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<channel>
	<title>Niko Nyman's /personal blog</title>
	
	<link>http://www.nnyman.com/personal</link>
	<description>Niko Nyman's blog on shifting topics.</description>
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		<title>Don’t expect the client to mind read</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/2kAvCxUoH2A/</link>
		<comments>http://www.nnyman.com/personal/2012/03/25/dont-expect-the-client-to-mind-read/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 20:21:47 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[Client work]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Work (and life)]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1495</guid>
		<description><![CDATA[I&#8217;m working as a UI designer (or do I need to say UX designer&#8230;) in a project involving the redesign of a rather biggish corporate web service. The technical design of the new backend has been going on for months, the architecture has been redesigned, and the development phase is ready to start.

Last week we [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working as a UI designer (or do I need to say UX designer&#8230;) in a project involving the redesign of a rather biggish corporate web service. The technical design of the new backend has been going on for months, the architecture has been redesigned, and the development phase is ready to start.</p>

<p>Last week we had the first meeting about starting the UI design work, and everything went smoothly with the client. I dropped an innocent email to the development team, asking when they would guesstimate they need the finished UI prototype delivered&#8230; and they basically said &#8220;in 4 weeks&#8221;. So much for interviewing users, creating mockups and paper prototypes.</p>

<p><strong>Lesson learned:</strong> I thought I&#8217;d wait for the client to schedule the start of my involvement in the project, but clearly I should have been more proactive to create time for a proper design process. When you&#8217;ve worked with a client for months, it&#8217;s easy to make a mistake expecting the client to know what process you&#8217;re planning to use on a new phase of the project. Once again, it&#8217;s all about good communication.</p>
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		<item>
		<title>What Does It Take to Be a User Experience Designer?</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/PWWG1ZxAnvI/</link>
		<comments>http://www.nnyman.com/personal/2012/02/02/what-does-it-take-to-be-a-user-experience-designer/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 19:18:31 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1491</guid>
		<description><![CDATA[This is a guest post for Usabilla blog, cross-posted here on my own blog.


    I love good products. I love a kitchen knife that is perfectly balanced, I love it when someone transforms a product category by taking a fresh look at the process – the old way of doing things – [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is a <a href="http://blog.usabilla.com/what-does-it-take-to-be-a-user-experience-designer/">guest post for Usabilla blog</a>, cross-posted here on my own blog.</em></p>

<p>
    I love good products. I love a kitchen knife that is perfectly balanced, I love it when someone transforms a product category by taking a fresh look at the process – the old way of doing things – and making it easier for everyone involved, I love a car so cleverly designed it has a light underneath the door to show me where I put my foot when getting out, I love a web app that draws me in without blocking my flow with four-step registration and a five-minute tutorial video, and I love great service from companies who empower staff to overcome customers’ problems. I love products with a great user experience, whether physical, digital or service-based.
</p>

<p>
    That’s why I love writing about the importance of good user experience design, and that’s also why <strong>I get uneasy when I see “user experience design” reduced to nothing but the act of making good design decisions during implementation</strong>. <a href="http://www.nnyman.com/personal/2010/12/05/everybody-wants-to-be-a-ux-pro/">I don’t believe all user-facing activity should be called UX design, or that everyone who “designs” should be called a UX designer</a>. Yes, devil is in the details, and making every detail just right is crucial, but getting a “UX professional” to meticulously craft details for a failed product idea can’t turn that idea into a satisfying user experience. You can’t polish a turd.
</p>

<p>
    So what is this more grand act of user experience design, then, if not drawing perfect wireframes or adjusting the CSS transitions just right? And who are these mysterious UX designers? I will try to answer the first question with a hypothetical but practical process that goes from idea to implementation. This process is practical, because in a perfect world I’d like to think you could follow this outline and come up with a truly great product. The process is hypothetical, because we don’t live in a perfect world. I’ll get back to the second question later.
</p>

<p>
    Before I start with the process, I will tell you what I believe. If you have seen <a href="http://www.slideshare.net/spushnik/the-value-of-user-experience-from-web-20-expo-berlin-2009-presentation">the presentation on user experience</a> I gave during Web 2.0 Expo in Berlin 2008, you already know this. While the presentation is all nice and fluffy and draws broad lines over artfully selected Flickr images, it does make a few fundamental points I still stand by. Specifically, that:
</p>

<ul>
    <li>User experience is <strong>subjective</strong>, yet
    </li>
    <li>user experience <strong>can be designed</strong>, and
    </li>
    <li>a good user experience <strong>has business value</strong>.
    </li>
</ul>

<p>
    To elaborate quickly: Every user experiences your product in a subjective way. Despite this, you can design and create an <em>intent</em> for delivering and evoking a certain experience. If this was not possible, then we would not have horror movies, sci-fi novels, Celine Dion singing ballads, or anything that’s “designed” to move you. Being able to make users feel something has tremendous business value. It doesn’t take a genius to say you will have a hard time competing if your product doesn’t make the user feel <em>anything</em>. Yes, it can be done. On eBay you can get millions of generic no-brand products from China for a fraction of the cost of a branded alternative. Yet people buy the more expensive option, because of the experiential qualities in those products. Qualities like “design”, “brand” or even “prestige”. In digital products the gamut of possible experiences is even wider.
</p>

<p>
    On with the process:
</p>

<ol>
    <li>
        <strong>Start with an income generating product idea</strong>. It’s up to you how honest you want to be about the income due from the idea: some companies want to see raw income numbers on an Excel sheet, some companies are happy with the indirect income imagined within the sentence “it will boost our brand value”.
    </li>
    <li>Figure out <strong>the ultimate, integrated, end-to-end user experience for that idea</strong>. Revisit the problem you’re trying to solve for the users. How does the product idea fit within the users’ current process for solving the problem? Is it necessary to change the users’ process for solving the problem to create a good experience? If yes, how do we overcome resistance for change and how do we manage the user experience of changing a habit? What possibilities can technology provide to make the end-to-end experience better? What aesthetic possibilities are there to make the experience better? Are there other opportunities in marketing or logistics, or can partners empower you to provide a better experience? Be creative and think out of the box: you’re <em>designing the experience</em>.
    </li>
    <li>Use the design of the ultimate user experience to <strong>revise and improve the original product idea</strong>. Ideas often come from engineering or marketing. It is not uncommon to see the original idea get transformed completely when viewed through the UX lens. The designed user experience can dictate a completely new business model for the product, it can expand the product to cover more of the users’ end-to-end experience, or it can simplify the product idea down to it’s most useful and valuable core.
    </li>
    <li>
        <strong>Plan details of the user experience</strong>. With the revised product idea, and the user experience design at hand, start planning the details of the user experience. Create user flows and figure out specific steps the user can take in the end-to-end experience. There is much in common with, and depending on your field, also possible overlap with <a href="http://www.service-design-network.org/learnbasics">service design</a>. Thinking in service design terms about touch-points and the customer journey is useful.
    </li>
    <li>
        <strong>Estimate the cost of implementing the desired experience</strong>. How much would it cost to implement the product idea and the designed, ultimate end-to-end experience? What costs would accrue from marketing, visuals, technology, service, support, maintenance, etc? You only need to come up with a very rough ballpark figure required to…
    </li>
    <li>
        <strong>Revise idea to make it realistic</strong>. You have the product idea, you have dreamed up the ultimate experience, you have investigated what it takes to implement the experience, and you should have a hunch about the potential business value for making all of this happen. Now if the cost from the previous step is in millions and the business value is in the thousands, you really need to revise your idea. What can you take out of product features or the user experience while making minimal reduction to the value of the product? Your task is to <em>reduce cost dramatically, while reducing the business value of the product minimally</em>. Most often (but not always) business value goes hand in hand with end user value: when you reduce business value, you reduce value of the product for end users. As user experience is often fluffy, it is very easy to start reducing cost by cutting UX efforts. But it is very important to be able to see when reduction in the value of the user experience is in fact making the product less significant for end users, potentially resulting in drastic reduction of business value.
    </li>
    <li>With a realistic product idea and a user experience plan at hand, it’s time to <strong>implement the idea</strong>. <em>This</em> is the stage where the “UX designers” of today sit in their comfy office chairs putting the pixels in the right place — although they rarely have an idea of, and even less rarely documentation of the thought-out and designed user experience they should be building. I hope you’re starting to agree with me that “UX designer” is not a fit job title for a front-end coder with a little eye for visuals.
    </li>
</ol>

<p>
    Who is worthy of the <em>UX Designer</em> title? My gut tells me just about anyone, who can communicate well, maintain a holistic view of the product, and focus the team and efforts on delivering the intended experience. This requires feeling sympathy towards the users of the product, while taking in the harsh realities of the business requirements (or constraints, as the case often is). The UX designer is there to envision and design a trusted environment that supports the users’ goals, while amplifying business value with emotional design cues and other clever elements that pull in new users, excite users to share, and keep users coming back to the product. When the user experience is perfect, new users instantly get drawn in, existing users want to tell all their friends about the product, creating a viral effect, and no user wants to leave the product or stop using it. To have this is completely different from asking users what they want, and fulfilling those wants.
</p>

<p>
    While programmers make sure the servers run without a glitch, front-end coders work around browser quirks, interaction designers lay out the paths of least resistance through the user interface, copywriters look at every word for better understanding, and visual designers make everything pretty, the job of the User Experience Designer is to make sure the intended experience unfolds as planned, and to keep asking: <em>Are we building something remarkable</em>?
</p>
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		<title>One year of not blogging</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/WxvT-PEN7Ac/</link>
		<comments>http://www.nnyman.com/personal/2012/01/13/one-year-of-not-blogging/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 13:54:45 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Work (and life)]]></category>
		<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1454</guid>
		<description><![CDATA[Today it&#8217;s not only Friday the 13th, but it&#8217;s been one year and one day since the previous post on this blog. Is my blog dead? You tell me.

