn Elis thì bước search này sẽ không quá quan trọng, ta sẽ muốn search Martha làm follow-up cho turn kế, ta sẽ normal summon 1 level 4 cón lại trên tay.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;blockquote style=&quot;border: none; margin: 0px 0px 0px 40px; padding: 0px;&quot;&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Nêu theo build chơi nhiều Sơ thì ta sẽ cố để resolve effect nhiều nhất có thể, ví dụ như Stella kéo 1 Exosister còn lại xuống để để dành dược Elis trong Deck, hay Sophia để tận dụng rút bài, ...&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;4. Martha effect, special summon Elis.&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;5. Xyz summon Mikailis&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;6. Search 1 Spell/Trap theo ý muốn&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;7. Xyz summon Magnifica.&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Video Combo trong trường hợp start bằng Aratama&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dzaQKokpCvtaIotHv6M_Z71694rrOxIKegKSp5nN0VEdo2c8oUV2GSIDOBgs_2bf5WxRF9lI10diLEEuAWGWw&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;Video demo trong trường hợp start bằng Martha&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dwLalDNDcQG71A1hykzFUnTp8eVceVQID2aMesr5hhhDlZZIKclSBvA3GNyTaT9dL8X7OuSKki8xuX1eBOGPQ&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Như đã đề cập ở trên, ta thường sẽ có 1 slot normal summon thuộc dạng flex tuỳ chọn với sự xuất hiện của Sakitama nên engine Mudora-Keldo sẽ có thể khớp vào vai trò này.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Tuy nhiên, việc rút lên tay &quot;tranh suất normal&quot; của Aratama, engine Shuffle Mộ, và hiển nhiên là các Sơ sẽ khiến ta gặp khó khăn khi phải lựa chọn normal quái thú nào.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Tạm không kể trường hợp cầm sẵn Martha thì ta sẽ cần cân nhắc các trường hợp như:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Aratama tuy là 1 card full combo Exosister nhưng cũng sẽ là &quot;điểm chết&quot; vì có thể bị cản bởi Ash Blossom, Effect Veiler, ...rồi khiến cho ta phải pass turn rất cao.&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;blockquote&gt;Bù lại, nếu các Exosister như Sophia ăn hand trap thì điểm lợi là đó vẫn là Exosister với khả năng tự Xyz nếu deck đối thủ cho phép, đồng thời cũng là điều kiện để sử dụng các Spell/Trap của chính bộ bài như Arment, Returnia.&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;blockquote&gt;Tiên Đất sẽ thuộc trường hợp không phải 1 card combo mà tên cũng không thoả mãn điều kiện của Spell/Trap, tức chúng chỉ thực sự online khi ta có Sakitama hoặc open với Martha, nên ta có thể tạm coi đây là 1 nhược điểm khi có ý định đút chúng vào Deck, vì đây không phải 1 engine biết tự chơi.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Và trong trường hợp khi đi sau, thay vì ra Kaspitell đâu tiên thì đó có thể là Mikailis để dùng effect banish loại bỏ cản trở trước rồi mới lấy Pax tìm Martha, đem lại kết quả tương tự cho combo.&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Để gia tăng sự ổn định của Deck (và do bản chất quá dựa vào Martha), ta có thể khắc phục phần nào với Pot of Prosperity (trong 1 số trường hợp còn có thể là Small World).&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Ngoài ra, vì bản thân thiết kế của Sơ không có khả năng phá bàn trực diện (trừ Carpedivem là 1 phần nào đó nhưng không đủ sự chắc chắn) nên ta sẽ cần dành phần nhiều slot cho Hand trap và/hoặc Spell mạnh để phá bàn như Dark Ruler No More. Vì xét ra thì chúng ta gần như chỉ có 1 lần Martha cùng 1 lần normal summon là các lần summon chính và hoàn toàn có thể bị bắt bài bởi đối thủ, nên nếu lượng disrupt đối thủ tung ra là quá lớn thì ta khó có thể còn cơ hội.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Tất nhiên, trong 1 số trường hợp thì ta có thể cố chơi quanh thông qua việc ra 1 Rank 4 biết bait như Evilswarm Exciton Knight hay 1 Rank 4 với khả năng tự bảo kê mạnh như Number 41 để đấm trước rồi Main Phase 2 ra Zeus. Đó là trường hợp khi đối thủ là Deck dạng &quot;bắn tỉa&quot; quái và không có negate, tuy không xảy ra quá nhiều nhưng cũng sẽ là 1 điều mà ta nên để tâm.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjw9shLIqm4i3YwlDqj2NPCiRnIsNHF3TYNonu89l9-hdEkmdJc48NTOy0FTMbTqrTEPghURsxnRFoLmaI7STgBGy8rgS4t4Cc3Xgk9ltf7NXDdktvo80Wa8knUi6avYyUR1hB-P10A1-DvMoAO-K_EudU2PjM9hk3nu2JPOyfO3tHICxYBu3DW8OD2&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;850&quot; data-original-width=&quot;850&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjw9shLIqm4i3YwlDqj2NPCiRnIsNHF3TYNonu89l9-hdEkmdJc48NTOy0FTMbTqrTEPghURsxnRFoLmaI7STgBGy8rgS4t4Cc3Xgk9ltf7NXDdktvo80Wa8knUi6avYyUR1hB-P10A1-DvMoAO-K_EudU2PjM9hk3nu2JPOyfO3tHICxYBu3DW8OD2=w400-h400&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;h2 style=&quot;text-align: left;&quot;&gt;IV. Các Decklist tham khảo&lt;/h2&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4 style=&quot;text-align: left;&quot;&gt;1. Build tập trung vào engine Spirit&lt;/h4&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Đây là 1 Decklist thuộc giải&amp;nbsp;Black Luster Soldier Tournament Thailand, với thành tích 5-1 sau 6 vòng Swiss.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgteEvkEOEqccwSXr4QYXauxG3y28_xYGQSMpbwcVoH0ZeIpMjumrpIJ8GxBttj4NOYZBSgziO9DtJPRei4d7XKyuaW5To44Xh59Cs6hYw2jXF3mPo4nJABThZQm7x0thcBNGROUZMABDK1k3C9doHQgVXqy82-sCm0CKKgcZ9jGkOR-HT9YaAZCUCg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1500&quot; data-original-width=&quot;980&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgteEvkEOEqccwSXr4QYXauxG3y28_xYGQSMpbwcVoH0ZeIpMjumrpIJ8GxBttj4NOYZBSgziO9DtJPRei4d7XKyuaW5To44Xh59Cs6hYw2jXF3mPo4nJABThZQm7x0thcBNGROUZMABDK1k3C9doHQgVXqy82-sCm0CKKgcZ9jGkOR-HT9YaAZCUCg=w419-h640&quot; width=&quot;419&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;List này sử dụng 3 Aratama để tận dụng hoàn toàn khả năng 1 card combo của nó, cùng 1 lượng nhiều Exosister để đa dạng mục tiêu mà Kaspitell có thể search, như dùng Sophia để gia tăng hand.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4 style=&quot;text-align: left;&quot;&gt;2. Build tập trung vào nhiều Exosister&lt;/h4&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgKhMJoOjU7cL-7kXtpc3amyoKRoJW01gYOFBIKOMhCLx4kR3i024A_EvTdNVReUThSKtaHVgkZgaod8xNhIe0rU1seThuulHdmvXvJ2busIdWn1DF01OSl_H5xq9cUd2mnreMDKA1NE2SgwnJc9cMTT49LbQHyJcXMo-5pz3Ot4l6kpIZOEx7-sAR8&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1360&quot; data-original-width=&quot;980&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgKhMJoOjU7cL-7kXtpc3amyoKRoJW01gYOFBIKOMhCLx4kR3i024A_EvTdNVReUThSKtaHVgkZgaod8xNhIe0rU1seThuulHdmvXvJ2busIdWn1DF01OSl_H5xq9cUd2mnreMDKA1NE2SgwnJc9cMTT49LbQHyJcXMo-5pz3Ot4l6kpIZOEx7-sAR8=w461-h640&quot; width=&quot;461&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2 Arment là con số mà mình cảm thấy khá là phụ thuộc vào việc nó có dễ online không, vì dù gì nó cũng không phải 1 card có thể chơi ngay trong turn ta cầm nó lên tay. Có thể tư duy build này sẽ muốn đấu với tầm 2 hand trap của đối thủ để trên bàn còn 1 Sơ thì sẽ set Arment để Xyz nhanh trong turn đối thủ nhằm lật lại tài nguyên.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4 style=&quot;text-align: left;&quot;&gt;3. Build có sử dụng Bystial&lt;/h4&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgLHOXPO6JiGweY9drTGm3NZYxn653NvCZDFO4tXL7IxO9F5W9Vm6poyOFakgSmRRBB8fXcTj-IDZpihbXO7IshMByr2002nX4g1iX6BZ0Dpzsqi20KnjoXdfS0tPtnOQHOCavRR2O_GlgX1E6O2Q_ElNleBIgvoMK7x_b8kA0wtfhKmLE53LD9cQEm&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1500&quot; data-original-width=&quot;980&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgLHOXPO6JiGweY9drTGm3NZYxn653NvCZDFO4tXL7IxO9F5W9Vm6poyOFakgSmRRBB8fXcTj-IDZpihbXO7IshMByr2002nX4g1iX6BZ0Dpzsqi20KnjoXdfS0tPtnOQHOCavRR2O_GlgX1E6O2Q_ElNleBIgvoMK7x_b8kA0wtfhKmLE53LD9cQEm=w419-h640&quot; width=&quot;419&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Build này giảm lượng Exosister và cả Spirit để có thể chơi thêm Bystial và Dark Ruler No More làm các lựa chọn để đi sau. Với Bystial thì ta sẽ có lựa chọn triệu hồi Chaos Angel - 1 quái thú mới xuất hiện với khả năng banish card đối thủ và unaffected bởi activated effect của monster đối thủ (do ta sử dụng cả quái Light là các Sơ và Dark là chính Bystial làm nguyên liệu) nhằm gia tăng số lượng move thay vì dựa hoàn toàn vào Martha. Tất nhiên đi kèm với lợi ích của Bystial thì cũng là rủi ro chúng đem lại - khiến bạn không kích hoạt được Martha trong lượt ta cố giải quyết Bystial trên sân. Tuy nhiên dù gì đây cũng là 1 hướng tiếp cận khá thú vị.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4 style=&quot;text-align: left;&quot;&gt;4. Build sử dụng nhiều Tiên Đất&lt;/h4&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhyPUkOD8AI_U9v8ONJTEjsdBhAvYlpnHX2e9cP14fkegXj2pOG-vcQJZS_e-tz-ELpfx61n0VbbCofZ5WDKpUvZBYoZWO23jygAwQoUUfCwO_oH3mcC8okU_FquRU0RB63GthGuxNLmWrocdtNWadMgJOP_EJFCpHUL0JgTTtgEdJn5B0Q0rcubxoX&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1360&quot; data-original-width=&quot;980&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhyPUkOD8AI_U9v8ONJTEjsdBhAvYlpnHX2e9cP14fkegXj2pOG-vcQJZS_e-tz-ELpfx61n0VbbCofZ5WDKpUvZBYoZWO23jygAwQoUUfCwO_oH3mcC8okU_FquRU0RB63GthGuxNLmWrocdtNWadMgJOP_EJFCpHUL0JgTTtgEdJn5B0Q0rcubxoX=w461-h640&quot; width=&quot;461&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lựa chọn normal summon Aratama đã được loại bỏ và nhường chỗ cho các Tiên Đất trong build này. Đồng thời đi kèm với đó là 3 Vadis và 2 Droll để kéo tài nguyên đối thủ cũng như gia tăng value trong mỗi card ta chơi nhất có thể. Có vẻ build này tập trung đấu với Tearlaments rất cao, và Droll cũng là 1 cứu cánh trong matchup với biến thể Superheavy Samurai - 1 deck quay tay cực mạnh của format hiện tại.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;h2 style=&quot;text-align: left;&quot;&gt;V. Đôi lời của tác giả&lt;/h2&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Bài chiến thuật này khi viết thì mình cũng vừa nhận ra đôi chút sự trùng hợp và cảm thấy khá thú vị vì có những sự trùng hợp ngọt ngào như vậy:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;Theme Sơ cũng có liên quan phần nào tới các Đại Thiên Thần tức bút danh Archangel, cơ mà lí do mình chọn cái tên đó thì thú thực là lại không phải theo nghĩa là Thiên Thần ((:&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;Chiến thuật đầu tay của mình cho Blog cũng chính là Spirit, với lối chơi spam nhiều Rank 4 như King of the Feral Imps để lấy tài nguyên rồi tung Number 101 để giải quyết quái đối thủ (giống cặp Kaspitell và Mikailis).&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;Đồng thời, Spirit cũng là Deck có tuyệt chiêu search chủ lực Black Luster Soldier - Envoy of the Beginning - 1 boss với cơ chế &quot;chém đôi&quot; lẫn &quot;banish&quot; y hệt Magnifica. Cơ mà BLS thì lại là quái thú yêu thích của admin Haou Judai nên nếu có dịp mình sẽ cho admin Haou khoe về lá bài đó nhiều hơn là mình 😆😆&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hẹn gặp mọi người trong bài chiến thuật kế tiếp, ở 1 ngày không xa!&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhqGZYMniwfAYi1_L3hJnooFb-vzSNq7v1GkCp6gAb77sBpsN4Vcy221lWsh66s52duZaf1awhY39OqDOigyz23a7egeT-NBYUl7qiabT1R6zUN3Z_X-donfUKDYRvq8cDciIvWSblwNWoNaUqPAJZPaAwvyFE4RiSDytZRLLFWbFyJyyfexq8ajJAA&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; data-original-height=&quot;1172&quot; data-original-width=&quot;850&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhqGZYMniwfAYi1_L3hJnooFb-vzSNq7v1GkCp6gAb77sBpsN4Vcy221lWsh66s52duZaf1awhY39OqDOigyz23a7egeT-NBYUl7qiabT1R6zUN3Z_X-donfUKDYRvq8cDciIvWSblwNWoNaUqPAJZPaAwvyFE4RiSDytZRLLFWbFyJyyfexq8ajJAA=w290-h400&quot; width=&quot;290&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://mahadoyugi.blogspot.com/2023/03/chien-thuat-meta-thu-41-exosister.html</link><author>noreply@blogger.com (Thỏ Gà)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEixK9Wc3Z35UpnhZh_xbuoyMkDhZORc7_QOgyTx3cXDIPE2ebcMEipQEEx_P_uSGXP9PJHhkAxkppqS0I9N4biWoDvBysAAZv_iVC8hZzLXzlbo4hatTzg3_SoHn965JBOo1aptVZv3GoYLr7NynR1iRWqKAADXlY9VVjzChsKe3IN9VYzu1zffKwEH=s72-w400-h250-c" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-2408934000647796431</guid><pubDate>Wed, 28 Oct 2020 13:53:00 +0000</pubDate><atom:updated>2020-10-28T20:53:31.213+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật meta</category><title>Chiến thuật meta thứ 40: Thunder Dragon - Tia Chớp vượt qua Hỗn Mang!</title><description>&lt;p&gt;&lt;i&gt;Khi nghe đến Thunder Dragon trong giới bài ma thuật, sẽ có rất nhiều ý kiến và kỉ niệm được nhắc đến. Có thể sẽ là 1 người chơi Kaiba the Revenge và bị Kaiba xài Dung Hợp để triệu hồi Twin-Headed Thunder Dragon đấm (ouch). Sẽ có người tự hào bảo rằng tôi dùng Thunder Dragon search 2 Copy và discard chúng cho Graceful Charity, cộng cộng cộng. Trong thời kì đầu của Pendulum thì sẽ có người cũng search 2 Copy nhưng lần này thì là để ... Pendulum ra 2 và Xyz thành Constellar Pleiades. Và mãi cho tới 2018, trong Booster set Soul Fusion (SOFU) thì Thunder Dragon mới chính thức cho ra mắt những thành viên thực sự của Tộc Lôi Long này, mở ra thời kì thống trị cũng như bám đuôi meta cực kì dai dẳng của mình. Hãy cùng mình tìm hiểu các vận hành của những chú Rồng Sấm vô cùng oai dũng này nhé!!&lt;/i&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRkrpeO9Bp8-bFzw-4PcfroyJtb73AvU4Xy6GAcvFO5O59HnOfB5U6tlx8sFAAZULKse_h4y0Ggh3EhUo798W4HVwqqsWcWet1EVsJcxj2K_hDaCry6wOd7EJKWvs7-o6irOypjt-kt-U/s1200/YGO-Thunder-Dragon-Theme.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;630&quot; data-original-width=&quot;1200&quot; height=&quot;210&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRkrpeO9Bp8-bFzw-4PcfroyJtb73AvU4Xy6GAcvFO5O59HnOfB5U6tlx8sFAAZULKse_h4y0Ggh3EhUo798W4HVwqqsWcWet1EVsJcxj2K_hDaCry6wOd7EJKWvs7-o6irOypjt-kt-U/w400-h210/YGO-Thunder-Dragon-Theme.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;&lt;span style=&quot;font-family: helvetica; font-size: medium;&quot;&gt;I. Những Thành Viên của Tộc Rồng Sấm&lt;/span&gt;&lt;/i&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Thunder Dragon&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcZ9P8xMiqLI_vb1QjWzJwIdCNKhSnXc4Elwdc8J5DA7omtLX76bgBiVOj1wUCVlQ0IMcjwazUkTC8qV_mz3zRC8lMhyGMaVnQDdgaDBznarckWzGZK_wcJ_IVd3lscT3bgQixfTt6omM/s544/ThunderDragon-TF04-JP-VG.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcZ9P8xMiqLI_vb1QjWzJwIdCNKhSnXc4Elwdc8J5DA7omtLX76bgBiVOj1wUCVlQ0IMcjwazUkTC8qV_mz3zRC8lMhyGMaVnQDdgaDBznarckWzGZK_wcJ_IVd3lscT3bgQixfTt6omM/s320/ThunderDragon-TF04-JP-VG.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;You can discard this card; add up to 2 &quot;Thunder Dragon&quot; from your Deck to your hand.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Thành viên gốc cội cán nhất, từng đóng góp rất nhiều cách sử dụng trong quá khứ khi Thunder còn chưa thành hình chiến thuật - từ làm mồi discard cho đến làm nguyên liệu summon, vân vân. Trong chính chiến thuật Thunder thì các tác dụng trên sẽ được khai thác triệt để nhất. Kích hoạt trên tay để thoả mãn effect của 2 boss, làm mồi dưới Mộ để có thể triệu hồi các quái thú Chaos, làm mồi để trả cost cho các quái thú yêu cầu nguyên liệu từ tay như Thunder Dragonlord, Aloof Lupine, ... nhìn chung từ thiết kế ban đầu tưởng đơn giản mà có thẻ tạo nên được 1 chiến thuật vô cùng chặt chẽ, Konami hẳn cũng đã đầu tư rất nhiều chất xám khi thiết kế Soul Fusion đây.&lt;/p&gt;&lt;p&gt;Chơi 3.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;i&gt;Các Thunder Dragon mới trong set SOFU đều có 2 khả năng, 1 khả năng kích hoạt trên tay và 1 khả năng kích hoạt nếu bị đưa từ field xuống Mộ hoặc bị banish. Người chơi chỉ được kích hoạt 1 trong 2 effect đó 1 turn và chỉ 1 lần trong turn đó. Mình sẽ chủ động giải thích các effect đó theo trình tự effect trên tay rồi mới tới effect còn lại để không phải nhắc lại &quot;effect trên tay&quot; và &quot;effect còn lại&quot; quá nhiều nha.&lt;/i&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Thunder Dragondark&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA4IK-AFSZLNH8WzdZ2pRZDgdNtst_wtFEQeLgUbGd_k8ndWik-h7CROTqY-QvQKwH4hKMHVR0_WSXFCSMRYHpmDEJgHojOpsLqcR3a8bLtsnUmqnKR8sB7j93vAMIo4GchkIFpQ1z-qY/s1033/thunder_dragondark_by_blood_m3ssiah_dcp1h62-fullview.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1033&quot; data-original-width=&quot;1024&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA4IK-AFSZLNH8WzdZ2pRZDgdNtst_wtFEQeLgUbGd_k8ndWik-h7CROTqY-QvQKwH4hKMHVR0_WSXFCSMRYHpmDEJgHojOpsLqcR3a8bLtsnUmqnKR8sB7j93vAMIo4GchkIFpQ1z-qY/s320/thunder_dragondark_by_blood_m3ssiah_dcp1h62-fullview.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;(Quick Effect): You can discard this card; add 1 &quot;Thunder Dragondark&quot; from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 &quot;Thunder Dragon&quot; card from your Deck to your hand, except &quot;Thunder Dragondark&quot;. You can only use 1 &quot;Thunder Dragondark&quot; effect per turn, and only once that turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Có thể coi như bản nâng cấp của Thunder Dragon gốc 1 cách xuất sắc. Effect đầu tiên cũng là để tự search bản thân, cũng giúp thoả mãn điều kiện kích hoạt của 2 boss, hoặc khi đi sau thì bạn có thể ném trước 1 copy trong turn đối thủ để giúp thin deck cũng như feed Mộ cho turn mình có thể chủ động chơi hơn (tất nhiên cũng nên đề phòng 1 chút vì move này tuy là setup vô thưởng vô phạt nhưng sẽ có tình huống bạn vô tình tạo điều kiện cho đối thủ Called by the Grave lá bài này). Và khả năng còn lại coi như Thunder Dragondark là lá bài bao quát toàn bộ bộ bài Thunder Dragon: cho phép search 1 lá bài Thunder Dragon mà không phải Thunder Dragondark. Tuỳ theo tình huống mà bạn sẽ muốn search Fusion để chuẩn bị tài nguyên trong turn kế hoặc trong trường hợp chưa thể gọi Colossus thì sẽ search 1 Thunder mà có khả năng kích hoạt từ tay, đó là 2 ví dụ đơn giản nhất về những điều bạn có thể làm với effect search này. Còn trong trường hợp bạn kích Thunder Dragonroar thành công thì nó sẽ đi sâu hơn về việc đọc field đối thủ để Link summon để mở rộng board hoặc bào tài nguyên đối thủ dần.&lt;/p&gt;&lt;p&gt;Chơi 3.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Thunder Dragonmatrix&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikU-4ElL1yg4tcMXO3DUFwRqJUnn78UwDNP7wmLfEn1G_0wKj35zzN8POOgvU6WovtqT8yHOzWzsq0QwNZI-z9vxMiWA_VElHWycWV3ffvrWH0Mb1Zem02QkfppstbND3Slt0XpvuqSAI/s622/dd6eg1g-9738b83f-44b2-4ac5-a42b-819e0f0b3dcc.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikU-4ElL1yg4tcMXO3DUFwRqJUnn78UwDNP7wmLfEn1G_0wKj35zzN8POOgvU6WovtqT8yHOzWzsq0QwNZI-z9vxMiWA_VElHWycWV3ffvrWH0Mb1Zem02QkfppstbND3Slt0XpvuqSAI/s320/dd6eg1g-9738b83f-44b2-4ac5-a42b-819e0f0b3dcc.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 &quot;Thunder Dragonmatrix&quot; from your Deck to your hand. You can only use 1 &quot;Thunder Dragonmatrix&quot; effect per turn, and only once that turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Effect khá đơn giản và cũng không quá nặng về mặt tài nguyên, nhưng điểm mạnh thực sự của &quot;Quả trứng&quot; nằm ở việc nó có thể được Normal summon/Set. Các bạn có thể dễ dàng để ý thấy bộ Thunder Dragon toàn bộ đều mang level 5 trở lên trừ Matrix, nên đây sẽ là mảnh ghép tuy nhỏ nhưng rất cần thiết để bù vào lượt Normal Summon. Khả năng đầu tiên có thể coi như 1 phát bắn của Thunder Dragon Titan trong damage step khiến mọi đối thủ dám battle 1 cách bất cẩn phải trả giá, còn khả năng sau cũng đồng thời là liên tục &quot;sạc đạn&quot; sau khi bạn sử dụng Matrix để summon, có thể coi đơn giản là trong turn mình thì Matrix dùng để &quot;sạc&quot; còn trong turn đối thủ thì Matrix dùng để &quot;bắn&quot;. 2000 DEF cũng là chỉ số rất ấn tượng để phòng ngự, đặc biệt khi bạn phải đối đầu với các kèo bẫy khi việc dồn tài nguyên để summon các Thunder Dragon to chỉ để bị negate summon là vô ích, thì bạn có thể chơi đơn giản là set Matrix chờ bốc lên phép mạnh để thay đổi thế trận.&lt;/p&gt;&lt;p&gt;Chơi 2-3.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Thunder Dragonroar&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIuy1unWpTvCIPkKeEpLLy77tPYKMwFRAbBIYKsNtBhUBhoRjQuQvbpzqsHv-PXj2tmOvh7cF_tCKKmDlm-bYT4dXUlVGiSHhrCPHNZdT6n-CFN4AVxninwKVCvZ_HGuS1EK6TicchmY8/s622/dcpeedl-b3ffa98a-0a65-4eb2-b3a3-2fdbaaa05e83.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;619&quot; data-original-width=&quot;622&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIuy1unWpTvCIPkKeEpLLy77tPYKMwFRAbBIYKsNtBhUBhoRjQuQvbpzqsHv-PXj2tmOvh7cF_tCKKmDlm-bYT4dXUlVGiSHhrCPHNZdT6n-CFN4AVxninwKVCvZ_HGuS1EK6TicchmY8/s320/dcpeedl-b3ffa98a-0a65-4eb2-b3a3-2fdbaaa05e83.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;You can discard this card; add to your hand, 1 of your &quot;Thunder Dragon&quot; cards that is banished or in your GY, except &quot;Thunder Dragonroar&quot;. If this card is banished, or sent from the field to the GY: You can Special Summon 1 &quot;Thunder Dragon&quot; monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 &quot;Thunder Dragonroar&quot; effect per turn, and only once that turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;1 trong những lá bài với khả năng lời tài nguyên rất &quot;khủng&quot; trong toàn bộ trò chơi này. Khả năng hồi hàng có thể không gây ấn tượng mạnh cho lắm, cho đến khi bạn để ý rằng nó có thể thu hồi được &quot;cards&quot; chứ không phải chỉ Monster. Đúng, tức bạn có thể thu hồi lại được cả Thunder Dragon Fusion đang bị banish, khiến cho khả năng Grind của Thunder Dragon là vô cùng đáng sợ. Khả năng sau cũng khủng khiếp không kém khi bạn có thể gọi thẳng 1 quái Thunder Dragon từ Deck, vừa có thể phục vụ Link Summon hoặc đơn giản là hoá thành Colossus và dự trữ tài nguyên cho turn kế tiếp. Trong kèo Bẫy thì thậm chí bạn sẽ còn phải nghĩ tới move tế Matrix để Tribute summon ra lá bài này cân lại dàn quái nhỏ của kẻ thù nữa...&lt;/p&gt;&lt;p&gt;Chơi 2 (vì đã bị Semi-Limited).&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Thunder Dragonhawk&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKnasCu56jWP0Bb3YFFfd3CzPbjpl1kFREMvIRN5QofAtUx7qFBcbALigocmeUKmRGLXx1egN_-sgyA7CgOsCSDm_3WSApyEJyz8fkyixaHe_VdfP9MeyyJE2DfuJkhJH5pJfTLrYWOmw/s630/dcpktlo-6a55756d-dfc3-4064-abda-09f8f617f2ec.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;630&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKnasCu56jWP0Bb3YFFfd3CzPbjpl1kFREMvIRN5QofAtUx7qFBcbALigocmeUKmRGLXx1egN_-sgyA7CgOsCSDm_3WSApyEJyz8fkyixaHe_VdfP9MeyyJE2DfuJkhJH5pJfTLrYWOmw/s320/dcpktlo-6a55756d-dfc3-4064-abda-09f8f617f2ec.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;You can discard this card; Special Summon 1 of your &quot;Thunder Dragon&quot; monsters that is banished or in your GY, except &quot;Thunder Dragonhawk&quot;. If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 &quot;Thunder Dragonhawk&quot; effect per turn, and only once that turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Tất nhiên lời tài nguyên tay nhiều thì cũng sẽ cần cách để chuyển hoá chúng thành áp lực trên bàn, và đó chính là ở chú Chym này. Khả năng Phục Sinh rất cơ bản nhưng cũng vô cùng quan trọng - vừa đem 1 Thunder lên bàn, vừa thoả mãn điều kiện kích hoạt Thunder từ tay. Khả năng Shuffle lại tay này thì cũng rất lợi hại trong 1 số tình huống nhất định, nhưng sau khi bị limit thì khả năng này không còn quá là thường gặp nữa rồi, thường sẽ là trigger tình cờ trong turn đối thủ khi đối thủ đang cố tìm cách giết Colossus hoặc Titan, hoặc khi bạn đang thừa 1 Gold Sarcophagus trên tay và muốn tìm kiếm thêm hand trap càng nhanh càng tốt...&lt;/p&gt;&lt;p&gt;Chơi 1 (vì đã bị Limited).&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Thunder Dragonduo&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEg2u2XNsYqxhWvd5HxqL6icmGr6KIUWBCjOTeVXGY8aYrZDp9mTRRxDZSE0UYEIcYe76pAFe1dm_N1HHFWNHuIFx1Grlo-U6wLE-0CL0fJbJXhkRXtPkK0DTLQ9FbWf8VgThOchnK1kA/s622/dcp0ij8-6a7c7a97-ce76-4253-bd98-d006b556097e.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;617&quot; data-original-width=&quot;622&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEg2u2XNsYqxhWvd5HxqL6icmGr6KIUWBCjOTeVXGY8aYrZDp9mTRRxDZSE0UYEIcYe76pAFe1dm_N1HHFWNHuIFx1Grlo-U6wLE-0CL0fJbJXhkRXtPkK0DTLQ9FbWf8VgThOchnK1kA/s320/dcp0ij8-6a7c7a97-ce76-4253-bd98-d006b556097e.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent&#39;s monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent&#39;s End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Phải nói rằng đây là 1 trong những trường hợp mà &quot;đừng để ngoại hình đánh lừa bạn&quot;. Vâng, 1 quái thú 2 đầu nên ai cũng nghĩ rằng nó sẽ biết chém đôi.... và tất nhiên là không phải rồi 😞 Điều kiện Summon Chaos sẽ khiến nhiều người nhớ nhung đến &quot;Kiếm Ma Độc Cô Cầu Vựơ- Cầu Bại&quot;, tức cũng không phải là dễ thoả mãn và cũng không đem lại nhiều lợi ích khi đi đầu. Khả năng đầu tiên sẽ khiến lá bài này nhích được lên 3100 ATK và nếu là Matrix thì sẽ là 3600, đủ để khiến Duo vượt qua được 1 số quái thú to béo khác trong meta bây giờ như Chúa Đảo 3500 chẳng hạn. Và khả năng tiếp theo sẽ được nhớ đến nhiều nhất: nếu nó chém chết 1 quái thú đối thủ thì có thể banish 1 card dưới Mộ để search 1 quái Thunder từ Deck. Tức đây sẽ là 1 pha bổ sung tài nguyên khá ghê gớm, có thể là Hawk để đảm bảo bạn sẽ có Colossus trong Main Phase 2, hoặc nếu đã có Titan thì sẽ là lấy 1 viên đạn Dark hoặc Matrix chẳng hạn. Và khả năng cuối ... cũng là khả năng khó mà sử dụng nhất, nhưng nếu sử dụng được thì đối thủ nào cũng phải thốt lên &quot;nó có khả năng này à??&quot;, đó là việc được đặt lại 1 lá bài bị banish về đầu hoặc cuối Deck. Dễ hình dung nhất thì sẽ là lấy lại 1 lá bài đã bị Pot of Desires banish, nhưng trong 1 số trường hợp kinh hoàng hơn thì sẽ là lấy lại những phép khủng như Harpie&#39;s Feather Duster mà bạn đã banish trước đó làm cost cho chính Duo. Việc summon không tạo Chain của Duo cũng là 1 lợi thế vì như vậy sẽ khó bị negate summon hơn, dù có vẻ hơi hy hữu.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Chơi 0-1, thường là 1 vì sẽ tăng khả năng OTK.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Thunder Dragonlord&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifMFyaFhGNOPwEv-IJs5a0V7sRh03mt1NayHKChusCsSwdxUaDJ6lvmJrtYP-vwC1Dvg9dPxRsvZtcrFX0Swzzpi1cGxjsip6sPZX2sUEXyhV9cqoWNJA3B6k3Dl6XS5XFkjaQpDn6Nhs/s622/de2tkw1-4459631f-022a-4a2d-bdcf-8f3d279e3471.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifMFyaFhGNOPwEv-IJs5a0V7sRh03mt1NayHKChusCsSwdxUaDJ6lvmJrtYP-vwC1Dvg9dPxRsvZtcrFX0Swzzpi1cGxjsip6sPZX2sUEXyhV9cqoWNJA3B6k3Dl6XS5XFkjaQpDn6Nhs/s320/de2tkw1-4459631f-022a-4a2d-bdcf-8f3d279e3471.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster&#39;s effect was activated in the hand. Once per opponent&#39;s turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 &quot;Thunder Dragon&quot; card from your Deck to the GY.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;1 mảnh ghép khá bất ngờ trong set Eternity Code vì không ai dám nghĩ là Thunder Dragon vẫn có thể được đút thêm support. Điều kiện summon cũng khá là &quot;khoai&quot; vì nó vừa là điều kiện summon Colossus nhưng cần có thêm 1 Thunder khác (mà level 8 trở xuống... tức bạn không thể banish 1 Lord khác được, khiến cho việc chơi nhiều là khá khó khăn) để banish trên tay hoặc sân, cũng hữu dụng để banish đi Roar hoặc Dark trên tay. Trong End Phase thì bạn có thể ném 1 lá của bộ Thunder Dragon từ Deck vào Mộ để setup trong các turn kế, và cũng chính là để thoả mãn khả năng của lá bài này. Trong turn đối thủ thì có thể banish 2 card (trong đó ít nhất 1 quái Thunder) để target 1 Thunder và làm cho nó không thể bị target trong lượt đó. Việc chống target này sẽ hữu dụng khi bạn có thể đọc được move của đối thủ và nắm bắt được họ sẽ kích phép gì hay summon lá bài nào để chống target, nhưng thực ra điểm &quot;ăn tiền&quot; của lá bài này là việc nó banish card dưới Mộ làm cost: tức gần như sẽ là 1 cách để các Hand Trap của bạn &quot;né&quot; Called by the Grave rất linh hoạt, bằng cách banish chính các Hand Trap đang bị Called target làm cost thì Called sẽ không thể banish được lá bài đó và giúp Hand Trap resolve bình thường. Còn tất nhiên bạn banish được Thunder nào thì cũng đã là lời card rồi. Ngoài ra thì level 9 của lá bài này cũng là 1 yếu tố không tệ để bạn Xyz rank 9 nếu có cơ hội.&lt;/p&gt;&lt;p&gt;Chơi 0-1, thường là 1 để trong 1 số match-up như Shaddoll thì bạn sẽ chưa hẳn là đã muốn tung quái Extra Deck ngay từ đầu.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Thunder Dragon Fusion&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVEAYnyoWxtd3ayXSDPh0oXGikvn89i6c9uIdzTz-_Q9pshbTxXFwyMYydktOHaNKRS3zD5jClvI-MRlA_-XomCt56EMVDPTwzdhw-cT-kR3xnuB6H_oFXnZWptmnGyyuNDnAyDGXmWkA/s622/dcn5r3p-aa21ca2c-f12d-4654-86bc-72419aa7ed08.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;621&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVEAYnyoWxtd3ayXSDPh0oXGikvn89i6c9uIdzTz-_Q9pshbTxXFwyMYydktOHaNKRS3zD5jClvI-MRlA_-XomCt56EMVDPTwzdhw-cT-kR3xnuB6H_oFXnZWptmnGyyuNDnAyDGXmWkA/s320/dcn5r3p-aa21ca2c-f12d-4654-86bc-72419aa7ed08.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of &quot;Thunder Dragon Fusion&quot; once per turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;1 trong những phép dung hợp khủng nhất Game bây giờ, bằng cách dung hợp thì ta có thể shuffle lại các nguyên liệu từ field/Mộ/vùng banish (nhưng phải face-up) về Deck, 1 cách tái chế card vô cùng lợi hại. Khả năng còn lại cũng gần như khẳng định rằng thiết kế card bây giờ tốt hơn là phải có thêm effect dưới Mộ, và của Fusion là banish nó trong Mộ (trừ turn nó rơi vào Mộ) để search 1 quái Thunder. Cơ bản nhất sẽ là search Roar và dùng Roar gắp lại chính Fusion ở vùng Banish rồi Fusion ra Titan để liên tục tái chế tài nguyên Deck. Còn trong các trường hợp bạn đã Side Deck tương ứng thì đây có thể là 1 Denko Sekka hoặc Kaiju sấm sét.&lt;/p&gt;&lt;p&gt;&lt;u&gt;Lưu ý:&lt;/u&gt; với cách viết như này thì bạn không được Dung Hợp rồi dùng effect Search luôn bằng chính copy đấy, nhưng bạn có thể dùng effect Search rồi Dung Hợp được, tuy cũng không có gì cao siêu cả nhưng là 1 điều cần để nhớ nhé!&lt;/p&gt;&lt;p&gt;Chơi 2, trong 1 số build cũ sử dụng nhiều card disrupt tốn hand như Forbidden Droplet hay Paleozoic Dinomischus thì có thể chơi 3.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Thunder Dragon Colossus&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio10vN3kyX9NM7xEzpR27FZDiWp_NLU1cTO66TUJrRPnawIxYFPP58E8Z3c3JUej0kLUwCdpg3P7Wkn9Dsip3CmsXScn33-pAv3kTpp_NhV-7ZXI3xM_Bt54ZbbsThoIc6l8P0orbAQEo/s1024/thunder_dragon_colossus_by_blood_m3ssiah_dcp1i63-fullview.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1021&quot; data-original-width=&quot;1024&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio10vN3kyX9NM7xEzpR27FZDiWp_NLU1cTO66TUJrRPnawIxYFPP58E8Z3c3JUej0kLUwCdpg3P7Wkn9Dsip3CmsXScn33-pAv3kTpp_NhV-7ZXI3xM_Bt54ZbbsThoIc6l8P0orbAQEo/s320/thunder_dragon_colossus_by_blood_m3ssiah_dcp1i63-fullview.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&quot;Thunder Dragon&quot; + 1 Thunder monster&amp;nbsp;&lt;/p&gt;&lt;p&gt;Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster&#39;s effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use &quot;Polymerization&quot;). Cards cannot be added from the Main Deck to your opponent&#39;s hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;1 trong những Floodgate biết đi khủng khiếp nhất mà trò chơi này từng cho ra lò. Điều kiện summon khá đơn giản - hoặc là bạn dung hợp sử dụng Thunder Dragon gốc và 1 quái Thunder khác, hoặc là Tribute 1 quái Thunder effect mà không phải Fusion trong turn mà bạn đã kích hoạt effect của 1 quái Thunder từ tay. Khả năng Mistake - cấm search từ Main Deck - khi có mặt Colossus sẽ luôn là 1 &quot;chốt chặn&quot; trong meta, chừng nào mà nó còn sống. Và đáng sợ hơn nữa là Colossus có thể banish 1 quái Thunder từ Mộ để chết thay, khiến cho floodgate này sống dai hơn có thể tưởng tượng rất nhiều. Tất nhiên nhìn thẳng vào vấn đề thì hình thức disrupt này không phải là quá khủng khiếp nhưng đây sẽ là cách để bạn ép đối thủ dồn tài nguyên clear và dùng stat to của Thunder để hạ bệ họ trong các turn sau đấy. Và còn gì đáng sợ hơn khi floodgate nhưng có thể tái chế và summon hết lượt này qua lượt khác nếu chẳng may bị giết chứ?&lt;/p&gt;&lt;p&gt;Chơi 1 (vì đã bị Limited).&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Thunder Dragon Titan&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheF9ORmUg91YhaJQxduqOVTIF-woCYDIHuRqOXNzWTNnn_tMWLV1EoT_bz1nirsawPumP7csAIn8JjLiL3_jBW34p2wo1w77IMsLlwrfmoiVxTB_LRT08swkP7jEAdb3rxpLDYVMBFkp4/s792/dcfp5n9-2b3071b5-f153-41ff-89b2-44ba6cb2bde8.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;787&quot; data-original-width=&quot;792&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheF9ORmUg91YhaJQxduqOVTIF-woCYDIHuRqOXNzWTNnn_tMWLV1EoT_bz1nirsawPumP7csAIn8JjLiL3_jBW34p2wo1w77IMsLlwrfmoiVxTB_LRT08swkP7jEAdb3rxpLDYVMBFkp4/s320/dcfp5n9-2b3071b5-f153-41ff-89b2-44ba6cb2bde8.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;3 &quot;Thunder Dragon&quot; monsters&amp;nbsp;&lt;/p&gt;&lt;p&gt;Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except &quot;Thunder Dragon Titan&quot; (in which case you do not use &quot;Polymerization&quot;). When a Thunder monster&#39;s effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Boss khủng còn lại và là &quot;mũi giáo&quot; nếu như coi Colossus là &quot;tấm khiên&quot;. Điều kiện summon cũng rất linh hoạt khi bạn có thể hoặc dung hợp bằng 3 quái Thunder Dragon (khả năng xảy ra thường xuyên nhất) hoặc banish 1 Thunder từ tay và 1 quái Fusion Thunder, trong các trường hợp mà bạn đang có Colossus và Roar hay Dark. Điều kiện summon này giúp bạn có thể linh hoạt trong việc lựa chọn disrupt mà bạn muốn dùng trong turn đối thủ giữa cấm search hoặc những phát bắn không quá mất công. Khả năng &quot;bắn&quot; của Titan có thể coi là rất độc đáo, khi 1 quái Thunder kích khả năng trên tay thì bạn có thể chain lại khả năng đó bằng khả năng của Titan để bắn 1 card trên sân (không target). Đồng thời, Titan cũng có 1 khả năng bảo kê như Colossus, nhưng chỉ giới hạn ở chết thay khỏi card effect bằng cách banish 2 card dưới Mộ. Nhược điểm này có thể coi như được bù lại bởi chỉ số 3200 khá &quot;béo&quot;, và cũng có thể tận dụng bằng rất nhiều cách tấn công cũng như phòng ngự. Những phát Search của Dark là bắn đảm bảo tài nguyên còn phát tăng công của Matrix thì được kích ở cả trong Damage Step, khiến đối thủ không dễ gì có thể vượt qua hàng thủ của ta. Đồng thời, những phát kích Thunder trên có thể được áp dụng để giúp Titan tự hướng phát bắn về bản thân, giúp banish card dưới Mộ, để trigger các khả năng của Thunder hoặc thậm chí là banish các Hand Trap để giúp chúng né Chỉ Tay.&lt;/p&gt;&lt;p&gt;Chơi 3.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;span style=&quot;font-family: helvetica; font-size: medium;&quot;&gt;II. Các lá bài hỗ trợ quan trọng&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Batteryman Solar&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkt0P8Xs7CAGK-6KiBij-wgt5O5wYcp6kooZ8uGxtTnc8ekLrY-7kPlUdbG0C24ZYrJOYQCPoB35ZlGoHTMdPyOvILXVHr1Rax4ImOyUCzOtufBjUxg3CHF6AQujaPRqupD5QmG6X6-Ms/s518/dbxz8ua-7adc272a-8656-4782-b2b9-dda34b3b52cd.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;518&quot; data-original-width=&quot;518&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkt0P8Xs7CAGK-6KiBij-wgt5O5wYcp6kooZ8uGxtTnc8ekLrY-7kPlUdbG0C24ZYrJOYQCPoB35ZlGoHTMdPyOvILXVHr1Rax4ImOyUCzOtufBjUxg3CHF6AQujaPRqupD5QmG6X6-Ms/s320/dbxz8ua-7adc272a-8656-4782-b2b9-dda34b3b52cd.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 &quot;Batteryman Token&quot; (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 &quot;Batteryman&quot; Effect Monster you control or in your GY; this card&#39;s name becomes that monster&#39;s until the End Phase. You can only use each effect of &quot;Batteryman Solar&quot; once per turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Support khá ngạc nhiên trong Flames of Destruction vì nó khá là đơn độc trong thời điểm đấy, cho đến khi Soul Fusion ra mắt thì mới ngộ ra đây chính là support dành cho Thunder Dragon. Đây là 1 trong những normal summon khá cần thiết của Deck, vì nhìn chung việc kích effect của Thunder trên tay thì không khó nhưng để có xác Thunder trên sân thì mới là đáng ngại. Khả năng feed Mộ cũng khá hữu ích để combo với Hawk hoặc đơn giản hơn là Roar gắp lại. Effect đẻ Token này thì khá hữu ích khi đi sau để gia tăng thêm bàn, còn nếu đi trước thì tuy dàn bàn thì cũng thích nhưng effect này lại là bắt buộc, khiến cho người chơi có thể dễ gặp rắc rối với Maxx &quot;C&quot; của đối thủ hơn.&lt;/p&gt;&lt;p&gt;Trong các biến thế nặng về combo Chaos thì có thể chơi 2-3, còn trong các biến thể chơi thuần dựa vào Hand Trap thì chỉ cần 1.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Aloof Lupine&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPMXfRslILCEelXKvLo5gp8uJVRiGkVT3griPf9O4pfsQb3AV8j1G4C0PX9SPwWr6yq_D9Lg-jEFWmqfOoIxtS4CFNkheFbnF_0APEK0915duZF96dclGGMqMuTlMMH27YmblmY2ATM2w/s401/aloof+lucheems.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;401&quot; data-original-width=&quot;401&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPMXfRslILCEelXKvLo5gp8uJVRiGkVT3griPf9O4pfsQb3AV8j1G4C0PX9SPwWr6yq_D9Lg-jEFWmqfOoIxtS4CFNkheFbnF_0APEK0915duZF96dclGGMqMuTlMMH27YmblmY2ATM2w/s320/aloof+lucheems.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;blockquote&gt;When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner&#39;s possession is destroyed by an opponent&#39;s card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of &quot;Aloof Lupine&quot; once per turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Đã từng tồn tại khá nhiều tranh luận giữa việc nên chơi nhiều Aloof Lupine hay Batteryman Solar xem đâu mới là normal summon &quot;tuyển&quot; hơn của bộ Thunder. Và sau khi Hawk bị limit thì cuộc tranh luận này gần như đã ngã ngũ, nghiêng về phía Chó To Chó Nhỏ. Nhược điểm gần như duy nhất của Aloof Lupine là ở việc nó là ... Beast, chứ không phải Thunder, tức không thể hoá được thành Colossus, nhưng những lợi ích nó đem lại cho Thunder vẫn là quá &quot;khổng lồ&quot;. Khi bạn Normal summon Chó To Chó Nhỏ, bạn đầu tiên sẽ banish 1 quái thú trên tay làm cost, để banish 1 quái thú từ Deck cùng Type. Hiểu đơn giản là banish 1 Thunder trên tay làm cost để banish 1 Thunder nữa từ Deck cũng được. Việc banish làm cost như thế này trong Thunder thì rất mạnh, vì banish nhưng trigger được các Thunder được ưu tiên hơn rất nhiều lần so với việc tiếp tục giữ nhưng gần như chẳng bao giờ kích nổi. Và banish 2 Thunder cùng lúc có thể xếp Chain để khiến ta đạt effect mong muốn và an toàn trước Chỉ Tay của kẻ thù. Đồng thời, Chó To Chó Nhỏ cũng có 1 khả năng khá là ổn trong cả kèo control đọ tài nguyên, đó là nếu nó chết bởi đối thủ (kể cả bị negate summon và destroy) thì có thể gắp lại 1 quái thú bị banish. Nên nhìn chung thì Chó To Chó Nhỏ sẽ tiếp tục là 1 staple trong Thunder trong tương lai gần.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Chơi 3, trong các biến thể nặng về Chaos có thể cắt xuống 2.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Denko Sekka&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ4ikh9BZnLeyb9d6WQhPrIrbjnXIcPzD6MGiqh2rD-I0XgwFgInexD604kfbvIANi_xajgO8MuKirOHipZgwEpcM3lu824HXE4xHTxhd2qcH3-E3Wmti3iSUGQpwHIRwA3HfgqU7__TQ/s622/dajeyp9-462a072e-912b-43ba-80c5-50da52acc7ae.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ4ikh9BZnLeyb9d6WQhPrIrbjnXIcPzD6MGiqh2rD-I0XgwFgInexD604kfbvIANi_xajgO8MuKirOHipZgwEpcM3lu824HXE4xHTxhd2qcH3-E3Wmti3iSUGQpwHIRwA3HfgqU7__TQ/s320/dajeyp9-462a072e-912b-43ba-80c5-50da52acc7ae.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Thunder King, the Lightningstrike Kaiju&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLCzrdG9BTiehQEHH0Pw9bIcfmfTdNVxXeqafUV1E2ybijek9iGPpTbkBVtU6DhiLQ1pNnnosw3tDyYQCFBkrCg4OU5wcQKel3snq-zDZwwumxCHSFw82keWdLGpv8DNp66AGiXvhnNqE/s622/dch8ycx-262cd134-8f21-42f1-80b1-109747484d72.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLCzrdG9BTiehQEHH0Pw9bIcfmfTdNVxXeqafUV1E2ybijek9iGPpTbkBVtU6DhiLQ1pNnnosw3tDyYQCFBkrCg4OU5wcQKel3snq-zDZwwumxCHSFw82keWdLGpv8DNp66AGiXvhnNqE/s320/dch8ycx-262cd134-8f21-42f1-80b1-109747484d72.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;2 target để search bởi Thunder Dragon Fusion khá ổn, tuỳ matchup và meta hiện tại. Nhìn chung thì nên có Denko Sekka trong Side Deck, còn Kaiju thì để đề phòng meta có nhiều Sky Striker.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Psy-framegear Gamma&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXfcADnQ3fmbLkX7QZp0AWV0PerhsEwxiyzV_g0F8cfrV0YrWAINSbiz6tEfdRUwidNoUt4il6EtzHujTiaRVbFl3XPNI7P6994wKKrHzlm0pw5rMAqmHvHe-C2J6N_MOUITM9cWIi6Sw/s622/d9d635e-22e1fc4d-1e55-444e-ba35-2acc5ccf4a18.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXfcADnQ3fmbLkX7QZp0AWV0PerhsEwxiyzV_g0F8cfrV0YrWAINSbiz6tEfdRUwidNoUt4il6EtzHujTiaRVbFl3XPNI7P6994wKKrHzlm0pw5rMAqmHvHe-C2J6N_MOUITM9cWIi6Sw/s320/d9d635e-22e1fc4d-1e55-444e-ba35-2acc5ccf4a18.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 &quot;PSY-Frame Driver&quot; from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Vốn từng được sử dụng vì Allure thành công là vô cùng quan trọng trong bộ Thunder, và với Chaos Space cũng là card rất sợ bị Xuân thì Gamma càng có lí do để được dùng đến hơn.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Gold Sarcophagus&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcRXusD-z_wiHrgYwrYlovLd6QofqDsKE4dz2i4OQbDbAEaFwLK13xlWWhi0kBlB2ltpMvmai-D3evfiObfUga5w-fxSoXnMO7AEER6e1f6ho5_lhBi5zgQY_y4Y2tuqQDSw42B26GE8E/s544/GoldSarcophagus-TF04-JP-VG.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcRXusD-z_wiHrgYwrYlovLd6QofqDsKE4dz2i4OQbDbAEaFwLK13xlWWhi0kBlB2ltpMvmai-D3evfiObfUga5w-fxSoXnMO7AEER6e1f6ho5_lhBi5zgQY_y4Y2tuqQDSw42B26GE8E/s320/GoldSarcophagus-TF04-JP-VG.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Banish 1 card from your Deck, face-up. During your second Standby Phase after this card&#39;s activation, add that card to the hand.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Card duy nhất của bộ Thunder có thể giúp tự chơi chỉ với 1 card, và cũng khá đáng tiếc là đã bị limit rồi.&lt;/p&gt;&lt;p&gt;Chơi 1.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Allure of Darkness&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6K-WD9ldnwAAigQ2I1L7H9ZSbBsxgyQVvYGNJEb_z0ZXJie1CNDdcDQhKrtHZ5yKxqiPxiSdH4W0lY_jqSx8-xA7eNTP3YE4ol82Ih__pKNzqg6dJlnt7LtkGo1M5c2dXNbwmj97QWew/s544/AllureofDarkness-TF04-JP-VG.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6K-WD9ldnwAAigQ2I1L7H9ZSbBsxgyQVvYGNJEb_z0ZXJie1CNDdcDQhKrtHZ5yKxqiPxiSdH4W0lY_jqSx8-xA7eNTP3YE4ol82Ih__pKNzqg6dJlnt7LtkGo1M5c2dXNbwmj97QWew/s320/AllureofDarkness-TF04-JP-VG.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;1 trong những lợi thế không thể chối từ của Thunder Dragon so với các bộ chơi Allure khác là Allure trong này là lời 1 nếu như banish trúng Dark hoặc Roar. Nên gần như tài nguyên của Thunder nhìn chung là luôn trong trạng thái dồi dào. Đáng tiếc là trong banlist kìm hãm các meta sót lại từ 2018-19 thì Roar và Allure đều bị semi-limited nên cũng đành chấp nhận.&lt;/p&gt;&lt;p&gt;Chơi 2.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Pot of Desires&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYRik6oHWvjH4WJwM0d1lXjVdmffedJu-9izyotsggUt6G0wYle51SRVEPvxbN1Wa5bnQg_S2xUsl6yRy8PNWEk05zAGOT3p5AFmhB74VTwHliHgPRpzyh5_8Nei2nqr8JcM5buv5ymfg/s610/datvyri-f044dcc1-f8b9-4377-a5ef-3d581ddb4ae3.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;610&quot; data-original-width=&quot;610&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYRik6oHWvjH4WJwM0d1lXjVdmffedJu-9izyotsggUt6G0wYle51SRVEPvxbN1Wa5bnQg_S2xUsl6yRy8PNWEk05zAGOT3p5AFmhB74VTwHliHgPRpzyh5_8Nei2nqr8JcM5buv5ymfg/s320/datvyri-f044dcc1-f8b9-4377-a5ef-3d581ddb4ae3.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 &quot;Pot of Desires&quot; per turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Vì 1 lần resolve đủ &quot;phỏm&quot; của Thunder Dragon sẽ đưa 1 copy của toàn bộ các card của bộ này ra Mộ hoặc banish, rồi có thể tái chế sau bằng Thunder Dragon Fusion, nên Desires có thể giúp ta tìm hand trap còn lại trong Deck 1 cách dễ dàng hơn. Tuỳ thuộc vào phong cách người chơi.&lt;/p&gt;&lt;p&gt;Chơi 0-3 tuỳ cá nhân.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;span style=&quot;font-family: helvetica; font-size: medium;&quot;&gt;III. Các Engine giúp Deck Vận Hành tốt hơn&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;1. Chaos&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Chaos Space&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQR-tXBTPcggtBe_oH0O6tp7hNigtFR2OePt0rnl0DcOvNHdoWeZorfzyQR0Omm5jFSfDtbcskyldulej8GkLH5SSP2v942N1wV1XcXkNxCDKQhItr95IIcLGJMwB1mHVSzn-FbGZjjpM/s1018/ddyotb0-d4bdcce6-412e-43e7-bd21-af155072a83d.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1018&quot; data-original-width=&quot;1014&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQR-tXBTPcggtBe_oH0O6tp7hNigtFR2OePt0rnl0DcOvNHdoWeZorfzyQR0Omm5jFSfDtbcskyldulej8GkLH5SSP2v942N1wV1XcXkNxCDKQhItr95IIcLGJMwB1mHVSzn-FbGZjjpM/s320/ddyotb0-d4bdcce6-412e-43e7-bd21-af155072a83d.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effects of &quot;Chaos Space&quot; once per turn.&lt;/p&gt;&lt;p&gt;Support mới nhất cho song hệ Light và Dark, và tất nhiên là đa số sẽ nghĩ tới Thunder Dragon đầu tiên. Với cost là send 1 quái Light hoặc Dark từ tay vào Mộ thì ta có thể search lên 1 quái Light hoặc Dark mà không thể được Normal Summon/Set với level chạy từ 4 đến 8 và Attribute ngược với quái vừa send. Khả năng còn lại cho phép ta đưa 1 quái Light hoặc Dark mà không thể được Normal Summon/Set về cuối deck để rút 1. Về bản chất thì vẫn là card huề, không phải card lời như Allure và cũng không phải card tự chơi như Gold Sarcophagus. Nhưng dù gì, với Thunder thì việc bộ máy vận hành được vẫn được coi trọng bậc nhất. Trong bộ Thunder nói riêng thì cũng chỉ có sẵn Duo là thoả mãn điều kiện search, nên việc nhét thêm engine bên ngoài để đánh kèm là điều cần thiết, nhưng nó cũng sẽ ảnh hưởng đến ổn định của Deck phần nào.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Chơi 0 hoặc 2-3.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;White Dragon Wyverburster&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_gU7sKQ7aFxv-dJ4a8ykXBebIkPjuF_bwwVrkY0LS6-spuceJStMUU4KMJiQ0F7fJTyNchCyDDYchshW2efCb7jVtmwOnTkevDAN6jzvVMvTuTCC57tW1xf9qiteAoXrIj9FWcUHNZs/s544/dbofu5h-76afbbbc-9f80-48c4-ab6e-3af2d0fbcc13.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_gU7sKQ7aFxv-dJ4a8ykXBebIkPjuF_bwwVrkY0LS6-spuceJStMUU4KMJiQ0F7fJTyNchCyDDYchshW2efCb7jVtmwOnTkevDAN6jzvVMvTuTCC57tW1xf9qiteAoXrIj9FWcUHNZs/s320/dbofu5h-76afbbbc-9f80-48c4-ab6e-3af2d0fbcc13.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon &quot;White Dragon Wyverburster&quot; once per turn this way. If this card is sent from the field to the GY: You can add 1 &quot;Black Dragon Collapserpent&quot; from your Deck to your hand.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Black Dragon Collapserpent&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9NVqN1YVsYd8aTxagpfYQo0KcQDxHaTnBTQsgBQ2wXudgyr74NnA5q9lG3LkFQrtdpy0R_7YaoZyQ7__3feO4zX2fZeCtbSWD7g7HZ1GBPPwi-tOxfd9dcsPyF7R9xC9SnlT0iZeIj9Y/s544/dbofu27-9f1de6c0-c434-47c3-9fb0-7cf96169d6b5.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9NVqN1YVsYd8aTxagpfYQo0KcQDxHaTnBTQsgBQ2wXudgyr74NnA5q9lG3LkFQrtdpy0R_7YaoZyQ7__3feO4zX2fZeCtbSWD7g7HZ1GBPPwi-tOxfd9dcsPyF7R9xC9SnlT0iZeIj9Y/s320/dbofu27-9f1de6c0-c434-47c3-9fb0-7cf96169d6b5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon &quot;Black Dragon Collapserpent&quot; once per turn this way. If this card is sent from the field to the GY: You can add 1 &quot;White Dragon Wyverburster&quot; from your Deck to your hand.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Cặp đôi vừa là Combo starter vừa là Extender vô cùng khủng khiếp của Dragon Link nay cũng đã có thể được sử dụng dễ dàng hơn trong Thunder Dragon. Chúng ta sẽ muốn dùng Chaos Space ném 1 Thunder Dragon hệ Dark xuống để cầm Wyverburster lên và bắt đầu combo của Thunder từ đó. Còn nếu đánh đơn lẻ thì chí ít cặp đôi này cũng có thể đảm bảo 1 Hieratic Seals of Heavenly Spheres. Hoặc nếu ta có thể start bằng Batteryman Solar hay Aloof Lupine thì ta cũng có thêm lựa chọn Rank 4 để gia tăng lock.&lt;/p&gt;&lt;p&gt;Tỉ lệ của cặp rồng này hiện vẫn đang được thử nghiệm khá nhiều:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;1 Trắng 1 Đen là tỉ lệ được đa số build bây giờ chuộng nhất, vì nếu vậy sẽ dựa hoàn toàn vào việc search bằng Chaos Space lên và chỉ cần 1 lần sử dụng chúng duy nhất. Vì trong khi combo thì Chaos Space cũng sẽ đá 1 trong 2 về để phục vụ việc search luôn nên thực ra việc chơi nhiều cũng không phải là bắt buộc.&lt;/li&gt;&lt;li&gt;2 Trắng 1 Đen cũng là 1 tỉ lệ mới được sử dụng, vì dù gì bốc chay lên Trắng và Pin cũng đảm bảo ta ra được 1 field khá là khủng rồi.&lt;/li&gt;&lt;li&gt;2 Trắng 2 Đen là tỉ lệ khá &quot;chắc cốp&quot; là ta sẽ tận dụng được effect Search nhiều, nhưng đây cũng là tỉ lệ khá dễ gây brick khi không có Thunder và cặp Rồng này bị kẹt trên tay.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;The Chaos Creator&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfSo3OOznPeBmhXa7J-_EwLajVbMGTE-p63te0U12raEjvTndhuWYdFh8UvqlRXT09SAc9BvVaGDmt_ZDdfKN7blZFamWU8IdCZUAiy2w3TRd5Ri9zjMO3IKqrtwIy0c2Tnzd3unxoZeY/s1122/ddyoszf-eac4dd82-4ed4-4b97-beca-9b415aa8032b.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1120&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfSo3OOznPeBmhXa7J-_EwLajVbMGTE-p63te0U12raEjvTndhuWYdFh8UvqlRXT09SAc9BvVaGDmt_ZDdfKN7blZFamWU8IdCZUAiy2w3TRd5Ri9zjMO3IKqrtwIy0c2Tnzd3unxoZeY/s320/ddyoszf-eac4dd82-4ed4-4b97-beca-9b415aa8032b.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of &quot;The Chaos Creator&quot; once per turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Đấng Sáng Tạo sau khi đã &quot;đắc đạo&quot; cả 2 mặt Ánh Sáng và Bóng Tối thì đã được nâng cấp sang hình thái Hỗn Mang, với điều kiện Summon Chaos và khả năng extend bàn rất khủng, với việc có thể chọn 3 quái thú đang bị banish khác tên, Special summon 1 và đưa 2 quái còn lại về bottom. Có thể coi đây là vừa là swarm bàn vừa tái chế rất tốt, lại còn là Thunder để có thể được search bằng Fusion nữa.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Chơi 0-1.&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Chaos Dragon Levianeer&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCOyL6uHs6sSho3kKP80snLe4haWDoFxZteM5_lRjTQmt9jtApB2x0lGNFwbjfngy1xAVN5hQCrii9Bdimav6S9SYqK5puBk-VCiTp7muEBUloxmythk8iD2yvVvjLSv0tkI1ZTH7S2lg/s750/ddpm2x1-53adc006-3507-4b09-b63b-e6be75a9895f.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;750&quot; data-original-width=&quot;750&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCOyL6uHs6sSho3kKP80snLe4haWDoFxZteM5_lRjTQmt9jtApB2x0lGNFwbjfngy1xAVN5hQCrii9Bdimav6S9SYqK5puBk-VCiTp7muEBUloxmythk8iD2yvVvjLSv0tkI1ZTH7S2lg/s320/ddpm2x1-53adc006-3507-4b09-b63b-e6be75a9895f.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;● Only DARK: Shuffle 1 random card from your opponent&#39;s hand into the Deck.&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;● Both LIGHT and DARK: Destroy up to 2 cards on the field.&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;You can only use this effect of &quot;Chaos Dragon Levianeer&quot; once per turn.&lt;/p&gt;&lt;/blockquote&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;/p&gt;&lt;p&gt;1 boss nữa cũng với điều kiện của Chaos, nhưng lần này thì đa dạng về effect hơn 1 chút. Lá bài này có thể đảm nhiệm nhiều nhiệm vụ, từ Giật Tay, Phục Sinh, và Quét Bàn, không quá tệ nhưng đa số các effect này đều không tương tác quá nhiều với bản thân chiến thuật của Thunder và gia tăng số lượng Boss cũng đồng nghĩa là gia tăng khả năng brick tay, nên có lẽ lá bài này sẽ phụ thuộc hoàn toàn vào cảm tình của người chơi hơn là ở tác dụng.&lt;/p&gt;&lt;p&gt;Chơi 0-1.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;2. Nemeses&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Nemeses Flag&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXyR3ih3He-MtHn71Puo0Wcqvood2qIW1Z0W1v3-iab9cqaiRqarawehvP6v6khmpOTGP4f9fFlfA-YCdMhKeWQ69cRp5Y8iOn6jjm7L31Cdv5UWhmOXrC0tLCTmomyR9LgDMhtzp9Rls/s545/nemeses+flag.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;545&quot; data-original-width=&quot;502&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXyR3ih3He-MtHn71Puo0Wcqvood2qIW1Z0W1v3-iab9cqaiRqarawehvP6v6khmpOTGP4f9fFlfA-YCdMhKeWQ69cRp5Y8iOn6jjm7L31Cdv5UWhmOXrC0tLCTmomyR9LgDMhtzp9Rls/s320/nemeses+flag.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;You can target 1 of your banished monsters, except &quot;Nemeses Flag&quot;; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 &quot;Nemeses&quot; monster from your Deck to your hand, except &quot;Nemeses Flag&quot;. You can only use each effect of &quot;Nemeses Flag&quot; once per turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Nemeses Corridor&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHn2O39rXrewDo0U5BknoFJJec1qx1MrxYywUjzy2OjCfo4P4hS1UGR7ThaVErsRc6ZzTrX6BGkhj_l9y7yg9bDxK2eJ3GddptuDYzQQJX87Yar1jKxd2s9l6rEu19jrGFPgMIbw3qrP8/s546/nemeses+corridor.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;546&quot; data-original-width=&quot;498&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHn2O39rXrewDo0U5BknoFJJec1qx1MrxYywUjzy2OjCfo4P4hS1UGR7ThaVErsRc6ZzTrX6BGkhj_l9y7yg9bDxK2eJ3GddptuDYzQQJX87Yar1jKxd2s9l6rEu19jrGFPgMIbw3qrP8/s320/nemeses+corridor.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;You can target 1 of your banished monsters, except &quot;Nemeses Corridor&quot;; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished &quot;Nemeses&quot; monsters, except &quot;Nemeses Corridor&quot;; add it to your hand. You can only use each effect of &quot;Nemeses Corridor&quot; once per turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;b&gt;Archnemeses Protos&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBdkxOifrYYpTa-wAZXh7OxvcItwZf19up7UTZ-A_JTjFmnOTelu4ERZ-VZRp_-pvRmAg9NlYsOwTdHUMWyYqzExku2FCtF8IBYHMysZWZXRVJSCUcxv8U-6IDbHu0dzB5TyubQxuluZs/s547/archnemeses+protos.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;547&quot; data-original-width=&quot;501&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBdkxOifrYYpTa-wAZXh7OxvcItwZf19up7UTZ-A_JTjFmnOTelu4ERZ-VZRp_-pvRmAg9NlYsOwTdHUMWyYqzExku2FCtF8IBYHMysZWZXRVJSCUcxv8U-6IDbHu0dzB5TyubQxuluZs/s320/archnemeses+protos.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of &quot;Archnemeses Protos&quot; once per turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;1 Engine khá kì quặc nhưng cũng khá là &quot;hiểm&quot; nếu có thể tận dụng toàn bộ sức mạnh. 2 Nemeses nhỏ đều sở hữu khả năng Special summon bằng cách shuffle 1 quái thú đang bị banish của mình về, Flag thì biết Search các Nemeses còn lại còn Corridor thì bản thân là Thunder - tức có thể tự biến thành Colossus ngay. Protos là 1 boss rất khủng với điều kiện summon không phải là quá khó nếu như bạn chủ động Main các Hand Trap đa dạng Attribute, kết hợp với 2 màu Light-Dark vốn có của Thunder. Protos không thể bị chết bởi card effect và sở hữu khả năng &quot;xoá sổ&quot; 1 Attribute trên sân và không cho 2 người chơi được special summon quái với Attribute đó đến hết turn kế, giúp gần như Stun cực mạnh kẻ thù không chuẩn bị tinh thần để đối mặt với nó.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;span style=&quot;font-family: helvetica; font-size: medium;&quot;&gt;IV. Decklist tham khảo&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;1. Phong cách Chaos&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPBkze2PsHjqZg8bKme56z5lcjMjzkhCqFZb_OMucoLaTxRKy8AJl_J6bnPFDEhpxiU6mphADFcy1XLzlT7VRksIYnCIQ8Jfv9I9v-iXieHlDyhZWdllLj1QxdxtXH1u0CU90wJJFptFw/s2048/ElVcVjfUwAAUHh7.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1152&quot; data-original-width=&quot;2048&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPBkze2PsHjqZg8bKme56z5lcjMjzkhCqFZb_OMucoLaTxRKy8AJl_J6bnPFDEhpxiU6mphADFcy1XLzlT7VRksIYnCIQ8Jfv9I9v-iXieHlDyhZWdllLj1QxdxtXH1u0CU90wJJFptFw/s320/ElVcVjfUwAAUHh7.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikU08z42XWJjI-UI_X15MQHOz_QzkjB74wrL5u0qnnt9EbZApYKlwF8OqhJoiV1mKk_N1MKGfJctck9zPX1yVGH_wMgrSNwViY8hXtvIOFSN2A9r95G1LYsP6CXjtEFeHsf65AEw7cfIk/s2048/ElVca0CVgAAj5l7.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1153&quot; data-original-width=&quot;2048&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikU08z42XWJjI-UI_X15MQHOz_QzkjB74wrL5u0qnnt9EbZApYKlwF8OqhJoiV1mKk_N1MKGfJctck9zPX1yVGH_wMgrSNwViY8hXtvIOFSN2A9r95G1LYsP6CXjtEFeHsf65AEw7cfIk/s320/ElVca0CVgAAj5l7.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;2. Phong cách Control Thuần&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7SkImrIyi8Oe0uEkyrAcunoFcQ_5vPQXVm-T5mRQH8P031jUwXl8r36m3hp72oE0g9p9m3B349f0ZWkZLdehljtJxfL3i2EEIm9GA15Fa1DPuA9FLVsN4dqSqYBGHkBtb4tLhdhGNk0o/s1569/EhypVlfU0AEqW2h.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;887&quot; data-original-width=&quot;1569&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7SkImrIyi8Oe0uEkyrAcunoFcQ_5vPQXVm-T5mRQH8P031jUwXl8r36m3hp72oE0g9p9m3B349f0ZWkZLdehljtJxfL3i2EEIm9GA15Fa1DPuA9FLVsN4dqSqYBGHkBtb4tLhdhGNk0o/s320/EhypVlfU0AEqW2h.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS7sP2B2M-yboBxVVixLSZqwde9lDrLWUowuU3HZ8lT_F3DjagdHL2ADCf3sRwlX4p6geZqRZ0IqpuOJjX-5BuybYu6IN-FJ8WRTv0CPfi4tos5jIRPNbWwcbsNrVvP-SbuqYt2Klt9Sc/s1508/EhypXfdU8AA_Kfu.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;838&quot; data-original-width=&quot;1508&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS7sP2B2M-yboBxVVixLSZqwde9lDrLWUowuU3HZ8lT_F3DjagdHL2ADCf3sRwlX4p6geZqRZ0IqpuOJjX-5BuybYu6IN-FJ8WRTv0CPfi4tos5jIRPNbWwcbsNrVvP-SbuqYt2Klt9Sc/s320/EhypXfdU8AA_Kfu.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://mahadoyugi.blogspot.com/2020/10/chien-thuat-meta-thu-40-thunder-dragon.html</link><author>noreply@blogger.com (Thỏ Gà)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRkrpeO9Bp8-bFzw-4PcfroyJtb73AvU4Xy6GAcvFO5O59HnOfB5U6tlx8sFAAZULKse_h4y0Ggh3EhUo798W4HVwqqsWcWet1EVsJcxj2K_hDaCry6wOd7EJKWvs7-o6irOypjt-kt-U/s72-w400-h210-c/YGO-Thunder-Dragon-Theme.jpg" height="72" width="72"/><thr:total>5</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-2118141691553115019</guid><pubDate>Sat, 03 Oct 2020 13:56:00 +0000</pubDate><atom:updated>2020-10-03T20:56:52.324+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật đặc biệt</category><title>Chiến thuật đặc biệt thứ 82: Draitron - Những cỗ máy tinh tú</title><description>&lt;p&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;i&gt;Từ trước tới giờ thì Ritual vốn là 1 hình thức summon mà khá
là khó để thiết kế card vì sự cồng kềnh trong hình thức summon: bạn phải thoả
mãn đủ các điều kiện là Ritual Spell, Ritual Monster và Mồi Tribute cho Ritual.
Do đó các lá bài liên quan đến Ritual thường phải là card liên tục bù tay và
search đủ mảnh combo, nhưng như thế thì sẽ khiến mọi bộ khung của Ritual đều rất
nặng và khó có thể nhét thêm card bên ngoài vào. Nên lần này, 1 archetype mới
được ra mắt trong Deck Build Pack: Genesis Impactors đã đem đến 1 hướng đi khác
hơn, thú vị hơn, từ thiết kế ngoại hình – những cỗ máy dạng Rồng thay cho những
pháp sư hay loài rồng truyền thống, tới cách chơi đầy linh hoạt. Hãy cùng mình
tìm hiểu về chiến thuật Draitron nhé!&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1uj4jRKrR7lTq4pTpJDyfSgosMGyePMd76eux0D5aEamwMAVbGXT4jdDgtjeMHlVHSxMEts62Dlu3iSsHV7LFkjrsYRcCG2aCsgnTZ-jbfEQdUgIL10Zla79iuhFU0q7wdgpsynuUNeE/s2048/84322111_p0.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;2048&quot; data-original-width=&quot;1448&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1uj4jRKrR7lTq4pTpJDyfSgosMGyePMd76eux0D5aEamwMAVbGXT4jdDgtjeMHlVHSxMEts62Dlu3iSsHV7LFkjrsYRcCG2aCsgnTZ-jbfEQdUgIL10Zla79iuhFU0q7wdgpsynuUNeE/s320/84322111_p0.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoListParagraph&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.5in;&quot;&gt;&lt;!--[if !supportLists]--&gt;&lt;b&gt;&lt;span style=&quot;mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;I.&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;; font-size: 7pt; font-stretch: normal; font-style: normal; font-variant: normal; line-height: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Các quái thú Main Deck&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;Hiện thì các quái thú Draitron có
thể phân loại là các effect monster level 1 và các boss monster level 12. Các
quái thú level 1 đều có chỉ số 2000/0 mang điều kiện summon chung là:&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&quot;&lt;i&gt;Cannot
be&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;i&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Normal Summoned&lt;span style=&quot;color: #222222;&quot;&gt;/&lt;/span&gt;Set&lt;span style=&quot;color: #222222;&quot;&gt;. Must be&amp;nbsp;&lt;/span&gt;Special
Summoned&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;with a &quot;Draitron&quot;
card&#39;s&amp;nbsp;effect. You can&amp;nbsp;&lt;/span&gt;Tribute&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1
other &quot;Draitron&quot;&amp;nbsp;monster&amp;nbsp;or 1&amp;nbsp;&lt;/span&gt;Ritual Monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;from your&amp;nbsp;&lt;/span&gt;hand&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or&amp;nbsp;&lt;/span&gt;field&lt;span style=&quot;color: #222222;&quot;&gt;; Special Summon this card from your hand or&amp;nbsp;&lt;/span&gt;GY&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;in&amp;nbsp;&lt;/span&gt;Defense Position&lt;span style=&quot;color: #222222;&quot;&gt;, then&amp;nbsp;you can . . . You cannot Special Summon
monsters the&amp;nbsp;turn&amp;nbsp;you&amp;nbsp;activate&amp;nbsp;this effect,
except&amp;nbsp;monsters that cannot be Normal Summoned/Set. You can only use this
effect of &quot;[this card]&quot;&amp;nbsp;&lt;/span&gt;once per turn&lt;span style=&quot;color: #222222;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&quot;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Với
việc có thể liên tục summon các Draitron thì bạn sẽ có rất nhiều xác để làm mồi
Link hoặc thậm chí Tribute, khiến cho lối build của Draitron đa dạng vô vùng, Mỗi
Draitron lv1 sẽ có khả năng phụ đi kèm và thường sẽ bù lại tay ngay lập tức, tức
đảm bảo cho việc summon Draitron thường sẽ ở mức huề card và turbo liên tục,
khiến cho khi build deck không nhất thiết phải gò bó vào con số 40. Giờ ta sẽ
đi sâu vào từng monster 1 nhé.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
Ban-Alpha&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIsaXZg4s969xePuiX7cO2suTOqTKuKBfbQD5l0AtyQn8mSRFZxUza4AzL9VuJ7Lsvw4vHUYY8CDbd4r8Te1Yn2RZ6PSrvRuP0sGbqBaX_kUawnackYcGjx9M0UOMsGpdouLuQJ4rrjZs/s618/de5k5ni-ab2fabcd-b8a8-4bfe-8bed-96ee701922ff.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIsaXZg4s969xePuiX7cO2suTOqTKuKBfbQD5l0AtyQn8mSRFZxUza4AzL9VuJ7Lsvw4vHUYY8CDbd4r8Te1Yn2RZ6PSrvRuP0sGbqBaX_kUawnackYcGjx9M0UOMsGpdouLuQJ4rrjZs/s320/de5k5ni-ab2fabcd-b8a8-4bfe-8bed-96ee701922ff.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Cannot
be&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Normal Summoned&lt;span style=&quot;color: #222222;&quot;&gt;/&lt;/span&gt;Set&lt;span style=&quot;color: #222222;&quot;&gt;. Must be&amp;nbsp;&lt;/span&gt;Special Summoned&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;with a &quot;&lt;/span&gt;Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot; card&#39;s&amp;nbsp;&lt;/span&gt;effect&lt;span style=&quot;color: #222222;&quot;&gt;. You
can&amp;nbsp;&lt;/span&gt;Tribute&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1 other
&quot;Draitron&quot;&amp;nbsp;&lt;/span&gt;monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or
1&amp;nbsp;&lt;/span&gt;Ritual Monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;from your&amp;nbsp;&lt;/span&gt;hand&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or&amp;nbsp;&lt;/span&gt;field&lt;span style=&quot;color: #222222;&quot;&gt;;
Special Summon this card from your hand or&amp;nbsp;&lt;/span&gt;GY&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;in&amp;nbsp;&lt;/span&gt;Defense Position&lt;span style=&quot;color: #222222;&quot;&gt;, then you can&amp;nbsp;&lt;/span&gt;add&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1
Ritual Monster from your&amp;nbsp;&lt;/span&gt;Deck&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;to
your&amp;nbsp;&lt;/span&gt;hand&lt;span style=&quot;color: #222222;&quot;&gt;. You cannot Special Summon
monsters the&amp;nbsp;&lt;/span&gt;turn&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;you&amp;nbsp;&lt;/span&gt;activate&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this effect,&amp;nbsp;&lt;/span&gt;except monsters that
cannot be Normal Summoned/Set&lt;span style=&quot;color: #222222;&quot;&gt;. You can only use
this effect of &quot;Draitron Ban-Alpha&quot;&amp;nbsp;&lt;/span&gt;once per turn&lt;span style=&quot;color: #222222;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Khả
năng của Alpha là giúp lấy lên 1 Ritual Monster từ Deck, rất đa dạng và mở ra
nhiều hướng đi cho Deck. Ritual monster đấy vừa có thể là boss để triệu tập
luôn, hoặc là các Ritual monster với mục đích phụ như Benten để hồi tay,
Sauravis làm hand trap, …&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
Ras-Beta&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwkLYwxiKvUXwXBgGLVpbsC-xsPvezOpoasGKNOExtqS_MANXl7Kl38azE6wepESu32eSF8aKp6QwmhsJu27p99vgvYAscCMdFsaEHTEdUGiEZfjRPA6EZKjytsBLrtnvGY10bUcMfuT0/s618/de5k5pc-3a26904c-15b9-4789-a3aa-6ece7448c33d.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwkLYwxiKvUXwXBgGLVpbsC-xsPvezOpoasGKNOExtqS_MANXl7Kl38azE6wepESu32eSF8aKp6QwmhsJu27p99vgvYAscCMdFsaEHTEdUGiEZfjRPA6EZKjytsBLrtnvGY10bUcMfuT0/s320/de5k5pc-3a26904c-15b9-4789-a3aa-6ece7448c33d.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Cannot
be&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Normal Summoned&lt;span style=&quot;color: #222222;&quot;&gt;/&lt;/span&gt;Set&lt;span style=&quot;color: #222222;&quot;&gt;. Must be&amp;nbsp;&lt;/span&gt;Special Summoned&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;with a &quot;&lt;/span&gt;Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot; card&#39;s&amp;nbsp;&lt;/span&gt;effect&lt;span style=&quot;color: #222222;&quot;&gt;. You
can&amp;nbsp;&lt;/span&gt;Tribute&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1 other
&quot;Draitron&quot;&amp;nbsp;&lt;/span&gt;monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or
1&amp;nbsp;&lt;/span&gt;Ritual Monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;from your&amp;nbsp;&lt;/span&gt;hand&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or&amp;nbsp;&lt;/span&gt;field&lt;span style=&quot;color: #222222;&quot;&gt;;
Special Summon this card from your hand or&amp;nbsp;&lt;/span&gt;GY&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;in&amp;nbsp;&lt;/span&gt;Defense Position&lt;span style=&quot;color: #222222;&quot;&gt;, then you can&amp;nbsp;&lt;/span&gt;return&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1
of your&amp;nbsp;&lt;/span&gt;banished&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;&quot;Draitron&quot;
monsters to the GY. You cannot Special Summon monsters the&amp;nbsp;&lt;/span&gt;turn&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;you&amp;nbsp;&lt;/span&gt;activate&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this
effect, except&amp;nbsp;&lt;/span&gt;monsters that cannot be Normal Summoned/Set&lt;span style=&quot;color: #222222;&quot;&gt;. You can only use this effect of &quot;Draitron
Ras-Beta&quot;&amp;nbsp;&lt;/span&gt;once per turn&lt;span style=&quot;color: #222222;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Khả
năng không quá đặc sắc, giúp tái chế các Draitron đã banish cho các Boss hoặc
là các Boss chẳng may bị chỉ tay, nhìn chung là sẽ dùng để tribute cho các
Draitron khác và summon lên sau để chủ yếu chứ không phải để khởi đầu.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
0-1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
El-Gamma&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9Hbo5VMOHrR_b03TlGN56NKinGfRDIKDH4dI-DLp0PxOw_4GK3dbU8TdAYOSYTSuneqaMN39aBnqN4LXCVrcHRD9Qc6kL_RbREGBebMxn9gdk9EZYk7MSZpGMNPBT7Z22s6zregMT8VU/s618/de5k5nv-c90613ba-89c2-422c-ad52-9b11d14c3274.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9Hbo5VMOHrR_b03TlGN56NKinGfRDIKDH4dI-DLp0PxOw_4GK3dbU8TdAYOSYTSuneqaMN39aBnqN4LXCVrcHRD9Qc6kL_RbREGBebMxn9gdk9EZYk7MSZpGMNPBT7Z22s6zregMT8VU/s320/de5k5nv-c90613ba-89c2-422c-ad52-9b11d14c3274.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Cannot
be&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Normal Summoned&lt;span style=&quot;color: #222222;&quot;&gt;/&lt;/span&gt;Set&lt;span style=&quot;color: #222222;&quot;&gt;. Must be&amp;nbsp;&lt;/span&gt;Special Summoned&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;with a &quot;&lt;/span&gt;Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot; card&#39;s&amp;nbsp;&lt;/span&gt;effect&lt;span style=&quot;color: #222222;&quot;&gt;. You
can&amp;nbsp;&lt;/span&gt;Tribute&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1 other
&quot;Draitron&quot;&amp;nbsp;&lt;/span&gt;monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or
1&amp;nbsp;&lt;/span&gt;Ritual Monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;from your&amp;nbsp;&lt;/span&gt;hand&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or&amp;nbsp;&lt;/span&gt;field&lt;span style=&quot;color: #222222;&quot;&gt;;
Special Summon this card from your hand or&amp;nbsp;&lt;/span&gt;GY&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;in&amp;nbsp;&lt;/span&gt;Defense Position&lt;span style=&quot;color: #222222;&quot;&gt;, then you can Special Summon 1 &quot;Draitron&quot;
monster with 2000&amp;nbsp;&lt;/span&gt;ATK&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;from your
GY, except &quot;Draitron El-Gamma&quot;. You cannot Special Summon monsters
the&amp;nbsp;&lt;/span&gt;turn&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;you&amp;nbsp;&lt;/span&gt;activate&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this effect, except&amp;nbsp;&lt;/span&gt;monsters that
cannot be Normal Summoned/Set&lt;span style=&quot;color: #222222;&quot;&gt;. You can only use
this effect of &quot;Draitron El-Gamma&quot;&amp;nbsp;&lt;/span&gt;once per turn&lt;span style=&quot;color: #222222;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Cũng
là 1 Draitron không dùng để khởi đầu nhưng value đem lại thì cao hơn hẳn Beta.
