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<channel>
	<title>mke3.net / Footprints in a digital world by Matt Ebb</title>
	<link>http://mke3.net</link>
	<description />
	<pubDate>Wed, 04 Nov 2009 03:17:37 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>
	<language>en</language>
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		<title>gecko on fxguide</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/kP04MdlxLKc/</link>
		<comments>http://mke3.net/weblog/gecko-on-fxguide/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 03:17:37 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Art &amp; Design]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/gecko-on-fxguide/</guid>
		<description><![CDATA[Just came across a &#8216;quick take&#8217; article about our Bridgestone Gecko work on fxguide: Bridgestone by RedCartel.
]]></description>
			<content:encoded><![CDATA[<p>Just came across a &#8216;quick take&#8217; article about our Bridgestone Gecko work on fxguide: <a href="http://www.fxguide.com/qt/1683" onclick="javascript:urchinTracker ('/outbound/article/www.fxguide.com');">Bridgestone by RedCartel</a>.</p>
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		<item><title>terminal [Flickr]</title><link>http://feedproxy.google.com/~r/mke3net/~3/R07AJ3ZtiTU/</link><category>mediumformat</category><category>sydney</category><category>kodak400nc</category><category>mamiyac330f</category><dc:creator>mattebb</dc:creator><pubDate>Tue, 03 Nov 2009 18:28:18 PST</pubDate><guid isPermaLink="false">tag:flickr.com,2005:/photo/4073313511</guid><description>&lt;p&gt;&lt;a href="http://www.flickr.com/people/mattebb/"&gt;mattebb&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/mattebb/4073313511/" title="terminal"&gt;&lt;img src="http://farm4.static.flickr.com/3495/4073313511_fb2e853edb_m.jpg" width="240" height="240" alt="terminal" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;manly ferry terminal&lt;/p&gt;</description><enclosure url="http://farm4.static.flickr.com/3495/4073313511_812b03a859_o.jpg" length="0" type="image/jpeg" /><dc:date.Taken>2009-11-04T13:28:08-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/mattebb/4073313511/</feedburner:origLink></item><item><title>windowsill [Flickr]</title><link>http://feedproxy.google.com/~r/mke3net/~3/ZVuqywRBCP8/</link><category>mediumformat</category><category>sydney</category><category>kodak400nc</category><category>mamiyac330f</category><dc:creator>mattebb</dc:creator><pubDate>Mon, 02 Nov 2009 13:15:53 PST</pubDate><guid isPermaLink="false">tag:flickr.com,2005:/photo/4069167171</guid><description>&lt;p&gt;&lt;a href="http://www.flickr.com/people/mattebb/"&gt;mattebb&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/mattebb/4069167171/" title="windowsill"&gt;&lt;img src="http://farm3.static.flickr.com/2516/4069167171_17941634e6_m.jpg" width="240" height="240" alt="windowsill" /&gt;&lt;/a&gt;&lt;/p&gt;

</description><enclosure url="http://farm3.static.flickr.com/2516/4069167171_0dc72dbe7c_o.jpg" length="0" type="image/jpeg" /><dc:date.Taken>2009-11-03T08:15:30-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/mattebb/4069167171/</feedburner:origLink></item><item><title>alley [Flickr]</title><link>http://feedproxy.google.com/~r/mke3net/~3/vGeOBc5l5EE/</link><category>mediumformat</category><category>sydney</category><category>kodak400nc</category><category>mamiyac330f</category><dc:creator>mattebb</dc:creator><pubDate>Mon, 02 Nov 2009 13:15:40 PST</pubDate><guid isPermaLink="false">tag:flickr.com,2005:/photo/4069924262</guid><description>&lt;p&gt;&lt;a href="http://www.flickr.com/people/mattebb/"&gt;mattebb&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/mattebb/4069924262/" title="alley"&gt;&lt;img src="http://farm3.static.flickr.com/2764/4069924262_1a7ca4d86f_m.jpg" width="240" height="240" alt="alley" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;off city rd near the lansdowne&lt;/p&gt;</description><enclosure url="http://farm3.static.flickr.com/2764/4069924262_fc3807904f_o.jpg" length="0" type="image/jpeg" /><dc:date.Taken>2009-11-03T08:15:29-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/mattebb/4069924262/</feedburner:origLink></item><item><title>espresso-2 [Flickr]</title><link>http://feedproxy.google.com/~r/mke3net/~3/pdJn4jFmoGw/</link><category>mediumformat</category><category>sydney</category><category>kodak400nc</category><category>mamiyac330f</category><dc:creator>mattebb</dc:creator><pubDate>Sun, 01 Nov 2009 04:14:53 PST</pubDate><guid isPermaLink="false">tag:flickr.com,2005:/photo/4064062850</guid><description>&lt;p&gt;&lt;a href="http://www.flickr.com/people/mattebb/"&gt;mattebb&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/mattebb/4064062850/" title="espresso-2"&gt;&lt;img src="http://farm3.static.flickr.com/2653/4064062850_64f6ed0d94_m.jpg" width="240" height="240" alt="espresso-2" /&gt;&lt;/a&gt;&lt;/p&gt;