For me 2011 was a year of focus. I wanted to and almost succeeded in having six months off to be with my family. I traveled to [...]]]></description>
			<content:encoded><![CDATA[<p>Today it&#8217;s not only Friday the 13th, but it&#8217;s been one year and one day since <a href="http://www.nnyman.com/personal/2011/01/12/mannerisms/">the previous post</a> on this blog. Is my blog dead? You tell me.</p>

<p>For me <strong>2011 was a year of focus.</strong> I wanted to and almost succeeded in having six months off to be with my family. I traveled to Italy and Spain for a total of seven weeks. I spent a lot of time at home. In the summer I drove 4700 km around Finland, visiting extended family and stopping in places we usually just drive by in hurry.</p>

<p>Most importantly, the time I was not working I tried to completely forget work and focus on other things. This came surprisingly easily to me. Conversely, when working, I tried to completely focus on the work at hand. I admit this was not as easy.</p>

<p>Focus is interesting. It&#8217;s a skill that can be practiced and learned. Focus is about control, limits and attention. Here are some of the things I did in 2011 to gain more focus:</p>

<ul>
<li><strong>I limited my information intake.</strong> I pretty much stopped reading blogs and twitter, and stopped clicking on links sent to me over email. I admit feeling a bit like missing out on something, but I trust the really important information will get to me.</li>
<li><strong>I limited watching TV.</strong> I didn&#8217;t watch much TV before, but now I never open the TV myself. If someone else is watching, I get easily distracted into watching. So you could say I never <em>choose</em> to watch. :)</li>
<li><strong>I limited work time.</strong> I try to leave work at 5pm at latest. It has been a bit too easy for me to slip from this decision, but I keep trying.</li>
<li><strong>I limited the amount of work projects.</strong> I want to focus better on fewer projects. Learning to say <em>NO</em> to interesting work from good friends is really hard.</li>
<li><strong>I try to limit the scope of work projects.</strong> I&#8217;d like to think I use my selfish reasons to motivate myself to make the projects I&#8217;m involved in more focused and effective. Sometimes it is difficult to push for focus without looking like I&#8217;m trying to take over the project. If I have not found a proper way to focus the project, I admit scaling back on my ambitions and going with the unfocused flow.</li>
<li><strong>I took even tighter control of my finances.</strong> I&#8217;ve always been pretty careful with money, but now I plan and forecast up to 12 months in advance for both my company and my personal finances. With money my rule of thumb is <em>&#8220;no surprises allowed&#8221;</em>. Certainty reduces and at best completely removes stress about finances, freeing my attention up for more productive things.</li>
<li>In addition to long-term planning, <strong>I started planning my days</strong> quite carefully. I dump everything (and I mean everything) I need, want or intend to do in <a href="http://www.potionfactory.com/thehitlist/">The Hit List</a>. At the end of each day I go through the actions for tomorrow, creating a prioritized plan. This allows me to start the mornings focused on what&#8217;s important. I would say this works 90% of the time. On some mornings I just wander off and around noon I realize I haven&#8217;t yet started on the important stuff.</li>
<li>As a side effect of keeping focus on my prioritized to-do list, <strong>I turned off automatic fetching of email.</strong> I now generally check email once or twice a day. First around lunch time, and then possibly later an hour before leaving work. This is a simple habit that I recommend for everyone.</li>
</ul>

<p>This was not planned, but turns out that during all this focusing <strong>I limited my blogging</strong> to 1 post a year. I can think of several reasons for this:</p>

<ul>
<li>I used to blog on my free time. I spend all my working time on the laptop, so now I&#8217;ve tried to live a little more and spend my free time doing stuff outside the confines of my MacBook screen. So, I&#8217;ve had less laptop time, and thus less time for blogging.</li>

<li>Facebook fully fulfills my need for online discussion and ego-boosting feedback, resulting in less motivation to blog. That&#8217;s how it is, despite the fact I think longer-form writing is a great way to think deeply.</li>

<li>I&#8217;ve set the bar for a good blog post pretty high. The problem is illustrated by a quote from Keijo Tahkokallio (freely translated from Finnish): 

<blockquote>Our expression is limited by the fear of revealing our ignorance, thus it is better to say nothing. We speak only when we&#8217;re sure we can say it so well that nobody has nothing to add to it. And so nothing gets added.</blockquote>

<p>I clearly remember the Grand One gala night in 2009 (I think), where talking to <a href="http://erkkola.net/">J-P Erkkola</a> he told me <q>your blog posts are always so thought out there&#8217;s nothing left to comment on.</q></p></li>

<li>And the last reason I can think of is this: while I have a ton of blog drafts ready, I always keep thinking &#8220;nah, this probably doesn&#8217;t interest my readers&#8221;. Pretty silly, I know. Especially for a blog that says &#8220;personal&#8221; in big blue letters in the header. Had I stuck to this reason, even this post would never have happened.</li>
</ul>

<p>I have not made a decision to continue or stop blogging, and the beauty is I don&#8217;t have to make that decision. But I know for sure that if I do continue, I should do it more often, blog more quickly and more half-baked thoughts, and leave more room for discussion — and the level of deep thinking only discussions can provide.</p>
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		<item>
		<title>Mannerisms — Good or bad?</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/g_aQ1C-2l-A/</link>
		<comments>http://www.nnyman.com/personal/2011/01/12/mannerisms/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 20:15:22 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Work (and life)]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[mannerisms]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1447</guid>
		<description><![CDATA[Libertadores Ambulantes, originally uploaded by Marcel  Caram.

As a designer, or a musician, is it better to try to avoid your mannerisms, or to try to exploit your mannerisms?

Continuously trying to break away from your mannerisms, your habitual style, is really hard. It&#8217;s trying to tackle the problem of &#8220;creating something new&#8221;. There will be [...]]]></description>
			<content:encoded><![CDATA[<div class="greyframe"><a href="http://www.flickr.com/photos/marcarambr/2734650980/" title="Libertadores Ambulantes"><img src="http://farm4.static.flickr.com/3262/2734650980_820b99b7cc.jpg" alt="Libertadores Ambulantes" border="0" width="500" height="375"/></a><small><br /><a href="http://www.flickr.com/photos/marcarambr/2734650980/">Libertadores Ambulantes</a>, originally uploaded by <a href="http://www.flickr.com/photos/marcarambr/">Marcel  Caram</a>.</small></div>

<p>As a designer, or a musician, is it better to try to avoid your mannerisms, or to try to exploit your mannerisms?</p>

<p>Continuously trying to break away from your mannerisms, your habitual style, is really hard. It&#8217;s trying to tackle the problem of &#8220;creating something new&#8221;. There will be numerous misses, nearly constant failing, but the few successful sparks on the way can be worth trying.</p>

<p>The other avenue is to push your mannerisms to the max, recognize you already have your visual style or your sound, accept what it is, and try to polish it to perfection. Not exactly easy either, and involves creating a body of work, almost like a string of versions of a single piece, created by evolution.</p>

<p>Which do you prefer? Is there a way to have both, or work a middle path?</p>
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		<item>
		<title>Everybody wants to be a UX pro</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/G8DQu4WGy_A/</link>
		<comments>http://www.nnyman.com/personal/2010/12/05/everybody-wants-to-be-a-ux-pro/#comments</comments>
		<pubDate>Sun, 05 Dec 2010 12:22:45 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1438</guid>
		<description><![CDATA[

I can see that it&#8217;s easier to bill clients big money for UX designers, but otherwise I don&#8217;t see the value in making these roles more vague by calling everyone UX something.

Besides, in the pre-ux-craze days the guys on the left would have been visual designers, interaction designers, etc, and the guys on the right [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nnyman.com/personal/wp-content/uploads/2010/12/UX-designers-these-days.png"><img src="http://www.nnyman.com/personal/wp-content/uploads/2010/12/UX-designers-these-days.png" alt="" title="UX designers these days" width="520" height="436" class="aligncenter size-full wp-image-1439" /></a></p>

<p>I can see that it&#8217;s easier to bill clients big money for UX designers, but otherwise I don&#8217;t see the value in making these roles more vague by calling everyone UX something.</p>

<p>Besides, in the pre-ux-craze days the guys on the left would have been visual designers, interaction designers, etc, and the guys on the right would have been the designers you want to hire. Maybe all this means is that every designer and developer on the planet has become smarter. :)</p>
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		<item>
		<title>Snowflakes</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/cBQPo9BkKNc/</link>
		<comments>http://www.nnyman.com/personal/2010/12/02/snowflakes/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 19:53:55 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Experiment]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1435</guid>
		<description><![CDATA[Today&#8217;s work related side track. Click for full screen:


    
    
    
    
    
    
    
    
    
    
    
   [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s work related side track. Click for full screen:</p>

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</p>
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		<item>
		<title>TSA violates customers – What’s there to learn?</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/cZ-TWA0VeZg/</link>
		<comments>http://www.nnyman.com/personal/2010/11/27/learning-from-tsa/#comments</comments>
		<pubDate>Sat, 27 Nov 2010 10:40:44 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[TSA]]></category>
		<category><![CDATA[viral]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1424</guid>
		<description><![CDATA[File this under &#8220;Doing Business in 2010&#8243;: If you screw up over your customers, should you do everything you can to make sure it doesn&#8217;t happen again, or should you wait for your mishaps to pop up on YouTube and get viral on Facebook? Which one is more expensive?