Gamma sẽ móc lại 1 xác Draitron nữa dưới GY để gia tăng khả năng spam bàn trong
lượt hoặc đơn giản là xoay công lên đấm.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
1-2.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
Lta-Delta&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8LNDbz21g8ztVgXDzaAeplHOgW6cbHenAcl_1UQzFqLRj8pdhft5E_Vop5yqqXlgHxXpUbFmWmyF_GxO6_xbxK1tQPO-rz_AMw5WNCzq0SQ1Sqb5Z3BRUmXjsVUK8KTRUmAzHe5XIIjk/s618/de5k5oe-a64e50a1-a9c9-451d-8c2f-5363157a322e.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8LNDbz21g8ztVgXDzaAeplHOgW6cbHenAcl_1UQzFqLRj8pdhft5E_Vop5yqqXlgHxXpUbFmWmyF_GxO6_xbxK1tQPO-rz_AMw5WNCzq0SQ1Sqb5Z3BRUmXjsVUK8KTRUmAzHe5XIIjk/s320/de5k5oe-a64e50a1-a9c9-451d-8c2f-5363157a322e.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Cannot
be&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Normal Summoned&lt;span style=&quot;color: #222222;&quot;&gt;/&lt;/span&gt;Set&lt;span style=&quot;color: #222222;&quot;&gt;. Must be&amp;nbsp;&lt;/span&gt;Special Summoned&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;with a &quot;&lt;/span&gt;Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot; card&#39;s&amp;nbsp;&lt;/span&gt;effect&lt;span style=&quot;color: #222222;&quot;&gt;. You
can&amp;nbsp;&lt;/span&gt;Tribute&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1 other
&quot;Draitron&quot;&amp;nbsp;&lt;/span&gt;monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or
1&amp;nbsp;&lt;/span&gt;Ritual Monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;from your&amp;nbsp;&lt;/span&gt;hand&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or&amp;nbsp;&lt;/span&gt;field&lt;span style=&quot;color: #222222;&quot;&gt;;
Special Summon this card from your hand or&amp;nbsp;&lt;/span&gt;GY&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;in&amp;nbsp;&lt;/span&gt;Defense Position&lt;span style=&quot;color: #222222;&quot;&gt;, then you can&amp;nbsp;&lt;/span&gt;reveal&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1
Ritual Monster or 1 Ritual Spell from your hand to&amp;nbsp;&lt;/span&gt;draw&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1 card. You cannot Special Summon monsters
the&amp;nbsp;&lt;/span&gt;turn&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;you&amp;nbsp;&lt;/span&gt;activate&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this effect, except&amp;nbsp;&lt;/span&gt;monsters that
cannot be Normal Summoned/Set&lt;span style=&quot;color: #222222;&quot;&gt;. You can only use
this effect of &quot;Draitron Lta-Delta&quot;&amp;nbsp;&lt;/span&gt;once per turn&lt;span style=&quot;color: #222222;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Delta
là 1 quái thú có thể dùng để chơi sớm tốt vì có thể rút bài bù tay nhanh,
summon từ đầu và không phải quá lo về mất tài nguyên.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
2-3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
Al-Zeta&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background-color: white; color: #222222; font-family: Arial, sans-serif; font-size: 10.5pt;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOQ4Qr_Z4z_C5KGN4bzaFvhfuJiVdyUlESVIjBIclxbBMg4eb6OH85ZBv9lbtbpcq9JI0JTcs38NOrDASqwruWeGTKmfkNcAMOIstN6pmmYazkNU9nO6GIF92hOeS3mBYa6dqu1YphMVM/s618/de5k5n6-7134b5ba-6e07-4644-863f-7ef83ef4480d.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOQ4Qr_Z4z_C5KGN4bzaFvhfuJiVdyUlESVIjBIclxbBMg4eb6OH85ZBv9lbtbpcq9JI0JTcs38NOrDASqwruWeGTKmfkNcAMOIstN6pmmYazkNU9nO6GIF92hOeS3mBYa6dqu1YphMVM/s320/de5k5n6-7134b5ba-6e07-4644-863f-7ef83ef4480d.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Cannot
be&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Normal Summoned&lt;span style=&quot;color: #222222;&quot;&gt;/&lt;/span&gt;Set&lt;span style=&quot;color: #222222;&quot;&gt;. Must be&amp;nbsp;&lt;/span&gt;Special Summoned&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;with a &quot;&lt;/span&gt;Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot; card&#39;s&amp;nbsp;&lt;/span&gt;effect&lt;span style=&quot;color: #222222;&quot;&gt;. You
can&amp;nbsp;&lt;/span&gt;Tribute&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1 other
&quot;Draitron&quot;&amp;nbsp;&lt;/span&gt;monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or
1&amp;nbsp;&lt;/span&gt;Ritual Monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;from your&amp;nbsp;&lt;/span&gt;hand&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or&amp;nbsp;&lt;/span&gt;field&lt;span style=&quot;color: #222222;&quot;&gt;;
Special Summon this card from your hand or&amp;nbsp;&lt;/span&gt;GY&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;in&amp;nbsp;&lt;/span&gt;Defense Position&lt;span style=&quot;color: #222222;&quot;&gt;, then you can&amp;nbsp;&lt;/span&gt;add&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1&amp;nbsp;&lt;/span&gt;Ritual
Spell&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;from your&amp;nbsp;&lt;/span&gt;Deck&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;to your&amp;nbsp;&lt;/span&gt;hand&lt;span style=&quot;color: #222222;&quot;&gt;.
You cannot Special Summon monsters the&amp;nbsp;&lt;/span&gt;turn&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;you&amp;nbsp;&lt;/span&gt;activate&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this effect, except&amp;nbsp;&lt;/span&gt;monsters that
cannot be Normal Summoned/Set&lt;span style=&quot;color: #222222;&quot;&gt;. You can only use
this effect of &quot;Draitron Al-Zeta&quot;&amp;nbsp;&lt;/span&gt;once per turn&lt;span style=&quot;color: #222222;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Mảnh
còn lại để search Ritual Spell, cơ mà cũng dễ nhận ra là Ritual Spell thì cũng
chỉ chơi được 1 lần 1 lượt chứ không như Ritual Monster trong bộ bài này có thể
dùng để Tribute lẫn summon nhiều mục đích khác nhau, nên nhìn chung chỉ cần 1
là đủ.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-indent: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
Meteornis=DRA&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-indent: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjakvIwBMFDf_oWjrhKHwQDGsRazYNMzd48GUg3cqAMDhmpUninCQMI67YIv_alSv5J4KcCvnUxvQRAiFG5b2bYG3E_-IaZb8zTSVjOrJPaEkKUj7hGtzv411XCoS_YtLNURcVQ6vMWT-g/s618/de5k5oq-51b9c05c-6d1b-48a5-a244-897a7de4839f.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjakvIwBMFDf_oWjrhKHwQDGsRazYNMzd48GUg3cqAMDhmpUninCQMI67YIv_alSv5J4KcCvnUxvQRAiFG5b2bYG3E_-IaZb8zTSVjOrJPaEkKUj7hGtzv411XCoS_YtLNURcVQ6vMWT-g/s320/de5k5oq-51b9c05c-6d1b-48a5-a244-897a7de4839f.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;You
can&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Ritual Summon&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this
card with &quot;&lt;/span&gt;Meteornis Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot;.
Your opponent cannot&amp;nbsp;&lt;/span&gt;target&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this
card with&amp;nbsp;&lt;/span&gt;monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;&lt;/span&gt;effects&lt;span style=&quot;color: #222222;&quot;&gt;. If this card was Ritual Summoned using monsters whose
total&amp;nbsp;&lt;/span&gt;Levels&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;equal 2 or less, it
can&amp;nbsp;&lt;/span&gt;attack&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;all opponent&#39;s&amp;nbsp;&lt;/span&gt;Special
Summoned&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;monsters once each. During your
opponent&#39;s turn (&lt;/span&gt;Quick Effect&lt;span style=&quot;color: #222222;&quot;&gt;): You
can&amp;nbsp;&lt;/span&gt;banish&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;any number of monsters
from your&amp;nbsp;&lt;/span&gt;GY&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;whose total&amp;nbsp;&lt;/span&gt;ATK&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;equal 2000 or 4000, then target 1&amp;nbsp;&lt;/span&gt;face-up&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;card your opponent controls for every 2000
ATK;&amp;nbsp;&lt;/span&gt;send&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;it to the GY. You can
only use this effect of &quot;Draitron Meteornis=DRA&quot;&amp;nbsp;&lt;/span&gt;once per
turn&lt;span style=&quot;color: #222222;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Boss
cực khủng với loạt khả năng như mơ: không thể bị target bởi monster effect của
đối thủ, nếu được Ritual summon với quái chỉ có level 2 trở xuống (tức có thể
hiểu là chỉ dùng Draitron) thì có thể được đấm mọi quái được đối thủ 1 lần, và
1 effect nhanh để send card đối thủ xuống. Vừa chơi được trong turn mình và
cũng cả trong turn đối thủ, và cũng vì có thể dễ dàng search được nên có thể
chơi ở mức 1 hoặc 2 để đề phòng bị Chỉ Tay oan.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
1-2.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
Meteornis=QUA&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis7WcOoR_c1MXQrRtd2SeD7opOvh7c1DfiWviz8u5c-DgjYGYYT8Mq1UPXBR2ep2ulIBE7AUoFgsnWbEixF5zzVq7pTH7jeu4r6prvEBtawPoYUfc3KlZFXA945YceP7MKSe6NzQ3kMg4/s618/de5k5oy-ac3e0ae6-c52e-4402-a031-b6f746218ca9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis7WcOoR_c1MXQrRtd2SeD7opOvh7c1DfiWviz8u5c-DgjYGYYT8Mq1UPXBR2ep2ulIBE7AUoFgsnWbEixF5zzVq7pTH7jeu4r6prvEBtawPoYUfc3KlZFXA945YceP7MKSe6NzQ3kMg4/s320/de5k5oy-ac3e0ae6-c52e-4402-a031-b6f746218ca9.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;You
can&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Ritual Summon&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this
card with &quot;&lt;/span&gt;Meteornis Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot;.
Your opponent cannot&amp;nbsp;&lt;/span&gt;target&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this
card with&amp;nbsp;&lt;/span&gt;Spell&lt;span style=&quot;color: #222222;&quot;&gt;/&lt;/span&gt;Trap Cards&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or&amp;nbsp;&lt;/span&gt;effects&lt;span style=&quot;color: #222222;&quot;&gt;.
You can only use each of the following effects of &quot;Draitron
Meteornis=QUA&quot;&amp;nbsp;&lt;/span&gt;once per turn&lt;span style=&quot;color: #222222;&quot;&gt;.
During your&amp;nbsp;&lt;/span&gt;Main Phase&lt;span style=&quot;color: #222222;&quot;&gt;, if this card
was Ritual Summoned using&amp;nbsp;&lt;/span&gt;monsters&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;whose
total&amp;nbsp;&lt;/span&gt;Levels&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;equal 2 or less: You
can&amp;nbsp;&lt;/span&gt;destroy&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;all Spells and Traps
your opponent&amp;nbsp;&lt;/span&gt;controls&lt;span style=&quot;color: #222222;&quot;&gt;. If this Ritual
Summoned card is destroyed: You can&amp;nbsp;&lt;/span&gt;Special Summon&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;any number of &quot;&lt;/span&gt;Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot; monsters from your&amp;nbsp;&lt;/span&gt;GY&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;whose total&amp;nbsp;&lt;/span&gt;ATK&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;equal
4000, except &quot;Draitron Meteornis=QUA&quot;.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Là
những gì mà DRA chưa hoàn thiện được, xử lí hàng sau và dàn lại field. Tất
nhiên thực tế ra 1 chút thì việc chơi QUA là để giúp Main Deck được hoàn thiện
hơn vì sẽ có những matchup mà ta cần QUA hơn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoListParagraph&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.5in;&quot;&gt;&lt;!--[if !supportLists]--&gt;&lt;b&gt;&lt;span style=&quot;color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%; mso-fareast-font-family: Arial;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;II.&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;; font-size: 7pt; font-stretch: normal; font-style: normal; font-variant: normal; line-height: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/b&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;b&gt;Các Spell/Trap của
Draitron&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Meteornis
Draitron&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUhuyIMQ-65OrD_veMd5mW416QF3-whp1b1P0PM0bGKkel647e43BaUmAVmlHQ_1T88OLpMvrj9bu8qbmXzo12aZFr3JfWdusNaCD_TvWpSWCUVrwSCFPMdzFtNxvJ1k5aMUoXoCgyeIs/s618/de5k5sy-a161b489-97e0-49c3-9e6e-c8aa032e1328.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUhuyIMQ-65OrD_veMd5mW416QF3-whp1b1P0PM0bGKkel647e43BaUmAVmlHQ_1T88OLpMvrj9bu8qbmXzo12aZFr3JfWdusNaCD_TvWpSWCUVrwSCFPMdzFtNxvJ1k5aMUoXoCgyeIs/s320/de5k5sy-a161b489-97e0-49c3-9e6e-c8aa032e1328.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;This
card can be used to Ritual Summon any 1 Ritual Monster from your hand or GY.
You must also Tribute Machine monsters from your hand or field whose total ATK
equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card
is in your GY: You can target 1 &quot;Draitron&quot; monster you control; until
the end of your opponent&#39;s next turn, it loses exactly 1000 ATK, and if it
does, add this card to your hand. You can only use this effect of
&quot;Meteornis Draitron&quot; once per turn.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Khả
năng Ritual cực khủng cho phép ta ritual summon 1 monster từ tay hoặc cả GY – tức
ta có thể thoải mái tribute quái Ritual rồi dùng Meteornis móc lên rất đơn giản!
Điều kiện Tribute cũng rất thoải mái với lựa chọn có thể tế bớt các Machine
trên tay hoặc sân mà có tổng ATK lớn hơn hoặc bằng ATK của quái thú ta muốn
summon. Cuối cùng là khả năng tái chế cũng vô cùng lợi hại – giảm 1000 ATK của
1 Draitron và lấy lại Meteornis từ GY lên tay, khiến cho ta không cần phải chơi
nhiều copy cũng có thể đảm bảo tốt việc Ritual của mỗi turn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
1-2.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
Asterism&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfCzrn-66UftC5pWbe939KM5azxVKd_tPORJip5Dh_R-0N-F94nZYagkGhJwr-netMHqc7aM50x1DCUIDxyo20mNt7EiAnRPkvy_f770GzOQRxzNNx-iNNOyAoVjKP8IArejgqrNjz6do/s618/de5k5nh-a758ae06-60a6-49bd-a1db-9a5ca39ee6f2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfCzrn-66UftC5pWbe939KM5azxVKd_tPORJip5Dh_R-0N-F94nZYagkGhJwr-netMHqc7aM50x1DCUIDxyo20mNt7EiAnRPkvy_f770GzOQRxzNNx-iNNOyAoVjKP8IArejgqrNjz6do/s320/de5k5nh-a758ae06-60a6-49bd-a1db-9a5ca39ee6f2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;During
the&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Main Phase&lt;span style=&quot;color: #222222;&quot;&gt;:&amp;nbsp;&lt;/span&gt;Target&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1 &quot;&lt;/span&gt;Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot;&amp;nbsp;&lt;/span&gt;monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or 1&amp;nbsp;&lt;/span&gt;Ritual Monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;you&amp;nbsp;&lt;/span&gt;control&lt;span style=&quot;color: #222222;&quot;&gt;,
and 1&amp;nbsp;&lt;/span&gt;face-up&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;monster your
opponent controls; until the end of your opponent&#39;s&amp;nbsp;&lt;/span&gt;turn&lt;span style=&quot;color: #222222;&quot;&gt;, that monster you control loses exactly 1000&amp;nbsp;&lt;/span&gt;ATK&lt;span style=&quot;color: #222222;&quot;&gt;, and if it does,&amp;nbsp;&lt;/span&gt;destroy&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;that opponent&#39;s monster. You can only activate 1
&quot;Draitron Asterism&quot;&amp;nbsp;&lt;/span&gt;per turn&lt;span style=&quot;color: #222222;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Effect
bắn phá khá là ổn và cũng là Quick-play, nhưng đáng tiếc là lại chỉ có thể dùng
trong Main Phase đã hạn chế khả năng sử dụng đi khá là nhiều.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
0-1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
Eclipse&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwDxk2drozY-rzIhAecUCtCt2xahLecc2ikastF8UUCA1FlF9r1tzYScba4x6B3arcCfp4Y6mmaMAmK0gemhIXfFvk97pBTvub5fnHNsvZBljbacEs8PKZVII5jFBfXbBfRFT5_fznB5g/s618/de5k5nn-7910d392-aa8f-4c37-8ec0-1711b3203fb4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwDxk2drozY-rzIhAecUCtCt2xahLecc2ikastF8UUCA1FlF9r1tzYScba4x6B3arcCfp4Y6mmaMAmK0gemhIXfFvk97pBTvub5fnHNsvZBljbacEs8PKZVII5jFBfXbBfRFT5_fznB5g/s320/de5k5nn-7910d392-aa8f-4c37-8ec0-1711b3203fb4.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;Target&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1 &quot;&lt;/span&gt;Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot;&amp;nbsp;&lt;/span&gt;monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;in your&amp;nbsp;&lt;/span&gt;GY&lt;span style=&quot;color: #222222;&quot;&gt;;&amp;nbsp;&lt;/span&gt;add&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;it to your&amp;nbsp;&lt;/span&gt;hand&lt;span style=&quot;color: #222222;&quot;&gt;.
During your&amp;nbsp;&lt;/span&gt;Main Phase&lt;span style=&quot;color: #222222;&quot;&gt;, except
the&amp;nbsp;&lt;/span&gt;turn&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this card was&amp;nbsp;&lt;/span&gt;sent&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;to the GY: You can&amp;nbsp;&lt;/span&gt;banish&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this card from your GY, then target 1
&quot;Draitron&quot; monster you&amp;nbsp;&lt;/span&gt;control&lt;span style=&quot;color: #222222;&quot;&gt;;
it gains 2000&amp;nbsp;&lt;/span&gt;ATK&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;until the end of
your opponent&#39;s turn. You can only use each&amp;nbsp;&lt;/span&gt;effect&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;of &quot;Draitron Eclipse&quot;&amp;nbsp;&lt;/span&gt;once
per turn&lt;span style=&quot;color: #222222;&quot;&gt;.&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Tái
chế hàng và tăng công giúp DRA có thể kết liễu số điểm của đối thủ nhanh hơn,
nhưng với số lượng quái thú Draitron hiện chơi có vẻ là cũng đủ nhiều rồi, có
thể nhường chỗ cho Hand Trap hoặc card hỗ trợ khác.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
0-1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
Fafnir&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJIBknbQ6eivVqL08kwbrlLrTkQjRVpZ93ZysWspa5liynaKViNsPeq_OSxWZlHbLI4edqdeETJ3hZW82aVOnZsmcwMmqOe_oDJvarK5kzPophckV2k8rLfWk8u2qYmyn7zRbCRBJdr1M/s618/de5k5o5-1c854959-289d-4658-9dec-bf4923fce757.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJIBknbQ6eivVqL08kwbrlLrTkQjRVpZ93ZysWspa5liynaKViNsPeq_OSxWZlHbLI4edqdeETJ3hZW82aVOnZsmcwMmqOe_oDJvarK5kzPophckV2k8rLfWk8u2qYmyn7zRbCRBJdr1M/s320/de5k5o5-1c854959-289d-4658-9dec-bf4923fce757.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;When
this card is&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;activated&lt;span style=&quot;color: #222222;&quot;&gt;: You can&amp;nbsp;&lt;/span&gt;add&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1
&quot;&lt;/span&gt;Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot;&amp;nbsp;&lt;/span&gt;Spell&lt;span style=&quot;color: #222222;&quot;&gt;/&lt;/span&gt;Trap&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;from
your&amp;nbsp;&lt;/span&gt;Deck&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;to your&amp;nbsp;&lt;/span&gt;hand&lt;span style=&quot;color: #222222;&quot;&gt;, except &quot;Draitron Fafnir&quot;. The activation
and&amp;nbsp;&lt;/span&gt;effects&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;of&amp;nbsp;&lt;/span&gt;Ritual
Spell Cards&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;cannot be&amp;nbsp;&lt;/span&gt;negated&lt;span style=&quot;color: #222222;&quot;&gt;.&amp;nbsp;&lt;/span&gt;Once per turn&lt;span style=&quot;color: #222222;&quot;&gt;,
if a monster(s) is&amp;nbsp;&lt;/span&gt;Normal&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or&amp;nbsp;&lt;/span&gt;Special
Summoned&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;&lt;/span&gt;face-up&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;while you&amp;nbsp;&lt;/span&gt;control&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;a
&quot;Draitron&quot;&amp;nbsp;&lt;/span&gt;monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;(except
during the&amp;nbsp;&lt;/span&gt;Damage Step&lt;span style=&quot;color: #222222;&quot;&gt;): You can reduce
the&amp;nbsp;&lt;/span&gt;Level&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;of that face-up
monster(s) by 1 for every 1000&amp;nbsp;&lt;/span&gt;ATK&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;it
has (min. 1), until the end of this&amp;nbsp;&lt;/span&gt;turn&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;(even
if this card&amp;nbsp;&lt;/span&gt;leaves the field&lt;span style=&quot;color: #222222;&quot;&gt;). You can
only activate 1 &quot;Draitron Fafnir&quot; per turn.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Tutor
được Spell/Trap lên để gia tăng ổn định, khá là dễ đoán với 1 Deck Ritual. Việc
bảo kê Ritual Spell cũng khiến việc DRA san bằng field đối thủ có thể trở nên
trơn tru hơn rất nhiều. Khả năng gia tăng level của 1 quái thú khi nó được
Summon cũng có thể coi là 1 hinh thức disrupt khá độc đáo, ví dụ như các chiến
thuật dựa vào Synchro hay Xyz chắc chắn sẽ không thể vận hành như ý muốn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
Nova&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1v6nfQpY6PPbfaDILizXPMnN5kYQiilkbkU52Ia-8p2Yw1UV4uy3s0Kq1x_kBMJ3wmcWuWU4O57UT-5aUziE6GWxWZ4-02nDtGmGFwityJEX-j270n-kfYPNH1Yh1xB0_l4rJLBIywuc/s618/de5k5p8-c64c3a0e-f99e-41bb-baae-bf441aa50efd.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1v6nfQpY6PPbfaDILizXPMnN5kYQiilkbkU52Ia-8p2Yw1UV4uy3s0Kq1x_kBMJ3wmcWuWU4O57UT-5aUziE6GWxWZ4-02nDtGmGFwityJEX-j270n-kfYPNH1Yh1xB0_l4rJLBIywuc/s320/de5k5p8-c64c3a0e-f99e-41bb-baae-bf441aa50efd.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;Special
Summon&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1 &quot;&lt;/span&gt;Draitron&lt;span style=&quot;color: #222222;&quot;&gt;&quot;&amp;nbsp;&lt;/span&gt;monster&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;from
your&amp;nbsp;&lt;/span&gt;Deck&lt;span style=&quot;color: #222222;&quot;&gt;, but&amp;nbsp;&lt;/span&gt;destroy&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;it during the&amp;nbsp;&lt;/span&gt;End Phase&lt;span style=&quot;color: #222222;&quot;&gt;. You cannot Special Summon monsters the&amp;nbsp;&lt;/span&gt;turn&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;you&amp;nbsp;&lt;/span&gt;activate&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;this
card, except&amp;nbsp;&lt;/span&gt;monsters that cannot be Normal Summoned/Set&lt;span style=&quot;color: #222222;&quot;&gt;. You can only activate 1 &quot;Draitron Nova&quot;&amp;nbsp;&lt;/span&gt;per
turn&lt;span style=&quot;color: #222222;&quot;&gt;.&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Thay
vì search như bình thường thì Nova là card kéo thẳng từ Deck ra, và thậm chí
còn có thể kéo ở thế công được. Do đó, với Nova thì ta kéo được 1 Draitron theo
ý muốn, Link 1, rồi nháy Draitron vừa kéo – có thể là Alpha để tiếp tục search
Ritual Monster cho các Draitron khác, hoặc Delta để rút bài. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Draitron
Meteor Shower&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjSuNpxXIve9Xm5er7Qbt_7J-8y06sOj9vMI54WLwBgAY3ZOc4u4yji_1PSv9Y-u1PPVG6ZaES58MI4pf5LI-hdnBT8tUu3yaWQbxZpIq0TL7sHSOapq1Y_q0R-x6ywZmmFTu0yW3s0F8/s618/de5k5ol-5675e640-8afe-4384-8c86-8efe4906a896.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjSuNpxXIve9Xm5er7Qbt_7J-8y06sOj9vMI54WLwBgAY3ZOc4u4yji_1PSv9Y-u1PPVG6ZaES58MI4pf5LI-hdnBT8tUu3yaWQbxZpIq0TL7sHSOapq1Y_q0R-x6ywZmmFTu0yW3s0F8/s320/de5k5ol-5675e640-8afe-4384-8c86-8efe4906a896.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;When
your opponent would&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Normal&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;or&amp;nbsp;&lt;/span&gt;Special
Summon&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;a&amp;nbsp;&lt;/span&gt;monster&lt;span style=&quot;color: #222222;&quot;&gt;(s) while you&amp;nbsp;&lt;/span&gt;control&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;a&amp;nbsp;&lt;/span&gt;Ritual
Monster&lt;span style=&quot;color: #222222;&quot;&gt;:&amp;nbsp;&lt;/span&gt;Negate&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;the&amp;nbsp;&lt;/span&gt;Summon&lt;span style=&quot;color: #222222;&quot;&gt;, and if you do,&amp;nbsp;&lt;/span&gt;shuffle&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;that monster(s) into the&amp;nbsp;&lt;/span&gt;Deck&lt;span style=&quot;color: #222222;&quot;&gt;. You can only&amp;nbsp;&lt;/span&gt;activate&lt;span style=&quot;color: #222222;&quot;&gt;&amp;nbsp;1 &quot;Draitron Meteor Shower&quot;&amp;nbsp;&lt;/span&gt;per
turn&lt;span style=&quot;color: #222222;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;background: white; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;span style=&quot;color: #222222;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;1
điều mà cũng khó hình dung được ở 1 Deck Ritual – 1 bẫy Counter yêu cầu bạn phải
điều khiển 1 Ritual Monster. Nhìn chung thì cũng không phải là tệ nhưng cũng
không cần thiết phải đặt thêm yêu cầu cho 1 Deck chơi cơ chế Ritual cho lắm.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
0-1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoListParagraph&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.5in;&quot;&gt;&lt;!--[if !supportLists]--&gt;&lt;b&gt;&lt;span style=&quot;color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%; mso-fareast-font-family: Arial;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;III.&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;; font-size: 7pt; font-stretch: normal; font-style: normal; font-variant: normal; line-height: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/b&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;b&gt;Các card hỗ
trợ bên ngoài&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Cyber
Angel Benten&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJKxuR4p60UsbF38gbhihNG6jcxEp-WpsCMcoNLRzQz2s9Lkv-TYvZwyy6T3lRT91GeMwP0aSSvzqnMOxRGL7IpM3bQJ_3FzPM3OMyqirq395WYUoU6gAk5C0RdJxTzpcS_LKxjC6xwik/s622/Cyber.Angel.-.Benten.full.2005147.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJKxuR4p60UsbF38gbhihNG6jcxEp-WpsCMcoNLRzQz2s9Lkv-TYvZwyy6T3lRT91GeMwP0aSSvzqnMOxRGL7IpM3bQJ_3FzPM3OMyqirq395WYUoU6gAk5C0RdJxTzpcS_LKxjC6xwik/s320/Cyber.Angel.-.Benten.full.2005147.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;You
can Ritual Summon this card with &quot;Machine Angel Ritual&quot;. If this card
destroys a monster by battle and sends it to the GY: Inflict damage to your
opponent equal to that monster&#39;s original DEF in the GY. If this card is
Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Thông
thường thì chỉ tribute được khi Ritual Summon và bây giờ thì với mọi Draitron
việc Tribute lá bài này trên tay còn dễ hơn rất nhiều. Không Once Per Turn và
có thể search được chính mình khiến cho Benten là chắc chắn sẽ được chơi để bù
tay liên tục cho mọi Draitron.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Manju
of the Ten Thousand Hands&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh53k97O_7Ztj66SW1SrCcHf_qsu07oF0TMF7GPGMvsLGhmL4NIPXOlXWJRbQKxyfYF0vEOWUzGaHE4wPkfGOUf0WxmwT3Drdg4st3udZMrIJaqXmZWpDxY6xY6HcWLgIAi7HNOV9V2VUk/s544/ManjuoftheTenThousandHands-TF04-JP-VG.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh53k97O_7Ztj66SW1SrCcHf_qsu07oF0TMF7GPGMvsLGhmL4NIPXOlXWJRbQKxyfYF0vEOWUzGaHE4wPkfGOUf0WxmwT3Drdg4st3udZMrIJaqXmZWpDxY6xY6HcWLgIAi7HNOV9V2VUk/s320/ManjuoftheTenThousandHands-TF04-JP-VG.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;When
this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual
Spell Card from your Deck to your hand.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Diviner
of the Heralds&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyf_wDoiEzYZAoBck4d4IaPNl3pM0WuYuMZE_R8jGkII4cc1cMDscETzuKNjmVu27qYesQ9uu0Sa6GlmcVZrNOaYqiAGyx0ipPgGMpLSueqVTWRs39cAMwgafBJTBCJBmz-ad8eKTjCs8/s366/Screenshot+2020-10-03+160541.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;366&quot; data-original-width=&quot;360&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyf_wDoiEzYZAoBck4d4IaPNl3pM0WuYuMZE_R8jGkII4cc1cMDscETzuKNjmVu27qYesQ9uu0Sa6GlmcVZrNOaYqiAGyx0ipPgGMpLSueqVTWRs39cAMwgafBJTBCJBmz-ad8eKTjCs8/s320/Screenshot+2020-10-03+160541.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;If
this card is Normal or Special Summoned: You can send 1 Fairy monster from your
Deck or Extra Deck to the GY, and if you do, increase this card&#39;s Level by the
Level of the sent monster, until the end of this turn. If this card is
Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your
hand or Deck, except &quot;Diviner of the Heralds&quot;. You can only use each
effect of &quot;Diviner of the Heralds&quot; once per turn.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;2
target mà Benten có thể search, đều có chung mục đích là giúp search 1 Ritual
Monster/Spell (trong trường hợp của Diviner sẽ là ném Herald of the Arc Light
xuống GY) mà dù gì thì Diviner of the Heralds cũng là card sinh sau nên cũng là
sẽ tối ưu hơn ở khoản là Tuner nên nếu ném Herald of the Arc Light sẽ là level
6, có thể synchro level 7 với 1 Draitron khác để lên 1 negate nữa với F.A. Dawn
Dragster chẳng hạn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
1-3 của card được chọn, Diviner thì tốt còn Manju vì dễ kiếm hơn thì cũng chấp
nhận được.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Vanity’s
Ruler&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJcHQbrmP7CeCU3IKHdUW0Quc1lJXCFNDa-pfSDfVlNBqrMXOWiwJyULSF13IV2cXNeSi0ZZBZ_pJe-A47iLyDw7a0BGpyeHFMW_mYs2NiDqcJDBX_jdq_0gSWcu31jzsABIOTaaQtVEk/s544/VanitysRuler-TF04-JP-VG.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJcHQbrmP7CeCU3IKHdUW0Quc1lJXCFNDa-pfSDfVlNBqrMXOWiwJyULSF13IV2cXNeSi0ZZBZ_pJe-A47iLyDw7a0BGpyeHFMW_mYs2NiDqcJDBX_jdq_0gSWcu31jzsABIOTaaQtVEk/s320/VanitysRuler-TF04-JP-VG.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;Cannot
be Special Summoned. Your opponent cannot Special Summon monsters.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Cũng
là 1 mục tiêu để Benten search, nhìn chung thì cũng là lock hàng khủng nhưng thời
thế đã khác xưa với cả tỉ thể loại có thể dễ dàng bắn/negate lá bài này nên tuy
khả thi nhưng không quá khuyến khích chơi.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
0-1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;White
Dragon Wyverburster&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoQg0pgd79iqHNTQdD60RBq5nPfrnjZDEYCldl20KU_Fai3eTUkm31F7eRQDQmM7rVLwpaGY19xfXcDq_t4XxOkI4iaSWUm2c68wn-HyXasPCKPsQC3E6E_GtaoqU7Mck4VIcHV1MWmNA/s544/dbofu5h-76afbbbc-9f80-48c4-ab6e-3af2d0fbcc13.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoQg0pgd79iqHNTQdD60RBq5nPfrnjZDEYCldl20KU_Fai3eTUkm31F7eRQDQmM7rVLwpaGY19xfXcDq_t4XxOkI4iaSWUm2c68wn-HyXasPCKPsQC3E6E_GtaoqU7Mck4VIcHV1MWmNA/s320/dbofu5h-76afbbbc-9f80-48c4-ab6e-3af2d0fbcc13.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;Cannot
be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing
1 LIGHT monster from your GY. You can only Special Summon &quot;Black Dragon
Collapserpent&quot; once per turn this way. If this card is sent from the field
to the GY: You can add 1 &quot;White Dragon Wyverburster&quot; from your Deck
to your hand.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Black
Dragon Collapserpent&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhstSqVJdQT9fLLCiTdxVuN2gzXhY-7mKmwj4bI9qU7jXRpNJMlMBotc3aytfPVAtux9SyH1ry_6820rbhH9LVREVWJiSNt4toId1W99i2cv69FP6_h92P6gzLKPf4H4T1-1hR0hzzMuv8/s544/dbofu27-9f1de6c0-c434-47c3-9fb0-7cf96169d6b5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhstSqVJdQT9fLLCiTdxVuN2gzXhY-7mKmwj4bI9qU7jXRpNJMlMBotc3aytfPVAtux9SyH1ry_6820rbhH9LVREVWJiSNt4toId1W99i2cv69FP6_h92P6gzLKPf4H4T1-1hR0hzzMuv8/s320/dbofu27-9f1de6c0-c434-47c3-9fb0-7cf96169d6b5.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;Cannot
be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing
1 LIGHT monster from your GY. You can only Special Summon &quot;Black Dragon
Collapserpent&quot; once per turn this way. If this card is sent from the field
to the GY: You can add 1 &quot;White Dragon Wyverburster&quot; from your Deck
to your hand.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Gia
tăng khả năng spam bàn hơn nữa với cặp đôi Rồng Trắng-Đen, tất nhiên đi kèm với
đó là việc có nguy cơ brick nhưng có thể được khắc phục với tech card Chaos
Space sắp xuất hiện. Nếu chơi Manju thì đây sẽ là level 4 để hỗ trợ Xyz rank 4 ra các quái thú hỗ trợ lock khá ngon như Abyss Dweller.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Cyber
Dragon Core&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYz1wne0zuUNtit1xizh2D3g8utV3fZj8qDX0BXpUtcNYxb743V7QFd1YPyVw6njXGdPQfFAPlHxwFLGyw7Sk73Ez87yc7yiY6pPBjRc0jgVvWrNU-bUm6R3aSArkCC4VE4P3c_hk4onE/s600/dayqn4p-4c5e64c2-51ce-4416-80f5-6831078cb604.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;600&quot; data-original-width=&quot;600&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYz1wne0zuUNtit1xizh2D3g8utV3fZj8qDX0BXpUtcNYxb743V7QFd1YPyVw6njXGdPQfFAPlHxwFLGyw7Sk73Ez87yc7yiY6pPBjRc0jgVvWrNU-bUm6R3aSArkCC4VE4P3c_hk4onE/s320/dayqn4p-4c5e64c2-51ce-4416-80f5-6831078cb604.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;When
this card is Normal Summoned: Add 1 &quot;Cyber&quot; Spell/Trap from your Deck
to your hand. If only your opponent controls a monster: You can banish this
card from your GY; Special Summon 1 &quot;Cyber Dragon&quot; monster from your
Deck. You can only use 1 &quot;Cyber Dragon Core&quot; effect per turn, and
only once that turn. This card&#39;s name becomes &quot;Cyber Dragon&quot; while on
the field or in the GY.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Giúp
Search Cyber Emergency để search mọi Draitron khác, và trong trường hợp hy hữu
thì có thể contact thành các Chimeratech, cơ mà nếu rút lên sẵn Cyber Emergency
thì sẽ trở thành Brick và ngốn lượt Normal summon mà có thể dành cho Diviner,
nên nếu hợp sở thích thì vẫn có thể chơi nhưng không quá là tối ưu.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
0-3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Cyber
Emergency&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxGNwcnDQCqadXTFp3xI5TZXcJoUXCRicH4BvLJGCmxu7v_68ISrPr6ecevfYVPaeVDdO4NccpQlMZGKRb1rsLSI-i82oOv18IFic0Pf7x9k1hFTt33E2T7humNNkdk6l7Qgb4hLuixc4/s621/dcbmgn7-8d220a7b-8c5e-4aed-87d7-9d47a1d7acc9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;619&quot; data-original-width=&quot;621&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxGNwcnDQCqadXTFp3xI5TZXcJoUXCRicH4BvLJGCmxu7v_68ISrPr6ecevfYVPaeVDdO4NccpQlMZGKRb1rsLSI-i82oOv18IFic0Pf7x9k1hFTt33E2T7humNNkdk6l7Qgb4hLuixc4/s320/dcbmgn7-8d220a7b-8c5e-4aed-87d7-9d47a1d7acc9.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;Add
1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 &quot;Cyber
Dragon&quot; monster, from your Deck to your hand. If the activation of this
card in its owner&#39;s possession was negated by your opponent&#39;s card effect and
sent to your GY: You can discard 1 card; add this card to your hand. You can
only activate 1 &quot;Cyber Emergency&quot; per turn.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Search
trực tiếp 1 Draitron, khiến cho độ ổn định của Deck là khá tối ưu rồi.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;span style=&quot;background: white; color: #222222; font-family: &amp;quot;Arial&amp;quot;,sans-serif; font-size: 10.5pt; line-height: 107%;&quot;&gt;Chơi
3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;Amorphactor Pain, the Imagination
Dracoverlord&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi65mgPBhixKuzVqXtF1o6CrV24J0zRWlSA1WIsro91kCz5L-_oOhQxyVLsgNIoKSrJ1Ey2khbrw_nUllCE07eR5bemFCp8KzPqaw_zlNN0hYX0X_nCFwrp3i23W2pCWR2SydGMX09Snxs/s500/AmorphactorPain.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;500&quot; data-original-width=&quot;500&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi65mgPBhixKuzVqXtF1o6CrV24J0zRWlSA1WIsro91kCz5L-_oOhQxyVLsgNIoKSrJ1Ey2khbrw_nUllCE07eR5bemFCp8KzPqaw_zlNN0hYX0X_nCFwrp3i23W2pCWR2SydGMX09Snxs/s320/AmorphactorPain.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;/p&gt;&lt;blockquote&gt;You can Ritual Summon this card
with &quot;Amorphous Persona&quot;. If this card is Ritual Summoned: Your
opponent skips their next Main Phase 1. Negate the effects of face-up Fusion,
Synchro, and Xyz Monsters while they are on the field. If this card is sent
from the field to the Graveyard: You can add 1 &quot;Dracoverlord&quot; monster
from your Deck to your hand, except &quot;Amorphactor Pain, the Imagination
Dracoverlord&quot;.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;Blue-Eyes Chaos MAX Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPKMuNhs0dwAUD-G4kHk7UELc8DqklWln60Qvm278v_u-2gyqQ0tdh0Woa6at03GPyL5IJhWuborR0gKrkzFF-xGXjJKNmkhunfewzTyhsfyeO1hQSSWDhkZmT9zMIM8W6VYNFYC0YGL0/s622/aa0238b97f3076dca176034cde6b73fd.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPKMuNhs0dwAUD-G4kHk7UELc8DqklWln60Qvm278v_u-2gyqQ0tdh0Woa6at03GPyL5IJhWuborR0gKrkzFF-xGXjJKNmkhunfewzTyhsfyeO1hQSSWDhkZmT9zMIM8W6VYNFYC0YGL0/s320/aa0238b97f3076dca176034cde6b73fd.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;/p&gt;&lt;blockquote&gt;You can Ritual Summon this card
with &quot;Chaos Form&quot;. Must be Ritual Summoned. Your opponent cannot
target this card with card effects, also it cannot be destroyed by your
opponent&#39;s card effects. If this card attacks a Defense Position monster,
inflict double piercing battle damage.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;Herald of Ultimateness&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVv68FChFsYRz9KyypUprsgqtuZooOCeoD5ET6aakFWEUqN-lGTDFZPIIhb0odMv3SvFaiw79kzRHbVjv7SYrjcPMLuq3qAiCtWhGHi7ero_VKbyWzqzaACkmvRwA1YPs_2zVGPvhXJGw/s622/dbpfk3u-02558ae0-8be3-4fde-a963-43fcc3fa3945.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVv68FChFsYRz9KyypUprsgqtuZooOCeoD5ET6aakFWEUqN-lGTDFZPIIhb0odMv3SvFaiw79kzRHbVjv7SYrjcPMLuq3qAiCtWhGHi7ero_VKbyWzqzaACkmvRwA1YPs_2zVGPvhXJGw/s320/dbpfk3u-02558ae0-8be3-4fde-a963-43fcc3fa3945.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;/p&gt;&lt;blockquote&gt;You can Ritual Summon this card
with &quot;Oracle of the Herald&quot;. Must be Ritual Summoned, and cannot be Special
Summoned by other ways. During either player&#39;s turn, when your opponent would
Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster
effect: You can send 1 Fairy-Type monster from your hand to the Graveyard;
negate the Special Summon or activation, and if you do, destroy that card.&lt;/blockquote&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;Đây là 1 số Ritual monster vốn có
điều kiện summon rất khó nhưng đều có thể được sử dụng trong bộ Draitron với khả
năng Ritual quá rộng rãi của Meteornis. Đây là điều khiến cho Draitron nói
chung và Alpha nói chung vô cùng linh hoạt trong lối build Deck.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left: .25in;&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoListParagraph&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.5in;&quot;&gt;&lt;!--[if !supportLists]--&gt;&lt;b&gt;&lt;span style=&quot;mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;IV.&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;; font-size: 7pt; font-stretch: normal; font-style: normal; font-variant: normal; line-height: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;Decklist tham khảo&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhInYcFPh7lKHqFCTS96Q5xL7E-5JphY3JguOOXjo4TMhb_ThLnPUmTotAyBG8U0-AI-b_GofbG7HU8-PfbRuk7MXGyRtOatC28IYPF_ZadvwcL88dcr34r6XUdmb7Sk19N9ZQvgZN2WjE/s887/Screenshot+2020-10-03+164326.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;887&quot; data-original-width=&quot;777&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhInYcFPh7lKHqFCTS96Q5xL7E-5JphY3JguOOXjo4TMhb_ThLnPUmTotAyBG8U0-AI-b_GofbG7HU8-PfbRuk7MXGyRtOatC28IYPF_ZadvwcL88dcr34r6XUdmb7Sk19N9ZQvgZN2WjE/s320/Screenshot+2020-10-03+164326.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;</description><link>http://mahadoyugi.blogspot.com/2020/10/chien-thuat-dac-biet-thu-83-draitron.html</link><author>noreply@blogger.com (Thỏ Gà)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1uj4jRKrR7lTq4pTpJDyfSgosMGyePMd76eux0D5aEamwMAVbGXT4jdDgtjeMHlVHSxMEts62Dlu3iSsHV7LFkjrsYRcCG2aCsgnTZ-jbfEQdUgIL10Zla79iuhFU0q7wdgpsynuUNeE/s72-c/84322111_p0.png" height="72" width="72"/><thr:total>8</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-4464667368760994022</guid><pubDate>Mon, 21 Jan 2019 14:26:00 +0000</pubDate><atom:updated>2019-01-21T21:26:57.768+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật đặc biệt</category><title>Chiến thuật đặc biệt thứ 81: D-HERO - Bánh xe Số Phận đã bắt đầu quay - D TIME !!</title><description>&lt;i&gt;&quot;Destiny, Destroy, Death - những D HERO, chúng vượt qua mọi giới hạn của sức mạnh, là biểu tượng của công lý trong thế giới ngầm.&quot;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUGqYq19TpstD7vQTpmB2HNGfCquZHsizoqooMqDHbNG3rmFrdcrxUQauK7JIKqF7ZPfv1uOhAWUGoMGPUURhmLwBHWP74ZOVlV97mX03PYybORfol_DVIqsWjErS0Sqhidskp2G_kZ58/s1600/b547ebea5295df7e957859d40115f98b.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;423&quot; data-original-width=&quot;564&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUGqYq19TpstD7vQTpmB2HNGfCquZHsizoqooMqDHbNG3rmFrdcrxUQauK7JIKqF7ZPfv1uOhAWUGoMGPUURhmLwBHWP74ZOVlV97mX03PYybORfol_DVIqsWjErS0Sqhidskp2G_kZ58/s640/b547ebea5295df7e957859d40115f98b.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;Chào mừng các bạn đã đến với bài Blog của Mahadoyugi !!&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Set &lt;a href=&quot;https://shopee.vn/H%E1%BB%99p-b%C3%A0i-Dark-Neostorm-h%C3%A0ng-Yugioh-Nh%E1%BA%ADt-B%E1%BA%A3n-ch%C3%ADnh-h%C3%A3ng-i.89755930.1841393480&quot; target=&quot;_blank&quot;&gt;Dark Neostorm (DANE)&lt;/a&gt; đã giới thiệu cho chúng ta những support tuyệt vời nhất của D-HERO. Giống như counterpart là E HERO, nay D HERO đã có những lá bài giúp đẩy nhanh tốc độ hơn và phù hợp với thời đại Link Summon.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Nhắc tới Destiny HERO người ta thường chỉ nhớ tới 2 lá bài: Destiny HERO Malicious và Disk Commander. Chúng tạo thành những engine draw bài và spam quái mạnh mẽ nhất và đã từng hứng chịu kết cục thê thảm bởi Banlist. Vậy nhưng, những lá bài D HERO còn lại thì lại ... quá chậm và có những effect tương đối rời rạc với nhau. Phải cho tới suốt năm 2016, 10 năm sau khi series GX ra mắt, thì D HERO mới được định hình một lối chơi thống nhất hơn thông qua set Destiny Soldier. Và đến năm nay thì D HERO lại có thêm những card mới để bổ sung sức mạnh cho lối chơi đó.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Hãy cùng Mahadoyugi tìm hiểu về thế giới ngầm của những người hùng phản diện này nhé !!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
I. Những người hùng của D Series&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
1. Các người hùng trong GX&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Plasma (Bloo-D)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Cannot be Normal Summoned/Set. Must be Special Summoned
(from your hand) by Tributing 3 monsters. Negate the effects of face-up
monsters while your opponent controls them. Once per turn: You can target 1
monster your opponent controls; equip that target to this card (max. 1). This
card gains ATK equal to half the original ATK of the monster equipped to it by
this effect.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy-dSmTNv_gu0cBbv_o-gLuWdAt-EU6WZsTEq34ShU0lR8x9Wk9quBM7xQflNktzwaHqbxPKkAWPvVe-7_sjL7sJQb4xUawQfZqzoZRVnLBSbZ03G9F5ruLYFFrC7ySLxHwEHfypsKNVI/s1600/DestinyHEROPlasma-LEHD-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;436&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy-dSmTNv_gu0cBbv_o-gLuWdAt-EU6WZsTEq34ShU0lR8x9Wk9quBM7xQflNktzwaHqbxPKkAWPvVe-7_sjL7sJQb4xUawQfZqzoZRVnLBSbZ03G9F5ruLYFFrC7ySLxHwEHfypsKNVI/s320/DestinyHEROPlasma-LEHD-EN-C-1E.png&quot; width=&quot;220&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
D HERO tối thượng - Bloo-D vẫn luôn là nỗi ám ảnh của nhiều bài thủ cũ và mới. Là một Skill Drain di động chỉ ảnh hưởng một bên, Bloo-D sẽ shut down toàn bộ những monster có effect ở trên bàn của đối thủ. Ngoài ra, Bloo-D còn có thể &quot;hút máu&quot; 1 monster bất kì của đối thủ làm chân của mình. Đây sẽ là một card giúp bạn out được những tình huống hiểm nghèo, khi field của đối thủ quá mạnh.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Dogma&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Cannot be Normal Summoned/Set. Must be Special Summoned
(from your hand) by Tributing 3 monsters, including at least 1 &quot;Destiny
HERO&quot; monster. Once per turn, if you still control this face-up card
during your opponent&#39;s next Standby Phase after you Special Summoned it this
way: Halve your opponent&#39;s LP.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw1YnX8WhiQOCYvl06y9c-0qFm3MMQ7MTHm2tKbzcUX_DP4vIR4HytGgffv7budotpC1MduSajcUYw-ti3313CnQOciBxmxWXXzrdL5wJJdOLDRL2Z-CTfbJxGBp6mwq6rKjlzIH15Avk/s1600/DestinyHERODogma-LEHD-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;436&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw1YnX8WhiQOCYvl06y9c-0qFm3MMQ7MTHm2tKbzcUX_DP4vIR4HytGgffv7budotpC1MduSajcUYw-ti3313CnQOciBxmxWXXzrdL5wJJdOLDRL2Z-CTfbJxGBp6mwq6rKjlzIH15Avk/s320/DestinyHERODogma-LEHD-EN-C-1E.png&quot; width=&quot;220&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Dogma có điều kiện triệu hồi khó hơn 1 chút so với Bloo-D. Effect làm chia nửa LP của đối thủ khá là ... không liên quan khi đánh fun, nhưng trong một giải đấu khắc nghiệt thì biết đâu lại làm nên chuyện ?!&lt;br /&gt;
&lt;br /&gt;
Ngoài ra, đây là một trong hai nguyên liệu để dung hợp ra &quot;the final D&quot; - D-END !!&lt;br /&gt;
&lt;br /&gt;
Chơi 0. Nếu bạn muốn chơi D-END, thì có thể dùng 1.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Dreadmaster&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If this card is Special Summoned by &quot;Clock Tower
Prison&quot;: Destroy all monsters you control, except &quot;Destiny HERO&quot;
monsters, also, after that you can Special Summon up to 2 &quot;Destiny
HERO&quot; monsters from your GY. After this card is Special Summoned, for the
rest of this turn, &quot;Destiny HERO&quot; monsters you control cannot be
destroyed, also you take no battle damage when they battle. The ATK/DEF of this
card are equal to the combined original ATK of all other &quot;Destiny
HERO&quot; monsters you control.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmur4bSsp-4a933GGJ4WHnMfDn-JB2uZ9OT1cvQy-KvDAIQTvMlFCF1YNRuHO4MVrm20HR14_-Nf19GkKWWUHHF5gIpzDk3Kg7kISRHegLVasw7z_y3MgAvd7o5oh5laNMa3akfMjIKco/s1600/DestinyHERODreadmaster-LEHD-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;440&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmur4bSsp-4a933GGJ4WHnMfDn-JB2uZ9OT1cvQy-KvDAIQTvMlFCF1YNRuHO4MVrm20HR14_-Nf19GkKWWUHHF5gIpzDk3Kg7kISRHegLVasw7z_y3MgAvd7o5oh5laNMa3akfMjIKco/s320/DestinyHERODreadmaster-LEHD-EN-C-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Tạm bỏ qua effect khi được triệu hồi bởi Clock Tower Prison (vì không ai chơi Clock Tower Prison đâu), Dreadmaster có effect khá hữu dụng khi được summon ra. &quot;Sát thủ mặt nạ sắt&quot; sẽ sử dụng tuyệt chiêu &quot;Dread Barrier&quot; để bảo kê toàn bộ D HERO trong turn này không thể bị tiêu diệt và cũng không bị nhận thiệt hại. Một pha Called of the Haunted/Back to the Front, là ngay lập tức Dreadmaster sẽ trở thành bức tường vững trãi gây rất nhiều khó khăn cho đối thủ.&lt;br /&gt;
&lt;br /&gt;
Ngoài ra, sức ATK/DEF của Dreadmaster bằng tổng ATK của tất cả các D HERO trên bàn. Một lá bài dễ dàng có sức ATK &amp;gt; 3000, lại có effect bảo kê trong turn vừa summon ra - tại sao lại không chơi ?! Đặc biệt nay đã có thêm Fusion Destiny, giúp feed Dreadmaster xuống graveyard nhanh hơn bao giờ hết.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Diamond Dude&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Once per turn: You can excavate the top card of your Deck,
and if it is a Normal Spell, send it to the GY, otherwise place it on the
bottom of your Deck. During the Main Phase of your next turn, you can activate
the effect of that Spell in your GY (even if you no longer control this face-up
card).&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv3_mS4zfMB3xVKARVyKEk5UOPs09JSDzLt_z9945IW0lEsQYzqz-t-SInLKAO8wXAQszjBoNv4rPDD4gWvXVjCqX5pZGUPb3-noe6IALK0McsMBKoNXbzasm_Jt7rojjrQsZo1wtb69I/s1600/DestinyHERODiamondDude-LEHD-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;437&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv3_mS4zfMB3xVKARVyKEk5UOPs09JSDzLt_z9945IW0lEsQYzqz-t-SInLKAO8wXAQszjBoNv4rPDD4gWvXVjCqX5pZGUPb3-noe6IALK0McsMBKoNXbzasm_Jt7rojjrQsZo1wtb69I/s320/DestinyHERODiamondDude-LEHD-EN-C-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Lá bài giúp &quot;nhìn trước&quot; tương lai. Diamond Dude vốn nổi tiếng với những pha check top thần thánh khi đây là lá bài duy nhất giúp việc activate Spell của bạn không thể bị Solemn Judgment !!&lt;br /&gt;
&lt;br /&gt;
Với lá bài boss mới, Destiny HERO Dominate Guy, Diamond Dude sẽ dễ dàng check top hơn.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Malicious&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbj8pHM4hX_xHRg6P36c3L-rz8bHOoCKzGSig4gRa7hF9aok_PzT84xg4scc427NGpmTUx96iTFMBjAYpJ5v5xbTNIXZn87I8lxDTa0K0n5XzuQJT_2wG89o1YXYpxsbXWymsn4DG0fJ0/s1600/DestinyHEROMalicious-LEHD-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;435&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbj8pHM4hX_xHRg6P36c3L-rz8bHOoCKzGSig4gRa7hF9aok_PzT84xg4scc427NGpmTUx96iTFMBjAYpJ5v5xbTNIXZn87I8lxDTa0K0n5XzuQJT_2wG89o1YXYpxsbXWymsn4DG0fJ0/s320/DestinyHEROMalicious-LEHD-EN-UR-1E.png&quot; width=&quot;220&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Không phải bàn nhiều về quái nhân này. Một trong những lá bài quan trọng nhất ở mọi phiên bản HERO Deck.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Disk Commander&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Cannot be Special Summoned from the GY the turn this card
was sent to the GY. If this card is Special Summoned from the GY: You can draw
2 cards. You can only use this effect of &quot;Destiny HERO - Disk
Commander&quot; once per Duel.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Đã bị errata lại effect và yếu hơn rất nhiều so với hồi trước. Có lẽ việc chơi lá bài này sẽ mang lại hoài niệm nhiều hơn độ hữu dụng của nó.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
2. Các người hùng trong Arc-V&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Celestial&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
When this card declares an attack: You can target 1 face-up Spell
your opponent controls; destroy it, and if you do, inflict 500 damage to your
opponent. While you have no cards in your hand, except the turn this card was
sent to the GY: You can banish this card and 1 &quot;Destiny HERO&quot; monster
from your GY; draw 2 cards. You can only use this effect of &quot;Destiny HERO
- Celestial&quot; once per turn.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Effect mạnh nhất của Celestial có lẽ nằm ở effect số 2. Nếu tay bạn không có card nào, thì bạn có thể banish Celestial và 1 Destiny HERO khác ở graveyard để draw 2 lá bài mới. Một phiên bản khác của Disk Commander.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Dynatag&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
During damage calculation, when you would take battle damage
(Quick Effect): You can discard this card; make yourself take no battle damage
from that battle, and if you do, each player takes 1000 damage. You can banish
this card from your GY, then target 1 &quot;Destiny HERO&quot; monster you
control; it gains 1000 ATK until the end of your opponent&#39;s next turn.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Có thể ngăn chặn 1 lượt thiệt hại bằng cách discard nó xuống graveyard và gây thiệt hại 1000 LP cho 2 người chơi. Ngoài ra, bạn có thể banish Dynatag để tăng 1000 ATK cho 1 D HERO trên bàn. Đây sẽ là viên đạn hữu dụng cho Dystopia - Fusion Monster quan trọng nhất Deck.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Decider&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Level 6 or higher monsters your opponent controls cannot
target this card for attacks. You can only use each of the following effects of
&quot;Destiny HERO - Decider&quot; once per Duel.&lt;br /&gt;
● If this card is Normal or Special Summoned: You can add 1
&quot;HERO&quot; monster from your GY to your hand during the End Phase of this
turn.&lt;br /&gt;
● When a card or effect is activated that would inflict
damage to you, while this card is in your GY (Quick Effect): Return this card
to your hand, and if you do, make that effect damage to you 0.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Quái vật hồ Lockness này là một Shadow Mist phiên bản chậm. Ngoài ra, bạn có thể cầm Decider lại lên tay nếu như bạn sắp nhận Effect Damage. Kết hợp với effect đầu tiên của Dynatag, bạn sẽ không bị nhận thiệt hại và add lại được Decider từ graveyard lên.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Drilldark&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If this card is Normal or Special Summoned: You can Special
Summon 1 &quot;Destiny HERO&quot; monster from your hand with ATK less than or
equal to this card&#39;s ATK on the field. You can only use this effect of
&quot;Destiny HERO - Drilldark&quot; once per turn. If this card attacks a
Defense Position monster, inflict piercing battle damage to your opponent.&lt;/blockquote&gt;
&lt;br /&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Giúp Special Summon D HERO khác từ tay xuống. Hầu hết các D HERO đều có ATK thấp hơn Drilldark nên việc sử dụng effect này là khá dễ dàng.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Drawguy&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If this card is Special Summoned by the effect of a “HERO”
monster: You can have each player draw 1 card. During the next Standby Phase
after this card was sent to the GY: You can Special Summon this card, but
banish it when it leaves the field. You can only use each effect of
&quot;Destiny HERO - Drawguy&quot; once per turn.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Một lá bài giúp lợi cho cả người chơi và đối thủ. Drawguy sẽ kết hợp tuyệt vời nhất khi có Masked HERO Dark Law sẵn trên sân. Cá nhân mình sẽ không chọn những lá bài tình huống này vào trong Deck.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Dreamer&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
During damage calculation, if your &quot;Destiny HERO&quot;
monster battles and this card is in your GY: You can Special Summon this card,
and if you do, your monster cannot be destroyed by that battle, also, you take
no battle damage from that battle. If Summoned this way, banish this card when
it leaves the field. You can only use this effect of &quot;Destiny HERO -
Dreamer&quot; once per turn.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Là một Necro Gardna cho D HERO.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
II. Spell/Trap hỗ trợ các Người Hùng Phản Diện&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
2.1. Spell&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Fusion Destiny&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Fusion Summon 1 Fusion Monster that lists a “Destiny HERO”
monster as Fusion Material from your Extra Deck, using monsters from your hand
or Deck as Fusion Materials, but destroy it during the End Phase of the next
turn. You cannot Special Summon monsters for the rest of this turn, except DARK
“HERO” monsters. You can only activate 1 “Fusion Destiny” per turn.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Một lá bài Fusion quá mạnh !! Fusion từ trong Deck như Shaddoll Fusion. Và sang tới turn sau, Fusion Monster đó sẽ bị destroy. Nếu bạn dùng Fusion Destiny để gọi ra Dominate Guy thì sẽ trigger được effect khi bị destroy của người hùng này !!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny Draw&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Discard 1 &quot;Destiny HERO&quot; card; draw 2 cards.&lt;/blockquote&gt;
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&lt;br /&gt;&lt;/div&gt;
Lá bài đã tạo nên thương hiệu của Destiny HERO.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Polymerization&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
Edo Phoenix xuất hiện trong thời kì GX, cũng là thời kì đỉnh cao của Fusion. Chính vì vậy, D HERO cũng có lối chơi chủ đạo bằng Fusion Summon nên không thể thiếu lá bài quan trọng nhất - Polymerization.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
2.2. Trap&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;D-Tactics&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
During the Standby Phase: All “HERO” monsters you control
gain 400 ATK. If a Level 8 or higher “Destiny HERO”, or “Destiny End Dragoon”
is Special Summoned: You can banish 1 card either from your opponent&#39;s hand,
field, or GY (The card in the hand is chosen at random). If this card is
destroyed by a card effect: You can add 1 “Destiny HERO” from your Deck to your
hand. You can only use each effect of “D-Tactics” once per turn.&lt;/blockquote&gt;
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&lt;br /&gt;&lt;/div&gt;
Một lá bài Continuous Trap mới trong set Dark Neostorm (DANE). D-Tactics giúp tăng ATK của toàn bộ D HERO trên field lên 400 mỗi Standby Phase. Một lá bài kết hợp rất tuyệt vời với D HERO Dystopia khi có thể &quot;nạp đạn&quot; cho lá bài này mỗi lần 1 lượt của cả 2 người chơi để có thể bắn 1 card trên field.&lt;br /&gt;
&lt;br /&gt;
Ngoài ra, D-Tactics còn có thể banish 1 card bất kì của đối phương nếu như 1 D HERO Level 8 trở lên được Special Summon. Feed Dreadmaster xuống Graveyard, rồi turn sau gọi lên để vừa bảo kê các D HERO, vừa banish 1 card của đối phương - còn gì tuyệt vời hơn thế ?!&lt;br /&gt;
&lt;br /&gt;
Cuối cùng, khi chẳng may đối thủ &quot;bắn nhầm&quot; vào D-Tactics thì ta còn search được 1 D HERO bất kì lên tay.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
III. Những Người Hùng Phản Diện - Extra Deck&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
1. Fusion Monster&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Dystopia Guy&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 &quot;Destiny HERO&quot; monsters&lt;br /&gt;
If this card is Special Summoned: You can target 1 Level 4
or lower &quot;Destiny HERO&quot; monster in your GY; inflict damage to your
opponent equal to that target&#39;s ATK. If this card&#39;s current ATK is different
from its original ATK (except during the Damage Step) (Quick Effect): You can
target 1 card on the field; destroy it, and if you do, this card&#39;s ATK becomes
equal to this card&#39;s original ATK. You can only use each effect of
&quot;Destiny HERO - Dystopia&quot; once per turn.&lt;/blockquote&gt;
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&lt;br /&gt;&lt;/div&gt;
Tính từ năm 2016 tới nay, lối chơi của Deck xoay quanh việc summon ra Dystopia và điều khiên trận đấu từ đó. Nếu như trước đây không có quá nhiều cách chủ động để tăng/giảm ATK cho Dystopia thì nay công việc này đã đơn giản hơn rất nhiều. Spell mới Fusion Destiny hay Trap mới D-Tactics đều ít nhiều có liên quan mật thiết tới việc hỗ trợ Dystopia !!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Dangerous Guy&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 &quot;Destiny HERO&quot; monster + 1 DARK Effect Monster&lt;br /&gt;
(Quick Effect): You can discard 1 card; send 1 &quot;Destiny
HERO&quot; monster from your hand or Deck to the GY, and if you do,
&quot;Destiny HERO&quot; monsters you control gain 200 ATK for each
&quot;Destiny HERO&quot; monster in your GY until the end of this turn. You can
only use this effect of &quot;Destiny HERO - Dangerous&quot; once per turn.&lt;/blockquote&gt;
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&lt;br /&gt;
Một trong những HERO có artwork đẹp nhất nhì dòng D Series. Dangerous có thể buff ATK cho toàn bộ D HERO trên field lên tầm 600-1000 ATK. Ngoài ra, đây còn là một cách để feed các D HERO từ Deck xuống Graveyard, nhưng công việc này hiện nay đã có Fusion Destiny và Vision HERO Vyon đang làm thay thế rất tốt rồi.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny HERO Dominate Guy&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
3 “Destiny HERO” monsters&lt;br /&gt;
During your Main Phase: You can look at the top 5 cards of
your Deck or your opponent&#39;s Deck, then place them on the top of the Deck in
any order. When this card destroys an opponent&#39;s monster by battle: You can
draw 1 card. If this Fusion Summoned card is destroyed by battle or card
effect: You can target 3 Level 9 or lower &quot;Destiny HERO&quot; monsters
with different names in your GY; Special Summon them. You can only use each
effect of &quot;Destiny HERO - Dominateguy&quot; once per turn.&lt;/blockquote&gt;
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Một boss mới trong set Dark Neostorm. Dominate Guy có effect tương phản chính xác nhất về Destiny HERO - có khả năng điều khiển số mệnh. Mỗi lần 1 lượt, Dominate Guy có thể xếp 5 lá bài trên đầu bộ bài của 1 trong 2 người chơi. Nếu như các bạn đã từng ám ảnh về SPYRAL Gear - Drone thì Dominate Guy sẽ tái hiện lại điều đó cho bạn !!&lt;br /&gt;
&lt;br /&gt;
Dominate Guy còn sở hữu effect thứ 2 hỗ trợ effect đầu tiên. Khi đấm chết 1 monster, Dominate Guy sẽ giúp bạn draw 1 card. Sau khi xem top, xếp top thì việc draw thêm 1 card này sẽ không khác gì add lên tay 1 card bất kì từ Deck !!&lt;br /&gt;
&lt;br /&gt;
Effect cuối cùng của Dominate Guy cũng phối hợp tuyệt vời với Fusion Destiny. Dominate Guy khi bị destroy sẽ phân tách thành 3 D HERO khác nhau trong graveyard. Tất cả các Destiny HERO Fusion đều có thể hồi sinh nếu đã summon đúng cách từ trước đó, nên target cho Dominate Guy hồi sinh là vô cùng rộng và phong phú.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destiny End Dragoon&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&quot;Destiny HERO - Plasma&quot; + &quot;Destiny HERO -
Dogma&quot;&lt;br /&gt;
A Fusion Summon of this card can only be done with the above
Fusion Materials. Once per turn: You can target 1 monster your opponent
controls; destroy that target, and if it was face-up, inflict damage to your
opponent equal to the ATK it had on the field. You cannot conduct your Battle
Phase the turn you activate this effect. Once per turn, during your Standby
Phase, if this card is in your GY: You can banish 1 &quot;Destiny HERO&quot;
card from your GY; Special Summon this card.&lt;/blockquote&gt;
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Dragoon D-END mang nhiều hoài niệm hơn độ hữu dụng của nó trong thời đại này. Bạn có thể cân nhắc sử dụng lá bài này, nếu như bạn sẵn sàng tinh thần đối diện với những pha top Deck lên D HERO Dogma hay Bloo-D ?!&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
2. Link Monster&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Xtra HERO Wonder Driver&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 &quot;HERO&quot; monsters&lt;br /&gt;
If a &quot;HERO&quot; monster is Normal or Special Summoned
to your zone this card points to: Target 1 &quot;Polymerization&quot; Spell
Card, 1 &quot;Fusion&quot; Spell Card, or &quot;Change&quot; Quick-Play Spell
Card in your GY; Set that target. You can only use this effect of &quot;Xtra
HERO Wonder Driver&quot; once per turn. If this card is destroyed by battle and
sent to the GY, or if this card in your possession is destroyed by an
opponent&#39;s card effect and sent to your GY: You can Special Summon 1 &quot;HERO&quot;
monster from your hand.&lt;/blockquote&gt;
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&lt;br /&gt;&lt;/div&gt;
Là một Xtra HERO phục vụ chủ yếu cho việc recycle lại Spell Fusion.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Xtra HERO Dread Decimator&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2+ &quot;HERO&quot; monsters&lt;br /&gt;
This card, also any &quot;HERO&quot; monsters it points to
gain 100 ATK for each &quot;HERO&quot; monster with different names in your GY.
