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    <title type="text">Jobs</title>
    <subtitle type="text">OpenGL job offerings from third party companies</subtitle>
    <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/" />
    
    <updated>2009-07-15T22:43:55Z</updated>
    <rights>Copyright (c) 2009, jgriego</rights>
    <generator uri="http://www.pmachine.com/" version="1.6.7">ExpressionEngine</generator>
    <id>tag:opengl.org,2009:07:15</id>


    <link rel="self" href="http://feeds.feedburner.com/opengl/nWGM" type="application/atom+xml" /><feedburner:emailServiceId>opengl/nWGM</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry>
      <title>OpenGL Driver Engineer</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/5CvwiXcZ9IQ/" />
      <id>tag:opengl.org,2009:jobs/2.5833</id>
      <published>2009-07-15T11:36:54Z</published>
      <updated>2009-07-15T22:43:55Z</updated>
      <author>
            <name>jgriego</name>
            <email>griego@apple.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;Apple&amp;#8217;s dynamic Interactive Media Group provides the media and graphics foundation across all of Apple&amp;#8217;s innovative products, including iPhone, iPod touch, Apple TV, iTunes, and Mac OS X, as well as professional and consumer applications from &lt;br /&gt;
Final Cut and Aperture to iLife and iWork. &lt;/p&gt;

&lt;p&gt;Combining cutting-edge software techniques with next-generation hardware, we take the media experience to the next level with core technologies such as QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, Core Animation, and more!&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
We have multiple opportunities for top-notch, driven and dedicated engineers to work on developing embedded 3D graphics API and graphics system architecture. Further details of project can be discussed confidentially.&lt;/p&gt;

&lt;p&gt;Our most successful Engineers possess the following traits:&lt;br /&gt;
* Knowledge of OpenGL and/or OpenGL ES&lt;br /&gt;
* Kernel mode device driver development experience&lt;br /&gt;
* Knowledge of general operating system concepts&lt;br /&gt;
* Must write in C or C++&lt;br /&gt;
* Good software design, problem solving and debugging skills&lt;br /&gt;
* Development experience on Unix or Mac OS X&lt;br /&gt;
* Experience with GPU architecture analysis, design, and implementation&lt;/p&gt;

&lt;p&gt;Experience with any of the following is considered a +:&lt;br /&gt;
performance optimization, parallel or asynchronous processing, low level H/W exp etc.
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/5CvwiXcZ9IQ" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/opengl-driver-engineer/</feedburner:origLink></entry>

    <entry>
      <title>OpenGL Graphic Driver Developer</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/sMF9SeylIvs/" />
      <id>tag:opengl.org,2009:jobs/2.5831</id>
      <published>2009-07-14T20:43:55Z</published>
      <updated>2009-07-15T16:52:56Z</updated>
      <author>
            <name>Chrisvallabh</name>
            <email>chris@cdpsolutions.net</email>
                  </author>

      <content type="html">
        &lt;p&gt;Contract Duration: 12 months &lt;br /&gt;
- 6-8 years, expert in Graphics development &lt;br /&gt;
- IMG driver development for the Atom platform &lt;br /&gt;
- Coding graphics features and OS &lt;br /&gt;
- 2D, 3D, OpenGL, OpenVG, &lt;br /&gt;
- Windows XP and Vista, Display Drivers &lt;br /&gt;
- Embedded graphics knowledge &lt;br /&gt;
 
Job Skill Codes: &lt;br /&gt;
Device Drivers,Linux,Open GL,Windows
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/sMF9SeylIvs" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/opengl-graphic-driver-developer/</feedburner:origLink></entry>

    <entry>
      <title>Senior Software Engineer</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/J7jj9vU-Bjs/" />
      <id>tag:opengl.org,2009:jobs/2.5829</id>
      <published>2009-07-09T21:17:05Z</published>
      <updated>2009-07-09T20:42:06Z</updated>
      <author>
            <name>jonathang</name>
            <email>jonathan@tripleco.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;Must have- OpenGL ES, GUI Prog., and Applications prog. &lt;/p&gt;

&lt;p&gt;Job Title : Senior Software Engineer - Contract to hire, Embedded, &lt;br /&gt;
 C/C++ , Linux, Digital TV, set top box.&lt;/p&gt;

&lt;p&gt;Necessary : C/C++, Embedded, Linux, state of the Graphics libraries&lt;br /&gt;
such as DirectFB and OpenGL.&amp;nbsp; Experience on digital media streaming &lt;br /&gt;
and web related technologies. In depth experience working with GUI and&lt;br /&gt;
media playback on consumer electronics devices. Experience in &lt;br /&gt;
complete life cycle of product development.&lt;br /&gt;
 
Desired : Experience with consumer electronics products like media&lt;br /&gt;
 players , set-top boxes.&amp;nbsp; Knowledge of specifications like MPEG, &lt;br /&gt;
H.264, UPNP and DLNA. Experience with XBMC highly desirable. &lt;br /&gt;
Web related client server technologies like HTML, HTTP, XML. &lt;br /&gt;
Experience on internet based social networking related technologies &lt;br /&gt;
like Twitter, You tube, etc.Job Description : You would be working on&lt;br /&gt;
 fast paced development of a consumer electronics device. You&amp;#8217;ll be &lt;br /&gt;
working on  applications and associated middleware for the &lt;br /&gt;
development of advanced digital media player. The job responsibility &lt;br /&gt;
would include new feature development as well as bug fixing on &lt;br /&gt;
existing code base. You must be a fast learner and should have good &lt;br /&gt;
communication skills
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/J7jj9vU-Bjs" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/senior-software-engineer/</feedburner:origLink></entry>

