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    <title>Metamorphoses</title>
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      <pubDate>Tue, 06 Sep 2011 15:14:00 -0700</pubDate>
      <title>How to Write a Novel | The Art of Manliness</title>
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<p><strong><img title="ilondoj001p1" src="http://content.artofmanliness.com/uploads//2011/08/london.jpg" height="327" alt="" width="320" /></strong></p>
<p><strong></strong><em>Editor’s note: This is a guest post from Mark D. Niehus.</em></p>
<p><em> </em>Ever since our ancestors first scratched on a dark cave wall a tale of great conquest or success on a hunt, man has strived to write. Great men and great novelists like John Steinbeck, Ernest Hemingway, and Jack London wrote stories to share experiences, to boast, and to leave their own unique mark on the world.</p>
<p>Many men have dreamed of writing a novel. Perhaps you have been told by a teacher that you have a knack for writing. Maybe you’re an avid reader and you think you could do just as well as the authors of the books you enjoy. Or perhaps you see writing a book as a challenge for yourself.</p>
<p>The good thing is this: anyone can do it! Nothing is stopping you from firing up your laptop and hammering away to create the caper of the century. There is no barrier or cost to entry. All you need is paper, pen, and the will to succeed. As the great Hemingway said:</p>
<blockquote><p>There is nothing to writing. All you do is sit down at the typewriter and bleed.</p></blockquote>
<p>Figuring out <strong>why</strong> you want to write a novel is critical, for it is fuel for the fire to complete what will likely be a challenging task. For me, my desire was driven by a belief that I could create yarns as exciting and compelling as some of my favorite authors, men like Frederick Forsyth, David Morrell, Vince Flynn, and others in the male-oriented spy thriller genre. It was also a personal challenge to myself, something I had daydreamed about for ten years but had done nothing with. I have a good friend who plans to write a novel only for his eight year-old daughter to read, a unique gift that he will dedicate to her. Pretty neat, pretty noble, and well worth the effort, in my mind.</p>
<p>Once you have uncovered the why and made the decision to write a novel, then figure out <strong>how</strong>. It can be a daunting task for anyone to create, from the starting point of white blank screen, two hundred pages of a compelling story. But it’s like many things in life–simply figure out what others did and do the same thing. Thus, I took the same approach by carefully studying successful authors and the market for thriller fiction.</p>
<p>Some basic tips for success that are a great start for any novelist:</p>
<h3><strong>Outline </strong></h3>
<p>I am a firm believer in outlining your story fully, before you begin. I learned this from Ken Follet, one of the most successful and prolific novelists of the last twenty years. On his website there is <a href="http://www.ken-follett.com/masterclass/index.html">a section</a>&nbsp; that describes his process of writing, illustrating how outlining carefully is absolutely critical for him. This is different from what many think of the stereotypical author who waits for a flash of inspiration to bowl him over, then huddles over the keyboard to start on page one, with no plan in mind, just the emotion of the idea driving him. Guess what? Most people, pros or not, sputter out at page fifty with this approach. They write themselves into a corner or create part of a novel that will not work. Then what happens? They stop. Maybe you’re one of them. You had a great initial plot and inspiration–but your tome (all forty-seven pages of it)–is still parked on your laptop from 2001 and has never moved. You tried, you got stuck, and you quit.</p>
<p>Think of outlining a novel in the same way you might for a business report (or any similar work-related document). Do you simply start hammering away at the keyboard blindly? Probably not. You most likely first sketch out individual pieces that will complete a whole. For example:</p>
<ul>
<li>Section One: General overview</li>
<li>Section Two: Sales and marketing plan</li>
<li>Section Three: Competitive analysis</li>
</ul>
<p>And so on. Break the whole into discrete pieces that can easily be tackled bit by bit. And so it is with a novel.</p>
<ul>
<li>Prologue: Description of Russian general who invades Chechnya in 1722</li>
<li>Chapter One: Incident in which protagonist gets in car accident with mysterious foreigner</li>
<li>Chapter Two: Back story and description of childhood of antagonist</li>
</ul>
<p>And so on. I did this for my novel. I broke the story down into thirty-nine discrete chapters, and I planned at the outlining stage exactly what happens at every juncture. By doing so, I could both ensure that I had a workable, believable story and also break the writing task into small, measureable pieces. Could I create a past-faced thriller that spans four centuries, ten countries, and six main characters all by the seat of my pants, starting on page one? No way. But writing one chapter, four to six pages, with a limited sphere of characters in one scene? Very doable, in sessions of an hour or two at a time. And much easier to eat the task this way, in very little bites.</p>
<h3><strong>Write What You Like, Write What You Love</strong></h3>
<p>This is pretty obvious to most people but worth mentioning. Part of my drive for fiction writing is that I strive for commercial success. I want to make money by creating and selling novels. But if all I want to do is make money, I might be better off by targeting the market for romance novels which are bought primarily by women. This is the biggest and most lucrative sector of the fiction market. But this doesn’t interest me in any way. I thoroughly enjoy reading a good escapist spy thriller, and I thoroughly enjoy writing one. Simply put, if you do not absolutely love what you are creating, then it’s doubtful you’ll ever finish.</p>
<p><img title="f. scott" src="http://content.artofmanliness.com/uploads//2011/08/f.-scott.jpg" height="453" alt="" width="330" /></p>
<h3><strong>Know the Structure of a Story</strong></h3>
<p>Novelist Robin Cook said that before he started writing fiction as a young medical student, he picked the <a href="http://artofmanliness.com/2008/05/14/100-must-read-books-the-essential-mans-library/">top one hundred popular novels</a> and read them to understand story and structure. If you follow the normal structure of storytelling, you will be fine. If you don’t, you probably won’t have a coherent or marketable novel. Understand and study the main elements of a story (protagonist, antagonist, conflict, arc, climax, resolution, etc) before you craft your novel and you will find the path much easier.</p>
<h3><strong>Steal Time</strong></h3>
<p>One of the immediate responses that an uncommitted dreamer will use to kill his own idea before it is even fully developed is to say “I don’t have time.” No doubt, novel writing and world-building takes time. Months, years for most. So you’re busy. So are most men. Work, family, hobbies, life in general. Life was very busy for one talented, bored insurance agent who had a family to feed. But he took the time, a few hours every morning, to write before he had to start work. He finished <em>The Hunt For Red October </em>and the rest, as they say, is history. If you are committed, you will make the time. Writing is obviously a solitary pursuit that demands longer periods of concentration. I found I could do my best work when I had a two hour window, alone. And I did it while working sixty hours a week running my own business, while still spending time with my wife, friends, family, and hobbies, including training for and running a marathon. <strong>If you are serious</strong>–you will make time. And while solitary periods alone in a quiet corner are best for most people, you can also steal time in small chunks. <a href="http://artofmanliness.com/2010/08/23/the-manly-tradition-of-the-pocket-notebook/">Always carry something to write with</a>, and always write down your ideas or observations. As the great author David Morrell (the creator of Rambo<em> </em>from his novel <em>First Blood) </em>teaches, writers are astute observers, always ready with a keen eye and an open ear for bits of real life that they can blend into their novel. It could be snippets of conversation between a bickering couple in an airport you overhear, or a great idea for a plot twist that comes to you from nowhere.</p>
<p>I don’t know how many hours I put into my novel, from the initial heady spark of inspiration to ninth-draft, polished novel, but for me it was a labor of love. And more importantly–it was a promise that I made to myself, a goal, a challenge met. The reality is that many successful novelists use these same tactics. Even the busiest person can find a way to write just one page a day. One page. &nbsp;About four hundred words. One page a day yields a complete, 365-page novel in one year. Great man and novelist Jack London said it best:</p>
<blockquote class="posterous_short_quote"><p>You can’t wait for inspiration, you have to go after it with a club.</p></blockquote>
<h3><strong>Rewrite</strong></h3>
<p align="center"><strong><img title="novel" src="http://content.artofmanliness.com/uploads//2011/08/novel.jpg" height="260" alt="" width="429" /></strong></p>
<p>No matter how good you think you are, or how much someone may have praised your writing–your first draft is only a start. Usually, the first draft is pretty bad. Or worse. Hemingway was certain of this:</p>
<blockquote class="posterous_short_quote"><p>The first draft of anything is s**t.</p></blockquote>
<p>Maybe it’s coherent, but full of holes. Or clichéd characters. Or something else. Pat yourself on the back for a job well done (you did just complete a novel, after all), put it away for a few weeks, then look at it anew with fresh eyes and start making it better. Don’t be afraid to rip, rip, rip and get rid of every word that does not contribute. Only by rewriting (improvement) can you hone and perfect, till your novel gleams like a polished jewel. I know I spent much more time rewriting and ultimately improving my novel, then I did on the first draft.</p>
<h3><strong>Be Yourself</strong></h3>
<p>You can admire and emulate others’ work, but don’t try to <strong>be </strong>another author, for you will just fail. Discover and use your own words, your own characters, your own mark of uniqueness. This is what is called “voice.” Don’t be afraid to be different, to bare your soul a little. For me, I wanted my novel to appeal to readers who enjoy the popular spy thriller, but with my own little twist of making the protagonist not the typical cardboard cut-out of an invincible secret agent, but instead an everyday Joe who literally falls into the middle of the action. At the end of the day, make sure to enjoy <strong>your</strong> unique adventure. Some days will be hard, some will be easy. But they will all be your own.</p>
<p>How do you start? In the wise and immortal words of Hemingway:</p>
<blockquote class="posterous_short_quote"><p>All you have to do is write one true sentence. Write the truest sentence that you know.</p></blockquote>
<p><em><strong>Are you a novelist or an aspiring one? Share your writing tips with us in the comments!</strong></em></p>
<p>_____________________________________________________________________________</p>
<p><em>Iowa native Mark D. Niehus is a technology entrepreneur in Seattle. <a href="http://www.amazon.com/gp/product/B0053UN52W/ref=as_li_ss_tl?ie=UTF8&amp;tag=stucosuccess-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=B0053UN52W">REVERSAL OF PROVIDENCE</a> is his first novel. He is hard at work on the sequel.</em></p>
<p>&nbsp;</p>




