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<channel>
	<title>Owen Butler</title>
	
	<link>http://blog.owenbutler.org</link>
	<description>game development and other things</description>
	<lastBuildDate>Thu, 22 Apr 2010 02:25:57 +0000</lastBuildDate>
	<language>en</language>
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		<title>viricide by eli piilonen</title>
		<link>http://blog.owenbutler.org/2010/04/22/viricide-by-eli-piilonen/</link>
		<comments>http://blog.owenbutler.org/2010/04/22/viricide-by-eli-piilonen/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 02:25:57 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.owenbutler.org/?p=87</guid>
		<description><![CDATA[Viricide Creators website. This flash shooter is inspiring and enjoyable to play.  There are some mechanics in the game that are done very well. The upgrade system, common to this sort of shooter, is done great here and gives a nice sense of progression Fully upgraded, you are very powerful and it feels great The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kongregate.com/games/2DArray/viricide">Viricide</a></p>
<p><a href="http://www.2darray.net/">Creators website.</a></p>
<p>This flash shooter is inspiring and enjoyable to play.  There are some mechanics in the game that are done very well.</p>
<ul>
<li>The upgrade system, common to this sort of shooter, is done great here and gives a nice sense of progression</li>
<li>Fully upgraded, you are very powerful and it feels great</li>
<li>The story is funny and smart</li>
<li>Great end boss</li>
</ul>
<p>It&#8217;s a short and polished game.  I&#8217;ve been wanting to make a game with an upgrade system like this for a while.  This is a great example of it done right.</p>
<p>There&#8217;s room for improvement:</p>
<ul>
<li>The game could benefit from some more background music</li>
<li>The controls felt slightly delayed or laggy, perhaps this is a limtation of flash, I&#8217;m not sure</li>
<li>Some varied backgrounds as the story progressed</li>
</ul>
<p>Overall a fantastic game, which <a href="http://www.kongregate.com/games/2DArray/viricide">you should play</a>.</p>
]]></content:encoded>
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		<title>shmup-dev forums and game development ideas</title>
		<link>http://blog.owenbutler.org/2010/02/27/shmup-dev-forums-and-game-development-ideas/</link>
		<comments>http://blog.owenbutler.org/2010/02/27/shmup-dev-forums-and-game-development-ideas/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 07:17:09 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://blog.owenbutler.org/?p=83</guid>
		<description><![CDATA[shmup-dev is a low traffic forum dedicated to shootemup game development.  There&#8217;s an amazing wealth of information there. Over the years the forum has run a number of game development challenges, each with a specific theme.  The themes are a great way to limit the scope of development, as the challenges are often only a [...]]]></description>
			<content:encoded><![CDATA[<p><a title="shmup-dev forums" href="http://www.shmup-dev.com/forum/index.php">shmup-dev</a> is a low traffic forum dedicated to shootemup game development.  There&#8217;s an amazing wealth of information there.</p>
<p>Over the years the forum has run a number of game development challenges, each with a specific theme.  The themes are a great way to limit the scope of development, as the challenges are often only a few weeks long.  The emphasis is about trying new ideas rather than making a large complex game.</p>
<p>I&#8217;ve been slacking off on game development lately and trying to think of ways to get back into it, I think these themes are the key.  I&#8217;m going to go back over the themes of the challenges and try them myself.  Even though the challenges are long finished, I can still use the idea for each theme as a grounding point to get started.</p>
<p>Some of the themes/challenges that have been done:</p>
<ul>
<li>Horizontal scroller with a boss battle</li>
<li>Options (ship options)</li>
<li>Unconventional weaponry</li>
<li>Supercharge weapons</li>
<li>Player is not allowed to fire own projectiles</li>
<li>Laser Mayhem</li>
<li>Chain reaction</li>
<li>Use you foes</li>
<li>Air and land</li>
<li>Multi-directional shooting</li>
<li>Friendly units</li>
<li>Evolution</li>
<li>Tentacles</li>
<li>Time</li>
<li>Bullet cancelling</li>
</ul>
<p>Some great ideas there, I can&#8217;t wait to get into it.</p>
]]></content:encoded>
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		<title>Theta in action</title>
		<link>http://blog.owenbutler.org/2009/06/16/theta-in-action/</link>
		<comments>http://blog.owenbutler.org/2009/06/16/theta-in-action/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 10:14:25 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[theta]]></category>

		<guid isPermaLink="false">http://blog.owenbutler.org/?p=76</guid>
		<description><![CDATA[Here is a video of the first few levels of theta. Launch the game via webstart.]]></description>
