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	<title>Max Cookie</title>
	
	<link>http://cgcookie.com/max</link>
	<description>3DS Max Tutorials and Training</description>
	<lastBuildDate>Mon, 21 May 2012 15:36:35 +0000</lastBuildDate>
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		<title>Tip:  3ds max 2013 Sneak peek 6</title>
		<link>http://feedproxy.google.com/~r/MaxCookie/~3/HDX_6Sx_j9c/</link>
		<comments>http://cgcookie.com/max/2012/05/21/tip-3ds-max-2013-sneak-peek-6/#comments</comments>
		<pubDate>Mon, 21 May 2012 12:00:51 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Getting Started]]></category>
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		<category><![CDATA[Intermediate]]></category>
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		<category><![CDATA[Ephere]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[New features]]></category>
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		<guid isPermaLink="false">http://cgcookie.com/max/?p=5290</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_tip_3dsmax_2013_Sneak_Peek_6-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_tip_3dsmax_2013_Sneak_Peek_6" title="3dsmax_tip_3dsmax_2013_Sneak_Peek_6" /></div>Introduction
In this tip video for 3ds ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_tip_3dsmax_2013_Sneak_Peek_6-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_tip_3dsmax_2013_Sneak_Peek_6" title="3dsmax_tip_3dsmax_2013_Sneak_Peek_6" /></div><h3>Introduction</h3>
<p>In this tip video for 3ds max 2013, we&#8217;ll continue exploring new features, and this time we&#8217;ll talk about State sets.</p>
<h3>State sets</h3>
<p>State sets is the new Render Pass management system in 3ds max. It can be used in a lot of ways but the simplest is to create different sets of configuration for our scene where we can &#8220;record&#8221; a state of the project, to render it later, every single state can be a render pass, and it can be managed and manipulated as we like. It includes the Slate Compositor, a simple tool able to pre-comp render passes and export it in PSD file format or directly in After Effects via a direct live link that give us an amazing series of tools for look development and motion graphics tasks.</p>
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		<feedburner:origLink>http://cgcookie.com/max/2012/05/21/tip-3ds-max-2013-sneak-peek-6/</feedburner:origLink></item>
		<item>
		<title>Planet death – Part 3</title>
		<link>http://feedproxy.google.com/~r/MaxCookie/~3/cyCgmAu97xc/</link>
		<comments>http://cgcookie.com/max/2012/05/17/planet-death-part-3/#comments</comments>
		<pubDate>Thu, 17 May 2012 12:00:26 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
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		<category><![CDATA[Particles]]></category>
		<category><![CDATA[PFlow]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Shading]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[Thinking Particles]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=5313</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_FX_Planet_death_Part_3-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_FX_Planet_death_Part_3" title="3dsmax_FX_Planet_death_Part_3" /></div>Introduction
In this video for 3ds max ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_FX_Planet_death_Part_3-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_FX_Planet_death_Part_3" title="3dsmax_FX_Planet_death_Part_3" /></div><h3>Introduction</h3>
<p>In this video for <a href="http://www.autodesk.com">3ds max</a> we&#8217;ll continue talking about the Planet death tutorial series, and this time we&#8217;ll be back on shaders and textures.</p>
<h3>What we&#8217;ll do in Part 1</h3>
<p>In part 3 of Planet death tutorial series, we&#8217;ll need to come back on materials to add some &#8220;death&#8221; effects, so we&#8217;ll add a new layer on the diffuse channel of our planet trying to simulate a &#8220;death&#8221; coloring masked byt a gradient ramp map with animated flags. Using same technique we&#8217;ll add an other layer that will create a &#8220;burning&#8221; mask done using noise electric map too.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><img class="alignnone  wp-image-4784" title="Product rendering with iRay" src="http://cgcookie.com/max/files/2012/05/3dsmax_FX_Planet_death_Part_3.jpg" alt="" width="666" height="290" /></p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/MaxCookie/~4/cyCgmAu97xc" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
		<series:name><![CDATA[Planet death]]></series:name>
	<feedburner:origLink>http://cgcookie.com/max/2012/05/17/planet-death-part-3/</feedburner:origLink></item>
		<item>
		<title>Tip:  3ds max 2013 Sneak peek 5</title>