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      <pubDate>Wed, 20 Jul 2011 10:55:00 -0700</pubDate>
      <title>Urban Atrophy: Haunting Photos of Architectural Ghosts</title>
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			<em>20 JULY, 2011</em>
			<h3><a href="http://www.brainpickings.org/index.php/2011/07/20/urban-atrophy/">Urban Atrophy: Haunting Photos of Architectural Ghosts</a></h3>
			<strong>by <a href="http://www.brainpickings.org/index.php/author/mpopova/" title="Posts by Maria Popova">Maria Popova</a></strong>
			<p><em>What Classic Coke has to do with abandoned dolls and the afterlife of buildings.</em></p>
<p><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><img src="http://www.brainpickings.org/wp-content/uploads/2011/07/urbanatrophy.png" height="185" align="right" width="240" style="margin: 9px 0 3px 15px;" /></a></p><p>The Japanese <a href="http://www.brainpickings.org/index.php/2010/11/11/wabi-sabi/">find beauty in decay</a>, accepting the natural cycle of growth and collapse. This philosophy might be foreign to our Western clinging to the corporeal, but since 2005, <strong>Dan Haga</strong> and <strong>Dan Ayers</strong> have been <a href="http://www.urbanatrophy.com/" target="_blank">looking</a> for beauty and poeticism in abandoned schools, psychiatric hospitals, missile silos, amusement parks, cathedrals, jails, churches, and other remnants of modern civilization.</p>
<p>This year, they immortalized their finds in <a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><strong><em>Urban Atrophy</em></strong></a> — a spellbinding collection of 560 striking, haunting images, alongside text that contextualizes these architectural ghosts and exposes the afterlife of ordinary buildings.</p>
<div style=""><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><img src="http://www.brainpickings.org/wp-content/uploads/2011/07/urbanatrophy8.jpg" height="326" width="470" /></a><p><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"></a></p><p>
</p><p><em>Pennhurst Hospital</em></p>
<p></p></div>
<div style=""><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><img src="http://www.brainpickings.org/wp-content/uploads/2011/07/urbanatrophy11.jpg" height="317" width="470" /></a><p><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"></a></p><p>
</p><p><em>Charles H. Hickey, Jr. School</em></p>
<p></p></div>
<div style=""><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><img src="http://www.brainpickings.org/wp-content/uploads/2011/07/urbanatrophy9.jpg" height="326" width="470" /></a><p><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"></a></p><p>
</p><p><em>Pennhurst Hospital</em></p>
<p></p></div>
<div style=""><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><img src="http://www.brainpickings.org/wp-content/uploads/2011/07/urbanatrophy5.jpg" height="333" width="480" /></a><p><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"></a></p><p>
</p><p><em>Fort Howard</em></p>
<p></p></div>
<div style=""><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><img src="http://www.brainpickings.org/wp-content/uploads/2011/07/urbanatrophy3.jpg" height="326" width="470" /></a><p><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"></a></p><p>
</p><p><em>The Queen Theater</em></p>
<p></p></div>
<div style=""><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><img src="http://www.brainpickings.org/wp-content/uploads/2011/07/urbanatrophy7.jpg" height="530" width="350" /></a><p><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"></a></p><p>
</p><p><em>United Cross</em></p>
<p></p></div>
<div style=""><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><img src="http://www.brainpickings.org/wp-content/uploads/2011/07/urbanatrophy10.jpg" height="313" width="470" /></a><p><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"></a></p><p>
</p><p><em>Fort Washington</em></p>
<p></p></div>
<div style=""><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><img src="http://www.brainpickings.org/wp-content/uploads/2011/07/urbanatrophy12.jpg" height="313" width="470" /></a><p><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"></a></p><p>
</p><p><em>Hebrew Orphan Asylum</em></p>
<p></p></div>
<div style=""><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><img src="http://www.brainpickings.org/wp-content/uploads/2011/07/urbanatrophy1.jpg" height="326" width="470" /></a><p><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"></a></p><p>
</p><p><em>The Queen Theater</em></p>
<p></p></div>
<div style=""><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"><img src="http://www.brainpickings.org/wp-content/uploads/2011/07/urbanatrophy6.jpg" height="320" width="480" /></a><p><a href="https://www.amazon.com/dp/0764337386/ref=as_li_ss_til?tag=braipick-20&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=0764337386&amp;adid=0SKPY7JXYQHBX02TY5YA&amp;" target="_blank"></a></p><p>
</p><p><em>Mayfair Theatre</em></p>
<p></p></div>
<p><em>via <a href="http://weburbanist.com/2011/07/13/documenting-decay-urban-atrophys-breathtaking-new-book/" target="_blank">Web Urbanist</a>; images from <a href="http://www.urbanatrophy.com/" target="_blank">Urban Atrophy</a></em></p>
<p></p>
<p style="background: #f8f8f8; margin: 15px 0; padding: 10px 15px; color: #000;"><a href="http://www.brainpickings.org/index.php/newsletter/" target="_blank"><img src="http://www.brainpickings.org/wp-content/themes/BrainPickings/images/email.png" height="38" align="left" alt="" width="50" style="margin: 3px 7px 3px 0;" /></a></p><p>Brain Pickings has a free weekly newsletter and people <a href="http://www.brainpickings.org/index.php/newsletter/" target="_blank">say it’s cool</a>. It comes out on Sundays and offers the week’s best articles. Here’s an <a href="http://us2.campaign-archive2.com/?u=13eb080d8a315477042e0d5b1&amp;id=a86f42380e&amp;e=6a91382173" target="_blank">example</a>. Like? <a href="http://www.brainpickings.org/index.php/newsletter/" target="_blank">Sign up.</a></p>

 
<span style="height: 40px; float: left;"></span><p>			
		</p><div>tags: <a href="http://www.brainpickings.org/index.php/tag/architecture/" rel="tag">architecture</a> <a href="http://www.brainpickings.org/index.php/tag/art/" rel="tag">art</a> <a href="http://www.brainpickings.org/index.php/tag/books/" rel="tag">books</a> <a href="http://www.brainpickings.org/index.php/tag/cities/" rel="tag">cities</a> <a href="http://www.brainpickings.org/index.php/tag/culture/" rel="tag">culture</a> <a href="http://www.brainpickings.org/index.php/tag/photography/" rel="tag">photography</a></div>
							
</div></blockquote><div class="posterous_quote_citation">via <a href="http://www.brainpickings.org/index.php/2011/07/20/urban-atrophy/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+brainpickings%2Frss+%28Brain+Pickings%29&amp;utm_content=Google+Reader">brainpickings.org</a></div>
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      <pubDate>Tue, 19 Jul 2011 20:32:00 -0700</pubDate>
      <title>Google+ is the social backbone</title>
      <link>http://metamorphoses.posterous.com/google-is-the-social-backbone</link>
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<h3><a href="http://radar.oreilly.com/2011/07/google-plus-social-backbone.html" target="_self">Google+ is the social backbone</a></h3>
<h3>There's a lot more to Google+ than a challenge to Facebook</h3>
<p>by <a href="http://radar.oreilly.com/edd/index.html" rel="author">Edd Dumbill</a>
 |&nbsp;<a href="http://twitter.com/edd">@edd</a>
|&nbsp;<a href="http://radar.oreilly.com/2011/07/google-plus-social-backbone.html#comments">Comments: 22</a> 
|&nbsp;<span>19 July 2011</span></p>
<p><span>
<span></span>
<span></span></span></p>
<span></span>


<div>




<p><a href="https://plus.google.com/"><img src="http://radar.oreilly.com/2011/06/30/0611-googplus.png" border="0" height="53" alt="Google Plus" width="141" style="float: right; margin: 3px 0 10px 10px;" /><p /></a>The launch of <a href="http://plus.google.com">Google+</a> is the beginning of a fundamental change on the web. A change that will tear down silos, empower users and create opportunities to take software and collaboration to new levels.</p>

<p>Social features will become pervasive, and fundamental to our interaction with networked services. Collaboration from within applications will be as natural to us as searching for answers on the web is today.</p>

<h3>It's not just about Google vs Facebook</h3>

<p>Much attention has focused on Google+ as a <a href="http://www.facebook.com">Facebook</a> competitor, but to view the system solely within that context is short-sighted. The consequences of the launch of Google+ are wider-reaching, more exciting and undoubtedly more controversial.</p>

<p>Google+ is the rapidly growing seed of a web-wide social backbone, and the catalyst for the ultimate uniting of the social graph. All it will take on Google's part is a step of openness to bring about such a commoditization of the social layer. This would not only be egalitarian, but would also be the most effective competitive measure against Facebook.</p>

<p>As web search connects people to documents across the web, the social backbone connects people to each other directly, across the full span of web-wide activity. (For the avoidance of doubt, I take "web" to include networked phone and tablet applications, even if the web use is invisible to the user.)</p>

<p>Search removed the need to remember domain names and URLs. It's a superior way to locate content. The social backbone will relieve our need to manage email addresses and save us laborious "friending" and permission-granting activity — in addition to providing other common services such as notification and sharing.</p>

<p>Though Google+ is the work of one company, there are good reasons to herald it as the start of a commodity social layer for the Internet. Google decided to make Google+ be part of the web and not a walled garden. There is good reason to think that represents an inclination to openness and interoperation, as I explain below.</p>




<h3>It's time for the social layer to become a commodity</h3>

<p>We're now several years into the era of social networks. Companies have come and gone, trying to capture the social graph and exploit it. Well intentioned but doomed grass-roots initiatives have waxed and waned. Facebook has won the platform game, being the dominant owner of our social attention, albeit mostly limited to non-workplace application.</p>

<p>What does this activity in social software mean? Clearly, social features are important to us as users of computers. We like to identify our friends, share with them, and meet with them. And it's not just friends. We want to identify co-workers, family, sales prospects, interesting celebrities.</p>

<p>Currently, we have all these groups siloed. Because we have many different contexts and levels of intimacy with people in these groups, we're inclined to use different systems to interact with them. Facebook for gaming, friends and family. <a href="http://www.linkedin.com">LinkedIn</a> for customers, recruiters, sales prospects. <a href="http://twitter.com">Twitter</a> for friends and celebrities. And so on into specialist communities: <a href="http://instagr.am/">Instagram</a> and <a href="http://www.flickr.com/">Flickr</a>, <a href="https://www.yammer.com/">Yammer</a> or <a href="https://www.chatter.com/">Salesforce Chatter</a> for co-workers.</p>

<p>The situation is reminiscent of electronic mail before it became standardized. Differing semi-interoperable systems, many as walled gardens. Business plans predicated on somehow "owning" the social graph. The social software scene is filled with systems that assume a closed world, making them more easily managed as businesses, but ultimately providing for an uncomfortable interface with the reality of user need.</p>

<p>An interoperable email system created widespread benefit, and permitted many ecosystems to emerge on top of it, both formal and ad-hoc. Email reduced distance and time between people, enabling rapid iteration of ideas, collaboration and community formation. For example, it's hard to imagine the open source revolution without email.</p>

<p>When the social layer becomes a standard facility, available to any application, we'll release ourselves into a world of enhanced diversity, productivity and creative opportunity. Though we don't labor as much under the constraints of distance or time as we did before email, we are confined by boundaries of data silos. Our information is owned by others, we cannot readily share what is ours, and collaboration is still mostly boxed by the confines of an application's ability.</p>

<p>A social backbone would also be a boost for diversity. Communities of interest would be enabled by the ready availability of social networking, without having the heavy lifting in creating the community, or run the risk of disapproval or censorship from a controlling enterprise.</p>

<p>The effect of email interoperability didn't just stop at enabling communication: it was a catalyst for standards in document formats and richer collaboration. The social backbone won't just make it easier to handle permissions, identity and sharing, but will naturally exert pressure for further interoperation between applications. Once their identity is united across applications, users will expect their data to travel as well.</p>

<p>We see already a leaning toward this interoperability: the use of Twitter, Facebook and Google as sign-on mechanisms across websites and games, attempts to federate and intermingle social software, cloud-based identity and wallet services.</p>

<h3>What a social backbone would do</h3>

<p>As users, what can we expect a social backbone to do for us? The point is to help computers serve us better. We naturally work in contexts that involve not only documents and information, but groups of people. When working with others, the faster and higher bandwidth the communication, the better.</p>

<p>To give some examples, consider workplace collaboration. Today's groupware solutions are closed worlds. It's impractical for them to encompass either a particularly flexible social model, or a rich enough variety of applications and content, so they support a restricted set of processes. A social backbone could make groupware out of every application. For the future Photoshop, iMovie and Excel, it adds the equivalent power of calling someone over and saying "Hey, what about this?"</p>

<p>Or think about people you interact with. When you're with someone, everything you're currently doing with them is important.  Let's say you're working with your friend Jane on the school's PTA fundraiser, and her and your kids play together. Drag Jane into your PTA and Playdates circles. Drop a letter to parents into the PTA circle, and your calendar's free/busy info into Playdates.</p>

<p>Now you're sharing information both of you need. Next Thursday you see Jane at school. While you're chatting, naturally the topic of playdates and the PTA come up. You bring up Jane on your phone, and there are links right there to the letter you're writing, and some suggested dates for mutually free time.</p>

<p>Teaching computer systems about who we know lets them make better guesses as to what we need to know, and when. My examples are merely simple increases in convenience. The history of computing frequently shows that once a platform is opened up, the creative achievements of others far exceed those dreamed of by the platform's progenitors.</p>

<p>The social backbone democratizes social software: developers are freed from the limitations of walled gardens, and the power to control what you do with your friends and colleagues is returned to you, the user.</p>

<h3>Social backbone services</h3>

<p>Which services will the social backbone provide? We can extract these from those provided by today's web and social software applications:</p>

<ul>
<li> Identity — authenticating you as a user, and storing information about you</li>
<li> Sharing — access rights over content</li>
<li> Notification — informing users of changes to content or contacts' content</li>
<li> Annotation — commenting on content</li>
<li> Communication — direct interaction among members of the system</li>
</ul>

<p>These facilities are not new requirements. Each of them have been met in differing ways by existing services. Google and <a href="http://www.amazon.com">Amazon</a> serve as identity brokers with a reasonable degree of assurance, as do Twitter and Facebook, albeit with a lesser degree of trust.</p>

<p>A host of web services address sharing of content, though mostly focused on sharing the read permission, rather than the edit permission. Notification originated with email, graduated through RSS, and is now a major part of Twitter's significance, as well as a fundamental feature of Facebook. Annotation is as old as the web, embodied by the hyperlink, but has been most usefully realized through blogging, <a href="http://www.disqus.com">Disqus</a>, Twitter and Facebook commenting. Communication between users has been around as long as multi-user operating systems, but is most usefully implemented today in Facebook chat and instant messaging, where ad-hoc groups can easily be formed.</p>

<h3>Why not Facebook?</h3>

<p>Unfortunately, each of today's answers to providing these social facilities are limited by their implementation. Facebook provides the most rounded complement of social features, so it's a reasonable question to ask why Facebook itself can't provide the social backbone for the Internet.</p>

<p>Facebook's chief flaw is that is a closed platform. Facebook does not want to be the web. It would like to draw web citizens into itself, so it plays on the web, but in terms that leave no room for doubt where the power lies. Content items in Facebook do not have a URI, so by definition can never be part of the broader web. If you want to use Facebook's social layer, you must be part of and subject to the Facebook platform.</p>

<p>Additionally, there are issues with the symmetry of Facebook's friending model: it just doesn't model real life situations. Even the term "friend" doesn't allow for the nuance that a capable web-wide social backbone needs.</p>