    <entry>
      <title>iPhone Software Engineer (OpenGL, graphics and/or game engines)</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/Q_6kgr9Vits/" />
      <id>tag:opengl.org,2009:jobs/2.5820</id>
      <published>2009-07-07T21:03:09Z</published>
      <updated>2009-07-08T12:51:10Z</updated>
      <author>
            <name>bmorrow</name>
            <email>becky@tapulous.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;Tapulous is one of the leaders on the iPhone. Our flagship game, the wildly successful Tap Tap Revenge, is the most installed app on the App Store (comScore, 4/09), with more than 12 million users. Each day, one million games are played on Tap Tap Revenge. Having built the killer app for the iPhone, we are now building a music-centric social gaming network with massive online play, chat, avatars, careers etc.&amp;nbsp; Based in Palo Alto, our team of ~12 includes 3 ex-Apple engineers with a combined 25 years of Apple platform experience, along with rockstar web &amp;amp; social networking developers, music industry veterans, and world-class designers. Our group of angel investors includes some of the most prominent Silicon Valley investors who have backed companies like Google and PayPal (the late Dr. Rajeev Motwani, Andreas Bechtolsheim, Katrina Garnett, Marc Benioff, Jeff Clavier, Scott Kurnit, Ben Smith, Rob Theis).&lt;/p&gt;

&lt;p&gt;We are looking for an iPhone Software Engineer with experience in game development, OpenGL and other graphics/3D programming. Familiarity with Cocoa on Mac OS X or the iPhone, and experience on other mobile platforms is a plus.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
Responsibilities:&lt;/p&gt;

&lt;p&gt;As the resident rich graphics expert on our small but world class client engineering team, you will play a key role in the product and feature definition and design of our next-generation games. And since, with 12 million installs, we are the undisputed leader in music gaming on the iPhone, you will play a key role in defining next-gen mobile music gaming.&lt;/p&gt;

&lt;p&gt;Requirements:&lt;/p&gt;

&lt;p&gt;3-5+ years of commercial Cocoa (Mac OS X and/or iPhone) development&lt;br /&gt;
Game development expertise&lt;br /&gt;
Experienced with OpenGL, CoreGraphics, and GLSL&lt;br /&gt;
BS in Computer Science or equivalent experience
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/Q_6kgr9Vits" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/iphone-software-engineer-opengl-graphics-andor-game-engines/</feedburner:origLink></entry>

    <entry>
      <title>OpenGL ES Graphics Senior Driver Design Engineer</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/VC-SMAnl1l8/" />
      <id>tag:opengl.org,2009:jobs/2.5819</id>
      <published>2009-07-03T15:11:56Z</published>
      <updated>2009-07-08T12:50:57Z</updated>
      <author>
            <name>Imagination Technologies</name>
            <email>raeeka.yassaie@imgtec.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;The Role&lt;br /&gt;
A technical lead role for a software engineering position to work along side small teams implementing 3D hardware drivers for OpenGL, OpenGL ES and other components. This will bring you into contact with current and future generations of 3D hardware targeted at mobile phones and PDAs.&lt;/p&gt;

&lt;p&gt;Primary responsibilities will include:&lt;/p&gt;

&lt;p&gt;Technically lead a small group to progress the future direction of the OpenGL projects within the company &lt;br /&gt;
Contribute and attend the Khronos development groups &lt;br /&gt;
Design and develop graphics drivers to the Khronos specification to drive our current and next generation graphics cores &lt;br /&gt;
Performance and Optimisation of the driver code &lt;br /&gt;
Working closely and liaising with externally teams, both research and development &lt;br /&gt;
Architectural and functional documentation &lt;br /&gt;
Required Skills:&lt;/p&gt;

&lt;p&gt;Excellent C programming skills &lt;br /&gt;
Experience with OpenGL ES or OpenGL &lt;br /&gt;
Software engineer with a background in low level driver writing &lt;br /&gt;
A good view of systems architecture issues &lt;br /&gt;
Desirable Skills:&lt;/p&gt;

&lt;p&gt;Linux used in embedded environments &lt;br /&gt;
Experience with hardware would be useful &lt;br /&gt;
An understanding of the history of 3D graphics &lt;br /&gt;
Operating System:&lt;/p&gt;

&lt;p&gt;Linux &lt;br /&gt;
WinCE &lt;br /&gt;
Windows XP &lt;br /&gt;
Personal Attributes:&lt;/p&gt;

&lt;p&gt;Good problem solving skills &lt;br /&gt;
Can-do attitude and willing to take ownership on assigned tasks &lt;br /&gt;
Ability to understand and communicate complex ideas &lt;br /&gt;
Constant endeavour for innovation and excellence &lt;br /&gt;
Working Environment:&lt;/p&gt;

&lt;p&gt;Small office environment within campus of &gt;300 staff, mainly engineers &lt;br /&gt;
Relatively informal, non-hierarchical environment &lt;br /&gt;
Expanding international business &lt;br /&gt;
Many long-serving, dedicated employees &lt;br /&gt;
Fast moving, commercially driven consumer electronics environment &lt;br /&gt;
Qualifications:&lt;/p&gt;

&lt;p&gt;BSc in Engineering or Computing with 5 to 10 years experience &lt;br /&gt;
Motivation Factors:&lt;/p&gt;

&lt;p&gt;Involved in the design of cutting edge graphics technology &lt;br /&gt;
Career Development Opportunities:&lt;/p&gt;

&lt;p&gt;Potential to claim an area to team lead &lt;/p&gt;

