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 <title>Civilization: The Good Kind of Addicted</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/ya0vsIP_lMk/sid-meiers-civilization-iv-game-commercial-mac-os-x-windows-turn-based-strategy-historical</link>
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                    &lt;a href="/reviews/sid-meiers-civilization-iv-game-commercial-mac-os-x-windows-turn-based-strategy-historical" class="imagefield imagefield-nodelink imagefield-field_review_teaser_image"&gt;&lt;img  class="imagefield imagefield-field_review_teaser_image" width="702" height="200" alt="" src="http://www.necessarygames.com/sites/default/files/game_teaser_images/civ4-teaser.png?1266257116" /&gt;&lt;/a&gt;        &lt;/div&gt;
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&lt;p&gt;&lt;i&gt;Civilization&amp;#160;&lt;/i&gt;is one of those games that has been hallowed nearly time out of mind. Sid Meier was, after all, the second person in history to be inducted into the Academy of Interactive Arts and Sciences&amp;#8217; Hall of Fame. So do I really need to write an article on the series? I don’t know, but I want to. I want to write about&amp;#160;&lt;i&gt;Civilization&lt;/i&gt;, because I recently played the latest iterations of the game after many years away&lt;sup&gt;&lt;a name="sdfootnote1anc" href="#sdfootnote1sym"&gt;&lt;sup&gt;1&lt;/sup&gt;&lt;/a&gt;&lt;/sup&gt;&amp;#160;and was struck by the formula’s greatness yet again. I played a lot of&amp;#160;&lt;i&gt;Civ &lt;span class="caps"&gt;II&lt;/span&gt;&amp;#160;&lt;/i&gt;back in the day; enough to know, like anyone else who’s ever touched a&amp;#160;&lt;i&gt;Civ&amp;#160;&lt;/i&gt;game, that the things are seriously addictive. But back when I used to play&amp;#160;&lt;i&gt;Civ &lt;span class="caps"&gt;II&lt;/span&gt;&amp;#160;&lt;/i&gt;I didn’t really give that fact much thought (at least not as much as my parents may have): I just knew that I liked the game, and kept coming back to it. This time around, as “one more turn” syndrome hit me once again with the force of a ton of morphine, it made me think. About games, about addiction, about what’s worth doing in&amp;nbsp;life.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.necessarygames.com/reviews/sid-meiers-civilization-iv-game-commercial-mac-os-x-windows-turn-based-strategy-historical" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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 <category domain="http://www.necessarygames.com/category/production/commercial">Commercial</category>
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 <pubDate>Mon, 15 Feb 2010 17:50:46 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
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 <title>Modern Warfare 2: It's Just a Game</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/EpaDyIcksJA/call-duty-modern-warfare-2-game-commercial-playstation-3-windows-xbox-360-first-person</link>
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                    &lt;a href="/reviews/call-duty-modern-warfare-2-game-commercial-playstation-3-windows-xbox-360-first-person" class="imagefield imagefield-nodelink imagefield-field_review_teaser_image"&gt;&lt;img  class="imagefield imagefield-field_review_teaser_image" width="702" height="200" alt="" src="http://www.necessarygames.com/sites/default/files/game_teaser_images/mw2_teaser.png?1263439361" /&gt;&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;Infinity Ward&amp;#8217;s &lt;i&gt;Modern Warfare 2&lt;/i&gt; has stirred drama in the gaming community and media alike with a scene which presents the player with a choice to slaughter hundreds of innocent civilians while undercover in a Russian false-flag terrorist group. The scene is a powerful reminder of what gaming can do, and what it should do, as it grows into more mature&amp;nbsp;shoes.&lt;/p&gt;
&lt;p&gt;Let&amp;#8217;s pretend you have invited me over to your house to, say, participate in a heated competition of table tennis. And let’s say, in the heat of a losing streak I yelled out a threat against your life. You&amp;#8217;d probably laugh it off as an idle threat and make the next serve. However, if I continued to follow up that threat with an intricate description of how I was going to kill you, describing morbid details, where I would hide the body and how I&amp;#8217;d get away with it, you might begin to find it less funny. If I started including your family in such descriptions, meticulously explaining how I would kill them all one night in their sleep, drag their bodies into a rented pickup truck, then drive it to the woods and burn the bodies with the lighter fluid in my garage then dissolve the remains with lime,&amp;#160;you might nervously smirk and start thinking about asking me to leave your house. Even further, if I began to sketch out elaborate plans about killing you, planning the best possible routes to invade your home without being detected, and describing with what weapons and in what manner I would kill you, you might begin to actually fear for your life. If I showed anyone these plans the authorities would probably be notified, and most likely, I&amp;#8217;d be arrested for what looked like planning a&amp;nbsp;murder.&lt;/p&gt;