		<link>http://feedproxy.google.com/~r/MaxCookie/~3/4ERgMhHJhQA/</link>
		<comments>http://cgcookie.com/max/2012/05/14/tip-3ds-max-2013-sneak-peek-5/#comments</comments>
		<pubDate>Mon, 14 May 2012 12:00:55 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Getting Started]]></category>
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		<category><![CDATA[Intermediate]]></category>
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		<category><![CDATA[2013]]></category>
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		<category><![CDATA[Acceleration]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Computing]]></category>
		<category><![CDATA[gPoly]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[New features]]></category>
		<category><![CDATA[Polygons]]></category>
		<category><![CDATA[Skinning]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Viewport]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=5286</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_tip_3dsmax_2013_Sneak_Peek_5-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_tip_3dsmax_2013_Sneak_Peek_5" title="3dsmax_tip_3dsmax_2013_Sneak_Peek_5" /></div>Introduction
We continue our general introduction to ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_tip_3dsmax_2013_Sneak_Peek_5-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_tip_3dsmax_2013_Sneak_Peek_5" title="3dsmax_tip_3dsmax_2013_Sneak_Peek_5" /></div><h3>Introduction</h3>
<p>We continue our general introduction to new <a href="http://www.autodesk.com">3ds max 2013</a> release. This time we&#8217;ll talk about a new technology related to polygons handling.</p>
<h3>gPoly</h3>
<p>GPU computing is growing and growing every year and a lot of stuffs can be calculated in part or in total with GPUs. Autodesk is implementing gPoly technology that is and hardware accelerated pipeline to handle polygons in 3ds max, so everything will be faster and faster in the future. Actually, in 2013, we have just the 1st step, the possibility to turn to or collapse to gPoly meshes. In this way animated manipulationg or scene playback will be faster than using standard polys. In this video we&#8217;ll take a look at some advantages in using gPoly during animation tasks.</p>
<img src="http://feeds.feedburner.com/~r/MaxCookie/~4/4ERgMhHJhQA" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://cgcookie.com/max/2012/05/14/tip-3ds-max-2013-sneak-peek-5/</feedburner:origLink></item>
		<item>
		<title>Tip:  3ds max 2013 Sneak peek 4</title>
		<link>http://feedproxy.google.com/~r/MaxCookie/~3/W7Msg9UURBk/</link>
		<comments>http://cgcookie.com/max/2012/05/07/tip-3ds-max-2013-sneak-peek-4/#comments</comments>
		<pubDate>Mon, 07 May 2012 12:00:35 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Getting Started]]></category>
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		<category><![CDATA[Intermediate]]></category>
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		<category><![CDATA[cloth]]></category>
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		<category><![CDATA[Isolation]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[MassFX]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[mcloth]]></category>
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		<guid isPermaLink="false">http://cgcookie.com/max/?p=5222</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_tip_3dsmax_2013_Sneak_Peek_4-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_tip_3dsmax_2013_Sneak_Peek_4" title="3dsmax_tip_3dsmax_2013_Sneak_Peek_4" /></div>Introduction
In this video for 3ds max ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_tip_3dsmax_2013_Sneak_Peek_4-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_tip_3dsmax_2013_Sneak_Peek_4" title="3dsmax_tip_3dsmax_2013_Sneak_Peek_4" /></div><h3>Introduction</h3>
<p>In this video for <a href="http://www.autodesk.com">3ds max </a>we&#8217;ll continue our new features sneak peek series for 2013 release. This time in 3ds max 2013 Sneak peek 4, we&#8217;ll explore a little bit the dynamic feature set.</p>
<h3>What we&#8217;ll talk about</h3>
<p>MassFX was introduced some times ago, but it is still not complete, so this time<a href="http://www.autodesk.com"> Autodesk</a> worked a lot on it to make it more stable, faster and with more minor tweaks and fixes. One of the biggest new features is mCloth. This new modifier add cloth simulation to MassFX feature set, giving us a bigger unified dynamic solver with Rigid bodies, Ragdolls, and now Cloth meshes. It is similar to the old Cloth modifier, (that is still present), but it works in realtime or near-realtime with the possibility to control tearing and air pressure too. All the features and parameters can be simply understood because are similar to the other cloth simulator. We&#8217;ll take a really fast look at it just to introduce it and checking how it works in MassFX.</p>