&lt;p&gt;www.imgtec.com to apply
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/VC-SMAnl1l8" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/opengl-es-graphics-senior-driver-design-engineer/</feedburner:origLink></entry>

    <entry>
      <title>OpenGL ES Graphics Driver Design Engineer</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/Wgbv7VkLvSQ/" />
      <id>tag:opengl.org,2009:jobs/2.5818</id>
      <published>2009-07-03T15:10:50Z</published>
      <updated>2009-07-08T12:50:51Z</updated>
      <author>
            <name>Imagination Technologies</name>
            <email>raeeka.yassaie@imgtec.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;The Role&lt;br /&gt;
A software engineering position to work within a small team implementing 3D hardware drivers for OpenGL ES and other components. This will bring you into contact with current and future generations of 3D hardware targeted at mobile phones and PDAs.&lt;/p&gt;

&lt;p&gt;Primary responsibilities will include:&lt;/p&gt;

&lt;p&gt;Design and develop OpenGL ES graphics drivers to the Khronos specification to drive our current and next generation graphics cores &lt;br /&gt;
The initial project is an extension pack for navigation applications &lt;br /&gt;
Performance and Optimisation of the driver code &lt;br /&gt;
Working closely within the team and liaising externally with other research and development teams &lt;br /&gt;
Architectural and functional documentation &lt;br /&gt;
Required Skills:&lt;/p&gt;

&lt;p&gt;Excellent C programming skills &lt;br /&gt;
Software engineer with a background in low level driver writing &lt;br /&gt;
A good view of systems architecture issues &lt;br /&gt;
Experience with OpenGL ES or OpenGL &lt;br /&gt;
Desirable Skills:&lt;/p&gt;

&lt;p&gt;Familiarity with linux as a development environment &lt;br /&gt;
Experience with hardware would be useful &lt;br /&gt;
An understanding of history of 3D graphics &lt;br /&gt;
Working knowledge of 2D graphics APIs &lt;br /&gt;
Operating System:&lt;/p&gt;

&lt;p&gt;Linux, Windows XP &lt;br /&gt;
Personal Attributes:&lt;/p&gt;

&lt;p&gt;Good problem solving skills &lt;br /&gt;
Can-do attitude and willing to take ownership on assigned tasks &lt;br /&gt;
Ability to understand and communicate complex ideas &lt;br /&gt;
Constant endeavour for innovation and excellence &lt;br /&gt;
Working Environment:&lt;/p&gt;

&lt;p&gt;Small office environment within campus of &gt;300 staff, mainly engineers &lt;br /&gt;
Relatively informal, non-hierarchical environment &lt;/p&gt;

&lt;p&gt;www.imgtec.com to apply
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/Wgbv7VkLvSQ" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/opengl-es-graphics-driver-design-engineer1/</feedburner:origLink></entry>

    <entry>
      <title>OpenGL ES Graphics Driver Design Engineer</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/kFXN08vB6o0/" />
      <id>tag:opengl.org,2009:jobs/2.5817</id>
      <published>2009-07-03T15:09:45Z</published>
      <updated>2009-07-08T12:50:47Z</updated>
      <author>
            <name>Imagination Technologies</name>
            <email>raeeka.yassaie@imgtec.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;The Role&lt;br /&gt;
A software engineering position to work within a small team implementing 3D hardware drivers for OpenGL ES and other components. This will bring you into contact with current and future generations of 3D hardware targeted at mobile phones and PDAs.&lt;/p&gt;

&lt;p&gt;Primary responsibilities will include:&lt;/p&gt;

&lt;p&gt;Design and develop OpenGL ES graphics drivers to the Khronos specification to drive our current and next generation graphics cores &lt;br /&gt;
The initial project is an extension pack for navigation applications &lt;br /&gt;
Performance and Optimisation of the driver code &lt;br /&gt;
Working closely within the team and liaising externally with other research and development teams &lt;br /&gt;
Architectural and functional documentation &lt;br /&gt;
Required Skills:&lt;/p&gt;

&lt;p&gt;Excellent C programming skills &lt;br /&gt;
Software engineer with a background in low level driver writing &lt;br /&gt;
A good view of systems architecture issues &lt;br /&gt;
Experience with OpenGL ES or OpenGL &lt;br /&gt;
Desirable Skills:&lt;/p&gt;

&lt;p&gt;Familiarity with linux as a development environment &lt;br /&gt;
Experience with hardware would be useful &lt;br /&gt;
An understanding of history of 3D graphics &lt;br /&gt;
Working knowledge of 2D graphics APIs &lt;br /&gt;
Operating System:&lt;/p&gt;

&lt;p&gt;Linux, Windows XP &lt;br /&gt;
Personal Attributes:&lt;/p&gt;

&lt;p&gt;Good problem solving skills &lt;br /&gt;
Can-do attitude and willing to take ownership on assigned tasks &lt;br /&gt;
Ability to understand and communicate complex ideas &lt;br /&gt;
Constant endeavour for innovation and excellence &lt;br /&gt;
Working Environment:&lt;/p&gt;

&lt;p&gt;Small office environment within campus of &gt;300 staff, mainly engineers &lt;br /&gt;
Relatively informal, non-hierarchical environment &lt;/p&gt;

&lt;p&gt;Apply at www.imgtec.com
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/kFXN08vB6o0" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/opengl-es-graphics-driver-design-engineer/</feedburner:origLink></entry>