If this card attacks a Defense Position monster, inflict piercing battle damage&lt;/blockquote&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggUJShw7Jl0H_K_0buJNovA9ITd4wKgJPfWV63IGKcHC9DKpI2ZlZCBX0OESE73i4N9Yy9ReYhp4tqepTSfY7pg8ALalMGLqi0u555S6vC3pLnYgQPgU8rd8w_r-BfbJcnRkMGiv5Eius/s1600/XtraHERODreadDecimator-LEHD-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;439&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggUJShw7Jl0H_K_0buJNovA9ITd4wKgJPfWV63IGKcHC9DKpI2ZlZCBX0OESE73i4N9Yy9ReYhp4tqepTSfY7pg8ALalMGLqi0u555S6vC3pLnYgQPgU8rd8w_r-BfbJcnRkMGiv5Eius/s320/XtraHERODreadDecimator-LEHD-EN-UR-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Nhìn qua thì có vẻ như Dread Decimator không có khả năng gì. Tuy nhiên, khi đứng cạnh D HERO Dystopia thì lại là một câu trả lời khác. Dread Decimator sẽ &quot;gián tiếp&quot; nạp đạn cho Dystopia mà không cần phải khởi động bất kì lá bài đặc biệt nào khác.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Xtra HERO Crossguy&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 Warrior monsters&lt;br /&gt;
If this card is Link Summoned: You can target &quot;Destiny
HERO&quot; monster in your GY; Special Summon it. You can Tribute 1
&quot;Destiny HERO&quot; monster; add from your Deck to your hand, 1
&quot;HERO&quot; monster with a different name from the Tributed monster. You
can only use each effect of &quot;Xtra HERO Crossguy&quot; once per turn. You
cannot Special Summon monsters, except &quot;HERO&quot; monsters, the turn you
activate any of these effects.&lt;/blockquote&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimFyGmPGwCumqskzEfWTxg6N9K43r_bAM6mZJvuWbotczllMQPONOQWRS_OReBMgm6fUnPVLgGRweZAwHXNZf79BTqr8b6HJPhXA3Mi4Tr2TIQGCen4l0g4ObVgM0VElcwOx6baMBB7s8/s1600/XtraHEROCrossguy-DANE-JP-SR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;444&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimFyGmPGwCumqskzEfWTxg6N9K43r_bAM6mZJvuWbotczllMQPONOQWRS_OReBMgm6fUnPVLgGRweZAwHXNZf79BTqr8b6HJPhXA3Mi4Tr2TIQGCen4l0g4ObVgM0VElcwOx6baMBB7s8/s320/XtraHEROCrossguy-DANE-JP-SR.png&quot; width=&quot;216&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Lá bài sinh ra để hỗ trợ D HERO. Điều kiện summon vô cùng đơn giản, Crossguy giúp đẩy tốc độ của D HERO lên nhanh hơn nhiều so với ngày trước. Khi Link Summon ra, Crossguy sẽ hồi sinh lại 1 D HERO trong graveyard, bất kể đó là Effect Monster thông thường hay Fusion Monster. Nếu như ngày trước bạn Fusion Summon xong thì sẽ kẹt luôn 1 ô ở Extra Monster Zone, thì nay với Crossguy bạn có thể đem những Fusion Monster đó đi Link và ... hồi sinh chúng lại như chưa hề có chuyện gì xảy ra !!&lt;br /&gt;
&lt;br /&gt;
Ngoài ra, Crossguy còn sở hữu effect của Stratos/Shadow Mist. Tribute 1 D HERO trên sân để add lên tay 1 HERO bất kì. 10/10 cho 1 lá bài support cho D HERO.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
IV. Lối chơi của D HERO và Decklist tham khảo&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
4.1. Lối chơi&amp;nbsp;&lt;/h4&gt;
&lt;br /&gt;
D HERO sẽ chơi xung quanh Fusion Summon Dystopia hay Dominate Guy và kiểm soát trận đấu từ đó. Mask Change và Masked HERO Dark Law là những trợ thủ đắc lực nhất của D HERO khi cả Deck là Dark, target phù hợp nhất để &quot;henshin&quot; thành người hùng bóng tối Dark Law.&lt;br /&gt;
&lt;br /&gt;
Những lá bài quan trọng của các Deck HERO thông thường như Vision HERO Vyon, Elemental HERO Stratos, Elemental HERO Shadow Mist, Elemental HERO Solid Soldier hay Elemental HERO Honest Neos đều cần được sử dụng để hỗ trợ cho D HERO.&lt;br /&gt;
&lt;br /&gt;
*** Nếu các bạn muốn mua 1 Deck D HERO ngoài đời, sản phẩm &lt;a href=&quot;https://shopee.vn/H%E1%BB%99p-b%C3%A0i-Legendary-Hero-Decks-h%C3%A0ng-Yugioh-ti%E1%BA%BFng-Anh-ch%C3%ADnh-h%C3%A3ng-i.89755930.1620970530&quot; target=&quot;_blank&quot;&gt;Legendary HERO Decks&lt;/a&gt; là sản phẩm phù hợp nhất khi tập hợp đầy đủ các D HERO trong này.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
4.2. Decklist tham khảo&lt;/h4&gt;
&lt;br /&gt;
Decklist dựa theo Banlist tháng 1/2019 OCG&lt;br /&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr style=&quot;mso-yfti-firstrow: yes; mso-yfti-irow: 0;&quot;&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Monster (22)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Spell (15)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Trap (4)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Vision HERO Vyon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Elemental HERO Stratos&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Elemental HERO Shadow Mist&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Elemental HERO Honest Neos&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Elemental HERO Solid Soldier&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Destiny HERO Malicious&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Destiny HERO Plasma&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Destiny HERO Dreadmaster&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Destiny HERO Celestial&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Destiny HERO Dynatag&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Destiny HERO Decider&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Destiny HERO Dreamer&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Destiny HERO Diamond Dude&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Destiny HERO Drilldark&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Fusion Destiny&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Destiny Draw&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Polymerization&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Mask Change&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x A Hero Lives&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Reinforcement of the Army&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Monster Reborn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Harpie’s Feather Duster&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x D-Tactics&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Back to the Front&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr style=&quot;mso-yfti-firstrow: yes; mso-yfti-irow: 0;&quot;&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Extra Deck&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Destiny HERO Dystopia&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Destiny HERO Dangerous&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Destiny HERO Dominate Guy&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Masked HERO Dark Law&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Masked HERO Anki&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Masked HERO Dian&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Xtra HERO Crossguy&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Xtra HERO Dread Decimator&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Xtra HERO Wonder Driver&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Vision HERO Adoration&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Black Luster Soldier – Chaos Soldier&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Borreload Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; text-align: left; vertical-align: baseline;&quot;&gt;
&lt;b style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;F&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;acebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot; style=&quot;color: #2b5797; margin: 0px; outline: none; padding: 0px; transition: all 0.2s linear 0s, all 0.1s linear 0s; vertical-align: baseline;&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; text-align: left; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
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</description><link>http://mahadoyugi.blogspot.com/2019/01/chien-thuat-dac-biet-thu-81-destiny-hero.html</link><author>noreply@blogger.com (Haou Judai)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUGqYq19TpstD7vQTpmB2HNGfCquZHsizoqooMqDHbNG3rmFrdcrxUQauK7JIKqF7ZPfv1uOhAWUGoMGPUURhmLwBHWP74ZOVlV97mX03PYybORfol_DVIqsWjErS0Sqhidskp2G_kZ58/s72-c/b547ebea5295df7e957859d40115f98b.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-2965758551608877437</guid><pubDate>Fri, 04 Jan 2019 13:57:00 +0000</pubDate><atom:updated>2019-01-07T09:44:01.799+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật đặc biệt</category><title>Chiến thuật đặc biệt thứ 80: Harpie - Vũ Điểu Thần Công Thế Hệ Mới</title><description>&lt;i&gt;Chào mừng các bạn đã du lịch tới tổ của tộc thiên điểu Harpie Lady !! Nếu có bảng xếp hạng, thì Harpie chắc chắn sẽ chiếm ngôi độc tôn những dòng bài ... sexy nhất trong Yu-Gi-Oh! Đặc biệt với những người chơi OCG, thì điều này lại càng đúng do các thiên điểu không hề bị censored hay phải &quot;mặc thêm&quot; quần áo như ở TCG.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Set Duelist Pack: Legend Duelist 4 (DP21) ra mắt và mang một luồng sinh khí mới cho cả bộ tộc Harpie. Rất nhiều lá bài Harpie mới, cùng với đó là một lối chơi cuốn hút hơn chứ không nhàm chán spam Rank 7 như cách đây 4 5 năm về trước.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Liệu Harpie có phải chỉ có sắc đẹp mà bộ vuốt lại không sắc nhọn? Hãy cùng đến với bài Blog của Mahadoyugi để tìm hiểu về lối chơi của Deck nhé!&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPDIjWm0jNhHgikMH8RE8ujld2Hvn_SWkHetsgM9qZtbmElYFJ4_1ohuPIGFKvLjO3EIpqXMv4Vr_ocLdmL6mzwCefWp_G8IBuk23RWIurmxxNmYNZlETK5vYw6GJLtUmlwSQR-BUWrkk/s1600/Harpie%25E2%2580%2599s-Feather-Roosting-Feature.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;520&quot; data-original-width=&quot;900&quot; height=&quot;368&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPDIjWm0jNhHgikMH8RE8ujld2Hvn_SWkHetsgM9qZtbmElYFJ4_1ohuPIGFKvLjO3EIpqXMv4Vr_ocLdmL6mzwCefWp_G8IBuk23RWIurmxxNmYNZlETK5vYw6GJLtUmlwSQR-BUWrkk/s640/Harpie%25E2%2580%2599s-Feather-Roosting-Feature.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
I. Giới thiệu về các chị em nhà Harpie&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
1. Harpie Lady&lt;/h4&gt;
&lt;br /&gt;
Có tổng cộng là 5 lá bài có tên gốc là Harpie Lady. Chính vì vậy, bạn chỉ được sở hữu tối đa là 3 copy trong 5 lá bài này trong Main Deck thôi nhé !!&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPYs1JJ8EUmf5588v77Dtxqa3Gr8qjKF7SFFLd7iZYuRekcWkj_pMFO_m2N7rBVOU6E6nEq8FCWvmUT-lTMOtMTnQsGKACvxKjrWrGQWEfbQVhNsr14kwufpMo8lfGtrY4A02WjQfzJNI/s1600/HarpieLady-V4-JP-C.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;331&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPYs1JJ8EUmf5588v77Dtxqa3Gr8qjKF7SFFLd7iZYuRekcWkj_pMFO_m2N7rBVOU6E6nEq8FCWvmUT-lTMOtMTnQsGKACvxKjrWrGQWEfbQVhNsr14kwufpMo8lfGtrY4A02WjQfzJNI/s320/HarpieLady-V4-JP-C.jpg&quot; width=&quot;220&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsKBBk4d0UCUWKyb2Wjct3zyDqOZWEjM61iaI0rxJPux0PncGMNNmIUmpH0I06UA_fPp4J-hsK3u_AFxp1PJe2PpZZpdoqaV8LhSG-qg8omyZMNaGGelA_DkLelcQhA-9v84gCUnviI9s/s1600/CyberHarpieLady-VJ-JP-UR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;479&quot; data-original-width=&quot;329&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsKBBk4d0UCUWKyb2Wjct3zyDqOZWEjM61iaI0rxJPux0PncGMNNmIUmpH0I06UA_fPp4J-hsK3u_AFxp1PJe2PpZZpdoqaV8LhSG-qg8omyZMNaGGelA_DkLelcQhA-9v84gCUnviI9s/s320/CyberHarpieLady-VJ-JP-UR.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Ví dụ: bạn có thể chơi 3 Harpie Lady HOẶC 3 Harpie Lady #1 HOẶC mix giữa Harpie Lady, Harpie Lady #1, #2, #3 và Cyber Harpie Lady.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRTCKQNUaRM54DulJmmqbmEU462Vkh5lMrVea8Qp-kKQAQF4N9Vhq0h2GcVboyZvIHSf17U2yq7B0whcL0ApbaA1LMMEvKWtnJzjtPCGIHUNYJMkEpnlEuwXsv2ywIG3-sSR_ZsNVmIJI/s1600/HarpieLady1-RDS-JP-C.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;326&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRTCKQNUaRM54DulJmmqbmEU462Vkh5lMrVea8Qp-kKQAQF4N9Vhq0h2GcVboyZvIHSf17U2yq7B0whcL0ApbaA1LMMEvKWtnJzjtPCGIHUNYJMkEpnlEuwXsv2ywIG3-sSR_ZsNVmIJI/s320/HarpieLady1-RDS-JP-C.png&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
(This card&#39;s name is always treated as &quot;Harpie
Lady&quot;.)&lt;br /&gt;
All WIND monsters gain 300 ATK.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
(This card&#39;s name is always treated as &quot;Harpie
Lady&quot;.)&lt;br /&gt;
Negate the effects of Flip Effect Monsters this card destroys
by battle.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
(This card&#39;s name is always treated as &quot;Harpie
Lady&quot;.)&lt;br /&gt;
An opponent&#39;s monster that battles this card cannot declare
an attack during your opponent&#39;s next 2 turns.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;h4&gt;
2. Các Harpie monster&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Harpie Lady Sisters&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCyKWcjUaFOLQYl9_wIgsQ1HmA-EydQSSYnsh7136sGhLJHL5iG0tZk4nEpf8_RTzqwAgdZ6VxZREqV1M_WzbXIL1eMRf7B-ZRbOBiepMeIWG-fO5Rzu-ZRonujhSzTirh6k8VgAmOhec/s1600/HarpieLadySisters-RB-JP-UR.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;324&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCyKWcjUaFOLQYl9_wIgsQ1HmA-EydQSSYnsh7136sGhLJHL5iG0tZk4nEpf8_RTzqwAgdZ6VxZREqV1M_WzbXIL1eMRf7B-ZRbOBiepMeIWG-fO5Rzu-ZRonujhSzTirh6k8VgAmOhec/s320/HarpieLadySisters-RB-JP-UR.jpg&quot; width=&quot;216&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Người chị cả của các tộc thiên điểu Harpie. Với những lá bài mới ra mắt trong set Duelist Pack: Legend Duelist 4 (DP21) thì lối chơi của Deck giờ sẽ xoay quanh lá bài này.&lt;br /&gt;
&lt;br /&gt;
Chơi 1.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Harpie Queen&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
You can discard this card to the Graveyard; add 1
&quot;Harpies&#39; Hunting Ground&quot; from your Deck to your hand. This card&#39;s
name becomes &quot;Harpie Lady&quot; while it is on the field or in the
Graveyard.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Nữ hoàng của tộc - Harpie Queen đơn giản là search Field Spell Harpies&#39; Hunting Ground để các Harpie &quot;săn bắt&quot; Spell/Trap.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Harpie Channeler&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
You can discard 1 &quot;Harpie&quot; card; Special Summon 1
&quot;Harpie&quot; monster from your Deck in face-up Defense Position, except
&quot;Harpie Channeler&quot;. You can only use this effect of &quot;Harpie
Channeler&quot; once per turn. While you control a Dragon-Type monster, this
card&#39;s Level becomes 7. This card&#39;s name becomes &quot;Harpie Lady&quot; while
it is on the field or in the Graveyard.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Key card dẫn đến chiến thắng của Deck. Harpie Channeler có thể gọi ra bất kì Harpie nào từ trong Deck.&lt;br /&gt;
&lt;br /&gt;
Chơi 3 trong mọi Build.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Harpie Harpist&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDh_BewRlSDsa9ZKFJSGBkzpKkNekBAP726Gy6HEkpnSAkI1LoaZbXQFW5G3QJjDTDcOF2u_T6pgiQBHkYzqYudW3psJ1CGkCrO54wcZ2LjgqNJC7x5Yye8s4B0uULR_uaTtr4wmvsvp8/s1600/HarpieHarpist-TFSP-JP-UR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;479&quot; data-original-width=&quot;329&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDh_BewRlSDsa9ZKFJSGBkzpKkNekBAP726Gy6HEkpnSAkI1LoaZbXQFW5G3QJjDTDcOF2u_T6pgiQBHkYzqYudW3psJ1CGkCrO54wcZ2LjgqNJC7x5Yye8s4B0uULR_uaTtr4wmvsvp8/s320/HarpieHarpist-TFSP-JP-UR.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
This card&#39;s name becomes &quot;Harpie Lady&quot; while it is
on the field or in the Graveyard. You can only use each of these effects of
&quot;Harpie Harpist&quot; once per turn.&lt;br /&gt;
● When this card is Normal Summoned: You can target 1 Winged
Beast-Type monster you control (other than this card) and 1 face-up monster
your opponent controls; return them to the hand.&lt;br /&gt;
● During the End Phase, if this card is in the Graveyard
because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type
monster with 1500 or less ATK from your Deck to your hand.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Một lá bài quan trọng nữa của Deck. Sau khi lá bài này xuống Graveyard, cuối turn bạn sẽ search lên 1 Harpie monster. Ngoài ra, Harpist còn có khả năng đẩy 1 monster của đối phương lên tay bằng việc đẩy 1 monster của mình lên tay khi Normal Summon, mặc dù rất ít khi sử dụng.&lt;br /&gt;
&lt;br /&gt;
Chơi 2-3.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Harpie Dancer&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTtmkhhvlr58foEfWw3uw5SXVxwn6_1-TCaVihDvhvXVC0-3VoG2UphR0zkaTB9LUUNl7ZBV-8fVp-nBAEWnD0hBi9GDeRkaZgAmQWQ4-CasL_ZPTIOXjFs31CmZzAELJx9s00a9z32JY/s1600/HarpieDancer-VJMP-JP-UR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;479&quot; data-original-width=&quot;328&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTtmkhhvlr58foEfWw3uw5SXVxwn6_1-TCaVihDvhvXVC0-3VoG2UphR0zkaTB9LUUNl7ZBV-8fVp-nBAEWnD0hBi9GDeRkaZgAmQWQ4-CasL_ZPTIOXjFs31CmZzAELJx9s00a9z32JY/s320/HarpieDancer-VJMP-JP-UR.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
You can target 1 WIND monster you control; return it to the
hand, then you can Normal Summon 1 WIND monster. You can only use this effect
of &quot;Harpie Dancer&quot; once per turn. This card&#39;s name becomes
&quot;Harpie Lady&quot; while it is on the field or in the Graveyard.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Kĩ nữ của tộc - Dancer có thể &quot;nhảy nhót&quot; liên tục, tái sử dụng lại những Harpie đã dùng xong effect, hoặc để field Hunting Ground được bắn nhiều Spell/Trap hơn.&lt;br /&gt;
&lt;br /&gt;
Tuy mạnh là vậy nhưng do Dancer thật sự không tạo nên lợi thế về card nên 1 và tối đa 2 là con số hợp lý.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Harpie Perfumer&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
This card&#39;s name becomes “Harpie Lady” while on the field or
in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap
that specifically lists the card “Harpie Lady Sisters” in its text from your
Deck to your hand. If you controlled a Level 5 or higher “Harpie” monster at
activation, you can add up to 2 of those cards with different names instead.
You can only use this effect of “Harpie Perfumer” once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Kĩ thuật sử dụng nước hoa điêu luyện như cách mà Mai Valentine đã dùng - Perfumer thông thường khi summon ra sẽ search 1 card có text ghi &quot;Harpie Lady Sisters&quot;, tuy nhiên khi có 1 Level 5 Harpie monster trở lên trên field thì Perfumer sẽ SEARCH 2 lá bài. Những lá Spell/Trap có text ghi &quot;Harpie Lady Sisters&quot; tiêu biểu có thể kể đến Harpie&#39;s Hunting Ground, Elegant Egotist và 3 lá bài mới Harpie&#39;s Feather Roosting, Split Mirrors of Seduction, hay The Elegant Harpie Lady.&lt;br /&gt;
&lt;br /&gt;
Chơi 2-3&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Harpie Oracle&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
This card&#39;s name becomes “Harpie Lady” while on the field or
in the GY. You can only use each of the following effects of “Harpie Oracle”
once per turn.&lt;br /&gt;
● If you control a Level 5 or higher “Harpie” monster: You
can Special Summon this card from your hand.&lt;br /&gt;
● If this card is Normal or Special Summoned: You can add 1
Spell/Trap that specifically lists the card name “Harpie Lady Sisters” in its
text from your GY to your hand during the End Phase of this turn&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Có thể triệu hồi đặc biệt từ tay nếu bạn điều khiển 1 Harpie Level 5 trở lên. Cuối turn, Oracle sẽ cầm lại 1 Spell/Trap có ghi text &quot;Harpie Lady Sisters&quot;, dù cho lá bài này có bị rời field đi chăng nữa.&lt;br /&gt;
&lt;br /&gt;
Chơi 1.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Harpie&#39;s Pet Dragon&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
Chú rồng của tộc Harpie. Thường được gọi ra bởi Channeler và sau đó dùng làm XYZ Rank 7 lên Mecha Phantom Beast Dracossack hay Number 11: Big Eye ngày trước.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
II. Các Spell/Trap Harpie và &quot;Hysteric&quot; card&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
1. Spell/Trap của chị em Harpie&lt;/h4&gt;
&lt;br /&gt;
Đây là những lá bài có chữ &quot;Harpie&quot; hoặc text có ghi &quot;Harpie Lady Sisters&quot; - tức là những lá bài có thể search được thông qua Harpie Perfumer hay Hysteric Sign.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Elegant Egotist&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If &quot;Harpie Lady&quot; is on the field: Special Summon 1
&quot;Harpie Lady&quot; or &quot;Harpie Lady Sisters&quot; from your hand or
Deck.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Kính vạn hoa - phân tách các chị em Harpie thành phiên bản gốc: Harpie Lady hoặc Harpie Lady Sisters.&lt;br /&gt;
&lt;br /&gt;
Chơi 2-3.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Harpies&#39; Hunting Ground&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
All Winged Beast-Type monsters gain 200 ATK and DEF. When
any &quot;Harpie Lady&quot; or &quot;Harpie Lady Sisters&quot; are Normal or
Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card
on the field; destroy that target.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Sân chơi để các chị em Harpie &quot;săn bắn&quot; Spell/Trap. Việc nổ Spell/Trap là bắt buộc, nên khi không còn Spell/Trap trên bàn nữa thì Harpies Hunting Ground phải bắn chính nó.&lt;br /&gt;
&lt;br /&gt;
Chơi 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Harpie&#39;s Feather Storm&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If you control a WIND Winged Beast-Type monster: Until the
end of this turn, negate any monster effects your opponent activates. If you
control a &quot;Harpie&quot; monster, you can activate this card from your
hand. If this card in its owner&#39;s Spell &amp;amp; Trap Zone is destroyed by an
opponent&#39;s card effect: You can add 1 &quot;Harpie&#39;s Feather Duster&quot; from
your Deck or Graveyard to your hand.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Cơn gió mạnh nhất của tộc thiên điểu - Feather Storm sẽ chặn đứng đối thủ trong cả 1 turn. Toàn bộ monster của đối thủ activate effect sẽ bị negate, và lá bài này còn có thể activate từ trên tay !! Quá mạnh nên việc search lá bài này lên tay cũng vô cùng hạn chế - chỉ có 1 lá bài duy nhất search được Feather Storm là Hysteric Sign.&lt;br /&gt;
&lt;br /&gt;
Chơi 3 với mọi build.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Harpie&#39;s Feather Roosting&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Target 3 “Harpie Lady” and/or “Harpie Lady Sisters” in your
GY; return them to your Deck, then draw 1 card. If you control a Level 5 or
higher “Harpie” monster at activation, draw 2 cards instead. You cannot Special
Summon for the rest of this turn, except WIND monsters. You can only activate 1
&quot;Harpie&#39;s Feather Roosting&quot; per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Một card recycle cực mạnh của Harpie. Giống như Harpie Perfumer, bình thường lá bài này chỉ giúp bạn draw 1 sau khi shuffle về 3 lá bài Harpie monster. Tuy nhiên, nếu điều khiển 1 Level 5 trở lên Harpie thì bạn sẽ được DRAW 2. Một Pot of Greed search được !!!&lt;br /&gt;
&lt;br /&gt;
Chơi 2.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Split Mirrors of Seduction&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
When your “Harpie Lady” or “Harpie Lady Sisters” is
destroyed by battle: You can Special Summon 1 “Harpie” monster with a different
original name from your Deck. If this card in its owner&#39;s control is destroyed
by an opponent&#39;s card effect or your “Harpie” card&#39;s effect: Target 1 “Harpie”
monster in your GY; Special Summon it. You can only use each effect of “Split
Mirrors of Seduction” once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Gương phân tách của các chị em. Khi 1 Harpie bị tiêu diệt trong chiến đấu, bạn sẽ được gọi 1 Harpie khác từ Deck. Ngoài ra, khi lá bài này bị destroy bởi card effect của Harpie card hoặc đối thủ thì bạn sẽ được gọi 1 Harpie từ Graveyard lên.&lt;br /&gt;
&lt;br /&gt;
Khá là khó dùng, nên 0-1 là lượng copy phù hợp.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Elegant Harpie Lady&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Shuffle 1 “Harpie Lady Sisters” you control into the Deck,
then Special Summon 1 “Harpie” monster each with a different original name from
your hand, Deck, and GY, also you cannot Special Summon monsters for the rest
of this turn, except WIND monsters. If this card in its owner&#39;s control is
destroyed by an opponent&#39;s card effect or your “Harpie” card&#39;s effect: Add 1
“Harpie” monster from your Deck to your hand. You can only use each effect of
“The Elegant Harpie Lady” once per turn.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Có thể phân tách Harpie Lady Sisters thành 3 chị em Harpie: 1 từ Deck, 1 từ tay và 1 từ Graveyard. Đây là một card tương đối mạnh và có thể search được qua rất nhiều cách.&lt;br /&gt;
&lt;br /&gt;
Chơi 1.&lt;br /&gt;
&lt;br /&gt;
Và cuối cùng là ...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Harpie&#39;s Feather Duster&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
Chổi Lông Gà - lá bài diệt Spell/Trap mạnh nhất mọi thời đại và đây là một card Harpie đấy !!&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
2. Hysteric card&lt;/h4&gt;
&lt;br /&gt;
Hay còn được biết đến là những card không search được...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Hysteric Sign&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
When this card is activated: Add 1 &quot;Elegant
Egotist&quot; from your Deck or Graveyard to your hand. During the End Phase of
the turn this card was sent from the field or hand to the Graveyard: Add up to
3 &quot;Harpie&quot; cards with different names from your Deck to your hand.
You can only activate 1 &quot;Hysteric Sign&quot; effect per turn, and only
once that turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Card mạnh nhất và cũng là chủ bài của Deck - Hysteric Sign. Khi activate, bạn được cầm 1 Elegant Egotist lên tay. Khi lá bài này xuống dưới Graveyard, vào cuối turn, bạn được SEARCH 3 lá bài có ghi chữ &quot;Harpie&quot; ở tên - bao gồm những card chủ lực nhất và mạnh nhất như Harpie&#39;s Feather Duster, Harpie&#39;s Feather Storm, Harpie Channeler, ...v..v...&lt;br /&gt;
&lt;br /&gt;
Chính vì effect quá mạnh và tạo quá nhiều card advantage nên Hysteric Sign không có cách nào search được tại thời điểm hiện tại.&lt;br /&gt;
&lt;br /&gt;
Chơi 3.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Hysteric Party&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Activate this card by discarding 1 card; Special Summon as
many copies of &quot;Harpie Lady&quot; as possible from your Graveyard. When
this face-up card leaves the field, destroy those monsters.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&quot;Party&quot; thật sự của hội chị em - Hysteric Party sẽ triệu hồi lại toàn bộ Harpie ở dưới Graveyard. Một lá bài để comeback cực mạnh mẽ.&lt;br /&gt;
&lt;br /&gt;
Tuy nhiên, đây lại là 1 lá bài Continuous Trap nên có thể bị phá bất kì lúc nào. Khi Party &quot;tàn&quot;, thì các chị em cũng vỗ cánh bay đi hết :v&lt;br /&gt;
&lt;br /&gt;
Chơi 1-2.&lt;br /&gt;
&lt;br /&gt;
Bảng sau đây sẽ giúp bạn phân biệt được những card search được bởi Harpie Perfurmer hay Hysteric Sign:&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Spell/Trap search được bởi Harpie Perfumer&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Spell/Trap search được bởi Hysteric Sign&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Elegant Egotist&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Split Mirrors of Seduction&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Elegant Egotist (search khi activate)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Harpie’s Feather Storm&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Harpie’s Feather Duster&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Spell/Trap search được bởi cả Perfumer và Hysteric Sign&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Harpies’ Hunting Ground&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
The Elegant Harpie Lady&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Harpie’s Feather Roosting&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Harpie’s Phoenix Formation&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;/h3&gt;
&lt;h3&gt;
&lt;/h3&gt;
&lt;h3&gt;
&lt;br /&gt;&lt;/h3&gt;
&lt;h3&gt;
II. Những Extra Deck Monster hỗ trợ thiên điểu Harpie&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Harpie Conductor&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 WIND monsters&lt;br /&gt;
This card&#39;s name becomes “Harpie Lady” while on the field or
in the GY. If a “Harpie” monster(s) you control would be destroyed by battle or
card effect, you can destroy 1 Spell/Trap you control instead. If a face-up
“Harpie” monster(s) you control (other than this card) is returned to your
hand: You can target 1 Special Summoned monster your opponent controls; return
that monster to the hand. You can only use each effect of &quot;Harpie
Conductor&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&quot;Nhạc trưởng&quot; của tộc Harpie, Conductor có khả năng bảo kê toàn bộ Harpie monster trên field bằng cách destroy thay thế 1 Spell/Trap của mình. Ngoài ra, khi 1 Harpie monster bị đẩy lên tay (thông thường thông qua Dancer hay Harpist) thì Conductor đẩy 1 Special Summon monster đối phương về tay.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Đây là một phương án tuy thụ động, nhưng là 1 trong những cách để tự nổ Hysteric Sign, Split Mirrors hay The Elegant Harpie Lady.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Greatfly&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 WIND monsters&lt;br /&gt;
All WIND monsters on the field gain 500 ATK/DEF, also all
EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by
battle or card effect: You can target 1 WIND monster in your GY; add it to your
hand. You can only use this effect of &quot;Greatfly&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
Link-2 &quot;quốc dân&quot; của các archetype hệ Gió.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Lightning Chidori/Castel, the Skyblaster Musketeer/Abyss Dweller&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 Level 4 WIND monsters&lt;br /&gt;
If this card is Xyz Summoned: Target 1 Set card your
opponent controls; return that target to the bottom of the Deck. Once per turn:
You can detach 1 Xyz Material from this card, then target 1 face-up card your
opponent controls; return that target to the top of the Deck.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
Những generic Rank 4 mà Harpie dễ sử dụng nhất.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Tornado Dragon&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 Level 4 monsters&lt;br /&gt;
Once per turn (Quick Effect): You can detach 1 material from
this card, then target 1 Spell/Trap on the field; destroy it.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
Một chú rồng khá cơ động để tự nổ Hysteric Sign.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Mecha Phantom Beast Dracossack/Number 11: Big Eye/ Number 42: Galaxy Tomahawk&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Đều là những Rank 7 có thể tận dụng được nếu bạn chơi Harpie&#39;s Pet Dragon. Tuy nhiên, cả Dracossack và Big Eye đều đã out meta từ rất lâu, trong khi đó Galaxy Tomahawk nếu sử dụng effect thì trong turn đó bạn sẽ không thể gây thiệt hại lên đối phương.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
III. Những Spell/Trap bên ngoài hỗ trợ Deck&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Divine Wind of Mist Valley&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Once per turn, if a WIND monster you control returns to the
hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower
WIND monster from your Deck.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
Combo mạnh nhất với Harpie Dancer. Harpie Dancer tự đẩy chính nó lên và Normal xuống, ngay lập tức Divine Wind of Mist Valley sẽ cho phép bạn gọi 1 monster hệ Wind bất kì từ Deck.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Swallow&#39;s Nest&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Tribute 1 face-up Winged Beast-Type monster; Special Summon
1 Winged Beast-Type monster from your Deck with the same Level the Tributed
monster had on the field.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
Giúp bạn &quot;thay đổi&quot; những Harpie không mong muốn thành Channeler, lá bài chủ lực của Deck.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Magical Hats&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Combo kinh điển trong Deck Harpie: Magical Hats &quot;trộn&quot; Hysteric Sign, và tới cuối turn Hysteric Sign có thể trigger effect search 3 lá bài mới lên. Đây cũng là cách duy nhất để có thể gián tiếp &quot;search&quot; Hysteric Sign từ Deck.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Anti-Spell Fragrance&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Một trong những lá bài anti mạnh nhất mọi thời đại. Kết hợp cùng với Harpies&#39; Hunting Ground, Anti-Spell Fragrance giúp bạn &quot;tiêu diệt&quot; được hết những Spell/Trap của đối thủ dù họ muốn hay không...&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Dark Simorgh&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
While face-up on the field, this card is also
WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your
Graveyard; Special Summon this card from your hand. You can banish 1 DARK
monster and 1 WIND monster from your hand; Special Summon this card from your
Graveyard. Your opponent cannot Set any cards on the field&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
Nhắc tới Anti-Spell thì không thể không nhắc tới Dark Simorgh. Combo lock hoàn toàn đối thủ này nếu thi triển được thì rất mạnh, tuy nhiên do không có cách khả thi nào search được Dark Simorgh nên lá bài này vẫn chỉ có trên lý thuyết giấy tờ.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
IV. Combo cơ bản của Deck và Decklist tham khảo&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Vì Deck là 1 Deck control nên có khá ít các combo kiểu mẫu. Hầu hết khi vận hành, Deck sẽ dựa vào 1,2 card combo với nhau nhỏ lẻ để tạo nên card advantage. Tuy nhiên, đây là cách mở đầu thuận lợi nhất mà bạn thường xuyên bắt gặp:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Tay có Harpie Channeler + 1 Elegant Egotist + 1 Harpie monster card bất kì&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
B1: Summon Harpie Channeler.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
B2: Activate Elegant Egotist, gọi Harpie Lady Sisters từ Deck/tay.&lt;/div&gt;
&lt;div&gt;
B3: Activate effect của Harpie Channeler, discard 1 Harpie monster card để gọi ra Harpie Perfumer từ Deck&lt;/div&gt;
&lt;div&gt;
B4: Trigger effect của Perfumer, add lên tay 2 card, trong đó bao gồm 1 Harpie&#39;s Feather Roosting.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
B5: Link Summon Harpie Conductor/Greatfly = Harpie Channeler + Harpie Perfumer&lt;/div&gt;
&lt;div&gt;
B6: Activate Harpie&#39;s Feather Roosting, đẩy Channeler, Perfumer và Harpie monster kia về Deck. Draw 2.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;i&gt;Decklist sử dụng Banlist tháng 1/2019&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr style=&quot;mso-yfti-firstrow: yes; mso-yfti-irow: 0;&quot;&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Monster (20)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Spell (14)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Trap (9)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Harpie Channeler&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Harpie Perfumer&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Harpie Harpist&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Harpie Dancer&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Harpie Oracle&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Harpie Lady Sisters&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Harpie Lady #1&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Harpie Queen&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Kumongous the Sticky String Kaiju&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Maxx “C”&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Ash Blossom &amp;amp; Joyous Spring&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Hysteric Sign&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Elegant Egotist&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Harpie’s Feather Duster&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Harpies’ Hunting Ground&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Harpie’s Feather Roosting&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Monster Reborn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Called by the Grave&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Harpie’s Feather Storm&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Hysteric Party&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x The Elegant Harpie Lady&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Traptrick&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
2x Reckless Greed&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
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  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Extra Deck&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Harpie Conductor&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Greatfly&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Fire Fighting Daruma&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Knightmare Phoenix&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Knightmare Unicorn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Borrelsword Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Borreload Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Evilswarm Exciton Knight&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Lightning Chidori&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Tornado Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Ice Beast Zerofyne&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Harpie’s Pet Phantasmal Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Number 41: Bagooska the Terribly Tired Tapir&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div&gt;
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&lt;b style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: inherit; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
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</description><link>http://mahadoyugi.blogspot.com/2019/01/chien-thuat-dac-biet-thu-80-harpie.html</link><author>noreply@blogger.com (Haou Judai)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPDIjWm0jNhHgikMH8RE8ujld2Hvn_SWkHetsgM9qZtbmElYFJ4_1ohuPIGFKvLjO3EIpqXMv4Vr_ocLdmL6mzwCefWp_G8IBuk23RWIurmxxNmYNZlETK5vYw6GJLtUmlwSQR-BUWrkk/s72-c/Harpie%25E2%2580%2599s-Feather-Roosting-Feature.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-8609040208773920606</guid><pubDate>Tue, 11 Dec 2018 14:36:00 +0000</pubDate><atom:updated>2018-12-13T21:27:44.346+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật đặc biệt</category><title>Chiến thuật đặc biệt thứ 73: Magical Musketeer - Ma đạn sát thủ MAX LEVEL !!!</title><description>&lt;i&gt;Magical Musketeer là archetype được ra mắt trong sản phẩm Deck Build Pack: Spirit Warrior. Với lối chơi control mạnh mẽ, xử lý được hầu hết các threaten từ đối thủ, bên cạnh đó còn mang lại khả năng cộng và bảo toàn tài nguyên tuyệt vời, Magical Musketeer nay đã được nâng lên tầm cao mới sự xuất hiện của Magical Musketeer Max. Magibullet được lấy cảm hứng từ những nhân vật trong tác phẩm opera của người Đức mang tên Der Freischutz - The Marksman of the Freeshooter ( tên nghe vô đối vl :v ) nên tên của từng card trong archetype cực cool ngầu :v&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Lối chơi của Deck sẽ thế nào sau sự xuất hiện của Magical Musketeer Max trong Link VRAINS Pack 2? Liệu Deck có thể cạnh tranh sòng phẳng với các top meta?! Hãy cùng Mahadoyugi đến với bài viết chiến thuật Magical Musketeer phiên bản 2.0 này nhé !!!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://i1.wp.com/beyondtheduel.com/wp-content/uploads/2017/08/DBSW-Magibullet.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;450&quot; data-original-width=&quot;800&quot; height=&quot;360&quot; src=&quot;https://i1.wp.com/beyondtheduel.com/wp-content/uploads/2017/08/DBSW-Magibullet.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;h3&gt;
I. Magical Musketeer&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
1. Các xạ thủ&lt;/h4&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;span style=&quot;background-color: white; color: #1d2129; font-size: 16px;&quot;&gt;You can activate &quot;Magical Musketeer&quot; Spell/Trap Cards from your hand during either player&#39;s turn.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;background-color: white; color: #1d2129; font-size: 16px;&quot;&gt;If a Spell/Trap Card is activated in the same column as this card (except during the Damage Step):...&lt;/span&gt;&lt;/blockquote&gt;
&lt;br /&gt;
Các Magical Musketeer monster đều có chung khả năng trên, khiến cho cả Deck gần như biến thành hand-trap. Bên cạnh đó còn đem lại những lợi thế nhất định khi đạt được điều kiện activate.&lt;br /&gt;
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&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musketeer Max&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;
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&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Level 8 or lower &quot;Magical Musket&quot; monster&lt;br /&gt;
During either player&#39;s turn, you can activate &quot;Magical
Musket&quot; Spell/Trap Cards from your hand. If this card is Link Summoned,
You can activate 1 of these effects:.&lt;br /&gt;
● Add &quot;Magical Musket&quot; Spells/Traps with different
names from your Deck to your hand, up to the number of monsters your opponent
controls.&lt;br /&gt;
● Special Summon &quot;Magical Musketeer&quot; monsters with
different names from your Deck, up to the number of Spells and Traps your
opponent controls.&lt;br /&gt;
You can only use this effect of &quot;Magical Musketeer
Max&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Xuất hiện trong Link VRAINS Pack 2, Max được coi là một vì sao mới, một vị cứu tinh mới cho toàn bộ lối chơi của Magical Musketeer. Deck trước đây vốn được coi là quá chậm chạp và không có khả năng sát thương thì nay được bổ sung một xạ thủ thứ thiệt. Max chỉ là 1 Link-1 monster, nên việc summon ra sát thủ này là vô cùng dễ dàng. Khi Link Summon, Max sẽ giúp bạn thực hiện 1 trong 2 điều: gọi Magical Musket monster = với số Spell/Trap trên bàn đối phương, hoặc add Magical Musket Spell/Trap = với số monster đối phương.&lt;br /&gt;
&lt;br /&gt;
Vì sao lá bài này lại mạnh? Magical Musket trước đây có vấn đề rất lớn khi phải đi sau: đối thủ đã dàn ra field rất vững chắc rồi nên dàn Spell/Trap của Deck không thể xử lý hết được. Với Max, bạn có thể &quot;cân bằng game&quot; hơn. Đối thủ có nhiều monster, Max sẽ giúp add lên Spell/Trap đủ để &quot;xử lý&quot; đống monster đó. Đối thủ có nhiều Spell/Trap, Max sẽ giúp dàn quân ra để &quot;trao đổi&quot; tài nguyên với những lá bài Spell/Trap đó.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musketeer Starfire&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;
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&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;background: white; color: #1d2129; font-size: 12.0pt; line-height: 115%;&quot;&gt;You can activate
&quot;Magical Musket&quot; Spell/Trap Cards from your hand during either player&#39;s
turn. If a Spell/Trap Card is activated in the same column as this card (except
during the Damage Step): You can Special Summon 1 Level 4 or lower
&quot;Magical Musketeer&quot; monster from your Deck in Defense Position, except
&quot;Magical Musketeer Starfire&quot;. You can only use this effect of
&quot;Magical Musketeer Starfire&quot; once per turn.&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #1d2129; font-size: 16px;&quot;&gt;Magical Musketeer Starfire&lt;/span&gt;&amp;nbsp;có thể nói là một trong những chủ bài của Magical Musketeer khi có thể tutor ngay 1 Magical Musketeer monster từ Deck. Các Magical Musketeer monster khác đều có khả năng dàn trải và bao quát game từ early cho đến mid, late game nên việc Starfire resolve được effect ở bất kì khoảng thời gian nào đều có lợi thế và áp lực cả. Điểm hạn chế của Starfire với mình có lẽ là ở việc để mạnh không chỉ dừng ở việc phải activate thành công 1 Spell/Trap nào đó để đủ điều kiện activate effect mà còn cần thêm 1 Spell/Trap nữa để activate effect của Magical Muskteer vừa được gọi ra mới hoàn hảo, nếu không thì việc gọi thêm cũng chỉ như thêm &quot;bị thịt&quot; không hơn không kém.&lt;br /&gt;
&lt;br /&gt;
Chơi 3 với mọi build&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musketeer Caspar&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;background: white; color: #1d2129; font-size: 12.0pt; line-height: 115%;&quot;&gt;You can activate
&quot;Magical Musket&quot; Spell/Trap Cards from your hand during either player&#39;s
turn. If a Spell/Trap Card is activated in the same column as this card (except
during the Damage Step): You can add 1 &quot;Magical Musket&quot; card with a
different name from that activated card from your Deck to your hand. You can
only use this effect of &quot;Magical Musketeer Caspar&quot; once per turn.&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
Người ta nói &quot;searcher là khởi nguồn cho mọi tội lỗi&quot; thì Caspar cũng vậy. Khi đạt được điều kiện kích hoạt khả năng, Caspar cho phép ta search mọi Magical Musket card có trong Deck khác tên với card vừa activate cùng hàng với nó. Có thể nói, Caspar search (gần như ) cả Deck. Với công việc của một searcher trong Deck và search qua từng lượt một, Caspar sẽ đảm nhiệm hoàn hảo vai trò của mình trong việc gây áp lực cho đối thủ qua từng lượt. Với việc Spell/Trap của Magical Musket bao quát được toàn bộ thời gian trong game và phù hợp với nhiều loạt matchup khác nhau, việc để Caspar sống lâu sẽ khiến đối thủ hao hụt tài nguyên cực lớn.&lt;br /&gt;
&lt;br /&gt;
Chơi 3 với mọi build.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musketeer Kidbrave&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;You can
activate &quot;Magical Musketeer&quot; Spell/Trap Cards from your hand during either
player&#39;s turn. If a Spell/Trap Card is activated in the same column as this
card (except during the Damage Step): You can discard 1 &quot;Magical Musketeer&quot;
card; draw 2 cards. You can only use this effect of &quot;Magibullet Shooter
The Kid&quot; once per turn.&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
Vẫn mang trong mình khả năng cộng hand, tuy nhiên, Kidbrave còn mang khả năng &quot;đổi hand&quot;. Các Magical Musket Spell/Trap card đều chỉ có thể sử dụng mỗi lượt một lần nên việc draw được 2 cards sẽ khiến card thứ hai không sử dụng được ngay. Vì vậy, Kidbrave sẽ đảm nhiệm việc &quot;xử lý&quot; những card thừa này và cho phép ta rút những card mới từ Deck, tăng khả năng rút được những hand-trap như Ash Blossom, Ghost Orge hay Maxx &quot;C&quot; ... gây áp lực bên cạnh những Magical Musket Spell/Trap card vốn có. Ngoài ra, nếu chơi Ties of Brethren thì Kid có thể như một thứ gì đó coi như back-up trong trường hợp ToB bị Ash Blossom cho ra đảo. 1 đổi 1 với Ash Blossom sẽ khiến việc discard của Kid đỡ mất card advantage hơn, ngoài ra, nếu rùa thì có thể bốc thêm ToB nữa để tiếp tục activate :v&lt;br /&gt;
&lt;br /&gt;
Chơi 1-2 tùy sở thích.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musketeer Doc&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;span style=&quot;font-size: 12pt;&quot;&gt;You can
activate &quot;Magical Musket&quot; Spell/Trap Cards from your hand during either
player&#39;s turn. If a Spell/Trap Card is activated in the same column as this
card (except during the Damage Step): You can add 1 &quot;Magical Musketeer&quot; card
with a different name from that activated card from your GY to your hand. You
can only use this effect of &quot;Magical Musketeer Doc&quot; once per
turn.&lt;/span&gt;&lt;/blockquote&gt;
&lt;br /&gt;
Không như những Magibullet trên, Doctor ... &quot;Thanh&quot; không có khả năng gây áp lực từ những lượt đầu. Tuy nhiên, ở giai đoạn mid, late game thì lại là một câu chuyện khác, Doc cho phép ta add lại Magical Musketeer card khác tên với card vừa activate từ GY. Caspar có thể search mọi Magibullet card từ Deck thì Doc lại có thể add lại bất kì Magibullet card từ GY.&lt;br /&gt;
&lt;br /&gt;
Việc này đảm bảo đối thủ luôn bị thiệt về card bởi những Magibullet Spell/Trap card mang lại còn ta lại luôn được cộng hand nhờ khả năng này. Nếu có Shooter Doctor đứng trên sân, qua mỗi lượt, khoảng cách về tài nguyên giữa hai người chơi sẽ nhanh chóng có sự cách biệt và dĩ nhiên, người có tài nguyên dồi dào hơn sẽ là người điều khiển Doc.&lt;br /&gt;
&lt;br /&gt;
Chơi 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musketeer Calamity&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;background: white; color: #1d2129; font-size: 12.0pt; line-height: 115%;&quot;&gt;You can activate &quot;Magical Musket&quot;
Spell/Trap Cards from your hand during either player&#39;s turn. If a Spell/Trap
Card is activated in the same column as this card (except during the Damage
Step): You can target 1 &quot;Magical Musket&quot; monster in your GY; Special
Summon it in Defense Position. You can only use this effect of &quot;Magical Musketeer Calamity&quot; once per turn.&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
Ngắn gọn mà nói thì Calamity là một Back to the Front &quot;biết đi&quot;. Với sự hỗ trợ mới từ Max, bạn có thể dễ dàng gọi Calamity từ Deck, tiếp tục sử dụng Spell/Trap cùng cột với Calamity để trigger effect, hồi sinh lại chính Magical Musketeer đem làm nguyên liệu để ra Max.&lt;br /&gt;
&lt;br /&gt;
Chơi 0-1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musketeer Wild&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;span style=&quot;background-color: white; color: #1d2129; font-size: 12pt;&quot;&gt;You can activate
&quot;Magical Musket&quot; Spell/Trap Cards from your hand during either player&#39;s
turn. If a Spell/Trap Card is activated in the same column as this card (except
during the Damage Step): You can target 3 &quot;Magical Musket&quot; cards in your
GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect
of &quot;Magical Musketeer Wild&quot; once per turn.&lt;/span&gt;&lt;/blockquote&gt;
&lt;br /&gt;
Khoảng thời gian Wild có thể resolve được effect vào khoảng lượt thứ 3-5 trong game. Cũng như Calamity thì Wild cũng tốt nhưng chưa đủ, &quot;Dr. Thanh&quot; có lẽ đảm nhiệm nhiệm vụ mà Wild có thể làm tốt hơn rất nhiều.&lt;br /&gt;
&lt;br /&gt;
Chơi 0.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;
&lt;b&gt;&lt;u&gt;Magical&amp;nbsp;Musket Mastermind Zakiel&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;background: white; color: #1d2129; font-size: 12.0pt; line-height: 115%;&quot;&gt;You can Tribute Summon this card
face-up by Tributing 1 &quot;Magical Musketeer&quot; monster. You can activate
&quot;Magical Musket&quot; Spell/Trap Cards from your hand during either player&#39;s
turn. During your opponent&#39;s End Phase: You can draw 1 card for each &quot;Magical Musket&quot;
Spell/Trap Card you activated this turn while this card was face-up on the
field. You can only use this effect of &quot;Magical Musket Mastermind Zakiel&quot; once
per turn.&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
Nếu như trước đây rất khó để có thể summon ra lá bài này, thì nay chúng ta đã có 1 vị cứu tinh mang tên Max. Max có thể gọi trực tiếp lá bài này từ Deck ra sân, mang một sức ATK không thể coi thường trong 1 Deck vốn dĩ stat quá bé (2500 so với trung bình là 1300). Đây sẽ là một đòn sát thương trí mạng vào đối thủ nếu họ không cẩn thận.&lt;br /&gt;
&lt;br /&gt;
Chơi 0-1. Khuyến khích chơi 1 để tạo bất ngờ :v&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
2. Những viên ma đạn&lt;/h4&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musket - Cross Domination&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;background: white; color: #1d2129; font-size: 12.0pt; line-height: 115%;&quot;&gt;If you control a
&quot;Magical Musket&quot; monster: Target 1 face-up monster on the field; until
the end of this turn, change its ATK and DEF to 0, also it has its effects
negated. You can only activate 1 &quot;Magibullet - Cross Dominator&quot; per
turn.&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
Đây là viên đạn mà mình đánh giá là mạnh nhất. Việc giảm chỉ số ATK và DEF xuống 0 hoàn toàn thật sự tốt, hơn nữa, lá bài được thiết kế khá hoàn hảo khi để việc negate effect đằng sau việc giảm chỉ số để tránh những trường hợp dở khóc dở cười :)) Cross Domination là Quick-play Spell có khả năng thay đổi chỉ số nên có thể activate trong Damage Step.&lt;br /&gt;
&lt;br /&gt;
Chơi 2.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musket - Dancing Needle&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;line-height: 130%; mso-bidi-font-size: 13.0pt;&quot;&gt;If
you control a &quot;Magical Musket&quot; monster: Target up to 3 cards in any
GY(s); banish them. You can only activate 1 &quot;Magical Musket - Dancing
Needle&quot; per turn.&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
Dancing Needle với format hiện tại khá tốt. Việc banish bớt đi Engage, Rei hay Widow Anchor là một move khá &quot;lethal&quot; với Deck Sky Striker. Ngoài ra, gần như 99% các Deck hiện tại chơi Glow-up Bulb, nên việc banish cái chậu hoa này sẽ tránh cho bạn một pha OTK bởi Borrelsword.&lt;br /&gt;
&lt;br /&gt;
Chơi 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musket - Last Stand&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
When
your opponent activates a Spell/Trap Card while you control a
&quot;Magical Musket&quot; monster: Negate the activation, and if you do, destroy
that card. You can only activate 1 &quot;Magical Musket - Last Stand&quot; per
turn.&lt;/blockquote&gt;
&lt;br /&gt;
Là Counter Trap nên việc cản phá Last Stand gần như không thể với những card thường chơi trong các Deck top tier hiện tại. Việc negate được những Spell/Trap quan trọng của đối thủ sẽ đem lại cho ta lợi thế lớn trong game đấu.&lt;br /&gt;
&lt;br /&gt;
Chơi 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musket - Desperado&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;line-height: 130%; mso-bidi-font-size: 13.0pt;&quot;&gt;If
you control a &quot;Magical Musket&quot; monster: Target 1 face-up card on the
field; destroy it. You can only activate 1 &quot;Magical Musket -
Desperado&quot; per turn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
Desperado là Spell/Trap cơ động nhất của Magical Musket. Bạn cần tiêu diệt bất kì card gì, chỉ với 1 pha bắn Desperado, tất cả sẽ vào dĩ vãng... Đặc biệt với 1 Deck có stat bé như Magical Musket, việc bắn chết 1 monster to trên bàn của đối phương có ý nghĩa rất lớn.&lt;br /&gt;
&lt;br /&gt;
Chơi 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musket - Fiendish Deal&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;span style=&quot;line-height: 130%; mso-bidi-font-size: 13.0pt;&quot;&gt;&quot;Magical Musket&quot; monsters you control cannot be destroyed by card effects. If this card in your
possession is sent to your GY by an opponent&#39;s card effect: You can add 1
&quot;Magical Musket&quot; card from your Deck or GY to your hand, except
&quot;Magical Musket - Fiendish Deal&quot;. You can only activate 1 &quot;Magical Musket - Fiendish Deal&quot; per turn.&lt;/span&gt;&lt;/blockquote&gt;
&lt;br /&gt;
Một lá bài có lẽ sẽ mạnh trong format True Draco - Zoodiac. Tuy nhiên, tại thời điểm hiện tại thì Fiendish Deal gần như không chống được cái gì, ngoại trừ việc bảo kê monster của mình không bị Ghost Ogre.&lt;br /&gt;
&lt;br /&gt;
Chơi 0.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Magical Musket - Steady Hands&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;span style=&quot;line-height: 130%; mso-bidi-font-size: 13.0pt;&quot;&gt;Target
1 &quot;Magical Musket&quot; monster you control; its ATK and DEF become double its
original ATK and DEF until the end of this turn. The targeted monster cannot
attack directly during the turn this card is activated. You can only activate 1
&quot;Magical Musket - Steady Hands&quot; per turn.&lt;/span&gt;&lt;/blockquote&gt;
&lt;br /&gt;
Với việc stat của các Magibullet monster phần lớn là bé thì Steady Hands được thiết kế để xử lý vấn đề này. Với mình thì thay vì nhân đôi chỉ số của Magibullet monster mà chưa biết có đủ qua không thì chi bằng một đòn Cross-Dominator biến thẳng thành 0 luôn cho lẹ... viên đạn này có lẽ không ấn tượng lắm khi đứng cạnh những viên đạn còn lại. Đã xấu còn xa khi nhân đôi xong không cho tấn công trực tiếp người chơi :)) Tuy nhiên, nếu cân nhắc đến khía cạnh &quot;once per turn&quot; thì ở end turn của đối phương, không biết làm gì thì tung ra Steady Hands để kích hoạt khả năng của Magibullet bất kì cũng không phải ý kiến... tồi.&lt;br /&gt;
&lt;br /&gt;
Chơi 0-1.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
II. Các cards hỗ trợ&lt;/h3&gt;
&lt;br /&gt;
Với việc cần activate Spell/Trap card để có thể activate khả năng của các Magical Musket monster thì không chỉ những viên ma đạn mà ta cần thứ gì đó chủ động hơn để tự mình activate chứ không phải lệ thuộc vào đối thủ như bộ Psy-frame. Những ứng cử viên sáng giá có thể cân nhắc đến như:&lt;br /&gt;
&lt;br /&gt;
&lt;u style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;&lt;/u&gt;
&lt;u style=&quot;font-weight: bold;&quot;&gt;Upstart Goblin:&lt;/u&gt;&amp;nbsp;Bình thường, Upstart Goblin chỉ là card làm &quot;mỏng Deck&quot; xuống 39 hoặc 37, card&amp;nbsp;+0. Nhưng với Magibullet sẽ là&amp;nbsp;+1 nếu resolve thành công effect của các Magical Musket monster.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;
&lt;b&gt;&lt;u&gt;Instant Fusion:&lt;/u&gt;&lt;/b&gt; Các Magical Musket monster đều rất sợ hand trap. Với một pha &quot;pha mì tôm&quot; thành Millennium-Eyes Restrict thì những Caspar hay Starfire sẽ thoải mái activate effect sau đó mà không sợ Ghost Ogre hay Ash Blossom. Còn trong trường hợp đi sau, Thousand-Eyes sẽ giúp bạn giải quyết bớt monster của đối thủ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG-D11MNeUyytsbfoCigYqoFG5oIEho4n2cgdZoXbR4uGhDh8Y8U69tKKFlKdnEJwSkcJd1C4ZkeX1tbo-PnJNWNsYemMbr2T3ucBee4OHd5f9tkxY9sNeBQty8nhI7sTzeMAkaHHPaX8/s1600/MillenniumEyesRestrict-LED2-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;445&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG-D11MNeUyytsbfoCigYqoFG5oIEho4n2cgdZoXbR4uGhDh8Y8U69tKKFlKdnEJwSkcJd1C4ZkeX1tbo-PnJNWNsYemMbr2T3ucBee4OHd5f9tkxY9sNeBQty8nhI7sTzeMAkaHHPaX8/s320/MillenniumEyesRestrict-LED2-EN-UR-1E.png&quot; width=&quot;215&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp-r_3ulzMnoFoBikQOmrd4OVu9iA1L7kVvy8bUKpB91Rr3TrRygjckT5xbluTQ1Y3JOBoGYiXGWKu47KhqFU3lpkqhYQaLM9YzJKM2VuH4kX2z7QoSQSTeYT0eQnnWS_GNAGG6MnMusY/s1600/ThousandEyesRestrict-LED2-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;438&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp-r_3ulzMnoFoBikQOmrd4OVu9iA1L7kVvy8bUKpB91Rr3TrRygjckT5xbluTQ1Y3JOBoGYiXGWKu47KhqFU3lpkqhYQaLM9YzJKM2VuH4kX2z7QoSQSTeYT0eQnnWS_GNAGG6MnMusY/s320/ThousandEyesRestrict-LED2-EN-C-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;
&lt;b&gt;&lt;u&gt;Ties of the Brethren:&lt;/u&gt;&lt;/b&gt; Card được nhiều người để ý với Magical Musket. Việc activate ToB không chỉ đem lại lợi thế lớn về card advantage khi vừa được hưởng effect của Magical Musket monster cùng hàng, vừa summon được thêm 2 Magical Musket monster nữa. Bộ ba hoàn hảo của Deck là Caspar - Doc - Kid khi hoàn toàn trên field thì chiến thắng có lẽ đã lên khoảng hơn 75% rồi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBKFrkeR8v8gK2uFo0Yjht6o_AAqjDsY58ludioKoxpOeeelSLnQI9XwgrbUIOIZqV0bJaLs1irShG2cz5z0thm8oBgqjFpTFExA7sMrWWvIfzXRsPYh95wa-XPobqHgxZ4t8XOE4j5fk/s1600/TiesoftheBrethren-SR05-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;437&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBKFrkeR8v8gK2uFo0Yjht6o_AAqjDsY58ludioKoxpOeeelSLnQI9XwgrbUIOIZqV0bJaLs1irShG2cz5z0thm8oBgqjFpTFExA7sMrWWvIfzXRsPYh95wa-XPobqHgxZ4t8XOE4j5fk/s320/TiesoftheBrethren-SR05-EN-C-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Pay 2000 LP, then target 1 Level 4 or lower monster you
control; for the rest of this turn after this card resolves, you cannot Special
Summon monsters, also Special Summon 2 monsters from your Deck, with the same
Type, Attribute, and Level as that monster, but with different names from each
other and that monster. You cannot conduct your Battle Phase the turn you
activate this card.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
Tuy nhiên, theo đánh giá cá nhân của mình thì đây thật sự chưa phải là một lựa chọn tốt nhất cho Deck. Để khai thác triệt để sức mạnh của Brethren, bạn cần phải có 2 yếu tố: 1 Level 3 Magical Musketeer trên tay (Caspar, Doc, Kid) và Spell/Trap đủ để follow-up. Đây là một lá bài để open game rất mạnh, nhưng tất cả những turn sau đó đều có thể là 1 dead card do bạn không thể vào Battle Phase và đối thủ cũng đã dàn field đủ mạnh rồi.&lt;br /&gt;
&lt;br /&gt;
Các &lt;b&gt;&lt;u&gt;Spell/Trap haters&lt;/u&gt;&lt;/b&gt;: Cosmic Cyclone, Mystical Space Typhoon và đặc biệt là Red Reboot ...&lt;br /&gt;
&lt;br /&gt;
Các &lt;b&gt;&lt;u&gt;floodgate&lt;/u&gt;&lt;/b&gt; như: &lt;b&gt;&lt;u&gt;Macro Cosmos&lt;/u&gt;&lt;/b&gt;, &lt;b&gt;&lt;u&gt;Dimensional Fissure&lt;/u&gt;&lt;/b&gt;, &lt;b&gt;&lt;u&gt;Gozen Match&lt;/u&gt;&lt;/b&gt;,...&lt;br /&gt;
&lt;br /&gt;
Khi có Magical Musket monster đứng trên sân thì việc disrupt đối thủ khá đơn giản. Tuy nhiên, ta cũng cần có kế hoạch dự phòng khi chẳng may bị Kaiju khi chỉ có 1 Magical Musketeer, Dark Hole khi không có Last Stand hay Fiendish Deal hoặc bất cứ lí do kì quặc nào đó mà nói ra thì hợp lý lắm luôn. Những trường hợp này thì ta có thể xét đến những staple như Solemn Warning, Solemn Judgement, Mirror các loại... hay thậm chí là Scapegoat...&lt;br /&gt;
&lt;h3&gt;
&lt;br /&gt;III. Các engine hỗ trợ&lt;/h3&gt;
&lt;div&gt;
Bên cạnh những lá bài thuần Magical Musketeer, thì ta có thể xét đến những engine dưới đây để thêm phần bất ngờ và có thể xử lý được phần nào điểm yếu không có monster đứng sân của Magical Musketeer.&lt;/div&gt;
&lt;h4&gt;
&lt;br /&gt;1. Mekk-Knight&lt;/h4&gt;
Bổ sung thêm sự cơ bắp cho Deck. Với một pha kết hợp giữa World Legacy Memory và Caspar hay Starfire, chúng ta có thể mở rộng được field tốt hơn nhiều so với lối đánh chậm chạp thông thường. Ngoài ra, các Mekk-Knight luôn là một mồi bait bẫy đối phương rất tốt, để các Magical Musket đáp sân an toàn hơn.&lt;br /&gt;
&lt;h4&gt;
2. Kaiju&lt;/h4&gt;
Nếu những Cross Domination hay Desperado của bạn không tiêu diệt được những &quot;die-hard&quot; monster bên kia thì một pha Kaiju sẽ giúp cục diện game diễn ra đơn giản hơn nhiều. Với build này, bạn sẽ chơi cả Field Spell của Kaiju để tối ưu hóa việc add Kaiju và có Kaiju trên bàn. Khi mà bạn có cả Kaiju Gameciel và Magical Musketeer trên bàn, thì đối thủ sẽ phải tự vấn đáp bản thân làm thế nào để qua được field này đây?!&lt;br /&gt;
&lt;h3&gt;
&lt;br /&gt;IV. Lối chơi của Deck&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Đây là một Deck control với lối chơi chậm rãi, tùy vào việc đối thủ chơi gì mà ta sẽ search card thích ứng để đối phó. Deck đi trước hay đi sau đều không phải là vấn đề với sự xuất hiện của Link Monster: Magical Musketeer Max. Tuy vậy, lượt Normal Summon cũng rất quan trọng và chúng ta gần như sẽ không thể &quot;cựa quậy&quot; gì nếu Magical Musketeer bị chặn summon bởi những Solemn.&lt;br /&gt;
&lt;br /&gt;
Để đối phó với điều này, Scapegoat nên được sử dụng. Đây là một lá bài quan trọng trong các Deck control và giúp chúng ta lên được Black Luster Soldier - Chaos Soldier: boss monster thật sự trong những Deck stat không cao như thế này.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0gSZ2Txch2Kf3sXgHdvuyFyX62YSnlK7yHseurpepesMy0VpTEAAtpM5Hl78THQUk_88zSG_O-VtzgjN9rmnJjMNmwdMOvuN3jo-cOHcRFc0MwHLQrRxgXCrsQUnHKE-j7749PrV-3jI/s1600/BlackLusterSoldiertheChaosWarrior-LVP2-JP-UR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;433&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0gSZ2Txch2Kf3sXgHdvuyFyX62YSnlK7yHseurpepesMy0VpTEAAtpM5Hl78THQUk_88zSG_O-VtzgjN9rmnJjMNmwdMOvuN3jo-cOHcRFc0MwHLQrRxgXCrsQUnHKE-j7749PrV-3jI/s320/BlackLusterSoldiertheChaosWarrior-LVP2-JP-UR.png&quot; width=&quot;221&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Boss monster thật sự của Deck&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Hand trap dày đặc với những Maxx &quot;C&quot;, Ash Blossom, Ghost Ogre và cả Dinowrestler Pankratops nên được sử dụng để triệt tiêu bớt card đối thủ, vừa có thêm 1 beater để đối phó với những quái thú stat cao hơn Magical Musketeer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_wSRDzgy97y2ALvf9uCVzZf1FGMTTBRjlXOI1Req-qI9eeAtHCoJq4L_TD9be5PGrRR-E1cDA4jvbOnL51s98zfQuN2Bgi0RhpNy6UQLEaM4RKmXNipniMzEuLW38RVn_W9RL_3fLXwQ/s1600/DinowrestlerPankratops-SOFU-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;696&quot; data-original-width=&quot;478&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_wSRDzgy97y2ALvf9uCVzZf1FGMTTBRjlXOI1Req-qI9eeAtHCoJq4L_TD9be5PGrRR-E1cDA4jvbOnL51s98zfQuN2Bgi0RhpNy6UQLEaM4RKmXNipniMzEuLW38RVn_W9RL_3fLXwQ/s320/DinowrestlerPankratops-SOFU-EN-C-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
V. Decklist tham khảo&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Monster&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Spell&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Trap&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Magical Musketeer Starfire&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Magical Musketeer Caspar&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Magical Musketeer Kidbrave&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Magical Musketeer Doc&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Magical Musketeer Calamity&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Magical Musket Mastermind Zakiel&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Dinowrestler Pankratops&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Maxx “C”&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Ash Blossom &amp;amp; Joyous Spring&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Effect Veiler&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Ghost Ogre &amp;amp; Snow Rabbit&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Magical Musket – Cross-Domination&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Upstart Goblin&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Called by the Grave&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Scapegoat&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Instant Fusion&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Harpie’s Feather Duster&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Monster Reborn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Magical Musket – Last Stand&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Magical Musket – Dancing Needle&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Magical Musket – Desperado&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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Extra Deck&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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3 Magical Musketeer Max&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1 Borrelsword Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1 Black Luster Soldier – Chaos Soldier&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1 Topologic Trisbaena&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1 Ningirsu the World Chalice Warrior&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1 Knightmare Unicorn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1 Knightmare Phoenix&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1 Knightmare Cerberus&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1 Security Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1 Link Spider&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1 Linkuriboh&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1 Millennium-Eyes Restrict&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/12/chien-thuat-dac-biet-thu-73-magibullet-ocg-yugioh.html</link><author>noreply@blogger.com (志葉 丈瑠)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaT3Xe6Gm-ltkUe3iqzLM9zE_6lauzx02eZDUGusTlSDOouh0jko1c_V35yPWavEk0h4AWwV5YxdFMXsGJ2PDKaugjFFkrijBwQHGB2NoSz5ncJRWNtUaVLpVhEBXkHia-Xb2-pm0NgrQ/s72-c/MagicalMusketeerMax-LVP2-JP-SR.png" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-6034108059090320834</guid><pubDate>Sat, 10 Nov 2018 14:28:00 +0000</pubDate><atom:updated>2018-11-10T21:50:42.863+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">Chiến Thuật OTK</category><title>Chiến thuật OTK thứ 11: Gandora-X FTK - Sự kinh hoàng đến từ bộ tộc Rồng</title><description>&lt;i&gt;Nhắc đến Rồng, người ta biết là đang nhắc đến một thế lực đáng sợ nhất của Yu-Gi-Oh! Nhắc đến Rồng, người ta biết rằng nếu không có Banlist, thì chẳng có gì có thể cản được chủng tộc này. Nhắc đến Rồng, người ta nhớ ngay tới những body có sức tấn công 3000, 4000 sẵn sàng &quot;xồ&quot; ra bất kì lúc nào và kết thúc game một cách chóng vánh. Nhắc đến Rồng, người ta nhớ tới Dragon Ruler - dòng bài chỉ gồm 4 chú Rồng lớn và 4 chú Rồng nhỏ nhưng đã thống trị cả một thời kì của Yu-Gi-Oh!...&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Đã 5,6 năm trải qua cái thời kì Dragon Ruler kinh hoàng đó... Sự khiếp sợ chỉ còn tồn tại trong kí ức của những người chơi lâu năm. Nhưng, trong Banlist vừa qua, Konami đã &quot;vô tình&quot; để xổng mất 1 chú Rồng Dragon Ruler - Tempest &quot;the Storm&quot;. Và, chỉ chờ có thế, hàng loạt các chiến thuật liên quan tới Rồng ra đời xoay quanh khả năng bá đạo của Tempest.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Set Savage Strike (SAST) ra mắt và mang đến cả một tộc Rồng mới: Guardragon. Có khả năng gọi Rồng nhanh chóng từ Deck, Graveyard và ... Extra Deck, đó như một món quà từ trên trời xuống cho các chiến thuật Rồng. Và, &quot;Tempest, Dragon Ruler of Storm&quot; lại là &quot;tâm bão&quot; của những vấn đề nhức nhối !!!&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCKa2p0BEUVYU6kG4kzn0bTGc_4kbD74VSodmXLS8H7VPEkQo9Woj_ipFSfTNTkLZb9uK26l2uEnp7N15TfK8uS9tMj41adeC8PDMqAnJyUXiMZ5f9xnevTTBptbGr28gywq4EwAMnTnI/s1600/0a6d526573bceae9d8ea757f1d34fbca.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;638&quot; data-original-width=&quot;850&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCKa2p0BEUVYU6kG4kzn0bTGc_4kbD74VSodmXLS8H7VPEkQo9Woj_ipFSfTNTkLZb9uK26l2uEnp7N15TfK8uS9tMj41adeC8PDMqAnJyUXiMZ5f9xnevTTBptbGr28gywq4EwAMnTnI/s640/0a6d526573bceae9d8ea757f1d34fbca.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;br /&gt;
&lt;h3&gt;
I. Gandora X - Rồng sắt hủy diệt LP&lt;/h3&gt;
&lt;br /&gt;
Gandora X có khả năng hủy diệt toàn bộ monster trên bàn, xong trừ LP của đối thủ bằng sức ATK cao nhất của monster trên bàn. Trong combo FTK, mục tiêu của bạn sẽ là &quot;buff&quot; ATK cho Crusadia Equimax lên trên 8000 rồi BÙM !!!&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiis4pHgIBlakQjW4w1QB8RGUw_s-ZGOnNM4UGed-5ohF8Nuuxc7nWlFf5Pav_pvOwTd1PEPAmql3aVOEZsTCWFhmRxjbl5LFpzXcjUb1bS6uq2UdDXz3I2IYhE-zig_yCf2oLjUzv3Wyw/s1600/GandoraXtheDragonofDemolition-MVPC-JP-KCC.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;565&quot; data-original-width=&quot;387&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiis4pHgIBlakQjW4w1QB8RGUw_s-ZGOnNM4UGed-5ohF8Nuuxc7nWlFf5Pav_pvOwTd1PEPAmql3aVOEZsTCWFhmRxjbl5LFpzXcjUb1bS6uq2UdDXz3I2IYhE-zig_yCf2oLjUzv3Wyw/s320/GandoraXtheDragonofDemolition-MVPC-JP-KCC.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
*** Lưu ý: combo chỉ có thể thực hiện được tại OCG vì Gandora X bị lỗi dịch thuật khi chuyển từ OCG sang TCG. Hãy xem 2 effect dưới đây để có cái nhìn rõ nhất.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;OCG&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
When this card is Normal or Special Summoned from the hand: You can destroy as many other monsters on the field as possible, and if you do, inflict damage to your opponent equal to the highest ATK on the field among those destroyed monsters (your choice, if tied). This card&#39;s ATK becomes equal to the damage inflicted to your opponent by this effect. Once per turn, during your End Phase: Halve your LP.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;TCG&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
When this card is Normal or Special Summoned from the hand:
You can destroy as many other monsters on the field as possible, and if you do,
inflict damage to your opponent equal to the highest &lt;b&gt;&lt;u&gt;original&lt;/u&gt;&lt;/b&gt; ATK on the field
among those destroyed monsters (your choice, if tied). This card&#39;s ATK becomes
equal to the damage inflicted to your opponent by this effect. Once per turn,
during your End Phase: Halve your LP.&lt;/blockquote&gt;
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&lt;h3&gt;
II. Binh đoàn Guardragon&lt;/h3&gt;
&lt;br /&gt;
Xem thêm bài viết đánh giá Guardragon trên fanpage Mahadoyugi &lt;a href=&quot;https://www.facebook.com/mahadoyugi/posts/1943807742375882&quot; target=&quot;_blank&quot;&gt;TẠI ĐÂY&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Guardragon Elpy&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Level 4 or lower Dragon monster&lt;br /&gt;
You can only Special Summon “Elpy the Guardragon(s)” once
per turn. You cannot Special Summon monsters, except Dragon monsters. During
your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck
to your zone 2 or more Link Monsters point to. You can only use this effect of
&quot;Elpy the Guardragon&quot; once per turn&lt;/blockquote&gt;
&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Tất cả các Guardragon Link Monster đều có thể kích hoạt khả năng khi có 2 Link Monster cùng có mũi tên chỉ vào 1 ô. Với Elpy, bạn có thể gọi trực tiếp 1 con Rồng từ DECK và tay. Vâng, một con Rồng bất kì !!! Target mạnh nhất chính là Red-Eyes Darkness Metal Dragon - sinh vật mạnh nhất trong loài Rồng.&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Guardragon Pisty&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Level 4 or lower Dragon monster&lt;br /&gt;
You can only Special Summon “Pisty the Guardragon(s)” once
per turn. You cannot Special Summon monsters, except Dragon monsters. You can
target 1 of your Dragon monsters that is banished or in your GY; Special Summon
it to your zone 2 or more Link Monsters point to. You can only use this effect
of &quot;Pisty the Guardragon&quot; once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Nếu Elpy có thể gọi từ Deck thì Pisty sẽ lo gọi từ Graveyard và banish zone. Pisty sẽ là card để nối tiếp combo, sau khi mở đầu bằng Elpy.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Guardragon Agarpain&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 Dragon monsters&lt;br /&gt;
You can only Special Summon &quot;Agarpain the
Guardragon(s)&quot; once per turn. You cannot Special Summon monsters, except
Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon
monster from your Extra Deck to the Extra Monster Zone, or your zone, 2 or more
Link Monsters point to. You can only use this effect of &quot;Agarpain the
Guardragon&quot; once per turn.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;
Agarpain, con Rồng có thể gọi 1 Rồng bất kì từ ... EXTRA DECK !! Target cho lá bài này là vô hạn, và mỗi một chú Rồng sẽ phục vụ một mục đích khác nhau cho các Deck khác nhau. Nếu bạn chơi Buster Blader, thì Buster Dragon hay Hot Red Dragon Archfiend Abyss là những lá bài được gọi ra bởi Agarpain, còn trong các Deck thông thường, Galaxy-Eyes XYZ sẽ là mục tiêu tối thượng, để bạn có thể đè lên Number 95.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
III. Những viện binh Rồng&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
1. Main Deck Monster&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Red-Eyes Darkness Metal Dragon&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
You can Special Summon this card (from your hand) by
banishing 1 face-up Dragon-Type monster you control. Once per turn: You can
Special Summon 1 Dragon-Type monster from your hand or Graveyard, except &quot;Red-Eyes
Darkness Metal Dragon&quot;.&lt;/blockquote&gt;
&lt;br /&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Sinh vật mạnh nhất của loài Rồng - có thể hồi sinh lại BẤT KÌ 1 con Rồng nào từ Graveyard hoặc tay. Điều kiện triệu hồi cũng cực kì đơn giản, vậy có lý do gì không sử dụng?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tempest, Dragon Ruler of Storms&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If this card is in your hand or Graveyard: You can banish a
total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard,
except this card; Special Summon this card. During your opponent&#39;s End Phase,
if this card was Special Summoned: Return it to the hand. You can discard this
card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your
Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type
monster from your Deck to your hand. You can only use 1 &quot;Tempest, Dragon
Ruler of Storms&quot; effect per turn, and only once that turn.&lt;/blockquote&gt;
&lt;br /&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Vừa được thả Limited, và ngay lập tức đã mang một &quot;cơn bão&quot; cho loài Rồng: Tempest có thể nhảy lên mỗi lần 1 lượt bằng cách banish 2 Rồng bất kì trong Graveyard/hand. Combo Dragon Ruler + Eclipse Wyvern đã từng làm chao đảo game cách đây 3-4 năm nay một lần nữa được sống lại !!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Eclipse Wyvern&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If this card is sent to the Graveyard: Banish 1 Level 7 or
higher LIGHT or DARK Dragon-Type monster from your Deck. If this card is
banished from your Graveyard: You can add the monster banished by this card&#39;s
effect to your hand.&lt;/blockquote&gt;
&lt;br /&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Banish 1 con Rồng hệ Dark hoặc Light, Level 7 trở lên. Target cho Wyvern thường sẽ là REDMD hoặc Gandora X. Khi Wyvern bị banish, bạn sẽ được cầm lại target đã banish trước đó.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destrudo the Lost Dragon&#39;s Frisson&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
Nguyên liệu để ra Crystron Needlefiber.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Influence Dragon&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Once per turn: You can target 1 face-up monster you control;
it becomes Dragon-Type until the End Phase.&lt;/blockquote&gt;
&lt;br /&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Biến một monster trên bàn thành Rồng. Yêu cầu Summon của những Guardragon là Rồng, chính vì vậy Influence Dragon sẽ giúp biến những Needlefiber hay những mảnh ghép thừa thành Rồng, để tiếp tục combo.&lt;br /&gt;
&lt;br /&gt;
Influence Dragon vừa là Tuner, lại vừa có hệ WIND - một target phù hợp để Tempest có thể dùng effect số 2: discard cả hai để search 1 Rồng từ Deck :v&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
2. Extra Deck Monster&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Galaxy-Eyes Cipher Dragon&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;b&gt;Number 95: Galaxy-Eyes Dark Matter Dragon&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
3 Level 9 monsters&lt;br /&gt;
You can also Xyz Summon this card by using a
&quot;Galaxy-Eyes&quot; Xyz Monster you control as the Xyz Material. (Xyz
Materials attached to that monster also become Xyz Materials on this card.)
