<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

    <channel>
    
    <title>News</title>
    <link>http://www.opengl.org</link>
    <description>OpenGL.org News</description>
    <dc:language>en</dc:language>
    <dc:creator>Khronos Group</dc:creator>
    <dc:rights>Copyright 2009</dc:rights>
    <dc:date>2009-07-16T21:20:23+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.khronos.org/" />
    

    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/opengl/zOLP" type="application/rss+xml" /><feedburner:emailServiceId>opengl/zOLP</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
      <title>Win a FirePro 3D accelerator in the AMD SIGGRAPH render and animation contest</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/XTrs3ai5VGE/</link>
      <description>The FirePro team is putting out a call to professional OpenGL DCC app users to enter the OOMPH Design Challenge. The challenge is to create an animated and/or static render depicting a sumo wrestler. The top 5 judges’ picks in each category will be showcased in the OOMPH Lounge at Booth #2417 at Siggraph 2009. Winners receive a FirePro 3D workstation graphics accelerator.</description>
      <dc:subject>General</dc:subject>
      <content:encoded><![CDATA[<p>The FirePro team is putting out a call to professional OpenGL DCC app users to enter the OOMPH Design Challenge. The challenge is to create an animated and/or static render depicting a sumo wrestler. The top 5 judges&#8217; picks in each category will be showcased in the OOMPH Lounge at Booth #2417 at Siggraph 2009. Winners receive a FirePro 3D workstation graphics accelerator.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/XTrs3ai5VGE" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-07-16T21:20:23+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/win-a-firepro-3d-accelerator-in-the-amd-siggraph-render-and-animation-conte/</feedburner:origLink></item>

    <item>
      <title>Jackalberry C++ API uses the OpenGL API for 2D graphics</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/WIwZ0617hdc/</link>
      <description>The Jackalberry project is a free software project employing the OpenGL API for accelerated 2D graphics on multiple OS platforms. Jackalberry is a simple, easy-to-use graphics API for fast deployment of accelerated 2D graphics applications. There are tutorials on the website to get you up and running quickly!</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>The Jackalberry project is a free software project employing the OpenGL API for accelerated 2D graphics on multiple OS platforms. Jackalberry is a simple, easy-to-use graphics API for fast deployment of accelerated 2D graphics applications. There are tutorials on the website to get you up and running quickly!
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/WIwZ0617hdc" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-07-16T16:26:02+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/jackalberry-c-api-uses-the-opengl-api-for-2d-graphics/</feedburner:origLink></item>

    <item>
      <title>OpenGL based BlitzMax Coder magazine released</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/1tY3ZoRIq3o/</link>
      <description>BlitzMAX, a next generation, OpenGL enabled, game programming language just release the first issue of BlitzMax Coder magazine. For those not familiar with Blitzmax, the Blitzmax homepage says “BlitzMax is BASIC…but with a few twists.” A twists it has over the BASIC I learnt: function pointers, fully dynamic arrays, inheritance and polymorphism, ‘by reference’ function parameters and lots more. With the Max2D module, which uses OpenGL on OS X and Linux and either OpenGL or DirectX on Windows, you gain an easy to use 2D command set. With the OpenGL module, you can also program directly in OpenGL, and an added module based on GLEW gives you access to all the OpenGL extensions.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>BlitzMAX, a next generation, OpenGL enabled, game programming language just release <a href="http://www.blitzmaxcoder.com/" title="View the first issue of BlitzMax Coder">the first issue of BlitzMax Coder</a> magazine. For those not familiar with Blitzmax, the Blitzmax homepage says &#8220;BlitzMax is BASIC&#8230;but with a few twists.&#8221; A twists it has over the BASIC I learnt: function pointers, fully dynamic arrays, inheritance and polymorphism, &#8216;by reference&#8217; function parameters and lots more. With the Max2D module, which uses OpenGL on OS X and Linux and either OpenGL or DirectX on Windows, you gain an easy to use 2D command set. With the OpenGL module, you can also program directly in OpenGL, and an added module based on GLEW gives you access to all the OpenGL extensions.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/1tY3ZoRIq3o" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-07-13T12:57:46+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/opengl-based-blitzmax-coder-magazine-released/</feedburner:origLink></item>