<img src="http://feeds.feedburner.com/~r/MaxCookie/~4/W7Msg9UURBk" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://cgcookie.com/max/2012/05/07/tip-3ds-max-2013-sneak-peek-4/</feedburner:origLink></item>
		<item>
		<title>Exclusive: Playing with particles – Advanced</title>
		<link>http://feedproxy.google.com/~r/MaxCookie/~3/NEhaOcd3r14/</link>
		<comments>http://cgcookie.com/max/2012/05/04/exclusive-playing-with-particles-advanced/#comments</comments>
		<pubDate>Fri, 04 May 2012 12:00:33 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
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		<category><![CDATA[fluid simulation]]></category>
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		<category><![CDATA[max]]></category>
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		<guid isPermaLink="false">http://cgcookie.com/max/?p=5271</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_particles_Playing_with_particles_Advanced-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_particles_Playing_with_particles_Advanced" title="3dsmax_particles_Playing_with_particles_Advanced" /></div>Introduction to the tutorial series
In this ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_particles_Playing_with_particles_Advanced-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_particles_Playing_with_particles_Advanced" title="3dsmax_particles_Playing_with_particles_Advanced" /></div><h3>Introduction to the tutorial series</h3>
<p>In this Citizen video for <a title="Autodesk 3ds max homepage" href="http://usa.autodesk.com/3ds-max/" target="_blank">3ds max</a>, we&#8217;ll go back to talk about particles doing different excercises trying to simulate complex production tasks using different basic tools and external plug-ins. It will be a more depth look to playing with particles series so it is called advanced.</p>
<h3>What is covered in this part of playing with particles &#8211; advanced series</h3>
<p>In this video we&#8217;ll take a look at two different topics introducing this new series related to particles. First excercise will be really simple. We&#8217;ll use PFlow to simulate a complex abstract structure created with tiny boxes, in this way using a boxed emitter and a procedural map, we&#8217;ll simulate a volume made of little geometric voxel units as you can see in the tutorial sample image. This test will give us the possibility to move on the next topic, simulating a gas mass similar to a nebula or a galaxy in the space. We&#8217;ll use some techniques similar to the 1st scene, but we&#8217;ll see more interesting way to control galaxy shape, and then we&#8217;ll start working at basic scene setup to be ready to continue working on the look development and rendering.</p>
<h3>Future videos</h3>
<p>In Part 2 we&#8217;ll continue working on shaping the galaxy and we&#8217;ll start working on lighting and rendering using <a href="http://www.thinkboxsoftware.com">Krakatoa</a> and <a href="http://www.autodesk.com">Combustion</a> for compositing.</p>
<p><img class="alignnone" src="http://cgcookie.com/max/files/2012/05/3dsmax_particles_Playing_with_particles_Advanced.jpg" alt="" width="630" height="280" /></p>
<img src="http://feeds.feedburner.com/~r/MaxCookie/~4/NEhaOcd3r14" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
		<series:name><![CDATA[Playing with particles - Advanced]]></series:name>
	<feedburner:origLink>http://cgcookie.com/max/2012/05/04/exclusive-playing-with-particles-advanced/</feedburner:origLink></item>
		<item>
		<title>Planet death – Part 2</title>
		<link>http://feedproxy.google.com/~r/MaxCookie/~3/yIk5zD-UbJ8/</link>
		<comments>http://cgcookie.com/max/2012/05/03/planet-death-2/#comments</comments>
		<pubDate>Thu, 03 May 2012 13:00:03 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
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		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=5264</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_FX_Planet_death_Part_2-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_FX_Planet_death_Part_2" title="3dsmax_FX_Planet_death_Part_2" /></div>Introduction
An other part of new Planet ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/05/3dsmax_FX_Planet_death_Part_2-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_FX_Planet_death_Part_2" title="3dsmax_FX_Planet_death_Part_2" /></div><h3>Introduction</h3>
<p>An other part of new Planet death series. This time we have to start working at additional effects layers.</p>
<h3>What we&#8217;ll do in Part 1</h3>
