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    <title>News</title>
    <link>http://www.opengl.org</link>
    <description>OpenGL.org News</description>
    <dc:language>en</dc:language>
    <dc:creator>Khronos Group</dc:creator>
    <dc:rights>Copyright 2010</dc:rights>
    <dc:date>2010-03-18T21:49:15+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.khronos.org/" />
    

    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/opengl/zOLP" /><feedburner:info uri="opengl/zolp" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>opengl/zOLP</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
      <title>Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/No_k77HJ90o/</link>
      <description>The Khronos Group announced the release of the OpenGL® 4.0 specification. This is a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration. OpenGL 4.0 further improves the close interoperability with OpenCL™ for accelerating computationally intensive visual applications. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware. The latest specifications can be downloaded today in OpenGL Registry. An official feedback forum is online at the OpenGL Forums.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>The Khronos Group announced the release of the OpenGL&#174; 4.0 specification. This is a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration. OpenGL 4.0 further improves the close interoperability with OpenCL&#8482; for accelerating computationally intensive visual applications. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware. The latest specifications can be downloaded today in <a href="http://www.opengl.org/registry/" title="OpenGL Registry">OpenGL Registry</a>. An <a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=273669" title="official feedback forum is online at the OpenGL Forums">official feedback forum is online at the OpenGL Forums</a>.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/No_k77HJ90o" height="1" width="1"/>]]></content:encoded>
      <dc:date>2010-03-11T14:10:19+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/khronos-unleashes-cutting-edge-cross-platform-graphics-acceleration-with-op/</feedburner:origLink></item>

    <item>
      <title>NVIDIA announces Geforce and Quadro drivers supporting OpenGL 3.3</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/ySlRFvnVE30/</link>
      <description>NVIDIA is pleased to announce the immediate availability of drivers supporting OpenGL 3.3 for Geforce and Quadro, only one week after the OpenGL 3.3 standard was released by the OpenGL ARB. OpenGL is the most widely adopted 2D and 3D graphics API (application programming interface) that is deployed on all major desktop operating systems. Download the NVIDIA OpenGL 3.3 drivers today!</description>
      <dc:subject>Developers, Applications</dc:subject>
      <content:encoded><![CDATA[<p>NVIDIA is pleased to announce the immediate availability of drivers supporting OpenGL 3.3 for Geforce and Quadro, only one week after the OpenGL 3.3 standard was released by the OpenGL ARB. OpenGL is the most widely adopted 2D and 3D graphics API (application programming interface) that is deployed on all major desktop operating systems. <a href="http://developer.nvidia.com/object/opengl_driver.html" title="http://developer.nvidia.com/object/opengl_driver.html">Download the NVIDIA OpenGL 3.3 drivers today!</a>
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/ySlRFvnVE30" height="1" width="1"/>]]></content:encoded>
      <dc:date>2010-03-18T21:49:15+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/nvidia-geforce-quadro-drivers-support-opengl-3.3/</feedburner:origLink></item>

    <item>
      <title>GDC session slides now online-Mobile, OpenCL, COLLADA, OpenGL</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/yHuod1BBmUc/</link>
      <description>All of the session slides from the 2010 GDC Khronos Group sessions are available online in PDF format. Slides sets available include:

Mobile session slides
OpenCL session slides
COLLADA session slides
OpenGL session slides</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>All of the session slides from the 2010 GDC Khronos Group sessions are available online in PDF format. Slides sets available include:
</p><ul>
<li><a href="http://www.khronos.org/library/detail/gdc-san-francisco-2010-mobile-session-slides/" title="">Mobile session slides</a></li>
<li><a href="http://www.khronos.org/library/detail/gdc-san-francisco-2010-opencl-session-slides/" title="">OpenCL session slides</a></li>
<li><a href="http://www.khronos.org/library/detail/gdc-san-francisco-2010-collada-session-slides/" title="">COLLADA session slides</a></li>
<li><a href="http://www.khronos.org/library/detail/gdc-2010/" title="">OpenGL session slides</a></li>
</ul><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/yHuod1BBmUc" height="1" width="1"/>]]></content:encoded>
      <dc:date>2010-03-17T15:26:57+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/gdc-session-slides-now-online-mobile-opencl-collada-opengl/</feedburner:origLink></item>