<p>This is not to set up a Facebook vs Google+ discussion, but to highlight that Facebook doesn't meet the needs of a global social backbone.</p>

<h3>Why Google+?</h3>

<p>Why is Google+ is the genesis of a social backbone? The simple answer is that it's the first system to combine a flexible enough social model with a widespread user base, and a company for whom exclusive ownership of the social graph isn't essential to their business.</p>

<p>Google also has the power to bootstrap Google+ as a social backbone: the integration of Google+ into Google's own web applications would be a powerful proving ground and advertisement for the concept.</p>

<p>Yet one company alone should not have the power to manage identity for everyone. A workable and safe social backbone must support competition and choice, while still retaining the benefits of the network. Email interoperability was created not by the domination of one system, but by standards for communication.</p>

<p>To achieve a web-wide effect, Google+ needs more openness and interoperability, which it does not yet have. The features offered by the upcoming <a href="http://news.cnet.com/8301-19882_3-20075974-250/developer-api-for-google-its-coming/">Google+ API</a> will give us a strong indication of Google's attitude towards control and interoperability.</p>

<p>There is some substantial evidence that Google would support an open and interoperable social backbone:</p>

<ul>
<li> Google's prominence as a supporter of the open web, which is crucial to its business.</li>
<li> The early inclination to interoperation of Google+: public content items have a URI, fallback to email is supported for contacts who are not Google+ members.</li>
<li> Google is loudly trumpeting their <a href="http://www.dataliberation.org/">Data Liberation Front</a>, committed to giving users full access to their own data.</li>
<li> Google has been involved in the creation of, or has supported, early stage technologies that address portions of the social backbone, including OAuth, OpenID, OpenSocial, PubSubHubbub.</li>
<li> Google displays an openness to federation with interoperating systems, <a href="http://anyasq.com/79-im-a-technical-lead-on-the-google+-team">evinced most keenly by Joseph Smarr</a>, the engineer behind the Google+ Circles model. The ill-fated Google Wave incorporated federation.</li>
<li> The most open system possible would best benefit Google's mission in organizing the world's information, and their business in targeting relevant advertising.</li>
</ul>

<h3>Toward the social backbone</h3>

<p>Computers ought to serve us and provide us with means of expression.</p>

<p>A common, expressive and interoperable social backbone will help users and software developers alike. Liberated from information silos and repeat labor of curating friends and acquaintances, we will be free to collaborate more freely. Applications will be better able to serve us as individuals, not as an abstract class of "users".</p>

<p>The road to the social backbone must be carefully trodden, with privacy a major issue. There is a tough trade-off between providing usable systems and those with enough nuance to sufficiently meet our models of collaboration and sharing.</p>

<p>Obstacles notwithstanding, Google+ represents the promise of a next generation of social software. Incorporating learnings from previous failures, a smattering of innovation, and a close attention to user need, it is already a success.</p>

<p>It requires only one further step of openness to take the Google+ product into the beginnings of a social backbone. By taking that step, Google will contribute as much to humanity as it has with search.</p>

<p><em>Edd Dumbill is the chair of O'Reilly's Strata and OSCON conferences. <a href="https://plus.google.com/114723964985237592593">Find him here on Google+</a>.</em></p>



<p>(<em>Google's Joseph Smarr, a <a href="https://plus.google.com/113364856660738963998/posts/QFFyerw9ezP">member of the Google+ team</a>, will discuss the <a href="http://www.oscon.com/oscon2011/public/schedule/speaker/942?cmp=il-radar-os11-google-plus-social-backbone">future of the social web at OSCON</a>. Save 20% on registration with the code <a href="https://en.oreilly.com/oscon2011/public/regwith/os11rad?cmp=il-radar-os11-google-plus-social-backbone">OS11RAD</a>.</em>)</p>

<br />
<h3>Related:</h3>
<ul>
<li> <a href="http://radar.oreilly.com/2011/07/the-good-the-bad-and-the-ugly.html">The good, the bad, and the ugly of Google Plus</a></li>
<li> <a href="http://radar.oreilly.com/2011/07/google-plus-facebook-skype-networks-wave.html">Brief thoughts on Google Plus</a></li>
<li> <a href="http://radar.oreilly.com/2011/06/strataweek-google-plus-hadoop-yahoo-iphone.html#google-plus">Your data and Google Plus</a></li>
</ul>


</div>
</div></blockquote>

<div class="posterous_quote_citation">via <a href="http://radar.oreilly.com/2011/07/google-plus-social-backbone.html">radar.oreilly.com</a></div>
    <p>Fantastic read.</p></div>
	
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      <pubDate>Thu, 14 Jul 2011 08:49:00 -0700</pubDate>
      <title>Android home robot equipped with Smart House | www.sanyohomes.co.jp </title>
      <link>http://metamorphoses.posterous.com/android-home-robot-equipped-with-smart-house</link>
      <guid>http://metamorphoses.posterous.com/android-home-robot-equipped-with-smart-house</guid>
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        <![CDATA[<p>
	<div class="posterous_bookmarklet_entry">
      <blockquote><div>

<p>2011年7月12日</p>
<p>三洋ホームズ株式会社</p>

<table border="0"><tr><td>
<div>
<img src="http://www.sanyohomes.co.jp/release/images/20110712/top.jpg" height="163" width="500" /></div>
</td></tr></table><p>
　「総合住生活提案企業」である三洋ホームズ株式会社（以下、サンヨーホームズ）は「エコ＆セーフティ」を企業コンセプトに、太陽光発電や高耐久耐震技術の先鋭化により“人と地球にやさしい”暮らしをご提案しています。
<br />
　この度、スマートハウスである「エネルギー管理や見える化」から一歩先の提案として、それらを生活サポートとして住まう人達に便利に役立てて快適な暮らしを実現する「未来家族」を２０１１年７月１５日より販売開始いたします。
</p>

<p>
　<b>このアンドロイドアプリケーションの家庭用ロボットを搭載した住宅は、国内においては業界初となります</b><span><sup>（注1）</sup></span>
</p>

<p>
　自然エネルギーの活用が謳われるなか、サンヨーホームズでは２００８年より「グリーン電力証書」「省エネ見える化」「緊急地震速報」「ネットワーク型蓄電池」と総合型次世代ネットワークシステムを開発してまいりました。
<br />
　現在の日本版スマートグリッド（スマートハウス含む）は、発電量や電力使用量を計測したり、再生可能エネルギー（太陽光発電等）を地産地消するための管理システムであることから、サンヨーホームズでは、これらのIT技術を身近な存在として活用できる工夫をしました。「住まい手」と「スマートハウス（IT技術）」の間の橋渡しをしてくれる存在となるのが<b>コミュニケーションロボット「ＭＩＲＡＩ ＳＡＮＺＯ（ミライ サンゾー）」</b>です。
</p>
<p>
　ＩＴ技術は「操作が難しい」と思われがちです。そこでこの操作を簡単にする方法として会話による操作としました。
音声認識があるＳＡＮＺＯは、話しかけるだけで、かわりにＳＡＮＺＯが操作してくれますので難しい操作が不要。
例えば「少し暑いな」と思えば、ＳＡＮＺＯに「リビング、エアコン、ＯＮ！」と言うだけでエアコンをＯＮしてくれます。
今回の技術は（１）ネットワークシステム、（２）音声制御に対応したアンドロイドアプリケーション（株式会社ナノコネクト）、（３）コミュニケーションロボットの３つの技術から構成されます。「ネットワークシステム」と株式会社ナノコネクトの制作による「音声制御に対応したアンドロイドアプリケーション」と連携することで音声による操作を可能としました。また蓄電池の停電時等におけるデータ管理を可能としました。なお、「ネットワークシステム」については、東芝ホームアプライアンス株式会社のホームＩＴシステム「フェミニティ」の採用を検討しています。
</p>
<p>
　サンヨーホームズでは、今後も創エネ・省エネ技術を生かした安全・安心の暮らしをご提供してまいります。
</p>
<br /><p>
<span>注1</span>：国内において、量産型家庭用ロボットを制御するアプリケーションとしてアンドロイドOSを採用した第１号<br /></p>



</div></blockquote><div class="posterous_quote_citation">via <a href="http://www.readability.com/articles/5n5qqriz">readability.com</a></div>
    <p>Finally, the "World of Tomorrow" from the 1939 New York World's Fair is a reality! Well, kind of.</p></div>
	
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      <pubDate>Wed, 13 Jul 2011 16:01:00 -0700</pubDate>
      <title>Computer learns language by playing games</title>
      <link>http://metamorphoses.posterous.com/computer-learns-language-by-playing-games</link>
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      <blockquote class="posterous_long_quote"><h1>Computer learns language by playing games</h1>

	<div class="storypic">
		<img src="http://web.mit.edu/newsoffice//images/article_images/20110711172908-1.jpg" border="" height="239" alt="" width="368" />
					<div class="caption">
									"Civilization" is a strategy game in which players build empires by, among
other things, deciding where to found cities and deploy armies.
											<br />
																		<span class="credit">Photo - Image courtesy of Sid Meier's Civilization V</span>
							</div>
			</div>

<div class="dek">By basing its strategies on the text of a manual, a computer infers the meanings of words without human supervision.</div>

<div class="byline">
			Larry Hardesty, MIT News Office				<div class="date">July 12, 2011</div>
	</div>
<div class="articlebody">
	Computers are great at treating words as data: Word-processing programs let you rearrange and format text however you like, and search engines can quickly find a word anywhere on the Web. But what would it mean for a computer to actually understand the meaning of a sentence written in ordinary English — or French, or Urdu, or Mandarin? <p> One test might be whether the computer could analyze and follow a set of instructions for an unfamiliar task. And indeed, in the last few years, researchers at MIT’s Computer Science and Artificial Intelligence Lab have begun designing machine-learning systems that do exactly that, with surprisingly good results. </p><p> In 2009, at the annual meeting of the Association for Computational Linguistics (ACL), researchers in the lab of Regina Barzilay, associate professor of computer science and electrical engineering, took the best-paper award for a system that generated scripts for installing a piece of software on a Windows computer by reviewing instructions posted on Microsoft’s help site. At this year’s ACL meeting, Barzilay, her graduate student S. R. K. Branavan and David Silver of University College London applied a similar approach to a more complicated problem: learning to play “Civilization,” a computer game in which the player guides the development of a city into an empire across centuries of human history. When the researchers augmented a machine-learning system so that it could use a player’s manual to guide the development of a game-playing strategy, its rate of victory jumped from 46 percent to 79 percent. </p><p> <strong>Starting from scratch</strong> </p><p> “Games are used as a test bed for artificial-intelligence techniques simply because of their complexity,” says Branavan, who was first author on both ACL papers. “Every action that you take in the game doesn’t have a predetermined outcome, because the game or the opponent can randomly react to what you do. So you need a technique that can handle very complex scenarios that react in potentially random ways.”  </p><p> Moreover, Barzilay says, game manuals have “very open text. They don’t tell you how to win. They just give you very general advice and suggestions, and you have to figure out a lot of other things on your own.” Relative to an application like the software-installing program, Branavan explains, games are “another step closer to the real world.” </p><p> The extraordinary thing about Barzilay and Branavan’s system is that it begins with virtually no prior knowledge about the task it’s intended to perform or the language in which the instructions are written. It has a list of actions it can take, like right-clicks or left-clicks, or moving the cursor; it has access to the information displayed on-screen; and it has some way of gauging its success, like whether the software has been installed or whether it wins the game. But it doesn’t know what actions correspond to what words in the instruction set, and it doesn’t know what the objects in the game world represent. </p><p> So initially, its behavior is almost totally random. But as it takes various actions, different words appear on screen, and it can look for instances of those words in the instruction set. It can also search the surrounding text for associated words, and develop hypotheses about what actions those words correspond to. Hypotheses that consistently lead to good results are given greater credence, while those that consistently lead to bad results are discarded. </p><p> <strong>Proof of concept </strong></p><p> In the case of software installation, the system was able to reproduce 80 percent of the steps that a human reading the same instructions would execute. In the case of the computer game, it won 79 percent of the games it played, while a version that didn't rely on the written instructions won only 46 percent. The researchers also tested a more-sophisticated machine-learning algorithm that eschewed textual input but used additional techniques to improve its performance. Even that algorithm won only 62 percent of its games.</p><p> “If you’d asked me beforehand if I thought we could do this yet, I’d have said no,” says Eugene Charniak, University Professor of Computer Science at Brown University. “You are building something where you have very little information about the domain, but you get clues from the domain itself.”  </p><p> Charniak points out that when the MIT researchers presented their work at the ACL meeting, some members of the audience argued that more sophisticated machine-learning systems would have performed better than the ones to which the researchers compared their system. But, Charniak adds, “it’s not completely clear to me that that’s really relevant. Who cares? The important point is that this was able to extract useful information from the manual, and that’s what we care about.” </p><p> Most computer games as complex as “Civilization” include algorithms that allow players to play against the computer, rather than against other people; the games’ programmers have to develop the strategies for the computer to follow and write the code that executes them. Barzilay and Branavan say that, in the near term, their system could make that job much easier, automatically creating algorithms that perform better than the hand-designed ones.  </p><p> But the main purpose of the project, which was supported by the National Science Foundation, was to demonstrate that computer systems that learn the meanings of words through exploratory interaction with their environments are a promising subject for further research. And indeed, Barzilay and her students have begun to adapt their meaning-inferring algorithms to work with robotic systems.<br /></p></div></blockquote>

