<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;A08NQ3o7fCp7ImA9WxBREU4.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518</id><updated>2009-12-30T03:24:52.404+01:00</updated><title>mp_carpark</title><subtitle type="html">Blog about how a map is getting created and advanced mapping tips.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://mpcarpark.blogspot.com/" /><link rel="hub" href="http://pubsubhubbub.appspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>27</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/mp_carpark" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry gd:etag="W/&quot;Dk8EQH4yfSp7ImA9WxZRFUQ.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-7093670804200629760</id><published>2008-02-09T22:33:00.000+01:00</published><updated>2008-02-09T23:06:41.095+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-02-09T23:06:41.095+01:00</app:edited><title>Aftermath: 'New map'</title><content type="html">Hey guys,&lt;br /&gt;&lt;br /&gt;Thanks for the continuous checking of my blog, but I'm putting it to a rest now because it's pretty much work. However, I've already well underway in my next map, mp_radiation.&lt;br /&gt;&lt;br /&gt;I'm going to make a thread about it and constantly updating it on the IWwiki forums instead of a whole blog.&lt;br /&gt;&lt;br /&gt;A thanks to all interested though, you've been great.&lt;br /&gt;http://www.infinityward.com/community/forum/index.php?topic=15536.0&lt;br /&gt;&lt;br /&gt;Bye.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-7093670804200629760?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=uQkZJ9FxcTU:G64zzc0lzHA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=uQkZJ9FxcTU:G64zzc0lzHA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=uQkZJ9FxcTU:G64zzc0lzHA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=uQkZJ9FxcTU:G64zzc0lzHA:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/uQkZJ9FxcTU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/7093670804200629760/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=7093670804200629760" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/7093670804200629760?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/7093670804200629760?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/uQkZJ9FxcTU/aftermath-new-map.html" title="Aftermath: 'New map'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/02/aftermath-new-map.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcHQ3o6fSp7ImA9WxZREk4.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-6085946699197143601</id><published>2008-02-05T18:20:00.000+01:00</published><updated>2008-02-05T18:37:12.415+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-02-05T18:37:12.415+01:00</app:edited><title>Release of mp_carpark</title><content type="html">I have released my map. Leave feedback everywhere because I'll be looking everywhere.&lt;br /&gt;&lt;br /&gt;Released at: (when reviewed)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://callofduty.filefront.com"&gt;http://callofduty.filefront.com/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://codutility.com"&gt;http://codutility.com/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://modsonline.com"&gt;http://modsonline.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download at:&lt;br /&gt;&lt;a href="http://www.modsonline.com/%7Edragon/mp_carpark.zip"&gt;HERE&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-6085946699197143601?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=cLYOysWgqNM:YiEeLLbTaZQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=cLYOysWgqNM:YiEeLLbTaZQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=cLYOysWgqNM:YiEeLLbTaZQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=cLYOysWgqNM:YiEeLLbTaZQ:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/cLYOysWgqNM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/6085946699197143601/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=6085946699197143601" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/6085946699197143601?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/6085946699197143601?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/cLYOysWgqNM/release-of-mpcarpark.html" title="Release of mp_carpark" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/02/release-of-mpcarpark.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YGRHk8eyp7ImA9WxZREUw.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-7078040004646522879</id><published>2008-02-04T08:44:00.002+01:00</published><updated>2008-02-04T08:45:25.773+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-02-04T08:45:25.773+01:00</app:edited><title>Info: Loadscreen and minimap work!</title><content type="html">I had to load it with modwarfare, that's why it didn't work. Now this is completed, a few bug fixes and balancing things and it can be released!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-7078040004646522879?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=Y1m9zgFMSUo:ZnwNc0iLLtM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=Y1m9zgFMSUo:ZnwNc0iLLtM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=Y1m9zgFMSUo:ZnwNc0iLLtM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=Y1m9zgFMSUo:ZnwNc0iLLtM:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/Y1m9zgFMSUo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/7078040004646522879/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=7078040004646522879" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/7078040004646522879?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/7078040004646522879?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/Y1m9zgFMSUo/info-loadscreen-and-minimap-work.html" title="Info: Loadscreen and minimap work!" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/02/info-loadscreen-and-minimap-work.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYGSX8yeSp7ImA9WxZREEo.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-8571323543572770678</id><published>2008-02-03T22:04:00.001+01:00</published><updated>2008-02-03T22:12:08.191+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-02-03T22:12:08.191+01:00</app:edited><title>Info: 'Screenshots threads!'</title><content type="html">This post can be found at every (large) CoD mapping forum;&lt;br /&gt;&lt;a href="http://charlieoscardelta.com/board/viewtopic.php?p=1428461"&gt;CharlieOscarDelta Thread&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.infinityward.com/community/forum/index.php?topic=14101.0"&gt;InfinityWard Thread&lt;/a&gt;&lt;br /&gt;&lt;a href="http://codhq.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=2678"&gt;CoDHQ Thread&lt;/a&gt;&lt;br /&gt;&lt;a href="http://iwnation.com/forums/index.php?showtopic=29417"&gt;IWNation Thread&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.modsonline.com/Forums-top-72840.html?msgrd=2500"&gt;ModsOnline Thread&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codutility.com/index.php?file=Forum&amp;amp;page=viewtopic&amp;amp;forum_id=88&amp;amp;thread_id=1779"&gt;CoDutility Thread&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bfecod.totalgamingnetwork.com/showthread.php?p=22392#post22392"&gt;BFE:CoD Thread&lt;/a&gt;&lt;br /&gt;&lt;a href="http://forums.filefront.com/cod4-mapping-skinning/348957-mp_carpark.html"&gt;FileFront Thread&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hi possible fans,&lt;br /&gt;&lt;br /&gt;This is carcity, check in time is now, check out time is never.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/shot0003-1.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/shot0004-2.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/shot0005-2.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/shot0006-2.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/shot0007-2.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/shot0008-3.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/shot0009-3.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/shot0010-3.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/shot0011-3.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;We played SD Normal 2v2 beta-run and it turned out to be the best score ever.. 10-10! A draw!&lt;br /&gt;It felt really balanced and I loved how every floor is different from the other. The lower level is dark and you don't know what's going on but you do know your being sneaky. And it's hard. The middle level is your average joe fighting stage where theres a big wall defining two areas. Then there are the offices. This gave a pretty unique feel seeing as the rest was all carpark-y. Two halls that were hard to maneuver in actually was fun. Then the top floor was awesome, with a huge load of cars giving what people wanted from the map: lots of cars going boom. The cars also made a small area feel huge.&lt;br /&gt;&lt;br /&gt;This map is for 4-12 players and will be chaotic when going up. Designed for SD, it's supposed to give something new than the basic formula of as an attacker going A or B and a defender going A or B. Camping is not an option for both attackers and defenders. This map is vertical and will feel even smaller than it is, there are three staircases connecting each level, the bottom one is a bombsite and the top one is a bombsite and the middle one is where people flank. The idea behind it is that there isn't an invisible line which will be the barrier between attacker and defender. Everyone is running all over the place trying to flank the other, because once your flanked your screwed because it's nearly impossible to spot someone with all those cars.