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<subtitle type="text">Nicola Escher's Second Life Journal</subtitle>

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<updated>2009-03-10T20:49:50Z</updated>
<author>
		<name>Nicola Escher</name>
		<email>spam@hopscotchmedia.com</email>
		<uri>http://www.nicolaescher.com/journal/</uri>
</author>
<link rel="self" href="http://feeds.feedburner.com/nicolaescher/feed" type="application/atom+xml" /><entry>
		<author>
			<name>Nicola Escher</name>
		</author>
		<published>2009-03-10T20:46:00Z</published>
		<updated>2009-03-10T20:49:50Z</updated>
		<title>New Open Source Virtual World Platform</title>
		<link rel="alternate" type="text/html" href="http://www.nicolaescher.com/journal/article/43/new-open-source-virtual-world-platform" />
		<id>tag:www.nicolaescher.com,1969-12-31:e0989e80da7ef97da8fc5e708abd63c8/ab703844b21e1a963a7f21b7860a70e5</id>
		<category term="Technology" />
		
		<content type="html">
	&lt;blockquote&gt;
		&lt;p&gt;Sirikata is an BSD licensed open source platform for virtual worlds. We aim to provide a set of libraries and protocols which can be used to deploy a virtual world, as well as fully featured sample implementations of services for hosting and deploying these worlds. We are aiming for an alpha release in late Q1 2009 and this video teaser should give you some sense of what to expect.&lt;/p&gt;
	&lt;/blockquote&gt;
	&lt;p&gt;Not a lot of &lt;a href="http://www.sirikata.com/wiki/index.php?title=Main_Page"&gt;information&lt;/a&gt; as yet, but you can check out their &lt;a href="http://vimeo.com/3352008"&gt;teaser video on Vimeo&lt;/a&gt;.&lt;/p&gt;

 
</content>
</entry>
<entry>
		<author>
			<name>Nicola Escher</name>
		</author>
		<published>2008-04-12T23:20:23Z</published>
		<updated>2008-04-12T23:20:23Z</updated>
		<title>Human-Avatar Interaction</title>
		<link rel="alternate" type="text/html" href="http://www.nicolaescher.com/journal/article/42/human-avatar-interaction" />
		<id>tag:www.nicolaescher.com,1969-12-31:e0989e80da7ef97da8fc5e708abd63c8/61bab92387e56369a1f7029a9b4865e8</id>
		<category term="Technology" />
		
		<content type="html">
	&lt;p&gt;&lt;span class="dropcap"&gt;I&lt;/span&gt; recently spent a couple of hours in Second Life attending a &lt;a href="http://capollo.blogspot.com/" rel="nofollow"&gt;Caroline’s&lt;/a&gt; grand re-opening party. This was the longest stretch of time (about 3 hours) I had been in world in quite a while. Apart from the occasional customer service issue which requires me to jump in world, I don’t visit SL much any more. I’ll have more thoughts in a post marking my 5 year rez-day in a couple of weeks.&lt;/p&gt;
	&lt;p&gt;At the party eveyone was dancing and there was a central “dance ball” that anyone could touch that would animate his/her avatar. The dances were nothing to write home about—I recognized many bits and pieces that were ripped straight from old Poser 4 (I think it was 4) stock animation and combined with other “found” animation. (Test animations I had uploaded during the &lt;a rel="nofollow" href="http://www.flickr.com/photos/scottymac/2408006545/" title="Second Life 1.4.0 Preview - June 2004"&gt;1.4 Preview back in June 2004&lt;/a&gt;, if that tells you anything). Other individuals had a variety of different dance animations, some of which &lt;a href="http://www.animazoo.com/" rel="nofollow"&gt;I really liked&lt;/a&gt;.&lt;/p&gt;
	&lt;p&gt;While everyone dancing together and listening to the same music/dj is great fun, the only difference between last week’s experience and parties we had in 2003 was the scripted dance animation. Don’t get me wrong, I think animation is great and SL 1.4 was probably one of the most exciting releases to date. And while there are advantages to pre-scripted animation allowing everyone to type and chat, I really longed for more direct interaction.&lt;/p&gt;
	&lt;p&gt;As chance would have it I was alerted to two bits of info last week which seemed to provide a possible solution to my desire for more direct human-avatar interaction. The first was a &lt;a href="http://twitter.com/lordfly/statuses/786470697" rel="nofollow"&gt;tweet from Lordfly&lt;/a&gt; about a project that was started back in 2006 by a dev team at LL (Cube Linden, Aura Linden, and Ventrella Linden) called &lt;a href="http://avatarpuppeteering.com/" rel="nofollow"&gt;Avatar Puppeteering&lt;/a&gt;. Please do check out some of the videos on the site for a working example of puppeteering in action. The project certainly showed a lot of promise. That is, before it was put on &lt;a href="http://wiki.secondlife.com/wiki/Puppeteering" rel="nofollow"&gt;indefinite hold&lt;/a&gt; so that the team members could work on “viewer stability, bug fixing, and performance” issues. Tateru over at Massively has done a &lt;a href="http://www.massively.com/2008/04/07/peering-inside-whither-avatar-puppeteering/" rel="nofollow"&gt;little digging&lt;/a&gt; and found out that Ventrella (and, yes, he was responsible for flexi-prims) left LL last year. Her conclusion is that this project has suffered perma-death.&lt;/p&gt;
	&lt;p&gt;Which is unfortunate because Mitch Kapor, LL’s Chairman, seems to have become interested in human-avatar interaction himself. &lt;a href="http://secondlife.reuters.com/stories/2008/04/11/mitch-kapor-unveils-sl-navigation-via-3d-camera/" rel="nofollow"&gt;According to this article&lt;/a&gt; Kapor and developer Philippe Bossut have been developing a hands-free, &lt;a href="http://www.3dvsystems.com/" rel="nofollow"&gt;camera-based&lt;/a&gt; interface for Second Life. You can &lt;a href="http://www.handsfree3d.com/" rel="nofollow"&gt;visit Kapor’s site&lt;/a&gt; to view a demonstration.&lt;/p&gt;
	&lt;p&gt;Given these projects and the success of accelerometer-based interaction of the Nintendo Wii and Apple iPhone and camera-based interaction like Sony’s Eye-Toy, some form of more advanced human-avatar interaction is coming. Will it come from Linden Lab? I wouldn’t get your hopes up.&lt;/p&gt;

