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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;C0UMQX86cSp7ImA9WhBbFkQ.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799</id><updated>2013-05-16T10:01:20.119+02:00</updated><category term="Code" /><category term="Render" /><category term="Rants" /><category term="Blender" /><category term="Model" /><category term="Photography" /><category term="Maya" /><category term="Film" /><category term="Apple" /><category term="Finder" /><category term="Systems" /><category term="CG" /><category term="OS X" /><title>Mark Tomlinson</title><subtitle type="html">Computer Graphics, 3D, Design, Technology, and Computing.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.marktomlinson.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>169</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/marktomlinson/uPRm" /><feedburner:info uri="marktomlinson/uprm" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;C0UMQX84eyp7ImA9WhBbFkQ.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-1040524995173409536</id><published>2013-05-16T10:01:00.001+02:00</published><updated>2013-05-16T10:01:20.133+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-16T10:01:20.133+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="CG" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><title>Blender - Zoom Moving Mouse Left and Right</title><content type="html">By default, it appears that, Blender zooms the viewport by moving the mouse up and down and not left and right as in other apps such as Maya, Silo, 3D-Coat for example.&lt;br /&gt;
&lt;br /&gt;
This is a little frustrating, but it turns out easily changed, note though you can have up down or left right not both as in other 3D programs, an odd&amp;nbsp;limitation&amp;nbsp;but not important.&lt;br /&gt;
&lt;br /&gt;
The setting to change is under &lt;i&gt;User Preferences &amp;gt; Input&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
I did not spot this at first, even though I looked at it many times, so perhaps this is of help to you too.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-jqaiHwJBuM8/UZSRuHvWZdI/AAAAAAAAbKA/81Kgh2bVBbM/s1600/left+right+zoom+in+blender.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="310" src="http://1.bp.blogspot.com/-jqaiHwJBuM8/UZSRuHvWZdI/AAAAAAAAbKA/81Kgh2bVBbM/s400/left+right+zoom+in+blender.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Blender - Zoom Moving Mouse Left and Right&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/1040524995173409536/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=1040524995173409536&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1040524995173409536?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1040524995173409536?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/XP66awEutlY/blender-zoom-moving-mouse-left-and-right.html" title="Blender - Zoom Moving Mouse Left and Right" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-jqaiHwJBuM8/UZSRuHvWZdI/AAAAAAAAbKA/81Kgh2bVBbM/s72-c/left+right+zoom+in+blender.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/05/blender-zoom-moving-mouse-left-and-right.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cNRn85fip7ImA9WhBUGEk.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-1839898272149729899</id><published>2013-05-06T13:43:00.003+02:00</published><updated>2013-05-06T13:51:37.126+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-06T13:51:37.126+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="OS X" /><category scheme="http://www.blogger.com/atom/ns#" term="Systems" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><title>Apple Mac - Dock Delay Change</title><content type="html">I like to keep my Doc hidden on the left of my screen, I have a second monitor on the right. I like the arrangemnt but it does mean I am triggering the Dock to reveal a lot, as I miss icons and menus on the left hand side of UI's&lt;br /&gt;
&lt;br /&gt;
To fix this I have increased the dock reveal delay slightly by using this in the terminal:&lt;br /&gt;
&lt;br /&gt;
&lt;pre&gt;defaults write com.apple.Dock autohide-delay -float 0.1 &amp;amp;&amp;amp; killall Dock
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
To restore the default behaviour use:&lt;br /&gt;
&lt;br /&gt;
&lt;pre&gt;defaults delete com.apple.Dock autohide-delay &amp;amp;&amp;amp; killall Dock
&lt;/pre&gt;&lt;br /&gt;
</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/1839898272149729899/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=1839898272149729899&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1839898272149729899?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1839898272149729899?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/4txuYtczJLE/apple-mac-dock-delay-change.html" title="Apple Mac - Dock Delay Change" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/05/apple-mac-dock-delay-change.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQEQno9cCp7ImA9WhBWFUw.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-1400745554033766219</id><published>2013-04-09T15:24:00.001+02:00</published><updated>2013-04-09T15:31:43.468+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-09T15:31:43.468+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Model" /><category scheme="http://www.blogger.com/atom/ns#" term="Blender" /><title>Blender from a Maya point of view - first impression.</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-bEBXUha3XRg/UWQTExej4rI/AAAAAAAAaGE/dgwBqfMyk1M/s1600/new-esspresso-cup-6.jpg" imageanchor="1"&gt;&lt;img border="0" height="424" src="http://3.bp.blogspot.com/-bEBXUha3XRg/UWQTExej4rI/AAAAAAAAaGE/dgwBqfMyk1M/s640/new-esspresso-cup-6.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Two Espresso Cups rendered in Blender Cycles &lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div&gt;
My trial of Blender is going well although my eyes feel like the have seen every video tutorial made I know there are many more to see, in a future post I will list the ones that stuck in my mind as being helpful.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
This is one of my test renders using the Cycles renderer in Blender 2.65a I have attempted to simulate some SSS by building a shader network that combines translucency and a little transparency. The result is not perfect, and could be improved as it looks more glassy to me than porcelain, but it is a good start.&lt;/div&gt;
&lt;div&gt;
Here is the node layout for the material incase anyone wishes to see how it was done:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-vbtm1zBfLNk/UWQVjImJWuI/AAAAAAAAaGM/aXWbbNYlySc/s1600/node+layout+for+psuedo+porcelaine+texture+cycles+render.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="354" src="http://2.bp.blogspot.com/-vbtm1zBfLNk/UWQVjImJWuI/AAAAAAAAaGM/aXWbbNYlySc/s640/node+layout+for+psuedo+porcelaine+texture+cycles+render.png" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Blender Cycles Nodes for Pseudo Porcelain Texture&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
As I mentioned above I will be adding more feed back here as I go on including some tips and tricks for Maya transition. I may even do a little video tutorial or two.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/1400745554033766219/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=1400745554033766219&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1400745554033766219?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1400745554033766219?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/whIxK9IEi80/blender-from-maya-point-of-view-first.html" title="Blender from a Maya point of view - first impression." /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-bEBXUha3XRg/UWQTExej4rI/AAAAAAAAaGE/dgwBqfMyk1M/s72-c/new-esspresso-cup-6.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/04/blender-from-maya-point-of-view-first.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUACRHw8fyp7ImA9WhBWEEU.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-4583969472507456783</id><published>2013-04-04T14:14:00.003+02:00</published><updated>2013-04-04T17:02:45.277+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-04T17:02:45.277+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="OS X" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><title>Mailbox.app update</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-j2XEHMsLzWA/UTeQOMt0l6I/AAAAAAAAZic/4VZx6YM74pY/s1600/Photo+1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-j2XEHMsLzWA/UTeQOMt0l6I/AAAAAAAAZic/4VZx6YM74pY/s320/Photo+1.png" width="213" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I just though I would mention here that even though I liked the Mailbox.app on the iPhone I have removed it and I am no longer using it, for the time being at least.&lt;br /&gt;
&lt;br /&gt;
The reason is the workflow of using Archived mail and custom IMAP folders to organise email workflow is very nice in the app but makes using other mail apps less intuitive. I found myself having to peck around within Desktop apps for the one mail I needed. So until a desktop version is released I am no longer using it.&lt;br /&gt;
&lt;br /&gt;
On a side note I am trying out Sparrow.app on the Mac although this is being used in conduction with Mac Mail.app, which I actually rather like.&lt;br /&gt;
&lt;br /&gt;
I would still recommended the Mailbox.app especially if your main email interaction is on an iPhone; but for now the integration is not good enough for me.</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/4583969472507456783/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=4583969472507456783&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/4583969472507456783?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/4583969472507456783?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/sDsFxOxAzVg/mailboxapp-update.html" title="Mailbox.app update" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-j2XEHMsLzWA/UTeQOMt0l6I/AAAAAAAAZic/4VZx6YM74pY/s72-c/Photo+1.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/04/mailboxapp-update.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ABQX08fSp7ImA9WhBXFUg.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-3296243273232361503</id><published>2013-03-29T12:15:00.003+01:00</published><updated>2013-03-29T12:15:50.375+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-29T12:15:50.375+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="OS X" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><title>Reeder.app no sound on YouTube video</title><content type="html">&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ApyFS51Anjo/UVV3tnUyhsI/AAAAAAAAaAg/lA5L9uOW_AI/s1600/enable-plugins.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-ApyFS51Anjo/UVV3tnUyhsI/AAAAAAAAaAg/lA5L9uOW_AI/s400/enable-plugins.jpg" width="336" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Enable Internet Plug-ins Reeder&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
I recently had a problem with embedded YouTube videos from RSS feeds in Reeder, the video played fine but there was no sound.&lt;br /&gt;
&lt;br /&gt;
I searched the Web for similar problems and found nothing, so for weeks I have been resorting to opening videos on the YouTube site. Today I spotted a button in the bottom righthand corner and clicked it and sure enough sound was restored. The button is tool tipped as &lt;i&gt;enable Internet Plug-ins&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
How this got switched off I am not sure but turning it on restored sound and that's all I care about.</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/3296243273232361503/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=3296243273232361503&amp;isPopup=true" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/3296243273232361503?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/3296243273232361503?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/8sMNYf6bSIc/reederapp-no-sound-on-youtube-video.html" title="Reeder.app no sound on YouTube video" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-ApyFS51Anjo/UVV3tnUyhsI/AAAAAAAAaAg/lA5L9uOW_AI/s72-c/enable-plugins.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/03/reederapp-no-sound-on-youtube-video.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MMQ34zeCp7ImA9WhBXFEg.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-1350308075141636928</id><published>2013-03-27T20:47:00.001+01:00</published><updated>2013-03-28T09:31:22.080+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-28T09:31:22.080+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Systems" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><title>Bluetooth keyboard navigation on an iPad</title><content type="html">The iPad and the iPhone have some extra features for disabled people that can be useful for the more able-bodied, these lie behind the setting:&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Settings &amp;gt; General &amp;gt; Accessibility &amp;gt; VoiceOver &amp;gt; ON&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