</description><enclosure url="http://farm3.static.flickr.com/2653/4064062850_e4754e44cc_o.jpg" length="0" type="image/jpeg" /><dc:date.Taken>2009-11-01T23:14:35-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/mattebb/4064062850/</feedburner:origLink></item><item><title>espresso [Flickr]</title><link>http://feedproxy.google.com/~r/mke3net/~3/dwiHRbzWb-k/</link><category>mediumformat</category><category>sydney</category><category>kodak400nc</category><category>mamiyac330f</category><dc:creator>mattebb</dc:creator><pubDate>Sun, 01 Nov 2009 04:14:42 PST</pubDate><guid isPermaLink="false">tag:flickr.com,2005:/photo/4063314505</guid><description>&lt;p&gt;&lt;a href="http://www.flickr.com/people/mattebb/"&gt;mattebb&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/mattebb/4063314505/" title="espresso"&gt;&lt;img src="http://farm3.static.flickr.com/2684/4063314505_abd7cb6b1d_m.jpg" width="240" height="240" alt="espresso" /&gt;&lt;/a&gt;&lt;/p&gt;

</description><enclosure url="http://farm3.static.flickr.com/2684/4063314505_5e99a7d05c_o.jpg" length="0" type="image/jpeg" /><dc:date.Taken>2009-11-01T23:14:33-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/mattebb/4063314505/</feedburner:origLink></item><item>
		<title>blender development</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/OUUn94inYSc/</link>
		<comments>http://mke3.net/weblog/blender-development/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 00:36:29 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Code]]></category>

		<category><![CDATA[Blender User Interface]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/blender-development/</guid>
		<description><![CDATA[

As some of you may have seen, yesterday during the 2009 Blender conference keynote, Ton Roosendaal announced the addition of another full time blender developer: me! Thanks to the support of a very generous anonymous sponsor, I should be able to survive working from home on Blender development for the next few months.
This came about [...]]]></description>
			<content:encoded><![CDATA[<div class="c1">
<p>
As some of you may have <a href="http://www.blendernation.com/new-full-time-blender-developer-matt-ebb" onclick="javascript:urchinTracker ('/outbound/article/www.blendernation.com');">seen</a>, yesterday during the 2009 Blender conference keynote, Ton Roosendaal announced the addition of another full time blender developer: me! Thanks to the support of a very generous anonymous sponsor, I should be able to survive working from home on Blender development for the next few months.</p>
<p>This came about over the last week or two, so it&#8217;s still new for me as well. As far as I&#8217;m currently aware, the brief for this project is &#8216;Get Blender 2.5 ready&#8217;. So rather than some of the other things I&#8217;ve been working on in my own time such as volume rendering, at least in the near term, this project will involve a fair bit of ui work, fixes, tweaks, cleaning up, attacking the 2.5 todo list, documentation - attacking the main things needed to get the 2.5/2.6 work polished to a professional level.
</p>
</div>
<div class="c2">
<p>
I also hope to be able to provide support to other developers who are working on other tools, to help polish things for 2.5 where they may not have time to do so themselves. This also includes Brecht and Campbell at the Blender Institute who are busy with Durian - I suspect I&#8217;ll be taking on some of their grunt work, so they can concentrate on what&#8217;s needed for their production. Hopefully this can alleviate some of the &#8216;blender open project syndrome&#8217;, where features are added quickly to fill a specific need for the team, but aren&#8217;t entirely well integrated or fleshed out enough to be fully useful for blender users in general.</p>
<p>So that&#8217;s the plan as it stands for now. Depending on how soon these tasks can be done, perhaps there will be time for some other things such as working on python integration related work, render api, or also something I think is desperately needed - design and coding work for a re-written shading/material system. But time will tell!
</p>
</div>
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		<item><title>Links for 2009-10-19 [del.icio.us]</title><link>http://feedproxy.google.com/~r/mke3net/~3/99fGwiAyknc/mattebb</link><pubDate>Tue, 20 Oct 2009 00:00:00 PDT</pubDate><guid isPermaLink="false">http://del.icio.us/mattebb#2009-10-19</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://moroccanfood.about.com/od/breadandrice/r/smida_bread.htm"&gt;Moroccan Semolina Bread Recipe - Khobz dyal Smida&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/mattebb#2009-10-19</feedburner:origLink></item><item>
		<title>Klaas Vaak</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/rOqL4zdWwHM/</link>
		<comments>http://mke3.net/weblog/klaas-vaak/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 23:19:54 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Art &amp; Design]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/klaas-vaak/</guid>
		<description><![CDATA[We recently finished a cg sequence for &#8216;Klaas Vaak&#8217;, a European children&#8217;s TV show. The show&#8217;s about the Sand Man (Klaas Vaak), who tells stories and illustrates them with sand drawings, and it looks really fun. We did a 30 second intro sequence and 10 second end credits sequence. The character&#8217;s owned by a large [...]]]></description>
			<content:encoded><![CDATA[<p>We recently finished a cg sequence for &#8216;Klaas Vaak&#8217;, a European children&#8217;s TV show. The show&#8217;s about the Sand Man (Klaas Vaak), who tells stories and illustrates them with sand drawings, and it looks really fun. We did a 30 second intro sequence and 10 second end credits sequence. The character&#8217;s owned by a large theme park, <i>Efteling</i>, and as I understand, some of this stuff will be constructed in real life at the theme park - very cool.</p>
<p>As usual, I did lighting/shading/comp, and some modelling and fur work too. Jeremy Davidson did most of everything else - animation, rigging, particles, etc. In general it went pretty smoothly, although some of the bigger shots full of trees and houses caused some headaches with the amount of geometry. Especially since at the start of the project we were using 32bit systems to render, though we ended up moving to 64bit midway. Only the first few visible &#8216;layers&#8217; of trees are geometry (well even still, geometry with branch alpha mapped image textures), but after that, much of them are either image planes with baked colour/normal/alpha maps. All in all though, I&#8217;m pretty happy with how it turned out.</p>
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		<item>
		<title>volume shading updates</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/3l3c7QoySw0/</link>
		<comments>http://mke3.net/weblog/volume-shading-updates/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 11:08:23 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Code]]></category>

