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<channel>
	<title>MUD Reading</title>
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	<description>MUD News from Around the Web</description>
	<pubDate>Fri, 03 Sep 2010 13:12:07 +0000</pubDate>
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			<item>
		<title>mobile browsing improvementd</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2965&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2965&unread=1#unread#comments</comments>
		<pubDate>Fri, 03 Sep 2010 13:12:07 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

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		<description><![CDATA[I now have a Samsung Galaxy S android, courtesy of work, so there may be improvements soon.]]></description>
			<content:encoded><![CDATA[I now have a Samsung Galaxy S android, courtesy of work, so there may be improvements soon.]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=2965&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>smaug deriv punctuation in names</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3046&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3046&unread=1#unread#comments</comments>
		<pubDate>Fri, 03 Sep 2010 13:01:18 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

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		<description><![CDATA[[quote=Igabod]Is it just too much work to change this in the code? Or has nobody noticed this flaw except me?[/quote]
The first muds I played were MOOs, and that's when I started using the name K'Vir.  When I moved on to DikuMUDs I had to change it, but by the time I created my own mud I preferred KaVir anyway, so I just left it as it was.

It would be rather annoying to see names like --- or '-'-'-'-', but it shouldn't be a problem for muds with naming policies - it could even be automated t]]></description>
			<content:encoded><![CDATA[[quote=Igabod]Is it just too much work to change this in the code? Or has nobody noticed this flaw except me?[/quote]
The first muds I played were MOOs, and that's when I started using the name K'Vir.  When I moved on to DikuMUDs I had to change it, but by the time I created my own mud I preferred KaVir anyway, so I just left it as it was.

It would be rather annoying to see names like --- or '-'-'-'-', but it shouldn't be a problem for muds with naming policies - it could even be automated t]]></content:encoded>
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		</item>
		<item>
		<title>Find what port the mud is running on</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3043&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3043&unread=1#unread#comments</comments>
		<pubDate>Fri, 03 Sep 2010 11:38:10 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

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		<description><![CDATA[[quote]Any ideas? Or codebases I can look at for example?[/quote]

I would say: don't look at the port number.  Do you want to have to recompile if your builder port moves?  What if you want two builder ports?

Instead, simply tell the game it's a builder port via the command line and have it set some global boolean somewhere.]]></description>
			<content:encoded><![CDATA[[quote]Any ideas? Or codebases I can look at for example?[/quote]

I would say: don't look at the port number.  Do you want to have to recompile if your builder port moves?  What if you want two builder ports?

Instead, simply tell the game it's a builder port via the command line and have it set some global boolean somewhere.]]></content:encoded>
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		</item>
		<item>
		<title>Post Edit</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3033&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3033&unread=1#unread#comments</comments>
		<pubDate>Fri, 03 Sep 2010 08:30:09 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

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		<description><![CDATA[
[quote=[url=/topic-3033-50326#p50326]Koron[/url]]I figure if Tyche had just said right off that the things he was quoting were originally said by this Shaw character at first, this issue wouldn't have really happened. An inside joke gone wrong more than a crude one...[/quote]

I think the problem was that it's a crude inside joke gone wrong. If it hadn't been crude there also wouldn't be this problem. This perfect mixture has produced quite the chemical reaction :)]]></description>
			<content:encoded><![CDATA[
[quote=[url=/topic-3033-50326#p50326]Koron[/url]]I figure if Tyche had just said right off that the things he was quoting were originally said by this Shaw character at first, this issue wouldn't have really happened. An inside joke gone wrong more than a crude one...[/quote]

I think the problem was that it's a crude inside joke gone wrong. If it hadn't been crude there also wouldn't be this problem. This perfect mixture has produced quite the chemical reaction :)]]></content:encoded>
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		</item>
		<item>
		<title>Script trigger errors (nakedmud)</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3045&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3045&unread=1#unread#comments</comments>
		<pubDate>Fri, 03 Sep 2010 01:28:46 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=3045&unread=1#unread</guid>
		<description><![CDATA[hello, I have errors when I script or use code in triggers, once I attach the trigger to the room via the enter command. I get a disconnect and if I log in with another char, into the same room I get kicked once again.

[ul]trigger itself [/ul]
[code]
[test@examples]
1) Name        : test
2) Trigger type: enter   (mob, room)
3) Script Code
if count_mobs("mysty@examples") &#60; 1:
   load_mob("mysty@examples", me)
num_tables = count_objs("table@examples", me)
while num_tables &#60; 4:
   load]]></description>
			<content:encoded><![CDATA[hello, I have errors when I script or use code in triggers, once I attach the trigger to the room via the enter command. I get a disconnect and if I log in with another char, into the same room I get kicked once again.