&lt;br /&gt;&lt;br /&gt;I hope I described this map well, it's well designed and has a weblog on how it was build from scratch, &lt;a href="http://mpcarpark.blogspot.com/" target="_blank"&gt;mp_carpark&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;A warning though, this map is not for people who dislike:&lt;br /&gt;Lots of cars blowing up by a single nade.&lt;br /&gt;Being flanked and there not being a clear line of defenders and attackers.&lt;br /&gt;Dark corners.&lt;br /&gt;Using nightvision.&lt;br /&gt;Walking up and down stairs.&lt;br /&gt;Not being a sniper.&lt;br /&gt;&lt;br /&gt;It's still beta and not out for public yet, needs some more plays with more people, some detailing tidbits, some moving/removing blockades and a bloody loadscreen/minimap which is impossible to figure out, even with all the tutorials in the world.&lt;br /&gt;&lt;br /&gt;Has all gametypes, took 50 hours to build (recorded).&lt;br /&gt;&lt;br /&gt;Thanks for reading,&lt;br /&gt;Bye!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-8571323543572770678?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=7bFnARADnfc:XnwsaD0JKgc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=7bFnARADnfc:XnwsaD0JKgc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=7bFnARADnfc:XnwsaD0JKgc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=7bFnARADnfc:XnwsaD0JKgc:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/7bFnARADnfc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/8571323543572770678/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=8571323543572770678" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/8571323543572770678?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/8571323543572770678?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/7bFnARADnfc/info-screenshots-threads.html" title="Info: 'Screenshots threads!'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/02/info-screenshots-threads.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYMQngyfip7ImA9WxZREEo.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-4945706137487420998</id><published>2008-02-03T14:39:00.001+01:00</published><updated>2008-02-03T21:23:03.696+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-02-03T21:23:03.696+01:00</app:edited><title>Info: Beta testing</title><content type="html">Beta testing is underway. No problems persisting means it's out either tommorow or the day after.&lt;br /&gt;&lt;br /&gt;Update: I can't get a loadscreen or minimap to work so there's a problem that won't go away, seems it's a problem due to 1.5.&lt;br /&gt;&lt;br /&gt;We however, despite that, played a simple 2v2 and it was awesome!&lt;br /&gt;&lt;br /&gt;We played SD Normal 2v2 and it turned out to be the best score ever.. 10-10! A draw!&lt;br /&gt;It felt really balanced and I loved how every floor is different from the other. The lower level is dark and you don't know what's going on but you do know your being sneaky. And it's hard. The middle level is your average joe fighting stage where theres a big wall defining two areas. Then there are the offices. This gave a pretty unique feel seeing as the rest was all carpark-y. Two halls that were hard to maneuver in actually was fun. Then the top floor was awesome, with a huge load of cars giving what people wanted from the map: lots of cars going boom. The cars also made a small area feel huge.&lt;br /&gt;&lt;br /&gt;It was great.&lt;br /&gt;I'm happy.&lt;br /&gt;Expect only a final version, beta's are only for people I know, so come back Wednesday or so.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-4945706137487420998?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=bE2QzxQW6is:UQysaqmO3dM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=bE2QzxQW6is:UQysaqmO3dM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=bE2QzxQW6is:UQysaqmO3dM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=bE2QzxQW6is:UQysaqmO3dM:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/bE2QzxQW6is" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/4945706137487420998/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=4945706137487420998" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/4945706137487420998?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/4945706137487420998?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/bE2QzxQW6is/info-beta-testing.html" title="Info: Beta testing" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/02/info-beta-testing.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEIDSHg6fSp7ImA9WxZSGUs.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-558627007567915697</id><published>2008-02-02T16:35:00.000+01:00</published><updated>2008-02-02T16:36:19.615+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-02-02T16:36:19.615+01:00</app:edited><title>Info: mp_carpark</title><content type="html">Is going betatesting this week! If all goes well it's out next week somewhere!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-558627007567915697?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=OP-FlHoTUrI:E6dkcfQ3e8Y:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=OP-FlHoTUrI:E6dkcfQ3e8Y:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=OP-FlHoTUrI:E6dkcfQ3e8Y:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=OP-FlHoTUrI:E6dkcfQ3e8Y:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/OP-FlHoTUrI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/558627007567915697/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=558627007567915697" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/558627007567915697?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/558627007567915697?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/OP-FlHoTUrI/info-mpcarpark.html" title="Info: mp_carpark" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/02/info-mpcarpark.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIBRXg5eip7ImA9WxZSF0o.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-8615987502049802120</id><published>2008-01-31T11:10:00.001+01:00</published><updated>2008-01-31T11:15:54.622+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-31T11:15:54.622+01:00</app:edited><title>Screenshots: 'Portals'</title><content type="html">I'm so happy my portals worked. Check it out!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=eleventh_portals.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/eleventh_portals.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-8615987502049802120?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=C1q05IikAek:REMPvOIDSGA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=C1q05IikAek:REMPvOIDSGA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=C1q05IikAek:REMPvOIDSGA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=C1q05IikAek:REMPvOIDSGA:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/C1q05IikAek" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/8615987502049802120/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=8615987502049802120" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/8615987502049802120?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/8615987502049802120?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/C1q05IikAek/screenshots-portals.html" title="Screenshots: 'Portals'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/screenshots-portals.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4GRnw9fCp7ImA9WxZSFkk.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-6940611513604156894</id><published>2008-01-29T23:43:00.000+01:00</published><updated>2008-01-29T23:48:47.264+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-29T23:48:47.264+01:00</app:edited><title>Screenshots: 'A lot'</title><content type="html">So here's the big batch of screens of the whole floor! Check it out, it's the garage aswell as the offices as mentioned in previous posts, though of a much older version.&lt;br /&gt;&lt;br /&gt;View A&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=tenth_1.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/tenth_1.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;View B&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=tenth_3.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/tenth_3.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;View C, of the garage&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=tenth_2.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/tenth_2.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The new version of that known hallway, won't change it from here, probably.&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=tenth_4.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/tenth_4.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=tenth_9.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/tenth_9.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And the offices.&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=tenth_5.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/tenth_5.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Shootable monitors and keyboard etc!