    <entry>
      <title>OpenGL ES Graphics Driver Design Engineer (GC72) (Kings Langley)</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/SC06UG_9kHI/" />
      <id>tag:opengl.org,2009:jobs/2.5815</id>
      <published>2009-07-03T15:07:39Z</published>
      <updated>2009-07-08T12:49:40Z</updated>
      <author>
            <name>Imagination Technologies</name>
            <email>raeeka.yassaie@imgtec.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;Vacancy Description&lt;br /&gt;
Overview Description&lt;br /&gt;
Imagination Technologies, a leading developer of innovative silicon and software intellectual property (IP) for system-on-chip (SoC) devices targeting multimedia and communication applications, require a graduate for a software engineering position to work within a small team implementing 3D hardware drivers for OpenGL ES and other components. This will bring you into contact with current and future generations of 3D hardware targeted at mobile phones and PDAs.&lt;/p&gt;

&lt;p&gt;Primary responsibilities will include&lt;/p&gt;

&lt;p&gt;Design and develop OpenGL ES graphics drivers to the Khronos specification to drive our current and next generation graphics cores &lt;br /&gt;
The initial project is an extension pack for navigation applications &lt;br /&gt;
Performance and Optimisation of the driver code &lt;br /&gt;
Working closely within the team and liaising externally with other research and development teams &lt;br /&gt;
Architectural and functional documentation &lt;br /&gt;
Required Skills&lt;/p&gt;

&lt;p&gt;Excellent C programming skills &lt;br /&gt;
Software engineer with a background in low level driver writing &lt;br /&gt;
A good view of systems architecture issues &lt;br /&gt;
Experience with OpenGL ES or OpenGL &lt;br /&gt;
Desirable Skills&lt;/p&gt;

&lt;p&gt;Familiarity with linux as a development environment &lt;br /&gt;
Experience with hardware would be useful &lt;br /&gt;
An understanding of history of 3D graphics &lt;br /&gt;
Working knowledge of 2D graphics APIs &lt;br /&gt;
Operating System&lt;/p&gt;

&lt;p&gt;Linux &lt;br /&gt;
Windows XP &lt;br /&gt;
Personal Attributes&lt;/p&gt;

&lt;p&gt;Good problem solving skills &lt;br /&gt;
Persistent, with a can-do attitude and willing to take ownership &lt;br /&gt;
Ability to understand and communicate complex ideas &lt;br /&gt;
Constant endeavour for innovation and excellence &lt;br /&gt;
Working Environment&lt;/p&gt;

&lt;p&gt;Small office environment within campus of &gt;300 staff, mainly engineers &lt;br /&gt;
Relatively informal, non-hierarchical environment &lt;br /&gt;
Expanding international business &lt;br /&gt;
Many long-serving, dedicated employees &lt;br /&gt;
Fast moving, commercially driven consumer electronics environment &lt;br /&gt;
Qualifications&lt;br /&gt;
BSc in Engineering or Computing with up 3 years experience&lt;/p&gt;

&lt;p&gt;Motivation Factors&lt;br /&gt;
Involved in the design of cutting edge graphics technology&lt;/p&gt;

&lt;p&gt;Imagination Technologies Group plc (IMG) is an international leader in the creation and licensing of semiconductor System-on-Chip Intellectual Property (SoC IP) and in the development and manufacture of DAB digital radios and connected audio products. Our ground-breaking IP and use of the latest tools and methodologies means that career opportunities with Imagination are unique in the UK. We offer challenging and rewarding careers to people with enthusiasm, commitment and ability. You will be working on the most exciting projects in the industry, using the latest tools and techniques, within talented teams.&lt;/p&gt;

&lt;p&gt;Career Development Opportunities&lt;br /&gt;
Potential to claim an area to team lead.&lt;/p&gt;

&lt;p&gt;Apply at www.imgtec.com
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/SC06UG_9kHI" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/opengl-es-graphics-driver-design-engineer-gc72-kings-langley/</feedburner:origLink></entry>

    <entry>
      <title>OpenGL ES NaviPack Driver Design Engineer (GC71) (Kings Langley)</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/YBORJTu_vBo/" />
      <id>tag:opengl.org,2009:jobs/2.5816</id>
      <published>2009-07-03T15:07:13Z</published>
      <updated>2009-07-08T12:49:14Z</updated>
      <author>
            <name>Imagination Technologies</name>
            <email>raeeka.yassaie@imgtec.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;Vacancy Description&lt;br /&gt;
Overview Description&lt;br /&gt;
Imagination Technologies, a leading developer of innovative silicon and software intellectual property (IP) for system-on-chip (SoC) devices targeting multimedia and communication applications, require a graduate for a software engineering position to work within a small team implementing 3D hardware drivers for OpenGL ES and other components. This will bring you into contact with current and future generations of 3D hardware targeted at mobile phones and PDAs.&lt;/p&gt;

&lt;p&gt;Primary responsibilities will include&lt;/p&gt;

&lt;p&gt;Design and develop OpenGL ES graphics drivers to the Khronos specification to drive our current and next generation graphics cores &lt;br /&gt;
The initial project is an extension pack for navigation applications &lt;br /&gt;
Performance and Optimisation of the driver code &lt;br /&gt;
Working closely within the team and liaising externally with other research and development teams &lt;br /&gt;
Architectural and functional documentation &lt;br /&gt;
Required Skills&lt;/p&gt;

&lt;p&gt;Excellent C programming skills &lt;br /&gt;
Software engineer with a background in low level driver writing &lt;br /&gt;
A good view of systems architecture issues &lt;br /&gt;
Experience with OpenGL ES or OpenGL &lt;br /&gt;
Desirable Skills&lt;/p&gt;

