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<channel>
	<title>Playwrite, the fine wine of game design</title>
	
	<link>http://www.playwrite-blog.net</link>
	<description>Fine wine of game design</description>
	<lastBuildDate>Thu, 12 Nov 2009 17:12:41 +0000</lastBuildDate>
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		<title>Grab the 4e Power Toolkit v0.6.0, now includes power uploading</title>
		<link>http://feedproxy.google.com/~r/playwrite/~3/5byhPkNE7gc/</link>
		<comments>http://www.playwrite-blog.net/dungeons-and-dragons/grab-the-4e-power-toolkit-v0-6-0-now-includes-power-uploading/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 17:10:13 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Role playing]]></category>
		<category><![CDATA[4e class creator]]></category>
		<category><![CDATA[4e power toolkit]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[vb .net]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=721</guid>
		
			<content:encoded><![CDATA[Create custom 4th Edition D&#038;D powers and classes and upload them for the RPG community at large to use! The latest version of the 4e Power Toolkit allows you to do just that. It&#8217;s available, right now&#8230; so what are you waiting for?
v0.6.0 also removes the minimum size on the creator windows, allowing the program [...]


Related posts:4e Power Toolkit v0.5 Beta brings custom class...<div class="feedflare">
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</div>]]></content:encoded>
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		<item>
		<title>Psycho Killer… the *scariest* game ever (but not for the reasons you think)</title>
		<link>http://feedproxy.google.com/~r/playwrite/~3/3mNrY2b7e_o/</link>
		<comments>http://www.playwrite-blog.net/general/psycho-killer-the-scariest-game-ever-but-not-for-the-reasons-you-think/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 18:31:10 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[amiga]]></category>
		<category><![CDATA[cd32]]></category>
		<category><![CDATA[fmv]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[psycho killer]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[up up down down]]></category>
		<category><![CDATA[uudd]]></category>
		<category><![CDATA[uudders]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=725</guid>
		
			<content:encoded><![CDATA[It&#8217;s the late 90s. Reeboks are all the rage, your Dad&#8217;s buying you pogs and for some reason, no one can stop dancing the Macarena. And, hiding away in the Amiga CD32&#8217;s modest catalogue of games is Psycho Killer &#8211; an interactive FMV survival horror title. I never finished Psycho Killer on its native platform [...]


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</div>]]></content:encoded>
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		<feedburner:origLink>http://www.playwrite-blog.net/general/psycho-killer-the-scariest-game-ever-but-not-for-the-reasons-you-think/</feedburner:origLink></item>
		<item>
		<title>Zafehouse 2, now with pathfinding (and outside movement)</title>
		<link>http://feedproxy.google.com/~r/playwrite/~3/B5iHhti8tEs/</link>
		<comments>http://www.playwrite-blog.net/zafehouse/zafehouse-2-now-with-pathfinding-and-outside-movement/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 23:26:33 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[a*]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[vb .net]]></category>
		<category><![CDATA[zafehouse 2]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=714</guid>
		
			<content:encoded><![CDATA[I don&#8217;t have anything super huge to divulge this update, but I can say that, after many requests, I&#8217;ve added outside movement to Zafehouse 2. This means instead of taking a turn to move from one edge of the map to the other, it&#8217;s looking closer to five or six turns, as you dodge between [...]


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</div>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Strong dollar strikes again, Modern Warfare 2 US$30 more in Australia</title>
		<link>http://feedproxy.google.com/~r/playwrite/~3/fG1oy9SfTzs/</link>
		<comments>http://www.playwrite-blog.net/industry-news/strong-dollar-strikes-again-modern-warfare-2-us30-more-in-australia/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 13:50:42 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Industry news]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[call of duty: modern warfare 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=686</guid>
		
			<content:encoded><![CDATA[The headline says it all, really, but to get into the specifics &#8211; Steam has the price of Call of Duty: Modern Warfare 2 set at US$59.99 for US customers, while the Oz version is at US$89.99. 
Put simply, you&#8217;d have to be high or stupid to buy Modern Warfare 2 off Steam if you [...]


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		<item>
		<title>4e Custom Classes: The Gunslinger</title>
		<link>http://feedproxy.google.com/~r/playwrite/~3/j4Yo1CxJb1s/</link>
		<comments>http://www.playwrite-blog.net/dungeons-and-dragons/4e-custom-classes-the-gunslinger/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 13:40:33 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Role playing]]></category>
		<category><![CDATA[4e class creator]]></category>
		<category><![CDATA[4e custom classes]]></category>
		<category><![CDATA[4e power creator]]></category>
		<category><![CDATA[4e power toolkit]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[gunslinger]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=671</guid>
		