&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=tenth_6.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/tenth_6.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Security corner&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=tenth_7.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/tenth_7.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And an overview of the offices and it's hallway.&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=tenth_10.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/tenth_10.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Bye!&lt;br /&gt;&lt;br /&gt;&lt;span name="intelliTxt" id="intelliTXT"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;Time spent on mapping as of now: 38 hours&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-6940611513604156894?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=wQYnutSb-C8:tNwbDiJNyqQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=wQYnutSb-C8:tNwbDiJNyqQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=wQYnutSb-C8:tNwbDiJNyqQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=wQYnutSb-C8:tNwbDiJNyqQ:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/wQYnutSb-C8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/6940611513604156894/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=6940611513604156894" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/6940611513604156894?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/6940611513604156894?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/wQYnutSb-C8/screenshots-lot.html" title="Screenshots: 'A lot'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/screenshots-lot.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEBQX89fSp7ImA9WxZSFEo.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-1655241667613099082</id><published>2008-01-27T23:20:00.000+01:00</published><updated>2008-01-27T23:24:10.165+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-27T23:24:10.165+01:00</app:edited><title>Rant: 'Idea'</title><content type="html">&lt;span style="color: rgb(153, 153, 153);"&gt;So I have an idea .. please post questions you have or techniques you'd like to master here by clicking 'feedback' and typing it up. If I think it's something specific and/or interesting, I'll type up a tutorial. This way, I don't need to think up what might interest you people and you'll get exactly what you asked for!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-1655241667613099082?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=S1OOwqk10cw:Iu30GzQjo3U:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=S1OOwqk10cw:Iu30GzQjo3U:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=S1OOwqk10cw:Iu30GzQjo3U:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=S1OOwqk10cw:Iu30GzQjo3U:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/S1OOwqk10cw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/1655241667613099082/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=1655241667613099082" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/1655241667613099082?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/1655241667613099082?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/S1OOwqk10cw/rant-idea.html" title="Rant: 'Idea'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/rant-idea.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08BQns8eip7ImA9WxZSFEo.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-3405846211613877683</id><published>2008-01-27T20:08:00.000+01:00</published><updated>2008-01-27T23:10:53.572+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-27T23:10:53.572+01:00</app:edited><title>Screenshots: 'Coming up'</title><content type="html">This is the lower level of the garage, and I detailed it so, that I wouldn't ever have to work on it again. And thus, the concept it simple. Pure blackness in where people have to use nightvision. You can only see stuff without it if you have your brightness WAY up, and trust me, that hurts your eyes when your not in the darkness. So your forced.  Yay. Check out the screenies, all from most perspectives of the room, so you should get a good look. I edited the contrast and brightness using Windows Office, else I'd be complete black..&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=ninth_dark1.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/ninth_dark1.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=ninth_dark2.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/ninth_dark2.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=ninth_dark4.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/ninth_dark4.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=ninth_dark3.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/ninth_dark3.jpg" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here it is without editing or nightvision.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=ninth_verydark.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/ninth_verydark.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The green lights are from my pistol so you know it's not just just a black screen your looking at.&lt;br /&gt;Aswell as the only source of light in this area. I'm tired.&lt;br /&gt;&lt;br /&gt;Bye!&lt;br /&gt;&lt;span name="intelliTxt" id="intelliTXT"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;Time spent on mapping as of now: 32 hours (updated from 30)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-3405846211613877683?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=gCBqYGcIdyk:Y9sJbe9ndHU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=gCBqYGcIdyk:Y9sJbe9ndHU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=gCBqYGcIdyk:Y9sJbe9ndHU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=gCBqYGcIdyk:Y9sJbe9ndHU:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/gCBqYGcIdyk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/3405846211613877683/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=3405846211613877683" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/3405846211613877683?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/3405846211613877683?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/gCBqYGcIdyk/screenshots-coming-up.html" title="Screenshots: 'Coming up'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/screenshots-coming-up.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4MRn04fCp7ImA9WxZSFEs.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-5854252185660479371</id><published>2008-01-27T14:03:00.000+01:00</published><updated>2008-01-27T20:09:47.334+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-27T20:09:47.334+01:00</app:edited><title>Screenshots: 'Blackness'</title><content type="html">Going down one level brings you to the dark corners of the garage, where there is no light. At all. Ever. Get your nightvision's out, this place will later on be FILLED with everything you can think of. I havn't added many cars yet, but think the garage I'm making as one of the most busiest one.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=eighth_ingame3.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/eighth_ingame3.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Perhaps the only lighting made here would be some fire. I will not accept any outdoor lighting. Blackness.&lt;br /&gt;&lt;br /&gt;And I've redone the hallway, added more light and ignored the coolness the ambient would give. Oh well. Still like the shadows though.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=eighth_ingame1hall.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/eighth_ingame1hall.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=eighth_ingame2hall.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/eighth_ingame2hall.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span name="intelliTxt" id="intelliTXT"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;Time spent on mapping as of now: 25 hours&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-5854252185660479371?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=xJ0vld9Xwdo:VNFe88ZbSAw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=xJ0vld9Xwdo:VNFe88ZbSAw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=xJ0vld9Xwdo:VNFe88ZbSAw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=xJ0vld9Xwdo:VNFe88ZbSAw:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/xJ0vld9Xwdo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/5854252185660479371/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=5854252185660479371" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/5854252185660479371?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/5854252185660479371?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/xJ0vld9Xwdo/screenshots-blackness.html" title="Screenshots: 'Blackness'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/screenshots-blackness.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QEQ3cyeCp7ImA9WxZSFE4.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-7252318858045735994</id><published>2008-01-25T20:41:00.000+01:00</published><updated>2008-01-27T13:01:42.990+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-27T13:01:42.990+01:00</app:edited><title>Rant: 'Sick'</title><content type="html">&lt;span style="color: rgb(102, 102, 102);"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Sorry for no posts, but I'm sick at the moment. Don't go away, back in a bit.