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    <title>News</title>
    <link>http://www.opengl.org</link>
    <description>OpenGL.org News</description>
    <dc:language>en</dc:language>
    <dc:creator>Khronos Group</dc:creator>
    <dc:rights>Copyright 2009</dc:rights>
    <dc:date>2009-11-18T16:44:42+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.khronos.org/" />
    

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      <title>TNGViewer 1.0.1.461 extends OpenGL support and more</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/xeKQzskEnhw/</link>
      <description>Immaginaria Ltd. is happy to announce an update to TNGViewer, featuring support for older OpenGL cards that lack rectangular texture features. These include several integrated chipsets such as the Intel 915 and 945 families, as well as others; vertex shading support is still required on all cards. The latest TNGViewer release also fixes a nasty issue, which prevented texturing to be applied correctly to several popular models, such as the free 3D resources from NASA.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>Immaginaria Ltd. is happy to announce an update to TNGViewer, featuring support for older OpenGL cards that lack rectangular texture features. These include several integrated chipsets such as the Intel 915 and 945 families, as well as others; vertex shading support is still required on all cards. The latest TNGViewer release also fixes a nasty issue, which prevented texturing to be applied correctly to several popular models, such as the free 3D resources from NASA.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/xeKQzskEnhw" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-11-18T16:44:42+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/tngviewer-opengl-support-and-more/</feedburner:origLink></item>

    <item>
      <title>VMWare releases new Gallium3D driver with support for OpenCL and OpenGL</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/Gu6fb2rrwro/</link>
      <description>VMWare recently released new Gallium3D drivers usable by guest operating systems running within VMware’s virtualization platform. The drivers will allow virtualized guests to have accelerated access to X11, OpenGL, OpenCL, X-Video, XvMC, and all sorts of other possibilities, limited only by what’s supported by the available state trackers.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>VMWare recently released new Gallium3D drivers usable by guest operating systems running within VMware&#8217;s virtualization platform. The drivers will allow virtualized guests to have accelerated access to X11, OpenGL, OpenCL, X-Video, XvMC, and all sorts of other possibilities, limited only by what&#8217;s supported by the available state trackers. 
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/Gu6fb2rrwro" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-11-18T13:20:06+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/vmware-releases-gallium3d-driver-opencl-opengl/</feedburner:origLink></item>

    <item>
      <title>NVIDIA to release R195 driver with new extensions for OpenCL 1.0 toolkit</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/UQWlIVSdFCI/</link>
      <description>NVIDIA and its ecosystem partners will deliver, over the next few months, the industry’s broadest set of software releases to developers using GPU Computing in their work. These updates feature major releases across a broad spectrum of GPU Computing development languages, tools and libraries. NVIDIA is releasing its R195 driver which includes new extensions to its OpenCL 1.0 conformant driver and toolkit. The new extensions include support for double precision, OpenGL interoperability and the new OpenCL Installable Client Device (ICD).</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>NVIDIA and its ecosystem partners will deliver, over the next few months, the industry&#8217;s broadest set of software releases to developers using GPU Computing in their work. These updates feature major releases across a broad spectrum of GPU Computing development languages, tools and libraries. NVIDIA is releasing its R195 driver which includes new extensions to its OpenCL 1.0 conformant driver and toolkit. The new extensions include support for double precision, OpenGL interoperability and the new OpenCL Installable Client Device (ICD).
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/UQWlIVSdFCI" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-11-17T15:39:29+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/nvidia-r195-driver-extensions-for-opencl-1.0-toolkit/</feedburner:origLink></item>