    <item>
      <title>A brief preview of the new features introduced by OpenGL 3.3 and 4.0 - Daniel Rákos</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/F87G5c0MhX0/</link>
      <description>The Khronos Group continues the progress of streamlining the OpenGL API. One very important step in this battle has been made just a few days ago by releasing two concurrent core releases of the OpenGL specification, namely version 3.3 and 4.0. This is a major update of the standard containing many revolutionary additions to the tool-set of OpenGL that need careful examination. In this article I would like to talk about these new features trying to point out their importance and touching also some practical use case scenarios.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>The Khronos Group continues the progress of streamlining the OpenGL API. One very important step in this battle has been made just a few days ago by releasing two concurrent core releases of the OpenGL specification, namely version 3.3 and 4.0. This is a major update of the standard containing many revolutionary additions to the tool-set of OpenGL that need careful examination. In this article I would like to talk about these new features trying to point out their importance and touching also some practical use case scenarios.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/F87G5c0MhX0" height="1" width="1"/>]]></content:encoded>
      <dc:date>2010-03-16T13:36:17+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/a-brief-preview-of-the-new-features-introduced-by-opengl-3.3-and-4.0-daniel/</feedburner:origLink></item>

    <item>
      <title>GLLoader supports OpenGL 3.3 and 4.0</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/Ob0z4TXQAS4/</link>
      <description>The GLLoader, a subproject of Klay Game Engine, is an OpenGL extension loading library. It supports OpenGL core 1.0 to 4.0, OpenGL ES core 1.0 to 2.0, as well as WGL, GLX, and other GL extensions. The GLLoader also includes a datebase of all entries, tokens and typedefs in OpenGL in XML format.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>The GLLoader, a subproject of Klay Game Engine, is an OpenGL extension loading library. It supports OpenGL core 1.0 to 4.0, OpenGL ES core 1.0 to 2.0, as well as WGL, GLX, and other GL extensions. The GLLoader also includes a datebase of all entries, tokens and typedefs in OpenGL in XML format.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/Ob0z4TXQAS4" height="1" width="1"/>]]></content:encoded>
      <dc:date>2010-03-15T14:24:43+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/glloader-supports-opengl-3.3-and-4.0/</feedburner:origLink></item>

    <item>
      <title>ATI FirePro driver v8.702 boosts CAD application performance up to 20%</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/tW0nmf1Ctlc/</link>
      <description>The latest ATI FirePro v8.702 driver release incorporates tremendous application tuning efforts with boosts in OpenGL application performance across the board with some notable standouts: CATIA by more than 25% and 3ds Max &amp;amp; PTC Pro/Engineer by more than 20%. In addition the driver now supports blue-line stereo for synchronizing 3D glasses, 10bit- color in PhotoShop and 5.1 Dolby Digital &amp;amp; 5.1 DTS surround sound over the displayport connector.</description>
      <dc:subject>General, Developers</dc:subject>
      <content:encoded><![CDATA[<p>The latest <a href="http://support.amd.com/us/gpudownload/Pages/index.aspx">ATI FirePro v8.702 driver release</a> incorporates tremendous application tuning efforts with boosts in OpenGL application performance across the board with some notable standouts: CATIA by more than 25% and 3ds Max &amp; PTC Pro/Engineer by more than 20%. In addition the driver now supports blue-line stereo for synchronizing 3D glasses, 10bit- color in PhotoShop and 5.1 Dolby Digital &amp; 5.1 DTS surround sound over the displayport connector.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/tW0nmf1Ctlc" height="1" width="1"/>]]></content:encoded>
      <dc:date>2010-03-15T12:02:49+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/ati-firepro-driver-v8.702-boosts-cad-application-performance-20-percent/</feedburner:origLink></item>

    <item>
      <title>V3 has video interview with Khronos explaining OpenGL 4 at GDC</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/qhwGc9DqTgc/</link>
      <description>V3.co.uk interview Neil Trevett from the Khronos Group at GDC 2010. Neil explains what OpenGL 4 is all about, how it relates to the developers, users and graphics companies, where OpenGL has been and where it is going. This is an excellent way to spend five minutes to see what all the excitement is about. Watch the video now, or read more about it on the V3 website.</description>
      <dc:subject>General, Developers</dc:subject>
      <content:encoded><![CDATA[<p>V3.co.uk interview Neil Trevett from the Khronos Group at GDC 2010. Neil explains what OpenGL 4 is all about, how it relates to the developers, users and graphics companies, where OpenGL has been and where it is going. This is an excellent way to spend five minutes to see what all the excitement is about. <a href="http://www.v3.co.uk/v3/video/2259393/gdc-2010-khronos-group" title="Watch the video now">Watch the video now</a>, or read more about it on the <a href="http://www.v3.co.uk/v3/news/2259378/khronos-group-unveils-opengl" title="V3 website">V3 website</a>.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/qhwGc9DqTgc" height="1" width="1"/>]]></content:encoded>
      <dc:date>2010-03-12T16:11:07+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/v3-has-video-interview-with-khronos-explaining-opengl-4-at-gdc/</feedburner:origLink></item>

