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<!--Generated by Squarespace V5 Site Server v5.13.594-SNAPSHOT-1 (http://www.squarespace.com) on Mon, 06 Apr 2026 19:22:17 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Otaku But Gangsta</title><link>http://otakubutgangsta.com/articles/</link><description></description><lastBuildDate>Tue, 18 Nov 2014 01:15:15 +0000</lastBuildDate><copyright>2011 Otaku But Gangsta</copyright><language>en-US</language><generator>Squarespace V5 Site Server v5.13.594-SNAPSHOT-1 (http://www.squarespace.com)</generator><item><title>Hotline Miami: Crime and Punishment</title><category>dennaton games</category><category>devolver digital</category><category>hotline miami</category><category>pc</category><category>reviews</category><category>steam</category><dc:creator>Ernie</dc:creator><pubDate>Sat, 08 Dec 2012 17:21:24 +0000</pubDate><link>http://otakubutgangsta.com/articles/2012/12/8/hotline-miami-crime-and-punishment.html</link><guid isPermaLink="false">611127:7108936:31788119</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 560px;" src="http://otakubutgangsta.com/storage/reviews/2012/12/hotlinemiami/hotline-logo.png?__SQUARESPACE_CACHEVERSION=1354991392643" alt="" /></span></span><br />I thought I heard the door open but I disregarded it. I was too lost in my task, rationing dirty cash for my crew of big money games, to notice even a breeze of wind. My crew is loyal, experienced, and have a variety of skills, but at the same time they're loud, cocky, and always trying to get the attention of the world at large. Tucked away in my room counting bills that I'd not long hold, I paid no mind to the commotion my games were making outside; that's what these guys did during down time. I should've know something was amiss when the flat fell silent, but I wasn't paying close enough attention. Moments after the unsettling quiet my door violently swung open, and before I had the chance to even question what was happening, <strong>Hotline Miami</strong> crushed my skull with a baseball bat.</p>
<p>Hotline Miami is hard to explain. While playing I'm reminded the original Grand Theft Auto, GTA: Vice City, Metal Gear Solid, and Drive, all at the same time. That is quality source material right there. The story centers around a hitman tangled in a web of nasty jobs handed down by secretive bosses, who mask their identities using .. Animal masks. This transpires within Miami of the 1980s, an American epicenter of hard drugs, violent crime, and killer fashion. As simple as I make it out to sound, if you delve there's quite a bit to enjoy from a mind-fucking storytelling perspective, provided you're into that sort of thing.</p>
<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Freviews%2F2012%2F12%2Fhotlinemiami%2Fhotline-2.jpg%3F__SQUARESPACE_CACHEVERSION%3D1354991599723',1080,1920);"><img src="http://otakubutgangsta.com/storage/thumbnails/7100025-21210665-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1354991599724" alt="" /></a></span></span><br />Throughout the game, the static top down view is never broken, invoking memories of the aging but lovable action games of the late 80s/early 90s. The maps normally consist of 1 to three levels within an apartment complex, where it is the hitman's duty to exterminate the rats, or clean the hotel, or DJ a killer set, or random other euphemism for murderous actions. If it were only so easy. Upon arriving at your tasked destination, you are too quickly greeted by bullets, bats, knives and miscellaneous other methods of brutality. Miami's thugs are as efficient as they are clairvoyant, leading unwary gamers to a quick and unassuming death.&nbsp;</p>
<p>There are many different ways to kill or be killed, and various methods of implementing them, like that old song <em>6 Million Ways to Die</em>. There are more than 35 weapons to be unlocked and put to good use, in both ranged and melee categories. From the very basic knives and pistols to the more perplexing additions of a pot of boiling water, many things can be weaponized. I hope the <a href="http://www.polygon.com/2012/11/27/3696398/dennaton-games-is-working-on-a-sequel-to-hotline-miami" target="_blank">recently confirmed</a> sequel will expand on this, instead of using strictly weapons and reflexes, incorporating more environmental kills into the mix. Though breaking an NPCs face with a violently opened door never gets old, shouldn't I be able to shoot a fish tank filled with piranhas causing them to spill out and clean an enemies bones? It doesn't have to make sense if it's cool, and that is cold as ice, my friends.</p>