The iPad navigation commands are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Control+Option+H – Home button&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Control+Option+H+H – Show multi-task bar&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Control+Option+i – Item chooser&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Escape – Back button&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Right Arrow – next item&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Left Arrow – previous item&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Up + Down Arrows together (or close together) – tap selected item&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Option + Down Arrow – scroll down&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Option + Up Arrow – scroll up&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Option + Left or Right Arrow – scroll left or right&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i style="font-family: 'Courier New', Courier, monospace;"&gt;Control+Option+S – turn VoiceOver speech on or off&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These shortcuts are used for App switching:&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Command+Shift+Tab – switch to the previous app&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Command+Tab – switch back to the original app&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;i&gt;Left+Right Arrow, then Option + Left or Option+Right – navigate through Dock&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a tip the select with UP and DOWN arrow together works better if you press one slightly before the other.&lt;br /&gt;
Also in the Item chooser use the ALT&amp;nbsp;+ CMD&amp;nbsp;+ ARROW (left or right) to navigate to the list item and the use the UP DOWN arrow combo to choose it.&lt;br /&gt;
&lt;br /&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/1350308075141636928/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=1350308075141636928&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1350308075141636928?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1350308075141636928?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/BRYIlwQF3l0/bluetooth-keyboard-navigation-on-ipad.html" title="Bluetooth keyboard navigation on an iPad" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/03/bluetooth-keyboard-navigation-on-ipad.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8GRXs6fip7ImA9WhBQGUs.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-2278566902460757105</id><published>2013-03-22T16:57:00.000+01:00</published><updated>2013-03-22T16:57:04.516+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-22T16:57:04.516+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Model" /><category scheme="http://www.blogger.com/atom/ns#" term="CG" /><title>3D Model from photographs</title><content type="html">&lt;iframe frameborder="0" height="480" width="854" allowFullScreen webkitallowfullscreen="true" mozallowfullscreen="true" src="http://skfb.ly/5k4fc0a?autostart=0&amp;transparent=0&amp;autospin=0&amp;controls=1&amp;watermark=1"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
This one was made using the amazing software application 123D Catch on an iPhone 4.</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/2278566902460757105/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=2278566902460757105&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/2278566902460757105?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/2278566902460757105?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/h5gA2QgBFrk/3d-model-from-photographs.html" title="3D Model from photographs" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/03/3d-model-from-photographs.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEICRXoyfyp7ImA9WhBRFUQ.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-6652064479880425922</id><published>2013-03-06T20:02:00.000+01:00</published><updated>2013-03-06T20:02:44.497+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-06T20:02:44.497+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Systems" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><title>Mailbox.app - IMAP Folders Disabled</title><content type="html">&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-j2XEHMsLzWA/UTeQOMt0l6I/AAAAAAAAZiU/UwHLjBYdUUM/s1600/Photo+1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-j2XEHMsLzWA/UTeQOMt0l6I/AAAAAAAAZiU/UwHLjBYdUUM/s400/Photo+1.png" width="266" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Mailbox.app male screen&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
So I finally got to the front of a very long queue and downloaded the latest greatest email client for the iPhone &lt;a href="https://itunes.apple.com/gb/app/mailbox/id576502633?mt=8"&gt;Mailbox.app&lt;/a&gt;&amp;nbsp;but before I could use it I had to jump through hoops to get my gmail account installed.&lt;br /&gt;
Initially I had not set up the correct labels in the Gmail settings as required, of course you wont know this until this error message is presented, not the most helpful I think we can all agree. Still following the instructions on their site I got it correctly configured, but it still wouldn't work each time resulting in the same, now irritating message:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-LpiRC8YK4pw/UTeQOCQmUGI/AAAAAAAAZiQ/3Nitf58Nd4o/s1600/Photo+2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-LpiRC8YK4pw/UTeQOCQmUGI/AAAAAAAAZiQ/3Nitf58Nd4o/s400/Photo+2.png" width="266" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;IMAP Folders Disabled&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
The most annoying thing for me is you have to go right back to the beginning of the setup each time, and as I have 2-stage verification, like everyone else right, it takes even longer to get back to this damn screen.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
I finally got my first email information entered after doing a reset of the app and starting again. The second email address only took two attempts before it worked. The third has a brand new complaint this time it is an authorisation problem what ever that should mean, so I will try that again after I have topped up my patience.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
The application despite all the annoyances installing is very very nice and in the end worth the hassle of installing, it is well suited to the small screen and makes ample use of gestures, I am highly recommending it; of course you will have to get in the queue about three weeks for me.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/6652064479880425922/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=6652064479880425922&amp;isPopup=true" title="11 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/6652064479880425922?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/6652064479880425922?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/Ayz3Pczzktg/mailboxapp-imap-folders-disabled.html" title="Mailbox.app - IMAP Folders Disabled" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-j2XEHMsLzWA/UTeQOMt0l6I/AAAAAAAAZiU/UwHLjBYdUUM/s72-c/Photo+1.png" height="72" width="72" /><thr:total>11</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/03/mailboxapp-imap-folders-disabled.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEINQX48eCp7ImA9WhBSGUo.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-4911286460317811901</id><published>2013-02-27T14:38:00.001+01:00</published><updated>2013-02-27T14:43:10.070+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-27T14:43:10.070+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Model" /><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Maya - Dark patches on poly's</title><content type="html">&lt;br /&gt;
Occasionally when modelling polygons in Maya you may find they become discoloured with dark patches as in &amp;nbsp;the screen shot below.&lt;br /&gt;
&lt;img alt="incorrect normals on polygons causing staining of model" border="0" height="563" src="http://lh6.ggpht.com/-iY3q-No3MEA/US4MRGez0pI/AAAAAAAAZgk/Pc-8KInzfFE/Screen%252520Shot%2525202013-02-27%252520at%25252014.19.37.png?imgmax=800" title="incorrect normals on polygons causing staining of model" width="640" /&gt;&lt;br /&gt;
To correct this select Normals from the Menu and the select Set to Face as below:&lt;br /&gt;
&lt;img alt="select the object and then set the normals to face." border="0" height="536" src="http://lh5.ggpht.com/-5QducnueDYE/US4MSDTyznI/AAAAAAAAZgs/P0e7tGXnKQ0/Screen%252520Shot%2525202013-02-27%252520at%25252014.19.58.png?imgmax=800" title="select the object and then set the normals to face" width="640" /&gt;&lt;br /&gt;
This will set all normals to their faces in effect setting all edges to hard:&lt;br /&gt;
&lt;img alt="set all normals to their faces width=" border="0" height="585" src="http://lh6.ggpht.com/-83k_VtaInuY/US4MTCsLjMI/AAAAAAAAZg0/iyLqWNbCeIc/Screen%252520Shot%2525202013-02-27%252520at%25252014.20.14.png?imgmax=800" title="set all normals to their faces" width="640" /&gt;&lt;br /&gt;
Finally you will need to Set the Normal Angle to the desired fall off the default is 30º&lt;br /&gt;
&lt;img alt="Set the Normal Angle to to the desired fall off" border="0" height="569" src="http://lh5.ggpht.com/-AA_Q1DCmVAQ/US4MTx5Pz9I/AAAAAAAAZg8/AU13Eiv03cI/Screen%252520Shot%2525202013-02-27%252520at%25252014.20.30.png?imgmax=800" title="Set the Normal Angle to to the desired fall off" width="640" /&gt;&lt;br /&gt;
Your object should now be displaying correctly, if it&amp;nbsp;isn't, use the Cleanup option from within the Mesh menu</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/4911286460317811901/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=4911286460317811901&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/4911286460317811901?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/4911286460317811901?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/8hxunK_Xu4Q/maya-dark-patches-on-poly.html" title="Maya - Dark patches on poly&amp;#39;s" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh6.ggpht.com/-iY3q-No3MEA/US4MRGez0pI/AAAAAAAAZgk/Pc-8KInzfFE/s72-c/Screen%252520Shot%2525202013-02-27%252520at%25252014.19.37.png?imgmax=800" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/02/maya-dark-patches-on-poly.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4CQnkyfCp7ImA9WhNbF0U.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-6867847577720330075</id><published>2013-01-21T18:06:00.000+01:00</published><updated>2013-01-21T18:06:03.794+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-21T18:06:03.794+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Model" /><category scheme="http://www.blogger.com/atom/ns#" term="CG" /><title>Interactive 3d model test two</title><content type="html">&lt;br /&gt;
&lt;iframe allowtransparency="true" frameborder="0" height="400px" src="http://p3d.in/e/fhdKG/spin" width="100%"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Another embedded model test this time from &lt;a href="http://p3d.in/"&gt;p3d.in&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/6867847577720330075/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=6867847577720330075&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/6867847577720330075?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/6867847577720330075?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/MhoxJiZoDgY/interactive-3d-model-test-two.html" title="Interactive 3d model test two" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/01/interactive-3d-model-test-two.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMCRXs_eCp7ImA9WhNbFEg.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-8589726329781734116</id><published>2013-01-17T20:16:00.001+01:00</published><updated>2013-01-17T20:21:04.540+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-17T20:21:04.540+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="CG" /><title>Chair - Interactive 3D model</title><content type="html">&lt;iframe frameborder="0" height="400" src="http://studio.verold.com/projects/50f8296192c45d02000005b7/embed" width="750"&gt;&lt;/iframe&gt;&lt;br /&gt;
