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	<title>MundoRare</title>
	
	<link>http://mundorare.com/news</link>
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		<title>Goldeneye 2010 is coming to the Wii</title>
		<link>http://mundorare.com/news/2009/11/goldeneye-2010-is-coming-to-the-wii/</link>
		<comments>http://mundorare.com/news/2009/11/goldeneye-2010-is-coming-to-the-wii/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 15:30:05 +0000</pubDate>
		<dc:creator>Xmooth</dc:creator>
				<category><![CDATA[GoldenEye]]></category>
		<category><![CDATA[GoldenEye 007 XBLA]]></category>
		<category><![CDATA[GoldenEye 2010]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://mundorare.com/news/?p=1360</guid>
		<description><![CDATA[Ah, GoldenEye. Even though we know the chances of getting the remake are akin to a bat’s chance in a Mount Everest-like hell, the news regarding the 1997 video game classic just keeps on coming. This month’s GoldenEye mention comes straight from an animator named Craig Peck. His curricilum vitae, among other things, mentions “Goldeneye [...]]]></description>
			<content:encoded><![CDATA[<p>Ah, <strong>GoldenEye</strong>. Even though we know the chances of getting the remake are akin to a bat’s chance in a Mount Everest-like hell, the news regarding the 1997 video game classic just keeps on coming. This month’s <strong>GoldenEye</strong> mention comes straight from an animator named Craig Peck. His curricilum vitae, among other things, mentions “<strong>Goldeneye 2010</strong>” for the Nintendo Wii. It’s been known for a while that<a href="http://www.gamezine.co.uk/news/formats/xbox360/activision-new-bond-game-next-year-$1316922.htm"> Activision has been planning another Bond title</a>, so it’s safe to say that <strong>Goldeneye 2010</strong> will be that Bond title. </p>
<p>Which, of course, begs the question as to why there’s a report about it here. As anyone with an internet connection and/or an N64 knows, <strong>GoldenEye</strong>’s popularity stems from the very game that Rare made over ten years ago, as well as the remake that is not to be. Based on this, as EA did with <strong>Goldeneye: Rouge Agent</strong>, it’s totally safe to say that “2010” is trying to exploit sales based on the <strong>GoldenEye</strong> name alone. We can guarantee that Rare won’t be involved with it because, as mentioned earlier, <a href="http://mundorare.com/news/2008/10/one-last-martini-to-goldeneye/"><strong>GoldenEye XBLA</strong> was finished, but Nintendo stopped its release</a> when Rare/MS and Activision were perfectly willing to release it. This could explain why <strong>Goldeneye 2010</strong>, for now, seems to be exclusive to the Wii.</p>
<p><img src="/imgs/content/features/the-men-who-knew-too-much/art-bond-window-cut.png" alt="Promotional artwork for Rare's 1997 GoldenEye" class="center border"></p>
<p>It’d be nice to see the existence of this new game justify having Rare’s remade version on XBLA (since, in a way, provided <strong>Goldeneye 2010</strong> is exactly what it sounds like, both the 360 and the Wii have or had a graphically updated <strong>GoldenEye</strong> games in development), but it’s clear Nintendo wants to have the legacy of <strong>GoldenEye</strong> all to themselves, even if they weren’t entirely responsible for it.</p>
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		<title>Kameo 2 was purportedly canceled in 2007</title>
		<link>http://mundorare.com/news/2009/10/kameo-2-was-purportedly-canceled-in-2007/</link>
		<comments>http://mundorare.com/news/2009/10/kameo-2-was-purportedly-canceled-in-2007/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 06:43:46 +0000</pubDate>
		<dc:creator>Xmooth</dc:creator>
				<category><![CDATA[Canceled games]]></category>
		<category><![CDATA[Kameo]]></category>
		<category><![CDATA[Kameo 2]]></category>
		<category><![CDATA[Not unveiled games]]></category>
		<category><![CDATA[Rare Ltd.]]></category>

		<guid isPermaLink="false">http://mundorare.com/news/?p=1354</guid>
		<description><![CDATA[Canceled Rare sequels bring out mixed reactions. It’s a known fact that MundoRare’s founder died a little inside when there were plans to bring out a sequel to Blast Corps at one point, according to Rare’s Scribes page. Fans of Battletoads probably found the few seconds of discovered GBA footage to be so radically different [...]]]></description>
			<content:encoded><![CDATA[<p>Canceled Rare sequels bring out mixed reactions. It’s a known fact that MundoRare’s founder died a little inside when there were plans to bring out a sequel to <strong>Blast Corps</strong> at one point, <a href="http://mundorare.com/news/2009/09/goldeneye-xbla-long-past-the-stage-of-agreement/">according to Rare</a>’s <a href="/rarepedia-mini/?sec=scribes" class="thickbox">Scribes</a> page. Fans of <strong>Battletoads</strong> probably found the few seconds of <a href="http://mundorare.com/news/2008/07/sabreman-stampede-and-battletoads-gba-footage-gets-leaked/">discovered GBA footage</a> to be so radically different to the point of dislike. And of course, let’s not even get started on <a href="http://mundorare.com/news/2008/09/conker-commands-and-conquers/">the <strong>Bad Fur Day</strong> sequel</a> we wanted. To this day, the story that MundoRare broke is the most commented on article to date. As you can tell, <strong>Kameo 2</strong> is the latest casualty of Rare sequels we may never play.</p>
