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	<title>pixel/ab/log</title>
	
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	<description>pixelab.be blog</description>
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		<title>SF street &amp; sister</title>
		<link>http://feedproxy.google.com/~r/pixelab/~3/dhrXScdT1gM/</link>
		<comments>http://www.pixelab.be/blog/2010/05/20/sf-street-sister/#comments</comments>
		<pubDate>Thu, 20 May 2010 11:25:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description>.flickr-photo { border: solid 1px #fff; }
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SF street &amp;#38; sister, première mise en ligne par .pixel ..&lt;br/&gt;
&lt;br/&gt;
This is summary of the post. Visit the blog for the full version.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xg0nz8YQLgaTAGQim6MasibMc3U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xg0nz8YQLgaTAGQim6MasibMc3U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xg0nz8YQLgaTAGQim6MasibMc3U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xg0nz8YQLgaTAGQim6MasibMc3U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description><feedburner:origLink>http://www.pixelab.be/blog/2010/05/20/sf-street-sister/</feedburner:origLink></item>
		<item>
		<title>Virtual visit of the Vaillant House</title>
		<link>http://feedproxy.google.com/~r/pixelab/~3/cQyZstBPYAY/</link>
		<comments>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 18:46:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[pixelab]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
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		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=215</guid>
		
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		<slash:comments>2</slash:comments>
		<description>Pixelab rencently did for Luon some CG stills and wireframe animations of key rooms of a contemporary house for a Vaillant marketing campaign.
Virtual visit is here (French or Dutch)
Images rendered with V-Ray and in-between animations with V-Ray...&lt;br/&gt;
&lt;br/&gt;
This is summary of the post. Visit the blog for the full version.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xQrHptM57scrFhMBrwzKPeS7gCw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xQrHptM57scrFhMBrwzKPeS7gCw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xQrHptM57scrFhMBrwzKPeS7gCw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xQrHptM57scrFhMBrwzKPeS7gCw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description><feedburner:origLink>http://www.pixelab.be/blog/2010/02/26/virtual-visit-of-the-vaillant-house/</feedburner:origLink></item>
		<item>
		<title>Inverted “Looking into the past”</title>
		<link>http://feedproxy.google.com/~r/pixelab/~3/3FCCq2WdPTI/</link>
		<comments>http://www.pixelab.be/blog/2010/02/17/inverted-looking-into-the-past/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 12:35:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[photo]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[flyer]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=208</guid>
		
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		<slash:comments>0</slash:comments>
		<description>I had recently the opportunity to make illustrations for a serie of illustrations for debates about Brussels urbanism for distrurb.be. The idea was to work with old pictures of Brussels, and reuse the &amp;#8220;Looking into the past&amp;#8221; idea but by...&lt;br/&gt;
&lt;br/&gt;
This is summary of the post. Visit the blog for the full version.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ljLtMkoJnisENKqVfS8-mqMadzk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ljLtMkoJnisENKqVfS8-mqMadzk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ljLtMkoJnisENKqVfS8-mqMadzk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ljLtMkoJnisENKqVfS8-mqMadzk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description><feedburner:origLink>http://www.pixelab.be/blog/2010/02/17/inverted-looking-into-the-past/</feedburner:origLink></item>
		<item>
		<title>Two hospital CG animations</title>
		<link>http://feedproxy.google.com/~r/pixelab/~3/Eb5h-E73OYw/</link>
		<comments>http://www.pixelab.be/blog/2010/01/22/two-hospital-cg-animations/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 20:30:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[3dsmax]]></category>
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		<category><![CDATA[quick-it]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=203</guid>
		
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		<slash:comments>1</slash:comments>
		<description>Last year I was invovled in the creation of two videos for two architectural competition for Quick-it. Both were hospitals, both in France.
First time for me to work with 3D animated people, those were AXYZ design people with manually tweaked bip...&lt;br/&gt;
&lt;br/&gt;
This is summary of the post. Visit the blog for the full version.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lT-311LrgcdPAQaETCFVARAViVc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lT-311LrgcdPAQaETCFVARAViVc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lT-311LrgcdPAQaETCFVARAViVc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lT-311LrgcdPAQaETCFVARAViVc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description><feedburner:origLink>http://www.pixelab.be/blog/2010/01/22/two-hospital-cg-animations/</feedburner:origLink></item>
		<item>
		<title>I wish you a bright 2010</title>
		<link>http://feedproxy.google.com/~r/pixelab/~3/1Pmrzpsf56I/</link>
		<comments>http://www.pixelab.be/blog/2009/12/30/i-wish-you-a-bright-2010/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 12:53:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[pixelab]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=184</guid>
		
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		<slash:comments>1</slash:comments>
		<description>I hope the year was good for you and I wish you a 2010 full of joy.
I&amp;#8217;ll try to update my blog a bit more this year, let&amp;#8217;s say that it is one of my new year&amp;#8217;s resolutions :)&lt;br/&gt;
&lt;br/&gt;
This is summary of the post. Visit the blog for the full version.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pNh4t3Bbl2Ej4NhSJMS8kuzhuYQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pNh4t3Bbl2Ej4NhSJMS8kuzhuYQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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		<item>
		<title>Frosted Mirror</title>
		<link>http://feedproxy.google.com/~r/pixelab/~3/ZiyDHOiEZNI/</link>
		<comments>http://www.pixelab.be/blog/2009/09/29/frosted-mirror/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 18:21:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
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		<category><![CDATA[material]]></category>
		<category><![CDATA[vray - 3dsmax]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=151</guid>
		
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		<slash:comments>9</slash:comments>
		<description>update / 04-nov-2009 added material details
After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn&amp;#8217;t resist making a nice studio render with heavy post production :)


Material of frosted...&lt;br/&gt;
&lt;br/&gt;
This is summary of the post. Visit the blog for the full version.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/MjjgICT6qOPIzNGMLgEqmAQhgf4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MjjgICT6qOPIzNGMLgEqmAQhgf4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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		<item>
		<title>Masks : Essential tools for your CG workflow 1/2</title>
		<link>http://feedproxy.google.com/~r/pixelab/~3/adNf8GmHZAg/</link>
		<comments>http://www.pixelab.be/blog/2009/09/28/masks1/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 19:17:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3dsmax]]></category>
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		<category><![CDATA[tutorial]]></category>
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		<category><![CDATA[reflection]]></category>
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		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=82</guid>
		
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		<slash:comments>8</slash:comments>
		<description>update 1-oct-2009/ thanks to Peter, I&amp;#8217;ve learned that Multimatte workd by default with object IDs. The topic has then be corrected/completed
update 27-oct-2009/ added some info on the &amp;#8220;Affect channel : All channels&amp;#8221; option of a...&lt;br/&gt;
&lt;br/&gt;
This is summary of the post. Visit the blog for the full version.
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		<item>
		<title>Diplacement and Gamma issues #2</title>
		<link>http://feedproxy.google.com/~r/pixelab/~3/ou8fhFGoT1g/</link>
		<comments>http://www.pixelab.be/blog/2009/09/10/diplacement-and-gamma-issues-2/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 10:46:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<category><![CDATA[gamma]]></category>
		<category><![CDATA[LWF]]></category>
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		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.pixelab.be/blog/?p=78</guid>
		
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		<slash:comments>0</slash:comments>
		<description>Seems that the solution was far more simple than I thought in my previous post :
Just use the Gamma Override when you load the bitmap in max and I&amp;#8217;ll work like a charm !&lt;br/&gt;
&lt;br/&gt;
This is summary of the post. Visit the blog for the full version.
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