&lt;p&gt;Familiarity with linux as a development environment &lt;br /&gt;
Experience with hardware would be useful &lt;br /&gt;
An understanding of history of 3D graphics &lt;br /&gt;
Working knowledge of 2D graphics APIs &lt;br /&gt;
Operating System&lt;/p&gt;

&lt;p&gt;Linux &lt;br /&gt;
Windows XP &lt;br /&gt;
Personal Attributes&lt;/p&gt;

&lt;p&gt;Good problem solving skills &lt;br /&gt;
Persistent, with a can-do attitude and willing to take ownership &lt;br /&gt;
Ability to understand and communicate complex ideas &lt;br /&gt;
Constant endeavour for innovation and excellence &lt;br /&gt;
Working Environment&lt;/p&gt;

&lt;p&gt;Small office environment within campus of &gt;300 staff, mainly engineers &lt;br /&gt;
Relatively informal, non-hierarchical environment &lt;br /&gt;
Expanding international business &lt;br /&gt;
Many long-serving, dedicated employees &lt;br /&gt;
Fast moving, commercially driven consumer electronics environment &lt;br /&gt;
Qualifications&lt;br /&gt;
BSc in Engineering or Computing with up 3 years experience&lt;/p&gt;

&lt;p&gt;Motivation Factors&lt;br /&gt;
Involved in the design of cutting edge graphics technology&lt;/p&gt;

&lt;p&gt;Imagination Technologies Group plc (IMG) is an international leader in the creation and licensing of semiconductor System-on-Chip Intellectual Property (SoC IP) and in the development and manufacture of DAB digital radios and connected audio products. Our ground-breaking IP and use of the latest tools and methodologies means that career opportunities with Imagination are unique in the UK. We offer challenging and rewarding careers to people with enthusiasm, commitment and ability. You will be working on the most exciting projects in the industry, using the latest tools and techniques, within talented teams.&lt;/p&gt;

&lt;p&gt;Career Development Opportunities&lt;br /&gt;
Potential to claim an area to team lead.&lt;/p&gt;

&lt;p&gt;Apply online www.imgtec.com
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/YBORJTu_vBo" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/opengl-es-navipack-driver-design-engineer-gc71-kings-langley/</feedburner:origLink></entry>

    <entry>
      <title>Linux Graphics Driver Design Engineer (GC78) (Kings Langley)</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/TYEUr_vewQc/" />
      <id>tag:opengl.org,2009:jobs/2.5814</id>
      <published>2009-07-03T15:05:38Z</published>
      <updated>2009-07-08T12:48:39Z</updated>
      <author>
            <name>Imagination Technologies</name>
            <email>raeeka.yassaie@imgtec.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;Vacancy Description&lt;br /&gt;
Overview Description&lt;br /&gt;
Imagination Technologies, a leading developer of innovative silicon and software intellectual property (IP) for system-on-chip (SoC) devices targeting multimedia and communication applications, require a graduate for a software engineering position to work within a small team implementing 3D hardware drivers for OpenGL ES and other components. This will bring you into contact with current and future generations of 3D hardware targeted at mobile phones and PDAs.&lt;/p&gt;

&lt;p&gt;Primary responsibilities will include&lt;/p&gt;

&lt;p&gt;Design and develop Linux graphics drivers to drive our current and next generation graphics cores &lt;br /&gt;
Performance and Optimisation of the driver code &lt;br /&gt;
Working closely within the team and liaising externally with other research and development teams &lt;br /&gt;
Architectural and functional documentation &lt;br /&gt;
Required Skills&lt;/p&gt;

&lt;p&gt;Excellent C programming skills &lt;br /&gt;
Excellent Linux development skills in a commercial environment - not just open source &lt;br /&gt;
Software engineer with a background in low level driver writing &lt;br /&gt;
A good view of systems architecture issues &lt;br /&gt;
Familiarity with driver level Linux graphics, including one or more of X11 DirectFB, Android (SurfaceFlinger) &lt;br /&gt;
Desirable Skills&lt;/p&gt;

&lt;p&gt;Linux used in embedded environments &lt;br /&gt;
Experience with hardware would be useful &lt;br /&gt;
Experience with OpenGL and/or OpenGL-ES &lt;br /&gt;
An understanding or history with 2D graphics &lt;br /&gt;
Operating System&lt;/p&gt;

&lt;p&gt;Linux &lt;br /&gt;
Windows XP &lt;br /&gt;
Personal Attributes&lt;/p&gt;

&lt;p&gt;Good problem solving skills &lt;br /&gt;
Persistent, with a can-do attitude and willing to take ownership &lt;br /&gt;
Ability to understand and communicate complex ideas &lt;br /&gt;
Constant endeavour for innovation and excellence &lt;br /&gt;
Working Environment&lt;/p&gt;

&lt;p&gt;Small office environment within campus of &gt;300 staff, mainly engineers &lt;br /&gt;
Relatively informal, non-hierarchical environment &lt;br /&gt;
Expanding international business &lt;br /&gt;
Many long-serving, dedicated employees &lt;br /&gt;
Fast moving, commercially driven consumer electronics environment &lt;br /&gt;
Qualifications&lt;br /&gt;
BSc in Engineering or Computing with up to 3+ years experience&lt;/p&gt;

&lt;p&gt;Motivation Factors&lt;br /&gt;
Involved in the design of cutting edge graphics technology&lt;/p&gt;

&lt;p&gt;Imagination Technologies Group plc (IMG) is an international leader in the creation and licensing of semiconductor System-on-Chip Intellectual Property (SoC IP) and in the development and manufacture of DAB digital radios and connected audio products. Our ground-breaking IP and use of the latest tools and methodologies means that career opportunities with Imagination are unique in the UK. We offer challenging and rewarding careers to people with enthusiasm, commitment and ability. You will be working on the most exciting projects in the industry, using the latest tools and techniques, within talented teams.&lt;/p&gt;

