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	<title>permadi.com</title>
	
	<link>http://permadi.com/blog</link>
	<description>development, web, and programming stuff</description>
	<lastBuildDate>Thu, 10 May 2012 04:10:43 +0000</lastBuildDate>
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		<title>An App Built Using AIR Mobile</title>
		<link>http://feedproxy.google.com/~r/permadi-blog/~3/_5ssw3m3tfU/</link>
		<comments>http://permadi.com/blog/2012/04/adob-air-mobile-tablet-phone-app/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 05:06:32 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=4732</guid>
		<description>Adobe&amp;#8217;s announcement in Nov 2011, about stopping the development of Flash mobile browser was convoluted.  Due to the poor wording of the announcement, the media  (many unintentionally) made it as if Adobe is abandoning Flash-mobile all together. What Adobe said was they would no longer develop the Flash plug-ins for mobile-browsers.  However, AIR Mobile is still out there [...]
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Using ANE (Air Native Extension) in Flash Professional IDE</title>
		<link>http://feedproxy.google.com/~r/permadi-blog/~3/d4WMi8dp09g/</link>
		<comments>http://permadi.com/blog/2012/03/using-ane-air-native-extension-in-flash-professional-ide/#comments</comments>
		<pubDate>Sun, 11 Mar 2012 06:23:02 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[mobile programming]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=4679</guid>
		<description>Background This is a quick walk trough on how to use ANE (AIR Native Extension) in Flash Professional CS5.5. I assume you know what ANE is, but if you want, you can read Abode&amp;#8217;s overview here http://help.adobe.com/en_US/air/extensions/index.html. ANE it basically a method to call native code from within Adobe AIR applications. To use Native Extension, [...]
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		<wfw:commentRss>http://permadi.com/blog/2012/03/using-ane-air-native-extension-in-flash-professional-ide/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://permadi.com/blog/2012/03/using-ane-air-native-extension-in-flash-professional-ide/</feedburner:origLink></item>
		<item>
		<title>Publishing APK With AIR Captive Runtime With Flash IDE</title>
		<link>http://feedproxy.google.com/~r/permadi-blog/~3/HeIbPH5WEtU/</link>
		<comments>http://permadi.com/blog/2012/03/publishing-apk-with-air-captive-runtime-with-flash-ide/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 05:41:09 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[mobile programming]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://permadi.com/blog/?p=4640</guid>
		<description>Background Captive Runtime is introduced in AIR 3.0 and it allows the AIR runtime to be packaged with your APK so that when user starts the Android version of your application, the user is no longer required to download and install the AIR runtime (this happens if the user does not already have the same [...]
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		<wfw:commentRss>http://permadi.com/blog/2012/03/publishing-apk-with-air-captive-runtime-with-flash-ide/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://permadi.com/blog/2012/03/publishing-apk-with-air-captive-runtime-with-flash-ide/</feedburner:origLink></item>
		<item>
		<title>iOS Free App: Make Funny Faces With FaceBlimp</title>
		<link>http://feedproxy.google.com/~r/permadi-blog/~3/oBbRDQgaIjU/</link>
		<comments>http://permadi.com/blog/2012/01/ios-free-app-make-funny-faces-with-faceblimp/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 06:45:24 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[computer]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4608</guid>
		<description>FaceBlimp on iTunes store for iPhone, iPad and iPod Touch (requires iOS 5 or newer). Just releases this app that utilizes iOS 5&amp;#8242;s new face detection capability. The app detects the eyes and mouth in the picture them animates them. Apply glasses and mustache to the face using easy to use interface. Save the photo [...]
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&lt;a href="http://feedads.g.doubleclick.net/~a/mgV7iOf-b9ZBVmTopEc-8MiFdTs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mgV7iOf-b9ZBVmTopEc-8MiFdTs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/permadi-blog/~4/oBbRDQgaIjU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://permadi.com/blog/2012/01/ios-free-app-make-funny-faces-with-faceblimp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://permadi.com/blog/2012/01/ios-free-app-make-funny-faces-with-faceblimp/</feedburner:origLink></item>
		<item>
		<title>iOS: Using UIWebView to Create Help Screen For Your App</title>
		<link>http://feedproxy.google.com/~r/permadi-blog/~3/Xa4YUphHndE/</link>
		<comments>http://permadi.com/blog/2012/01/ios-using-uiwebview-to-create-help-screen-for-your-app/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 05:59:14 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[HTML]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[xCode]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[objective c]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4559</guid>
		<description>Using UIWebView is an efficient way to make an About screen, Help screen, or other sort of hard to layout. Consider how easy it is to lay out your &amp;#8216;page&amp;#8217; in html, instead of having to build it using Interface Builder. You can even use JavaScript and add interactivity if you want. You can even [...]