    <item>
      <title>Khronos Demonstrates OpenCL Momentum at SC09</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/IDC5hr93D08/</link>
      <description>The Khronos™ Group today announced strong industry support and a wide range of shipping products utilizing OpenCL™ at SC09 (an international conference for high-performance computing).&amp;nbsp; A number of demonstrations and tutorials from Khronos Group members highlighting the power and scalability of OpenCL will also be a major part of SC09. Khronos released a conformance suite for the OpenCL 1.0 specification in May 2009 that exhaustively tests both the functionality and numerical accuracy of OpenCL implementations before they are licensed to use the OpenCL trademark. A number of shipping products from working group members have successfully passed OpenCL conformance including products from AMD, Apple and NVIDIA. The current list of conformant products can be found on the Khronos website.</description>
      <dc:subject>General</dc:subject>
      <content:encoded><![CDATA[<p>The Khronos&#8482; Group today announced strong industry support and a wide range of shipping products utilizing OpenCL&#8482; at SC09 (an international conference for high-performance computing).&nbsp; A number of demonstrations and tutorials from Khronos Group members highlighting the power and scalability of OpenCL will also be a major part of SC09. Khronos released a conformance suite for the OpenCL 1.0 specification in May 2009 that exhaustively tests both the functionality and numerical accuracy of OpenCL implementations before they are licensed to use the OpenCL trademark. A number of shipping products from working group members have successfully passed OpenCL conformance including products from AMD, Apple and NVIDIA. The <a href="http://www.khronos.org/adopters/conformant-products/#topencl" title="Current list of OpenCL conformant products">current list of conformant products</a> can be found on the Khronos website.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/IDC5hr93D08" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-11-16T14:53:12+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/khronos-demonstrates-opencl-momentum-at-sc09/</feedburner:origLink></item>

    <item>
      <title>The Open Toolkit 1.0 beta-1 released</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/HRwxFWVQD30/</link>
      <description>The Open Toolkit library is an advanced, low-level C# wrapper around OpenGL, OpenCL and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality. Version 1.0 beta-1 introduces type-safe OpenGL ES 2.0 binding and a large number of new OpenGL tutorials on triangle picking, shaders, cubemaps and vertex buffer objects. It also contains a significant number of bug- and stability fixes; improves multi-monitor support; and improves support for multithreading. Due to the amount and impact of the included bug fixes, users of previous versions are strongly encouraged to upgrade.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>The Open Toolkit library is an advanced, low-level C# wrapper around OpenGL, OpenCL and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality. Version 1.0 beta-1 introduces type-safe OpenGL ES 2.0 binding and a large number of new OpenGL tutorials on triangle picking, shaders, cubemaps and vertex buffer objects. It also contains a significant number of bug- and stability fixes; improves multi-monitor support; and improves support for multithreading. Due to the amount and impact of the included bug fixes, users of previous versions are strongly encouraged to upgrade.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/HRwxFWVQD30" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-11-10T13:56:14+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/the-open-toolkit-1.0-beta-1-released/</feedburner:origLink></item>

    <item>
      <title>LinceoVR 3.2 realtime GPU raytracing based on OpenGL shading language is released</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/3hNyN5aw4RY/</link>
      <description>LinceoVR 3.2 has been released. Version 3.2 adds real-time raytracing GPU based features, real-time texture tracking for augmented reality, an FBX importer for 3D models and animations, and a free OpenGL based viewer. The OpenGL viewer can be either a stand alone solution, or a web-based plugin controlled by JavaScript calls to see 3D interactive models online in VR and AR mode. Both LinceoVR and the viewer support HDRI lighting, real-time shadows and animations, tag and texture tracking for augmented reality, and run on all OpenGL compliant graphics cards.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>LinceoVR 3.2 has been released. Version 3.2 adds real-time raytracing GPU based features, real-time texture tracking for augmented reality, an FBX importer for 3D models and animations, and a free OpenGL based viewer. The OpenGL viewer can be either a stand alone solution, or a web-based plugin controlled by JavaScript calls to see 3D interactive models online in VR and AR mode. Both LinceoVR and the viewer support HDRI lighting, real-time shadows and animations, tag and texture tracking for augmented reality, and run on all OpenGL compliant graphics cards.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/3hNyN5aw4RY" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-11-10T13:42:11+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/linceovr-3.2-realtime-gpu-raytracing-opengl-shading-language/</feedburner:origLink></item>