			<content:encoded><![CDATA[<p>Here is a video of the first few levels of theta.</p>
<p><object width="640" height="505" data="http://www.youtube.com/v/iOXgV4geLO0&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/iOXgV4geLO0&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /></object></p>
<p><a href="http://www.owenbutler.org/theta/game.jnlp">Launch the game via webstart.</a></p>
]]></content:encoded>
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		<title>weekend theta updates</title>
		<link>http://blog.owenbutler.org/2009/05/31/weekend-theta-updates/</link>
		<comments>http://blog.owenbutler.org/2009/05/31/weekend-theta-updates/#comments</comments>
		<pubDate>Sun, 31 May 2009 10:02:46 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[theta]]></category>

		<guid isPermaLink="false">http://blog.owenbutler.org/?p=65</guid>
		<description><![CDATA[This weekend I&#8217;ve made some updates to theta: Tweaked enemy explosions Fixed the aliasing in the player graphic Played around with enemy shot patterns, making boss enemies harder but normal enemies a bit easier Screenshots, click to enlarge: As always, you can launch the game via webstart.]]></description>
			<content:encoded><![CDATA[<p>This weekend I&#8217;ve made some updates to theta:</p>
<ul>
<li>Tweaked enemy explosions</li>
<li>Fixed the aliasing in the player graphic</li>
<li>Played around with enemy shot patterns, making boss enemies harder but normal enemies a bit easier</li>
</ul>
<p><strong>Screenshots, click to enlarge:</strong></p>
<p><a rel="lightbox[theta]" href="http://blog.owenbutler.org/wp-content/uploads/2009/05/screen1.png"><img class="alignnone size-thumbnail wp-image-66" style="margin-right: 10px;" title="screen1" src="http://blog.owenbutler.org/wp-content/uploads/2009/05/screen1-150x150.png" alt="screen1" width="150" height="150" /></a><a rel="lightbox[theta]" href="http://blog.owenbutler.org/wp-content/uploads/2009/05/screen2.png"><img class="alignnone size-thumbnail wp-image-67" style="margin-right: 10px;" title="screen2" src="http://blog.owenbutler.org/wp-content/uploads/2009/05/screen2-150x150.png" alt="screen2" width="150" height="150" /></a><a rel="lightbox[theta]" href="http://blog.owenbutler.org/wp-content/uploads/2009/05/screen3.png"><img class="alignnone size-thumbnail wp-image-68" style="margin-right: 10px;" title="screen3" src="http://blog.owenbutler.org/wp-content/uploads/2009/05/screen3-150x150.png" alt="screen3" width="150" height="150" /></a><a rel="lightbox[theta]" href="http://blog.owenbutler.org/wp-content/uploads/2009/05/screen4.png"><img class="alignnone size-thumbnail wp-image-69" title="screen4" src="http://blog.owenbutler.org/wp-content/uploads/2009/05/screen4-150x150.png" alt="screen4" width="150" height="150" /></a></p>
<p>As always, you can <a href="http://www.owenbutler.org/theta/game.jnlp">launch the game via webstart</a>.</p>
]]></content:encoded>
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		<title>theta updates</title>
		<link>http://blog.owenbutler.org/2009/05/25/theta-updates/</link>
		<comments>http://blog.owenbutler.org/2009/05/25/theta-updates/#comments</comments>
		<pubDate>Mon, 25 May 2009 10:27:24 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[theta]]></category>

		<guid isPermaLink="false">http://blog.owenbutler.org/?p=55</guid>
		<description><![CDATA[A couple of small updates to theta today.  This game originated from a vertical shmup challenge so had a few restrictions and was fairly light on content.  I like the game, so I plan to expand on it more over the coming months. Allowed the player to shoot in all directions. Tweaked the enemies straight [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of small updates to <a href="/2009/01/20/theta-my-entry-into-the-8th-shmup-dev-rapid-prototype-sessions/">theta</a> today.  This game originated from a vertical shmup challenge so had a few restrictions and was fairly light on content.  I like the game, so I plan to expand on it more over the coming months.</p>
<ul>
<li>Allowed the player to shoot in all directions.</li>
<li>Tweaked the enemies straight shot.</li>
</ul>
<p>As always, you can <a href="http://www.owenbutler.org/theta/game.jnlp">launch the game via webstart here</a>.</p>
<p>In the future I plan to add much content to the game:</p>
<ul>
<li>More levels</li>
<li>More enemies and more variety between them</li>
<li>Some player powerups</li>
<li>More music</li>
<li>Some visually interesting backgrounds</li>
</ul>
]]></content:encoded>
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		<title>theta – My entry into the 8th shmup-dev rapid prototype sessions</title>
		<link>http://blog.owenbutler.org/2009/01/20/theta-my-entry-into-the-8th-shmup-dev-rapid-prototype-sessions/</link>
		<comments>http://blog.owenbutler.org/2009/01/20/theta-my-entry-into-the-8th-shmup-dev-rapid-prototype-sessions/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 06:12:44 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[rapid]]></category>