Choose carefully, there are no other options.
]]></description>
			<content:encoded><![CDATA[<p>File this under <em>&#8220;Doing Business in 2010&#8243;</em>: If you screw up over your customers, should you do everything you can to make sure it doesn&#8217;t happen again, or should you wait for your mishaps to pop up on YouTube and get viral on Facebook? Which one is more expensive?</p>

<p><object width="530" height="322"><param name="movie" value="http://www.youtube.com/v/2XhnZlmLGK8?fs=1&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2XhnZlmLGK8?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="530" height="322"></embed></object></p>

<p>Choose carefully, there are no other options.</p>
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		<item>
		<title>Social networks are a game of 1</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/Rite46VdH9g/</link>
		<comments>http://www.nnyman.com/personal/2010/11/13/social-networks-are-a-game-of-1/#comments</comments>
		<pubDate>Sat, 13 Nov 2010 08:05:24 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Music business]]></category>
		<category><![CDATA[Social networking]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1407</guid>
		<description><![CDATA[Social networks are like telephone networks in 1900, or video disc formats in 2000: the consumer doesn&#8217;t really benefit from competition. The early years might be a fierce competition over the best features (or the best marketing machine), but when a critical mass has flocked on to one network, switching to another network becomes too [...]]]></description>
			<content:encoded><![CDATA[<p>Social networks are like telephone networks in 1900, or video disc formats in 2000: the consumer doesn&#8217;t really benefit from competition. The early years might be a fierce competition over the best features (or the best marketing machine), but when a critical mass has flocked on to one network, switching to another network becomes too cumbersome to justify the effort. The other networks wither and die off.</p>

<p>Given that many services (music players, Spotify vs. iTunes Ping, come to mind) are trying to get advantage from social networks, at the same time they are potentially creating a market with only one ultimate winner. That&#8217;s what I call a gamble.</p>
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		<item>
		<title>James Victore quote</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/SRv6Jy74cjI/</link>
		<comments>http://www.nnyman.com/personal/2010/11/03/james-victore-quote/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 17:43:47 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Quotes]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1402</guid>
		<description><![CDATA[I know how much time it takes to boot up a computer, and open InDesign, and you get a box, and you type a letter in it. And you make it this big. Then you make it this big. Then you make it this big. Then you make it this big. Then you move it [...]]]></description>
			<content:encoded><![CDATA[<p><q>I know how much time it takes to boot up a computer, and open InDesign, and you get a box, and you type a letter in it. And you make it this big. Then you make it this big. Then you make it this big. Then you make it this big. Then you move it over here. Then you make it red. Then you make it this big. And it’s like: You’re not designing! You’re organizing.</q>
<cite><a href="http://the99percent.com/articles/6944/james-victore-dont-be-a-design-zombie?utm_source=Triggermail&#038;utm_medium=email&#038;utm_term=ALL&#038;utm_campaign=MIH+Nov+2+2010">James Victore</a></cite></p>
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		<item>
		<title>Entering the age of magic</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/-MavJbGxixM/</link>
		<comments>http://www.nnyman.com/personal/2010/06/17/entering-the-age-of-magic/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 11:56:37 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[magic]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1397</guid>
		<description><![CDATA[Any sufficiently advanced technology is indistinguishable from magic.
— Arthur C. Clarke

I want my iTunes to learn from my behaviour and adjust to my taste: notice the tracks I skip, or when I always increase volume during certain tracks, or stop using my computer during certain tracks, etc. How iTunes uses this information doesn&#8217;t need to, [...]]]></description>
			<content:encoded><![CDATA[<p><q>Any sufficiently advanced technology is indistinguishable from magic.</q><br />
— <cite>Arthur C. Clarke</cite></p>

<p>I want my iTunes to learn from my behaviour and adjust to my taste: notice the tracks I skip, or when I always increase volume during certain tracks, or stop using my computer during certain tracks, etc. How iTunes uses this information doesn&#8217;t need to, or actually shouldn&#8217;t be disclosed to users. It should just work. Like magic.</p>

<p>The software in which you can tweak every setting is so 90s. The software you can peek into and see how it works is so 80s. The software you can build yourself is so 70s. Our technology should be more advanced than that. More like magic.</p>

<p>Take another widespread achievement of human technology, the car. The DIY types might appreciate old cars in which you can open the hood when you encounter a problem. But the casual user doesn&#8217;t mind that nowadays the whole engine sits inside a moulded plastic case, controlled by numerous computers and sensors connected to it. It just works. At this level &#8220;how&#8221; is irrelevant. It&#8217;s like magic.</p>
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		<item>
		<title>UX = the sum of parts</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/5X_sxw0f_TA/</link>
		<comments>http://www.nnyman.com/personal/2010/06/02/ux-the-sum-of-parts/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 20:12:43 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1389</guid>
		<description><![CDATA[I&#8217;ve tried to pin down the meaning of user experience a few times in the past, with not much success (check out my user experience archives for proof). Here&#8217;s another stab at it. And I&#8217;m really feeling at ease with this definition!

The question is, how to use the term user experience?

First of all, you can [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried to pin down the meaning of <em>user experience</em> a few times in the past, with not much success (check out my <a href="http://www.nnyman.com/personal/tag/user-experience/" title="All of my posts tagged 'user experience'">user experience archives</a> for proof). Here&#8217;s another stab at it. And I&#8217;m really feeling at ease with this definition!</p>

<p>The question is, <strong>how to use the term <em>user experience</em></strong>?</p>

<p>First of all, you can never use it alone. Never ever again. You are no more allowed to talk about user experience as is.</p>

<p>You <em>can</em> talk about the user experience of a company, or the user experience of a form field, or of the customer service at a bank, or of the steering wheel of a car, or of a web page. <strong>User experience is a term that you can use when you don&#8217;t want to talk about specifics</strong>: when you&#8217;re not referring <em>only</em> to the usability of the form field, not just the copy of the form label, not just the look of the field border, the fonts and the colours, nor just how the tab ordering has been programmed. When you do want to talk about all of these artifacts and how they combine to create a good experience for the users, you talk about user experience.</p>

<p>You can talk about the user experience of any level of detail. When discussing the user experience of a company it&#8217;s not just the product user interface, not just how the call center answers your call, not just how the packaging looks, not just how the marketing speaks to you, not just how the company handles your privacy, but all of these combined. It can include anything that affects how users experience stuff.</p>

<p><strong><em>User experience</em> is a short-hand</strong> for situations in which it would be too cumbersome or repetitive to list all the ingredients that go into creating a good end product.</p>

<p>Here&#8217;s a how-to example:</p>

<blockquote>
  <p>We&#8217;ll be designing the website of ABZ company by gathering customer needs, listing user requirements, creating inventories of important content, designing perfectly navigable wireframes and user flows, working in tandem with the development to create a highly usable interface, and perfecting the details to make sure our users will be so pleased they will send a link to all of their Facebook friends. Mary Johnsson will be handling the project management, and Alf Simons will be supervising the <strong>user experience</strong> of the website.</p>
</blockquote>

<p>This is to say Mary Johnsson will be in charge of schedules, and Alf Simons will see through that the customer needs are actual needs of customers, the user requirements reflect what the users require, the content is relevant to users, the wireframes and the user flows look solid, usability of the interface has been checked, and no minor irritating detail has been left unfixed.</p>

<p>Does this feel like an acceptable definition of <em>user experience</em>? What do you think?</p>
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		<title>After UX Lx, still no idea what the UX stands for</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/Tv9lVGZRI1w/</link>
		<comments>http://www.nnyman.com/personal/2010/05/31/after-ux-lx-still-no-idea-what-the-ux-stands-for/#comments</comments>
		<pubDate>Sun, 30 May 2010 22:34:16 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[UX Lx]]></category>
		<category><![CDATA[uxlx]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1384</guid>
		<description><![CDATA[Sky, originally uploaded by Vesa Härkönen.

Three weeks ago I came to the UX Lx conference in Lisbon with one
  goal in mind: I wanted to find out if there&#8217;s a consensus on what
  User Experience is. My verdict after three long days of workshops,
  talks, coffee breaks, and beer towers: there isn&#8217;t. [...]]]></description>
			<content:encoded><![CDATA[<div class="greyframe"><a href="http://www.flickr.com/photos/vipa/4632713944/" title="Sky"><img src="http://farm5.static.flickr.com/4016/4632713944_3b92d7b90a.jpg" alt="Sky" border="0" width="500" height="500"/></a><small><br /><a href="http://www.flickr.com/photos/vipa/4632713944/">Sky</a>, originally uploaded by <a href="http://www.flickr.com/photos/vipa/">Vesa Härkönen</a>.</small></div>

<p>Three weeks ago I came to the <a href="http://www.ux-lx.com/" title="UX Lx conference, May 12-14, 2010, Lisbon">UX Lx conference</a> in Lisbon with one
  goal in mind: <strong>I wanted to find out if there&#8217;s a consensus on what
  User Experience is.</strong> My verdict after three long days of workshops,
  talks, coffee breaks, and <a href="http://www.flickr.com/photos/voidobjects/4629783784/">beer towers</a>: there isn&#8217;t. <strong>Nobody knows what
  UX means.</strong></p>

<p>Actually, that&#8217;s wrong. Almost everybody is pretty sure of what UX
  is. The problem is that <strong>there&#8217;s no shared meaning for &#8220;user
  experience&#8221;</strong> and the opinions are varied enough to make the term
  vague, even irrelevant.</p>

<p>Taking a page from the amusing Eric Reiss and his Copywriting for the
  Web presentation, we (as the UX community, if there is one) have no
  <em>shared reference</em> for UX among us. We share common beliefs but not a
  common reference: we want to use our design powers to fix broken
  experiences and make the world better by creating new, good
  experiences. And because of these common beliefs, we slap the &#8220;UX&#8221;
  tag on basically <em>any</em> concrete activity that furthers our beliefs.</p>

<p>Not sure if this is a cause or a consequence of the above, but I feel
  <strong>there&#8217;s an aura of magic around UX.</strong></p>

<p>This aura is good for the enthusiasm it creates in people: a junior
  pixel pusher can get energized when skinning buttons becomes user
  experience design. After all, the visual look of buttons is a highly
  relevant issue of user experience — <em>one</em> highly relevant issue, that
  is. A usability researcher is no more doing an interview after
  another, but they&#8217;re actually making observations about the the user
  experience. The vagueness of the term evokes a sense of whole, that
  makes the work of a peg feel all the more important, and thus
  rewarding.</p>

<p>And if you&#8217;re into the kind of marketing that promises heavens on
  earth with such clever wording, the advertiser will never get caught
  lying, &#8220;user experience&#8221; is a silver bullet for you. Just push out
  the next version of your product with a &#8220;now at least 27% better user
  experience&#8221; sticker on it.</p>

<p>But the magic aura of UX is also a bad thing. The fluff of the aura,
  and the self-confidence of UX practitioners, makes it difficult to
  discuss anything labeled &#8220;user experience&#8221;. The aura clouds progress,
  and slows down change, apart from cosmetic improvements in the
  details.</p>