    <item>
      <title>Everest Ultimate Edition v5.0.2.1775 Beta released</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/ILOib94E9V8/</link>
      <description>EVEREST Ultimate Edition is an industry leading system diagnostics and benchmarking solution for enthusiast PC users. Ultimate edition now supports OpenGL 3.0 with OpenGL version compliancy test.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>EVEREST Ultimate Edition is an industry leading system diagnostics and benchmarking solution for enthusiast PC users. Ultimate edition now supports OpenGL 3.0 with OpenGL version compliancy test.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/ILOib94E9V8" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-07-09T15:23:08+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/everest-ultimate-edition-v5.0.2.1775-beta-released/</feedburner:origLink></item>

    <item>
      <title>Real-Time OpenGL Stereoscopy for Architecture : DS Improve virtually reconstructs Brussels’ cultural</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/Snu8HlNACzo/</link>
      <description>DS Improve SA has reconstructed in high-quality real-time 3D the touristic Sablon area in Brussels (Belgium/Europe), known for its old antique dealers, luxury chocolate shops and restaurants and the “Notre-Dame des Victoires” church (a gothic church from the XVth century). The custom visualization engine was developed internally and is compatible with OpenGL, Direct3D, SLI, CrossFireX, multi-screens, stereoscopy and assorted control devices (mouse, analog pad, wiimote, ...). It runs with real-time performance without precalculation on current high-end 3D graphics with GLSL/Cg/HLSL advanced screen space effects enabled (dynamic ambient occlusion, indirect lighting, dynamic soft shadows, high dynamic range, volumetric lights, image based lighting). OpenGL was the only choice to enable fullscreen and windowed quad-buffer active stereoscopy on high-end professionnal NVidia Quadro and AMD FireGL graphics cards.</description>
      <dc:subject>General, Applications</dc:subject>
      <content:encoded><![CDATA[<p><a href='http://www.dsimprove.be'>DS Improve SA</a> has reconstructed in high-quality real-time 3D the touristic Sablon area in Brussels (Belgium/Europe), known for its old antique dealers, luxury chocolate shops and restaurants and the &#8220;Notre-Dame des Victoires&#8221; church (a gothic church from the XVth century). The custom visualization engine was developed internally and is compatible with OpenGL, Direct3D, SLI, CrossFireX, multi-screens, stereoscopy and assorted control devices (mouse, analog pad, wiimote, ...). It runs with real-time performance without precalculation on current high-end 3D graphics with GLSL/Cg/HLSL advanced screen space effects enabled (dynamic ambient occlusion, indirect lighting, dynamic soft shadows, high dynamic range, volumetric lights, image based lighting). OpenGL was the only choice to enable fullscreen and windowed quad-buffer active stereoscopy on high-end professionnal NVidia Quadro and AMD FireGL graphics cards.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/Snu8HlNACzo" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-07-08T15:45:50+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/real-time-opengl-stereoscopy-for-architecture-ds-improve-virtually-reconstr/</feedburner:origLink></item>

    <item>
      <title>Open Inventor 8.0 now available - based on latest OpenGL extensions</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/lrGiPI-RpQ8/</link>
      <description>VSG (formerly Mercury Visualization Sciences Group) is pleased to announce that Open Inventor 8.0 C++ and .NET is now available for 32 and 64 bit platforms. This release includes performance enhancements based on the latest OpenGL extensions; a new CUDA/GPU computing framework integrating device management, memory management and rendering; very large surface rendering (VolumeViz); polyhedral and non-linear meshes (MeshViz).</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>VSG (formerly Mercury Visualization Sciences Group) is pleased to announce that Open Inventor 8.0 C++ and .NET is now available for 32 and 64 bit platforms. This release includes performance enhancements based on the latest OpenGL extensions; a new CUDA/GPU computing framework integrating device management, memory management and rendering; very large surface rendering (VolumeViz); polyhedral and non-linear meshes (MeshViz).
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/lrGiPI-RpQ8" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-07-08T14:11:37+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/open-inventor-8.0-now-available-based-on-latest-opengl-extensions/</feedburner:origLink></item>