		<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/volume-shading-updates/</guid>
		<description><![CDATA[It&#8217;s been a little while since I merged the volume rendering work into Blender 2.5 but I&#8217;ve been steadily poking away at it since. Today I committed some lighting features, support for volumes receiving external shadows (raytraced, and quick but more limited shadow mapped) and a new shadow only mode that&#8217;s a bit faster than [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a little while since I merged the volume rendering work into Blender 2.5 but I&#8217;ve been steadily poking away at it since. Today I committed some lighting features, support for volumes receiving external shadows (raytraced, and quick but more limited shadow mapped) and a new shadow only mode that&#8217;s a bit faster than self-shading, good for less dense volumes like fog or wispy smoke:</p>
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<p>I&#8217;ve also had some behind-the-scenes help in the form of code review and some new features from Alfredo de Greef, which has been great, and last week I bit the bullet and redid part of the shading code. It was previously using a custom method left over from initial experiments that wasn&#8217;t entirely physically correct - the shader didn&#8217;t conserve energy. In the real world, if more light is scattered out of the volume, towards your eye, there will be less left to keep penetrating through the remainder of the volume, but the previous method didn&#8217;t account for this.</p>
<p>In reality this also applies on a wavelength-dependent basis too, if the media is such that the red light is scattered out of the volume (from an initial white light shining on it), all that&#8217;s left to continue through the rest of the volume is the inverse of that (roughly cyan). I got to work changing this in the code, but after a long time testing realised it was getting very difficult to control. Most of the time, if you&#8217;re making a coloured volume (like the excellent coloured smoke in the <i><a href="http://www.apple.com/trailers/sony_pictures/cloudywithachanceofmeatballs/" onclick="javascript:urchinTracker ('/outbound/article/www.apple.com');">Cloudy</a></i> trailer), you want to be able to just set a colour and be done with it. Doing it by tweaking wavelength dependent absorption and scattering was getting to be a real pain, so I ended up chopping and changing things around.</p>
<p>Now there&#8217;s a single physically based &#8217;scattering&#8217; parameter, controlling the amount of light that&#8217;s scattered out of the volume (leaving less to continue through), as well as a &#8216;transmission colour&#8217; that defines the result colour in the rest of the volume, after out-scattering and absorption. With these settings, by default, the shader works physically correctly. For ease of control though, I also added a &#8216;reflection&#8217; colour and strength which basically acts as an RGB gain, tinting the out-scattered light. It&#8217;s more of a non-physical tweak, but it does make life a fair bit easier. I&#8217;ve documented these settings with example renders on the <a href="http://wiki.blender.org/index.php/User:Broken/VolumeRendering" onclick="javascript:urchinTracker ('/outbound/article/wiki.blender.org');">blender wiki</a>.</p>
<p>I&#8217;m pretty happy with how it&#8217;s working now: physically correct by default, but with the option of changing it for artistic control, and philosophically I think that&#8217;s how it should be. One of the many things I dislike about Blender&#8217;s current shading system is that it generally starts out incorrect, and you have to really understand what&#8217;s going on, and work quite hard in order to make it do the right thing (energy conservation, obeying physical laws, etc.). Not only is this a real pain since you have to go through the same chores every time just to get a decent looking material, but for many people who don&#8217;t have a good understanding of how rendering/shading works (or should work!) they&#8217;re left with sub-par results since they don&#8217;t know what magic buttons to press. You should have to work to break it, not to get just a base level of correctness. In further work I do on shading/rendering, that&#8217;s going to be a large motivation, to get things working physically plausible by default, but with the ability to break the rules if the situation requires it.</p>
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		<item><title>Links for 2009-10-04 [del.icio.us]</title><link>http://feedproxy.google.com/~r/mke3net/~3/zK9APjHXMMs/mattebb</link><pubDate>Mon, 05 Oct 2009 00:00:00 PDT</pubDate><guid isPermaLink="false">http://del.icio.us/mattebb#2009-10-04</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.imdb.com/title/tt1048171/"&gt;S&amp;eacute;raphine (2008)&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/mattebb#2009-10-04</feedburner:origLink></item><item><title>Links for 2009-09-21 [del.icio.us]</title><link>http://feedproxy.google.com/~r/mke3net/~3/bxYjf7nU15E/mattebb</link><pubDate>Tue, 22 Sep 2009 00:00:00 PDT</pubDate><guid isPermaLink="false">http://del.icio.us/mattebb#2009-09-21</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.vimeo.com/user2030228/videos"&gt;Peter Quint's videos on Vimeo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/mattebb#2009-09-21</feedburner:origLink></item><item>
		<title>updated reel</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/Cdo-Eg2ynt0/</link>
		<comments>http://mke3.net/weblog/reel-updated-09/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 13:50:53 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Art &amp; Design]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/reel-updated-09/</guid>
		<description><![CDATA[I&#8217;ve updated my demo reel with some lighting/shading/comp work from the past couple of years.
Please have a look below, or on Vimeo. Details on the reel page. Thanks!









