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	<title>mclelun</title>
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	<link>http://www.mclelun.com/blog</link>
	<description>I am a colorblind multimedia designer + developer</description>
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		<title>Cocos2D JS Pong</title>
		<link>http://www.mclelun.com/blog/2015/09/cocos2d-js-pong/</link>
		<comments>http://www.mclelun.com/blog/2015/09/cocos2d-js-pong/#comments</comments>
		<pubDate>Sat, 05 Sep 2015 06:14:48 +0000</pubDate>
		<dc:creator><![CDATA[mclelun]]></dc:creator>
				<category><![CDATA[Scripting and Coding]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[JavaScript]]></category>

		<guid isPermaLink="false">http://www.mclelun.com/blog/?p=751</guid>
		<description><![CDATA[Did another small Cocos2D JS coding project last week. This time doing the classic pong game. The game itself can be more optimize and written in less number of codes, but since I am just getting myself familiar with Cocos2D JS framework, so that is not really a priority at the moment. Cocos2D Pong You [&#8230;]]]></description>
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		<title>Blender3D Procedural Anime Cloud</title>
		<link>http://www.mclelun.com/blog/2015/08/blender3d-procedural-anime-cloud/</link>
		<comments>http://www.mclelun.com/blog/2015/08/blender3d-procedural-anime-cloud/#comments</comments>
		<pubDate>Sat, 29 Aug 2015 09:57:42 +0000</pubDate>
		<dc:creator><![CDATA[mclelun]]></dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Blender3D]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.mclelun.com/blog/?p=745</guid>
		<description><![CDATA[Was trying to use procedural texture to render an anime style sky/cloud few days ago. I will share a bit on what I have figure out in this blog entry. Anime Cloud Below is the test result I have so far. You can view the bigger image in my deviantart. Procedural Cloud Texture The basic [&#8230;]]]></description>
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		<title>Cocos2D Umaru Chan</title>
		<link>http://www.mclelun.com/blog/2015/08/cocos2d-umaru-chan/</link>
		<comments>http://www.mclelun.com/blog/2015/08/cocos2d-umaru-chan/#comments</comments>
		<pubDate>Sat, 29 Aug 2015 08:24:38 +0000</pubDate>
		<dc:creator><![CDATA[mclelun]]></dc:creator>
				<category><![CDATA[Scripting and Coding]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[JavaScript]]></category>

		<guid isPermaLink="false">http://www.mclelun.com/blog/?p=743</guid>
		<description><![CDATA[Did some simple test with Cocos2D JS / HTML5 framework. Instead of doing a typical hello world, which is already provided as sample file. I try to do some basic tweening with cocos2D (Action). There is a bit different on how tweening is done compare with ActionScript/Greensock Tweenlite/createJS, but it is not too hard to [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Blender3D Anime Hair Specular</title>
		<link>http://www.mclelun.com/blog/2015/07/blender3d-anime-hair-specular/</link>
		<comments>http://www.mclelun.com/blog/2015/07/blender3d-anime-hair-specular/#comments</comments>
		<pubDate>Sun, 26 Jul 2015 07:32:41 +0000</pubDate>
		<dc:creator><![CDATA[mclelun]]></dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Blender3D]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.mclelun.com/blog/?p=731</guid>
		<description><![CDATA[I try a different method for rendering anime style hair specular. Instead of doing it with material or shader, I model them and render it with masking. I think the result look a lot better, since the shape are from the model (with no shade material). More over, I can also rig and animate them. [&#8230;]]]></description>
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		<title>Animating Light Ray</title>
		<link>http://www.mclelun.com/blog/2015/07/animating-light-ray/</link>
		<comments>http://www.mclelun.com/blog/2015/07/animating-light-ray/#comments</comments>
		<pubDate>Sun, 12 Jul 2015 12:36:49 +0000</pubDate>
		<dc:creator><![CDATA[mclelun]]></dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[AfterEffects]]></category>
		<category><![CDATA[Blender3D]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.mclelun.com/blog/?p=726</guid>
		<description><![CDATA[This is a follow up post on my other tutorial &#8220;how to paint light ray with photoshop&#8220;. But instead of painting them manually, we will be using procedural cloud texture and radial zoom blur only. This can be done with Photoshop, AfterEffects or Blender3D. Quick light ray tutorial Light ray are generally can be achieve [&#8230;]]]></description>
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