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	<title>Opertoon</title>
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	<link>http://opertoon.com</link>
	<description>Stories you can play</description>
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		<title>VISIONS_1: An anthology of short horror comics by Danish students, made with Panoply</title>
		<link>http://opertoon.com/2016/08/visions_1-an-anthology-of-short-horror-comics-by-danish-students-made-with-panoply/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=visions_1-an-anthology-of-short-horror-comics-by-danish-students-made-with-panoply</link>
		
		<dc:creator><![CDATA[Erik Loyer]]></dc:creator>
		<pubDate>Mon, 15 Aug 2016 13:11:47 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://opertoon.com/?p=1443</guid>

					<description><![CDATA[Lately I’m hearing from quite a few folks making interesting things with Panoply, from comics to cut scenes—but one of the most intriguing projects to date has been the anthology VISIONS_1, edited by Ezra Claytan Daniels and featuring students from the interactive comics workshop he taught at The Animation Workshop in Denmark this past spring. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Lately I’m hearing from quite a few folks making interesting things with <a href="http://opertoon.com/panoply/">Panoply</a>, from comics to cut scenes—but one of the most intriguing projects to date has been the anthology <a href="http://opertoon.com/visions_1/">VISIONS_1</a>, edited by Ezra Claytan Daniels and featuring students from the interactive comics workshop he taught at <a href="http://www.animwork.dk/en/">The Animation Workshop</a> in Denmark this past spring. These projects, all executed during Ezra’s two-week course, use screen-based media techniques as an integral part of their storytelling, avoiding the tempting trap of simply making “comics that move.” I’m happy to share the work of such talented students. Each day, from August 15-19, a new comic from the series will debut here at opertoon.com—<a href="http://opertoon.com/visions_1/">so have a look</a> and let me know what you think on <a href="http://twitter.com/opertoon">Twitter</a> or <a href="http://facebook.com/opertoon">Facebook</a>!</p>
<p><a href="http://opertoon.com/visions_1/">Go to VISIONS_1</a>.</p>
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		<title>Panoply Brings Professional Digital Comics Authoring to Unity</title>
		<link>http://opertoon.com/2016/04/panoply-brings-professional-digital-comics-authoring-to-unity/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=panoply-brings-professional-digital-comics-authoring-to-unity</link>
					<comments>http://opertoon.com/2016/04/panoply-brings-professional-digital-comics-authoring-to-unity/#comments</comments>
		
		<dc:creator><![CDATA[Erik Loyer]]></dc:creator>
		<pubDate>Sun, 24 Apr 2016 22:28:11 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://opertoon.com/?p=1355</guid>

