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	<description>MUD News from Around the Web</description>
	<pubDate>Mon, 08 Feb 2010 22:57:04 +0000</pubDate>
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			<item>
		<title>Legends of Xenobia: A little about Myself</title>
		<link>http://www.topmudsites.com/forums/introduce-yourself/5920-legends-xenobia-little-about-myself.html</link>
		<comments>http://www.topmudsites.com/forums/introduce-yourself/5920-legends-xenobia-little-about-myself.html#comments</comments>
		<pubDate>Mon, 08 Feb 2010 22:57:04 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<category><![CDATA[Top Mud Sites]]></category>

		<guid isPermaLink="false">http://www.topmudsites.com/forums/introduce-yourself/5920-legends-xenobia-little-about-myself.html</guid>
		<description><![CDATA[HI THERE! My name is Kreagan. Most people in my land refer to me as Lord of Strength, War, Forging, and Craft, which is nice but I just want to let you know a little about myself and Xenobia.

I've been playing Legends of Xenobia for quite a long time. I was
not one of the the first characters to play, but I loved how I was
immediately immersed in an ongoing story of a land where a pantheon of
gods waged unending war against each other in an odd vortex of chaos
and order. Each mortal lived their life in a thriving society where
everyday was a day to be blessed with the mysteries of fate. Stories
are told of great feats performed by heroes of the time and rejoicing
is had over winning spoils.

My view on games took a new level when I gave Legends of Xenobia a
shot. I used to be a hack and slash mudder running around and killing
stuff and changing games out of boredom and the hope of a better
build. Xenobia intrigued me with the interest of a dungeons and
dragons scenario based upon forgotten realms and a roleplay enforced
atmosphere. When I created my character I was given everything I
needed in the new area.

After I created my character I was in the temple of Nymus, the
Deciever. I was Valynus, a neutral-evil tiefling assassin. I learned
quickly in my gameplay after a routine hack and slash level attitude,
that I WAS Valynus and that my actions had consequence....and reward.
I was at the feet of the High Priestess of Necrucian, The Dark Father
and Lord of the Nine-Hells. I was given a chance at keeping my life by
gathering information on the actions of their antithesis: followers of
the scale, the forge, Humor, and Enlightenment. Mythandor, Kraegon,
Boe, and Gealin respectively. Within times playing I had met members
of every faith out there. Every follower had their own way of worship
and lived among each other every day.

Without going into alot more detail (and I could) after I gave this
mud a shot, there was no other game I could play. The players there
are extremely friendly and understand this is a game. There is always
time to spare to welcome a new member to the family, and that is what
it always feels like a clan of players out to play a fun game.

I implore you to join us at legends of Xenobia. Flesh out a new
character and let the story sweep you off your feet.


No better place to be than Legends of Xenobia. Tons of
rooms, quests, roleplay, and lots of reward/treasure!
All the people are friendly and fun, and everyone loves
to help new players gain their bearings in the land.
Multiple cities and zones make up a vast overland map that
includes vast forests, and rivers. The greatest part is it's
EASY to learn,and the game is ALWAYS growing. New area's and
ideas are being implemented to match the new styles ofthe gamer
industry.

The game has a good sized pantheon of staff immortals who
love to get involved with their faith and we LOVE to help
new players get on-board for the adventure that awaits.
We welcome you in the land of Xenobia  where an abundant
mix of races and monsters, and a host of classes await
your decision. Whether you love to kill, sit around with your
faith brothers and sisters, protect the world,pursue knowledge,
or wield powerful magic - Seriously...It's not just a game, it's
something much greater.