Cannot be used as an Xyz Material for an Xyz Summon. When this card is Xyz
Summoned: You can send 3 Dragon-Type monsters with different names from your
Deck to the Graveyard; your opponent banishes 3 monsters from their Deck. You
can detach 1 Xyz Material from this card; this card can make up to 2 attacks on
monsters during each Battle Phase this turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Number 95 luôn là cái đích cuối cùng của mọi Deck Rồng: có thể feed 3 rồng từ Deck xuống khi summon thành công. Việc feed này là cost để thực hiện effect banish 3 lá bài monster trong Deck của đối thủ - đây là một effect không thể ngăn chặn !! 3 target thường sẽ là Eclipse Wyvern, Tempest và 1 Rồng bất kì. Eclipse Wyvern khi đáp mộ sẽ banish 1 Rồng. Tempest banish Eclipse Wyvern để nhảy lên, và bạn có thể add lại Rồng vừa banish bởi effect của Wyvern.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Hieratic Seal of the Celestial Spheres&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 Dragon monsters&lt;br /&gt;
Once per opponent&#39;s turn, if this card is in the Extra
Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field;
return 1 face-up card on the field to the hand. If this card is Tributed:
Special Summon 1 Dragon monster from your hand or Deck, but change its ATK/DEF
to 0. You can only use this effect of &quot;Hieratic Seal of the Celestial
Spheres&quot; once per turn.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;&lt;/div&gt;
Một Link Monster của Hieratic. Khi lá bài này bị tribute, bạn có thể gọi trực tiếp 1 Rồng bất kì từ Deck. Thông thường, Hieratic Seal sẽ là target tribute bởi Blackwing Steam the Cloak.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
IV. Những engine tiêu biểu có thể chơi&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
4.1. Dark Warrior&lt;/h4&gt;
&lt;br /&gt;
1x Photon Thrasher&lt;br /&gt;
3x Armageddon Knight&lt;br /&gt;
0-3x Dark Grepher&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
Những Warrior tiêu biểu. Mục tiêu chính để feed Destrudo xuống Graveyard, và tạo nguyên liệu để XYZ Rank 4 lên Nyarla - Azathoth&lt;br /&gt;
&lt;br /&gt;
Bạn sẽ chơi 3x Dark Grepher nếu như hướng đi của bạn là Deck 60 card.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
4.2. Cặp đôi Outer Entity Nyarla - Azathot&lt;/h4&gt;
Một khi đã summon thành công lên field, Azathot sẽ cấm đối thủ activate monster effect cho tới hết turn. Việc này bao gồm cả activate hand trap như Effect Veiler, Ghost Ogre, Ash Blossom,..v...v... Đây là một lingering effect, nên dù Azathot có rời sân đi chăng nữa thì từ giờ tới hết turn đó đối thủ vẫn không thể &quot;cựa quậy&quot; được.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Outer Entity Nyarla&lt;/b&gt;&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 Level 4 monsters&lt;br /&gt;
When this card is Xyz Summoned: You can discard any number
of cards; increase this card&#39;s Rank by 1 for each card discarded. Once per
turn, if this card has Xyz Material: You can target 1 monster in your GY;
detach all materials from this card, and if you do, attach that monster to this
card as material, and if you do that, this card&#39;s Type and Attribute become
that material&#39;s original Type and Attribute.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Outer Entity Azathot&lt;/b&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
3 Level 5 monsters&lt;br /&gt;
You can also Xyz Summon this card by using an &quot;Outer
Entity&quot; Xyz Monster you control as material. (Transfer its materials to
this card.) Cannot be used as material for an Xyz Summon. After this card was
Xyz Summoned, your opponent cannot activate monster effects for the rest of
that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and
1 Xyz Monster): You can detach 1 material from this card; destroy all cards
your opponent controls.&lt;/blockquote&gt;
&lt;br /&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
4.3. Tuner&lt;/h4&gt;
&lt;br /&gt;
Là một Deck dựa vào Crystron Needlefiber thế nên việc lựa chọn Tuner là điểm cần xem xét đầu tiên. Sau đây là một số Tuner hữu dụng bạn có thể sử dụng trong những Deck 40.card hoặc 60.card:&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Blackwing - Steam the Cloak&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If this face-up card leaves the field: Special Summon 1
&quot;Steam Token&quot; (Aqua-Type/WIND/Level 1/ATK 100/DEF 100). If this card
is in your Graveyard: You can Tribute 1 monster; Special Summon this card from
the Graveyard. You can only use this effect of &quot;Blackwing - Steam the
Cloak&quot; once per Duel. If this card Summoned this way is used as a Synchro
Material Monster, all other Synchro Material Monsters must be
&quot;Blackwing&quot; monsters.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Có Level 3 (send xuống Graveyard được bởi Cherubini, Black Angel of the Burning Abyss), ngoài ra có thể &quot;cắn&quot; 1 monster bất kì để nhảy lên và khi rời sân thì đẻ 1 token. Có quá nhiều &quot;xác&quot; để Link Summon với chỉ 1 lá bài.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Uni-Zombie&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Plaguespreader Zombie&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Cả 2 đều là Tuner và đều dễ dàng summon ra. Ngoài ra, Uni-Zombie có thể điều chỉnh level monster trên bàn, để dễ lên được Nyarla - Azathot.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Glow-Up Bulb&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Tuner thường xuất hiện trong các deck combo Link.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
VI. Combo FTK kiểu mẫu&lt;/h3&gt;
&lt;br /&gt;
Đây là Deck FTK nên combo cũng không quá phức tạp. Bạn chỉ cần nhớ các bước và thực hiện theo đúng trình tự trong SGK và ... burn sạch LP đối thủ thôi.&lt;br /&gt;
&lt;br /&gt;
*** Yêu cầu hand: tay gồm những monster có thể summon ra Crystron Needlefiber.&lt;br /&gt;
&lt;br /&gt;
Để đảm bảo cho Deck không bị ngắt combo, bạn nên tìm cách summon ra 2 Level 4 monster + 1 tuner trước, để có thể ra được Outer God Azathoth - &quot;đóng băng&quot; mọi hand trap của đối thủ.&lt;br /&gt;
&lt;br /&gt;
Trong combo dưới đây mình sẽ ví dụ bạn khởi đầu có Armageddon Knight + Photon Thrasher.&lt;br /&gt;
&lt;br /&gt;
B1: Special Summon &lt;b&gt;Photon Thrasher&lt;/b&gt;. Normal Summon &lt;b&gt;Armageddon Knight&lt;/b&gt; send &lt;b&gt;Destrudo, the Lost Dragon&#39;s Frisson&lt;/b&gt; xuống Graveyard.&lt;br /&gt;
B2: Destrudo &quot;cắn&quot; Armageddon Knight để nhảy lên.&lt;br /&gt;
B3: XYZ ra &lt;b&gt;Outer Entity Nyarla&lt;/b&gt;&amp;nbsp;= Armageddon Knight và Photon Thrasher. Đè lên &lt;b&gt;Outer Entity Azathoth&lt;/b&gt;.&lt;br /&gt;
B4: Link Summon &lt;b&gt;Crystron Needlefiber&lt;/b&gt; = Azathoth + Destrudo. Crystron Needlefiber gọi &lt;b&gt;Blackwing - Steam the Cloaked&lt;/b&gt; ra.&lt;br /&gt;
B5: Link Summon &lt;b&gt;Crusadia Equimax&lt;/b&gt; = Crystron Needlefiber + Steam the Cloaked. Steam the Cloaked đẻ token.&lt;br /&gt;
B6: Link Summon &lt;b&gt;Crusadia Magius&lt;/b&gt; = Crusadia Equimax.&lt;br /&gt;
B7: Link Summon &lt;b&gt;Linkuriboh&lt;/b&gt; = token. Magius trigger effect, add lên tay &lt;b&gt;Crusadia Draco&lt;/b&gt;.&lt;br /&gt;
B8: Link Summon &lt;b&gt;Crusadia Spartha&lt;/b&gt; = Crusadia Magius + Linkuriboh.&lt;br /&gt;
B9: Special Summon &lt;b&gt;Crusadia Draco&lt;/b&gt; vào ô Spartha chỉ. Crusadia gắp lại Equimax từ Graveyard.&lt;br /&gt;
B10: Link Summon &lt;b&gt;Guardragon Elpy&lt;/b&gt; = Crusadia Draco. Sử dụng effect của Spartha dịch Elpy sang bên phải 1 ô.&lt;br /&gt;
B11: Sử dụng effect của Guardragon Elpy, gọi Influence Dragon vào ô dưới Spartha. Sử dụng effect của Influence Dragon biến Spartha thành Dragon-type&lt;br /&gt;
B12: Link Summon &lt;b&gt;Guardragon Agarpain&lt;/b&gt; = Spartha + Influence Dragon.&lt;br /&gt;
B13: Sử dụng effect của Guardragon Agarpain gọi &lt;b&gt;Galaxy-Eyes Cipher Dragon&lt;/b&gt;.&lt;br /&gt;
B14: Link Summon &lt;b&gt;Hieratic, Seal of the Celestial Spheres&lt;/b&gt; = Agarpain + Elpy.&lt;br /&gt;
B15: Đè &lt;b&gt;Number 95 Galaxy-Eyes Dark Matter Dragon&lt;/b&gt; lên Cipher Dragon. Sử dụng effect của Number 95 send xuống Graveyard &lt;b&gt;Tempest, Dragon Ruler of Storms&lt;/b&gt;, &lt;b&gt;Eclipse Wyvern&lt;/b&gt; và 1 Rồng bất kì. Effect của Wyvern banish &lt;b&gt;Gandora X&lt;/b&gt; ra khỏi Deck.&lt;br /&gt;
B16: Special Summon Tempest bằng cách banish 1 Wyvern và 1 Rồng. Wyvern effect giúp add lại Gandora X.&lt;br /&gt;
B17: Sử dụng effect của Blackwing Steam the Cloaked tribute Hieratic để nhảy lên. Effect của Hieratic trigger, gọi &lt;b&gt;Red-Eyes Darkness Metal Dragon&lt;/b&gt; từ Deck lên field.&lt;br /&gt;
B18: Link Summon &lt;b&gt;Knightmare Phoenix&lt;/b&gt; (hoặc bất kì 1 Link-2 nào khác) = Steam the Cloaked + Tempest. Steam the Cloaked đẻ token.&lt;br /&gt;
B19: Sử dụng effect của Linkuriboh dưới Graveyard, tribute token để nhảy lên.&lt;br /&gt;
B20: Link Summon &lt;b&gt;Crusadia Equimax&lt;/b&gt; = Knightmare Phoenix + Linkuriboh&lt;br /&gt;
B21: Sử dụng effect của &lt;b&gt;Red-Eyes Darkness Metal Dragon&lt;/b&gt; gọi &lt;b&gt;Gandora X&lt;/b&gt; từ tay xuống. Trigger effect của Gandora X, destroy toàn field và burn LP đối thủ = ATK của Crusadia Equimax&lt;br /&gt;
&lt;br /&gt;
ATK của Equimax = ATK gốc + ATK gốc của REDMD + ATK của Number 95 = 2000 + 2800 + 4000 = 8800.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
Video hướng dẫn combo:&lt;/h4&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/Bxz2kNL6ND4/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/Bxz2kNL6ND4?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
VII. Decklist tham khảo&lt;/h3&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Decklist tham khảo dựa theo Banlist tháng 10/2018&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;7.1. Dragon FTK 40.card&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
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Monster (25)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Spell (12)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Trap (4)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Gandora X - the Dragon of Demolition&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Red-Eyes Darkness Metal Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Tempest – Dragon Ruler of Storms&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Destrudo, the Lost Dragon’s Frisson&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Photon Thrasher&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Supreme King Dragon Darkwurm&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Eclipse Wyvern&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Dynatherium&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Armageddon Knight&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Uni-Zombie&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Crusadia Draco&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Blackwing – Steam the Cloak&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Influence Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Phantom Knights of Silent Boots&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Ash Blossom &amp;amp; Joyous Spring&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Ghost Ogre &amp;amp; Snow Rabbit&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Plaguespreader Zombie&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Reinforcement of the Army&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Dragon Shrine&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Foolish Burial&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Called by the Grave&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Emergency Teleport&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Magical Mid-Breaker&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x The Phantom Knights of Shade Brigandine&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Red Reboot&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr style=&quot;mso-yfti-firstrow: yes; mso-yfti-irow: 0;&quot;&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Extra Deck&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Outer Entity Nyarla&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Outer Entity Azathot&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Galaxy-Eyes Cipher Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Number 95: Galaxy-Eyes Dark Matter Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Crystron Needlefiber&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Elpy the Guardragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Agarpain the Guardragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Crusadia Equimax&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Crusadia Magius&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Crusadia Spartha&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Knightmare Phoenix&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Knightmare Unicorn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Knightmare Goblin&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Hieratic Seal of the Celestial Spheres&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Linkuriboh&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;7.2. Dragon FTK 60.card&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr style=&quot;mso-yfti-firstrow: yes; mso-yfti-irow: 0;&quot;&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Monster (28)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Spell (21)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Trap (1)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x The Phantom Knights of Silent Boots&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Eclipse Wyvern&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Elemental HERO Stratos&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Armageddon Knight&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Crusadia Draco&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Dark Grepher&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Magnarokket Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Destiny HERO – Malicious&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Tempest, Dragon Ruler of Storms&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Gandora-X the Dragon of Demolition&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Red-Eyes Darkness Metal Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Rokket Synchron&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Glow-Up Bulb&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Ash Blossom &amp;amp; Joyous Spring&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Blackwing – Steam the Cloaked&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Destrudo the Lost Dragon’s Frisson&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Supreme King Servant Dragon Darkwurm&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Supreme King Gate Zero&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Chaos Emperor, the Dragon of Armageddon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Foolish Burial&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Monster Reborn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x World Legacy Succession&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Reinforcement of the Army&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Soul Charge&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x A Hero Lives&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Dragon Shrine&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Called by the Grave&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Set Rotation&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Magical Mid-Breaker Field&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Quick Launch&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Dragon Ravine&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x The Phantom Knights of Shade Brigandine&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr style=&quot;mso-yfti-firstrow: yes; mso-yfti-irow: 0;&quot;&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Extra Deck&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Outer God Nyarla&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Outer Entity Azathot&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Number 107: Galaxy-Eyes Tachyon Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Number 95: Galaxy-Eyes Dark Matter Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Elpy the Guardragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Crusadia Magius&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Linkuriboh&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Crusadia Spatha&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Crystron Needlefiber&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Agapain the Guardragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Hieratic Seal of the Celestial Spheres&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Knightmare Phoenix&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Crusadia Equimax&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Triple Burst Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Firewall Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;inherit&amp;quot; , serif; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;inherit&amp;quot; , serif;&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0in;&quot;&gt;
&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;&amp;quot; &amp;quot;vnpark&amp;quot; &amp;quot;&amp;quot; , serif; font-size: 28pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;color: black; font-family: &amp;quot;inherit&amp;quot; , serif; font-size: 13.5pt;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/11/chien-thuat-otk-thu-11-gandora-x-ftk.html</link><author>noreply@blogger.com (Haou Judai)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCKa2p0BEUVYU6kG4kzn0bTGc_4kbD74VSodmXLS8H7VPEkQo9Woj_ipFSfTNTkLZb9uK26l2uEnp7N15TfK8uS9tMj41adeC8PDMqAnJyUXiMZ5f9xnevTTBptbGr28gywq4EwAMnTnI/s72-c/0a6d526573bceae9d8ea757f1d34fbca.jpg" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-2818639975567817181</guid><pubDate>Sun, 21 Oct 2018 15:03:00 +0000</pubDate><atom:updated>2018-10-21T22:03:29.282+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật đặc biệt</category><title>Chiến thuật đặc biệt thứ 79: Mayakashi - Khi Thây Ma Tuyệt Đẹp Giáng Trần </title><description>&lt;i&gt;Nếu các bạn là một fan cứng của Zombie và đã nghiên cứu xong chiến thuật Zombie World (xem &lt;a href=&quot;https://mahadoyugi.blogspot.com/2018/10/chien-thuat-dac-biet-thu-78-zombie-world.html&quot; target=&quot;_blank&quot;&gt;TẠI ĐÂY&lt;/a&gt;), thì hẳn các bạn luôn mong muốn được học cách chơi Mayakashi - những &quot;thiên thần&quot; của Zombie đẹp nhất hiện tại !! Mayakashi là dòng bài dựa theo những &quot;yokai&quot; trong truyền thuyết của Nhật Bản và sử sách Trung Hoa.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Lối chơi của Deck sẽ như thế nào? Cần sử dụng những lá bài gì để tạo nên một lối đi độc đáo? Hãy đến với bài viết tới đây của Mahadoyugi nhé !&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYs5rOwMM5PZgoRUDZ5ltVfC75Nbm7QbMgIEA7hnmbnJS4n4o5MQqj-85P0T_B0Jd1JeRhYAWeLUKngn1I-WXLi9l4Q-dLJeVjz3F7IUfCL0gA3uncpTkn-oQklSl5HEd9JnYRLbqjeEY/s1600/Di78waNXgAENvsQ.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1031&quot; height=&quot;476&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYs5rOwMM5PZgoRUDZ5ltVfC75Nbm7QbMgIEA7hnmbnJS4n4o5MQqj-85P0T_B0Jd1JeRhYAWeLUKngn1I-WXLi9l4Q-dLJeVjz3F7IUfCL0gA3uncpTkn-oQklSl5HEd9JnYRLbqjeEY/s640/Di78waNXgAENvsQ.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
I. &quot;Yokai&quot; trong Main Deck&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
&lt;b&gt;1.1 Beautiful Mayakashi – Dakki&lt;/b&gt;&lt;/h4&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
You can only control 1 “Beautiful Mayakashi - Dakki”. When a
“Mayakashi” monster is Special Summoned from the Extra Deck to your field while
this card is in your GY: You can Special Summon this card. You cannot Special
Summon monsters from the Extra Deck the turn you activate this effect, except
“Mayakashi” monsters.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq2JPhAkK8ECrFC8oIG2-coPGirMWWroIErZKs9hEhd4yf97bW4sKf2kW7k4ku0FnUR9gVvMQUYWyUkQnDMkUF-LGAdLPavuXyH93Lg_XRHw0gXqT5dquJSX1xYRHQHcFo7CkivE3JtOs/s1600/BeautifulMayakashiDakki-DBHS-JP-SR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;431&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq2JPhAkK8ECrFC8oIG2-coPGirMWWroIErZKs9hEhd4yf97bW4sKf2kW7k4ku0FnUR9gVvMQUYWyUkQnDMkUF-LGAdLPavuXyH93Lg_XRHw0gXqT5dquJSX1xYRHQHcFo7CkivE3JtOs/s320/BeautifulMayakashiDakki-DBHS-JP-SR.png&quot; width=&quot;222&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Đát Kỷ (Dakki) - Vương Hậu của Đế Tân, xuất hiện trong truyền thuyết của Trung Quốc. Do nàng có vẻ đẹp tuyệt trần nên người đời đồn đại rằng đây là một con hồ ly tinh hóa thành...&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Sở hữu khả năng trồi lên khi 1 Mayakashi monster được SS từ
Extra Deck, lại còn không Once per turn, Dakki sẽ giúp bạn leo từ Synchro level 3 =&amp;gt; level 5 =&amp;gt; level 7 =&amp;gt; level 9 =&amp;gt; level 11. Tuy nhiên, effect này sẽ hạn
chế bạn không được SS từ Extra Deck NGOẠI TRỪ Mayakashi.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 2.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
1.2. Winged Mayakashi – Hajun&lt;/h4&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If this card is Normal or Special Summoned: You can Special Summon
1 “Mayakashi” monster from your Deck, except “Winged Mayakashi - Hajun”. You
can only use this effect of “Winged Mayakashi - Hajun” once per turn. You
cannot Special Summon monsters from the Extra Deck the turn you activate this
effect, except “Mayakashi” monsters.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHmKB3Kjp9MLJAuSs-0KvRy-lxMLe4M22c49z2IsHDhrxomAhLuaBeoVU2zghkrcGYgSbWWwIlat2kFnYSjY1Nhs6r_J1aGKI6-w6RgxPkTpFriBrDTu17yh9fQA_rvI84nX_sTaIYjEw/s1600/WingedMayakashiHajun-DBHS-JP-SR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;431&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHmKB3Kjp9MLJAuSs-0KvRy-lxMLe4M22c49z2IsHDhrxomAhLuaBeoVU2zghkrcGYgSbWWwIlat2kFnYSjY1Nhs6r_J1aGKI6-w6RgxPkTpFriBrDTu17yh9fQA_rvI84nX_sTaIYjEw/s320/WingedMayakashiHajun-DBHS-JP-SR.png&quot; width=&quot;222&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Khi ra sân thì kéo ra Dakki giúp bạn có thể thực hiện chuỗi
combo Synchro của mình, Hajun là 1 trong những chủ bài quan trọng của Deck.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
1.3. Những người bạn đồng hành của Zombie&lt;/h4&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Mezuki&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Vẫn luôn là 1 staple trong các deck Zombie với khả năng hồi
sinh cực tốt, kết hợp tốt với PSY-Framelord Omega để có được 1 lượt hồi sinh mỗi
turn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-V-hVQQjCkXU_bkDfNqjFYVvCl5L2xlNxahrEypF24nySxqhxUcjQUqba72iToKWDwN6nEt_M817Ye7uyN8luN_lN1tPSbAbHrvjb9Ap0bQP9oPsU_l-jZaqLXoXMY4eR2RSAxFybbwU/s1600/Mezuki-DUSA-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;440&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-V-hVQQjCkXU_bkDfNqjFYVvCl5L2xlNxahrEypF24nySxqhxUcjQUqba72iToKWDwN6nEt_M817Ye7uyN8luN_lN1tPSbAbHrvjb9Ap0bQP9oPsU_l-jZaqLXoXMY4eR2RSAxFybbwU/s320/Mezuki-DUSA-EN-UR-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Uni-Zombie&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Lại là 1 staple khác, giúp gửi Mezuki, Dakki từ tay hoặc hand
xuống mộ để thực hiện những combo đỉnh cao.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBzaEdW_u8_Mjz5Ocnz0ec64AKGBlhZLYzNmIAScTkmAL2DGV1UtQ2wF04OZnTJJSKQPHejjJYS9c5Vpbmsrn6rA7DrKqIX2nNZ0HTDi8V9A98R7VwDG0_FvopOlUkIVoQ6ZM1tH3dRos/s1600/UniZombie-BLRR-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;439&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBzaEdW_u8_Mjz5Ocnz0ec64AKGBlhZLYzNmIAScTkmAL2DGV1UtQ2wF04OZnTJJSKQPHejjJYS9c5Vpbmsrn6rA7DrKqIX2nNZ0HTDi8V9A98R7VwDG0_FvopOlUkIVoQ6ZM1tH3dRos/s320/UniZombie-BLRR-EN-UR-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 2-3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Shiranui Solitaire&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
1 card Omega nổi tiếng. So với các deck Zombie thông thường
thì Solitaire còn có thể gọi ra Dakki, khiến combo của deck thêm đa dạng.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR4p_iVVBBZn0y6dBZu3_MXCoyZs31k59WnUjz9xzTV9zTjmhTmTG3EK1JfCsHDREZeL82wMDOTojjDZn1ciPFoYPYXD1DtbaHTIyUzLII2ut9BuSyNDmRL-bvFSX08AwwICfxt0j8V1Y/s1600/ShiranuiSolitaire-MP17-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;439&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR4p_iVVBBZn0y6dBZu3_MXCoyZs31k59WnUjz9xzTV9zTjmhTmTG3EK1JfCsHDREZeL82wMDOTojjDZn1ciPFoYPYXD1DtbaHTIyUzLII2ut9BuSyNDmRL-bvFSX08AwwICfxt0j8V1Y/s320/ShiranuiSolitaire-MP17-EN-UR-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;br /&gt;II. Các Spell trong Deck&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;1. Mayakashi Revolt&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Take 1 “Mayakashi” card from your Deck, except “Mayakashi
Revolt”, and either add it to your hand or send it to the GY. You can only
activate 1 “Mayakashi Revolt” per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnYqRscUue9LP-1oqFimQVoJX8V-CDcj2DZh-CAWuX0dSIFy26xOEhrLGzF3k0uJuRZcT3v8efl6OmBGis0_0yn9fhktlubou7sayS7EhEjsfWMSbsyNSmBrmVf3NpLJPfCJDu0ZA8G1s/s1600/MayakashiRevolt-DBHS-JP-SR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;431&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnYqRscUue9LP-1oqFimQVoJX8V-CDcj2DZh-CAWuX0dSIFy26xOEhrLGzF3k0uJuRZcT3v8efl6OmBGis0_0yn9fhktlubou7sayS7EhEjsfWMSbsyNSmBrmVf3NpLJPfCJDu0ZA8G1s/s320/MayakashiRevolt-DBHS-JP-SR.png&quot; width=&quot;222&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Searcher chính của Deck !! Có thể search trực tiếp Hajun từ Deck lên cũng như gửi Dakki xuống mộ. Ngoài ra, bạn còn search được trap Return of the Mayakashi để có kế hoạch dự phòng trong turn đối thủ.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;2. Called by the Grave&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Deck Mayakashi khá sợ handtrap, đặc biệt là Maxx “C” nên cần
chơi 3 chỉ tay để yên tâm chơi bài.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;3. One for One&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Có thể gọi Hajun từ deck mà không mất lượt Normal Summon, là
phương án dự phòng tốt khi bị ăn handtrap. Phải discard một monster cũng không
quá thọt thậm chí nhiều monster còn mong xuống mộ như Dakki, Mezuki.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 1 (tất nhiên rồi, Limited).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;4. Book of Life&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIZT7r01yjOay4GTxyFxmqZGx1ValV7zB62lUH0cQRk4UTiNmSYYS4XUiueERO8F2-D4W-F-w4BJVh06P_OeZI8YyhX1WjRDVvPD6ik101Vi0v_3noD21FYyyKrFf4F5iodcNMo36it3M/s1600/BookofLife-OP07-EN-C-UE.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;433&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIZT7r01yjOay4GTxyFxmqZGx1ValV7zB62lUH0cQRk4UTiNmSYYS4XUiueERO8F2-D4W-F-w4BJVh06P_OeZI8YyhX1WjRDVvPD6ik101Vi0v_3noD21FYyyKrFf4F5iodcNMo36it3M/s320/BookofLife-OP07-EN-C-UE.png&quot; width=&quot;221&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Lá Spell hồi sinh cực mạnh của Zombie, giúp các Synchro
monster của Mayakashi kích hoạt được effect khi SS từ dưới mộ. Ngoài ra thì còn
có thể banish 1 quái trong mộ đối phương, counter tốt chiến thuật sử dụng mộ.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;5. Monster Reborn&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Tác dụng chủ yếu cũng giống như Book of Life, thậm chí tốt
hơn khi có thể hồi sinh được cả boss monster đã chết của đối thủ.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 1 (tất nhiên rồi, Limited).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;6. Soul Charge&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Tuy không được battle và mất điểm gốc khá đau nhưng Soul
Charge vẫn rất đáng sử dụng khi giúp bạn kích hoạt n effect bắn phá của
Mayakashi khi được SS từ mộ.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 1 (tất nhiên rồi, Limited).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
III. Các Trap trong Deck&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;1. Return of the Mayakashi&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Có khả năng hồi sinh Mayakashi để disrupt trong turn đối thủ,
tuy nhiên phải discard khá thốn và cũng search được nên chỉ chơi 1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Discard 1 card, then target 1 of your “Mayakashi” monsters
that is banished or is in your GY; Special Summon it. It cannot be targeted by
your opponent&#39;s card effects this turn. You can only activate 1 “Return of the
Mayakashi” per turn. You cannot Special Summon monsters from the Extra Deck the
turn you activate this card, except “Mayakashi” monsters.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfzhncK7psup7Qp9lfUolhyphenhyphen4nDkKjaX5CJKDY0k_l5jEmcCRvF9xmMz8VzHrHvEMKL3_CcBNQy-pzKBkEYNK_u9V1qMH281BkJJ2rDDlJExZ-fCspwqXMLHwLIY8HBONA4yhc8_HLScVk/s1600/ReturnoftheMayakashi-DBHS-JP-C.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;431&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfzhncK7psup7Qp9lfUolhyphenhyphen4nDkKjaX5CJKDY0k_l5jEmcCRvF9xmMz8VzHrHvEMKL3_CcBNQy-pzKBkEYNK_u9V1qMH281BkJJ2rDDlJExZ-fCspwqXMLHwLIY8HBONA4yhc8_HLScVk/s320/ReturnoftheMayakashi-DBHS-JP-C.png&quot; width=&quot;222&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;2. Shiranui Style Swallow’s Slash&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Tribute 1 Zombie-Type monster, then target 2 cards on the
field; destroy them, then banish 1 &quot;Shiranui&quot; monster from your Deck.
You can only activate 1 &quot;Shiranui Style Swallow&#39;s Slash&quot; per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidrItW1T8Hab4h_5JAYV0s5XQ1dux8DATOLgreFTFEBYiDEex9vgnICRPRBg7FDxMRvmhB3VW5Zo7LHRAe3PjC3ca2eV4fa5za6KY6jVSrIMXxusObB9fLkYzxzawO2niqbmparv3msoM/s1600/ShiranuiStyleSwallowsSlash-MP16-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;438&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidrItW1T8Hab4h_5JAYV0s5XQ1dux8DATOLgreFTFEBYiDEex9vgnICRPRBg7FDxMRvmhB3VW5Zo7LHRAe3PjC3ca2eV4fa5za6KY6jVSrIMXxusObB9fLkYzxzawO2niqbmparv3msoM/s320/ShiranuiStyleSwallowsSlash-MP16-EN-C-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Icarus Attack của hệ Zombie, có thể tech thêm 1 Shiranui
Spiritmaster để bắn 3 card.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 2-3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;3. Back to the Front&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Hồi sinh quái Mayakashi để bắn phá trong turn đối thủ - một phương án dự phòng tương đối tốt nếu những Mayakashi bị tiêu diệt.&amp;nbsp;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 2-3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;4. Traptrick&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Banish 1 Normal Trap from your Deck, except &quot;Trap
Trick&quot;, and if you do, Set 1 card with the same name as that card from
your Deck. It can be activated this turn. For the rest of this turn after this
card resolves, you can only 1 activate Trap Card. You can only activate 1
&quot;Trap Trick&quot; per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxtu2SHPjUa9kCt16pyjLX15xgKtrOcXGCQovCiq57koyzJqpaP4Q0563Wnq7hLvxPGhx8cayCljpcKn457PGGMNSiHq9HzeeU1wkiAmVWPgS6vfDTHJWY_PO8_Ro6QpaV5_NTIO6vBc0/s1600/TrapTrick-SOFU-JP-SR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;433&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxtu2SHPjUa9kCt16pyjLX15xgKtrOcXGCQovCiq57koyzJqpaP4Q0563Wnq7hLvxPGhx8cayCljpcKn457PGGMNSiHq9HzeeU1wkiAmVWPgS6vfDTHJWY_PO8_Ro6QpaV5_NTIO6vBc0/s320/TrapTrick-SOFU-JP-SR.png&quot; width=&quot;221&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Lá bài rất mạnh debut trong Soul Fusion (SOFU).&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Có thể set thẳng 1 Normal trap từ deck lên sân và dùng được
luôn trong turn đó. Traptrick sẽ giúp deck bạn cơ động hơn rất nhiều khi có thể
chọn được trap phù hợp với hoàn cảnh.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chơi 2.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
IV. Các monster trong Extra Deck&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
1. Các Mayakashi Synchro monster&lt;/h4&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Mỗi Mayakashi Synchro sẽ có effect chung như sau:&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
1. Khi một Synchro level cao hơn bị tiêu diệt bởi effect, Synchro level thấp hơn một cấp có thể triệu hồi từ dưới mộ bằng cách banish đi 1 Zombie.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
2. Khi chúng được triệu hồi từ Graveyard, chúng có thể khởi động khả năng đặc biệt.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Rickshaw Mayakashi - Oboroguruma&lt;/b&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Tuner + 1+ non-Tuner monsters&lt;br /&gt;
You can only control 1 “Rickshaw Mayakashi - Oboroguruma”.
You can only use each of the following effects of “Rickshaw Mayakashi -
Oboroguruma” once per turn.&lt;br /&gt;
● If your Synchro Monster whose original Level is 5 is
destroyed by battle or an opponent&#39;s card effect while this card is in your GY:
You can banish 1 other Zombie monster from your GY, and if you do, Special
Summon this card.&lt;br /&gt;
● If this card is Special Summoned from the GY: You can make
your monsters unable to be destroyed by battle this turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Poison Mayakashi - Tsuchigumo&lt;/b&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Tuner + 1+ non-Tuner monsters&lt;br /&gt;
You can only control 1 “Poison Mayakashi - Tsuchigumo”. You
can only use each of the following effects of “Poison Mayakashi - Tsuchigumo”
once per turn.&lt;br /&gt;
● If your Synchro Monster whose original Level is 7 is
destroyed by battle or an opponent&#39;s card effect while this card is in your GY:
You can banish 1 other Zombie monster from your GY, and if you do, Special
Summon this card.&lt;br /&gt;
● If this card is Special Summoned from the GY: You can have
each player send the top 3 cards from their Deck to the GY.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Winged Mayakashi - Tengu&lt;/b&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Tuner + 1+ non-Tuner monsters&lt;br /&gt;
You can only control 1 “Winged Mayakashi - Tengu”. You can
only use each of the following effects of “Winged Mayakashi - Tengu” once per
turn.&lt;br /&gt;
● If your Synchro Monster whose original Level is 9 is
destroyed by battle or an opponent&#39;s card effect while this card is in your GY:
You can banish 1 other Zombie monster from your GY, and if you do, Special
Summon this card.&lt;br /&gt;
● If this card is Special Summoned from the GY: You can
destroy 1 Spell/Trap your opponent controls.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Beautiful Mayakashi - Youko&lt;/b&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Tuner + 1+ non-Tuner monsters&lt;br /&gt;
You can only control 1 “Beautiful Mayakashi - Youko”. You
can only use each of the following effects of “Beautiful Mayakashi - Youko”
once per turn.&lt;br /&gt;
● If a Synchro Monster you control whose original Level is
11 is destroyed by your opponent’s card effect while this card is in the GY:
You can banish 1 other Zombie monster from your GY; Special Summon this card.&lt;br /&gt;
● If this card is Special Summoned from the GY: You can
destroy 1 monster your opponent controls.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Skeleton Mayakashi - Gashadokuro&lt;/b&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Tuner + 1+ non-Tuner monsters&lt;br /&gt;
You can only control 1 “Skeleton Mayakashi - Gashadokuro”.
You can only use each of the following effects of “Skeleton Mayakashi -
Gashadokuro” once per turn.&lt;br /&gt;
● If your Link Monster is destroyed by battle or an
opponent&#39;s card effect while this card is in your GY: You can banish 1 other
Zombie monster from your GY, and if you do, Special Summon this card.&lt;br /&gt;
● If this card is Special Summoned from the GY: You can make
this face-up card be unaffected by other cards&#39; effects this turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Các Mayakashi Synchro monster có level trải từ 3-5-7-9-11, thông thường được &quot;leo&quot; cấp Synchro bằng cách dùng Dakki liên tục từ dưới Graveyard.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Mỗi một lượt combo thì ta thường sẽ Special Summon hết các monster này
ra nên sẽ chơi mỗi card x2 để thực hiện chuỗi combo được 2 lần.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
2. Icicle Mayakashi – Yukionna&lt;/h4&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 “Mayakashi” monsters&lt;br /&gt;
You can only control 1 “Icicle Mayakashi - Yukionna”. While
this card points to a Synchro Monster, monsters your opponent controls cannot
target this card for attacks. If a Synchro Monster(s) you control is destroyed
by battle or an opponent&#39;s card effect while this card is on the field: You can
target 1 face-up monster on the field; its ATK/DEF becomes half its current
ATK/DEF until the end of this turn. You can only use this effect of “Icicle
Mayakashi - Yukionna” once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Nữ chúa tuyết Yuki-Onna.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Link monster duy nhất của Mayakashi, effect không quá nổi bật
nên chơi chủ yếu vì mũi tên.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
3. PSY-Framelord Omega&lt;/h4&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Lá bài Synchro level 8 này phối hợp quá tốt với deck Zombie,
là 1 trong những lựa chọn không tồi để ra trong turn đầu.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
4. Crystron Needlefiber&lt;/h4&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY7AkuCisVdjJ6ANoCN-z1LS_9AyvHaWHvipxifaAFOUauNszn6gMM9JK256y_RYSEr2e8PfcQbQWXj6Q65OfiLAXWnpb4ADay34LbrVi9d5oE-D-6aDNs5U5CvWpwaFf5HCcND5b0r_A/s1600/CrystronGlassfiber-LVP1-JP-UR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;442&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY7AkuCisVdjJ6ANoCN-z1LS_9AyvHaWHvipxifaAFOUauNszn6gMM9JK256y_RYSEr2e8PfcQbQWXj6Q65OfiLAXWnpb4ADay34LbrVi9d5oE-D-6aDNs5U5CvWpwaFf5HCcND5b0r_A/s320/CrystronGlassfiber-LVP1-JP-UR.png&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
Link monster quốc dân, được sử dụng trong hầu hết các deck
hiện nay vì độ đa dụng của nó. Kết hợp với Glow-Up Bulb và Linkuriboh sẽ giúp
chúng ta lên thẳng Link 4.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
5. Borrelsword Dragon hoặc Borreload Dragon&lt;/h4&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Do Extra Deck khá chật nên thường chỉ nhét vừa 1 monster
Link 4, các bạn có thể lựa chọn giữa Borrelsword để OTK cũng như Borreload để
trộm boss của đối phương.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;V. Lối chơi cơ bản của Deck&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Nếu đi đầu thì rất có bạn sẽ muốn thiết lập 1 field có khả
năng disrupt trong turn tiếp theo của đối thủ. Với Shiranui Solitaire thì bạn
có thể ra ngay PSY-Framelord Omega, một monster với khả năng đứng sân cũng như
tạo tài nguyên rất tốt. Còn nếu deck đối phương thuộc loại combo mạnh mẽ và bạn
có được những lá trap trên tay lúc đầu game thì việc thực hiện chuỗi Synchro
Summon rồi sử dụng Shiranui Style Swallow’s Slash hoặc Back to the Front để
disrupt đối thủ sẽ là phương án thích hợp hơn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Còn nếu như bạn đi sau cũng như ở giai đoạn sau của trận đấu
thì chiến thuật cơ bản sẽ là thực hiện chuỗi Syncho Summon rồi hồi sinh bởi
Monster Reborn, Book of Life, Mezuki, sau đó sử dụng effect của các Mayakashi để
bắn phá sân đối phương sau đó kết thúc trận đấu càng sớm càng tốt. Nếu điều kiện
cho phép thì tung ra Borrelsword thông qua Needlefiber sẽ giúp bạn OTK dễ dàng
hơn. &lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
VI. Decklist tham khảo&lt;/h3&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;
&lt;b&gt;&lt;i&gt;Decklist tham khảo dựa theo Banlist tháng 10/2018 (OCG)&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Monster (22)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Spell (10)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Trap (8)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Winged Mayakashi – Hajun&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Beautiful Mayakashi – Dakki&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Mezuki&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Shiranui Solitaire&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Uni-Zombie&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Ash Blossom &amp;amp; Joyous Spring&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Ghost Ogre &amp;amp; Snow Rabbit&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Maxx “C”&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Ghost Belle &amp;amp; Haunted Mansion&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Glow-Up Bulb&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Mayakashi Revolt&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Called by the Grave&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Book of Life&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x One for One&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Monster Reborn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Soul Charge&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Return of the Mayakashi&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Back to the Front&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Shiranui Style Swallow’s Slash&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Traptrick&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Extra Deck&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Rickshaw Mayakashi – Oborogurama&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Poison Mayakashi – Tsuchigumo&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Winged Mayakashi – Tengu&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Beautiful Mayakashi – Youko&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Skeleton Mayakashi – Gashadokuro&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Icicle Mayakashi – Yukionna&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Borrelsword Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Crystron Needlefiber&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Linkuriboh&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin: 0in;&quot;&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/10/chien-thuat-dac-biet-thu-79-mayakashi.html</link><author>noreply@blogger.com (Haou Judai)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYs5rOwMM5PZgoRUDZ5ltVfC75Nbm7QbMgIEA7hnmbnJS4n4o5MQqj-85P0T_B0Jd1JeRhYAWeLUKngn1I-WXLi9l4Q-dLJeVjz3F7IUfCL0gA3uncpTkn-oQklSl5HEd9JnYRLbqjeEY/s72-c/Di78waNXgAENvsQ.jpg" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-2858633256483696599</guid><pubDate>Sun, 07 Oct 2018 14:10:00 +0000</pubDate><atom:updated>2018-10-08T09:24:13.224+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật đặc biệt</category><title>Chiến thuật đặc biệt thứ 78: Zombie World - Thế giới vô tận của những thây ma</title><description>&lt;i&gt;Chào mừng các bạn đến với Thế Giới Thây Ma ! Sản phẩm Structure Deck R: Undead World ra mắt và mở ra một lối chơi hoàn toàn mới lạ cho binh đoàn Zombie: nếu như những Zombie trước đây vô cùng mạnh mẽ trong turn của người chơi nhưng lại bất động hoàn toàn trong turn của đối thủ, thì giờ đây, binh đoàn này có thể quấy phá ở bất kì thời điểm nào !!&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Sức mạnh mới của binh đoàn Zombie đến từ đâu? Và chúng ta nên xây dựng Deck Zombie như thế nào cho hiệu quả? Hãy cùng Mahadoyugi chinh phục thế giới Zombie qua bài chiến thuật lần này nhé!!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSAgD2HuTELbapOD5iQac62sgLAZFd7F58Qzn5Ug4vB9axKColkJId4o7vlAWc4AreUisgCIGNNQoMFEB4m5BPF4SGZtKCrzG1anvOs-x9tX22Bkz0EJAZ4yjA_ZIOrOO1jJTMdDcwXAA/s1600/Di72H8JXcAELgQf.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1026&quot; height=&quot;478&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSAgD2HuTELbapOD5iQac62sgLAZFd7F58Qzn5Ug4vB9axKColkJId4o7vlAWc4AreUisgCIGNNQoMFEB4m5BPF4SGZtKCrzG1anvOs-x9tX22Bkz0EJAZ4yjA_ZIOrOO1jJTMdDcwXAA/s640/Di72H8JXcAELgQf.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
I. Zombie World&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
All monsters on the field and in every GY become Zombie
monsters. Neither player can Tribute Summon monsters, except Zombie monsters.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7IH0AKFVL_rMLo5e7keRcZxBtplo0x52ClIylYIw6H_fSVn2AyOhnrRGxAhSKd2G4U0xUTY1jcPkZ0RQalCS4eXlqxFi3zGZvS5907Qp2vx3AzNc7uKCTWh0IGFmf3q8eC3sXSxegKmc/s1600/ZombieWorld-OP07-EN-C-UE.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;433&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7IH0AKFVL_rMLo5e7keRcZxBtplo0x52ClIylYIw6H_fSVn2AyOhnrRGxAhSKd2G4U0xUTY1jcPkZ0RQalCS4eXlqxFi3zGZvS5907Qp2vx3AzNc7uKCTWh0IGFmf3q8eC3sXSxegKmc/s320/ZombieWorld-OP07-EN-C-UE.png&quot; width=&quot;221&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Zombie World - Thế giới của những thây ma - là lá bài ra mắt từ rất lâu rồi. Người ta biết tới lá bài này như một side card anti nhiều hơn là 1 key card dẫn tới chiến thắng. Tuy nhiên, trong sản phẩm Structure Deck R: Undead World, Zombie World được thiết kế để trở thành điều kiện chiến thắng của Deck. Mọi lá bài Zombie mới sẽ có effect xoay quanh việc tận dụng tối đa sức mạnh của Zombie World.&lt;br /&gt;
&lt;br /&gt;
Khi có Zombie World, toàn bộ monster của CẢ 2 NGƯỜI CHƠI ở trên bàn hay dưới mộ đều bị hóa thành Zombie. Cả 2 người chơi sẽ không thể tribute summon monster, ngoại trừ Zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
II. Binh đoàn Zombie mới&lt;/h3&gt;
&lt;br /&gt;
&lt;b&gt;Drochshuilé, the Spirit King&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
During the Standby Phase, if a face-up card is in a Field
Zone: You can Special Summon this card from your GY in Defense Position. You
can only use this effect of &quot;Drochshúile the Spirit King&quot; once per
turn. When the effect of a Zombie monster, except &quot;Drochshúile the Spirit
King&quot;, is activated (Quick Effect): You can activate 1 of these effects.
Each effect can only be used once per turn.&lt;br /&gt;
● Negate that effect.&lt;br /&gt;
● Banish 1 monster on the field or in the GY.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Vị vua mới của binh đoàn Zombie. Drochshuilé&amp;nbsp;có effect thật sự xứng đáng với danh hiệu &quot;Vua&quot;. Có thể tự trồi lên ở mỗi Standby Phase nếu như trên bàn có Field Card - kể cả là của bên đối thủ !!&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRSXkhC-X99_tEPEVedTQWcbmBhE_v4lr-kvrEI7CPiSpuz_9ZfuLf33ssPLcBLMu5S4S16eJmE7Wh_52H6PvWp0YTYkya-m8_s3m9HNQxkFHn5KNDQmYTWfMFpd9K8hiPDBcD_-2a3ek/s1600/Drochsh%25C3%25BAiletheSpiritKing-SR07-JP-OP.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;440&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRSXkhC-X99_tEPEVedTQWcbmBhE_v4lr-kvrEI7CPiSpuz_9ZfuLf33ssPLcBLMu5S4S16eJmE7Wh_52H6PvWp0YTYkya-m8_s3m9HNQxkFHn5KNDQmYTWfMFpd9K8hiPDBcD_-2a3ek/s320/Drochsh%25C3%25BAiletheSpiritKing-SR07-JP-OP.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Tuy nhiên, điểm mạnh nhất của vị vua này là ở effect thứ 2. Một khi Zombie activate effect, Drochshuilé&amp;nbsp;có thể sử dụng 1 trong 2 khả năng: hoặc là negate effect đó, hoặc là banish 1 monster trên bàn/mộ của cả 2 người chơi. Kết hợp với Zombie World, tất cả các lá bài trên bàn nào activate effect ... đều là Zombie ! Điều đó có nghĩa là, Drochshuilé&amp;nbsp;luôn activate được khả năng, chỉ cần có monster nào đó activate effect !!&lt;br /&gt;
&lt;br /&gt;
Lưu ý rằng effect negate/banish của Drochshuilé&amp;nbsp;không giới hạn theo tên lá bài, tức là nếu bạn có 2 Drochshuilé&amp;nbsp;thì bạn có thể activate effect của chúng riêng biệt, mỗi effect được kích 1 lần (1 lần negate, 1 lần banish).&lt;br /&gt;
&lt;br /&gt;
Chơi 2-3 tùy sở thích. Cá nhân mình chọn 2 vì chỉ cần ra được 2 Vua thôi đối thủ gần như không thể thắng được rồi !!&lt;br /&gt;
&lt;br /&gt;
Làm thế nào để có Drochshuilé&amp;nbsp;và cắm được field Zombie World nhanh nhất có thể?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Otherworldly Banshee&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Neither player can target “Zombie World” in the Field Zone
with card effects, also it cannot be destroyed by card effects. (Quick Effect):
You can banish this face-up card from your field or GY; activate 1 “Zombie
World” from your hand or Deck. You can only use this effect of
&quot;Otherworldly Banshee&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Glow-Up Bloom&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If this card is sent to the GY: You can banish this card
from the GY; you cannot Special Summon monsters for the rest of this turn,
except Zombie monsters, also add 1 Level 5 or higher Zombie monster from your
Deck to your hand, or, if “Zombie World” is in a Field Zone, you can Special
Summon 1 Level 5 or higher Zombie monster from your Deck, instead. You can only
use this effect of &quot;Glow-Up Bloom&quot; once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4-e3B9aSv4RUI12NOAxvoEEI-LJKN4G2nruEFrawOmKZFyAHYqWXdOqacwkFKnOUEdvm_R_DenmxRBn7XgHx5Zzd0tEFzgTEWltlCifFbLz67AgB2IjVlgMQ9-SMLw1B-O0icLt77uzY/s1600/OtherworldlyBanshee-SR07-JP-OP.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;440&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4-e3B9aSv4RUI12NOAxvoEEI-LJKN4G2nruEFrawOmKZFyAHYqWXdOqacwkFKnOUEdvm_R_DenmxRBn7XgHx5Zzd0tEFzgTEWltlCifFbLz67AgB2IjVlgMQ9-SMLw1B-O0icLt77uzY/s320/OtherworldlyBanshee-SR07-JP-OP.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAQTsilSxjmRHtBYfW8HIBTvWjAMDF1UbE8t2ZQ-0Dn-hPLcDhMvrW41JR5WNf1KyH63AhKqVEpRF7xcUpLOZUfKRzOxYPoW1-Zmnl56l3MwLBYzseMzXGnA3URMgrkqHdelLm0N6ejD4/s1600/GlowUpBloom-SR07-JP-OP.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;437&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAQTsilSxjmRHtBYfW8HIBTvWjAMDF1UbE8t2ZQ-0Dn-hPLcDhMvrW41JR5WNf1KyH63AhKqVEpRF7xcUpLOZUfKRzOxYPoW1-Zmnl56l3MwLBYzseMzXGnA3URMgrkqHdelLm0N6ejD4/s320/GlowUpBloom-SR07-JP-OP.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Otherworldly Banshee cho phép bạn cắm trực tiếp 1 Zombie World lên field bằng cách banish nó khỏi mộ hoặc trên bàn (Quick Effect). Ngoài ra, khi Banshee trên bàn, thánh địa Zombie của các bạn được bảo kê tuyệt đối.&lt;br /&gt;
&lt;br /&gt;
Glow-Up Bloom là phiên bản &quot;nở hoa&quot; của Glow-Up Bulb. Khi Bloom chạm mộ, nó lập tức add lên tay 1 Zombie Level 5 trở lên. Nhưng nếu có Zombie World, lá bài đó có thể được gọi trực tiếp lên bàn. Đây là cách gọi Vua nhanh nhất hiện tại.&lt;br /&gt;
&lt;br /&gt;
Lưu ý: việc banish để activate effect của Banshee và Bloom đều là cost, chính vì vậy Called From the Grave không có tác dụng.&lt;br /&gt;
&lt;br /&gt;
Chơi 2-3 Otherworldly Banshee và 1 Glow-Up Bloom.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tatsunecro&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If this Normal Summoned/Set card would be used as Synchro
Material, 1 monster in your hand can be used as 1 of the other Synchro
Materials, but banish all Synchro Materials instead. You cannot Special Summon
monsters, except Zombie monsters.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Effect giúp Synchro từ tay. Khá yếu do nguyên liệu dùng làm Synchro sẽ bị banish.&lt;br /&gt;
Chơi 0&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
III. Những tuệ binh của Zombie&lt;/h3&gt;
&lt;br /&gt;
&lt;b&gt;Shiranui Solitaire&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
You can Tribute 1 Zombie-Type monster; Special Summon 1
Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can
target 1 of your banished &quot;Shiranui&quot; monsters, except &quot;Shiranui
Solitaire&quot;, or up to 2 instead if &quot;Shiranui Style Synthesis&quot; is
on the field; Special Summon them. You can only use each effect of
&quot;Shiranui Solitaire&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Uni-Zombie&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
You can target 1 face-up monster on the field; discard 1
card, and if you do, increase that target&#39;s Level by 1. You can target 1
face-up monster on the field; monsters you control cannot attack for the rest
of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck
to the GY, and if you do, increase that target&#39;s Level by 1. You can only use
each effect of &quot;Uni-Zombie&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Gozuki&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
During your Main Phase: You can send 1 Zombie monster from
your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie
monster from your GY, except &quot;Gozuki&quot;; Special Summon 1 Zombie
monster from your hand. You can only use each effect of &quot;Gozuki&quot; once
per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Mezuki&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
You can banish this card from your Graveyard, then target 1
Zombie-Type monster in your Graveyard; Special Summon that target.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Những lá bài &quot;bất biến&quot; trong các Deck Zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Shiranui Solitaire&lt;/i&gt; giúp gọi ra Uni-Zombie từ Deck.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Uni-Zombie&lt;/i&gt; có thể send 1 Zombie bất kì từ Deck xuống Graveyard, và send thêm 1 Zombie từ tay để điều chỉnh Level trên bàn. Hiện tại thì việc điều chỉnh Level này cũng không quá quan trọng, khi Uni-Zombie được sử dụng chủ yếu để tung ra Needlefiber đầu game.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdvS3KyWcmb5qjNH2WS1KrdNAO9vJEhhFNliaSqR6oSp4Z3oljNi49Irh21in8cBkUQhBS5dEpnJ0uoNPLaJWCXj8JJjFHoXeBu6gb14YHROCGPXVkBRA9QgkqX1QhSxkiuMKfeoXgets/s1600/ShiranuiSolitaire-MP17-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;439&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdvS3KyWcmb5qjNH2WS1KrdNAO9vJEhhFNliaSqR6oSp4Z3oljNi49Irh21in8cBkUQhBS5dEpnJ0uoNPLaJWCXj8JJjFHoXeBu6gb14YHROCGPXVkBRA9QgkqX1QhSxkiuMKfeoXgets/s320/ShiranuiSolitaire-MP17-EN-UR-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBZmb021tgdcZmD5m8_UOuSvYAqJp9OgMOi1gyLV00DQkTiA64WeAjKvgQUC-OHlg9N30A1ovNy3dSkdGQbyXIMh1RB61wiGA0RIScfO9RdytFdPu-HFa9i9IfKZ6o7MMajVDARaHs9gg/s1600/UniZombie-BLRR-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;439&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBZmb021tgdcZmD5m8_UOuSvYAqJp9OgMOi1gyLV00DQkTiA64WeAjKvgQUC-OHlg9N30A1ovNy3dSkdGQbyXIMh1RB61wiGA0RIScfO9RdytFdPu-HFa9i9IfKZ6o7MMajVDARaHs9gg/s320/UniZombie-BLRR-EN-UR-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;Gozuki&lt;/i&gt; có effect tương tự như Uni-Zombie khi cũng có thể feed 1 Zombie từ Deck xuống Graveyard. Ngoài ra khi lá bài này xuống mộ, bạn có thể banish 1 Zombie khác bất kì để kéo 1 Zombie từ tay xuống !!&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Mezuki&lt;/i&gt; hồi sinh bất kì 1 Zombie nào từ Graveyard. Đây là một trong những card kinh điển nhất của Zombie, và là tượng đài không thể thay thế trong bất kì Deck Zombie nào.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgut26jdg9Wl_Kc8D6LCO-EpcaCeFsEWJLVJ1R9wZxuWxNU924cYRryBbBt5GwcWeFjp66pXTmzAzHIe-LSRE0CoCufYxW_TMwnbOfbfAdPtbz2OxHwTl5eOGgBCTEF4BeDKZVKe3jXcfg/s1600/Gozuki-OP06-EN-C-UE.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;436&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgut26jdg9Wl_Kc8D6LCO-EpcaCeFsEWJLVJ1R9wZxuWxNU924cYRryBbBt5GwcWeFjp66pXTmzAzHIe-LSRE0CoCufYxW_TMwnbOfbfAdPtbz2OxHwTl5eOGgBCTEF4BeDKZVKe3jXcfg/s320/Gozuki-OP06-EN-C-UE.png&quot; width=&quot;220&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoGYzymfzXfdQTaWU3wfWvGl6T2Wj2ZrOcE4H-ZcBQDdXqsCRWNF5TVp4XA2fldsow6KcbokSdxTv4MgRopu6LR5vFE-Bc6EkpJXShATny6zbGsnrsMBaO_zZxTctRLuMX_ZCqwQ3KK_U/s1600/Mezuki-DUSA-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;440&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoGYzymfzXfdQTaWU3wfWvGl6T2Wj2ZrOcE4H-ZcBQDdXqsCRWNF5TVp4XA2fldsow6KcbokSdxTv4MgRopu6LR5vFE-Bc6EkpJXShATny6zbGsnrsMBaO_zZxTctRLuMX_ZCqwQ3KK_U/s320/Mezuki-DUSA-EN-UR-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
IV. Những monster trong Extra Deck&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
4.1. Link Monster&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Crystron Needlefiber&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 monsters, including a Tuner&lt;br /&gt;
If this card is Link Summoned: You can Special Summon 1
Level 3 or lower Tuner from your hand or Deck in Defense Position, but it
cannot activate its effects this turn. During your opponent&#39;s Main Phase or
Battle Phase (Quick Effect): You can banish this card; Special Summon 1 Tuner
Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only use each effect of &quot;Crystron Needlefiber&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1s7PtRnAVWD3o1pUFrjkCnQ5mrhQzA9nV2yWa2GlSCvBjihRHeBAYIO2QGAyU83f6fYZQszJyfz2q9S4yByK0gZXo0B3DDKmcVBLFaUSgmIdHYs8xMCpJR8Neyhf94NuPNfbMNzNH3EM/s1600/CrystronGlassfiber-LVP1-JP-UR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;442&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1s7PtRnAVWD3o1pUFrjkCnQ5mrhQzA9nV2yWa2GlSCvBjihRHeBAYIO2QGAyU83f6fYZQszJyfz2q9S4yByK0gZXo0B3DDKmcVBLFaUSgmIdHYs8xMCpJR8Neyhf94NuPNfbMNzNH3EM/s320/CrystronGlassfiber-LVP1-JP-UR.png&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Chắc chắn là lá bài quan trọng bậc nhất trong Deck rồi !! Needlefiber có thể gọi thẳng Glow-Up Bloom từ Deck ra, hoặc Glow-Up Bulb/Jet Synchron.&lt;br /&gt;
&lt;br /&gt;
Ngoài ra nếu có Zombie World, thì Crystron Needlefiber chính là 1 Zombie biết nháy effect quick trong turn đối thủ...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Vampire Sucker&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Với việc mỗi turn boss Drochshuilé trồi lên 1 lần, chúng ta sẽ bảo đảm được draw 1 bởi Vampire Sucker.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 Zombie monsters&lt;br /&gt;
If you would Tribute a monster(s) for a Tribute Summon, you
can Tribute a Zombie monster(s) your opponent controls, even though you do not
control them. You can only use each of the following effects of &quot;Vampire
Sucker&quot; once per turn.&lt;br /&gt;
● You can target 1 monster in your opponent&#39;s GY; Special
Summon it to your opponent&#39;s field in Defense Position, but it becomes a Zombie
monster.&lt;br /&gt;
● If a Zombie monster(s) is Special Summoned from the GY:
Draw 1 card.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;b&gt;Linkuriboh&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjavbUCdq9xao8n8AmmPRZughb6goab07isbQX9fm_D_SQUG8wrBu9Lf_YcFztyliRf8SBVneOPSA5sR3BxQH3JCcHXhF9Rb-0nDT_jvdQTAjgA0UQVOOANhpwoFZ9P8a9fp36GSRAXgn4/s1600/Linkuriboh-YS18-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;438&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjavbUCdq9xao8n8AmmPRZughb6goab07isbQX9fm_D_SQUG8wrBu9Lf_YcFztyliRf8SBVneOPSA5sR3BxQH3JCcHXhF9Rb-0nDT_jvdQTAjgA0UQVOOANhpwoFZ9P8a9fp36GSRAXgn4/s320/Linkuriboh-YS18-EN-C-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&quot;Biến&quot; Glow-Up Bloom thành Drochshuilé. Ngoài ra, Linkuriboh cũng là ... Zombie biết nháy effect quick trong turn đối thủ nếu có Zombie World trên sân.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Knightmare Unicorn&lt;/b&gt;/ &lt;b&gt;Knightmare Phoenix&lt;/b&gt;/ &lt;b&gt;Knightmare Cerberus&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV1tOqyzeuCHkc1TmWygi3IDGg0K5mrUUtf4eeLgIEmqCRUiL-vQJBtFE9WLtwJAApd-KsfE2wOEeFKRm59hoOstajyLeSABXcXpDPanDVk0N0W7ZNHZYGTncdbogcXBoxNVgDnylOYyo/s1600/KnightmareUnicorn-FLOD-EN-ScR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;435&quot; data-original-width=&quot;300&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV1tOqyzeuCHkc1TmWygi3IDGg0K5mrUUtf4eeLgIEmqCRUiL-vQJBtFE9WLtwJAApd-KsfE2wOEeFKRm59hoOstajyLeSABXcXpDPanDVk0N0W7ZNHZYGTncdbogcXBoxNVgDnylOYyo/s200/KnightmareUnicorn-FLOD-EN-ScR-1E.png&quot; width=&quot;136&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF1rOM5VJum5ewEszoJZEHXToX6lHVhPwEEUJtxrQ9QjR7UySm8XZltVD5Ojqltl4c2g_DV-wJSFF91j3mCg7vuZZHXyhfOutFVxxAfsXtXw9dJ4TiGCRj9PxwNgltK0S8iWzcb0WGQ9Q/s1600/KnightmarePhoenix-FLOD-EN-SR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;438&quot; data-original-width=&quot;300&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF1rOM5VJum5ewEszoJZEHXToX6lHVhPwEEUJtxrQ9QjR7UySm8XZltVD5Ojqltl4c2g_DV-wJSFF91j3mCg7vuZZHXyhfOutFVxxAfsXtXw9dJ4TiGCRj9PxwNgltK0S8iWzcb0WGQ9Q/s200/KnightmarePhoenix-FLOD-EN-SR-1E.png&quot; width=&quot;136&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4x9mClCKnHotOwX_5zmhnhzxmu93sssoexSKeZKrxXwuKMi3TcQRe4RtgOjUyTPdVbkPgVoDsieghC81pgxFs8EmQFVIxs8dQ2_3DvBCoIASqE4PPsef6JmREGvmHNgMeGK7sDzDy-FA/s1600/KnightmareCerberus-FLOD-EN-SR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;437&quot; data-original-width=&quot;300&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4x9mClCKnHotOwX_5zmhnhzxmu93sssoexSKeZKrxXwuKMi3TcQRe4RtgOjUyTPdVbkPgVoDsieghC81pgxFs8EmQFVIxs8dQ2_3DvBCoIASqE4PPsef6JmREGvmHNgMeGK7sDzDy-FA/s200/KnightmareCerberus-FLOD-EN-SR-1E.png&quot; width=&quot;136&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Borreload Dragon&lt;/b&gt;/ &lt;b&gt;Borresword Dragon&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi51EjNE1nrz86RrBRJ155Ct3ti-e4pFjaEYGRADqkAQBi3-DTw-7raQuErSi3o1LFxUSVy6dmqTk8NlTZFzU9Aq9rR7l9vS5YBpiYglCBuRch0534HMHp66ah6W14S5-SLRHKZKe9STYA/s1600/BorreloadDragon-CIBR-EN-ScR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;694&quot; data-original-width=&quot;475&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi51EjNE1nrz86RrBRJ155Ct3ti-e4pFjaEYGRADqkAQBi3-DTw-7raQuErSi3o1LFxUSVy6dmqTk8NlTZFzU9Aq9rR7l9vS5YBpiYglCBuRch0534HMHp66ah6W14S5-SLRHKZKe9STYA/s320/BorreloadDragon-CIBR-EN-ScR-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxcmIIknyHnlZrj3GrEyabJhPJDFZUwLeLfCK3sS9O3gzH6OvBtTK-9ySifRnAMLDIz5jGEttvtkFEk8kOt2jz2ZuqEeYGr6vBilicyXr1Uyuhr3YYxd6mHNTTA774xf-NbyJ5VuO0tCk/s1600/BorrelswordDragon-CYHO-EN-ScR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;700&quot; data-original-width=&quot;479&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxcmIIknyHnlZrj3GrEyabJhPJDFZUwLeLfCK3sS9O3gzH6OvBtTK-9ySifRnAMLDIz5jGEttvtkFEk8kOt2jz2ZuqEeYGr6vBilicyXr1Uyuhr3YYxd6mHNTTA774xf-NbyJ5VuO0tCk/s320/BorrelswordDragon-CYHO-EN-ScR-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Là những Link Monster cơ bản cần phải chơi.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
4.2. Synchro Monster&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Shooting Riser Dragon&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Tuner + 1+ non-Tuner monster&lt;br /&gt;
If this card is Synchro Summoned: You can send 1 monster
from your Deck to the GY with a Level lower than this card&#39;s on the field, and
if you do, reduce this card’s Level by the sent monster&#39;s Level, but you cannot
activate the effect of that monster, or cards with the same name for the rest
of this turn. You can only use this effect of &quot;Shooting Riser Dragon&quot;
once per turn. Once per Chain, during your opponent&#39;s Main Phase, you can
(Quick Effect): Immediately after this effect resolves, Synchro Summon using
this card you control.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEarUrBceBxftIEf3uLdk77xNl5CELNyEbIUUcyRRtPvvdnnhvRc3efKdRzdqYivgA30VqnXJavhnVpIbYnZA0MlHiG-NxtK7CS_cJR-cXKvko3VVMNPUazoDScbGlTQleuwZl-8HP9Lw/s1600/ShootingRiserDragon-JUMP-NA-UR-LE.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1281&quot; data-original-width=&quot;871&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEarUrBceBxftIEf3uLdk77xNl5CELNyEbIUUcyRRtPvvdnnhvRc3efKdRzdqYivgA30VqnXJavhnVpIbYnZA0MlHiG-NxtK7CS_cJR-cXKvko3VVMNPUazoDScbGlTQleuwZl-8HP9Lw/s320/ShootingRiserDragon-JUMP-NA-UR-LE.png&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Gọi ra bởi Crystron Needlefiber. Khi Summon ra, Shooting Riser sẽ feed bất kì 1 monster nào từ Deck xuống dưới Graveyard. Target thông thường sẽ là Mezuki để turn sau chơi tiếp.&lt;br /&gt;
&lt;br /&gt;
Một lần nữa, Shooting Riser cũng là ... Zombie nếu có Zombie World...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;F.A. Dawn Dragster&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Tuner + 1+ non-Tuner monsters&lt;br /&gt;
Gains ATK equal to its Level x 300. If this card attacks a
Defense Position monster, inflict piercing battle damage. Each time a “F.A.”
