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<channel>
	<title>Merillian Blog</title>
	
	<link>http://www.merillian.com/blog</link>
	<description>Board Games and more from Merillian</description>
	<pubDate>Mon, 27 Apr 2009 21:56:48 +0000</pubDate>
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		<title>Your Next Board Game Cabinet</title>
		<link>http://feedproxy.google.com/~r/merillianblog/~3/hDXjI8VLKLU/</link>
		<comments>http://www.merillian.com/blog/2009/04/your-next-board-game-cabinet/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 21:55:13 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[Random Fun Stuff]]></category>

		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.merillian.com/blog/?p=366</guid>
		<description><![CDATA[We love board games and have a pretty big collection of great games. After keeping them stacked in closets and hard-to-reach places, we finally scored a beautiful wood and metal set of shelves that someone was giving away. It&#8217;s an old grocery store shelf dating back to the 1950s. After refinishing it, and buffing out [...]]]></description>
			<content:encoded><![CDATA[<p>We love board games and have a pretty big collection of great games. After keeping them stacked in closets and hard-to-reach places, we finally scored a beautiful wood and metal set of shelves that someone was giving away. It&#8217;s an old grocery store shelf dating back to the 1950s. After refinishing it, and buffing out the metal, it&#8217;s a beautiful and really convenient place to store and display our games. </p>
<p>I stumbled across some furniture recently that looks like it would make a great home for at least a few board games. The design on these pieces is fun and really cool. Great colors, and amazing shapes:</p>
<p><a href="http://www.wadoofurniture.com/"><img src="http://www.wadoofurniture.com/images/dust1.jpg" alt="Wadoo Furniture" /> <img src="http://www.wadoofurniture.com/images/dust2.jpg" alt="Wadoo Furniture" /> <img src="http://www.wadoofurniture.com/images/dust3.jpg" alt="Wadoo Furniture" /></a></p>
<p>You should definitely check out the <a href="http://www.wadoofurniture.com/">Wadoo furniture company&#8217;s products</a>. I haven&#8217;t had the chance to see their furniture in-person, but you can see from the photos on their website that this is some really playful and fun stuff. Rescue those board game boxes from the closet and display them in style!</p>
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		<item>
		<title>How to Make a Board Game: Your Test Group</title>
		<link>http://feedproxy.google.com/~r/merillianblog/~3/-3-xvBhOfsE/</link>
		<comments>http://www.merillian.com/blog/2009/04/how-to-make-a-board-game-your-test-group/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 21:42:27 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[Game Board Building]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[How To]]></category>