&lt;p&gt;Career Development Opportunities&lt;br /&gt;
Potential to claim an area to team lead.&lt;/p&gt;

&lt;p&gt;www.imgtec.com to apply
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/TYEUr_vewQc" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/linux-graphics-driver-design-engineer-gc78-kings-langley/</feedburner:origLink></entry>

    <entry>
      <title>Developer Technology Engineer - (CS73) (Kings Langley)</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/FoHeRWhEB9g/" />
      <id>tag:opengl.org,2009:jobs/2.5813</id>
      <published>2009-07-03T15:04:12Z</published>
      <updated>2009-07-08T12:48:13Z</updated>
      <author>
            <name>Imagination Technologies</name>
            <email>raeeka.yassaie@imgtec.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;Vacancy Description&lt;br /&gt;
Overview Description&lt;br /&gt;
Work within the Developer Technology team to support customers and third-party developers by writing professional utilities and providing them with the expertise, code and documentation necessary to ensure their optimal utilisation of PowerVR technology. This includes occasional visits and presentation to the customers. This will bring you into contact with current and future generations of PowerVR graphics hardware targeted at a wide range of desktop and embedded devices.&lt;/p&gt;

&lt;p&gt;Primary responsibilities will include&lt;/p&gt;

&lt;p&gt;Write applications, tools and documentation to support developers working with POWERVR graphic technology &lt;br /&gt;
Technical support for customers and developers and ensure their queries are processed &lt;br /&gt;
Interact with other teams to make the whole product successful &lt;br /&gt;
Required Skills&lt;/p&gt;

&lt;p&gt;1-3 years development experience on computer graphics, or an excellent graduate with direct experience &lt;br /&gt;
Excellent C/C++ programming skills &lt;br /&gt;
Excellent communications skills &lt;br /&gt;
Completed at least one project using the Direct3D or OpenGL API &lt;br /&gt;
Desirable Skills&lt;/p&gt;

&lt;p&gt;Good experience on Linux &lt;br /&gt;
Experience with DirectX or OpenGL shader language &lt;br /&gt;
Experience on Symbian or WinCE &lt;br /&gt;
Experience with hardware and platform architecture &lt;br /&gt;
Familiarity with digital content creation tools (3DSMax, Photoshop, etc.) &lt;br /&gt;
Interest in gaming technology &lt;br /&gt;
Operating System&lt;/p&gt;

&lt;p&gt;Windows &amp;amp; Linux &lt;br /&gt;
Personal Attributes&lt;/p&gt;

&lt;p&gt;High motivation and interest for 3D computer graphics &lt;br /&gt;
Good maths and problem solving abilities &lt;br /&gt;
Self starter and hard working &lt;br /&gt;
Ability to work well in a team &lt;br /&gt;
Ability to understand and communicate complex ideas &lt;br /&gt;
Working Environment&lt;/p&gt;

&lt;p&gt;Small office environment within campus of &gt;300 staff, mainly engineers &lt;br /&gt;
Relatively informal, non-hierarchical environment &lt;br /&gt;
Expanding international business &lt;br /&gt;
Many long-serving, dedicated employees &lt;br /&gt;
Fast moving, commercially driven consumer electronics environment &lt;br /&gt;
Qualifications&lt;br /&gt;
BSc in Engineering or Computing.&lt;/p&gt;

&lt;p&gt;Motivation Factors&lt;br /&gt;
Involved in the design of cutting edge graphics technology.&lt;/p&gt;

&lt;p&gt;Career Development Opportunities&lt;br /&gt;
Potential to work up through levels&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
Apply online at www.imgtec.com
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/FoHeRWhEB9g" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/developer-technology-engineer-cs73-kings-langley/</feedburner:origLink></entry>

    <entry>
      <title>Graduate Composition Graphics Driver Design Engineer (GC76) (Kings Langley)</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/_ibBohzHdBk/" />
      <id>tag:opengl.org,2009:jobs/2.5812</id>
      <published>2009-07-03T15:03:07Z</published>
      <updated>2009-07-08T12:50:08Z</updated>
      <author>
            <name>Imagination Technologies</name>
            <email>raeeka.yassaie@imgtec.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;Vacancy Description&lt;br /&gt;
Overview Description&lt;br /&gt;
Imagination Technologies, a leading developer of innovative silicon and software intellectual property (IP) for system-on-chip (SoC) devices targeting multimedia and communication applications, require a graduate for a software engineering position to work within a small team implementing 3D hardware drivers for OpenGL ES and other components. This will bring you into contact with current and future generations of 3D hardware targeted at mobile phones and PDAs.&lt;/p&gt;

&lt;p&gt;Primary responsibilities will include&lt;/p&gt;

&lt;p&gt;Design and develop Composition and presentation graphics drivers to the Khronos and other specifications &lt;br /&gt;
Performance and Optimisation of the driver code &lt;br /&gt;
Working closely within the team and liaising externally with other research and development teams &lt;br /&gt;
Architectural and functional documentation &lt;br /&gt;
Required Skills&lt;/p&gt;

&lt;p&gt;Excellent C programming skills &lt;br /&gt;
Software engineer with a background in low level driver writing &lt;br /&gt;
Experience with modern shader based 3D hardware &lt;br /&gt;
A good view of systems architecture issues &lt;br /&gt;
Desirable Skills&lt;/p&gt;

