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	<title>MUD Reading</title>
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	<description>MUD News from Around the Web</description>
	<pubDate>Sun, 20 May 2012 14:54:08 +0000</pubDate>
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			<item>
		<title>best mud i have ever played</title>
		<link>http://www.topmudsites.com/forums/advertising-players/6766-best-mud-i-have-ever-played.html</link>
		<comments>http://www.topmudsites.com/forums/advertising-players/6766-best-mud-i-have-ever-played.html#comments</comments>
		<pubDate>Sun, 20 May 2012 14:54:08 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<category><![CDATA[Top Mud Sites]]></category>

		<guid isPermaLink="false">http://www.topmudsites.com/forums/advertising-players/6766-best-mud-i-have-ever-played.html</guid>
		<description><![CDATA[now ive played many many muds with all typs of code including most of the top rated muds on this site, and let me tell you they are **** compaired to legendmud , no joke . i do favor  diku style  muds the most btw.
Legendmud is a open class mud so your stats control what skills you can get  ive setteled on a tanking mage for now . the magic system is crazy you dont just learn spells you learn word and with word combos you make spells, i have about 100 spells now and there are 2 mage styles with there own set of spells ! 
 legend is set around the myths and legends of mankind  with 3 time eras  ancient, midevil and industril .if you start in ancient you can be mage or druid that mixes potions, makes  poultices  or  flavor your food or drink ,in turn have differant affects , there are about 60 herbs you can use. ooh ya you can drink, tain your arrows,weapons or just throw a vial . medevil are warrior types  , with some druid or magic  skills depeding on what home town  you choose and from industrial  you can use guns and or field surgery as a healer . gun users can get the sniper skill the chance of a one shot skill or shooting a weapon out of the hand from the next room witch is always funny in a pkill fight . now the learning curve is a little high cuz there are so many command and mobs teach skills , most skills are around home towns or the era you are born in .                     animate dead            areasight             + armor                 
+ assess protection     + aura sight            + barkskin              
+ beam of pain          + binding               + bless                 
+ blindness             + brainpower            + calm                  
+ camouflage              cause light wounds    + census                
+ clumsiness            + contagious cough      + control weather       
+ cure blindness        + cure burns            + cure light            
+ curse                 + dancing sword         + detect hidden         
+ detect illusion       + detect magic            detect poison         
+ drown                 + empathy               + ephemera              
+ epiphany                evaporate             + evil thoughts         
+ fade person           + fear                  + flash of vision       
+ fly                   + forage                + fortification         
+ gust of wind          + harm                  + hide                  
+ identify              + identify object       + identify person       
+ idiocy                + immolation            + infravision           
+ instant death         + judge                 + lava flow             
+ limn                  + locate person         + lucidity              
+ magic sink            + major illusion        + mana charge           
+ noise                 + phase door              phase person          
+ protect vs poison     + protection from fire  + quickeye              
+ recall                + refresh               + refreshment           
+ regeneration          + remove curse          + report                
+ resist poison         + resurrect             + revivification        
+ ring of fire            sense life            + sleep                 
+ sloth                   sneak                 + stoneskin             
+ strength              + stun                  + sustained breath      
+ timesight             + transparency          + true form             
+ turn undead           + water walk            + watery death          
+ weaken                + weaken protection     + wither                
  youth       index_header (http://www.legendmud.org) port 9999]]></description>