<div class="posterous_quote_citation">via <a href="http://web.mit.edu/newsoffice/2011/language-from-games-0712.html?tmpl=component&amp;print=1">web.mit.edu</a></div>
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      <pubDate>Wed, 13 Jul 2011 11:42:00 -0700</pubDate>
      <title>This Machine Grows Other Machines</title>
      <link>http://metamorphoses.posterous.com/this-machine-grows-other-machines</link>
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<p><span>D</span>eep in the bowels of a sleepy Oxford science park is a small room. There’s just enough space for three people in lab coats to shuffle around simultaneously. This is the heart of Sharp’s research and development facility. Tucked away on the outskirts of one of Britain’s most prestigious university towns, it houses over 100 brilliant minds spanning 19 nationalities, and more trade secrets than we dare to reveal here. But today, we’re visiting a sleeping giant.</p>
<div style=""><img title="Sharp MBE Vertical" src="http://cdn.humansinvent.com.s3.amazonaws.com/wp-content/uploads/2011/07/MBE-vertical-1.jpg" height="330" alt="" width="220" /><p>This mass of cables and wires looks chaotic but it's incredibly intricate</p></div>
<p>Ushered into Sharp’s laboratory, we’re met by a gigantic contraption festooned with stainless steel fittings and intricate wiring: This is a machine that can grow gadgets. This is Sharp’s super-cooled MBE machine.</p>
<p>The MBE is named after the process it performs: Molecular Beam Epitaxy. Transferring atoms from one place to another almost individually, depositing them in layers to gradually build the basis of high tech electronics. From lasers to LEDs and even solar panels, this is where Sharp’s engineers craft the gadgets of tomorrow, one atom at a time.</p>
<p>Its operators are able to manipulate objects inside its hulking frame without touching them, using magnets and sensors to play a sort of scientific ping-pong with the periodic table, but instead of bouncing a ball around, these men and women are coating slivers of sapphire and silicon with microscopic layers of gallium and indium to form the building blocks of next-gen electronics.</p>
<h3><a name="hostile"></a>A hostile environment, perfect for electronics</h3>
<p>Inside the MBE is an otherworldly environment in every sense. It houses an almost perfect vacuum in its ultra-clean, ultra-cold belly. The MBE has more in common with outer space than the Oxford countryside in which it sits.</p>
<div style=""><img title="Jon Heffernan" src="http://cdn.humansinvent.com.s3.amazonaws.com/wp-content/uploads/2011/07/Jon-Heffernan-520x292.jpg" height="123" alt="" width="220" /><p>Sharp's Jon Heffernan equates the MBE's interior to outer space</p></div>
<p>Constantly chilled using liquid nitrogen, pumped in from a giant tank outside, it’s designed to be a perfectly pure space, where Sharp’s best minds can tinker with the building blocks of chemistry and physics.</p>
<p>Without liquid nitrogen, Sharp’s researchers simply couldn’t do their job.</p>
<p>Jon Heffernan, Director of Advanced Optical Devices at Sharp Laboratories of Europe explains that, without a super-cooled interior, impurities could be free to roam the inside of the MBE and destroy any hope of success for its operators.</p>
<p>“We use vacuum pumps to suck everything out of the chamber, but that will only get you to a certain level,” he says, motioning to the huge pipes entering the building through an exposed brick wall.</p>
<p>“We need liquid nitrogen. That sucks material, particularly impurities, out of the chamber. They land on this cold surface and, a bit like sticking your tongue to an ice lolly, they won’t come off. That creates the really high vacuum we need for the MBE to work.”</p>
<p>To condition the MBE to its optimum performance and to create that all-important vacuum takes Sharp’s scientists around a week. It’s kept at around a billionth of the normal atmospheric pressure of the Earth’s surface, coming close to the conditions found in outer space.</p>
<p>The science, and chemicals, used to maintain this extraordinary pocket of perfection are highly exotic.</p>
<h3><a name="howtogrowagadget"></a>How to grow a gadget</h3>
<p>And all this high, or rather low-pressure, science is in search of one thing: a better way to make electronics.</p>
<p>Sharp’s Oxford Labs operate on the cutting edge of scientific advances, and it’s no secret that modern electronics are intricate, but the really fancy technology inside our favourite gizmos is beyond the limits of human dexterity: the gadgets you lust after in high street stores simply couldn’t be created by hand.</p>
<p>A laser, for example, requires layers of material to be applied with molecular precision to a wafer, or substrate. It’s the nature of that material which gives the laser its colour, and is the building block for CDs, DVDs, Blu-ray and many other electronics.</p>
<p>Red lasers, like those used in CD and DVD players, are built on top of gallium arsenide wafers, while blue lasers for Blu-ray devices require a sapphire base on which to grow.</p>
<p>Sharp’s engineers choose the wafer carefully to get the right effect and colour spectrum, before slipping it through an air-lock and into the belly of the MBE.</p>
<p>Once inside, it’s impossible to touch the wafer, but Sharp’s scientific minds have thought of ways to prove and prod: They use magnetic poles, with a handle on the outside of the MBE, to move the wafer into position. A pyrometer lets operators measure temperature remotely too, and despite being separated by a physical barrier, it’s possible for the scientists to have complete control.</p>
<div style=""><img title="MBE vertical 2" src="http://cdn.humansinvent.com.s3.amazonaws.com/wp-content/uploads/2011/07/MBE-vertical-2.jpg" height="330" alt="" width="220" /><p>Lurking over Sharp scientists' shoulders, the MBE looms large</p></div>
<p>Once ready, a crystal is grown on top of the wafer. Chemicals in canisters around the MBE’s edge are heated, then exposed to the wafer using shutters. Those shutters open to allow those chemicals to evaporate across the internal vacuum of the MBE in precisely controlled orders and quantities.</p>
<p>Since the MBE’s vacuum chamber contains no barriers or impurities, that evaporation process deposits material with absolute precision on top of the wafer substrate.</p>
<p>Dr Ian Thompson, Director of Business Development at Sharp Laboratories of Europe explains that “whatever your substrate is, the crystal structure will be what the first atom mimics. Whatever you layer on top follows its orientation.” The process is very controlled and, inside the MBE, a component literally grows before scientists’ eyes through the tiny circular viewing windows along its edge.</p>
<p>In Sharp’s experimental MBE, Oxford’s scientists can grow a small platter of LEDs in half a day. On a commercial scale, they’ll grow four times each day, generating thousands of LEDs per platter, to produce anything from tens of thousands to millions of finished components with each 24 hour cycle.</p>
<p>This smaller MBE is a baby compared to those found in factories, but serves as an incubator for inventions yet to make it to high street shelves.</p>
<p>It’s worth bearing the MBE in mind next time you stroll past a science park. Behind those walls, machines could be growing your next must-have gadget.</p>
<p><a name="photogallery"></a>
		</p><div><dl style="display: block;">
			<dt style="display: block;">
				<a href="http://www.humansinvent.com/#" title="Sharp's MBE"><img title="Sharp's MBE" src="http://cdn.humansinvent.com.s3.amazonaws.com/wp-content/uploads/2011/07/MBE-1-520x292.jpg" height="280" alt="Complex and beautiful, this machine grows gadgets" width="500" /></a></dt></dl><p><a href="http://www.humansinvent.com/#" title="Sharp's MBE"></a>
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				<dd>
				Complex and beautiful, this machine grows gadgets
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			<dt style="display: none;">
				<a href="http://www.humansinvent.com/#" title="Pyrometer"><img title="Pyrometer" src="http://cdn.humansinvent.com.s3.amazonaws.com/wp-content/uploads/2011/07/MBE-Pyrometer-520x292.jpg" height="280" alt="Sharp's scientists use a Pyrometer to check temperatures inside" width="500" /></a></dt></dl><p><a href="http://www.humansinvent.com/#" title="Pyrometer"></a>
			</p>
				<dd>
				Sharp’s scientists use a Pyrometer to check temperatures inside
				</dd><dl style="display: none;">
			<dt style="display: none;">
				<a href="http://www.humansinvent.com/#" title="Sharp's MBE"><img title="Sharp's MBE" src="http://cdn.humansinvent.com.s3.amazonaws.com/wp-content/uploads/2011/07/MBE-2-520x292.jpg" height="280" alt="Magnetic handles manipulate materials within the MBE" width="500" /></a></dt></dl><p><a href="http://www.humansinvent.com/#" title="Sharp's MBE"></a>
			</p>
				<dd>
				Magnetic handles manipulate materials within the MBE
				</dd><br style="clear: both;" /><dl style="display: none;">
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				<a href="http://www.humansinvent.com/#" title="Stuart Hooper"><img title="Stuart Hooper" src="http://cdn.humansinvent.com.s3.amazonaws.com/wp-content/uploads/2011/07/MBE-3-Stuart-Hooper-520x292.jpg" height="280" alt="Sharp's Stuart Hooper shows us around his pet gadget grower" width="500" /></a></dt></dl><p><a href="http://www.humansinvent.com/#" title="Stuart Hooper"></a>
			</p>
				<dd>
				Sharp’s Stuart Hooper shows us around his pet gadget grower
				</dd>
			<br style="clear: both;" />
		<div><span><span><a href="http://www.humansinvent.com/#" style="background-color: rgb(0, 0, 0);">1</a><a href="http://www.humansinvent.com/#" style="background-color: rgb(170, 170, 170);">2</a><a href="http://www.humansinvent.com/#" style="background-color: rgb(170, 170, 170);">3</a><a href="http://www.humansinvent.com/#" style="background-color: rgb(170, 170, 170);">4</a></span></span><span style="display: inline;">
				Complex and beautiful, this machine grows gadgets
				</span></div></div>
<p></p>
   		</blockquote></div><div class="posterous_quote_citation">via <a href="http://www.humansinvent.com/#!/1299/the-machine-that-grows-gadgets/">humansinvent.com</a></div>
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      <pubDate>Wed, 06 Jul 2011 20:50:00 -0700</pubDate>
      <title>Know Your Digital Rights</title>
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      <pubDate>Tue, 05 Jul 2011 13:47:00 -0700</pubDate>
      <title>Google+ and Building Better Online Privacy Models</title>
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<h3><a href="http://smarterware.org/8302/google-and-building-better-online-privacy-models">Google+ and Building Better Online Privacy Models</a></h3>
<div><div>July 5, 2011</div>
</div>
<p><i>Apologies to those of you <a href="https://plus.google.com/113612142759476883204">following me on Google+</a>: this post is a rehash of conversations I had this weekend on the service.</i></p>
<p>The <a href="http://www.quora.com/Facebook-1/When-did-Facebook-launch-the-wall">original conception of the Facebook "Wall"</a> was based on the whiteboard college students hang on their dorm room door. Students who lived in your dorm could walk down the hallway and jot messages for the room residents on those whiteboards. ("Ultimate frisbee on the quad at 4pm today" or "Dinner tonight?") Any student who walked down the hallway could see those messages. When you're 22 and your most significant life experience is college, your dorm room hallway is your main community of neighbors and friends. As an adult who has graduated from a few schools and had a few jobs, you've got multiple hallways. That's the problem Google+ Circles attempts to address: letting users define their "hallways."</p>
<p>Now, a student would write something much differently on her best friend's dorm door whiteboard than she would on a flyer she plastered on every public corkboard on campus. The way we talk and what we share differs based on who we think can see and hear those things.  From what I can see so far, Google's doing its best to recreate that sense of who-can-see-what-here in Google+.</p>
<p><span></span></p>
<p>On Google+, you can choose to publish a post that only certain individuals or groups can see. By default, every post on G+ has a "Share" link, which means anyone who sees it can re-publish that post to people or circles they choose. (You can pull down a menu and choose "Disable reshare" if you want, but assume most users don't change the default.) So, by default, I could share something with two friends on Google+, then one of them could turn around and re-share that post to the public. Of course this could and does happen in real life, and when it does with sensitive information, it really stinks. Often, it's less about malice and more about cluelessness; the friend you shared with didn't realize you didn't want him or her to broadcast it publicly.</p>
<p>This weekend Google <a href="https://plus.google.com/u/0/113612142759476883204/posts/bKidyXUutq9">announced that they were going to disable public re-sharing on limited posts</a> to prevent people from violating that social contract. That is, if I wanted to make a post public, I would have done it myself. If I didn't, then YOU shouldn't be able to. Moreover, my sharing a post with a limited number of people is a social signal that I don't want anyone to share something publicly.</p>
<p>Unsurprisingly, my TWiG co-host and supporter of defaulting to public, <a href="http://buzzmachine.com">Jeff Jarvis</a>, disagreed with this decision. His argument is that the moment you share anything with anyone, you should assume it's public, and that Google's change gives users a false sense of safety. <a href="https://plus.google.com/u/0/113612142759476883204/posts/cWa1SvkAozv">Jeff wrote</a>:</p>
<blockquote><p>If I read on G+ that you skipped work today and I share that, who's to blame, me or Google? Well, you say, that's why Google enabled sharing to be disabled. But I can turn around and tweet that information or blog it or email it to your boss or—shocker—not use technology at all but tell the boss when I see her on the street. </p>
<p>The problem is that Google+ is now giving the false comfort that sharing can be disabled. It can't be. </p>
<p>Oh, yes, I think it's a good thing to put conditions and caveats: when I tell people something confidential, I make sure to label that. I try to tell only people I trust with that confidence. But I also know that it is out of my control once I've said it. Isn't that why we are all careful not to see terribly sensitive things in email? And if we do and if that secret gets forwarded, should do/do we blame the technology or the person? </p></blockquote>
<p>It's true: if you have secrets to share and can't trust the people you're sharing with, there's little technology that can help you. Even if that Share link isn't there, every restricted post is only a screenshot, copy-and-paste, or offhand comment on a podcast away from being public. </p>
<p>That all said, if you are in the business of creating a superior social network, you want to recreate a sense of private, semi-public, and public spaces. If I'm having a private conversation with a friend over coffee in real life, he can't go on television and replay a video of that conversation on-air. The ability to share a limited post to the public is the equivalent of that. </p>
<p><a href="https://plus.google.com/u/0/113612142759476883204/posts/gko6AYqVDgc">Google+ developer Trey Harris explains</a> the app's attempt at creating a real-to-life model:</p>
<blockquote><p>Privacy online is a hope rather than a guarantee. All secrets I share, no matter what protections I put on them, can be shared further; otherwise they couldn't have been shared in the first place. You can cut-and-paste, take a screenshot, paraphrase.</p>
<p>But the goal that circles and sharing controls try to address isn't to limit the technical possibility to share. It's to add online the social controls we take for granted in real life. I speak one way in front of a small group, trusting that they won't repeat my coarse language in public. I tell my closest friends I had a scary lab result and am waiting for a biopsy; I tell them I'd like them to keep it to themselves for now.</p>
<p>This trust is implicitly assumed in real life, yet completely absent in most online social-site interactions. The flattening and equivalence of "friends" is one reason. Once a person from my gaming group is included in a message about my scary lab result which I've shared "only with friends", her first thought is going to be, "why is he telling me this?" And her second thought will be, "I guess he doesn't care who knows it." And her third might be, "my friends should be reminded they should get tested, I'll forward this on." No malice, but my trust was violated.</p>
<p>The second reason follows the first: subtle hints, the fact that we pull someone aside before speaking, our hushed tone, our glances around us, our plaintive look, communicate that we don't want what we're imparting shared. In real life, we know we're skating on thin ice when we have to say out loud, "keep this between you and me." The in-band disclaimer shows that we aren't sure of the level of trust, or that our listener might misunderstand how privately we hold the information shared. Online, we have none of the subtleties, the in-band disclaimer is our only option, but with the ease of copying, "do not forward" warnings can come across as ludicrous and crass at best.</p></blockquote>
<p>Technology cannot enforce secrecy and privacy. Still, I say things in email and chat and Twitter direct messages to my closest associates I'd never say on this blog, because the tools allow me to do that, but most importantly, because I trust those people. My personal and professional life is better because of that ability. Good on Google for helping users keep non-public posts just that.</p>