    <item>
      <title>Redway3d CAD turbine demo / benchmark available for download</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/eSNnGdouN6g/</link>
      <description>Redway3d the software editor of the sole unified graphics engine (multi-OS 2D/3D graphics library for real-time and photo-realistic visualization) has jut released its latest CAD Turbine demo. This demo contains a benchmark which measures the raster and ray tracing performance of your hardware.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>Redway3d the software editor of the sole unified graphics engine (multi-OS 2D/3D graphics library for real-time and photo-realistic visualization) has jut released its latest CAD Turbine demo. This demo contains a benchmark which measures the raster and ray tracing performance of your hardware.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/eSNnGdouN6g" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-07-08T14:08:54+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/redway3d-cad-turbine-demo-benchmark/</feedburner:origLink></item>

    <item>
      <title>OpenGL Linderdaum Engine volume rendering demo released - library support AMD Radeon 3450 and higher</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/3NUIJmD2OPg/</link>
      <description>The demo features GPU accelerated volume raycasting of 3D computed tomography voxel datasets. Different rendering modes are supported: isosurface shading, opacity accumulation, maximal intensity projection, procedural materials, parametric texture mapping of freeform isosurfaces and many more. Additionally the volume rendering library now supports all rendering modes on AMD Radeon family from 3450 and higher.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>The demo features GPU accelerated volume raycasting of 3D computed tomography voxel datasets. Different rendering modes are supported: isosurface shading, opacity accumulation, maximal intensity projection, procedural materials, parametric texture mapping of freeform isosurfaces and many more. Additionally the volume rendering library now supports all rendering modes on AMD Radeon family from 3450 and higher.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/3NUIJmD2OPg" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-07-08T14:02:19+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/opengl-linderdaum-engine-volume-rendering-demo-released-library-support-amd/</feedburner:origLink></item>

    <item>
      <title>FurMark 1.7.0 Available with GPU-Z Support</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/6AO8R1T9Ka8/</link>
      <description>The new version of FurMark, one of the most popular video card utilities for overclockers, is available. FurMark is an OpenGL 2.0 stress test and benchmark for Windows and uses fur rendering algorithms to overheat the graphics card. This new version adds the support of GPU-Z to bring additional information such as GPU core clock, or GPU power consumption.</description>
      <dc:subject>Developers, Applications</dc:subject>
      <content:encoded><![CDATA[<p>The new version of FurMark, one of the most popular video card utilities for overclockers, is available. FurMark is an OpenGL 2.0 stress test and benchmark for Windows and uses fur rendering algorithms to overheat the graphics card. This new version adds the support of GPU-Z to bring additional information such as GPU core clock, or GPU power consumption.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/6AO8R1T9Ka8" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-07-08T14:00:05+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/furmark-1.7.0-available-with-gpu-z-support/</feedburner:origLink></item>

    <item>
      <title>Voreen OpenGL based volumn renderer releases a new snapshot</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/srbj4X9F1l4/</link>
      <description>A new snapshot release of the Voreen volume rendering engine based on OpenGL is available via the public SVN server, and also as a Windows installer version in the download section at www.voreen.org. The release contains multiple improvements as compared to the previous version of Voreen. Some highlights are: -Integrated application development by providing a development mode and a visualization mode. Within the development mode, a developer may edit networks and choose which properties should be editable in a final application. In the visualization mode the visualization can be tuned by editing the visible properties. -Introduction of the workspace concept, where the status of the current application is serialized, including loaded network, data sets and property values. - Improved transfer function editor to support 1D and 2D transfer functions. - Integrated volume preprocessing processors. See volumeinversion.vnw for a basic example network. - Added ZIP support for handling multiple volume data sets.</description>
      <dc:subject />
      <content:encoded><![CDATA[<p>A new snapshot release of the Voreen volume rendering engine based on OpenGL is available via the public SVN server, and also as a Windows installer version in the download section at www.voreen.org. The release contains multiple improvements as compared to the previous version of Voreen. Some highlights are: -Integrated application development by providing a development mode and a visualization mode. Within the development mode, a developer may edit networks and choose which properties should be editable in a final application. In the visualization mode the visualization can be tuned by editing the visible properties. -Introduction of the workspace concept, where the status of the current application is serialized, including loaded network, data sets and property values. - Improved transfer function editor to support 1D and 2D transfer functions. - Integrated volume preprocessing processors. See volumeinversion.vnw for a basic example network. - Added ZIP support for handling multiple volume data sets.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/srbj4X9F1l4" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-07-08T13:56:01+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/voreen-opengl-based-volumn-renderer-releases-a-new-snapshot/</feedburner:origLink></item>

    
    </channel>
</rss>