&lt;p&gt;Familiarity with linux as a development environment &lt;br /&gt;
Experience with hardware would be useful &lt;br /&gt;
Experience with OpenGL and/or OpenGL-ES &lt;br /&gt;
Working knowledge of 2D graphics APIs &lt;br /&gt;
Operating System&lt;/p&gt;

&lt;p&gt;Linux &lt;br /&gt;
Windows XP &lt;br /&gt;
Personal Attributes&lt;/p&gt;

&lt;p&gt;Good problem solving skills &lt;br /&gt;
Persistent, with a can-do attitude and willing to take ownership &lt;br /&gt;
Ability to understand and communicate complex ideas &lt;br /&gt;
Constant endeavour for innovation and excellence &lt;br /&gt;
Working Environment&lt;/p&gt;

&lt;p&gt;Small office environment within campus of &gt;300 staff, mainly engineers &lt;br /&gt;
Relatively informal, non-hierarchical environment &lt;br /&gt;
Expanding international business &lt;br /&gt;
Many long-serving, dedicated employees &lt;br /&gt;
Fast moving, commercially driven consumer electronics environment &lt;br /&gt;
Qualifications&lt;br /&gt;
BSc in Engineering or Computing with up 3 years experience&lt;/p&gt;

&lt;p&gt;Motivation Factors&lt;br /&gt;
Involved in the design of cutting edge graphics technology&lt;/p&gt;

&lt;p&gt;Imagination Technologies Group plc (IMG) is an international leader in the creation and licensing of semiconductor System-on-Chip Intellectual Property (SoC IP) and in the development and manufacture of DAB digital radios and connected audio products. Our ground-breaking IP and use of the latest tools and methodologies means that career opportunities with Imagination are unique in the UK. We offer challenging and rewarding careers to people with enthusiasm, commitment and ability. You will be working on the most exciting projects in the industry, using the latest tools and techniques, within talented teams.&lt;/p&gt;

&lt;p&gt;Career Development Opportunities&lt;br /&gt;
Potential to claim an area to team lead.
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/_ibBohzHdBk" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/graduate-composition-graphics-driver-design-engineer-gc76-kings-langley/</feedburner:origLink></entry>

    <entry>
      <title>3-D Graphics Embedded Software Developer</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/6cWuGPS42KE/" />
      <id>tag:opengl.org,2009:jobs/2.5810</id>
      <published>2009-06-26T11:35:18Z</published>
      <updated>2009-07-06T16:30:19Z</updated>
      <author>
            <name>jaraph1</name>
            <email>haydeejara@hotmail.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;- Provide software programming expertise in the implementation of OpenGL graphic pipeline in a proprietary hardware chip.&lt;br /&gt;
- Help implement and review OpenGL 1.1 ES graphic pipeline.&amp;#160; Experience in fix point implementation is a must. &lt;br /&gt;
- OpenGL 1.1 ES is for mobile solution. This project is a mobile embedded solution optimized in our AP architecture (i.e. our chip).&lt;br /&gt;
- Development environment for this project is PC tools, evaluation board.&lt;/p&gt;

&lt;p&gt;Qualifications:&lt;br /&gt;
- Expert level knowledge of OpenGL, with 5+ years of hands-on experience with OpenGL ES graphic pipeline implementation.&lt;br /&gt;
- Very good understanding of vertex and pixel processing algorithm. &lt;/p&gt;

&lt;p&gt;Cistel Technology Inc. is a professional consulting firm that delivers solutions within a wide range of Information Management and Information Technology (IM/IT) categories. Our portfolio of services includes Technology and management consulting, systems development, outsourced managed care for business applications, and IT infrastructure. Cistel Technology Inc. head office is in Ottawa and has regional offices in Toronto, Atlanta, and Chicago.&amp;#160; For more information, please visit us at http://www.cistel.com/ &lt;/p&gt;

&lt;p&gt;Interested candidates, please submit your resume and details on how you qualify for each of the above criteria to jobs@cistel.com (cc to: hjara@cistel.com).&lt;/p&gt;

&lt;p&gt;We thank all those who apply however only selected candidates will be contacted.
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/6cWuGPS42KE" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/3-d-graphics-embedded-software-developer/</feedburner:origLink></entry>

    <entry>
      <title>Senior Engineer, Multimedia  - Req. #4400</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/7sPgLNupxvA/" />
      <id>tag:opengl.org,2009:jobs/2.5809</id>
      <published>2009-06-25T21:36:39Z</published>
      <updated>2009-06-26T17:46:40Z</updated>
      <author>
            <name>Frances</name>
            <email>frances.suey-dener@sonyericsson.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;Technically lead a team of developers in addition to architecting and designing software to implement multimedia applications in Java, HTML/JS, C/C++ or Flash or a combination thereof using an iterative development model cooperating with product planners, designers and user experience department. The lead senior engineer will use best practices using test driven development and iterative development to ensure that the software has the current quality within project timelines.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
Responsibilities:&lt;/p&gt;

&lt;p&gt;1. Architect, design and implement multimedia application in Java, C or C++.&lt;br /&gt;
2. Technically lead a team of developers to do implementation, test suite implementation&lt;br /&gt;
3. Estimate and prioritize work tasks in the iterative development model&lt;br /&gt;
4. Work with designers, user experience department, product planners and stakeholders to deliver a next generation multimedia experience&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
Qualifications:&lt;/p&gt;

