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 <title>Why are we playing computer games?</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/nGfyIu9iv5s/why-are-we-playing-computer-games</link>
 <description>&lt;p&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-size: large; "&gt;Why are we playing computer games, if not in hope of beauty laid bare, life heightened and its deepest mystery probed?&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; Can the interactive artist isolate and vivify all in experience that most deeply engages our intellects and our hearts? Can the programmer-creator &lt;strong&gt;&lt;em&gt;&lt;span style="font-size: larger; "&gt;renew our hope&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; for the interactive medium? Why are we playing computer games if not in hope that the creator will magnify and dramatize our days, will &lt;strong&gt;&lt;em&gt;&lt;span style="font-size: larger; "&gt;illuminate&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;span style="font-size: large; "&gt;&lt;em&gt;inspire&lt;/em&gt;&lt;/span&gt;&lt;/strong&gt; us with &lt;span style="font-size: larger; "&gt;&lt;strong&gt;&lt;em&gt;wisdom&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;, &lt;span style="font-size: large; "&gt;&lt;strong&gt;&lt;em&gt;courage&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;, and the possibility of &lt;strong&gt;&lt;em&gt;&lt;span style="font-size: large; "&gt;meaningfulness&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;, and will press upon our minds the deepest mysteries, so we may feel again their &lt;strong&gt;&lt;em&gt;&lt;span style="font-size: large; "&gt;majesty&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; and &lt;span style="font-size: large; "&gt;&lt;strong&gt;&lt;em&gt;power&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;em&gt;?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;What do we ever know that is higher than that power which, from time to time, seizes our lives, and reveals us startlingly to ourselves as creatures set down here bewildered? Why does death so catch us by surprise, and why love? &lt;span style="font-size: large; "&gt;&lt;strong&gt;&lt;em&gt;We still and always want waking&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;(Adapted from Annie Dillard’s&lt;em&gt; The Writing Life&lt;/em&gt;)&amp;#160;&lt;/p&gt;&lt;div class="feedflare"&gt;
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 <pubDate>Wed, 23 Nov 2011 14:18:21 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">139 at http://www.necessarygames.com</guid>
<feedburner:origLink>http://www.necessarygames.com/why-are-we-playing-computer-games</feedburner:origLink></item>
<item>
 <title>5 Colors Pandora</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/kpIqUuAfGLI/5-colors-pandora</link>
 <description>&lt;div id="node-134" class="node-has-header node clear-block"&gt;

&lt;!-- Header image --&gt;
  &lt;img class="teaser" src="http://necessarygames.com/sites/default/files/header_images/games/5_colors_banner_702_200_2.png" alt="5 Colors Pandora screenshot" title="" /&gt;

&lt;!-- Content --&gt;
&lt;div class="content"&gt;
  &lt;p&gt;An exploration game about colors and their consequences. Not particularly long, but a bit more difficult than my usual offerings.  Hints are included in the download, and a complete video playthrough is  available on &lt;a href="http://www.youtube.com/watch?v=G3l9IhRP0xo"&gt;YouTube&lt;/a&gt;&amp;#160;(thanks&amp;nbsp;Ortoslon).&lt;/p&gt;
&lt;p&gt;&lt;em&gt;5 Colors Pandora &lt;/em&gt;was originally made for &lt;a href="http://www.ludumdare.com/compo/ludum-dare-16/?uid=1382"&gt;Ludum Dare&amp;#160;16&lt;/a&gt;, where it came in 9th (out of 121 entries)&amp;#8230; it was later entered into the &lt;a href="http://glog.yoyogames.com/?p=1538"&gt;6th Gamer Maker Competition&lt;/a&gt;, where it made the final 15 (out of 275&amp;nbsp;entries).&lt;/p&gt;
&lt;p&gt;Discussion and Reactions:&amp;#160;&lt;a href="http://forums.tigsource.com/index.php?topic=14513.0"&gt;TIGForums&lt;/a&gt;, &lt;a href="http://www.ludumdare.com/compo/ludum-dare-16/?uid=1382"&gt;Ludum Dare&lt;/a&gt;,&amp;#160;&lt;a href="http://www.yoyogames.com/games/141596-5-colors-pandora"&gt;YoYo Games&lt;/a&gt;,&amp;#160;&lt;a href="http://www.indiegames.com/blog/2010/08/freeware_game_pick_5_colors_pa.html"&gt;IndieGames.com&lt;/a&gt;.&lt;/p&gt;
&lt;div style="clear:both"&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Some kind&amp;nbsp;words:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;One word: &lt;span class="caps"&gt;GENIUS&lt;/span&gt;! (Atomic, &lt;a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&amp;amp;uid=1382"&gt;&lt;span class="caps"&gt;LD&lt;/span&gt; Feedback&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Absolutely brilliant&amp;#8230;&amp;#160;I liked this game so much that, when I accidentally quit the game by hitting escape trying to pause when I got a phone call near the very end, I played it all the way through again just to finish (Philomory,&amp;#160;&lt;a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&amp;amp;uid=1382"&gt;&lt;span class="caps"&gt;LD&lt;/span&gt; Feedback&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Astonishing (Sos,&amp;#160;&lt;a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&amp;amp;uid=1382"&gt;&lt;span class="caps"&gt;LD&lt;/span&gt; Feedback&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Unique and intriguing (Frimkron,&amp;#160;&lt;a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&amp;amp;uid=1382"&gt;&lt;span class="caps"&gt;LD&lt;/span&gt; Feedback&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Deceptively deep (SonnyBone,&amp;#160;&lt;a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&amp;amp;uid=1382"&gt;&lt;span class="caps"&gt;LD&lt;/span&gt; Feedback&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;The best game I have seen in this competition so far in every aspect (Risko,&amp;#160;&lt;a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&amp;amp;uid=1382"&gt;&lt;span class="caps"&gt;LD&lt;/span&gt; Feedback&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;[One of] a selection of games released in 2010 which I absolutely loved (Terry Cavanagh, &lt;a href="http://distractionware.com/blog/?p=1774"&gt;Distractionware.com&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;On the flip&amp;nbsp;side:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Meh. Nice atmosphere, but lots of backtracking and the ending&amp;#8230; pff (Anonymous, &lt;a href="http://www.indiegames.com/blog/2010/08/freeware_game_pick_5_colors_pa.html#comment-891997"&gt;IndieGames.com comments&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
  &lt;p&gt;Read more and download at &lt;a href="/my-games/5-colors-pandora"&gt;NecessaryGames.com&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;

