<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0" xml:base="http://mpbt3025.com">
<channel>
 <title>The Multiplayer BattleTech Archive - Information repository for Kesmai's MultiPlayer BattleTech</title>
 <link>http://mpbt3025.com</link>
 <description />
 <language>en</language>
<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/mpbt3025" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="mpbt3025" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
 <title>3025 Action Shots</title>
 <link>http://mpbt3025.com/index.php?q=node/388</link>
 <description>&lt;p&gt;&lt;img src="/images/slice/slice25.png" align="left" style="margin:0em 1em 1em 1em;"&gt;Various combat and planetary control screenshots from the EA version of &lt;i&gt;3025&lt;/i&gt;.&lt;/p&gt;
&lt;p&gt;I think the "Targeting a Spider" shot was from an internal test and the sparse detail was from the diagnostic mode with the diagnostics turned off.&lt;br /&gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://mpbt3025.com/index.php?q=node/388"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mpbt3025.com/index.php?q=node/388#comments</comments>
 <pubDate>Sun, 05 Apr 2009 21:23:33 -0500</pubDate>
 <dc:creator>Grond</dc:creator>
 <guid isPermaLink="false">388 at http://mpbt3025.com</guid>
</item>
<item>
 <title>Skippy's Fern Bar</title>
 <link>http://mpbt3025.com/index.php?q=node/379</link>
 <description>&lt;p&gt;Another chunk of the GameStorm forum archives is now available. &lt;/p&gt;
&lt;p&gt;This is the second piece of the infamous in-character "Coke vs. Pepsi" in-character roleplaying that dominated Skippy's for a month.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://mpbt3025.com/index.php?q=node/379"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mpbt3025.com/index.php?q=node/379#comments</comments>
 <pubDate>Wed, 01 Apr 2009 23:35:23 -0500</pubDate>
 <dc:creator>Grond</dc:creator>
 <guid isPermaLink="false">379 at http://mpbt3025.com</guid>
</item>
<item>
 <title>Early 3025 Concepts - Real-Time Desktop Map</title>
 <link>http://mpbt3025.com/index.php?q=node/378</link>
 <description>&lt;p&gt;Back in 1999, shortly before the MPBT:3025 promotional website was released prior to that year's GenCon, a few of us from the MPBT team were brainstorming with the Kesmai marketing people about ideas for supporting 3025 outside of the game.&lt;/p&gt;
&lt;p&gt;An idea that I'd had percolating since before I joined Kesmai was the concept of an on-demand Inner Sphere status map to keep players regularly updated with the real-time House spheres of control. Originally I was thinking that a website would be the proper delivery platform but after Doug (Vernon) and I discussed the potential, we looked into other routes.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://mpbt3025.com/index.php?q=node/378"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mpbt3025.com/index.php?q=node/378#comments</comments>
 <pubDate>Wed, 25 Mar 2009 22:47:00 -0500</pubDate>
 <dc:creator>Grond</dc:creator>
 <guid isPermaLink="false">378 at http://mpbt3025.com</guid>
</item>
<item>
 <title>A Few Solaris Images</title>
 <link>http://mpbt3025.com/index.php?q=node/376</link>
 <description>&lt;p&gt;&lt;img src="/images/slice/slice24.png" align="right" style="margin:0em 1em 1em 1em;"&gt;Some more retro Solaris images from both the closed beta test in 1996 and the Fujitsu Solaris instance in Japan, sometime in 1999.&lt;/p&gt;
&lt;p&gt;My memory may be wrong, but I don't remember the damage coloration ever being blues and red as it shows in the Fujitsu Solaris combat shot.&lt;br /&gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://mpbt3025.com/index.php?q=node/376"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mpbt3025.com/index.php?q=node/376#comments</comments>
 <pubDate>Thu, 19 Mar 2009 23:34:27 -0500</pubDate>
 <dc:creator>Grond</dc:creator>
 <guid isPermaLink="false">376 at http://mpbt3025.com</guid>
</item>
<item>
 <title>Multiplayer BattleTech: 3025 Developer Diary,  Part I</title>
 <link>http://mpbt3025.com/index.php?q=node/372</link>
 <description>&lt;p&gt;This is part one of a two part interview with Dave Marsh and Tony Van, the senior producers of the EA version of &lt;i&gt;3025&lt;/i&gt; after development was ratcheted up after EA's acquisition of Kesmai in 2000.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Mountain Dew. Lots of Mountain Dew. That's the best way to describe the last two weeks of development of Multiplayer BattleTech: 3025 here at Kesmai Studios, an online game division of EA.com and located in Charlottesville, VA.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;!--Break--&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://mpbt3025.com/index.php?q=node/372"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://mpbt3025.com/index.php?q=node/372#comments</comments>
 <pubDate>Sun, 15 Mar 2009 21:41:47 -0500</pubDate>
 <dc:creator>Grond</dc:creator>
 <guid isPermaLink="false">372 at http://mpbt3025.com</guid>
</item>
</channel>
</rss>