<p>I have no idea what to suggest people do about this. Maybe we just
  need to let all voices be heard, and wait for a clear and shared
  definitions to appear in the long run.</p>
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		<title>2. Support your partner</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/QkQBD-HvjQ4/</link>
		<comments>http://www.nnyman.com/personal/2010/04/13/2-support-your-partner/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 12:20:26 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Quotes]]></category>
		<category><![CDATA[improvisation]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1374</guid>
		<description><![CDATA[Randy Nelson, Dean of Pixar University, explains that at Pixar, they use improvisation as a collaborative method, and they &#8220;accept every offer&#8230; It&#8217;s an offer, and you don&#8217;t know where it&#8217;s going to to, but the guarantee you have is that if you don&#8217;t accept that offer, it goes nowhere.&#8221; When you can choose between [...]]]></description>
			<content:encoded><![CDATA[<p><q>Randy Nelson, Dean of Pixar University, explains that at Pixar, they use improvisation as a collaborative method, and they &#8220;accept every offer&#8230; It&#8217;s an offer, and you don&#8217;t know where it&#8217;s going to to, but the guarantee you have is that if you don&#8217;t accept that offer, it goes nowhere.&#8221; When you can choose between a dead end and possibility, support your partner and choose the possibility.</q>
<cite><a href="http://interactions.acm.org/content/?p=1339">From Davis to David: Lessons from Improvisation</a> Interactions March/April 2010 </cite></p>
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		<item>
		<title>On design thinking</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/RnlSwxjjUuU/</link>
		<comments>http://www.nnyman.com/personal/2010/03/31/on-design-thinking/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 20:27:38 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[design thinking]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1371</guid>
		<description><![CDATA[What if&#8230; design thinking just came by because there were a few smart designers, who noticed they could apply their smarts in areas that were not previously thought as being designed? So instead of designing posters, they designed meetings. Instead of designing UIs, they designed corporations. Or Iceland.  Also, these same designers were remarkably [...]]]></description>
			<content:encoded><![CDATA[<p><em>What if&#8230;</em> design thinking just came by because there were a few smart designers, who noticed they could apply their smarts in areas that were not previously thought as being designed? So instead of designing posters, they designed meetings. Instead of designing UIs, they designed corporations. <a href="http://vimeo.com/4781400" title="IDEO's Paul Bennett on redesigning Iceland (Vimeo.com)">Or Iceland.</a>  Also, these same designers were remarkably good at selling ideas.</p>

<p>So, if that was true, it seems inevitable that smart people from other professional fields should (and will) follow.</p>

<p>I&#8217;m waiting for the future bestseller, &#8220;Engineering the corporation&#8221; to hit the no 1 spot on Amazon.com business books chart. The über-engineers of our time tell how to apply the secrets of mechanical engineering to business, from human resources to the, by then, old-skool innovation lab. And strategy engineering? No respectable company should operate without that.</p>

<p>The &#8220;<a href="http://www.openstructures.net/pages/1" title="Open Structures">how to build hardware like software</a>&#8221; discussion began already, so maybe the next high on the hype curve is not engineering, but <em>building companies like software.</em> Agile is there and everywhere already, but I&#8217;m sure the visionary work of programmers can be taken much further. And one year later, &#8220;The strategy algorithm&#8221; will take the top spot on Amazon.com. The (electronic) book will proclaim that UML modeling will be the next math, and will be taught to first graders alongside reading and writing. Organizations will abandon matrix and network models, and concentrate on reorganizing human resources in an object oriented fashion. Everyone will seek the one algorithm to rule them (or us) all.</p>

<p>But while these scenarios unfold, get the best out of design thinking, and enjoy it while it lasts.</p>

<p><small markdown="1">Inspired by this article on the latest Intearctions magazine: <a href="http://interactions.acm.org/content/?p=1338" title="Designing Interactions at Work: Applying Design to Discussions, Meetings and Relationships (Interactions magazine)">Designing Interactions at Work: Applying Design to Discussions, Meetings and Relationships</a>.</small></p>
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		<title>On organizational hierarchy, flat organizations, and purpose</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/qUdgWRWe9xo/</link>
		<comments>http://www.nnyman.com/personal/2009/11/16/on-organizational-hierarchy-flat-organizations-and-purpose/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 21:40:51 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[hierarchy]]></category>
		<category><![CDATA[organizations]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1361</guid>
		<description><![CDATA[The flatness of an organization is proportional to the required level of shared purpose.

In a hierarchical organization orders come from above. The purpose of the organization is known and kept at the top. This is desirable, because knowledge is power. It doesn&#8217;t matter if those ranking low in the hierarchy do not share the purpose, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The flatness of an organization is proportional to the required level of shared purpose.</strong></p>

<p>In a hierarchical organization orders come from above. The purpose of the organization is known and kept at the top. This is desirable, because knowledge is power. It doesn&#8217;t matter if those ranking low in the hierarchy do not share the purpose, because the worker bees are there only to do what they&#8217;re told.</p>

<p>The less hierarchical, and the more flat an organization wants to be, the more important it is that everyone in the organization shares the purpose of the organization, its reason for existence, its direction and its goals. A shared purpose allows the organization to work without the burden of hierarchy, as knowledgeable workers are trusted and empowered to make the small daily decisions that are needed for the organization to run efficiently.</p>

<p><strong>Shared purpose is rare.</strong> Without shared purpose a flattened organization <em>could</em> become busy and without direction, or stagnated and without motivation. But for sure the organization <em>will</em> become inefficient. The inefficiency and lack of focus will cause the organization to splinter, effectively shifting the power back to the management, but &#8212; this is important &#8212; <em>while at the same time reducing organizational transparency.</em> In a hierarchical organization you always know which way is up, and from where the orders are coming in. In a flattened and splintered organization visibility is clouded and the direction of orders is not clear. This allows for far more intricate and sinister power games and organizational politics.</p>

<p>I still believe the flattening of organizations is the future, but it requires a real increase in shared purpose and empowerment. To create more value from the organization, and to reduce hierarchy for real, a strong sense of purpose needs to be instilled in the organization first, before reducing hierarchy.</p>

<p><small>Inspired by Sig&#8217;s post, <a href="http://thingamy.typepad.com/sigs_blog/2009/11/e-20-not-joining-the-debate-but.html" title="E 2.0 - not joining the debate, but... (on Thingamy blog)">E 2.0 &#8211; not joining the debate, but&#8230;</a>.</small></p>
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		<title>Will Google Wave replace email?</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/Mx8JhQICZKk/</link>
		<comments>http://www.nnyman.com/personal/2009/10/28/will-google-wave-replace-email/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 21:39:19 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Wave]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1347</guid>
		<description><![CDATA[Intestines, originally uploaded by Leonardo Aguiar.

First of all: I&#8217;m a fan of Google Wave. I see huge potential in it. But does Wave have a chance of replacing email?

My 50 cent guess would be no.

No, because historically, world-shifting technologies are technologies, not applications. Pubsubhubbub can change the world. Wave can&#8217;t. Email protocols changed the world, [...]]]></description>
			<content:encoded><![CDATA[<div class="greyframe"><a href="http://www.flickr.com/photos/8581973@N02/1622916980/" title="Intestines"><img src="http://farm3.static.flickr.com/2063/1622916980_ba3ea68e3e.jpg" alt="Intestines" border="0" width="500" height="290"/></a><small><br /><a href="http://www.flickr.com/photos/8581973@N02/1622916980/">Intestines</a>, originally uploaded by <a href="http://www.flickr.com/photos/8581973@N02/">Leonardo Aguiar</a>.</small></div>

<p>First of all: I&#8217;m a fan of <a href="http://wave.google.com/" title="Google Wave">Google Wave</a>. I see huge potential in it. But does Wave have a chance of replacing email?</p>

<p>My 50 cent guess would be no.</p>

<p>No, because historically, <strong>world-shifting technologies are technologies, not applications.</strong> <a href="http://code.google.com/p/pubsubhubbub/" title="Pubsubhubbub project on Google Code">Pubsubhubbub</a> can change the world. Wave can&#8217;t. Email protocols changed the world, Eudora or Pine didn&#8217;t.</p>

<p>Google has been at the receiving end of the hype wave before: No matter how revolutionary the &#8220;Google phone&#8221;, the open sourced <a href="http://www.android.com/" title="Android">Anrdoid</a>, was (or felt like) when it was first hinted at, it hasn&#8217;t changed the world.</p>

<p>It&#8217;s a case of revolutionary systems versus revolutionery ecosystems. A revolutionary app is exciting, but often daunting for those who start using it. A revolutionary ecosystem is exciting for those who see the revolution coming, and often feels natural for those who start using it.</p>

<p>Google Wave is presented in a way of: &#8220;look at all the cool things you can do with this: you can turn an IM conversation into a wiki, merge emails into it, invite more people to collaborate, create embedded event invites and mashup maps and give directions to everyone! whoa!&#8221; How exciting! But after the excitement of receiving the rare invite fades, I&#8217;m left thinking &#8220;now what&#8221;.</p>

<p>To get the Wave going (oh, the endless puns possible with this product&#8230;), Google needs more than a few million signups. They need more than a potentially world-shifting new paradigm. They need more than all the useful features one can think of. They need their own &#8220;throw a sheep&#8221; app.</p>

<p>Let me explain: Facebook didn&#8217;t blow up because it was a potential major force in the shift how people use the internet (and a bridge for the masses into the real-time internet, some would say). It didn&#8217;t blow up because it was useful, quite the contrary: <strong>Facebook blew up because you could throw your friends with sheep.</strong> And you could send your vampires to bite your friends. Facebook provided an irresistible call to action, which some found hilarious, and clicked through, some were dumbfounded, and clicked through, and some were annoyed, if not totally pissed off, and swore to never enter that evil hole that was Facebook. And after a week they clicked through to see what the fuck made all their sane friends start throwing virtual farm animals at each other. (Now the same friends have moved on to the more civilized activity of looking after the said virtual animals on their virtual farms. Oh well.)</p>

<p>Google Wave lacks this irresistible call to action. The hopeful in me wants to add: &#8220;for now&#8221;. As stated, I am a Google fanboy, and I have utmost faith in that they can and will make Wave a success (although they do have a few lukewarmly received products: think Knol, Notebook, even Checkout or, even Android). Also, Google operates on a scale that makes it impossible to estimate their clout in these things.</p>