[ul]trigger itself [/ul]
[code]
[test@examples]
1) Name        : test
2) Trigger type: enter   (mob, room)
3) Script Code
if count_mobs("mysty@examples") < 1:
   load_mob("mysty@examples", me)
num_tables = count_objs("table@examples", me)
while num_tables < 4:
   load]]></content:encoded>
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		</item>
		<item>
		<title>DBZ Builders Need.</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3044&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3044&unread=1#unread#comments</comments>
		<pubDate>Fri, 03 Sep 2010 00:06:55 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

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		<description><![CDATA[sorry! port 8014]]></description>
			<content:encoded><![CDATA[sorry! port 8014]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=3044&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>banner bug</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3032&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3032&unread=1#unread#comments</comments>
		<pubDate>Thu, 02 Sep 2010 19:16:01 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=3032&unread=1#unread</guid>
		<description><![CDATA[[quote=[url=/topic-3032-50300#p50300]Cratylus[/url]]...[url=http://www.penny-arcade.com/comic/2009/7/22/]ham doctor[/url] move...[/quote]

[quote=Urban dictionary]
def.  "Ham Doctor" 
- 4. A homosexual male who enjoys anal sex with overweight men.

Usage: "Cliff's a total ham doctor; always trolling the clubs for the chub."
[/quote]
Somewhere out there, there's a fancypants ham doctor thinking about starting a mud;  
maybe even a new DeadSouls mud.  You've discouraged from ever doing so]]></description>
			<content:encoded><![CDATA[[quote=[url=/topic-3032-50300#p50300]Cratylus[/url]]...[url=http://www.penny-arcade.com/comic/2009/7/22/]ham doctor[/url] move...[/quote]

[quote=Urban dictionary]
def.  "Ham Doctor" 
- 4. A homosexual male who enjoys anal sex with overweight men.

Usage: "Cliff's a total ham doctor; always trolling the clubs for the chub."
[/quote]
Somewhere out there, there's a fancypants ham doctor thinking about starting a mud;  
maybe even a new DeadSouls mud.  You've discouraged from ever doing so]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=3032&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Admins playing their own games</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2904&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2904&unread=1#unread#comments</comments>
		<pubDate>Thu, 02 Sep 2010 18:50:28 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2904&unread=1#unread</guid>
		<description><![CDATA[I was (somewhat clearly I thought) commenting on the idea of keeping public logs of Imm commands. That being said, none of the handful of MUD's I've been an Imm/admin on have had any great controversies. I find that not hiring random people to be members of staff and keeping the size of said staff to a bare minimum quite helps with that. When the staff for a MUD consists of three people who are like-minded friends, the chances of one of them doing stupid things to players that can cause drama pl]]></description>
			<content:encoded><![CDATA[I was (somewhat clearly I thought) commenting on the idea of keeping public logs of Imm commands. That being said, none of the handful of MUD's I've been an Imm/admin on have had any great controversies. I find that not hiring random people to be members of staff and keeping the size of said staff to a bare minimum quite helps with that. When the staff for a MUD consists of three people who are like-minded friends, the chances of one of them doing stupid things to players that can cause drama pl]]></content:encoded>
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		</item>
		<item>
		<title>i need help turning a computer into a server</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3042&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3042&unread=1#unread#comments</comments>
		<pubDate>Thu, 02 Sep 2010 17:28:50 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=3042&unread=1#unread</guid>
		<description><![CDATA[Yes, I'd also go with Debian or Ubuntu (Ubuntu if you need more recent packages and don't want to futz around with setting up Debian to use its different package repositories).]]></description>
			<content:encoded><![CDATA[Yes, I'd also go with Debian or Ubuntu (Ubuntu if you need more recent packages and don't want to futz around with setting up Debian to use its different package repositories).]]></content:encoded>
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		</item>
		<item>
		<title>char_list looping problem</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2940&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2940&unread=1#unread#comments</comments>
		<pubDate>Thu, 02 Sep 2010 00:32:18 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2940&unread=1#unread</guid>
		<description><![CDATA[Ok I think I did it. To avoid to break any loops and ease death managing here is what I do:
In extracting char method, I just replace the the char by a empty char I mark invalid.
The char that was extracted is placed to the beginning of the char_list loop (in case you do not want to remove it from the mud, but just want to avoid to iterate over it before next updating loop
as an example:a char that died)

I had to check for every close_socket to either free char or extract it depending on y]]></description>
			<content:encoded><![CDATA[Ok I think I did it. To avoid to break any loops and ease death managing here is what I do:
In extracting char method, I just replace the the char by a empty char I mark invalid.
The char that was extracted is placed to the beginning of the char_list loop (in case you do not want to remove it from the mud, but just want to avoid to iterate over it before next updating loop
as an example:a char that died)

I had to check for every close_socket to either free char or extract it depending on y]]></content:encoded>
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