<p>While the verdict on <strong>Kameo</strong> is that it was a game that should’ve been longer considering the lengthy development cycle, the game itself was one of Rare’s better efforts in the current 360 era. It was a new IP, and one that was complimented by, among other things, <a href="/rarepedia-mini/?sec=steve-nurke" class="thickbox">Steve Burke</a>’s fantastic soundtrack. The story at the end also led itself into possible sequel territory. Recently, a clip of progress on <strong>Kameo 2</strong> surfaced, indeed confirming that it was in development at one point. We’ve embedded the video below: </p>
<p><object data="http://es.youtube.com/v/4L8ikTROD-0&amp;autoplay=1" height="428" type="application/x-shockwave-flash" width="520" class="center"><param name="movie" value="http://es.youtube.com/v/4L8ikTROD-0&amp;autoplay=1" /><param name="wmode" value="transparent" /></object></p>
<p>As you can see, Rare’s latest trend (save for <strong>Trouble in Paradise</strong>, of course) of radically changing elements in sequels was to be present in <strong>Kameo 2</strong>, based on what little footage we just saw. Her climbing, wall-jumping, and sharp-object wielding animations give the impression that, much like <strong>Assassin’s Creed</strong>, <strong>Kameo 2</strong> would’ve possibly gone the stealth route. Of course, with only 16 seconds of footage, it’s really hard to, unless you just genuinely love complaining about nearly everything on the internet, determine what the game could’ve been from it, let alone develop a love it or hate it verdict. If one could take a wild guess as to why Kameo’s sporting those clothes and movements, I’d probably say that it has something to do with the Mystic and possibly exile. After all, there’s more than meets the eye when it comes to her, and no good is guaranteed from someone who ominously laughs at the end of the game during the end credits. </p>
<p><a href="http://www.gamesasylum.com/?p=2878">According to Games Asylum</a>, Rare’s Senior Software Engineer <a href="/rarepedia-mini/?sec=nick-burton" class="thickbox">Nick Burton</a> said that <strong>Kameo 2</strong> started in 2007, but was soon canceled. With the date in mind, it’s safe to say that development was canceled in favor for <strong>Trouble in Paradise</strong>, since that and <strong>Nuts &#038; Bolts</strong> were the two games that Rare focused on delivering in time.</p>
<p>While it’d be nice to imagine a <strong>Kameo</strong> sequel still being possible, it is a shame that a new IP didn’t get a chance to expand and become something more&#8230; even if the sequel looked like it would’ve been drastically different from the original.</p>
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		<title>Rare comments on what we expected Stop ‘n’ Swop to be</title>
		<link>http://mundorare.com/news/2009/10/rare-comments-on-what-we-expected-stop-n-swop-to-be/</link>
		<comments>http://mundorare.com/news/2009/10/rare-comments-on-what-we-expected-stop-n-swop-to-be/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 18:04:08 +0000</pubDate>
		<dc:creator>Xmooth</dc:creator>
				<category><![CDATA[Banjo]]></category>
		<category><![CDATA[Banjo-Kazooie]]></category>
		<category><![CDATA[Banjo-Kazooie XBLA]]></category>
		<category><![CDATA[Banjo-Tooie]]></category>
		<category><![CDATA[Banjo-Tooie XBLA]]></category>
		<category><![CDATA[Fans opinion]]></category>
		<category><![CDATA[Rare Ltd.]]></category>
		<category><![CDATA[Stop 'n' Swop]]></category>

		<guid isPermaLink="false">http://mundorare.com/news/?p=1348</guid>
		<description><![CDATA[With Tooie’s release earlier this year on XBLA finally doing Stop &#8216;n&#8217; Swop the way it was meant to be (except, of course, for the Dashboard and Live rewards; I don’t think Nintendo or Rare could see that far ahead in the future), we got ahead to asking a question to fans: knowing what Stop [...]]]></description>
			<content:encoded><![CDATA[<p>With <strong>Tooie</strong>’s release earlier this year on XBLA finally doing <a href="/rarepedia-mini/?sec=stop-n-swop" class="thickbox">Stop &#8216;n&#8217; Swop</a> the way it was meant to be (except, of course, for the Dashboard and Live rewards; I don’t think Nintendo or Rare could see that far ahead in the future), we got ahead to asking a question to fans: knowing what Stop &#8216;n&#8217; Swop was, what did you expect it to be?</p>
<ul class="list-p">
<li>A secret level, like <strong>Ghoulies</strong> hinted at. (216 votes) &#8211; 41%</li>