			<content:encoded><![CDATA[<div>now ive played many many muds with all typs of code including most of the top rated muds on this site, and let me tell you they are **** compaired to legendmud , no joke . i do favor  diku style  muds the most btw.<br />
Legendmud is a open class mud so your stats control what skills you can get  ive setteled on a tanking mage for now . the magic system is crazy you dont just learn spells you learn word and with word combos you make spells, i have about 100 spells now and there are 2 mage styles with there own set of spells ! <br />
 legend is set around the myths and legends of mankind  with 3 time eras  <font size="2">ancient</font>, midevil and <font size="2">industril .if you start in ancient you can be mage or druid that mixes potions, makes  poultices  or </font><font size="2"> flavor your food or drink ,in turn have differant affects , there are about 60 herbs you can use. ooh ya you can drink, tain your arrows,weapons or just throw a vial . medevil are warrior types  , with some druid or magic  skills depeding on what home town  you choose and from industrial  you can use guns and or field surgery as a healer . gun users can get the sniper skill the chance of a one shot skill or shooting a weapon out of the hand from the next room witch is always funny in a pkill fight . now the learning curve is a little high cuz there are so many command and mobs teach skills , most skills are around home towns or the era you are born in .                     animate dead            areasight             + armor                 </font><br />
<font size="2">+ assess protection     + aura sight            + barkskin              </font><br />
<font size="2">+ beam of pain          + binding               + bless                 </font><br />
<font size="2">+ blindness             + brainpower            + calm                  </font><br />
<font size="2">+ camouflage              cause light wounds    + census                </font><br />
<font size="2">+ clumsiness            + contagious cough      + control weather       </font><br />
<font size="2">+ cure blindness        + cure burns            + cure light            </font><br />
<font size="2">+ curse                 + dancing sword         + detect hidden         </font><br />
<font size="2">+ detect illusion       + detect magic            detect poison         </font><br />
<font size="2">+ drown                 + empathy               + ephemera              </font><br />
<font size="2">+ epiphany                evaporate             + evil thoughts         </font><br />
<font size="2">+ fade person           + fear                  + flash of vision       </font><br />
<font size="2">+ fly                   + forage                + fortification         </font><br />
<font size="2">+ gust of wind          + harm                  + hide                  </font><br />
<font size="2">+ identify              + identify object       + identify person       </font><br />
<font size="2">+ idiocy                + immolation            + infravision           </font><br />
<font size="2">+ instant death         + judge                 + lava flow             </font><br />
<font size="2">+ limn                  + locate person         + lucidity              </font><br />
<font size="2">+ magic sink            + major illusion        + mana charge           </font><br />
<font size="2">+ noise                 + phase door              phase person          </font><br />
<font size="2">+ protect vs poison     + protection from fire  + quickeye              </font><br />
<font size="2">+ recall                + refresh               + refreshment           </font><br />
<font size="2">+ regeneration          + remove curse          + report                </font><br />
<font size="2">+ resist poison         + resurrect             + revivification        </font><br />
<font size="2">+ ring of fire            sense life            + sleep                 </font><br />
<font size="2">+ sloth                   sneak                 + stoneskin             </font><br />
<font size="2">+ strength              + stun                  + sustained breath      </font><br />
<font size="2">+ timesight             + transparency          + true form             </font><br />
<font size="2">+ turn undead           + water walk            + watery death          </font><br />
<font size="2">+ weaken                + weaken protection     + wither                </font><br />
<font size="2">  youth       <a href="http://www.legendmud.org" >index_header</a> port 9999</font></div>