<p>I&#8217;ll leave you with this Steve Jobs quote on the super secretive pre-launch <a href="http://www.segway.com/" title="Segway">Segway</a>, on which he prophesied: <q>cities will be built around it</q>. It&#8217;s easy to be very excited about something that feels completely new. Yet it is very difficult for something completely new to live up to the hype and take over the world.</p>
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		<title>Designers and the value of design</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/nIBy967URQQ/</link>
		<comments>http://www.nnyman.com/personal/2009/09/20/designers-and-the-value-of-design/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 19:50:38 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[designers]]></category>
		<category><![CDATA[Emotional design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1341</guid>
		<description><![CDATA[Designers obsess about user experience design, or just experience design, design thinking, and increasingly emotional design and designing for fun (never mind there are quite a lot of other emotions available in the human palette&#8230; but that&#8217;s a topic for another post). These labels are attempts to focus design work. An attempt to broaden the [...]]]></description>
			<content:encoded><![CDATA[<p>Designers obsess about <em>user experience design</em>, or just <em>experience design</em>, <em>design thinking</em>, and increasingly <em>emotional design</em> and <a href="http://johnnyholland.org/2009/08/17/the-iphone-is-not-easy-to-use-a-peek-into-the-future-of-experience-design/" title="The iPhone is not easy to use: a new direction for UX Design (on Johnny Holland magazine)">designing for fun</a> (never mind there are quite a lot of other emotions available in the human palette&#8230; but that&#8217;s a topic for another post). These <strong>labels are attempts to focus design work.</strong> An attempt to broaden the scope of things and ideas that are candidates for being designed, but at the same time trying to draw new boxes, not so much around the designed objects, but around the skills and approaches the designers use to design the objects.</p>

<p>On a recent issue of Interactions, <a href="http://interactions.acm.org/content/?p=1244" title="Design Fiction (by Bruce Sterling, on Interactions May/June, 2009)">Bruce Sterling has this to say about UX</a>:</p>

<blockquote>
  <p>There is even “experience design,” which is surely the most imperial, most gaseous, most spectral form of design yet invented.</p>
  
  <p>Experience design is closer in spirit to theater, poetry or even philosophy than it is to the older assembly line. What on earth isn’t “experience”? And what is not, in some sense, “interactive”? Experience designers are a tiny group of people with a radically universalized prospectus.</p>
</blockquote>

<p>With all the focus on the approach, the philosophy, and broad visions, I feel there&#8217;s <strong>too little focus on the objective of design</strong>, achieving something for, and on behalf of, a client (and one might add, on behalf of humanity at large). Experience design is important, sure. And emotional design, a great way to create more engaging and compelling experiences. <em>But to what end?</em></p>

<p>It&#8217;s way too easy to get lost in designing beauty for the hate of uglyness, designing usability for the sake of conforming to best practices, designing in fun for the sake of avoiding being boring, designing frameworks for the beauty of organization, or designing simplicity with the sole goal of reducing complexity, all the while forgetting that things should be as simple as possible, but not simpler.</p>

<p>Design efforts almost invariably do make the end result better, but without a clear sight of the design objective, how do you know those four hours tweaking the button gradient made the result <em>significantly</em> better? How do you know that work spent delivered the most value? How do you know there wasn&#8217;t some other design task that would have made a tenfold times bigger impact on how the users view the result, and on the users&#8217; willingness to provide your client with registration fees, attention, loyalty, high ratings, or some other currency of value?</p>

<p>Sometimes the most <em>valuable</em> design is not the &#8220;best&#8221; design, in terms of accepted practices, looks, ease of use, conformity to standards, or the used design philosophies&#8217; position on the hype curve. The focus should be on the <em>what</em> instead of the <em>how</em>, the real value created by design, the work the designers <em>deliver</em> at the end of a project, and not so much on the <em>work</em> of the designers during a project.</p>
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		<title>The client vs. vendor relationship</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/TZhpoe8zQMU/</link>
		<comments>http://www.nnyman.com/personal/2009/09/15/client-vs-vendor-relationship/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 21:00:24 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1338</guid>
		<description><![CDATA[There are tradeoffs between looking after end users, and the expenses required to do so. Creating the best possible user experience usually doesn&#8217;t come cheap. Then again, creating a bad user experience isn&#8217;t free either, yet the value or benefit to the user can be nil. So most every project needs to find a balance [...]]]></description>
			<content:encoded><![CDATA[<p>There are tradeoffs between looking after end users, and the expenses required to do so. Creating the best possible user experience usually doesn&#8217;t come cheap. Then again, creating a bad user experience isn&#8217;t free either, yet the value or benefit to the user can be nil. So most every project needs to find a balance between spending a lot of resources to deliver a lot of value to the users, and limiting effort to stay within time and resource constraints, inevitably reducing the value provided to the users.</p>

<p>In a client-vendor relationship, this struggle nearly always get framed as &#8220;the client against the user&#8221;. The vendor sides with the users, accusing the client of ignoring the needs of the users. The client accuses the vendor for ignoring the business constraints. The usual consequence is a compromise that isn&#8217;t valuable to the users, nor does it satisfy the client&#8217;s needs for business results.</p>

<p>But clients and vendors are not at opposing ends. In reality the choice between business <strong>or</strong> the users doesn&#8217;t exist. There is no competition between the two. The goal is common, and seeing this is a matter of agreeing to do a cost-benefit forecast of sorts. If there is zero value for users, if the users get <em>nothing</em> out of the client&#8217;s products, why would they spend a cent of their money or a second of their attention on the products? Even if the vendor designs the greatest user experience of the world, isn&#8217;t it worthless if the client cannot affort building and maintaining it?</p>

<p>Know the resources, find out what value (user benefits) can be built with the resources at hand, and estimate and track the value users give back to the client in return. Clients should be happy, and users should be happy (enough). If not, you don&#8217;t have a working business plan.</p>
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		<title>On failing, confusion, and the near future</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/Zvb2JWAhhIg/</link>
		<comments>http://www.nnyman.com/personal/2009/09/06/on-failing-confusion-and-the-near-future/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 07:28:38 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[reflection]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1326</guid>
		<description><![CDATA[If I had to sum up my summer months in one word, that word would be &#8220;confused&#8221;. It&#8217;s difficult to write a blog when you&#8217;re confused, and not blogging for weeks hasn&#8217;t exactly made it easier to start again, either.

Even if I have been quiet, it&#8217;s hardly been for a lack of topics to write [...]]]></description>
			<content:encoded><![CDATA[<p>If I had to sum up my summer months in one word, that word would be &#8220;confused&#8221;. It&#8217;s difficult to write a blog when you&#8217;re confused, and not blogging for weeks hasn&#8217;t exactly made it easier to start again, either.</p>

<p>Even if I have been quiet, it&#8217;s hardly been for a lack of topics to write about. I&#8217;ve faced lots of challenges in the last months, some of them highly interesting, and some of them humbling, if not downright humiliating.</p>

<p>This post is a collection of thoughts, written in an effort to make some sense of the now. If you&#8217;re looking for me to make any kind of a clever point in this post, you might as well stop reading now.</p>

<p>So.</p>

<p>I&#8217;ll start with the more positive news: There&#8217;s now three of us working for my company! Juise joined in May, and has since been banging out ActionScript code non-stop, building the UI for a new application our startup client is putting together. I look forward to revealing more about this exciting project, when they decide to come out of stealth mode.</p>

<p>Expanding my enterprise a full 50% brought small, but completely unexpected changes in <em>my</em> work. Of course there&#8217;s now 50% more responsibility, but the unexpected part has been how much more I&#8217;ve felt the need to think about the future of my company, and where I want to take it. It&#8217;s not like I haven&#8217;t thought about it before, or that I would now <em>really</em> need to have a clear direction. One could describe it more as a wakup call, or as a kick in the pants, or in a more positive way &#8212; as gained momentum. Yet as of now, it&#8217;s all in my head.</p>

<p>I tend to take work, the hours of labor spent every day, very seriously. Sometimes maybe too seriously, but then again, I think it is <em>very</em> serious if work is not motivating and fulfilling. I feel a great responsibility (maybe a too big responsibility for my own good) for taking out half of the awake time of the people who make money for my company. Yes, we&#8217;re all getting paid for our efforts, but work is such a huge part of our lives, that not one hour of it should be less than energizing. Still quite a bit to be done in this respect.</p>

<p>Another challenge is finding a direction for our work. All three of us are pretty handy with ActionScript, so we could happily stay around serving clients who need something programmed in Flash. While this is what we&#8217;re going to continue doing as of now, I don&#8217;t see this as a viable long term plan.</p>

<p>There are some interesting avenues we&#8217;re exploring, including <a href="http://unity3d.com/" title="Unity 3D">Unity 3D</a>, tackling simple computer vision problems, and delving deeper into the world of industrial automation.</p>

<p>Yet I think the common denominator is not going to be found in any technology, or a specific industry, but using all of our capabilities for serving the end users. It doesn&#8217;t sound like much of a vision statement, now does it. But I do believe, that while there are thousands of well-meaning designers and developers with differing specializations, there are not enough people who really hold the end user benefit as the first priority in every twist and turn and detail.</p>

<p>Concentrating squarely on the user benefit is not dismissing business priorities at all, quite the contrary. Doing business is all about creating value, and benefit is value. The more value you create per effort, the bigger part of it you can keep as profit. How to reframe this in non-abstract, real-world language, and how to make something successful out of this, I do not yet know. The underlying idea can be seen as polishing the same old with new semantics, or as a transformative tool to alter how clients conduct their business. Up to you.</p>

<p>Then the humbling and humiliating part.</p>

<p>To put it in short, most of the work done last year resulted in disappointed clients. To say this in public is not something I do lightly, but I do believe in admitting rather than hiding your mistakes, and learning from them. I&#8217;ve learned the hard way that while people talk about business priorities, they act based on emotion and self interests. And that&#8217;s okay. That&#8217;s human. It&#8217;s what all of us do as people. I write it down as my mistake not knowing how to work with these realities of life.</p>