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      <title>The Singularity We Live In … | Epicenter, Wired Magazine</title>
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            <p><a href="http://www.wired.com/images_blogs/epicenter/2011/06/guest_column_newmark.jpg"><img title="guest_column_newmark" src="http://www.wired.com/images_blogs/epicenter/2011/06/guest_column_newmark.jpg" height="297" alt="" width="223" /></a></p><p>… wherein I oversimplify really complex matters to make a simple point, building on the observations of many others. My bias is from the grassroots up, as a straight-up nerd. (As Leonard Cohen says in <em>Tower of Song</em>, “I was born like this …”</p>
<p>Hey, Ray Kurzweil has a point about <a href="http://www.wired.com/gadgetlab/2010/08/reverse-engineering-brain-kurzweil/">what he calls the Singularity</a>, which is about the unpredictability of the results of accelerating technology. The deal is that a singularity is an event which the rules change in unexpected and unpredictable ways; it’s a total game-changer. He foresees, for example, that increasing computing power and neural science will enable us to transfer our minds to computer hardware, and sooner than one would expect.</p>
<p>I’m not that optimistic, but I feel that we’re living in a singularity right now, given the way people use the internet and social media to effect big change. By 2020, my guess is that media and power relationships will reach a new balance, a new equilibrium, between the traditional holders of power and unexpected influencers arising from the grassroots.</p>
<p>That is: The power of elites, based on money and nominal authority, will be complemented and balanced by people representing new forms of power and influence. Individuals and groups will self organize into power blocs of and unexpected nature, and wield influence.</p>
<p>This will be paralleled with major changes in the media landscape, as the formerly powerless exercise power influence via evolving media, which is undergoing simultaneous change with the political landscape.</p>
<p>That is: Mass media and politics evolve together, in inseparable ways.</p>
<p>Maybe a look at previous large scale change can clarify.</p>
<p><em><a href="http://www.wired.com/epicenter/2011/06/column-singularity-newmark/2/">Continue reading …</a></em></p>
<p></p>
<p>Around five hundred years ago, another nerd, Johannes Gutenberg, invented some tech, but lacked the marketing skills to go really big. That took a social media practitioner, Martin Luther, who started with a posting on a church door. That had impact similar to a really good Facebook Wall post.</p>
<p>However, Luther made use of a social networking platform, the Church store-and-forward network, which really got his stuff around, to considerable effect, in the Western hemisphere. That played out over maybe a few hundred years and led to a new balance of power in Europe and a loss of message control, resulting in many strains of Protestantism, and the democratization of Christianity. The latter led to greatly increased literacy.</p>
<p>The social network platform was built by a much earlier social media practitioner, Paul of Tarsus, or St. Paul, to successfully effect mass change. Paul used what I call “email”, or “epistle mail”.</p>
<p>Luther’s work rippled through centuries, the cost of mass media decreased, and new social networking platforms were developed. A new technology was introduced — caffeine — and coffee houses became an alternative social networking platform. Modern financial markets were born in the coffeehouses of Amsterdam and London. Bloggers on both sides of the Atlantic used the new media and networks to further rebalance power in the form of representative democracy.</p>
<p>There was John Locke, who was involved in British “glorious revolution,” as well as Thomas Paine and Ben Franklin.&nbsp; Franklin was like a one-man version of the Pentagon’s Defense Advanced Research Projects Agency (<a href="http://wired.contextly.com/redirect/?id=3UMIbkIIp0">DARPA</a>). Their work lead to the contemporary internet; Franklin created its predecessor, the U.S. Post Office.</p>
<p>So, part of the deal is that what internet-based social media is about is not new; the human reality is the same. What’s different is that the cost of mass distribution is close to zero, as if printing presses were free. What’s different is that the ‘net is ubiquitous, and fast. What’s different is that now our problem is finding good information amidst the bad.</p>
<p>The last points to what’s different about this decade. Misinformation and disinformation has always plagued people of good will; finding trustworthy information, trustworthy news, is required for the survival of a democracy. It’s always been needed, hence my attempts at wit saying “<a href="http://www.huffingtonpost.com/craig-newmark/a-nerds-take-on-the-futur_b_325544.html">trust is the new black</a>.”&nbsp; In a democracy, where everyone (in principle) gets to participate, news outlets need to provide reliable info because, <a href="http://www.theatlantic.com/technology/archive/2010/07/craig-of-craigslist-building-an-immune-system-of-democracy/59395/">as I’ve said elsewhere</a>, “the press is the immune system of democracy.”</p>
<p>What’s different about this decade? The velocity of mass media, particularly internet-mediated, is compressing centuries worth of change into a few years.</p>
<p>I feel that the sources of that change will involve emergent behavior from novel and unexpected sources, and it’ll involve self-organizing systems. We’re seeing the beginning of such change, and also seeing resistance to that change.</p>
<p>This started to play out with the 2008 Democratic presidential campaign of Vermont Gov. Howard Dean and was used more effectively by the eventual victor, President Obama. Republicans observed the success of social media, and in the last few years, have gotten much more serious about its use. There is a generational divide in Washington, however, between people who see the potential of social media and those who find it threatening. (I’ve seen this among politicians and think tanks, and it does seem to be age-related.)</p>
<p>Both attitudes are right, since campaigning via social media means sharing control of messaging with the movement you hope to create. We saw that with a great burst of creativity supporting Obama; recall the <a href="http://www.google.com/search?q=hope+poster&amp;hl=en&amp;prmd=ivns&amp;tbm=isch&amp;tbo=u&amp;source=univ&amp;sa=X&amp;ei=_kULTo-cEuHu0gG0zJVx&amp;ved=0CC0QsAQ&amp;biw=1603&amp;bih=886">HOPE posters</a> and also “<a href="http://www.google.com/search?q=obama+girl&amp;hl=en&amp;nord=1&amp;biw=1603&amp;bih=886&amp;site=webhp&amp;prmd=ivns&amp;tbm=isch&amp;tbo=u&amp;source=univ&amp;sa=X&amp;ei=GUYLTrLVD7Cx0AHh47F8&amp;sqi=2&amp;ved=0CCgQsAQ">Obama girl</a>.”</p>
<p>Also, note that Luther and supporters built their own version of his messaging, and now we have many different Protestant denominations.</p>
<p>We’re also seeing a mix of emergent behavior and the illusion thereof in the Tea Party movement(s). On the one hand, we see genuine grassroots, self organizing behavior, “leaderless” in the sense discussed in <a href="http://en.wikipedia.org/wiki/The_Starfish_and_the_Spider"><em>The Starfish and the Spider</em></a>.&nbsp; It’s hard to tell, but this seems to have been accidentally triggered by the artificial creation or capture of Tea Party&nbsp;factions that are now actually front groups operated by lobbyist types.</p>
<p>The wildcards of singularity, I feel, will emerge from sources we don’t take very seriously, yet.</p>
<p>Massive change might also emerge from changes in the nature of news formation and selection. An ideal of journalism is fact-checking, any good faith effort to confirm what was being reported. For that matter, a conscientious reporter would challenge the statements of an interviewee who was, say, fact-challenged. Fact-checking is expensive and time consuming, and people are catching on to its neglect. However, we’re also seeing the emergence of fact-checking efforts, like <a href="http://Politifact.com">Politifact.com</a>, <a href="http://factcheck.org">factcheck.org</a>, and <a href="http://newstrust.net/">NewsTrust</a>, in conjunction with the Center for Public Integrity and Huffington Post.</p>
<p>This might result in a bifurcation of the news industry, one small group very serious about getting news right, using a combination of models including sponsorship, membership, philanthropy and high quality advertising. The other grouping, much larger, would consist of news outlets competing for a shrinking pool of advertising dollars.</p>
<p>However, as difficult as fact-checking can be, getting people to care about facts is far more challenging. If someone can make that happen, they can trigger a large tipping point. In this context, there’s an Oscar Wilde quote, “if you want to tell people the truth, make ‘em laugh, otherwise, they’ll kill you.” Also, recall that the medieval purpose of a court jester was to deliver bad news in a palatable form.</p>
<p>That’s to say that entertainment, particularly satire, is the most effective means of delivering meaningful news. In particular, <em>The Daily Show</em> might genuinely be the most trustworthy source of news, and media criticism, in U.S. culture. Alternatively, <em>The Colbert Report</em> reminds us to be skeptical, that most news is not about truth, but “truthiness.”</p>
<p>Another source of unexpected change is pure pop culture, if the voices of the voiceless and powerless can somehow be united. Anyone who does that might be riding a wave of change with enormous influence. I’m a nerd, part of a small group that’s always felt disenfranchised, but there’s a much larger group of the voiceless gaining a collective identity as “little monsters.” They talk about being “Born This Way” — not the Leonard Cohen (but the Lady Gaga) song.</p>
<p>The internet’s creation, its use and results, have been surprises to most of us, but I feel that the big changes are barely emerging, and will arise from unexpected quarters. It’ll involve centuries of change compressed to a few years, and if you’ve gotten this far, you’re part of the singularity we live in.</p>
<p><em>Photos by <a href="http://cnewmark.smugmug.com/Other/Jim-and-Craig/10666746_PXPUs#742470009_fuhWh">Stephanie Canciello, unali artists</a></em></p>
<div>See Also:<p></p>
<div>
<div>
<ul>
<li><a href="http://wired.contextly.com/redirect/?id=0mwSpDtVTa">A ‘Craigslist’ To Match Charities With Altruists, From The Man Himself</a></li>
<li><a href="http://wired.contextly.com/redirect/?id=NRpBwMobFs">Will the Singularity Make Us Happier?</a></li>
<li><a href="http://wired.contextly.com/redirect/?id=CYFSdwjFi4">Congratulations Human, You’ve Been Accepted to Singularity University</a></li>
<li><a href="http://wired.contextly.com/redirect/?id=z76S7n3EtP">Futurist Ray Kurzweil Pulls Out All the Stops (and Pills) to Live to Witness the Singularity</a></li>
<li><a href="http://wired.contextly.com/redirect/?id=S1IcGIczH2">Craig Newmark: Trolls Would Disrupt Government</a></li>
<li><a href="http://wired.contextly.com/redirect/?id=5Hys9qfToy">Craig Newmark Plans to ‘Wing’ Commencement Speech</a></li>
<li><a href="http://wired.contextly.com/redirect/?id=HN4DJFNf5">Go Birding With Craigslist’s Craig Newmark</a></li>
</ul>
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<p style="text-align: left;"><strong>Pages:</strong> <span></span> <a href="http://www.wired.com/epicenter/2011/06/column-singularity-newmark/">1</a> <a href="http://www.wired.com/epicenter/2011/06/column-singularity-newmark/2/">2</a><span> View All</span><span></span></p>        </div></blockquote><div class="posterous_quote_citation">via <a href="http://www.wired.com/epicenter/2011/06/column-singularity-newmark/all/1">wired.com</a></div>
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      <pubDate>Mon, 27 Jun 2011 11:13:00 -0700</pubDate>
      <title>California ban on sale of 'violent' video games to children rejected - CNN.com</title>
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      <blockquote class="posterous_long_quote"><h1>California ban on sale of 'violent' video games to children rejected</h1>  <div class="cnn_stryathrtmp"><div class="cnnByline">By  <b>Bill Mears</b>, CNN Supreme Court Producer</div><div class="cnn_strytmstmp">June 27, 2011 11:02 a.m. EDT</div></div><div class="cnn_strycntntlft">                        <div class="cnn_strylftcntnt"><div class="cnn_strylctcntr cnn_strylccimg300"><div class="cnn_strylccimg300cntr"> <img src="http://i.cdn.turner.com/cnn/2011/US/06/27/scotus.video.games/story.supreme.court.gi.jpg" border="0" height="169" alt="The U.S. Supreme Court case balanced free speech rights with consumer protection." width="300" /> </div><div>The U.S. Supreme Court case balanced free speech rights with consumer protection.</div></div></div> <div class="cnn_strylftcntnt"><div class="cnn_strylctcntr"><div><b>STORY HIGHLIGHTS</b></div><ul class="cnn_bulletbin cnnStryHghLght"><li><b><b>NEW:</b></b> Justice Scalia says the law is "overinclusive"</li><li>The 7-2 ruling is a victory for video game makers and sellers</li><li>The state says it has a legal obligation to protect children from graphic images</li></ul></div></div><div class="cnn_strylftcntnt"><div class="cnn_strylctcntr cnn_strylctcqrelt"><p /><div>
<b>RELATED TOPICS</b>
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<a href="http://topics.cnn.com/topics/U_S_Supreme_Court">U.S. Supreme Court</a></li>
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<a href="http://topics.cnn.com/topics/Video_Games">Video Games</a></li>
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</div></div>  <p><b>Washington (CNN)</b> -- The Supreme Court has struck down a California law that would have banned selling "violent" video games to children, a case balancing free speech rights with consumer protection.</p> <p>The 7-2 ruling Monday is a victory for video game makers and sellers, who said the ban -- which has yet to go into effect -- would extend too far. They say the existing nationwide, industry-imposed, voluntary rating system is an adequate screen for parents to judge the appropriateness of computer game content.</p> <p>The state says it has a legal obligation to protect children from graphic, interactive images when the industry has failed to do so.</p> <p>"As a means of assisting concerned parents it (the law) is seriously overinclusive because it abridges the First Amendment rights of young people whose parents (and aunts and uncles) think violent video games are a harmless pastime," wrote Justice Antonin Scalia for the majority.</p> <p>In dissent, Justice Stephen Breyer framed the law's intent differently.</p> <p>"The First Amendment does not disable government from helping parents make such a choice here -- a choice not to have their children buy extremely violent, interactive games," he wrote.</p> <p class="cnnInline">The case is Schwarzenegger v. Entertainment Merchants Assn. (08-1448).</p></div></blockquote>

