<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:anchor="https://anchor.fm/xmlns" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0">
	<channel>
		<title><![CDATA[GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.]]></title>
		<description><![CDATA[We cover, mostly, Asian and Indie boardgames and roleplaying games. We do interviews, reviews and publishing advice with some of the best people in the industry.]]></description>
		<link>http://www.gmsmagazine.com</link>
		<image>
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			<title>GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.</title>
			<link>http://www.gmsmagazine.com</link>
		</image>
		<generator>Anchor Podcasts</generator>
		<lastBuildDate>Sat, 06 Apr 2024 17:55:43 GMT</lastBuildDate>
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		<author><![CDATA[Board Games and RPGs interviews and reviews by Paco García Jaén]]></author>
		<copyright>This podcast and its content are copyright of Paco Garcia Jaen. All rights reserved</copyright>
		<language><![CDATA[en-us]]></language>
		<atom:link href="https://pubsubhubbub.appspot.com/" rel="hub"/>
		<itunes:author>Paco Garcia Jaen</itunes:author>
		<itunes:summary>This podcast brings you news, reviews and interviews with the best game publishers and designers on the planet. If you are into games, you will find this podcast is for you.</itunes:summary>
		<itunes:type>episodic</itunes:type>
		
		<itunes:explicit>no</itunes:explicit>
		
		<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
		<itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords><itunes:subtitle>The podcast for the tabletop games enthusiast</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games"/></itunes:category><itunes:category text="Games &amp; Hobbies"><itunes:category text="Hobbies"/></itunes:category><itunes:owner><itunes:email>Submissions@gmsmagazine.com</itunes:email><itunes:name>Paco Garcia Jaen</itunes:name></itunes:owner><item>
			<title><![CDATA[ ChaosiumInc's Horror on the Orient Express interview with Adam Kwapiński]]></title>
			<description><![CDATA[<p> @ChaosiumInc Horror on the Orient Express interview with Adam Kwapiński</p>
<p><br></p>
<p>Find the Kickstarter campaign here: <a href="https://www.kickstarter.com/projects/chaosium/horror-on-the-orient-express-the-board-game" target="_blank" rel="noopener noreferer">https://www.kickstarter.com/projects/chaosium/horror-on-the-orient-express-the-board-game</a></p>
<p><br></p>
<p><br></p>
<p>Horror on the Orient Express: The Board Game lures you into the luxurious Orient Express in the 1920s, taking you on a dangerous train ride into the realm of the Dreamlands. Everything is against you, from monsters attacking the train to murderous cults hiding among the passengers. Worst of all, an eldritch, blood-thirsty vampire hunting down everything that moves. Can you solve the dark secrets of the Orient Express before time runs out?</p>
<p><br></p>
<p>In this cooperative game, you and the other investigators try to survive on the doomed train. To win, you must hunt out the cultists to stop them from performing a hideous ritual and ensure the train reaches its destination. Each of you controls a character who can develop new skills, gather items, talk to the passengers, discover clues, and, ultimately, decide the train&#39;s fate. You may even learn a spell or two!</p>
<p><br></p>
<p>Horror on the Orient Express: The Board Game brings the award-winning Call of Cthulhu horror and mystery TTRPG into the board gaming world. Special rules, ongoing character development, and awesome play pieces provide a challenging and exciting gaming experience. Your journey on the Orient Express will be something to remember!</p>
<p><br></p>
<p>**********************************************</p>
<p>Please help our channel by subscribing and commenting.</p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a></p>
<p>**********************************************</p>
<p>About us:</p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p>Useful links:</p>
<p>This video has been produced for <a href="https://www.gmsmagazine.com" target="_blank" rel="noopener noreferer">https://www.gmsmagazine.com</a></p>
<p>For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a></p>
<p>Our RPG TikTok ► <a href="https://www.tiktok.com/@leviatham" target="_blank" rel="noopener noreferer">https://www.tiktok.com/@leviatham</a></p>
<p>Our Board game TikTok ► <a href="https://www.tiktok.com/@boardgameswithpaco" target="_blank" rel="noopener noreferer">https://www.tiktok.com/@boardgameswithpaco</a></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p>#boardgame #asiangames #boardgaming</p>
<p><br></p>
<p>*******************************************</p>
<p><br></p>
<p>trick-taking game, card game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, dice tower, review, gaming, board game review, boardgame, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, board game unboxing</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/ChaosiumIncs-Horror-on-the-Orient-Express-interview-with-Adam-Kwapiski-e2i2bjq</link>
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			<pubDate>Sat, 06 Apr 2024 17:52:54 GMT</pubDate>
