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		<title>Announcing Mochi Social &amp; the Mochi GAME Developer Fund</title>
		<link>http://feedproxy.google.com/~r/Mochiland/~3/8yvYTv0Pizg/announcing-mochi-social-the-mochi-game-developer-fund</link>
		<comments>http://mochiland.com/articles/announcing-mochi-social-the-mochi-game-developer-fund#comments</comments>
		<pubDate>Tue, 09 Mar 2010 22:38:25 +0000</pubDate>
		<dc:creator>Ada Chen</dc:creator>
				<category><![CDATA[Mochi Media Announcements]]></category>
		<category><![CDATA[MochiLand Topics]]></category>

		<guid isPermaLink="false">http://mochiland.com/?p=2868</guid>
		<description><![CDATA[ During Jameson&#8217;s Flash Gaming Summit keynote yesterday, we made two important announcements for the Flash game development community. 
Introducing Mochi Social

We&#8217;ve launched the private beta of Mochi Social, a platform which gives you all the tools you need to build easily distributable social games. Familiar actions such as inviting friends, sending gifts, or posting [...]]]></description>
			<content:encoded><![CDATA[ <p>During Jameson&#8217;s Flash Gaming Summit keynote yesterday, we made two important announcements for the Flash game development community. </p>
<h2>Introducing Mochi Social</h2>
<p align="center"><a href="http://www.mochimedia.com/social"><img src="http://mochiland.com/wp-content/uploads/2010/03/KingdomsAtWar_invite.jpg" alt="KingdomsAtWar_invite" title="KingdomsAtWar_invite" width="560" height="426" class="aligncenter size-full wp-image-2873" /></a></p>
<p>We&#8217;ve launched the private beta of <a href="http://www.mochimedia.com/social">Mochi Social</a>, a platform which gives you all the tools you need to build easily distributable social games. Familiar actions such as inviting friends, sending gifts, or posting to a stream are quick and easy, and automatically work across social networks. Features of Mochi Social include:</p>
<ul>
<li>Social features integrated directly into the game, such as friend invites, gifts and messaging</li>
<li>In game notifications to message all your fans, no matter where they are</li>
<li>A single API to access Facebook, MySpace and Twitter networks at once, with more networks to be integrated in the future. Reach an even wider audience by allowing your players to interact with their friends across multiple networks </li>
<li>Social graph and fully customizable data access and storage. Access gamer profile to get stats about them and your game, save or retrieve levels or other game information, and access gamer social graphs</li>
</ul>
<p>Read more here: <a href="http://www.mochimedia.com/social">http://www.mochimedia.com/social</a></p>
<h2>The Mochi GAME Developer Fund</h2>
<p>We&#8217;ve announced a $10 million Mochi GAME Developer Fund dedicated to helping promising Flash and social game developers support their games through sponsorship, licensing and publishing deals. The fund will assist small Flash game development studios and independent game developers worldwide in building world-class games and businesses.</p>
<p>For details and application visit: <a href="http://www.mochimedia.com/fund">http://www.mochimedia.com/fund</a></p>
<p>We are very excited to finally unveil both of these announcements as the product of many months of hard work from entire Mochi Media team. As always, we&#8217;re looking forward to your thoughts and comments. Please let us know what you think!</p>
 <div class='series_toc'></div>	<p></p>
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	<p>&copy; Ada Chen for <a href="http://mochiland.com">MochiLand</a>, 2010. |
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		<item>
		<title>Congratulations to The Mochis Flash Game Award Winners</title>
		<link>http://feedproxy.google.com/~r/Mochiland/~3/dMBJK3r9Mwg/congratulations-to-the-mochis-flash-game-award-winners</link>
		<comments>http://mochiland.com/articles/congratulations-to-the-mochis-flash-game-award-winners#comments</comments>
		<pubDate>Tue, 09 Mar 2010 21:48:10 +0000</pubDate>
		<dc:creator>Ada Chen</dc:creator>
				<category><![CDATA[Developer Spotlight]]></category>
		<category><![CDATA[Game Showcase]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Mochi Media Announcements]]></category>
		<category><![CDATA[MochiLand Topics]]></category>

		<guid isPermaLink="false">http://mochiland.com/?p=2849</guid>
		<description><![CDATA[ Following up on my re-cap of Flash Gaming Summit, congratulations to the winners of The Mochis! The Mochis Award Show this year recognized the best Flash games created in 2009. Winners were announced at Flash Gaming Summit yesterday in a live awards show, co-presented by Mr. Shen and Jim Greer of Kongregate. You can [...]]]></description>