This is my first attempt at an interactive 3D model within a webpage.</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/8589726329781734116/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=8589726329781734116&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/8589726329781734116?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/8589726329781734116?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/qpkK63_DlVE/chair-interactive-3d-model.html" title="Chair - Interactive 3D model" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/01/chair-interactive-3d-model.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0INRns5fyp7ImA9WhNUFks.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-4097841056796273202</id><published>2013-01-07T20:43:00.003+01:00</published><updated>2013-01-08T17:13:17.527+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-08T17:13:17.527+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="OS X" /><category scheme="http://www.blogger.com/atom/ns#" term="Systems" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><title>Apple Mac wakes from sleep</title><content type="html">&lt;span style="font-family: inherit;"&gt;I have been having trouble getting the Mac to stay asleep, I put it to sleep but almost as soon as it is asleep it wakes again on its own.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: inherit;"&gt;To find out the reason for it waking you can check the Console or better yet use the terminal and type:&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="background-color: #f3f3f3; color: #444444; font-family: inherit; line-height: 22.266666412353516px;"&gt;syslog |grep -i "Wake reason"&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: inherit;"&gt;You will see a list of messages starting with &lt;i&gt;Wake reason&lt;/i&gt;&amp;nbsp;followed by a code such as &lt;i&gt;ECB&lt;/i&gt;&amp;nbsp;or &lt;i&gt;OHC&lt;/i&gt;&amp;nbsp;some of the codes and their meanings are listed bellow.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="color: #444444; font-family: inherit;"&gt;&lt;strong style="background-color: white; line-height: 22.266666412353516px;"&gt;OHC:&lt;/strong&gt;&lt;span style="background-color: white; line-height: 22.266666412353516px;"&gt;&amp;nbsp; &amp;nbsp;Open Host Controller, USB or Firewire. OHC1 or OHC2 generally&lt;/span&gt;&lt;span style="background-color: white; line-height: 22.266666412353516px;"&gt;&amp;nbsp;a USB keyboard or mouse.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #444444; font-family: inherit;"&gt;&lt;strong style="background-color: white; line-height: 22.266666412353516px;"&gt;EHC&lt;/strong&gt;&lt;span style="background-color: white; line-height: 22.266666412353516px;"&gt;: &amp;nbsp; Enhanced Host Controller, USB or a wireless devices like bluetooth, they're on the USB bus.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #444444; font-family: inherit;"&gt;&lt;strong style="background-color: white; line-height: 22.266666412353516px;"&gt;USB&lt;/strong&gt;&lt;span style="background-color: white; line-height: 22.266666412353516px;"&gt;: &amp;nbsp; &amp;nbsp;A USB device woke the machine up&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #444444; font-family: inherit;"&gt;&lt;strong style="background-color: white; line-height: 22.266666412353516px;"&gt;LID0&lt;/strong&gt;&lt;span style="background-color: white; line-height: 22.266666412353516px;"&gt;: &amp;nbsp; The lid or cover of MacBook, triggered when you open the lid.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: inherit;"&gt;&lt;strong style="background-color: white; color: #444444; line-height: 22.266666412353516px;"&gt;RTC&lt;/strong&gt;&lt;span style="background-color: white; color: #444444; line-height: 22.266666412353516px;"&gt;: &amp;nbsp; Real Time Clock Alarm, generally from wake-on-demand service&lt;/span&gt;&lt;span style="background-color: white; color: #444444; line-height: 22.266666412353516px;"&gt;s.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #444444; font-family: inherit;"&gt;&lt;strong style="background-color: white; line-height: 22.266666412353516px;"&gt;PWRB&lt;/strong&gt;&lt;span style="background-color: white; line-height: 22.266666412353516px;"&gt;: The Power Button on your Mac&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;div class="p1"&gt;
&lt;span style="font-family: inherit;"&gt;One thing to try with repeated USB problems is to delete the&amp;nbsp;&lt;i&gt;PowerManagement.plist&lt;/i&gt; and the&amp;nbsp;&lt;i&gt;AutoWake.plist &lt;/i&gt;from the locations below:&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: #f3f3f3; color: #303030; line-height: 22.266666412353516px;"&gt;&lt;br /&gt;
&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #f3f3f3; color: #303030; font-family: inherit; line-height: 22.266666412353516px;"&gt;/Library/Preferences/SystemConfiguration/com.apple.PowerManagement.plist&lt;/span&gt;&lt;br /&gt;
&lt;div class="p1"&gt;
&lt;span style="line-height: 22.266666412353516px;"&gt;&lt;span style="background-color: #f3f3f3; color: #444444; font-family: inherit;"&gt;
/Library/Preferences/SystemConfiguration/com.apple.AutoWake.plist&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: inherit;"&gt;There are many reasons for machines waking up but&amp;nbsp;hopefully&amp;nbsp;this will help locate the cause.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/4097841056796273202/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=4097841056796273202&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/4097841056796273202?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/4097841056796273202?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/aUCWMDWqztU/apple-mac-wakes-from-sleep.html" title="Apple Mac wakes from sleep" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2013/01/apple-mac-wakes-from-sleep.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8FRXwyfyp7ImA9WhNVFE4.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-8833202556488365502</id><published>2012-12-25T12:10:00.000+01:00</published><updated>2012-12-25T12:10:14.297+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-25T12:10:14.297+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Systems" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><title>Bluetooth - Trackpad sleep connection problem</title><content type="html">&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-5qJbYeniMV0/UNmJSDfZ8_I/AAAAAAAAY3I/yXj604nzg-I/s1600/429px-Bluetooth.svg.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-5qJbYeniMV0/UNmJSDfZ8_I/AAAAAAAAY3I/yXj604nzg-I/s200/429px-Bluetooth.svg.png" width="143" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Bluetooth Logo&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Since the upgrade to Mountain Lion OSX on the Mac I have had continual connection problems with the bluetooth daemon and the Apple Trackpad after waking the from sleep.&lt;br /&gt;
&lt;br /&gt;
Interestingly the problem only effects the Trackpad and not the Bluetooth Keyboard. The only solution I have found to this annoyance it to restart the Bluetooth Daemon, this is done by killing it from the terminal after which it will automatically restart. Enter the following line in the terminal to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;sudo killall blued&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Note this is only a temporary fix and the problem will likely reoccur; the first time I did it the problem remained fixed for a couple of days, recently however it is more frequent.</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/8833202556488365502/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=8833202556488365502&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/8833202556488365502?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/8833202556488365502?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/d8KoFEkrkXk/bluetooth-trackpad-sleep-connection.html" title="Bluetooth - Trackpad sleep connection problem" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-5qJbYeniMV0/UNmJSDfZ8_I/AAAAAAAAY3I/yXj604nzg-I/s72-c/429px-Bluetooth.svg.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/12/bluetooth-trackpad-sleep-connection.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUINSX8-eCp7ImA9WhNXFkk.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-9207669045788601124</id><published>2012-12-04T19:57:00.000+01:00</published><updated>2012-12-04T19:59:58.150+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-04T19:59:58.150+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Systems" /><category scheme="http://www.blogger.com/atom/ns#" term="Finder" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><title>The application Finder can't be opened (-10810)</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-CB1I7UnrTTk/UL5GjmBBUoI/AAAAAAAAYfw/k3Cg9pT5ELY/s1600/Finder.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-CB1I7UnrTTk/UL5GjmBBUoI/AAAAAAAAYfw/k3Cg9pT5ELY/s320/Finder.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Recently I had a few Finder crashes that couldn't be resolved using usual tricks such as ALT clicking on the Finder icon and selecting relaunch, or using Terminal and typing &lt;i&gt;&lt;span style="color: #444444;"&gt;killall Finder&amp;amp;&lt;/span&gt;&lt;/i&gt; which only returns the message: &amp;nbsp;&lt;i&gt;&lt;span style="color: #444444;"&gt;The application Finder can't be opened (-10810)&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
The only solution I have found short of restarting is to launch the Finder executable from within the&amp;nbsp;Finder.app by typing:&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;/System/Library/CoreServices/Finder.app/Contents/MacOS/Finder &amp;amp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
After a second or two &lt;i&gt;&lt;span style="color: #444444;"&gt;Finder.app&lt;/span&gt;&lt;/i&gt; should launch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/9207669045788601124/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=9207669045788601124&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/9207669045788601124?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/9207669045788601124?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/3gY0WGV1ZgE/the-application-finder-cant-be-opened.html" title="The application Finder can't be opened (-10810)" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-CB1I7UnrTTk/UL5GjmBBUoI/AAAAAAAAYfw/k3Cg9pT5ELY/s72-c/Finder.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/12/the-application-finder-cant-be-opened.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMNR3YzcCp7ImA9WhNXE0o.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-1019923097755755176</id><published>2012-11-20T17:52:00.000+01:00</published><updated>2012-12-01T15:01:36.888+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-01T15:01:36.888+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Render" /><category scheme="http://www.blogger.com/atom/ns#" term="Model" /><title>Doctor Who - 2005 Dalek Toon Render</title><content type="html">&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-n-vD1EZVjBE/UKuzvhOhpUI/AAAAAAAAYNs/o_g2o1SJoFk/s1600/dalek-group-toon-render-top-2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/-n-vD1EZVjBE/UKuzvhOhpUI/AAAAAAAAYNs/o_g2o1SJoFk/s640/dalek-group-toon-render-top-2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;2005 Dalek&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; line-height: 19px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt; &lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; line-height: 19px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt; &lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; line-height: 19px;"&gt;The Daleks were created by a &lt;i&gt;Doctor Who&lt;/i&gt; scriptwriter by the name of&amp;nbsp;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Terry_Nation" style="background-color: white; background-image: none; line-height: 19px; text-decoration: none;" title="Terry Nation"&gt;Terry Nation&lt;/a&gt;&lt;span style="background-color: white; line-height: 19px;"&gt;&amp;nbsp;and designed by&amp;nbsp;&lt;/span&gt;BBC&lt;span style="background-color: white; line-height: 19px;"&gt;&amp;nbsp;designer&amp;nbsp;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Raymond_Cusick" style="background-color: white; background-image: none; line-height: 19px; text-decoration: none;" title="Raymond Cusick"&gt;Raymond Cusick&lt;/a&gt;.&amp;nbsp;&lt;span style="background-color: white; line-height: 19px;"&gt;They were first introduced in the second series of&amp;nbsp;&lt;/span&gt;&lt;i style="background-color: white; line-height: 19px;"&gt;Doctor Who&lt;/i&gt;&lt;span style="background-color: white; line-height: 19px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="background-color: white;"&gt;&lt;span style="line-height: 19px;"&gt;in December 1963, and I have loved them ever since, almost, the Fat Daleks are not in my definition of Daleks but are little more than grotesque&amp;nbsp;caricatures&amp;nbsp;of the real thing.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/1019923097755755176/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=1019923097755755176&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1019923097755755176?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1019923097755755176?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/q1GOhuG_Cg0/doctor-who-2005-dalek-toon-render.html" title="Doctor Who - 2005 Dalek Toon Render" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-n-vD1EZVjBE/UKuzvhOhpUI/AAAAAAAAYNs/o_g2o1SJoFk/s72-c/dalek-group-toon-render-top-2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/11/doctor-who-2005-dalek-toon-render.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAHRXo_fSp7ImA9WhBWE0g.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-4054409062277874349</id><published>2012-11-15T11:31:00.002+01:00</published><updated>2013-04-07T19:12:14.445+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-07T19:12:14.445+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="OS X" /><category scheme="http://www.blogger.com/atom/ns#" term="Finder" /><title>Finder - Duplicate Open With Programs</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-eXuiw2jmLAw/UKTD9Pb5WlI/AAAAAAAAYIQ/tdG4RJKglZY/s1600/open-with.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="474" src="http://3.bp.blogspot.com/-eXuiw2jmLAw/UKTD9Pb5WlI/AAAAAAAAYIQ/tdG4RJKglZY/s640/open-with.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;If you have a cloned copy of your main hard drive (Applications) on a Mac you may find that the &lt;i&gt;Open With&lt;/i&gt; menu contains duplicate programs.&lt;br /&gt;