			<content:encoded><![CDATA[A fellow by the name of Mr. Bagelman has uploaded the &#8220;Gunslinger&#8221;, an interesting ranged martial striker created using the 4e Power Toolkit. Here&#8217;s the official description, as well as one of the class&#8217; powers:
Gunslingers are ranged fighters who wield alchemical implements called &#8220;guns&#8221; and &#8220;pistols&#8221; and &#8220;rifles&#8221; to hurl projectiles at...<div class="feedflare">
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		<item>
		<title>4e Custom Classes: The Transmuter</title>
		<link>http://feedproxy.google.com/~r/playwrite/~3/eXTchCrOmLg/</link>
		<comments>http://www.playwrite-blog.net/dungeons-and-dragons/4e-custom-classes-the-transmuter/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 12:30:05 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Role playing]]></category>
		<category><![CDATA[4e class creator]]></category>
		<category><![CDATA[4e power creator]]></category>
		<category><![CDATA[4e power toolkit]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[custom class]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[transmuter]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=600</guid>
		
			<content:encoded><![CDATA[A new custom 4e class made with the 4e Power Toolkit was submitted today, and it&#8217;s packed full of tasty, much like a chocolate croissant or dinosaur kebab. Called the &#8220;Transmuter&#8220;, this class combines the versatility of the wizard&#8217;s utility powers with nifty polymorphing abilities. Here&#8217;s the class description:
There are many different styles of shapeshifting...<div class="feedflare">
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		<item>
		<title>Thanks from the other side</title>
		<link>http://feedproxy.google.com/~r/playwrite/~3/RAGxXplogr8/</link>
		<comments>http://www.playwrite-blog.net/zafehouse/thanks-from-the-other-side/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 00:17:21 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[zafehouse 2]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=678</guid>
		
			<content:encoded><![CDATA[I&#8217;d like to thank everyone who has so far provided feedback, comments and praise over the Zafehouse 2 gameplay video. Honestly, I was very reluctant to post it as it&#8217;s, well, incomplete. But I also realised that, if I didn&#8217;t put anything out until the game was almost ready, expectations would be super-high, and I [...]


Related posts:Zafehouse 2: Gameplay video #1Zafehouse...<div class="feedflare">
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		<item>
		<title>Zafehouse 2: Gameplay video #1</title>
		<link>http://feedproxy.google.com/~r/playwrite/~3/y8wcF7UE4QE/</link>
		<comments>http://www.playwrite-blog.net/zafehouse/zafehouse-2-gameplay-video-1/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 13:40:21 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Zafehouse]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[zafehouse 2]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=657</guid>
		
			<content:encoded><![CDATA[Okay, so today is actually Saturday, not Friday. But only by a little!
Here&#8217;s the first of what I hope will be many videos demonstrating Zafehouse 2&#8217;s gameplay. The focus this time round is combat, of which you&#8217;ll get a quick glimpse. The video isn&#8217;t hosted here because the dimensions don&#8217;t fit on the page, so [...]


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		<item>
		<title>Galactic Command Online: Derek Smart’s last game?</title>
		<link>http://feedproxy.google.com/~r/playwrite/~3/3sedFGMdlds/</link>
		<comments>http://www.playwrite-blog.net/industry-news/galactic-command-online-derek-smarts-last-game/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 06:36:34 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Industry news]]></category>
		<category><![CDATA[3000ad]]></category>
		<category><![CDATA[derek smart]]></category>
		<category><![CDATA[galactic command online]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=649</guid>
		
			<content:encoded><![CDATA[Smart&#8217;s studio 3000AD has announced Galactic Command Online. Going by the feature list, GCO is essentially Smart&#8217;s last 100 games condensed into MMO form.
You can&#8217;t argue his style of game is ripe for an MMO treatment, though the man himself is reluctant to place Galactic Command Online in the same genre as the likes of [...]


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		<title>Jaffe, Farbs and Stellmach in for Game Connect AP 2009</title>
		<link>http://feedproxy.google.com/~r/playwrite/~3/D9XTEc5zW4g/</link>
		<comments>http://www.playwrite-blog.net/general/jaffe-farbs-and-stellmach-in-for-game-connect-ap-2009/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 06:30:17 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[captain forever]]></category>
		<category><![CDATA[david jaffe]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[farbs]]></category>
		<category><![CDATA[game connect]]></category>
		<category><![CDATA[game connect ap]]></category>
		<category><![CDATA[gcap]]></category>
		<category><![CDATA[gcap 2009]]></category>
		<category><![CDATA[jason hill]]></category>
		<category><![CDATA[tim stellmach]]></category>
		<category><![CDATA[yatzhee]]></category>

		<guid isPermaLink="false">http://www.playwrite-blog.net/?p=644</guid>
		
			<content:encoded><![CDATA[The GDAA has posted a program for this year&#8217;s Game Connect Asia Pacific, and the lineup isn&#8217;t half bad.
Tim Stellmach of Vicarious Visions and Eat, Sleep, Play&#8217;s David Jaffe headline the conference, while the sidelines (depending on your priorities) contain Farbs of Captain Forever fame, Screenplay&#8217;s Jason Hill and fast-talking, British-tinged game critic, Yahtzee.
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