&lt;/div&gt;&lt;div class="feedflare"&gt;
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 <pubDate>Wed, 25 Aug 2010 04:22:06 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">134 at http://www.necessarygames.com</guid>
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<item>
 <title>Walk or Die</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/uUOmR1GwLXE/walk-or-die</link>
 <description>&lt;div id="node-130" class="node-has-header node clear-block"&gt;

&lt;!-- Header image --&gt;
  &lt;img class="teaser" src="http://necessarygames.com/sites/default/files/header_images/games/banner_702_200_0.png" alt="Walk or Die screenshot" title="" /&gt;

&lt;!-- Content --&gt;
&lt;div class="content"&gt;
  &lt;p&gt;More poem than game, &lt;em&gt;Walk or Die&lt;/em&gt; is a study in the most minimalistic interaction I could think of. Does it &amp;#160;deserve to be called &amp;#8220;interactive&amp;#8221; at all? You&amp;nbsp;decide.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Walk or Die&lt;/em&gt; was made for the TIGSource &amp;#8220;&lt;a href="http://forums.tigsource.com/index.php?topic=13392.0"&gt;A Game By Its Cover&lt;/a&gt;&amp;#8221; competition; you can see the cart that inspired it&amp;#160;&lt;a href="http://forums.tigsource.com/index.php?topic=14085.msg411037#msg411037"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Discuss at the &lt;a href="http://notgames.org/forum/index.php?topic=269.0"&gt;Notgames Forums&lt;/a&gt;, &lt;a href="http://flashpunk.net/forums/index.php?topic=748.0"&gt;FlashPunk Forums&lt;/a&gt;, or&amp;#160;&lt;a href="http://forums.tigsource.com/index.php?topic=14085"&gt;TIGForums&lt;/a&gt;.&lt;/p&gt;
&lt;div style="clear:both"&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Some kinds&amp;nbsp;words:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Nice! (Michaël Samyn, &lt;a href="http://www.tale-of-tales.com/"&gt;Tale of Tales&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;I played it for at least ten minutes, while walking on my treadmill :D&amp;#8230; I really like it (&lt;a href="http://evolutionlive.blogspot.com/"&gt;axcho&lt;/a&gt;, &lt;a href="http://notgames.org/forum/index.php?topic=269.msg2549#msg2549"&gt;Notgames Forums&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;It made me think about a lot of things for the 20 minutes I held the spacebar down. Mostly about mortality and solitude (Albert&amp;#160;L., &lt;a href="http://www.necessarygames.com/my-games/walk-or-die#comment-212012744"&gt;&lt;span class="caps"&gt;NG&lt;/span&gt;&amp;#160;Comments&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Thirty&amp;#8230; minutes&amp;#8230; &lt;em&gt;addicted&lt;/em&gt;. Something about this was just so&amp;#8230; tranquil (Reetva, &lt;a href="http://forums.tigsource.com/index.php?topic=14085.msg417877#msg417877"&gt;TIGForums&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;On the flip&amp;nbsp;side:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;This game is exactly what I expected it to be. Which is kind of disappointing, really (Soulliard, &lt;a href="http://forums.tigsource.com/index.php?topic=14085.msg417583#msg417583"&gt;TIGForums&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
  &lt;p&gt;Read more and download at &lt;a href="/my-games/walk-or-die"&gt;NecessaryGames.com&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;