		<category><![CDATA[shooters]]></category>

		<guid isPermaLink="false">http://blog.owenbutler.org/?p=50</guid>
		<description><![CDATA[For the last two weeks the 8th Rapid Prototype Session has been running. My entry for this session is called &#8220;theta&#8221;.  I tried a few new things for this session: Use a restricted color palette from the start Design a mockup of how the game looks before coding This differs from how I usually work.  [...]]]></description>
			<content:encoded><![CDATA[<p>For the last two weeks the <a href="http://www.shmup-dev.com/forum/index.php?board=72.0">8th Rapid Prototype Session</a> has been running.</p>
<p>My entry for this session is called &#8220;theta&#8221;.  I tried a few new things for this session:</p>
<ol>
<li>Use a restricted color palette from the start</li>
<li>Design a mockup of how the game looks before coding</li>
</ol>
<p>This differs from how I usually work.  I usually jump straight into the code and start moving things around.  I&#8217;ll create a new graphic and use it as I need to.  As a result, most of my small shmup projects tend to be disjointed and don&#8217;t really have a consistent theme.</p>
<p><strong>Screenshot:</strong></p>
<p><a href="http://www.owenbutler.org/theta/game.jnlp"><img class="alignnone size-medium wp-image-49" title="theta screenshot" src="http://blog.owenbutler.org/wp-content/uploads/2009/01/picture-11-400x323.png" alt="theta screenshot" width="400" height="323" /></a></p>
<p><a href="http://www.owenbutler.org/theta/game.jnlp">Launch the game via java webstart.</a></p>
<p><strong>Controls:</strong></p>
<ul>
<li>WASD to move your ship around</li>
<li>Mouse 1 to fire</li>
<li>Mouse to aim</li>
</ul>
<p>The number in the bottom right of the screen is your health.  5 hits and it&#8217;s game over.</p>
<p>I&#8217;m very pleased with how this one turned out.  The graphics are still plain, but they are consistent so that adds something.  The music was created in Reason 4.</p>
<p>There are 10 levels.  Action really heats up around level 7 and I&#8217;m not sure level 10 is possible to beat!</p>
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		<title>bcatch – catch bullets and throw them back</title>
		<link>http://blog.owenbutler.org/2008/12/15/bcatch-catch-bullets-and-throw-them-back/</link>
		<comments>http://blog.owenbutler.org/2008/12/15/bcatch-catch-bullets-and-throw-them-back/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 09:21:09 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[bullet]]></category>
		<category><![CDATA[catch]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://blog.owenbutler.org/?p=35</guid>
		<description><![CDATA[In the last week, I&#8217;ve been working on a little prototype called bcatch.  In this game, you don&#8217;t get your own gun, you have to absorb the enemies bullets and throw them back. Launch via webstart. Controls: e-s-d-f to move around.  Hold mouse1 to absorb bullets, release mouse1 to start shooting them.  They head towards [...]]]></description>
			<content:encoded><![CDATA[<p>In the last week, I&#8217;ve been working on a little prototype called bcatch.  In this game, you don&#8217;t get your own gun, you have to absorb the enemies bullets and throw them back.</p>
<p><a href="http://www.owenbutler.org/bcatch/game.jnlp"><img class="size-medium wp-image-36 alignnone" title="bcatch screenshot" src="http://blog.owenbutler.org/wp-content/uploads/2008/12/picture-14-400x319.png" alt="bcatch screenshot" width="400" height="319" /></a></p>
<p><a href="http://www.owenbutler.org/bcatch/game.jnlp">Launch via webstart.</a></p>
<p><strong>Controls:</strong></p>
<p>e-s-d-f to move around.  Hold mouse1 to absorb bullets, release mouse1 to start shooting them.  They head towards your mouse pointer.</p>
<p>You get points for destroying a blue dot, the amount of points is larger depending on how long you shoot for.</p>
<p>The theme for this game comes from the <a href="http://www.shmup-dev.com/forum/index.php?topic=1556.0">first shmup-dev rapid prototype session.</a> I didn&#8217;t participate at the time, but I&#8217;m going back to the old themes as they are a great creative and learning exercise.</p>
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		<title>a work in progress shmup</title>
		<link>http://blog.owenbutler.org/2008/11/29/a-work-in-progress-shooter/</link>
		<comments>http://blog.owenbutler.org/2008/11/29/a-work-in-progress-shooter/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 11:35:41 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://blog.owenbutler.org/?p=29</guid>
		<description><![CDATA[I&#8217;ve been building a small 2d game engine for a while now.  It grew organically out of my first fumbling attempts to learn OpenGL.  Over time I&#8217;ve added new features like sound and animation as I learnt new things.  I&#8217;ll probably never finish the &#8220;engine&#8221; as such, just keep using it as a way to [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been building a small 2d game engine for a while now.  It grew organically out of my first fumbling attempts to learn <a href="http://www.opengl.org/">OpenGL</a>.  Over time I&#8217;ve added new features like sound and animation as I learnt new things.  I&#8217;ll probably never finish the &#8220;engine&#8221; as such, just keep using it as a way to learn new things along the way.  This engine will probably be the base for most of the games you see posted on this blog.</p>