]]></content:encoded>
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		</item>
		<item>
		<title>best mud i have ever played</title>
		<link>http://www.topmudsites.com/forums/advertising-players/6765-best-mud-i-have-ever-played.html</link>
		<comments>http://www.topmudsites.com/forums/advertising-players/6765-best-mud-i-have-ever-played.html#comments</comments>
		<pubDate>Sun, 20 May 2012 14:53:15 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<category><![CDATA[Top Mud Sites]]></category>

		<guid isPermaLink="false">http://www.topmudsites.com/forums/advertising-players/6765-best-mud-i-have-ever-played.html</guid>
		<description><![CDATA[now ive played many many muds with all typs of code including most of the top rated muds on this site, and let me tell you they are **** compaired to legendmud , no joke . i do favor  diku style  muds the most btw.
Legendmud is a open class mud so your stats control what skills you can get  ive setteled on a tanking mage for now . the magic system is crazy you dont just learn spells you learn word and with word combos you make spells, i have about 100 spells now and there are 2 mage styles with there own set of spells ! 
 legend is set around the myths and legends of mankind  with 3 time eras  ancient, midevil and industril .if you start in ancient you can be mage or druid that mixes potions, makes  poultices  or  flavor your food or drink ,in turn have differant affects , there are about 60 herbs you can use. ooh ya you can drink, tain your arrows,weapons or just throw a vial . medevil are warrior types  , with some druid or magic  skills depeding on what home town  you choose and from industrial  you can use guns and or field surgery as a healer . gun users can get the sniper skill the chance of a one shot skill or shooting a weapon out of the hand from the next room witch is always funny in a pkill fight . now the learning curve is a little high cuz there are so many command and mobs teach skills , most skills are around home towns or the era you are born in .                     animate dead            areasight             + armor                 
+ assess protection     + aura sight            + barkskin              
+ beam of pain          + binding               + bless                 
+ blindness             + brainpower            + calm                  
+ camouflage              cause light wounds    + census                
+ clumsiness            + contagious cough      + control weather       
+ cure blindness        + cure burns            + cure light            
+ curse                 + dancing sword         + detect hidden         
+ detect illusion       + detect magic            detect poison         
+ drown                 + empathy               + ephemera              
+ epiphany                evaporate             + evil thoughts         
+ fade person           + fear                  + flash of vision       
+ fly                   + forage                + fortification         
+ gust of wind          + harm                  + hide                  
+ identify              + identify object       + identify person       
+ idiocy                + immolation            + infravision           
+ instant death         + judge                 + lava flow             
+ limn                  + locate person         + lucidity              
+ magic sink            + major illusion        + mana charge           
+ noise                 + phase door              phase person          
+ protect vs poison     + protection from fire  + quickeye              
+ recall                + refresh               + refreshment           
+ regeneration          + remove curse          + report                
+ resist poison         + resurrect             + revivification        
+ ring of fire            sense life            + sleep                 
+ sloth                   sneak                 + stoneskin             
+ strength              + stun                  + sustained breath      
+ timesight             + transparency          + true form             
+ turn undead           + water walk            + watery death          
+ weaken                + weaken protection     + wither                
  youth       ]]></description>
			<content:encoded><![CDATA[<div>now ive played many many muds with all typs of code including most of the top rated muds on this site, and let me tell you they are **** compaired to legendmud , no joke . i do favor  diku style  muds the most btw.<br />
Legendmud is a open class mud so your stats control what skills you can get  ive setteled on a tanking mage for now . the magic system is crazy you dont just learn spells you learn word and with word combos you make spells, i have about 100 spells now and there are 2 mage styles with there own set of spells ! <br />
 legend is set around the myths and legends of mankind  with 3 time eras  <font size="2">ancient</font>, midevil and <font size="2">industril .if you start in ancient you can be mage or druid that mixes potions, makes  poultices  or </font><font size="2"> flavor your food or drink ,in turn have differant affects , there are about 60 herbs you can use. ooh ya you can drink, tain your arrows,weapons or just throw a vial . medevil are warrior types  , with some druid or magic  skills depeding on what home town  you choose and from industrial  you can use guns and or field surgery as a healer . gun users can get the sniper skill the chance of a one shot skill or shooting a weapon out of the hand from the next room witch is always funny in a pkill fight . now the learning curve is a little high cuz there are so many command and mobs teach skills , most skills are around home towns or the era you are born in .                     animate dead            areasight             + armor                 <br />
+ assess protection     + aura sight            + barkskin              <br />
+ beam of pain          + binding               + bless                 <br />
+ blindness             + brainpower            + calm                  <br />
+ camouflage              cause light wounds    + census                <br />
+ clumsiness            + contagious cough      + control weather       <br />
+ cure blindness        + cure burns            + cure light            <br />
+ curse                 + dancing sword         + detect hidden         <br />
+ detect illusion       + detect magic            detect poison         <br />
+ drown                 + empathy               + ephemera              <br />
+ epiphany                evaporate             + evil thoughts         <br />
+ fade person           + fear                  + flash of vision       <br />
+ fly                   + forage                + fortification         <br />
+ gust of wind          + harm                  + hide                  <br />
+ identify              + identify object       + identify person       <br />
+ idiocy                + immolation            + infravision           <br />
+ instant death         + judge                 + lava flow             <br />
+ limn                  + locate person         + lucidity              <br />
+ magic sink            + major illusion        + mana charge           <br />
+ noise                 + phase door              phase person          <br />
+ protect vs poison     + protection from fire  + quickeye              <br />
+ recall                + refresh               + refreshment           <br />
+ regeneration          + remove curse          + report                <br />
+ resist poison         + resurrect             + revivification        <br />
+ ring of fire            sense life            + sleep                 <br />
+ sloth                   sneak                 + stoneskin             <br />
+ strength              + stun                  + sustained breath      <br />
+ timesight             + transparency          + true form             <br />
+ turn undead           + water walk            + watery death          <br />
+ weaken                + weaken protection     + wither                <br />
  youth       </font></div>