&lt;p&gt;Where in that story did that stop being fun and start becoming a criminal activity? Was it when I first threatened you? No, it would be when I had gone beyond an idle threat and began defining the details of its execution. Creating an increasingly believable narration of a murder would probably begin to make you believe that I might actually do it. However, if I had done all this under the guise of being a writer, published the book, and started a controversy fit for Fox news&amp;#8212;most likely no one would be arrested. Thus we have an interesting conundrum. Detailing the plot of gruesome and/or criminal activity in private is a crime, where as publishing these detailed arrangements to the public could be, if properly contextualized,&amp;nbsp;art.&amp;#160;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.necessarygames.com/reviews/call-duty-modern-warfare-2-game-commercial-playstation-3-windows-xbox-360-first-person" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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 <pubDate>Sun, 31 Jan 2010 03:35:52 +0000</pubDate>
 <dc:creator>Chris Tompkins</dc:creator>
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<item>
 <title>Exit Fate: Why jRPGs Suck and Why You Should Play Them</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/zi-fsaLvPw8/exit-fate-game-free-download-independent-windows-rpg-fantasy-singleplayer-casual-gamers-huge</link>
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                    &lt;a href="/reviews/exit-fate-game-free-download-independent-windows-rpg-fantasy-singleplayer-casual-gamers-huge" class="imagefield imagefield-nodelink imagefield-field_review_teaser_image"&gt;&lt;img  class="imagefield imagefield-field_review_teaser_image" width="702" height="200" alt="" src="http://www.necessarygames.com/sites/default/files/game_teaser_images/exit_fate_banner.PNG?1263793100" /&gt;&lt;/a&gt;        &lt;/div&gt;
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&lt;p&gt;Daniel, the protagonist of &lt;i&gt;Exit Fate&lt;/i&gt;, is a soft-spoken orphan who fights only so that peace would eventually soothe the troubled land.  He is separated from his army during a night raid, eventually finding himself at the head of a new army while searching for clues about his cursed fate and how to exit it. He meets over seventy heroes of all shapes and colors such as Meiko, a girl-scout with a mighty pen and a mightier right foot who you can assign to interview the other characters for more backstory, or Klaus, the last of a noble line of talking cats who deigns you worthy of his time after you provide him a room furnished as those of your best generals. You can freely select your adventuring party from among these heroes, although besides fighting, some heroes will help run your magic shop, smith your weapons, or even change your color settings. Occasionally, there will be a wargame-style square-grid mission involving the entire army&amp;#8217;s special&amp;nbsp;abilities.&lt;/p&gt;
&lt;p&gt;Right, it is just &lt;i&gt;Suikoden &lt;span class="caps"&gt;II&lt;/span&gt;&lt;/i&gt;; or as critics would say, any other Japanese &lt;span class="caps"&gt;RPG&lt;/span&gt;. Aren&amp;#8217;t those all the&amp;nbsp;same?&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.necessarygames.com/reviews/exit-fate-game-free-download-independent-windows-rpg-fantasy-singleplayer-casual-gamers-huge" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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 <pubDate>Mon, 18 Jan 2010 07:56:23 +0000</pubDate>
 <dc:creator>Yan Zhang</dc:creator>
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<item>
 <title>Calamity Anna's Shootin' Starcade: Six Glorious Trainwrecks</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/ImpwaglApvw/calamity-annas-shootin-starcade-game-free-download-independent-windows-trainwreck-abstract</link>
 <description>&lt;div class="field field-type-filefield field-field-review-teaser-image"&gt;
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            &lt;div class="field-item odd"&gt;