    <item>
      <title>Parallels Desktop 5.0 Virtualization Application with OpenGL 2.1 support announced</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/15fSk39gGqs/</link>
      <description>Parallels Desktop 5.0 for Mac was announced with its developer claiming this version of virtualization software runs 64-bit Windows 7 22% faster than its nearest competitor on a MacBook Pro. Part of the speed improvements are thanks to a graphics upgrade using OpenGL. Seven times better graphics performance for games and 3D applications than the previous version with Direct X 9Ex with Shader Model 3 and OpenGL 2.1 support. Superior graphics performance for Linux guests through OpenGL 2.1 support.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>Parallels Desktop 5.0 for Mac was announced with its developer claiming this version of virtualization software runs 64-bit Windows 7 22% faster than its nearest competitor on a MacBook Pro. Part of the speed improvements are thanks to a graphics upgrade using OpenGL. Seven times better graphics performance for games and 3D applications than the previous version with Direct X 9Ex with Shader Model 3 and OpenGL 2.1 support. Superior graphics performance for Linux guests through OpenGL 2.1 support.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/15fSk39gGqs" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-11-05T15:03:29+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/parallels-virtualization-opengl-2.1-directx-windows-linux/</feedburner:origLink></item>

    <item>
      <title>SUBSTANCE - new realtime 3D application using OpenGL</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/uPG8565qS9o/</link>
      <description>Stephane Marty presents SUBSTANCE for Windows XP/Vista/Seven. SUBSTANCE is a new realtime 3D application for producing photorealistic Evolutionary and Organic Art powered by new technologies P.O.M.E. (Procedural Organic Modeling Engine) and P.U.R.E. (Physically-based Unbiased Rendering Engine). SUBSTANCE uses OpenGL for realtime rendering, including global illumination. A free version is available for download from NeuroSystems’ website.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>Stephane Marty presents SUBSTANCE for Windows XP/Vista/Seven. SUBSTANCE is a new realtime 3D application for producing photorealistic Evolutionary and Organic Art powered by new technologies P.O.M.E. (Procedural Organic Modeling Engine) and P.U.R.E. (Physically-based Unbiased Rendering Engine). SUBSTANCE uses OpenGL for realtime rendering, including global illumination. A free version is available for download from <a href="http://www.neuro-systems.net" title="NeuroSystems' website">NeuroSystems&#8217; website</a>.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/uPG8565qS9o" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-11-03T19:33:29+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/substance-new-realtime-3d-application-using-opengl/</feedburner:origLink></item>

    <item>
      <title>Full GTC OpenGL presentation available with audio</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/CIOWuNscRhY/</link>
      <description>The GPU Technology Conference’s complete OpenGL tutorial “OpenGL: The Train Has Left the Station” is now available for streaming. Hear and see slides presented by NVIDIA’s OpenGL experts: Barthold Lichtenbelt, Mark Kilgard, and Michael Gold. Learn about OpenGL’s future feature set, including Shader Model 5.0 and programable tessellation; interopability with CUDA; and OpenGL 3.2’s features.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>The GPU Technology Conference&#8217;s complete OpenGL tutorial &#8220;OpenGL: The Train Has Left the Station&#8221; is now available for streaming. Hear and see slides presented by NVIDIA&#8217;s OpenGL experts: Barthold Lichtenbelt, Mark Kilgard, and Michael Gold. Learn about OpenGL&#8217;s future feature set, including Shader Model 5.0 and programable tessellation; interopability with CUDA; and OpenGL 3.2&#8217;s features.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/CIOWuNscRhY" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-10-29T12:25:40+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/full-gtc-opengl-presentation-available-with-audio/</feedburner:origLink></item>

    <item>
      <title>EMotion FX v3.8 released, now completely OpenGL based</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/Ww1LWhTIvH4/</link>
      <description>EMotion FX v3.8 is now completely OpenGL based. EMotion FX is a real-time character animation and model export system.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>EMotion FX v3.8 is now completely OpenGL based. EMotion FX is a real-time character animation and model export system.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/Ww1LWhTIvH4" height="1" width="1"/>]]></content:encoded>
      <dc:date>2009-10-27T13:14:46+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/emotion-fx-v3.8-released-now-completely-opengl-based/</feedburner:origLink></item>

    
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