<p>I&#8217;ve learned that standing up to your beliefs and principles, and not bending over backwards when requested, can truly piss people off. Big time. I&#8217;m not sure what I should do about this; I don&#8217;t want to compromise my values, and I&#8217;m not seeking to deliberately piss off my clients either. I&#8217;m truly sorry for anyone who has been offended.</p>

<p>I have accumulated a feeling that there are two schools of vendors:</p>

<ol>
<li>Those who do anything for clients to please them, even if it is harmful to the client&#8217;s business, and </li>
<li>Those who do anything to help the client succeed, even if it means doing the opposite of what the client is asking. </li>
</ol>

<p>I know there are vendors who can pull the latter off, and there are clients who appreciate, even expect it. But boy does it feel like you need to be ready for a beating if you want to stay in the latter group.</p>

<p>I feel like I should have learned a lot more, but I haven&#8217;t. I&#8217;m still quite baffled how we ended up screwing our projects so badly, or how we ended up in projects that were destined to fail (you never really know which one is true). In either case, there should be more lessons to be learned.</p>
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		<title>Sequence tween engine for AS3 released</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/b2hhUdpRpMw/</link>
		<comments>http://www.nnyman.com/personal/2009/08/18/sequence-tween-engine-for-as3-released/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 08:35:10 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Redberg Robot Repairs]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[sequence]]></category>
		<category><![CDATA[tween engine]]></category>
		<category><![CDATA[tweening]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1318</guid>
		<description><![CDATA[Just a quick first post after the holidays to let all you Flash coders and your Flash coder friends know we have published our tweening engine for AS3. You can read the announcement on Redberg Robot Repairs blog, or click through directly to download the Sequence tween engine.

We tend to think the approach with this [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick first post after the holidays to let all you Flash coders and your Flash coder friends know we have published our <strong>tweening engine for AS3</strong>. You can read the <a href="http://www.nnyman.com/flash/2009/08/18/sequence-as3-tween-engine-released/" title="Redberg Robot Repairs Flash blog">announcement on Redberg Robot Repairs blog</a>, or click through directly to <a href="http://www.nnyman.com/flash/projects/sequence/" title="Sequence AS3 tween engine">download the Sequence tween engine</a>.</p>

<p>We tend to think the approach with this tween engine is a bit different than with the competition, so I&#8217;m more than happy to hear any comments on it, your experiences using it, or problems you might have with it.</p>
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		<title>Dead metaphors and Google’s 8% opportunity</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/rY9fNNYSNIg/</link>
		<comments>http://www.nnyman.com/personal/2009/06/22/dead-metaphors-and-googles-8-opportunity/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 20:31:52 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Metaphors]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1315</guid>
		<description><![CDATA[Craig Ritchie writes on how only 8% of internet users actually know what a browser is, and how Google needs to educate users about &#8220;browsers&#8221; and &#8220;applications&#8221; before &#8212; or rather than &#8212; advertising the advantages of their Chrome browser and online applications. (The actual post goes beyond that, but this is my cue.)

I don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://threeminds.organic.com/2009/06/your_customers_may_not_know_wh_1.html" title="Your Customers May Not Know What Your Product Is - And They May Not Care (on Three Minds @ Organic)">Craig Ritchie writes</a> on how only 8% of internet users actually know what a browser is, and how Google needs to educate users about &#8220;browsers&#8221; and &#8220;applications&#8221; before &#8212; or rather than &#8212; advertising the advantages of their Chrome browser and online applications. (The actual post goes beyond that, but this is <em>my</em> cue.)</p>

<p>I don&#8217;t believe in the (current) desktop metaphor, I don&#8217;t believe in applications, I don&#8217;t believe in the need to save documents, and I think I&#8217;m losing my belief in the browser. Those are all things of the past. (I&#8217;ve written about <a href="http://www.nnyman.com/personal/2007/01/24/user-interface-metaphors-are-getting-dusty/" title="User interface metaphors are getting dusty (on this blog)">dusty metaphors</a> before.)</p>

<p>Therefore I don&#8217;t think Google should see the study result as a need to educate users about the definition of a browser or an application.  Instead, Google should see this as an opportunity to create new definitions!  If you&#8217;re going to teach 92% percent why something is the way it is and how it works, why not teach 100%?  New definitions create new meaning, and new meanings create new thinking.  Forget about the browser!  Forget about applications!  Find a name and an explanation for a platform of the future (like <a href="http://wave.google.com/" title="Google Wave">Wave</a>?) in which there are just networked computers that are sometimes offline, in which data is accessed as needed without really &#8220;browsing&#8221; for anything, and in which there are no Save buttons, just a stream of history and an unlimited undo all the way to the first blank page of every document.</p>

<p>When you think of it, it&#8217;s not that far out.</p>
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		<title>Mark Hurst on Bing</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/NAKGeE04EsM/</link>
		<comments>http://www.nnyman.com/personal/2009/06/07/mark-hurst-on-bing/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 17:09:26 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Tumblelog]]></category>
		<category><![CDATA[Bing]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1311</guid>
		<description><![CDATA[Mark Hurst of Good Experience comments on the launch of Microsoft&#8217;s Bing search engine. Once again spot on article from Mark. Advertising for mind share is dead (has been dying for years).
]]></description>
			<content:encoded><![CDATA[<p>Mark Hurst of Good Experience <a href="http://goodexperience.com/2009/06/microsoft-has-a-probl.php" title="A hundred million mistakes: Microsoft's Bing search engine (on Good Experience)">comments on the launch of Microsoft&#8217;s Bing search engine</a>. Once again spot on article from Mark. Advertising for mind share is dead (has been dying for years).</p>
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		<title>Message Relay released</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/bilWTmyqqp8/</link>
		<comments>http://www.nnyman.com/personal/2009/06/03/message-relay-released/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 20:22:33 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Redberg Robot Repairs]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1307</guid>
		<description><![CDATA[Somehow I forgot to cross-post our so called company announcement here: we&#8217;ve released a tiny piece of ActionScript code for free consumption, called the Message Relay.

It&#8217;s a tool which we have used in all of our Flash programming projects (proving its reusability value!), and it lets you route data from object to object while avoiding [...]]]></description>
			<content:encoded><![CDATA[<p>Somehow I forgot to cross-post our so called company announcement here: we&#8217;ve released a tiny piece of ActionScript code for free consumption, called the <a href="http://www.nnyman.com/flash/2009/05/25/introducing-message-relay/" title="Introducing Message Relay">Message Relay</a>.</p>

<p>It&#8217;s a tool which we have used in all of our Flash programming projects (<em>proving</em> its reusability value!), and it lets you route data from object to object while avoiding direct references.  There&#8217;s nothing wrong with direct references as is, of course, quite the contrary. But when you need to work with the DisplayObject hierarchy in Flash, it is very convenient that you don&#8217;t have to make those direct, fixed references all through the hierarchy, but you can instead pass the data with <em>messages</em>.</p>

<p>We&#8217;ve also found out that by using Message Relay our code can reflect the problem domain more closely: instead of passing data through the object hierarchies, or through the event mechanism, we can create messages with meaningful names that represent events in the project&#8217;s problem domain.</p>

<p>For example, instead of firing an event such as &#8220;loginDialog.CLICK&#8221;, you can send a message with the topic &#8220;user requested registration&#8221;, making it easier to understand how the code maps to the problem it is trying to solve.</p>

<p>Anyway, if you&#8217;re a Flash developer, or know one, please pass on the link. Thanks!</p>
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		<title>How do you know the value of a programmer?</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/Q1O5BFpLNl8/</link>
		<comments>http://www.nnyman.com/personal/2009/05/17/how-do-you-know-the-value-of-a-programmer/#comments</comments>
		<pubDate>Sun, 17 May 2009 19:25:39 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[project management]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1302</guid>
		<description><![CDATA[Three components to find the value of a programmer:


Estimation accuracy
Velocity
Quality of output


Donkeys Three (Tres burros), originally uploaded by .



The first is the ability to estimate tasks accurately. By following how well the estimates of a programmer have held with actual time spent on tasks, you can determine a variance value. You can use the maximum [...]]]></description>
			<content:encoded><![CDATA[<p>Three components to find the value of a programmer:</p>

<ol>
<li>Estimation accuracy</li>
<li>Velocity</li>
<li>Quality of output</li>
</ol>

<div class="greyframe"><a href="http://www.flickr.com/photos/22134582@N08/2321848710/" title="Donkeys Three (Tres burros)"><img src="http://farm4.static.flickr.com/3064/2321848710_d643a38953.jpg" alt="Donkeys Three (Tres burros)" border="0" width="500" height="363"/></a><small><br /><a href="http://www.flickr.com/photos/22134582@N08/2321848710/">Donkeys Three (Tres burros)</a>, originally uploaded by <a href="http://www.flickr.com/photos/22134582@N08/"></a>.</small></div>

<p></p>

<p>The first is the <strong>ability to estimate tasks accurately.</strong> By following how well the estimates of a programmer have held with actual time spent on tasks, you can determine a variance value. You can use the maximum variance (representing the worst estimates of a given programmer), an average variance, or something in between. Pick something that feels statistically significant to you. Check <a href="http://www.fogcreek.com/FogBUGZ/LearnMore.html?section=PredictShipDates" title="Evidence-Based Scheduling with FogBUGZ">FogBugz&#8217; Evidence-Based Scheduling</a> for a good take on this.</p>

<p>Estimation accuracy tells much more than just about good time management. You can&#8217;t really make good estimates if you don&#8217;t know your tools. Nor can your estimates be constantly accurate, if you don&#8217;t have a grasp of the kinds of recurring problems you will encounter in programming projects.</p>

<p><strong>Velocity</strong> is how much code the programmer can deliver in a given time (not really referring to velocity as it appears in agile terminology). I haven&#8217;t found any reliable ways for measuring or calculating this, but again, the more data you have of <em>all</em> of your programmers, the better idea of each programmers personal velocity you will have.  While the speed at which a task is finished is concrete and measurable, you can&#8217;t really <em>value</em> the velocity without comparision. If something gets done in two weeks and nobody in the world has done it before, was that fast or slow?</p>