                    &lt;a href="/reviews/calamity-annas-shootin-starcade-game-free-download-independent-windows-trainwreck-abstract" class="imagefield imagefield-nodelink imagefield-field_review_teaser_image"&gt;&lt;img  class="imagefield imagefield-field_review_teaser_image" width="702" height="200" alt="" src="http://www.necessarygames.com/sites/default/files/game_teaser_images/starcade_banner.png?1261485420" /&gt;&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;I’d like to share with you today a few games that were made in two hours each. You read that right. &lt;i&gt;Two Hours &lt;/i&gt;each. But why on earth would I do such a thing? Can a game that’s made in two hours possibly be worth playing, much less writing about and encouraging others to play? My short answer is of course yes, and the reason is this: some games can only be made in two&amp;nbsp;hours.&lt;/p&gt;
&lt;p&gt;What do I mean? I mean that some games, if they are to be good games, require weeks, or months, or years of effort and dedication to produce (granted, I haven’t actually played many games that have taken years to produce that I would actually consider very good, but you know, it’s a theory: we can perhaps imagine an inspiring triple-A title). Other games &lt;i&gt;require &lt;/i&gt;not to have that time, because there is nothing for them to do with it. I’ve used the novel/haiku/sentence analogy before, and I’ll use it again: some games are analogous to novels in their scope and their ambition, while other games are more akin to short poems, sentences, or even singular words. We need these shorter games, just as we need the longer ones because, as Ian Bogost expressed two years ago in an &lt;a href="http://www.gamasutra.com/view/feature/1417/persuasive_games_why_we_need_more_.php"&gt;article he wrote for Gamasutra&lt;/a&gt;, we need games of every shape and every form, expressing every kind of&amp;nbsp;thing.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.necessarygames.com/reviews/calamity-annas-shootin-starcade-game-free-download-independent-windows-trainwreck-abstract" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ImpwaglApvw:S73bCz8SnGo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ImpwaglApvw:S73bCz8SnGo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=ImpwaglApvw:S73bCz8SnGo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ImpwaglApvw:S73bCz8SnGo:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ImpwaglApvw:S73bCz8SnGo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=ImpwaglApvw:S73bCz8SnGo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ImpwaglApvw:S73bCz8SnGo:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=ImpwaglApvw:S73bCz8SnGo:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ImpwaglApvw:S73bCz8SnGo:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/ImpwaglApvw" height="1" width="1"/&gt;</description>
 <comments>http://www.necessarygames.com/reviews/calamity-annas-shootin-starcade-game-free-download-independent-windows-trainwreck-abstract#comments</comments>
 <category domain="http://www.necessarygames.com/category/production/independent">Independent</category>
 <category domain="http://www.necessarygames.com/taxonomy/term/42">Windows</category>
 <category domain="http://www.necessarygames.com/category/genre/trainwreck">Trainwreck</category>
 <category domain="http://www.necessarygames.com/category/setting/abstract">Abstract</category>
 <category domain="http://www.necessarygames.com/category/modes/multiplayer-same-machine">Multiplayer - Same Machine</category>
 <category domain="http://www.necessarygames.com/category/modes/singleplayer">Singleplayer</category>
 <category domain="http://www.necessarygames.com/category/accessibility/non-gamers">non-gamers</category>
 <category domain="http://www.necessarygames.com/category/scope/tiny-1-hour">Tiny (&lt; 1 hour)</category>
 <category domain="http://www.necessarygames.com/category/aesthetic/2d">2d</category>
 <category domain="http://www.necessarygames.com/category/aesthetic/abstract">abstract</category>
 <category domain="http://www.necessarygames.com/category/aesthetic/homemade">homemade</category>
 <category domain="http://www.necessarygames.com/category/aesthetic/minimalistic">minimalistic</category>
 <category domain="http://www.necessarygames.com/category/aesthetic/pixel-art">pixel art</category>
 <category domain="http://www.necessarygames.com/category/aesthetic/small-color-palette">small color palette</category>
 <category domain="http://www.necessarygames.com/category/mood/casual">casual</category>
 <category domain="http://www.necessarygames.com/category/mood/flippant">flippant</category>
 <category domain="http://www.necessarygames.com/category/mood/humorous">humorous </category>
 <category domain="http://www.necessarygames.com/category/mood/introspective">introspective</category>
 <category domain="http://www.necessarygames.com/category/mood/light">light</category>
 <category domain="http://www.necessarygames.com/category/mood/satirical">satirical</category>