]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated my demo reel with some lighting/shading/comp work from the past couple of years.</p>
<p>Please have a look below, or on <a href="http://vimeo.com/6624697" onclick="javascript:urchinTracker ('/outbound/article/vimeo.com');">Vimeo</a>. Details on the <a href="http://mke3.net/reel" >reel</a> page. Thanks!</p>
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		<feedburner:origLink>http://mke3.net/weblog/reel-updated-09/</feedburner:origLink></item>
		<item><title>Links for 2009-09-15 [del.icio.us]</title><link>http://feedproxy.google.com/~r/mke3net/~3/E4C2clNXhQ4/mattebb</link><pubDate>Wed, 16 Sep 2009 00:00:00 PDT</pubDate><guid isPermaLink="false">http://del.icio.us/mattebb#2009-09-15</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.claudiomiranda.com/lenstest/page2.html"&gt;lens flare porn&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=PQGrIsYUm4c"&gt;YouTube - %u30B9%u30C8%u30EA%u30FC%u30C8%u30D3%u30E5%u30FC%u306E%u30D7%u30E9%u30A4%u30D0%u30B7%u30FC%u306B%u3064%u3044%u3066&lt;/a&gt;&lt;br/&gt;
google explaining street view to the japanese&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/mattebb#2009-09-15</feedburner:origLink></item><item>
		<title>available for freelance</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/6db4CinTE14/</link>
		<comments>http://mke3.net/weblog/freelance/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 01:20:25 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Art &amp; Design]]></category>

		<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/freelance/</guid>
		<description><![CDATA[
Today I moved to a contract position at Red Cartel, so I&#8217;m now available for freelance projects. I&#8217;ll continue to work with them as needed, but this means I&#8217;ll also have down-time available to work on other things on a contractual basis, such as 3d artwork/animation, scripting, or blender development.



If you&#8217;re interested in hiring me [...]]]></description>
			<content:encoded><![CDATA[<div class="c1">
<p>Today I moved to a contract position at Red Cartel, so I&#8217;m now available for freelance projects. I&#8217;ll continue to work with them as needed, but this means I&#8217;ll also have down-time available to work on other things on a contractual basis, such as 3d artwork/animation, scripting, or blender development.</p>
</div>
<div class="c2">
<p>
If you&#8217;re interested in hiring me for freelance work, please don&#8217;t hesitate to contact me at  <a name="email" href="email.html"><script type="text/javascript">printEmail();</script></a>. Thanks!</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://mke3.net/weblog/freelance/feed/</wfw:commentRss>
		<feedburner:origLink>http://mke3.net/weblog/freelance/</feedburner:origLink></item>
		<item><title>Links for 2009-09-13 [del.icio.us]</title><link>http://feedproxy.google.com/~r/mke3net/~3/kBDgxoeZX7Y/mattebb</link><pubDate>Mon, 14 Sep 2009 00:00:00 PDT</pubDate><guid isPermaLink="false">http://del.icio.us/mattebb#2009-09-13</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.3dluvr.com/marcosss/indexb.html"&gt;Monte Carlo ray tracing experiments&lt;/a&gt;&lt;br/&gt;
Marcos Fajardo, Malaga, September 1999&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/mattebb#2009-09-13</feedburner:origLink></item><item><title>Links for 2009-09-02 [del.icio.us]</title><link>http://feedproxy.google.com/~r/mke3net/~3/I3P9yuzH7h4/mattebb</link><pubDate>Thu, 03 Sep 2009 00:00:00 PDT</pubDate><guid isPermaLink="false">http://del.icio.us/mattebb#2009-09-02</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.imdb.com/title/tt1313104/"&gt;The Cove (2009)&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/mattebb#2009-09-02</feedburner:origLink></item><item>
		<title>mamiya first shots</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/Jns1zAEDY7s/</link>
		<comments>http://mke3.net/weblog/mamiya-first/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 22:00:27 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/mamiya-first/</guid>
		<description><![CDATA[Well, the first mamiya shots came out nicely. Looking forward to more!

]]></description>
			<content:encoded><![CDATA[<p>Well, the first mamiya shots came out nicely. Looking forward to more!</p>
<p><a href="http://www.flickr.com/photos/mattebb/tags/mamiyac330f/" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');"><img src="http://mke3.net/_gfx/etc/mamiya_firstshots.jpg"/></a></p>
]]></content:encoded>
			<wfw:commentRss>http://mke3.net/weblog/mamiya-first/feed/</wfw:commentRss>
		<feedburner:origLink>http://mke3.net/weblog/mamiya-first/</feedburner:origLink></item>
		<item><title>Links for 2009-08-31 [del.icio.us]</title><link>http://feedproxy.google.com/~r/mke3net/~3/ZAQllXNKNgA/mattebb</link><pubDate>Tue, 01 Sep 2009 00:00:00 PDT</pubDate><guid isPermaLink="false">http://del.icio.us/mattebb#2009-08-31</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.sidefx.com/docs/houdini10.0/nodes/shop/pyro"&gt;Pyro - Houdini online help&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/mattebb#2009-08-31</feedburner:origLink></item><item>
		<title>happy birthday to me</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/OZwqRjUTrmM/</link>
		<comments>http://mke3.net/weblog/post-w-table-3/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 09:21:29 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/post-w-table-3/</guid>
		<description><![CDATA[