<p><strong>Quality of output</strong> is the fuzziest of these three criteria. My unproven idea is that the best judges for the quality of code are the programmer&#8217;s peers, other programmers. The quality of code can be valued better when you have laid down some guidelines for the programmers to follow. These could be adhering to common coding style (use of spaces in code, newlines, parentheses, use of underscores, that kind of stuff), or keeping the code readable (meaningful member names, informative comments). It could also relate to more technical quality issues like good memory management, or on the other hand, not bloating the code with memory management routines when it&#8217;s irrelevant. There are numerous criteria that can be devised.</p>
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		<item>
		<title>Interesting right now</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/DRBr6c1x4to/</link>
		<comments>http://www.nnyman.com/personal/2009/05/13/interesting-right-now/#comments</comments>
		<pubDate>Wed, 13 May 2009 05:15:35 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1298</guid>
		<description><![CDATA[Here&#8217;s what seems interesting right now:


Networked electronics &#8212; taking what I know about the web, web 2.0, social networks, non-social networks, social objects, feeds, APIs, computing on clouds, etc, and using that knowledge in the context of devices, or even more specifically, components of devices. And when use case ideas emerge, thinking about the user [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s what seems interesting right now:</p>

<ul>
<li><strong>Networked electronics</strong> &#8212; taking what I know about the web, web 2.0, social networks, non-social networks, social objects, feeds, APIs, computing on clouds, etc, and using that knowledge in the context of devices, or even more specifically, <em>components</em> of devices. And when use case ideas emerge, thinking about the user interfaces required to monitor/operate those devices and networks.</li>
<li><strong>Creating productivity applications</strong> &#8212; I&#8217;m still interested in project management tools and alternative ways of handling to-dos.</li>
<li><strong>Edge of possible</strong> &#8212; definitely staying on the &#8220;possible&#8221; side of that edge. Staying close to the edge for the enjoyment of tackling hard problems, but at the same time being pragmatic, and avoiding idealistic and unrealistic visions.</li>
</ul>
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		<item>
		<title>The exciting history of type</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/vd8kV5o976I/</link>
		<comments>http://www.nnyman.com/personal/2009/05/12/the-exciting-history-of-type/#comments</comments>
		<pubDate>Mon, 11 May 2009 21:16:37 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[fonts]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[type]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1290</guid>
		<description><![CDATA[I&#8217;ve been perusing through the book I bought on Sunday, Graphic Design: A New History by Stephen Eskilson, and I have never been so much into history.  It&#8217;s simply fascinating to read how old everything about typography is.

I spent quite some time finding images and writing a blog post, because I&#8217;m that excited about [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been perusing through the book I bought on Sunday, <a href="http://books.google.com/books?id=Kmx6qBz_l68C&amp;dq=graphic+design+a+new+history&amp;printsec=frontcover&amp;source=bn&amp;hl=en&amp;ei=YHoIStDFLNaw-AbL2r2QAw&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=7" title="Graphic Design: A New History (on Google Books)">Graphic Design: A New History</a> by Stephen Eskilson, and I have never been so much into history.  It&#8217;s simply fascinating to read how <em>old</em> everything about typography is.</p>

<p>I spent quite some time finding images and writing a blog post, because I&#8217;m that excited about this geeky matter.. until I realized that sharing this works <em>so</em> much better in slideshow format. Using slides to replace text blog posts is an interesting experiment in itself, so this post serves two purposes. Enjoy. ;)</p>

<div style="width:425px;text-align:left" id="__ss_1419420"><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=theexcitinghistoryoftype-key-090511160721-phpapp01&#038;rel=0&#038;stripped_title=the-exciting-history-of-typekey" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=theexcitinghistoryoftype-key-090511160721-phpapp01&#038;rel=0&#038;stripped_title=the-exciting-history-of-typekey" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/spushnik">Niko Nyman</a>.</div></div>
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		<title>The future of Spotify and its competition</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/MNFV0DaTl3U/</link>
		<comments>http://www.nnyman.com/personal/2009/05/09/the-future-of-spotify-and-its-competition/#comments</comments>
		<pubDate>Sat, 09 May 2009 21:06:38 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Music business]]></category>
		<category><![CDATA[Spotify]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1278</guid>
		<description><![CDATA[

Spotify is growing strongly, and everybody seems to be talking about it. Spotify even made the news on Finnish national TV last week! It&#8217;s David Bowie&#8217;s music like water pouring down the internets, and if Mr. Bowie&#8217;s 2002 epiphany is to be believed, the aging 20th century music industry will exist no more after three [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nnyman.com/personal/wp-content/uploads/2009/05/logo.png" alt="Spotify logo" title="Spotify logo" width="108" height="116" class="alignleft size-full wp-image-1281" /></p>

<p><a href="http://www.spotify.com/" title="Spotify">Spotify</a> is growing strongly, and everybody seems to be talking about it. Spotify even made the news on Finnish national TV last week! It&#8217;s David Bowie&#8217;s <a href="http://www.nytimes.com/2002/06/09/arts/david-bowie-21st-century-entrepreneur.html" title="David Bowie, 21st-Century Entrepreneur (on NY Times)">music like water</a> pouring down the internets, and if Mr. Bowie&#8217;s 2002 epiphany is to be believed, the aging 20th century music industry will exist no more after three years. Three years!</p>

<p><small markdown="1">(See also <a href="http://www.mediafuturist.com/music_like_water/" title="Gerd Leonhard's Music Like Water blog">music like water</a>, as popularized by Gerd Leonhard.)</small></p>

<h3>So what <em>is</em> the future of Spotify?</h3>

<p>It is difficult to envision any other serious competitor for Spotify but Apple. I find it quite brave of the small Spotify to go against the big Apple in the music market &#8212; and they <em>will</em> go against each other, even if they do not yet compete directly. I&#8217;m not claiming to have any information on either company (I haven&#8217;t even done my research, really) so this is just speculation, mainly to entertain my tired brain after work.</p>

<p>Here are a couple of possible scenarios for what might lie in Spotify&#8217;s future:</p>

<p><strong>Spotify might have been able to secure exclusive deals on music streaming with the major labels.</strong> This is quite a long shot, and if true, the sales team at Spotify should be crowned and bathed in honey and milk and saffron (does that combo actually work? anyone?). This would also imply that the cluelessness of the execs and licensing managers of the majors stretches far beyond the bounds of my imagination. On the other hand, they&#8217;ve been clueless before.</p>

<p>In the summer of 2001 I was in the middle of licensing my most successful musical work, Slusnik Luna&#8217;s single &#8220;Sun&#8221;. <em>Everyone</em> in the industry thought it was a good idea to maximize profit by splitting the copyright by territory. Basically the idea was, that instead of getting paid once for licensing the track to one record company for the whole world (or actually, for the &#8220;known universe and beyond&#8221;, as the contracts put it), it was better to sell the UK distribution license to one record company, GSA (Germany, Switzerland, Austria) to another company, Spain to a third, USA to a fourth company, and so on&#8230; And each company would pay a licensing fee; Individually not as big as if one company would have paid for the universal license, but in total the territorial licenses would add up to a bigger amount. <em>Everyone</em> thought that was the best deal for the artist.</p>

<p>May I remind you that this was the summer that the original Napster <em>closed down</em>, so it was not like MP3s or P2P networks were unknown at the time. But it never occurred to the record industry folks (and not in time for me either), that <strong>having the licensing rights distributed around the world based on physical territories would make it nearly impossible to sell the music online.</strong> That was, and to some extent still is, the reason why you cannot download everything on <a href="http://www.emusic.com/" title="Emusic">Emusic</a>, why it took so long for iTunes to start selling outside the U.S., and why you have songs appearing and disappearing from Spotify.</p>

<p>So, in their quest for maximal short-term profit, the labels effectively cut off the possibility of online delivery (and related income) for a lot of artists. For <em>years.</em> In layman&#8217;s terms, pretty fucking stupid, considering this was done by people who should have an idea where their industry is going.</p>

<p>Which brings me back to the cluelessness of the record industry peeps and how that might have played a part in Spotify (possibly) getting an exclusive deal for music streaming. Like said, mad props to Spotify if they pulled that off.</p>

<p>An exclusive streaming license would put Spotify in a strong position, giving them a couple of years to grow their user base without worrying about direct competition. They could start building the Spotify ecosystem, experimenting with how to entwine streaming music in the social networks of users, or partnering with device manufacturers to create Spotified portable players, phones, and home stereos. All of this within a somewhat sheltered business environment.</p>

<p>But all things come to an end, and so do licensing deals.</p>

<p>If the above future scenario were true, I would be absolutely certain that Apple would not rest on their laurels and sit back, waiting for the streaming licenses to expire. No, they would be busy preparing their own offering, so when the licenses became available, Apple would be ready to roll.</p>

<p>The question then is, <strong>what would Spotify need to compete against a streaming service from Apple?</strong></p>

<p>First, being the leader in the streaming music market wouldn&#8217;t be enough for Spotify. They would need to achieve such a critical mass during their period of exclusive streaming licenses, that they would succeed the popularity of the whole iTunes ecosystem. The iTunes ecosystem has a strong position not only because of the superb user experience and great marketing clout, but because of the &#8220;soft lock in&#8221; achieved by the combination of the iTunes software, the iTunes Store services, world&#8217;s largest mobile application marketplace, and of course the iPod devices. Considering these features of the environment Apple has created, it would be an unbelievable undertaking from a young company like Spotify to beat Apple in a few short years.</p>

<p>Should Spotify decide to compete by trying to create a more compelling ecosystem rather than trying to win by simply being more popular, it wouldn&#8217;t be much easier to find unique advantages for Spotify. With my current knowledge (and at this time in the evening) I can&#8217;t think of single way a possible Spotify ecosystem could provide <em>significant</em> value to its users. That said, months ago I didn&#8217;t see Facebook status updates providing significant value for users either, and turned out I was wrong. Without significant value for users, there would not be notable switching costs associated with users moving over to Apple&#8217;s offering. So if users were able to leave the ecosystem easily, the ecosystem wouldn&#8217;t be very valuable to Spotify, now would it?</p>