<p>This punishing difficulty lends to the title becoming more of a thinking man's game. You'll think twice before barging into a room of guards when each one has the ability to spin 180 degrees and place a single shot between your eyes in .7 seconds a la Trent Tucker, all while rolling the sleeves of their suit jacket. As your plans of action begin to fail, you start to see the stages differently. Go left instead of right? Use knife instead of gun? Kill patrol before entering guarded room? Most choices, which tend to be spur of the moment, have their consequences, for better or worse. You'll know quickly if they're for the worse.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/DqpZMsZBdNQ?feature=player_detailpage" frameborder="0" allowfullscreen></iframe><br />The theme of the game seems to be animal masks, which are not in short supply. Your shady governing body wears then to conceal their identity, as do you, though yours comes with perks. Progress through the game to unlock some masks, perform well to unlock more. The masks, aside from making your avatar look like a total creep, allow you power-ups such as faster executions, lethal door slams, single bullet invulnerability, and more. It ain't much but it provides some semblance of customization to help keep things fresh through each level, and tailor the game to your individual style of play.</p>
<p>Hotline Miami pulls together a selection of semi-established underground artists to make up its jumping soundtrack, which immediately sucked me in with Sun Araw's downbeat psychedelic chords. It's a pretty solid mix of that type as well as electro-chiptune-house with slight influence from the game's period. I'm not really describing it well, so do the soundtrack the justice of listening to it yourself, free of charge, <a href="https://soundcloud.com/devolverdigital/sets/hotline-miami-official" target="_blank">here</a>. There was obviously a great deal of thought placed into the curation of Miami's music, don't let it go to waste.</p>
<p>Hotline Miami isn't the most compelling game I've played, but I enjoyed it for its presentation, music, and uncompromising difficulty. When I pay $10 for a game I expect at least 2-3 hours of enjoyment and I received just that, multiplied by the rejection of anything less than perfection.&nbsp;</p>
<p><strong>BONUS</strong>: Hotline Miami is on sale at <a href="http://store.steampowered.com/app/219150/" target="_blank">Steam</a> for half price through this weekend, at the $5 price, this buy is a no-brainer.&nbsp;</p>
<p><strong>The Score</strong>:<strong> 7</strong> outta <strong>10</strong> Blasters!<br /><span class="full-image-block ssNonEditable"><span><img src="http://otakubutgangsta.com/storage/reviews/7_blasters.png?__SQUARESPACE_CACHEVERSION=1354995690117" alt="" /></span></span>&nbsp;</p>]]></description><wfw:commentRss>http://otakubutgangsta.com/articles/rss-comments-entry-31788119.xml</wfw:commentRss></item><item><title>Finally, A Game Worthy of Dikembe Mutumbo</title><category>adam saltsman</category><category>dikembe mutumbo</category><category>flash</category><category>old spice</category><dc:creator>Ernie</dc:creator><pubDate>Thu, 22 Nov 2012 19:45:37 +0000</pubDate><link>http://otakubutgangsta.com/articles/2012/11/22/finally-a-game-worthy-of-dikembe-mutumbo.html</link><guid isPermaLink="false">611127:7108936:31287732</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://otakubutgangsta.com/storage/post-images/2012/11/Screen Shot 2012-11-22 at 2.44.18 PM.png?__SQUARESPACE_CACHEVERSION=1353613642283" alt="" /></span></span></p>
<p>It's an old wives tale that dates back to the late 1980's when Dikembe Mutombo Mpolondo Mukamba Jean-Jacques Wamutombo, with his Doctoral aspirations, threw open the door to a frat party on the Georgetown campus with a six-pack in very long arm, and exclaimed "WHO WANTS TO SEX MUTUMBO!" After <a title="http://www.nba.com/playerfile/dikembe_mutombo/career_stats.html" href="http://www.nba.com/playerfile/dikembe_mutombo/career_stats.html" target="_blank">years</a> of dominant, defensive-minded basketball, and 6 strong children each legendary in their own right, it is sad to say that no one was ever up to the task of truly sexing Mutumbo. Or so we thought. <strong><a title="www.oldspicesavestheworld.com" href="http://www.oldspicesavestheworld.com" target="_blank">Dikembe Mutubmo's 4 1/2 Weeks to Save the World</a></strong> is proof that the Old Spice brand along with a few lucky game designers indeed were able to sex Mount Mutumbo, and the offspring is this brilliant episodic Flash game.&nbsp;So far only the first of five chapters are available, with additional chapters unlocking in the coming weeks. You see, Dikembe's journey coincides with the coming of the end of the world, as foretold by the Mayan calendar, and only by changing the path of history will his journey be complete.</p>