					<description><![CDATA[It was 2008 when I first started serious work on an authoring tool for digital comics. I began by relying mostly my own instincts as to what kinds of features would be needed to merge the visual language of comics with interactive screens. That effort really kicked into high gear in 2011 when I discovered [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>It was 2008 when I first started serious work on an authoring tool for digital comics.</p>
<p>I began by relying mostly my own instincts as to what kinds of features would be needed to merge the visual language of comics with interactive screens. That effort really kicked into high gear in 2011 when I discovered the Unity game engine and realized that by leveraging its capabilities I could move forward much faster than I had expected. This lead to a wonderful collaboration with Ezra Claytan Daniels on our app <a href="http://opertoon.com/2012/06/upgrade-soul/">Upgrade Soul</a>, built using the first iteration of the tools.</p>
<p>As my interest in the field grew, I began to gain an appreciation for the many different forms of digital comics being produced in the U.S. and around the world, and their antecedents in other media, bringing that knowledge to bear on the development. Then, once it became clear that the tools could be a viable commercial product, it still took another few years to improve their functionality and usability to the point where a public release was possible. And now that release is here!</p>
<p><strong><a href="http://opertoon.com/panoply/">Panoply: Comics &amp; Splitscreen for Unity</a></strong> is now available on the <a href="http://u3d.as/pSt">Unity Asset Store</a>—and if you’re looking to make use of the visual language of comics in your game or story-based app, I invite you to check it out! Here&#8217;s a tutorial on the basics:</p>
<p><iframe loading="lazy" width="640" height="480" src="https://www.youtube.com/embed/-tRZE-C-dVs?rel=0&amp;showinfo=0" frameborder="0" allowfullscreen></iframe></p>
<p>Panoply’s strongest suit is in the experience it provides readers. Every panel transition is calculated in real time, bringing a smooth, momentum-style feel as readers move from step to step. This approach also means that readers can move forward or backward in the story in a very readerly way, when and where they choose; they aren’t forced to wait for canned animations to start and stop. And yet, because each panel is also its own camera in 3D space, the range of creative possibilities for storytelling remains wide open. Panoply is the only digital comics tool that provides this combination of features.</p>
<p>I can’t wait to see what people do with Panoply, and frankly I’m looking forward to using it more myself—the ability to fuse sequential art, interactivity, and a features of a 3D game engine is still very new, with much territory remaining unexplored. It&#8217;s my hope that Panoply will help contribute to the experimentation already underway as artists stretch digital comics to their greatest potential.</p>
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		<title>Digital Comics Workshop at the Fumetto International Comics Festival</title>
		<link>http://opertoon.com/2015/01/digital-comics-workshop-at-the-fumetto-international-comics-festival/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=digital-comics-workshop-at-the-fumetto-international-comics-festival</link>
		
		<dc:creator><![CDATA[Erik Loyer]]></dc:creator>
		<pubDate>Mon, 26 Jan 2015 17:56:33 +0000</pubDate>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Events]]></category>
		<guid isPermaLink="false">http://opertoon.com/?p=1105</guid>

					<description><![CDATA[Fumetto, the international comics festival based in Lucerne, Switzerland, has invited me to lead a week-long workshop on Motion Comics at Lucerne University of Applied Sciences and Arts. Over the course of the week, students will learn about the current state of the field, be introduced to design principles for digital and interactive comics, and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Fumetto, the international comics festival based in Lucerne, Switzerland, has invited me to lead a week-long workshop on Motion Comics at Lucerne University of Applied Sciences and Arts. Over the course of the week, students will learn about the current state of the field, be introduced to design principles for digital and interactive comics, and build a basic prototype to be presented publicly before an international audience at the festival. The workshop is open to participants from Switzerland and abroad, and the <strong>application deadline is January 31, 2015.</strong> For more information, including the Call for Entry, visit the <a title="Workshop information @ Fumetto" href="http://fumetto.ch/en/about-fumetto/news/245-workshop-for-students.html">Fumetto site</a>.</p>
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		<title>“Timeframing” Explores the Creative Potential of Comics on Screens</title>
		<link>http://opertoon.com/2014/10/timeframing-explores-the-creative-potential-of-digital-comics/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=timeframing-explores-the-creative-potential-of-digital-comics</link>
		
		<dc:creator><![CDATA[Erik Loyer]]></dc:creator>
		<pubDate>Fri, 24 Oct 2014 19:36:07 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://opertoon.com/?p=1083</guid>

					<description><![CDATA[This has been a long time in coming—I’m very happy to announce the launch of “Timeframing: The Art of Comics on Screens,” a new website that explores what comics have to teach us about creative communication in the age of screen media. Through a combination of articles, videos, and short original works, and through the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>This has been a long time in coming—I’m very happy to announce the launch of “<strong><a href="http://timeframing.com">Timeframing: The Art of Comics on Screens</a></strong>,” a new website that explores what comics have to teach us about creative communication in the age of screen media. Through a combination of articles, videos, and short original works, and through the support of an ongoing <a href="http://patreon.com/timeframing">Patreon campaign</a>, I’ll be plumbing the depths of digital comics to surface their quirks, their promise, and their pitfalls as the medium continues to mature.</p>
<p>I’m kicking off the site with the release of a YouTube video called “Space Into Game, Time Into Book: What Comics and Screens Do Together,” adapted from a talk I gave earlier this year at City University of Hong Kong as part of the at the <a href="http://www.english.cityu.edu.hk/en/portal/digitalhumanities/">Roundtable on New Technologies and the Future of the Humanities</a>. A text-and-media version of the talk can also be found at the site, which was created using a free platform called <a href="http://scalar.usc.edu">Scalar</a> that I&#8217;ve been helping develop over the last several years at The Alliance For Networking Visual Culture.</p>
<p>&nbsp;</p>