			<content:encoded><![CDATA[ <p>Following up on <a href="http://mochiland.com/articles/session-recordings-from-flash-gaming-summit">my re-cap of Flash Gaming Summit</a>, congratulations to the winners of The Mochis! The Mochis Award Show this year recognized the best Flash games created in 2009. Winners were announced at Flash Gaming Summit yesterday in a live awards show, co-presented by Mr. Shen and Jim Greer of Kongregate. You can <a href="http://www.flashgamingsummit.com/awards.html">view the full list of finalists here</a> or <a href="http://partners.adobe.acrobat.com/p88075999/">watch the recorded livestream of the award show here</a></p>
<h2>Meet The Finalists</h2>
<p align="center"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/P-QS5nAuit8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/P-QS5nAuit8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<h2>The Winners</h2>
<p align="center"><a href="http://www.flickr.com/photos/mochimedia/4417546253/" title="_DSC0647.JPG by Mochi Media, on Flickr"><img src="http://farm5.static.flickr.com/4059/4417546253_0a95c24e1a.jpg" width="500" height="332" alt="_DSC0647.JPG" /></a></p>
<h4>Category: Best Flash Game Port</h4>
<ul>
<li><strong>Canabalt onto iPhone</strong> by Semi Secret Software: <a href="http://www.adamatomic.com/canabalt/" target="_blank">Flash version</a> &#8211; <a href="http://itunes.apple.com/us/app/canabalt/id333180061?mt=8" target="_blank">iPhone version</a></li>
</ul>
<h4>Category: Best Indie Game</h4>
<ul>
<li><strong><a href="http://www.gamesfree.com/game/company_of_myself.html" target="_blank">The Company of Myself</a></strong> by 2DArray</li>
</ul>
<h4>Category: Best Game Art    </h4>
<ul>
<li><strong><a href="http://machinarium.net/demo/" target="_blank">Machinarium</a></strong> by Amanita Design</li>
</ul>
<h4>Category: Best Multiplayer Game</h4>
<ul>
<li><strong><a href="http://zilch.playr.co.uk/zilch.php" target="_blank">Zilch</a></strong> by Gaby Vanhegan</li>
</ul>
<h4>Category: Best Strategy Game</h4>
<ul>
<li><strong><a href="http://www.games.seantcooper.com/Shadez2_BattleForEarth.aspx" target="_blank">Shadez 2: Battle For Earth</a></strong> by Sean Cooper</li>
</ul>
<h4>Category: Best Puzzle Game</h4>
<ul>
<li><strong><a href="http://www.nitrome.com/games/rustyard" target="_blank">Rustyard</a></strong> by Nitrome</li>
</ul>
<h4>Category: Best Social Game</h4>
<ul>
<li><strong><a href="http://www.facebook.com/apps/application.php?id=40343401983" target="_blank">Bejeweled Blitz</a></strong> by Popcap</li>
</ul>
<h4>Category: Best Shooter Game</h4>
<ul>
<li><strong><a href="http://www.captainforever.com" target="_blank">Captain Forever</a></strong> by Farbs</li>
</ul>
<h4>Category: Most Creative Game</h4>
<ul>
<li><strong><a href="http://www.newgrounds.com/portal/view/511754" target="_blank">Time Fcuk</a></strong> by Edmund McMillen</li>
</ul>
<h4>Category: Best Kongregate Kreds Game</h4>
<ul>
<li><strong><a href="http://www.kongregate.com/games/jamieyg3/sacred-seasons-mmorpg" target="_blank">Sacred Seasons</a></strong> by Emerald City Games</li>
</ul>
<h4>Category: People&#8217;s Choice Award</h4>
<ul>
<li><strong><a href="http://www.newgrounds.com/portal/view/507205" target="_blank">Cube Colossus</a></strong> by Lucidrine</li>
</ul>
 <div class='series_toc'></div>	<p></p>
	<hr noshade style="margin:0;height:1px" />
	<p>&copy; Ada Chen for <a href="http://mochiland.com">MochiLand</a>, 2010. |
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	<p>Add to <a href="http://del.icio.us/post?url=http://mochiland.com/articles/congratulations-to-the-mochis-flash-game-award-winners&amp;title=Congratulations to The Mochis Flash Game Award Winners">del.icio.us</a></p>
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		<item>
		<title>Session Recordings from Flash Gaming Summit</title>
		<link>http://feedproxy.google.com/~r/Mochiland/~3/kXLwoX6KXTc/session-recordings-from-flash-gaming-summit</link>
		<comments>http://mochiland.com/articles/session-recordings-from-flash-gaming-summit#comments</comments>
		<pubDate>Tue, 09 Mar 2010 21:15:13 +0000</pubDate>
		<dc:creator>Ada Chen</dc:creator>
				<category><![CDATA[Flash Development]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Mochi Media Announcements]]></category>
		<category><![CDATA[MochiLand Topics]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://mochiland.com/?p=2837</guid>
		<description><![CDATA[ Thanks to everyone who joined us at Flash Gaming Summit to make it a success! We had over 500 attendees registered who participated in two tracks. Visit the Flash Gaming Summit Website for the full program details.