 <category domain="http://www.necessarygames.com/category/mechanics/jumping">jumping</category>
 <category domain="http://www.necessarygames.com/category/mechanics/multiple-weapons">multiple weapons</category>
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 <category domain="http://www.necessarygames.com/category/themes/escape">escape</category>
 <category domain="http://www.necessarygames.com/category/themes/existence">existence</category>
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 <category domain="http://www.necessarygames.com/category/themes/imprisonment">imprisonment</category>
 <category domain="http://www.necessarygames.com/category/themes/video-games">video games</category>
 <category domain="http://www.necessarygames.com/category/themes/violence">violence </category>
 <pubDate>Tue, 22 Dec 2009 13:11:47 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">90 at http://www.necessarygames.com</guid>
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<item>
 <title>Bunnies and Genocide</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/rf-R-dA-GKw/bunnies-and-genocide</link>
 <description>&lt;div class="field field-type-filefield field-field-header-image"&gt;
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                    &lt;a href="/bunnies-and-genocide" class="imagefield imagefield-nodelink imagefield-field_header_image"&gt;&lt;img  class="imagefield imagefield-field_header_image" width="702" height="200" alt="" src="http://www.necessarygames.com/sites/default/files/header_images/bunnies_header.png?1260449772" /&gt;&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;I haven&amp;#8217;t written any reviews for a while, and that&amp;#8217;s partly due to the fact that I&amp;#8217;ve been getting back into game creation a bit, after an extended hiatus. Among other things I entered a &lt;a href="http://www.ludumdare.com/compo/category/minild/minild14/"&gt;mini Ludum Dare compo&lt;/a&gt; recently with the theme of &amp;#8220;Tragedy and/or Comedy,&amp;#8221;&amp;#160;that ended up lasting five days, rather than the usual 48 hours. Also, unlike most &lt;span class="caps"&gt;LD&lt;/span&gt;&amp;#160;compos, this one required collaboration, so I worked with &lt;a href="http://www.mitchellhillman.com/"&gt;Mitchell Hillman&lt;/a&gt;, who created the&amp;nbsp;sprites.&lt;/p&gt;
&lt;p&gt;I decided to tackle the tragedy theme head on and create a game about&amp;#160;genocide. &lt;a href="http://www.necessarygames.com/my-games/bunnies-vs-bunnies-windows-free-download-game"&gt;Bunnies vs. Bunnies&lt;/a&gt; is the outcome. I&amp;#160;wrote a whole spiel about what I&amp;#160;was trying to do with the game, but looking at it now it seems pretentious and lame, so I&amp;#8217;ll just let the thing speak for itself (or&amp;nbsp;not).&amp;#160;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;You can download the game &lt;/strong&gt;&lt;a href="http://www.necessarygames.com/weblinks/goto/84"&gt;&lt;strong&gt;here&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; &lt;/strong&gt;&lt;strong&gt;(sorry, Windows&amp;nbsp;only).&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;You can download the source (Game Maker file, sprites, music) &lt;a href="http://www.necessarygames.com/weblinks/goto/85"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The game is short (five levels), and shouldn&amp;#8217;t take long to play through. If you find a level too frustrating or difficult, you can use the &amp;#8220;N&amp;#8221;&amp;#160;key to skip to the next one. Any feedback or comments are welcome and appreciated, including but not limited to bug reports, general observations, and whether you think the game is worth continuing to work on. Specifically, I&amp;#8217;m interested in possibly pursuing a more developed, multiplayer version of the game (I think it would be great to have a multiplayer game that was purposefully unbalanced, and unfair, where one person played the oppressor, and the other person the&amp;nbsp;oppressed).&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=rf-R-dA-GKw:b912uQOZaZ0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=rf-R-dA-GKw:b912uQOZaZ0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=rf-R-dA-GKw:b912uQOZaZ0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=rf-R-dA-GKw:b912uQOZaZ0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=rf-R-dA-GKw:b912uQOZaZ0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=rf-R-dA-GKw:b912uQOZaZ0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=rf-R-dA-GKw:b912uQOZaZ0:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=rf-R-dA-GKw:b912uQOZaZ0:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=rf-R-dA-GKw:b912uQOZaZ0:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/rf-R-dA-GKw" height="1" width="1"/&gt;</description>