My birthday was last week, and I have a new toy! Kat managed to hunt down from ebay a Mamiya c330f (shipped from Pakistan!) medium format twin lens reflex. Thanks! :) I&#8217;ve had my seagull (below, right) for a few years now, and it&#8217;s been lots of fun and served me well. It was already [...]]]></description>
			<content:encoded><![CDATA[<div class="c1">
<p>
My birthday was last week, and I have a new toy! Kat managed to hunt down from ebay a Mamiya c330f (shipped from Pakistan!) medium format twin lens reflex. Thanks! :) I&#8217;ve had my seagull (below, right) for a few years now, and it&#8217;s been lots of fun and <a href="http://www.flickr.com/search/?q=seagull&#038;w=80067990%40N00" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');">served me well</a>. It was already a cheap knockoff camera though, and ever since I broke the ground glass focusing screen and did a dodgy fix, replacing it with tracing paper, it just hasn&#8217;t been quite right.
</p>
</div>
<div class="c2">
<p>
Many of the shots I took with the seagull in Morocco were unsharp and so I&#8217;m really happy to retire it in favour of the great lens in the new Mamiya, which is a beautiful, quality piece of machinery. Looking forward to running off the first few rolls.
</p>
</div>
<p><br style="clear: both" /></p>
<p><a href="http://www.flickr.com/photos/mattebb/3866483313/" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');"><img src="http://mke3.net/_gfx/etc/mamiya_s.jpg"/></a><a href="http://www.flickr.com/photos/mattebb/3867267104/" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');"><img src="http://mke3.net/_gfx/etc/mamiya_seagull_s.jpg"/></a></p>
]]></content:encoded>
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		<feedburner:origLink>http://mke3.net/weblog/post-w-table-3/</feedburner:origLink></item>
		<item>
		<title>magazines</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/kT7-_gCU2ks/</link>
		<comments>http://mke3.net/weblog/magazines/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 11:49:44 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Art &amp; Design]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/magazines/</guid>
		<description><![CDATA[
In the last month our studio ProMotion (now RedCartel) has had a few nice magazine writeups. We&#8217;ve got multiple page articles in both the September issue of 3D World magazine and August issue of Desktop magazine, so go check it out!



]]></description>
			<content:encoded><![CDATA[<div>
<p>In the last month our studio <a href="http://www.promotionstudios.com" onclick="javascript:urchinTracker ('/outbound/article/www.promotionstudios.com');">ProMotion</a> (now <a href="http://www.redcartel.com.au" onclick="javascript:urchinTracker ('/outbound/article/www.redcartel.com.au');">RedCartel</a>) has had a few nice magazine writeups. We&#8217;ve got multiple page articles in both the September issue of <a href="http://www.3dworldmag.com/" onclick="javascript:urchinTracker ('/outbound/article/www.3dworldmag.com');">3D World</a> magazine and August issue of <a href="http://www.desktopmag.com.au/" onclick="javascript:urchinTracker ('/outbound/article/www.desktopmag.com.au');">Desktop</a> magazine, so go check it out!</p>
</div>
<p><a href="http://mke3.net/rt/3dworld_sept09.jpg" ><img src="http://mke3.net/_gfx/etc/3dworld_sept09_s.jpg" title="3D world" /></a></p>
<p><a href="http://mke3.net/rt/desktop_aug09.jpg" ><img src="http://mke3.net/_gfx/etc/desktop_aug09_s.jpg" title="Desktop magazine" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://mke3.net/weblog/magazines/feed/</wfw:commentRss>
		<feedburner:origLink>http://mke3.net/weblog/magazines/</feedburner:origLink></item>
		<item>
		<title>morocco photos</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/--o-80gFMvE/</link>
		<comments>http://mke3.net/weblog/morocco-photos/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 10:14:17 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/morocco-photos/</guid>
		<description><![CDATA[
If you&#8217;re subscribed to this site&#8217;s RSS, you may have noticed me gradually cleaning and putting online photos from my Morocco trip. Well, they&#8217;re finally all up on flickr (or at least the ones worth looking at!)


They cover our trip through Casblanca, Rabat, Chefchaouen, Fes, Erg Chebbi and through the desert to Ouarzazate, Essaouira and [...]]]></description>
			<content:encoded><![CDATA[<div class="c1">
<p>If you&#8217;re subscribed to this site&#8217;s RSS, you may have noticed me gradually cleaning and putting online photos from my Morocco trip. Well, they&#8217;re finally all up on <a href="http://www.flickr.com/photos/mattebb" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');">flickr</a> (or at least the ones worth looking at!)</p>
</div>
<div class="c2">
<p>They cover our trip through Casblanca, Rabat, Chefchaouen, Fes, Erg Chebbi and through the desert to Ouarzazate, Essaouira and Marrakech. Kat&#8217;s photos are <a href="http://www.flickr.com/photos/katlu" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');">much better</a> and more plentiful though, so have a look there if you want to see pictures of me looking goofy too.</p>
</div>
<p><br style="clear: both" /><br />
<a href="http://www.flickr.com/photos/mattebb/sets/72157617891151500/" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');"><img src="http://mke3.net/_gfx/etc/morocco_desert.jpg" title="Camel trip in Sahara" /></a></p>
]]></content:encoded>
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		<feedburner:origLink>http://mke3.net/weblog/morocco-photos/</feedburner:origLink></item>
		<item>
		<title>braaains</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/b0xMNZg0ZzM/</link>
		<comments>http://mke3.net/weblog/braaains/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 10:46:17 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/braaains/</guid>
		<description><![CDATA[