<div class="posterous_quote_citation">via <a href="http://www.cnn.com/2011/US/06/27/scotus.video.games/">cnn.com</a></div>
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      <pubDate>Tue, 14 Jun 2011 08:14:00 -0700</pubDate>
      <title>Education Department agents raids California home</title>
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														<span>Posted at  03:40 PM ET, 06/08/2011</span>
														<h3>Education Department agents raids California home</h3>
														<div>By  Elizabeth Flock</div>
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<span><img src="http://www.washingtonpost.com/rf/image_296w/WashingtonPost/Content/Blogs/blogpost/201106/Images/stockdon.jpg?uuid=xxzXfpH8EeCwUg_iGsSEPg" border="0" height="126" align="bottom" width="228" /><br /><span>Kenneth Wright shows the warrant that was used by the S.W.A.T. team to enter his home.
						(Screengrab from News 10)
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<b>Correction</b>: </i>
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<p>
<i>The Department of Education did not conduct the search by a SWAT team, nor does the Department of Education own or operate a SWAT Team, as was originally reported.</i>
<i>Read DoE’s statement on the story <a href="http://www2.ed.gov/about/offices/list/oig/oigstatement.pdf" target="_blank">here</a>.</i>
</p>
<p>U.S. Department of Education Office of Inspector General special agents broke into a California home at 6 a.m. Tuesday and reportedly roughed up a man because of a student aid issue involving his estranged wife. His wife was not present.  </p>
<p>In 2010, the Post’s Valerie Strauss <a href="http://voices.washingtonpost.com/answer-sheet/education-secretary-duncan/ed-department-buying-27-shotgu.html" target="_blank">reported</a> that the Education Department was purchasing 27 Remington Brand Model 870 police 12-gauge shotguns to replace old firearms used by Education’s Office of Inspector General, which is the law enforcement arm of the department. DoE <a href="http://www.washingtonpost.com/blogs/blogpost/post/education-department-swat-team-raids-california-home/2011/06/08/AGUxlKMH_blog.html#" target="_blank">said</a> the guns were necessary to help enforce “waste, fraud, abuse, and other criminal activity involving Federal education funds, programs, and operations.”</p>
<p>Kenneth Wright says his house was raided because of his wife’s unpaid loans. One blogger <a href="http://twitter.com/#!/antijingoist/status/78518492839682048" target="_blank">speculated</a> that we finally know what those guns are being used for. </p>
<p>But the Department of Education <a href="http://reason.com/blog/2011/06/08/dept-of-education-swat-team-up" target="_blank">told Reason Magazine</a> Wednesday that the special agents raided the house because of a criminal investigation, <i>not </i>a student loan. </p>

<a name="pagebreak"></a>
<p>“The Inspector General's Office does not execute search warrants for late loan payments,” the statement said. DoE did not get into the specifics of the case, but says “the offices conducts raids on issues such as bribery, fraud, and embezzlement of federal student aid funds.”</p>
<p>Wright says he was grabbed by the neck and handcuffed as the officers searched his house. Stockton says he was put in a police car in his underwear along with his three young children. </p>
<p>“They busted down my door for this. It wasn’t even me,” Wright told the local news station <a href="http://www.news10.net/news/local/story.aspx?storyid=141108" target="_blank">News 10</a>. “All I want is an apology for me and my kids and for them to get me a new door.”</p>
<p>Wright has no previous criminal record, according to News 10.</p>
<p>News 10 has removed their <a href="http://www.news10.net/404.aspx" target="_blank">original story</a> that said Wright was raided because of defaulted student loans, and has published a <a href="http://www.news10.net/news/local/story.aspx?storyid=141108" target="_blank">new story</a> that reflects both sides of the story.</p></div>
													
													
													
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													By	<span> Elizabeth Flock</span>
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														<span title=""> 03:40 PM ET, 06/08/2011</span>
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	</p></div></div></div></div></div></div></div></blockquote><div class="posterous_quote_citation">via <a href="http://www.washingtonpost.com/blogs/blogpost/post/education-department-swat-team-raids-california-home/2011/06/08/AGUxlKMH_blog.html">washingtonpost.com</a></div>
    <p>...and they ordered 27 shotguns.</p></div>
	
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      <pubDate>Tue, 24 May 2011 11:19:00 -0700</pubDate>
      <title>LUNA RING: Solar Energy from the Moon</title>
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      <blockquote><div><p><img src="http://www.geeksaresexy.net/wp-content/uploads/2011/05/luna_img001-e1306172186296.jpg" height="179" alt="" width="500" /></p><p>Japan’s ongoing Fukushima Daiichi nuclear crisis has spawned some rapid-fire developments for future energy production. This weekend, plans to initiate the <a href="http://www.physorg.com/news/2011-05-japan-solar-panels.html">compulsory installation of solar energy panels</a> on every building in the country by 2030 were announced, along with a proposed plan that promises to be the largest public infrastructure in human history: the LUNA RING.</p><p><img src="http://www.geeksaresexy.net/wp-content/uploads/2011/05/shimizu-luna-ring-project-1_vts9b_11446-e1306172263777.jpg" height="210" alt="" width="500" /></p><p>Shimizu Corporation construction firm’s research branch, CSP, unveiled a long-term planning project to install a&nbsp;belt of photovoltaic panels&nbsp;across the surface of the Moon. Power gathered from the 13,000 terrawatts of continuous solar energy the Moon’s surface receives daily would be beamed back to an Earth-based receiving station via microwave or laser transmission, where it would then be used to power public offices, hospitals and schools across the globe. A staff of remotely controlled robots would be in constant rotation to make repairs and provide maintenance for the LUNA RING installation, though the structure would require some human personnel on-site. To make the process more efficient, the proposed plan includes building the LUNA RING’s solar panels on the lunar surface using local materials, rather than launching pre-built panels to the site.</p><p><img src="http://www.geeksaresexy.net/wp-content/uploads/2011/05/luna_img003-e1306172316625.jpg" height="265" alt="" width="500" /></p><p>Though the “very optimistic forecast” for the project’s launch is 2035, the necessary components for building LUNA RING are already in wide use: photovoltaic panels, remote controlled robots, laser and microwave transmitters are utilized in innumerable capacities right here on the ground. In this sense, LUNA RING seems not-so-far fetched. However, when trying to determine the economic requirements for such a massive undertaking, CSP’s Tetsuji Yoshida answers with a non-answer:&nbsp;”[P]rice is a human tool for exchanging goods. Maybe this type of project could be out of range of cost considerations. We would have to find a new word for it?” Certainly this is indicative of the incalculable ambition of LUNA RING’s enormousness. It rings a bit of Carl Sagan’s novel,&nbsp;<em><a href="http://www.amazon.com/gp/product/0671004107/ref=as_li_ss_tl?ie=UTF8&amp;tag=bkgas-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399349&amp;creativeASIN=0671004107">Contact</a></em>; perhaps for a project like LUNA RING, one with such sweeping goals and in need of seemingly impossible resources, a global cooperative is the only means by which Shimizu Corporation’s vision can be realized.</p><p>For more about LUNA RING and details about the proposed technology, check out the <a href="http://www.shimz.co.jp/english/theme/dream/lunaring.html">Shimizu’s Dream</a> page.</p><p>[source <a href="http://www.physorg.com/news/2011-05-japan-solar-panels.html">1</a>, <a href="http://www.wfs.org/content/solar-power-moon">2</a>] [image <a href="http://www.dropyourenergybill.com/archives/2111">1</a>, <a href="http://www.gearfuse.com/corporate-scifi-the-luna-ring/">2</a>, <a href="http://www.greendiary.com/entry/shimizu-s-luna-ring-project-to-bring-lunar-solar-power-to-earth/">3</a>]</p><p style="text-align: center;"></p></div></blockquote><div class="posterous_quote_citation">via <a href="http://www.geeksaresexy.net/2011/05/24/luna-ring-solar-energy-from-the-moon/">geeksaresexy.net</a></div>
    <p>Holy crap.</p></div>
	
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      <pubDate>Fri, 20 May 2011 14:06:00 -0700</pubDate>
      <title>The Graduating Student’s Guide to Managing Finances and Tackling Debt</title>
      <link>http://metamorphoses.posterous.com/the-graduating-students-guide-to-managing-fin</link>
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																<p></p><p><span>
						<a href="http://readyforzero.com" title="Click here to read posts written by Rod Ebrahimi">Rod Ebrahimi</a>
		    