&lt;br /&gt;&lt;br /&gt;All better, incoming screenshots.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-7252318858045735994?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=weDPLMMSSWA:Gsqa_QLy9os:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=weDPLMMSSWA:Gsqa_QLy9os:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=weDPLMMSSWA:Gsqa_QLy9os:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=weDPLMMSSWA:Gsqa_QLy9os:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/weDPLMMSSWA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/7252318858045735994/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=7252318858045735994" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/7252318858045735994?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/7252318858045735994?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/weDPLMMSSWA/rant-sick.html" title="Rant: 'Sick'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/rant-sick.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MFSHgzfyp7ImA9WxZSFE4.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-1295213917545465867</id><published>2008-01-24T16:14:00.000+01:00</published><updated>2008-01-27T14:10:19.687+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-27T14:10:19.687+01:00</app:edited><title>Screenshots + Tutorial: 'A better one'</title><content type="html">Hi, I redid my lights now and I found a better tutorial written by my friend AmishThunder who you may know from his map mp_subway, the first map because he cheated and got the beta editor. Boo!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anyways.. quoted from AmishThunder, '&lt;span name="intelliTxt" id="intelliTXT"&gt;&lt;a target="_blank" href="http://www.kramerartanddesign.com/"&gt;http://www.kramerartanddesign.com'&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span name="intelliTxt" id="intelliTXT"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; Lighting has changed for the better in COD4, I'll show you the basics then the best way to learn is to play!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; First create your light.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;         Right click on the grid -&gt; light&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; -----------------------------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; Check out the Preview options.  Lets look at the most used items.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;  View -&gt; Light Preview&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;   Enable Light Preview - Enable if you want the preview when selecting lights.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;   Preview sun as well - Enables worldspawn settings to be rendered when light preview is active.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;   Toggle preview at max intensity - Turn on/off light falloff.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(255, 102, 0);" class="image" src="http://img.photobucket.com/albums/v217/amishthunder/Tutorial/Menu.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; -----------------------------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; A Primary light is a dynamic light, it will cast shadow of all objects and reflect off surfaces in relation to the player. It is also a higher quality light than a non-primary.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; Primary_omni - Regular light, 360 degree.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; Primary_spot - Same as omni but a spot light, discussed below.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; Primary_scriptable - Yes, lights can now be scripted.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; Primary_noshadow - The light will not cast any shadows.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; _color - press "k" to select your color for the light.  Value is x/255 RGB.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; def - Can be any of the following or anything you create in asset manager.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; Candle, Florescent, light_dynamic, light_no_falloff, light_point_dark_edges, light_point_linear, light_linear_point_nocenter, light_point_quadratic, red_light, tungsten_lamp.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; exponent - amount of falloff at edges.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; fov_inner &amp;amp; fov_outer - range in degrees of light (spot)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; radius - how large the light is in units.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(255, 102, 0);" class="image" src="http://img.photobucket.com/albums/v217/amishthunder/Tutorial/entity.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; -----------------------------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; Now to use the light preview you must select a light that has already been placed in your map. Once selected your 3D preview should change.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; For a projected light you will want to make a spot light, this is easy enough to create.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;  Make your light entity with the desired values.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;  Create a null object in front of the light.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;   Right click on the grid -&gt; info -&gt; null&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;   The null doesn't need any values.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;  Now connect the two objects, your light and null.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;   Select your light.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;   Select your null while your light is selected.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;   Press "w" to connect, it must be done in this order.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;  You will know it has been successful when your light preview shows a more targeted light.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;  You may move the light and null individually to get your desired light.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;Time spent on mapping as of now: 24 hours&lt;br /&gt;&lt;br /&gt;Bye.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-1295213917545465867?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=4MnYF0k23bs:BWbI6oBFWHc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=4MnYF0k23bs:BWbI6oBFWHc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=4MnYF0k23bs:BWbI6oBFWHc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=4MnYF0k23bs:BWbI6oBFWHc:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/4MnYF0k23bs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/1295213917545465867/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=1295213917545465867" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/1295213917545465867?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/1295213917545465867?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/4MnYF0k23bs/screenshots-tutorial-better-one.html" title="Screenshots + Tutorial: 'A better one'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/screenshots-tutorial-better-one.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQBQ3o6fCp7ImA9WxZSEEw.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-5507606236399702238</id><published>2008-01-22T17:01:00.000+01:00</published><updated>2008-01-22T17:12:32.414+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-22T17:12:32.414+01:00</app:edited><title>Screenshots: 'Up and down'</title><content type="html">&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=seventh_stairs1.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/seventh_stairs1.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=seventh_stairs2.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/seventh_stairs2.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Made from scratch, there being no bend tool as far as I know won't stop me from making railings!&lt;br /&gt;&lt;br /&gt;These stairs are pretty much the only thing in the whole map that is done. The garage is like, far from complete.&lt;br /&gt;&lt;br /&gt;Bye.&lt;br /&gt;&lt;br /&gt;Time spent on mapping as of now: 22 hours&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-5507606236399702238?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=L1t75Uzj_uw:6L12Cl0sajQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=L1t75Uzj_uw:6L12Cl0sajQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=L1t75Uzj_uw:6L12Cl0sajQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=L1t75Uzj_uw:6L12Cl0sajQ:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/L1t75Uzj_uw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/5507606236399702238/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=5507606236399702238" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/5507606236399702238?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/5507606236399702238?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/L1t75Uzj_uw/screenshots-up-and-down.html" title="Screenshots: 'Up and down'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/screenshots-up-and-down.