Robertson Auditorium Presentations

Opening Keynote &#8211; Jameson Hsu, CEO, Mochi Media
Panel: 4 keys to a successful social game
Panel: Money [...]]]></description>
			<content:encoded><![CDATA[ <p>Thanks to everyone who joined us at Flash Gaming Summit to make it a success! We had over 500 attendees registered who participated in two tracks. Visit <a href="http://www.flashgamingsummit.com/program.html">the Flash Gaming Summit Website for the full program details</a>.</p>
<h4>Robertson Auditorium Presentations</h4>
<ul>
<li><a href="http://partners.adobe.acrobat.com/p45641756/">Opening Keynote &#8211; Jameson Hsu, CEO, Mochi Media</a></li>
<li><a href="http://partners.adobe.acrobat.com/p14597651/">Panel: 4 keys to a successful social game</a></li>
<li><a href="http://partners.adobe.acrobat.com/p15717763/">Panel: Money in Flash: Next Gen Monetization Games</a></li>
<li><a href="http://partners.adobe.acrobat.com/p24978689/">Adobe Tools and Services for Flash Games</a> </li>
<li><a href="http://partners.adobe.acrobat.com/p88075999/">The Mochis Award Show</a></li>
<li><a href="http://partners.adobe.acrobat.com/p86895881/">Panel: Monetizing Your Game Outside of Sponsorship</a></li>
<li><a href="http://partners.adobe.acrobat.com/p37769968/">Panel: Everything About Sponsorship &amp; Licensing</a></li>
<li><a href="http://partners.adobe.acrobat.com/p72234415/">The ups and downs of getting a premium flash game to success</a></li>
</ul>
<h4>Fisher Room Presentations</h4>
<ul>
<li><a href="http://partners.adobe.acrobat.com/p22458437/">Canabalt: Behind the Skyline</a></li>
<li><a href="http://partners.adobe.acrobat.com/p39181110/">From Bedroom to Medium Sized Office&#8230; The Nitrome Story</a></li>
<li><a href="http://partners.adobe.acrobat.com/p26778869/">PushButton Engine 101</a></li>
<li><a href="http://partners.adobe.acrobat.com/p24858677/">Flash Games Invade the 3rd Dimension! Papervision3D</a></li>
<li><a href="http://partners.adobe.acrobat.com/p90486240/">haXe for Flash Game Developers</a></li>
<li><a href="http://partners.adobe.acrobat.com/p39611153/">Boxhead (unreleased) Deconstruction</a></li>
</ul>
<h4>Photos</h4>
<p><a href="http://www.flickr.com/photos/mochimedia/sets/72157623579282114/show/">Hop on over to Flickr</a> or watch the slide slow below. </p>
<p><object width="500" height="375"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fmochimedia%2Fsets%2F72157623579282114%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fmochimedia%2Fsets%2F72157623579282114%2F&#038;set_id=72157623579282114&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fmochimedia%2Fsets%2F72157623579282114%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fmochimedia%2Fsets%2F72157623579282114%2F&#038;set_id=72157623579282114&#038;jump_to=" width="500" height="375"></embed></object></p>
<h4>Coverage</h4>
<ul>
<li><a href="http://sebleedelisle.com/2010/03/3d-engine-in-10-lines/">3D engine in 10 lines*</a> &#8211; Seb Lee-Delisle&#8217;s 3D Particle code from FGS preso</li>
<li><a href="http://freetoplay.biz/2010/03/08/monetizing-your-game-outside-of-sponsorship-flash-gaming-summit/">Monetizing Your Game Outside of Sponsorship</a> &#8211; Great panel transcript and recap by Adrian Crook of FreeToPlay.Biz</li>
<li><a href="http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=254106&#3616574">Haxe for Flash Development</a> &#8211; GameDev.net</li>
<li><a href="http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=254106&#3616573">Adobe Tools and Services for Flash Games</a> &#8211; GameDev.net</li>
<li><a href="http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=254106&#3616570">Pushbutton Engine 101 &#8211; Ben Garney</a> &#8211; GameDev.net</li>
<li><a href="http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=254106&#3616569">Panel &#8211; 4 Keys to a Successful Social Game that All Game Developers Should Know</a> &#8211; GameDev.net</li>
<li><a href="http://www.stumbleupon.com/su/2Ry9Nx/blog.addictinggames.com/2010/03/flash-gaming-summit-the-first-three-hours//r:t">Addicting News: Flash Gaming Summit (The First Three Hours)</a> &#8211; AddictingGames.com blog</li>
<li><a href="http://www.untoldentertainment.com/blog/2010/03/09/flash-gaming-summit-2010/">Flash Gaming Summit 2010</a> &#8211; Untold Entertainment</li>
<li><a href="http://www.8bitrocket.com/newsdisplay.aspx?newspage=37596">Flash Gaming Summit Report #1: The Longest Day</a> &#8211; 8bitrocket</li>
<li><a href="http://www.gamezebo.com/news/2010/03/08/top-flash-games-honored-mochis-2010">Top Flash games honored at The Mochis 2010</a> &#8211; Gamezebo</li>