&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=uUOmR1GwLXE:7mFlzOe1zKs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=uUOmR1GwLXE:7mFlzOe1zKs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=uUOmR1GwLXE:7mFlzOe1zKs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=uUOmR1GwLXE:7mFlzOe1zKs:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=uUOmR1GwLXE:7mFlzOe1zKs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=uUOmR1GwLXE:7mFlzOe1zKs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=uUOmR1GwLXE:7mFlzOe1zKs:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=uUOmR1GwLXE:7mFlzOe1zKs:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=uUOmR1GwLXE:7mFlzOe1zKs:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/uUOmR1GwLXE" height="1" width="1"/&gt;</description>
 <pubDate>Sat, 14 Aug 2010 02:33:18 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">130 at http://www.necessarygames.com</guid>
<feedburner:origLink>http://www.necessarygames.com/my-games/walk-or-die</feedburner:origLink></item>
<item>
 <title>Loneliness</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/Zs_yiL2K_vI/loneliness</link>
 <description>&lt;div id="node-127" class="node-has-header node clear-block"&gt;

&lt;!-- Header image --&gt;
  &lt;img class="teaser" src="http://necessarygames.com/sites/default/files/header_images/games/loneliness_702_200.png" alt="Loneliness screenshot" title="" /&gt;

&lt;!-- Content --&gt;
&lt;div class="content"&gt;
  &lt;p&gt;An experimental, minimalistic microgame about loneliness, made for the Korean middle school students I taught for a&amp;nbsp;year.&amp;#160;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Loneliness &lt;/em&gt;was&lt;em&gt; &lt;/em&gt;an official selection of the &lt;a href="http://www.escapistmagazine.com/news/view/109825-The-Official-Selection-for-the-Extra-Credit-Innovation-Awards"&gt;Extra Credits Innovation Awards 2011&lt;/a&gt;, in the category of Narrative&amp;nbsp;Delivery.&lt;/p&gt;
&lt;p&gt;Discussion and Reactions: &lt;a href="http://www.ludumdare.com/compo/ludum-dare-17/comment-page-1/?uid=1382"&gt;Ludum Dare&lt;/a&gt;,&amp;#160;&lt;a href="http://notgames.org/forum/index.php?topic=305.0"&gt;Notgames Forums&lt;/a&gt;, &lt;a href="http://forums.tigsource.com/index.php?topic=14734.0"&gt;TIGForums&lt;/a&gt;,&amp;#160;&lt;a href="http://flashpunk.net/forums/index.php?topic=878.0"&gt;FlashPunk Forums&lt;/a&gt;,&amp;#160;&lt;a href="http://www.newgrounds.com/portal/reviews/548694/1/date"&gt;Newgrounds&lt;/a&gt;, &lt;a href="http://www.kongregate.com/games/JordanMagnuson/loneliness/comments?sort=best"&gt;Kongregate&lt;/a&gt;, &lt;a href="http://topsy.com/www.necessarygames.com/my-games/loneliness/flash"&gt;Twitter&lt;/a&gt;,&amp;#160;&lt;a href="http://www.indiegames.com/blog/2010/09/browser_game_pick_loneliness_j.html"&gt;IndieGames.com&lt;/a&gt;.&lt;/p&gt;
&lt;div style="clear:both"&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Some kind&amp;nbsp;words:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Affected me the first time, and even more strongly the second (&lt;a href="http://ludusnovus.net/"&gt;Gregory Weir&lt;/a&gt;, game&amp;nbsp;designer).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Made me really really really really really really really really really sad inside&amp;#160;(Elspeth, &lt;a href="http://www.necessarygames.com/my-games/loneliness-windows-free-download-game#comment-65351876"&gt;&lt;span class="caps"&gt;NG&lt;/span&gt; Comments&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Worth every second (&lt;a href="http://playindiegames.wordpress.com/2010/09/09/loneliness/"&gt;PlayIndieGames.Wordpress.com)&lt;/a&gt;.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;I can&amp;#8217;t say that this game makes me feel particularly lonely, or particularly sad. But what it does do (very well, I think), is force me to make a decision: will I continue to engage, even though I &lt;span class="caps"&gt;KNOW&lt;/span&gt; it&amp;#8217;s fruitless, or will I give up? And that question, I think, is profound. Because that &lt;span class="caps"&gt;IS&lt;/span&gt; what loneliness feels like: a never ending pattern of rejection. A hopeless state which will not change. And the only choices are to despair (to move, alone, into the dark), or to continue to pour out energy in what we believe (what we feel we &lt;span class="caps"&gt;KNOW&lt;/span&gt;) to be a pointless endeavor. What I loved about the game was that it demonstrated that, despite my knowledge of futility, I couldn&amp;#8217;t choose isolation (&lt;a href="http://salemshalom.blogspot.com/"&gt;AmelMag&lt;/a&gt;, &lt;a href="http://www.necessarygames.com/my-games/loneliness-windows-free-download-game#comment-76376151"&gt;&lt;span class="caps"&gt;NG&lt;/span&gt; Comments&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;On the flip&amp;nbsp;side:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Ye gods, it&amp;#8217;s not emo sixth form poetry these days is it, it&amp;#8217;s dreadful indie games (Kate S, &lt;a href="http://twitter.com/kateri_t/status/23995437513"&gt;Twitter&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;So grauenhaft wie das und seine anderen Spiele programmiert sind, glaube ich eher dass er diese &amp;#8220;schlichte&amp;#8221; Aufmachung leider nur wählt weil er es nicht besser kann (Besucher2778, &lt;a href="http://www.spreeblick.com/2010/09/10/loneliness/"&gt;Spreeblick.com&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;The meta-game reason for it aside; it does have nice music and visuals, but you can&amp;#8217;t use &amp;#8216;minimalist&amp;#8217; as an excuse for not having any real content. There&amp;#8217;d be many ways to take some time and actually give it a point beyond the meta-game point to it. Games can have meanings and messages beyond just being a &amp;#8216;game,&amp;#8217; but a game must have some sort of rules and goals to it to fulfill its primary purpose as a game. Without that, it doesn&amp;#8217;t matter the reasoning or point to it, it&amp;#8217;ll just be dull (Pyrewraith, &lt;a href="http://www.kongregate.com/games/JordanMagnuson/loneliness/comments?sort=best"&gt;Kongregate&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Lame as fuck (Greg, &lt;a href="http://www.indiegames.com/blog/2010/09/browser_game_pick_loneliness_j.html#comment-893038"&gt;IndieGames.com comments&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
  &lt;p&gt;Read more and download at &lt;a href="/my-games/loneliness"&gt;NecessaryGames.com&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;