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQCQXg4fip7ImA9WxZSEE0.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-8209657251235539326</id><published>2008-01-22T11:24:00.000+01:00</published><updated>2008-01-22T14:26:00.636+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-22T14:26:00.636+01:00</app:edited><title>Tutorial: 'Lights'</title><content type="html">This is how you make lights and how to point them at things. To view how a light is working, press 'view' on the toolbar and go down to 'Light Preview...', then clicking 'Enable light preview'. [F8].&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=sixth_light1.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/sixth_light1.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To have lights point things, first your best bet is to make a light with 'def = light_point_linear'.&lt;br /&gt;Make an 'info_null' box by right-clicking anywhere on the grid and at 'info', press 'null'. Tiny green box will appear. Move this to the location where you want the light to have it's 'destination', as in where the light is headed. Click the previously mentioned light and shift+click the info_null. Press W to weld them. Now they're connected!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=sixth_light2.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/sixth_light2.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;"def" sets which light definition asset to use; these are made in asset manager.  This controls the shape of the light falloff curve.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;Useable definition settings:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;'candle'&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;'florescent'&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;'light_dynamic'&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;'light_no_falloff'&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;'light_point_dark_edges'&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;'light_point_linear'&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;'light_point_linear_nocenter'&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;'light_point_quadratic'&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;'red_light'&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;'tungsten_lamp'&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;"radius" controls the cutoff distance of the light.  The light falloff texture maps its left side to the light origin and the right side to the radius.  The rightmost pixel in the falloff texture is assumed to be black.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;"_color" sets the color of the light.  The biggest value gets scaled to 1; this means that 0.1 0.1 0.1 is the same as 1 1 1.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;"intensity" controls how bright a light is when the falloff texture is pure white.  A value of 1 is fullbright; smaller values are dimmer.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;"PRIMARY_OMNI" and "PRIMARY_SPOT", if checked, give the light higher quality lighting and dynamic shadows.  Only one primary light may affect each world surface.  They both require spotlight settings to control where dynamic shadows lie, but unlike normal spotlights, "PRIMARY_OMNI" lights do not get attenuated by angle from the spot direction.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;"PRIMARY_SCRIPTABLE" makes a primary light show up as an entity to script.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;"PRIMARY_NOSHADOWMAP" prevents a primary light from ever having a shadowmap.  This is implied by fov_outer &gt; 120.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;A light pointed at a target will be a spotlight facing the target.  They default to having a circle with 64 unit radius around the target.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;"fov_outer" overrides the fov of a spotlight from the 64 unit circle around the target.  It is in degrees.  A value of 90 would go +/-45 degrees from center, for 90 degrees total.  The default is to use the target to set the fov.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;"fov_inner" sets the fov of the inner cone.  Spotlights only fade with angle between fov_inner and fov_outer.  Fov_inner is the same units as fov_outer; it should always be less than fov_outer.  The default is 0.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;"exponent" changes the falloff of the spotlight between "fov_inner" and "fov_outer".  The default value of 0 means there is no falloff.  A value of 1 gives linear falloff.  Higher integers give steeper falloffs.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Hope that helped.&lt;br /&gt;&lt;br /&gt;Bye.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-8209657251235539326?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=HPURJBQiIkk:rVyCdMdzVdI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=HPURJBQiIkk:rVyCdMdzVdI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=HPURJBQiIkk:rVyCdMdzVdI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=HPURJBQiIkk:rVyCdMdzVdI:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/HPURJBQiIkk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/8209657251235539326/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=8209657251235539326" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/8209657251235539326?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/8209657251235539326?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/HPURJBQiIkk/tutorial-lights.html" title="Tutorial: 'Lights'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/tutorial-lights.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQDSXgyfSp7ImA9WxZSEEw.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-1201916291710304597</id><published>2008-01-21T15:12:00.000+01:00</published><updated>2008-01-22T17:12:58.695+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-22T17:12:58.695+01:00</app:edited><title>Screenshots: 'Lighting'</title><content type="html">First time I'm using lights, and they look pretty good I guess, tad dull and a bit too warm. I'm going to try and get rays of light aswell, going to see how your supposed to do  that effect. Once I know, I'll post it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=fifth_light.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/fifth_light.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Bye!&lt;br /&gt;&lt;br /&gt;Time spent on mapping as of now: 18 hours&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-1201916291710304597?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=kSoVFXTQErg:sFNx-GgtBFs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=kSoVFXTQErg:sFNx-GgtBFs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=kSoVFXTQErg:sFNx-GgtBFs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=kSoVFXTQErg:sFNx-GgtBFs:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/kSoVFXTQErg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/1201916291710304597/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=1201916291710304597" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/1201916291710304597?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/1201916291710304597?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/kSoVFXTQErg/screenshots-lighting.html" title="Screenshots: 'Lighting'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/screenshots-lighting.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUBQXw-fyp7ImA9WxZTGEk.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-255840536519244477</id><published>2008-01-20T15:55:00.000+01:00</published><updated>2008-01-20T16:17:30.257+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-20T16:17:30.257+01:00</app:edited><title>Screenshots: 'More of the same?'</title><content type="html">It may seem like kind of the same, but I did do a lot of detailing work and more lights. These lights are all wired, which is all very detailed but I didn't make screenshots of it for reasons unknown.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=fourth_ingame1.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/fourth_ingame1.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=fourth_ingame2.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/fourth_ingame2.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'll promise you people something new to see than this old garage. Maybe even an 'ooh' would be good on what I'm going to make next. Tune in .. tonight/tommorow!&lt;br /&gt;&lt;br /&gt;Bye!&lt;br /&gt;&lt;br /&gt;Time spent on mapping as of now: 16 hours&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-255840536519244477?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=uEhU-GpKjJg:-xDtkoMMhC0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=uEhU-GpKjJg:-xDtkoMMhC0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=uEhU-GpKjJg:-xDtkoMMhC0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=uEhU-GpKjJg:-xDtkoMMhC0:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/uEhU-GpKjJg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/255840536519244477/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=255840536519244477" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/255840536519244477?