<li><a href="http://www.socialtimes.com/2010/03/the-7-elements-of-social-game-success/">The 7 Elements Of Social Game Success</a> &#8211; Social Times </li>
<li><a href="http://www.8bitrocket.com/newsdisplay.aspx?newspage=37768">Flash Indie Game Interweb Mash-up: March 9, 2010: Flash Gaming Summit Edition</a> &#8211; 8bitrocket</li>
<li><a href="http://tumblog.activeden.net/post/440811690/so-how-was-the-flash-gaming-summit">So, How Was The Flash Gaming Summit?</a> &#8211; ActiveDen</li>
<li><a href="http://jmtb02.com/2010/03/10/flash-gaming-summit-retrospect/">Flash Gaming Summit: Retrospect</a> &#8211; Jmtb02</li>
</ul>
<p>Until next year, <a href="http://twitter.com/fgsummit">follow @fgsummit on Twitter</a> and also subscribe for updates to the mailing list (right side-bar) on the <a href="http://www.flashgamingsummit.com">Flash Gaming Summit website</a>.</p>
 <div class='series_toc'></div>	<p></p>
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	<p>&copy; Ada Chen for <a href="http://mochiland.com">MochiLand</a>, 2010. |
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		<item>
		<title>Watch Flash Gaming Summit Online</title>
		<link>http://feedproxy.google.com/~r/Mochiland/~3/BFLfm3Xz3Mw/watch-flash-gaming-summit-online</link>
		<comments>http://mochiland.com/articles/watch-flash-gaming-summit-online#comments</comments>
		<pubDate>Mon, 08 Mar 2010 05:36:40 +0000</pubDate>
		<dc:creator>Ada Chen</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Mochi Media Announcements]]></category>
		<category><![CDATA[MochiLand Topics]]></category>

		<guid isPermaLink="false">http://mochiland.com/?p=2833</guid>
		<description><![CDATA[ We are super-excited to bring you the second annual Flash Gaming Summit tomorrow!  This year&#8217;s conference is bigger and better than ever with two different tracks and a renewed focus on successful game design, development and monetization. We&#8217;re also really grateful for the support of our sponsors, including Adobe, Palm and FlashGameLicense for [...]]]></description>
			<content:encoded><![CDATA[ <p>We are super-excited to bring you the second annual Flash Gaming Summit tomorrow!  This year&#8217;s conference is bigger and better than ever with two different tracks and a renewed focus on successful game design, development and monetization. We&#8217;re also really grateful for the support of our sponsors, including Adobe, Palm and FlashGameLicense for their help in pulling the whole event together.</p>
<p>For those of you watching online, I want to make sure you have all the details:</p>
<p>Robertson Room Streaming: <a href="http://partners.adobe.acrobat.com/flashgamingsummit/">http://partners.adobe.acrobat.com/flashgamingsummit/</a><br />
Fisher Room Streaming: <a href="http://partners.adobe.acrobat.com/flashgamingsummit2/">http://partners.adobe.acrobat.com/flashgamingsummit2/</a></p>
<p>Also, <a href="http://www.twitter.com/fgsummit">follow us on Twitter @fgsummit</a> and tweet your comments with event hashtag <strong>#fgs</strong>.<br />
 <br />
Need to know which room to watch? Check out the conference program: <a href="http://www.flashgamingsummit.com/program.html">http://www.flashgamingsummit.com/program.html</a></p>
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	<p>&copy; Ada Chen for <a href="http://mochiland.com">MochiLand</a>, 2010. |
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		<title>A New Look for MochiGames.com</title>
		<link>http://feedproxy.google.com/~r/Mochiland/~3/NgJID8SImVk/a-new-look-for-mochigames-com</link>
		<comments>http://mochiland.com/articles/a-new-look-for-mochigames-com#comments</comments>
		<pubDate>Mon, 01 Mar 2010 22:28:09 +0000</pubDate>
		<dc:creator>Ada Chen</dc:creator>
				<category><![CDATA[Mochi Media Announcements]]></category>
		<category><![CDATA[MochiLand Topics]]></category>

		<guid isPermaLink="false">http://mochiland.com/?p=2797</guid>
		<description><![CDATA[ This week, we&#8217;re rolling out an improved version of MochiGames.com which is only the first of many exciting new announcements to come in the near future (hint: please stay tuned during Flash Gaming Summit). In brief, we&#8217;ve improved MochiGames.com as part of our overall goal to make it easier for developers to connect with [...]]]></description>