&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=Zs_yiL2K_vI:qDoxSOiVUa0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=Zs_yiL2K_vI:qDoxSOiVUa0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=Zs_yiL2K_vI:qDoxSOiVUa0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=Zs_yiL2K_vI:qDoxSOiVUa0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=Zs_yiL2K_vI:qDoxSOiVUa0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=Zs_yiL2K_vI:qDoxSOiVUa0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=Zs_yiL2K_vI:qDoxSOiVUa0:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=Zs_yiL2K_vI:qDoxSOiVUa0:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=Zs_yiL2K_vI:qDoxSOiVUa0:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/Zs_yiL2K_vI" height="1" width="1"/&gt;</description>
 <pubDate>Fri, 30 Jul 2010 19:33:53 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">127 at http://www.necessarygames.com</guid>
<feedburner:origLink>http://www.necessarygames.com/my-games/loneliness</feedburner:origLink></item>
<item>
 <title>Being There</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/P27xXv6FHo0/being-there</link>
 <description>&lt;div id="node-123" class="node-has-header node clear-block"&gt;

&lt;!-- Header image --&gt;
  &lt;img class="teaser" src="http://necessarygames.com/sites/default/files/header_images/games/being_there_banner_702_200.png" alt="Being There screenshot" title="" /&gt;

&lt;!-- Content --&gt;
&lt;div class="content"&gt;
  &lt;p&gt;An extremely experimental little work of interactive fiction with pictures, about existence and Korea.&amp;#160;&lt;em&gt;Being There&lt;/em&gt; requires that you download and install a free Glulx&amp;nbsp;interpreter.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;For Windows: download &lt;a href="http://mirror.ifarchive.org/if-archive/interpreters-other/glulx/interpreters/glulxe/WinGlulxeInstaller.exe"&gt;WinGlulxe&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;For Mac &lt;span class="caps"&gt;OS&lt;/span&gt; X: download&amp;#160;&lt;a href="http://www.logicalshift.co.uk/mac/Zoom-Latest.dmg"&gt;Zoom&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;For Linux: download &lt;a href="http://ifarchive.org/if-archive/programming/glulx/interpreters/glulxe/glulxe-035-linux.tar.gz"&gt;Glulxe for&amp;nbsp;Linux&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Once you&amp;#8217;ve installed a Glulx interpreter, go ahead and &lt;a href="http://www.necessarygames.com/weblinks/goto/121"&gt;download Being There&lt;/a&gt;. You&amp;#8217;ll need to unzip it, then open it with the Glulx&amp;nbsp;interpreter.&lt;/p&gt;
&lt;p&gt;Discuss at the &lt;a href="http://notgames.org/forum/index.php?topic=258.0"&gt;Notgames Forums&lt;/a&gt;,&amp;#160;&lt;a href="http://forums.tigsource.com/index.php?topic=14056.0"&gt;TIGForums&lt;/a&gt;, or the &lt;a href="http://ifdb.tads.org/viewgame?id=mtn5ks3xgskeabxt"&gt;&lt;span class="caps"&gt;IFDB&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;div class="clear-block"&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Some kind&amp;nbsp;words:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;An Ode to Joy&amp;#8230; the joy of living, the joy of experiencing and acting&amp;#8212;that is what this game is about (&lt;a href="http://ifdb.tads.org/showuser?id=fzkruakfu53h20do"&gt;Victor&amp;#160;Gijsbers&lt;/a&gt;, celebrated author&amp;#160;of &lt;em&gt;De Baron&lt;/em&gt; and &lt;em&gt;Fate&lt;/em&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;I really enjoyed it. Evoked a strong feeling of nostalgia&amp;#8212;memories of chilly autumn days at the park and such. The photos were lovely. I loved all of the different interactions you programmed in&amp;#8212;it was quite compelling just exploring this mysterious, kind of magical world. Made me feel like I was a kid again (Adam, &lt;a href="http://forums.tigsource.com/index.php?topic=14056.msg411199#msg411199"&gt;TIGForums&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;I have played through it five times so far. The pictures seem alive and the actions are awesome&amp;#8230; It felt like I was there. I just wish it wasn&amp;#8217;t so short (Brendan Magnuson, my&amp;nbsp;brother).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;A touching travelogue&amp;#8230; a love letter to Korea&amp;#160;(Peter, &lt;a href="http://ifdb.tads.org/viewgame?id=mtn5ks3xgskeabxt#memberReviews"&gt;&lt;span class="caps"&gt;IFDB&lt;/span&gt;&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;On the flip&amp;nbsp;side:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;In the end, it really doesn’t say very much about either existence or Korea (Felix Larsson, &lt;a href="http://ifdb.tads.org/viewgame?id=mtn5ks3xgskeabxt#memberReviews"&gt;&lt;span class="caps"&gt;IFDB&lt;/span&gt;&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
  &lt;p&gt;Read more and download at &lt;a href="/my-games/being-there"&gt;NecessaryGames.com&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;