		<category><![CDATA[make a game]]></category>

		<category><![CDATA[making a board game]]></category>

		<guid isPermaLink="false">http://www.merillian.com/blog/?p=289</guid>
		<description><![CDATA[Testing a Board Game
It’s worth talking about who should test your game&#8212;since play testing is tied so closely to prototyping. In the very beginning, it should be you. Save others some grief and spend time thinking about interactions, how your game will work, and even walking through a mock game&#8230;by yourself. You can fix a [...]]]></description>
			<content:encoded><![CDATA[<h3>Testing a Board Game</h3>
<p>It’s worth talking about who should test your game&mdash;since play testing is tied so closely to prototyping. In the very beginning, it should be you. Save others some grief and spend time thinking about interactions, how your game will work, and even walking through a mock game&#8230;by yourself. You can fix a lot of obvious problems this way.<img src="http://www.merillian.com/presskit/Image_8197-thumb.jpg" alt="Play Test" class="right"/></p>
<p>Then, you’ll want to move on to testing with close friends or family who can provide meaningful input before you unleash a 10% completed game on an unsuspecting general public. Just realize that friends aren’t always willing to provide difficult (but definitely valuable) feedback. But, sometimes they can still help catch low lying problems. </p>
<p><span class="pullquoteright" style="margin: 25px; padding: 5px 8px 0px 10px; font-weight: normal; font-size: 16pt; float: right; width: 172px; line-height: normal; font-style: normal; height: 115px; text-align: right; font-variant: normal;">&#8220;Average&#8221; players will often highlight problems where experienced gamers are able to “fill in the gaps.”</span><br />
Make sure you’re testing people of the right demographic. If you’re making a family game, it’s best tested by (wait for it&#8230;) average kids and parents more than hardcore strategy board gamers who don&#8217;t have kids. &#8220;Average&#8221; players will often highlight problems where experienced gamers are able to fix, “fill in the gaps,” or smooth over real play problems or problems in your documentation—sometimes without you noticing. </p>
<p>Later, focus on testing with people you don’t know: a real cross section of experienced players and non-players trying your game. The more eyes, and the more perspectives, the better. Also, the more ages, backgrounds, and personality types, the better. </p>
<p><span class="pullquoteleft" style="margin: 30px 5px 0px 5px; padding: 5px ; font-weight: normal; font-size: 16pt; float: left; width: 172px; line-height: normal; font-style: normal; height: 100px; text-align: left; font-variant: normal;">If you’re creative you can often get focus groups for free</span><br />
So, where do you get access to testers? Many specialty game stores are happy to have inventors test games at their game nights. You can also try friends of friends, or game time at your local library or school. Of course, you’re just capturing your local demographic this way, but it&#8217;s still valuable. If you’re creative you can often get focus groups for free (or for just the cost of a pizza). </p>
<h3>Fast Response</h3>
<p>On a handful of occasions, we were able to see problems early in a play test. Rather than continue limping along during play with those issues, we ran into the studio, made a few quick changes, printed out a few replacement cards, and swapped them out with the problem ones. It took less than 15 minutes. If that’s not practical, don’t be afraid to write a fix on your protos with a permanent pen. You can do this in the middle of a game, buying you time until you can really fix the problem. </p>
<p><img src="http://www.merillian.com/presskit/Image_8273-thumb.jpg" alt="Play Test" class="left"/>Too many cards? Take some out mid-game. To few? Add more. A single issue often masks important, but less visible ones. The only way to make real progress is to fix each problem and see if others are introduced, or if others go away. If you have problem cards or game board elements that you replaced, pull them out of play so they can’t get mixed back in and file them away for historical purposes. It’s fun to see where you came from&#8230;even the mistakes or problems. Capture Everything.</p>
<p>I took an archaeology class in college where the instructor was obsessed with capturing information. I&#8217;d expected that on-the-dig info should be really detailed, but he wanted to know who was in which seat in the van when driving to the dig, what you had for lunch, who you talked to. Everything. I wrote up a 100 page report on a single day trip and he slammed it for not being extensive enough. I think he was a little OCD. But he brings up a good point for game developing. When you&#8217;re having your prototypes tested, it&#8217;s good to capture lots of information. How many people played? When did they start and stop playing? How old are they, and what are their names? This can be handy when you&#8217;re trying to tune game length, target ages, etc. And of course, you should watch people&#8217;s expressions and gestures. Are they having fun, frustrated, waiting in anticipation, excited, bored? </p>
<h3>Wrapping up</h3>
<p>While early protos should have plenty of rough edges, at the end of your project, you’ll want to have a board game or card game mockup that looks as close to production quality as possible. Even simple things like colors, size of text, etc. can affect not only people’s perception of the game, but game play itself. Working on game play and then trying to “make it pretty” at the very end will introduce problems when they’re too late to fix. Plus, having a production-looking sample will give your factory something to reference when making your game. Most mistakes come from miscommunication or wrong assumptions, so a printed sample is far better than just a &#8220;softcopy&#8221; file. And, if your project is like most, you’ll be on a short schedule. You’ll likely need to get product photography done with a prototype instead of production product since the factory will produce your cards and/or game components at the same time as your box. You may need protos as trade show samples, to show press, or to do any number of marketing or sales activities. Next, we&#8217;ll next cover how to make your own prototype cards, and later cover mocking up board games. </p>
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		<item>
		<title>The Washington Post’s Top 2008 Toy Pick: Flibbix</title>
		<link>http://feedproxy.google.com/~r/merillianblog/~3/1UpIqocnysA/</link>
		<comments>http://www.merillian.com/blog/2009/03/the-washington-posts-top-2008-toy-pick-flibbix/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 01:09:47 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[Flibbix]]></category>