<p>You may be thinking this is just another clever Old Spice marketing ploy, and yes, you would be correct, however this one has some serious chops. It's a collaboration between the creator of indie hall-of-famer <strong>Canibalt</strong>, the animator of widely enjoyed <strong>Super Crate Box</strong>, and <a href="https://twitter.com/ADAMATOMIC/status/271417032279486464" target="_blank">a few other</a> talented game industry individuals, who have come together and formed a Voltronian force worthy of Dikembe Mutumbo and his Blazing Balls. Also, finger wag. What up?!</p>
<p>Play this game now, and play it every week after until either the world is destroyed or Super Mutumbo comes through with a huge, game-saving, last minute rejection. Not in my house!</p>
<p><a title="www.oldspicesavestheworld.com" href="http://www.oldspicesavestheworld.com" target="_blank">Dikembe Mutubmo's 4 1/2 Weeks to Save the World</a>&nbsp;(via <a href="http://www.polygon.com/2012/11/21/3678270/canabalt-developer-teams-up-with-driftlab-super-crate-box-animator" target="_blank">Polygon</a>)</p>]]></description><wfw:commentRss>http://otakubutgangsta.com/articles/rss-comments-entry-31287732.xml</wfw:commentRss></item><item><title>Curiosity: Curiosity Killed the Fun</title><category>22cans</category><category>android</category><category>curiosity</category><category>ios</category><category>mobile</category><category>reviews</category><dc:creator>Ernie</dc:creator><pubDate>Fri, 09 Nov 2012 14:48:58 +0000</pubDate><link>http://otakubutgangsta.com/articles/2012/11/9/curiosity-curiosity-killed-the-fun.html</link><guid isPermaLink="false">611127:7108936:30421780</guid><description><![CDATA[<p><span class="thumbnail-image-block ssNonEditable"><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Freviews%2F2012%2F11%2Fcuriosity-boring.PNG%3F__SQUARESPACE_CACHEVERSION%3D1352476195677',640,1136);"><img src="http://otakubutgangsta.com/storage/thumbnails/7100025-20921840-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1352476195678" alt="" /></a></span><span style="font-size: 80%;">Chisel out exciting messages to share with the world</span><br /><br />Peter Molyneux - the Grand Puba of hyperbole - has returned with his latest, greatest project known as <strong>Curiosity</strong>. What is Curiosity? An massively multiplayer mobile "game" in which players work together to chip away at a giant cube which is rendered as countless individual cubes. Only one of the horde of Curiosity players will be treated to a secret prize hidden away in the cube, which they can then either share with the world or keep as their own private trophy. Following their decision, no doubt Mr. Molyneux will claim his "game" a success before retiring to his hall of mirrors, where he every night proclaims his greatness which is reinforced by his reflections.</p>
<p>I hate ripping on people who try, and Lords know Peter does try his hardest, however if there's one thing I hate - well, I hate a lot of things - but if there's one of the many relevant to this piece, it's a habitual liar. Unfortunately, the ex-Lionhead Studio lead is a constant offender, having brought his old ways to his new studio 22Cans. Curiosity isn't so much a product of lies, but rather a waste of time. It's a social experiment wrapped in a loosely termed game, which requires hours of combined player-power with little-to-no satisfaction save for the single recipient of whatever is inside the cube. My guess is that the "winner" will receive a video file containing a talking, floating, Molyneux head, which has some sort of positive bullshit message about Curiosity changing the world, book ended by proclaiming himself the world's greatest human being. Awesome!</p>
<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Freviews%2F2012%2F11%2Fcuriosity-cube.PNG%3F__SQUARESPACE_CACHEVERSION%3D1352476359369',640,1136);"><img src="http://otakubutgangsta.com/storage/thumbnails/7100025-20921856-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1352476359370" alt="" /></a></span></span><br />When you launch Curiosity, provided you are able to, as server load prevents connection to the game quite often, you are faced with a gigantic cube. You can pan and tilt the cube to see the world's progress thus far, and if a particular piece of land calls your name, you zoom in and have at it. As you get up close and personal with the cube, you see that each pixel of the bigger piece is individually rendered and reacts to the action taken around it. Tap tap tap tap tap at the cube to chip away, causing the mini-cubes to shake and stir as their brethren are poked to death. The more efficiently you tap, the higher combo you rack, the more coins you receive. Rinse repeat. You can take your coins to a store to purchase utensils that will make your cube-dispensing life that much easier. Rinse repeat. This is basically Curiosity in a nutshell. Wait, no. This is pretty much the full scope of Curiosity.