&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=P27xXv6FHo0:wIWvVw2naBQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=P27xXv6FHo0:wIWvVw2naBQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=P27xXv6FHo0:wIWvVw2naBQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=P27xXv6FHo0:wIWvVw2naBQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=P27xXv6FHo0:wIWvVw2naBQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=P27xXv6FHo0:wIWvVw2naBQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=P27xXv6FHo0:wIWvVw2naBQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=P27xXv6FHo0:wIWvVw2naBQ:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=P27xXv6FHo0:wIWvVw2naBQ:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/P27xXv6FHo0" height="1" width="1"/&gt;</description>
 <pubDate>Sat, 24 Jul 2010 06:57:15 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">123 at http://www.necessarygames.com</guid>
<feedburner:origLink>http://www.necessarygames.com/my-games/being-there</feedburner:origLink></item>
<item>
 <title>Freedom Bridge</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/sjAPtcjCnJo/freedom-bridge</link>
 <description>&lt;div id="node-116" class="node-has-header node clear-block"&gt;

&lt;!-- Header image --&gt;
  &lt;img class="teaser" src="http://necessarygames.com/sites/default/files/header_images/games/banner_1.png" alt="Freedom Bridge screenshot" title="" /&gt;

&lt;!-- Content --&gt;
&lt;div class="content"&gt;
  &lt;p&gt;A&amp;#160;very small notgame about Freedom Bridge, in Korea. Takes about two minutes to play&amp;nbsp;through.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Freedom Bridge &lt;/em&gt;was recently showcased by &lt;a href="http://www.escapistmagazine.com/videos/view/extra-credits/3080-Games-You-Might-Not-Have-Tried-or-Heard-Of"&gt;Extra Credits&lt;/a&gt; as one of twenty-seven &amp;#8220;most interesting games of recent years that you might not have tried (or heard&amp;nbsp;of).&amp;#8221;&lt;/p&gt;
&lt;p&gt;Discussion and Reactions:&amp;#160;&lt;a href="http://notgames.org/forum/index.php?topic=224.0"&gt;Notgames Forums&lt;/a&gt;, &lt;a href="http://forums.tigsource.com/index.php?topic=13184.0"&gt;TIGForums&lt;/a&gt;,&amp;#160;&lt;a href="http://flashpunk.net/forums/index.php?topic=471.0"&gt;Flashpunk Forums&lt;/a&gt;, &lt;a href="http://www.newgrounds.com/portal/reviews/548182"&gt;Newgrounds&lt;/a&gt;,&amp;#160;&lt;a href="http://www.kongregate.com/games/JordanMagnuson/freedom-bridge/comments?sort=best"&gt;Kongregate&lt;/a&gt;, &lt;a href="http://topsy.com/www.necessarygames.com/my-games/freedom-bridge/flash"&gt;Twitter&lt;/a&gt;.&lt;/p&gt;
&lt;div class="clear-block"&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Some kind&amp;nbsp;words:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;One of the most intense interactive experiences I&amp;#8217;ve ever had. I went on and watched some short documentaries about Korea afterwards in order to process the tension it had left me with (Mitsche, &lt;a href="http://flashpunk.net/forums/index.php?topic=471.msg3875#msg3875"&gt;FlashPunk Forums&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;I&amp;#8217;ve listened to countless &lt;span class="caps"&gt;NPR&lt;/span&gt; stories and read dozens of New York Times pieces on the complicated situation between North and South Korea, but nothing emotionally immobilized me the same way that Jordan Magnuson&amp;#8217;s &lt;em&gt;Freedom Bridge&lt;/em&gt; did (&lt;a href="http://twitter.com/#!/patrickklepek"&gt;Patrick Klepek&lt;/a&gt;, &lt;a href="http://www.egmmag.com/egmi/issue/241-5.html"&gt;EGMi issue 241.5&lt;/a&gt;, page&amp;nbsp;5).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;One of the best video games I&amp;#8217;ve played all year (Fraser McMillan, &lt;a href="http://resolution-magazine.co.uk/content/indie-freedom-bridge/"&gt;Resolution Magazine&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;An excellent demonstration of how you can use the medium to really have an impact (&lt;a href="http://dagda-mor.blogspot.com/"&gt;Brooks Harrel&lt;/a&gt;, college student with a &amp;#8216;starving artist&amp;#8217; passion for game&amp;nbsp;design).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Short, to the point, and beautiful (benedict, &lt;a href="http://flashpunk.net/?p=4"&gt;FlashPunk Blog&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Very much worth the quick playthrough! (&lt;a href="http://gamesetwatch.com/2010/06/getting_across_freedom_bridge.php"&gt;GameSetWatch&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;I often take issue with games this short and message-centric, but it was very effective (&lt;a href="http://www.silentellipsis.com/"&gt;Bryan Suchenski&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Here, despite being the barest representation possible, is something far more deeply affecting than the biggest budget &amp;#8220;emotional experience&amp;#8221; being crafted today (Eolirin, &lt;a href="http://www.raphkoster.com/2010/06/16/freedom-bridge/"&gt;Raph Koster&amp;#8217;s Blog&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;Best flash game ever? (multiple posts on &lt;a href="http://topsy.com/www.necessarygames.com/my-games/freedom-bridge/flash"&gt;Twitter&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;On the flip&amp;nbsp;side:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Sorry, but I have a hard time calling this a game. The supposed interaction was so limited as to be meaningless (BigJonno, &lt;a href="http://resolution-magazine.co.uk/content/indie-freedom-bridge/"&gt;Resolution Magazine comments&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;You know, a game doesn’t become good or moving just because a poignant message is flashed at the end (Desper, &lt;a href="http://resolution-magazine.co.uk/content/indie-freedom-bridge/"&gt;Resolution Magazine comments&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
  &lt;p&gt;Read more and download at &lt;a href="/my-games/freedom-bridge"&gt;NecessaryGames.com&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;

