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<channel>
	<title>MUD Reading</title>
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	<link>http://mudreading.com</link>
	<description>MUD News from Around the Web</description>
	<pubDate>Thu, 11 Mar 2010 09:22:45 +0000</pubDate>
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			<item>
		<title>Comparison list of codebases</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2626&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2626&unread=1#unread#comments</comments>
		<pubDate>Thu, 11 Mar 2010 09:22:45 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2626&unread=1#unread</guid>
		<description><![CDATA[[quote]
Anyhow, instances mean something different than random dungeons, namely that the dungeon is not shared across all players. Many instanced dungeons are in fact not random at all.[/quote]

Yes.   Indeed something can be randomly generated [i]once[/i] and forever statically part of a game.   That in no way would be an instance yet still a random dungeon.    

Also, it's possible to instance random dungeons.   I toyed around with the idea at one point of random generation of a dungeon o]]></description>
			<content:encoded><![CDATA[[quote]
Anyhow, instances mean something different than random dungeons, namely that the dungeon is not shared across all players. Many instanced dungeons are in fact not random at all.[/quote]

Yes.   Indeed something can be randomly generated [i]once[/i] and forever statically part of a game.   That in no way would be an instance yet still a random dungeon.    

Also, it's possible to instance random dungeons.   I toyed around with the idea at one point of random generation of a dungeon o]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=2626&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>void *pointers</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2627&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2627&unread=1#unread#comments</comments>
		<pubDate>Thu, 11 Mar 2010 09:14:16 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2627&unread=1#unread</guid>
		<description><![CDATA[The "right" way to use void* is when you really don't know what kind of type might be coming in. A very classic example of this is callback functions where you can supply userdata to those callbacks. For example,

[code]register_mouse_callback(my_mouse_function, &#38;my_app_state);[/code]

The mouse handler library function "register_mouse_callback" takes as arguments two things: (1) a function and (2) user data to pass to that function. Let's take a look at how my_mouse_function might be define]]></description>
			<content:encoded><![CDATA[The "right" way to use void* is when you really don't know what kind of type might be coming in. A very classic example of this is callback functions where you can supply userdata to those callbacks. For example,

[code]register_mouse_callback(my_mouse_function, &my_app_state);[/code]

The mouse handler library function "register_mouse_callback" takes as arguments two things: (1) a function and (2) user data to pass to that function. Let's take a look at how my_mouse_function might be define]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=2627&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>master key</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2625&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2625&unread=1#unread#comments</comments>
		<pubDate>Thu, 11 Mar 2010 09:12:26 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2625&unread=1#unread</guid>
		<description><![CDATA[Thanks for all the great responses, I think I like KaVir's suggestion of having the has_key function check for the master_key flag or maybe for the spec_cityguard flag. I never thought of doing it that way.]]></description>
			<content:encoded><![CDATA[Thanks for all the great responses, I think I like KaVir's suggestion of having the has_key function check for the master_key flag or maybe for the spec_cityguard flag. I never thought of doing it that way.]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=2625&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Which system do you prefer?</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=1973&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=1973&unread=1#unread#comments</comments>
		<pubDate>Thu, 11 Mar 2010 09:08:39 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=1973&unread=1#unread</guid>
		<description><![CDATA[[quote=deimos]No, it isn't.  Most of the people running and contributing to these repositories contribute to the OS and software projects found within it.  You're going to trust them to make the software, but not deliver it?  Shrug.  If that's the case, then you should just get comfortable building from source.  It's not rocket science, after all. [/quote]
And yet you place value in people you [b]pay[/b] to maintain stuff for you. Surely even you, although you will leave things at that, realize]]></description>
			<content:encoded><![CDATA[[quote=deimos]No, it isn't.  Most of the people running and contributing to these repositories contribute to the OS and software projects found within it.  You're going to trust them to make the software, but not deliver it?  Shrug.  If that's the case, then you should just get comfortable building from source.  It's not rocket science, after all. [/quote]
And yet you place value in people you [b]pay[/b] to maintain stuff for you. Surely even you, although you will leave things at that, realize]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=1973&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Format (.f) &#38; Line Breaks</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2628&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2628&unread=1#unread#comments</comments>
		<pubDate>Thu, 11 Mar 2010 06:39:32 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2628&unread=1#unread</guid>
		<description><![CDATA[There's a replacement part of string.c out there that does allow double returns to stay intact. Try in the diku/merc/rom/snippets I believe.]]></description>
			<content:encoded><![CDATA[There's a replacement part of string.c out there that does allow double returns to stay intact. Try in the diku/merc/rom/snippets I believe.]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=2628&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Bidden day #5</title>
		<link>http://kooneiform.wordpress.com/2010/03/10/bidden-day-5/</link>
		<comments>http://kooneiform.wordpress.com/2010/03/10/bidden-day-5/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 06:31:22 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[Personal Blogs]]></category>

		<category><![CDATA[Kooneiform]]></category>

		<guid isPermaLink="false">http://kooneiform.wordpress.com/?p=596</guid>
		<description><![CDATA[time so far: 35 hours