&nbsp;It's an interesting multiplayer concept, allowing pretty much the entire world the ability to work together toward a singular cause, however the reward is not something the community as a whole will profit from. I play games to release frustration, to beat scores, gain accomplishments, admire art and design, or hear an interesting tale. Very rarely do I play simply to waste time. Curiosity offers none of the above, save for the latter.</p>
<p>It's said the cube will take months to penetrate to its secretive core, perhaps years if these server connection issues continue.&nbsp;As the mobile gaming landscape evolves monthly, will something as vapid as Curiosity have the holding power to keep the demanding mob of gamers satiated for the duration of its lifecycle, or will it fizzle out before being chipped away for good? For me, Curiosity's lack of enjoyment is enough to fend me off while suggesting you do the same. Sure it's free, but so is the incredible <a style="font-weight: bold;" href="http://otakubutgangsta.com/articles/2012/10/29/punch-quest-raising-and-punching-the-bar.html" target="_blank">Punch Quest</a>, which offers a seemingly endless stream of awesome and feels much more rewarding. The bottom line is that we game for a purpose, a satisfaction unique and individual to each of us. I don't want my experience clouded by an unrewarding social experiment, at least not like this. It's an interesting concept to which I'd be more receptive of if it were presented differently, as in if it were actually fun.&nbsp;</p>
<p><strong>The Score</strong>: <strong>2 </strong>outta<strong> 10</strong> Blasters!<br /><span class="full-image-block ssNonEditable"><span><img src="http://otakubutgangsta.com/storage/scores/2_blasters.png?__SQUARESPACE_CACHEVERSION=1352476506002" alt="" /></span></span></p>]]></description><wfw:commentRss>http://otakubutgangsta.com/articles/rss-comments-entry-30421780.xml</wfw:commentRss></item><item><title>GTA V: Pre-Order Today, Trailer Next Week</title><category>gta v</category><category>news</category><category>ps3</category><category>rockstar games</category><category>xbox360</category><dc:creator>Ernie</dc:creator><pubDate>Tue, 06 Nov 2012 01:09:49 +0000</pubDate><link>http://otakubutgangsta.com/articles/2012/11/5/gta-v-pre-order-today-trailer-next-week.html</link><guid isPermaLink="false">611127:7108936:30313770</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><img src="http://otakubutgangsta.com/storage/post-images/2012/11/gta.jpg?__SQUARESPACE_CACHEVERSION=1352164258343" alt="" /></span></p>
<p>Hey sexy, looking good! No, not you, I'm talking to <strong><a href="http://otakubutgangsta.com/articles/tag/gta-v">GTA V</a></strong>, which celebrates its official pre-order availability by releasing the above teaser image. Not much I know, but come next week we'll have the game's second trailer to pick apart and cook up more ridiculous theories about Nico, Claude, CJ returning for more action. Personally, I'd love for Little Jacob to have his own game. Pipe dream, feel me?</p>
<p><a href="http://www.amazon.com/gp/product/B0050SXKU4/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0050SXKU4&amp;linkCode=as2&amp;tag=otabutgan-20" target="_blank">Pre-order GTA V at Amazon</a> <span style="font-size: 80%;">(referral)&nbsp;</span></p>]]></description><wfw:commentRss>http://otakubutgangsta.com/articles/rss-comments-entry-30313770.xml</wfw:commentRss></item><item><title>The Great Big Grid of Halo 4 Armor</title><category>343 industries</category><category>halo 4</category><category>microsoft</category><category>xbox360</category><dc:creator>Ernie</dc:creator><pubDate>Tue, 06 Nov 2012 00:37:53 +0000</pubDate><link>http://otakubutgangsta.com/articles/2012/11/5/the-great-big-grid-of-halo-4-armor.html</link><guid isPermaLink="false">611127:7108936:30313647</guid><description><![CDATA[<p><strong><a href="http://otakubutgangsta.com/articles/tag/halo-4">Halo 4</a></strong> will probably occupy the entirety of my November. I should think this is fairly self-explanatory. Which armor has your name written all over it?</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 560px;" src="http://otakubutgangsta.com/storage/post-images/2012/11/all_halo_4_armor_by_sithvenator-d5jlcc1.png?__SQUARESPACE_CACHEVERSION=1352162762858" alt="" /></span></span></p>
