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	<title>MUD Reading</title>
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	<description>MUD News from Around the Web</description>
	<pubDate>Tue, 16 Mar 2010 21:01:22 +0000</pubDate>
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			<item>
		<title>The Right Tool For The Job &#8482;</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2621&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2621&unread=1#unread#comments</comments>
		<pubDate>Tue, 16 Mar 2010 21:01:22 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2621&unread=1#unread</guid>
		<description><![CDATA[[quote=[url=/index.php?a=topic&#38;t=2621&#38;p=43957#p43957]Deimos[/url]]I don't quite understand how two similar effects could override the same superclass method, though.[/quote]
I got a little careless about my use of the word "override" there. :redface: In that specific context I was using it in the sense of a subclass implementing a method which therefore "overrides" the equivalent method on its superclass, not in the sense of an effect overriding the default method implementation on its target. ]]></description>
			<content:encoded><![CDATA[[quote=[url=/index.php?a=topic&t=2621&p=43957#p43957]Deimos[/url]]I don't quite understand how two similar effects could override the same superclass method, though.[/quote]
I got a little careless about my use of the word "override" there. :redface: In that specific context I was using it in the sense of a subclass implementing a method which therefore "overrides" the equivalent method on its superclass, not in the sense of an effect overriding the default method implementation on its target. ]]></content:encoded>
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		</item>
		<item>
		<title>evaluate() vs (*f)() troubles in MudOS</title>
		<link>http://lpmuds.net/forum/index.php?topic=1161.0</link>
		<comments>http://lpmuds.net/forum/index.php?topic=1161.0#comments</comments>
		<pubDate>Tue, 16 Mar 2010 18:26:23 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://lpmuds.net/forum/index.php?topic=1161.msg6059#msg6059</guid>
		<description><![CDATA[
So I&#39;m trying to clean up some old code for magical weapons, and we have the following line:<br /><div class="codeheader">Code:</div><div class="code">x += to_int( call_other(weap, ({ (*f)(), attackers[0] }) ) );<br /></div>The f variable is a function pointer which is both defined in and owned by the &#39;we...
			]]></description>
			<content:encoded><![CDATA[
So I&#39;m trying to clean up some old code for magical weapons, and we have the following line:<br /><div class="codeheader">Code:</div><div class="code">x += to_int( call_other(weap, ({ (*f)(), attackers[0] }) ) );<br /></div>The f variable is a function pointer which is both defined in and owned by the &#39;we...
			]]></content:encoded>
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		</item>
		<item>
		<title>AnatoliaMUD-3.1.1</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2634&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2634&unread=1#unread#comments</comments>
		<pubDate>Tue, 16 Mar 2010 17:59:52 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2634&unread=1#unread</guid>
		<description><![CDATA[lol , trying to figure out my next error , led me to this thread .... I'm out of time atm , but looks like someone is having the same problem, will contribute additional information later today. ]]></description>
			<content:encoded><![CDATA[lol , trying to figure out my next error , led me to this thread .... I'm out of time atm , but looks like someone is having the same problem, will contribute additional information later today. ]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=2634&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Free MUD hosting for MudBytes members</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=468&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=468&unread=1#unread#comments</comments>
		<pubDate>Tue, 16 Mar 2010 17:35:18 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=468&unread=1#unread</guid>
		<description><![CDATA[According to http://downforeveryoneorjustme.com/zeno.biyg.org "It's just you. http://zeno.biyg.org is up."
]]></description>
			<content:encoded><![CDATA[According to http://downforeveryoneorjustme.com/zeno.biyg.org "It's just you. http://zeno.biyg.org is up."
]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=468&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>removing race selection from creation</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2660&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2660&unread=1#unread#comments</comments>
		<pubDate>Tue, 16 Mar 2010 17:03:52 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2660&unread=1#unread</guid>
		<description><![CDATA[Remove this:

[code=c]
case CON_GET_NEW_RACE:
     nanny_get_new_race( d, argument );
     break;
[/code]

Figure out what step you want to have nanny skip into (CON_GET_NEW_CLASS most likely), and change every instance of d-&#62;connected = CON_GET_NEW_RACE to whatever new connection state you want to be next in line. 

Edit: Also have the game default every player's race.]]></description>
			<content:encoded><![CDATA[Remove this:

[code=c]
case CON_GET_NEW_RACE:
     nanny_get_new_race( d, argument );
     break;
[/code]

Figure out what step you want to have nanny skip into (CON_GET_NEW_CLASS most likely), and change every instance of d->connected = CON_GET_NEW_RACE to whatever new connection state you want to be next in line. 