<li>Bottles&#8217; Revenge as an unlockable. (135 votes) &#8211; 25%</li>
<li>An epic Japanese Dating Simulator, starring Jolly Roger. (100 votes) &#8211; 19%</li>
<li>A couple of new moves besides the Breegull Bash. (71 votes) &#8211; 13%</li>
</ul>
<p>After a few months, we sent in our results to Rare. <a href="/rarepedia-mini/?sec=gregg-mayles" class="thickbox">Gregg Mayles</a>, most notably known as <strong>Banjo</strong>’s designer since day 1, had this to say:</p>
<p><em>&#8220;I think they missed an option:&#8221;</em></p>
<ul class="list-p">
<li><em>&#8220;A deceptively clever way of linking all of Rare’s N64 titles together, that was tragically undone by technical irregularities – 0%&#8221;</em></li>
</ul>
<p>But of course! I always suspected that I&#8217;d be able to transfer the Ice Key to unlock the true use of cheese in <strong>Perfect Dark</strong>, a few eggs to <strong>Bad Fur Day</strong> to play the version mentioned by a Rare employee that we were never meant to see, and a few more eggs to <strong>Blast Corps</strong> to play an even harder version! It makes perfect sense. </p>
<p><img src="/imgs/content/features/behind-the-fur-and-feathers-with-4j-studios/ss-bk-xbla-ice-key.jpg" class="center border"></p>
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		<title>“A little shooter game” from Rare evolved to a lifesaver</title>
		<link>http://mundorare.com/news/2009/10/a-little-shooter-game-from-rare-evolved-to-a-lifesaver/</link>
		<comments>http://mundorare.com/news/2009/10/a-little-shooter-game-from-rare-evolved-to-a-lifesaver/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 06:39:17 +0000</pubDate>
		<dc:creator>Xmooth</dc:creator>
				<category><![CDATA[Canceled games]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Rare Ltd.]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://mundorare.com/news/?p=1341</guid>
		<description><![CDATA[There are quite a few things that come to mind when discussing the Xbox 360. Games like Halo and Gears of War are amazingly popular, and fans/dissenters love joking and ranting about what’s become titled as the Red Ring of Death. However, the 360 can add “fighting against heart disease” in its long list of [...]]]></description>
			<content:encoded><![CDATA[<p>There are quite a few things that come to mind when discussing the Xbox 360. Games like <strong>Halo</strong> and <strong>Gears of War</strong> are amazingly popular, and fans/dissenters love joking and ranting about what’s become titled as the <strong>Red Ring of Death</strong>. However, the 360 can add <em>“fighting against heart disease”</em> in its long list of qualifications for its imaginary resume, thanks to Simon Scarle, a former Rare employee.</p>
<p><img src="http://mundorare.com/news/wp-content/uploads/2009/10/simon-scarle-x360-controller-518px.jpg" alt="Simon Scarle with an Xbox 360 controller" class="center border" /></p>
<p>A program called <a href="http://www.heartworks.me.uk"><strong>Heartworks</strong></a>, the “<em>first functioning interactive heart model”</em>, serves as being able to assist scientists in performing complicated heart research. Thanks to the processing power of the Xbox 360, <strong>Heartworks</strong> is able to <em>“calculate millions of mathematical equations relating to the proteins, cells, and tissues of the heart.”</em> What makes this more interesting is that the 360’s processing power delivers these statistics <em>“5 times faster and ten times cheaper”</em> than PCs.</p>
<p>“Okay,” you might be thinking right now, provided you’ve gotten this far, <em>“what does this have to do with Rare, exactly?”</em> Good question. Dr. Simon Scarle is the answer. A Senior Programmer of Engineering at the University of Warwick in England, he originally found what the 360 can do thanks to his former job at Rare. During his time there, he created what he called <em>“a little shooter game”</em> where the player shoots enemies in an arena shaped like a heart. <em>&#8220;I did a game-ified version of my old cardiac code. I could actually present some &#8216;proper&#8217; science [based on] the cool things us game developers do,&#8221;</em> Scarle added.</p>
<p>Well, there you have it. While it’s safe to say that <strong>Perfect Heart</strong> was just meant to be a prototype instead of a game planned for release (XBLA probably would’ve been ideal, considering the use of the word <em>“little”</em>), it’s always interesting to know what could’ve been, in terms of what lies behind closed doors in Twycross that normal folks will never be aware of. Plus, now whenever you hear people saying that videogames are the cause of all the evil in the world, you can now sound intelligent when you retort by saying that the 360 is used for science and medicine.</p>
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		<title>Goldeneye XBLA “long past the stage” of agreement</title>
		<link>http://mundorare.com/news/2009/09/goldeneye-xbla-long-past-the-stage-of-agreement/</link>