<p>Props to <a href="http://sithvenator.deviantart.com/#/d5jlcc1" target="_blank">Sithvenator</a> (via <a href="http://www.polygon.com/2012/11/5/3606298/halo-4-infographic-displays-all-the-games-armor-in-one-place" target="_blank">Polygon</a>)</p>]]></description><wfw:commentRss>http://otakubutgangsta.com/articles/rss-comments-entry-30313647.xml</wfw:commentRss></item><item><title>Punch Quest: Raising (and Punching) The Bar</title><category>bullet points</category><category>ios</category><category>iphone</category><category>mobile</category><category>punch quest</category><category>reviews</category><category>rocketcat games</category><dc:creator>Ernie</dc:creator><pubDate>Mon, 29 Oct 2012 22:07:25 +0000</pubDate><link>http://otakubutgangsta.com/articles/2012/10/29/punch-quest-raising-and-punching-the-bar.html</link><guid isPermaLink="false">611127:7108936:30159188</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://otakubutgangsta.com/storage/reviews/2012/10/logo.jpg?__SQUARESPACE_CACHEVERSION=1351646326719" alt="" /></span></span><br />Not too long ago I heard about a game called <a href="http://otakubutgangsta.com/articles/tag/punch-quest"><strong>Punch Quest</strong></a> which reminded me of the very good (and very free) Jetpack Joyride. Now months later, Punch Quest has hit the iOS App Store and has become one of the most addicting iPhone games I've played all year. Coincidentally, it's the first game I've really put through the paces on my iPhone 5, and the pair is insanely fast, clear, and colorful. In the midst of Hurricane Sandy, with internet service coming and going, and power threatening to shut down at any given moment, Punch Quest was a boon to my fingertips, helping me to avoid boredom.</p>
<p>Punch Quest is very simple really, you run endlessly and you have two buttons controlling your highly customizable avatar. Left button jumps and uppercuts, useful for platforming and attacking, right causes you to dash ahead and simultaneously throw a straight punch. As you further yourself along the game you gain increasing amounts of Punchos (in-game currency, great name for a cereal) to purchase and unlock loot (in-app purchases to buy more currency) and upgrades, both cosmetic and functional. Once I started unlocking more advanced techniques and learning what the ever-advancing stage was throwing at me - including multiple paths - I realized how complex this little game actually is. Once you begin perfectly stringing together 80+ hit combos while avoiding enemy attacks and pitfalls, it becomes more hardcore twitch platformer a la Super Meat Boy than casual Temple Run-and-jump, without alienating either fanbase.</p>
<p><span class="thumbnail-image-float-left ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Freviews%2F2012%2F10%2Fpunchquest%2Fgirl-door-smash-iphone5.png%3F__SQUARESPACE_CACHEVERSION%3D1351707488363',640,1136);"><img src="http://otakubutgangsta.com/storage/thumbnails/7100025-20820289-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1351707488364" alt="" /></a></span></span><span class="thumbnail-image-float-left ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Freviews%2F2012%2F10%2Fpunchquest%2Fgnomestar.png%3F__SQUARESPACE_CACHEVERSION%3D1351707339842',640,1136);"><img src="http://otakubutgangsta.com/storage/thumbnails/7100025-20820182-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1351707339844" alt="" /></a></span></span><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Freviews%2F2012%2F10%2Fpunchquest%2Fcustomization.png%3F__SQUARESPACE_CACHEVERSION%3D1351707423062',640,1136);"><img src="http://otakubutgangsta.com/storage/thumbnails/7100025-20820178-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1351707423063" alt="" /></a></span></span></p>
<p style="padding-left: 30px;"><span style="font-size: 80%;">+</span> Hardcore twitch-reflex action while remaining casual friendly<br /><span style="font-size: 80%;"> +</span> Tons of customization options (both cosmetic and functional)<br /><span style="font-size: 80%;"> +</span> Insanely addictive<br /><span style="font-size: 80%;"> +</span> iPhone 5 support (both portrait and landscape)<br /><span style="font-size: 80%;"> +</span> Free</p>
<p>I'm really struggling trying to think of some negative things to say about<strong> Punch Quest</strong>, but the reality is that there is little to nothing wrong with this rewarding, addictive, free and just plain enjoyable mobile title. RocketCat Games has taken the endless runner genre and has meticulously elevated it to the next level. The bar has been raised, iOS developers better start bringing the heat on their next sidescrolling runner (I'm looking at you Super Meat Boy iOS).</p>