<p>Mobile being the Next Big Thing for the past few years (when will it <em>really</em> happen?), it&#8217;s again a market dominated by Apple. There are app stores for Android and S60 (kind of), but they are nothing compared to the success of the iPhone app store. Spotify has already demonstrated an iPhone app, but Apple can easily block that app from ever reaching the app store. For Apple it would actually be beneficial for S60 and other competitors to catch up just a little, so they would be better protected against someone, like Spotify, trying them for misusing a monopoly market position.</p>

<p><strong>If Spotify is lacking exclusive streaming deals</strong> with labels, like it probably is, what prohibits Apple from wiping them out in a couple of months after Apple comes out with their own streaming offering? Just asking.</p>

<p>So, it looks like the only way for Spotify to thrive would be for Apple to <em>not</em> go into streaming. Why wouldn&#8217;t they?</p>

<p>I cannot think of many reasons. Maybe Apple, or their major label licensors, would fear that streaming would eat the iTunes download sales. Obviously majors are not against streaming, they have licensed their catalogues to Spotify after all. But if download sales are good on iTunes, why kill a milking cow?</p>

<p>If David is right, Apple has only three years to be a part of the future, where music flows like water. The streaming market will emerge, whether Apple goes into it or not, and eventually the streaming market will eat download sales, whether Apple offers streaming or not. Better get the streaming revenue as well as the downloads revenue, rather than let a competitor like Spotify take the market. How well Apple will maximize profit, is a question of timing really.</p>

<p>The investors of Spotify will most probably make huge profits eventually. But how well off Spotify the company will be in the music like water economy, I wouldn&#8217;t be too sure.</p>
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		<item>
		<title>What happened to “I watch your back if you watch mine”?</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/ru_6qFVTdUo/</link>
		<comments>http://www.nnyman.com/personal/2009/04/27/watch-your-back/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 16:35:12 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Work (and life)]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[hr]]></category>
		<category><![CDATA[human resources]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1272</guid>
		<description><![CDATA[These thoughts apply to the industry I know, which, broadly speaking, is digital services. But it might be relevant to other fields, too. I hope it isn’t.

Struggle of Life, originally uploaded by Tipu Kibria.

There’s a constant struggle in the industry.

The corporate idea for survival is to maximize utilization by maintaining only minimum resources. For product [...]]]></description>
			<content:encoded><![CDATA[<p>These thoughts apply to the industry I know, which, broadly speaking, is digital services. But it might be relevant to other fields, too. I hope it isn’t.</p>

<div class="greyframe"><a href="http://www.flickr.com/photos/tipukibria/2276921234/" title="Struggle of Life"><img src="http://farm3.static.flickr.com/2062/2276921234_f1faf26dff.jpg" alt="Struggle of Life" border="0" width="500" height="333"/></a><small><br /><a href="http://www.flickr.com/photos/tipukibria/2276921234/">Struggle of Life</a>, originally uploaded by <a href="http://www.flickr.com/photos/tipukibria/">Tipu Kibria</a>.</small></div>

<p>There’s a constant struggle in the industry.</p>

<p><strong>The corporate idea for survival is to maximize utilization</strong> by maintaining only minimum resources. For product companies this is mostly about cutting resources that are not providing value, in effect: firing people. This cost cutting is often done in a short-sighted manner, where resources are cut based on how much <em>direct value</em> they provide to the company. Human resources and research and development are very likely candidates for cost cuttings &#8212; in my opinion two of the most important functions of a product company.</p>

<p>Provider companies can also employ a strategy of selling more work than they have resources for. So the companies sell their services, then hire staff in a hurry to deliver those projects. If the project outlook gets worse, and the skills of specialized staff are not needed, the unnecessary staff gets fired. Unfortunately the sales pipeline visibility is rarely more than a few months, so people tend to get hired and fired quite erratically.</p>

<p><strong>The workers’ idea for survival is to create and maintain a personal brand.</strong> Making sure you do your work well, keeping in touch with old colleagues, keeping and updating a list of references, and more and more often, changing your employer whenever something more interesting comes along.</p>

<p><strong>This looks like a sweet combination</strong>, at least for the companies, doesn’t it: as the market for talent is more liquid, companies can more easily recruit top talent for interesting jobs &#8212; even if that talent is a little fickle. At the same time companies can maintain high utilization by cleaning out people who are not making money for the company and increasing the profits.</p>

<p>Yeah, but.</p>

<p><strong>There are other, more long-term consequences.</strong> People lose trust in employers, because companies are not committed to their employees. The lack of commitment goes both ways, and as a consequence employees have little loyalty for the companies that employ them. People can and will commit highly, but only if it furthers their personal brand, and their professional and life goals.</p>

<p>Without mutual commitment between companies and employees, <strong>company culture deterioriates.</strong> In fact, it becomes very difficult to maintain a culture in an environment where people come and go, depending on the demands of the market or the capabilities of the sales team.</p>

<p><strong>It also becomes difficult to maintain processes;</strong> and I’m talking about real, working processes, used in daily work, not the fancy process charts that providers often use to sell their services but which have little to no relevance to actual work. Processes enable you to repeat success whether you have access to your superstar employees or not. Processes can make your offering consistent, rather than being fully dependent on certain people. In short, processes are important to the financial bottom line.</p>

<p>It looks rather obvious to me, that for long-term success, and <em>long-term leadership in a given field</em>, a company needs to make sure it hires the best talent, but also spends the effort to keep the talent, developing them into superstars supported by a strong company culture and solid processes. Yet I rarely ever see this happening.</p>

<p>So the question remains: what happened to companions &#8212; employees and companies &#8212; watching each others back?</p>
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		<title>Publish/subscribe organizations</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/i5nPxE-HpnY/</link>
		<comments>http://www.nnyman.com/personal/2009/04/22/publishsubscribe-organizations/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 19:51:23 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Work (and life)]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Feeds]]></category>
		<category><![CDATA[organizations]]></category>
		<category><![CDATA[web2.0]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1269</guid>
		<description><![CDATA[I haven&#8217;t been left alone by Tommi&#8217;s comment on writing about what is interesting 2.0 at the moment. So here&#8217;s something along that vein:

Feeds are the plumbing of web 2.0, and provide computers and people with all kinds of publish/subscribe possibilities.  Seeing the value in subscribing to feeds about topics of personal interest is [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t been left alone by <a href="http://spushnik.jaiku.com/presence/baec7fd2ea124f9894d66d39ca57355d">Tommi&#8217;s comment on writing about what is interesting 2.0</a> at the moment. So here&#8217;s something along that vein:</p>

<p>Feeds are the plumbing of web 2.0, and provide computers and people with all kinds of publish/subscribe possibilities.  Seeing the value in subscribing to feeds about topics of personal interest is a no-brainer for most, as feeds allow you to keep tabs on stuff that you wouldn&#8217;t or couldn&#8217;t otherwise follow.</p>

<p>But &#8212; perhaps surprisingly to the most 2.0 geeks out there &#8212; I don&#8217;t think feeds have taken off too well inside businesses, although they could provide tremendous value as an information delivery mechanism.</p>

<p>The probable problem is that for feeds to be adopted inside businesses, enabling technology is not enough, but a culture change is needed.  Everybody is used to cc:ing everyone else in all kinds of FYI stuff.  Everybody is even more used to ignoring most if not all of those emails.</p>

<p>Organizations should forget that email mindset, and become <strong>publish/subscribe organizations</strong>, where anyone can get any (well, probably almost any) information by subscription. It will become the responsibility of the interested party to stay on top of things by subscribing, and people will have better control of the kind of information they need to do their work.</p>

<p>Perhaps the <em>information publishers</em> inside companies will even be encouraged to make their output more interesting, rather than emailing everybody 40-page documents to &#8220;check out quickly, just in case&#8221;.</p>

<p>Nevertheless, it would be interesting to see how a publish/subscribe model would change an organization. It definitely matches the networked organization model, but does it help or reinforce the problems of such organizations &#8212; such as concealing who has power inside an organization &#8212; remains to be seen.</p>
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		<item>
		<title>10 things about life and work</title>
		<link>http://feedproxy.google.com/~r/nnyman/~3/BE3ey5L9sRg/</link>
		<comments>http://www.nnyman.com/personal/2009/04/21/10-things-about-life-and-work/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 19:44:40 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Work (and life)]]></category>
		<category><![CDATA[reflection]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1262</guid>
		<description><![CDATA[Ten things I have learnt in the past seven weeks:


I have 14 years of project work experience, and that experience has value.
Motivation for me comes from seeing that my work has an effect. If my work moves a project towards the final goal, I&#8217;m happy. If my work affects the life of someone for the [...]]]></description>
			<content:encoded><![CDATA[<p>Ten things I have learnt in the past seven weeks:</p>

<ol>
<li><p>I have 14 years of project work experience, and that experience has value.</p></li>
<li><p>Motivation for me comes from seeing that my work has an effect. If my work moves a project towards the final goal, I&#8217;m happy. If my work affects the life of someone for the better, even in the most microscopic ways, I&#8217;m ecstatic.</p></li>
<li><p>If I don&#8217;t see my work having any effect, I get <em>really</em> irritated. <em>Too</em> irritated. I always say about work that &#8220;it&#8217;s just work&#8221;, you shouldn&#8217;t ruin your life by thinking about work. But work without meaning is not &#8220;just work&#8221;. It&#8217;s constant, 24/7, nagging pain.</p></li>
<li><p>My communication and people skills need improvement. When I&#8217;m disappointed, I&#8217;m (usually) able to explain why I&#8217;m disappointed. Now I need to learn how to do that without sounding arrogant and pissed off about everything.</p></li>
<li><p>Presenting opinions <em>strongly</em> is not equal to presenting opinions <em>convincingly</em>.</p></li>
<li><p>Spending time on <em>how</em> even the smallest details are presented, is not necessarily waste of time.</p></li>
<li><p>Sometimes taking the time to let others discover things for themselves can be more beneficial than taking the shortcut and telling them straight how it is.</p></li>
<li><p>Consequently, I should learn to enjoy the breakthroughs of others more than the opportunity to say &#8220;I told you so&#8221;.</p></li>
<li><p>I tend to be childish, getting all cranky if people don&#8217;t acknowledge that I know, or that I <em>knew</em> something. That behaviour needs to change.</p></li>
<li><p>I need to listen to and trust my instincts more.</p></li>
</ol>
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