]]></content:encoded>
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		</item>
		<item>
		<title>Need help with a little advanced coding.</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3841&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3841&unread=1#unread#comments</comments>
		<pubDate>Sat, 19 May 2012 09:37:45 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=3841&unread=1#unread</guid>
		<description><![CDATA[It is probably buffer overflow, indeed, if you launch Valgrind and examine every read or write that are not in allocated memory you should find the problem. And as a hint, only examine the first errors, most of the following one are usually only consequences of the first one.]]></description>
			<content:encoded><![CDATA[It is probably buffer overflow, indeed, if you launch Valgrind and examine every read or write that are not in allocated memory you should find the problem. And as a hint, only examine the first errors, most of the following one are usually only consequences of the first one.]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=3841&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The legend of Cain and Abel are the children</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3844&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3844&unread=1#unread#comments</comments>
		<pubDate>Sat, 19 May 2012 09:35:05 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=3844&unread=1#unread</guid>
		<description><![CDATA[WTF kind of spam is that ?]]></description>
			<content:encoded><![CDATA[WTF kind of spam is that ?]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=3844&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>May&#8217;n</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=2657&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=2657&unread=1#unread#comments</comments>
		<pubDate>Sat, 19 May 2012 05:32:41 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=2657&unread=1#unread</guid>
		<description><![CDATA[[youtube]7DJv0rx5g-c[/youtube]]]></description>
			<content:encoded><![CDATA[[youtube]7DJv0rx5g-c[/youtube]]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=2657&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The 7th Plane Awaits You&#8230;</title>
		<link>http://www.topmudsites.com/forums/advertising-players/6764-7th-plane-awaits-you.html</link>
		<comments>http://www.topmudsites.com/forums/advertising-players/6764-7th-plane-awaits-you.html#comments</comments>
		<pubDate>Fri, 18 May 2012 23:54:28 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<category><![CDATA[Top Mud Sites]]></category>

		<guid isPermaLink="false">http://www.topmudsites.com/forums/advertising-players/6764-7th-plane-awaits-you.html</guid>
		<description><![CDATA[The 7th Plane has been in active development for over a decade, and is unlike any other MUD you have ever played. It is a dark fantasy, hack-and-slash style game with a major emphasis on crafting and an almost Lovecraftian element of horror, set in an entirely original world. We recently launched a major new version of the code, Planar 2.7, and have seen a small uptick in player activity. There is always room for more, though. So, if you enjoy a challenging game, played with friendly people, then we would love to have you join us. If that is not enough to convince you, then here are some of the game's more prominent features:

- 4 unique classes, each with drastically different styles of progression and game play
- Highly walkable world, with spatially realistic layout and maps that can be drawn or purchased
- Complex NPCs with interesting and devious behavioral routines
- Intricate ecosystems with population changes based on varied propagation methods
- Skills and spells that improve through usage, where nearly every action improves your character
- In-depth crafting system with over 100 different raw materials
- Ability to sadistically torture living victims or dissect the dead
- Scores of gruesome ways to kill and die with minimal to no penalty
- Options to gain experience points for activities other than killing NPCs
- Wild game and rare treasure that can be hunted and fished
- Physics based game mechanics, dynamic weather and light/darkness systems
- Steep learning curve that weeds out griefers (I assure you this is a feature)
- Customizable user interface that is ideal for screen reader support
- Advanced protocol support, including MSDP, MXP and Xterm-256 (modern client recommended)
- 99.999% up-time and no characters ever deleted, as dictated by policy


Still not enough convincing? Below are a few examples of some of the game play.

Macabre: http://www.7thplane.net/resources/logs/demo1.txt

Symbolic: http://www.7thplane.net/resources/logs/demo2.txt

Deadly: http://www.7thplane.net/resources/logs/demo3.txt


Now it is time for a few disclaimers:
1) The game is originally derived from Godwars, but it is not God Wars. The code is largely custom, written in C++. It is still bound to the original Diku, Merc and Godwars licenses, and follows them, though. If you login expecting Godwars, you will be disappointed. If you normally avoid Godwars and the type of players it attracts, have no fear.

2) The numbers are small and you will die - a lot. Do not be surprised if you initially receive 1-3xp at a time. This is normal, and everything is adjusted accordingly. If you die, there is no need to worry over it. Death is almost meaningless. Many of the players have a meta-game of trying to find the most unique ways of dying. There are quite a few.

3) The world is colorized (ANSI, or Xterm-256 if your client supports it). It is colored in a consistent and logical fashion. Water is blue, grass is green and blood is red. This can be seen best in the maps of the world. Every attempt is made to keep clashing colors away from each other. Still, some people vehemently dislike color in their text based games. To those people, you have the option of turning it off. In the future, we would like to support a finer resolution of color settings, but it is all or nothing for now.

4) The world has a unique aesthetic when it comes to describing things. Descriptions are typically limited to 1-3 lines, and only important aspects are described. If you do not read them, you will probably be lost or dead. This is a conscious design choice that is followed consistently throughout the world. We understand that some people do like to read more, so we try to incorporate keyword based, hidden extra descriptions. There is a wealth of backstory and nuance contained in the hidden descriptions and interactions with NPCs. However, if you are in the small, vocal minority that expects a wall of text attached to every room, object and character in a MUD, you will not find that here.


If you are worried about the game being too difficult, you need not be. The help entries are excellent and someone is usually around to answer any and all questions. If the rest of the post sounds good to you, consider this an invitation to try out a unique game, and maybe become a part of our community. Hopefully, there will be some new names populating the 'who' list soon!