Spell/Trap Card or effect is activated: You can increase this card’s Level by
1. Once per turn, when your opponent activates a Spell/Trap Card or effect
(Quick Effect): you can reduce this card’s Level by 2, and if you do, negate
the activation, and if you do that, destroy that card.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3nseIJPCoFmNPGfU5vxOjrtx3xyDhywjQ8h1JHaDuKiu0NgZBxH_co_LDl4GOK3cWvfQWSw8PWZeciQcjCHSaIQ9Uzp5R1BpZgmoV59Gb6_xLfUVhZ49Spg1WPyksdur1N9FqINexyFo/s1600/FADawnDragster-FLOD-EN-R-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;438&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3nseIJPCoFmNPGfU5vxOjrtx3xyDhywjQ8h1JHaDuKiu0NgZBxH_co_LDl4GOK3cWvfQWSw8PWZeciQcjCHSaIQ9Uzp5R1BpZgmoV59Gb6_xLfUVhZ49Spg1WPyksdur1N9FqINexyFo/s320/FADawnDragster-FLOD-EN-R-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Một generic Synchro Level 7 biết negate Spell/Trap. Kết hợp giữa Shooting Riser (giảm 4 level) và 1 Level 4 bất kì, ta sẽ có Dawn Dragster biết negate trong turn đối thủ.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Psy-framelord Omega&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmuLNBgzs0lQvU1F18PNblTTuVPKqdRh_FP26gCaBdyp0WQFfBhCrzQs-cdUZrVt9stMwirNZK6WVrREyCIPbX94O_dKuqfk1Nna6-6D98XxhjOrizy7Ou25SaKouADbmW5FstmRty1_g/s1600/PSYFramelordOmega-BLLR-EN-ScR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;439&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmuLNBgzs0lQvU1F18PNblTTuVPKqdRh_FP26gCaBdyp0WQFfBhCrzQs-cdUZrVt9stMwirNZK6WVrREyCIPbX94O_dKuqfk1Nna6-6D98XxhjOrizy7Ou25SaKouADbmW5FstmRty1_g/s320/PSYFramelordOmega-BLLR-EN-ScR-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Khá cổ điển nhưng vẫn còn hữu dụng. Lá bài này sẽ bị thay thế bởi &lt;b&gt;Borreload Savage Dragon&lt;/b&gt; khi set Savage Strike ra mắt.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Tuner + 1+ non-Tuner monsters&lt;br /&gt;
If this card is Synchro Summoned: You can equip 1 Link
Monster from your GY to this card, and if you do, place Borrel Counters on this
card equal to that monster&#39;s Link Rating. Gains ATK equal to half the ATK of
the monster equipped to it by this effect. When your opponent activates a card or
effect (Quick Effect): you can remove 1 Borrel Counter from this card; negate
the activation. You can only use this effect of &quot;Borreload Savage
Dragon&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfkq2LU8wf8GbHloctwMSxgQwAE5e6Olyw2mS-wZGFIhLav9QxlUqlX-_yLRxoIQCKIGj5BlQxHt6g9XpOWQCNAyfG2UcCD2DL8OYVAjg2LBw7ILVym3gSJUXMgFmbszr6Xl61W_pMKBw/s1600/BorreloadSavageDragon-SAST-JP-OP.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;392&quot; data-original-width=&quot;268&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfkq2LU8wf8GbHloctwMSxgQwAE5e6Olyw2mS-wZGFIhLav9QxlUqlX-_yLRxoIQCKIGj5BlQxHt6g9XpOWQCNAyfG2UcCD2DL8OYVAjg2LBw7ILVym3gSJUXMgFmbszr6Xl61W_pMKBw/s320/BorreloadSavageDragon-SAST-JP-OP.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Cyberse Quantum Dragon&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Tuner + 1+ non-Tuner monsters&lt;br /&gt;
While you control a Link Monster, monsters your opponent
controls cannot target monsters you control for attacks, except this one, also
your opponent cannot target monsters you control with card effects, except this
one. Once per turn, at the start of the Damage Step, if this card battles an
opponent&#39;s monster: You can return that monster to the hand, and if you do,
this card can attack once again in a row.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzYTu3lalez7m13RQ9AadXUaKmpNZrjDqs1WOoqNI9cujG2ugU7C3l6XVWYW3v7ERQ-JdsJ0h10fpgvAmrXe_IErnxHpsafDQNDgWxKWWkQDw7zKtqXWQjKayj4iKSkFVUqFPfpu8O80M/s1600/CyberseQuantumDragon-SAST-JP-OP.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;392&quot; data-original-width=&quot;268&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzYTu3lalez7m13RQ9AadXUaKmpNZrjDqs1WOoqNI9cujG2ugU7C3l6XVWYW3v7ERQ-JdsJ0h10fpgvAmrXe_IErnxHpsafDQNDgWxKWWkQDw7zKtqXWQjKayj4iKSkFVUqFPfpu8O80M/s320/CyberseQuantumDragon-SAST-JP-OP.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Cũng là một Synchro 7 cực mạnh cần phải chơi khi set Savage Strike ra mắt. Cyberse Quantum bảo vệ toàn bộ monster của bạn khỏi bị target bởi effect và tấn công. Ngoài ra nó còn đẩy monster nào chiến đấu với nó lên tay.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
4.3. Fusion Monster&lt;/h4&gt;
&lt;br /&gt;
Instant Fusion là một lá bài mạnh vì có thể ngay lập tức summon ra #bestmonster2017 của Konami:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sea Monster of Theseus&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn1uRu4rVG8k9zBg0-qT0UHOxz1T0CmBNXiTVWIVhyphenhyphenV9yMINBZ2X6xusQ8dP9S4qvhz7Ur7IO3gPY5394T10v663PILDtvy83ui6jW0XMArDERREfL0tukw1XqoSIoOA4zDnI547BTw4w/s1600/SeaMonsterofTheseus-MP17-EN-ScR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;438&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn1uRu4rVG8k9zBg0-qT0UHOxz1T0CmBNXiTVWIVhyphenhyphenV9yMINBZ2X6xusQ8dP9S4qvhz7Ur7IO3gPY5394T10v663PILDtvy83ui6jW0XMArDERREfL0tukw1XqoSIoOA4zDnI547BTw4w/s320/SeaMonsterofTheseus-MP17-EN-ScR-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Millennium-Eyes Restrict&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&quot;Relinquished&quot; + 1 Effect Monster&lt;br /&gt;
Once per turn, when your opponent activates a monster effect
(Quick Effect): You can target 1 Effect Monster your opponent controls or in
their GY; equip that target to this card you control. This card gains ATK/DEF
equal to that equipped monster&#39;s. Monsters with that equipped monster&#39;s name
cannot attack, also their effects on the field and their activated effects are
negated.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSMBz2EINuaBNegQaMlhBdWDEqO70jwu4LjIKf4UeWKTeOUnctPHjXDMvQlB-deUiAV6QYNJg01lga-0w5d-Nb0g0UeBaGFqL4-ql-BbCBpNbrTZk0R2udWwCvcEUD_Nj6bBbjt60ZPXk/s1600/MillenniumEyesRestrict-LED2-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;445&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSMBz2EINuaBNegQaMlhBdWDEqO70jwu4LjIKf4UeWKTeOUnctPHjXDMvQlB-deUiAV6QYNJg01lga-0w5d-Nb0g0UeBaGFqL4-ql-BbCBpNbrTZk0R2udWwCvcEUD_Nj6bBbjt60ZPXk/s320/MillenniumEyesRestrict-LED2-EN-UR-1E.png&quot; width=&quot;215&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
V. Lối chơi cơ bản và combo kiểu mẫu&lt;/h3&gt;
&lt;br /&gt;
Việc không còn &lt;b&gt;Summon Sorceress&lt;/b&gt; khiến Zombie không trở thành 1 Knightmare.dek quay tay như mong đợi. Thay vào đó, lối chơi của Deck sẽ là control field với Boss và tập trung vào việc ra &lt;b&gt;Needlefiber&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Khi có &lt;b&gt;Zombie World&lt;/b&gt;, Needlefiber sẽ là 1 Zombie có effect quick, nên việc banish card của &lt;b&gt;Drochshuilé&lt;/b&gt; sẽ chủ động hơn rất nhiều.&lt;br /&gt;
&lt;br /&gt;
Combo kiểu mẫu:&lt;br /&gt;
&lt;br /&gt;
Tay có &lt;b&gt;Uni-Zombie&lt;/b&gt; + &lt;b&gt;Mezuki/Otherworldly Banshee&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
B1: Summon &lt;b&gt;Uni-Zombie&lt;/b&gt;. Nháy effect send &lt;b&gt;Banshee/Mezuki&lt;/b&gt; từ Deck xuống Graveyard.&lt;br /&gt;
B2: Nháy effect thứ 2 của &lt;b&gt;Uni-Zombie&lt;/b&gt;, send mảnh còn lại từ tay xuống Graveyard&lt;br /&gt;
B3: Dùng &lt;b&gt;Mezuki&lt;/b&gt; để hồi sinh lại &lt;b&gt;Banshee&lt;/b&gt;.&lt;br /&gt;
B4: Link Summon &lt;b&gt;Crystron Needlefiber&lt;/b&gt; = &lt;b&gt;Banshee&lt;/b&gt; + &lt;b&gt;Uni-Zombie&lt;/b&gt;. Nháy effect của &lt;b&gt;Needlefiber&lt;/b&gt; gọi ra &lt;b&gt;Glow-Up Bloom&lt;/b&gt;&lt;br /&gt;
B5: Link Summon &lt;b&gt;Linkuriboh&lt;/b&gt; = &lt;b&gt;Glow-Up Bloom&lt;/b&gt;. Nháy effect &lt;b&gt;Bloom&lt;/b&gt;, đồng thời chain effect của &lt;b&gt;Banshee&lt;/b&gt;.&lt;br /&gt;
B6: &lt;b&gt;Banshee&lt;/b&gt; giúp activate &lt;b&gt;Zombie World&lt;/b&gt; lên bàn. &lt;b&gt;Bloom&lt;/b&gt; gọi &lt;b&gt;Drochshuilé&lt;/b&gt;&amp;nbsp;lên field.&lt;br /&gt;
&lt;br /&gt;
Sang turn đối thủ, khi bước vào Main Phase&lt;br /&gt;
&lt;br /&gt;
B6.1: &lt;b&gt;Needlefiber&lt;/b&gt; nháy effect, gọi ra &lt;b&gt;Shooting Riser Dragon&lt;/b&gt;. &lt;b&gt;Shooting Riser&lt;/b&gt; send &lt;b&gt;Mezuki&lt;/b&gt; xuống dưới Graveyard.&lt;br /&gt;
&lt;br /&gt;
Có thể chain effect của &lt;b&gt;Drochshuilé&lt;/b&gt;&amp;nbsp;khi &lt;b&gt;Needlefiber&lt;/b&gt; nháy effect hoặc &lt;b&gt;Shooting Riser&lt;/b&gt; nháy effect.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
VI. Decklist tham khảo&lt;/h3&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Decklist OCG (theo Banlist tháng 10/2018)&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr style=&quot;mso-yfti-firstrow: yes; mso-yfti-irow: 0;&quot;&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Monster (25)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Spell (13)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Trap (4)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Drochshuilé, the Spirit King&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Uni-Zombie&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Shiranui Solitaire&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Mezuki&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Gozuki&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Otherworldly Banshee&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Glow-Up Bloom&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Glow-Up Bulb&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Jet Synchron&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Maxx “C”&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Ash Blossom &amp;amp; Joyous Spring&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Ghost Ogre &amp;amp; Snow Rabbit&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Ghost Belle &amp;amp; Haunted Mansion&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Zombie World&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Instant Fusion&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Monster Reborn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Twin Twisters&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Called by the Grave&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Foolish Burial&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Burial from Different Dimension&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Solemn Strike&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Solemn Warning&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Solemn Judgment&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
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  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Extra Deck&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Sea Monster of Theseus&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Millennium-Eyes Restrict&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Crystron Needlefiber&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Borreload Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Borresword Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Knightmare Unicorn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Knightmare Phoenix&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Knightmare Cerberus&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Vampire Sucker (hoặc Cyberse Quantum Dragon)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Linkuriboh&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Shooting Riser Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 T.G. Wonder Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1.F.A. Dawn Dragster&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Psy-Framelord Omega (hoặc Borreload Savage Dragon)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
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&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/10/chien-thuat-dac-biet-thu-78-zombie-world.html</link><author>noreply@blogger.com (Haou Judai)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSAgD2HuTELbapOD5iQac62sgLAZFd7F58Qzn5Ug4vB9axKColkJId4o7vlAWc4AreUisgCIGNNQoMFEB4m5BPF4SGZtKCrzG1anvOs-x9tX22Bkz0EJAZ4yjA_ZIOrOO1jJTMdDcwXAA/s72-c/Di72H8JXcAELgQf.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-8668958187462931836</guid><pubDate>Sun, 30 Sep 2018 14:01:00 +0000</pubDate><atom:updated>2018-10-05T10:55:26.561+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật đặc biệt</category><title>Chiến thuật đặc biệt thứ 77: HERO - Người hùng trở lại</title><description>&lt;i&gt;Chào mừng trở lại sân chơi TCG sau 5 năm ngồi trong Banlist, anh hùng quạt máy Stratos !! Những người chơi TCG có lẽ hiện giờ đang sống trong những ngày hạnh phúc nhất và chiến thuật HERO được hoàn chỉnh khi Elemental HERO Solid Soldier ra mắt trong Mega-Tin năm nay.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Hãy cùng Mahadoyugi xây dựng lại bộ Deck Người Hùng theo cả phiên bản OCG và TCG nhé !!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Có thể bạn chưa đọc:&lt;/i&gt;&lt;/b&gt;&amp;nbsp;&lt;a href=&quot;http://mahadoyugi.blogspot.com/2015/05/chien-thuat-dac-biet-thu-41-hero.html&quot; target=&quot;_blank&quot;&gt;http://mahadoyugi.blogspot.com/2015/05/chien-thuat-dac-biet-thu-41-hero.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGF-ZTXygBWDs-4P0Y90K7HnajmZG5fXbaGkLEfJDQIZvV3nmIOMhL1GcdfNdCNvibG9z246pHyARuTD7HZlTKcPnJrlbCCj0-7uj7DdgJ0pqTQYN61Mc9Ho4zD6F9CUjprUrOPkJriVo/s1600/maxresdefault.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGF-ZTXygBWDs-4P0Y90K7HnajmZG5fXbaGkLEfJDQIZvV3nmIOMhL1GcdfNdCNvibG9z246pHyARuTD7HZlTKcPnJrlbCCj0-7uj7DdgJ0pqTQYN61Mc9Ho4zD6F9CUjprUrOPkJriVo/s640/maxresdefault.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
I. Chiến thuật chung&lt;/h3&gt;
&lt;br /&gt;
HERO là một trong những dòng bài có nhiều card nhất, chia làm nhiều sub-archetype nhất: E-HERO, D-HERO, M-HERO, V-HERO,... và cả Neos-Spacian. Chính vì vậy, để định hình lối chơi của từng dòng bài nhỏ là rất khó. Trong khuôn khổ bài hướng dẫn này, mình xin phép gói gọn xung quanh những lá bài HERO tiêu biểu nhất và thường được dùng để build Deck nhất.&lt;br /&gt;
&lt;br /&gt;
*** Neos-Spacian sẽ nhận rất nhiều support cực mạnh trong các Set tới. Thế nên đừng quên theo dõi Blog để cập nhật chiến thuật mới toanh này nhé !!!&lt;br /&gt;
&lt;br /&gt;
Chiến thuật chung của các Deck HERO đơn giản là: turn đầu summon ra Masked HERO Dark Law bào mòn tài nguyên đối thủ, và sang turn sau khi đối thủ đã tốn nhiều hàng để qua được Dark Law thì sẽ tung hết ra các HERO để Link Summon, Fusion và beatdown tiêu diệt hết LP của họ.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
II. Những lá bài HERO cần thiết trong chiến thuật&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
1. Main Deck Monster&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Elemental HERO Stratos&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
When this card is Normal or Special Summoned: You can
activate 1 of these effects.&lt;br /&gt;
● You can destroy Spell/Trap Cards on the field, up to the
number of &quot;HERO&quot; monsters you control, except this card.&lt;br /&gt;
● Add 1 &quot;HERO&quot; monster from your Deck to your
hand.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;br /&gt;
Khỏi phải bàn thêm về sức mạnh lá bài này, đây chắc chắn là HERO quan trọng nhất trong mọi Deck HERO rồi. Có thể vừa search 1 HERO monster bất kì, lại vừa có thể phá hoại Spell/Trap đối phương không_target. Effect của Stratos là không Once Per Turn !!!&lt;br /&gt;
&lt;br /&gt;
Chơi 1 ở TCG (Limited) và chơi 2 ở OCG (Semi-Limited)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Có thể bạn muốn đọc:&lt;/i&gt;&lt;/b&gt;&amp;nbsp;&lt;a href=&quot;http://mahadoyugi.blogspot.com/2015/01/tan-man-stratos-canh-quat-may-bat-diet.html&quot; target=&quot;_blank&quot;&gt;Tản mạn về cánh quạt máy bất diệt Stratos&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Elemental HERO Shadow Mist&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBlo5ClxkMQy7v6-_yGQHIE-BnSn6N44MYrlqGX64A7P9bLAvF4hJnGr4eaZeDYv0kUBafNkzUpfNwJkeokUOs6vIJe96l6gxEfP5q0GsvdKCaX2THZ-MvwLkMZuRAh2a5PbqP7V_MNbI/s1600/ElementalHEROShadowMist-SDHS-EN-SR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;437&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBlo5ClxkMQy7v6-_yGQHIE-BnSn6N44MYrlqGX64A7P9bLAvF4hJnGr4eaZeDYv0kUBafNkzUpfNwJkeokUOs6vIJe96l6gxEfP5q0GsvdKCaX2THZ-MvwLkMZuRAh2a5PbqP7V_MNbI/s320/ElementalHEROShadowMist-SDHS-EN-SR-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If this card is Special Summoned: You can add 1
&quot;Change&quot; Quick-Play Spell Card from your Deck to your hand. If this
card is sent to the Graveyard: You can add 1 &quot;HERO&quot; monster from your
Deck to your hand, except &quot;Elemental HERO Shadow Mist&quot;. You can only
use 1 &quot;Elemental HERO Shadow Mist&quot; effect per turn, and only once
that turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Cô nàng phiên bản &quot;copy&quot; của Stratos khi cũng có 2 khả năng. Khả năng đầu giúp add lên tay 1 Quick-Play Spell &quot;Change&quot; khi được triệu hồi đặc biệt, và khả năng thứ 2 giúp add lên tay 1 HERO monster bất kì khi bị rơi xuống mộ. Tuy nhiên, bạn chỉ có thể dùng 1 trong 2 khả năng 1 lần 1 lượt, nên cần phải tính toán kĩ xem search cái gì.&lt;br /&gt;
&lt;br /&gt;
Chơi 2-3 ở TCG và chơi 1 ở OCG (Limited)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Elemental HERO Solid Soldier&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
Lá bài quan trọng thứ 3 trong Deck HERO, Solid Soldier thay thế hoàn toàn vị trí của Tin Goldfish hay Goblindbergh ngày xưa. Khi Solid Soldier rời sân xuống mộ bởi effect của Spell (chủ yếu qua &quot;Dung Hợp&quot; hoặc &quot;Biến Hình&quot;), Solid Soldier có thể hồi sinh lại 1 HERO bất kì từ dưới mộ.&lt;br /&gt;
&lt;br /&gt;
Chơi 2-3 ở TCG và OCG&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Elemental HERO Honest Neos&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
(Quick Effect): You can discard this card, then target 1
&quot;HERO&quot; monster on the field; it gains 2500 ATK until the end of this
turn. (Quick Effect): You can discard 1 &quot;HERO&quot; monster; this card
gains ATK equal to the discarded monster&#39;s ATK until the end of this turn. You
can only use each effect of &quot;Elemental HERO Honest Neos&quot; once per
turn.&lt;/blockquote&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Lá bài giúp buff ATK của những HERO lên tầm &quot;vô đối&quot;. Chỉ số sức mạnh sẽ là 4000, 5000 và dễ dàng kết liễu đối thủ luôn.&lt;br /&gt;
&lt;br /&gt;
Do search được và chỉ dùng để kết liễu đối phương nên 2 là con số copy hợp lý ở cả TCG và OCG.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Elemental HERO Blazeman&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_nvdZJ7i9ncC1r42ToF3MghOPo6dveLVoBddyvdx3pKdsPHNAe8gyxWoFkKLY_dnDzjP1n9mC3vjycUHCP47DLoW_xQsU00KHU6v93w_UUIcwWTF6caGuNhvLzQPDuYVs9BH5bQOHtlo/s1600/ElementalHEROBlazeman-WSUP-EN-PScR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;438&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_nvdZJ7i9ncC1r42ToF3MghOPo6dveLVoBddyvdx3pKdsPHNAe8gyxWoFkKLY_dnDzjP1n9mC3vjycUHCP47DLoW_xQsU00KHU6v93w_UUIcwWTF6caGuNhvLzQPDuYVs9BH5bQOHtlo/s320/ElementalHEROBlazeman-WSUP-EN-PScR-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Chính vì khả năng hồi sinh monster tuyệt vời của Solid Soldier nên tác giả bài viết quyết định chơi thêm Blazeman và Polymerization. Blazeman giúp add lên tay Polymerization và từ đó, dung hợp như Yuki Judai trong anime GX !!!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Elemental HERO Bubbleman&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
Chủ yếu sẽ được add lên bởi Isolde, Two Tales of the HER... à nhầm, Noble Knights. Dùng làm nguyên liệu cho dung hợp và thỉnh thoảng có thể &quot;biến hình&quot; thành Masked HERO Acid.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
2. Extra Deck Monster&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
2.1. Masked HERO&lt;/h4&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Masked HERO Dark Law&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Must be Special Summoned with &quot;Mask Change&quot; and
cannot be Special Summoned by other ways. Any card sent to your opponent&#39;s
Graveyard is banished instead. Once per turn, if your opponent adds a card(s)
from their Deck to their hand (except during the Draw Phase or the Damage
Step): You can banish 1 random card from your opponent&#39;s hand.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Át chủ bài của chiến thuật HERO. Là một lá bài &quot;câu tài nguyên&quot; vô cùng khó chịu nên đây là card bạn muốn triệu hồi ra nhất trong turn đầu. Ngoài ra, khi &quot;cắm&quot; Dark Law trên sân thì những hand trap phải &quot;send&quot; xuống mộ sẽ không thể được kích hoạt, như Maxx &quot;C&quot; hay Ghost Ogre.&lt;br /&gt;
&lt;br /&gt;
Chơi 2 ở TCG và OCG.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Masked HERO Dian&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Must be Special Summoned with &quot;Mask Change&quot; and
cannot be Special Summoned by other ways. When this card destroys an opponent&#39;s
monster by battle and sends it to the Graveyard: You can Special Summon 1 Level
4 or lower &quot;HERO&quot; monster from your Deck.&lt;/blockquote&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Là target thích hợp biến hình từ Solid Soldier. Dian có thể gọi trực tiếp 1 HERO Level 4 từ Deck khi nó tiêu diệt thành công monster đối phương. Đó có thể là Stratos để add hàng, hoặc Shadow Mist để tiếp tục có Mask Change/Form Change để dứt điểm game.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Masked HERO Acid/Anki/Blast&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Must be Special Summoned with &quot;Mask Change&quot; and
cannot be Special Summoned by other ways. When this card is Special Summoned:
Destroy all Spell and Trap Cards your opponent controls, and if you do, all
monsters they control lose 300 ATK.&lt;/blockquote&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg5rVoEtzxhIR1lgeL0j311_Wnr_mebEaDosdYcsHhAg_TdZv51je4H75Lvz7psnf3w1RND4xBo9W2ZNByOeQYYARzlKPtl-yTl2tKNlA3UjT13aMRU9-QuHDbpCRhAMIuadd_rKtuxmw/s1600/MaskedHEROAcid-PRC1-EN-ScR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;440&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg5rVoEtzxhIR1lgeL0j311_Wnr_mebEaDosdYcsHhAg_TdZv51je4H75Lvz7psnf3w1RND4xBo9W2ZNByOeQYYARzlKPtl-yTl2tKNlA3UjT13aMRU9-QuHDbpCRhAMIuadd_rKtuxmw/s320/MaskedHEROAcid-PRC1-EN-ScR-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Must be Special Summoned with &quot;Mask Change&quot; and
cannot be Special Summoned by other ways. This card can attack your opponent
directly, but when it does so using this effect, the battle damage inflicted to
your opponent is halved. When this card destroys an opponent&#39;s monster by
battle and sends it to the Graveyard: You can add 1 &quot;Change&quot;
Quick-Play Spell Card from your Deck to your hand. You can only use this effect
of &quot;Masked HERO Anki&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Must be Special Summoned with &quot;Mask Change&quot; and
cannot be Special Summoned by other ways. If this card is Special Summoned: You
can target 1 face-up monster your opponent controls; its ATK becomes half its
current ATK. Once per turn, during either player&#39;s turn: You can pay 500 LP,
then target 1 Spell/Trap Card your opponent controls; return it to the hand.&lt;/blockquote&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Là những lựa chọn mang tính cá nhân.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
2.2. Elemental HERO&lt;/h4&gt;
&lt;br /&gt;
Những HERO Dung Hợp, bạn có rất nhiều lựa chọn tốt để lựa chọn cho Extra Deck của mình. Số lượng HERO Dung Hợp trong Extra Deck nên chỉ từ 5 monster trở xuống vì mục tiêu chính không phải là Dung Hợp (chiến thuật cổ điển lắm rồi !!)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Elemental HERO Absolute Zero&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 &quot;HERO&quot; monster + 1 WATER monster&lt;br /&gt;
Must be Fusion Summoned. Gains 500 ATK for each WATER
monster on the field, except &quot;Elemental HERO Absolute Zero&quot;. If this
card leaves the field: Destroy all monsters your opponent controls.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Elemental HERO The Shining&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 &quot;Elemental HERO&quot; monster + 1 LIGHT monster&lt;br /&gt;
Must be Fusion Summoned and cannot be Special Summoned by
other ways. This card gains 300 ATK for each of your banished &quot;Elemental
HERO&quot; monsters. When this card is sent from the field to the Graveyard:
You can target up to 2 of your banished &quot;Elemental HERO&quot; monsters;
add those targets to your hand.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Elemental HERO Gaia&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 &quot;Elemental HERO&quot; monster + 1 EARTH monster&lt;br /&gt;
Must be Fusion Summoned and cannot be Special Summoned by
other ways. When this card is Fusion Summoned: Target 1 face-up monster your
opponent controls; until the End Phase, its ATK is halved and this card gains
the same amount of ATK.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Elemental HERO Great Tornado&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 &quot;Elemental HERO&quot; monster + 1 WIND monster&lt;br /&gt;
Must be Fusion Summoned and cannot be Special Summoned by
other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all
face-up monsters your opponent currently controls.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Elemental HERO Nova Master&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 &quot;Elemental HERO&quot; monster + 1 FIRE monster&lt;br /&gt;
Must be Fusion Summoned. If this card destroys an opponent&#39;s
monster by battle: Draw 1 card.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Elemental HERO Escuridao&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 &quot;Elemental HERO&quot; monster + 1 DARK monster&lt;br /&gt;
Must be Fusion Summoned and cannot be Special Summoned by
other ways. This card gains 100 ATK for each &quot;Elemental HERO&quot; monster
in your Graveyard.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h4&gt;
2.3. Link Monster&lt;/h4&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Xtra HERO Wonder Driver&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 &quot;HERO&quot; monsters&lt;br /&gt;
If a &quot;HERO&quot; monster is Normal or Special Summoned
to your zone this card points to: Target 1 &quot;Polymerization&quot; Spell,
&quot;Fusion&quot; Spell, or &quot;Change&quot; Quick-Play Spell in your GY;
Set that target. You can only use this effect of &quot;Xtra HERO Wonder
Driver&quot; once per turn. If this card is destroyed by battle and sent to the
GY, or if this card in your possession is destroyed by an opponent&#39;s card
effect and sent to your GY: You can Special Summon 1 &quot;HERO&quot; monster
from your hand.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQlG_zBMpjFEZEYfWIgFp4bGN0Ggw_v1UWslOkOw9G0NurAWYnXtPlV3fzJEvfVQwNCe82r6ZLRC_hKGuIHPKe6r7i5ymTNwAKpq4z2Dr2Sn-oq854UDetSHL8jeNGBc4wrbGmxkr3Nfc/s1600/XtraHEROWonderDriver-PP20-JP-C.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;439&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQlG_zBMpjFEZEYfWIgFp4bGN0Ggw_v1UWslOkOw9G0NurAWYnXtPlV3fzJEvfVQwNCe82r6ZLRC_hKGuIHPKe6r7i5ymTNwAKpq4z2Dr2Sn-oq854UDetSHL8jeNGBc4wrbGmxkr3Nfc/s320/XtraHEROWonderDriver-PP20-JP-C.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
HERO Link Monster giúp tái tạo lại những lá bài Dung Hợp hoặc Biến Hình khi mà 1 HERO được triệu hồi đặc biệt vào ô monster này chỉ vào. Đây là điều vô cùng cần thiết giúp cho HERO có thể chơi &quot;đường dài&quot; mà không sợ hụt hơi.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Isolde, Two Tales of the Noble Knight&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 Warrior monsters&lt;br /&gt;
If this card is Link Summoned: You can add 1 Warrior monster
from your Deck to your hand, but for the rest of this turn, you cannot Normal
Summon/Set or Special Summon monsters with that name, nor activate their
monster effects. You can send any number of Equip Spells with different names
from your Deck to the GY; Special Summon 1 Warrior monster from your Deck,
whose Level equals the number of cards sent to the GY. You can only use each
effect of &quot;Isolde, Two Tales of the Noble Knights&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitVwmToTBkyZpsta8PD_SSblEIcGtYnzu-OiQg1go8s5FxT4u0dAGHn3d0Y7a3F767TmmL3WYhmpgX8dcz52u7IzoBF1wMF5TiAqbbhBRAVc7wrjUZOo6yvQ45vaFIv2wwDRflpCjE-ac/s1600/IsoldeTwoTalesoftheNobleKnights-EXFO-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;428&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitVwmToTBkyZpsta8PD_SSblEIcGtYnzu-OiQg1go8s5FxT4u0dAGHn3d0Y7a3F767TmmL3WYhmpgX8dcz52u7IzoBF1wMF5TiAqbbhBRAVc7wrjUZOo6yvQ45vaFIv2wwDRflpCjE-ac/s320/IsoldeTwoTalesoftheNobleKnights-EXFO-EN-UR-1E.png&quot; width=&quot;224&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
2 mũi tên chỉ rất đẹp, có thể add lên tay 1 Warrior bất kì. Lưu ý rằng dù monster add lên tay bởi Isolde không thể kích hoạt effect hoặc triệu hồi ra, nhưng nó có thể dùng làm nguyên liệu Fusion !!&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
III. Những Spell/Trap hỗ trợ Người Hùng&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
&lt;b&gt;3.1. Spell Card&lt;/b&gt;&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;A Hero Lives&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If you control no face-up monsters: Pay half your LP;
Special Summon 1 Level 4 or lower &quot;Elemental HERO&quot; monster from your
Deck.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEuEbj2dLL8-4-VJQiFGfzyzdJKY2B682uXTt0Yy8bm3ivtDhyphenhyphenwdyrzbce6gmzkdFI-Tg2gBWYk3GyrHSymkwcLEdsW6O5bZLJ-hoFfcBbkPm0ssaE1I_nAtl_smrsy8I44QDLHRxGF-Q/s1600/AHeroLives-DUSA-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;441&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEuEbj2dLL8-4-VJQiFGfzyzdJKY2B682uXTt0Yy8bm3ivtDhyphenhyphenwdyrzbce6gmzkdFI-Tg2gBWYk3GyrHSymkwcLEdsW6O5bZLJ-hoFfcBbkPm0ssaE1I_nAtl_smrsy8I44QDLHRxGF-Q/s320/AHeroLives-DUSA-EN-UR-1E.png&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&quot;Pay-to-win&quot; card: trả nửa điểm gốc và bạn có thể gọi bất kì HERO Level 4 nào từ trong Deck. Target chủ yếu sẽ là Shadow Mist để add &quot;Change&quot;, hoặc Stratos để add 1 HERO khác lên tay.&lt;br /&gt;
&lt;br /&gt;
Do Limited tại cả OCG và TCG nên chỉ được sử dụng 1 copy.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Emergency Call&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Add 1 &quot;Elemental HERO&quot; monster from your Deck to
your hand.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Mask Change/Form Change/Mask Change Second&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Mask Change&lt;/b&gt;&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Target 1 &quot;HERO&quot; monster you control; send it to
the Graveyard, also, after that, if it left the field by this effect, Special
Summon 1 &quot;Masked HERO&quot; monster from your Extra Deck with the same
Attribute that the sent monster had when it was on the field (its original
Attribute, if face-down).&lt;/blockquote&gt;
&lt;b&gt;Form Change&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Target 1 &quot;HERO&quot; Fusion Monster you control; return
it to the Extra Deck, then Special Summon from your Extra Deck, 1 &quot;Masked
HERO&quot; monster with the same Level as that monster&#39;s original Level, but
with a different name. (This Special Summon is treated as a Special Summon with
&quot;Mask Change&quot;.)&lt;/blockquote&gt;
&lt;b&gt;Mask Change II&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Discard 1 card, then target 1 face-up monster you control
that has a Level; send it to the Graveyard, also, after that, if it left the
field by this effect, Special Summon from your Extra Deck, 1 &quot;Masked
HERO&quot; monster with the same Attribute, but a higher Level than, the
Attribute/Level the monster had when it was on the field (its original
Attribute/Level, if face-down. This Special Summon is treated as a Special
Summon with &quot;Mask Change&quot;). You can only activate 1 &quot;Mask Change
II&quot; per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Những lá bài biến hình. Mask Change chắc chắn luôn phải chơi max 3, còn Form Change hay Mask Change II tùy thuộc vào sở thích của các bạn. Cá nhân mình thích chơi dung hợp nhiều nên Form Change sẽ tiện hơn vì không phải tốn tài nguyên discard như Mask Change II.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Miracle Fusion/Polymerization&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Fusion Summon 1 &quot;Elemental HERO&quot; Fusion Monster
from your Extra Deck, by banishing Fusion Materials listed on it from your side
of the field or your Graveyard.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtc1cUE3SI12kaYhXpIe14Zct4NjVBMz910bAWJSKYSrxSzzkUEkTg_b4FuCF9SDR_BTRFdI984rPr3znV8BCqi75AMrN6REQXS4Vqc8CM5QePhrwOXWzFH2iOXcLDrqjFHElFaA5uRrs/s1600/MiracleFusion-SDHS-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;437&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtc1cUE3SI12kaYhXpIe14Zct4NjVBMz910bAWJSKYSrxSzzkUEkTg_b4FuCF9SDR_BTRFdI984rPr3znV8BCqi75AMrN6REQXS4Vqc8CM5QePhrwOXWzFH2iOXcLDrqjFHElFaA5uRrs/s320/MiracleFusion-SDHS-EN-C-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
HERO mà không dung hợp thì cứ thiếu thiếu cái gì, phải không nhỉ ?&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
3.2. Trap Card&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;Call of the Haunted/Back to the Front&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Back to the Front&lt;/b&gt;&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Target 1 monster in your GY; Special Summon it in Defense
Position.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Việc gọi lại Stratos và Shadow Mist luôn mang lại bất ngờ rất lớn cho đối thủ.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
IV. Decklist tham khảo&lt;/h3&gt;
&lt;br /&gt;
&lt;h4&gt;
4.1. Decklist OCG (áp dụng Banlist tháng 10/2018)&lt;/h4&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr style=&quot;mso-yfti-firstrow: yes; mso-yfti-irow: 0;&quot;&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Monster (20)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Spell (15)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Trap (6)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Elemental HERO Stratos&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Elemental HERO Shadow Mist&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Elemental HERO Solid Soldier&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Elemental HERO Blazeman&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
1 Elemental HERO Bubbleman&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Elemental HERO Honest Neos&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Vision HERO Vyon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Destiny HERO Malicious&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Maxx “C”&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Ash Blossom &amp;amp; Joyous Spring&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Ghost Ogre &amp;amp; Snow Rabbit&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 A Hero Lives&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Emergency Call&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Reinforcement of the Army&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Mask Change&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Form Change&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Miracle Fusion&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Polymerization&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Monster Reborn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Harpie’s Feather Duster&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Back to the Front&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Infinite Impermanence&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Solemn Strike&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Solemn Judgment&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr style=&quot;mso-yfti-firstrow: yes; mso-yfti-irow: 0;&quot;&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Extra Deck&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Masked HERO Dark Law&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Masked HERO Divine Wind&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Masked HERO Acid&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Masked HERO Dian&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Masked HERO Anki&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Elemental HERO Absolute Zero&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Elemental HERO The Shining&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Elemental HERO Gaia&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Vision HERO Adoration&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Xtra HERO Wonder Driver&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Isolde, Two Tales of the Noble Knight&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Knightmare Unicorn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Three-Burst Blast Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Borreload Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Borresword Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
4.2. Decklist TCG (áp dụng Banlist mới nhất vào tháng 9/2018)&lt;/h4&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
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  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Monster (20)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Spell (15)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Trap (6)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Elemental HERO Stratos&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Elemental HERO Shadow Mist&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Elemental HERO Solid Soldier&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Elemental HERO Blazeman&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Elemental HERO Honest Neos&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
1 Elemental HERO Bubbleman&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Vision HERO Vyon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Destiny HERO Malicious&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Ash Blossom &amp;amp; Joyous Spring&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Ghost Ogre &amp;amp; Snow Rabbit&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 A Hero Lives&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Emergency Call&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Reinforcement of the Army&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Mask Change&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Form Change&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Miracle Fusion&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Polymerization&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Monster Reborn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Back to the Front&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3 Infinite Impermanence&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Solemn Strike&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Solemn Judgment&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr style=&quot;mso-yfti-firstrow: yes; mso-yfti-irow: 0;&quot;&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Extra Deck&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr style=&quot;mso-yfti-irow: 1; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2 Masked HERO Dark Law&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Masked HERO Divine Wind&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Masked HERO Acid&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Masked HERO Dian&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Masked HERO Anki&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Elemental HERO Absolute Zero&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Elemental HERO The Shining&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Elemental HERO Gaia&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Vision HERO Adoration&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Xtra HERO Wonder Driver&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Isolde, Two Tales of the Noble Knight&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Knightmare Unicorn&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Three-Burst Blast Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Borreload Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1 Borresword Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 0in;&quot;&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/09/chien-thuat-dac-biet-thu-77-hero-nguoi-hung-tro-lai.html</link><author>noreply@blogger.com (Haou Judai)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGF-ZTXygBWDs-4P0Y90K7HnajmZG5fXbaGkLEfJDQIZvV3nmIOMhL1GcdfNdCNvibG9z246pHyARuTD7HZlTKcPnJrlbCCj0-7uj7DdgJ0pqTQYN61Mc9Ho4zD6F9CUjprUrOPkJriVo/s72-c/maxresdefault.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-3472252968701852920</guid><pubDate>Sat, 07 Jul 2018 14:55:00 +0000</pubDate><atom:updated>2018-07-07T21:58:50.475+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Các Tộc Bài Yugioh</category><category domain="http://www.blogger.com/atom/ns#">thế giới DM</category><category domain="http://www.blogger.com/atom/ns#">tản mạn</category><title>[NGOẠI TRUYỆN DUEL TERMINAL] Chiến tranh và những bản thiên hùng ca (Phần 3 - Phần cuối)</title><description>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;
  &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;
  &lt;w:DoNotPromoteQF/&gt;
  &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;
  &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;
  &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;
  &lt;w:Compatibility&gt;
   &lt;w:BreakWrappedTables/&gt;
   &lt;w:SnapToGridInCell/&gt;
   &lt;w:WrapTextWithPunct/&gt;
   &lt;w:UseAsianBreakRules/&gt;
   &lt;w:DontGrowAutofit/&gt;
   &lt;w:SplitPgBreakAndParaMark/&gt;
   &lt;w:EnableOpenTypeKerning/&gt;
   &lt;w:DontFlipMirrorIndents/&gt;
   &lt;w:OverrideTableStyleHps/&gt;
  &lt;/w:Compatibility&gt;
  &lt;m:mathPr&gt;
   &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;
   &lt;m:brkBin m:val=&quot;before&quot;/&gt;
   &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;
   &lt;m:smallFrac m:val=&quot;off&quot;/&gt;
   &lt;m:dispDef/&gt;
   &lt;m:lMargin m:val=&quot;0&quot;/&gt;
   &lt;m:rMargin m:val=&quot;0&quot;/&gt;
   &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;
   &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;
   &lt;m:intLim m:val=&quot;subSup&quot;/&gt;
   &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;
  &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;false&quot;
  DefSemiHidden=&quot;false&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
  LatentStyleCount=&quot;375&quot;&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;
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   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;
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   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
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   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
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   Name=&quot;index 2&quot;/&gt;
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   Name=&quot;index 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
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   Name=&quot;List Bullet 4&quot;/&gt;
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   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
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   Name=&quot;List Number 3&quot;/&gt;
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   Name=&quot;List Number 4&quot;/&gt;
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   Name=&quot;List Number 5&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
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   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
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   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
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   Name=&quot;Document Map&quot;/&gt;
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   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
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   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Mention&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Smart Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hashtag&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Unresolved Mention&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;
&lt;style&gt;
&lt;!--
 /* Font Definitions */
 @font-face
 {font-family:&quot;Cambria Math&quot;;
 panose-1:2 4 5 3 5 4 6 3 2 4;
 mso-font-charset:0;
 mso-generic-font-family:roman;
 mso-font-pitch:variable;
 mso-font-signature:3 0 0 0 1 0;}
@font-face
 {font-family:Calibri;
 panose-1:2 15 5 2 2 2 4 3 2 4;
 mso-font-charset:0;
 mso-generic-font-family:swiss;
 mso-font-pitch:variable;
 mso-font-signature:-536859905 -1073697537 9 0 511 0;}
 /* Style Definitions */
 p.MsoNormal, li.MsoNormal, div.MsoNormal
 {mso-style-unhide:no;
 mso-style-qformat:yes;
 mso-style-parent:&quot;&quot;;
 margin:0cm;
 margin-bottom:.0001pt;
 mso-pagination:widow-orphan;
 font-size:12.0pt;
 font-family:&quot;Calibri&quot;,sans-serif;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-fareast-font-family:Calibri;
 mso-fareast-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-bidi-font-family:&quot;Times New Roman&quot;;
 mso-bidi-theme-font:minor-bidi;}
.MsoChpDefault
 {mso-style-type:export-only;
 mso-default-props:yes;
 font-family:&quot;Calibri&quot;,sans-serif;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-fareast-font-family:Calibri;
 mso-fareast-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-bidi-font-family:&quot;Times New Roman&quot;;
 mso-bidi-theme-font:minor-bidi;}
@page WordSection1
 {size:612.0pt 792.0pt;
 margin:72.0pt 72.0pt 72.0pt 72.0pt;
 mso-header-margin:36.0pt;
 mso-footer-margin:36.0pt;
 mso-paper-source:0;}
div.WordSection1
 {page:WordSection1;}
--&gt;
&lt;/style&gt;
&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Table Normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-parent:&quot;&quot;;
 mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
 mso-para-margin:0cm;
 mso-para-margin-bottom:.0001pt;
 mso-pagination:widow-orphan;
 font-size:12.0pt;
 font-family:&quot;Calibri&quot;,sans-serif;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-bidi-font-family:&quot;Times New Roman&quot;;
 mso-bidi-theme-font:minor-bidi;}
&lt;/style&gt;
&lt;![endif]--&gt;



&lt;!--StartFragment--&gt;

&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;o:OfficeDocumentSettings&gt;
  &lt;o:AllowPNG/&gt;
 &lt;/o:OfficeDocumentSettings&gt;
&lt;/xml&gt;&lt;![endif]--&gt;


&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:WordDocument&gt;
  &lt;w:View&gt;Normal&lt;/w:View&gt;
  &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;
  &lt;w:TrackMoves/&gt;
  &lt;w:TrackFormatting/&gt;
  &lt;w:PunctuationKerning/&gt;
  &lt;w:ValidateAgainstSchemas/&gt;
  &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;
  &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;
  &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;
  &lt;w:DoNotPromoteQF/&gt;
  &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;
  &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;
  &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;
  &lt;w:Compatibility&gt;
   &lt;w:BreakWrappedTables/&gt;
   &lt;w:SnapToGridInCell/&gt;
   &lt;w:WrapTextWithPunct/&gt;
   &lt;w:UseAsianBreakRules/&gt;
   &lt;w:DontGrowAutofit/&gt;
   &lt;w:SplitPgBreakAndParaMark/&gt;
   &lt;w:EnableOpenTypeKerning/&gt;
   &lt;w:DontFlipMirrorIndents/&gt;
   &lt;w:OverrideTableStyleHps/&gt;
  &lt;/w:Compatibility&gt;
  &lt;m:mathPr&gt;
   &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;
   &lt;m:brkBin m:val=&quot;before&quot;/&gt;
   &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;
   &lt;m:smallFrac m:val=&quot;off&quot;/&gt;
   &lt;m:dispDef/&gt;
   &lt;m:lMargin m:val=&quot;0&quot;/&gt;
   &lt;m:rMargin m:val=&quot;0&quot;/&gt;
   &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;
   &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;
   &lt;m:intLim m:val=&quot;subSup&quot;/&gt;
   &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;
  &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;false&quot;
  DefSemiHidden=&quot;false&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
  LatentStyleCount=&quot;375&quot;&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Mention&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Smart Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hashtag&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Unresolved Mention&quot;/&gt;
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&lt;i&gt;Tóm tắt kì trước:&amp;nbsp;&lt;/i&gt;&lt;i&gt;Sau khi hồi sinh lại một đội quân của Evilswarm tới từ Gishki Psychelone, cùng với việc tài nguyên cần cho sự hiến tế hồi sinh của Gishki đã cạn kiệt, Psychelone chỉ đạo đội quân tràn sang địa phận của bộ lạc Gusto nhằm chiếm lấy toàn bộ nguồn tài nguyên giàu có của bộ lạc này! Nhưng may mắn thay, Daigusto Emerald đã được tạo ra để phòng chống cuộc đổ bộ của Gishki. Tuy nhiên như vậy là chưa đủ, bên cạnh Emerald, phe chính nghĩa cần thêm nguồn sức mạnh tới từ bầu trời để chiến thắng nữa! Và nguồn sức mạnh đó là gì? Và liệu Psychelone có bị đánh bại để trở lại là Noellia và chèo lái được con tàu Gishki đang rất tan nát hay không? Hãy cùng theo dõi trong phần cuối của bộ Ngoại truyện Duel Terminal này nhé!&amp;nbsp;&lt;/i&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;i&gt;Ngoại truyện Duel Terminal phần 1 tại &lt;a href=&quot;https://mahadoyugi.blogspot.com/2017/11/ngoai-truyen-duel-terminal-chien-tranh.html&quot;&gt;đây&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;/i&gt;&lt;i&gt;Ngoại truyện Duel Terminal phần 2 tại &lt;a href=&quot;https://mahadoyugi.blogspot.com/2018/02/ngoai-truyen-duel-terminal-chien-tranh.html&quot;&gt;đây&lt;/a&gt;&lt;/i&gt;&lt;i&gt;Xem lại toàn bộ link về Duel Terminal tại&amp;nbsp;&lt;a href=&quot;https://www.facebook.com/442428079180530/posts/1772227509533907/&quot;&gt;đây&lt;/a&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/blockquote&gt;
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Sự kết hợp bảo vệ hòa bình còn được thể hiện bởi sự xuất hiện
của các vị thần Constellar. Dường như sau nhiều năm chiến tranh xảy ra, các vị
thần Constellar cũng đã nhận hiểu được tình hình, họ lập tức hạ giới để ngăn cản
Gishki. Ngay sau khi hạ giới, nắm bắt được ngọn ngành cụ thể mọi chuyện,
Constellar đã cử hai anh em sinh đôi Constellar Castor và Constellar Pollux giải
cứu cho Gishki Noellia – bây giờ là Gishki Psychelone.&amp;nbsp;&lt;/div&gt;
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&lt;i&gt;Hai anh em nhà Castor và Pollux giải phóng Noellia khỏi virus Lswarm&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;(Ảnh: Constellar Meteor)&lt;/i&gt;&lt;/div&gt;
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(Giải thích, phân tích từ người tổng hợp: Việc giải cứu
Gishki Noellia ở đây là một hành động đúng đắn của Constellar. Bởi vì Noellia
chính là chìa khóa ngọn ngành của mọi sự phát triển, thay đổi của chiến tranh.
Việc cứu rỗi tâm hồn Gishki Noellia lúc này cũng là cứu rỗi cả một bộ lạc
Gishki sắp thoái trào, cứu rỗi chiến tranh và cũng như cứu rỗi chính con người
Noellia).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Thế nhưng, việc giải cứu Noellia đã xảy ra một cậu chuyện buồn
nhưng cảm động. Đấy là trong khi giao chiến với Psychelone, ở giây phút quyết định,
Constellar Castor đã hi sinh bản thân mình để có cơ hội đẩy Psychelone khỏi
bóng ma của virus Lswarm Về sau, Castor chết đi, và bị biến đổi thành Evilswarm
Castor.&lt;span style=&quot;font-size: 12pt;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtVHEx30Yg1mYeoli2nk2o1xW0UQVsJISbU9Wgm26Hr7TXkIHplGAF97lRC3XXR03PE78nVmwXOEV8ME5WOO99joJ5v2iwDfGingXs228QB-Ymtzt9Q94hr-HTHL0oCg13OgYKvDdEogrH/s1600/Foto_meteoro_de_la_constelacio%25CC%2581n.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;305&quot; data-original-width=&quot;302&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtVHEx30Yg1mYeoli2nk2o1xW0UQVsJISbU9Wgm26Hr7TXkIHplGAF97lRC3XXR03PE78nVmwXOEV8ME5WOO99joJ5v2iwDfGingXs228QB-Ymtzt9Q94hr-HTHL0oCg13OgYKvDdEogrH/s200/Foto_meteoro_de_la_constelacio%25CC%2581n.jpg&quot; width=&quot;198&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsmPUJpIZIqZob3cNhULEZ9styKUSmhV32fpozMzpmibqn5TbsvLoXvllvDHGOqcmGme_qy6vF2cGhO0hfTr09qA_N-i8g9dpLUkT0O7HtsHxQISuUq2NlSZBpAAPd3a4mVMEXPvG07IVO/s1600/Screen+Shot+2018-07-06+at+5.11.46+PM.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;358&quot; data-original-width=&quot;353&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsmPUJpIZIqZob3cNhULEZ9styKUSmhV32fpozMzpmibqn5TbsvLoXvllvDHGOqcmGme_qy6vF2cGhO0hfTr09qA_N-i8g9dpLUkT0O7HtsHxQISuUq2NlSZBpAAPd3a4mVMEXPvG07IVO/s200/Screen+Shot+2018-07-06+at+5.11.46+PM.png&quot; width=&quot;196&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;i&gt;Nhưng Castor đã bị nhiễm bệnh và chuyển hoá thành Evilswarm Castor&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;(Ảnh: Constellar Meteor và Evilswarm Castor)&lt;/i&gt;&lt;/div&gt;
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(Giải thích, phân tích từ người tổng hợp: Việc hi sinh này
đã viết nên bản thiên hùng ca đầu tiên về sự hi sinh đáng quý cũng như mô tả
chân thực sự khốc liệt của chiến tranh)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Việc cứu rỗi Noellia quả thật là một quyết định đúng đắn.
Thoát khỏi sự thao túng hoàn toàn từ virus Lswarm, Noellia đứng lên cố cứu những
tội ác mà mình gây ra. Nhưng trước hết, Gishki Noellia – với tư cách của một
người mẹ với tình yêu thương vô bờ bến như cô ấy vẫn thường làm – quyết định hồi
sinh lại cô con gái yêu thương Gishki Emilia. Noellia và Gishki Avance sử dụng
thứ năng lượng mạnh mẽ thực sự từ chiếc gương Gishki Aquamirror để phục sinh lại
Gishki Emilia. Emilia sống lại, trở thành một thực thể linh hồn Spirit giống
như người bạn thân của Noellia (Gishki Natalia)&amp;nbsp;&lt;/div&gt;
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&lt;i&gt;Noellia và Advance phục sinh là Emilia&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;(Ảnh: Aquamirror Cycle) &lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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(Giải thích, phân tích từ người tổng hợp: Sự kiện này viết
nên bản thiên hùng ca thứ hai của chiến tranh. Đó là sâu trong những mất mát của
chiến tranh vẫn có những tình yêu gia đình đẹp đẽ. Và sự kiện ấy càng chứng
minh về Gishki Noellia không hề là một kẻ máu lạnh, ngược lại, Noellia vẫn luôn
là một người mẹ với tình yêu thương con dạt dào, và là một tộc trưởng vĩ đại) &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Ngay sau khi Gishki Emillia sống lại, con quái vật Gishki
Zielgigas tấn công cả ba người Gishki Noellia, Gishki Emilia và Gishki Avance.
Thế nhưng, dường như lấy lại được tâm trí, và hiểu rõ được toàn bộ nguồn năng
lượng từ Gishki Zielgigas, Noellia không mấy khó khăn trong việc xử lý con quái
vật hung tợn. Cô ấy sử dụng nguồn năng lượng sâu thẳm tới từ Ice Barrier, hạ gục
Zielgigas để cứu Avance, Emillia. Đây cũng là sự trả thù của Noellia cho người
bạn thân nhất trong cuộc đời: Gishki Natalia, người bị chết bởi virus Lswarm.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;i&gt;Noellia với sức mạnh của Gishki đã dễ dàng tiêu diệt được Zielgigas&lt;/i&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;i&gt;(Ảnh Spell Wall)&lt;/i&gt;&lt;/o:p&gt;&lt;/div&gt;
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Về sau, các chiến binh đá quý đã kết hợp lại với nhau thành
chiến binh mạnh mẽ nhất: Gem-Knight Diamond Master. Cộng với sự xuất hiện hỗ trợ
của các vì tinh tú Constellar Ptolemy M7, và sự giúp sức của những người dân
các bộ lạc khắp nơi thế giới, ba con rồng hung ác đã bị tiêu diệt.&amp;nbsp;&lt;/div&gt;
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&lt;i&gt;Diamond Master và Ptolemy M7 hợp sức tiêu diệt 3 con rồng Lswarm hung ác&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;(Ảnh: Diamond
Master và Ptolemy M7, Infestation Terminus)&lt;/i&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/div&gt;
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Nhưng không may, tại những trận đánh liên miên của
Constellar, Gusto và Gem-Knight trước ba con rồng Evilswarm Ice Barrier trên
thánh địa Mist Valley của người Gusto, trong lúc hỗn loạn nhất, đã tạo ra một kẻ
thù mới, một kẻ thù có sức mạnh hoàn toàn mới với tâm niệm hoàn toàn mới: Tiêu
diệt tất cả các thực thể khác để tạo ra một thế giới mới không chiến tranh. Đó
là Sophia.&amp;nbsp;&lt;/div&gt;
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Sophia - kẻ sinh ra từ hỗn loạn, mang sức mạnh tổng hợp của tất cả bộ lạc&lt;/div&gt;
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(Ảnh Sophia, Goddess of Rebirth) &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Các bộ lạc lúc này đã quá mệt mỏi với chiến tranh và cũng đã
bị tiêu diệt gần hết bởi sự táo tợn, hung dữ của Sophia. Liên tục các kế hoạch,
các thực thể mới được tạo thành từ Gem-Knight và Constellar nhưng như thế vẫn
là chưa đủ.&amp;nbsp;&lt;/div&gt;
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&lt;i&gt;Sự hợp thể xuất sắc của Virgo và Lazuli để tạo thành Seraphinite&amp;nbsp;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Ảnh Constellar Virgo và Gem-Knight Lazuli và Gem-Knight
Seraphinite) &lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
Gusto lúc này đã cạn kiệt nhân lực khi Sophia trong lúc sinh
ra tại thánh địa Mist Valley đã tàn sát một lượng lớn những người dân làng gió
vô tội. Đối với Gishki, tình hình cũng không khả quan hơn khi họ chưa kịp phục
hồi lại sau chiến tranh đã liên tiếp đón nhận những kẻ thù mới mạnh hơn kẻ thù
trước. Quá tuyệt vọng và suy sụp, đứng trước sự ngã quỵ của cả một dòng tộc
nhưng tộc trưởng Gishki Noellia vẫn muốn làm những điều vĩ đại trước khi sụp đổ
tất cả. Noellia bước đến thánh địa của người Constellar, gặp gỡ cậu nhóc
Constellar Rasalhague, và truyền lại cho cậu bé, những di sản, những bí mật về
nguồn sức mạnh vô tận của người Gishki và từ chiếc gương Gishki
Aquamirror.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
(Giải thích, phân tích từ người tổng hợp: Việc mà Noellia
làm thực sự là một quyết định đúng đắn. Điều này càng chứng minh cho tầm quan
trọng của Noellia xuyên suốt tất cả tình huống truyện cũng như các cuộc chiến
tranh của Duel Termial từ khi bắt đầu cho tới kết thúc. Nó là minh chứng cho bản
thiên hùng ca vĩ đại nhất về sự kết nối giữa các tộc bài, về sự hi sinh trước
khi chết của những con người vĩ đại) &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;h3 style=&quot;text-align: justify;&quot;&gt;
6: Di sản của Noellia và sự sụp đổ của người Gishki&amp;nbsp;&lt;/h3&gt;
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Về sau, quả thật là với di sản và những kinh nghiệm quý báu
mà Noellia để lại cho Rasalhague, cậu bé cùng với bạn mình là Constellar Sombre
đã chiến thắng được con quái vật Sophia bởi sự dũng cảm của những chiến binh,
và bởi tình yêu của tuổi trẻ.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Chiến thắng đến từ sự dũng cảm và tình yêu của tuổi trẻ&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Ảnh nguồn Internet)&lt;/i&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Còn với Gishki, gần như cả bộ lạc đã tan rã. Mỗi người một
nơi, một ngả. Không ai còn thấy tộc trưởng Noellia nữa. Tất cả những người con
sống sót là Gishki Avance và Gishki Emilia.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Những người sống sót chỉ là Advance và Emilima mà thôi!&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Ảnh: Sacred Serpernt&#39;s Wake&lt;/i&gt;)&lt;/div&gt;
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Không ai biết hai người họ đã đi đâu, làm gì, chỉ biết rằng
từ đó thân thế và con người Gishki chẳng bao giờ được vang lên trong những câu
truyện của Duel Terminal nữa…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Lời kết: Kết thúc phần Ngoại truyện Duel Terminal 1: Chiến
tranh và những bản thiên hùng ca, chúng ta đã hiểu rõ hơn về những chi tiết nút
thắt trong chiến tranh Duel Terminal. Hãy cùng theo dõi tiếp series Ngoại truyện
Duel Terminal và series Biên niên sử Duel Terminal để cùng tìm hiểu tiếp về chiến
tranh thế giới Duel Terminal và sự xuất hiện cuả những bộ lạc mới. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;Open Sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Chân thành cảm ơn các độc giả!&lt;/i&gt;&lt;br /&gt;
&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Nguồn: Wikia&lt;/i&gt;&lt;br /&gt;
&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Tác giả: Clear Mind&lt;/i&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: inherit; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/07/ngoai-truyen-duel-terminal-chien-tranh.html</link><author>noreply@blogger.com (Minh Do)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtVHEx30Yg1mYeoli2nk2o1xW0UQVsJISbU9Wgm26Hr7TXkIHplGAF97lRC3XXR03PE78nVmwXOEV8ME5WOO99joJ5v2iwDfGingXs228QB-Ymtzt9Q94hr-HTHL0oCg13OgYKvDdEogrH/s72-c/Foto_meteoro_de_la_constelacio%25CC%2581n.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-7383218223336136984</guid><pubDate>Mon, 04 Jun 2018 14:33:00 +0000</pubDate><atom:updated>2018-06-04T21:33:11.148+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">bên lề</category><category domain="http://www.blogger.com/atom/ns#">Cuộc sống</category><title>[Review Phim] Yu-Gi-Oh! VRAINS tập 53: Thợ Săn Tiền Thưởng, Blood Shepherd</title><description>&lt;h3&gt;
&lt;b&gt;~ INTO THE VRAINS 53 ~&lt;/b&gt;&lt;/h3&gt;
&lt;h4&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;b&gt;The Bounty Hunter, Blood Shepherd - Thợ Săn Tiền Thưởng, Blood Shepherd&lt;/b&gt;&lt;/h4&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipnCY5nevCod_lRzCyq2aN3zsyX8JNJQlyC3FaRT5aK4eVuiu4VsND57_AgA0nFAwypoT1yhyphenhyphenSWKDBjBs2h6h6AMLuL3dszqKYkQppXkezXquR5R7ZALprjaH4eteDvZBR_Tp8AKmMpPqI/s1600/Screenshot+%2528146%2529.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1366&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipnCY5nevCod_lRzCyq2aN3zsyX8JNJQlyC3FaRT5aK4eVuiu4VsND57_AgA0nFAwypoT1yhyphenhyphenSWKDBjBs2h6h6AMLuL3dszqKYkQppXkezXquR5R7ZALprjaH4eteDvZBR_Tp8AKmMpPqI/s640/Screenshot+%2528146%2529.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Tập phim tuần này của chúng ta dường như lại là một tập phim giới thiệu nhân vật, và người ở trong spotlight lần này của chúng ta là Blood Shepherd - thợ săn tiền thưởng bất chấp mọi thủ đoạn !&lt;br /&gt;
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&lt;h4&gt;
&lt;b&gt;I. Emma, Aoi và Akira&lt;/b&gt;&lt;/h4&gt;
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Sau một vài tập phim vắng mặt thì hội ba người này đã quay trở lại và ta được tìm hiểu kế hoạch của họ khi gửi Playmaker thông tin về chiếc cổng.&lt;br /&gt;
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Ghost Girl gửi cho Playmaker thông tin về lối thoát của kẻ địch với mục đích cho cô và Blue Angel có thể vào chiếc cổng đó trước mà không phải gặp các thợ săn tiền thưởng ( Go Onizuka và Blood Shepherd ). Akira đã nhờ Ghost Girl làm việc này vì anh ấy muốn tìm ra chủ ý thật sự của Ignis, liệu chúng có xem con người là kẻ thù thật không ? Và ta thấy họ vượt qua hàng rào bảo vệ một cách vô cùng thanh thản nhẹ nhàng, không như Playmaker và Soulburner.&amp;nbsp;&lt;/div&gt;
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Nhưng qua nhiệm vụ này, ta cũng biết qua phần nào về quá khứ của Blood Shepherd với Akira và Emma; từ đó, càng khẳng định hắn ta là một tên bất chấp thủ đoạn, không tiếc rẻ mạng của ai. Hắn chỉ muốn hoàn thành nhiệm vụ của hắn.&lt;/div&gt;
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Và Blue Angel giờ đã nâng cấp thành Blue Girl :3 trông không kém phần hấp dẫn so với Emma. ;)&lt;/div&gt;
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&lt;b&gt;II. Playmaker và Blood Shepherd&lt;/b&gt;&lt;/h4&gt;
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Sau một hồi rượt đuổi, minh chứng cho các thủ đoạn của Blood Shepherd thì Playmaker đã quyết đấu với Shepherd bằng một trận Duel.&amp;nbsp;&lt;/div&gt;
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Archetype của Blood Shepherd là Drone ( SPYRAL ? ). Lối chơi chưa có gì rõ ràng lắm ngoài việc hắn sẽ lợi dụng Link Monster của đối phương để tạo token cho bản thân và Link Summon. Hơn nữa, lá bài trap đó cũng vô hiệu hóa khả năng của Link Monster mà nó target và không cho nó tấn công. Không những vậy, bạn không thể hiến tế hay đem nó đi Link Summon, là một lock hoàn toàn. Trận duel này cũng thể hiện hơn nữa về các mánh mà Blood Shepherd sẽ thực hiện để hạ gục đối phương của mình. Hắn sẽ bắt AI của mình nói dối để lừa đối phương - hãy xem phim để biết thêm chi tiết nhé!&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;inherit&amp;quot; , serif; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;inherit&amp;quot; , serif;&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ
việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu
cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi -
Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;span style=&quot;color: black; font-family: &amp;quot;inherit&amp;quot; , serif; font-size: 13.5pt;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất
nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra
những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog
phát triển hơn!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;</description><link>http://mahadoyugi.blogspot.com/2018/06/review-phim-yu-gi-oh-vrains-tap-53.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipnCY5nevCod_lRzCyq2aN3zsyX8JNJQlyC3FaRT5aK4eVuiu4VsND57_AgA0nFAwypoT1yhyphenhyphenSWKDBjBs2h6h6AMLuL3dszqKYkQppXkezXquR5R7ZALprjaH4eteDvZBR_Tp8AKmMpPqI/s72-c/Screenshot+%2528146%2529.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-3040490841395664669</guid><pubDate>Sat, 26 May 2018 13:41:00 +0000</pubDate><atom:updated>2018-05-26T20:43:53.652+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật meta</category><title>Chiến thuật meta thứ 40: Brandish – Bông hồng thép  </title><description>&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;i&gt;Brandish ra mắt lần
đầu vào tháng 4 năm nay với một dàn hội chị em xinh đẹp. Trải qua hơn 1 tháng,
Brandish đã dần khẳng định được vị thế của mình trên trường meta OCG không kém
cạnh gì so với những deck cũ, thậm chí trong thời gian gần đây còn có phần vượt
trội hơn! Tất cả artwork đều được vẽ để mô tả các hội chị em bạn dì xinh như những
đoá hoa, nhưng điều gì mới thực sự mang lại chất thép cho những bông hoa hồng
ngày tháng 4 đây?&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Phần lớn spell của
Brandish đều sẽ chỉ được kích hoạt khi Main monster không có quái (trừ Multi
Roll và Area Zero). Ngoại trừ Area Zero, các spell đều không giới hạn số lần kích
hoạt, mang lại tiềm năng sử dụng tài nguyên thoải mái của deck!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;h4&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;1: Brandish
Maiden Rei&lt;/span&gt;&lt;/h4&gt;
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&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Rei là cô em gái
nhỏ nhắn trong hội chị em; nhưng effect mà Rei mang lại là không hề nhỏ. Với
quick eff tự tribute để gọi lên 1 Brandish Maiden link từ extra lên thẳng ô
extra, Rei vừa có thể chạy tạo sân trống cho quick spell của deck được nháy, hoặc
thậm chí là cho những đòn otk. Với eff thứ 2, chỉ cần 1 Brandish link rời sân,
Rei sẽ được gọi lại lên sàn diễn, tiếp tục tạo tài nguyên chơi tiếp cho
Brandish.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Chơi 3 trong mono
Brandish, 1-2 trong mixed Brandish&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;blockquote class=&quot;tr_bq&quot;&gt;
(Quick Effect): You can Tribute this card; Special Summon 1 &quot;Brandish Maiden&quot; monster from your Extra Deck to the Extra Monster Zone. If a face-up &quot;Brandish Maiden&quot; Link Monster you control is destroyed by battle, or leaves the field because of an opponent&#39;s card effect, while this card is in your GY: You can Special Summon this card. You can only use each effect of &quot;Brandish Maiden Rei&quot; once per turn.&lt;/blockquote&gt;
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&lt;h4&gt;
2: Brandish
Start-up Engage – KHỞI NGHIỆP&lt;/h4&gt;
&lt;/div&gt;
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&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Tất cả mọi tinh
hoa, mọi thành công, mọi chiến thắng chỉ được xây dựng nên khi bạn có một tinh
thần khởi nghiệp xuất sắc. Và Brandish thì đang vinh dự sở hữu điều đó. Chỉ cần
có chữ “Brandish”&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;trong tên (tất nhiên
là trừ chính nó), Khởi nghiệp có thể sẵn sàng search nó lên tay bất cứ khi nào
bạn muốn. Điều này khiến cho Khởi nghiệp luôn luôn là card mà người chơi muốn
thấy ngay đầu tiên ở trên hand. Chưa hết, với sự không giới hạn của mình, Khởi
nghiệp có thể sử dụng được nhiều lần giúp cho khả năng tool box cực mạnh của
deck trở nên dễ dàng. Với eff phụ cuối cùng, chỉ cần có ít nhất 3 spell dưới mộ,
Khởi nghiệp sẽ giúp bạn draw 1, càng khiến cho tài nguyên của deck dồi dào, và
tất cả những điều trên, đã khiến cho Khởi nghiệp có cái giá tiền triệu trên thị
trường OCG hiện nay!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Chăc chắn là chơi
3 trong mọi tình huống rồi!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;blockquote class=&quot;tr_bq&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;If you control no monsters in your Main Monster Zones: Add 1 &quot;Brandish&quot; card from your Deck to your hand, except &quot;Brandish Start-Up Engage&quot;, then if you have 3 or more Spells in your GY, you can draw 1 card.&lt;/span&gt;&lt;/blockquote&gt;
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&lt;h4&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;3: Brandish Mecha
Hornet Bit&lt;/span&gt;&lt;/h4&gt;
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&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Hornet Bit là một
khởi nguồn để hội chị em vận hành cơ nghiệp. Là một quick spell biết “đẻ” ra một
cô con gái, Hornet Bit sẽ khiến cho Brandish có nhiều cách để tiếp cận trận đấu
mà không cần phải sử dụng Rei, và đây cũng chính là lý do tại sao Brandish có
khả năng chơi mix với những deck có sử dụng tối ưu lượt normal summon. Và chỉ cần
có ít nhất 3 spell dưới mộ, token sẽ mang atk/def 1500, vừa có thể sử dụng để
link, vừa có thể sử dụng để dọn dẹp nốt điểm gốc của đối phương trong những
turn cuối!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Chơi 3 trong mọi
deck Brandish.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;blockquote class=&quot;tr_bq&quot;&gt;
If you control no monsters in your Main Monster Zones: Special Summon 1 &quot;Brandish Maiden Token&quot; (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, but it cannot be Tributed. If you have 3 or more Spells in your GY, its ATK/DEF become 1500.&lt;/blockquote&gt;
&lt;h4&gt;
&lt;br /&gt;&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;4: Brandish
Airspace Area Zero&lt;/span&gt;&lt;/h4&gt;
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&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Area Zero đã phải
chơi nhiều hơn trong lối chơi của Brandish bây giờ. Sở dĩ bên cạnh việc tìm
spell nhanh, Area Zero còn có khả năng send 1 card từ field xuống mộ, trong
format này thường là Knightmare Iblee, một card lock tương đối căng thẳng khi
spell Brandish không kích hoạt được, khi Iblee tự tử thì sẽ bị Borrelsword xoay
sang thủ, một thế lock khó chịu mà ABC Knightmare có thể tạo ra. Chính vì thế
Area Zero đang dần trở nên quan trọng hơn trong deck.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Chơi 3 trong deck
thuần, 2-3 trong deck mix&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfOjfSAo5pBZHYGhWUIovcZlvNmsgPkBsGEBpsVKInNzNscjCAwu8rFr2BXEIabSmJoYuai86S-LqslmS_b8ASoKeQhD-HS2AWCiaz2J6K_AEsxz0okg80_OsG9tEmkObqZz2ym6Yzk0yg/s1600/brandish_airspace_area_zero_by_726312107-dc615b3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfOjfSAo5pBZHYGhWUIovcZlvNmsgPkBsGEBpsVKInNzNscjCAwu8rFr2BXEIabSmJoYuai86S-LqslmS_b8ASoKeQhD-HS2AWCiaz2J6K_AEsxz0okg80_OsG9tEmkObqZz2ym6Yzk0yg/s320/brandish_airspace_area_zero_by_726312107-dc615b3.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;br /&gt;&lt;/span&gt;You can target 1 other card you control; excavate the top 3 cards of your Deck, you can add 1 excavated &quot;Brandish&quot; card to your hand, also shuffle the rest back into the Deck, then if a &quot;Brandish&quot; card(s) was excavated, send the targeted card to the GY. If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 &quot;Brandish Maiden&quot; monster from your Deck. You can only use each effect of &quot;Brandish Airspace Area Zero&quot; once per turn.&lt;/blockquote&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;h4&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;5: Brandish Mechanism
Multi-Roll&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Multi Roll bên cạnh
khả năng bảo vệ các spell thì còn biết tái chế lại Brandish spell card để tiếp
tục đủ tài nguyên chơi cho turn sau. Một hình thức hồi lại tài nguyên. Tuy
nhiên việc Multi-Roll được sử dụng nhiều trong thời gian gần đây, là bởi cũng
giống như Area Zero, MultiRoll sẽ giúp giải quyết thế lock của Iblee nhanh gọn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Chơi 2 trong deck
thuần, 1-2 trong deck mix&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Once per turn: You can target 1 other card you control; send it to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations this turn. Once per turn, during the End Phase: You can Set &quot;Brandish&quot; Spells with different names from your GY to your field, up to the number of &quot;Brandish&quot; Spell Cards you activated this turn while this card was face-up on the field, but banish them when they leave the field.&lt;/blockquote&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;h4&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;6: Brandish Mecha
Widom Anchor&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Nếu tất cả spell
trên để tạo điều kiện cho hội chị em có khả năng phát huy sức mạnh, thì Widom
Anchor chính là thứ tạo nên chất thép cho các cô gái! Anchor là một quick spell
biết negate eff monster và nếu có nhiều hơn 2 spell dưới mộ thì sẽ bắt luôn
monster đó về sân. Một card có khả năng bait và tiêu diệt quái thú của đối
phương rất hiệu quả khi đi sau. Mons được bắt về thường được dùng để dồn dam,
sau đó main phase 2 sẽ được đem đi link để có thể loại bỏ hoàn toàn sự kiểm
soát của đối phương với quái thú đó!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Chơi 2 trong các
deck Brandish&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If you control no monsters in your Main Monster Zones: Target 1 Effect Monster on the field; it has its effects negated (until the end of this turn), then if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.&lt;/blockquote&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;h4&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;7: Brandish Skill
Afterburner&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Afterburner cũng
mang nhiều sức mạnh cho các cô gái nhưng lại mang thiên hướng là card tình huống
nhiều hơn. Biết bắn một face up monster và nếu có nhiều hơn 2 spell dưới mộ thì
sẽ bắn thêm 1 spell/trap nữa của đối thủ. Afterburner sẵn sàng 1 đổi 2 với đối
thủ nhưng sẽ không mấy hữu dụng khi đi trước. Thế nên Afterburner sẽ luôn được
giữ chơi 1, khi cần thì sẽ search lên bằng Khởi nghiệp mà thôi.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
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   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
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&lt;!--StartFragment--&gt;































































&lt;!--EndFragment--&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Chơi 1.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCqspT2u0UyXOYXYyZNomnXBfiH617Zi8e50VkIxB7ezEGRIotjuw1-evZao8oZn7dn0PRCwE59VfYXdHNzTjWszInNYGPYNUO33IDVWq-knc3K_pysR99uQkTmw_vtZ3CkFSascsIPm-s/s1600/Screen+Shot+2018-05-11+at+9.13.40+AM.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;376&quot; data-original-width=&quot;372&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCqspT2u0UyXOYXYyZNomnXBfiH617Zi8e50VkIxB7ezEGRIotjuw1-evZao8oZn7dn0PRCwE59VfYXdHNzTjWszInNYGPYNUO33IDVWq-knc3K_pysR99uQkTmw_vtZ3CkFSascsIPm-s/s320/Screen+Shot+2018-05-11+at+9.13.40+AM.png&quot; width=&quot;316&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.&lt;/blockquote&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;h4&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;8: Brandish
Maiden Kagari &lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Kagari sở hữu những
eff mẫu mực của một người chị cả trong deck. Chỉ cần khi summon ra, Kagari sẽ gắp
lại 1 spell Brandish bất kì dưới mộ. Đó chính là khởi nghiệp để có thể search
tiếp, có thể là Hornet Bit để tiếp tục đẻ token, hay thậm chí là bất kì 1 spell
nào mà chúng ta cần! Combo thường sẽ là Khởi nghiệp -&amp;gt; Hornet bit -&amp;gt;
Kagari -&amp;gt; gắp lại Khởi nghiệp và tiếp tục search. Mặc dù có atk bé (1500),
nhưng với eff tăng atk lên 100 ứng với mỗi spell dưới mộ, Kagari sẽ thường có
atk tới khoảng trên 2500, sẵn sàng chiến đấu bất cứ lúc nào. Điểm trừ duy nhất
có lẽ là Kagari có mũi tên chỉ lên trên, tạo 1 ô extra free cho đối thủ mà
thôi! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Chơi 2-3 trong mọi
deck. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ5Pqt48v6LcAqWfOSVo2yaMK3totW_lWglbMaG5qHeiiHt9-vdY_ff5nTUvTmdPW-E1wSOB4XkjqJ8sQW9T0ByfyHeB4Go56EEjQGvCrADdnZ3fp1wjOi7MxmLotZOqXtHx4bx9mk7GlL/s1600/brandish_maiden_kagari_by_yugi_master-dc6pljr.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;616&quot; data-original-width=&quot;615&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ5Pqt48v6LcAqWfOSVo2yaMK3totW_lWglbMaG5qHeiiHt9-vdY_ff5nTUvTmdPW-E1wSOB4XkjqJ8sQW9T0ByfyHeB4Go56EEjQGvCrADdnZ3fp1wjOi7MxmLotZOqXtHx4bx9mk7GlL/s320/brandish_maiden_kagari_by_yugi_master-dc6pljr.png&quot; width=&quot;319&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 non-FIRE &quot;Brandish Maiden&quot; monster&lt;br /&gt;
You can only Special Summon &quot;Brandish Maiden Kagari(s)&quot; once per turn. If this card is Special Summoned: You can target 1 &quot;Brandish&quot; Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY.&lt;/blockquote&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;h4&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;9: Brandish Maiden
Shizuku &lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Shizuku cũng mang
phẩm chất của một cô chị gái trong gia đình! Cuối turn Shizuku được summon, 1
spell Brandish chưa có dưới mộ sẽ được add lên hand! Tức là chỉ cần Shizuku lên
sân, thì chúng ta sẽ có Khởi nghiệp nếu chưa được dùng. Một hình thức hồi tài
nguyên cho những turn kế tiếp của Shizuku. Ngược với Kagari, Shizuku sẽ giảm
atk đối phương 100 ứng với mỗi spell dưới mộ, khiến cho sức công 1500 của
Kagari cũng trở nên to lớn hơn trước kẻ địch! Giống với Kagari, điểm trừ duy nhất
có lẽ là ở mũi tên chỉ lên vậy thôi. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Chơi 2-3 trong mọi
deck.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_-R_M2rCpgTnIIEYweIvTEbBVv7YTZivHnXPIe-2POtlwP0WLEB7P1RVmmvYqGdLLssKp98ygdtF_OZLfwbcDvk2FQ_DVCeH5pSbKSsKDhiBFNdhBSPs73ZBPEI34CAAwNWF4QdsNbvVw/s1600/brandish_maiden_shizuku_by_726312107-dc5hfx0.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_-R_M2rCpgTnIIEYweIvTEbBVv7YTZivHnXPIe-2POtlwP0WLEB7P1RVmmvYqGdLLssKp98ygdtF_OZLfwbcDvk2FQ_DVCeH5pSbKSsKDhiBFNdhBSPs73ZBPEI34CAAwNWF4QdsNbvVw/s320/brandish_maiden_shizuku_by_726312107-dc5hfx0.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 non-WATER &quot;Brandish Maiden&quot; monster&lt;br /&gt;
You can only Special Summon &quot;Brandish Maiden Shizuku(s)&quot; once per turn. Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 &quot;Brandish&quot; Spell from your Deck to your hand with a different name from every card in your GY.&lt;/blockquote&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;h4&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;10: Brandish
Maiden Hayate&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Cô em Hayate vừa
mới ra mắt nhưng đã sẵn sàng chiếm ngay 1 slot trong deck của hội chị em. Sức
công cũng 1500 nhưng Hayate có khả năng đánh trực tiếp và gửi 1 spell xuống mộ,
vừa để dọn dẹp nốt điểm gốc, vừa có khả năng feed thêm spell dưới mộ để sẵn
sàng có nhiều hơn 2 spell. Nhưng điều tuyệt vời nhất mà Hayate có so với 2 cô
chị, chính là ở mũi tên chỉ xuống, khiến cho deck có nhiều lối đi hơn, và đặc
biệt là được mix nhiều hơn trong các deck khác. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;




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   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
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&lt;!--StartFragment--&gt;

























&lt;!--EndFragment--&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Chơi 1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 non-WIND &quot;Brandish Maiden&quot; monster&lt;br /&gt;
This card can attack directly. After damage calculation, if this card battled: You can send 1 &quot;Brandish&quot; card from your Deck to the GY. You can only Special Summon &quot;Brandish Maiden Hayate(s)&quot; once per turn.&lt;/blockquote&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;h3&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;II)&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&lt;/span&gt;Điểm mạnh và điểm yếu của deck &lt;/span&gt;&lt;/h3&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;h4&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;1: Điểm mạnh&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;a) Có khả năng mix được với nhiều engine
khác nhau&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Điển hình như đó
là Invoked hoặc Trickstar. Invoked và Trickstar đều chơi 1 engine nhỏ và dựa
nhiều vào normal summon. Chính vì thế, trong các deck mix, Brandish Maiden Rei
được tối giản xuống 1, nhường lại sân chơi cho Aleister Invoked hoặc Trickstar
Candina toả sáng. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Hoặc đó có thể là
engine nhỏ 3 Foolish Burial Good + 1 Metalfoes Fusion. Engine này chủ yếu là để
feed spell xuống mộ. Sau khi feed đủ spell, các Spell Brandish phát huy tối đa
sức mạnh xong, Metalfoes Fusion sẽ giúp ta draw 1, một ý tưởng quá tuyệt vời
trong các deck thuần Brandish rồi! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;b) Có nhiều khả năng giải quyết nhiều tình
huống trên field &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Phá huỷ monster,
negate eff monster, bắt monster, phá huỷ spell, banish mộ đối phương, giảm công
đối thủ,… gần như mọi tình huống trên sân Brandish đều có thể giải quyết được.
Hơn nữa, tất cả chất thép đều được search bởi Khởi nghiệp, khiến cho mọi thứ trở
nên dễ dàng hơn. Thậm chí trong các deck mix, sức mạnh sẽ được tăng cường và đa
dạng hoá, điển hình như với Invoked. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;h4&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;2: Điểm yếu &lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;




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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
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&lt;!--StartFragment--&gt;























&lt;!--EndFragment--&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Tất nhiên là dù
có sắt thép đến đâu, thì các chị em Brandish cũng vẫn là con gái. Mà đã là con
gái thì sẽ có trái tim mỏng manh sợ nhiều thứ. Brandish dựa nhiều vào spell, mà
spell thì có 2 kẻ thù vĩ đại nhất mọi thời đại yugioh, đó chính là Anti-Spell
Fragrance và Imperial Order. Chỉ cần dính 1 trong 2, mọi thứ sẽ trở nên khó
khăn hơn rất nhiều! Đặc biệt với Imperial Order, gần như không có khả năng nào
qua! Chính vì thế mà Twin hoặc Cosmic sẽ được sử dụng nhiều hơn để vượt qua những
đối thủ khó nhằn này! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;VI&quot; style=&quot;mso-ansi-language: VI;&quot;&gt;Và cuối cùng, là một số deck list tham khảo:&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
Deck Brandish thuần&lt;br /&gt;
Deck list vô địch YOT Thái Lan&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGhlRTmZDbKURVKME47vkYMcDk9TLq1NR4VZrlPd_mGUf7L1VAZaMqhPoQEqmr4hp4YRMnTOUF3MgyTZr-eWRmv9VK7IW5Nzvus74fxgJtmb-P8uxusJW-6eolUxT0pbCacgq6rI6RYSo4/s1600/yotthailand2018_1st.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1192&quot; data-original-width=&quot;940&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGhlRTmZDbKURVKME47vkYMcDk9TLq1NR4VZrlPd_mGUf7L1VAZaMqhPoQEqmr4hp4YRMnTOUF3MgyTZr-eWRmv9VK7IW5Nzvus74fxgJtmb-P8uxusJW-6eolUxT0pbCacgq6rI6RYSo4/s640/yotthailand2018_1st.jpg&quot; width=&quot;504&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
Deck Invoked Brandish&lt;br /&gt;
Deck list của bạn Nguyễn Anh Đức - hệ số thắng 4-0-0 tại Mahado Rank 3vs3 Tournament&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEqjf1hh70j-8Z_G9KfdrW2Og3Vmwc0pXttXF-24rCt7dCGTV8tJj54EvBC8N7nIj60dXtUWeAHUtPriF0ZSvXjrThWEr9xgJWnyW8jZ8wYgP2TUY1ZVxYVp0mPPI3BNX8uBDsCxGevcQP/s1600/Screen+Shot+2018-05-23+at+10.53.04+AM.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;706&quot; data-original-width=&quot;663&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEqjf1hh70j-8Z_G9KfdrW2Og3Vmwc0pXttXF-24rCt7dCGTV8tJj54EvBC8N7nIj60dXtUWeAHUtPriF0ZSvXjrThWEr9xgJWnyW8jZ8wYgP2TUY1ZVxYVp0mPPI3BNX8uBDsCxGevcQP/s640/Screen+Shot+2018-05-23+at+10.53.04+AM.png&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;times new roman&amp;quot;; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: start; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Tác giả: Clear Mind&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot; style=&quot;color: #2b5797; margin: 0px; outline: none; padding: 0px; transition: 0.2s linear, 0.1s linear; vertical-align: baseline;&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;times new roman&amp;quot;; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: start; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;times new roman&amp;quot;; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: start; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;times new roman&amp;quot;; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: start; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;o:p style=&quot;background-color: white; color: #222222; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px;&quot;&gt;&lt;/o:p&gt;&lt;br style=&quot;background-color: white; color: #222222; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px;&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;times new roman&amp;quot;; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: start; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;span style=&quot;font-family: inherit; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
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&lt;/style&gt;</description><link>http://mahadoyugi.blogspot.com/2018/05/chien-thuat-meta-thu-40-brandish-.html</link><author>noreply@blogger.com (Minh Do)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSncSClK-TtHR1XjQHFONGMGeR0WIIOmBvq0vslAVHwYelJG9yzvjtfI49QGWNp66BU5MtdWVIt8lrVFSueLaac-EujjJjS7NajSv9LAf_49NtdKt5Tn3iSjBDnj4GsVub9IzXkCR7Fwf1/s72-c/qq20180228192305_by_stillziyan-dc4ix14.jpg" height="72" width="72"/><thr:total>6</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-7850536982301407076</guid><pubDate>Thu, 24 May 2018 11:48:00 +0000</pubDate><atom:updated>2018-05-24T18:48:01.995+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">bên lề</category><category domain="http://www.blogger.com/atom/ns#">Cuộc sống</category><title>[Review Phim] Yu-Gi-Oh! VRAINS tập 52: Người anh hùng trên danh nghĩa</title><description>&lt;h3&gt;
&lt;b&gt;~ INTO THE VRAINS 52 ~&lt;/b&gt;&lt;/h3&gt;
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&lt;b&gt;A Hero In Name Only - Người anh hùng trên danh nghĩa&lt;/b&gt;&lt;/h4&gt;
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Nếu như tập phim trước là tập phim để chúng ta tìm hiểu nội tâm của Go Onizuka thì đây chính là tập phim như vậy cho Soulburner. Không những đây là một tập phim vô cùng kịch tính với những diễn biến tiếp theo của trận duel giữa hai bài thủ đều có những dằn vặt riêng, những quá khứ không hề êm đềm và những lí do khiến họ không được thua cuộc. ( nhưng hơi có chút lỗi về animation nếu bạn để ý kĩ như mình :v )&lt;/div&gt;
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&lt;br /&gt;&lt;b&gt;I. Soulburner trong Duel&lt;/b&gt;&lt;/h4&gt;
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Trận Duel của Soulburner với Go giờ đã đến phần gay cấn quyết định thắng thua, ngoài những move đi chúng ta đã từng thấy như skill Burning Draw hay là Reincarnation Link Summon để giúp anh vượt qua những pha căng kèo của trận đấu:&lt;/div&gt;
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Soulburner giờ đã đú với Playmaker và có quái vật Ritual riêng của anh: Salamangreat Emerald Eagle. Bản thân mình không thích con quái vật này vì design của nó rất khác so với các Salamangreat còn lại và khả năng của nó cũng rất tù túng đối với deck. Hơn nữa, nó loại bỏ khả năng việc 6 nạn nhân của &lt;i&gt;The Lost Incident &lt;/i&gt;sẽ sử dụng một loại summon khác nhau ( Fusion, Synchro, Xyz, v.v... ). Nhưng animation triệu hồi vẫn rất tốt so, ở tầm của Playmaker.&lt;/div&gt;
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Ồ và ngoài ra, chúng ta có thể tiên đoán trước khi đến Den City thì Soulburner đã ở thế giới của Arc-V vì super move không thể lẫn đi đâu được của anh. Không những anh ấy đã thực hiện một lần ở tập trước mà là hai lần trong tập này.&amp;nbsp;&lt;/div&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;b&gt;II. Soulburner trong quá khứ&lt;/b&gt;&lt;/h4&gt;
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Qua tập phim ta dần dần được hé lộ với quái khứ bất hạnh của Soulburner. Được sống trong một gia đình hạnh phúc với bố mẹ, ông bà và một ngày bỗng dưng bị bắt đi. Mặc dù không chịu ảnh hưởng nhiều như Yusaku hay là Jin, nhưng chính vì &lt;i&gt;The Lost Incident &lt;/i&gt;đã khiến cậu mất đi người cậu yêu thương nhất, để rồi thề rằng sẽ không bao giờ Duel nữa.&lt;br /&gt;
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Mình cảm thấy đây là một lối đi rất tuyệt vời, khắc họa từng thảm họa mà các nạn nhân của &lt;i&gt;The Lost Incident&amp;nbsp;&lt;/i&gt;đã trải qua thực sự làm tăng lên tính nghiêm trọng của sự kiện này. Từ Yusaku xa lánh mọi người, đến Spectre mất đi &quot;người mẹ&quot; của mình và bây giờ là Takeru mất cả bố và mẹ. Với cách kể về quá khứ của Takeru, tập phim thực sự đã giúp cho chúng ta quan tâm đến Takeru hơn và vì vậy ta hiểu động lực đấu bài của cậu xuất phát từ đâu. Mình rất háo hức được xem 2 nạn nhân còn lại &lt;i&gt;The Lost Incident &lt;/i&gt;là ai và cũng không kém phần háo hước để đợi Spectre quay lại với Ignis của chính mình.&lt;/div&gt;
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...Meanwhile, THOUSANDS of miles away...&lt;/div&gt;
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Playmaker vẫn đang tiếp tục đến với cái cổng mà nhân vật phản diện của chúng ta đi qua. Nhưng nhiệm vụ của main của chúng ta có thể dễ dàng đến như thế được. Anh ấy bị bắt quả tang bởi kẻ săn tiền thưởng đang được thuê để truy lùng anh vì Ai; hứa hẹn mang cho chúng ta một trận duel đầy kịch tính vào tuần sau :v&lt;/div&gt;
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&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 13.5pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
</description><link>http://mahadoyugi.blogspot.com/2018/05/review-phim-yu-gi-oh-vrains-tap-52.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKToKshxnb1T8uAbSHa555F67meJkuSSqvBAOAuzRMKpYUldsRVuk8rY0wLhe4Anf1P2nk5gQvKDtRLlj0BhOOOph1cDEzCGKyWKFgND7Kz6vfgMXyjidKlZIyroZBjvw0Sp00EekIcmpG/s72-c/Screenshot+%2528139%2529.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-973599185341718227</guid><pubDate>Wed, 16 May 2018 14:31:00 +0000</pubDate><atom:updated>2018-06-13T15:21:57.884+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Các Tộc Bài Yugioh</category><category domain="http://www.blogger.com/atom/ns#">thế giới DM</category><category domain="http://www.blogger.com/atom/ns#">tản mạn</category><title>[TRIVI-OH][TRI ÂN MASTER PEACE]: KẺ SINH RA ĐỂ ĐỊNH LẠI THẾ GIỚI</title><description>&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
[TRIVI-OH][TRI ÂN MASTER PEACE] KẺ SINH RA ĐỂ ĐỊNH LẠI THẾ
GIỚI&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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[TRIVI-OH][HONORING MASTER PEACE] THE MEN WHO WAS BORN TO
RESET THE WORLD&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Comment below if you need English version!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Đối với tôi, lá bài chủ lực đứng sau Kozmo Dark Destroyer,
thứ đã giúp tôi gặt hái được nhiều giải thưởng nhất tại các giải đấu Mahado, đó
là Master Peace! Cách đây chừng nửa năm, chứng kiến Master Peace bị ban khỏi đấu
trường OCG, thỉnh thoảng tôi vẫn tham gia các giải đấu TCG để dõi theo bước
chân của người quân tử. Nhưng đến hôm nay, Master Peace cũng đã đến lúc dừng lại
tại TCG, tôi muốn dành bài viết này tri ân tới Master Peace – sứ giả hoà bình,
kẻ sinh ra để định lại thế giới!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Tôi muốn kể cho các bạn nghe về sự tích ra đời của Master
Peace theo những gì mà tôi tìm tòi được, tôi sẽ kể nó theo ý kiến chủ quan của
mình.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Và tất nhiên, nếu có sai sót, tôi
mong nhận được sự góp ý từ tất cả các độc giả ở đây!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Tôi biết Master Peace là một True Draco (Chân Long), nhưng
tôi sẽ luôn luôn gọi nó là 1 Chân Vương! Vì tôi biết tất cả ở đây, Master Peace
có dáng dấp của một người anh hùng!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Các bạn có nghĩ rằng Master Peace được sinh ra vào tháng 2
năm 2017 (trong set Macr)???&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Đúng là thế, tháng 2 năm 2017, trong set Maximum Crisis (Khủng
hoảng cực đại), OCG cho ra mắt một chàng quân tử số sao 8 điển hình của một
quân át chủ bài với chỉ số 2950/2950 mang sức mạnh tuyệt đối! Thế nhưng, để chuẩn
bị cho sự ra đời của Master Peace, Konami đã phải chuẩn bị hàng năm trời!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Ngày mùng 9 tháng 4 năm 2016…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Trong set The Dark Illusion (Ảo ảnh đen) được ra mắt, một
dòng tộc chiến binh kim loại được ra đời: đó là Metalfoes (hệ lửa)! Cùng ra mắt
với Metalfoes, một con True King lửa được ra mắt: đó chính là Agnimazud, the
Vanisher!&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Trong set card của Metalfoes
có một lá trap, diễn tả lại cảnh dàn chiến binh của Metalfoes đang lao đến đánh
nhau với True King lửa lúc đó: mang tên Metalfoes Combination! Trận chiến diễn
ra trong thành phố bị thiêu rụi bởi toàn lửa là lửa, và không ai biết kết quả xảy
ra như nào…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Và trong set này, có một chàng trai Master Peace (cũ) ra đời,
nhưng không ai để ý cả…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Đúng 3 tháng sau, mùng 9 tháng 7 năm 2016…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Trong set Invasion: Venegeance (Sự trả thù xâm lăng), một
dòng tộc người máy nước được ra mắt: đó chính là Crystron. Cùng với Crystron, một
con True King nước được sinh ra để phá huỷ: đó chính là Bahrastos, the
Fathomer. Và cũng trong set card của Crystron lúc đó, cũng có một lá trap, cũng
diễn tả lại cảnh dàn người máy nước Crystron đang tấn công vào Baharatos: lá
trap đó là Crystron Impact. Trận đấu ấy, đâu đâu cũng ngập tràn là nước…&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4dtLCMoHn2PFprLHKeLaCgjvf07IHuW4KgTHVU234XMlxmiixZIFM1JgPuI1ZELMmV8QJHu3D0jsA5e-gW1EB3G3_8RWuZaJ-1_o2LoVD1Kh4IriRXtgXGUyOGRuUTAO30MWrVSHh1_y8/s1600/crystron_impact_by_parrydox-dadxt5d.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;894&quot; data-original-width=&quot;894&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4dtLCMoHn2PFprLHKeLaCgjvf07IHuW4KgTHVU234XMlxmiixZIFM1JgPuI1ZELMmV8QJHu3D0jsA5e-gW1EB3G3_8RWuZaJ-1_o2LoVD1Kh4IriRXtgXGUyOGRuUTAO30MWrVSHh1_y8/s320/crystron_impact_by_parrydox-dadxt5d.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
Gần đúng 3 tháng sau, ngày mùng 8 tháng 10 năm 2016…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Set Raging Tempest (Cơn cuồng nộ giận dữ) ra mắt, để lại đó
một dòng tộc đất: đó là Zoodiac! Ra đời cùng với Zoodiac, có một con True King
đất cũng xuất hiện, nó là Lythosagym, the Disaster. Và cũng trong một lá trap của
Zoodiac (Zoodiac Combo) cũng diễn tả lại trận tử chiến của 12 con giáp Zoodiac
với Lythosagym! Và cũng ko ai rõ sau trận chiến ấy mọi thứ đi về đâu…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiO-AoQitMR8_iRXjiKdx1MBgIUbi5bAHlx1x2xPFvDVnQCYJHPy3S4r0-lbfWclitU1mFPVGBBOf93zbXdwhbANTMbVCVcd0968ByhrSq2JeXZetFnZtUhqdL0pK5Irgucz2TxmsC5MXe/s1600/zodiac_beasts___mormorat_by_parrydox-daj12p3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;550&quot; data-original-width=&quot;550&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiO-AoQitMR8_iRXjiKdx1MBgIUbi5bAHlx1x2xPFvDVnQCYJHPy3S4r0-lbfWclitU1mFPVGBBOf93zbXdwhbANTMbVCVcd0968ByhrSq2JeXZetFnZtUhqdL0pK5Irgucz2TxmsC5MXe/s200/zodiac_beasts___mormorat_by_parrydox-daj12p3.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd6o-bz6cLLgzffrP2GwLGXt2eFdF1NbIf2rUl448l2Ouoxb5ZJRObQufDzpS_VhqEULGXPgkI2y0lbSI00DsCR751lRz5Ib2g3Q-Av_MnqOSU3T47nffgXIxSvl2SCvUIk8_BcD1nOpCL/s1600/tumblr_oovp786kII1rie4kjo1_r1_500.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;500&quot; data-original-width=&quot;500&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd6o-bz6cLLgzffrP2GwLGXt2eFdF1NbIf2rUl448l2Ouoxb5ZJRObQufDzpS_VhqEULGXPgkI2y0lbSI00DsCR751lRz5Ib2g3Q-Av_MnqOSU3T47nffgXIxSvl2SCvUIk8_BcD1nOpCL/s200/tumblr_oovp786kII1rie4kjo1_r1_500.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjSB4P9-T2BABtHu98ZOZH9lkZHajxhTVBIyFsj2Av_iurNxkp2XNBTSCbwz7H_KuFvCm8IhJzfS_SF4maHeXNx2U4J0ZCCkt0TsFdK_tm_30suPETlvaF7E2oAv544ZHPUWhEpABx7xxF/s1600/seasonal_direction_to_the_zodiac_beasts_by_kaito_ygo_artwork-damm2qd.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;616&quot; data-original-width=&quot;615&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjSB4P9-T2BABtHu98ZOZH9lkZHajxhTVBIyFsj2Av_iurNxkp2XNBTSCbwz7H_KuFvCm8IhJzfS_SF4maHeXNx2U4J0ZCCkt0TsFdK_tm_30suPETlvaF7E2oAv544ZHPUWhEpABx7xxF/s320/seasonal_direction_to_the_zodiac_beasts_by_kaito_ygo_artwork-damm2qd.png&quot; width=&quot;319&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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3 tháng sau cuối, ngày 14 tháng 1 năm 2017,&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Set Maximum Crisis (Khủng hoảng cực đại) ra mắt và Master
Peace ra đời! Chân vương đích thực xuất hiện! Sự ra đời ấy được diễn tả cụ thể
trong artwork của Dragonic Diagram. Chuột Zoodiac, Metalfoes Steelen và
Crystron Quan – các “đại đội trưởng” của 3 tộc bài đã ra mắt trước đó -&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;đang buff sức mạnh cho chính Master Peace đời
cũ (sinh ra từ TDIL) để tạo thành Master Peace thực sự: the True Dracoslaying
King! Thế nhưng chừng đó là chưa đủ, hoàng đế của loài rồng, cần cho mình một bộ
cánh mới nữa! Một bộ cánh, trắng tinh khôi và mang màu sắc của hoà bình mới xứng
đáng với vị vua! Và True King gió ra đời! Đôi cánh của Master Peace là hiện
thân cho đôi cánh của con True King cuối cùng…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
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&lt;!--StartFragment--&gt;



&lt;!--EndFragment--&gt;&lt;br /&gt;
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&lt;i style=&quot;font-size: 12pt;&quot;&gt;Toàn bộ quá trình chuyển hoá Master Peace từ đầu cho tới
Master Peace cực đại&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
Thế mới thấy, Master Peace, sinh ra không phải là 1 ý nghĩ
nhất thời của ai đó, mà là thành quả của cả một năm trời chuẩn bị, sẵn sàng cho
cuộc chiến trống lại True King! Sự tích của Master Peace cũ (từ TDIL), các sự
kiện khác của True Draco, các sự tích hình thành của chúng,… tôi đều biết!
