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    <title>OpenGL News</title>
    <link>http://www.opengl.org</link>
    <description>OpenGL and related news stories</description>
    <dc:language>en</dc:language>
    <dc:creator>Khronos Group</dc:creator>
    <dc:rights>Copyright 2013</dc:rights>
    <dc:date>2013-06-18T19:50:31+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.khronos.org/" />
    

    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/opengl/zOLP" /><feedburner:info uri="opengl/zolp" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>opengl/zOLP</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
      <title>OpenGL BOF at SIGGRAPH 2013</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/BRo3eGusg2Q/</link>
      <description>The Khronos Group has posted the official Birds of a Feather (BOF) schedule for SIGGRAPH 2013. Along with the OpenGL BOF on July 24th at 7pm there will be eight other BOFs and a BOF Blitz After-Party™ event for the 10th Anniversary of OpenGL ES. Everyone is welcome! Complete details area available on the Khronos Group website.</description>
      <dc:subject>General, Developers</dc:subject>
      <content:encoded><![CDATA[<p>The Khronos Group has posted the official Birds of a Feather (BOF) schedule for SIGGRAPH 2013. Along with the OpenGL BOF on July 24th at 7pm there will be eight other BOFs and a BOF Blitz After-Party&#8482; event for the 10th Anniversary of OpenGL ES. Everyone is welcome! Complete details area available on the <a href="http://www.khronos.org/news/events/siggraph-anaheim-2013">Khronos Group website</a>.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/BRo3eGusg2Q" height="1" width="1"/>]]></content:encoded>
      <dc:date>2013-06-18T19:50:31+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/opengl-bof-at-siggraph-2013/</feedburner:origLink></item>

    <item>
      <title>Voreen 4.3 released</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/OlMCPZldCbU/</link>
      <description>Version 4.3 of the open-source, cross-platform volume visualization tool Voreen is now available for download. This version adds an octree-based out-of-core volume renderer implemented in OpenCL as well as an OpenGL 4.3 multi-volume raycaster that supports polyhedral proxy geometries and the integration of semi-transparent geometries.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>Version 4.3 of the open-source, cross-platform volume visualization tool Voreen is now available for download. This version adds an octree-based out-of-core volume renderer implemented in OpenCL as well as an OpenGL 4.3 multi-volume raycaster that supports polyhedral proxy geometries and the integration of semi-transparent geometries.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/OlMCPZldCbU" height="1" width="1"/>]]></content:encoded>
      <dc:date>2013-06-14T16:34:15+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/voreen-4.3-released/</feedburner:origLink></item>

    <item>
      <title>Apple Adds OpenGL 4 Support in OS X 10.9 Mavericks!</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/pXaXONY61M8/</link>
      <description>Developers for Apple OS X have been asking for an upgrade from OpenGL 3.x (with GLSL version limitations) to OpenGL 4.x and the powerful core features it exposes like tessellation. With the announcement of OS X Mavericks Apple has added support for OpenGL 4.1 core profile to their operating system.</description>
      <dc:subject>General, Developers, Applications</dc:subject>
      <content:encoded><![CDATA[<p>Developers for Apple OS X have been asking for an upgrade from OpenGL 3.x (with GLSL version limitations) to OpenGL 4.x and the powerful core features it exposes like tessellation. With the announcement of OS X Mavericks Apple has added support for OpenGL 4.1 core profile to their operating system.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/pXaXONY61M8" height="1" width="1"/>]]></content:encoded>
      <dc:date>2013-06-14T12:21:11+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/apple-adds-opengl-4-support-in-os-x-10.9-mavericks/</feedburner:origLink></item>

    <item>
      <title>GLFW 3.0 released</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/o42nvhrM6IQ/</link>
      <description>GLFW is a library for portable OpenGL application development. It manages windows, OpenGL contexts, resolution switching and provides keyboard, mouse, joystick and time input. Version 3.0 removes deprecated features and adds a new API supporting multiple windows and monitors, sRGB, robustness, OpenGL ES, high-DPI, gamma ramps, callbacks for more events, clipboard text I/O, an error description callback, layout-independent keyboard input, UTF-8 for all strings and more.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>GLFW is a library for portable OpenGL application development. It manages windows, OpenGL contexts, resolution switching and provides keyboard, mouse, joystick and time input. Version 3.0 removes deprecated features and adds a new API supporting multiple windows and monitors, sRGB, robustness, OpenGL ES, high-DPI, gamma ramps, callbacks for more events, clipboard text I/O, an error description callback, layout-independent keyboard input, UTF-8 for all strings and more.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/o42nvhrM6IQ" height="1" width="1"/>]]></content:encoded>
      <dc:date>2013-06-13T16:39:33+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/glfw-3.0-released/</feedburner:origLink></item>