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		<title>First episode of MOCAtv&#8217;s &#8220;Art in Video Games&#8221; features Strange Rain and Marrow Monkey</title>
		<link>http://opertoon.com/2014/06/first-episode-of-mocatvs-art-in-video-games-features-strange-rain-and-marrow-monkey/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=first-episode-of-mocatvs-art-in-video-games-features-strange-rain-and-marrow-monkey</link>
		
		<dc:creator><![CDATA[Erik Loyer]]></dc:creator>
		<pubDate>Fri, 20 Jun 2014 12:16:46 +0000</pubDate>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[MOCA]]></category>
		<category><![CDATA[Strange Rain]]></category>
		<category><![CDATA[The Lair of the Marrow Monkey]]></category>
		<guid isPermaLink="false">http://opertoon.com/?p=1039</guid>

					<description><![CDATA[The Museum of Contemporary Art, Los Angeles kicked off their new webdoc series &#8220;Art in Video Games&#8221; this week with a double-header—one episode called &#8220;Game On&#8221; that features Tracy Fullerton, Eric Zimmerman and myself talking about the creative potential of games, and another entitled &#8220;Strange Rain&#8221; that focuses specifically on my work, including clips from [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The Museum of Contemporary Art, Los Angeles kicked off their new webdoc series &#8220;<a href="http://www.youtube.com/playlist?list=PLLdkjkOBv9VRL5AA39hJz58HeGF8sCxU6">Art in Video Games</a>&#8221; this week with a double-header—one episode called &#8220;Game On&#8221; that features <a href="http://tracyfullerton.com">Tracy Fullerton</a>, <a href="http://ericzimmerman.com">Eric Zimmerman</a> and myself talking about the creative potential of games, and another entitled &#8220;Strange Rain&#8221; that focuses specifically on my work, including clips from my net art-era website <a href="http://marrowmonkey.com ">The Lair of the Marrow Monkey</a> alongside the <a href="http://opertoon.com/2010/11/strange-rain-for-ipad-iphone-ipod-touch/">titular app</a>. It&#8217;s great to see the LA area digital arts community getting some love! Check it out (and if you want to get a better look at the old newspaper article with me, my mom, and our family&#8217;s Apple II that was featured in the video, plus some embarrassing childhood stories, take a look at this <a href="http://killscreendaily.com/articles/pre-game-interview-erik-loyer/">Kill Screen profile</a> from a few years back).</p>

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		<title>Leap Motion profiles forthcoming gesture-driven comic “Breathing Room”</title>
		<link>http://opertoon.com/2014/02/leap-motion-profiles-forthcoming-gesture-driven-comic-breathing-room/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=leap-motion-profiles-forthcoming-gesture-driven-comic-breathing-room</link>
		
		<dc:creator><![CDATA[Erik Loyer]]></dc:creator>
		<pubDate>Thu, 20 Feb 2014 04:58:07 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://opertoon.com/?p=1034</guid>