Nhưng trong bài viết lần này, tôi sẽ chỉ muốn hướng tới người quân tử của chúng
ta. Và tin tôi đi, trong thời gian tới, có thể Master Peace đã lên bảng, nhưng
rất có thể bây giờ, một Master Peace phiên bản 2.0 cũng đang dần được thiết kế
thì sao??&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;- Clear Mind -&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;i&gt;Link bài viết facebook: tại &lt;a href=&quot;https://www.facebook.com/442428079180530/posts/1732729706817021/&quot;&gt;đây&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot; style=&quot;color: #2b5797; margin: 0px; outline: none; padding: 0px; transition: color 0.2s linear, background 0.1s linear; vertical-align: baseline;&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;times new roman&amp;quot;; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;times new roman&amp;quot;; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;span style=&quot;font-family: inherit; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
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&lt;br /&gt;
&lt;div class=&quot;fb-like&quot; data-href=&quot;https://mahadoyugi.blogspot.com/2018/05/trivi-ohtri-master-peace.html&quot; data-send=&quot;true&quot; data-show-faces=&quot;true&quot; data-width=&quot;450&quot;&gt;
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&lt;div class=&quot;fb-comments&quot; data-href=&quot;https://mahadoyugi.blogspot.com/2018/05/trivi-ohtri-master-peace.html&quot; data-num-posts=&quot;10&quot; data-width=&quot;470&quot;&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/05/trivi-ohtri-master-peace.html</link><author>noreply@blogger.com (Minh Do)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiveMKgoUNhB7Gmz3Gaf32UDjNk91hvzTZr5ruLxqVDFuoqEwWPhtJdQoawwsDL94_tKM0sV0gPSsialpX5sxoJUoqusklHntxqQhgQPrJxRB7M0SYGM8kyLkw5Pu1UtnwN8s7UueXXd1ZN/s72-c/master_peace__the_true_dracoslaying_king_by_parrydox-dawpuvs.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-6521550875650255826</guid><pubDate>Tue, 15 May 2018 12:42:00 +0000</pubDate><atom:updated>2018-05-15T19:42:11.794+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">bên lề</category><category domain="http://www.blogger.com/atom/ns#">Cuộc sống</category><title>[Review Phim] Yu-Gi-Oh! VRAINS tập 51: Chiến binh từ bỏ niềm tin</title><description>&lt;h3&gt;
&lt;b&gt;~ INTO THE VRAINS - 51 ~&lt;/b&gt;&lt;/h3&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;h4&gt;
&lt;b&gt;The Man Who Cast Away Charisma - Chiến binh đã từ bỏ niềm tin&lt;/b&gt;&lt;/h4&gt;
&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj73saN5fPBHnhlyHE231LXBFdURnyl3B77RJJQcGIJDCogaWngFT9duocmDrHSfFqxXAs6C0eym54wd0yQNJ_CCYaX8Fda521mWCuam7jQvwW2DUS0aC5u5mi8em80GVn_yrQmxnkmJdph/s1600/Screenshot+%2528111%2529.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1366&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj73saN5fPBHnhlyHE231LXBFdURnyl3B77RJJQcGIJDCogaWngFT9duocmDrHSfFqxXAs6C0eym54wd0yQNJ_CCYaX8Fda521mWCuam7jQvwW2DUS0aC5u5mi8em80GVn_yrQmxnkmJdph/s640/Screenshot+%2528111%2529.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Đây chính là tập phim mở màn chào đón Go Onizuka trở lại và xoay quanh về anh ấy. Sau khi season 1 kết thúc, Go Onizuka đã &quot;biến mất&quot; và trở thành thợ săn tiền thưởng cho SOL Technologies. Vậy chúng ta cùng đón xem tập phim này để biết lí do vì sao nhé !&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;#1. Go Onizuka&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Tập phim tiếp nối trực tiếp với phần trước khi Go ( và nhóm ) tìm thấy Playmaker và Soulburner đang cố xâm nhập vào dark web... à nhầm chiếc cổng ở cuối cùng của LINK VRAINS. Về việc Ghost Girl có đặt bẫy tạo điều kiện cho Go không thì ta chưa biết, nhưng dù sao Playmaker cũng thoát được để phó mặc việc lại cho Soulburner.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaQJR8wEmNvZCis7e3F8-IH67I3SCXhglN7lA34-5rONE3V580dwq8Ln2kV1-a8MdNzPfVi-wvXp6S9vaMJabCZ2NUd-s_FoXkGQN7k37IzTLfUEBC7jlcN-Wv5DuXm9NNNP0rIgFG1RGS/s1600/Screenshot+%2528109%2529.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1366&quot; height=&quot;356&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaQJR8wEmNvZCis7e3F8-IH67I3SCXhglN7lA34-5rONE3V580dwq8Ln2kV1-a8MdNzPfVi-wvXp6S9vaMJabCZ2NUd-s_FoXkGQN7k37IzTLfUEBC7jlcN-Wv5DuXm9NNNP0rIgFG1RGS/s640/Screenshot+%2528109%2529.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Xuyên suốt tập phim, ta được nhìn thấy các hồi tưởng của Go, mở ra câu chuyện của anh ta từ kết thúc Season 1 đến bây giờ. Với sự mất tích của Playmaker, Go nghĩ rằng anh có thể trở lại là anh hùng số 1 của LINK VRAINS nhưng dường như ai cũng chỉ quan tâm đến Playmaker. Các nhà báo gặp anh cũng chỉ muốn hỏi về tung tích, danh tính, ... của Playmaker. Điều đó khiến Go rất ấm ức và cảm thấy bất công. Anh ấy cho rằng Playmaker đang cản trở con đường của anh cả trong cuộc sống và dueling. Vì vậy anh ấy bỏ chức danh &lt;i&gt;&quot;Charisma Duelist&quot; &lt;/i&gt;của mình để trở thành trợ săn tiền thưởng với một mục đích là chiến thắng Playmaker.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGiaAlNqydCn11uWUPai-8466BqgNgFAQTYnJQk_LDv-YZ493ETXVjap3VuNPafnCTsP9W13W-SRC01__70MK3yQEVZpp2XCUyAbaM_dfS6hWZGqBKClDYqHJ_p3pi81DpN_zARK7K2ccg/s1600/Screenshot+%2528121%2529.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1366&quot; height=&quot;356&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGiaAlNqydCn11uWUPai-8466BqgNgFAQTYnJQk_LDv-YZ493ETXVjap3VuNPafnCTsP9W13W-SRC01__70MK3yQEVZpp2XCUyAbaM_dfS6hWZGqBKClDYqHJ_p3pi81DpN_zARK7K2ccg/s640/Screenshot+%2528121%2529.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Khi Zaizen có cố giải thích cho Go về hoàn cảnh đặc biệt của Playmaker, Go cũng cảm thấy rất bất công vì anh xem bản thân anh cũng đã trải qua biết bao gian khó để có được vị trí ngày hôm nay; vậy mà bị cướp mất bởi một kẻ vô danh nào đó.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGu1pTORQPXkRRQsvnNHU2CBtE0JEtz0S2LdJr-gF9GLgwlN0H56RDGvooruFggzG-imJ1uBS-HlaftzT-WPfwJEMjqq8Z3zVvn7_Orab1h0mRjzj2IMNkd-ZjAjWf_9_rGAIL-45cH6Mj/s1600/Screenshot+%2528122%2529.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1366&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGu1pTORQPXkRRQsvnNHU2CBtE0JEtz0S2LdJr-gF9GLgwlN0H56RDGvooruFggzG-imJ1uBS-HlaftzT-WPfwJEMjqq8Z3zVvn7_Orab1h0mRjzj2IMNkd-ZjAjWf_9_rGAIL-45cH6Mj/s400/Screenshot+%2528122%2529.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Với việc ra đi của Go cũ thì Go mới cũng có một deck mới ( thêm card filler cho Konami đút vào set mới :v ) DINOWRESTLER - sự kết hợp giữa khủng long và võ sĩ đấu vật với turn 1 còn yếu đuối hơn cả Gouki :v&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpkQN2OMR-wK4wVwdN_5NJXANqJaL-Ax8qSF-Ym_IyxVXZN0yTwbiQ8i0RBSoIQlDO4Chb1XABrJp3IpeUakf6zE4gQG2O4w9nLdCEH0FvGg5a4TcWaAu_JSQluKLotOieFr5vcvOoh0ma/s1600/Screenshot+%2528115%2529.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1366&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpkQN2OMR-wK4wVwdN_5NJXANqJaL-Ax8qSF-Ym_IyxVXZN0yTwbiQ8i0RBSoIQlDO4Chb1XABrJp3IpeUakf6zE4gQG2O4w9nLdCEH0FvGg5a4TcWaAu_JSQluKLotOieFr5vcvOoh0ma/s320/Screenshot+%2528115%2529.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;#2. Soulburner&lt;/b&gt;&lt;br /&gt;
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Qua tập phim Soulburner hiện lên như một cậu bé fanboy, luôn dõi theo các người hùng của mình, luôn luôn muốn họ đoàn kết, đó là lí do cậu đưa ra để cho Playmaker đi trước. Cậu còn có lòng ngưỡng mộ khủng khiếp đến nỗi sẵn sàng gọi Go là &quot;senpai&quot;. Nhưng dường như lí do thúc đẩy cậu nhất đó là được đấu bài một lần với Go - người hùng cậu yêu thích nhất.&lt;br /&gt;
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Soulburner quay trở lại với deck Salamangreat của mình cùng phong cách discard và hồi sinh liên tục. Không có lá bài nào mới hơn và mạnh hơn nhưng đấy mới chỉ là lần thứ 2 ta nhìn thấy archetype này vì vật chưa nên đánh giá quá nhiều.&lt;br /&gt;
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Nhưng ước nguyện của cậu nhanh chóp bị dập tắt vì Go giờ đây không phải là Go thần tượng của cậu nữa mà giờ đây là con chó sai vặt của SOL Technologies, một con chó đáng thương chỉ biết than vãn với người khác ( dịch chính xác đó ). Qua lời kể của cậu thì ta được nhìn thấy một Takeru rất khác bây h, đã mất đi vẻ thư sinh ngày nào mà thay vào đó trông khá bù xù và bừa bộn.&amp;nbsp;&lt;/div&gt;
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Theo ý kiến của bản thân mình, mình thấy đây là một tập phim rất hay, duel mặc dù hơi nhạt nhẽo nhưng mình nghĩ, duel thật sự đang diễn ra chính là giữa tư tưởng và suy nghĩ của Soulburner và Go Onizuka. Một bên đã vứt bỏ hoàn toàn chữ &lt;i&gt;&quot;Charisma&quot; &lt;/i&gt;và một bên vẫn đang cố cứu vãn. Điểm cao trào của duel sẽ diễn ra vào toàn sau nên mọi người đón xem nhé :3 !&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;inherit&amp;quot; , serif; font-size: 13.5pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;inherit&amp;quot; , serif; font-size: 13.5pt;&quot;&gt;&lt;b&gt;- &lt;/b&gt;Duyvolver -&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;inherit&amp;quot; , serif; font-size: 13.5pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;inherit&amp;quot; , serif; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;inherit&amp;quot; , serif;&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ
việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu
cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi -
Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;&amp;quot; &amp;quot;vnpark&amp;quot; &amp;quot;&amp;quot; , serif; font-size: 28.0pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel
Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: inherit , serif; font-size: 13.5pt;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất
nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra
những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog
phát triển hơn!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
</description><link>http://mahadoyugi.blogspot.com/2018/05/review-phim-yu-gi-oh-vrains-tap-51.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj73saN5fPBHnhlyHE231LXBFdURnyl3B77RJJQcGIJDCogaWngFT9duocmDrHSfFqxXAs6C0eym54wd0yQNJ_CCYaX8Fda521mWCuam7jQvwW2DUS0aC5u5mi8em80GVn_yrQmxnkmJdph/s72-c/Screenshot+%2528111%2529.png" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-2492693360934678051</guid><pubDate>Tue, 08 May 2018 15:12:00 +0000</pubDate><atom:updated>2018-05-08T22:12:17.055+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">bên lề</category><category domain="http://www.blogger.com/atom/ns#">Cuộc sống</category><title>[Review Phim] Yu-Gi-Oh! VRAINS tập 50: The Transfer Student, Takeru Homura - Du học sinh, Takeru Homura</title><description>&lt;h3&gt;
&lt;b&gt;~ INTO THE VRAINS - 50 ~&lt;/b&gt;&lt;/h3&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
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&lt;h4&gt;
The Transfer Student, Takeru Homura - Du học sinh, Takeru Homura&lt;/h4&gt;
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Tập phim này là hoàn toàn để đạo diễn dành thời gian sắp đặt cốt truyện và mình cảm thấy cực kì hợp lí vì sau hai tập với những trận duel RỰC LỬA ( pun intended ); khán giả sẽ cần nhiều thông tin về nhân vật mới, kẻ thù mới và kế hoạch của Yusaku và đồng bọn. Tập phim sẽ không hợp với khẩu vị của những người xem Yu-Gi-Oh chỉ vì các trận duel nhưng mình vẫn khuyến khích các bạn xem vì cốt truyện đang có tiến triển tuyệt vời và mình nhận thấy VRAINS season 2 có rất nhiều tiềm năng.&lt;br /&gt;
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&lt;b&gt;PLOT #1: &lt;/b&gt;Kẻ thù trong Season 2&lt;br /&gt;
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Qua tập phim thì ta có thể xác nhận là Haru cùng với trùm cuối đang thông đồng với nhau để đánh lừa anh trai của mình. Việc hắn ta bị tẩy trí nhớ dường như không còn là việc mới đây nữa mà đã trở thành một chu kì đều đặn mỗi lần hắn phải làm việc của tên trùm này. Có thể tên trùm này đang muốn thu thập hết tất cả các Ignis để thực hiện kế hoạch của mình, vì em của Kusanagi ( tên là Jin ) chính là một trong những nạn nhân của &lt;i&gt;The Lost Incident, &lt;/i&gt;nên có thể cậu có manh mối gì đó về Ignis mà kết nối với cậu ấy.&amp;nbsp;&lt;/div&gt;
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&lt;b&gt;PLOT #2: &lt;/b&gt;Nhiệm vụ của Yusaku và đồng bọn.&lt;/div&gt;
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Sau khi tiết lộ danh tính của bản thân, Takeru - Soulburner - đã cùng Yusaku lắng nghe Flame - Ignis Lửa - kể về lí do Cyberse World bị hủy diệt. Qua đoạn này ta thấy quan hệ giữa Takeru và Flame khác hẳn với quan hệ của Yusaku với Ai; một bên thì dường như là bị AI đàn áp còn bên kia nắm toàn quyền điều khiển AI. &lt;/div&gt;
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Ngoài ra, Flame cũng đã xác nhận rằng kẻ thù Yusaku đang đối đầu và kẻ đã tiêu diệt Cyberse World là cùng một người qua việc cả hai đều sử dụng &lt;i&gt;Judgment Arrows&lt;/i&gt;. Tình cờ thấy, nhóm Yusaku đã được Ghost Girl gửi thông tin về chiếc cổng mà Haru đã thoát qua. Hoàn toàn có thể là cái bẫy nhưng Yusaku sẵn sàng chấp nhận sự mạo hiểu vì đó là đầu mối duy nhất.&amp;nbsp;&lt;/div&gt;
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Về cách mà Playmaker và Soulburner thoát qua hệ thống an ninh của Link VRAINS mình thấy hơi khó tin nhưng cũng đành chấp nhận. Tất nhiên, nhiệm vụ của các nhân vật chính diện không thể dễ dàng như thế được, họ đã bị nhóm thợ săn của Go Onizuka tìm thấy và thách đấu. Điều mình thấy thú vị nhất là ở chiếc cổng thì Kusanagi-san đã tìm thấy dữ liệu của Ignis...gió ? Điều này phải để tập sau nữa ( vì tập sau là duel giữa Playmaker + Soulburner với nhóm Go Onizuka ) chúng ta cùng tìm hiểu.&lt;/div&gt;
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&lt;i&gt;&lt;b&gt;- Duyvolver -&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;P/S: Dịch là du học sinh nghe cho hay nên các bạn đừng bắt bẻ, và các bạn liệu có để ý ? Ai đã &quot;lỡ&quot; bị dịch sai khi gọi Yusaku là Yusei...ẩn ý gì đây -.-&lt;/i&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;br /&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/05/review-phim-yu-gi-oh-vrains-tap-50.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcWsgwtm0AQU-DSm8WyKAM8P2NuxpDZkRHoa5GkTQHDYDIg5lI6oB-rARc0WAaut3kMoL0wD0HQM6Kfc3qeDo12NLWMxLxQGxU2QwLpSU6sarroLPXlhyphenhyphenLb_WpPvFhg9QPp4Va8WqGAklZ/s72-c/TakeruHomura.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-7429771370118502206</guid><pubDate>Mon, 30 Apr 2018 14:11:00 +0000</pubDate><atom:updated>2018-04-30T21:11:22.664+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Các Tộc Bài Yugioh</category><category domain="http://www.blogger.com/atom/ns#">tản mạn</category><title>[Các tộc bài] Knightmare: Các quái vật thần thoại hay bản piano ngày tháng một?</title><description>&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;i&gt;Tháng 1 năm 2018, Knightmare (hay Troymare) ra đời. Như đã
giới thiệu qua trong bài Trivi-Oh tháng, thì Knightmare là những bản thiết kế
được dựa vào các quái vật trong sử thi cổ đại trải dài khắp 5 châu và cũng mang
trên người nét đẹp nghệ thuật bằng các hình tượng của các ký hiệu trong một bản
piano. Chúng là ai, thiết kế ấy thực sự thế nào, hãy cùng Mahadoyugi phiêu lưu
trong bài viết hôm nay nhé!&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;1: Knightmare Mermaid – Người cá Mermaid&lt;/h3&gt;
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Mermaid được làm dựa vào những mỹ nhân ngư cổ đại trong truyền
thuyết (giống Mermail). Mermaid xuất hiện từ lâu trong văn hoá cổ đại trải dài
từ châu Âu, Mỹ và cả châu Á của chúng ta. Những câu chuyện đầu tiên về Mermaid
chỉ được bắt đầu tại Assyria kể về nữ thần Atargatis đã tự chuyển hoá cơ thể
mình để trở thành nửa người nửa cá, sống dưới đại dương nhằm trốn tránh đi sự xấu
hổ vì đã vô tình giết chết người mình yêu. Mermaid cũng được cho là có sự liên
kết với những thiên tai có gắn với biển cả như lũ, bão hoặc ngập nước và chúng
được coi giống như là các người cá Siren trong truyền thuyết của Hy Lạp lâu đời.
Chính vì xuất hiện và tồn tại lâu như vậy trong tiềm thức loài người, mà
mermaid đã trở thành 1 nét văn hoá mà xuất hiện trên cả phim trường và cả trong
các bộ truyện nổi tiếng!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Còn đối với âm nhạc, Knightmare Mermaid mang biểu tượng của
nốt mắt ngỗng (hay còn gọi là nốt Fermata). Nốt nhạc này thường được đặt ở nốt
nhạc hoặc dấu lặng. Tại đó trường độ sẽ được ngân dài hơn bình thường. Có nhiều
kiểu mắt ngỗng, như kéo dài, kéo dài vừa, kéo dài lâu,… và tất cả dụng ý này sẽ
đến từ nhạc công, nhạc sĩ hoặc người viết bản nhạc!&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLJ4hyphenhyphenl5e8r7c0E_PRQ5OBG-5drRhwjI3lbDMT1t1mhP91OkJD9o_VL8zzdQTY5GrvdCd_fXEJDwWqxQcw0HKqDgGVwW1Kk1ehT5H1M9cpXMEFZIINeo0pAUiqYdCbk4J9I8EfndMGr_-j/s1600/troymare_mermaid__artwork__by_alanmac95-dc021ep.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;760&quot; data-original-width=&quot;753&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLJ4hyphenhyphenl5e8r7c0E_PRQ5OBG-5drRhwjI3lbDMT1t1mhP91OkJD9o_VL8zzdQTY5GrvdCd_fXEJDwWqxQcw0HKqDgGVwW1Kk1ehT5H1M9cpXMEFZIINeo0pAUiqYdCbk4J9I8EfndMGr_-j/s320/troymare_mermaid__artwork__by_alanmac95-dc021ep.png&quot; width=&quot;317&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;h3&gt;
2: Knightmare Cerberus – Chó ba đầu Cerberus&lt;/h3&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Cerberus được người ta kể lại là một con chó ba đầu, đuôi rắn.Cerberus
là thuộc hạ của Hades với nhiệm vụ canh cổng địa ngục, đảm bảo chỉ có linh hồn
người chết vào mà không ai có thể ra được. Mặc dù dữ dằn như vậy nhưng theo một
số tài liệu kể lại rằng, Cerberus vẫn luôn khao khát có một cái đầu người, điều
đó chứng tỏ Cerberus không hoàn toàn là thú vật như Orthrus mà đâu đó vẫn mang
tính người. Cerberus chết dưới tay người anh hùng Hy Lạp Hercule.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
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&lt;/div&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
Trong âm nhạc, cái đầu thứ 3 của Cerberus có in biểu tượng&amp;nbsp;&lt;span style=&quot;font-size: 12pt;&quot;&gt;dấu hồi. Dấu hồi dùng với ý nghĩa để chơi lại 1 đoạn nhạc. Tức
là đoạn nhạc nằm giữa 2 dấu hồi sẽ được chơi thêm 1 lần nữa khi ta gặp dấu hồi
thứ 2.&lt;/span&gt;&lt;/div&gt;
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   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6xI3LHyhZ5u3NL9v14-8x3pa9DZJCr_GlzTOOjM1IS6Vx07lYm6PoTdP_NvwuAMLo1D6afJ0Md-vjVJcrELWpnd_oRcH37jLqQX_wsAUecNxxRXitoC_2O0RWwWPz6guchNyPu2KRrJGE/s1600/troymare_cerberus_by_yugi_master-dc580mt.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;628&quot; data-original-width=&quot;620&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6xI3LHyhZ5u3NL9v14-8x3pa9DZJCr_GlzTOOjM1IS6Vx07lYm6PoTdP_NvwuAMLo1D6afJ0Md-vjVJcrELWpnd_oRcH37jLqQX_wsAUecNxxRXitoC_2O0RWwWPz6guchNyPu2KRrJGE/s320/troymare_cerberus_by_yugi_master-dc580mt.png&quot; width=&quot;315&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;h3&gt;
3: Knightmare Phoenix – Phượng hoàng&lt;/h3&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
Phoenix là một loài sinh vật xuất hiện trải dài từ châu Âu
sang châu Á. Loài phượng hoàng huyền thoại được ghi chép là một loài chim có sức
mạnh từ mặt trời và có một tuổi thọ lớn có thể lên tới 500 năm. Có nhiều nguồn
chứng tỏ rằng chúng có thể tái sinh từ chính thân xác đã chết của mình. Nhiều
tài liệu ghi chép được rằng, phượng hoàng chết bằng cách cháy rực lên bằng lửa
để rồi sau đó, chính từ những tro tàn cũ, một con phượng hoàng tái sinh khác lại
được hồi sinh. Phượng hoàng tại Trung Quốc cũng được coi là một linh vật cao
quý sánh ngang với loài rồng vậy.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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Trên đầu của Knightmare Phoenix có in một dấu coda. Dấu coda
trong bản piano mang ý nghĩa để đánh dấu một đoạn nhạc. Dấu coda luôn luôn đi
theo cặp, và một đoạn nhạc nằm giữa 2 dấu coda sẽ chỉ được đánh 1 lần duy nhất,
ở lần thứ 2, đoạn nhạc nằm giữ 2 dấu này sẽ được bỏ qua chuyển tới đoạn nhạc tiếp
theo.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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4: Knightmare Goblin – Tiểu yêu&lt;/h3&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Goblin đã xuất hiện từ rất lâu trong các câu chuyện thần thoại
của châu Âu nhưng lũ tiểu yêu chỉ lần đầu tiên được ghi nhận tại thời Trung cổ
kéo dài từ năm 500-1500 sau công nguyên. Lũ goblin được ghi chép là những kẻ có
kích thước nhỏ, láu lỉnh, có phần gian xảo, đặc biệt là có lòng tham với tiền bạc
và kim cương. Goblin cũng được miêu tả là có thân hình xanh lè với chiếc mũi
dài nhọn. Chính vì thế, mà trong một vài tựa game, goblin được giao nhiệm vụ đi
ăn cắp vàng, dầu mỏ của quân địch vậy.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Knighmare Goblin được in trên mặt dấu hồi đôi. Dấu hồi đôi
được thiết kế có 2 sọc chéo và 2 chấm ở hai bên (2 mắt của Goblin). Dấu hồi đôi
có nghĩa trong bản piano rằng chúng ta phải ngân ô nhạc ngay trước đó 2 lần nữa.
Đó cũng là câu giải thích tại sao Goblin cho chúng ta khả năng normal đến 2 lần
trong 1 turn vậy!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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5: Knightmare Unicorn – Ngựa một sừng&lt;/h3&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Ngựa 1 sừng được đánh giá là một trong những loài vật xuất
hiện nhiều nhất trong sử thi các nền văn hoá phương Tây. Đó là một con ngựa trắng,
có một chiếc sừng xoắn nhọn trên đỉnh đầu. Có nhiều nguồn văn hoá cho rằng
Unicorn là một con ngựa không thể thuần chủng, nhưng cũng có nền văn hoá cho rằng
Unicorn đại diện cho hoà bình, sự hiền lành, chan hoà ấm áp. Unicorn đôi khi
cũng bị nhầm lẫn với Pegasus, ngựa có cánh. Nhưng nhìn chung, cả Unicorn hay
Pegasus đều đóng góp 1 phần văn hoá tốt đẹp và chúng cũng được tái hiện nhiều
trong các bộ phim, hoặc các bức tranh cổ đại.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Trên đỉnh đầu của Knightmare Unicorn có một dấu Pedal. Đây
là dấu pedal của chân giậm pedal thứ 3 bên phải của piano. Dấu pedal này ám chỉ
cho việc người chơi piano sẽ phải giậm pedal trong đoạn nhạc. Đoạn nhạc được giậm
pedal sẽ có âm vang lâu hơn bình thường ngay cả khi bàn tay chúng ta đã buông
ra khỏi phím.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;6: Knighmare Gryphon – Đại bàng sư tử Gryphon&lt;/h3&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Gryphon là một loài vật xuất hiện trong thần thoại với dáng
vẻ lai giữa đại bàng và sư tử. Cụ thể với đuôi, cơ thể và chân của sư tử, nhưng
đầu và móng vuốt là của đại bàng. Gryphon là đại diện cho vua chúa, gia tộc
hoàng gia Anh cổ đại bởi cả đại bàng lẫn sư tử đều được coi là những hình tượng
loài vật chúa tể của rừng xanh và trên bầu trời. Gryphon cũng xuất hiện nhiều
trong nghệ thuật cổ đại, điển hình như trong sử thi Warcraft, Gryphon vừa thể
hiện là một công cụ di chuyển cho nhà vua, vừa là một chiến binh dũng mãnh khi
lâm trận. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Trên đỉnh đầu Gryphon cũng có dấu Alla Breve. Đây là dấu biểu
thị cho nhịp 2/2 (tức là nhịp nhanh hơn so với thông thường) của piano với kí
hiệu là một chữ C in hoa với một dấu gạch dọc từ trên xuống. Nếu không có gạch
dọc, thì bản piano sẽ được chơi ở nhịp cơ bản 4/4.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 6&quot;/&gt;
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&lt;!--StartFragment--&gt;



































































&lt;!--EndFragment--&gt;&lt;/div&gt;
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Như vậy, không những mang trong mình những sự dũng mãnh của
các loài thú trong truyền thuyết, dàn Knighmare mới còn mang cả những nét nghệ
thuật trong các sử thi, hội hoạ cho tới tận cả những nét màu sắc của một bản
piano trong ngày tháng 1 rồi! Nhưng cao quý hơn, 6 Knightmare dường như còn tượng
trưng cho cả 1 chiều dài lịch sự, một nét văn hoá lâu đời trải dài khắp các
châu lục của nhân loại này vậy!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: inherit; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/04/cac-toc-bai-knightmare-cac-quai-vat.html</link><author>noreply@blogger.com (Minh Do)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPe7WaShn-WTJ93RPr1NXtlp_MAbJaOYBtuFk8ToYzIsBxH0zljJDiCKnQR0ggXha9cBlLkgibT0s5ogbvtExLwfiEqwBEffPpTTaKzpmDTqLj_Mwi9xfsiQ7w941DHbcqNjxWs7xxVzJg/s72-c/maxresdefault.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-6178841975498138889</guid><pubDate>Mon, 30 Apr 2018 13:56:00 +0000</pubDate><atom:updated>2018-04-30T20:56:36.392+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">bên lề</category><category domain="http://www.blogger.com/atom/ns#">Cuộc sống</category><title>[Review Phim] Yu-Gi-Oh! VRAINS tập 49: The Duelist Clad in Flame – Bài thủ ngập vùi trong lửa</title><description>&lt;br /&gt;
&lt;h3&gt;
~INTO THE VRAINS – 49~&lt;/h3&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&lt;h4&gt;
The Duelist Clad in Flame – Bài thủ ngập vùi trong lửa&lt;/h4&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxiKmC_BJswMvNndCIkolwEcmvTEsj8q8JB7W3-ja3Z_9BlFnNFlZUL79j2hr-7B3kORV3O4s764FduLA19A-ydwMgu49AvYp3F42RucbpT7BcVFkyh6Emp1sgdRVkKdOKximEkW40vOc/s1600/31357867_1995096517484199_3247302692355178496_n.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1366&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxiKmC_BJswMvNndCIkolwEcmvTEsj8q8JB7W3-ja3Z_9BlFnNFlZUL79j2hr-7B3kORV3O4s764FduLA19A-ydwMgu49AvYp3F42RucbpT7BcVFkyh6Emp1sgdRVkKdOKximEkW40vOc/s640/31357867_1995096517484199_3247302692355178496_n.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Tập phim của tuần này cũng không kém phần độc đáo, kịch tính
như tuần trước. Không những ta biết được archetype mới của người hùng mới của
chúng ta mà ta còn có thể phỏng đoán được vai trò của một số nhân vật. Tuy
nhiên, trận đấu của lần này không có tính nghiêm trọng như tập 48, vì tập 48 là
hai nhân vật chính đấu với nhau, còn ở tập 49 là nhân vật chính và hai ( một ?
) thằng nói nhảm quá nhiều. Nhưng dù gì cũng không rút đi giá trị của tập phim.&lt;/div&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
SALAMANGREAT &lt;/h4&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Một archetype có thiết kế rất bắt mắt với bộ giáp màu đen trắng
và nổi bật là ngọn lửa ở một số điểm trên cơ thể. Archetype này dường như có khả
năng dựa trên việc chúng bị discard từ tay xuống mộ và lại từ mộ nhảy lên và đi
kèm theo effect khác. Mình phỏng đoán archetype có thể đi theo 2 hướng: &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
1. Konami có
thể làm cả một archetype xoanh quanh chúng với nhiều effect khác nhau khi các
quái vật quay lại từ mộ cùng nhiều Link Monster và Spell/Trap support.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
2. Konami sẽ
chỉ làm ra 4 card như đã xuất hiện trong phim.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Mình nghĩ khả năng trường hợp 1 xảy ra sẽ nhiều hơn vì phim
đang hướng về Soulburner và chắc chắn anh ta sẽ là nhân vật chính nên anh ta sẽ
có nhiều duel hơn để thể hiện deck của mình. Konami cũng rất hiểu ý các bài thủ
khi cho ta thấy lá bài Monster Reincarnation được Soulburner hack top nhưng cuối
cùng không được sử dụng vì họ muốn cho ta biết synergy giữa Monster
Reincarnation và archetype này.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;h4&gt;
JUDGMENT ARROW…again&lt;/h4&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Một lần nữa, mũi tên phán xét lại xuất hiện. Theo mô típ
này, mình nghĩ Judgment Arrow sẽ trở thành một lá bài như Rank-Up-Magic từ thời
ZEXAL khi kẻ thù nào cũng sẽ có và sở hữu. Ngay cả ở trong việc Soulburner
Reincarnating Link Summon cũng có thể đưa so sánh với Rank-Up Xyz Change. Và để
nêu ý kiến của mình về những mũi tên này thì mình nghĩ:&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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1.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&lt;/span&gt;Nó chỉ xuất
hiện trong Duel Links ( để kích hoạt Skills )&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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2.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&lt;/span&gt;Nó sẽ là
card thật nhưng điều kiện kích hoạt của nó là phải được co-linked với một quái
vật.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Ngoài ra một số điểm mới trong việc Link Summon là điều kiện
triệu hồi của monster sẽ được chiếu qua ( nhưng không có art của quái vật ) để
gây thêm phần kịch tính và căng thẳng cho trận đấu. Về đối thủ của Soulburner
thì mình đề xuất cho các bạn xem tập phim để có những lần WTF ?!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;h4&gt;
CÁC NHÂN VẬT CÒN LẠI&lt;/h4&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
Duel kết thúc và ta trở lại với cốt truyện. Các nhà làm phim
rất biết cách hé mở từng chút cốt truyện cho chúng ta. Chỉ qua một lời thoại mà
ta biết rằng thực ra thằng to xác không làm được gì cả :v hắn chỉ bị “em trai”
của hắn điều khiển bằng lớp áo đỏ để đi bắt Jin Kusanagi ( em ông bán xúc xích
). Thằng bé đó ( tên là Haru thì phải ) nói rằng hắn sẽ không trả lại linh hồn
của Jin :v ( nó là trạng thái tỉnh táo nhưng để như thế không có sự nghiêm trọng
). Hơn nữa, hắn bảo rằng sắp có chuyện không thể tin nổi xảy ra. Vậy thì chúng
ta cùng đón xem nhé ! &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&amp;nbsp;~Tác giả: Duyvolver ~&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;times new roman&amp;quot; , serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/04/review-phim-yu-gi-oh-vrains-tap-49.html</link><author>noreply@blogger.com (Haou Judai)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxiKmC_BJswMvNndCIkolwEcmvTEsj8q8JB7W3-ja3Z_9BlFnNFlZUL79j2hr-7B3kORV3O4s764FduLA19A-ydwMgu49AvYp3F42RucbpT7BcVFkyh6Emp1sgdRVkKdOKximEkW40vOc/s72-c/31357867_1995096517484199_3247302692355178496_n.png" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-2858168130006883900</guid><pubDate>Sun, 22 Apr 2018 14:09:00 +0000</pubDate><atom:updated>2018-04-22T21:09:12.369+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật meta</category><title>Chiến thuật meta thứ 39: Magician Pendulum - Ladies and Gentlemen, it&#39;s SHOW TIME !!</title><description>&lt;i&gt;Các bạn có muốn chơi một trong những deck meta số 1 ở format
OCG (còn TCG thì còn cần bàn cãi) ? Bạn có muốn sử dụng hiệu quả tất cả các
loại hình summon từ trước đến nay một cách hiệu quả ? Bạn có muốn quay tay như
chưa bao giờ được quay ? Chắc các bạn cũng không lạ lùng gì nữa, đó chính là
Pendulum Magician !!! Không những deck không hề bị tổn hại bởi cơ chế Link
Summon mà còn lợi dụng được 2 Link Monster mạnh nhất game: Crystron Needlefiber
và Heavymetalfoes Electrum.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Hơn nữa,
budget deck này cũng cực kì rẻ, chỉ với một box Pendulum Evovlution mà bạn đã
(gần như) đủ, không chỉ một, mà đến HAI core set của deck.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Vậy thì chần chừ gì nữa mà không làm quen với
deck nào!!&lt;/i&gt;&lt;br /&gt;
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&lt;h3&gt;
&lt;u&gt;&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;I. Các ảo thuật gia&lt;/span&gt;&lt;/u&gt;&lt;/h3&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
Đầu tiên, ta sẽ tìm
hiểu về các ảo thuật gia của deck, vì đằng nào deck cũng gọi là Pendulum
Magician mà :v. Các ảo thuật gia của chúng ta có một điểm đặc biệt là mỗi người
đều tượng trưng cho một chú rồng thứ nguyên và chúng ta sẽ tìm hiểu lí do ngay
sau đây. Nhìn chung 4 ảo thuật gia này đều có khả năng đặc biệt là tự dùng
effect Pendulum để bắn nổ bản thân và kích hoạt effect monster của chúng; các
effect Pendulum thường sẽ tương tự như effect chú rồng mà phù thủy đó tượng
trưng và thường support cho DARK – Spellcaster. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;i&gt;1.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;Double
Iris Magician – Odd-Eyes Pendulum Dragon&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
Ban đầu đọc eff chắc các bạn cũng không thấy có gì đáng sợ lắm.
Nhưng không phải ngẫu nhiên mà Double Iris là lá duy nhất bị limit của cả deck
trong banlist vừa rồi. Đó chắc chắn phải do khả năng search vô hạn lần
“Pendulumgraph” Spell/Trap. Vậy các lá Spell/Trap đó đáng sợ lắm ư ?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Số lượng: 1 ( 3 nếu Konami có định thả )&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;i&gt;1.1.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Star
Pendulumgraph – Cổng dẫn đến mọi thứ của deck :v&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Khả năng thật kinh hãi đúng không ? Khi bạn xét lá bài này với
khả năng tự bắn nổ của các phù thủy thì chắc chắn bạn sẽ luôn có được phù thủy
mình cần, đồng thời cộng card cho bạn dù trong lượt bạn hay đối phương. Hơn nữa,
hãy chú ý, dù bạn không muốn search đi chăng nữa thì Star Pendulumgraph cũng bắt
bạn phải search vì là effect bắt buộc, việc đó cực kì hữu dụng vì khi phù thủy
của bạn kích hoạt effect bị bắn nổ thì Star sẽ luôn luôn là chain 1, đối phương
muốn thả handtrap vào cũng không được. Còn một điều khiến cho card hoàn hảo là
chỉ cần phù thủy của bạn RỜI SÂN, nên nếu trong trường hợp ăn Evenly Matched
thì các bài thủ Magician thường giữ lại Star để search card chơi trong turn
sau. Nhưng card không nên chơi nhiều vì giữ 2 copy trên sân thì cũng không giúp
ích và card có rất nhiều cách search lên. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1-2&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;1.2.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Time
Pendulumgraph – Cổng bắn tất cả mọi thứ của đối phương&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
Lá bài này tạo ra cho đối phương một mối nguy nữa trên cả
lock và cả các handtrap của bạn. Không chỉ kích hoạt effect của các phủ thủy và
Star, Time còn không cho đối phương bảo vệ card sắp bị bắn vì Time còn có thể gửi
một card xuống mộ…không target nếu như nó bắn một trong hai card không thành
công. Nhưng vì trò chơi bây giờ đã có tốc độ quá nhanh, khả năng của Time cũng
chỉ dùng được một lần và nó còn search được như Star. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
CHÚ Ý: Một khả năng mà các bạn chơi Magician không quen là
Time và Star bảo vệ được DARK – Spellcaster của bạn khỏi target của Spell và
Trap của đối phương, nên các trap như trap của True Draco, một khi đối phương lỡ
nói “nháy” thì họ sẽ phải tự bắn monster của họ =)))))&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;i&gt;2.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Black
Fang Magician – Dark Rebellion Xyz Dragon&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
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Một khả năng khá hữu dụng cho deck, nếu cộng hưởng thêm với
effect của Iris thì damage bạn gây ra sẽ…nhân lên 4 lần…Black Fang còn một điều
rất tuyệt vời nữa là hồi sinh được một DARK – Spellcaster trong mộ. Thoạt nhìn
thì cũng không ghê gớm lắm, nhưng khi bạn nhớ đến thứ các deck Pendulum sợ nhất
– The Solemn Brigade – thì bạn nhận ra Konami chắc phải bạc đầu để nghĩ ra các
card này rồi :v Ăn Strike ư ? Không lo, chỉ cần 2 Black Fang rơi xuống mộ phục
sinh bản thân là đem Xyz được và chơi tiếp thôi !&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Số lượng: 2-3&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;i&gt;3.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Purple
Poison Magician – Starving Venom Fusion Dragon&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
Lại tiếp tục một effect thật dã man, nếu dùng cùng một lúc với
Double Iris và Black Fang thì đối phương mà chưa chết thì chắc chắn chỉ còn hấp
hối. Nhưng khả năng của Purple Poison còn cho phép bắn nổ một card face-up như
một quái vật có công quá lớn đối với bạn hoặc đơn giản để dọn đường OTK. Qua
đây, ta lại một lần nữa thấy Konami tiêu hàng tấn chất xám khi thiết kế các
card này. Các bạn muốn đánh với Pendulum nói chung thì card đầu tiên các bạn
nghĩ tới chắc chắn là Anti-Spell Fragrance rồi, nhưng chỉ cần normal summon
Poison, tông vào một con quái vật là lá lock mạnh nhất của bạn bay mất rồi. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Số lượng: 3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;4.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;White
Wing Magician – Clear Wing Synchro Dragon&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
Chắc đến đây Konami mệt quá sau khi thiết kế được 3 ảo thuật
gia trên kia rồi :&amp;lt; Không cần đọc đến effect mà nhìn type của White Wing
cũng đủ thấy Konami tẩy chay cô ấy đến nhường nào rồi; nhưng cũng có thể là do
Clear Wing là WIND nên phải làm vậy. Dù là gì đi nữa thì chỉ vì cái hình tròn
nhỏ nhỏ đấy mà White Wing HOÀN TOÀN không được 3 anh trai của mình hỗ trợ.
Effect tự bắn nổ của cô ấy cũng quá thụ động, dường như không bao giờ cho bạn sử
dụng Star trong lượt mình. Khả năng khi nổ thì…không có. Đó là lí do các bạn thấy
không ai chơi cô ấy cả&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 0-1&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;5.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Harmonizing
Magician – Người hòa nhất cả deck lại với nhau&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Đúng là cái tên phản ánh con người. Nếu như deck chưa đủ mạnh
thì Harmonizing chính là cầu nối của deck với Extra Deck. Cô – à nhầm bé – là một
tuner nữa, level 4, khi kết hợp với các phù thủy của chúng ta thì dường như
monster nào cũng summon được. Bé còn là Pendulum Monster, để hợp cùng các anh
trai trở thành Heavymetalfoes Electrum. Chính vì vậy bé gần như đã đáp ứng được
nhu cầu người chơi cần nhất ở White Wing, làm một tuner. Pendulum Effect cũng
không đặc sắc lắm vì người chơi sẽ không bao giờ cắm bé vào scale trừ khi cực
kì cần thiết. Nhưng cảm giác cắm bé vào đó rồi đếm Magician của mình ở Extra
Deck cũng thú vị phết :v&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;6.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Oafdragon
Magician – Tay gắp hiệu quả nhất của deck&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
( Nói là hiệu quả nhưng mà gọi là duy nhất thì đúng hơn :v )&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Oafdragon ở đây có một và duy nhất một mục đích, đó chính là
gắp các Magician ở extra deck lên tay. Nếu bạn có giây phút do dự khi đem bé
Harmo ra synchro ( vì bé ấy không bay từ Extra Deck ra được ) thì đã có anh cả
Oaf giải quyết. Không những vậy Oaf còn làm giảm kích cỡ Extra Deck của bạn xuống
để bạn Pendulum Summon nhiều hơn và hiệu quả hơn. Nhưng không nên chơi nhiều
quá vì dù sao thì anh cả cũng là level 6, không normal summon được&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 2-3&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;7.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Wisdom-Eye
Magician – Nơi trí khôn của Konami được bộc lộ&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyLWB-TzahUxwUr-wPMtMvq3zC1NLpdWvT-pwFF28jY6LK0HQ-A6eDYuR3eZ2zpu5CRQZC0mOv-QnwOO0WVtk81qLBFQ0JE4XgEOTtXg5nhfjFYsxRnVfnb3xUG7J5KJriKfonZyvWJdU/s1600/wisdom_eye_magician__artwork__by_lkgiancarlo-dafknty.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;531&quot; data-original-width=&quot;710&quot; height=&quot;239&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyLWB-TzahUxwUr-wPMtMvq3zC1NLpdWvT-pwFF28jY6LK0HQ-A6eDYuR3eZ2zpu5CRQZC0mOv-QnwOO0WVtk81qLBFQ0JE4XgEOTtXg5nhfjFYsxRnVfnb3xUG7J5KJriKfonZyvWJdU/s320/wisdom_eye_magician__artwork__by_lkgiancarlo-dafknty.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Bạn có biết điều đáng sợ số 3 – sau Solemn và Anti-Spell – của
deck Pendulum là gì không ? Đó chính là Scale…lệch. Sự tuyệt vọng và ngỡ ngàng
của các bài thủ Magician khi thấy trên tay…3 Scale 8 thì cũng đủ hiểu cảnh tượng
đó kinh khủng như thế nào. Chính vì vậy, Konami đã khai mở chức năng IQ đỉnh
cao và thiết kế Wisdom-Eye. Dù là scale nào trên tay, miễn là bạn có Wisdom-Eye
thì luôn luôn chơi được. Wisdom-Eye còn không phải một lần một lượt, nên dù có
ăn bé Tuyết thì Star sẽ search thêm một con nữa để tiếp tục nháy :v Vì vậy,
card giá trị nhất mà Oaf gắp được, mà Star search được khi ăn Evenly Matched
chính là Wisdom vì dù bạn có bị trắng field thì chỉ cần bất cứ scale nào là bạn
có thể cắm scale và Pendulum Summon ! Chú ý một chi tiết nho nhỏ của Wisdom là:
bên scale kia còn có thể là Performapal chứ không cần Magician là nháy được
effect.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 3.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;h3&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;II.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Card hỗ trợ:&lt;/span&gt;&lt;/h3&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;1.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Performapal
Skullcrobat Joker – Star Pendulumgraph có chân&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHweXMc31WkkZP0cbgAomt2A-gkDD7QpnCRdyC5Vda1kMEqkY8pQL6BXTB4afNKGPAzWY4nko0xtS0VaIBc325uZ_4rcjZiowBDBudgOBsWZDmv9JyvZpODSCUNuFP_Dqde7Q73LEbSTo/s1600/performapal_skullcrobat_joker__artwork__by_lkgiancarlo-dafj3fe.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;239&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHweXMc31WkkZP0cbgAomt2A-gkDD7QpnCRdyC5Vda1kMEqkY8pQL6BXTB4afNKGPAzWY4nko0xtS0VaIBc325uZ_4rcjZiowBDBudgOBsWZDmv9JyvZpODSCUNuFP_Dqde7Q73LEbSTo/s320/performapal_skullcrobat_joker__artwork__by_lkgiancarlo-dafj3fe.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Cũng không có gì để nói nhiều lắm về anh ta, search tất cả mọi
thứ, và đồng thời cũng là DARK – Spellcaster. Anh ta nên đổi tên thành Magician
là vừa :v&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1 ( 3 nếu Konami thả )&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;2.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Duelist
Allience – Liên minh của bài thủ :v&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuFGw0Etf4uPtlU7red6sb9l6cPFvkextjs2axVIexPPf-IE-Nihtmc_pynyHaIQHc6RWwWOI9YzBIMHOaztViqcJM3bxn6LJBLRTsX-VeNSR4p0DB_VxPKN1O2d1MDpn5rJ0B8bIBWYc/s1600/duelist_advent_by_1157981433-db639os.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuFGw0Etf4uPtlU7red6sb9l6cPFvkextjs2axVIexPPf-IE-Nihtmc_pynyHaIQHc6RWwWOI9YzBIMHOaztViqcJM3bxn6LJBLRTsX-VeNSR4p0DB_VxPKN1O2d1MDpn5rJ0B8bIBWYc/s320/duelist_advent_by_1157981433-db639os.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Phần sau gạch ngang của card này không có ý nghĩa gì đâu, chỉ
là dịch tiếng Việt của card thôi :v. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Đây chính là con đường số 2 của các bạn để đến với Star và
Time vì chúng là PENDULUMgraph. Một điều cực kì quan trọng khác là Duelist Allience
còn search được…Double Iris ( nả ní O-o ). Giải thích như sau, trong monster
effect của Double Iris nằm trong ngoặc mà bạn không để ý là nó luôn được coi là
… Pendulum Dragon chính vì vậy, nó được card này search.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 3&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Và thêm, nếu rơi vào
trường hợp lệch scale mà không có Wisdom thì bạn phải làm sao ? Duelist
Allience có thể search được cả scale thấp và cao cho bạn. Scale thấp chính là
lá bài sau.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;3.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Performapal
Pendulum Sorcerer – Con đường dẫn đến Joker:&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Y8ElzgDOekABZEFCsyoarQ2LhuAo8h4wCAkYS6tUBxVJcUMjT40QuAQI8ogMUlutgnAgNJieZmhdlrL4ylBXRuaIMul0MfiU4sBpmQxBPFmXjat1qwRucX_7AGktKiNESMPY2tHv2Yw/s1600/dante__traveler_of_the_burning_abyss_by_parrydox-dadjuy6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1100&quot; data-original-width=&quot;1100&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Y8ElzgDOekABZEFCsyoarQ2LhuAo8h4wCAkYS6tUBxVJcUMjT40QuAQI8ogMUlutgnAgNJieZmhdlrL4ylBXRuaIMul0MfiU4sBpmQxBPFmXjat1qwRucX_7AGktKiNESMPY2tHv2Yw/s320/dante__traveler_of_the_burning_abyss_by_parrydox-dadjuy6.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;strike&gt;vâng đó là chân dung trước khi chuyển nghề của Performapal Pendulum Sorcerer, còn đây mới là chân dung thực sự&lt;/strike&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM7IP9Rn93t1_hyu7loYCU0Wc9X1Uf3CyIuSSCPc6wBOn1mCWujsux-5O4NRhscUKZupS-Ej9mVaOFAdBZEzOjdTIpwtJmH5PtRvrWb0ijCLMEGOIPmLtCjSyCT4FlwP26EEGZF26vkrk/s1600/performapal_pendulum_sorcerer_by_kaito_ygo_artwork-damlpfa.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;542&quot; data-original-width=&quot;673&quot; height=&quot;257&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM7IP9Rn93t1_hyu7loYCU0Wc9X1Uf3CyIuSSCPc6wBOn1mCWujsux-5O4NRhscUKZupS-Ej9mVaOFAdBZEzOjdTIpwtJmH5PtRvrWb0ijCLMEGOIPmLtCjSyCT4FlwP26EEGZF26vkrk/s320/performapal_pendulum_sorcerer_by_kaito_ygo_artwork-damlpfa.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chắc các bạn cũng không lạ gì Dante trá hình aka bố Yuya aka lắm biệt danh quá rồi nhỉ ? :3 Bắn
card để search lên Joker. Hoặc bạn có thể chơi thêm 1 chú rùa và 1 thằn lằn để
thêm khả năng cộng cho deck. Và hãy cực kì chú ý đến hệ của anh ta, chính là
EARTH, một yếu tố cực kì quan trọng khi bạn quay combo đấu với mirror match.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
LƯU Ý: Khả năng tự bắn nổ của Double Iris không thể được
kích hoạt ở turn một vì không có Battle Phase nên Pend Sorc ( Pendulum Sorcerer
gọi tắt ) chính là trợ thủ đắc lực số 2 của bạn để bắn nổ Iris. Số 1 thì chắc
các bạn cũng biết thừa :v&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 0-2&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;4.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Dragonpulse
Magician + Timebreak Magician ( phụ )&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2QiLJisosIIgpLqPAbbdpDYYBP2gSG6FYk6VcgzhUjF80MqQ8xO9b0WMjbzRPLD_3na_Z_z74PugI3MKjH2DPiD6d7LHYO15Y9RQEEHghM1eAGo7k5KygsKpBY6QCqZ7i-q4evz83eT8/s1600/dragonpulse_magician_by_yugi_master-daxqh3i.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;546&quot; data-original-width=&quot;740&quot; height=&quot;236&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2QiLJisosIIgpLqPAbbdpDYYBP2gSG6FYk6VcgzhUjF80MqQ8xO9b0WMjbzRPLD_3na_Z_z74PugI3MKjH2DPiD6d7LHYO15Y9RQEEHghM1eAGo7k5KygsKpBY6QCqZ7i-q4evz83eT8/s320/dragonpulse_magician_by_yugi_master-daxqh3i.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWj9VbsOCGN0JE2Lb9ajV5B-DTgviX0s322HMNhgyQB4DyJ2IE1QQy8itJF3vnU4Q1ZF_kWXUNsWznrfMwDnORIrTbr4t-Iq35Gx_1IwLahn-qT5OSclOCGhyphenhyphenpp1pxhFFPZt5-oHjFZSs/s1600/33d4809f4afc3593ca37b210d522495e.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;375&quot; data-original-width=&quot;500&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWj9VbsOCGN0JE2Lb9ajV5B-DTgviX0s322HMNhgyQB4DyJ2IE1QQy8itJF3vnU4Q1ZF_kWXUNsWznrfMwDnORIrTbr4t-Iq35Gx_1IwLahn-qT5OSclOCGhyphenhyphenpp1pxhFFPZt5-oHjFZSs/s320/33d4809f4afc3593ca37b210d522495e.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Dragonpulse, cùng hệ EARTH với Pend Sorc và gọi ra được bằng
Harmo&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Timebreak, normal summon để phá lock của đối phương, nhưng
cá nhân mình thấy nên chơi 1 Oaf thay Timebreak hơn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;5.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Astrograph
Sorcerer + Chronograph Sorcerer – phù thủy mà không phải…phù thủy ?&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5vOIYBre7zYPA2qqpJKFSTPcarVFSRVlv2UpTUlB0Z_P00h9b8bhfTxCcLV9PGqG3ShbAlUHyAXdtCw8CitZVEnp9Ll7QvqHzf087Le6wdhEP-E_SrD2z-CoUwoC_yfmWT0j1TQkNmpo/s1600/chronograph_sorcerer_by_parrydox-dau3qr8.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;581&quot; data-original-width=&quot;800&quot; height=&quot;232&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5vOIYBre7zYPA2qqpJKFSTPcarVFSRVlv2UpTUlB0Z_P00h9b8bhfTxCcLV9PGqG3ShbAlUHyAXdtCw8CitZVEnp9Ll7QvqHzf087Le6wdhEP-E_SrD2z-CoUwoC_yfmWT0j1TQkNmpo/s320/chronograph_sorcerer_by_parrydox-dau3qr8.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
Hai anh chàng này đều có một số effect chung với nhau: Tự bắn
nổ bản thân ở scale để summon ra Timegazer và Stargazer ngày từ trong deck, bạn
có thể Special Summon họ khi có card trên sân bị bắn nổ và, bạn có thể banish 1
“Pendulum Dragon”, “Xyz Dragon”, “Synchro Dragon” và “Fusion Dragon” từ trên
sân, tay hoặc deck để dung hợp ra boss đáng sợ nhất của deck: Supreme King
Z-ARC !!! ( đó là lí do vì sao 4 phù thủy của chúng ta phải tượng trưng cho 4
chú rồng thứ nguyên ). &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Effect Pendulum rất hữu ích bây giờ vì bạn có thể gọi Tạgazer
… à nhầm nhầm Timegazer và Stargazer làm xác để summon ra Heavymetalfoes
Electrum trước khi Pendulum và lợi dụng được tốt nhất mỗi tên của Electrum&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ở effect thứ 2, thì có lẽ Astrograph mạnh hơn ở chỗ Astro
cho bạn add lại một trong số card đã bị destroy ở lượt này. Ví dụ, bạn vừa bị
ăn thỏ ở Wisdom thì bạn có thể nhảy Astro xuống và add thêm Wisdom nữa, hoặc nếu
bạn sợ bị thỏ ở Star thì Star sẽ luôn luôn ở chain 1 và Astro ở chain 2. Nhưng
cũng đừng vì thế mà coi thường Chronograph, vì anh ta có thể đặc biệt triệu hồi
một quái vật trên tay bạn khi anh ta được triệu hồi. Chrono sẽ rất hữu dụng khi
bạn add được Harmo lên tay sau khi tiêu mất lượt Pendulum Summon của mình.
Chrono sẽ gọi Harmo xuống để Link Summon ra Needlefiber.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
LƯU Ý: Hai anh ta là Sorcerer, không phải Magician, nên Star
không search được họ cũng như nếu họ ở Scale thì sẽ gây rắc rối cho các Magician &quot;chính hiệu&quot; như Oafdragon hay Wisdom-Eyes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 3&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;5.1.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Timegazer +
Stargazer Magician – 2 quả tạ&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Là các xác để Astro và Chrono gọi ra và turbo Electrum. Vì gọi
được từ deck nên tại sao phải chơi nhiều, đặc biệt khi bạn nhìn Pendulum Effect
của chúng. Bị gọi là Tạgazer là đúng rồi đúng không ?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;6.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Glow-Up
Bulb – Mở ra con đường đến với Lock&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Bulb chính là monster đầu tiên bạn muốn gọi ra khi summon
Needlefiber vì Bulb + Astro sẽ bằng Omega. Đặc biệt Bulb và một level 4 EARTH
chính bằng Naturia Beast – lock tuyệt vời nhất bạn có thể tạo ra khi đánh với
mirror. Bulb có thể hơi tạ khi lên tay bạn nhưng với Linkuriboh thì bạn có thể
biến Bulb thành Needlefiber và có 2 ngay 2 mũi tên summon từ Extra Deck &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;7.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Pendulum
Call – Biến Time Pendulumgraph thành bắn hai card miễn phí&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Với những người quen với deck rồi thì Pendulum Call không
còn xa lạ gì nữa, một card quá tuyệt vời để sửa tay nếu scale có hơi… ngu ngu
và bảo vệ scale của mình. Bạn có nhận ra không ? Nếu bạn target một scale của bạn
bằng Time và bạn đã sử dụng Pend Call thì Time biến thành bắn 1 card và gửi một
card không target xuống mộ…miễn phí. Nhưng việc sử dụng Pendulum Call còn được
bàn cãi vì nếu bạn sử dụng thì scale của bạn không thể tự bắn nổ được trong lượt
và như vậy cực kì hạn chế khả năng cộng của bạn. Hơn nữa, nếu bạn ăn xuân vào
lúc dùng Pend Call thì thiệt hại sẽ vô cùng đau đớn. Dù gì, nếu có chơi, thì
cũng chơi số lượng ít vì search được bằng Duelist Allience. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 0-2&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;h3&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;III. Extra Deck:&lt;/span&gt;&lt;/h3&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;1.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Heavymetalfoes
Electrum – Sự cứu rỗi của Pendulum&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
Khi nói tới Electrum thì mình thường hay nói đùa với mọi người
là tên thật của nó là Electrum Magician, Attribute với Type của nó bị sai thôi
:v Không phải ngẫu nhiên mình nói như vậy, vì Electrum được giới thiệu trong
Link VRAINS Pack, không ai nghĩ đến việc sử dụng nó trong Metalfoes cả mà chỉ
có cho vào trong Magician thôi. Như mình đã nói từ trước, Double Iris không được
nháy effect tự nổ vào turn 1; nhưng Electrum có khả năng bắn một card của mình
để gắp lại một card từ Extra Deck. Effect cũng chỉ dừng lại ở mức gọi là hữu dụng
nhưng khi kết hợp với effect số 1 của mình thì Electrum sẽ cho bạn khả năng cầm
lên BẤT CỨ Pendulum Monster nào. Nhưng combo mà các người chơi hay làm chính là
ném Astro vào trong Extra Deck vì khi cầm lên thì Astro không bị miss timing và
vẫn nhảy xuống giúp bạn cộng và trở thành một xác để synchro hoặc đấm hết điểm.
Nếu như điều đó chưa đủ thì Electrum còn cho bạn rút một lá khi một lá trong
Pendulum Zone rời sân. Bạn sẽ không thực sự chơi Magician nếu bạn không sử dụng
Electrum.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 2-3&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;2.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Crystron
Needlefiber – Bước đi không thể thiếu để đến với Lock Field&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Nếu như Electrum là bước khởi đầu của deck khi bắt đầu của
deck thì Needlefiber chính là bước kết thúc mạnh mẽ không chê vào đâu được. Với
khả năng gọi ngay Bulb từ deck và thực hiện summon 2 quái Synchro ( thường là
Omega + Naturia Beast ); hoặc bạn có thể gọi ra bé Thỏ để tăng số disruption nếu
tay đi đầu của bạn thọt quá ( thường là hiếm ). Không những vậy, Needlefiber bản
thân cũng là 1 disruption khi có thể chạy trốn trong lượt đối phương để biến
thành T.G. Wonder Magician hoặc Formula Synchron để bắn Spell/Trap và Synchro
Summon trong lượt đối thủ. Việc summon ra cũng chẳng khó gì khi bé Harmo là một
tuner. Tội gì mà không chơi ? :v &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1-2&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;3.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Fusion Monster&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;3.1.&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;Supreme
King Dragon Starving Venom&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
: Ngoài việc có nguyên liệu summon dễ, Venom còn có
khả năng copy effect ở trên sân và trong mộ ( cả hai bên ); nên thường, bạn sẽ
triệu hồi Venom để copy effect của Electrum để tiếp tục combo hoặc Ignister để
có khả năng bắn 2 lần. HOẶC bạn có thể copy effect của Altergeist
Meluseek/Trickstar Lilybell và vả thẳng 2800 damage vào mặt đối phương :v &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1-2&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;3.2.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Supreme
King Z-ARC&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5giaXYjMxVlguNrP2PBR8wRfeeghQOJno71hQDAyfWTSBJohtor-gq6ypeSMDa_3KoZBCw9vkyZkyCW9OpSSBk1T9Kj0G2C48TLFkvAxQplSkf4iv20KVi-PelS3c7qbELeCSJvmEuf0/s1600/supreme_king_dragon_zarc__artwork__by_alanmac95-dasxa1t.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;700&quot; data-original-width=&quot;1024&quot; height=&quot;218&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5giaXYjMxVlguNrP2PBR8wRfeeghQOJno71hQDAyfWTSBJohtor-gq6ypeSMDa_3KoZBCw9vkyZkyCW9OpSSBk1T9Kj0G2C48TLFkvAxQplSkf4iv20KVi-PelS3c7qbELeCSJvmEuf0/s320/supreme_king_dragon_zarc__artwork__by_alanmac95-dasxa1t.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Có thể nói, một khi Z-ARC đáp sân thì đối phương chắc chắn không
còn đường quay trở lại nữa. Phá hủy hết bài trên sân đối phương và 4000 damage,
không thể nào mà đối phương không chết được. Và nếu CHẲNG MAY, bạn có tính toán
sai và để sót 100-200 LP cho đối phương thì Z-ARC còn không thể bị target và
không thể bị destroyed bởi card effect. Nhưng việc chơi Z-ARC còn nhiều bàn cãi
vì nếu muốn chơi bạn sẽ phải chơi cả White Wing và hướng về cách chơi ném hết
Magician xuống mộ. Nhưng lối chơi đó cần kha khá set-up và để so với sức mạnh của
Electrum thì Z-ARC còn thua xa. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 0-1&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;4.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Xyz
Monster&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
Khoản này thì cũng không có quái vật nào bắt buộc phải chơi, chủ yếu
chỉ có toolbox, nhưng kể từ khi Electrum và Needlefiber xuất hiện thì Xyz đã phải
nhường chỗ cho các quái Synchro. &lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;4.1&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;Timestar
Magician:&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIzW0zZZ5x5WAhtQVzB_3SyCBcafN5yBjR_SRDybDWdOZqIGBk1_1Fa0h8LOWfajee67nPSlHaM5g-K-sBN71uP78UJs-X-YhouqXGKkLbyPN8JsViiUauC9hhSv6Xmc6Kq9IFzHfutY/s1600/startime_magician_by_1157981433-dazoelg.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIzW0zZZ5x5WAhtQVzB_3SyCBcafN5yBjR_SRDybDWdOZqIGBk1_1Fa0h8LOWfajee67nPSlHaM5g-K-sBN71uP78UJs-X-YhouqXGKkLbyPN8JsViiUauC9hhSv6Xmc6Kq9IFzHfutY/s320/startime_magician_by_1157981433-dazoelg.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Từng là trợ thủ đắc lực của deck khi Electrum chưa ra đời, không những
search cho bạn Astro/Joker mà còn khiến bạn chủ động hơn trong việc sử dụng
effect send 1 card xuống mộ của Time Pendulumgraph. Không những vậy, chỉ với một
mình Timestar và lá trap là bạn đã có những 2 Magician trong mộ để chuẩn bị cho
Z-ARC lượt sau. Nhưng Timestar dần không được ưa chuộng nữa vì không đóng góp
nhiều cho combo và ta đã có cách hoàn hảo hơn để search Astro &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 0-1.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;4.2.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Supreme
King Dragon Dark Rebellion:&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_XaK6spiOUkeTDZCpkifanlonIr2fTmvOQefIz-S40yhz3v4a4__NV27PLFSz2qFEK6BBfvE4nJ-RUqJoeMdN_eryf7lKYXyV-UD7eha0FcEIQJdoeQuHzzfebzGzgTFxD4yWs1-KuSA/s1600/supreme_king_servant_dragon_darkrebellion__artwork_by_alanmac95-daunuyp.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;825&quot; height=&quot;297&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_XaK6spiOUkeTDZCpkifanlonIr2fTmvOQefIz-S40yhz3v4a4__NV27PLFSz2qFEK6BBfvE4nJ-RUqJoeMdN_eryf7lKYXyV-UD7eha0FcEIQJdoeQuHzzfebzGzgTFxD4yWs1-KuSA/s320/supreme_king_servant_dragon_darkrebellion__artwork_by_alanmac95-daunuyp.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Một card với sức mạnh khủng khiếp đến đáng sợ, chỉ
cần nhảy vào một quái có ATK 2000 trở lên là bạn đã chắc chắn cắt đi một nửa điểm
của đối phương. Card cực kì hữu dụng và mang đầy yếu tố bất ngờ khi đối phương
quá chủ quan về điểm gốc. Tuy nhiên không nên chơi nhiều vì phần lớn thời gian,
bạn chỉ summon Dark Rebellion khi chắc chắn *one punch* được đối phương. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;5.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Synchro
Monster – Tất cả lock và disruption của deck đều nằm trong này: &lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;5.1.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;T.G.
Wonder Magician&lt;/i&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg2hXZFaQWw-L_jc6IOruFHt8HSSSBdilBJIYiBdjmmpONA9QqEWdCBM1YtulisAVO0U07PKnHQAnazVVQsfvileuypJzL3QaL0HcI821Z5UL-MOwlKwVG50dtptdlim7BgC86NrMvhN8/s1600/t_g__wonder_magician_by_omgitsjohannes-dbt6th9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1600&quot; data-original-width=&quot;1600&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg2hXZFaQWw-L_jc6IOruFHt8HSSSBdilBJIYiBdjmmpONA9QqEWdCBM1YtulisAVO0U07PKnHQAnazVVQsfvileuypJzL3QaL0HcI821Z5UL-MOwlKwVG50dtptdlim7BgC86NrMvhN8/s320/t_g__wonder_magician_by_omgitsjohannes-dbt6th9.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Bắn được một spell/trap trên sân, đôi khi có thể là Poison chờ
sẵn của bản thân hoặc của đối phương. Wonder Magician còn có khả năng synchro
trong lượt đối phương vì là synchro tuner nhưng với level 5 thì nhiều chơi thấy
khó khi có thể kết hợp với cô nàng với bất cứ monster nào, trù Timebreaker và
Timegazer để biến thành một synchro level 8. Thường các bài thủ chỉ summon
Wonder Magician và để đấy vì khi cô ấy chết còn được rút 1 lá. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 0-1&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;5.2.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Formula
Synchron:&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio2UM_GRUSH2jXDWsb2OWegt_ORhjjMeCaq0HDx09mHy0RARIiHYT5qJM5TStcVsOFMm6WqC4e-JqC0o-a54sVYnvQS4GDBZ9wVXvHbNSUWRwzz2uQQ1OXxOxZqwNaFlUidyfOaoL8HQ4/s1600/formula_synchron_by_parrydox-dag0nmr.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1100&quot; data-original-width=&quot;1100&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio2UM_GRUSH2jXDWsb2OWegt_ORhjjMeCaq0HDx09mHy0RARIiHYT5qJM5TStcVsOFMm6WqC4e-JqC0o-a54sVYnvQS4GDBZ9wVXvHbNSUWRwzz2uQQ1OXxOxZqwNaFlUidyfOaoL8HQ4/s320/formula_synchron_by_parrydox-dag0nmr.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Vì là level 2 nên có đôi chút hữu dụng hơn Wonder Magician vì có thể
synchro với level 4 ( tất cả Magician chính ) hoặc 6 ( Chronograph ). Nhưng nếu
các bạn muốn chơi Formula cách tốt nhất thì nên sử dụng effect của Needlefiber
trong một chain riêng biệt vì effect rút bài của Formula là … when. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;5.3.&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt; Supreme
King Dragon Clear Wing&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCpjqyg5MTr6_y4voWLf8wln3xMRskvPJgW99i_3mYY4Gax58KgkgyUtZBp2lLebtmkEkOldwd0b3CH30cPUlZ2NUzF9vTkm6L4tc27_U0dj3A6ZUF1YiJSaUfm1pEN1lCFwozfGd745k/s1600/supreme_king_servant_dragon_clear_wing__artwork__by_alanmac95-davhhel.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;760&quot; data-original-width=&quot;773&quot; height=&quot;314&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCpjqyg5MTr6_y4voWLf8wln3xMRskvPJgW99i_3mYY4Gax58KgkgyUtZBp2lLebtmkEkOldwd0b3CH30cPUlZ2NUzF9vTkm6L4tc27_U0dj3A6ZUF1YiJSaUfm1pEN1lCFwozfGd745k/s320/supreme_king_servant_dragon_clear_wing__artwork__by_alanmac95-davhhel.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Một trong những lock quan trọng nhất của deck, chỉ với
Needlefiber và non-tuner chính xác là bạn có thể summon quái vật đáng sợ này.
Raigeki cả bàn của đối phương ( đối với quái vật face-up ), cùng với Time
Pendulumgraph, Purple Poison và cả Naturia Beast thì tay đối phương phải thật
hoàn hảo mới qua nổi. Không những vậy, Clear Wing còn có thể destroy bất cứ
quái vật nào mà battle với nó và deal damage bằng công của quái vật nó destroy.