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/255840536519244477?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/uEhU-GpKjJg/screenshots-more-of-same.html" title="Screenshots: 'More of the same?'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/screenshots-more-of-same.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMARn08fSp7ImA9WxZTGEk.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-451625543233566903</id><published>2008-01-20T15:45:00.001+01:00</published><updated>2008-01-20T15:47:27.375+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-20T15:47:27.375+01:00</app:edited><title>Info: 'Question &amp; Answer'</title><content type="html">Hey,&lt;br /&gt;&lt;br /&gt;From now on, I'll be doing a question &amp;amp; answer session about CoD4 Radiant mapping every day at 1500 hours, GMT. Suggestions are welcome too. Ask by means of commenting.&lt;br /&gt;&lt;br /&gt;Will last for about 30 - 60 minutes.&lt;br /&gt;&lt;br /&gt;Fire away.&lt;br /&gt;&lt;br /&gt;New compiled screenshots in 10 minutes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-451625543233566903?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=Yo5NaJdEM2Q:5F_JoCZC_0Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=Yo5NaJdEM2Q:5F_JoCZC_0Q:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=Yo5NaJdEM2Q:5F_JoCZC_0Q:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=Yo5NaJdEM2Q:5F_JoCZC_0Q:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/Yo5NaJdEM2Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/451625543233566903/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=451625543233566903" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/451625543233566903?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/451625543233566903?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/Yo5NaJdEM2Q/info-question-answer.html" title="Info: 'Question &amp; Answer'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/info-question-answer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIGRX08eCp7ImA9WxZTGEg.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-2243078449892684703</id><published>2008-01-20T10:30:00.000+01:00</published><updated>2008-01-20T20:48:44.370+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-20T20:48:44.370+01:00</app:edited><title>Tutorials + Screenshots: 'After another two hours..'</title><content type="html">I'm now compiling my first version of my map, and I'll write this while I'm doing it so I'll edit in pictures soon. I've learned a few things.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Info-box 1:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Clicking on 'view' in the tool bar, drop down to 'Light Preview...' and click Enable light preview (F8), which I think is already enabled, and  the new stuff that is Preview sun light aswell, which is just awesome because I can now see how my sun direction is changing in real time. Look:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;_color  .8 .9 1&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;ambient .1&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;bouncefraction .7&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;contrastGain 0.425&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;diffusefraction 0.5&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;suncolor 1 0.92 .88&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;sundiffusecolor .9 .88 .75&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;sundirection -50 -20 0&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;sunlight 0.9&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Using these worldspawn settings, I got this first:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=third_sun1.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/third_sun1.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Then, changing sunlight to 1.6 and sundirection to -50 -80 0, I got this!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=third_sun2.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/third_sun2.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Sweet huh?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Info-box 2:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;While compiling I first got these errors 100-fold:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;"C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_carpark.map" 0 334 -46.5 -1576 58.1429 0 -1 -0 "surface 'me_fence_chainlink' is partially floating or needs to be aligned"&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;"C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_carpark.map" 0 334 -64 -1576 56 0 -1 -0 "surface 'me_fence_chainlink' is partially floating or needs to be aligned"&lt;span style="color: rgb(255, 153, 0);"&gt;,&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;which, on a side note, is presented in an ERRLOG file created while compiling, nifty.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;I fixed this by going to 'Textures' on the toolbar, then to 'Edit Layer' and finally 'Lightmap'. Press I, selecting everything and press S, the surface inspector. Click on LMAP, then save. The error should now be removed! Cool.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Info-box 3:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;This is awesome, while checking out backlot for some other cool stuff, I noticed how they did the HDR bloom, where you get a lot of blinding white light at some points, theming a hard sunlight which you see from a distance. To do this, simply make a patch on the area you want 'lightened', and give it the texture HFD. Make sure you make it face the right way or else a dark corner will suddenly breathe light! &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=third_HDR.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/third_HDR.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;On a lighter note (pun), here's some detailing I did.&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=third_detail.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/third_detail.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Screenshots after compile:&lt;br /&gt;Same part, different view.&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=third_ingame1.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/third_ingame1.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now for the HDR we were talking about, it works, but you can't really see it because there's no background, but here's something, this is the skybox, kind of greyish.&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=third_ingame2.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/third_ingame2.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And here is when I walk back a bit:&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=third_ingame3.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/third_ingame3.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ooh. Aah. Ooo.&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=third_ingame4.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/third_ingame4.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I love that lighting! Going to fill the garage with lights, so tune in next time (about in 8 hours or so, because I'm going to do something else now)&lt;br /&gt;&lt;br /&gt;Bye!&lt;br /&gt;&lt;br /&gt;Time spent on mapping as of now: 14 hours&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-2243078449892684703?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=nORs33BeYEc:yYqEqb707O4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=nORs33BeYEc:yYqEqb707O4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=nORs33BeYEc:yYqEqb707O4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=nORs33BeYEc:yYqEqb707O4:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/nORs33BeYEc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/2243078449892684703/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=2243078449892684703" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/2243078449892684703?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/2243078449892684703?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/nORs33BeYEc/im-now-compiling-my-first-version-of-my.html" title="Tutorials + Screenshots: 'After another two hours..'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/im-now-compiling-my-first-version-of-my.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMDQH4-fip7ImA9WxZTGEw.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-7027957149179003510</id><published>2008-01-20T08:31:00.000+01:00</published><updated>2008-01-20T08:34:31.056+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-20T08:34:31.056+01:00</app:edited><title>Tutorial: 'a list of errors'</title><content type="html">While browsing forums I stumbled upon this thread from Rasta about known errors in CoD4 Radiant and how to fix them, so I thought, what the hell, let's copy paste that.&lt;br /&gt;&lt;br /&gt;&lt;u style="color: rgb(255, 153, 0);"&gt;ERROR&lt;/u&gt;&lt;br /&gt;&lt;strong style="color: rgb(255, 153, 0);"&gt;Fastfile 1 of 1, "&lt;em&gt;mapname&lt;/em&gt;": [ver. 5] process...&lt;br /&gt;Localization ERROR: Unable to load "localizedstrings/&lt;em&gt;mapname.