		
		—

        
	
	</span>
<img title="The Graduating Studentâs Guide to Managing Finances and Tackling Debt" src="http://cache.gawkerassets.com/assets/images/17/2011/05/medium_0500-student-money.jpg" height="169" alt="The Graduating Studentâs Guide to Managing Finances and Tackling Debt" style="display: none;" width="300" />If you are like most graduating college students, you probably have a few thousand dollars in credit card debt and even more in student loans. In fact, <a href="http://blogs.wsj.com/economics/2010/08/09/student-loan-debt-surpasses-credit-cards">total outstanding student loan debt in the US has surpassed total outstanding credit card debt</a> for the first time ever, and is projected to hit $1 trillion by 2012. In this post, I will explore simple ways graduating students or recent graduates can take more control of their finances and pay down debts faster by doing a reality check, automating, and keeping expenses down while saving.</p><h3>Do a Quick Reality Check</h3>
<p></p><div style="height: 132px;"><div><a href="http://cache.gawkerassets.com/assets/images/17/2011/05/0500_example_spreadsheet.jpg" rel="lytebox">Full size</a></div><img src="http://cache.gawkerassets.com/assets/images/17/2011/05/medium_0500_example_spreadsheet.jpg" height="132" width="300" /></div>Leaving the shelter of college and going out on your own is a big change. Whether you're moving across the country, or boomeranging back into your parents house, it can be scary to become responsible for your own finances. However, ignoring them can lead to serious problems down the road. Take a few minutes now to make a basic spreadsheet that lists all your assets and liabilities (<a href="http://rfz-public.s3.amazonaws.com/student-reality-check.xls">this example</a> took me only five minutes to put together). Don't worry - it's natural for graduates to be in the red. The good news is that a solid plan will put you back on track over time (which you have plenty of). In addition, this spreadsheet lists all of your fixed monthly obligations including rent and minimum monthly debt payments.
<p>This spreadsheet will tell you the absolute minimum amount that you need to pay every month and give you a sense of what your net worth, which is a great way to position your early salary discussions and negotiate better compensation. If your loan payments will increase later, input the higher amounts in the spreadsheet. If you can't meet this monthly payment and won't be able to do so in the foreseeable future, you need to do whatever you can to lower these fixed expenses (such as sell your car or find a cheaper place to live). If you have trouble making monthly payments on existing debt, such as a credit card or student loan, contact the loan provider and ask for their assistance in making alternative arrangements. The last thing you want to do is get behind on your payments and negatively impact your credit. Remember, good credit is the key to larger purchases and home ownership.</p>
<p>After figuring out where you stand, you probably realized that you have quite a bit to work through. If you haven't chosen a bank for your primary checking account yet, be sure to compare ATM and recurring fees (such as minimum balance fees), online bill-pay options and ATM/bank locations near you. Your new employer might be a good resource to ask about this. <a href="http://lifehacker.com/5180515/ramit-sethi-on-getting-rich-and-automating-your-money">Ramit Sethi</a> talks about automating your finances and I recommend a similar setup designed specifically for recent graduates and young professionals with debt.</p>
<p>If you have debt, its helpful to commit to a monthly payment and aggressively pay it down immediately in an automatic way to prevent overspending. This simplified ING Direct setup helps control spending and pay down debt quickly.</p>
<p>This automation setup isn't rocket science—it's just a simple way to prevent yourself from spending and achieve to your personal goals. I have a similar setup and it has worked well for me.</p>
<p></p><div style="height: 306px;"><div><a href="http://cache.gawkerassets.com/assets/images/17/2011/05/0500-ing-direct.jpg" rel="lytebox">Full size</a></div><img src="http://cache.gawkerassets.com/assets/images/17/2011/05/medium_0500-ing-direct.jpg" height="306" width="300" /></div><span style="">STEP 01</span><br />
Open an electronic/online checking account that allows bill payments with ING Direct or Ally Bank or a similar online bank service. Link it to the primary checking account, where you get your direct deposits or cash your checks. Alternatively, you can setup direct deposits to go straight into this account. This account will hold the money for all your fixed expenses from your spreadsheet above.
<p>
</p><p></p><div style="height: 172px;"><div><a href="http://cache.gawkerassets.com/assets/images/17/2011/05/0500-step-02.jpg" rel="lytebox">Full size</a></div><img src="http://cache.gawkerassets.com/assets/images/17/2011/05/medium_0500-step-02.jpg" height="171" width="300" /></div><span style="">STEP 02</span><br />
Set up monthly automatic transfers to this new account based on your baseline expense number. It works well if you transfer the money after pay days so that the money is immediately out of your hands and ready to pay down debts.
<p>
</p><p></p><div style="height: 142px;"><div><a href="http://cache.gawkerassets.com/assets/images/17/2011/05/0500-step-03.jpg" rel="lytebox">Full size</a></div><img src="http://cache.gawkerassets.com/assets/images/17/2011/05/medium_0500-step-03.jpg" height="141" width="300" /></div><span style="">STEP 03</span><br />
Set up automatic bill payment from that account to pay off credit cards, student loans and other fixed expenses like rent. Make sure these payments are scheduled at least 3 days after your automatic transfer and at least a few days before your payment due date.
<p>
</p><div style="background-color: #e2e0d4; padding: 16px; margin: 16px 8px 16px 8px;"><i>If you are paying off credit cards, you will need to stop spending on them for this to work! You might find this <a href="https://www.readyforzero.com/widgets">simple calculator</a> useful in figuring out your initial credit card pay off plan.</i></div>
<p>Now you've got an <em>almost</em> foolproof automated system that you can adjust anytime depending on your situation. Ideally, it's a hands-off automation that lasts until your debt is paid.</p>
<h3>Keep Expenses Down and Start Saving</h3>
<p>When you first start making income, it can be tempting to increase your living standard to match your salary. You should allow yourself some luxuries, but keep in mind it's much harder to reduce expenses later than to increase them, so take things slow. One important goal for your first year out of school is to establish a reserve fund of three months rent and living expenses. Put that in a savings account and leave it for emergencies. Once you've done that, your focus should be to aggressively pay down debt. High interest debt (meaning debts with rates higher than 10%) is extremely toxic to your financial health and you should seek to eliminate that as soon as possible by paying much more than minimum payments, always to the highest interest rate debt first. For many students, saving is the last thing on their mind. Now that you are on your own, its important to have cash available for the inevitable moment when you come up short, decide to travel, or start thinking about that first down payment on a house. You can also setup automatic savings plans similar to what we outlined above using ING Direct's high-yield savings accounts.</p>
<p>Graduating is an important first step to building a stable financial future for yourself. Get started now, and you'll thank yourself later.</p>
<p><i>Photo remixed from an original by <a href="http://www.flickr.com/photos/amagill/3366720659/">Andrew Magill</a></i></p>
<div style=""><img title="The Graduating Student’s Guide to Managing Finances and Tackling Debt" src="http://cache.gawker.com/assets/images/lifehacker/2011/05/rod-thumb.jpg" height="73" alt="The Graduating Student’s Guide to Managing Finances and Tackling Debt" width="62" />Rod Ebrahimi is a longtime Lifehacker fanatic and co-founder at <a href="https://www.readyforzero.com/">ReadyForZero.com</a>. Rod was inspired to write this after helping a post-graduate friend put together a simple financial plan. Follow him at @<a href="http://twitter.com/#!/innovatebig">innovatebig</a>.
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</p></div>								
				
			</div></blockquote><div class="posterous_quote_citation">via <a href="http://lifehacker.com/5803422/the-graduating-students-guide-to-managing-finances-and-tackling-debt">lifehacker.com</a></div>
    <p>It's getting to be that time of the year...</p></div>
	
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      <pubDate>Wed, 18 May 2011 16:41:00 -0700</pubDate>
      <title>Sitting is Killing You</title>
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    <p>Sitting is killing you.</p></div>
	
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      <pubDate>Thu, 12 May 2011 10:24:00 -0700</pubDate>
      <title>Eggs and Sausage</title>
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      <p>Tom Waits - Intro to Eggs and Sausage</p>
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</p><blockquote class="posterous_long_quote">I was always eh, kinda want to like consider myself kind of a pioneer of the palette,<br />
a restaurateur if you will.<br />
I've wined, dined, sipped and supped in some of the most demonstrably beamer<br />
epitomable bistros in the Los Angles metropolitan region.<br />
Yeah, I've had strange looking patty melts at Norms.<br />
I've had dangerous veal cutlets at the Copper Penny.<br />
Well what you get is a breaded salsbury steak in a shake-n-bake<br />
and topped with a provocative sauce of Velveeta and uh, half-n-half.<br />
Smothered with Campbell's tomato soup.<br />
See I have kinda of a uh...well I order my veal cutlet,<br />
Christ it left the plate and it walked down to the end of the counter.<br />
Waitress, well she's wearing those rhinestone glasses with the little pearl thing clipped on the sweater.<br />
My veal cutlet come down, tried to beat the shit out of my cup of coffee.<br />
Coffee just wasn't strong enough to defend itself.</blockquote><div class="posterous_quote_citation">via <a href="http://www.songmeanings.net/songs/view/3530822107858745898/">songmeanings.net</a></div><p></p>
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      <pubDate>Fri, 15 Apr 2011 16:19:00 -0700</pubDate>
      <title>Memory Seals; Also, Fantastic Bases for Tattoos</title>
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      <pubDate>Fri, 08 Apr 2011 12:10:00 -0700</pubDate>
      <title>Simple chemical cocktail shows first promise for limb re-growth in mammals</title>
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<h1 class="story">Simple Chemical Cocktail Shows First Promise for Limb Re-Growth in Mammals</h1>
<div style="padding-bottom: 10px;">
<p><span class="date">ScienceDaily (Apr. 8, 2011)</span> &mdash; Move over, newts and salamanders. The mouse may join you as the only animal that can re-grow their own severed limbs. Researchers are reporting that a simple chemical cocktail can coax mouse muscle fibers to become the kinds of cells found in the first stages of a regenerating limb.</p>
<p>Their study, the first demonstration that mammal muscle can be turned into the biological raw material for a new limb, appears in the journal <em>ACS Chemical Biology</em>.</p>
<p>Darren R. Williams and Da-Woon Jung say their "relatively simple, gentle, and reversible" methods for creating the early stages of limb regeneration in mouse cells "have implications for both regenerative medicine and stem cell biology." In the future, they suggest, the chemicals they use could speed wound healing by providing new cells at the injured site before the wound closes or becomes infected. Their methods might also shed light on new ways to switch adult cells into the all-purpose, so-called "pluripotent," stem cells with the potential for growing into any type of tissue in the body.</p>
<p>The scientists describe the chemical cocktail that they developed and used to turn mouse muscle fibers into muscle cells. Williams and Jung then converted the muscle cells turned into fat and bone cells. Those transformations were remarkably similar to the initial processes that occur in the tissue of newts and salamanders that is starting to regrow severed limbs.</p>
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<div class="posterous_quote_citation">via <a href="http://www.sciencedaily.com/releases/2011/04/110406122207.htm">sciencedaily.com</a></div>
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      <pubDate>Tue, 05 Apr 2011 12:30:00 -0700</pubDate>
      <title>Why Don't I Lose Myself In Games Anymore?</title>
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																<p></p><p><span>
					    <span>Leigh Alexander</span>
		    
		
		—

        
	
