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	<title>Pedram Pourhossein</title>
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	<link>http://pedram.mp</link>
	<description>My world and the Flash Platform.</description>
	<lastBuildDate>Thu, 14 Jul 2011 15:20:45 +0000</lastBuildDate>
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		<title>Boxcar AS3 API</title>
		<link>http://pedram.mp/boxcar-as3-api/</link>
		<comments>http://pedram.mp/boxcar-as3-api/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 20:17:46 +0000</pubDate>
		<dc:creator>Pedram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[notification]]></category>

		<guid isPermaLink="false">http://pedram.mp/?p=57</guid>
		<description><![CDATA[Hi, Well, after ages I&#8217;m here and this topic related to iOS notification. In my opinion Boxcar is the best push notification service for iOS guys and you shouldn&#8217;t miss it. you know my twitter and a few other accounts are connected to boxcar service and I have a notification on my iPhone after any [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Multiplayer Game Engines</title>
		<link>http://pedram.mp/multiplayer-game-engines/</link>
		<comments>http://pedram.mp/multiplayer-game-engines/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 09:04:23 +0000</pubDate>
		<dc:creator>Pedram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[flash media server]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[red5]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[server side]]></category>

		<guid isPermaLink="false">http://pedram.mp/?p=52</guid>
		<description><![CDATA[Entertainment and specially Game is one of the most lucrative businesses on the internet, many companies or developers try to make interesting games for you. As you know in the games world, multiplaying is something else they&#8217;re very cute and developers need to know about some multiplayer handling techniques and tools. Now you can see [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Exif in ActionScript</title>
		<link>http://pedram.mp/exif/</link>
		<comments>http://pedram.mp/exif/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 09:14:28 +0000</pubDate>
		<dc:creator>Pedram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[digital camera]]></category>
		<category><![CDATA[exif]]></category>
		<category><![CDATA[file format]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[jpg]]></category>
		<category><![CDATA[parsing]]></category>
		<category><![CDATA[thumbnail]]></category>

		<guid isPermaLink="false">http://pedram.mp/?p=46</guid>
		<description><![CDATA[We have many types for computer files and of course images, and some extension are just for image files and they have many differences but I like to focus on a useful feature in some kinds of images like JPG (except JPEG 2000), this king of images has an internal thumbnail format, it’s very interesting [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>XML Mapping</title>
		<link>http://pedram.mp/xml-mapping/</link>
		<comments>http://pedram.mp/xml-mapping/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 21:39:44 +0000</pubDate>
		<dc:creator>Pedram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[database]]></category>
		<category><![CDATA[e4x]]></category>
		<category><![CDATA[orm]]></category>
		<category><![CDATA[parsing]]></category>
		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://pedram.mp/?p=44</guid>
		<description><![CDATA[We know that ActionScript 3.0 has a powerful backend for parsing XML documents based on E4X it’s really easy and I’m sure you know it very well Let me write my concept very simple, just think you have a small project (ex. photo gallery) and you need to use XML as data-base and now your [...]]]></description>
		<wfw:commentRss>http://pedram.mp/xml-mapping/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Twitter with Flash TagCloud</title>
		<link>http://pedram.mp/twitter-with-flash-tagcloud/</link>
		<comments>http://pedram.mp/twitter-with-flash-tagcloud/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 19:58:35 +0000</pubDate>
		<dc:creator>Pedram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[something]]></category>
		<category><![CDATA[tag cloud]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://pedram.mp/?p=24</guid>
		<description><![CDATA[Hi, I had a concept, it was a realtime tag cloud generator however it isn’t a unique idea! but I liked to do it although this sample is not all what I had in mind. After a few minute search and work with tag clouds I could find two cool AS3 library for building TagCloud [...]]]></description>
		<wfw:commentRss>http://pedram.mp/twitter-with-flash-tagcloud/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>introduction about Flixel game framework</title>
		<link>http://pedram.mp/introduction-about-flixel-game-framework/</link>
		<comments>http://pedram.mp/introduction-about-flixel-game-framework/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 11:07:16 +0000</pubDate>
		<dc:creator>Pedram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[bitmap]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[sample]]></category>

		<guid isPermaLink="false">http://pedram.mp/?p=17</guid>
		<description><![CDATA[These days I have had some projects around Flash games, and I think building games with AS3 topic is the best suggestion for me! We have many ActionScript frameworks to build games, and I don’t think need to explain more about all of these frameworks (although I think it’s a very good topic for a [...]]]></description>
		<wfw:commentRss>http://pedram.mp/introduction-about-flixel-game-framework/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Powerful ActionScript with MySQL</title>
		<link>http://pedram.mp/powerful-actionscript-with-mysql/</link>
		<comments>http://pedram.mp/powerful-actionscript-with-mysql/#comments</comments>
		<pubDate>Sat, 15 May 2010 18:37:32 +0000</pubDate>
		<dc:creator>Pedram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[database]]></category>
		<category><![CDATA[mysql]]></category>

		<guid isPermaLink="false">http://pedram.mp/?p=14</guid>
		<description><![CDATA[Hi, I believe working with bytes was one of the best things in ActionScript 3.0 and it was a big jump in this language, but in these days it’s a usual stuff and many of AS3 developers have good knowledge about that, Although it’s really a deep sea and you need to know many things [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Introduction to Game Development</title>
		<link>http://pedram.mp/introduction-to-game-development/</link>
		<comments>http://pedram.mp/introduction-to-game-development/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 15:14:24 +0000</pubDate>
		<dc:creator>Pedram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pedram.mp/?p=12</guid>
		<description><![CDATA[Hi, Today I was thinking about several small points about game development in AS, it&#8217;s not a bad idea because when you want to create a game, you need some knowledge about your language abilities, resources requirements, frameworks and limitations in your platform or framework, and now I want to talk about these subjects. In [...]]]></description>
		<wfw:commentRss>http://pedram.mp/introduction-to-game-development/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Small Event Handler</title>
		<link>http://pedram.mp/small-event-handler/</link>
		<comments>http://pedram.mp/small-event-handler/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 11:44:23 +0000</pubDate>
		<dc:creator>Pedram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[sample]]></category>

		<guid isPermaLink="false">http://pedram.mp/?p=10</guid>
		<description><![CDATA[Hi, Have you ever used custom events in your projects? Always, you need to use events in codes to manage anything like frame rate, mouse, keyboard events or something like these, Events are very helpful but sometimes you need to move or store values between the event dispatcher and the listener. for example your listener [...]]]></description>
		<wfw:commentRss>http://pedram.mp/small-event-handler/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>trace(&#8220;Hello World!&#8221;);</title>
		<link>http://pedram.mp/hello-world-2/</link>
		<comments>http://pedram.mp/hello-world-2/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 16:14:22 +0000</pubDate>
		<dc:creator>Pedram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[daily]]></category>
		<category><![CDATA[hello world]]></category>
		<category><![CDATA[pedram]]></category>

		<guid isPermaLink="false">http://pedram.mp/?p=3</guid>
		<description><![CDATA[Hi, Finally I made my decision and created a personal blog. I have a small plan for this blog and I don&#8217;t want to write about anything or every interesting and hot news, I&#8217;d like to write quick notes about my experiences and programming tips &#38; tricks or creative subjects around Flash Platform and some [...]]]></description>
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		<slash:comments>6</slash:comments>
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