		<comments>http://mundorare.com/news/2009/09/goldeneye-xbla-long-past-the-stage-of-agreement/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 15:45:21 +0000</pubDate>
		<dc:creator>Xmooth</dc:creator>
				<category><![CDATA[BK: Nuts & Bolts]]></category>
		<category><![CDATA[Banjo]]></category>
		<category><![CDATA[Blast Corps]]></category>
		<category><![CDATA[Canceled games]]></category>
		<category><![CDATA[Conker]]></category>
		<category><![CDATA[Conker's BFD]]></category>
		<category><![CDATA[Conker: Live & Reloaded]]></category>
		<category><![CDATA[Donkey Kong]]></category>
		<category><![CDATA[Ghoulies]]></category>
		<category><![CDATA[GoldenEye]]></category>
		<category><![CDATA[GoldenEye 007 XBLA]]></category>
		<category><![CDATA[Jet Force Gemini]]></category>
		<category><![CDATA[Rare Ltd.]]></category>
		<category><![CDATA[Scribes]]></category>

		<guid isPermaLink="false">http://mundorare.com/news/?p=1329</guid>
		<description><![CDATA[As Leigh Loveday hinted at on Rare’s official Twitter page, a Scribes was sent in to approval for the possibility of being posted two Fridays ago or last Monday. It was posted for a few hours on the site, but mysteriously disappeared for the entire weekend before the link became active again. Anyway, back to [...]]]></description>
			<content:encoded><![CDATA[<p>As <a href="/rarepedia-mini/?sec=EDITME" class="thickbox">Leigh Loveday</a> hinted at on Rare’s official Twitter page, a Scribes was sent in to approval for the possibility of being posted two Fridays ago or last Monday. It was posted for a few hours on the site, but mysteriously disappeared for the entire weekend before the link became active again. Anyway, back to what is usually done around here in the ever-so-present list form. In no particular order (except the important revelations, obviously):</p>
<ul class="list-p">
<li>First off, the <strong>Goldeneye XBLA</strong> quote. The lack of it on XBLA has broken many hearts (although <strong>Perfect Dark XBLA</strong> just so happens to mend most of those hearts based on the updated graphics and hopeful frame-rate) and <a href="http://mundorare.com/news/2008/10/one-last-martini-to-goldeneye/">has been very well-documented here</a>. When asked on whether or not an agreement could be reached, Loveday responded by saying <em>“that was some time ago, my friend. Fate was against us that day. Destiny conspired to raise the hurdles even as we attempted to clear them, resulting in unpleasant groinal injury. I suspect we&#8217;re long past the stage where an agreement was on the cards, but you never know. Stranger things have happened&#8230; somewhere&#8230; probably.”</em> While it is a shame that we’ll never see it on either the Virtual Console or the Xbox Live Arcade, at least we’ll be getting the more superior version of the <strong>GoldenEye</strong> engine this Winter.</li>
<li>In terms of <strong>Donkey Kong Racing</strong>, as much as the loss of that game hurt, what with the supposed logic of it being the sequel to one of the greatest Rare games ever made, apparently, Loveday believes <em>“there was [n]ever all that much of <strong>Donkey Kong Racing</strong>,”</em> further adding that <em>“it’s not as if we’re talking tragically canned near-complete product here.”</em></li>
</ul>
<p><img src="http://mundorare.com/news/wp-content/uploads/2009/09/ss-dokr-submarine-518px.jpg" alt="Donkey Kong Racing" class="center border" /></p>
<ul class="list-p">
<li>Now, here’s something interesting. When someone asked why Conker and Banjo didn’t appear in <strong>Super Smash Bros</strong>, the reasons were that Conker was only in <strong>DKR</strong> at the time and <strong>Banjo-Kazooie</strong> was also in development. However, <em>“there were almost a boatload of Rare character trophies in <strong>Melee</strong> at one point, but it never happened.”</em></li>
<li>Next up, we have the denials and non-denials of classic Rare games hitting the Virtual Console or Xbox Live Arcade. Loveday doubts that their GBA lineup (excluding the <strong>DKC</strong> series) will be hitting the XBLA <em>“any time soon,”</em> as well as him having <em>“no idea why <strong>DK64</strong> hasn’t shown up [on the VC] yet”</em> and whether or not if <strong>Jetpac</strong> will make the port transition. On a somewhat positive note, when asked about whether or not the superior <strong>Conker’s Bad Fur Day</strong> (and in a later question, <strong>Jet Force Gemini</strong>) or other N64 Rare classics (sans <strong>DK64</strong> and <strong>GoldenEye</strong>) will be hitting the XBLA, the <em>“official”</em> answer is <em>“Possibly.”</em> As someone who enjoyed <strong>BFD</strong> and knows <strong>Live &#038; Reloaded</strong> isn’t earning them any more revenue (especially not as the as-of-yet unrevealed Xbox Original, provided they’re still going to go through with it), this is a wondrous possibility, indeed.</li>