<p><strong>The Score:</strong> <strong>9</strong> outta <strong>10</strong> Blasters!</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://otakubutgangsta.com/storage/reviews/9_blasters.png?__SQUARESPACE_CACHEVERSION=1351706591963" alt="" /></span></span></p>]]></description><wfw:commentRss>http://otakubutgangsta.com/articles/rss-comments-entry-30159188.xml</wfw:commentRss></item><item><title>Bioshock: Infinite Resurfaces in Latest Trailer</title><category>2k games</category><category>bioshock infinite</category><category>irrational games</category><category>news</category><category>trailers</category><dc:creator>Ernie</dc:creator><pubDate>Mon, 22 Oct 2012 14:00:00 +0000</pubDate><link>http://otakubutgangsta.com/articles/2012/10/22/bioshock-infinite-resurfaces-in-latest-trailer.html</link><guid isPermaLink="false">611127:7108936:29972149</guid><description><![CDATA[<p><span class="thumbnail-image-block ssNonEditable"><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2F2012%2F10%2Fsongbird.jpg%3F__SQUARESPACE_CACHEVERSION%3D1350849937583',834,1500);"><img src="http://otakubutgangsta.com/storage/thumbnails/7100025-20702476-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1350849937583" alt="" /></a></span><br />I will admit, I've been worried about the fate of <strong><a href="http://otakubutgangsta.com/articles/tag/bioshock-infinite">BioShock: Infinite</a></strong>. It's been months (maybe even a year and change) since we've last heard any good news regarding Irrational Games' latest blockbuster. Losing <a href="http://www.theverge.com/2012/8/8/3228502/bioshock-infinite-developer-irrational-games-loses-two-top-staffers" target="_blank">two</a>, no, <a href="http://www.theverge.com/gaming/2012/10/16/3510220/two-bioshock-infinite-developers-leave-irrational-games-for-microsoft" target="_blank">four</a>&nbsp;developers being the only headlines the latest BioShock entry has made, things weren't looking very good up until a few days ago. The silence was broken last week when <a href="http://www.bioshockinfinite.com/news/premium-and-ultimate-songbird-edition-announced" target="_blank">The Ultimate Songbird Edition</a> was announced, a collectors treasure packed with just about everything: a 10" Songbird figure, Vigor bottle replica, lithograph, art book, mini Handyman figure, and an assortment of digital goods. Great! But I need just a little more visual confirmation that BioShock: Infinite is still on track.</p>
<p>Well, that came just a few days later in a form of the latest trailer, which shows Booker doing marvelous things while Elizabeth offers and requires assistance in bouts. I'm so relieved Irrational continues to chug away at making this game look as incredible as promised (and teased) since day one, even after losing a handful of key developers. Of course, losing said developers could impact the game in ways that are not visible in trailer form, which would probably be the case as always. Hoping all turns out well, and we're treated to a bit of that magic and wonder that we know the BioShock series is capable of, developer hemorrhage or not.</p>
<p><a href="http://www.amazon.com/gp/product/B003O6EB70/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B003O6EB70&amp;linkCode=as2&amp;tag=otabutgan-20" target="_blank">Pre-order BioShock: Infinite at Amazon&nbsp;<span style="font-size: 80%;">(referral link)</span></a></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/bLHW78X1XeE" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://otakubutgangsta.com/articles/rss-comments-entry-29972149.xml</wfw:commentRss></item><item><title>David Fincher's Halo 4 Launch Trailer Makes Me Sad</title><category>343 industries</category><category>halo 4</category><category>microsoft</category><category>trailers</category><dc:creator>Ernie</dc:creator><pubDate>Fri, 19 Oct 2012 20:18:06 +0000</pubDate><link>http://otakubutgangsta.com/articles/2012/10/19/david-finchers-halo-4-launch-trailer-makes-me-sad.html</link><guid isPermaLink="false">611127:7108936:29960639</guid><description><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/GO376G4tbGM" frameborder="0" allowfullscreen></iframe></p>
<p>For all the years that us fans have begged for a Halo movie, and suffered through all the teases and missteps, and eventual confirmations that the projects have been scrapped, I'm no fan of Microsoft right now after viewing this <strong><a href="http://otakubutgangsta.com/articles/tag/halo-4">Halo 4</a></strong> launch trailer.&nbsp;</p>