 <comments>http://www.necessarygames.com/bunnies-and-genocide#comments</comments>
 <category domain="http://www.necessarygames.com/category/production/independent">Independent</category>
 <category domain="http://www.necessarygames.com/taxonomy/term/42">Windows</category>
 <category domain="http://www.necessarygames.com/category/genres/platformer">Platformer</category>
 <category domain="http://www.necessarygames.com/category/accessibility/casual-gamers">casual gamers</category>
 <category domain="http://www.necessarygames.com/category/scope/tiny-1-hour">Tiny (&lt; 1 hour)</category>
 <pubDate>Thu, 10 Dec 2009 13:22:16 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
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<item>
 <title>X-COM: Two Games, One Soul</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/tfl2zv9KYVs/x-com-ufo-defense-game-commercial-dos-windows-turn-based-strategy-sci-fi-singleplayer-gamers</link>
 <description>&lt;div class="field field-type-filefield field-field-review-teaser-image"&gt;
    &lt;div class="field-items"&gt;
            &lt;div class="field-item odd"&gt;
                    &lt;a href="/reviews/x-com-ufo-defense-game-commercial-dos-windows-turn-based-strategy-sci-fi-singleplayer-gamers" class="imagefield imagefield-nodelink imagefield-field_review_teaser_image"&gt;&lt;img  class="imagefield imagefield-field_review_teaser_image" width="702" height="200" alt="" src="http://www.necessarygames.com/sites/default/files/game_teaser_images/xcom_teaser.png?1258228024" /&gt;&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;   Two legends created by human history have had such unifying vision that any negative review would endanger the reviewer. One is Tupac Shakur; the other is &lt;i&gt;X-&lt;span class="caps"&gt;COM&lt;/span&gt;&lt;/i&gt;. For my longevity, Tupac can wait for now while I attempt to explain &lt;i&gt;X-&lt;span class="caps"&gt;COM&lt;/span&gt;&lt;/i&gt;&amp;#8217;s place in so many &amp;#8220;top games&amp;#8221; lists, a fact that suggests the game as &lt;i&gt;necessary. &lt;/i&gt;                                                                                                                        &lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;b&gt;The mostly&lt;/b&gt;&lt;/span&gt;&lt;sup&gt;&lt;b&gt;&lt;a href="#_ftnref1" name="#_ftnref1"&gt;&lt;sup&gt;1&lt;/sup&gt;&lt;/a&gt;&lt;/b&gt;&lt;/sup&gt;&lt;span&gt;&lt;b&gt;fabricated obligatory overview&lt;/b&gt;&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;  &lt;span&gt;In the distantly past future of 1999, the Earth is invaded by Aliens. Thus, the E-&lt;span class="caps"&gt;COM&lt;/span&gt;, the Extraterrestrial COMbat Unit, forms as the first common human interest since the microwave. The title soon changes to &lt;i&gt;X-&lt;span class="caps"&gt;COM&lt;/span&gt;&lt;/i&gt; because it sounds cooler, but the group&amp;#8217;s original purpose holds steadfast: by building bases, intercepting alien aircraft, and researching anti-alien technology, &lt;i&gt;X-&lt;span class="caps"&gt;COM&lt;/span&gt;&lt;/i&gt; aims to contain the alien threat and eventually bring the fight back to the enemy.&lt;/span&gt;&amp;nbsp;&amp;#160;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.necessarygames.com/reviews/x-com-ufo-defense-game-commercial-dos-windows-turn-based-strategy-sci-fi-singleplayer-gamers" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=tfl2zv9KYVs:LQSy_IF4GT4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=tfl2zv9KYVs:LQSy_IF4GT4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=tfl2zv9KYVs:LQSy_IF4GT4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=tfl2zv9KYVs:LQSy_IF4GT4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=tfl2zv9KYVs:LQSy_IF4GT4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=tfl2zv9KYVs:LQSy_IF4GT4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=tfl2zv9KYVs:LQSy_IF4GT4:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=tfl2zv9KYVs:LQSy_IF4GT4:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=tfl2zv9KYVs:LQSy_IF4GT4:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/tfl2zv9KYVs" height="1" width="1"/&gt;</description>
 <comments>http://www.necessarygames.com/reviews/x-com-ufo-defense-game-commercial-dos-windows-turn-based-strategy-sci-fi-singleplayer-gamers#comments</comments>
 <category domain="http://www.necessarygames.com/category/production/commercial">Commercial</category>
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 <category domain="http://www.necessarygames.com/category/awards/pc-gamer-50-best-games-all-time">PC Gamer: 50 Best Games of All Time</category>
 <pubDate>Sun, 22 Nov 2009 05:24:42 +0000</pubDate>
 <dc:creator>Yan Zhang</dc:creator>
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<item>