Xenobia definitely has something for you!]]></description>
			<content:encoded><![CDATA[<div>HI THERE! My name is Kreagan. Most people in my land refer to me as Lord of Strength, War, Forging, and Craft, which is nice but I just want to let you know a little about myself and Xenobia.<br />
<br />
I've been playing Legends of Xenobia for quite a long time. I was<br />
not one of the the first characters to play, but I loved how I was<br />
immediately immersed in an ongoing story of a land where a pantheon of<br />
gods waged unending war against each other in an odd vortex of chaos<br />
and order. Each mortal lived their life in a thriving society where<br />
everyday was a day to be blessed with the mysteries of fate. Stories<br />
are told of great feats performed by heroes of the time and rejoicing<br />
is had over winning spoils.<br />
<br />
My view on games took a new level when I gave Legends of Xenobia a<br />
shot. I used to be a hack and slash mudder running around and killing<br />
stuff and changing games out of boredom and the hope of a better<br />
build. Xenobia intrigued me with the interest of a dungeons and<br />
dragons scenario based upon forgotten realms and a roleplay enforced<br />
atmosphere. When I created my character I was given everything I<br />
needed in the new area.<br />
<br />
After I created my character I was in the temple of Nymus, the<br />
Deciever. I was Valynus, a neutral-evil tiefling assassin. I learned<br />
quickly in my gameplay after a routine hack and slash level attitude,<br />
that I WAS Valynus and that my actions had consequence....and reward.<br />
I was at the feet of the High Priestess of Necrucian, The Dark Father<br />
and Lord of the Nine-Hells. I was given a chance at keeping my life by<br />
gathering information on the actions of their antithesis: followers of<br />
the scale, the forge, Humor, and Enlightenment. Mythandor, Kraegon,<br />
Boe, and Gealin respectively. Within times playing I had met members<br />
of every faith out there. Every follower had their own way of worship<br />
and lived among each other every day.<br />
<br />
Without going into alot more detail (and I could) after I gave this<br />
mud a shot, there was no other game I could play. The players there<br />
are extremely friendly and understand this is a game. There is always<br />
time to spare to welcome a new member to the family, and that is what<br />
it always feels like a clan of players out to play a fun game.<br />
<br />
I implore you to join us at legends of Xenobia. Flesh out a new<br />
character and let the story sweep you off your feet.<br />
<br />
<br />
No better place to be than Legends of Xenobia. Tons of<br />
rooms, quests, roleplay, and lots of reward/treasure!<br />
All the people are friendly and fun, and everyone loves<br />
to help new players gain their bearings in the land.<br />
Multiple cities and zones make up a vast overland map that<br />
includes vast forests, and rivers. The greatest part is it's<br />
EASY to learn,and the game is ALWAYS growing. New area's and<br />
ideas are being implemented to match the new styles ofthe gamer<br />
industry.<br />
<br />
The game has a good sized pantheon of staff immortals who<br />
love to get involved with their faith and we LOVE to help<br />
new players get on-board for the adventure that awaits.<br />
We welcome you in the land of Xenobia  where an abundant<br />
mix of races and monsters, and a host of classes await<br />
your decision. Whether you love to kill, sit around with your<br />
faith brothers and sisters, protect the world,pursue knowledge,<br />
or wield powerful magic - Seriously...It's not just a game, it's<br />
something much greater.<br />
<br />
Xenobia definitely has something for you!</div>

]]></content:encoded>
			<wfw:commentRss>http://www.topmudsites.com/forums/introduce-yourself/5920-legends-xenobia-little-about-myself.html/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Randomize Difficulty/Skill in Rolling</title>
		<link>http://wora.netlosers.com/index.php?topic=2432.0</link>
		<comments>http://wora.netlosers.com/index.php?topic=2432.0#comments</comments>
		<pubDate>Mon, 08 Feb 2010 21:18:47 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://wora.netlosers.com/index.php?topic=2432.msg149589#msg149589</guid>
		<description><![CDATA[I&#39;ve got a system coded up that&#39;s superficially similar to the cortex system-- wherein increasing a skill will increase the dice &#34;value,&#34; up until 12, at which point you &#34;start over&#34; with a new die tacked on.&#160; A skill level of 2 represents a coin toss,...]]></description>
			<content:encoded><![CDATA[I&#39;ve got a system coded up that&#39;s superficially similar to the cortex system-- wherein increasing a skill will increase the dice &quot;value,&quot; up until 12, at which point you &quot;start over&quot; with a new die tacked on.&nbsp; A skill level of 2 represents a coin toss,...]]></content:encoded>
			<wfw:commentRss>http://wora.netlosers.com/index.php?topic=2432.0/feed/</wfw:commentRss>
		</item>
		<item>
		<title>RetroMUD: Antiquarian Report</title>
		<link>http://www.topmudsites.com/forums/mud-announcements/5919-retromud-antiquarian-report.html</link>
		<comments>http://www.topmudsites.com/forums/mud-announcements/5919-retromud-antiquarian-report.html#comments</comments>
		<pubDate>Mon, 08 Feb 2010 20:47:07 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<category><![CDATA[Top Mud Sites]]></category>

		<guid isPermaLink="false">http://www.topmudsites.com/forums/mud-announcements/5919-retromud-antiquarian-report.html</guid>
		<description><![CDATA["     Historians and antiquarians alike have often speculated as to the fate of the once-substantial infrastructure that supported the legendary energy grid of Atlantis. Recently, reports of a structure of possible Atlantean origin have been filed by members of the Antiquarian Society living among the natives of Tohunga. Prevented by religious taboo from entering the structure, and wishing to maintain their reputation with the Tohungan people, those antiquarians seek assistance from others of their trade to investigate the exciting find."

Think you have what it takes to uncover the mysteries?  Log in to RetroMUD and find out!  The new excitement never stops!

RetroMUD- It's not just a game, it's an attitude!



Coder: Madrados]]></description>
			<content:encoded><![CDATA[<div>&quot;     Historians and antiquarians alike have often speculated as to the fate of the once-substantial infrastructure that supported the legendary energy grid of Atlantis. Recently, reports of a structure of possible Atlantean origin have been filed by members of the Antiquarian Society living among the natives of Tohunga. Prevented by religious taboo from entering the structure, and wishing to maintain their reputation with the Tohungan people, those antiquarians seek assistance from others of their trade to investigate the exciting find.&quot;<br />
<br />
Think you have what it takes to uncover the mysteries?  Log in to RetroMUD and find out!  The new excitement never stops!<br />
<br />
RetroMUD- It's not just a game, it's an attitude!<br />
<br />
<br />
<br />
Coder: Madrados</div>