<li>Possible plans for an unreleased Rare game mentioned? In news that will undoubtedly make MR’s founder weep (no offense, boss/Alberto), apparently, <em>“there were mutterings a while back”</em> over a sequel to the cult classic <strong>Blast Corps</strong>, with Loveday further joking that the reason there wasn’t a sequel is because Rare can’t make sequels to <em>“every game”</em> they <em>“ever do.”</em></li>
<li>Further DS development isn’t ruled out, but for the moment, just like everything else, there’s nothing to announce. One can speculate, if not guess outright, that Project Natal is the reason for the lack of any future DS titles.</li>
<li><strong>Ghoulies</strong>, as usual, is denied the opportunity for a sequel, claiming that it’s <em>“unlikely.”</em> However, <strong>Perfect Dark</strong> and <strong>Conker</strong> sequels aren’t ruled out, but we may not be seeing them anytime soon.</li>
<li>Last, but not least, some more answers regarding the game that everyone loves to hate: <strong>Banjo-Kazooie: Nuts &#038; Bolts</strong>. As to why Banjo’s the only multiplayer character, the reason is due to the sizes of the other characters; apparently, they would’ve caused <em>“so many issues,”</em> so the decision to have dueling Banjos in the game’s multiplayer mode is because of that. As for DLC, there are no plans at the moment, due to the team working on <em>“new, uber-cool projects.”</em> Maybe that <strong>Banjo XBLA</strong> dating simulator Loveday joked about? Nah, it’s probably just a Natal game.</li>
</ul>
<p>For more questions, answers, and the obligatory letter that makes Grammar Nazis want to commit suicide, you can check out the recent (and active!) Scribes page on Rare’s site.  </p>
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		<title>Rare acknowledges their struggle to find the right audience on Xbox</title>
		<link>http://mundorare.com/news/2009/08/rare-acknowledges-their-struggle-to-find-the-right-audience-on-xbox/</link>
		<comments>http://mundorare.com/news/2009/08/rare-acknowledges-their-struggle-to-find-the-right-audience-on-xbox/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 17:21:11 +0000</pubDate>
		<dc:creator>Xmooth</dc:creator>
				<category><![CDATA[Natal]]></category>
		<category><![CDATA[Rare Ltd.]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://mundorare.com/news/?p=1324</guid>
		<description><![CDATA[It’s been obvious since the 2002 buyout, but both Rare and Microsoft have been resorting to the ‘broadening audience’ standard comment as an euphemism to avoid facing reality over the years: Rare doesn’t spawn the same interest among gamers as they did during their Nintendo era. That is something that has been happening ever since [...]]]></description>
			<content:encoded><![CDATA[<p>It’s been obvious since the 2002 buyout, but both Rare and Microsoft have been resorting to the ‘broadening audience’ standard comment as an euphemism to avoid facing reality over the years: Rare doesn’t spawn the same interest among gamers as they did during their Nintendo era. That is something that has been happening ever since they abruptly cut all connections with most of their fanbase halfway through the last generation. They lost their audience, already established GameCube owners, and jumped into the Xbox pool entirely on their own.</p>
<p>After that, Microsoft trivialized Rare’s immediate lack of fan support by asserting that the British developer’s actual goal within Microsoft Game Studios was to bring the Xbox closer <a href="http://mundorare.com/news/2008/09/microsoft-defends-their-support-to-rare/">to a new type of audience</a>. Yet that audience never took the bait. They simply kept playing their Wii games. Rare delivered some great games like <strong>Kameo</strong> and <strong>Viva Piñata</strong>, but the vast majority Xbox users and Microsoft itself seemed to be more interested in titles such as <strong>Halo</strong> and <strong>Gears of War</strong>. </p>
<p>So it comes as no surprise that Rare design director <a href="/rarepedia-mini/?sec=george-andreas" class="thickbox">George Andreas</a> saw a new chance to get back to that lost audience when Microsoft announced Project Natal. <em>&#8220;I do feel in many ways that for me this is really the first time that Microsoft and Rare are on a very similar path,&#8221;</em> <a href="http://www.videogamer.com/news/rare_weve_been_battling_against_the_xbox_demographic.html">he told VideoGamer</a>. <em>&#8220;We’ve obviously been tasked to create experiences that nobody else can create, which explains things like your <strong>Kameos</strong> and your <strong>Piñatas</strong> and your <strong>Banjos</strong>. But obviously the hardware is aimed at a different demographic, and so we’ve always battled against that.”</em></p>
<p><em>&#8220;Whereas now with Natal,”</em> adds Andreas, <em>“it looks like the roads are on the same path. It’s a union of the two philosophies of the different companies, I guess. Natal is supposed to reach out to a broader audience and a broader consumer, and Rare’s products are always aiming in that direction as well. So from that perspective the future looks incredibly bright for us really. It’s definitely something everyone’s enthused about and energised about.&#8221;</em></p>