			<content:encoded><![CDATA[ <p>This week, we&#8217;re rolling out an improved version of <a href="http://www.mochigames.com">MochiGames.com</a> which is only the first of many exciting new announcements to come in the near future (hint: please stay tuned during <a href="http://www.flashgamingsummit.com">Flash Gaming Summit</a>). In brief, we&#8217;ve improved MochiGames.com as part of our overall goal to make it easier for developers to connect with their gaming fans and discover more of the amazing games within the Mochi network. </p>
<p align="center"><a href="http://www.mochigames.com"><img src="http://mochiland.com/wp-content/uploads/2010/02/mochigames.jpg" alt="mochigames" title="mochigames" width="538" height="381" class="aligncenter size-full wp-image-2800" /></a></p>
<p>The improved website showcases all distribution-enabled games on the Mochi Ads network, and is a valuable way for us to increase distribution for your games and websites. As a developer or sponsor, MochiGames.com is an opportunity for you to generate more traffic for your own website or direct traffic to your sponsor&#8217;s website. Games are not played on the site, but instead we send any gamers out from our website to the game play URL which you specify (details below on how to do this). In addition to this, in the future MochiGames.com will allow users to become &#8220;fans&#8221; of a developer, so you can communicate and interact directly with your most avid fans. </p>
<h4>Key Features</h4>
<p><strong>MochiPop</strong><br />
One of our key experimental features is designed to make game discovery easy on MochiGames.com is MochiPop. MochiPop is a game popularity index which scores games based on a range of network data such how many plays the game has been getting. This will make it easier for users to discover new, hot and trending games in the network. This is something that we&#8217;re planning to tune over time, so please head over to <a href="http://www.mochigames.com">www.mochigames.com</a> and check out what you think of the games and their MochiPops. :) Based on your feedback, we&#8217;re planning to tune and improve the algorithm over time to reliably help users choose interesting and fun games for themselves.</p>
<p><strong>Homepage</strong><br />
On the front page of MochiGames.com, we’ve showcased the most recent activity taking place in distribution-enabled games&#8230; Players also have access to their gamer stream consisting of everything going on with their friends and people they follow. Look for more changes to come regarding how you can use the gamer stream as a powerful and effective communication channel to interact with your fans.</p>
<p><strong>Social Network Integration</strong><br />
We&#8217;ve launched today with Facebook, Twitter and MySpace integration so gamers can connect directly with those networks and find friends who are gaming as well. If you find new friends on MochiGames.com with exceptional taste and skills at discovering the best games, you can add them too and keep track of what the best games are on the Internet. This multi-network login system will be extended in the future to the rest of the Mochi platform, so you can use it across all of your games.</p>
<p><strong>Gameplay on Your Site</strong><br />
Games on MochiGames.com don&#8217;t get played on the site, and instead we send gamer traffic out to your site through whatever custom game play URL that you set for your game. See below for detailed instructions on how to set your custom game play URL. Games played from MochiGames.com load with a special gamer bar above the play page for gamers to see game category and other information. Through this bar, we can encourage gamers to discover and play more of your games across the entire Mochi network. </p>
<h4>Tell us what you think!</h4>
<p>Our vision is for MochiGames.com to be a game showcase to help promote and distribute the best games on the Internet, so we&#8217;re looking forward to hearing what you think. Let us know by comment below or sending us an email at team@mochimedia.com!</p>
<h4>Developers &#038; Sponsors: Setting Your Custom Game Play URL</h4>
<p>Log into your developer dashboard and select the game that you want to set. Click on Game Settings on the left side-bar, and select the edit button under the Game Profile sub-heading. Your custom game play URL can be set in the &#8216;Public URL&#8217; field.</p>
<p align="center"><img src="http://mochiland.com/wp-content/uploads/2010/02/public-url3.jpg" alt="public-url" title="public-url" width="618" height="341" class="aligncenter size-full wp-image-2808" /></p>
<h4>Frequently Asked Questions</h4>
<p><strong>What games are discoverable on MochiGames.com?</strong><br />
Gamers can find the entire catalog of <strong>distribution-enabled games</strong> on the Mochi Ads network through MochiGames.com. Games have their own profile pages and then can be played on the developer-specified URL. </p>