Earlier this week, I got a CT brain scan done, to get checked out for peace of mind after a sickness-induced seizure I had while away in Morocco. Fortunately, the result came back completely clean and normal, which is great, but as a nice bonus they also gave me the CT scan data on CD. [...]]]></description>
			<content:encoded><![CDATA[<div class="c1">
<p>
Earlier this week, I got a CT brain scan done, to get checked out for peace of mind after a sickness-induced seizure I had while away in Morocco. Fortunately, the result came back completely clean and normal, which is great, but as a nice bonus they also gave me the CT scan data on CD. So of course the first thing I did was load it up in <a href="http://www.osirix-viewer.com/" onclick="javascript:urchinTracker ('/outbound/article/www.osirix-viewer.com');">OsiriX</a>, have a look, and generate slices to load up in Blender! </p>
</div>
<div class="c2">
<p>
It&#8217;s pretty amazing what sort of resolution they can capture, in just 512 x 512 x 400 voxels. Not only can it see deep inside, but it also resolves hair and skin pores as well - it&#8217;s fascinating. Once again, I&#8217;m reminded of how lucky and appreciative I am to live in a country where this sort of medical care is not only readily available, but free under the public health system too.</p>
</div>
<p><br style="clear: both" /><br />
Images from OsiriX:<br />
<a href="http://mke3.net/_gfx/etc/matt_osirix.jpg" ><img src="http://mke3.net/_gfx/etc/matt_osirix_s.jpg"></a></p>
<p>Image slice voxels in Blender:<br />
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]]></content:encoded>
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		<feedburner:origLink>http://mke3.net/weblog/braaains/</feedburner:origLink></item>
		<item>
		<title>using image slice voxels</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/ChXWgKkRyXI/</link>
		<comments>http://mke3.net/weblog/using-image-slice-voxels/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 02:42:13 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Code]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/using-image-slice-voxels/</guid>
		<description><![CDATA[Here&#8217;s a quick screencast showing how to use the voxel data texture to load and render image slices as 3D volumes. It may be a little unclear in this small window, but you can click through to Vimeo to see the HD/fullscreen version. This is using the sim_physics branch in blender SVN, you may be [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a quick screencast showing how to use the voxel data texture to load and render image slices as 3D volumes. It may be a little unclear in this small window, but you can click through to Vimeo to see the HD/fullscreen version. This is using the sim_physics branch in blender SVN, you may be able to find builds for your system on <a href="http://www.graphicall.org" onclick="javascript:urchinTracker ('/outbound/article/www.graphicall.org');">graphicall.org</a>.</p>
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]]></content:encoded>
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		<feedburner:origLink>http://mke3.net/weblog/using-image-slice-voxels/</feedburner:origLink></item>
		<item>
		<title>medical voxel data</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/VeXOnAc2lVQ/</link>
		<comments>http://mke3.net/weblog/medical-voxel-data/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 06:50:13 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Code]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/medical-voxel-data/</guid>
		<description><![CDATA[
Today I committed some new additions to the blender sim_physics branch, making it easier to load up different types of voxel data sets for volume rendering within Blender. The most significant addition is a new &#8216;Image Sequence&#8217; file format choice in the voxel data texture, which makes it easy to load up image slice sequences [...]]]></description>
			<content:encoded><![CDATA[<p>
Today I <a href="http://lists.blender.org/pipermail/bf-blender-cvs/2009-June/020219.html" onclick="javascript:urchinTracker ('/outbound/article/lists.blender.org');">committed</a> some new additions to the blender sim_physics branch, making it easier to load up different types of voxel data sets for volume rendering within Blender. The most significant addition is a new &#8216;Image Sequence&#8217; file format choice in the voxel data texture, which makes it easy to load up image slice sequences as the Z axis of a 3d voxel grid.
</p>
<p><img src="http://mke3.net/blender/devel/rendering/volumetrics/skull_layers_s.jpg" /></p>
<p>
There are some other new features and optimisations mentioned in the <a href="http://lists.blender.org/pipermail/bf-blender-cvs/2009-June/020219.html" onclick="javascript:urchinTracker ('/outbound/article/lists.blender.org');">commit log</a> too. I really hope this helps people involved in medical visualisation/research, if only by providing them a free method for making animations with case data. If you are in the field, I&#8217;d love to hear from you.</p>
<p>Some test renders:</p>
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		<item>
		<title>voxels -&gt; vertices</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/QvzEwdpUkpI/</link>
		<comments>http://mke3.net/weblog/voxels-vertices/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 22:05:37 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Code]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/voxels-vertices/</guid>
		<description><![CDATA[