For some reason I thought it was Thursday today. What luck!
Still avoiding gameplay by making intro and help screens. I&#8217;ve also been messing around too much with stuff like UI and game input structures. However tonight I&#8217;ve been getting more messy and loose, and progress is accelerating. The screens above are [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kooneiform.wordpress.com&#38;blog=108553&#38;post=596&#38;subd=kooneiform&#38;ref=&#38;feed=1" />]]></description>
			<content:encoded><![CDATA[A]]></content:encoded>
			<wfw:commentRss>http://kooneiform.wordpress.com/2010/03/10/bidden-day-5/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Wizlist updated</title>
		<link>http://mudreading.com/2010/03/wizlist-updated/</link>
		<comments>http://mudreading.com/2010/03/wizlist-updated/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 04:55:06 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[Specific MUDs]]></category>

		<category><![CDATA[ArmageddonMUD]]></category>

		<guid isPermaLink="false">http://www.armageddon.org/syndication/viewUpdate.php?id=5408</guid>
		<description><![CDATA[World Change: Wizlist updated -- Adhira]]></description>
			<content:encoded><![CDATA[World Change: Wizlist updated -- Adhira]]></content:encoded>
			<wfw:commentRss>http://mudreading.com/2010/03/wizlist-updated/feed/</wfw:commentRss>
		</item>
		<item>
		<title>MSSP (Mud Server Status Protocol)</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=1319&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=1319&unread=1#unread#comments</comments>
		<pubDate>Thu, 11 Mar 2010 04:38:41 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=1319&unread=1#unread</guid>
		<description><![CDATA[Mudpedia uses some of MSSP's organization, and as such is a way to flesh out the fuzzy sub-genre categories. The biggest weakness of MSSP is that it's difficult to correct MUDs that add incorrect information, but a Wiki isn't the most ideal way to go about it either.

Not really interested in creating yet another mud list. The crawler page gives a free link, which is all I can offer. There is MTH which makes it fairly easy to implement MSSP, and also adds NAWS, TTYPE, and MCCP while at it.

]]></description>
			<content:encoded><![CDATA[Mudpedia uses some of MSSP's organization, and as such is a way to flesh out the fuzzy sub-genre categories. The biggest weakness of MSSP is that it's difficult to correct MUDs that add incorrect information, but a Wiki isn't the most ideal way to go about it either.

Not really interested in creating yet another mud list. The crawler page gives a free link, which is all I can offer. There is MTH which makes it fairly easy to implement MSSP, and also adds NAWS, TTYPE, and MCCP while at it.

]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=1319&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Race/Character Relationship</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2622&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2622&unread=1#unread#comments</comments>
		<pubDate>Thu, 11 Mar 2010 03:09:20 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2622&unread=1#unread</guid>
		<description><![CDATA[[quote=[url=/index.php?a=topic&#38;t=2622&#38;p=43196#p43196]Runter[/url]]

[quote=[url=/index.php?a=topic&#38;t=2622&#38;p=43195#p43195]Tyche[/url]][code]
object $human
  parents $creature;
endobject

object $orc
  parents $creature;
endobject

object $half_orc
  parents $human, $orc;
endobject
[/code][/quote]
[/quote]

I was interested in the assumptions that were going to be made.  

Note the diamond inheritance!  

A completely different sort...
object $half_orc1
  parents $orc, $huma]]></description>
			<content:encoded><![CDATA[[quote=[url=/index.php?a=topic&t=2622&p=43196#p43196]Runter[/url]]

[quote=[url=/index.php?a=topic&t=2622&p=43195#p43195]Tyche[/url]][code]
object $human
  parents $creature;
endobject

object $orc
  parents $creature;
endobject

object $half_orc
  parents $human, $orc;
endobject
[/code][/quote]
[/quote]

I was interested in the assumptions that were going to be made.  

Note the diamond inheritance!  

A completely different sort...
object $half_orc1
  parents $orc, $huma]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=2622&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Ruby Implementation Benchmarks</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2624&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2624&unread=1#unread#comments</comments>
		<pubDate>Thu, 11 Mar 2010 02:47:31 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2624&unread=1#unread</guid>
		<description><![CDATA[They were running on the same hardware.   It was the one click installer for vista.  It was compiled with ggc 4 in ubuntu.  

Intel Core 2 Quad Q6600 (2.4 GHz) CPU and 8 GB of RAM

Ruby Benchmark Suite was used.

Best result for each of 5 iterations was used and does not include startup times to parse and compile classes and methods for the first time. ]]></description>
			<content:encoded><![CDATA[They were running on the same hardware.   It was the one click installer for vista.  It was compiled with ggc 4 in ubuntu.  

Intel Core 2 Quad Q6600 (2.4 GHz) CPU and 8 GB of RAM

Ruby Benchmark Suite was used.

Best result for each of 5 iterations was used and does not include startup times to parse and compile classes and methods for the first time. ]]></content:encoded>
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