&lt;br /&gt;
To remove them first unmount the cloned drive and then run this command (one line) in a &lt;i&gt;Terminal&lt;/i&gt; window.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;/System/Library/Frameworks/CoreServices.framework/Versions/A/&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;Frameworks/&lt;/span&gt;&lt;span style="font-family: 'Courier New', Courier, monospace;"&gt;LaunchServices.framework/Versions/A/Support/lsregister&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;-kill -r -domain local -domain system -domain user&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
You will need to redo this as often as the clone is detected and the list corrupted, to avoid this the cloned drive is best left unmounted until it is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #666666; font-family: inherit;"&gt;&lt;i&gt;NB: this should be entered as a single line, it is formated into 3 lines above to fit the page.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="font-family: Courier New, Courier, monospace; font-size: 10pt; height: 200% width: 60%; overflow: scroll;"&gt;&lt;pre&gt;/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/Support/lsregister -kill -r -domain local -domain system -domain user&lt;/pre&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/4054409062277874349/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=4054409062277874349&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/4054409062277874349?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/4054409062277874349?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/7Y9bD06iaxA/finder-duplicate-open-with-programs.html" title="Finder - Duplicate Open With Programs" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-eXuiw2jmLAw/UKTD9Pb5WlI/AAAAAAAAYIQ/tdG4RJKglZY/s72-c/open-with.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/11/finder-duplicate-open-with-programs.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ICQns-eip7ImA9WhNRGU0.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-1610957672551199650</id><published>2012-11-14T14:56:00.000+01:00</published><updated>2012-11-14T14:59:23.552+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-14T14:59:23.552+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="CG" /><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Maya - Photometric Lights Mental Ray</title><content type="html">&lt;b style="color: #111111; line-height: 24px;"&gt;The Problem&lt;/b&gt;&lt;br /&gt;
&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;One difficulty in using base mental ray shaders to render a physically correct scenes with GI (using photons), is in balancing the photon energy and the direct light correctly. The reason for this is that the intensity is generally specified as an intensity for some given direction (for example the peak intensity on a spotlight), but the&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;energy&lt;/em&gt;&amp;nbsp;is the sum of (or technically, the integral) of all such intensities in all directions.&lt;/div&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;So for example for a spotlight, for the same peak intensity, you would need&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;different&lt;/em&gt;&amp;nbsp;photon energies depending on the width of the spotlight cone, and depending on the shape of the intensity distribution within that cone. And while this can be calculated for a mathematically defined intensity distribution (such as a spotlight cone) what about an arbitrary distribution as defined by a light profile?&lt;/div&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;Furthermore, to ensure optimal convergence of the photon solution for a light which&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;varies&lt;/em&gt;&amp;nbsp;its intensity based on the direction of light (e.g. a spotlight or a light using a light profile), instead of emitting photons of different energy in different directions, one should emit photons of similar energy in different&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;densities&lt;/em&gt;. So the amount of energy-per-area (the density of photon energy) at a given point must match the direct light arriving at that point.&lt;/div&gt;&lt;h3 id="The_Solution" style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin: 2.285714em 0px 0.75em; padding: 0px; vertical-align: baseline;"&gt;&lt;b&gt;The Solution&lt;/b&gt;&lt;/h3&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;To solve&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;all&lt;/em&gt;&amp;nbsp;these issues, we introduce the&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;mia_photometric_light&lt;/em&gt;. It takes all the guesswork out of balancing the photon energy with the light intensity by peforming a numerical integration of the chosen intensity distribution to calculate the proper photon energy automatically, as well as takes care of adapting the photon density to the distribution, all automatically.&lt;/div&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;To use it, simply use the&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;same&lt;/em&gt;&amp;nbsp;instance of the shader as both light and photon shader on a light source. The light must have an&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;origin&lt;/b&gt;&amp;nbsp;(i.e. the shader does not work on an infinite light source). The light must be set to emit photons, and must be given a nonzero energy value (although the actual value will be overriden by the shader, a nonzero energy value is required, or mental ray will not emit any photons at all for the light). The&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;exponent&lt;/b&gt;&amp;nbsp;should always be 2. If the light is a spotlight, a&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;spread&lt;/b&gt;&amp;nbsp;value should be used. See the&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;mental ray&lt;/em&gt;&amp;nbsp;manual about lights.&lt;/div&gt;&lt;pre style="background-color: #f3f2ee; border: 0px; color: #111111; font: inherit; line-height: 1.714285em; padding: 0px; vertical-align: baseline; width: auto;"&gt;&lt;span style="font-family: Courier New, Courier, monospace;"&gt;shader "myLight" "mia_photometric_light" (
    "on" true,
    "color" 1 1 1,
    ...
)
light "theLight" = "myLight"
        emitter = "myLight"
        origin 0 0 0
        energy 1 1 1
        exponent 2
        caustic photons 20000
        globillum photons 20000
end light
&lt;/span&gt;&lt;/pre&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;The shader is declared as follows:&lt;/div&gt;&lt;pre style="background-color: #f3f2ee; border: 0px; color: #111111; font: inherit; line-height: 1.714285em; padding: 0px; vertical-align: baseline; width: auto;"&gt;&lt;span style="font-family: Courier New, Courier, monospace;"&gt;declare shader "mia_photometric_light" (
       boolean "on"           default on,
       scalar  "multiplier"   default 1.0,
       color   "color"        default 1.0 1.0 1.0,
       # How to define the light intensity
       #   0 = using a manual peak intensity in cd
       #   1 = using a total amount of lumen 
       #   2 = using the information stored in the IES file
       integer      "intensity_mode",
       scalar       "manual_peak_intensity_cd",
       scalar       "manual_flux_lm",
       # How to define the light distribution
       #   0 = Isotropic spherical distribution
       #   1 = Spotlight distribution
       #   2 = using the information stored in the IES file
       integer      "distribution_mode"   default 0,
       scalar       "spotlight_cosine_bias",
       lightprofile "profile",                  
       # Scene and lighting unit management 
       scalar      "units_to_meter_scale" default 1.0,
       scalar      "cm2_factor"           default 1.0
    )
    version 2
    apply   light, emitter
end declare
&lt;/span&gt;&lt;/pre&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;on&lt;/b&gt;&amp;nbsp;turns the light on or off.&lt;/div&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;multiplier&lt;/b&gt;&amp;nbsp;allows tweaking the intensity like a dimmer. Only when this is 1.0 will the intensity settings mentioned below be accurate.&lt;/div&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;color&lt;/b&gt;&amp;nbsp;is the color of the light. Only if this is a normalized color (i.e. that the&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;mi_luminance()&lt;/em&gt;&amp;nbsp;of the color is 1.0) will the intensity settings mentioned below be accurate. Fortunately, functions such as&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;mib_cie_d&lt;/em&gt;&amp;nbsp;and&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;mib_blackbody&lt;/em&gt;&amp;nbsp;do return normalized colors.&lt;/div&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;intensity_mode&lt;/b&gt;&amp;nbsp;guides what parameter and in what unit the light intensity is defined:&lt;/div&gt;&lt;ul style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; list-style: none; margin: -1em 0px 1.5em 1.5em; padding: 0px; vertical-align: baseline;"&gt;&lt;li style="border: 0px; font-size: 16px; font: inherit; list-style-position: outside; list-style-type: disc; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;When&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;intensity_mode&lt;/b&gt;&amp;nbsp;is 0, the peak intensity of the light is defined (in candela) by the&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;manual_peak_intensity_cd&lt;/b&gt;&amp;nbsp;parameter.&lt;/li&gt;
&lt;li style="border: 0px; font-size: 16px; font: inherit; list-style-position: outside; list-style-type: disc; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;When&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;intensity_mode&lt;/b&gt;&amp;nbsp;is 1, the overall flux of the light is defined (in lument) by the&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;maual_flux_lm&lt;/b&gt;&amp;nbsp;parameter.&lt;/li&gt;
&lt;li style="border: 0px; font-size: 16px; font: inherit; list-style-position: outside; list-style-type: disc; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;When&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;intensity_mode&lt;/b&gt;&amp;nbsp;is 2, the intensity is directly derived directly from the values stored in the IES profile assigned to the&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;profile&lt;/em&gt;&amp;nbsp;parameter.&lt;/li&gt;
&lt;/ul&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;distribution_mode&lt;/b&gt;&amp;nbsp;defines how the light is distributed in different directions:&lt;/div&gt;&lt;ul style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; list-style: none; margin: -1em 0px 1.5em 1.5em; padding: 0px; vertical-align: baseline;"&gt;&lt;li style="border: 0px; font-size: 16px; font: inherit; list-style-position: outside; list-style-type: disc; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;When&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;distribution_mode&lt;/b&gt;&amp;nbsp;is 0, the light is isotropic, i.e. it shines exactly the same in all directions.&lt;/li&gt;
&lt;li style="border: 0px; font-size: 16px; font: inherit; list-style-position: outside; list-style-type: disc; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;When&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;distribution_mode&lt;/b&gt;&amp;nbsp;is 1, the light is a spotlight. The light must have a&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;spread&lt;/b&gt;&amp;nbsp;parameter to define the width of the beam. The distribution of light within the cone follows a cosine function, raised to the power of the&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;spotlight_cosine_bias&lt;/b&gt;&amp;nbsp;parameter. Hence, a bias below 1.0 will push light towards the edges of the cone, and a bias above 1.0 will push light towards the center of the cone.&lt;/li&gt;
&lt;li style="border: 0px; font-size: 16px; font: inherit; list-style-position: outside; list-style-type: disc; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;When&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;distribution_mode&lt;/b&gt;&amp;nbsp;is 2, the intensity distribution of the light is derived from the values stored in the IES profile assigned to the&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;profile&lt;/em&gt;parameter. Note that it is legal to combine this&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;distribution mode&lt;/em&gt;&amp;nbsp;with either of the manual&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;intensity modes&lt;/em&gt;&amp;nbsp;0 or 1. In those cases, the IES profile is used in relative mode, trying to accomodate the desired intensity but still accomodate the directional distribution of the IES file.&lt;/li&gt;