<p>Produced by David Fincher (Fight Club, Se7en) and directed by Tim Miller (Scott Pilgrim vs. The World), this almost makes up for all the never-quite-made-it Halo film's failings while trying to get off the ground. In the above, Master Chief's humanity is briefly explored, followed by his transformation into a super-soldier and eventual war against and capture by Halo 4's primary nemeses, the Forerunners.&nbsp;</p>
<p>The trailer is brilliantly executed, delivering just about everything one would love to see in a live-action Halo flick in just a shade under 2 and a half minutes. I would probably sacrifice a kidney (stone included) to see an hour and a half of this on an IMAX screen, but who am I kidding.. It'll never happen. Sadness.</p>
<p><strong>Halo 4</strong> releases on November 6 -&nbsp;<a href="http://www.amazon.com/gp/product/B0050SYX8W/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0050SYX8W&amp;linkCode=as2&amp;tag=otabutgan-20" target="_blank">Pre-order at Amazon</a> <span style="font-size: 80%;">(referral link)</span></p>]]></description><wfw:commentRss>http://otakubutgangsta.com/articles/rss-comments-entry-29960639.xml</wfw:commentRss></item><item><title>NYCC'12: Cosplay and Toys</title><category>cosplay</category><category>new york comic con</category><category>nycc12</category><category>photography</category><category>photography</category><category>toys</category><dc:creator>Ernie</dc:creator><pubDate>Thu, 18 Oct 2012 00:18:02 +0000</pubDate><link>http://otakubutgangsta.com/articles/2012/10/17/nycc12-cosplay-and-toys.html</link><guid isPermaLink="false">611127:7108936:29903352</guid><description><![CDATA[<p><span style="font-size: 80%;"><div id="squarespace-slideshow-wrapper-1350521976" rel="507f54e5e4b071a88ad9bc07" class="ss-slideshow-v2"></div><br /><span style="font-size: 80%;">Photography by Ernie Deeb and Eric Blackwood</span></span></p>
<p>Two of the geekiest things in the world, also two things I love taking photos of: cosplay and toys. Any Comic Con is one of the best places to get both rocks off at the same time, and boy did we do just that at this year's New York Comic Con. Along with fellow Gangsta Eric, I am very happy to present to you the best photographic eye of New York Comic Con 2012! Fuck yo' camera, Charlie Murphy!&nbsp;</p>
<p>Favorite costume? Coolest action figure? See yourself amongst the photographic beauty? Make sure you lace the comments below to let us know!</p>
<p style="text-align: center;"><span style="font-size: 150%;"><a href="http://otakubutgangsta.com/gallery/new-york-comic-con-2012-cosplay"><strong>NYCC 12 Cosplay Gallery</strong></a> | <strong><a href="http://otakubutgangsta.com/gallery/new-york-comic-con-2012-figures">NYCC 12 To</a></strong></span><a style="font-size: 150%;" href="http://otakubutgangsta.com/gallery/new-york-comic-con-2012-figures"><strong>y Gallery</strong></a></p>]]></description><wfw:commentRss>http://otakubutgangsta.com/articles/rss-comments-entry-29903352.xml</wfw:commentRss></item><item><title>Hands On with God of War: Ascension Multiplayer</title><category>god of war ascension</category><category>previews</category><category>ps3</category><category>sony computer entertainment</category><category>sony santa monica</category><dc:creator>Ernie</dc:creator><pubDate>Tue, 16 Oct 2012 06:53:56 +0000</pubDate><link>http://otakubutgangsta.com/articles/2012/10/16/hands-on-with-god-of-war-ascension-multiplayer.html</link><guid isPermaLink="false">611127:7108936:29842850</guid><description><![CDATA[<p><span class="thumbnail-image-block ssNonEditable"><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2F2012%2F10%2Fkratos.jpg%3F__SQUARESPACE_CACHEVERSION%3D1350407858858',800,1200);"><img src="http://otakubutgangsta.com/storage/thumbnails/7100025-20647427-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1350407858860" alt="" /></a></span><span style="font-size: 80%;">The gigantic Kratos statue outside Sony's God of War: Ascension booth</span><br /><br />Coming into this year's New York Comic Con, there were only a handful of games I was excited to see, one of which was <strong><a href="http://otakubutgangsta.com/articles/tag/god-of-war-ascension">God of War: Ascension</a></strong>. As a frothy-mouthed supporter of the original trilogy, I know single player will be another visceral, beautiful, face-melting affair, however the addition of multiplayer was a bit of a worry point. Thankfully multiplayer is exactly what Sony had on display on the Javits Center floor, so I was either leaving with soothed nerves or the rage of the Gods.</p>
<p>Disclaimer: like a good Christopher Nolan film, this article will leave a variety of open questions. The kind Sony folks protecting the giant Kratos statue were unwilling to offer answers when questions were posed. Whether or not this was due to my lack of press badge is up for discussion.</p>