					<description><![CDATA[In a blog post entitled “A Graphic Novel that Never Reads the Same Way Twice,” Leap Motion took a look at an Opertoon project now in development: “Breathing Room,” for Macintosh and Windows. “Breathing Room” is powered by the Opertoonity engine—the same Unity-based technology that drives Upgrade Soul—but used to completely different effect, in tandem [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>In a blog post entitled “<a href="http://blog.leapmotion.com/post/74744053612/a-graphic-novel-that-never-reads-the-same-way-twice">A Graphic Novel that Never Reads the Same Way Twice</a>,” Leap Motion took a look at an Opertoon project now in development: “<a href="http://opertoon.com/2013/04/breathingroom/" title="Breathing Room for Macintosh and Windows">Breathing Room</a>,” for Macintosh and Windows. “Breathing Room” is powered by the <a href="http://opertoon.com/opertoonity/" title="Opertoonity Engine">Opertoonity</a> engine—the same Unity-based technology that drives Upgrade Soul—but used to completely different effect, in tandem with the Leap Motion Controller.</p>
<p>With the Leap, “Breathing Room” users can push and pull, wave and swipe to channel winds which blow through the leaves of a solitary tree in a 3D world. Each movement triggers the sound of a breath, as if you’re inhaling and exhaling for the world. Panel layouts are completely dynamic, and accompanied by optional captions which unfold a story in different ways each time you play. “Breathing Room” is a step into the world of programmatic, gesture-driven comics—fascinating territory to explore.</p>
<p>Watch this space for more on “Breathing Room” as it develops.</p>
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		<title>Strange Rain tops the charts again; doubles user base in one day</title>
		<link>http://opertoon.com/2013/10/strange-rain-tops-the-charts-again-doubles-user-base-in-one-day/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=strange-rain-tops-the-charts-again-doubles-user-base-in-one-day</link>
		
		<dc:creator><![CDATA[Erik Loyer]]></dc:creator>
		<pubDate>Mon, 21 Oct 2013 16:53:01 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://opertoon.com/?p=1013</guid>

					<description><![CDATA[Wow! Thanks to a promotion that was kicked off by AppTurbo&#8217;s &#8220;App of the Day&#8221; and then picked up by AppsGoneFree and AppsFire, Strange Rain is once again at the top of the charts in the U.S. and around the world, and free to download until October 22. Reaching the #1 spot on the iPhone [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Wow! Thanks to a promotion that was kicked off by AppTurbo&#8217;s &#8220;<a href="http://www.appturbo.it">App of the Day</a>&#8221; and then picked up by AppsGoneFree and AppsFire, <a href="http://opertoon.com/2010/11/strange-rain-for-ipad-iphone-ipod-touch/" title="Strange Rain for iPad, iPhone &#038; iPod touch">Strange Rain</a> is once again at the top of the charts in the U.S. and around the world, and <strong>free to download until October 22.</strong> Reaching the #1 spot on the iPhone Entertainment charts in both Germany and Italy, #5 on the U.S. iPad Entertainment chart, and breaking into the top ten in 14 other countries around the world, Strange Rain&#8217;s user base has <strong>more than doubled in a single day.</strong> Thanks to all those who are sharing the app, and welcome to all of you new users, the feedback you&#8217;re sending is great!</p>
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		<title>Upgrade Soul an IndieCade 2013 finalist</title>
		<link>http://opertoon.com/2013/09/upgrade-soul-an-indiecade-2013-finalist/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=upgrade-soul-an-indiecade-2013-finalist</link>
		
		<dc:creator><![CDATA[Erik Loyer]]></dc:creator>
		<pubDate>Sat, 14 Sep 2013 15:52:47 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://opertoon.com/?p=995</guid>

					<description><![CDATA[You know what&#8217;s awesome? Being named a finalist in the IndieCade International Festival of Independent Games! Following in the footsteps of Opertoon&#8217;s very first release Ruben &#038; Lullaby, Upgrade Soul made the cut and joins a group of 36 fascinating projects selected from a pool of over 800 submissions. We&#8217;re honored to be in such [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>You know what&#8217;s awesome? Being named a finalist in the IndieCade International Festival of Independent Games! Following in the footsteps of Opertoon&#8217;s very first release <a href="http://opertoon.com/2009/05/ruben-lullaby/" title="Ruben &#038; Lullaby for iPhone &#038; iPod touch">Ruben &#038; Lullaby</a>, <a href="http://opertoon.com/2012/06/upgrade-soul/" title="Upgrade Soul for iPad, iPhone, and iPod touch">Upgrade Soul</a> made the cut and joins a group of 36 fascinating projects selected from a pool of over 800 submissions. We&#8217;re honored to be in such great company.</p>
<p>If you&#8217;re at all interested in making games and you&#8217;ve never been to IndieCade, we highly recommend it. There&#8217;s a huge variety of speakers, events, and of course games themselves that can really energize your thinking about the medium&#8211;for example, the story mode in Strange Rain is a direct result of inspiration that came out of an IndieCade talk. Get more info about the festival at <a href="http://indiecade.com" title="IndieCade festival website">indiecade.com</a>.</p>
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		<title>Motion Comics event brings Upgrade Soul to Swiss animation festival</title>
		<link>http://opertoon.com/2013/09/motion-comics-event-brings-upgrade-soul-to-swiss-animation-festival/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=motion-comics-event-brings-upgrade-soul-to-swiss-animation-festival</link>
		