&lt;/ul&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;Since physical lighting in real world units is highly scale dependent, the&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;units_to_meter_scale&lt;/b&gt;&amp;nbsp;defines how many scene units goes into one meter. E.g. if one scene unit is one millimeter, this would be 1000.&lt;/div&gt;&lt;div style="border: 0px; color: #111111; font-family: 'PT Serif'; font: inherit; line-height: 24px; margin-bottom: 1.5em; padding: 0px; vertical-align: baseline;"&gt;Finally, the&amp;nbsp;&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;cm2_factor&lt;/b&gt;&amp;nbsp;is the conversion factor between pixel values and candela per square meter luminance values. In short, this should match the&lt;b style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;cm2_factor&lt;/b&gt;&amp;nbsp;of the&amp;nbsp;&lt;em style="border: 0px; font: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;mia_exposure_photographic&lt;/em&gt;&amp;nbsp;shader to yield a photographically correct render, intensity wise. See also page&amp;nbsp;&lt;a href="http://download.autodesk.com/us/maya/2011help/mr/shaders/architectural/arch_sunsky.html#Units" style="border: 0px; color: #111111; font-size: 16px; font: inherit; margin: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;" target="_blank"&gt;Units&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/1610957672551199650/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=1610957672551199650&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1610957672551199650?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/1610957672551199650?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/Fx_xqPocw40/maya-photometric-lights-mental-ray.html" title="Maya - Photometric Lights Mental Ray" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/11/maya-photometric-lights-mental-ray.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYDQ3o4fSp7ImA9WhNSF0s.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-777428001571436424</id><published>2012-11-01T12:09:00.001+01:00</published><updated>2012-11-01T12:09:32.435+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-01T12:09:32.435+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="CG" /><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Multi-render passes - Mental Ray</title><content type="html">&lt;table cellpadding="0" cellspacing="0" class="ruled" style="background-color: #f2f2f2; border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 3px; border-top-color: rgb(61, 61, 61); border-top-style: solid; border-top-width: 4px; color: black; font-family: Verdana, Geneva, Arial, Helvetica, sans-serif; font-size: 12px; margin: 1.4em 0px; text-align: left; width: 700px;"&gt;&lt;colgroup&gt;&lt;col width="25.802804161013114%"&gt;&lt;/col&gt;&lt;col width="74.19719583898687%"&gt;&lt;/col&gt;&lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr class="ruledHeading"&gt;&lt;th class="table-heading" style="background-color: #dddddd; font-size: 10pt; padding: 4px 10px 7px 12px; vertical-align: middle;"&gt;Render Pass&lt;/th&gt;&lt;th class="table-heading" style="background-color: #dddddd; font-size: 10pt; padding: 4px 10px 7px 12px; vertical-align: middle;"&gt;Description&lt;/th&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-D4E36305-B47F-460B-91B9-0DCECF8779F8" style="font-weight: bold;"&gt;2D Motion Vector&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Relative motion (in raster coordinates) of objects in your scene; in other words, how far each pixel is moving between two frames. Vector is expressed in normalized pixels.&lt;br /&gt;
&lt;div&gt;
&lt;span class="anchor_wrapper"&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=3385545318736327799" name="GUID-25DCCB7E-6F1B-4CC1-9A74-D0C47BA350E2"&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="note-note" style="background-color: #fefeee; background-position: initial initial; background-repeat: initial initial; border: 1px dashed rgb(153, 153, 153); margin: 2pt 0px; padding: 10px 5px 10px 10px;"&gt;
&lt;span class="label" style="color: #333388; font-size: 9pt; font-weight: bold; padding-right: 5px;"&gt;Note&lt;/span&gt;&lt;br /&gt;
&lt;div style="margin-bottom: 2pt; margin-top: 2pt;"&gt;
&lt;span class="anchor_wrapper"&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=3385545318736327799" name="GUID-58C53483-79AF-41B2-9502-4AF053279335"&gt;&lt;/a&gt;&lt;/span&gt;When using motion vector render passes with a scene that involves camera movement, and with Raytracing set as the rendering mode for mental ray for Maya rendering, you must enable the following string option to obtain the correct motion vectors:&lt;/div&gt;
&lt;div style="margin-bottom: 2pt; margin-top: 2pt;"&gt;
&lt;span class="anchor_wrapper"&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=3385545318736327799" name="GUID-06C7333F-A051-4A96-9705-27B0170A3C4C"&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="code" style="font-family: 'Courier New', Courier, monospace; font-size: 10pt;"&gt;trace camera motion vectors&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 2pt; margin-top: 2pt;"&gt;
&lt;span class="anchor_wrapper"&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=3385545318736327799" name="GUID-507D93BD-7A5C-43ED-8A69-A88E404938AC"&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="code" style="font-family: 'Courier New', Courier, monospace; font-size: 10pt;"&gt;on&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 2pt; margin-top: 2pt;"&gt;
&lt;span class="anchor_wrapper"&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=3385545318736327799" name="GUID-7DEDAF39-FF64-4046-A1C4-1897F5F12125"&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="code" style="font-family: 'Courier New', Courier, monospace; font-size: 10pt;"&gt;Boolean&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-3888C4D0-F9D5-429A-AA09-D68EDD807047" style="font-weight: bold;"&gt;3D Motion Vector&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;3D motion vector in world space. In mental ray for Maya, the 3D motion vector is expressed in internal space.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-FC32A3CD-4A3A-4A7D-AFFE-A12EF1E07FA7" style="font-weight: bold;"&gt;Ambient&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Ambient contribution of the surface. In Maya, this is the material color multiplied by the ambient light color. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-F5E14FB5-D3E2-40FE-9179-7DB07A6B8CF0" style="font-weight: bold;"&gt;Ambient Irradiance&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Amount of ambient light received by the surface. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-26751B9A-94C3-493D-BA3A-47940F928A9E" style="font-weight: bold;"&gt;Ambient Occlusion&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Ambient occlusion contribution from both self ambient occlusion as well as primary ambient occlusion, which is derived from surrounding objects. You must enable&lt;span class="MenuCascade" id="GUID-3EBE4701-FDF3-4F20-9B9A-74D9C1A9669E" style="font-weight: bold;"&gt;Ambient Occlusion&lt;/span&gt;&amp;nbsp;in the&amp;nbsp;&lt;span class="MenuCascade" id="GUID-BDD46801-4964-4525-A114-1900E8473FF7" style="font-weight: bold;"&gt;Render Settings&lt;/span&gt;:&amp;nbsp;&lt;span class="MenuCascade" id="GUID-0B92959D-B0A0-4A2F-B8A0-A060F4FEF15D" style="font-weight: bold;"&gt;Features&lt;/span&gt;&amp;nbsp;tab in order to use this render pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-0B596348-A68A-41D9-BB2A-724A3C1BFC2C" style="font-weight: bold;"&gt;Ambient Material Color&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Reflectivity of the material with respect to ambient light. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-29D9C428-81AD-4434-A183-F8B2C09EC485" style="font-weight: bold;"&gt;Beauty&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Final color computed by mental ray for Maya. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-DEBC40E8-2474-449D-9274-DE3E85CB39BD" style="font-weight: bold;"&gt;Beauty Without Reflections or Refractions&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Beauty pass without reflections or refractions. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass. You may want to create this pass and a separate reflection or refraction pass, then composite the results. This allows you to tune the tint and intensity of the reflection/refraction separately from the rest of your passes.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-ACFFC6F2-94E6-46C6-8A9B-86C3E7A53FF8" style="font-weight: bold;"&gt;Camera Depth&lt;/span&gt;&amp;nbsp;/&amp;nbsp;&lt;span class="MenuCascade" id="GUID-271B4AB2-8E38-47E8-9B25-4C4778D87410" style="font-weight: bold;"&gt;Camera Depth Remapped&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Extracts the distance between the camera and the intersection point. Choose between normalized distance and real scene distance. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm#WS73099CC142F48755-42A8108711A530FF1D3-52A7" style="color: #00289c; text-decoration: none;"&gt;Camera Depth render pass attributes&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-35AC9323-D239-411C-A639-A63E958F266E" style="font-weight: bold;"&gt;Coverage&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;mental ray Coverage frame buffer. This frame buffer offers only silhouette coverage. Self-coverage is currently not supported.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-FAB8F7D5-4215-43FE-8C9D-D9383E556064" style="font-weight: bold;"&gt;Custom Color&lt;/span&gt;&amp;nbsp;/&amp;nbsp;&lt;span class="MenuCascade" id="GUID-D11F03D6-5637-449E-8FCA-0D2125524FF2" style="font-weight: bold;"&gt;Custom Depth&lt;/span&gt;&amp;nbsp;/&amp;nbsp;&lt;span class="MenuCascade" id="GUID-833B101E-6B83-455B-A829-DA919DCA3A9D" style="font-weight: bold;"&gt;Custom Label&lt;/span&gt;&amp;nbsp;/&lt;span class="MenuCascade" id="GUID-A597AFF2-8EA3-4295-8D99-E642DE708C2B" style="font-weight: bold;"&gt;Custom Vector&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Use in conjunction with the&amp;nbsp;&lt;span class="MenuCascade" id="GUID-D68360B7-24FB-4E14-9277-38FEA62E0379" style="font-weight: bold;"&gt;writeToColorBuffer&lt;/span&gt;,&amp;nbsp;&lt;span class="MenuCascade" id="GUID-6E2714CB-C9C1-40B1-8E8A-CA86D064E578" style="font-weight: bold;"&gt;writeToDepthBuffer&lt;/span&gt;,&lt;span class="MenuCascade" id="GUID-5A82D90A-2354-421B-8041-9D1778F37B6F" style="font-weight: bold;"&gt;writeToVectorBuffer&lt;/span&gt;, and&amp;nbsp;&lt;span class="MenuCascade" id="GUID-9AA57578-6459-4C34-B9F7-E3EC1A82008F" style="font-weight: bold;"&gt;writeToLabelBuffer&lt;/span&gt;&amp;nbsp;shaders to write data to the framebuffer. Or, create your own custom pass if you are using custom shaders. See&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-DF7ACDE4-8492-4855-963C-ACFA8AF9091A.htm" style="color: #00289c; text-decoration: none;"&gt;mental ray render pass utility shaders&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-4B2E8F5A-F52D-4765-80A6-4195C58D05CA" style="font-weight: bold;"&gt;Diffuse&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Diffuse shading of material. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-B10E80CE-7339-4CB8-8BFE-1E67B01AE053" style="font-weight: bold;"&gt;Diffuse Without Shadows&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-4AFD226A-136D-4F49-8D26-16740DAF1C8C" style="font-weight: bold;"&gt;Diffuse&lt;/span&gt;&amp;nbsp;pass without shadowing information. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-C7A2217E-D454-4FC5-A974-A5BA77055A2B" style="font-weight: bold;"&gt;Diffuse Material Color&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Provides constant diffuse color or textured diffuse color, excluding light contribution. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-320335ED-319C-48D0-8366-C48903C71F44" style="font-weight: bold;"&gt;Direct Irradiance&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Direct light arriving at each sample location. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-7D1DE69D-235A-4435-98FA-EDB74E903570" style="font-weight: bold;"&gt;Direct Irradiance Without Shadows&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Direct irradiance without shadowing information. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-E41A4041-7D39-4760-82C7-055953087A06" style="font-weight: bold;"&gt;Glow Source&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;outGlow output of surface shaders; affected by pass contribution maps. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-18F2A5AD-D102-44AB-A253-C01228317FFF" style="font-weight: bold;"&gt;Incandescence&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Additive color. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-7CC788F6-1C65-461F-ABF8-C74E4F0CC343" style="font-weight: bold;"&gt;Incidence (Light/Normal)&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Measures the difference between the direction of the light ray and the surface normal. If the surface normal is facing the light, this value is 1. If the normal is facing away from the light, the value is 0. Create a pass contribution map to isolate the light ray of your choice. If there is no pass contribution map in your scene, Maya performs its calculations based on the sum of all lights in your scene.