<p>We started with some very underwhelming customization options, as I was only able to adjust my avatar in a few simple ways: choice of two very similar helmets, and choice of either mace or sword. My armor was reminiscent of Hercules' and I believe my name was something along the Herculean line, so I assume I was his champion. Can't say for sure because no one would answer my questions! SCEA: 1, OBG: 0.</p>
<p>After the cosmetic options, I was given the opportunity to choose a magical skill and was then forcibly ushered into the game by the Sony employees, who had no desire in fostering my snail-paced menu exploration. Due to this, I may have missed some options which would have been nice to mention here, but such is life. The match started with teams on opposing sides of the map, as is the norm for these games. The battle system felt very much like it did during the campaign of God of War 3, which is welcome. The player is blessed with light and strong attacks - both of which can be modified to special attacks while holding L1. My Spartan (from Sparta, not UNSC) could do everything else expected of Kratos, such as jump, block, evade, parry, throw, all the mundane necessities. There's also a Burst move (speaking in Guilty Gear terms) which knocks your nearest opponents back and recovers a bit of health. Yep, all the tools required to become a God of the arena.</p>
<p><span class="thumbnail-image-block ssNonEditable"><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2F2012%2F10%2Fgow.jpg%3F__SQUARESPACE_CACHEVERSION%3D1350357596779',400,728);"><img src="http://otakubutgangsta.com/storage/thumbnails/7100025-20641824-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1350357596780" alt="" /></a></span><br />The stage up to play was built as a selection of elevated platforms connected by bridges, ziplines, and hookpoints where 8 warriors fared combat as a gigantic cyclops thrashed the very near background. The game started much as a 4 on 4 deathmatch pit between Spartans and Trojans, but seemed to evolve into an objective piece once the teams realized what what happening. Different points on the map were contested to control the chained cyclops, and when either team held the points, they also held the Gods' favor.</p>
<p>Battle felt surprisingly tight and well polished, almost as if I were playing a single player affair. The action ran smooth in all respects whether 2 or 8 players on screen, with the titanic cyclops thrashing just behind all the while. During battle, prompts were given for various actions, similar to how Kratos dispatches non-player characters in campaign. There are gruesome quick time events during grapples as well as executions to rid yourself of an opponent. The heat of battle was so frantic I often found myself missing these commands, perhaps they are not prominent enough, or maybe I'm too impatient. Either way, I do think the commands could use a little more visibility.</p>
<p>Aside from properly thrashing everything on screen, there are other concerns to take note of. The battlefield is littered with respawning chests which contain magic, health, bonus points and other goodies. There are also powerups to grab for a temporary advantage, all in line with the mythos of course, such as Hermes' boots which give you a speed boost and are simply dashing. My favorite touch to the map are the selection of traps laying about, which are triggered by pulling a switch sitting just within spitting range of the hazard. A pit of spikes greeted me once too many during my session, and only afterwards did I begin paying attention to where I roam and when I engage combat. I'm not sure if the traps caused friendly fire, for obvious reasons. SCEA: 2, OBG: 0.</p>
<p>After each side had hacked, trapped, grappled, platformed, and magicked the Hades out of each other, a weapon of Zeus himself screeched down from Olympus and crashed onto a platform beside the weary cyclops' drowsy head. In the heat of battle and the flurry of 8 player fury, I may have missed what exactly occurred with said spear (SCEA: 3, OBG: 0), but our match was capped with a thrilling cut scene of one of my teammates wielding Zeus's spear and dispatching the cyclops with a clean pierce to the middle of the eye. Sick.</p>
<p>I will never question the integrity of the&nbsp;<strong>God of War: Ascension</strong>&nbsp;campaign, as my previous experiences have have prepared me for the enjoyment to come. At a time I was concerned about multiplayer, but after my time spent in the old world, my worries have been surprisingly released as red orbs of joy, and now I look forward to more of the multiplayer of the Gods.</p>
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