		<category><![CDATA[Press]]></category>

		<category><![CDATA[The Washington Post]]></category>

		<guid isPermaLink="false">http://www.merillian.com/blog/?p=350</guid>
		<description><![CDATA[We&#8217;re gamers and love toys, too. So we were as excited as anyone else to see The Washington Post&#8217;s write up of their picks for Best Toys and Games of Holiday &#8216;08. Well, maybe a bit more excited since Flibbix was their top pick.  .You can read a reprint of The Post&#8217;s article here, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.merillian.com/images/awards/WashingtonPostArticle.jpg"><img src="http://www.merillian.com/images/washingtonpostthumb.jpg" alt="Washington Post Best Toy Picks" class="right" /></a>We&#8217;re gamers and love toys, too. So we were as excited as anyone else to see The Washington Post&#8217;s write up of their picks for Best Toys and Games of Holiday &#8216;08. Well, maybe a bit more excited since Flibbix was their top pick.  <a href="http://www.journalgazette.net/apps/pbcs.dll/article?AID=/20081202/FEAT15/812020322/0/FEAT11">.You can read a reprint of The Post&#8217;s article here,</a> or click the picture to see what the article looked like in its half-sheet glory. Oh, and we&#8217;ll be sure to check out some of the other fun stuff on The Post&#8217;s list. Some of it looks like a blast..</p>
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		<item>
		<title>How to make a Board Game: Prototypes and Play Testing</title>
		<link>http://feedproxy.google.com/~r/merillianblog/~3/f0C9OvucUrE/</link>
		<comments>http://www.merillian.com/blog/2009/02/how-to-make-a-board-game-prototypes-and-play-testing/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 00:21:44 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[Cards]]></category>

		<category><![CDATA[DIY]]></category>

		<category><![CDATA[Game Board Building]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[How To]]></category>

		<category><![CDATA[game testing]]></category>

		<category><![CDATA[make a card game]]></category>

		<category><![CDATA[make a game]]></category>

		<category><![CDATA[making a board game]]></category>

		<category><![CDATA[prototyping]]></category>

		<guid isPermaLink="false">http://www.merillian.com/blog/?p=184</guid>
		<description><![CDATA[Anyone who wants to make their first board game struggles with tons of questions: 