&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=sjAPtcjCnJo:stS9vqeE9no:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=sjAPtcjCnJo:stS9vqeE9no:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=sjAPtcjCnJo:stS9vqeE9no:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=sjAPtcjCnJo:stS9vqeE9no:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=sjAPtcjCnJo:stS9vqeE9no:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=sjAPtcjCnJo:stS9vqeE9no:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=sjAPtcjCnJo:stS9vqeE9no:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=sjAPtcjCnJo:stS9vqeE9no:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=sjAPtcjCnJo:stS9vqeE9no:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/sjAPtcjCnJo" height="1" width="1"/&gt;</description>
 <pubDate>Wed, 16 Jun 2010 07:20:27 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">116 at http://www.necessarygames.com</guid>
<feedburner:origLink>http://www.necessarygames.com/my-games/freedom-bridge</feedburner:origLink></item>
<item>
 <title>Country Connect!</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/KcTKUnBYRiI/country-connect</link>
 <description>&lt;div id="node-119" class="node-has-header node clear-block"&gt;

&lt;!-- Header image --&gt;
  &lt;img class="teaser" src="http://necessarygames.com/sites/default/files/header_images/games/banner02.png" alt="Country Connect! screenshot" title="" /&gt;

&lt;!-- Content --&gt;
&lt;div class="content"&gt;
  &lt;p&gt;A game of world travel inspired by the &lt;a href="http://boardgamegeek.com/wiki/page/10_Days_in_series"&gt;10 Days&lt;/a&gt; board games and aimed at casual game players. It was designed with netbooks in mind, for Intel&amp;#8217;s Atom Developer Challenge. It was &lt;a href="http://appdeveloper.intel.com/en-us/blog/2010/06/09/country-connect-solves-puzzle-as-winning-educational-netbook-app"&gt;chosen by Intel&lt;/a&gt; as the&amp;#160;best education &lt;span class="amp"&gt;&amp;amp;&lt;/span&gt; reference application of the&amp;nbsp;contest.&amp;#160;&lt;/p&gt;
&lt;p&gt;The game was made in Python, which means that Mac and Linux builds should be possible. If you have a Mac or Linux machine, and would be interested in helping me test the game for your platform, please &lt;a href="http://www.necessarygames.com/contact"&gt;let me know&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Discuss at the &lt;a href="http://forums.tigsource.com/index.php?topic=12006"&gt;TIGSource&lt;/a&gt; &lt;a href="http://forums.tigsource.com/index.php?topic=13157.0"&gt;Forums&lt;/a&gt;.&lt;/p&gt;
&lt;div class="clear-block"&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Some kind&amp;nbsp;words:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Before you know it you are immersed in a knowledge of world geography. It&amp;#8217;s almost like cheating, the education is so easy and fun here (&lt;a href="http://appdeveloper.intel.com/en-us/blog/2010/06/09/country-connect-solves-puzzle-as-winning-educational-netbook-app"&gt;Intel App Developer Blog&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
  &lt;p&gt;Read more and download at &lt;a href="/my-games/country-connect"&gt;NecessaryGames.com&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;