		<dc:creator><![CDATA[Erik Loyer]]></dc:creator>
		<pubDate>Sat, 14 Sep 2013 15:47:40 +0000</pubDate>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[motion comics]]></category>
		<category><![CDATA[Upgrade Soul]]></category>
		<guid isPermaLink="false">http://opertoon.com/?p=985</guid>

					<description><![CDATA[The 11th Fantoche International Animation Film Festival held a half-day event in Baden, Switzerland on September 6 dedicated to the art of &#8220;Motion Comics&#8221;, and Upgrade Soul was in the mix. Given a focus on digital comics that mix &#8220;illustration, animation, sound, interaction and game design,&#8221; the event provided audiences a chance to find out [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The 11th <a href="http://fantoche.ch" title="Fantoche festival website">Fantoche</a> International Animation Film Festival held a half-day event in Baden, Switzerland on September 6 dedicated to the art of &#8220;Motion Comics&#8221;, and <a href="http://opertoon.com/2012/06/upgrade-soul/" title="Upgrade Soul for iPad, iPhone, and iPod touch">Upgrade Soul</a> was in the mix. Given a focus on digital comics that mix &#8220;illustration, animation, sound, interaction and game design,&#8221; the event provided audiences a chance to find out more about this emerging medium through projects from Switzerland, The Netherlands, Germany, and the United States.</p>
<p>Ezra Claytan Daniels and Erik Loyer presented Upgrade Soul and joined a panel discussion with the individuals behind <a href="http://vimeo.com/49100883" title="Monde Binaire trailer">Monde Binaire</a>, <a href="http://www.gebrueder-beetz.de/produktionen/wagnerwahn-app" title="Wagnerwahn app">Wagnerwahn</a>, and <a href="http://www.submarinechannel.com/animation/art-of-pho/" title="The Art of Pho">The Art of Pho</a>, all excellent projects in their own right. Erik and Ezra brought a theoretical bent to their presentation, discussing the unique function of time in motion comics as well as thoughts on reader participation in narrative across multiple media. An exhibition at the DoK Gallery gave festival-goers the chance to experience all of the projects first-hand.</p>
<div style="max-width:770px;" class="swiper_slidehow_shortcode swiper-container mk-swiper-slider " data-loop="true" data-freeModeFluid="true" data-slidesPerView="1" data-pagination="false" data-freeMode="false" data-mousewheelControl="true" data-direction="horizontal" data-slideshowSpeed="7000" data-animationSpeed="600" data-directionNav="true"><a class="mk-swiper-prev swipe-slideshow-navigation"><i class="mk-awesome-angle-left"></i></a><a class="mk-swiper-next swipe-slideshow-navigation"><i class="mk-awesome-angle-right"></i></a><div class="swiper-wrapper"><div class="swiper-slide"><img alt="" src="http://opertoon.com/wp-content/uploads/bfi_thumb/fantoche_us_1-lftoxtzn9uuhs76hdpwv7louz2zom4w4jzn4t65kc8.jpg" /><div class="swipe-slide-caption">&#8221;Outside</div></div><div class="swiper-slide"><img alt="" src="http://opertoon.com/wp-content/uploads/bfi_thumb/fantoche_us_2-lftoxwt5ucycr12dx94qx2z8r8ls987bkdll901dtk.jpg" /><div class="swipe-slide-caption">&#8221;Motion</div></div><div class="swiper-slide"><img alt="" src="http://opertoon.com/wp-content/uploads/bfi_thumb/fantoche_us_3-lftoxzmoev27puyagscmmk9mje7vwbiikrk1otx7aw.jpg" /><div class="swipe-slide-caption">&#8221;A</div></div><div class="swiper-slide"><img alt="" src="http://opertoon.com/wp-content/uploads/bfi_thumb/fantoche_us_4-lftoy1icsj4sd2vk5t5vrjsjq5ymbppz90v0ndueyg.jpg" /><div class="swipe-slide-caption">&#8221;Visitors</div></div></div></div>
<p>In the end, the event offered a great opportunity to showcase that &#8220;motion comics&#8221; aren&#8217;t just comics with extra bells and whistles, or animation produced on the cheap, but their own legitimate form deserving of exploration and study. Thanks to Christian Ströhle for assembling the panel, Fantoche for hosting the event, and the comics festival <a href="http://fumetto.ch" title="Fumetto comics festival website">Fumetto</a> for helping sponsor the proceedings.</p>
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		<title>Upgrade Soul Nominated for Two Awards at Stumptown Comics Fest; Creator Daniels To Talk Comics and Technology</title>
		<link>http://opertoon.com/2013/04/upgrade-soul-nominated-for-two-awards-at-stumptown-comics-fest-creator-daniels-to-talk-comics-and-technology/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=upgrade-soul-nominated-for-two-awards-at-stumptown-comics-fest-creator-daniels-to-talk-comics-and-technology</link>
		