<p><strong>How do I get my game on MochiGames.com?</strong><br />
Getting your game onto MochiGames.com is easy. Simply get your game approved and distribution-enabled through Mochi. </p>
<p><strong>How do I set my custom game play URL?</strong><br />
Log into your developer dashboard and select the game that you want to set. Click on Game Settings on the left side-bar, and select the edit button under the Game Profile sub-heading. Your custom game play URL can be set in the &#8216;Public URL&#8217; field.</p>
<p><strong>Why don&#8217;t I see my game&#8217;s activity on the Recent Activity feed or search?</strong><br />
The recent activity feed shows the recent score submits and other activity on the network across distribution-enabled games. If we do not have permission to distribute your game, we will not make this game activity visible anywhere on the site. Distribution enable your game to make your site more discoverable. </p>
<p><strong>Is a game&#8217;s MochiPop fixed?</strong><br />
No, your game&#8217;s MochiPop can change over time based on a variety of factors that we take into account. Particularly with brand new games, you can see a lot of variation in the MochiPop as it adjusts over time. </p>
<p><strong>Why does my game not have a MochiPop? </strong><br />
Game MochiPops are regularly recalculated and refreshed, so hang tight if your game doesn&#8217;t have one yet. </p>
<p><strong>What is MochiPop based off of?</strong><br />
A game&#8217;s MochiPop is based off its performance and history within the Mochi Media network. It is calculated taking into game performance factors such as number of plays over time. It is not necessarily a measure of how good the game is, but instead a measure of how popular the game is with the users on the Mochi Media network for the relative span of its lifetime. This is an experimental number, so please give us your feedback and we&#8217;ll continue to tune it over time to make it better. </p>
<p><strong>Will MochiPop be available to publishers in the publisher feed?</strong><br />
Not right now, but we&#8217;re planning to make this available in the future.</p>
 <div class='series_toc'></div>	<p></p>
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	<p>&copy; Ada Chen for <a href="http://mochiland.com">MochiLand</a>, 2010. |
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		<title>Fairytale Fights Winners Announced!</title>
		<link>http://feedproxy.google.com/~r/Mochiland/~3/Or5xaa7Lezg/fairytale-fights-winners-announced</link>
		<comments>http://mochiland.com/articles/fairytale-fights-winners-announced#comments</comments>
		<pubDate>Sat, 20 Feb 2010 01:22:22 +0000</pubDate>
		<dc:creator>Alexander Shen</dc:creator>
				<category><![CDATA[Mochi Media Announcements]]></category>
		<category><![CDATA[MochiLand Topics]]></category>

		<guid isPermaLink="false">http://mochiland.com/?p=2787</guid>
		<description><![CDATA[ Here are the winners for the latest Mochi Media contest!  Make sure to check them out when you have a chance!

Grand Prize Winner: Finding Fairytales: Castle Party by blu3bird
I really enjoyed this one due to the fun artwork and simplistic nature of what you had to do, but tapping into that urge to [...]]]></description>
			<content:encoded><![CDATA[ <p>Here are the winners for the latest Mochi Media contest!  Make sure to check them out when you have a chance!</p>
<p align = "center"><img src="http://mochiland.com/wp-content/uploads/2010/02/fairytale.jpg" alt="fairytale" title="fairytale" width="500" height="455" class="aligncenter size-full wp-image-2788" /></p>
<p><strong>Grand Prize Winner:</strong> <a href="http://www.mochimedia.com/games/finding-fairytales-castle-party">Finding Fairytales: Castle Party</a> by <a href="https://www.mochimedia.com/community/profile/blu3bird">blu3bird</a><br />
I really enjoyed this one due to the fun artwork and simplistic nature of what you had to do, but tapping into that urge to actually have to go do it.  It reminded me of a quirky mix of Point Blank (aka Gunbullet outside of the US) and the stores with conveyor belts in the Gameboy version of Zelda.  Though not using anything fairytale directly, it was a nicely executed game!</p>
<p align = "center"><img src="http://mochiland.com/wp-content/uploads/2010/02/ladybug.jpg" alt="ladybug" title="ladybug" width="500" height="333" class="aligncenter size-full wp-image-2789" /></p>