&lt;p&gt;&amp;#8226; 7+ years of developing software in Java, C or C++&lt;br /&gt;
&amp;#8226; 3+ years architecting and designing software is a MUST&lt;br /&gt;
&amp;#8226; Experience of multimedia applications and multimedia frameworks is a MUST&lt;br /&gt;
&amp;#8226; Expereience of Media Codecs, DirectShow, OpenCore2 and OpenGL 2.0 | ES is major plus.&lt;br /&gt;
&amp;#8226; Experience from embedded programming, user interface programming , Java and Linux is a MUST&lt;br /&gt;
&amp;#8226; Experience from SCRUM , test driven development or continuous integration is a major plus&lt;br /&gt;
&amp;#8226; Experience in any of the following technology areas is a major plus: Flash10, FlashLite, JUnit, HTML/JS/CSS, JBoss ,JSP,&lt;br /&gt;
&amp;#8226; Experience of GIT as version control system is a major plus&lt;br /&gt;
&amp;#8226; Prior Experience with Mobile Operating systems is a major plus&lt;br /&gt;
&amp;#8226; Excellent written and verbal communication skills&lt;br /&gt;
&amp;#8226; Ubuntu Linux knowledge is a plus &lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
***PLEASE REFER TO REQ. #4400 WHEN SUBMITTING YOUR RESUME***
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/7sPgLNupxvA" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/senior-engineer-multimedia-req.-4400/</feedburner:origLink></entry>

    <entry>
      <title>Senior Graphics Hardware Design Engineer - Media Processing Division</title>
      <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/opengl/nWGM/~3/w0SjDwTUcO8/" />
      <id>tag:opengl.org,2009:jobs/2.5794</id>
      <published>2009-06-16T16:41:56Z</published>
      <updated>2009-06-16T12:46:57Z</updated>
      <author>
            <name>Sarah Smith</name>
            <email>Sarah.Smith@arm.com</email>
                  </author>

      <content type="html">
        &lt;p&gt;Introduction&lt;br /&gt;
The Media Processing Division (MPD) in ARM has the mission to be at the forefront of advanced multimedia IP products for the consumer, wireless and automotive infotainment markets. The Mali range of GPUs (Graphics Processors) delivers an advanced architecture for hardware acceleration of graphics, specifically tuned for low energy consumption and high performance. Combined with graphics software products, MPD provides a unified and scalable graphics solution that will continue to address our customer needs into the future.&lt;/p&gt;

&lt;p&gt;Considerable success to date, combined with continuing strong customer interest and market opportunity, requires the accelerated development of our Mali GPU product family. To enable this increased development capability and strengthen the Division&amp;#8217;s engineering team to deliver and expanded product portfolio we are building a new hardware development team in Cambridge, and are looking for a Senior Design Engineer to be a key member of this team.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
Job Purpose&lt;br /&gt;
Hardware engineers within MPD have responsibilities that cover all areas of the design and verification process: working closely with customers, architectural design, implementation, writing specifications, design and simulation, verification of functionality, generating deliverables and maintenance of designs.&lt;/p&gt;

&lt;p&gt;Senior engineers are expected to make a major contribution to any project that they work on and should provide a mentoring role model to the more junior engineers working within the project. A senior engineer would be expected to be capable of technically leading a small to medium sized project, taking full responsibility for the specification and performance of the design and, together with the project manager, being responsible for timely delivery. &lt;/p&gt;

&lt;p&gt;Job Requirements &lt;/p&gt;

&lt;p&gt;Education &amp;amp; Qualifications&lt;br /&gt;
Good university degree, in electronic engineering or computer science ideally, although other science graduates will be considered if they have relevant experience.&lt;/p&gt;



&lt;p&gt;Essential Skills &amp;amp; Experience&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
Expertise in silicon IP development including an understanding of all aspects of this work including: specification, design, verification, and implementation.&lt;/p&gt;

&lt;p&gt;Experience of VHDL/Verilog/SystemVerilog/SystemC/Specman and modeling at an architecture/design level.&lt;/p&gt;

&lt;p&gt;Enthusiasm, drive and the ability to schedule own workload and plan tasks&lt;/p&gt;

&lt;p&gt;Ability to express ideas and communicate effectively&lt;/p&gt;

&lt;p&gt;A high level of proactivity, initiative and problem solving.&lt;/p&gt;

&lt;p&gt;Able to take the lead and work independently&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
Desirable Skills &amp;amp; Experience&lt;/p&gt;

&lt;p&gt;Design techniques for low power&lt;/p&gt;

&lt;p&gt;Use of UNIX and shell programming&lt;/p&gt;

&lt;p&gt;Knowledge of 3D and 2D graphics fundamentals&lt;/p&gt;

&lt;p&gt;OpenGL-ES and/or OpenVG development experience&lt;/p&gt;

&lt;p&gt;High-level programming language experience, such as &amp;#8216;C&amp;#8217;, C++.&lt;/p&gt;

&lt;p&gt;Experience working and communicating with remote design centres&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;Package&lt;/p&gt;

&lt;p&gt;Shares (Restricted Share Units) at the discretion of ARM Holdings plc&lt;/p&gt;

&lt;p&gt;SAYE&lt;/p&gt;

&lt;p&gt;Private Medical Insurance&lt;/p&gt;

&lt;p&gt;Permanent Health Insurance&lt;/p&gt;

&lt;p&gt;Life Assurance&lt;/p&gt;

&lt;p&gt;Contributory Personal Pension scheme&lt;/p&gt;

&lt;p&gt;Relocation Expenses as appropriate
&lt;/p&gt;
      &lt;img src="http://feeds.feedburner.com/~r/opengl/nWGM/~4/w0SjDwTUcO8" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.opengl.org/jobs/detail/senior-graphics-hardware-design-engineer-media-processing-division/</feedburner:origLink></entry>


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