Host : 7thplane.net
Port : 8888
Website: The 7th Plane (http://www.7thplane.net/)]]></description>
			<content:encoded><![CDATA[<div>The 7th Plane has been in active development for over a decade, and is unlike any other MUD you have ever played. It is a dark fantasy, hack-and-slash style game with a major emphasis on crafting and an almost Lovecraftian element of horror, set in an entirely original world. We recently launched a major new version of the code, Planar 2.7, and have seen a small uptick in player activity. There is always room for more, though. So, if you enjoy a challenging game, played with friendly people, then we would love to have you join us. If that is not enough to convince you, then here are some of the game's more prominent features:<br />
<br />
- 4 unique classes, each with drastically different styles of progression and game play<br />
- Highly walkable world, with spatially realistic layout and maps that can be drawn or purchased<br />
- Complex NPCs with interesting and devious behavioral routines<br />
- Intricate ecosystems with population changes based on varied propagation methods<br />
- Skills and spells that improve through usage, where nearly every action improves your character<br />
- In-depth crafting system with over 100 different raw materials<br />
- Ability to sadistically torture living victims or dissect the dead<br />
- Scores of gruesome ways to kill and die with minimal to no penalty<br />
- Options to gain experience points for activities other than killing NPCs<br />
- Wild game and rare treasure that can be hunted and fished<br />
- Physics based game mechanics, dynamic weather and light/darkness systems<br />
- Steep learning curve that weeds out griefers (I assure you this is a feature)<br />
- Customizable user interface that is ideal for screen reader support<br />
- Advanced protocol support, including MSDP, MXP and Xterm-256 (modern client recommended)<br />
- 99.999% up-time and no characters ever deleted, as dictated by policy<br />
<br />
<br />
Still not enough convincing? Below are a few examples of some of the game play.<br />
<br />
Macabre: <a href="http://www.7thplane.net/resources/logs/demo1.txt" >http://www.7thplane.net/resources/logs/demo1.txt</a><br />
<br />
Symbolic: <a href="http://www.7thplane.net/resources/logs/demo2.txt" >http://www.7thplane.net/resources/logs/demo2.txt</a><br />
<br />
Deadly: <a href="http://www.7thplane.net/resources/logs/demo3.txt" >http://www.7thplane.net/resources/logs/demo3.txt</a><br />
<br />
<br />
Now it is time for a few disclaimers:<br />
1) The game is originally derived from Godwars, but it is not God Wars. The code is largely custom, written in C++. It is still bound to the original Diku, Merc and Godwars licenses, and follows them, though. If you login expecting Godwars, you will be disappointed. If you normally avoid Godwars and the type of players it attracts, have no fear.<br />
<br />
2) The numbers are small and you will die - a lot. Do not be surprised if you initially receive 1-3xp at a time. This is normal, and everything is adjusted accordingly. If you die, there is no need to worry over it. Death is almost meaningless. Many of the players have a meta-game of trying to find the most unique ways of dying. There are quite a few.<br />
<br />
3) The world is colorized (ANSI, or Xterm-256 if your client supports it). It is colored in a consistent and logical fashion. Water is blue, grass is green and blood is red. This can be seen best in the maps of the world. Every attempt is made to keep clashing colors away from each other. Still, some people vehemently dislike color in their text based games. To those people, you have the option of turning it off. In the future, we would like to support a finer resolution of color settings, but it is all or nothing for now.<br />
<br />
4) The world has a unique aesthetic when it comes to describing things. Descriptions are typically limited to 1-3 lines, and only important aspects are described. If you do not read them, you will probably be lost or dead. This is a conscious design choice that is followed consistently throughout the world. We understand that some people do like to read more, so we try to incorporate keyword based, hidden extra descriptions. There is a wealth of backstory and nuance contained in the hidden descriptions and interactions with NPCs. However, if you are in the small, vocal minority that expects a wall of text attached to every room, object and character in a MUD, you will not find that here.<br />
<br />
<br />
If you are worried about the game being too difficult, you need not be. The help entries are excellent and someone is usually around to answer any and all questions. If the rest of the post sounds good to you, consider this an invitation to try out a unique game, and maybe become a part of our community. Hopefully, there will be some new names populating the 'who' list soon!<br />
<br />
<br />
Host : 7thplane.net<br />
Port : 8888<br />
Website: <a href="http://www.7thplane.net/" >The 7th Plane</a></div>