&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=KcTKUnBYRiI:XXFnJoS_vx0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=KcTKUnBYRiI:XXFnJoS_vx0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=KcTKUnBYRiI:XXFnJoS_vx0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=KcTKUnBYRiI:XXFnJoS_vx0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=KcTKUnBYRiI:XXFnJoS_vx0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=KcTKUnBYRiI:XXFnJoS_vx0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=KcTKUnBYRiI:XXFnJoS_vx0:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=KcTKUnBYRiI:XXFnJoS_vx0:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=KcTKUnBYRiI:XXFnJoS_vx0:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/KcTKUnBYRiI" height="1" width="1"/&gt;</description>
 <pubDate>Tue, 15 Jun 2010 05:39:33 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">119 at http://www.necessarygames.com</guid>
<feedburner:origLink>http://www.necessarygames.com/my-games/country-connect</feedburner:origLink></item>
<item>
 <title>Terrorist Killer</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/9YabZ-cg7Io/terrorist-killer</link>
 <description>&lt;div id="node-113" class="node-has-header node clear-block"&gt;

&lt;!-- Header image --&gt;
  &lt;img class="teaser" src="http://necessarygames.com/sites/default/files/header_images/games/banner.png" alt="Terrorist Killer screenshot" title="" /&gt;

&lt;!-- Content --&gt;
&lt;div class="content"&gt;
  &lt;p&gt;A short political game about terrorism and the war on terror. Originally made for the Kokoromi &lt;a href="http://www.kokoromi.org/gamma4/"&gt;one-button challenge&lt;/a&gt;.&amp;#160;&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m afraid it may be a bit heavy-handed, but then again, so is&amp;nbsp;life.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Terrorist Killer &lt;/em&gt;was an official selection of the &lt;a href="http://www.escapistmagazine.com/news/view/109825-The-Official-Selection-for-the-Extra-Credit-Innovation-Awards"&gt;Extra Credits Innovation Awards 2011&lt;/a&gt;, in the category of Positive&amp;nbsp;Impact.&lt;/p&gt;
&lt;p&gt;Discuss at &lt;a href="http://forums.tigsource.com/index.php?topic=12868.msg386596"&gt;TIGForums&lt;/a&gt;.&lt;/p&gt;
&lt;div class="clear-block"&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Some kind&amp;nbsp;words:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;A very effective use of the medium&amp;#8230;&amp;#160;The brutal simplicity of it is precisely what makes it powerful (&lt;a href="http://www.jonas-kyratzes.net/"&gt;Jonas Kyratzes&lt;/a&gt;, artist and game&amp;nbsp;designer).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;A game that makes a point without forgetting that it has to be a game (&lt;a href="http://www.pcgamer.com/2010/06/25/terrorist-killer-guarantees-collateral-damage"&gt;&lt;span class="caps"&gt;PC&lt;/span&gt; Gamer&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;On the flip&amp;nbsp;side:&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;Meh. Tasteless game. So if you need to butcher countless innocents to stop the “&lt;span class="caps"&gt;OMG&lt;/span&gt; &lt;span class="caps"&gt;TERRORISTS&lt;/span&gt;”, how exactly are you any better than them? (Diasp0ra, &lt;a href="http://www.pcgamer.com/2010/06/25/terrorist-killer-guarantees-collateral-damage/#comment-1398"&gt;&lt;span class="caps"&gt;PC&lt;/span&gt; Gamer&lt;/a&gt;).&lt;/p&gt;
&lt;/blockquote&gt;
  &lt;p&gt;Read more and download at &lt;a href="/my-games/terrorist-killer"&gt;NecessaryGames.com&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;