    <item>
      <title>Major Update for the NeoAxis OpenGL accelerated Game Engine (0.84)</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/G_5HFZQu0Wg/</link>
      <description>Today the NeoAxis Group released a major update for their NeoAxis Game Engine. The set of new features and the numerous improvements make it even easier for developers to produce high-quality applications and games. The changes in the new version enhance the graphics quality, e.g. improved shadow quality. At the same time the overall performance is increased by over 25% and the loading times are significantly reduced. The new exporter supports now Autodesk Maya, morph animation and has a ton of new features helping artists working with the NeoAxis Game Engine.</description>
      <dc:subject />
      <content:encoded><![CDATA[<p>Today the NeoAxis Group released a major update for their <a href="http://www.neoaxisgroup.com">NeoAxis Game Engine</a>. The set of new features and the numerous improvements make it even easier for developers to produce high-quality applications and games. The changes in the new version enhance the graphics quality, e.g. improved shadow quality. At the same time the overall performance is increased by over 25% and the loading times are significantly reduced. The new exporter supports now Autodesk Maya, morph animation and has a ton of new features helping artists working with the NeoAxis Game Engine.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/G_5HFZQu0Wg" height="1" width="1"/>]]></content:encoded>
      <dc:date>2010-03-12T15:58:12+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/major-update-for-the-neoaxis-opengl-accelerated-game-engine-0.84/</feedburner:origLink></item>

    <item>
      <title>OpenGL-based ThreeDify Designer 3.1 and ThreeDify Office Designer 3.1 released</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/8krNHhDXBwo/</link>
      <description>ThreeDify Inc. is pleased to announce general availability of OpenGL-based ThreeDify Designer 3.1 and ThreeDify Office Designer 3.1. ThreeDify Designer 3.1 adds several enhancements plus misc. bug fixes. The notable additions include indoor view mode, enhanced texture imports, support for import and export of a dozen more image formats, as well as object normal flipping and object copy tools. ThreeDify Office Designer is also updated to support ThreeDify Designer 3.1. Both new versions are available for download from our download page.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>ThreeDify Inc. is pleased to announce general availability of OpenGL-based ThreeDify Designer 3.1 and ThreeDify Office Designer 3.1. ThreeDify Designer 3.1 adds several enhancements plus misc. bug fixes. The notable additions include indoor view mode, enhanced texture imports, support for import and export of a dozen more image formats, as well as object normal flipping and object copy tools. ThreeDify Office Designer is also updated to support ThreeDify Designer 3.1. Both new versions are available for download from our download page.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/8krNHhDXBwo" height="1" width="1"/>]]></content:encoded>
      <dc:date>2010-03-12T15:55:32+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/opengl-based-threedify-designer-3.1-and-threedify-office-designer-3.1-relea/</feedburner:origLink></item>

    <item>
      <title>AMD’s Haemel summarizes what is new OpenGL 3.3 and 4.0</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/HyzhLG9EX-Q/</link>
      <description>AMD’s Nick Haemel blogs about some of the more significant features and benefits in OpenGL 3.3 and 4.0. The simultaneous release breathes new life into existing hardware while also paving the way for next generation GPUs.</description>
      <dc:subject>General, Developers</dc:subject>
      <content:encoded><![CDATA[<p>AMD&#8217;s Nick Haemel blogs about some of the more significant features and benefits in OpenGL 3.3 and 4.0. The simultaneous release breathes new life into existing hardware while also paving the way for next generation GPUs.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/HyzhLG9EX-Q" height="1" width="1"/>]]></content:encoded>
      <dc:date>2010-03-11T18:23:09+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/amd-summary-what-is-new-opengl-4.0/</feedburner:origLink></item>

    
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