 <title>Destructivator: Ramblings</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/iz2HmEh31wc/destructivator-game-free-download-independent-windows-platformer-sci-fi-singleplayer-casual</link>
 <description>&lt;div class="field field-type-filefield field-field-review-teaser-image"&gt;
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            &lt;div class="field-item odd"&gt;
                    &lt;a href="/reviews/destructivator-game-free-download-independent-windows-platformer-sci-fi-singleplayer-casual" class="imagefield imagefield-nodelink imagefield-field_review_teaser_image"&gt;&lt;img  class="imagefield imagefield-field_review_teaser_image" width="702" height="200" alt="" src="http://www.necessarygames.com/sites/default/files/game_teaser_images/destructivator_teaser.png?1257169414" /&gt;&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;I recently found myself sitting in the Frankfurt airport, twiddling my thumbs, waiting for a miniature plane to take me to Slovenia to visit my parents-in-law. My one-year teaching contract in Korea has expired, and my wife and I have a two-week break before next year’s contract kicks in, ergo the trip. I’m typing this from the comfort of my parents-in-law’s home in Ljubljana, having already been here a week, relaxing and taking in the sites, but my story takes place in the Frankfurt airport… twiddling thumbs. So I’m sitting there feeling very sorry for myself&amp;#8212;being six-foot-seven, and all, and already having had to endure eleven hours of economy class torture&amp;#8212;mind wandering, cold blue lights slowly sucking the life from my&amp;nbsp;bones.&lt;/p&gt;
&lt;p&gt;With no direct imperative from my mind, my hand slips into my backpack and finds my laptop; out it comes. Zip zip, open click, the hum of fans, the Windows chime. I am reminded of another mind-numbing airport wait from several months ago—one that felt like death, in my state of depression at the time&amp;#8212;and suddenly I know what I must do: the same thing I did then:&amp;nbsp;Destructivate.&lt;/p&gt;
&lt;p&gt;Alt-Space for &lt;i&gt;Launchy&lt;/i&gt;, and I type the title in; nothing; the launcher must be acting up. Start menu then;&amp;nbsp;searching.&lt;/p&gt;
&lt;p&gt;But the place where &lt;i&gt;Destructivator &lt;/i&gt;should be is blank, is not there at all. I remember a hard drive formatting… of course. And suddenly I’m almost depressed again, because I realize that&lt;i&gt; Destructivator &lt;/i&gt;is not simply the game I played last time I was numb, waiting at a gate. Rather, it is the game that I must play at every airport gate, always. Like the airport, the world of &lt;i&gt;Destructivator &lt;/i&gt;is cold blue steel; humanity’s ability to control the elements, inverted; modernism at its peak, above its peak, below its peak; Kurtz;&amp;nbsp;despair.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.necessarygames.com/reviews/destructivator-game-free-download-independent-windows-platformer-sci-fi-singleplayer-casual" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=iz2HmEh31wc:XfY3HPQ-_B4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=iz2HmEh31wc:XfY3HPQ-_B4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=iz2HmEh31wc:XfY3HPQ-_B4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=iz2HmEh31wc:XfY3HPQ-_B4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=iz2HmEh31wc:XfY3HPQ-_B4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=iz2HmEh31wc:XfY3HPQ-_B4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=iz2HmEh31wc:XfY3HPQ-_B4:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=iz2HmEh31wc:XfY3HPQ-_B4:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=iz2HmEh31wc:XfY3HPQ-_B4:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/iz2HmEh31wc" height="1" width="1"/&gt;</description>
 <comments>http://www.necessarygames.com/reviews/destructivator-game-free-download-independent-windows-platformer-sci-fi-singleplayer-casual#comments</comments>
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 <pubDate>Mon, 02 Nov 2009 13:51:03 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">81 at http://www.necessarygames.com</guid>
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<item>
 <title>Full Throttle: Saved by its Faults?</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/ozlITWLMzSU/full-throttle-game-commercial-dos-mac-os-9-scummvm-windows-graphic-adventure-fictional</link>
 <description>&lt;div class="field field-type-filefield field-field-review-teaser-image"&gt;
    &lt;div class="field-items"&gt;
            &lt;div class="field-item odd"&gt;