Made a simple little script last night for testing voxel data loading - it creates vertices of a mesh based on voxel data, if the voxel&#8217;s value is above a threshold. The file&#8217;s here if you&#8217;re interested. The datasets this works with are available ]]></description>
			<content:encoded><![CDATA[<div class="c1">
<p>
Made a simple little script last night for testing voxel data loading - it creates vertices of a mesh based on voxel data, if the voxel&#8217;s value is above a threshold. The file&#8217;s <a href="http://mke3.net/projects/bpython/voxels_to_verts.blend" >here</a> if you&#8217;re interested. The datasets this works with are available <a href=http://www.gris.uni-tuebingen.de/edu/areas/scivis/volren/datasets/datasets.html">here</a>.
</p>
</div>
<div class="c2">
<p>
 I&#8217;m working on adding support for these, and also image sequences ( 3D voxel resolution = image X * image Y * number of frames), in Blender&#8217;s voxeldata texture, which should be interesting for people wanting to load up medical data. A preview animation is on <a href="http://vimeo.com/3772546" onclick="javascript:urchinTracker ('/outbound/article/vimeo.com');">vimeo</a>.</p>
</div>
<p><br style="clear: both" /></p>
<p><a href="http://mke3.net/projects/bpython/voxels_to_verts.blend" ><img src="http://mke3.net/_gfx/etc/voxels_verts.png" /></a></p>
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		<item>
		<title>gecko tvcs</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/BE4XJp7eOVE/</link>
		<comments>http://mke3.net/weblog/gecko-tvcs/#comments</comments>
		<pubDate>Wed, 27 May 2009 01:48:57 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Art &amp; Design]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/gecko-tvcs/</guid>
		<description><![CDATA[Some recent Bridgestone Gecko TVCs @ ProMotion. I did shading/lighting/comp.




















]]></description>
			<content:encoded><![CDATA[<p>Some recent Bridgestone Gecko TVCs @ <a href="http://www.promotionstudios.com" onclick="javascript:urchinTracker ('/outbound/article/www.promotionstudios.com');">ProMotion</a>. I did shading/lighting/comp.</p>
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]]></content:encoded>
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		<item>
		<title>morocco</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/R2P0TmMHLUM/</link>
		<comments>http://mke3.net/weblog/post-w-table-2/#comments</comments>
		<pubDate>Sat, 23 May 2009 00:58:23 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/post-w-table-2/</guid>
		<description><![CDATA[
A few weeks ago, I returned from about a month spent in Morocco with Kat. Apart from a minor incident - splitting my eyebrow open after having a food poisoning-induced seizure on the floor of the bathroom in the middle of the night, everything was great. It&#8217;s a beautiful, ancient country of amazing extremes, the [...]]]></description>
			<content:encoded><![CDATA[<div class="c1">
<p>A few weeks ago, I returned from about a month spent in Morocco with <a href="http://www.adarkroom.com" onclick="javascript:urchinTracker ('/outbound/article/www.adarkroom.com');">Kat</a>. Apart from a minor incident - splitting my eyebrow open after having a food poisoning-induced seizure on the floor of the bathroom in the middle of the night, everything was great. It&#8217;s a beautiful, ancient country of amazing extremes, the people were kind and welcoming, the food delicious.</p>
</div>
<div class="c2">
<p>I&#8217;ve been slowly putting a few photos on <a href="http://www.flickr.com/photos/mattebb" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');">flickr</a> - so far there&#8217;s Casblanca, Rabat and Chefchaouen. More on their way. It was great to take the <a href="http://www.flickr.com/photos/mattebb/20402814/" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');">seagull</a> out for a spin, although it seems the focus on it isn&#8217;t so accurate any more after I accidentally broke the ground glass screen and replaced it with tracing paper to keep it in action. Perhaps it&#8217;s time for retirement.</p>
</div>
<p><br style="clear: both" /><br />
<a href="http://www.flickr.com/photos/mattebb/sets/72157617891151500/" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');"><img src="http://mke3.net/_gfx/etc/hassanii.jpg" title="Hassan II mosque" /></a></p>
]]></content:encoded>
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		<feedburner:origLink>http://mke3.net/weblog/post-w-table-2/</feedburner:origLink></item>
		<item>
		<title>Be back soon</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/JMou1SwCUMY/</link>
		<comments>http://mke3.net/weblog/be-back-soon/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 22:38:14 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/be-back-soon/</guid>
		<description><![CDATA[I&#8217;m going to be away for a few weeks, this time for fun. I&#8217;m leaving phones etc behind and  email contact may be a bit limited. See you later!
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to be away for a few weeks, this time for fun. I&#8217;m leaving phones etc behind and  email contact may be a bit limited. See you later!</p>
]]></content:encoded>
			<wfw:commentRss>http://mke3.net/weblog/be-back-soon/feed/</wfw:commentRss>
		<feedburner:origLink>http://mke3.net/weblog/be-back-soon/</feedburner:origLink></item>
		<item>
		<title>Winter Camp 09</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/NHu0gBnmltc/</link>
		<comments>http://mke3.net/weblog/winter-camp-09/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 08:46:38 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Blender User Interface]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/winter-camp-09/</guid>
		<description><![CDATA[I&#8217;m currently here with several other Blender developers at Winter Camp 09, organised by the Institute of Network Cultures in Amsterdam.
We&#8217;re here to discuss and hopefully make some decisions and consensus on the work we&#8217;re doing for Blender 2.5, particularly regarding the user interface and new tool/event system. It&#8217;s been really promising so far, and [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently here with several other Blender developers at <a href="http://networkcultures.org/wintercamp/" onclick="javascript:urchinTracker ('/outbound/article/networkcultures.org');">Winter Camp 09</a>, organised by the <a href="http://networkcultures.org/" onclick="javascript:urchinTracker ('/outbound/article/networkcultures.org');">Institute of Network Cultures</a> in Amsterdam.</p>
<p>We&#8217;re here to discuss and hopefully make some decisions and consensus on the work we&#8217;re doing for Blender 2.5, particularly regarding the user interface and new tool/event system. It&#8217;s been really promising so far, and we&#8217;re agreeing on a great number of things.</p>
<p>A few links:</p>
<ul>
<li><a href="http://www.artificial3d.com/blog/2009/03/photos-from-blender-advanced-course-and-winter-camp/#comment-3968" onclick="javascript:urchinTracker ('/outbound/article/www.artificial3d.com');">Some photos at the Blender Institute by Andy</a></li>
<li><a href="http://blenderartists.org/forum/showthread.php?t=149917" onclick="javascript:urchinTracker ('/outbound/article/blenderartists.org');">Live audio feed via skype</a></li>
<li><a href="http://www.vimeo.com/3473700" onclick="javascript:urchinTracker ('/outbound/article/www.vimeo.com');">&#8216;Winter Camp Warm Up&#8217; video recorded at the Blender Institute</a></li>
]]></content:encoded>
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		<feedburner:origLink>http://mke3.net/weblog/winter-camp-09/</feedburner:origLink></item>
		<item>
		<title>lighthouse / tornado</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/wtIeNXp04sw/</link>
		<comments>http://mke3.net/weblog/lighthouse-tornado/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 04:19:16 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Art &amp; Design]]></category>