<p>Past time we worked to create the basic environment, lighting, shading and general look development in <a href="http://www.autodesk.com">Combustion</a>. Now we have to start working at various effects layers/passes and some dynamic stuffs to simulate the planet death. In this video for 3ds max we&#8217;ll work at the &#8220;ray of death&#8221; particle layer. We&#8217;ll use PFlow to add particles moving thru the ray that will destroy the planet, and using additional forces as turbulences, drag and vortex, we&#8217;ll obtain right dynamic simulation. We&#8217;ll use <a href="http://www.thinkboxsoftware.com">Krakato</a>a to render it and we&#8217;ll take a look at how it works in Combustion.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><img class="alignnone  wp-image-4784" title="Product rendering with iRay" src="http://cgcookie.com/max/files/2012/05/3dsmax_FX_Planet_death_Part_2.jpg" alt="" width="666" height="290" /></p>
<p><iframe src="http://www.youtube.com/embed/a744ewm8hsQ?rel=0" frameborder="0" width="666" height="368"></iframe></p>
<img src="http://feeds.feedburner.com/~r/MaxCookie/~4/yIk5zD-UbJ8" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
		<series:name><![CDATA[Planet death]]></series:name>
	<feedburner:origLink>http://cgcookie.com/max/2012/05/03/planet-death-2/</feedburner:origLink></item>
		<item>
		<title>Tip:  3ds max 2013 Sneak peek 3</title>
		<link>http://feedproxy.google.com/~r/MaxCookie/~3/koDCPmrH6dk/</link>
		<comments>http://cgcookie.com/max/2012/04/30/tip-3ds-max-2013-sneak-peek-3/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 12:00:36 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Getting Started]]></category>
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		<category><![CDATA[Lighting]]></category>
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		<category><![CDATA[2013]]></category>
		<category><![CDATA[3ds max]]></category>
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		<category><![CDATA[Layout]]></category>
		<category><![CDATA[max]]></category>
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		<guid isPermaLink="false">http://cgcookie.com/max/?p=5166</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/04/SneakPeek_2b-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="SneakPeek_2b" title="SneakPeek_2b" /></div>Introducing 3ds max 2013 new features
In ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/04/SneakPeek_2b-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="SneakPeek_2b" title="SneakPeek_2b" /></div><h3>Introducing 3ds max 2013 new features</h3>
<p>In this video for <a href="http://www.autodesk.com">3ds max</a> we continue to talk about release 2013. It has been just released so we can start exploring it.</p>
<p>This time we&#8217;ll see more things related to viewports and UI. 1st new feature is how to use a gradient as background in the perspective views as seen in Mudbox, we&#8217;ll see how to manage it exploring the new viewport background setting panel and how to tune colors. Then we&#8217;ll check some new Nitrous features. Nitrous is the real time viewport rendering technology in 3ds max. We&#8217;ll see how the skylight can be used as illumination in viewport using the illumination bitmap and its colors to achieve a realistic illumination preview in viewport with HDR images as background and realistic materials as chromic metals with environmental reflections and specularity.</p>
<img src="http://feeds.feedburner.com/~r/MaxCookie/~4/koDCPmrH6dk" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://cgcookie.com/max/2012/04/30/tip-3ds-max-2013-sneak-peek-3/</feedburner:origLink></item>
		<item>
		<title>Planet death</title>
		<link>http://feedproxy.google.com/~r/MaxCookie/~3/fHg-sSXVlEk/</link>
		<comments>http://cgcookie.com/max/2012/04/26/planet-death/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 12:00:43 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Fluids]]></category>
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		<category><![CDATA[Thinking Particles]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=5191</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/04/3dsmax_FX_Planet_death-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_FX_Planet_death" title="3dsmax_FX_Planet_death" /></div>Introduction
In this tutorial for 3ds max ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/04/3dsmax_FX_Planet_death-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="3dsmax_FX_Planet_death" title="3dsmax_FX_Planet_death" /></div><h3>Introduction</h3>
<p>In this tutorial for <a href="http://www.autodesk.com">3ds max</a> we&#8217;ll start working on a new series related to VFX, particles and fluids. We&#8217;ll create a space scene simulating a planet death, something similar to Volcano death in Star Trek movie, but with differences based on our ideas.</p>