Chắc chắn phải chơi vì là một disruption tuyệt vời&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1-2&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;5.4.&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;Metaphys
Horus&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQoTfOYOMukxAeUd3nRsFkIrIHXvREEOF6WBsVe_Xy8s4Zbh-liy4olJjzfVak5igWB8RQjNUkiUNQA2kmYq7oVjxwLo6QfjZW6r56a3tIVopRbkdh-pyZDYOxyXzbgGLnvRu_RRD-_Us/s1600/metaphys_horus__artwork__by_lkgiancarlo-dafmz23.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQoTfOYOMukxAeUd3nRsFkIrIHXvREEOF6WBsVe_Xy8s4Zbh-liy4olJjzfVak5igWB8RQjNUkiUNQA2kmYq7oVjxwLo6QfjZW6r56a3tIVopRbkdh-pyZDYOxyXzbgGLnvRu_RRD-_Us/s320/metaphys_horus__artwork__by_lkgiancarlo-dafmz23.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Một quái vật cực kì kì lạ và chắc chắn đối phương cũng chưa từng nhìn thấy
( trừ khi là người chơi Pendulum kì cựu ), khi bạn đem quái vật Pendulum và
Formula synchro thì Horus sẽ được cả hai khả năng khi synchro bằng Pendulum và
Effect. Cướp một quái vật của đối phương chưa đủ mà còn vô hiệu hóa một lá bài
trên sân. Lựa chọn số hai nếu không muốn summon Clear Wing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;5.5.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Naturia
Beast&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC7gDTheo8KKSY919UAY2gQ2D2HlHeIu5REipAP73bQX7pH2jvFajvRwpSo1VO_7xQAU4MmhOR3g2HohWqqKwa_qROeKoO9RzVE0aEW55sWgmIa91DlmcFsjrKbRuon7m5uht6OBMB5uc/s1600/NaturiaBeast-TF04-JP-VG.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC7gDTheo8KKSY919UAY2gQ2D2HlHeIu5REipAP73bQX7pH2jvFajvRwpSo1VO_7xQAU4MmhOR3g2HohWqqKwa_qROeKoO9RzVE0aEW55sWgmIa91DlmcFsjrKbRuon7m5uht6OBMB5uc/s320/NaturiaBeast-TF04-JP-VG.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Cũng nhắc nhiều đến con mèo này rồi :v Negate spell, quay đúng combo thì
chắc chắn triệu hồi được ( nếu đối phương không có handtrap ); đặc biệt trong
meta hiện giờ thì Natu Rabbit cực kì hữu dụng khi bạn đối mặt với Brandish hoặc
Mirror Match. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Số lượng: 1 &lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;5.6.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Các
synchro mà ai cũng biết&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;PSY-Framelord OMEGA ( số lượng: 1)&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnJjBDDJ5uWrajkAwtB5XwA1Vq4h_UXZhRg52nefkOS07LUHmCza6PkstJRLJs_tFuXCR7ifvhxht8OaQhPo623Qq-eBQT1xYDFWDeHqFZBf0-xgZyNdhgqBNEXwYENZsti7fHlW8EhCs/s1600/psy_framelord_omega_by_parrydox-day5wji.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;800&quot; data-original-width=&quot;800&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnJjBDDJ5uWrajkAwtB5XwA1Vq4h_UXZhRg52nefkOS07LUHmCza6PkstJRLJs_tFuXCR7ifvhxht8OaQhPo623Qq-eBQT1xYDFWDeHqFZBf0-xgZyNdhgqBNEXwYENZsti7fHlW8EhCs/s320/psy_framelord_omega_by_parrydox-day5wji.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;i&gt;Ignister
Prominence, The Blasting Dracoslayer ( số lượng: 1)&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi64xfravf8izFkmhkSqyoMZmDDwt6a72WtiwoX-RmQgdHW_bJphRf9XfHlwkaLaHK0spKWBZtJaYHHqVQxlozUWOQOmzN1qYQ1X4U4gPoM843hdjrVPVY05WGU-0W05vFlpKksW8jH0iw/s1600/ignister_prominence__the_blasting_dracoslayer_by_kaito_ygo_artwork-damln3a.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi64xfravf8izFkmhkSqyoMZmDDwt6a72WtiwoX-RmQgdHW_bJphRf9XfHlwkaLaHK0spKWBZtJaYHHqVQxlozUWOQOmzN1qYQ1X4U4gPoM843hdjrVPVY05WGU-0W05vFlpKksW8jH0iw/s320/ignister_prominence__the_blasting_dracoslayer_by_kaito_ygo_artwork-damln3a.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;h3&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;IV. Các engine chơi được trong deck&lt;/span&gt;&lt;/h3&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Theo
mình thấy, deck có rất ít khả năng mix với các engine vì phần lớn số lượng card
trong deck là quái vật Pendulum Magician. Nhưng tuy nhiên vẫn có một số set
card nho nhỏ các bạn có thể chơi trong deck tùy sở thích. &lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;i&gt;1.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Performapal
Pendulum Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
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Ladies and Gentlemen !!! Niềm vui mới chỉ bắt đầu ở đây !&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
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Chắc hẳn ai cũng biết câu cửa miệng này rồi nhỉ ? Ngoài
thông điệp vô cùng…hồn nhiên và cái biệt danh EGAO, Yuya còn được biết đến với
Deck của mình: Performapal và hỗn tạp một vài lá Magician và Odd-Eyes. Nếu yêu
quý anh ấy thì engine này chính là dành cho bạn. Engine cũng không có gì đặc sắc
chỉ ngoài việc bạn sẽ chơi thêm Performapal Guitartle với Performapal Lizardraw
để rút thêm bài khi đang thực hiện combo. Ngoài ra Performapal Odd-Eyes
Synchron là một card Electrum nên cũng nên cân nhắc.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;2.&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Dragon
Pendulum Magician&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
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Đây là engine thường được sử dụng rộng rãi hơn trên mặt meta
OCG. Với line-up 3 Odd-Eyes Revolution Dragon, 1 Darkwurm và 1 Supreme King
Gate Zero; Engine này xoay quanh việc discard Revolution Dragon nhanh nhất có
thể và copy effect của nó của bằng Supreme King Starving Venom. Thường khi đến
được bước đấy thì bạn đã chiến thắng rồi. Ngoài ra bạn có thế chơi thêm
Odd-Eyes Mirage Dragon và Persona Dragon để Revolution search lên nếu bạn thiếu
bất kì scale nào. Odd-Eyes Synchron cũng nên dùng vì như mình đã nói, nó là 1
card Electrum. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;h3&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;V. Decklist tham khảo&lt;/span&gt;&lt;/h3&gt;
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&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
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  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Monster (33)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Spell (6)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;Trap (1)&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.8pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Astrograph Sorcerer&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Chronograph Sorcerer&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Wisdom-Eye Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Oafdragon Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Performapal Skullcrobat Joker&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Performapal Pendulum Sorcerer&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Purple Poison Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Black Fang Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Harmonizing Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Timebreaker Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Stargazer Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Timegazer Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Dragonpulse Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Double Iris Magician&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Ash Blossom &amp;amp; Joyous Spring&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Effect Veiler&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Glow-Up Bulb&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
3x Duelist Alliance&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Wavering Eyes&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Star Pendulumgraph&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 155.85pt;&quot; valign=&quot;top&quot; width=&quot;208&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Time Pendulumgraph&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
Extra Deck&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 467.5pt;&quot; valign=&quot;top&quot; width=&quot;623&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Supreme King Dragon Starving Venom&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Supreme King Dragon Clear Wing&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Ignister Prominence, the Blasting Dracoslayer&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Psyframe-lord Omega&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Metaphys Horus&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Naturia Beast&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Formula Synchron&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Evilswarm Exciton Knight&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
2x Heavymetalfoes Electrumite&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Crystron Needlefiber&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x LANpholinkus&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
1x Linkuriboh&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;h3&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , sans-serif;&quot;&gt;VI. Combo&lt;/span&gt;&lt;/h3&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Các bạn có thể coi cách xử lý combo trong Deck Magician Pendulum qua đoạn video ngắn sau:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Link:&amp;nbsp;&lt;a href=&quot;https://drive.google.com/file/d/1t08VKYzenJz3XvyF_YHS-jEramBRICKh/view&quot; target=&quot;_blank&quot;&gt;Combo Magician Pendulum trong ứng dụng thực tế&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Tác giả bài viết: ~ Duy Revolver~&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: &amp;quot;times new roman&amp;quot;;&quot;&gt;
&lt;div style=&quot;margin: 0px;&quot;&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: &amp;quot;times new roman&amp;quot;;&quot;&gt;
&lt;div style=&quot;margin: 0px;&quot;&gt;
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&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;times new roman&amp;quot; , serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/04/chien-thuat-meta-thu-39-magician-pendulum-ocg.html</link><author>noreply@blogger.com (Haou Judai)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcfBwp2dcGMmOjICVZlttFxv3Ji2odU35Es8dysnucNzqoEQ4P9bm50OoJhL2QeYP9N2wfqDWhJ8f4sd5Pv3RkxO3ciRJWykZdrDUq4sBX0P7VkrWeVBjdWY9Qb0D76ZbhvABS3V1tnJ0/s72-c/d43285793a023276b9aaa49d9d7465f3.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-289918561154135589</guid><pubDate>Sat, 21 Apr 2018 08:04:00 +0000</pubDate><atom:updated>2018-04-21T15:04:07.854+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">bên lề</category><category domain="http://www.blogger.com/atom/ns#">Cuộc sống</category><title>[Review Phim] Yu-Gi-Oh! VRAINS tập 48: Judgment Arrow - Mũi Tên Phán Xử</title><description>&lt;br /&gt;
&lt;h3&gt;
~INTO THE VRAINS: EPISODE 48 !~&lt;/h3&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;h4&gt;
Tập 48: Judgment Arrow – Mũi tên phán xử&lt;/h4&gt;
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&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Nhìn chung tập rất đáng xem, có đủ các yếu tố để gọi là một
tập phim Yu-Gi-Oh hay: duel gay cấn, kịch tính; cốt truyện li kì. Tập phim tiếp
tục trận Duel giữa Playmaker và người mà đã lấy cắp ý thức của EM của Kusanagi
( ông chủ cái xe xúc xích ). &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/div&gt;
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Tất nhiên việc Playmaker lật kèo là đương nhiên nhưng như mọi
người hay nói:”Nó không quan trọng là kết quả mà là hành trình đến kết quả đó”.
Thật tình mà nói mình rất ngạc nhiên khi Playmaker triệu hồi ra Cyberse Witch,
rồi đến Cyberse Wizard và cuối cùng là CYBERSE MAGICIAN vì mình nghĩ rằng các
lá bài Cyberse – Ritual sẽ được sử dụng bởi nhân vật mới của chúng ta.&amp;nbsp;&lt;/div&gt;
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Nhưng dù
có thế nào, thì một điều bạn không thể phủ nhận là animation triệu hồi Ritual cực
kì tuyệt vời, “bài khấn” triệu hồi của Playmaker cũng rất hay. Mình cũng đoan
đoán ra được rằng Playmaker sẽ triệu hồi Cyberse Magician khi Ai nháy cho người
xem bằng cách “chuẩn bị” nghi lễ. Ngoài lúc này thì mình thấy Ai hơi hơi bị khó
chịu, hơi thừa thại. Mặc dù mục đích của hắn là gây hài nhưng hắn toàn chen vào
lúc gay cấn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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SHOOTINGCODE TALKER, vậy là Code Talker cuối cùng đã xuất hiện.
Mọi người cũng thấy nó trong Opening 2 của phim rồi nên bây giờ thấy nó được
Storm Access ra cũng hợp lí thôi. Effect của nó không thực tế cho lắm và theo
mình thấy là tệ nhất trong tất cả các Talker. Nhưng lại một lần nữa, animation
của Shootingcode cực kì tuyệt vời, Storm Access cũng được thiết kế lại rất hay.
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/div&gt;
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Các nhân vật mới: Ta thấy cốt truyện dần được hé mở ra khi lốt
bên ngoài của tên to to đo đỏ :v mất lớp ngoài của mình để thấy một thằng to
xác ở trong và câu đầu tiên nó nói là “tôi là ai ??!!!”. Và khi hắn
sắp thoát được thì nhân vật được mong đợi nhất xuất hiện: SOULBURNER – người sở
hữu Flame – Ignis Lửa. Vào đầu tập ta đã thấy Ai nhận ra Cyberse World đã bị
phá hủy và các Ignis cũng không còn ở đó. Khi thấy Flame thì có thể đoán được
các Ignis khác cũng đã đi tìm chủ nhân của mình. Cảnh xuất hiện của Soulburner
gây ấn tượng rất mạnh và mình sẽ để một clip ngắn cho các bạn xem.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&lt;i&gt;Dành tặng các fan một đoạn video ngắn mở bát cho chiếc &quot;thuyền&quot; giữa Yusaku nhà ta và chàng trai rực lửa Soulburner:&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&amp;nbsp;~Tác giả: Duyvolver ~&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
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</description><link>http://mahadoyugi.blogspot.com/2018/04/review-phim-yu-gi-oh-vrains-tap-48.html</link><author>noreply@blogger.com (Haou Judai)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikNLIVXhx4wHx61d-A7AeGQ1hGtki-qDsEW53V_9yMcZdnm4A0_0wgMDEHpAJHO9SEqiXYohByP12HQvxH9tmeninITd4nJhGoE79at19NQdKgWlzS8qjPKGfmGTHXizFmbDMTE_6vIWY/s72-c/30740033_1991570581170126_1907743332361043968_n.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-1089988412477552646</guid><pubDate>Thu, 01 Mar 2018 14:29:00 +0000</pubDate><atom:updated>2018-03-01T21:30:20.295+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật đặc biệt</category><title>Chiến thuật đặc biệt thứ 76: Odd-Eyes - Xuất hiện đi! Chú Rồng mới với đôi mắt Rực Rỡ Lạ Kì!</title><description>&lt;i&gt;Bên cạnh những Magician vốn quá đỗi quen thuộc thì chúng ta cũng cần nhớ rằng, Yuya Sasaki cũng là chủ nhân của những chú rồng Odd-Eyes kì bí và mạnh mẽ. Đúng như cái tên Odd-Eyes thì mọi chú rồng của archetype này đều có cặp mắt với 2 màu sắc khác nhau, và nó cũng biểu trưng cho sức mạnh luôn thiên biến vạn hóa của chúng. Vốn ban đầu thì Odd-Eyes được nhiều người để ý như là &quot;cộng sự&quot; để hỗ trợ cho các Magician thông qua Structure Deck Master of Pendulum, nhưng từ sau sự xuất hiện của Odd-Eyes Revolution Dragon và mới đây Odd-Eyes Arc Pendulum Dragon thì có thể nói Odd-Eyes đã đạt đến sức mạnh &quot;Full Power&quot; tại OCG. Hãy cùng Blog tìm hiểu xem Odd-Eyes có thể thể hiện sức mạnh như thế nào nhé!&lt;/i&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR1VVrQzYNRoHZduE0Jnnuz0ziUj6jI4VrN44mR4LB5690wbvW-xrWELIn9-_VzUJMsILDVEs8fmqC31AA1sb3THNM475V-6pKpvD3pnJaQKF_Sns4ggyhDsX-1BFeuOJGeVBt4I-YFoI/s1600/Odd_Eyes_Rebellion_Upgrade.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;720&quot; data-original-width=&quot;1280&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR1VVrQzYNRoHZduE0Jnnuz0ziUj6jI4VrN44mR4LB5690wbvW-xrWELIn9-_VzUJMsILDVEs8fmqC31AA1sb3THNM475V-6pKpvD3pnJaQKF_Sns4ggyhDsX-1BFeuOJGeVBt4I-YFoI/s640/Odd_Eyes_Rebellion_Upgrade.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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I. Những chú rồng với đôi mắt lạ kì&lt;/h3&gt;
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Odd-Eyes Pendulum Dragon&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTHgX_90YUgTHmkY_fsB0yW1C_AVmKExtIVwPOQOrttZMsKXjNQVHXh6miYVPD-K07L5cxAkUVArpq_KECOn8oH9SgZZco2kqrUIbG-unoTNuoCYfrvvOkCwj94GampcRtsR5MB3aekKI/s1600/Odd-Eyes.Pendulum.Dragon.full.2077865.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;532&quot; data-original-width=&quot;710&quot; height=&quot;239&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTHgX_90YUgTHmkY_fsB0yW1C_AVmKExtIVwPOQOrttZMsKXjNQVHXh6miYVPD-K07L5cxAkUVArpq_KECOn8oH9SgZZco2kqrUIbG-unoTNuoCYfrvvOkCwj94GampcRtsR5MB3aekKI/s320/Odd-Eyes.Pendulum.Dragon.full.2077865.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&lt;/b&gt; You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of &quot;Odd-Eyes Pendulum Dragon&quot; once per turn.&lt;br /&gt;
&lt;b&gt;Monster Effect:&lt;/b&gt; If this card battles an opponent&#39;s monster, any battle damage this card inflicts to your opponent is doubled.&lt;/blockquote&gt;
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Đầu tàu của lịch sử cũng hơi hơi dài của Pendulum, và có thể coi là chủ bài của Yuya Sasaki cũng được. Từ khi xuất hiện thì khả năng search của Odd-Eyes Pendulum Dragon được đánh giá khá cao nhưng lúc đó format vẫn không quá nhanh và người ta vẫn còn sử dụng trong Qliphort được, sau đó thì bị bỏ xó khá lâu cho tới khi Structure Deck Master of Pendulum đổ bộ, lúc đó thì tới lượt khả năng dồn damage của Odd-Eyes Pendulum Dragon tỏa sáng - khi mà 1 OEPD kẹp với Number 39: Utopia Beyond là cầm chắc 1 pha OTK!&lt;br /&gt;
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Văn vẻ ngày xưa là vậy chứ Odd-Eyes Pendulum Dragon bây giờ đã mất đi nhiều giá trị của nó. Chủ yếu vì Scale 4 của lá bài này không thích hợp với phần lớn Deck Pendulum, nhưng trong chính Odd-Eyes - vốn đang dần thống nhất lối build với những level là 5 và 7 thì không thực sự quá ảnh hưởng lắm. Khả năng search vấn giữ nguyên được giá trị của nó, và đặc biệt là nó còn giúp trigger được Odd-Eyes Arc Pendulum Dragon. Không cần nhiều nhưng như vậy vẫn là đủ rồi.&lt;br /&gt;
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Chơi 2-3.&lt;br /&gt;
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Odd-Eyes Arc Pendulum Dragon&lt;/div&gt;
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&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&lt;/b&gt; If an &quot;Odd-Eyes&quot; card(s) you control is destroyed by battle or card effect: You can Special Summon 1 &quot;Odd-Eyes&quot; monster from your hand, Deck, or GY. You can only use this effect of &quot;Odd-Eyes Arc Pendulum Dragon&quot; once per turn.&lt;br /&gt;
&lt;b&gt;Monster Effect:&lt;/b&gt; “Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky. “&lt;/blockquote&gt;
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1 trong những cách khởi đầu game tuyệt nhất mà Odd-Eyes có thể mong muốn. Mỗi khi Odd-Eyes card của ta bị tiêu diệt bởi battle hay card effect thì nó có thể special summon 1 quái thú Odd-Eyes từ tay, Deck hoặc GY. Thông qua lá bài này thì rất nhiều effect tưởng như huề trong Odd-Eyes lập tức trở thành lãi, như Sky Iris chẳng hạn. Nó cũng giúp duy trì field presence và đảm bảo không bị lấn át sân, cộng với điểm mạnh vốn có của Odd-Eyes là chỉ số rất cơ bắp thì nhiều lúc ta mới là người chiếm lợi thế. Ngoài ra thì Scale 8 cũng đủ ngon để phối hợp với các Odd-Eyes khác rồi.&lt;br /&gt;
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Chơi 3 trong mọi build.&lt;br /&gt;
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Odd-Eyes Revolution Dragon&lt;/div&gt;
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&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&lt;/b&gt; You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that monster.&lt;br /&gt;
&lt;b&gt;Monster Effect:&amp;nbsp;&lt;/b&gt;Cannot be Normal Summoned/Set. Must be either Pendulum Summoned from the hand, or Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP; add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half your opponent&#39;s LP. Once per turn: You can pay half your LP; shuffle all other cards on the field and in the GYs into the Deck.&lt;/blockquote&gt;
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Sự bổ sung rất hữu ích mà Odd-Eyes mới nhận được, từ Pendulum Effect đến Monster Effect. Khi là Pendulum thì Revolution có thể làm 1 phục sinh để kéo lại những Odd-Eyes Vortex Dragon đã hi sinh, còn Monster Effect thì đem lại nhiều hơn rất nhiều. Đầu tiên là 1 phát search gần như mọi Odd-eyes, khiến cho tính ổn định của Deck gia tăng thêm rất nhiều. 2 effect sau thì tuy khó có thể sử dụng với Revolution nhưng với Starving Venom biết sao chép effect thì lại tiếp tục là 1 phát quét sân để dứt điểm rất khủng khiếp.&lt;br /&gt;
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Chơi 3 trong mọi build.&lt;br /&gt;
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Odd-Eyes Persona Dragon&lt;/div&gt;
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&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&amp;nbsp;&lt;/b&gt;Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted 1 &quot;Odd-Eyes&quot; Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up &quot;Odd-Eyes&quot; Pendulum Monster from your Extra Deck in your Pendulum Zone, except &quot;Odd-Eyes Persona Dragon&quot;.&lt;br /&gt;
&lt;b&gt;Monster Effect:&lt;/b&gt; Once per turn (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn.&lt;/blockquote&gt;
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Effect khi ở Scale thì hơi phức tạp, đại khái là nếu đối thủ có dùng gì đó để target 1 quái Odd-Eyes thì trong End Phase ta được nhảy Persona từ Scale lên field và thay 1 Odd-Eyes từ Extra Deck vào Scale. Còn Monster effect thì cũng đơn giản hơn và được tận dụng nhiều hơn hẳn: có thể target 1 quái được Special summon từ Extra Deck và negate effect của nó đến hết turn. Effect rất tốt để có thể phục vụ cả đi trước lẫn đi sau nhằm vô hiệu những threaten của đối thủ. Đi trước thì với 2400 DEF sẽ là bức tường thịt rất khó chịu. còn đi sau thì dùng làm nguyên liệu link, nhìn chung Persona là 1 lựa chọn mà mọi người chơi Odd-Eyes không nên xem thường.&lt;br /&gt;
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Chơi 2-3.&lt;br /&gt;
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Odd-Eyes Mirage Dragon&lt;/div&gt;
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&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&amp;nbsp;&lt;/b&gt;Once per turn, if a face-up &quot;Odd-Eyes&quot; Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up &quot;Odd-Eyes&quot; Pendulum Monster in your Extra Deck in your Pendulum Zone, except &quot;Odd-Eyes Mirage Dragon&quot;.&lt;br /&gt;
&lt;b&gt;Monster Effect:&amp;nbsp;&lt;/b&gt;While an &quot;Odd-Eyes&quot; card is in your Pendulum Zone (Quick Effect): You can target 1 &quot;Odd-Eyes&quot; monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of &quot;Odd-Eyes Mirage Dragon&quot; once per turn.&lt;/blockquote&gt;
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Sở hữu khả năng đúng như cái tên của nó: &quot;hư ảo&quot;, khi có Mirage trên sân thì nó sẽ giúp các Odd-Eyes của ta thọ hơn. Khi ở scale thì nó giúp ta thay scale (Có thể là chính nó) bằng 1 Scale phù hợp hơn, còn khi là monster thì nó giúp field của ta đỡ sợ những pha quét sân của Dark Hole hơn. Ngoài ra thì lợi ích còn lại của lá bài này là có thể được normal summon để giúp link ra Heavymetalfoes Electrumite -trước khi Pendulum summon- dễ hơn.&lt;br /&gt;
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Chơi 1-3.&lt;br /&gt;
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Odd-Eyes Phantom Dragon&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9-soU18uhzKyEqDlY8N6BZY94IP7H5sf74je-0xHTl706FF96V4tWKtzDFu2QUCxBZrJvX4cd9FWX2p6GAT6IG2taZ3hvOA7iRTpMbYzEFEnIyV0KjcRO20N8-Xv27INJHnzvQ0lgs3s/s1600/odd_eyes_phantom_dragon_by_1157981433-daeyy55.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;533&quot; data-original-width=&quot;710&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9-soU18uhzKyEqDlY8N6BZY94IP7H5sf74je-0xHTl706FF96V4tWKtzDFu2QUCxBZrJvX4cd9FWX2p6GAT6IG2taZ3hvOA7iRTpMbYzEFEnIyV0KjcRO20N8-Xv27INJHnzvQ0lgs3s/s320/odd_eyes_phantom_dragon_by_1157981433-daeyy55.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&amp;nbsp;&lt;/b&gt;Once per turn, when an attack is declared involving your face-up monster and an opponent&#39;s monster, if you have an &quot;Odd-Eyes&quot; card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field).&lt;br /&gt;
&lt;b&gt;Monster Effect:&amp;nbsp;&lt;/b&gt;When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of &quot;Odd-Eyes&quot; cards in your Pendulum Zones x 1200. You can only use this effect of &quot;Odd-Eyes Phantom Dragon&quot; once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
Gia tăng khả năng dồn damage của Odd-Eyes lên 1 tầm cao hơn nữa. Vì chúng ta đang chơi Deck Odd-Eyes nên việc có Odd-Eyes trong Scale là khá ... hiển nhiên (2 thì có thể có lúc không có chứ 1 thì khá chắc kèo). Nếu ở scale thì nó sẽ giúp 1 quái thú của ta có thêm 1200 ATK, giúp cho những quái thú quan trọng như Electrumite &quot;thọ&quot; được thêm 1 battle, còn nếu ở hình thái quái thú thì Phantom có thể 1 mình nó gây thêm 1200 hoặc thậm chí 2400 damage! Thế mới nói, 1 trong những thế mạnh khủng khiếp nhất của Odd-Eyes chính là ở sức mạnh cơ bắp thuần túy!&lt;br /&gt;
&lt;br /&gt;
Sử dụng 2-3.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Odd-Eyes Lancer Dragon&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVhQsPiOTLT3sey01at2OnaSIAyDJtpcE99FT_oiALyxSJeF38_k_pXju00yuHb0bTlgjt6_Auiy13h6e8-AJNZmE-tB38WP8cArHdHgRiD-B0noKdzJwAqt-vJ_k_iV9WgAOXJsJfAP4/s1600/odd_eyes_lancer_dragon__artwork__by_alanmac95-db19ibx.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;787&quot; data-original-width=&quot;792&quot; height=&quot;317&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVhQsPiOTLT3sey01at2OnaSIAyDJtpcE99FT_oiALyxSJeF38_k_pXju00yuHb0bTlgjt6_Auiy13h6e8-AJNZmE-tB38WP8cArHdHgRiD-B0noKdzJwAqt-vJ_k_iV9WgAOXJsJfAP4/s320/odd_eyes_lancer_dragon__artwork__by_alanmac95-db19ibx.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If a Pendulum Monster you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an &quot;Odd-Eyes&quot; card(s) you control would be destroyed by battle or card effect, you can destroy 1 &quot;Odd-Eyes&quot; card in your hand, Monster Zone, or Pendulum Zone instead.&lt;/blockquote&gt;
&lt;br /&gt;
1 trong số những Odd-Eyes effect monster (chứ không phải Pendulum monster) và có lẽ là con duy nhất có chút ít tác dụng. Tuy có thể tự special summon từ tay nhưng thường ta sẽ muốn gọi nó bằng khả năng của Odd-Eyes Arc Pendulum Dragon từ Deck hơn. Sở hữu 2 khả năng bảo kê phần nào đó nhưng nhìn chung cũng không quá nhất thiết để Deck hoạt động.&lt;br /&gt;
&lt;br /&gt;
Chơi 0-1&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
II. Những phù thủy và ảo thuật gia hỗ trợ&lt;/h3&gt;
&lt;br /&gt;
&lt;i&gt;1. Các Performapal&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Performapal Skullcrobat Joker&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUYbJB_maMMJ2zmvmQDOg5pB0J15p0rQUv_xHqUsY25I6bLy175SAfcT36AUkSs6EpfQZhAGNO1mV3yf9VdBCnVs_ag8FVPeukjd1YJpkzX3UuouxKJeR9EojVe8_jG32BO9ElFJt9ugI/s1600/performapal_skullcrobat_joker__artwork__by_lkgiancarlo-dafj3fe.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;530&quot; data-original-width=&quot;710&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUYbJB_maMMJ2zmvmQDOg5pB0J15p0rQUv_xHqUsY25I6bLy175SAfcT36AUkSs6EpfQZhAGNO1mV3yf9VdBCnVs_ag8FVPeukjd1YJpkzX3UuouxKJeR9EojVe8_jG32BO9ElFJt9ugI/s320/performapal_skullcrobat_joker__artwork__by_lkgiancarlo-dafj3fe.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&lt;/b&gt;You cannot Pendulum Summon monsters, except &quot;Performapal&quot; monsters, &quot;Magician&quot; Pendulum Monsters, and &quot;Odd-Eyes&quot; monsters. This effect cannot be negated.&lt;br /&gt;
&lt;b&gt;Monster Effect:&lt;/b&gt;When this card is Normal Summoned: You can add 1 &quot;Performapal&quot; monster, &quot;Magician&quot; Pendulum Monster, or &quot;Odd-Eyes&quot; monster from your Deck to your hand, except &quot;Performapal Skullcrobat Joker&quot;.&lt;/blockquote&gt;
&lt;br /&gt;
Anh chàng Hề này thì nổi tiếng quá rồi, và hãy cảm thấy may mắn vì OCG vẫn cho phép bạn sử dụng 1 Chú Hề. Cho phép ta search 1 Odd-Eyes khi cần, có lẽ không cần giải thích nhiều hơn.&lt;br /&gt;
&lt;br /&gt;
Chơi 1.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Performapal Pendulum Sorcerer&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGV1htNL-ED782nCFGzXMhHCN2ip5w7cxhm5RG5UoCiG_iXBEeiiKlFlqyWM48bI_NvHiD5sFltHY7FKu42jLXqVOJBk57z5kn_ShMkrKrKkinhiw7uE_IS_762SUSv6JqHAmBo0rGX-k/s1600/performapal_pendulum_sorcerer_by_kaito_ygo_artwork-damlpfa.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;542&quot; data-original-width=&quot;673&quot; height=&quot;257&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGV1htNL-ED782nCFGzXMhHCN2ip5w7cxhm5RG5UoCiG_iXBEeiiKlFlqyWM48bI_NvHiD5sFltHY7FKu42jLXqVOJBk57z5kn_ShMkrKrKkinhiw7uE_IS_762SUSv6JqHAmBo0rGX-k/s320/performapal_pendulum_sorcerer_by_kaito_ygo_artwork-damlpfa.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&lt;/b&gt; If a &quot;Performapal&quot; monster(s) is Pendulum Summoned to your field: All &quot;Performapal&quot; monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).&lt;br /&gt;
&lt;b&gt;Monster Effect:&lt;/b&gt; If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add &quot;Performapal&quot; monsters with different names from your Deck to your hand, except &quot;Performapal Pendulum Sorcerer&quot;, equal to the number of cards destroyed. You can only use this effect of &quot;Performapal Pendulum Sorcerer&quot; once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
Nhìn chung thì đáng lưu ý vì phối hợp tốt với Odd-Eyes Arc Pendulum Dragon, đồng thời search được những Performapal hữu ích khác như Joker, Synchron, Dissolver, ...&lt;br /&gt;
&lt;br /&gt;
Chơi 0-2 tùy phong cách.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Performapal Odd-Eyes Dissolver&lt;/div&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7hCuTOa_ohFnOkc_mndBpvgocOxH20DRKH96G4OC0czIrOzF08m9J-d60kssYELxfXRZfVARk8tu61SUjyGeYsniPIkZXxsAAA95Xqn6LCrrXqXdFDfPxTbBJvH6zRarBGPGjx_nwdSs/s1600/performapal_odd_eyes_dissolver__artwork__by_lkgiancarlo-db92odc.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;494&quot; data-original-width=&quot;674&quot; height=&quot;234&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7hCuTOa_ohFnOkc_mndBpvgocOxH20DRKH96G4OC0czIrOzF08m9J-d60kssYELxfXRZfVARk8tu61SUjyGeYsniPIkZXxsAAA95Xqn6LCrrXqXdFDfPxTbBJvH6zRarBGPGjx_nwdSs/s320/performapal_odd_eyes_dissolver__artwork__by_lkgiancarlo-db92odc.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&amp;nbsp;&lt;/b&gt;Once per turn: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.&lt;br /&gt;
&lt;b&gt;Monster Effect:&amp;nbsp;&lt;/b&gt;At the start of the Damage Step, if your Pendulum Monster battles an opponent&#39;s monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of &quot;Performapal Odd-Eyes Dissolver&quot; once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control as Fusion Material, as well as other monsters you control or cards in your Pendulum Zones.&lt;/blockquote&gt;
&lt;br /&gt;
Vừa mang trong mình tên của Performapal và Odd-Eyes, Dissolver có thể giúp ta triệu hồi Odd-Eyes Vortex Dragon ở tốc độ nhanh nhất. Để có thể có Dissolver thì cũng có rất nhiều cách, nhưng thậm chí Dissolver còn có thể tự nhảy xuống để cản phá 1 battle của đối thủ. Nhìn chung, vì Vortex là 1 lá bài vững ở cả đi trước và đi sau nên chắc chắn Dissolver là 1 lựa chọn ổn cho mọi hướng đi của Odd-Eyes.&lt;br /&gt;
&lt;br /&gt;
Chơi 2-3.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Performapal Odd-Eyes Synchron&lt;/div&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii7hhu8SpIEpj_TTS5Nm14Iej5PDEs4a0O8gOgRVQYFeexs3mIFID6-9HgGWYV7CbIe8Ljd4PF63YgD43YNN655MjtpO2mD36xOvA3exSvnyiq1_Eo5dRwLWup95awadmjd9IFZ6MHJ8Y/s1600/performapal_odd_eyes_synchron_by_yugi_master-dbbb9l9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;520&quot; data-original-width=&quot;710&quot; height=&quot;234&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii7hhu8SpIEpj_TTS5Nm14Iej5PDEs4a0O8gOgRVQYFeexs3mIFID6-9HgGWYV7CbIe8Ljd4PF63YgD43YNN655MjtpO2mD36xOvA3exSvnyiq1_Eo5dRwLWup95awadmjd9IFZ6MHJ8Y/s320/performapal_odd_eyes_synchron_by_yugi_master-dbbb9l9.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&amp;nbsp;&lt;/b&gt;Once per turn: You can target 1 &quot;Performapal&quot; or &quot;Odd-Eyes&quot; monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field).&lt;br /&gt;
&lt;b&gt;Monster Effect:&lt;/b&gt; If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower &quot;Performapal&quot; or &quot;Odd-Eyes&quot; monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.&lt;/blockquote&gt;
&lt;br /&gt;
Với Synchron thì ta có thêm lựa chọn synchro với quái thú trong Scale nhưng đáng tiếc là những Synchro ta có thể gọi lại không phải ở mức quá ấn tượng, thường sẽ là level 7 hoặc 9. Hiếm hoi sẽ là 5 hay 6, nhưng tiếc nhất vẫn là Supreme King Dragon Clear Wing lại là level 8 :( Nên việc sử dụng lá bài này thì tùy vào sở thích người chơi, vì dù gì với Crystron Needlefiber thì có thể sẽ xuất hiện 1 số hướng đi mới nhất định với Synchron.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;2. Các engine giúp triệu tập Electrumite&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Như ta đã thấy thì những gì Electrumite đã đem lại cho Pendulum là hoàn toàn khủng khiếp và lật ngược mọi nhược điểm mà Master Rule 4 đã áp dụng lên Pendulum. Do đó, sẽ là lẽ thường tình khi Deck Pendulum nào cũng cố gắng tìm cách có thẻ triệu hồi Electrumite sớm nhất và trước khi phải sử dụng đến lượt Pendulum summon, và Odd-Eyes cũng không ngoại lệ. Những engine có thể kể tới bao gồm:&lt;br /&gt;
&lt;br /&gt;
a. Astrograph Sorcerer&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivGpxxZeT_iW8d-4O_ym8iotUFQYbO2gH-vtIf1ErsoRfkPDSG6af9AH5rIja6XJ1z_2H1mYH5t3CjKsaKJb0LXBnpRMUBSh9-2QsyCVu5AzjkZMf7KTEoAt569f6y4qrrJmcVgxTu1Zc/s1600/astrograph_sorcerer__artwork__by_alanmac95-daslic0.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;741&quot; data-original-width=&quot;1008&quot; height=&quot;235&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivGpxxZeT_iW8d-4O_ym8iotUFQYbO2gH-vtIf1ErsoRfkPDSG6af9AH5rIja6XJ1z_2H1mYH5t3CjKsaKJb0LXBnpRMUBSh9-2QsyCVu5AzjkZMf7KTEoAt569f6y4qrrJmcVgxTu1Zc/s320/astrograph_sorcerer__artwork__by_alanmac95-daslic0.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&amp;nbsp;&lt;/b&gt;During your Main Phase: You can destroy this card, and if you do, take 1 &quot;Stargazer Magician&quot; from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of &quot;Astrograph Sorcerer&quot; once per turn.&lt;br /&gt;
&lt;b&gt;Monster Effect:&lt;/b&gt; If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the Graveyard, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or Graveyard (1 each with &quot;Pendulum Dragon&quot;, &quot;Xyz Dragon&quot;, &quot;Synchro Dragon&quot;, and &quot;Fusion Dragon&quot; in their names); Special Summon 1 &quot;Supreme King Z-ARC&quot; from your Extra Deck. (This is treated as a Fusion Summon.)&lt;/blockquote&gt;
&lt;br /&gt;
Pendulum monster được nhiều người săn đón nhất kể từ khi Electrumite xuất hiện. Vừa là cách để gọi Electrumite dễ nhất mà cũng vừa là monster phối hợp tốt nhất với Electrumite, Astrograph là 1 trong những sự bổ sung có thể coi là phải có trong Odd-Eyes. Vừa khiến những pha bắn của Sky Iris trở nên lời hơn, và còn là level 7 để Xyz cùng các Odd-Eyes khác, giá mà được chơi nhiều hơn 3 ((:&lt;br /&gt;
&lt;br /&gt;
Còn Stargazer Magician thì chắc chắn chỉ 1 và 1 mà thôi ...&lt;br /&gt;
&lt;br /&gt;
b. Chronograph Sorcerer&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXX4mwWqZs-xEQzwi7lSYObyEBX5Yi54OlFaTg9WwTph_65xJHrmHEAnNlU5sQckMSw16AEKLaUPECcPv4UtgzRwGq-kAhITge_vwvRZBhRQPiUOv_sYseiai6FAHjBOPDzvABwFlcHm8/s1600/chronograph_sorcerer__artwork__by_alanmac95-daslhf5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;742&quot; data-original-width=&quot;1008&quot; height=&quot;235&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXX4mwWqZs-xEQzwi7lSYObyEBX5Yi54OlFaTg9WwTph_65xJHrmHEAnNlU5sQckMSw16AEKLaUPECcPv4UtgzRwGq-kAhITge_vwvRZBhRQPiUOv_sYseiai6FAHjBOPDzvABwFlcHm8/s320/chronograph_sorcerer__artwork__by_alanmac95-daslhf5.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&lt;/b&gt; During your Main Phase: You can destroy this card, and if you do, take 1 &quot;Timegazer Magician&quot; from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of &quot;Chronograph Sorcerer&quot; once per turn.&lt;br /&gt;
&lt;b&gt;Monster Effect:&lt;/b&gt; If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or Graveyard (1 each with &quot;Pendulum Dragon&quot;, &quot;Xyz Dragon&quot;, &quot;Synchro Dragon&quot;, and &quot;Fusion Dragon&quot; in their names); Special Summon 1 &quot;Supreme King Z-ARC&quot; from your Extra Deck. (This is treated as a Fusion Summon.)&lt;/blockquote&gt;
&lt;br /&gt;
Khả năng Pendulum thì tương tự như Astrograph, nhưng Monster effect thì phục vụ tác dụng không tương đồng cho lắm: giúp kéo 1 monster từ trên tay xuống cùng. Xét ra thì nó cũng không thực sự là lời card, nhưng bù lại đây là cách để ta có thể kéo những monster mang tính combo khác như Performapal Pendulum Sorcerer, Performapal Odd-Eyes Dissolver từ hand xuống. Nên nếu bạn muốn có thể tận dụng Electrumite nhanh hơn nữa thì có thể chơi thêm cả Chronograph Sorcerer cùng.&lt;br /&gt;
&lt;br /&gt;
c. Supreme King Dragon Darkwurm&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyibY8gyBm7H6MiD9wSujlDQrjmZyFesctosAKwEQcfsTASKm5RmKBAT90f9CAgaCWse9DY6xKsZL85adtewVoYhhNAV4OOG3zQXbWaduFFSkO9sALyRYL5QWUs6Np-cjN44e6AGkehuc/s1600/supreme_king_dragon_darkwurm_by_yugi_master-dbgbm93.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;524&quot; data-original-width=&quot;704&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyibY8gyBm7H6MiD9wSujlDQrjmZyFesctosAKwEQcfsTASKm5RmKBAT90f9CAgaCWse9DY6xKsZL85adtewVoYhhNAV4OOG3zQXbWaduFFSkO9sALyRYL5QWUs6Np-cjN44e6AGkehuc/s320/supreme_king_dragon_darkwurm_by_yugi_master-dbgbm93.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&lt;/b&gt; Once per turn, if you control no monsters: You can place 1 &quot;Supreme King Gate&quot; Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.&lt;br /&gt;
&lt;b&gt;Monster Effect:&lt;/b&gt; If this card is Normal or Special Summoned: You can add 1 &quot;Supreme King Gate&quot; Pendulum Monster from your Deck to your hand. If this card is in your Graveyard and you control no monsters: You can Special Summon this card. You can only use each monster effect of &quot;Supreme King Dragon Darkwurm&quot; once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
Nếu bạn vẫn có chút luyến tiếc ở lượt normal summon không có gì cộng lắm thì có thể cân nhắc tới Darkwurm và cổng 0. Và vì cũng là Dragon nên sẽ có 1 chút tương tác với Dragon Shrine, Dragon Ravine, ...&lt;br /&gt;
&lt;br /&gt;
d. Mythical Beast&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Mythical Beast Master Cerberus&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixBitGEgJutrXNCwtAaHSJsDOIlePOudLMv0TZTu7Hi9-u_ggi4u9TuyLj2c4JeNFkEPqjWKTnzF0qqiU-8OEd5vm4N5fno80WVMtwE8SdQ3XTDhx2HqBBK0N20Kbq6MI1_oJ1z6_Fgmc/s1600/mythical_beast_master_cerberus_by_yugi_master-dbl1a6w.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;536&quot; data-original-width=&quot;721&quot; height=&quot;237&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixBitGEgJutrXNCwtAaHSJsDOIlePOudLMv0TZTu7Hi9-u_ggi4u9TuyLj2c4JeNFkEPqjWKTnzF0qqiU-8OEd5vm4N5fno80WVMtwE8SdQ3XTDhx2HqBBK0N20Kbq6MI1_oJ1z6_Fgmc/s320/mythical_beast_master_cerberus_by_yugi_master-dbl1a6w.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&lt;/b&gt; If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower &quot;Mythical Beast&quot; Effect Monster from your Deck to your hand. You can only use this effect of &quot;Mythical Beast Master Cerberus&quot; once per turn.&lt;br /&gt;
&lt;b&gt;Monster Effect:&lt;/b&gt; Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls, banish it face-up, and if you do, this card gains ATK equal to the banished monster&#39;s original ATK until the end of the opponent&#39;s turn.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Mythical Beast Jackal King&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKn6x2flui7HHWdHtAd_Yinc-25yShOxHbWJGTZrHKkDAoGcJ50L5JTyTW1fv3YkR4OeRaEEppRaE4Vtqkf-6vFI4f_5j5AWYP0WFVq6I0LgwwZtmK2Qnw-_WxowQUlDtwR0fn9QWOACk/s1600/mythical_beast_king_jackal__artwork__by_alanmac95-dbqgybv.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;765&quot; data-original-width=&quot;1043&quot; height=&quot;234&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKn6x2flui7HHWdHtAd_Yinc-25yShOxHbWJGTZrHKkDAoGcJ50L5JTyTW1fv3YkR4OeRaEEppRaE4Vtqkf-6vFI4f_5j5AWYP0WFVq6I0LgwwZtmK2Qnw-_WxowQUlDtwR0fn9QWOACk/s320/mythical_beast_king_jackal__artwork__by_alanmac95-dbqgybv.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Pendulum Effect:&lt;/b&gt; If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up &quot;Mythical Beast&quot; Pendulum Monster from your Extra Deck, except &quot;Mythical Beast Jackal King&quot;. You can only use this effect of &quot;Mythical Beast Jackal King&quot; once per turn.&lt;br /&gt;
&lt;b&gt;Monster Effect:&lt;/b&gt; Each time a Spell is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field, negate the activation, and if you do, destroy that card.&lt;/blockquote&gt;
&lt;br /&gt;
Mới xuất hiện trong Extreme Force và cũng có thể coi là khá tương đồng với engine của Astro/chrono. Mỗi Mythical Beast sẽ có điểm nổi trội tương ứng, như Master Cerberus thì có effect biết banish khá mạnh và gia tăng khả năng dồn damage hơn nữa, còn Jackal King thì biết negate effect quái thú khác, tất cả đều thông qua cơ chế nạp Spell Counter khá đặc thù. Tuy vậy nhưng Pendulum effect của cả 2 lại có 1 hạn chế khá củ chuối là yêu cầu không được có card nào ở Pendulum zone còn lại, khiến cho đôi khi sẽ khó có thể cắm vào Scale để kích khả năng như mong muốn được.&lt;br /&gt;
&lt;br /&gt;
Ngoài cặp đôi này thì còn Mythical Beast Garuda và Basilisk là có thể để ý.&lt;br /&gt;
Tỉ lệ nên cân nhắc nếu đã sử dụng là&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2-3 Master Cerberus&lt;br /&gt;
1-2 Jackal King&lt;br /&gt;
0-1 Garuda&lt;br /&gt;
0-1 Basilisk&lt;/blockquote&gt;
&lt;h3&gt;
&lt;br /&gt;III. Những Ma Pháp/Cạm Bẫy hỗ trợ&lt;/h3&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Spiral Flame Strike&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkmCIzEiaLe9g182Q4-lu5ujbqae97s2j1YUvGitIxlq_X_1GAYb210_0JZr8nLANAzdQ1kX6d3a8OiW5Ygtq7Xe99vY6_GOpLvScT6VDe7rFfY482LnWb5bpD0bBd45-SwFyRH_HpIxs/s1600/tumblr_oss427jRwE1rie4kjo1_r1_500.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;501&quot; data-original-width=&quot;500&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkmCIzEiaLe9g182Q4-lu5ujbqae97s2j1YUvGitIxlq_X_1GAYb210_0JZr8nLANAzdQ1kX6d3a8OiW5Ygtq7Xe99vY6_GOpLvScT6VDe7rFfY482LnWb5bpD0bBd45-SwFyRH_HpIxs/s320/tumblr_oss427jRwE1rie4kjo1_r1_500.png&quot; width=&quot;319&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Activate 1 of these effects;&lt;br /&gt;
● If you control an &quot;Odd-Eyes&quot; card: Target 1 card on the field; destroy it.&lt;br /&gt;
● Add to your hand, 1 Level 7 &quot;Odd-Eyes&quot; monster from your Deck, or 1 face-up Level 7 &quot;Odd-Eyes&quot; Pendulum Monster from your Extra Deck.&lt;/blockquote&gt;
&lt;br /&gt;
1 card nữa cũng vô cùng đa dụng: đi trước thì dùng để search Arc hoặc Phantom để hoàn thành bộ Scale, đi sau thì bắn vỡ setup của đối thủ. Và đã thế còn không once per turn, nói chung 1 card quá da dụng và hoàn thành được nhiều nhiệm vụ.&lt;br /&gt;
&lt;br /&gt;
Xứng đáng được chơi 3.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Sky Iris&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh88oQDqHgyj5XIGTtoKBso_J9Y2b2xXFOgtZKw37MkApP5wlaAqctlM-xqYu-kHe-Dqmxxrl3Cx9GIh9IQeFCGi5petrM3Zgw-eyOnB_6tc1p3dOqh2HlbDtD6rTTyIS2QNY1hIovZfoU/s1600/sky_iris__artwork__by_lkgiancarlo-dagqtic.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh88oQDqHgyj5XIGTtoKBso_J9Y2b2xXFOgtZKw37MkApP5wlaAqctlM-xqYu-kHe-Dqmxxrl3Cx9GIh9IQeFCGi5petrM3Zgw-eyOnB_6tc1p3dOqh2HlbDtD6rTTyIS2QNY1hIovZfoU/s320/sky_iris__artwork__by_lkgiancarlo-dagqtic.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Your opponent cannot target &quot;Magician&quot;, &quot;Performapal&quot;, or &quot;Odd-Eyes&quot; cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 &quot;Odd-Eyes&quot; card from your Deck to your hand. You can only use this effect of &quot;Sky Iris&quot; once per turn.&lt;/blockquote&gt;
1 hình thức bảo về Scale, tức ép đối thủ phải tiêu diệt Sky Iris trước rồi mới có thể đụng đến các Odd-Eyes ở trong Scale của ta. Bên cạnh đó là khả năng destroy 1 card khác để lấy 1 Odd-Eyes card từ Deck lên tay - vừa giúp thay hand vừa feed 1 quái Pendulum vào Extra. Đấy cũng là 1 mảnh quan trọng để khiến lượt Pendulum summon của ta diễn ra trót lọt nhất có thể.&lt;br /&gt;
&lt;br /&gt;
Chơi 2-3, kèm 1-2 Terraforming.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Odd-Eyes Fusion&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh5_BW8R73QTEVu472GEcMTnhPwUKF4IIG0zTSNfm0P-a9g7p7AJmK-p9Bhdu_cMEWLD7u-mgB-8fjl6bP-SSOvVp-HDc7VrDIAPULgrSrBG24SQ2nwnhTeAgP_-WIYnoEPl6XxIW5Muw/s1600/odd_eyes_fusion_by_zetraex-dbptpe1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh5_BW8R73QTEVu472GEcMTnhPwUKF4IIG0zTSNfm0P-a9g7p7AJmK-p9Bhdu_cMEWLD7u-mgB-8fjl6bP-SSOvVp-HDc7VrDIAPULgrSrBG24SQ2nwnhTeAgP_-WIYnoEPl6XxIW5Muw/s320/odd_eyes_fusion_by_zetraex-dbptpe1.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 &quot;Odd-Eyes&quot; monsters in your Extra Deck as Fusion Materials.&lt;/blockquote&gt;
&lt;br /&gt;
Nếu như Dissolver là chưa đủ thì Odd-Eyes Fusion sẽ là phương thức triệu hồi boss Odd-Eyes Vortex Dragon đặc biệt hữu dụng khi đi sau. Nhưng sẽ khá brick khi bốc được turn 1 nên hãy cân nhắc kĩ trước khi dùng.&lt;br /&gt;
&lt;br /&gt;
Chơi 0 - 1.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Duelist Alliance&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixdswgKGbHHCBpXkruf9nAuRnN95L-MSpQkMrpbGKB1ieoYfA9yVCVBPqiRwTcvnEBHfv0PFrrsr_eSjovBuMO7HuUU1Bih79HIFkk8iPZA2rKQBNjgJSfBf6tAQ03pp11X24Z44_35tQ/s1600/duelist_alliance_by_newarkantos-daxa2zd.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixdswgKGbHHCBpXkruf9nAuRnN95L-MSpQkMrpbGKB1ieoYfA9yVCVBPqiRwTcvnEBHfv0PFrrsr_eSjovBuMO7HuUU1Bih79HIFkk8iPZA2rKQBNjgJSfBf6tAQ03pp11X24Z44_35tQ/s320/duelist_alliance_by_newarkantos-daxa2zd.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If there is a card in the Pendulum Zone: Add 1 &quot;Pendulum&quot; Pendulum Monster or &quot;Pendulum&quot; Spell/Trap from your Deck to your hand. You can only activate 1 &quot;Duelist Alliance&quot; per turn.&lt;/blockquote&gt;
&lt;br /&gt;
Search được chủ bài Odd-Eyes Arc Pendulum Dragon nếu chưa có để gia tăng độ ổn định hand.&lt;br /&gt;
&lt;br /&gt;
Chơi 2-3. 2 nếu như cảm thấy mình hay bốc lên tay 2 nhiều quá, ...&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Pendulum Paradox&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVUSAv49iwj3OA_3IY5IC_AD5zYuJrF93scV4iUoq1A7HZh4bCaICi116hU1Ic2v1redWswgAkzksMaqfnb8G8vN0-jFUn541TyYRNHJ2sHfj4nprHPTz4Jxvylx3F-sjzcRM5As4cmGA/s1600/pendulum_paradox_by_1157981433-dbt9hho.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;624&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVUSAv49iwj3OA_3IY5IC_AD5zYuJrF93scV4iUoq1A7HZh4bCaICi116hU1Ic2v1redWswgAkzksMaqfnb8G8vN0-jFUn541TyYRNHJ2sHfj4nprHPTz4Jxvylx3F-sjzcRM5As4cmGA/s320/pendulum_paradox_by_1157981433-dbt9hho.jpg&quot; width=&quot;318&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Add 2 face-up Pendulum Monsters with the same Pendulum Scale but different names from your Extra Deck to your hand. You can only activate 1 &quot;Pendulum Paradox&quot; per turn.&lt;/blockquote&gt;
&lt;br /&gt;
Vì bộ scale của Deck xoay quanh các con số 1, 4 , 8 nên sẽ không khó để thỏa mãn điều kiện cho Pendulum Paradox. Giúp Deck có 1 chút khả năng hồi phục lại quái khi cần thiết.&lt;br /&gt;
&lt;br /&gt;
Chơi 0 - 1.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Pendulum Halt&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOUm7JySELqzeFlQNXp3adD04PZmj_gfy2kYLeoEZlXBWGb1oyfFSuOYxoA2-FqCzrAAESC5F9tIohLMYyaOJXONSUu1zjPHzzx2D35S7LutxRHaUDL6XnX83mTXqWi0SgvMH3c0OwLzQ/s1600/pendulum_halt__artwork__by_alanmac95-dbwzhaz.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;592&quot; data-original-width=&quot;598&quot; height=&quot;316&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOUm7JySELqzeFlQNXp3adD04PZmj_gfy2kYLeoEZlXBWGb1oyfFSuOYxoA2-FqCzrAAESC5F9tIohLMYyaOJXONSUu1zjPHzzx2D35S7LutxRHaUDL6XnX83mTXqWi0SgvMH3c0OwLzQ/s320/pendulum_halt__artwork__by_alanmac95-dbwzhaz.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If there are 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards, also you cannot add cards from your Deck to your hand for the rest of this turn.&lt;/blockquote&gt;
Cũng là card&amp;nbsp;+1 như Pendulum Paradox, nhưng Halt đem đến lợi thế từ việc draw card ngẫu nhiên chứ không phải là biết mình sẽ lây lại được gì. Có lẽ việc chơi lá bài nào sẽ tùy thuộc vào sở thích bài thủ hơn.&lt;br /&gt;
&lt;br /&gt;
Chơi 0 - 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
IV. Đôi mắt nhìn thấu xuyên mọi thứ nguyên&lt;/h3&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Odd-Eyes Vortex Dragon&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrbIAGKJBYMiyl6RtVX-ZOykiiyfCtPRTon1DlRnwIdflrapok6IlruKCZlOIknsN_LFC3A4X82nhB2rKgMaZunn00ajFePzEMu_ZejwbFqzyeb5Vr30fY5LK7u2wCOmXQprEAzzWLS4Q/s1600/odd_eyes_vortex_dragon_by_yugi_master-dbhd4us.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrbIAGKJBYMiyl6RtVX-ZOykiiyfCtPRTon1DlRnwIdflrapok6IlruKCZlOIknsN_LFC3A4X82nhB2rKgMaZunn00ajFePzEMu_ZejwbFqzyeb5Vr30fY5LK7u2wCOmXQprEAzzWLS4Q/s320/odd_eyes_vortex_dragon_by_yugi_master-dbhd4us.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 &quot;Odd-Eyes&quot; monster + 1 Pendulum Monster&lt;br /&gt;
When this card is Special Summoned: You can target 1 opponent&#39;s face-up Attack Position monster; Return it to the hand. When a Spell/Trap Card or another monster&#39;s effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of &quot;Odd-Eyes Vortex Dragon&quot; once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
Tiếp tục là 1 quái thú đi trước cũng mạnh mà đi sau cũng rất khủng khiếp. Khi được special summon thì Odd-Eyes Vortex Dragon có thể &quot;thổi&quot; 1 quái thú ở thế công của đối thủ về tay, ngoài ra là khả năng biết negate spell/trap/monster effect bằng cách shuffle 1 Pendulum monster từ Extra về Deck.&lt;br /&gt;
Chính vì vậy mà Dissolver mới thực sự được đề cao bởi Vortex Dragon quả là 1 quái thú &quot;boss&quot; cực hiệu quả mà Deck có thể dễ dàng triệu hồi. Đặc biệt, trong tình huống cấp bách ta hoàn toàn có thể dùng Vortex tông đầu vào quái to của đối thủ rồi dùng Arc phục sinh chính Vortex để thổi quái to của đối thủ về hand, rồi tiếp tục cho Vortex tấn công tiếp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chơi 2.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Odd-Eyes Absolute Dragon&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyyybJza868cvzoClH9KCWTsKBf52mLN7aoG-AiY2Z9uYJk_6fyrcvB-f04l0BmK1i7IwKYMFCOQXgPNBy0-xCbGv9Aoz4gpUDw6pCmTvlqNMMmv3V2Fbh0Ycd-2sC6AUKiYis2eBjYEE/s1600/odd_eyes_absolute_dragon_by_1157981433-d8z6pkw.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyyybJza868cvzoClH9KCWTsKBf52mLN7aoG-AiY2Z9uYJk_6fyrcvB-f04l0BmK1i7IwKYMFCOQXgPNBy0-xCbGv9Aoz4gpUDw6pCmTvlqNMMmv3V2Fbh0Ycd-2sC6AUKiYis2eBjYEE/s320/odd_eyes_absolute_dragon_by_1157981433-d8z6pkw.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 Level 7 monsters&lt;br /&gt;
When any player&#39;s monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 &quot;Odd-Eyes&quot; monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 &quot;Odd-Eyes&quot; monster from your Extra Deck, except &quot;Odd-Eyes Absolute Dragon&quot;. You can only use each effect of &quot;Odd-Eyes Absolute Dragon&quot; once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
Lúc mới ra thì khả năng đầu của Absolute từng được dùng làm 1 lớp bảo vệ tấn công cũng như phục sinh khá tốt, nhưng với tốc độ game nhanh dần và tình cờ có cơ chế Link nên effect 2 của Absolute đang được trọng dụng nhiều hơn. Khi Absolute được Xyz summon thành công và bị đưa vào GY thì ta được special summon thẳng 1 Odd-Eyes monster từ Extra Deck. Chủ yếu đây sẽ là 1 cách để gọi Vortex từ Extra Deck ra, nhưng ta vẫn nên để dành 1 Vortex để fusion summon (hay gọi là special summon &quot;đúng phương thức&quot;), vì nếu ta gọi Vortex bằng Absolute thì nó sẽ không thể được phục sinh bởi Arc.&lt;br /&gt;
&lt;br /&gt;
Chơi 1.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Odd-Eyes Meteorburst Dragon&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdUQ5vKYSMv3xTFhtZfi1CWc3vH1_Sp0FmqGkG7B4RF-Fp9ozadi92SCQd2jPVN2Nrquv5-3znEpMbTFRHxpKR78dgset2IE5Bmd6aR1i709IK7tYq7rd_LFPCq4RwDMUIsS8QeUGD1aQ/s1600/odd_eyes_meteorburst_dragon_by_1157981433-d8z6pod.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdUQ5vKYSMv3xTFhtZfi1CWc3vH1_Sp0FmqGkG7B4RF-Fp9ozadi92SCQd2jPVN2Nrquv5-3znEpMbTFRHxpKR78dgset2IE5Bmd6aR1i709IK7tYq7rd_LFPCq4RwDMUIsS8QeUGD1aQ/s320/odd_eyes_meteorburst_dragon_by_1157981433-d8z6pod.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 Tuner + 1+ non-Tuner monsters&lt;br /&gt;
When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of &quot;Odd-Eyes Meteorburst Dragon&quot; once per turn. Monsters in your opponent&#39;s possession cannot activate their effects during the Battle Phase.&lt;/blockquote&gt;
&lt;br /&gt;
Khả năng kéo thẳng 1 quái thú trong Pendulum Zone khá linh hoạt, vừa để gia tăng field và vừa giúp ta thay mới Scale. Bên cạnh đó là khả năng chống quái thú đối phương activate effect trong Battle Phase - khá hay nhưng cũng khá khó dùng. Bây giờ thì có lẽ chỉ còn Burning Abyss là sẽ bị cản trở bởi khả năng này, nhưng dù gì cũng là 1 khả năng đáng để để ý tới.&lt;br /&gt;
&lt;br /&gt;
Chơi 0 - 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ngoài ra vẫn còn Odd-Eyes Rebellion Dragon, Odd-Eyes Raging Dragon, Odd-Eyes Venom Dragon - nếu có chơi Odd-Eyes Fusion thì nên có ít nhất 2 để có thể kích hoạt luôn Odd-Eyes Fusion khi bốc lên.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Supreme King Dragon Starving Venom&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyH7nMQJxfUWdsCHdXllqDdgp6wAHI4logQe3K_bGss7bpNS-0-weq-Mmr7NOVWQrthgFqMK86nfmtrSqj6qPwi_wnLOKDdgERValJXUrGSZHioPPPM1hsnztthqSKjvxTJbfmHJ7uABk/s1600/supreme_king_dragon_starving_venom_by_726312107-dbzara9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyH7nMQJxfUWdsCHdXllqDdgp6wAHI4logQe3K_bGss7bpNS-0-weq-Mmr7NOVWQrthgFqMK86nfmtrSqj6qPwi_wnLOKDdgERValJXUrGSZHioPPPM1hsnztthqSKjvxTJbfmHJ7uABk/s320/supreme_king_dragon_starving_venom_by_726312107-dbzara9.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 DARK Pendulum Monsters&lt;br /&gt;
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use &quot;Polymerization&quot;). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card&#39;s name becomes that monster&#39;s original name, and replace this effect with that monster&#39;s original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.&lt;/blockquote&gt;
1 trong những mối hiểm họa khủng khiếp nhất sau khi Odd-Eyes Revolution Dragon xuất hiện. Những gì Revolution không làm được thì đã có Starving Venom tiếp quản: Starving Venom có thể sao chép hoàn toàn 2 khả năng tăng công và quét sàn của Revolution và sử dụng nó để trừng trị những đối thủ đã cạn kiệt tài nguyên để negate các threaten trước đó của ta. Ngoài ra nó cũng có thể sao chép cả Heavymetalfoes Electrumite để dễ dàng &quot;cộng&quot; tiếp.&lt;br /&gt;
&lt;br /&gt;
Chơi 1.&lt;br /&gt;
&lt;br /&gt;
Performapal Gatlinghoul&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvd2k2LxlzGw3cBjXs0x6oCQDPtT2JpGEaBSlFdIZ_xfNzJHBJgIBBD7AHstu_iW5fupaiE_wJ9R226Ds-dI0SLLB4QJ5pHhGb402iInPuuY1bYTEYkcK5pUXc7acZ83rUCrUCkD45IDs/s1600/performapal_gatlinghoul_by_yugi_master-dbig88x.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;618&quot; data-original-width=&quot;618&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvd2k2LxlzGw3cBjXs0x6oCQDPtT2JpGEaBSlFdIZ_xfNzJHBJgIBBD7AHstu_iW5fupaiE_wJ9R226Ds-dI0SLLB4QJ5pHhGb402iInPuuY1bYTEYkcK5pUXc7acZ83rUCrUCkD45IDs/s320/performapal_gatlinghoul_by_yugi_master-dbig88x.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 &quot;Performapal&quot; monster + 1 Level 5 or higher DARK monster&lt;br /&gt;
If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster&#39;s original ATK. You can only use this effect of &quot;Performapal Gatlinghoul&quot; once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
Xứng đáng được nêu tên vì có thể dễ dàng được triệu hồi thông qua Dissolver. Khả năng burn điểm gốc kèm tiêu diệt 1 quái thú (khả năng này 99% có thể đạt được vì chúng ta là Odd-Eyes mà) sẽ là cú đánh bồi rất lợi hại để kết liễu đối thủ.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
V. Decklist tham khảo&lt;/h3&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUBR8UEdB4uKXK-HSwoSSEZ6IEzYBVGNN7E2oXZVWAzVl6zf-HmMAfq8xF6ykOxdfFuwQai9YqEDfFZIhykhC8Jp5WBaPh4iSDckb5j-3ywjoXJqpBKS-6-h8le4CmLV_I_V_a96yg-Vo/s1600/odd-eyes.PNG&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;610&quot; data-original-width=&quot;624&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUBR8UEdB4uKXK-HSwoSSEZ6IEzYBVGNN7E2oXZVWAzVl6zf-HmMAfq8xF6ykOxdfFuwQai9YqEDfFZIhykhC8Jp5WBaPh4iSDckb5j-3ywjoXJqpBKS-6-h8le4CmLV_I_V_a96yg-Vo/s1600/odd-eyes.PNG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
</description><link>http://mahadoyugi.blogspot.com/2018/03/chien-thuat-dac-biet-thu-76-odd-eyes.html</link><author>noreply@blogger.com (Thỏ Gà)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR1VVrQzYNRoHZduE0Jnnuz0ziUj6jI4VrN44mR4LB5690wbvW-xrWELIn9-_VzUJMsILDVEs8fmqC31AA1sb3THNM475V-6pKpvD3pnJaQKF_Sns4ggyhDsX-1BFeuOJGeVBt4I-YFoI/s72-c/Odd_Eyes_Rebellion_Upgrade.jpg" height="72" width="72"/><thr:total>5</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-8213629758083458368</guid><pubDate>Wed, 28 Feb 2018 11:55:00 +0000</pubDate><atom:updated>2018-03-13T20:10:59.207+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">bên lề</category><category domain="http://www.blogger.com/atom/ns#">Các Tộc Bài Yugioh</category><category domain="http://www.blogger.com/atom/ns#">thế giới DM</category><category domain="http://www.blogger.com/atom/ns#">tản mạn</category><title>[NGOẠI TRUYỆN DUEL TERMINAL] Chiến tranh và những bản thiên hùng ca (Phần 2)</title><description>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Tóm tắt kỳ trước:&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Ở kỳ trước, chúng ta đã biết được những nhân vật thế lực nhất của bộ lạc Gishki. Hiểu được nguyên nhân cốt lõi của chiến tranh Duel Terminal. Nó nằm ở sự việc Noellia và Natalia đã chạm vào nguồn năng lượng cấm giam giữ virus Lswarm dưới lòng đất và một phần nó bị phá vỡ, và Noellia thì bị thay đổi về nhân tính! Vậy, sự việc cao trào tiếp theo là gì? Gishki và Noellia đã có những động thái gì trong những cuộc chiến mới? Hãy tiếp tục nào!&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Các độc giả có thể theo dõi &lt;a href=&quot;https://mahadoyugi.blogspot.com/2017/11/ngoai-truyen-duel-terminal-chien-tranh.html&quot;&gt;[NGOẠI TRUYỆN DUEL TERMINAL] Chiến tranh và những bản thiên hùng ca (Phần 1)&lt;/a&gt; tại đây&lt;/i&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;4: Chiến tranh&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Đúng như dự đoán, việc xung đột của Gishki và Gusto, cộng với
những trận chiến&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;của Laval và Gem-Knight
khiến cho bề mặt và lõi trái đất bị vỡ vụn, cũng chính là lúc virus Lswarm
thoát khỏi phong ấn, trồi lên mặt đất và phát triển cực đại thành Steelswarm.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Lúc này Vylon trong khi nỗ lực ngăn cản Laval và Gem-Knight
cũng đã quyết định kết nối cả bốn bộ lạc lại tạo thành Liên minh (tạm gọi là
Liên minh Ánh sáng) để chống lại một kẻ thù chung mới: Steelswarm. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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  &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;
  &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;
  &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;
  &lt;w:DoNotPromoteQF/&gt;
  &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;
  &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;
  &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;
  &lt;w:Compatibility&gt;
   &lt;w:BreakWrappedTables/&gt;
   &lt;w:SnapToGridInCell/&gt;
   &lt;w:WrapTextWithPunct/&gt;
   &lt;w:UseAsianBreakRules/&gt;
   &lt;w:DontGrowAutofit/&gt;
   &lt;w:SplitPgBreakAndParaMark/&gt;
   &lt;w:EnableOpenTypeKerning/&gt;
   &lt;w:DontFlipMirrorIndents/&gt;
   &lt;w:OverrideTableStyleHps/&gt;
  &lt;/w:Compatibility&gt;
  &lt;m:mathPr&gt;
   &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;
   &lt;m:brkBin m:val=&quot;before&quot;/&gt;
   &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;
   &lt;m:smallFrac m:val=&quot;off&quot;/&gt;
   &lt;m:dispDef/&gt;
   &lt;m:lMargin m:val=&quot;0&quot;/&gt;
   &lt;m:rMargin m:val=&quot;0&quot;/&gt;
   &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;
   &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;
   &lt;m:intLim m:val=&quot;subSup&quot;/&gt;
   &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;
  &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  DefSemiHidden=&quot;false&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
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   Name=&quot;index 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 5&quot;/&gt;
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   Name=&quot;index 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 9&quot;/&gt;
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   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
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   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
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   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
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   Name=&quot;annotation reference&quot;/&gt;
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   Name=&quot;line number&quot;/&gt;
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   Name=&quot;page number&quot;/&gt;
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   Name=&quot;endnote reference&quot;/&gt;
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   Name=&quot;endnote text&quot;/&gt;
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   Name=&quot;table of authorities&quot;/&gt;
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   Name=&quot;toa heading&quot;/&gt;
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   Name=&quot;List&quot;/&gt;
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   Name=&quot;List Bullet&quot;/&gt;
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   Name=&quot;List 2&quot;/&gt;
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   Name=&quot;List 3&quot;/&gt;
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   Name=&quot;List 4&quot;/&gt;
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   Name=&quot;List 5&quot;/&gt;
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   Name=&quot;List Bullet 5&quot;/&gt;
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   Name=&quot;List Number 2&quot;/&gt;
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   Name=&quot;List Number 4&quot;/&gt;
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   Name=&quot;Closing&quot;/&gt;
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   Name=&quot;Signature&quot;/&gt;
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   Name=&quot;Body Text&quot;/&gt;
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   Name=&quot;Salutation&quot;/&gt;
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   Name=&quot;Body Text 2&quot;/&gt;
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   Name=&quot;Body Text 3&quot;/&gt;
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   Name=&quot;Body Text Indent 3&quot;/&gt;
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   Name=&quot;Block Text&quot;/&gt;
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   Name=&quot;Hyperlink&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
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   Name=&quot;HTML Address&quot;/&gt;
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   Name=&quot;HTML Cite&quot;/&gt;
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   Name=&quot;HTML Code&quot;/&gt;
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   Name=&quot;HTML Definition&quot;/&gt;
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   Name=&quot;HTML Keyboard&quot;/&gt;
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   Name=&quot;HTML Sample&quot;/&gt;
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   Name=&quot;HTML Typewriter&quot;/&gt;
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   Name=&quot;HTML Variable&quot;/&gt;
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   Name=&quot;Normal Table&quot;/&gt;
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   Name=&quot;annotation subject&quot;/&gt;
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   Name=&quot;No List&quot;/&gt;
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   Name=&quot;Outline List 1&quot;/&gt;
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   Name=&quot;Outline List 2&quot;/&gt;
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   Name=&quot;Outline List 3&quot;/&gt;
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   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
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   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
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   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
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&lt;!--StartFragment--&gt;









&lt;!--EndFragment--&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Lúc này, các chiến binh mạnh mẽ nhất của Gishki sử dụng nguồn
cơ chế hiến tế thần linh từ chiếc gương Aquamirror để tạo nên những vũ khí sống
mới. Đầu tiên là sự kết hợp của Ariel (cậu bé được nhận nuôi bởi Noellia) và thủy
quái Gishki Reliever, tạo ra Evigishki Mind Augus.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh581Z_lm84okKcGQmepxL90Rf9PKy-GefNKXrysiZdT9jNF_bqKUzlYZzFeCzppeD2nHqAAzL_7WWxAvCnlFlJYANSi6LIU1UshyvsUJhly0YLGAfW0bi4F1x7s3wUwwaekaRf-4UiFgQv/s1600/gishki_ariel_by_omgitsjohannes-dbt6wh5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;894&quot; data-original-width=&quot;894&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh581Z_lm84okKcGQmepxL90Rf9PKy-GefNKXrysiZdT9jNF_bqKUzlYZzFeCzppeD2nHqAAzL_7WWxAvCnlFlJYANSi6LIU1UshyvsUJhly0YLGAfW0bi4F1x7s3wUwwaekaRf-4UiFgQv/s200/gishki_ariel_by_omgitsjohannes-dbt6wh5.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzsEnQFjPsUvZiS3Joo1Qr8IR6VK17ZjUG7FyW5TMumxcvBXWNCCirieIRxoyNK_WAfAm_m_ybKibYAAYQcxFmJmyfNfnXTLw5jZxSk2sG0XmCUsuZJhhnby2xgzbbEXtGbxqVRwnbVs0k/s1600/GishkiReliever-TF06-JP-VG.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzsEnQFjPsUvZiS3Joo1Qr8IR6VK17ZjUG7FyW5TMumxcvBXWNCCirieIRxoyNK_WAfAm_m_ybKibYAAYQcxFmJmyfNfnXTLw5jZxSk2sG0XmCUsuZJhhnby2xgzbbEXtGbxqVRwnbVs0k/s200/GishkiReliever-TF06-JP-VG.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzPxx-jU8qErRInU0hb1Lx67xWZd1toM6B_Dj8aefrPgAO0ikdqYKzocaISbJtCax-UOxt-4ukMzeZ0YjufOtSVjKjDELgBflZjT_frV7P_c3Y0BpeSK5FOa1QfxjqJYKhyphenhyphenHjDZN-atZO5/s1600/EvigishkiMindAugus-TF05-JP-VG.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzPxx-jU8qErRInU0hb1Lx67xWZd1toM6B_Dj8aefrPgAO0ikdqYKzocaISbJtCax-UOxt-4ukMzeZ0YjufOtSVjKjDELgBflZjT_frV7P_c3Y0BpeSK5FOa1QfxjqJYKhyphenhyphenHjDZN-atZO5/s320/EvigishkiMindAugus-TF05-JP-VG.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Đầu tiên là sự kết hợp của Ariel và thủy quái Gishki Reliever&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;( Gishki Ariel - Gishki Reliever - Evigis Mind Augus)&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Sau đó là sự tự chuyển hóa mình thành dũng mạnh hơn của các
thầy phù thủy Gishki Shadow.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdoFmXbXo4nEjLBUp-hfgMv0Y0Z1rgIWHt4363M8O2zUPgIDfRKntJ5dHNBpFQPDQuU8VAHeo3zjV6K515mbATxZptixgu6iLxRf_hsH6Jpo9H1KZfUvw5vasz8uKBM6K5aYuWR2jMcQTA/s1600/GishkiShadow-TF05-JP-VG.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdoFmXbXo4nEjLBUp-hfgMv0Y0Z1rgIWHt4363M8O2zUPgIDfRKntJ5dHNBpFQPDQuU8VAHeo3zjV6K515mbATxZptixgu6iLxRf_hsH6Jpo9H1KZfUvw5vasz8uKBM6K5aYuWR2jMcQTA/s200/GishkiShadow-TF05-JP-VG.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKdZuA5WeXLo410Fkek32IGRCYhzPjVebrPD3QBVPXQgYg3Sd64aqRFlzdRohh4iBUxNJnZFa_1hZrdXtCvp0tTavI6NTqgup1V7v379htcXKiy7zq8CIrQTWf6wwuiqq5e2wHD8T5HguM/s1600/EvigishkiSoulOgre-TF05-JP-VG.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKdZuA5WeXLo410Fkek32IGRCYhzPjVebrPD3QBVPXQgYg3Sd64aqRFlzdRohh4iBUxNJnZFa_1hZrdXtCvp0tTavI6NTqgup1V7v379htcXKiy7zq8CIrQTWf6wwuiqq5e2wHD8T5HguM/s200/EvigishkiSoulOgre-TF05-JP-VG.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Thầy phù thủy Gishki Shadow chuyển hoá mình&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Gishki Shadow - Evigishki Soul Ogre)&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Hai đứa trẻ Gishki Avance và Gishki Emilia cũng tự hợp thể bản
thân lại thành Evigishki Levianima.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0XcrIQ-0KGmdUaMo8fsYrCv6pDe-CbmxFlvoZ258UUsZuiv483UaiyxV9CdJEvPBGQcc7j2EzxyMLBRBpgkBwxjvmI93zTLxyc7BJ3vHWdqkQ6Hf9ekcodxiEe9ETLqbKdDzldJVbYUdV/s1600/Foto_avance_gishki.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;305&quot; data-original-width=&quot;304&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0XcrIQ-0KGmdUaMo8fsYrCv6pDe-CbmxFlvoZ258UUsZuiv483UaiyxV9CdJEvPBGQcc7j2EzxyMLBRBpgkBwxjvmI93zTLxyc7BJ3vHWdqkQ6Hf9ekcodxiEe9ETLqbKdDzldJVbYUdV/s200/Foto_avance_gishki.jpg&quot; width=&quot;199&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi11CzAa_tpnjWUJi8547pXviiBKHT4LukBJVp0HBAbsPgfCfNEkdvn4boaJVkZ6dYyZqc8tMG073N9CKF_dTbONeQACgiklwcngHqPqJdDGcYhchz7No7h5l0OF6HKtVlY4PSfrCuhMKmy/s1600/GishkiEmilia-TF06-JP-VG.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi11CzAa_tpnjWUJi8547pXviiBKHT4LukBJVp0HBAbsPgfCfNEkdvn4boaJVkZ6dYyZqc8tMG073N9CKF_dTbONeQACgiklwcngHqPqJdDGcYhchz7No7h5l0OF6HKtVlY4PSfrCuhMKmy/s200/GishkiEmilia-TF06-JP-VG.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Hai đứa trẻ Gishki Avance và Gishki Emilia cũng tự hợp thể&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Gishki Avance - Gishki Emillia - Evigishki Levianima)&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Nhưng như thế là chưa đủ. Vylon đưa ra quyết định kết hợp
chính họ lại với cả bốn bộ lạc để tạo ra nguồn sức mạnh thực sự vượt trội. Và
đích thân tộc trưởng Noellia là người thực hiện sự kết hợp với cỗ máy Vylon
Tetra. Nhưng vì lúc này, tâm trí Noellia đã bị thao túng một phần bởi virus
Lswarm, nên cô ấy đã lạm dụng vào nguồn sức mạnh cấm của tấm gương Aquamirror,
khiến cho tâm trí càng lún sâu vào bóng tối.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEC52IYdt45KQIZdeD8OC67PWv0fqLiipbW5iO58dk_tX3iU49gMEMMdFdPVj1tsG4nuPQNHBK0zHJ6RRksKFX7xdwyFmx049DmCi2PDf_oZP2IgGo9WUlro7hxrOLRNng9xvjdI7W5vGk/s1600/EvigishkiTetrogre-TF06-JP-VG.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEC52IYdt45KQIZdeD8OC67PWv0fqLiipbW5iO58dk_tX3iU49gMEMMdFdPVj1tsG4nuPQNHBK0zHJ6RRksKFX7xdwyFmx049DmCi2PDf_oZP2IgGo9WUlro7hxrOLRNng9xvjdI7W5vGk/s320/EvigishkiTetrogre-TF06-JP-VG.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Tộc trưởng Noellia và Vylon Tetra hợp nhất&amp;nbsp;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Gishki Noellia - Vylon Tetra - Evigishki Tetrogre)&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
(Giải thích, phân tích từ người tổng hợp: Chi tiết Noellia lạm
dụng sức mạnh cấm từ chính bộ lạc mình để rồi tiếp tục lấn sâu vào vũng bùn
chính là nút thắt khiến chiến tranh Duel Terminal trở nên cao trào. Hãy cùng tiếp
tục để xem sự kiện này đã kéo theo những sự kiện nào sắp tới)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Sau khi sử dụng nguồn năng lượng cấm để tiến hóa cực đại
thành hợp thể mới với Vylon, quả thực chiến tranh đã bị đẩy lùi.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Thế nhưng, việc ngày càng lún sâu vào cái ác,
đã làm cho con người Noellia thay đổi. Đầu tiên là việc hình thể kết hợp mới
Vylon Tetrogre chiến đấu với virus Lswarm đã làm cho Vylon Tetra bị tiêm nhiễm
virus. Chính vì thế mà một bộ phận Vylon đã tiêm nhiễm và trở thành hình thể
bóng tối của virus Lswarm.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig1E2Rb2tW-oKRNQXIXmUfSuPX044T1tdEbA4xXfbPrsCmWHJxJptF9NMuz9sIyUtZDkLGlBMg7JWGVpMFSlQO84HpsQPe2KaiAmi99AM5nGrOS9zC4fQV3Zycdq2Pg8ADq4tCKtE_OQ3D/s1600/2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;437&quot; data-original-width=&quot;437&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig1E2Rb2tW-oKRNQXIXmUfSuPX044T1tdEbA4xXfbPrsCmWHJxJptF9NMuz9sIyUtZDkLGlBMg7JWGVpMFSlQO84HpsQPe2KaiAmi99AM5nGrOS9zC4fQV3Zycdq2Pg8ADq4tCKtE_OQ3D/s320/2.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Các Vylon bị tiêm nhiễm tự kết hợp&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Vylon Stigma - Vylon Tesseract - Vylon Pentachloro - Vylon Disigma)&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Việc tổ tâm của Vylon bị tiêm nhiễm như vậy, đã làm cho tư
tưởng yêu chuộng hòa bình chính nghĩa của Vylon bị thay đổi theo cách tiêu cực.