Edit: Also have the game default every player's race.]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=2660&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Comparison list of codebases</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2626&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2626&unread=1#unread#comments</comments>
		<pubDate>Tue, 16 Mar 2010 15:45:19 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2626&unread=1#unread</guid>
		<description><![CDATA[[quote]
Copyover allows you to reboot to add changes without disconnecting the players - but some muds don't need any sort of reboot to add new changes.  I think it would be useful to include both types of mud in the same category, something like "on-the-fly updates" which could be "Yes" for LPmud, "Copyover" for QuickMUD and "No" for DikuMUD.
[/quote]

I agree. Dynamic languages typically make this trivial to have basic support for.   Although,  I usually implement a copyover command too...]]></description>
			<content:encoded><![CDATA[[quote]
Copyover allows you to reboot to add changes without disconnecting the players - but some muds don't need any sort of reboot to add new changes.  I think it would be useful to include both types of mud in the same category, something like "on-the-fly updates" which could be "Yes" for LPmud, "Copyover" for QuickMUD and "No" for DikuMUD.
[/quote]

I agree. Dynamic languages typically make this trivial to have basic support for.   Although,  I usually implement a copyover command too...]]></content:encoded>
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		</item>
		<item>
		<title>Creating Game History</title>
		<link>http://www.topmudsites.com/forums/mud-administration/5980-creating-game-history.html</link>
		<comments>http://www.topmudsites.com/forums/mud-administration/5980-creating-game-history.html#comments</comments>
		<pubDate>Tue, 16 Mar 2010 14:52:39 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<category><![CDATA[Top Mud Sites]]></category>

		<guid isPermaLink="false">http://www.topmudsites.com/forums/mud-administration/5980-creating-game-history.html</guid>
		<description><![CDATA[I had a small survey I wanted to get some more feedback on.

Is your game RP enforced, encouraged or not at all concerned with RP?

When you created your game's, did you use a real world model?  If so, which one(s)?

Did you write out the history as a progression of little events or just focus on what you thought were important ones?

Did you write the history with the aim of creating the setting or work backward from the setting to explain it?

Did you design the history specifically for the game's theme and plots taking place or as a natural progression of events and let that affect what the game's theme would be?

How much did you incorporate different viewpoints into your history?  If so, which ones?  Political?  Social?  Economic?  Religious?  How did those viewpoints look at the past events of the world?]]></description>
			<content:encoded><![CDATA[<div>I had a small survey I wanted to get some more feedback on.<br />
<br />
Is your game RP enforced, encouraged or not at all concerned with RP?<br />
<br />
When you created your game's, did you use a real world model?  If so, which one(s)?<br />
<br />
Did you write out the history as a progression of little events or just focus on what you thought were important ones?<br />
<br />
Did you write the history with the aim of creating the setting or work backward from the setting to explain it?<br />
<br />
Did you design the history specifically for the game's theme and plots taking place or as a natural progression of events and let that affect what the game's theme would be?<br />
<br />
How much did you incorporate different viewpoints into your history?  If so, which ones?  Political?  Social?  Economic?  Religious?  How did those viewpoints look at the past events of the world?</div>

]]></content:encoded>
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		</item>
		<item>
		<title>Game world representation</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2633&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2633&unread=1#unread#comments</comments>
		<pubDate>Tue, 16 Mar 2010 14:49:39 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2633&unread=1#unread</guid>
		<description><![CDATA[[quote=donky]If I were to look further into and write up this sort of thing, do you think anyone would both to implement it in order to gain that information?  Or to be able to make best use of the capabilities of each client, like with ANSI for me.[/quote]
I'm always interested in collecting statistics, although I'm a bit wary of adding telnet negotiation to do it automatically, as [url=http://www.mudbytes.net/index.php?a=topic&#38;t=2209]a few of my players use pretty basic telnet clients[/url]. ]]></description>
			<content:encoded><![CDATA[[quote=donky]If I were to look further into and write up this sort of thing, do you think anyone would both to implement it in order to gain that information?  Or to be able to make best use of the capabilities of each client, like with ANSI for me.[/quote]
I'm always interested in collecting statistics, although I'm a bit wary of adding telnet negotiation to do it automatically, as [url=http://www.mudbytes.net/index.php?a=topic&t=2209]a few of my players use pretty basic telnet clients[/url]. ]]></content:encoded>
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		</item>
		<item>
		<title>new item type</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2656&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2656&unread=1#unread#comments</comments>
		<pubDate>Tue, 16 Mar 2010 06:58:14 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2656&unread=1#unread</guid>
		<description><![CDATA[thank you, I most likely won't be needing that for this mud though.]]></description>
			<content:encoded><![CDATA[thank you, I most likely won't be needing that for this mud though.]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=2656&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>CCG based MUD</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2630&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2630&unread=1#unread#comments</comments>
		<pubDate>Tue, 16 Mar 2010 04:43:44 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2630&unread=1#unread</guid>
		<description><![CDATA[Yugi-Oh. *sage nods*'

Edit to add: By this, I mean the show as opposed to the actual card game. This seems similar to what you want to do (although, I do admit to only briefly skimming over the whole topic).]]></description>
			<content:encoded><![CDATA[Yugi-Oh. *sage nods*'

Edit to add: By this, I mean the show as opposed to the actual card game. This seems similar to what you want to do (although, I do admit to only briefly skimming over the whole topic).]]></content:encoded>
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