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-E9033824-8F82-4BF9-9323-051F4DC53D43" style="font-weight: bold;"&gt;Indirect&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Indirect lighting from final gather, global illumination, and caustics. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-79FF6E1B-EE28-454E-A82F-52F4B8360EBF" style="font-weight: bold;"&gt;Light Volume&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Extracts all light-centric volume effects, for example, a light cone volume effect. See&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-9FB0674F-A167-487A-8319-7C72BF78A68B" style="font-weight: bold;"&gt;Material Incidence (Camera/Normal)&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Measures the difference between the direction of the camera ray and the surface normal. If the surface normal is pointing to the camera, this value is 0. If the normal is facing away from the camera, the value is 1. Any angle greater than 90 degrees is also translated to 1. If bump mapping is applied to the shading network, it will appear in this pass. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-DE459CE0-1B24-4AA6-BBE9-7852DCAC794E" style="font-weight: bold;"&gt;Material Normal (Camera Space / Object Space / World Space)&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Interpolated surface normal. Choose from one of&amp;nbsp;&lt;span class="MenuCascade" id="GUID-638CA005-3ED2-446D-8EF2-6AC4DB0996DE" style="font-weight: bold;"&gt;Camera space,&lt;/span&gt;&lt;span class="MenuCascade" id="GUID-D2C28A5C-ADFC-4F1B-B722-8BCA84FE6EBA" style="font-weight: bold;"&gt;Object space&lt;/span&gt;&amp;nbsp;and&lt;span class="MenuCascade" id="GUID-390E4A9E-CAA6-48C4-89FC-3964E85B265D" style="font-weight: bold;"&gt;World space&lt;/span&gt;. If bump mapping is applied to the shading network, it will appear in this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-ED2F8F51-114B-4109-9C1F-6922542F1107" style="font-weight: bold;"&gt;Matte&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;The object's matte, excluding transparency/opacity. This pass serves as the render layer compositing mask. Should be solid white in areas where objects are intersected. Independent of transparency/translucency. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-A3407A63-7501-464D-849F-B42E5B4426C1" style="font-weight: bold;"&gt;Normalized 2D Motion Vector&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Relative motion (in raster coordinates) of objects in your scene; in other words, how far each pixel is moving between two frames. Pixel displacement is normalized to (0—1). Static objects are expressed with 0.5,0.5 values. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm#WS73099CC142F48755-42A8108711A530FF1D3-52A8" style="color: #00289c; text-decoration: none;"&gt;Normalized 2D Motion Vector render pass attributes&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-8A446C52-8B44-4F1B-9B33-FDAD167255D5" style="font-weight: bold;"&gt;Object Incidence (Camera/Normal)&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Similar to the&amp;nbsp;&lt;span class="MenuCascade" id="GUID-15CB43D9-F16D-4C48-98FC-64348F4160D9" style="font-weight: bold;"&gt;Material Incidence (Camera/Normal)&lt;/span&gt;&amp;nbsp;pass but does not support bump mapping.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-E2ACE16E-6165-4AC6-A5B9-2BD96B20E2D7" style="font-weight: bold;"&gt;Object Normal (Camera Space / Object Space / World Space)&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Similar to the&amp;nbsp;&lt;span class="MenuCascade" id="GUID-9B13830A-29D4-415A-9D35-E276A4A18EF1" style="font-weight: bold;"&gt;Material Normal (Camera Space / Object Space / World Space)&lt;/span&gt;pass does not support bump mapping.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-D4F2D748-BF4B-4F08-90D4-1B984B18DD85" style="font-weight: bold;"&gt;Object Volume&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Extracts all object-centric volume effects, for example, smoke that is contained in a glass object. Also includes volume particles, volume fur, and fluids. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-7C757A3B-AFFF-44CF-A217-DB6F48F0F0B9" style="font-weight: bold;"&gt;Opacity&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;The object's opacity, which is derived from transparency/refraction. In compositing, the object's opacity can be controlled independently from the render layer matte. See&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-DF65DE3A-2ED3-401C-90FA-D75660CE4025" style="font-weight: bold;"&gt;Raw Shadow&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Similar to the&amp;nbsp;&lt;span class="MenuCascade" id="GUID-A70B3EBB-E2FD-483D-966C-7576C758D6F2" style="font-weight: bold;"&gt;Shadow&lt;/span&gt;&amp;nbsp;pass but calculated only with respect to the irradiance in the scene. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-C420D7D8-B836-4102-A85B-49A019B099C1" style="font-weight: bold;"&gt;Reflection&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Reflection results. Includes self-reflection, primary reflections, secondary reflections and environment reflections. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-E0D24EDC-36F6-44F0-B93C-68F59037579E" style="font-weight: bold;"&gt;Reflected Material Color&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;The&amp;nbsp;&lt;em class="strong" style="font-style: normal; font-weight: bold;"&gt;reflected color&lt;/em&gt;&amp;nbsp;parameter of the material. Pure constant reflection color or textured reflection. Used as a reflection matte to determine where reflection would be revealed (colored and noncolored). See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-61801C4E-399E-41C0-99F0-24BBA5F649BF" style="font-weight: bold;"&gt;Refraction&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Refraction results. Includes self-refraction, primary refraction, and environment refraction. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-E0A5A011-504F-4BB0-ADFE-65EEE196682A" style="font-weight: bold;"&gt;Refraction Material Color&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;The&amp;nbsp;&lt;em class="strong" style="font-style: normal; font-weight: bold;"&gt;transparency&lt;/em&gt;&amp;nbsp;color parameter of the material. Pure constant refraction color or textured reflection. Used as a refraction/transparency matte to determine where refraction is revealed (colored and non-colored). See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-462E1D43-1761-4CF4-9FB3-5B371A0054AB" style="font-weight: bold;"&gt;Scatter&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Scattering effects that result from the material’s scattering attributes (for example,&lt;span class="MenuCascade" id="GUID-007D05EB-29D4-4CC5-9690-854D12218CAA" style="font-weight: bold;"&gt;Scatter Radius&lt;/span&gt;,&amp;nbsp;&lt;span class="MenuCascade" id="GUID-F55D84E2-F973-476C-9BE5-0CE95B179CC8" style="font-weight: bold;"&gt;Scatter Color&lt;/span&gt;). See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-EB382155-81A3-475A-9A97-6EFA4A0002B8" style="font-weight: bold;"&gt;Scene Volume&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Extracts all scene-centric volume effects such as fog, layered fog, haze, and so forth. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-54F90CE2-C19C-416D-BDE3-B040455FC0A8" style="font-weight: bold;"&gt;Shadow&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Pure shadow contribution for both self-shadowing as well as direct shadows. The shadow pass can be luminance or colored shadows. Takes into account material contributions. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-C7DBA7B1-1B3E-4672-811A-C281A8A68EDF" style="font-weight: bold;"&gt;Specular&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Specular shading. The specular component is modulated differently depending on the type of material associated with the object. For example, Phong, PhongE, Blinn, and Anisotropic materials produce specular contributions differently. On a Phong material, the specular pass can be modulated using cosine power and specular color. See&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-DF65FD87-88CD-403B-B998-DF6188B8B8C0" style="font-weight: bold;"&gt;Specular Without Shadows&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Similar to&amp;nbsp;&lt;span class="MenuCascade" id="GUID-FFE0A9E0-9858-4F88-B25D-213FDE9A8C9F" style="font-weight: bold;"&gt;Specular&lt;/span&gt;&amp;nbsp;but without shadow occlusions. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-A43807E2-9EA8-4281-9F6C-DC1F1E8943E6" style="font-weight: bold;"&gt;Translucence&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Back shading contribution revealed on the front surface. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-D58D58BE-84F7-4F71-AE0A-ABA59E06DB4B" style="font-weight: bold;"&gt;Translucence Without Shadows&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;Similar to&amp;nbsp;&lt;span class="MenuCascade" id="GUID-3D8F8BDF-D52C-4A7C-9CB1-0EDED2B301EA" style="font-weight: bold;"&gt;Translucence&lt;/span&gt;&amp;nbsp;but without shadows. See&amp;nbsp;&lt;span class="char_link"&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2013/en_us/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5.htm" style="color: #00289c; text-decoration: none;"&gt;Render pass Attribute Editor&lt;/a&gt;&lt;/span&gt;&amp;nbsp;for more information on the attributes for this pass.&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledEvenRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-F9785751-9814-4338-8763-6B7C58958301" style="font-weight: bold;"&gt;UVPass&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;img src="http://download.autodesk.com/global/docs/maya2013/en_us/images/GUID-57E9DA6F-DB97-48FB-859F-5FA7A7471DF8-low.png" /&gt;&lt;span class="anchor_wrapper"&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=3385545318736327799" name="GUID-9E491EDA-E6D5-4062-9EAC-8E520FF62533"&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="table-body" style="margin-bottom: 2pt; margin-top: 2pt;"&gt;
A UV pass converts UV values to R/G values and creates a rasterized version of UV space. Using a UV pass, you can replace textures in 3d renderings as a post-process, without having to track new textures in place.&lt;/div&gt;
&lt;div&gt;
&lt;span class="anchor_wrapper"&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=3385545318736327799" name="GUID-A42F8C15-E3A2-4829-9D0B-B756E070A743"&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="note-note" style="background-color: #fefeee; background-position: initial initial; background-repeat: initial initial; border: 1px dashed rgb(153, 153, 153); margin: 2pt 0px; padding: 10px 5px 10px 10px;"&gt;
&lt;span class="label" style="color: #333388; font-size: 9pt; font-weight: bold; padding-right: 5px;"&gt;Note&lt;/span&gt;You must save to the openEXR file format when rendering this pass.&lt;/div&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 2pt; margin-top: 2pt;"&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr class="ruledOddRow"&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;span class="MenuCascade" id="GUID-ADEB21D1-9677-4C03-B138-ADF778FA421B" style="font-weight: bold;"&gt;World Position&lt;/span&gt;&lt;/td&gt;&lt;td class="table-body" style="border-bottom-color: rgb(61, 61, 61); border-bottom-style: solid; border-bottom-width: 1px; padding: 6px 10px 7px 12px; vertical-align: baseline;"&gt;&lt;img src="http://download.autodesk.com/global/docs/maya2013/en_us/images/GUID-57E9DA6F-DB97-48FB-859F-5FA7A7471DF8-low.png" /&gt;&lt;span class="anchor_wrapper"&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=3385545318736327799" name="GUID-54A5EB0E-5DFF-4818-AFF5-8F2009667BBC"&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="table-body" style="margin-bottom: 2pt; margin-top: 2pt;"&gt;
A world position pass converts position (x,y,z) values to R, G, B values. Use this pass for relighting workflows in compositing.&lt;/div&gt;
&lt;div&gt;
&lt;span class="anchor_wrapper"&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=3385545318736327799" name="GUID-91EA834E-2456-4DC9-BF69-EA526ED0045F"&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="note-note" style="background-color: #fefeee; background-position: initial initial; background-repeat: initial initial; border: 1px dashed rgb(153, 153, 153); margin: 2pt 0px; padding: 10px 5px 10px 10px;"&gt;