                    &lt;a href="/reviews/full-throttle-game-commercial-dos-mac-os-9-scummvm-windows-graphic-adventure-fictional" class="imagefield imagefield-nodelink imagefield-field_review_teaser_image"&gt;&lt;img  class="imagefield imagefield-field_review_teaser_image" width="702" height="200" alt="" src="http://www.necessarygames.com/sites/default/files/game_teaser_images/full_throttle_teaser.png?1255581756" /&gt;&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;I only review games that I have either just played, or replayed, as I want to make sure that they’re fresh in my head. Looking over the games I’ve played and completed in the last few weeks, the one that won’t leave me alone is, perhaps surprisingly, &lt;i&gt;Full Throttle&lt;/i&gt;, which I recently played through with my wife. I considered reviewing the more predictable &lt;a href="http://eriksvedang.wordpress.com/blueberrygarden/"&gt;&lt;em&gt;Blueberry Garden&lt;/em&gt;&lt;/a&gt; (winner of this year’s Seumas McNally at the Independent Games Festival), but with &lt;i&gt;&lt;a href="http://www.necessarygames.com/reviews/beacon-game-free-download-independent-windows-atmospheric-fantasy-singleplayer-casual-gamers"&gt;Beacon&lt;/a&gt; &lt;/i&gt;and &lt;i&gt;&lt;a href="http://www.necessarygames.com/reviews/seiklus-game-free-download-independent-windows-atmospheric-fantasy-singleplayer-casual"&gt;Seiklus&lt;/a&gt; &lt;/i&gt;still so fresh on the front page, I felt like going in a different direction. I like variety, and it’s my goal with this site to review all manner of games, commercial and independent, old and new. &lt;i&gt;Full Throttle &lt;/i&gt;beckons me because it’s different from the stuff I’ve been reviewing of late,&lt;a title="" name="_ftnref1" href="#_ftn1"&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;[1]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; because it’s not a game that typically receives critical attention, and because it’s full of memorable characters and settings, which continue to meander through my&amp;nbsp;mind.&lt;/p&gt;
&lt;p&gt;The question, though, is how to approach a game like &lt;i&gt;Full Throttle&lt;/i&gt;: a game so grounded in an established genre that it makes little, if any, attempt to explore new gameplay ideas? What to do with a game that relies on established mechanics so completely that it seems to seek to legitimize itself entirely through aesthetic, character development, and plot? Some might dismiss such a game out of hand as irrelevant: games haven’t done a whole lot for us in the past twenty years, right? So anything good must come from innovation, pushing the boundaries, doing something different, and new. We’ve played adventure games, and that mode can only be so successful at conveying story, at expressing mood or emotion, at highlighting the unique brilliance of the interactive medium. Case&amp;nbsp;closed.&lt;/p&gt;
&lt;p&gt;Or is it? What happens if we forget all that? If we come at a game like &lt;i&gt;Full Throttle &lt;/i&gt;with new eyes, intent to take away everything that the game has to offer? Let’s approach this thing from the bottom&amp;nbsp;up.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.necessarygames.com/reviews/full-throttle-game-commercial-dos-mac-os-9-scummvm-windows-graphic-adventure-fictional" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ozlITWLMzSU:BzlXvOGvkos:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ozlITWLMzSU:BzlXvOGvkos:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=ozlITWLMzSU:BzlXvOGvkos:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ozlITWLMzSU:BzlXvOGvkos:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ozlITWLMzSU:BzlXvOGvkos:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=ozlITWLMzSU:BzlXvOGvkos:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ozlITWLMzSU:BzlXvOGvkos:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=ozlITWLMzSU:BzlXvOGvkos:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ozlITWLMzSU:BzlXvOGvkos:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/ozlITWLMzSU" height="1" width="1"/&gt;</description>
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 <pubDate>Thu, 15 Oct 2009 04:47:40 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">80 at http://www.necessarygames.com</guid>
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<item>
 <title>New Comment System + Guestbook</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/ufIcEA6S2GI/new-comment-system-guestbook</link>
 <description>&lt;p&gt;Just a quick announcement to let you know that I&amp;#8217;ve implemented a new comment system on the site. Avatars are here, and you can now optionally log in to leave comments using your OpenID, Facebook, or Twitter accounts. Also, when you get email notifications to threads, you can now reply to the thread directly through email without even visiting the site! Pretty cool huh? All courtesy of &lt;a href="http://disqus.com"&gt;Disqus&lt;/a&gt;. The old comments will remain up for now, and as soon as the functionality is available (currently in development) I&amp;nbsp;will import them into the new&amp;nbsp;system.&lt;/p&gt;