Vylon quyết định tiêu diệt cả bốn bộ lạc để ngăn chặn chiến tranh trong tương
lai. Đứng trước một kẻ thù mới mà cũ, Noellia dù đã bị thay đổi phần nào, vẫn
đưa ra được quyết định sáng suốt khi kết hợp bộ lạc Gishki của mình với ba bộ lạc
Gusto, Gem-Knight và Laval để chống lại Vylon. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Sự kết hợp lần này của Gishki với ba bộ lạc còn lại thể hiện
rất rõ trong sự nhiệt tình của Gishki. Họ kết hợp với Laval để tạo ra Lavalval
Chain và kết hợp với Gusto để tạo ra 2 hợp thể mới Evigishki Merrowgeist và
Evigishki Gustkraken.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Những hợp thể mới của Gishki với các bộ lạc khác&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Nhưng chưa hết, Gishki còn kết hợp với Gem-Knight và quả thực
đã tạo ra một thực thể có tính đột biến hơn hẳn các hợp thể khác. Đó chính là
Gem-Knight Pearl. Chỉ có duy nhất chàng hiệp sĩ này thể hiện được tính miễn dịch
với virus Lswarm so với các hợp thể khác.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Gem-Knight Pearl có khả năng miễn dịch trước virus Lswarm&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Gem-Knight Pearl - XYZ Block)&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Sau khi Pearl giết được Vylon Disigma, chiến tranh được coi
là tạm chấm dứt sau khi cả Steelswarm và Vylon được đẩy lùi. Thế nhưng, kẻ thù
thực sự của họ, virus Lswarm có thực sự biến mất???&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHc3tUFncykvlInJr1GnRLS6UtcBrIm6xHfjpt8mJtxyD56mlOfSahatsPiGvmc096W4dNf8hb3Y_ilaVbEr9kE2RSScRQFP7Tam30jl6Rbr60mvaAOC27d8ATx7OqKicI3X5Jw44n6yz1/s1600/11.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;162&quot; data-original-width=&quot;400&quot; height=&quot;161&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHc3tUFncykvlInJr1GnRLS6UtcBrIm6xHfjpt8mJtxyD56mlOfSahatsPiGvmc096W4dNf8hb3Y_ilaVbEr9kE2RSScRQFP7Tam30jl6Rbr60mvaAOC27d8ATx7OqKicI3X5Jw44n6yz1/s400/11.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Pearl dùng combo để hạ gục Vylon Disigma&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Oni-gami Combo - XYZ Reserval)&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;5: …và những bản thiên hùng ca&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Sau nhiều trận đánh tiếp xúc với nhiều virus Lswarm, tộc trưởng
Gishki Noellia lại ngày một tha hóa. Việc linh hồn của Gishki Noellia thường xuyên
kết nối với linh hồn đã mất của Steelswarm Hercules đã đẩy Noellia xuống vực thẳm
của sự mục nát. Mất đi tính nhân văn của một con người, Gishki Noellia điên loạn
giết cả cô con gái ruột yêu quý của mình: Gishki Emilia.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5oHOMIriF0oUpirpBXcxC9ZE51PBLA6r53SSYHJ_-6lA97kRGt_Z1qBYFFftFWJNuqISf3EJBpWAfbxsZQgg8qUII0p5-IddA_tzEafiXwIbNxNtfAFNwTTVjttWTrH2dD4NSKpmVwgQR/s1600/Foto_oscuridad_creciente_ocg.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;287&quot; data-original-width=&quot;287&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5oHOMIriF0oUpirpBXcxC9ZE51PBLA6r53SSYHJ_-6lA97kRGt_Z1qBYFFftFWJNuqISf3EJBpWAfbxsZQgg8qUII0p5-IddA_tzEafiXwIbNxNtfAFNwTTVjttWTrH2dD4NSKpmVwgQR/s200/Foto_oscuridad_creciente_ocg.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsUvRFDWAzePuWv9Y98fsN4zIVv9z2XS_PE_Y7KOtE22CbFucSr42G3CnmdMJBCo03wB0NtKNOaizp3zJIQCVQtX2GBufuY7F8KTfcyCr51n9sL21RhzA8XGd5EYFuCDUXj62tG4irQlEO/s1600/AquamirrorIllusion-TF06-JP-VG.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;350&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsUvRFDWAzePuWv9Y98fsN4zIVv9z2XS_PE_Y7KOtE22CbFucSr42G3CnmdMJBCo03wB0NtKNOaizp3zJIQCVQtX2GBufuY7F8KTfcyCr51n9sL21RhzA8XGd5EYFuCDUXj62tG4irQlEO/s200/AquamirrorIllusion-TF06-JP-VG.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Noellia giết cả cô con gái Emilia của mình&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Creeping Darkness - Aquamirror Illusion)&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Nhưng đỉnh điểm của sự sụp đổ ấy, chính là Noellia trở thành
Gishki Psychelone&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4-ApaWDwetg46f9UNSW00rNi53rsoOOis9vbhyphenhyphenjH1LlDUO1y7Acw9sIkTWbJij-ZEl9HsrjYIq1XOqMqDaGrrtx_k3PRYzvMRn7tOi1YyJQBbMHaTKvaGSx79c_0bEPsTMt41pTg5hPpG/s1600/gishki_psychelone_artwork_by_carlos123321-d9vl49b.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;952&quot; data-original-width=&quot;958&quot; height=&quot;317&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4-ApaWDwetg46f9UNSW00rNi53rsoOOis9vbhyphenhyphenjH1LlDUO1y7Acw9sIkTWbJij-ZEl9HsrjYIq1XOqMqDaGrrtx_k3PRYzvMRn7tOi1YyJQBbMHaTKvaGSx79c_0bEPsTMt41pTg5hPpG/s320/gishki_psychelone_artwork_by_carlos123321-d9vl49b.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Noellia trở thành Psychelone&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Gishki Psychelone)&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Và từ sự kiện Noellia trở thành Psychelone, Psychelone lập tức
phản bội lại Gusto. Bà ta quay trở lại chiến trường, sử dụng năng lượng từ chiếc
gương Gishki Aquamirror, phục sinh lại linh hồn của tử thù Steelswarm:
Steelswarm Hercules. Việc hồi sinh lại này, đã tạo cho Hercules có một hình thể
mới với nguồn năng lượng của Gishki: Gishki Zielgigas.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxHL0wBLUsjkOxRm2K8VqJwCBpb054rRRIofPd78ctuqpzCNeK0T4OEnHCvEuTFpELqXY7dadqjN0oUdaQGULJgR2Gw2Xy2rZ0l4xKHUcP7nuxGKRoZhhfoNB1qeAnliSwj3kM5A8YPUBv/s1600/steelswarm_hercules_by_hoangsnsd-d9k6swv.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxHL0wBLUsjkOxRm2K8VqJwCBpb054rRRIofPd78ctuqpzCNeK0T4OEnHCvEuTFpELqXY7dadqjN0oUdaQGULJgR2Gw2Xy2rZ0l4xKHUcP7nuxGKRoZhhfoNB1qeAnliSwj3kM5A8YPUBv/s200/steelswarm_hercules_by_hoangsnsd-d9k6swv.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOWFY0iYJS3eMVnbcNuBOBPoUep7ff2UJVBJ611SCdkwac6C2JcjK-Mwl1LzWh3Lvq1IHfFontuaB23EyHaqTOI2_-JOWfXf_Ub9W-MTI6tGa-RC0MHZk4IhSJnXwv3bj3YIPj1KYpPXaW/s1600/20170313214724.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;287&quot; data-original-width=&quot;287&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOWFY0iYJS3eMVnbcNuBOBPoUep7ff2UJVBJ611SCdkwac6C2JcjK-Mwl1LzWh3Lvq1IHfFontuaB23EyHaqTOI2_-JOWfXf_Ub9W-MTI6tGa-RC0MHZk4IhSJnXwv3bj3YIPj1KYpPXaW/s200/20170313214724.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;Psychelone (Noellia) phục sinh lại Hercules trở thành Gishki Zielgigas&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;i&gt;(Steelswarm Hercules - Gishki Zielgigas)&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Không dừng lại ở đây, Psychelone còn phục sinh lại cả những
con rồng đã bị phong ấn của Ice Barrier (Brionac, Gungnir và Trishula), trở
thành những phiên bản dữ tợn hơn trước: Evilswarm Bahamut, Evilswarm Ophion và
Evilswarm Ouroboros&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdffQ4e46CKeQU9vehNfP3S0E1QcM1mbPpiIQbPHb-7_1rIlFp1HtQ1FTQ_Ywb-zI85-sqWwQWAtyjtQrELF3RZQjmee73IT_40iDHWKd31F7wd-XpNMzGFoX4Xk6_9OLwpXMiXOkx0LLp/s1600/13.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;601&quot; data-original-width=&quot;865&quot; height=&quot;277&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdffQ4e46CKeQU9vehNfP3S0E1QcM1mbPpiIQbPHb-7_1rIlFp1HtQ1FTQ_Ywb-zI85-sqWwQWAtyjtQrELF3RZQjmee73IT_40iDHWKd31F7wd-XpNMzGFoX4Xk6_9OLwpXMiXOkx0LLp/s400/13.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: Cambria; font-size: 16px; letter-spacing: 0.293333px; margin: 0cm 0cm 0.0001pt; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;i style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-size: 11pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Noellia phục sinh lại cả ba con rồng đã bị phong ấn huyền thoại của Ice Barrier&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: Cambria; font-size: 16px; letter-spacing: 0.293333px; margin: 0cm 0cm 0.0001pt; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;i style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-size: 11pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;(Gungnir – Brionac – Trishula, Dragon of the Ice Barrier&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: Cambria; font-size: 16px; letter-spacing: 0.293333px; margin: 0cm 0cm 0.0001pt; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;i style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-size: 11pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Evilswarm Bahamut – Ophion – Ouroboros)&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: Cambria; font-size: 16px; letter-spacing: 0.293333px; margin: 0cm 0cm 0.0001pt; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;i style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-size: 11pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Sau khi hồi sinh lại một loạt những đoàn quân Evilswarm hùng
mạnh, cộng với việc tàn nguyên cần thiết sử dụng cho các nghi lễ hiến tế thần
linh của người Gishki cạn kiệt, Psychelone lập tức kéo quân sang tàn sát người
Gusto. Nhưng dự đoán được trước chuyện sẽ xảy ra, chiến binh Đá quý Gem-Knight
đã liên minh với người Gusto để bảo vệ hòa bình của họ.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Ngay lập tức, người Gishki gặp phải sự phản
kháng dữ dội từ hợp thể mới nhất của Gusto và Gem-Knight: chiến binh Daigusto
Emeral.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP32RYvPpS8wePGY5zKNDGZ83DibqERmaz4kK0_dCw0Rjnl1TT6gZtCnZY7mRyIoYBcTTt8oavwxrphLUPJTYB_8NqAg-U3eKzBGXABNp2Mn7IrCjWOIm7WDSFmjcXUzgRnF8dOvAaa9lI/s1600/caam__serenity_of_gusto_by_omgitsjohannes-dbt7eoj.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;894&quot; data-original-width=&quot;894&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP32RYvPpS8wePGY5zKNDGZ83DibqERmaz4kK0_dCw0Rjnl1TT6gZtCnZY7mRyIoYBcTTt8oavwxrphLUPJTYB_8NqAg-U3eKzBGXABNp2Mn7IrCjWOIm7WDSFmjcXUzgRnF8dOvAaa9lI/s200/caam__serenity_of_gusto_by_omgitsjohannes-dbt7eoj.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7i44FSTlvfg0NBppv3pN6hBT6EMsDJJnRGos92yWooh4zSdqlHzzwM5F56mr1lbcO8-UV8b5WeBmeOODONijyc10hS1SE7bv0VDW6Wfm_yLKOfVePYBBwdzbKW5Pul8RUqjRniuKaixM2/s1600/Screen+Shot+2018-02-19+at+5.01.31+PM.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;441&quot; data-original-width=&quot;440&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7i44FSTlvfg0NBppv3pN6hBT6EMsDJJnRGos92yWooh4zSdqlHzzwM5F56mr1lbcO8-UV8b5WeBmeOODONijyc10hS1SE7bv0VDW6Wfm_yLKOfVePYBBwdzbKW5Pul8RUqjRniuKaixM2/s200/Screen+Shot+2018-02-19+at+5.01.31+PM.png&quot; width=&quot;199&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhibkQNucQTX_1tTrx3qb7hiynFmlJRKztgp-yvXNxMZPrk7D4WuZtKK4aIqD5jz6_ZHQ0TNhJjngUnCzCBct-g3brDjvrSbFews5rrYkMHyoi5wqo640gZfon6vYlNInvOl-DaPYhQLqTJ/s1600/daigusto_emeral_by_huangnan-d84oi0y.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;544&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhibkQNucQTX_1tTrx3qb7hiynFmlJRKztgp-yvXNxMZPrk7D4WuZtKK4aIqD5jz6_ZHQ0TNhJjngUnCzCBct-g3brDjvrSbFews5rrYkMHyoi5wqo640gZfon6vYlNInvOl-DaPYhQLqTJ/s320/daigusto_emeral_by_huangnan-d84oi0y.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&amp;nbsp;&lt;i style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: none; color: #222222; font-family: Cambria; font-size: 16px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-size: 11pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Sự xuất hiện của Emerald để kết hợp với Caam là điều hết sức quan trọng&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: Cambria; font-size: 16px; letter-spacing: 0.293333px; margin: 0cm 0cm 0.0001pt; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;i style=&quot;background: transparent; border: none; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-size: 11pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;(Gem-Knight Emerald – Caam, Serenity of Gusto – Daigusto Emeral)&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;i&gt;...Còn nữa...&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;i&gt;Như vậy, các biến cố đã thực sự xuất hiện, chiến tranh đã thực sự đẩy lên cao! Để giải thoát tất cả những sự việc này, thì Noellia cần phải trở lại chính mình. Vậy tộc trưởng Noellia đã cứu rỗi như nào? Việc trở lại ấy đã khiến chiến tranh cũng như bộ lạc Gishki đi theo con đường thế nào sau nữa? Hãy cùng chờ đón nốt phần cuối của [NGOẠI TRUYỆN DUEL TERMINAL] Chiến tranh và những bản thiên hùng ca để giải đáp mọi thắc mắc nhé!&amp;nbsp;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;i style=&quot;background: rgb(255, 255, 255); border: none; color: #222222; font-family: &amp;quot;Open Sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Nguồn: Wikia&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;i style=&quot;background: rgb(255, 255, 255); border: none; color: #222222; font-family: &amp;quot;Open Sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Nguồn ảnh: Internet&lt;/i&gt;&lt;br /&gt;
&lt;i style=&quot;background: rgb(255, 255, 255); border: none; color: #222222; font-family: &amp;quot;Open Sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Tác giả: Clear Mind&lt;/i&gt;&lt;br /&gt;
&lt;i style=&quot;background: rgb(255, 255, 255); border: none; color: #222222; font-family: &amp;quot;Open Sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Tên và các đề mục bài viết do tác giả đặt&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; text-align: left; vertical-align: baseline;&quot;&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;F&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;acebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: inherit; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot; style=&quot;color: #2b5797; margin: 0px; outline: none; padding: 0px; transition: 0.2s linear, 0.1s linear; vertical-align: baseline;&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; text-align: left; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; text-align: left; vertical-align: baseline;&quot;&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; text-align: left; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; text-align: left; vertical-align: baseline;&quot;&gt;
&lt;b style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background: transparent; border: none; font-size: 14.6667px; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; text-align: left; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
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&lt;br /&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: Cambria; font-size: 16px; letter-spacing: 0.293333px; margin: 0cm 0cm 0.0001pt; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: Cambria; font-size: 16px; letter-spacing: 0.293333px; margin: 0cm 0cm 0.0001pt; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;background-color: white; color: #222222; font-family: &amp;quot;open sans&amp;quot;, sans-serif; font-size: 14.6667px; letter-spacing: 0.293333px; margin: 0px; outline: none; padding: 0px; text-align: center; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;margin: 0px; outline: none; padding: 0px; text-align: left; vertical-align: baseline;&quot;&gt;
&lt;span style=&quot;font-family: inherit; margin: 0px; outline: none; padding: 0px; vertical-align: baseline;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Level 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 6&quot;/&gt;
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&lt;br /&gt;
&lt;div class=&quot;fb-like&quot; data-href=&quot;https://mahadoyugi.blogspot.com/2018/02/ngoai-truyen-duel-terminal-chien-tranh.html&quot; data-send=&quot;true&quot; data-show-faces=&quot;true&quot; data-width=&quot;450&quot;&gt;
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&lt;div class=&quot;fb-comments&quot; data-href=&quot;https://mahadoyugi.blogspot.com/2018/02/ngoai-truyen-duel-terminal-chien-tranh.html&quot; data-num-posts=&quot;10&quot; data-width=&quot;470&quot;&gt;
&lt;/div&gt;
</description><link>http://mahadoyugi.blogspot.com/2018/02/ngoai-truyen-duel-terminal-chien-tranh.html</link><author>noreply@blogger.com (Minh Do)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh581Z_lm84okKcGQmepxL90Rf9PKy-GefNKXrysiZdT9jNF_bqKUzlYZzFeCzppeD2nHqAAzL_7WWxAvCnlFlJYANSi6LIU1UshyvsUJhly0YLGAfW0bi4F1x7s3wUwwaekaRf-4UiFgQv/s72-c/gishki_ariel_by_omgitsjohannes-dbt6wh5.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3266037236572438594.post-3321750724479812919</guid><pubDate>Sat, 03 Feb 2018 14:19:00 +0000</pubDate><atom:updated>2018-02-06T21:23:04.236+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chiến thuật</category><category domain="http://www.blogger.com/atom/ns#">chiến thuật meta</category><title>Chiến thuật meta thứ 31: ABC-T - Nỗi kinh hoàng đến từ ác mộng Troymare</title><description>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Bạn là người mới chơi YGO và đang tìm kiếm 1 Deck có lối chơi
đơn giản nhưng&amp;nbsp; vẫn giúp bạn chiến thắng?
Xin chúc mừng, guide này là giành cho bạn. Khi vừa mới ra mắt OCG, ABC đã liên tục đứng top các giải đấu và thoát khỏi cái
bóng của &quot;đồng hương&quot; Blue-Eyes. Sau khi cơ chế Link được giới thiệu, có những người cho rằng ABC sẽ không còn là chính mình khi giờ đây, việc có cả Bujintei Tsukuyomi và ABC-Dragon Buster gần như là nhiệm vụ bất khả thi... đã thế, Ancient Fairy Dragon thì bị cấm rồi ABC-Dragon Buster còn bị limit nữa, khiến cho rất nhiều người chơi lo lắng với Deck ...&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;Nhưng những cỗ máy đáng tin cậy của công tử Kaiba đã nâng cấp mình rất nhanh chóng! Với những quái thú Link tân tiến nhất, ABC đã lập tức hoàn thiện bản thân nhanh chóng để hình thành 1 chiến thuật mới, không còn quá phụ thuộc vào chính rồng máy ABC mà phối hợp sức mạnh với các quái thú Link chủ lực khác. Hãy cùng tìm hiểu sức mạnh của ABC sau Flame of Destruction sẽ đáng gờm ở mức nào nhé!&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgolzTqSzTCIOcCPi0j0p9IvrwzKluy0RR5SZ0NK6vQ51t6c52Q_5HTwkoKFniQ2Lnr9TIK3OMgDb_CT2qANX8TDjuhtDi3Z2vnuWhjqosIzPO7NYWco-daLVQDkSNSUOK9AMDGmqxsbbo/s1600/maxresdefault.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;720&quot; data-original-width=&quot;1280&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgolzTqSzTCIOcCPi0j0p9IvrwzKluy0RR5SZ0NK6vQ51t6c52Q_5HTwkoKFniQ2Lnr9TIK3OMgDb_CT2qANX8TDjuhtDi3Z2vnuWhjqosIzPO7NYWco-daLVQDkSNSUOK9AMDGmqxsbbo/s640/maxresdefault.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
1. Giới thiệu chung:&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Cả 3 monster chủ lực của ABC là : A-Assault Core (A),
B-Buster Drake (B), C-Crush Wyvern (C) đều là Union có khả năng chuyển từ
Monster Zone sang Spell/Trap zone và hoạt động như một Equip spell card cho
monster trên sân mình, ( những quái thú monster Union có thể chết thay cho lá
bài được equip) hoặc tự special summon lên sau khi được equip từ spell/trap
zone:&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;A-Assault Core: &lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnXXvODkrTDBBw0vlyfVfs3QQK1ljG9LXSoKqmT9xltPBy7zBpl0SGj8PFkHiMYHezDwomlY9fT6ysSlVg67EJggpz5lS9Kjm1jLpKlIBLnc41do4BSUBBFE1pRBt87MvJl8vNIdGVht6_/s1600/AAssaultCore-SDKS-EN-SR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnXXvODkrTDBBw0vlyfVfs3QQK1ljG9LXSoKqmT9xltPBy7zBpl0SGj8PFkHiMYHezDwomlY9fT6ysSlVg67EJggpz5lS9Kjm1jLpKlIBLnc41do4BSUBBFE1pRBt87MvJl8vNIdGVht6_/s320/AAssaultCore-SDKS-EN-SR-1E.png&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;text-align: left;&quot;&gt;
Once per turn, you can either: Target 1 LIGHT Machine-type
monster you control;&lt;br /&gt;
equip this card to that target, OR: Unequip this card and
Special Summon it.&lt;br /&gt;
While equipped by this effect, the equipped monster is
unaffected by your&lt;br /&gt;
opponent&#39;s monster effects. (If the equipped monster would
be destroyed by&lt;br /&gt;
battle or card effect, destroy this card instead). If this
card is sent from&lt;br /&gt;
the field to the Graveyard: You can add 1 other Union
monster from your Graveyard&lt;br /&gt;
to your hand.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;B-Buster Drake: &lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8bN1ZzwEzIsKs-nh-Q03b4YX5U0ItPrquPpNwJk8ewI5OK9IQu5wE6N3JEfe1kwyJyk6YLcEbLarijbTz-0Nc5aNv7aSfPAgz1nJjwrVtc-Bz7hKjTVx7KabLDcH3wWlFPd7FMqlL_1HR/s1600/b_buster_drake_yugioh_ocg_by_yeidenex-d9zrq10.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8bN1ZzwEzIsKs-nh-Q03b4YX5U0ItPrquPpNwJk8ewI5OK9IQu5wE6N3JEfe1kwyJyk6YLcEbLarijbTz-0Nc5aNv7aSfPAgz1nJjwrVtc-Bz7hKjTVx7KabLDcH3wWlFPd7FMqlL_1HR/s320/b_buster_drake_yugioh_ocg_by_yeidenex-d9zrq10.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Once per turn, you can either: Target 1 LIGHT Machine-type monster you control; equip this card to that
target, OR: Unequip this card and Special Summon it. While equipped by this
effect, the equipped monster is unaffected by your opponent&#39;s Spell effects. (If
the equipped monster would be destroyed by battle or card effect, destroy
this card instead). If this card is sent from the field to the Graveyard:
You can add 1 Union monster from your Deck to your hand.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;C-Crush Wyvern: &lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD2JXrSdbOHiR2jRRDmezAuJrHubOuBpXOqOm_Y5PzUNeWsZRUxzego0pfO_OPBetKYSK_laJJ-PdQYRnkkvF2lczxydx29IzMZKBhkjd5s_0fD_Uemug6mhWRyVQQ79E5MWF0RTiSD89A/s1600/c_crush_wyvern_yugioh_ocg_by_yeidenex-d9zrqj7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD2JXrSdbOHiR2jRRDmezAuJrHubOuBpXOqOm_Y5PzUNeWsZRUxzego0pfO_OPBetKYSK_laJJ-PdQYRnkkvF2lczxydx29IzMZKBhkjd5s_0fD_Uemug6mhWRyVQQ79E5MWF0RTiSD89A/s320/c_crush_wyvern_yugioh_ocg_by_yeidenex-d9zrqj7.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Once per turn, you can either: Target 1 LIGHT Machine-type
monster you control; equip this card to that target, OR: Unequip this card and
Special Summon it. While equipped by this effect, the equipped monster is
unaffected by your opponent&#39;s Trap effects. (If the equipped monster would be
destroyed by battle or card effect, destroy this card instead). If this card is
sent from the field to the Graveyard: You can Special Summon 1 Union monster
from your hand.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Mỗi ABC có thêm khả năng khác khi chúng được Equip, A cho
phép monster được Equip không bị ảnh hưởng bởi effect của monster đối thủ , B
là Spell và C là Trap. Điều này giúp chúng ta cơ động khi phải đối phó với từng
loại deck khác nhau mà có những move Equip khác nhau để đem lại lợi thế.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Khả năng còn lại của mỗi ABC khi gửi từ field về mộ cũng giá
trị không kém : A cho phép ta add 1 Union monster khác từ mộ, B là add 1 Union
monster từ deck lên hand, C là special summon 1 Union monster từ hand. Cả 3 khả
năng này đều không có điều kiện cho monster Union được lựa chọn và tuyệt vời
hơn khi khả năng này không once per turn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFt8rDktDqVjL0tzlz4a-cZ8o0D0WX9noWkk6VWObLPG7X7i-Nhn-zii_jvLfB-5eDEclSy4Qgy8xMitqnqE89kqxvEovUdBV-i0sKX1Zvg4r0_YoqcRTrJYzUXqaAe_tbSxP-vPEpTdWn/s1600/UnionHangar-SDKS-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFt8rDktDqVjL0tzlz4a-cZ8o0D0WX9noWkk6VWObLPG7X7i-Nhn-zii_jvLfB-5eDEclSy4Qgy8xMitqnqE89kqxvEovUdBV-i0sKX1Zvg4r0_YoqcRTrJYzUXqaAe_tbSxP-vPEpTdWn/s320/UnionHangar-SDKS-EN-C-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;Union Hangar:&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
When this card is activated: You can add 1 LIGHT
Machine-type Union monster from your Deck to your hand. Once per turn, if a
LIGHT Machine-type Union monster(s) is Normal or Special Summoned to your
field: You can target 1 of those monsters; equip from your Deck to that monster
1 appropriate LIGHT Machine-type Union monster with a different name from that
monster, but that Union monster cannot be Special Summoned this turn. You can
only activate 1 &quot;Union Hanger&quot; per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Một Field Spell Card vô
cùng quan trọng của ABC cho phép bạn add ngay 1 Light Machine Union từ Deck lên
hand, ngoài việc ngay lập tức cộng 1, Union Hangar đảm bảo sự ổn định cho deck,
giúp bạn mau chóng tìm kiếm những card còn thiếu sót để tung ra chủ bài, khả
năng thứ 2 cũng không nằm ngoài mục đích này. Equip 1 Union monster từ deck
giúp bạn có nốt những mảnh ghép cuối cùng. Điểm cộng khác của lá bài này là bản
thân nó đã là 1 Field spell card chứ không phải spell thông thường, nghĩa là bạn
có thể search nó thông qua Terraforming!&amp;nbsp;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Chủ bài ABC-Dragon Buster:&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdjv-y6nKqmectMRSkELsMEXkVi1D8XSolSTbwtbnbUVTCyKAT16yPaHwQJpZVhVjGcZUN7Q13mfBTQdr-16TIyzMhaGGKbNTBNwmmwKL4TL_EzqMNRe9zrDS3Aj2f5cCySIQpHgoD8EkK/s1600/ABCDragonBuster-SDKS-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdjv-y6nKqmectMRSkELsMEXkVi1D8XSolSTbwtbnbUVTCyKAT16yPaHwQJpZVhVjGcZUN7Q13mfBTQdr-16TIyzMhaGGKbNTBNwmmwKL4TL_EzqMNRe9zrDS3Aj2f5cCySIQpHgoD8EkK/s320/ABCDragonBuster-SDKS-EN-UR-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&quot;A-Assault Core&quot; + &quot;B-Buster Drake&quot; +
&quot;C-Crush Wyvern&quot;&lt;br /&gt;
Must first be Special summoned (from your Extra deck) by
banishing the above cards you control and/or from your Graveyard. (You do not
use &quot; Polymerization&quot;.) Once per turn, during either player&#39;s turn:
You can discard 1 card, then target 1 card on the field; banish it. During your
opponent&#39;s turn: You can tribute this card, then target 3 of your banished
Light Machine-Type Union monster with different names; Special Summon them
(this is a Quick Effect).&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Phải được triệu hồi trước tiên bằng cách banish 3 ABC từ mộ
hoặc field – 1 điều kiện khá dễ đáp ứng, và dù dễ summon nhưng áp lực mà Dragon
Buster mang lại lại không hề nhỏ. Mang Quick eff vô cùng khó chịu khi
có thể banish 1 card bất kì trên field với cost là discard 1 card, khả năng
banish này khiến chúng ta loại bỏ tận gốc các mối đe dọa tiềm ẩn từ card khi chúng
có eff dưới mộ hoặc deck đối thủ là deck tận dụng tài nguyên dưới mộ. Dragon Buster
là mối đe dọa lớn ép đối thủ phải triệt hạ nó càng sớm càng tốt. Nhưng với khả năng Quick thứ 2: tách trong turn đối thủ, Dragon Buster lại nâng độ
khó chịu của mình lên x2. Nếu trong họ, đối thủ có cơ hội để tiêu diệt Dragon
Buster, ngay lập tức nó sẽ “tách” thành 3 A B C để turn sau ta lại có thể tung
ra 1 Buster Dragon khác, nếu không có cách nào ngắt nhịp, đối thủ nhiều khả năng sẽ bị OTK ở trong turn &quot;lắp ghép&quot; sau đó.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Lợi thế của ABC khi đánh với các deck khác cũng phụ thuộc
vào bạn có sớm tung ra được Buster Dragon hay không. Việc đầu game bị Buster
Dragon banish mất các mảnh combo quan trọng sẽ khiến các deck khác không còn cơ
hội để lật bàn. Sức tấn công 3000 là 1 con số hoàn hảo ở hiện tại.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
Vì rồng máy ABC hiện đang bị limit ở format OCG nên lối chơi hiện tại khó có thể xoay quanh ABC nữa vì nó sẽ khiến Deck rất dễ bị bắt bài. ABC bây giờ chỉ phục vụ như 1 boss phụ để ra khi có thể, còn mất thì cũng không quá tiếc.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
2. Tech cards trong ABC:&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Sau sự xuất hiện của Crystron Needlefiber và Summon Sorceress thì rất nhiều Deck đã kịp cập nhật lối chơi mới dựa vào 2 quái thú trên, và ABC là 1 trong những ứng cử viên sáng giá nhất. Do đó, thật dễ hiểu khi mà ABC đã nhanh chóng thay thế các monster level 4 thông thường bằng những Tuner tự biết special summon để phối hợp với 3 mảnh để gọi ra Crystron Needlefiber nhanh nhất có thể. Sau đây là các quái thú tuner hữu hiệu nhất và có thể dễ dàng được sử dụng trong ABC:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destrudo The Lost Dragon&#39;s Frisson&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWfru1ap6tWRs4Dq2Fv2-EB7Eq69F-ZYi8jC_0kEVrai5sCs-I2FG4DkYjTuG3-B02_2sqgn4_cbWQD86lgDj9mzpGEsIsKn4fF9EQSnSx4I63HkLbfBhRNPh7vdXM1Dkd4hvtTr1zsqc/s1600/DestrudotheLostDragonsFrisson-CIBR-EN-R-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;694&quot; data-original-width=&quot;473&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWfru1ap6tWRs4Dq2Fv2-EB7Eq69F-ZYi8jC_0kEVrai5sCs-I2FG4DkYjTuG3-B02_2sqgn4_cbWQD86lgDj9mzpGEsIsKn4fF9EQSnSx4I63HkLbfBhRNPh7vdXM1Dkd4hvtTr1zsqc/s320/DestrudotheLostDragonsFrisson-CIBR-EN-R-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If this card is in your hand or GY: You can pay half your
LP, then target 1 Level 6 or lower monster you control; Special Summon this
card, but reduce its Level by the Level of the targeted monster, also place
this card on the bottom of the Deck when it leaves the field. You can only use
this effect of &quot;Destrudo, the Dead Drake of Dread&quot; once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
Có thể nhảy được từ Hand hoặc GY, lại còn là Dragon để có thể chôn được bằng Dragon Ravine. Destrudo là 1 trong những Tuner dễ nhảy nhót nhất, tất nhiên với cái giá cũng hơi xót tí - 1 nửa điểm gốc hiện tại. Tổng level của Destrudo và monster bị Destrudo &quot;cắn&quot; lúc nào cũng sẽ có tổng = 7 nên sẽ có thể gặp chút cản trở trước đây vì không có Link monster tốt, nhưng giờ thì đã có Crystron Needlefiber! À và tất nhiên thi thoảng ta vẫn có thể tung ra Black Rose Dragon nữa.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Cockadoodledoo&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVXIh6TVTXLId7C_ypJb7TRYjBGjphHYpki4QVHZDTICfVwz1748mamJ2joINxC6e5cuiUR3tbqix0im3y3sEUdAhqPIHcwJ-_GTkVopuxR-auxusjMrhfQhTnLN1UMGLloCZtf_fa51Y/s1600/Cockadoodledoo-MP14-EN-UR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;450&quot; data-original-width=&quot;308&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVXIh6TVTXLId7C_ypJb7TRYjBGjphHYpki4QVHZDTICfVwz1748mamJ2joINxC6e5cuiUR3tbqix0im3y3sEUdAhqPIHcwJ-_GTkVopuxR-auxusjMrhfQhTnLN1UMGLloCZtf_fa51Y/s320/Cockadoodledoo-MP14-EN-UR-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.&lt;/blockquote&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&lt;br /&gt;
Khả năng tự special summon tương tự Photon Thrasher nhưng điểm cộng lớn nhất là 1 Tuner. Vì ưu tiên lớn nhất của ABC bây giờ vẫn là tung ra Crystron Needlefiber càng sớm càng tốt nên những Tuner dễ nhảy như Gà Trống là rất quan trọng. Khả năng thay đổi level có thể hữu dụng trong 1 số trường hợp nhất định, ví dụ như khi đi sau thì có thể tung Gà Trống làm level 4 rồi Xyz cùng 1 mảnh để ra Evilswarm Exciton Knight chẳng hạn.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mecha Phantom Beast O-lion&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaVseIj_7SYIfEU45qW-nvckyOGxhSJaxCe-d4nYyHLTwK9gmH3un3YDSc_hLxyR3nGl5dZkKlaclooD4GRNpAb-w3Fddd7F3tfXUJwqm075EWEORVzLWRTw8j4rDtr9Pb9bNOZa371C0/s1600/MechaPhantomBeastOLion-PRIO-EN-R-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;450&quot; data-original-width=&quot;309&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaVseIj_7SYIfEU45qW-nvckyOGxhSJaxCe-d4nYyHLTwK9gmH3un3YDSc_hLxyR3nGl5dZkKlaclooD4GRNpAb-w3Fddd7F3tfXUJwqm075EWEORVzLWRTw8j4rDtr9Pb9bNOZa371C0/s320/MechaPhantomBeastOLion-PRIO-EN-R-1E.png&quot; width=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 &quot;Mecha Phantom Beast&quot; monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 &quot;Mecha Phantom Beast Token&quot; (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of &quot;Mecha Phantom Beast O-Lion&quot; once per turn.&lt;/blockquote&gt;
1 tuner đã được đổi đời nhờ sự xuất hiện của Crystron Needlefiber. Điểm cộng thứ nhất là việc nó là Machine để có thể gọi ra đồng thời link bằng chính Needlefiber để lên Summon Sorceress. Ngoài ra, khả năng đẻ Token khi bị đưa vào Mộ cũng là chìa khóa để mở ra nhiều combo để có thể tutor thẳng mọi mảnh A B C từ Deck. Nên nói chung thì, mọi combo bây giờ đều xoay quanh tương tác của Needlefiber - Olion - Săm Sóc là không quá sai lắm.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Jet Synchron&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZdlQiWtwss3g0tuXuS-S25CJ3GKPKf5YEe5fIX7lp20ICFKHbImuGtI5pU8D30nkAEaaOaLjnHAhVHL4Jx-mtY1_7Fc_L3TwkVFxmKFJ6EvwrsiIzcpALKFumuJy_4tTq2r1Y2gda6DA/s1600/JetSynchron-SDSE-EN-SR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;450&quot; data-original-width=&quot;311&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZdlQiWtwss3g0tuXuS-S25CJ3GKPKf5YEe5fIX7lp20ICFKHbImuGtI5pU8D30nkAEaaOaLjnHAhVHL4Jx-mtY1_7Fc_L3TwkVFxmKFJ6EvwrsiIzcpALKFumuJy_4tTq2r1Y2gda6DA/s320/JetSynchron-SDSE-EN-SR-1E.png&quot; width=&quot;221&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
If this card is sent to the Graveyard as a Synchro Material: You can add 1 &quot;Junk&quot; monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card, but banish it when it leaves the field. You can only use 1 &quot;Jet Synchron&quot; effect per turn, and only once that turn.&lt;br /&gt;
&lt;br /&gt;
1 Tuner khác cũng hoạt động khá giống với Olion, ở bước tự nhảy lên để làm target cho Summon Sorceress chỉ. Ưu điểm nữa là nó có thể biến thành Linkuriboh rồi tự nhảy lên để lập tức biến thành Crystron Needlefiber - chỉ với 1 mình nó và 1 lần discard trên hand. Nhưng tất nhiên việc chơi là không quá bắt buộc vì tình huống mà ta tung lá bài này ra có lẽ là khi đã bốc đúng Olion lên tay rồi v:&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
&lt;b&gt;3. Engine&lt;/b&gt;&lt;/h3&gt;
&lt;br /&gt;
Troymare - cơn ác mộng bao trùm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mới đổ bộ từ Flame of Destruction, Troymare là sự bổ sung rất khủng khiếp cho những Deck vốn đã thích ứng tốt với cơ chế Link. ABC cũng không phải ngoại lệ, và thậm chí còn là 1 trong những Deck tận dụng tốt nhất Troymare bây giờ.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Destroymare Iblee&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDuwoT5poeRVANbzUsi528-rYafe9dCoPYtHwriHEfrsr3TEvV1ITdM1xsxv1CIigvwZhsyWAndCkTtSD8MCwTgZ7P-FLOc-0RY_dSEajVY-i74_gus4RadzQR25XhDtMDYz26cWsafG8/s1600/destroymare_iblis_by_726312107-dbzmj5x.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDuwoT5poeRVANbzUsi528-rYafe9dCoPYtHwriHEfrsr3TEvV1ITdM1xsxv1CIigvwZhsyWAndCkTtSD8MCwTgZ7P-FLOc-0RY_dSEajVY-i74_gus4RadzQR25XhDtMDYz26cWsafG8/s320/destroymare_iblis_by_726312107-dbzmj5x.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it linked to this card, but change its ATK to 0, also it has its effects negated. You cannot Special Summon monsters, except Link Monsters. If this card you control is sent to your GY: You can Special Summon this card to your opponent&#39;s field in Defense Position. You can only use this effect of &quot;Destroymare Iblee&quot; once per turn.&lt;/blockquote&gt;
&lt;br /&gt;
Monster Main Deck duy nhất mà Troymare hiện có. Khi được normal summon thì Iblee có thể phục sinh 1 Link Monster ở trạng thái link với Iblee (tức chỉ vào Iblee chẳng hạn). Sẽ có những combo cụ thể với lá bài này ở mục combo, nhưng nhìn chung thì nó cũng là 1 cục tạ mà không ai muốn bốc lên quá sớm cả, nên số lượng sử dụng sẽ ở mức tối thiểu hoặc thậm chí không sử dụng tới.&lt;br /&gt;
&lt;br /&gt;
Ngoài ra thì Iblee cũng đi kèm khả năng &quot;nhảy&quot; sang sân đối thủ khi dùng xong, để tặng họ 1 giới hạn là không thể special summon ngoại trừ Link. Nếu combo liên quan tới Iblee diễn ra trót lọt thì ta sẽ khiến họ mắc kẹt Iblee trong suốt turn mà không thể cựa quậy gì thêm, khá là hiểm ác :D&lt;br /&gt;
&lt;br /&gt;
Ngoài ra các Link monster của Troymare đều sử hữu 1 số điểm chung:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Khi được Link summon thì từng Troymare sẽ có khả năng tương ứng và cost là phải discard 1 card, và nếu ở trạng thái co-link thì sẽ được rút 1 card khi resolve&lt;/li&gt;
&lt;li&gt;Các quái thú co-link sẽ nhận được những lợi thế nhất định&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Và giờ thì ta sẽ đi sâu hơn về từng Link monster của Troymare:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Troymare Mermaid&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcC57mytV6Qj7VjE1Ub1TPIcqXB6rgjxR5cdu_vDKu_q7oP72-yWipCbLu-BO6qkGFL2DioyCqdtwSEK6UMQyd5UcxKNSf7Dg389n4BwRyFlpk6t_TSr5EWG7D4iI2pI1NDOQVi0q6pWQ/s1600/troymare_mermaid__artwork__by_alanmac95-dc021ep.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;760&quot; data-original-width=&quot;753&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcC57mytV6Qj7VjE1Ub1TPIcqXB6rgjxR5cdu_vDKu_q7oP72-yWipCbLu-BO6qkGFL2DioyCqdtwSEK6UMQyd5UcxKNSf7Dg389n4BwRyFlpk6t_TSr5EWG7D4iI2pI1NDOQVi0q6pWQ/s320/troymare_mermaid__artwork__by_alanmac95-dc021ep.png&quot; width=&quot;317&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1 &quot;Troymare&quot; monster, except &quot;Troymare Mermaid&quot;&lt;br /&gt;
If this card is Link Summoned: You can discard 1 card; Special Summon 1 &quot;Troymare&quot; monster from your Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of &quot;Troymare Mermaid&quot; once per turn. All monsters on the field lose 1000 ATK/DEF, except co-linked monsters.&lt;/blockquote&gt;
Ta sẽ muốn tung Mermaid ra khi đã ra được 1 trong 2 Phoenix hoặc Cerberus, ở trạng thái co-link để được lời tài nguyên nhất có thể.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Troymare Cerberus&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEircPoGqSum-e8yWoVkivGbQksSrX_vpLRfCVmRPUDwakiU2060SdMx_-4k4Fsx5nrG1NwNylU1Vm6BmfOBpQfNwdn9N2NK_rETHYrrWi9FbT2v8IXZPhVWWLWOk5DN4J4psqIstBSPGco/s1600/troymare_cerberus__artwork__by_alanmac95-dc021ki.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;764&quot; data-original-width=&quot;754&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEircPoGqSum-e8yWoVkivGbQksSrX_vpLRfCVmRPUDwakiU2060SdMx_-4k4Fsx5nrG1NwNylU1Vm6BmfOBpQfNwdn9N2NK_rETHYrrWi9FbT2v8IXZPhVWWLWOk5DN4J4psqIstBSPGco/s320/troymare_cerberus__artwork__by_alanmac95-dc021ki.png&quot; width=&quot;315&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 monsters with different names&lt;br /&gt;
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent&#39;s Main Monster Zone; destroy it, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of &quot;Troymare Cerberus&quot; once per turn. Your co-linked monsters cannot be destroyed by card effects.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;b&gt;Troymare Phoenix&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMztbffw_-UoF2mJ0Rhju2Ol0lH0D2NzDJgaRPwoOcLyGy2heKwDS5-BdXZJpfPzU-SiVfI5jC-lVMi4I7i8Z6DonNN1kKBDX-D7RRTk2PSlpdm4xj3N9HmUeex39CZO6bC4WmhQKhxbA/s1600/troymare_phoenix__artwork__by_alanmac95-dc021ff.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;762&quot; data-original-width=&quot;752&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMztbffw_-UoF2mJ0Rhju2Ol0lH0D2NzDJgaRPwoOcLyGy2heKwDS5-BdXZJpfPzU-SiVfI5jC-lVMi4I7i8Z6DonNN1kKBDX-D7RRTk2PSlpdm4xj3N9HmUeex39CZO6bC4WmhQKhxbA/s320/troymare_phoenix__artwork__by_alanmac95-dc021ff.png&quot; width=&quot;315&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 monsters with different names&lt;br /&gt;
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of &quot;Troymare Phoenix&quot; once per turn. Your co-linked monsters cannot be destroyed by battle.&lt;/blockquote&gt;
&lt;br /&gt;
Ta sẽ muốn ra 1 trong 2 Troymare này đầu tiên vì chúng đều là card tình huống: Cerberus có thể bắn chết 1 quái thú được special summon ở Main Monster Zone của đối thủ, còn Phoenix thì biết bắn 1 Spell/Trap của họ. Cả 2 vai trò đó đều không có nhiều tác dụng ở turn 1 còn ở các turn sau này thì hoàn toàn có thể được thay thế bởi chính những phát bắn của ABC-Dragon Buster, nên việc &quot;tốt thí&quot; chúng ở turn đầu là hoàn toàn có thể. Sau khi lấy mũi tên để tiện summon các link monster quan trọng như Firewall Dragon thì ta sẽ dùng chúng đem link tiếp thành Troymare Mermaid.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Troymare Goblin&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEfUA8VNdQ9hEqJFXCPBRFeFuwSf5iEhBMoRuIpZSMV2vCkv9yRBRiNgqvR_zVrea8fyw61mwKAYUWkbfkHIxEQr83jVyg1-xlcTHkvb6wGqlAOM78vCVQTywocovGHz_RLPr4iooNwc4/s1600/troymare_goblin__artwork__by_alanmac95-dc021kk.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;759&quot; data-original-width=&quot;750&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEfUA8VNdQ9hEqJFXCPBRFeFuwSf5iEhBMoRuIpZSMV2vCkv9yRBRiNgqvR_zVrea8fyw61mwKAYUWkbfkHIxEQr83jVyg1-xlcTHkvb6wGqlAOM78vCVQTywocovGHz_RLPr4iooNwc4/s320/troymare_goblin__artwork__by_alanmac95-dc021kk.png&quot; width=&quot;316&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 monsters with different names&lt;br /&gt;
If this card is Link Summoned: You can discard 1 card; apply this effect, and if this card was co-linked when this effect was activated, you can draw 1 card. Once applied, during your Main Phase this turn, you can Normal Summon 1 monster to your zone this card points to, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Neither player can target your co-linked monsters with card effects.&lt;/blockquote&gt;
&lt;br /&gt;
Cho phép 1 lần normal summon nữa với cái giá là 1 card trên tay, không hề tệ chút nào. Trong combo thì ta sẽ sử dụng Goblin để normal summon chính Iblee dưới GY để phục sinh lại 1 Troymare link monster nữa, liên tiếp gia tăng áp lực trên field. Còn nếu không thì sẽ là phương pháp để gỡ &quot;tạ&quot; trên hand, đồng thời cũng sở hữu 2 mũi tên chỉ sang ngang khá hữu dụng.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Troymare Unicorn&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Jwf_Zu5pbf5s63aPDJQfsF1oCBFdyPdnAkV2snUc-4YGx1aTVzLo5UszxNvW1UrFAKmem0uOqcVdFy0qk1PBdi5DNWW-RDcqucZ06P0g7e4d-LY8JlN2yK6Ov6Q9RF5UkLDl7hLhDJk/s1600/troymare_unicorn__artwork__by_alanmac95-dc021jq.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;761&quot; data-original-width=&quot;753&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Jwf_Zu5pbf5s63aPDJQfsF1oCBFdyPdnAkV2snUc-4YGx1aTVzLo5UszxNvW1UrFAKmem0uOqcVdFy0qk1PBdi5DNWW-RDcqucZ06P0g7e4d-LY8JlN2yK6Ov6Q9RF5UkLDl7hLhDJk/s320/troymare_unicorn__artwork__by_alanmac95-dc021jq.png&quot; width=&quot;316&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2+ monsters with different names&lt;br /&gt;
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of &quot;Troymare Unicorn&quot; once per turn. While a co-linked &quot;Troymare&quot; monster(s) is on the field, draw cards equal to the number of those monsters with different names instead of 1 for your normal draw during your Draw Phase.&lt;/blockquote&gt;
&lt;br /&gt;
Khả năng shuffle rất mạnh của Unicorn có thể được tận dụng vào cả turn 1 lẫn các turn sau này: Nếu là turn 1 thì ta sẽ shuffle chính Iblee mà ta đã tặng cho đối thủ về Deck để tận dụng khả năng draw, còn các turn sau thì hiển nhiên là sẽ bắn tỉa từng card của đối thủ 1.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Troymare Gryphon&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQEDARqwkdhYHFKzsXSdSCa6HgTdq1kq0lnifEBYyMJgVXRkZNgD6d8W6xkx16ccB7JeENJpN1KlZojsLOah3mTfDZoHdJXxKQQAO9q6t-Vh-QMFD_3bjR3x4MQd0WfzafYsfe-l7gNTo/s1600/troymare_gryphon__artwork__by_alanmac95-dc0218w.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;758&quot; data-original-width=&quot;751&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQEDARqwkdhYHFKzsXSdSCa6HgTdq1kq0lnifEBYyMJgVXRkZNgD6d8W6xkx16ccB7JeENJpN1KlZojsLOah3mTfDZoHdJXxKQQAO9q6t-Vh-QMFD_3bjR3x4MQd0WfzafYsfe-l7gNTo/s320/troymare_gryphon__artwork__by_alanmac95-dc0218w.png&quot; width=&quot;317&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;br /&gt;
2+ monsters with different names&lt;br /&gt;
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of &quot;Troymare Gryphon&quot; once per turn. Special Summoned monsters cannot activate their effects, unless they are linked.&lt;/blockquote&gt;
&lt;br /&gt;
1 trong những Link monster tốt nhất để phục vụ đi trước, Gryphon sở hữu khả năng tái chế Spell/Trap rất hiếm có. Ta sẽ có thể gắp lại những Spell/Trap mà đã được discard ở các bước trước đó, hoặc đơn giản là có gì đó mạnh mạnh lỡ dùng rồi thì gắp lại phát chơi. Ngoài ra Gryphon còn biến ngăn cản việc activate effect của các quái thú được Special summon, trừ khi chúng được link vào. Nếu combo diễn ra thành công thì lock tạo được sẽ rất khó chịu và không 1 Deck nào có thể dễ dàng vượt qua được.&lt;br /&gt;
&lt;h3&gt;
&lt;br /&gt;4. Extra Deck Monster&amp;nbsp;&lt;/h3&gt;
&lt;br /&gt;
&lt;b&gt;Crystron Needlefiber&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2 monsters, including at least 1 Tuner&lt;br /&gt;
If this card is Link Summoned: You can Special Summon 1
Level 3 or lower Tuner from your hand or Deck in Defense Position, but it
cannot activate its effects this turn. During your opponent&#39;s Main Phase or
Battle Phase (Quick Effect): You can banish this card; Special Summon 1 Tuner
Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only use each effect of &quot;Crystron Needlefiber&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJrSqE6x8WAD8y0Sj_2w4UXg9zw-uPGfOWMVWmlKjJF1hKcQ_sIPc5oMMKXa5qynJjyk93_XGJR3pO5ETwTCPANk3fgZeAkaSrH1Db1tZl8J9O6OdP8HPRkxgB-ZmXglRIkYvvU105ltk/s1600/crystron_needlefiber_by_yugi_master-dbuyrv6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;622&quot; data-original-width=&quot;622&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJrSqE6x8WAD8y0Sj_2w4UXg9zw-uPGfOWMVWmlKjJF1hKcQ_sIPc5oMMKXa5qynJjyk93_XGJR3pO5ETwTCPANk3fgZeAkaSrH1Db1tZl8J9O6OdP8HPRkxgB-ZmXglRIkYvvU105ltk/s320/crystron_needlefiber_by_yugi_master-dbuyrv6.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Sau sự ra đi của Ancient Fairy Dragon, Crystron Needlefiber lập tức trở thành key card của Deck, là lá bài mở đầu combo cực kì hiệu quả. Crystron Needlefiber khi Link Summon có thể gọi 1 Tuner Level &amp;lt;= 3 bất kì trong Deck, và target thường thấy nhất là Mecha Phantom Beast O&#39;lion hay Jet Synchron. Trong trường hợp bị Maxx &quot;C&quot; mà không có gì chống đỡ lại, Needlefiber sẽ gọi ra Ghost Ogre để phòng thủ trong turn sau.&lt;br /&gt;
&lt;br /&gt;
Tại sao lại gọi ra Mecha Phantom Beast O-lion/Jet Synchron? Đó là vì lá bài tiếp sau đây:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summon Sorceress&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2+ monsters with the same Type, except Tokens&lt;br /&gt;
If this card is Link Summoned: You can Special Summon 1
monster from your hand in Defense Position to your opponent&#39;s zone this card
points to. You can target 1 face-up monster this card points to; Special Summon
1 monster from your Deck with the same Type as that monster in Defense Position
to either player&#39;s zone this card points to, but it has its effects negated.
You can only use this effect of &quot;Summon Sorceress&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi9Lxf_nYPrrqfY1ElqbBImi1FUhulYnybHrzynJ2HeoWSjVYeu1xd8FNKEhWRNzBCyGWM2aOtm2zri15Hffbos2hInIEJOwubMdEnC8gfiL3O01xAWXxhcixBxtfwGNwrEG5DMtQM964/s1600/summon_sorceress__artwork__by_alanmac95-dbueqni.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;751&quot; data-original-width=&quot;748&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi9Lxf_nYPrrqfY1ElqbBImi1FUhulYnybHrzynJ2HeoWSjVYeu1xd8FNKEhWRNzBCyGWM2aOtm2zri15Hffbos2hInIEJOwubMdEnC8gfiL3O01xAWXxhcixBxtfwGNwrEG5DMtQM964/s320/summon_sorceress__artwork__by_alanmac95-dbueqni.png&quot; width=&quot;318&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Điều kiện triệu hồi, 2 monster có cùng Type và thật tình cờ, Crystron Needlefiber có type là MACHINE, ăn nhập với theme của toàn bộ Deck. Crystron Needlefiber sau khi gọi O&#39;lion ra thì có thể Link Summon thành Summon Sorceress.&lt;br /&gt;
&lt;br /&gt;
O&#39;lion sau khi send xuống Graveyard sẽ đẻ ra 1 Token (Jet Synchron cũng có thể tự trồi lên bằng cách discard 1 card). Ta sẽ summon token/Jet Synchron vào ô được Summon Sorceress chỉ vào. Summon Sorceress activate effect, kéo trực tiếp 1 mảnh A/B/C từ Deck lên field !!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Firewall Dragon&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
2+ monsters&lt;br /&gt;
Once while face-up on the field (Quick Effect): You can
target monsters on the field and/or GY up to the number of monsters co-linked
to this card; return them to the hand. If a monster this card points to is
destroyed by battle or sent to the GY: You can Special Summon 1 monster from
your hand.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4vy2TV4eEPew1GJRWRIS_xhga4Nj0RtvLubc-Qonj9Stga6jsHUP4ePDp6sH4QmvUBor44EMMBhcK2aU0IYGkVo-wGy9rOL6tC8R0TLoUzQR-e3ZxFgKHcI4cN4b1cugkcbwhd8kwEqA/s1600/firewall_dragon__artwork__by_lkgiancarlo-db706br.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;588&quot; data-original-width=&quot;592&quot; height=&quot;317&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4vy2TV4eEPew1GJRWRIS_xhga4Nj0RtvLubc-Qonj9Stga6jsHUP4ePDp6sH4QmvUBor44EMMBhcK2aU0IYGkVo-wGy9rOL6tC8R0TLoUzQR-e3ZxFgKHcI4cN4b1cugkcbwhd8kwEqA/s320/firewall_dragon__artwork__by_lkgiancarlo-db706br.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Firewall là mảnh ghép tiếp theo sau khi Summon Sorceress activate effect thành công. Effect của Firewall cho phép ta triệu hồi 1 monster bất kì từ tay xuống khi có 1 monster mà Firewall chỉ vào bị send xuống Graveyard. Chúng ta sẽ tận dụng effect này của Firewall để loop đi loop lại mảnh A khiến tài nguyên tay cảm giác như vô hạn...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
5. Combo mở đầu của ABC&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Từ một Deck chơi nhiều bẫy, ABC giờ trở thành 1 Deck combo phức tạp hơn. Với sự kết hợp tuyệt vời đến từ Troymare, ABC có thể thay đến 4-5 lần tay, ra một field tương đối chắc chắn, và hoàn toàn có thể chơi tiếp trong turn sau. Và điều tuyệt vời nhất là gì ? Combo mở đầu KHÔNG yêu cầu Union Hangar là một key card.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;#Combo 1: ABC&amp;nbsp;+ Firewall Dragon&amp;nbsp;+ Troymare Gryphon&amp;nbsp;+ Troymare Mermaid&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Yêu cầu: Tay có Cockadooledoo (hoặc 1 Tuner biết Special Summon) + 1 B-Buster Brake&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
B1: Special Summon &quot;Cockadooledoo&quot;. Normal Summon &quot;B-Buster Brake&quot;.&lt;br /&gt;
B2: &lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt; ra &quot;&lt;b&gt;Crystron Needlefiber.&lt;/b&gt;&quot; Crystron Needlefiber CL1, B-Buster Brake CL2. Chain Link resolve, Buster Brake add B lên tay. Crystron Needlefiber gọi MPB O&#39;lion lên field.&lt;br /&gt;
B3: &lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt; ra &quot;&lt;b&gt;Summon Sorceress&lt;/b&gt;&quot; = Crystron Needlefiber&amp;nbsp;+ O&#39;lion. O&#39;lion đẻ token lên ô mà Summon Sorceress chỉ vào. Summon Sorceress activate effect, gọi C-Crush Wyvern từ Deck lên&lt;br /&gt;
B4: &lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt; ra &quot;&lt;b&gt;Troymare Cerberus&quot;&lt;/b&gt; = token&amp;nbsp;+ C-Crush Wyvern. C-Crush Wyvern gọi B-Buster Brake được add lên ở B2 xuống field.&lt;br /&gt;
B5: &lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt; ra &quot;&lt;b&gt;Firewall Dragon&lt;/b&gt;&quot; = B-Buster Brake&amp;nbsp;+ Summon Sorceress. B-Buster Brake search A-Assault Core lên tay.&lt;br /&gt;
B6: &lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt; ra &quot;&lt;b&gt;Troymare Mermaid&lt;/b&gt;&quot; = &quot;Troymare Cerberus.&quot; Troymare Cerberus CL1 discard 1 card, Firewall Dragon CL2. Chain Link resolve, Firewall Dragon gọi A từ tay xuống, Troymare Mermaid gọi Destroymare Iblee từ Deck lên field, draw 1 card (do co-link với Firewall Dragon)&lt;br /&gt;
B7: &lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt; ra &quot;&lt;b&gt;Troymare Goblin&lt;/b&gt;&quot; = Destroymare Iblee&amp;nbsp;+ A-Assault Core. Firewall Dragon CL1, Troymare Goblin CL2 discard 1 card, A-Assault Core CL3, Destroymare Iblee CL4. Chain Link resolve,&amp;nbsp; Destroymare Iblee lên sân đối thủ, A-Assault Core add lại B-Buster Brake, Troymare Goblin giúp Normal Summon thêm và draw 1 card, Firewall Dragon gọi B-Buster Brake từ tay xuống.&lt;br /&gt;
B8: &lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt; ra &quot;&lt;b&gt;Troymare Unicorn&quot;&lt;/b&gt; = B-Buster Brake&amp;nbsp;+ Troymare Goblin. Firewall Dragon CL1, Troymare Unicorn CL2 discard 1 card, B-Buster Brake CL3. Chain Link resolve, B-Buster Brake add A-Assault Core từ Deck lên tay, Troymare Unicorn shuffle Iblee vào Deck và draw 1 card, Firewall Dragon gọi A-Assault Core từ tay xuống.&lt;br /&gt;
B9: &lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt; ra &quot;&lt;b&gt;Troymare Gryphon&lt;/b&gt;&quot; = Troymare Unicorn&amp;nbsp;+ A-Assault Core. A-Assault Core gắp lại A-Assault Core khác từ Graveyard.&lt;br /&gt;
B10: Banish A/B/C để Summon &quot;&lt;b&gt;ABC-Buster Dragon&quot;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMxtIWYBqkhc2dFySob4rjIPaEJuby0XO1OPyiqFpGQga_5XrVw0WK12_8I_FrzEMoO21Ob45E9cYloKkEEbw6lIjVIGrUhwjbhjHEwKnUmnpmbjOKU-9jNVlxLP7vgHv6M6aUVNjPGdg/s1600/combo_1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;944&quot; data-original-width=&quot;1600&quot; height=&quot;376&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMxtIWYBqkhc2dFySob4rjIPaEJuby0XO1OPyiqFpGQga_5XrVw0WK12_8I_FrzEMoO21Ob45E9cYloKkEEbw6lIjVIGrUhwjbhjHEwKnUmnpmbjOKU-9jNVlxLP7vgHv6M6aUVNjPGdg/s640/combo_1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Field kết quả trong combo #1&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Kết thúc field: 1 ABC-Buster Dragon&amp;nbsp;+ 1 Firewall Dragon (chưa dùng effect, co-link 2 monster)&amp;nbsp;+ 1 Troymare Mermaid&amp;nbsp;+ 1 Troymare Gryphon. Tay được thay đổi ít nhất 3 lần (thông qua Mermaid, Goblin, Unicorn)&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;#Combo 2: ABC&amp;nbsp;+ Firewall Dragon (đã dùng effect)&amp;nbsp;+ Trigate Wizard&amp;nbsp;+ Linkuriboh&amp;nbsp;+ Troymare Gryphon&amp;nbsp;+ Troymare Goblin&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Yêu cầu: Tay có Cockadooledoo (hoặc 1 Tuner biết Special Summon) + 1 B-Buster Brake&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i&gt;*** Đây là combo mở rộng của combo 1, yêu cầu Deck phải chơi thêm 1 Torque Tune Gear&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
B1: Special Summon &quot;Cockadooledoo&quot;. Normal Summon &quot;B-Buster Brake&quot;.&lt;br /&gt;
B2:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Crystron Needlefiber.&lt;/b&gt;&quot; Crystron Needlefiber CL1, B-Buster Brake CL2. Chain Link resolve, Buster Brake add B lên tay. Crystron Needlefiber gọi MPB O&#39;lion lên field.&lt;br /&gt;
B3:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Summon Sorceress&lt;/b&gt;&quot; = Crystron Needlefiber&amp;nbsp;+ O&#39;lion. O&#39;lion đẻ token lên ô mà Summon Sorceress chỉ vào. Summon Sorceress activate effect, gọi C-Crush Wyvern từ Deck lên&lt;br /&gt;
B4:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Troymare Cerberus&quot;&lt;/b&gt;&amp;nbsp;= token&amp;nbsp;+ C-Crush Wyvern. C-Crush Wyvern gọi B-Buster Brake được add lên ở B2 xuống field.&lt;br /&gt;
B5:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Firewall Dragon&lt;/b&gt;&quot; = B-Buster Brake&amp;nbsp;+ Summon Sorceress. B-Buster Brake search A-Assault Core lên tay.&lt;br /&gt;
B6:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Troymare Mermaid&lt;/b&gt;&quot; = &quot;Troymare Cerberus.&quot; Troymare Cerberus CL1 discard 1 card, Firewall Dragon CL2. Chain Link resolve, Firewall Dragon gọi A từ tay xuống, Troymare Mermaid gọi Destroymare Iblee từ Deck lên field, draw 1 card (do co-link với Firewall Dragon)&lt;br /&gt;
B7:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Troymare Goblin&lt;/b&gt;&quot; = Destroymare Iblee&amp;nbsp;+ A-Assault Core. Firewall Dragon CL1, Troymare Goblin CL2 discard 1 card, A-Assault Core CL3. Chain Link resolve, A-Assault Core add lại B-Buster Brake, Troymare Goblin giúp Normal Summon thêm và draw 1 card, Firewall Dragon gọi B-Buster Brake từ tay xuống.&lt;br /&gt;
B8:&amp;nbsp;Sử dụng Effect của Firewall Dragon, đẩy Destroymare Iblee và 1 monster bất kì lên hand. Normal Summon Destroymare Iblee (thông qua effect của Troymare Goblin), activate effect kéo lại Troymare Cerberus.&lt;br /&gt;
B9:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Trigate Wizard&quot;&lt;/b&gt;&amp;nbsp;= B-Buster Brake&amp;nbsp;+ Troymare Mermaid + Destroymare Iblee. Firewall Dragon CL1, B-Buster Brake CL2, Destroymare Iblee CL3. Chain Link resolve, Destroymare Iblee sang sân opp, B-Buster Brake add A-Assault Core từ Deck lên tay, Firewall Dragon gọi A-Assault Core từ tay xuống.&lt;br /&gt;
B10:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Troymare Unicorn&quot;&lt;/b&gt;&amp;nbsp;= A-Assault Core&amp;nbsp;+ Troymare Cerberus. Firewall Dragon CL1, Troymare Unicorn CL2 discard 1 card, A-Assault Core CL3. Chain Link resolve, A-Assault Core add B-Buster Brake từ Graveyard lên tay, Troymare Unicorn shuffle Iblee vào Deck và draw 1 card, Firewall Dragon gọi B-Buster Brake từ tay xuống.&lt;br /&gt;
B11:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Troymare Gryphon&lt;/b&gt;&quot; = Troymare Unicorn&amp;nbsp;+ B-Buster Brake. Firewall Dragon CL1, B-Buster Brake CL2. Chain Link resolve, B-Buster Brake add Torque Tune Gear lên tay, Firewall Dragon gọi Torque Tune Gear từ tay xuống.&lt;br /&gt;
B12: &lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt; ra &quot;&lt;b&gt;Linkuriboh&lt;/b&gt;&quot; = Torque Tune Gear.&amp;nbsp; &lt;br /&gt;
B13: Banish A/B/C để Summon &quot;&lt;b&gt;ABC-Buster Dragon&quot;&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnIa0fidTlnfPlTdhUekREbleD2QgMzQSv2cUyRaPppXBN34ee5WCPdAHRtL3mz6T-m0FL-CBsPE0wTRO59hE5shWXvo85qRIqmZ68xzaTsN2pg6sZEacvyMHWT90wsTBMXNd6IXEIvwM/s1600/combo_2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;944&quot; data-original-width=&quot;1600&quot; height=&quot;376&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnIa0fidTlnfPlTdhUekREbleD2QgMzQSv2cUyRaPppXBN34ee5WCPdAHRtL3mz6T-m0FL-CBsPE0wTRO59hE5shWXvo85qRIqmZ68xzaTsN2pg6sZEacvyMHWT90wsTBMXNd6IXEIvwM/s640/combo_2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Field kết quả trong combo #2&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Kết thúc field: 1 ABC-Buster Dragon&amp;nbsp;+ 1 Firewall Dragon (đã dùng effect) + 1 Trigate Wizard + 1 Troymare Goblin&amp;nbsp;+ Troymare Gryphon + 1 Linkuriboh. Tay được thay đổi ít nhất 3 lần (thông qua Mermaid, Goblin, Unicorn)
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;#Combo 3: OTK với Cannon Soldier&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;i&gt;Yêu cầu: Tay có 1 Union Hangar và 1 Tuner biết tự special summon (Destrudo, Cockadoodledoo, ...)&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B1: Activate Union Hangar, search B-Buster Drake hoặc A-Assault Core&lt;br /&gt;
B2: Normal Summon B-Buster Drake hoặc A-Assault Core và sử dụng Union Hangar để equip A hoặc B tương ứng.&lt;br /&gt;
B3: Special summon Tuner từ trên tay (Destrudo, nếu là Cockadoodledoo thì phải special summon trước khi Normal summon ở B2)&lt;br /&gt;
B2:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Crystron Needlefiber.&lt;/b&gt;&quot; Crystron Needlefiber CL1, B-Buster Brake CL2, A-Assault Core CL3. Chain Link resolve, A-Assault Core lấy B-Buster Drake trong GY lên tay, B-Buster Drake add &lt;b&gt;&quot;Heavy Mech Support Armor&quot;&lt;/b&gt; lên tay. Crystron Needlefiber gọi MPB O&#39;lion lên field.&lt;br /&gt;
B3:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Summon Sorceress&lt;/b&gt;&quot; = Crystron Needlefiber&amp;nbsp;+ O&#39;lion. O&#39;lion đẻ token lên ô mà Summon Sorceress chỉ vào. Summon Sorceress activate effect, gọi &lt;b&gt;&quot;Cannon Soldier&quot;&lt;/b&gt; từ Deck lên.&lt;br /&gt;
B4:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Troymare Goblin&lt;/b&gt;&quot; = MPB Token và Cannon Soldier.&amp;nbsp;Activate effect của Troymare Goblin, discard B-Buster Drake để normal summon Heavy Mech Support Armor. Activate effect của Heavy Mech Support Armor để phục sinh B-Buster Drake.&lt;br /&gt;
B5:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Firewall Dragon&lt;/b&gt;&quot; = Summon Sorceress và B-Buster Drake. Activate effect của B-Buster Drake, search A-Assault Core từ Deck.&lt;br /&gt;
B6:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Troymare Mermaid&lt;/b&gt;&quot; = Troymare Goblin. Activate effect của Firewall Dragon (vì Troymare Goblin bị send vào GY), Special summon A-Assault Core từ trên tay.&lt;br /&gt;
B7:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Troymare Goblin&lt;/b&gt;&quot; = Heavy Mech Support Armor và A-Assault Core. A-Assault Core lấy 1 A-Assault Core vốn ở trong GY lên tay.&lt;br /&gt;
B8: Activate effect của Firewall Dragon (đang co-link với Troymare Mermaid và Troymare Goblin), lấy lại B-Buster Drake và Cannon Soldier từ GY lên tay.&lt;br /&gt;
B9:&amp;nbsp;&lt;b&gt;&lt;u&gt;Link Summon&lt;/u&gt;&lt;/b&gt;&amp;nbsp;ra &quot;&lt;b&gt;Troymare Cerberus&lt;/b&gt;&quot; = Troymare Goblin và Troymare Mermaid. Activate Effect của Firewall Dragon, special summon Cannon Soldier từ trên tay.&lt;br /&gt;
B10: Activate effect của Cannon Soldier, tribute Troymare Cerberus. Activate effect của Firewall Dragon, special summon A-Assault Core từ trên tay (vào vị trí mà Firewall Dragon chỉ vào).&lt;br /&gt;
B11: Activate effect của Cannon Soldier, tribute A-Assault Core. Activate effect của Firewall Dragon CL1, effect của A-Assault Core CL2. Resolve, A-Assault Core lấy 1 A-Assault Core khác ở GY lên tay, rồi Firewall Dragon Special summon chính A-Assault Core vừa được lấy.&lt;br /&gt;
&lt;br /&gt;
Từ thời điểm này B11 có thể được thực hiện liên tục để burn sạch LP của đối thủ.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizwC7Aq7XhfJN5q9mGlijJ-mxycUqS5XOGSW2PHkDPtJhN6tCID8M0EIdjn0XilQ6qrEwaopUcLwHN9I5cufMjNA3kDi5L1ifP-Y8PW3gpejuWATz7tic-qCgumqtgOgyQX2ctGCsfhuE/s1600/combo_3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;944&quot; data-original-width=&quot;1600&quot; height=&quot;376&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizwC7Aq7XhfJN5q9mGlijJ-mxycUqS5XOGSW2PHkDPtJhN6tCID8M0EIdjn0XilQ6qrEwaopUcLwHN9I5cufMjNA3kDi5L1ifP-Y8PW3gpejuWATz7tic-qCgumqtgOgyQX2ctGCsfhuE/s640/combo_3.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Field kết thúc trong combo #3 - OTK với Cannon Soldier&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;5. Điểm Mạnh và Yếu của
ABC&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
5.1. Điểm Mạnh:&lt;/h4&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- Combo tốn khá ít card, dễ thực hiện (chỉ với 1 Tuner + 1 mảnh A/B/C).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- Khi đã vào combo thì tài nguyên về card khá tốt.&lt;br /&gt;
- Được thay tay liên tục bằng Troymare (đổi ít nhất 3 lần)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- Đánh khá linh hoạt, chủ động có phương án với nhiều tình huống
khác nhau.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- Tốc độ nhanh, có khả năng OTK ngay sau khi thiết lập field&lt;/div&gt;
&lt;h4&gt;
&lt;br /&gt;5.2. Điểm Yếu:&lt;/h4&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Thuộc Attribute và Type phổ biến là LIGHT và Machine, ABC tương đối dễ bị bắt bài. Một số trở ngại lớn cho ABC trong Side Deck như:&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;System Down: &lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjqhpzAeWHh9Air9k2CTFFohsWgf-55H3FT8HFfDql5HRxgxGrN-kDh42jz0E2r0rmcnB2TGHSPIKQ1rdKqT4Fasip-SD5KtBorLe0JB5-Bu8x0NIWgmbZhYwFW5gSJSJelE3ba9sQ2cGj/s1600/SystemDown-OP02-EN-SR-UE.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjqhpzAeWHh9Air9k2CTFFohsWgf-55H3FT8HFfDql5HRxgxGrN-kDh42jz0E2r0rmcnB2TGHSPIKQ1rdKqT4Fasip-SD5KtBorLe0JB5-Bu8x0NIWgmbZhYwFW5gSJSJelE3ba9sQ2cGj/s320/SystemDown-OP02-EN-SR-UE.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Pay 1000 LP; banish all Machine-Type Monster your opponent
controls and in their Graveyard.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Có thể nói 1 cú System Down đúng lúc có thể ngay lập tức khiến
ABC hết tài nguyên và thua trận.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Ghost Reaper &amp;amp; Winter Cherries:&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiklhvt754GcTY1wzVjeCycr-dU-MYYPKIchaeJxX4srlmgBq7XCBklwjVxhD7M5pLrJzpXhUZLZaAwA4u-dI_FAdGHd6nhESQEig_p_WLIppGimaq14XekDVW51xdkP5UumFuH1P-_Wec-/s1600/GhostReaperWinterCherries-SHVI-EN-ScR-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiklhvt754GcTY1wzVjeCycr-dU-MYYPKIchaeJxX4srlmgBq7XCBklwjVxhD7M5pLrJzpXhUZLZaAwA4u-dI_FAdGHd6nhESQEig_p_WLIppGimaq14XekDVW51xdkP5UumFuH1P-_Wec-/s320/GhostReaperWinterCherries-SHVI-EN-ScR-1E.png&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
During either player&#39;s turn, if your opponent controls more
monsters than you do: You can discard this card; reveal 1 card in your Extra
Deck, then look at your opponent&#39;s Extra Deck, also banish all cards in their
Extra Deck with the same name as that revealed card. You can only use this
effect of &quot;Ghost Reaper &amp;amp; Winter Cherries&quot; once per turn.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
ABC trở nên mạnh mẽ cũng là nhờ chủ bài Dragon Buster với áp
lực lớn, nếu ngay lập tức giải quyết nó bằng Ghost Reaper &amp;amp; Winter
Cherries, bạn sẽ không còn trở ngại nào phải lo lắng, vì các rank 4 trong extra
của ABC phần lớn đóng vai trò tạo combo chứ khó có thể tạo áp lực lâu dài được.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Chaos Hunter:&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIDEQNjmPhOoTMKtgdVeRHLbBX8fmJhm4jfQK4tNWQYXgjQg8h4DLvaQLgrFZwESzYp0UNY0zCXLc9vrgf7tvQVriUgf9boVTmn3eudWYjsJxZsjH1rSUpU4VSBHfz6EuRY7s5GP2OmcUG/s1600/ChaosHunter-SDMP-EN-C-1E.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIDEQNjmPhOoTMKtgdVeRHLbBX8fmJhm4jfQK4tNWQYXgjQg8h4DLvaQLgrFZwESzYp0UNY0zCXLc9vrgf7tvQVriUgf9boVTmn3eudWYjsJxZsjH1rSUpU4VSBHfz6EuRY7s5GP2OmcUG/s320/ChaosHunter-SDMP-EN-C-1E.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
When your opponent Special Summons a monster (except during
the Damage Step): You can discard 1 card; Special Summon this card from your
hand. Your opponent cannot banish cards.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Một card khác cũng có khả năng ngăn chặn việc tung ra Dragon
Buster. Tuy nhiên việc là 1 monster cũng có những điểm công và trừ. Cộng vì ta
nó có ATK/DEF để tấn công, trừ vì có thể bị tiêu diệt thông qua Kaiju hoặc Spell/Trap.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;
Và ... Evenly Matched - một hand trap cực mạnh ra mắt trong set Circuit Break (CIBR).&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
At the end of the Battle Phase, if your opponent controls
more cards than you do: Make your opponent banish cards they control face-down
(their choice), so that they control the same number of cards as you. If you
control no cards, you can activate this card from your hand.&lt;/blockquote&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4ohY3POCb8yo8a8dm-t5vIqYGhEYwRFy_-vT0KO9eNX7tKy5WV8ZBFBb96iFkwzhUZelCEAbZGZCH4K8JwP1Hmkq4XOVzJVEH_RI3bIFWx2eKbc3uM_Y4qSR1Hl8UpBXxzeyGlRSM60k/s1600/StrugglingBattle-CIBR-JP-SR.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;439&quot; data-original-width=&quot;300&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4ohY3POCb8yo8a8dm-t5vIqYGhEYwRFy_-vT0KO9eNX7tKy5WV8ZBFBb96iFkwzhUZelCEAbZGZCH4K8JwP1Hmkq4XOVzJVEH_RI3bIFWx2eKbc3uM_Y4qSR1Hl8UpBXxzeyGlRSM60k/s320/StrugglingBattle-CIBR-JP-SR.png&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Với một chiến thuật đánh dựa vào bẫy như ABC, Struggling Battle sẽ là nỗi kinh hoàng của Deck. Để phòng chống điều này, Artifact Lancea nên được main 2 để chống lại Struggling Battle và hàng loạt chiến thuật hiện hành khác như Dino True King Yangzing,..v..v..&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
6. Decklist tham khảo&lt;br /&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/h3&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-Pp99BE_11vLKRRN3yEolZJTxy9Zrpn3gmHEV_raXzOsO5Tq10ZzsbAwbATzBejvVsOkdGGnxGN7XJ_exnnBN0J2AHQIDbb7Mu8NtbXVKNHFKeBQ6ArVSXBqj5_KRzEAhjqxZhm7Iy8A/s1600/500th_NguyenHongDuong_ABC.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;755&quot; data-original-width=&quot;776&quot; height=&quot;622&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-Pp99BE_11vLKRRN3yEolZJTxy9Zrpn3gmHEV_raXzOsO5Tq10ZzsbAwbATzBejvVsOkdGGnxGN7XJ_exnnBN0J2AHQIDbb7Mu8NtbXVKNHFKeBQ6ArVSXBqj5_KRzEAhjqxZhm7Iy8A/s640/500th_NguyenHongDuong_ABC.PNG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit; font-size: 13.5pt;&quot;&gt;Facebook:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;https://www.facebook.com/mahadoyugi&quot;&gt;https://www.facebook.com/mahadoyugi&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: &amp;quot;times new roman&amp;quot;;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: &amp;quot;times new roman&amp;quot;;&quot;&gt;
&lt;div style=&quot;margin: 0px;&quot;&gt;
&lt;b&gt;* Lưu ý: Mahadoyugi luôn ủng hộ việc chia sẽ bài viết để có thể tiếp cận với nhiều độc giả hơn. Tuy nhiên, yêu cầu các bạn khi copy bài viết lên các trang khác phải ghi rõ nguồn Mahadoyugi - Yugioh Blog in Vietnam. Cảm ơn các bạn. *&lt;/b&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: &amp;quot;times new roman&amp;quot;;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: &amp;quot;times new roman&amp;quot;;&quot;&gt;
&lt;div style=&quot;margin: 0px;&quot;&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-family: &amp;quot;.vnpark&amp;quot;; font-size: 28pt;&quot;&gt;Let Mahadoyugi link you to the world of Duel Monsters!&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;times new roman&amp;quot; , serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: &amp;quot;times new roman&amp;quot;;&quot;&gt;
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&lt;span style=&quot;font-family: inherit;&quot;&gt;Thế giới bài ma thuật còn ẩn chứa rất nhiều điều thú vị và chính các bạn, các độc giả của Mahadoyugi, là người tìm ra những sáng tạo đó. Mỗi Share hoặc like của các bạn sẽ là động lực giúp Blog phát triển hơn!&lt;/span&gt;&lt;/div&gt;
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