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	<title>metacozm</title>
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	<link>http://metacozm.com</link>
	<description>life and games development on a higher level</description>
	<lastBuildDate>Mon, 11 Jan 2016 19:16:25 +0000</lastBuildDate>
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	<item>
		<title>Some bugs are art</title>
		<link>http://metacozm.com/2016/01/11/some-bugs-are-art/</link>
		<pubDate>Mon, 11 Jan 2016 19:11:55 +0000</pubDate>
		<dc:creator><![CDATA[hardnheavy]]></dc:creator>
				<category><![CDATA[Game Development Experiments]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[games development]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://metacozm.com/?p=250</guid>
		<description><![CDATA[Encountered this bug with the minimap of my new project. Isn´t it rather &#8220;artful&#8221; than &#8220;awful&#8221;? Music credits: Morsbach,1954. by Bluemillenium (c) 2012 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/Bluemillenium/35145]]></description>
		</item>
		<item>
		<title>1GAM November 2015: Little Tennis</title>
		<link>http://metacozm.com/2015/12/17/1gam-november-2015-little-tennis/</link>
		<pubDate>Thu, 17 Dec 2015 22:17:16 +0000</pubDate>
		<dc:creator><![CDATA[hardnheavy]]></dc:creator>
				<category><![CDATA[Game Development Experiments]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[1GAM]]></category>
		<category><![CDATA[games development]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://metacozm.com/?p=189</guid>
		<description><![CDATA[Aaahhh&#8230; each month the difficult decision on what game idea to realize. Hmm, should I try something classical, e. g. a simple jump&#8217;n&#8217;run or tower defense thingy, just to have made one and gain technical insight? Or should I dabble &#8230; <a href="http://metacozm.com/2015/12/17/1gam-november-2015-little-tennis/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		</item>
		<item>
		<title>I try plyGame DiaQ</title>
		<link>http://metacozm.com/2015/09/19/i-try-plygame-diaq/</link>
		<pubDate>Sat, 19 Sep 2015 18:26:00 +0000</pubDate>
		<dc:creator><![CDATA[hardnheavy]]></dc:creator>
				<category><![CDATA[Game Development Experiments]]></category>
		<category><![CDATA[games development]]></category>
		<category><![CDATA[plyGame]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://metacozm.com/?p=162</guid>
		<description><![CDATA[So among last April´s free &#8220;level eleven&#8221; plugin offers was this somehow interesting Unity3D plugin: plyGame. It is supposed to be an out-of-the-box system for setup and management of ingame items / inventory, dialogs, quests, characters / level system. Also &#8230; <a href="http://metacozm.com/2015/09/19/i-try-plygame-diaq/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		</item>
		<item>
		<title>1GAM &#8211; May 2015: Hackman</title>
		<link>http://metacozm.com/2015/06/02/1gam-may-2015-hackman/</link>
		<pubDate>Tue, 02 Jun 2015 23:26:22 +0000</pubDate>
		<dc:creator><![CDATA[hardnheavy]]></dc:creator>
				<category><![CDATA[Game Development Experiments]]></category>
		<category><![CDATA[1GAM]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games development]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://metacozm.com/?p=140</guid>
		<description><![CDATA[Play it here: http://jireugi.itch.io/hackman You are very hungry for vitamin pills that lie on the floor. Eat as much of them as you can by moving over them. But watch out! Evil ghosts roam around and will drain your juice &#8230; <a href="http://metacozm.com/2015/06/02/1gam-may-2015-hackman/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		</item>
		<item>
		<title>1GAM &#8211; April 2015: Vabanque</title>
		<link>http://metacozm.com/2015/05/02/1gam-april-2015-vabanque/</link>
		<pubDate>Sat, 02 May 2015 16:57:54 +0000</pubDate>
		<dc:creator><![CDATA[hardnheavy]]></dc:creator>
				<category><![CDATA[Game Development Experiments]]></category>
		<category><![CDATA[1GAM]]></category>
		<category><![CDATA[games development]]></category>

		<guid isPermaLink="false">http://metacozm.com/?p=125</guid>
		<description><![CDATA[Vabanque is a traditional dice game. You roll dice and decide if the values get added, subtracted, multiplied or divided trying to maximize the calculated score. In my implementation you play agains an AI. Find the game and more detailed &#8230; <a href="http://metacozm.com/2015/05/02/1gam-april-2015-vabanque/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		</item>