    <item>
      <title>A texture viewer for 3D graphics engineers</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/2umUKvIBmsw/</link>
      <description>Pico Pixel is a texture viewer for 3D graphics developers. It can zoom in and out on details, inspect color channels and display detailed color information at any pixel. Pico pixel can navigate through the mip levels of textures (2D, cube maps and volumes). Pico Pixel uses OpenGL and GPU technology for fast image operations and smooth user interaction.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>Pico Pixel is a texture viewer for 3D graphics developers. It can zoom in and out on details, inspect color channels and display detailed color information at any pixel. Pico pixel can navigate through the mip levels of textures (2D, cube maps and volumes). Pico Pixel uses OpenGL and GPU technology for fast image operations and smooth user interaction.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/2umUKvIBmsw" height="1" width="1"/>]]></content:encoded>
      <dc:date>2013-06-13T12:37:57+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/a-texture-viewer-for-3d-graphics-engineers/</feedburner:origLink></item>

    <item>
      <title>OpenGL Space Combat and Strategy Game Programming</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/FxVpRnlVRlI/</link>
      <description>Learn by doing with a series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 5 is focusing on 3D model integration and warp flight visualisation: -simple 3D model (spaceship) rendering with deferred lighting -Visualisation of the activated warp engines -Blurred stars depending on the actual flight direction -Red- and blueshift of the irradiated light (from visible stars and nebulas) depending on the camera view direction -Warp stripes around the spaceship.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>Learn by doing with a series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 5 is focusing on 3D model integration and warp flight visualisation: -simple 3D model (spaceship) rendering with deferred lighting -Visualisation of the activated warp engines -Blurred stars depending on the actual flight direction -Red- and blueshift of the irradiated light (from visible stars and nebulas) depending on the camera view direction -Warp stripes around the spaceship.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/FxVpRnlVRlI" height="1" width="1"/>]]></content:encoded>
      <dc:date>2013-06-07T16:37:03+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/opengl-space-combat-and-strategy-game-programming2/</feedburner:origLink></item>

    <item>
      <title>GLFW 2.7.9 released</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/DqMf4aG58I0/</link>
      <description>GLFW is a library for portable OpenGL application development. It manages a window, OpenGL context, resolution switching, keyboard, mouse, joystick and time input, and more. Version 2.7.9 adds fixes for multiple cursor motion bugs on Windows and fixes support for the LFLAGS environment variable on OS X.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>GLFW is a library for portable OpenGL application development. It manages a window, OpenGL context, resolution switching, keyboard, mouse, joystick and time input, and more. Version 2.7.9 adds fixes for multiple cursor motion bugs on Windows and fixes support for the LFLAGS environment variable on OS X.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/DqMf4aG58I0" height="1" width="1"/>]]></content:encoded>
      <dc:date>2013-06-06T16:18:15+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/glfw-2.7.9-released/</feedburner:origLink></item>

    <item>
      <title>GLIntercept 1.2 adds expanded debug context logging</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/6Ij-m5_2QrE/</link>
      <description>GLIntercept version 1.2 adds the OpenGL 4.3 entry points for logging and expands the logging of OpenGL debug context messages.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>GLIntercept version 1.2 adds the OpenGL 4.3 entry points for logging and expands the logging of OpenGL debug context messages.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/6Ij-m5_2QrE" height="1" width="1"/>]]></content:encoded>
      <dc:date>2013-06-03T14:15:33+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/glintercept-1.2-adds-expanded-debug-context-logging/</feedburner:origLink></item>

    <item>
      <title>Unofficial OpenGL SDK 0.5.0 release candidate</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/tU3nWj2vTM0/</link>
      <description>The unofficial OpenGL SDK has reached the 0.5 release. This version includes: * More pre-generated meshes. * Basic font rendering. * Support for KHR_debug. * RAII-style objects to manage program and shader objects. * The OpenGL Loader Generator as a packed-in extra.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>The unofficial OpenGL SDK has reached the 0.5 release. This version includes: * More pre-generated meshes. * Basic font rendering. * Support for KHR_debug. * RAII-style objects to manage program and shader objects. * The OpenGL Loader Generator as a packed-in extra.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/tU3nWj2vTM0" height="1" width="1"/>]]></content:encoded>
      <dc:date>2013-05-28T13:08:15+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/unofficial-opengl-sdk-0.5.0-release-candidate/</feedburner:origLink></item>

    <item>
      <title>OGLplus 0.31.0 released</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/2jEOLGZmLbs/</link>
      <description>OGLplus is a portable open-source library implementing an object-oriented facade over the OpenGL (version 4) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and more convenient. OGLplus comes with more than 100 examples of usage and several tutorials.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>OGLplus is a portable open-source library implementing an object-oriented facade over the OpenGL (version 4) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and more convenient. OGLplus comes with more than 100 examples of usage and several tutorials.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/2jEOLGZmLbs" height="1" width="1"/>]]></content:encoded>
      <dc:date>2013-05-28T13:07:54+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/oglplus-0.31.0-released/</feedburner:origLink></item>

    
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