]]></content:encoded>
			<wfw:commentRss>http://www.topmudsites.com/forums/mud-announcements/5919-retromud-antiquarian-report.html/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Need advice on what server/codebase to use</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2528&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2528&unread=1#unread#comments</comments>
		<pubDate>Mon, 08 Feb 2010 20:20:11 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2528&unread=1#unread</guid>
		<description><![CDATA[That sounds exactly like what I'm looking for =).]]></description>
			<content:encoded><![CDATA[That sounds exactly like what I'm looking for =).]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=2528&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Fix to items described as &#8216;marked with&#8217; when pluralized</title>
		<link>http://mudreading.com/2010/02/fix-to-items-described-as-marked-with-when-pluralized/</link>
		<comments>http://mudreading.com/2010/02/fix-to-items-described-as-marked-with-when-pluralized/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:00:23 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[Specific MUDs]]></category>

		<category><![CDATA[ArmageddonMUD]]></category>

		<guid isPermaLink="false">http://www.armageddon.org/syndication/viewUpdate.php?id=5082</guid>
		<description><![CDATA[Code Change: Fix to items described as 'marked with' when pluralized -- Morgenes]]></description>
			<content:encoded><![CDATA[Code Change: Fix to items described as 'marked with' when pluralized -- Morgenes]]></content:encoded>
			<wfw:commentRss>http://mudreading.com/2010/02/fix-to-items-described-as-marked-with-when-pluralized/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Bug fix to char gen</title>
		<link>http://mudreading.com/2010/02/bug-fix-to-char-gen/</link>
		<comments>http://mudreading.com/2010/02/bug-fix-to-char-gen/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:00:23 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[Specific MUDs]]></category>

		<category><![CDATA[ArmageddonMUD]]></category>

		<guid isPermaLink="false">http://www.armageddon.org/syndication/viewUpdate.php?id=5085</guid>
		<description><![CDATA[Code Change: Bug fix to char gen -- Morgenes]]></description>
			<content:encoded><![CDATA[Code Change: Bug fix to char gen -- Morgenes]]></content:encoded>
			<wfw:commentRss>http://mudreading.com/2010/02/bug-fix-to-char-gen/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Bug fix to cast message in special circumstances</title>
		<link>http://mudreading.com/2010/02/bug-fix-to-cast-message-in-special-circumstances/</link>
		<comments>http://mudreading.com/2010/02/bug-fix-to-cast-message-in-special-circumstances/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:00:23 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[Specific MUDs]]></category>

		<category><![CDATA[ArmageddonMUD]]></category>

		<guid isPermaLink="false">http://www.armageddon.org/syndication/viewUpdate.php?id=5084</guid>
		<description><![CDATA[Code Change: Bug fix to cast message in special circumstances -- Morgenes]]></description>
			<content:encoded><![CDATA[Code Change: Bug fix to cast message in special circumstances -- Morgenes]]></content:encoded>
			<wfw:commentRss>http://mudreading.com/2010/02/bug-fix-to-cast-message-in-special-circumstances/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Staff can set tdescs</title>
		<link>http://mudreading.com/2010/02/staff-can-set-tdescs/</link>
		<comments>http://mudreading.com/2010/02/staff-can-set-tdescs/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:00:22 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[Specific MUDs]]></category>

		<category><![CDATA[ArmageddonMUD]]></category>

		<guid isPermaLink="false">http://www.armageddon.org/syndication/viewUpdate.php?id=5083</guid>
		<description><![CDATA[Code Change: Staff can set tdescs -- Morgenes]]></description>
			<content:encoded><![CDATA[Code Change: Staff can set tdescs -- Morgenes]]></content:encoded>
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		</item>
		<item>
		<title>Reroll Undo</title>
		<link>http://mudreading.com/2010/02/reroll-undo/</link>
		<comments>http://mudreading.com/2010/02/reroll-undo/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:00:22 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[Specific MUDs]]></category>

		<category><![CDATA[ArmageddonMUD]]></category>

		<guid isPermaLink="false">http://www.armageddon.org/syndication/viewUpdate.php?id=5086</guid>
		<description><![CDATA[Code Change: Reroll Undo -- Morgenes]]></description>
			<content:encoded><![CDATA[Code Change: Reroll Undo -- Morgenes]]></content:encoded>
			<wfw:commentRss>http://mudreading.com/2010/02/reroll-undo/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Mounts will go on without you if you fall off (1/25/09)</title>
		<link>http://mudreading.com/2010/02/mounts-will-go-on-without-you-if-you-fall-off-12509/</link>
		<comments>http://mudreading.com/2010/02/mounts-will-go-on-without-you-if-you-fall-off-12509/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:00:22 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[Specific MUDs]]></category>

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		<guid isPermaLink="false">http://www.armageddon.org/syndication/viewUpdate.php?id=5087</guid>
		<description><![CDATA[Code Change: Mounts will go on without you if you fall off (1/25/09) -- Morgenes]]></description>
			<content:encoded><![CDATA[Code Change: Mounts will go on without you if you fall off (1/25/09) -- Morgenes]]></content:encoded>
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