&lt;span class="label" style="color: #333388; font-size: 9pt; font-weight: bold; padding-right: 5px;"&gt;Note&lt;/span&gt;You must save to the openEXR file format when rendering this pass.&lt;/div&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 2pt; margin-top: 2pt;"&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/777428001571436424/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=777428001571436424&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/777428001571436424?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/777428001571436424?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/ov1pucUch1s/multi-render-passes-mental-ray.html" title="Multi-render passes - Mental Ray" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/11/multi-render-passes-mental-ray.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQBQXo_eyp7ImA9WhNSEkk.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-6662840353786877327</id><published>2012-10-26T11:39:00.001+02:00</published><updated>2012-10-26T11:39:10.443+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-26T11:39:10.443+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="OS X" /><category scheme="http://www.blogger.com/atom/ns#" term="Systems" /><category scheme="http://www.blogger.com/atom/ns#" term="Finder" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple" /><title>OS X Mountain Lion: Change Finder Sidebar Font Size</title><content type="html">One of those things you forget where to find quickly is the settings for the Finder Sidebar Icon and Font size in Lion and now Mountain Lion OS X 10.8. By default the font size is set to medium which for some reason is very large and tends to make the sidebar ugly and waste space.&lt;br /&gt;
&lt;br /&gt;
To change the size of the icons and therefore the size of the fonts go to:&lt;br /&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style="font-family: Courier New, Courier, monospace;"&gt;&lt;b&gt;System Preferences &amp;gt; General &amp;gt; Sidebar Icon Size.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-5TVJBg3_N4A/UIpY4ScVRwI/AAAAAAAAYFs/CzaT8P3kAqc/s1600/Finder+Side+Bar+Font+Size+Medium.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="428" src="http://4.bp.blogspot.com/-5TVJBg3_N4A/UIpY4ScVRwI/AAAAAAAAYFs/CzaT8P3kAqc/s640/Finder+Side+Bar+Font+Size+Medium.png" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;OS X Finder Side Bar Font Size Medium&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-xk02BI9pTn4/UIpY5yHuKnI/AAAAAAAAYF8/R0bZ69TlqT4/s1600/General+Preferences+Sidebar+Icon+Size.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="530" src="http://4.bp.blogspot.com/-xk02BI9pTn4/UIpY5yHuKnI/AAAAAAAAYF8/R0bZ69TlqT4/s640/General+Preferences+Sidebar+Icon+Size.png" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;General Preferences Sidebar Icon Size&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-cquLUZb0e10/UIpY5BuBVgI/AAAAAAAAYFw/IBdthpnWS8E/s1600/Finder+Side+Bar+Font+Size+Small.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="428" src="http://3.bp.blogspot.com/-cquLUZb0e10/UIpY5BuBVgI/AAAAAAAAYFw/IBdthpnWS8E/s640/Finder+Side+Bar+Font+Size+Small.png" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Finder Side Bar Font Size Small&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/6662840353786877327/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=6662840353786877327&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/6662840353786877327?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/6662840353786877327?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/2wc44qRW2tY/os-x-mountain-lion-change-finder.html" title="OS X Mountain Lion: Change Finder Sidebar Font Size" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-5TVJBg3_N4A/UIpY4ScVRwI/AAAAAAAAYFs/CzaT8P3kAqc/s72-c/Finder+Side+Bar+Font+Size+Medium.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/10/os-x-mountain-lion-change-finder.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MNSXc6eCp7ImA9WhJUFUk.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-2334014139548201196</id><published>2012-09-13T14:06:00.000+02:00</published><updated>2012-09-13T15:04:58.910+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-13T15:04:58.910+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="CG" /><title>Rendering with sub-surface scattering</title><content type="html">&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-WHv5T31432Y/UFDJkUI2klI/AAAAAAAAXvk/fLsQa_Mp5cE/s1600/three-fat-raisins.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="220" src="http://3.bp.blogspot.com/-WHv5T31432Y/UFDJkUI2klI/AAAAAAAAXvk/fLsQa_Mp5cE/s640/three-fat-raisins.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Sub-surface Rendered Raisins&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Sub-surface scattering is an excellant way to mimic the way light travels through a translucent object such as a piece of fruit. The effect mimics&amp;nbsp;mathematically&amp;nbsp;the refractions of light as it is bounced around the&amp;nbsp;envelope&amp;nbsp;of the object being rendered. I say mimic as it is an approximation as the object&amp;nbsp;generally&amp;nbsp;has no insides to reflect or refract only an enveloping surface.&lt;br /&gt;
&lt;br /&gt;
The&amp;nbsp;advantages&amp;nbsp;are it is fairly easy to achieve realistic surface scattering with only a few maps. The disadvantage is generally much longer render times.&lt;br /&gt;
&lt;br /&gt;
These raisin above contains only one sub-surface map and a very weak diffuse map the main effect is created by colouring the&amp;nbsp;materials&amp;nbsp;refractions in the material settings.</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/2334014139548201196/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=2334014139548201196&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/2334014139548201196?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/2334014139548201196?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/Dv0xTlgPiTE/rendering-with-sub-surface-scattering.html" title="Rendering with sub-surface scattering" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-WHv5T31432Y/UFDJkUI2klI/AAAAAAAAXvk/fLsQa_Mp5cE/s72-c/three-fat-raisins.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/09/rendering-with-sub-surface-scattering.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QBQXYyfCp7ImA9WhJXEU0.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-5767446109903731809</id><published>2012-08-04T18:30:00.001+02:00</published><updated>2012-08-04T19:29:10.894+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-04T19:29:10.894+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Systems" /><title>Hard Drive - Mount Unmount Toggle Mac</title><content type="html">I wanted a way to quickly remount an external USB hard drive&amp;nbsp;attached&amp;nbsp;to my Mac. Ejecting is easy enough but mounting it requires a trip to the Disk Utility or the Terminal app.&lt;br /&gt;
&lt;br /&gt;
So I created a little if else toggle in Applescript the dialogs are set to time out on their own with the unmount time a little longer as a safety net.&lt;br /&gt;
&lt;br /&gt;
&lt;pre style="background-color: #f0f0ff; border: 0px; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; font-size: 14px; line-height: 18px; margin-bottom: 10px; max-height: 600px; overflow: auto; padding: 5px; text-align: left; vertical-align: baseline; width: auto;"&gt;tell application "Finder"
 if exists (disk "Black Drive") then
  display dialog "Unmounting Black Drive in 3 Sec" giving up after 3
  do shell script "hdiutil unmount /Volumes/Black\\ Drive"
 else
  do shell script "diskutil mount Black\\ Drive"
  display dialog "Black Drive Mounted" giving up after 2
 end if
end tell
&lt;/pre&gt;
&lt;br /&gt;
Here the drive is called &lt;i&gt;Black Drive &lt;/i&gt;you will notice the \\ before the space in the name this is to &lt;i&gt;escape&lt;/i&gt; the space character to allow it to be used in the path (standard in Mac OS).&lt;br /&gt;
&lt;br /&gt;
To change it to your drive you will need the name of the drive shown in Finder and replace "Black Drive: with your drive name.&lt;br /&gt;
&lt;br /&gt;
The &lt;i&gt;giving up after &lt;/i&gt;value of three is the number of seconds before the dialog closes in this case 3 seconds on unmount and 2 on confirmation of mount.&lt;br /&gt;
&lt;br /&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/5767446109903731809/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=5767446109903731809&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/5767446109903731809?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/5767446109903731809?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/M-kcYpS2IPk/hard-drive-mount-unmount-toggle-mac.html" title="Hard Drive - Mount Unmount Toggle Mac" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/08/hard-drive-mount-unmount-toggle-mac.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EMR3szfCp7ImA9WhJQFU0.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-7362144520337390563</id><published>2012-07-28T20:49:00.001+02:00</published><updated>2012-07-28T20:54:46.584+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-07-28T20:54:46.584+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Systems" /><title>screen - protect remote logins</title><content type="html">&lt;br /&gt;
&lt;h2 style="font-family: Arial, Helvetica, sans-serif; line-height: normal; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" xmlns:xi="http://www.w3.org/2001/XInclude"&gt;

&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal; line-height: 18px;"&gt;The&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;screen&lt;/code&gt;&amp;nbsp;program allows you to use multiple terminal windows and preserve jobs even if client disconnects&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal; line-height: 18px;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h2 style="font-family: Arial, Helvetica, sans-serif; line-height: normal; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 1em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" xmlns:xi="http://www.w3.org/2001/XInclude"&gt;

&lt;span class="Apple-style-span" style="font-size: small;"&gt;Features&lt;/span&gt;&lt;/h2&gt;
&lt;ul style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;
&lt;li&gt;If your local computer crashes the processes you establish through&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;screen&lt;/code&gt;&amp;nbsp;remain active. To resume the&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;screen&lt;/code&gt;&amp;nbsp;sessions you use:&lt;span class="example" style="display: block; font-family: monospace; margin-bottom: 1em; margin-left: 1em; margin-right: 1em; margin-top: 1em; white-space: pre;" xmlns:xi="http://www.w3.org/2001/XInclude"&gt;  screen -r&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;You detach the &lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;screen&lt;/code&gt;&amp;nbsp;processes when logging out to resume where you left off.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 style="font-family: Arial, Helvetica, sans-serif; line-height: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 2em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="font-size: small;"&gt;
Starting screen&lt;/span&gt;&lt;/h3&gt;
&lt;div style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;
To start&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;screen&lt;/code&gt;, enter the following command:&lt;span class="example" style="display: block; font-family: monospace; margin-bottom: 1em; margin-left: 1em; margin-right: 1em; margin-top: 1em; white-space: pre;" xmlns:xi="http://www.w3.org/2001/XInclude"&gt;  screen&lt;/span&gt;&lt;/div&gt;
&lt;h3 style="font-family: Arial, Helvetica, sans-serif; line-height: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 2em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;span class="Apple-style-span" style="font-size: small;"&gt;
General commands&lt;/span&gt;&lt;/h3&gt;
&lt;div style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;
&lt;strong&gt;Note:&lt;/strong&gt;&amp;nbsp;Every&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;screen&lt;/code&gt;&amp;nbsp;command begins with&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;&lt;/code&gt;.&lt;/div&gt;