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		<wfw:commentRss>http://permadi.com/blog/2012/01/ios-using-uiwebview-to-create-help-screen-for-your-app/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://permadi.com/blog/2012/01/ios-using-uiwebview-to-create-help-screen-for-your-app/</feedburner:origLink></item>
		<item>
		<title>Cocos2d-x For Cross Platform Mobile Apps Development</title>
		<link>http://feedproxy.google.com/~r/permadi-blog/~3/tnue8IxNxVg/</link>
		<comments>http://permadi.com/blog/2011/12/cocos2d-x-for-cross-platform-mobile-apps-development/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 09:18:57 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Google Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[objective c]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4283</guid>
		<description>Cocos2d has always been a popular choice for iPhone game development.  Now there's now cocos2d-x (http://www.cocos2d-x.org/), a spinoff initiated by Walzer Wang. cocos2d-x is a cross platform version of cocos2d that produces iOS and Android app (plus Windows executable output as bonus if you like).  Cocos2d-x accomplishes the cross-platformness by using native C/C++ code.  This [...]
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		<wfw:commentRss>http://permadi.com/blog/2011/12/cocos2d-x-for-cross-platform-mobile-apps-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://permadi.com/blog/2011/12/cocos2d-x-for-cross-platform-mobile-apps-development/</feedburner:origLink></item>
		<item>
		<title>Nook Color As An Android Development Device</title>
		<link>http://feedproxy.google.com/~r/permadi-blog/~3/peetaKIngVk/</link>
		<comments>http://permadi.com/blog/2011/12/nook-color-as-an-android-development-device/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 09:19:52 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[Google Android]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[tablet]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4162</guid>
		<description>For those interested in Android development, I though I can share my experience setting up Nook Color for Android development.  One of the reasons the Nook Color is appealing to me is because the price is relatively inexpensive and because I want to test apps on a modest processor. Disclaimer: this is not a rooting [...]
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		<wfw:commentRss>http://permadi.com/blog/2011/12/nook-color-as-an-android-development-device/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://permadi.com/blog/2011/12/nook-color-as-an-android-development-device/</feedburner:origLink></item>
		<item>
		<title>Free iPhone and iPad Apps From permadi.com</title>
		<link>http://feedproxy.google.com/~r/permadi-blog/~3/_SO71TSWBQ8/</link>
		<comments>http://permadi.com/blog/2011/12/free-iphone-and-ipad-apps-from-permadi-com/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 06:16:10 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4473</guid>
		<description>Create amazing and funny photos using these fun photo manipulation apps. Runs on iPhone, iPod Touch, and iPad. Features Easy control using sliders and touches. Use the camera and transform the photo instantly. Pick photos from your phot album. Email photos and susprise your friends and family. Related Posts From Permadi.com:Freeware To Transfer Photos From [...]
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		<slash:comments>0</slash:comments>
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		<item>
		<title>iOS/XCode: How To Disable Automatic Reference Counting</title>
		<link>http://feedproxy.google.com/~r/permadi-blog/~3/dQTxsvVM67g/</link>
		<comments>http://permadi.com/blog/2011/12/iosxcode-how-to-disable-automatic-reference-counting/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 06:49:37 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[iphone programming]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[objective c]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[xCode]]></category>

		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4566</guid>
		<description>ARC is a good idea; however it may cause issues when using old libraries or if you have some code which use it and some which don&amp;#8217;t. You might also accidentally clicked on it when creating the project and decide, no, I don&amp;#8217;t really want it. ARC is not a bad idea, but it will [...]
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		<wfw:commentRss>http://permadi.com/blog/2011/12/iosxcode-how-to-disable-automatic-reference-counting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://permadi.com/blog/2011/12/iosxcode-how-to-disable-automatic-reference-counting/</feedburner:origLink></item>
		<item>
		<title>Face Detection in iOS 5 SDK</title>
		<link>http://feedproxy.google.com/~r/permadi-blog/~3/ZE2E0Diek7c/</link>
		<comments>http://permadi.com/blog/2011/12/facial-recognition-in-ios-5/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 07:21:31 +0000</pubDate>
		<dc:creator>permadi</dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
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		<guid isPermaLink="false">http://www.permadi.com/blog/?p=4441</guid>
		<description>iOS 5 introduces something interesting, which is some sort of Facial Detection capability. Right now it only detects the position of eyes and mouth but expect it to have more in future iOS versions. First, the requirements: Compile with iOS SDK version 5 or later You need to include CoreImage.framework into your project. Your build [...]
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		<wfw:commentRss>http://permadi.com/blog/2011/12/facial-recognition-in-ios-5/feed/</wfw:commentRss>
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