<p>Now let’s hope that this means a clever, creative and quality response to all those dull games that, rather unfortunately, flood Wii’s catalogue right now.</p>
<p><img src="http://mundorare.com/video/news/natal/001.jpg" alt="Natal-controlled fighting title" class="center border"></p>
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		<title>Rare considers Natal will change development approach</title>
		<link>http://mundorare.com/news/2009/08/rare-considers-natal-will-change-development-approach/</link>
		<comments>http://mundorare.com/news/2009/08/rare-considers-natal-will-change-development-approach/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 18:05:40 +0000</pubDate>
		<dc:creator>Xmooth</dc:creator>
				<category><![CDATA[Natal]]></category>
		<category><![CDATA[Not unveiled games]]></category>
		<category><![CDATA[Rare Ltd.]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://mundorare.com/news/?p=1321</guid>
		<description><![CDATA[In an interview with VideoGamer, Rare’s George Andreas just had the chance to remind us what challenges Natal may present when it comes to playing and designing games in the near future. “We’re learning a lot of stuff about Natal every day, and there are many types of experiences that can be created with that [...]]]></description>
			<content:encoded><![CDATA[<p>In an <a href="http://www.videogamer.com/news/rare_shooters_will_work_on_natal.html">interview with VideoGamer</a>, Rare’s <a href="/rarepedia-mini/?sec=george-andreas" class="thickbox">George Andreas</a> just had the chance to remind us what challenges Natal may present when it comes to playing and designing games in the near future. <em>“We’re learning a lot of stuff about Natal every day, and there are many types of experiences that can be created with that technology,”</em> he said. <em>“You just need to be able to rethink how you approach those particular design problems.&#8221;</em></p>
<p>Even though we may be very familiar with certain genres, that doesn’t mean those games will feel the same on the new system. <em>&#8220;To take a shooter, as an example, you would just have to rethink the way a shooter works,&#8221;</em> explained Andreas. <em>&#8220;Shooters work the way they do at the moment because they’re based around the original Xbox 360 controller. You throw that away, you throw that interface away and here’s a completely different interface – now how do we create a shooter for this? Does it mean that you have to run, strafe, turn, throw grenades in the way that you’re used to? Maybe not. Maybe there’s another way of doing shooters.&#8221;</em></p>
<p><img src="http://mundorare.com/news/wp-content/uploads/2009/08/project-natal.jpg" alt="Project Natal" class="center border" /></p>
<p>Consoles like Wii or Nintendo DS offered similar gameplay changes in the past, making Andreas’ comments about Natal even more true. <em>&#8220;You’re probably not going to get exactly the same experience that you do with a conventional controller, but that could also be a very good thing,”</em> he added. <em>“There may be new avenues there that people haven’t explored yet that might open the product up to an even broader audience. We don’t know.&#8221;</em></p>
<p>Finally, trying to underline Natal’s versatility, Andreas didn’t hesitate to assure that shooters would be possible with its technology as opposed to what some prophets of doom have been predicting lately. <em>&#8220;Can you do a shooter on Natal? Of course you can. Will it be exactly the same as something you’re used to on a control pad? The answer to that is probably not, but does that mean it’s better or worse? Well we’ll see what we can do.&#8221;</em></p>
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		<title>Natal provides incentive to investigate Rare classic IP</title>
		<link>http://mundorare.com/news/2009/08/natal-provides-incentive-to-investigate-rare-classic-ip/</link>
		<comments>http://mundorare.com/news/2009/08/natal-provides-incentive-to-investigate-rare-classic-ip/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 20:30:42 +0000</pubDate>
		<dc:creator>Xmooth</dc:creator>
				<category><![CDATA[Killer Instinct]]></category>
		<category><![CDATA[Killer Instinct 3]]></category>
		<category><![CDATA[Natal]]></category>
		<category><![CDATA[Not unveiled games]]></category>
		<category><![CDATA[Rare Ltd.]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://mundorare.com/news/?p=1313</guid>
		<description><![CDATA[A few days ago, Design Director George Andreas spoke to Videogamer.com about what Natal means to them. Besides the advertising on Rare’s Twitter, Edge Magazine, and Rare’s own website in terms of programmers, we really haven’t heard much about what they want to do with it.
