<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>PocketWorx</title>
	
	<link>http://pocketworx.com</link>
	<description>entertainment in your pocket</description>
	<lastBuildDate>Wed, 14 Jul 2010 23:41:43 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/pocketworx" /><feedburner:info uri="pocketworx" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>AdMob and Cocos2D-iPhone</title>
		<link>http://feedproxy.google.com/~r/pocketworx/~3/8DFuO19A-8Y/</link>
		<comments>http://pocketworx.com/?p=107#comments</comments>
		<pubDate>Wed, 14 Jul 2010 11:41:37 +0000</pubDate>
		<dc:creator>trsills</dc:creator>
				<category><![CDATA[Programming Tutorials]]></category>

		<guid isPermaLink="false">http://pocketworx.com/?p=107</guid>
		<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Integrating AdMob with Cocos2D-iPhone Applications&lt;/p&gt;
&lt;p&gt;Now updated for latest AdMob SDK that requires a UIViewController&lt;/p&gt;
&lt;p&gt;This post provides the code needed to display AdMob ads within Cocos2D using a UIViewController.  Much of the initial content is still the same, but the code reflects the slight changes required to support the use of a UIViewController.  The updated code [...]&lt;img src="http://feeds.feedburner.com/~r/pocketworx/~4/8DFuO19A-8Y" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://pocketworx.com/?feed=rss2&amp;p=107</wfw:commentRss>
		<slash:comments>12</slash:comments>
		<feedburner:origLink>http://pocketworx.com/?p=107</feedburner:origLink></item>
		<item>
		<title>Pausing Cocos2D</title>
		<link>http://feedproxy.google.com/~r/pocketworx/~3/3PPMykvU0WI/</link>
		<comments>http://pocketworx.com/?p=182#comments</comments>
		<pubDate>Wed, 10 Mar 2010 06:24:40 +0000</pubDate>
		<dc:creator>trsills</dc:creator>
				<category><![CDATA[Programming Tutorials]]></category>

		<guid isPermaLink="false">http://pocketworx.com/?p=182</guid>
		<description>&lt;p&gt;Adding a Pause Button in Cocos2D&lt;/p&gt;
&lt;p&gt;The ability to pause the Director within Cocos2D makes it relatively easy to implement a game’s pause button.  Some recent online discussion motivated me to write this brief article on implementing a pause button as it seemed the topic could probably use a bit more clarification.&lt;/p&gt;
&lt;p&gt;In reviewing the Cocos2D API [...]&lt;img src="http://feeds.feedburner.com/~r/pocketworx/~4/3PPMykvU0WI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://pocketworx.com/?feed=rss2&amp;p=182</wfw:commentRss>
		<slash:comments>10</slash:comments>
		<feedburner:origLink>http://pocketworx.com/?p=182</feedburner:origLink></item>
		<item>
		<title>Looping Menu Effect in Cocos2D</title>
		<link>http://feedproxy.google.com/~r/pocketworx/~3/CQTtM4PTnMY/</link>
		<comments>http://pocketworx.com/?p=167#comments</comments>
		<pubDate>Fri, 05 Mar 2010 22:25:41 +0000</pubDate>
		<dc:creator>trsills</dc:creator>
				<category><![CDATA[Programming Tutorials]]></category>

		<guid isPermaLink="false">http://pocketworx.com/?p=167</guid>
		<description>&lt;p&gt;Create a Looping  and Scrolling Menu in Cocos2D&lt;/p&gt;
&lt;p&gt;This post discusses the code provided by Joao Caxaria on the Cocos2D-iPhone forums about how to do a slick scrolling menu that loops on itself.   As a part of a self teaching project, the assignment was to take Joao’s code and convert it to run on the [...]&lt;img src="http://feeds.feedburner.com/~r/pocketworx/~4/CQTtM4PTnMY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://pocketworx.com/?feed=rss2&amp;p=167</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://pocketworx.com/?p=167</feedburner:origLink></item>
		<item>
		<title>Particle Effects in Cocos2D</title>
		<link>http://feedproxy.google.com/~r/pocketworx/~3/5Pvs1Hf7Lw8/</link>
		<comments>http://pocketworx.com/?p=147#comments</comments>
		<pubDate>Wed, 03 Mar 2010 03:06:40 +0000</pubDate>
		<dc:creator>trsills</dc:creator>
				<category><![CDATA[Programming Tutorials]]></category>

		<guid isPermaLink="false">http://pocketworx.com/?p=147</guid>
		<description>&lt;p&gt;Utilizing Particle Effects to Enhance Your Cocos2D App&lt;/p&gt;
&lt;p&gt;Particle systems allow for the simulation of explosions, fire, snow, and other special effects.  The Cocos2D-iPhone framework provides the ability to easily implement these various effects and then some.  With little effort, the developer can easily increase the wow factor of their applications.  A review of the Cocos [...]&lt;img src="http://feeds.feedburner.com/~r/pocketworx/~4/5Pvs1Hf7Lw8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://pocketworx.com/?feed=rss2&amp;p=147</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://pocketworx.com/?p=147</feedburner:origLink></item>
		<item>
		<title>OpenFeint and Cocos2D-iPhone</title>
		<link>http://feedproxy.google.com/~r/pocketworx/~3/t04OTkxDv-w/</link>
		<comments>http://pocketworx.com/?p=80#comments</comments>
		<pubDate>Mon, 22 Feb 2010 09:06:41 +0000</pubDate>
		<dc:creator>trsills</dc:creator>
				<category><![CDATA[Programming Tutorials]]></category>

		<guid isPermaLink="false">http://pocketworx.com/?p=80</guid>
		<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Integrating OpenFeint with Cocos2D-iPhone Applications&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;OpenFeint is a service that enables your iPhone/iPod Touch application the ability to provide online score tracking.  The service is free and can easily be incorporated into your applications.   This tutorial will cover the integration of OpenFeint 2.4.3 with the Cocos2D-iPhone framework.  Before getting started, it is assumed that [...]&lt;img src="http://feeds.feedburner.com/~r/pocketworx/~4/t04OTkxDv-w" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://pocketworx.com/?feed=rss2&amp;p=80</wfw:commentRss>
		<slash:comments>25</slash:comments>
		<feedburner:origLink>http://pocketworx.com/?p=80</feedburner:origLink></item>
	</channel>
</rss>