&lt;/em&gt;str"!&lt;br /&gt;link...compress...save...done.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style="color: rgb(255, 153, 0);"&gt;SOLUTION&lt;/u&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt; Take out localizedstrings/&lt;/span&gt;&lt;em style="color: rgb(255, 153, 0);"&gt;mapname.&lt;/em&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;str in Update Zone Files on the right and left side.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style="color: rgb(255, 153, 0);"&gt;ERROR&lt;/u&gt;&lt;br /&gt;&lt;strong style="color: rgb(255, 153, 0);"&gt;Fastfile 1 of 1, "&lt;em&gt;mapname"&lt;/em&gt;: [ver. 5] process...&lt;br /&gt;WARNING: Could not find 'maps/&lt;em&gt;mapname&lt;/em&gt;.csv'.&lt;br /&gt;link...compress...save...done.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style="color: rgb(255, 153, 0);"&gt;SOLUTION&lt;/u&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt; Go to "Update Zone File"&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt; Enter "rawfile,maps/mp/mapname.csv"&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt; Make sure your .csv is in the correct folder&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt; Build you Fast File.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style="color: rgb(255, 153, 0);"&gt;ERROR&lt;/u&gt;&lt;br /&gt;&lt;strong style="color: rgb(255, 153, 0);"&gt;Fastfile 1 of 2, "mp_building": [ver. 5] process...&lt;br /&gt;ERROR: Could not open 'maps/mp/mp_building.gsc'&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u style="color: rgb(255, 153, 0);"&gt;SOLUTION&lt;/u&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt; amishthunder writes: Just tweak the mp_test.gsc to your map and save as mp_building.gsc&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt; In case it is not there, here is what it contains...&lt;/span&gt;&lt;br /&gt;&lt;i style="padding-left: 12px; line-height: 150%; color: rgb(255, 153, 0);"&gt;Code:&lt;/i&gt;&lt;div style="color: rgb(255, 153, 0);"&gt;&lt;textarea class="code"&gt;main() { //maps\mp\mp_backlot_fx::main(); //maps\createart\mp_backlot_art::main(); maps\mp\_load::main();  //maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");  setExpFog(500, 2200, 0.81, 0.75, 0.63, 0); //VisionSetNaked( "mp_backlot" ); ambientPlay("ambient_backlot_ext");  game["allies"] = "marines"; game["axis"] = "opfor"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "desert"; game["axis_soldiertype"] = "desert";  setdvar( "r_specularcolorscale", "1" );  setdvar("r_glowbloomintensity0","1"); setdvar("r_glowbloomintensity1","1"); setdvar("r_glowskybleedintensity0",".3"); setdvar("compassmaxrange","1800");   }&lt;/textarea&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;ERROR&lt;/u&gt;&lt;br /&gt;&lt;strong&gt;You made a change to your map and now everything is red and messed up.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;SOLUTION&lt;/u&gt;&lt;br /&gt;Update your Zone files. Make sure everything in the left column of your Zone Files window is also in the right column. Then recompile your FF file.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;ERROR&lt;/u&gt;&lt;br /&gt;&lt;strong&gt;My first multiplayer map won't load when I try to run it from the applications menu.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;SOLUTION&lt;/u&gt;&lt;br /&gt;Make sure there are no single player entities in the map, that you have named the map starting with 'mp_' and that you have add all &lt;strong&gt;3&lt;/strong&gt; TDM spawn points (axis, allies and the other).&lt;br /&gt;&lt;br /&gt;&lt;u&gt;ERROR&lt;/u&gt;&lt;br /&gt;&lt;strong&gt;My map looks good but my weapon and other models has a rainbow effect on it.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;SOLUTION&lt;/u&gt;&lt;br /&gt;You need to create a grid file. In the Compile tools on the Level Compiling window, the bottom right has the option to Start Grid. Perform this option and completely run through your level. Let the level complete on it's own and do not close it before it completes.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;ERROR&lt;/u&gt;&lt;br /&gt;&lt;strong&gt;Radiant crashes everytime i save my map when using Windows Vista&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;SOLUTION&lt;/u&gt;&lt;br /&gt;Right click the CoD4 Radiant shortcut you made, in the drop down menu select 'run as administrator'.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;ERROR&lt;/u&gt;&lt;br /&gt;&lt;strong&gt;When I load my map it switches to backlot.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;SOLUTION&lt;/u&gt;&lt;br /&gt;When you start up your game &lt;strong&gt;without&lt;/strong&gt; Compile tools, just type in '/sv_maprotation map mp_yourmapname' when you start with compile tools you should be fine.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;ERROR&lt;/u&gt;&lt;br /&gt;&lt;strong&gt;When I go to import xmodels and prefabs radiant crashes.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;SOLUTION&lt;/u&gt;&lt;br /&gt;None found at this time.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-7027957149179003510?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=pykNpoNAoM4:QUsHtw7RLd0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=pykNpoNAoM4:QUsHtw7RLd0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=pykNpoNAoM4:QUsHtw7RLd0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=pykNpoNAoM4:QUsHtw7RLd0:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/pykNpoNAoM4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/7027957149179003510/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=7027957149179003510" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/7027957149179003510?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/7027957149179003510?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/pykNpoNAoM4/while-browsing-forums-i-stumbled-upon.html" title="Tutorial: 'a list of errors'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/while-browsing-forums-i-stumbled-upon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEFQnY-fSp7ImA9WxZTF0U.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-6750403676648078628</id><published>2008-01-19T21:46:00.000+01:00</published><updated>2008-01-19T23:10:13.855+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-19T23:10:13.855+01:00</app:edited><title>Screenshots: 'Second screens!'</title><content type="html">Well after lots of hours I'm used to the editor again, after many months.&lt;br /&gt;&lt;br /&gt;This is what I made so far.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=second_overview.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/second_overview.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Those containers are no prefabs, I'd like to add, for there are no prefabs for containers.. oddly enough.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/?action=view&amp;amp;current=second_detail.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/second_detail.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Going good, expect another update tomorrow, which will generally be another very boring day.&lt;br /&gt;&lt;br /&gt;Bye.&lt;br /&gt;&lt;br /&gt;Time spent on mapping as of now: 10 hours&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-6750403676648078628?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=NsRvAJGrfbg:udNZwn-gWrg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=NsRvAJGrfbg:udNZwn-gWrg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=NsRvAJGrfbg:udNZwn-gWrg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=NsRvAJGrfbg:udNZwn-gWrg:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/NsRvAJGrfbg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/6750403676648078628/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=6750403676648078628" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/6750403676648078628?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/6750403676648078628?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/NsRvAJGrfbg/well-after-lots-of-hours-im-used-to.html" title="Screenshots: 'Second screens!'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/well-after-lots-of-hours-im-used-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEGRnw5eCp7ImA9WxZTF0U.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-8020420919445081417</id><published>2008-01-19T20:45:00.000+01:00</published><updated>2008-01-19T23:10:27.220+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-19T23:10:27.220+01:00</app:edited><title>Tutorial: 'Shader missing error'</title><content type="html">I had this problem aswell so I'd like to notify you people of this error, so you immediately know what to do about it.&lt;br /&gt;&lt;br /&gt;And I quote from GER-Iceman (thank you)&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Edited slightly for better understanding&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;A lot of people have problem with this error. It can happen when you add a xmodel, a prefab or want to open a map. It seems that the tools have a corrupt/missing path for the shader_bin folder so you have to copy this folder and paste it to several other folders to fix this problems.