<h3>What we&#8217;ll do in Part 1</h3>
<p>In this video we&#8217;ll start creating the scene set, so we&#8217;ll create two planets, one similar to the Earth, and the second one, like an alien planet really near to the other. Earth-like planet shader will be simple and similar to the one we created in a past tutorial on MaxCookie, the alien planet material will be a little bit more complex and we&#8217;ll use a standard material with some procedural maps and NASA planet images to create it. We&#8217;ll use displacement too, to add more details. We&#8217;ll add a camera animation just to have a movement going near the death fx over the alien planet surface. We&#8217;ll prepare a basic illumination and setup for rendering out beauty pass and an object ID pass. At the end we&#8217;ll see a fast way to comp it and find a good look to continue on next part adding dynamic and FX using <a href="http://www.thinkboxsoftware.com">Krakatoa</a>, <a href="www.sitnisati.com">FumeFX</a>, PFlow and <a href="www.cebas.com">Thinking Particles</a>.</p>
<p>&nbsp;</p>
<p style="text-align: left;"><img class="alignnone  wp-image-4784" title="Product rendering with iRay" src="http://cgcookie.com/max/files/2012/04/3dsmax_FX_Planet_death.jpg" alt="" width="666" height="290" /></p>
<p style="text-align: left;">
<p style="text-align: left;">
<p><iframe width="666" height="368" src="http://www.youtube.com/embed/a744ewm8hsQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<img src="http://feeds.feedburner.com/~r/MaxCookie/~4/fHg-sSXVlEk" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>15</slash:comments>
	
		<series:name><![CDATA[Planet death]]></series:name>
	<feedburner:origLink>http://cgcookie.com/max/2012/04/26/planet-death/</feedburner:origLink></item>
		<item>
		<title>Top Tutorial Series on Max Cookie</title>
		<link>http://feedproxy.google.com/~r/MaxCookie/~3/3EzwH4Zmc1Y/</link>
		<comments>http://cgcookie.com/max/2012/04/24/top-tutorial-series-on-max-cookie/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 17:56:25 +0000</pubDate>
		<dc:creator>Wes Burke</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Wes Burke]]></category>
		<category><![CDATA[max]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=5213</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/04/greattuts-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="greattuts" title="greattuts" /></div>Great 3D Studio Max Tutorials Series
With ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/04/greattuts-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="greattuts" title="greattuts" /></div><h3>Great 3D Studio Max Tutorials Series</h3>
<p>With our education library of <a title="Autodesk" href="http://autodesk.com" target="_blank">3D Studio Max </a>tutorials growing each week, we wanted to take a moment to showcase some of our most popular series on the site.  Some of these are Citizen only series, though we have a bit of free ones as well listed below.</p>
<p>There is now also a &#8220;series&#8221; tab on the top menu to help you get to these even quicker. If there is a series or tutorial topic you would like to see, be sure to let us know below in the comments.</p>
<h2><a title="Permanent Link to Exclusive: Creating a Fire Dragon with FumeFX – Part 3" href="http://cgcookie.com/max/series/creating-a-fire-dragon-with-fumefx/" rel="bookmark">Exclusive: Creating a Fire Dragon with FumeFX</a></h2>
<p><a title="FumeFX Dragon" href="http://cgcookie.com/max/series/creating-a-fire-dragon-with-fumefx/" target="_blank"><img class="alignnone size-full wp-image-5214" title="3dsmax_FX_Fire_Dragon_with_FumeFX_Part_3" src="http://cgcookie.com/max/files/2012/04/3dsmax_FX_Fire_Dragon_with_FumeFX_Part_3.png" alt="" width="666" height="250" /></a></p>
<h2><a title="Permanent Link to Exclusive: Modern exterior villa – Part 4" href="http://cgcookie.com/max/series/modern-exterior-villa/" rel="bookmark" target="_blank">Exclusive: Modern exterior villa</a></h2>
<p><a title="Modern Villa" href="http://cgcookie.com/max/series/modern-exterior-villa/" target="_blank"><img class="alignnone size-full wp-image-5215" title="3dsmax_rendering_Modern_exterior_villa_Part_4" src="http://cgcookie.com/max/files/2012/04/3dsmax_rendering_Modern_exterior_villa_Part_4.png" alt="" width="666" height="250" /></a></p>
<h2><a title="Permanent Link to Series: Creating Aged Stairs Part 03" href="http://cgcookie.com/max/series/aged-stairs/" rel="bookmark" target="_blank">Creating Aged Stairs Part 03</a></h2>
<p><a href="http://cgcookie.com/max/series/aged-stairs/" target="_blank"><img class="alignnone size-full wp-image-5216" title="3dsmax_Tut_Aged_Stairs_Part_3" src="http://cgcookie.com/max/files/2012/04/3dsmax_Tut_Aged_Stairs_Part_3.png" alt="" width="666" height="250" /></a></p>