<p><strong>Runner Up:</strong> <a href="http://www.mochimedia.com/games/ladybug-ladybug">Ladybug! Ladybug!</a> by <a href="https://www.mochimedia.com/community/profile/makubex">makubex</a><br />
This is a nursery rhyme I do remember from childhood. It was interesting to see how the developer implemented the story behind the nursery rhyme and implemented into a game of reaching the exit and avoiding all obstacles.  I mean your home&#8217;s on fire, ladybug.  I&#8217;m going to help you get there.</p>
<p align = "center"><img src="http://mochiland.com/wp-content/uploads/2010/02/pigfreaks.jpg" alt="pigfreaks" title="pigfreaks" width="500" height="310" class="aligncenter size-full wp-image-2790" /></p>
<p><strong>Best Use of Fairytale Character Honorable Mention:</strong> <a href = "http://www.mochimedia.com/games/pig-freaks">Pig Freaks</a> by <a href = "https://www.mochimedia.com/community/profile/cartoon64">cartoon64</a><br />
I particularly liked the art style and the direction the developer went with this one.  As far as gameplay goes, it&#8217;s a simple &#8220;catch&#8221; game.  Tying directly to the newly revamped storyline and reimagined characters was definitely a breath of fresh air and it nabbed the Best Use of Fairytale prize.  To be honest, when I think of the Three Little Pigs, I&#8217;m often reminded of the Looney Tunes short <a href = "http://en.wikipedia.org/wiki/Three_Little_Bops">Three Little Bops</a>.  It&#8217;s still my favorite to date.</p>
<p>Congratulations to the winners!  While we&#8217;re planning for the next competition, make sure to check out the big <a href = "http://www.mochimedia.com/contest/">SPIL Games &#038; Mochi Media &#8220;Reality Bytes&#8221; Flash Game Contest</a> going on right now!  There&#8217;s $15,000 in total prizes up for grabs!</p>
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	<p>&copy; Alexander Shen for <a href="http://mochiland.com">MochiLand</a>, 2010. |
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		<title>Mochi Haiti Relief Fund donates $5,000 to Red Cross!</title>
		<link>http://feedproxy.google.com/~r/Mochiland/~3/afZ2w4vNYPM/mochi-haiti-relief-fund-donates-5000-to-red-cross</link>
		<comments>http://mochiland.com/articles/mochi-haiti-relief-fund-donates-5000-to-red-cross#comments</comments>
		<pubDate>Fri, 05 Feb 2010 18:17:58 +0000</pubDate>
		<dc:creator>Alexander Shen</dc:creator>
				<category><![CDATA[Mochi Media Announcements]]></category>
		<category><![CDATA[MochiLand Topics]]></category>

		<guid isPermaLink="false">http://mochiland.com/?p=2783</guid>
		<description><![CDATA[ Hello all!
Recently, Mochi Media has started a Haiti relief fund to provide donations to the American Red Cross.  Developers were given the option to share earnings from their games with the relief fund with Mochi Media matching that amount.  All I can say is that the generosity of the developers in the [...]]]></description>
			<content:encoded><![CDATA[ <p>Hello all!</p>
<p>Recently, Mochi Media has started a Haiti relief fund to provide donations to the American Red Cross.  Developers were given the option to share earnings from their games with the relief fund with Mochi Media matching that amount.  All I can say is that the generosity of the developers in the network is truly astounding!</p>
<p>From donations across over 50 developers, we will be donating a total of $5,000 to the American Red Cross to help aid the efforts in Haiti.  We couldn&#8217;t have done this without you or your support.  We&#8217;d like to extend our appreciation to everyone and all the help you&#8217;ve provided!</p>
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	<p>&copy; Alexander Shen for <a href="http://mochiland.com">MochiLand</a>, 2010. |
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		<title>“The Reality Bytes Flash Game Contest” announcement!</title>
		<link>http://feedproxy.google.com/~r/Mochiland/~3/rS_4kMoBSXU/the-reality-bytes-flash-game-contest-announcement</link>
		<comments>http://mochiland.com/articles/the-reality-bytes-flash-game-contest-announcement#comments</comments>
		<pubDate>Wed, 03 Feb 2010 22:11:58 +0000</pubDate>
		<dc:creator>Alexander Shen</dc:creator>
				<category><![CDATA[Mochi Media Announcements]]></category>
		<category><![CDATA[MochiLand Topics]]></category>

		<guid isPermaLink="false">http://mochiland.com/?p=2770</guid>
		<description><![CDATA[ 
The fine folks at SPIL Games have teamed up with Mochi Media to bring you the year&#8217;s first big contest!  Welcome to the Reality Bytes Flash game contest!  Here you will have three months to create a game of the simulation or resource management genre!