		<dc:creator><![CDATA[Erik Loyer]]></dc:creator>
		<pubDate>Fri, 26 Apr 2013 13:23:59 +0000</pubDate>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[Ezra Claytan Daniels]]></category>
		<category><![CDATA[Stumptown Comics Fest]]></category>
		<category><![CDATA[Upgrade Soul]]></category>
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					<description><![CDATA[We&#8217;re delighted to announce that Upgrade Soul has been nominated for two Stumptown Comics Awards (Best Artwork and Best Webcomic) as part of the upcoming Stumptown Comics Fest in Portland, Oregon. Writer/illustrator Ezra Claytan Daniels will be speaking at the festival on Sunday, April 28th about the creative possibilities that emerge when comics and interactive [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re delighted to announce that <a href="http://opertoon.com/2012/06/upgrade-soul/" title="Upgrade Soul for iPad, iPhone, and iPod touch">Upgrade Soul</a> has been nominated for two Stumptown Comics Awards (Best Artwork and Best Webcomic) as part of the upcoming <a href="http://www.stumptowncomics.com" title="Stumptown Comics Fest">Stumptown Comics Fest</a> in Portland, Oregon. Writer/illustrator <a href="http://dream-chocolate.com" title="Dream Chocolate">Ezra Claytan Daniels</a> will be speaking at the festival on Sunday, April 28th about the creative possibilities that emerge when comics and interactive technology collide. Here&#8217;s the official description of his talk, entitled &#8220;The Potential of New Technologies&#8221;:</p>
<blockquote><p>How do we harness new technologies to take comics storytelling beyond the existing digital comics templates? What will come next? Ezra Claytan Daniels (Upgrade Soul) leads an open group discussion on the concepts and philosophies behind using technology, from gesture control to artificial intelligence, and new delivery platforms, like tablets and smartphones, to tell truly new types of stories.</p></blockquote>
<p>If you&#8217;re lucky enough to be at Stumptown, keep an eye out for Ezra&#8217;s table where you&#8217;ll have the chance to purchase a very limited black and white print edition of Upgrade Soul that includes the yet-to-be-released Chapter 6. (Rumors say he might have some soul-shaped cookies there for your consumption as well!)</p>
<p>Knock &#8217;em dead, Ezra!</p>
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