	</span><img title="Why Don't I Lose Myself In Games Anymore?" src="http://cache.gawkerassets.com/assets/images/9/2011/04/medium_leigh_ff7splash.jpg" height="169" alt="Why Don't I Lose Myself In Games Anymore?" width="300" />You know when you're going to finish a video game. It pushes its ethereal fist into your chest and seizes hold of your heart in a way you can almost feel-like being grabbed by the throat, a tightness in your chest that sets every nerve humming to the tune of the experience. That feeling gives you patience when you've been defeated a thousand times, or when you don't know what to do next. It makes you forgiving, when the game has flaws and bugs, and it makes you committed should the pacing fall apart, leaving no choice but to plod devotedly onward just to see what happens.</p>
<p>You're immersed, and once you've made that investment, there is little a game can do to dissuade you on your course toward its end (and maybe even its extra content, its New Game + or its DLC). Of course, not every game is going to do this to you. And the ones that do won't do it to your friends. It's sort of like love-a fleeting ghost, a random spark. Sometimes you know from a distance that it's just going to take hold of you. Other times, you sit down and before you know it, boom, heartstruck-there goes 100 hours of your life that you never wanted to end.</p>
<p>Y'know that feeling? If you're like me, it might be hard for you to remember. It's been a long time since I really fell in love with a video game. These days, I spend much more time in conversations with people about why we don't finish video games anymore, whether the 60-hour minimum experience is truly irrelevant these days. How I don't have enough time, how a six-hour campaign is "just right", how I started that game that seemed really cool and I might finish it probably-except I never do.</p>
<p></p>
<p><strong>The easy answer is that I'm getting older and I actually don't have the kind of time I used to.</strong> The other easy answer is I'm a gaming journalist and have "seen too much", that I'm desensitized to newness and not as easy to please. However, I don't buy the absence of time thing. It's true I had to sort of watch for a vacant spot in my schedule before I could start Pokemon Black, because I know the game will suck hundreds of hours of my life away. But the point is, it'll still get those hours. Oh, I'm <em>finishing</em> the main campaign and I'm <em>getting</em> the National Dex, thank you very much. You say my phone was ringing? Oh, honest, I didn't hear.</p>
<p>But Pokemon games each see only minor iterations on the previous versions; they're still little statfests populated by cute sprites and predictable plotlines and that's about it. That's how we fans want ‘em, for the most part. I become hooked into the mechanics, but I don't fall in love with the story so much. I can't remember the last time a game occupied the downtime of my imagination; can you?</p>
<p>If you're like me-and this column depends on you being like me, so go with it, please-it was a decade ago, when games were much more primitive than they are now. One of the most classic examples (favorite old lovers, if you will) was Final Fantasy VII. You can go ahead and make fun of me for that, as many people have in the fallow of backlash following the game's unprecedented success in an era when the Western market just wasn't widely acclimated to Japanese RPGs, but I know I'm not alone. You fellows know who you are.</p>
<p>Oh boy, did I love it. So much so that I very recently dragged my friend Kirk Hamilton of <em>Paste</em> magazine into <a href="http://www.pastemagazine.com/tag/ffvii_letters">doing a letter series with me</a> where he embarks on his first playthrough of FFVII ever, as I revisit the game for the first time as an adult. Here's a hint about the madness of my love: I found old fanart to publish in that letter series. I mean, that I drew, around the turn of the century.</p>
<p>As we discuss in the letters, that game took hold of an entire fanbase in a way one could argue we've yet to see since. And yet it's so relatively crude—the tiny sprites are almost goofy, you know? The kind of stupid minigames in which it constantly forces you to engage are the kind of things at which our great design minds of today would stroke their chins and cluck their tongues today, claiming they "take you out" of the gameworld, or "break immersion." But maybe the reason FFVII was so well-loved is because it was so unreal.</p>

<p><strong>We've heard about what a Big Kid you've gotta be as a game developer to compete in AAA.</strong> You need flawless graphics, faultless UI, bug-free performance. We demand realism, high-resolution. And yet as games march on toward that ever more "realistic" experience, we've started fidgeting when they cross the 10-hour mark. We get restless when someone foists cutscenes (once so beloved, now the bane of our existence!) upon us; that the cinematics are skippable is virtually a requirement we'll excoriate a game for failing at.<br />
Remember when we used to love cutscenes? Like, here were the moments when we could see our crude little sprites rendered as somewhat real, even for those few brief moments that the memory capacity of a bygone age allowed. It was enough to pique our imaginations—hey, maybe that's it. The imagination. The more "realistic" games have gotten, the more "lifelike" they've strived to be, the less room they leave for our imaginations.</p>
<p>Because in the end, we don't play video games to be hand-held through a story. I offer that we don't want "realistic" games drawn literally for us, with every blank cleanly written in, narrated to the last detail, emoted upon with high-resolution facial expressions. That the reason we loved FFVII so much is that it offered us the vaguest of silly constructs with which to play; pixilated paper dolls that we could write on with the pens of our spirits, flesh out with our own private ideas about who they could be and why we were spending volumes of time on all of it.</p>
<p>When games were more abstract-simple designs and massive worlds with yawning gaps in between each fragile plot point-they engaged us more, because they became worlds we could own. When all of the work of creation is done for us, when every element of lore is written in, when every object in the game world is explicable and available for interaction, there's nothing for our hearts and minds to do except ride along. And that's beautiful and well, but it's just not very engaging.</p>
<p>Dragon Age 2 is fine, I guess, but it'll never move me with its "realistic" people and dense lore. What am I going to wonder about, who? Dead Space is a brilliant franchise, but you know something? It doesn't scare me like broken, often-boring Silent Hill. Hell, it doesn't even scare me as bad as original Resident Evil, when Dobermans would gnaw you till you yielded <em>square blood</em>.</p>
<p><strong>It's not so simple as saying "oldschool games are better," the maxim to which the hardest of the hardcore defer.</strong> Pokemon is that rare franchise that can make me engage with it forever not because it hasn't evolved much, but because it stays out of my way; it gives me its systems, it rarely forces me to pause, and its minimalist format doesn't try to burden me with things I just don't care about.</p>
<p>But if a game wants me to care-if it wants to grab my heart in its fist the way I used to feel-it needs to engage my imagination. Present the skeletal threads of a backstory without feeling the need to fill it all in, to connect all the dots for me; give me characters I'll only get to really know in my wildest dreams. Give me a world that's richly realized, but don't feel responsible for making it all interactive.</p>
<p>Look at, say, Fallout New Vegas or, again, Dragon Age 2 – they limit the scope of your environment so they can focus on having every object in the world usable, meaningful. A noble goal, but it leaves little to be desired; wondering about the invisible beyond ends up being fundamentally satisfying. FFVII presents rich, artful environments that aren't "for" any reason at all except to give breath to the world. There are people there for no reason, without much of substance to say – which gives you the opportunity to invent your own reasons, endow your own substance, to personalize it, to set the gears of your imagination ticking. It feels like a massive place, one you want to conquer and explore-not one you wish you could insta-teleport across to finish some quest or other.</p>
<p>In the march toward realism, we've lost immersion. We don't want games to be plausible and lifelike; we want them to be unreal and fantastic. Abstraction gives us a reason to spend time there; to pursue the intangible path of creation and personalization, of imagination and ownership. Otherwise, we're just watching the clock until we've exhausted our six to ten hours on someone else's playground. Here's hoping for more games that make us feel sad to complete them at the end of our long investment, and not guilty that we didn't.</p>
<blockquote>
<p><em>Leigh Alexander is editor-at-large for Gamasutra, author of the Sexy Videogameland blog, and freelances reviews and criticism to a wide variety of outlets. Her monthly column at Kotaku deals with cultural issues surrounding games and gamers. She can be reached at leighalexander1 AT gmail DOT com.</em></p>
</blockquote>								
				
			</div></blockquote><div class="posterous_quote_citation">via <a href="http://kotaku.com/#!5789062/why-dont-i-lose-myself-in-games-anymore">kotaku.com</a></div>
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      <pubDate>Mon, 04 Apr 2011 18:13:00 -0700</pubDate>
      <title>Degradable Nanoparticles Bludgeon Antibiotic-Resistant Bacteria</title>
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																<p></p><p><span>
						<a href="http://www.popsci.com" title="Click here to read posts written by Rebecca Boyle - PopSci">Rebecca Boyle - PopSci</a>
		    
		
		—

        
	
	</span><img title="Degradable Nanoparticles Bludgeon Antibiotic-Resistant Bacteria" src="http://cache.gawkerassets.com/assets/images/4/2011/04/medium_mrsa.jpg" height="169" alt="Degradable Nanoparticles Bludgeon Antibiotic-Resistant Bacteria" width="300" />MRSA Cells With and Without Nanoparticles MRSA bacteria before, left, and after, right, incubation with a new biodegradable polymer nanoparticle. Cell destruction is clearly visible. The bottom two images are magniﬁed with respect to the top images.</p>
<p>A new breed of biodegradable nanoparticles can glom on to drug-resistant bacteria, breaching their cell walls and leaking out their contents, selectively killing them. The polymer particles could someday be used in anything from injectable treatments for drug-resistant bacteria, to new antibacterial soaps and deodorants, according to inventors at IBM. After their work is done, the particles break apart, flushing away with the invaders they destroyed.</p>
<p>The nanoparticles, which IBM says are relatively inexpensive, were effective against bugs that have been evolving to resist antibiotics, including methicillin-resistant <i>Staphylococcus aureus</i> (MRSA). Preliminary results suggest the particles could also be effective against yeast, fungus and small bacteria like <i>E. coli,</i> IBM says. Research on the new particles is reported in this week's issue of the journal <em>Nature Chemistry</em>.</p>
<p>Antibiotics kill microorganisms in various ways, including interfering with their DNA or interacting with their ability to rebuild their cell walls, explains James Hedrick, advanced organic materials scientist and master inventor at IBM Almaden Research Center in San Jose, Calif. But some of the bugs survive the onslaught, leading to new generations of bacteria that won't succumb to the drugs.</p>
<p>A new class of positively charged plastic micro-machines, including IBM's nanoparticles, take a somewhat more physical approach.</p>
<p>"These are designed to slice the cell membrane, to rip the membrane up and eliminate the contents," Hedrick said. "It's kind of like the way a virus would work - a virus drills a pore, empties the contents and hijacks it. This is drilling in little holes, and all the contents leak out."</p>
<p>Transmission electron micrographs show it works: As the images show, the cell walls have been ruptured and everything inside is gone. The best part is that bacteria cannot evolve resistance because it's a physical attack, not a chemical one.</p>
<p><img src="http://cache.gawkerassets.com/assets/images/4/2011/04/medium_Picture 1_47.png" height="100" width="300" /><i>Before and After: On the left, a healthy <em>Enterococcus faecalis</em> bacteria cell; on the right, a destroyed cell, with a ruptured wall and leaky contents clearly visible. Enterobacteria like this one - and like salmonella and e. coli - are found in the intestinal tract.</i></p>
<p>
</p><p>These particles are special because they self-assemble in water and are biodegradable, unlike other nanoparticle treatments. They're made of amphiphilic polycarbonate material, meaning some of the particles are water-loving and some are water-phobic. When exposed to fluids - like serum or blood - the polycarbonate self-assembles into clumps about 200 nanometers in size. Another part of the clump is positively charged, designed to match the negatively charged surface of microbes, Hedrick said.</p>
<p>Cell walls are dynamic barriers, constantly morphing and changing as they divide. When something binds to their surface, the walls' synthesis is interrupted. Penicillin, for instance, binds to an enzyme that helps build the walls. Hedrick and collaborators at the Institute of Bioengineering and Nanotechnology in Singapore say the charged particles interact with the cell walls to destabilize them.</p>
<p>"These particles are cationic (positively charged), so they are attracted to the microbial membrane surface, and it begins to disrupt that dynamic assembly process of the membrane," Hedrick said.</p>
<p>The authors also report that the particles can be used at relatively low concentrations. Hedrick said they're not sure what makes the particles so effective, but it's probably because they can each kill multiple cells, moving on to new targets after the membranes are so disfigured that static no longer binds the cells and nanoparticles together.</p>
<p>"A little of the polymer goes a long way," Hedrick said.</p>
<p>After a few days of this, enzymes start breaking apart the chains that hold the particles together, said Bob Allen, senior manager at IBM-Almaden's Advanced Materials Chemistry department.</p>
<p>"Think of the enzyme as a pair of scissors - it will go through and snip it. It's just a weak link that allows you to have a degradable system," he said.</p>
<p>The particles degrade to molecules of alcohol and carbon dioxide, which are removed just like anything else in the bloodstream.</p>
<p>IBM believes the particles could be a new way to treat drug-resistant bacteria, especially MRSA, which is frequently associated with hospital infections. The company says antibiotic-resistant bacteria is a fertile field for its polymer research labs - chemists do focus primarily on electronics, but chip-scale research translates well to research in health care, water purification, and energy, Allen said.</p>
<p>Hedrick and Allen cautioned that they're not clinicians and they don't know how the particles would be used. But they were optimistic about the possibilities.</p>
<p>"The applications are going to be very diverse, whether we're talking about wound healing or dressing, skin infection, and quite possibly injections into the bloodstream," Hedrick said. "But this is way early in the discovery process to be going there."</p>
<p><a href="http://www.popsci.com"><img title="Degradable Nanoparticles Bludgeon Antibiotic-Resistant Bacteria" src="http://cache.gawker.com/assets/images/gizmodo/2009/11/logo-gawk.png" height="45" alt="Degradable Nanoparticles Bludgeon Antibiotic-Resistant Bacteria" width="164" /></a></p><p><i>Popular Science is your wormhole to the future. Reporting on what's new and what's next in science and technology, we deliver the future now.</i></p>
<p>[Photo credit: Nature Chemistry/Courtesy IBM]</p>								
				
			</div></blockquote><div class="posterous_quote_citation">via <a href="http://gizmodo.com/#!5788691/degradable-nanoparticles-bludgeon-antibiotic+resistant-bacteria">gizmodo.com</a></div>
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      <pubDate>Fri, 01 Apr 2011 14:35:00 -0700</pubDate>
      <title>The da Vinci Robot is Awesome and Has Nothing to Do with Dan Brown</title>
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