According to Andreas, it may mean seeing more of Rare’s [...]]]></description>
			<content:encoded><![CDATA[<p>A few days ago, Design Director <a href="/rarepedia-mini/?sec=george-andreas" class="thickbox">George Andreas</a> <a href="http://www.videogamer.com/news/rare_natal_gives_opportunity_to_investigate_classic_ip.html">spoke to Videogamer.com</a> about what Natal means to them. Besides the <a href="http://mundorare.com/news/2009/07/rare-is-looking-for-new-designers-to-work-on-natal/">advertising on Rare’s Twitter</a>, <a href="http://kotaku.com/5329590/rare-seeking-more-natal-specialists">Edge Magazine</a>, and Rare’s own website <a href="http://www.rareware.com/joinus/software.html">in terms of programmers</a>, we really haven’t heard much about what they want to do with it.</p>
<p>According to Andreas, it may mean seeing more of Rare’s classic IPs: <em>“There are IP that we have looked at and are looking at and will be looking at in the future.”</em></p>
<p>In its heyday, Rare’s classics included the first two <strong>Banjo</strong> N64 titles, <strong>Conker’s Bad Fur Day</strong>, <strong>Blast Corps</strong>, <strong>Killer Instinct</strong>, <strong>Goldeneye 007</strong>, <strong>Jet Force Gemini</strong>, <strong>Perfect Dark</strong>, the <strong>Donkey Kong Country</strong> trilogy, and <strong>Diddy Kong Racing</strong>. Of course, with two of the mentioned IP belonging to Nintendo and Nintendo denying <strong>Goldeneye 007</strong>, those are IPs that are very unlikely to end up on Natal. Andreas states that <em>“Natal&#8230; gives us an opportunity to maybe at some point in the future investigate some of those older IPs. I won’t name names.”</em></p>
<p>While he doesn’t name names, there is one IP that Andreas thinks would work: <em>“One in particular actually I think we can do an absolutely phenomenal, absolutely phenomenal version on with Natal. The interface, the way you interact with it – I think it would be an absolutely world-beating product. But we need to explore a little bit more in that direction.”</em> Andreas elaborates on the future of using old IPs by saying that <em>“Yes, there are IP that we have looked at and are looking at and will be looking at in the future as well. So, never say never. Nothing is dead in the water. There is always scope to bring something back if we feel it’s the right time.”</em></p>
<p>As for the IP itself he’s thinking of? <em>“I’ll keep that to myself for now.”</em></p>
<p>Of course you will. So, what do you think will be the classic IP revived for Natal? I believe that the ever-elusive <strong>Killer Instinct 3</strong> could work if they found a way to map Ultra Combos to simple body movements. Perhaps a <strong>Battletoads</strong> revival could definitely use simple body movements to its advantage. Or maybe Rare’s <em>“world-beating product”</em> is a sequel to <strong>It’s Mr. Pants! </strong></p>
<p><a href="http://mundorare.com/news/wp-content/uploads/2009/08/rare-hiring-designers-aug09-edge-ad.jpg"><img src="http://mundorare.com/news/wp-content/uploads/2009/08/rare-hiring-designers-aug09-edge-ad-518px.jpg" alt="Rare ad in Edge" class="center border"></a></p>
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		<title>Rare’s Games on Demand titles range between $20-$30/29.99€</title>
		<link>http://mundorare.com/news/2009/08/rares-games-on-demand-titles-range-between-20-30-dollars-2999-euros/</link>
		<comments>http://mundorare.com/news/2009/08/rares-games-on-demand-titles-range-between-20-30-dollars-2999-euros/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 13:45:54 +0000</pubDate>
		<dc:creator>Xmooth</dc:creator>
				<category><![CDATA[Games on Demand]]></category>
		<category><![CDATA[Ghoulies]]></category>
		<category><![CDATA[Kameo]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[Perfect Dark Zero]]></category>
		<category><![CDATA[VP: Trouble in Paradise]]></category>
		<category><![CDATA[Viva Piñata]]></category>
		<category><![CDATA[Viva Piñata 1]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://mundorare.com/news/?p=1306</guid>
		<description><![CDATA[Some days ago, the 360 had a mandatory dashboard update. While it wasn’t the one that many were expecting (mainly, Facebook, Twitter, and Last.fm implementation), you can finally buy clothes for your Avatar! That is, if you’ve been dying to make it look cool in The Secret of Monkey Island: Special Edition clothing as opposed [...]]]></description>