 
</content>
</entry>
<entry>
		<author>
			<name>Nicola Escher</name>
		</author>
		<published>2008-04-12T02:01:00Z</published>
		<updated>2008-04-12T02:11:04Z</updated>
		<title>Prêt-à-Porter—Spring/Summer</title>
		<link rel="alternate" type="text/html" href="http://www.nicolaescher.com/journal/article/41/top-ten-trends-pret-a-porter-springsummer-2008" />
		<id>tag:www.nicolaescher.com,2008-04-11:e0989e80da7ef97da8fc5e708abd63c8/4e351a9e374d68a213e637983df4f049</id>
		<category term="Fashion" />
		
		<content type="html">
	&lt;p&gt;&lt;span class="dropcap"&gt;H&lt;/span&gt;ere’s a &lt;a rel="nofollow" href="http://www.catwalking.com/SHOWBRIEF/editorials/briefs/html_docs/0748-MAIN.html"&gt;little inspiration&lt;/a&gt; from the RL runway for all you virtual fashion designers. The circle and dirndl skirts are fun, and there’s something about the higher waistline that’s appealing.&lt;/p&gt;

 
</content>
</entry>
<entry>
		<author>
			<name>Nicola Escher</name>
		</author>
		<published>2007-10-05T05:55:00Z</published>
		<updated>2007-10-05T05:56:20Z</updated>
		<title>Sculptie Tool: Plopp SecondLife</title>
		<link rel="alternate" type="text/html" href="http://www.nicolaescher.com/journal/article/40/sculptie-tool-plopp-secondlife" />
		<id>tag:www.nicolaescher.com,1970-01-01:e0989e80da7ef97da8fc5e708abd63c8/cffc5f9ddee26f1219d7bfe7e7a0ff29</id>
		<category term="Design" />
		<category term="Technology" />
		<content type="html">
	&lt;p&gt;&lt;span class="dropcap"&gt;N&lt;/span&gt;ew tool for creating &lt;strong&gt;sculpties&lt;/strong&gt; in Second Life. &lt;a href="http://www.secondplopp.com/" rel="nofollow"&gt;Plopp&lt;/a&gt;: “PloppSL allows you to create intriguing Sculpted Prims for SecondLife&amp;trade; easily. Both texture and model are created in one step. Simply paint the front and back side of your model and it will be converted to a Sculpted Prim by PloppSL.” &lt;/p&gt;

 
</content>
</entry>
<entry>
		<author>
			<name>Nicola Escher</name>
		</author>
		<published>2007-09-26T18:58:00Z</published>
		<updated>2007-09-26T19:16:15Z</updated>
		<title>The Trough of Disillusionment</title>
		<link rel="alternate" type="text/html" href="http://www.nicolaescher.com/journal/article/38/the-trough-of-disillusionment" />
		<id>tag:www.nicolaescher.com,1970-01-01:e0989e80da7ef97da8fc5e708abd63c8/58cdd9693bdbc1a51bc87d3db5670eb5</id>
		<category term="Technology" />
		<category term="Fun" />
		<summary type="html">
	&lt;p&gt;&lt;span class="dropcap"&gt;B&lt;/span&gt;eing a data junky I’ve enjoyed watching the stats for this Web site over the past couple years. I’m actually just about to hit 150,000 unique visitors which I suppose is a good enough milestone as any to reveal some statistics. Not so much as an exercise in egotism, but as a casual examination of Second Life’s popularity filtered through this site over the past ten months. I’ve had this site for over 2 years now, and prior to 2007, visits were few but steady. But as we all know, SL exploded this year with meteoric hype.&lt;/p&gt;

 
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