]]></content:encoded>
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		<item>
		<title>The 7th Plane Awaits You&#8230;</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3843&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3843&unread=1#unread#comments</comments>
		<pubDate>Fri, 18 May 2012 23:53:21 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=3843&unread=1#unread</guid>
		<description><![CDATA[The 7th Plane has been in active development for over a decade, and is unlike any other MUD you have ever played. It is a dark fantasy, hack-and-slash style game with a major emphasis on crafting and an almost Lovecraftian element of horror, set in an entirely original world. We recently launched a major new version of the code, Planar 2.7, and have seen a small uptick in player activity. There is always room for more, though. So, if you enjoy a challenging game, played with friendly people, the]]></description>
			<content:encoded><![CDATA[The 7th Plane has been in active development for over a decade, and is unlike any other MUD you have ever played. It is a dark fantasy, hack-and-slash style game with a major emphasis on crafting and an almost Lovecraftian element of horror, set in an entirely original world. We recently launched a major new version of the code, Planar 2.7, and have seen a small uptick in player activity. There is always room for more, though. So, if you enjoy a challenging game, played with friendly people, the]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=3843&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>d20MUD: Star Wars Seeks Staff</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3842&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3842&unread=1#unread#comments</comments>
		<pubDate>Fri, 18 May 2012 12:38:42 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=3842&unread=1#unread</guid>
		<description><![CDATA[Hi all,

We're looking for staff for our d20 rules Star Wars MUD.

I'm not looking for people to fill specific positions unless they want to, but some of the stuff we will need done includes:
[ul]
[li]building levelling zones[/li]
[li]building group zones[/li]
[li]creating repeatable quests using our quest editor[/li]
[li]creating storyline quests with our quest editor[/li]
[li]editing help files[/li]
[li]running events and rp one-shots for players[/li]
[li]enforcing the rules amongs]]></description>
			<content:encoded><![CDATA[Hi all,

We're looking for staff for our d20 rules Star Wars MUD.

I'm not looking for people to fill specific positions unless they want to, but some of the stuff we will need done includes:
[ul]
[li]building levelling zones[/li]
[li]building group zones[/li]
[li]creating repeatable quests using our quest editor[/li]
[li]creating storyline quests with our quest editor[/li]
[li]editing help files[/li]
[li]running events and rp one-shots for players[/li]
[li]enforcing the rules amongs]]></content:encoded>
			<wfw:commentRss>http://www.mudbytes.net/index.php?a=topic&t=3842&unread=1#unread/feed/</wfw:commentRss>
		</item>
		<item>
		<title>help with passing char data (c++)</title>
		<link>http://www.mudbytes.net/index.php?a=topic&t=3840&unread=1#unread</link>
		<comments>http://www.mudbytes.net/index.php?a=topic&t=3840&unread=1#unread#comments</comments>
		<pubDate>Thu, 17 May 2012 02:12:33 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://www.mudbytes.net/index.php?a=topic&t=3840&unread=1#unread</guid>
		<description><![CDATA[Awesome Caius, thanks. I'll give that a try and see what happens. ]]></description>
			<content:encoded><![CDATA[Awesome Caius, thanks. I'll give that a try and see what happens. ]]></content:encoded>
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		</item>
		<item>
		<title>2.4.5 Amylaar - Mudlib debate</title>
		<link>http://lpmuds.net/smf/index.php?topic=1363.0</link>
		<comments>http://lpmuds.net/smf/index.php?topic=1363.0#comments</comments>
		<pubDate>Wed, 16 May 2012 21:31:26 +0000</pubDate>
		<dc:creator>someone</dc:creator>
		
		<category><![CDATA[MUD Forums]]></category>

		<guid isPermaLink="false">http://lpmuds.net/smf/index.php?topic=1363.0</guid>
		<description><![CDATA[
Hello,<br />&#160;<br />&#160; &#160; I noticed a few posts about 2.4.5 (classic library) with modern drivers . Basically, they fall in one of the following catagories<br /><br />- Older Players/Wizards that want to see that old magic retro revived<br />- Newer folks drawn by the realization ...
			]]></description>
			<content:encoded><![CDATA[
Hello,<br />&nbsp;<br />&nbsp; &nbsp; I noticed a few posts about 2.4.5 (classic library) with modern drivers . Basically, they fall in one of the following catagories<br /><br />- Older Players/Wizards that want to see that old magic retro revived<br />- Newer folks drawn by the realization ...
			]]></content:encoded>
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