			<content:encoded><![CDATA[<p>Some days ago, the 360 had a mandatory dashboard update. While it wasn’t the one that many were expecting (mainly, Facebook, Twitter, and Last.fm implementation), you can finally buy clothes for your Avatar! That is, if you’ve been dying to make it look cool in <strong>The Secret of Monkey Island: Special Edition</strong> clothing as opposed to a <strong>Halo</strong> vehicle remote-control&#8230; thing.  </p>
<p>Anyway, Games on Demand is also one of those services. <a href="http://mundorare.com/news/2009/08/45ths-of-rares-360-offerings-available-on-games-on-demands-launch/">As reported earlier</a>, we promised that we’d follow up on the prices. In the US, everything except <strong>VP: Trouble in Paradise</strong> is 1600 MS Points (or 20 dollars); Trouble in Paradise is 2400 (or 30 dollars). As the blurb up top describes, all of the games are apparently over 29.99 Euros (which is nearly 42.50 Dollars&#8230;).</p>
<p>I know this doesn’t really need to be said, but really, unless there’s no other way to get them online or in retail stores, you’re better off getting them somewhere else. Unless you have a specific dislike towards CDs, box cases and manuals, that is. As it stands, <strong>Ghoulies</strong> is the only Rare game that really needs the support. Even if we’ll never see <a href="http://mundorare.com/news/2009/02/ghoulies-2-would-have-had-an-open-world-setting/">the open-world setting of <strong>Ghoulies II</strong></a>.</p>
<p><span class="thickbox"><a href="http://mundorare.com/news/wp-content/uploads/2009/08/ss-games-on-demand-rare.jpg"><img src="http://mundorare.com/news/wp-content/uploads/2009/08/ss-games-on-demand-rare-518.png" alt="Rare titles on Games on Demand" class="center border" /></a></span></p>
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		<title>4/5ths of Rare’s 360 offerings available on Games on Demand’s launch</title>
		<link>http://mundorare.com/news/2009/08/45ths-of-rares-360-offerings-available-on-games-on-demands-launch/</link>
		<comments>http://mundorare.com/news/2009/08/45ths-of-rares-360-offerings-available-on-games-on-demands-launch/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 21:30:37 +0000</pubDate>
		<dc:creator>Xmooth</dc:creator>
				<category><![CDATA[Games on Demand]]></category>
		<category><![CDATA[Kameo]]></category>
		<category><![CDATA[New Xbox Experience]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[Perfect Dark Zero]]></category>
		<category><![CDATA[VP: Trouble in Paradise]]></category>
		<category><![CDATA[Viva Piñata]]></category>
		<category><![CDATA[Viva Piñata 1]]></category>

		<guid isPermaLink="false">http://mundorare.com/news/?p=1296</guid>
		<description><![CDATA[One of Microsoft’s E3 announcements was, among other things, its Games on Demand service. Basically a modern-day take on Xbox Originals, Games on Demand allows you to, if you hate the outside world, buy Xbox 360 games as a digital download to store on your hard drive. While the jury is out on the price-range [...]]]></description>
			<content:encoded><![CDATA[<p>One of Microsoft’s E3 announcements was, among other things, its Games on Demand service. Basically a modern-day take on Xbox Originals, Games on Demand allows you to, if you hate the outside world, buy Xbox 360 games as a digital download to store on your hard drive. While the jury is out on the price-range of these older games, <a href="http://www.joystiq.com/2009/08/05/first-batch-of-xbox-games-on-demand-titles-revealed/">Joystiq has posted</a> the official list of what will be available on the 11th. So, what is there to offer in terms of Rare 360 games?</p>
<p>Simply put, everything that’s not <strong>Banjo-Kazooie: Nuts &#038; Bolts</strong>. Launch titles <strong>Perfect Dark Zero</strong> and <strong>Kameo: Elements of Power</strong> will be available, as well as both <strong>Viva Piñata</strong> titles. </p>
<p>MundoRare will let you know the price range for each title as soon as it happens.</p>
<p><span class="thickbox"><a href="http://mundorare.com/news/wp-content/uploads/2009/08/ss-games-on-demand-rare.jpg"><img src="http://mundorare.com/news/wp-content/uploads/2009/08/ss-games-on-demand-rare-518.png" alt="Rare titles on Games on Demand" class="center border" /></a></span></p>
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