&lt;p&gt;Secondly, I&amp;#8217;ve set up a &lt;a href="http://www.necessarygames.com/guestbook"&gt;guestbook&lt;/a&gt;, for all you people nostalgic for the 1990&amp;#8217;s&amp;nbsp;&lt;img src="http://www.necessarygames.com/sites/all/modules/drupal_contrib/fckeditor/fckeditor/editor/images/smiley/msn/teeth_smile.gif" alt="" /&gt;. I&amp;nbsp;know that some people like to read but don&amp;#8217;t leave comments, so here&amp;#8217;s your chance to let me know who you are, so we can start to develop a little sense of community. No more reviews until you sign.&amp;nbsp;Cheers.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ufIcEA6S2GI:HTRK0EOIfdk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ufIcEA6S2GI:HTRK0EOIfdk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=ufIcEA6S2GI:HTRK0EOIfdk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ufIcEA6S2GI:HTRK0EOIfdk:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ufIcEA6S2GI:HTRK0EOIfdk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=ufIcEA6S2GI:HTRK0EOIfdk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ufIcEA6S2GI:HTRK0EOIfdk:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=ufIcEA6S2GI:HTRK0EOIfdk:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=ufIcEA6S2GI:HTRK0EOIfdk:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/ufIcEA6S2GI" height="1" width="1"/&gt;</description>
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 <pubDate>Sat, 03 Oct 2009 03:46:53 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
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<item>
 <title>Beacon: Better Than an Art Game</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/pdhUaBbDLaY/beacon-game-free-download-independent-windows-atmospheric-fantasy-singleplayer-casual-gamers</link>
 <description>&lt;div class="field field-type-filefield field-field-review-teaser-image"&gt;
    &lt;div class="field-items"&gt;
            &lt;div class="field-item odd"&gt;
                    &lt;a href="/reviews/beacon-game-free-download-independent-windows-atmospheric-fantasy-singleplayer-casual-gamers" class="imagefield imagefield-nodelink imagefield-field_review_teaser_image"&gt;&lt;img  class="imagefield imagefield-field_review_teaser_image" width="702" height="200" alt="" src="http://www.necessarygames.com/sites/default/files/game_teaser_images/beacon_teaser_0.png?1254125319" /&gt;&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;Can one person make a game that is qualitatively better than many triple-A titles? How about if that person has forty-eight hours to do it in? How about if we force them to make this game around a certain theme, and we don&amp;rsquo;t give them that theme until just before they start work? And for good measure, let&amp;rsquo;s say they can&amp;rsquo;t use a single premade resource: no bringing in code, or graphics, or sounds of any kind. Sound impossible&amp;nbsp;already?&lt;/p&gt;
&lt;p&gt;Many of you may know about &lt;span class="caps"&gt;LD&lt;/span&gt;, and you see where I&amp;rsquo;m going with this. For the rest of you, there&amp;rsquo;s a game creation contest out there that has all the restrictions I&amp;rsquo;ve cited above. It&amp;rsquo;s called &lt;a href="http://www.ludumdare.com/"&gt;Ludum Dare&lt;/a&gt;, and it takes place every three to four months, with the last iteration (#15) having happened a few weeks ago. For Ludum Dare 15 the theme was &amp;ldquo;caverns,&amp;rdquo; and one man, Chevy Ray Johnston, won the contest with a game called &lt;i&gt;Beacon&lt;/i&gt;, a game so nice it makes me giddy to&amp;nbsp;play.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.necessarygames.com/reviews/beacon-game-free-download-independent-windows-atmospheric-fantasy-singleplayer-casual-gamers" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pdhUaBbDLaY:FzAMF1yd-4Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pdhUaBbDLaY:FzAMF1yd-4Q:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=pdhUaBbDLaY:FzAMF1yd-4Q:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pdhUaBbDLaY:FzAMF1yd-4Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pdhUaBbDLaY:FzAMF1yd-4Q:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=pdhUaBbDLaY:FzAMF1yd-4Q:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pdhUaBbDLaY:FzAMF1yd-4Q:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=pdhUaBbDLaY:FzAMF1yd-4Q:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pdhUaBbDLaY:FzAMF1yd-4Q:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/pdhUaBbDLaY" height="1" width="1"/&gt;</description>
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 <pubDate>Mon, 28 Sep 2009 08:06:33 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
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