The contest will be running from February 2nd, [...]]]></description>
			<content:encoded><![CDATA[ <p align = "center"><a href="http://www.mochimedia.com/contest/feb10/index"><img src="http://mochiland.com/wp-content/uploads/2010/02/masthead_small.jpg" alt="masthead_small" title="masthead_small" width="600" height="193" class="aligncenter size-full wp-image-2775" /></a></p>
<p>The fine folks at SPIL Games have teamed up with Mochi Media to bring you the year&#8217;s first big contest!  Welcome to the <strong>Reality Bytes</strong> Flash game contest!  Here you will have three months to create a game of the <strong>simulation</strong> or <strong>resource management</strong> genre!</p>
<p>The contest will be running from February 2nd, 2010 to April 30th, 2010.</p>
<p>Check out the prizes!  There&#8217;s $15,000 waiting for you!</p>
<ul>
<li> First Place &#8211; $7,000</li>
<li> Second Place &#8211; $4,000</li>
<li> Third Place &#8211; $2,000</li>
<li> Honorable Mention (x2) &#8211; $1,000 each</li>
</ul>
<p>Please check out the <a href = "http://www.mochimedia.com/contest/feb10/index">official contest page</a> for all the information you need and official rules!</p>
<p>Good luck!</p>
 <div class='series_toc'></div>	<p></p>
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	<p>&copy; Alexander Shen for <a href="http://mochiland.com">MochiLand</a>, 2010. |
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		<title>Log from 1/28 Live Community Chat with Jameson and Bob</title>
		<link>http://feedproxy.google.com/~r/Mochiland/~3/F9ceXVObw7U/log-from-live-community-chat-with-jameson-and-bob</link>
		<comments>http://mochiland.com/articles/log-from-live-community-chat-with-jameson-and-bob#comments</comments>
		<pubDate>Thu, 28 Jan 2010 20:34:42 +0000</pubDate>
		<dc:creator>Ada Chen</dc:creator>
				<category><![CDATA[Mochi Media Announcements]]></category>
		<category><![CDATA[MochiLand Topics]]></category>

		<guid isPermaLink="false">http://mochiland.com/?p=2761</guid>
		<description><![CDATA[ Thanks to the folks who joined us for our live Mochi Media community chat yesterday with our founders Jameson Hsu and Bob Ippolito.
Jameson and Bob addressed all sorts of questions from feature roadmap, all about Mochi, and the recent news about our acquisition by Shanda Games. If you missed it, view the chat log [...]]]></description>
			<content:encoded><![CDATA[ <p>Thanks to the folks who joined us for our <a href="http://mochiland.com/articles/live-community-chat-wednesday-127-with-jameson?preview=true&#038;preview_id=2716&#038;preview_nonce=b2d622359a">live Mochi Media community chat</a> yesterday with our founders Jameson Hsu and Bob Ippolito.</p>
<p>Jameson and Bob addressed all sorts of questions from feature roadmap, all about Mochi, and the recent news about our acquisition by Shanda Games. If you missed it, <a href="http://connectpro78651280.acrobat.com/p58668414/">view the chat log here</a>!  Thanks again and feel free to contact us if you have any other questions, we&#8217;re always listening :)</p>
 <div class='series_toc'></div>	<p></p>
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	<p>&copy; Ada Chen for <a href="http://mochiland.com">MochiLand</a>, 2010. |
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		<title>Meet Mochi at Casual Connect Hamburg Feb 8-10</title>
		<link>http://feedproxy.google.com/~r/Mochiland/~3/0nKch43acqM/meet-mochi-at-casual-connect-hamburg-feb-8-10</link>
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		<pubDate>Tue, 26 Jan 2010 00:36:15 +0000</pubDate>
		<dc:creator>Ada Chen</dc:creator>
				<category><![CDATA[Mochi Media Announcements]]></category>
		<category><![CDATA[MochiLand Topics]]></category>

		<guid isPermaLink="false">http://mochiland.com/?p=2747</guid>
		<description><![CDATA[ A few of us from the Mochi Media team will be attending Casual Connect Hamburg in a few weeks, and we&#8217;re really looking forward to the event.  

We&#8217;ll have a booth there and also speaking at two different sessions:
How to Make Free-to-Play Pay! The Inner Workings of Virtual Goods and Game Economies
Time:Friday, February [...]]]></description>
			<content:encoded><![CDATA[ <p>A few of us from the Mochi Media team will be attending <a href="http://europe.casualconnect.org/">Casual Connect Hamburg</a> in a few weeks, and we&#8217;re really looking forward to the event.  </p>
<p><img src="http://mochiland.com/wp-content/uploads/2010/01/picture-1.png" alt="picture-1" title="picture-1" width="340" height="87" class="plain" /></p>
<p>We&#8217;ll have a booth there and also speaking at two different sessions:</p>
<h4><a href="http://europe.casualconnect.org/content.html#freetoplay">How to Make Free-to-Play Pay! The Inner Workings of Virtual Goods and Game Economies</a></h4>
<p><strong>Time</strong>:Friday, February 12 @ 1pm<br />
<strong>Speaker</strong>: Josh Larson</p>
<h4><a href="http://europe.casualconnect.org/content.html#trends">Trends in Online Flash Games</a></h4>
<p><strong>Time</strong>: Friday, February 12 @ 3pm<br />
<strong>Speakers</strong>: Ada Chen &#038; Alexander Shen</p>
<h2>Flash Games Meet-up</h2>
<p>If you&#8217;re planning to be at the conference or just live in the area, we&#8217;d love to meet up!  We&#8217;re also planning to organize an informal Flash games get-together on Friday. Please send me a note at ada{@}mochimedia.com to coordinate!</p>
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	<p>&copy; Ada Chen for <a href="http://mochiland.com">MochiLand</a>, 2010. |
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