<p>The current test application for the engine is an endless shmup.  Waves of ships come at you, you shoot them down while dodging bullets.  It&#8217;s mindless simple fun!</p>
<p><a href="http://www.owenbutler.org/194x/game.jnlp">Click here to play</a> via webstart.</p>
<p><a href="http://www.owenbutler.org/194x/game.jnlp"><img class="alignnone size-medium wp-image-30" title="some game" src="http://blog.owenbutler.org/wp-content/uploads/2008/11/picture-12-400x323.png" alt="" width="400" height="323" /></a></p>
<p>The 194x like ship graphics are from a GPL graphics pack long forgotten.  Most of the other graphics are from the awesome and amazing classic <a href="http://lostgarden.com/2007/04/free-game-graphics-tyrian-ships-and.html">Tyrian</a>.</p>
]]></content:encoded>
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		<title>invasion – a slightly gory space invaders like game</title>
		<link>http://blog.owenbutler.org/2008/11/25/invasion-a-slightly-gory-space-invaders-like-game/</link>
		<comments>http://blog.owenbutler.org/2008/11/25/invasion-a-slightly-gory-space-invaders-like-game/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 13:48:59 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://blog.owenbutler.org/?p=18</guid>
		<description><![CDATA[My third and last entry into the previously mentioned game development challenge is invasion. Click to launch invasion via webstart. This game is the most unfinished of the bunch; It doesn&#8217;t feature sound/music or a numerical score. In the game, the invaders don&#8217;t shoot, however once you shoot them a little helpless spaceman pops out [...]]]></description>
			<content:encoded><![CDATA[<p>My third and last entry into the <a href="http://blog.owenbutler.org/2008/11/22/warpball/">previously mentioned game development</a> challenge is <a href="http://www.owenbutler.org/invasion/game.jnlp">invasion</a>.</p>
<p><a href="http://www.owenbutler.org/invasion/game.jnlp">Click to launch invasion</a> via webstart.</p>
<p><a href="http://www.owenbutler.org/invasion/game.jnlp"><img class="alignnone size-medium wp-image-22" title="invasion screenshot" src="http://blog.owenbutler.org/wp-content/uploads/2008/11/picture-11-400x319.png" alt="" width="400" height="319" /></a></p>
<p>This game is the most unfinished of the bunch; It doesn&#8217;t feature sound/music or a numerical score.</p>
<p>In the game, the invaders don&#8217;t shoot, however once you shoot them a little helpless spaceman pops out and gravity takes over.  The falling spacemen slowly chip away at your bases and it&#8217;s also game over if one clips your ship.  It&#8217;s fairly comical to see the little spacemen splat for some reason, so this game is fun to play for a few minutes.</p>
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		<title>planetesimal – an asteroids clone</title>
		<link>http://blog.owenbutler.org/2008/11/23/planetesimal-an-asteroids-clone/</link>
		<comments>http://blog.owenbutler.org/2008/11/23/planetesimal-an-asteroids-clone/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 13:50:32 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[asteroids]]></category>
		<category><![CDATA[planetesimal]]></category>

		<guid isPermaLink="false">http://blog.owenbutler.org/?p=14</guid>
		<description><![CDATA[My second entry in the video game development challenge I mentioned in the last post is a clone of Asteroids. Launch planetesimal via Java web start. I like how this one turned out for a number of reasons: It&#8217;s reasonably &#8220;complete&#8221; with music, high scores and a start/end It&#8217;s fun to play for a couple [...]]]></description>
			<content:encoded><![CDATA[<p>My second entry in the <a href="http://blog.owenbutler.org/2008/11/22/warpball/">video game development challenge</a> I mentioned in the last post is a clone of <a href="http://en.wikipedia.org/wiki/Asteroids_(video_game)">Asteroids</a>.</p>
<p><a href="http://www.owenbutler.org/planetesimal/game.jnlp">Launch planetesimal</a> via Java web start.</p>
<p><a href="http://www.owenbutler.org/planetesimal/game.jnlp"><img class="alignnone size-medium wp-image-15" title="planetesimal shot" src="http://blog.owenbutler.org/wp-content/uploads/2008/11/picture-1-300x239.png" alt="" width="300" height="239" /></a></p>
<p>I like how this one turned out for a number of reasons:</p>
<ul>
<li>It&#8217;s reasonably &#8220;complete&#8221; with music, high scores and a start/end</li>
<li>It&#8217;s fun to play for a couple of minutes at least</li>
</ul>
<p>Success!</p>
]]></content:encoded>
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