		<item>
		<title>Little SmoothMoves test</title>
		<link>http://metacozm.com/2015/04/21/little-smoothmoves-test/</link>
		<pubDate>Tue, 21 Apr 2015 02:56:36 +0000</pubDate>
		<dc:creator><![CDATA[hardnheavy]]></dc:creator>
				<category><![CDATA[Game Development Experiments]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[SmoothMoves]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://metacozm.com/?p=116</guid>
		<description><![CDATA[A small test with the SmoothMoves plugin of Unity3D. Colliders are attached at the feet and fists of the fighter. Sadly if I´d like to use it for a game (e. g. a Taekwondo remake of IK+) I had to &#8230; <a href="http://metacozm.com/2015/04/21/little-smoothmoves-test/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		</item>
		<item>
		<title>1GAM – March 2015: Die, Dice!</title>
		<link>http://metacozm.com/2015/03/23/1gam-march-2015-die-dice/</link>
		<comments>http://metacozm.com/2015/03/23/1gam-march-2015-die-dice/#comments</comments>
		<pubDate>Mon, 23 Mar 2015 17:32:17 +0000</pubDate>
		<dc:creator><![CDATA[hardnheavy]]></dc:creator>
				<category><![CDATA[Game Development Experiments]]></category>
		<category><![CDATA[1GAM]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[FL Studio]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://metacozm.com/?p=108</guid>
		<description><![CDATA[Die, Dice! Another 1GAM entry: 3 out of 12, a quarter is done. In a marathon this would mean 10,5 km (of ca. 42) are behind me already. Background story: Evil dice from outer space have come to destroy humanity. &#8230; <a href="http://metacozm.com/2015/03/23/1gam-march-2015-die-dice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		</item>
		<item>
		<title>1GAM &#8211; February 2015 &#8211; Polyominos Unleashed is done!</title>
		<link>http://metacozm.com/2015/02/28/1gam-february-2015-polyominos-unleashed-is-done/</link>
		<pubDate>Sat, 28 Feb 2015 03:52:30 +0000</pubDate>
		<dc:creator><![CDATA[hardnheavy]]></dc:creator>
				<category><![CDATA[Game Development Experiments]]></category>
		<category><![CDATA[1GAM]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[games development]]></category>

		<guid isPermaLink="false">http://metacozm.com/?p=91</guid>
		<description><![CDATA[Last day to submit my one-game-a-month-game. Time to drop the pencil and turn in the papers&#8230; The main idea of Polyominos Unleashed consists of tiles not only falling from above like with Tetris but also from left, right and below. &#8230; <a href="http://metacozm.com/2015/02/28/1gam-february-2015-polyominos-unleashed-is-done/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		</item>
		<item>
		<title>1GAM &#8211; February 2015: PolyominosUnleashed</title>
		<link>http://metacozm.com/2015/02/06/1gam-february-2015-polyominosunleashed/</link>
		<pubDate>Fri, 06 Feb 2015 15:08:38 +0000</pubDate>
		<dc:creator><![CDATA[hardnheavy]]></dc:creator>
				<category><![CDATA[Game Development Experiments]]></category>
		<category><![CDATA[1GAM]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[games development]]></category>
		<category><![CDATA[globalgamejam]]></category>
		<category><![CDATA[metacozm]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://metacozm.com/?p=86</guid>
		<description><![CDATA[It´s often the same thing with new year´s resolutions: full-heartedly sworn at the 1st January, suddenly remembered at the coming 1st July with a bad conscience, but completely forgotten by Xmas, and finally maybe re-sworn at 1st January of the &#8230; <a href="http://metacozm.com/2015/02/06/1gam-february-2015-polyominosunleashed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		</item>
		<item>
		<title>Global Game Jam 2015</title>
		<link>http://metacozm.com/2015/01/30/global-game-jam-2015/</link>
		<pubDate>Fri, 30 Jan 2015 15:48:41 +0000</pubDate>
		<dc:creator><![CDATA[hardnheavy]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[ggj]]></category>
		<category><![CDATA[globalgamejam]]></category>
		<category><![CDATA[Stuttgart]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://metacozm.com/?p=79</guid>
		<description><![CDATA[Last weekend it was Global Game Jam time again &#8211; yay! So I joined a team of six (me included) at the GGJ location in Stuttgart, and this cute little 2-player game is our result: Holey Cruise. Enjoy!]]></description>
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