&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=9YabZ-cg7Io:8VvAxWT0jp4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=9YabZ-cg7Io:8VvAxWT0jp4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=9YabZ-cg7Io:8VvAxWT0jp4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=9YabZ-cg7Io:8VvAxWT0jp4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=9YabZ-cg7Io:8VvAxWT0jp4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=9YabZ-cg7Io:8VvAxWT0jp4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=9YabZ-cg7Io:8VvAxWT0jp4:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=9YabZ-cg7Io:8VvAxWT0jp4:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=9YabZ-cg7Io:8VvAxWT0jp4:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/9YabZ-cg7Io" height="1" width="1"/&gt;</description>
 <pubDate>Tue, 25 May 2010 04:52:00 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">113 at http://www.necessarygames.com</guid>
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<item>
 <title>Exploring Emotion and Aesthetics with A Boy and His Blob and Lucidity</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/pil4WzWr4G8/exploring-emotion-and-aesthetics-boy-and-his-blob-and-lucidity</link>
 <description>&lt;div class="field field-type-filefield field-field-header-image"&gt;
    &lt;div class="field-items"&gt;
            &lt;div class="field-item odd"&gt;
                    &lt;a href="/exploring-emotion-and-aesthetics-boy-and-his-blob-and-lucidity" class="imagefield imagefield-nodelink imagefield-field_header_image"&gt;&lt;img  class="imagefield imagefield-field_header_image" width="702" height="200" alt="" src="http://www.necessarygames.com/sites/default/files/header_images/boy-blob-lucidity-header.png?1272347768" /&gt;&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;Most of the games that I’ve ever played—and I’d venture to say most of the games we’ve ever created—are lacking in emotional depth. Many people have made this observation, and it’s coming to border on cliché. You probably don’t want to hear it any more. But if we want to make better games we’ve got to try and address these clichéd complaints that keep hitting us in the face, rather than just point out how clichéd they are. Over the last couple of months I’ve played two games that have impressed me with their emotional landscapes, so I thought I’d take some time to reflect on them. One of the games I think is &lt;i&gt;great&lt;/i&gt;, and both, I believe, are important, for what they try to be and&amp;nbsp;do.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;The Games in&amp;nbsp;Question&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The games in question are &lt;i&gt;A Boy and His Blob&lt;/i&gt;, by WayForward Technologies, and &lt;i&gt;Lucidity&lt;/i&gt;, by the LucasArts Workshop. Each game offers some variation on puzzle-based, platformesque gameplay, and each presents a luscious, hand-painted graphical style, central to its charm. Just take a look at these&amp;nbsp;screenshots:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.necessarygames.com/exploring-emotion-and-aesthetics-boy-and-his-blob-and-lucidity" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pil4WzWr4G8:oXU06n6esZo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pil4WzWr4G8:oXU06n6esZo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=pil4WzWr4G8:oXU06n6esZo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pil4WzWr4G8:oXU06n6esZo:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pil4WzWr4G8:oXU06n6esZo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=pil4WzWr4G8:oXU06n6esZo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pil4WzWr4G8:oXU06n6esZo:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?i=pil4WzWr4G8:oXU06n6esZo:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/necessarygames?a=pil4WzWr4G8:oXU06n6esZo:iYEzUNWTmVE"&gt;&lt;img src="http://feeds.feedburner.com/~ff/necessarygames?d=iYEzUNWTmVE" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/necessarygames/~4/pil4WzWr4G8" height="1" width="1"/&gt;</description>
 <comments>http://www.necessarygames.com/exploring-emotion-and-aesthetics-boy-and-his-blob-and-lucidity#comments</comments>
 <category domain="http://www.necessarygames.com/category/production/commercial">Commercial</category>
 <category domain="http://www.necessarygames.com/taxonomy/term/46">Wii</category>
 <category domain="http://www.necessarygames.com/taxonomy/term/42">Windows</category>
 <category domain="http://www.necessarygames.com/category/genres/platformer">Platformer</category>
 <category domain="http://www.necessarygames.com/category/accessibility/casual-gamers">casual gamers</category>
 <category domain="http://www.necessarygames.com/category/scope/medium-2-10-hours">Medium (2-10 hours)</category>
 <pubDate>Tue, 27 Apr 2010 06:12:28 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
 <guid isPermaLink="false">110 at http://www.necessarygames.com</guid>
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<item>
 <title>Civilization: The Good Kind of Addicted</title>
 <link>http://feedproxy.google.com/~r/necessarygames/~3/ya0vsIP_lMk/sid-meiers-civilization-iv-game-commercial-mac-os-x-windows-turn-based-strategy-historical</link>
 <description>&lt;div class="field field-type-filefield field-field-review-teaser-image"&gt;
    &lt;div class="field-items"&gt;
            &lt;div class="field-item odd"&gt;
                    &lt;a href="/reviews/sid-meiers-civilization-iv-game-commercial-mac-os-x-windows-turn-based-strategy-historical" class="imagefield imagefield-nodelink imagefield-field_review_teaser_image"&gt;&lt;img  class="imagefield imagefield-field_review_teaser_image" width="702" height="200" alt="" src="http://www.necessarygames.com/sites/default/files/game_teaser_images/civ4-teaser.png?1266257116" /&gt;&lt;/a&gt;        &lt;/div&gt;
        &lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;&lt;i&gt;Civilization&amp;#160;&lt;/i&gt;is one of those games that has been hallowed nearly time out of mind. Sid Meier was, after all, the second person in history to be inducted into the Academy of Interactive Arts and Sciences&amp;#8217; Hall of Fame. So do I really need to write an article on the series? I don’t know, but I want to. I want to write about&amp;#160;&lt;i&gt;Civilization&lt;/i&gt;, because I recently played the latest iterations of the game after many years away&lt;sup&gt;&lt;a name="sdfootnote1anc" href="#sdfootnote1sym"&gt;&lt;sup&gt;1&lt;/sup&gt;&lt;/a&gt;&lt;/sup&gt;&amp;#160;and was struck by the formula’s greatness yet again. I played a lot of&amp;#160;&lt;i&gt;Civ &lt;span class="caps"&gt;II&lt;/span&gt;&amp;#160;&lt;/i&gt;back in the day; enough to know, like anyone else who’s ever touched a&amp;#160;&lt;i&gt;Civ&amp;#160;&lt;/i&gt;game, that the things are seriously addictive. But back when I used to play&amp;#160;&lt;i&gt;Civ &lt;span class="caps"&gt;II&lt;/span&gt;&amp;#160;&lt;/i&gt;I didn’t really give that fact much thought (at least not as much as my parents may have): I just knew that I liked the game, and kept coming back to it. This time around, as “one more turn” syndrome hit me once again with the force of a ton of morphine, it made me think. About games, about addiction, about what’s worth doing in&amp;nbsp;life.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.necessarygames.com/reviews/sid-meiers-civilization-iv-game-commercial-mac-os-x-windows-turn-based-strategy-historical" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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 <pubDate>Mon, 15 Feb 2010 17:50:46 +0000</pubDate>
 <dc:creator>Jordan Magnuson</dc:creator>
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