&#8220;Where do I start?&#8221; 
&#8220;How to I come up with a game concept?&#8221;
&#8220;How do I make a board game prototype? (or &#8220;how do I make a card game prototype?&#8221;)
&#8220;How do I make sure it plays well?&#8221; 
 &#8220;How do I get [...]]]></description>
			<content:encoded><![CDATA[<p>Anyone who wants to make their first board game struggles with tons of questions: </p>
<div class="longlist"></p>
<ul>
<li>&#8220;Where do I start?&#8221; </li>
<li>&#8220;How to I come up with a game concept?&#8221;</li>
<li>&#8220;How do I make a board game prototype? (or &#8220;how do I make a card game prototype?&#8221;)</li>
<li>&#8220;How do I make sure it plays well?&#8221; </li>
<li> &#8220;How do I get my game to market?&#8221; </li>
</ul>
</div>
<p>There are a lot of questions here. And there are great resources both online and in print to help you with some of them. But when we were starting out, it was tough to find  info on how to make a board game prototype or how to make a card game prototype. So, we thought we’d capture some of the ways we&#8217;ve done it to make things easier for those starting out. </p>
<p>In this post, we’ll cover a quick intro to prototyping and testing since they go hand in hand. Later, we&#8217;ll look at this in more depth and we’ll look at how to mock up a card game and game board. Many board games include cards so it’s good to learn how to make both even if you mainly want to focus on board games&#8230;</p>
<p> <span class="pullquote" style="margin: 25px; padding: 5px 8px; font-weight: normal; font-size: 16pt; float: right; width: 172px; line-height: normal; font-style: normal; height: 90px; text-align: right; font-variant: normal;">It&#8217;s rare that you can make a game that won’t need changes from the first concept.</span></p>
<p>Knowing how to prototype or mock-up your own games is important. Why? Because it&#8217;s always best to iron out &#8220;bugs&#8221; in your game when it&#8217;s cheap and easy to make changes. It&#8217;s rare (read: near impossible) that you can make a game that won’t need changes from the first concept. Changes become more expensive&mdash;and take longer&mdash;the further along you are in the process. Once someone else is making expensive prototypes for you, it&#8217;s no longer cheap or easy to make changes. So DIY (do it yourself) pays off&mdash;a lot&mdash;in the beginning. </p>
<p style="text-align:center"><img src="http://www.merillian.com/images/blog-images/movers.jpg" alt="How to make a board game: game pawns" width="520" height="313" 	/></p>
<h3>Back to the Beginning</h3>
<p>Let&#8217;s assume that you&#8217;ve already got your initial board game/card game idea thought out and are ready to move on to mocking up an early prototype. Before you begin prototyping, it&#8217;s always helpful to have thought about your game at a high level and make sure you have at least your basic ideas captured. For that, use sticky notes, blank paper, graph paper, drawing materials, flowchart or &#8220;mindmapping&#8221; software, a spreadsheet&#8230;anything that&#8217;s good at letting you brain dump ideas and information and (this is key), letting you change both later. Most of these tools are cheap or free. </p>
<p>Also, remember that prototyping can also be a great tool for sparking new creative ideas, or improving them. So don’t always wait to start on mockups until you think your idea is 100% perfect, or you’ll never get started. </p>
<h3>And Beyond</h3>
<p>In our next post, we&#8217;ll talk about why to make a prototype. Hint: protos aren&#8217;t important for the reasons that many new game designers think. </p>
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		<item>
		<title>Top 20 Holiday Toys</title>
		<link>http://feedproxy.google.com/~r/merillianblog/~3/mdtUHAinFek/</link>
		<comments>http://www.merillian.com/blog/2008/11/top-20-holiday-toys/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 20:07:03 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
		
		<category><![CDATA[Flibbix]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Press]]></category>

		<category><![CDATA[holiday ideas]]></category>

		<category><![CDATA[top toys]]></category>

		<guid isPermaLink="false">http://www.merillian.com/blog/?p=205</guid>
		<description><![CDATA[Great Value Toys for the Holidays
Toy Directory Monthly just released their picks for 2008 Top Holiday Toys. &#8220;If you&#8217;re expecting good value for your holiday dollars, TDmonthly can show you 20 great toys that kids will play with long after the celebrations are over.&#8221;
It&#8217;s great to see that Flibbix made the Top 20 Toys list [...]]]></description>
			<content:encoded><![CDATA[<h2>Great Value Toys for the Holidays</h2>
<p><a href="http://www.toydirectory.com/monthly/video/video2.asp?clip=http://www.toydirectory.com/monthly/video/tdmonthly/Top-20-Toys-08.swf"><img alt="Watch the Toy Directory Monthly Top 20 Holiday Toys" src="http://www.toydirectory.com//monthly/nov2008/images/for-front-3432.gif" title="Watch the Toy Directory Monthly Top 20 Holiday Toys" width="145" class="right" height="100" /></a>Toy Directory Monthly just released their picks for 2008 Top Holiday Toys. &#8220;If you&#8217;re expecting good value for your holiday dollars, TDmonthly can show you 20 great toys that kids will play with long after the celebrations are over.&#8221;</p>
<p>It&#8217;s great to see that Flibbix made the Top 20 Toys list for this holiday season! Check out the video for some great holiday gift ideas. For those in a hurry, you can jump to the 2:30 mark, but it&#8217;s worth watching the whole video.</p>
<p>You can <a href="http://www.toydirectory.com/monthly/article.asp?id=3432">click this link</a> to read the transcript, or click the image to jump to the video.</p>
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