&lt;table cellpadding="10" class="kbtable" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;&lt;colgroup&gt;&lt;col&gt;&lt;/col&gt;&lt;col&gt;&lt;/col&gt;&lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2572684" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;c&lt;/code&gt;&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2641167" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;Create new window (shell)&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2629102" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;k&lt;/code&gt;&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2887603" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;Kill the current window&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2907074" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;w&lt;/code&gt;&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2913791" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;List all windows (the current window is marked with "*")&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2891006" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;0-9&lt;/code&gt;&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2666408" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;Go to a window numbered 0-9&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2899189" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;n&lt;/code&gt;&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2640599" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;Go to the next window&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2663685" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&lt;/code&gt;&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&lt;/code&gt;&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2868972" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;Toggle between the current and previous window&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2894812" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;[&lt;/code&gt;&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2909438" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;Start copy mode&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2666368" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;]&lt;/code&gt;&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2909594" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;Paste copied text&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2666370" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;?&lt;/code&gt;&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2641186" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;Help (display a list of commands)&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2889745" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&lt;/code&gt;&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-\&lt;/code&gt;&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2601560" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;Quit&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;screen&lt;/code&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2889717" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;D&lt;/code&gt;&amp;nbsp;(Shift-d)&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2865286" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;Power detach and logout&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;&lt;td align="left" class="kbtd" id="id2629504" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;d&lt;/code&gt;&lt;/td&gt;&lt;td align="left" class="kbtd" id="id2913370" style="border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-top-color: black; border-top-style: solid; border-top-width: 1px; padding-bottom: 8px; padding-left: 8px; padding-right: 8px; padding-top: 8px;"&gt;Detach but keep shell window open&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;
Press the Spacebar or&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Enter&lt;/code&gt;&amp;nbsp;to end a command.&lt;/div&gt;
&lt;h4 style="font-family: Arial, Helvetica, sans-serif; line-height: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 2em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;

To copy a block&lt;/h4&gt;
&lt;div style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;
To get into copy mode, press&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;[&amp;nbsp;&lt;/code&gt;&amp;nbsp;.&lt;/div&gt;
&lt;div style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;
To move the cursor, press the&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;&amp;nbsp;h&amp;nbsp;&lt;/code&gt;,&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;&amp;nbsp;j&amp;nbsp;&lt;/code&gt;,&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;&amp;nbsp;k&amp;nbsp;&lt;/code&gt;, and&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;&amp;nbsp;l&amp;nbsp;&lt;/code&gt;&amp;nbsp;(the letter l) keys. The&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;&amp;nbsp;0&amp;nbsp;&lt;/code&gt;&amp;nbsp;(the number 0) or&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;&amp;nbsp;^&amp;nbsp;&lt;/code&gt;&amp;nbsp;(the caret) moves to the start of the line and&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;&amp;nbsp;$&amp;nbsp;&lt;/code&gt;&amp;nbsp;(the dollar sign) moves to the end of the line.&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-b&lt;/code&gt;&amp;nbsp;scrolls the cursor back one page and&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-f&lt;/code&gt;&amp;nbsp;scrolls forward one page. To set the left and right margins of copy, press&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;&amp;nbsp;c&amp;nbsp;&lt;/code&gt;&amp;nbsp;and&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;&amp;nbsp;C&amp;nbsp;&lt;/code&gt;&amp;nbsp;(Shift-c). The Spacebar starts selecting the text and ends selecting the text. To abort copy mode, press&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-g&amp;nbsp;&lt;/code&gt;.&lt;/div&gt;
&lt;h4 style="font-family: Arial, Helvetica, sans-serif; line-height: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 2em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;

To paste a block&lt;/h4&gt;
&lt;div style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;
To paste the copied text to the current window (as many times as you want), press&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;Ctrl-a&amp;nbsp;]&amp;nbsp;&lt;/code&gt;.&lt;/div&gt;
&lt;h4 style="font-family: Arial, Helvetica, sans-serif; line-height: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 2em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;

Other commands&lt;/h4&gt;
&lt;div style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;
To run a program or execute any Unix command in a new window, at the Unix prompt, enter:&lt;span class="example" style="display: block; font-family: monospace; margin-bottom: 1em; margin-left: 1em; margin-right: 1em; margin-top: 1em; white-space: pre;" xmlns:xi="http://www.w3.org/2001/XInclude"&gt;  screen unixcommand&lt;/span&gt;replace&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;unixcommand&lt;/code&gt;&amp;nbsp;with the command name.&lt;/div&gt;
&lt;div style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;
To automatically start several windows when you run&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;screen&lt;/code&gt;, create a&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;.screenrc&lt;/code&gt;&amp;nbsp;file in your home directory and put&amp;nbsp;&lt;code style="font-family: 'Courier New', Courier, Monaco, monospace;"&gt;screen&lt;/code&gt;&amp;nbsp;commands in it.&lt;/div&gt;
&lt;div style="font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/7362144520337390563/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=7362144520337390563&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/7362144520337390563?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/7362144520337390563?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/cxJQyinNFsY/screen-protect-remote-logins.html" title="screen - protect remote logins" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/07/screen-protect-remote-logins.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MCQng9fSp7ImA9WhJRF0w.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-6443709983153367094</id><published>2012-07-19T16:28:00.001+02:00</published><updated>2012-07-19T19:37:43.665+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-07-19T19:37:43.665+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Code" /><title>Duplicate words and sorting.</title><content type="html">Looking through a list of keywords I had exported from Aperture I realised there were a lot of duplicates, and spelling mistakes but that's another mater. So I had a quick look for a way to remove the duplicates and sort them in&amp;nbsp;alphabetical&amp;nbsp;order and this is how I did it.&lt;br /&gt;
&lt;br /&gt;
&lt;pre style="background-color: #f0f0ff; border: 0px; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; font-size: 14px; line-height: 18px; margin-bottom: 10px; max-height: 600px; overflow: auto; padding: 5px; text-align: left; vertical-align: baseline; width: auto;"&gt;tr -s [:space:] \\n &amp;lt; filename | sort -u &amp;gt; sorted_file&lt;/pre&gt;
Just change &lt;i&gt;filename&lt;/i&gt;&amp;nbsp;to the file to be sorted and &lt;i&gt;&amp;nbsp;sorted_file&lt;/i&gt;&amp;nbsp;to the, well, the sorted file.&lt;br /&gt;
If you have punctuation you can add the &lt;b&gt;[:punctuation:]&lt;/b&gt; flag after the &lt;b&gt;[:space:] &lt;/b&gt;one and it will remove any&amp;nbsp;punctuation.&lt;br /&gt;
&lt;br /&gt;
I hope that is helpful to someone.</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/6443709983153367094/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=6443709983153367094&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/6443709983153367094?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/6443709983153367094?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/p62xZMXznus/duplicate-words-and-sorting.html" title="Duplicate words and sorting." /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/07/duplicate-words-and-sorting.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8NR3c8eyp7ImA9WhVaEEg.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-8633077884968217298</id><published>2012-06-07T10:14:00.001+02:00</published><updated>2012-06-07T10:14:56.973+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-06-07T10:14:56.973+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Film" /><title>Village Ways - Hohenaspe</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/WYOTM8r5yFM?fs=1&amp;rel=0" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;
A short film shot on location in Hohenaspe northern Germany, be sure to view full screen.</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/8633077884968217298/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=8633077884968217298&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/8633077884968217298?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/8633077884968217298?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/BGfwjkVTNYM/village-ways-hohenaspe.html" title="Village Ways - Hohenaspe" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/WYOTM8r5yFM/default.jpg" height="72" width="72" /><thr:total>0</thr:total><georss:featurename>Hohenaspe, Germany</georss:featurename><georss:point>53.9893824 9.5266944</georss:point><georss:box>53.9707114 9.4872124 54.008053399999994 9.5661764</georss:box><feedburner:origLink>http://www.marktomlinson.com/2012/06/village-ways-hohenaspe.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYDQHY7eip7ImA9WhVbGEw.&quot;"><id>tag:blogger.com,1999:blog-3385545318736327799.post-434717147122424694</id><published>2012-06-04T15:56:00.002+02:00</published><updated>2012-06-04T15:56:11.802+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-06-04T15:56:11.802+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Rants" /><title>shocking - pondcasting in the pink</title><content type="html">&lt;a href="http://2.bp.blogspot.com/-7hbTsdArSUA/T8y7tYuygyI/AAAAAAAAOVY/IBwnY5DBh20/s1600/pondcasting-logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="131" src="http://2.bp.blogspot.com/-7hbTsdArSUA/T8y7tYuygyI/AAAAAAAAOVY/IBwnY5DBh20/s640/pondcasting-logo.png" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Some of the more astute among you may have noticed the relocation of a previous video post. I decided that I would like to&amp;nbsp;separate&amp;nbsp;my video posts from those on here. So I have decided to open up one of my other domains &lt;a href="http://pondcasting.com/"&gt;pondcasting.com&lt;/a&gt;&amp;nbsp;and use that as a multi-media type blog.&lt;br /&gt;
&lt;br /&gt;
Since I bought the little webcam from Logitech I have&amp;nbsp;decided&amp;nbsp;to do some regular little chats on camera, this is easy&amp;nbsp;enough&amp;nbsp;for me as I spend a lot of time talking to myself anyway. No it isn't a sign of madness it is just that the audience is more receptive.&amp;nbsp;Anyway&amp;nbsp;take a look for yourself sometime.&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #cc0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Warning&lt;/span&gt;&lt;/b&gt;&amp;nbsp;the colour scheme I have&amp;nbsp;decided&amp;nbsp;on for the blog is a little on the loud side. As there is nothing to read I thought I would take opportunity to&amp;nbsp;bombard&amp;nbsp;your rods and cones with all bucket full of Magenta, that's pink for the rest of us.</content><link rel="replies" type="application/atom+xml" href="http://www.marktomlinson.com/feeds/434717147122424694/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3385545318736327799&amp;postID=434717147122424694&amp;isPopup=true" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/434717147122424694?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3385545318736327799/posts/default/434717147122424694?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/marktomlinson/uPRm/~3/o7JdvUsNfhM/shocking-pondcasting-in-pink.html" title="shocking - pondcasting in the pink" /><author><name>Mark Tomlinson</name><uri>https://plus.google.com/109135044527481508344</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-dE60Oz8o5U0/AAAAAAAAAAI/AAAAAAAAaB4/pX_CXx9aNpo/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-7hbTsdArSUA/T8y7tYuygyI/AAAAAAAAOVY/IBwnY5DBh20/s72-c/pondcasting-logo.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.marktomlinson.com/2012/06/shocking-pondcasting-in-pink.html</feedburner:origLink></entry></feed>