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Create a new 'raw' folder in your /raw folder and copy the shader_bin folder to it. Also create a raw folder in the xmodels folder and paste the shader_bin folder into it. &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Also create a raw folder in the prefabs folder and paste the shader_bin folder into it.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-8020420919445081417?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=LYJFgCM3qso:qfxQvDbz3qU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=LYJFgCM3qso:qfxQvDbz3qU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=LYJFgCM3qso:qfxQvDbz3qU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=LYJFgCM3qso:qfxQvDbz3qU:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/LYJFgCM3qso" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/8020420919445081417/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=8020420919445081417" title="20 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/8020420919445081417?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/8020420919445081417?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/LYJFgCM3qso/shader-missing-error.html" title="Tutorial: 'Shader missing error'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">20</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/shader-missing-error.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEAQH0zcSp7ImA9WxZTF0U.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-2833017226848159233</id><published>2008-01-19T15:05:00.000+01:00</published><updated>2008-01-19T23:10:41.389+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-19T23:10:41.389+01:00</app:edited><title>Screenshots + Tutorial: 'First actual screens!'</title><content type="html">Hey guys, check out the first screens of some basic geometry of the first floor .. of the garage.&lt;br /&gt;&lt;br /&gt;We have my first destroyable car in place, parked in the first spot the garage has to offer. Carpark has to offer. Some nice.. yellow stripe detail in there already.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/mp_carpark/?action=view&amp;amp;current=first_car.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/mp_carpark/first_car.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The other screenshot shows the current 'layout' of my map, done excatly like my drawings said it should. Cool.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/mp_carpark/?action=view&amp;amp;current=first_screen.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/mp_carpark/first_screen.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The terrain is a patch, because that's a more handier thing to do when your about to make large area's of the same. It's a patch now, so you can make some tiny little ittybitty slopes to theme that it is actually a crappy old garage with some poor quality concrete. Also make me able to get maybe some craters or other war-like decals. Notice that I selected the middle patch, it's not once big patch but rather each little square is 64x64, with the whole patch being 512x512. Place it excatly in your grid and it'll help you wonders. Big tip right there. Do it.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Help on how to:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;1.     Make a, in my example, 512x512 block. Make sure your view is top XY view.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;2.    If you press 7, you'll get the grid on a scale of 64 each.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;3.    Make a terrain patch, and get it 9x9. You know it's 9 if you count the lines as in the picture:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/mp_carpark/?action=view&amp;amp;current=tutoriala1.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/mp_carpark/tutoriala1.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;4. Done! Copy this and stick to this throughout the WHOLE map. Use Ctrl+Alt+X to cut it in pieces. I probably didn't explain everything and you probably have questions so comment away and I'll answer. Kind of a question/answer type of deal.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Mail me at feedbackdragon@lycos.co.uk if you want me to cover some other techniques that you have questions about .. or if it's even possible. I'll post another tutorial then.&lt;br /&gt;&lt;br /&gt;I've also noticed that they still have CSG commands in it, even though they said they removed it. Yay! (especially for CSG Merge)&lt;br /&gt;&lt;br /&gt;Time spent on mapping as of now: 6 hours&lt;br /&gt;&lt;br /&gt;Bye!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-2833017226848159233?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=3POieEHlR3A:JumA_vW2jlM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=3POieEHlR3A:JumA_vW2jlM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=3POieEHlR3A:JumA_vW2jlM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=3POieEHlR3A:JumA_vW2jlM:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/3POieEHlR3A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/2833017226848159233/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=2833017226848159233" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/2833017226848159233?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/2833017226848159233?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/3POieEHlR3A/first-actual-screens.html" title="Screenshots + Tutorial: 'First actual screens!'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/first-actual-screens.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkINRno-eyp7ImA9WxZTGE8.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-3757128628639008979</id><published>2008-01-19T12:47:00.001+01:00</published><updated>2008-01-20T11:23:17.453+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-20T11:23:17.453+01:00</app:edited><title>Info: 'Who am I?'</title><content type="html">In case your wondering who I am, my name is Stan and if your a custom map enthusiast you may know my two creations, with a emphasis on&lt;br /&gt;&lt;br /&gt;http://callofduty.filefront.com/file/Brunville_France;67781&lt;br /&gt;&lt;br /&gt;and a less one on my second one, which was a bit worse I'm afraid, due to lack of idea's..&lt;br /&gt;&lt;br /&gt;http://callofduty.filefront.com/file/Montebourg;78163&lt;br /&gt;&lt;br /&gt;So now you know who I am.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-3757128628639008979?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=RlnJpCcpI2I:MauitGqV-t8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=RlnJpCcpI2I:MauitGqV-t8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=RlnJpCcpI2I:MauitGqV-t8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=RlnJpCcpI2I:MauitGqV-t8:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/RlnJpCcpI2I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/3757128628639008979/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=3757128628639008979" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/3757128628639008979?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/3757128628639008979?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/RlnJpCcpI2I/who-am-i.html" title="Info: 'Who am I?'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/who-am-i.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkECRXkzeyp7ImA9WxZTF0U.&quot;"><id>tag:blogger.com,1999:blog-1965763080548358518.post-7560064703495068306</id><published>2008-01-19T10:10:00.000+01:00</published><updated>2008-01-19T23:11:04.783+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-01-19T23:11:04.783+01:00</app:edited><title>Screenshots: 'Layout'</title><content type="html">&lt;a href="http://s25.photobucket.com/albums/c80/Kuirge/mp_carpark/?action=view&amp;amp;current=mp_carpark.jpg" target="_blank"&gt;&lt;img src="http://i25.photobucket.com/albums/c80/Kuirge/mp_carpark/mp_carpark.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It is sideways, isn't that awesome the way you have to turn your head?!&lt;br /&gt;&lt;br /&gt;Scribblings win.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1965763080548358518-7560064703495068306?l=mpcarpark.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=vFe35_fQg9M:eY7Ew8ixMVA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=vFe35_fQg9M:eY7Ew8ixMVA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?i=vFe35_fQg9M:eY7Ew8ixMVA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/mp_carpark?a=vFe35_fQg9M:eY7Ew8ixMVA:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/mp_carpark?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/mp_carpark/~4/vFe35_fQg9M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mpcarpark.blogspot.com/feeds/7560064703495068306/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1965763080548358518&amp;postID=7560064703495068306" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/7560064703495068306?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1965763080548358518/posts/default/7560064703495068306?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/mp_carpark/~3/vFe35_fQg9M/layout.html" title="Screenshots: 'Layout'" /><author><name>Stan</name><uri>http://www.blogger.com/profile/03038458813055691778</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03818265381632805120" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://mpcarpark.blogspot.com/2008/01/layout.html</feedburner:origLink></entry></feed>