		<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/lighthouse-tornado/</guid>
		<description><![CDATA[Last week I went to see a few sessions of the 2009 Sydney festival called films afloat, a free outdoor film screening on a massive screen floating out in the middle of Darling Harbour. Before the main feature (each night a different movie, with a soundtrack played by an improvising live band!) they showed the [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I went to see a few sessions of the 2009 Sydney festival called <a href="http://www.sydneyfestival.org.au/2009/Film/_item/_eventPrecinct/IINET_FILMS_AFLOAT" onclick="javascript:urchinTracker ('/outbound/article/www.sydneyfestival.org.au');">films afloat</a>, a free outdoor film screening on a massive screen floating out in the middle of Darling Harbour. Before the main feature (each night a different movie, with a soundtrack played by an improvising live band!) they showed the finalists of the animation competition, which our short &#8216;Lighthouse&#8217; was included in. We ended up coming second in the competition, which was nice, but even better just to have it shown outdoors in front of a few thousand people in such a great atmosphere.</p>
<p><a href="http://www.flickr.com/photos/mattebb/tags/filmsafloat/" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');"><img src="http://mke3.net/_gfx/etc/lighthouse_afloat.jpg" /></a></p>
<p>At work we also published a project we finished late last year, which was our first production use of the volume rendering tools I&#8217;ve been working on. It&#8217;s just a couple of shots, produced for an internal corporate video involving a hallucination sequence where a worker gets ripped out of his cubicle by a tornado. It&#8217;s a bit silly, and may not be the greatest vfx shot known to man, but it was fun to do, and good to give the rendering tools a good hammering in a practical context. There&#8217;s a bit more info about the process in this <a href="http://blenderartists.org/forum/showthread.php?t=145660" onclick="javascript:urchinTracker ('/outbound/article/blenderartists.org');">blenderartists thread</a>.</p>
<p><a href="http://www.promotionstudios.com/site/anims/tornado_h264.mov" onclick="javascript:urchinTracker ('/outbound/article/www.promotionstudios.com');"><img src="http://mke3.net/_gfx/etc/tornado_shots.jpg" /></a></p>
]]></content:encoded>
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		<feedburner:origLink>http://mke3.net/weblog/lighthouse-tornado/</feedburner:origLink></item>
		<item>
		<title>Radiohead / point density</title>
		<link>http://feedproxy.google.com/~r/mke3net/~3/c61LnXDl-9Y/</link>
		<comments>http://mke3.net/weblog/radiohead-point-density/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 01:00:05 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Art &amp; Design]]></category>

		<category><![CDATA[Code]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/radiohead-point-density/</guid>
		<description><![CDATA[

I&#8217;d heard before about Radiohead&#8217;s House of Cards video, made entirely from 3D laser scan data. Yesterday I found out that some of the point cloud data files were made available to download from Google under a creative commons license.




So I did a little test reading it into Blender with a quickie Python script, and [...]]]></description>
			<content:encoded><![CDATA[<div class="c1">
<p>
I&#8217;d heard before about Radiohead&#8217;s <a href="http://code.google.com/creative/radiohead/" onclick="javascript:urchinTracker ('/outbound/article/code.google.com');">House of Cards</a> video, made entirely from 3D laser scan data. Yesterday I found out that some of the point cloud data files were made available to <a href="http://code.google.com/p/radiohead/" onclick="javascript:urchinTracker ('/outbound/article/code.google.com');">download from Google</a> under a creative commons license.
</p>
</div>
<div class="c2">
<p>
So I did a little test reading it into Blender with a quickie Python script, and rendered it as a volume, using the &#8216;point density&#8217; texture, in the sim_physics branch. You can <a href="http://mke3.net/projects/tests/hoc_pointcloud.blend"><br />
download the .blend file</a> including the script.
</p>
</div>
<p><br style="clear: both" /></p>
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