<h2><a title="Permanent Link to Creating a Tron-like Portal Part 4" href="http://cgcookie.com/max/series/tron-portal/" rel="bookmark" target="_blank">Creating a Tron-like Portal</a></h2>
<p><a href="http://cgcookie.com/max/series/tron-portal/" target="_blank"><img class="alignnone size-full wp-image-5217" title="3dsmax_rendering_Tron_Portal_Part_4" src="http://cgcookie.com/max/files/2012/04/3dsmax_rendering_Tron_Portal_Part_4.png" alt="" width="666" height="250" /></a></p>
<h2><a title="Permanent Link to Exclusive: Working with Ocean and Fluids" href="http://cgcookie.com/max/2011/12/23/exclusive-working-with-ocean-and-fluids/" rel="bookmark" target="_blank">Exclusive: Working with Ocean and Fluids</a></h2>
<h2><a title="Working with Ocean and Fluids" href="http://cgcookie.com/max/series/working-with-ocean-and-fluids/" target="_blank"><img class="alignnone size-full wp-image-5218" title="3dsmax_fluids_Working_with_Ocean_and_Fluids_Part_7" src="http://cgcookie.com/max/files/2012/04/3dsmax_fluids_Working_with_Ocean_and_Fluids_Part_7.png" alt="" width="666" height="250" /></a></h2>
<h2><a title="Permanent Link to Creating an Animated Flag Part 4" href="http://cgcookie.com/max/series/animated-flag/" rel="bookmark" target="_blank">Creating an Animated Flag</a></h2>
<p><a title="Animated Flag in 3D Studio Max" href="http://cgcookie.com/max/series/animated-flag/" target="_blank"><img class="alignnone size-full wp-image-5219" title="3dsmax_Tut_Feb_3" src="http://cgcookie.com/max/files/2012/04/3dsmax_Tut_Feb_3.png" alt="" width="666" height="250" /></a></p>
<h2><a title="Permanent Link to Creating an Architectural Scene Part 3" href="http://cgcookie.com/max/series/architectural-interior-scene/" rel="bookmark" target="_blank">Creating an Architectural Scene</a></h2>
<p><a href="http://cgcookie.com/max/series/architectural-interior-scene/" target="_blank"><img class="alignnone size-full wp-image-5220" title="3dsmax_Tut_Jan_2" src="http://cgcookie.com/max/files/2012/04/3dsmax_Tut_Jan_2.png" alt="" width="666" height="250" /></a></p>
<p>Thank you for all of the support on the site and see you on the next one!</p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/MaxCookie/~4/3EzwH4Zmc1Y" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://cgcookie.com/max/2012/04/24/top-tutorial-series-on-max-cookie/</feedburner:origLink></item>
		<item>
		<title>Tip:  3ds max 2013 Sneak peek 2</title>
		<link>http://feedproxy.google.com/~r/MaxCookie/~3/mMiaUF_QTyI/</link>
		<comments>http://cgcookie.com/max/2012/04/23/tip-3ds-max-2013-sneak-peek-2/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 12:00:22 +0000</pubDate>
		<dc:creator>a.cangelosi</dc:creator>
				<category><![CDATA[Alessandro Cangelosi]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Getting Started]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Workflow]]></category>
		<category><![CDATA[2013]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Isolation]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[New features]]></category>
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		<category><![CDATA[Viewport]]></category>

		<guid isPermaLink="false">http://cgcookie.com/max/?p=5150</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/04/SneakPeek_2b-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="SneakPeek_2b" title="SneakPeek_2b" /></div>Introducing 3ds max 2013 new features
In ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/max/files/2012/04/SneakPeek_2b-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="SneakPeek_2b" title="SneakPeek_2b" /></div><h3>Introducing 3ds max 2013 new features</h3>
<p>In this video for <a href="http://www.autodesk.com">3ds max</a> we continue to talk about release 2013. It has been just released so we can start exploring it.</p>
<p>This time we&#8217;ll see more things related to viewports and UI. 1st new feature is how to use a gradient as background in the perspective views as seen in Mudbox, we&#8217;ll see how to manage it exploring the new viewport background setting panel and how to tune colors. Then we&#8217;ll check some new Nitrous features. Nitrous is the real time viewport rendering technology in 3ds max. We&#8217;ll see how the skylight can be used as illumination in viewport using the illumination bitmap and its colors to achieve a realistic illumination preview in viewport with HDR images as background and realistic materials as chromic metals with environmental reflections and specularity.</p>
<img src="http://feeds.feedburner.com/~r/MaxCookie/~4/mMiaUF_QTyI" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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