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			<itunes:summary>&lt;p&gt; @ChaosiumInc Horror on the Orient Express interview with Adam Kwapiński&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Find the Kickstarter campaign here: &lt;a href="https://www.kickstarter.com/projects/chaosium/horror-on-the-orient-express-the-board-game" target="_blank" rel="noopener noreferer"&gt;https://www.kickstarter.com/projects/chaosium/horror-on-the-orient-express-the-board-game&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Horror on the Orient Express: The Board Game lures you into the luxurious Orient Express in the 1920s, taking you on a dangerous train ride into the realm of the Dreamlands. Everything is against you, from monsters attacking the train to murderous cults hiding among the passengers. Worst of all, an eldritch, blood-thirsty vampire hunting down everything that moves. Can you solve the dark secrets of the Orient Express before time runs out?&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;In this cooperative game, you and the other investigators try to survive on the doomed train. To win, you must hunt out the cultists to stop them from performing a hideous ritual and ensure the train reaches its destination. Each of you controls a character who can develop new skills, gather items, talk to the passengers, discover clues, and, ultimately, decide the train&amp;#39;s fate. You may even learn a spell or two!&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Horror on the Orient Express: The Board Game brings the award-winning Call of Cthulhu horror and mystery TTRPG into the board gaming world. Special rules, ongoing character development, and awesome play pieces provide a challenging and exciting gaming experience. Your journey on the Orient Express will be something to remember!&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="https://www.gmsmagazine.com" target="_blank" rel="noopener noreferer"&gt;https://www.gmsmagazine.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our RPG TikTok ► &lt;a href="https://www.tiktok.com/@leviatham" target="_blank" rel="noopener noreferer"&gt;https://www.tiktok.com/@leviatham&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our Board game TikTok ► &lt;a href="https://www.tiktok.com/@boardgameswithpaco" target="_blank" rel="noopener noreferer"&gt;https://www.tiktok.com/@boardgameswithpaco&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#boardgame #asiangames #boardgaming&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*******************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;trick-taking game, card game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, dice tower, review, gaming, board game review, boardgame, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, board game unboxing&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:57:00</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/36276821-1712425955701-def181417eb22.jpg"/>
			<itunes:season>2024</itunes:season>
			<itunes:episode>10</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>@ChaosiumInc Horror on the Orient Express interview with Adam Kwapiński Find the Kickstarter campaign here: https://www.kickstarter.com/projects/chaosium/horror-on-the-orient-express-the-board-game Horror on the Orient Express: The Board Game lures you into the luxurious Orient Express in the 1920s, taking you on a dangerous train ride into the realm of the Dreamlands. Everything is against you, from monsters attacking the train to murderous cults hiding among the passengers. Worst of all, an eldritch, blood-thirsty vampire hunting down everything that moves. Can you solve the dark secrets of the Orient Express before time runs out? In this cooperative game, you and the other investigators try to survive on the doomed train. To win, you must hunt out the cultists to stop them from performing a hideous ritual and ensure the train reaches its destination. Each of you controls a character who can develop new skills, gather items, talk to the passengers, discover clues, and, ultimately, decide the train&amp;#39;s fate. You may even learn a spell or two! Horror on the Orient Express: The Board Game brings the award-winning Call of Cthulhu horror and mystery TTRPG into the board gaming world. Special rules, ongoing character development, and awesome play pieces provide a challenging and exciting gaming experience. Your journey on the Orient Express will be something to remember! ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for https://www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Our RPG TikTok ► https://www.tiktok.com/@leviatham Our Board game TikTok ► https://www.tiktok.com/@boardgameswithpaco Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgame #asiangames #boardgaming ******************************************* trick-taking game, card game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, dice tower, review, gaming, board game review, boardgame, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, board game unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Games we hate and people love.]]></title>
			<description><![CDATA[<p>In this episode we talk about those games that we really don&#39;t like but people totally love... What&#39;s wrong with us?</p>
<p>
**********************************************
Please help our channel by subscribing and commenting.
If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine
**********************************************
About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************
Useful links:
This video has been produced for https://www.gmsmagazine.com
For our RPGs channel ► https://www.youtube.com/@gmsmagazine
For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall
For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast
Our RPG TikTok ► https://www.tiktok.com/@leviatham
Our Board game TikTok ► https://www.tiktok.com/@boardgameswithpaco
Follow us on Twitter ► https://twitter.com/gmsmagazine
Our Facebook page ► https://www.facebook.com/GMSmagazine/

#boardgame #asiangames #boardgaming

*******************************************

trick-taking game, card game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, dice tower, review, gaming, board game review, boardgame, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, board game unboxing
</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Games-we-hate-and-people-love-e2hs9bg</link>
			<guid isPermaLink="false">f2b00fd4-64d2-4db7-8379-69ea75cf24e8</guid>
			
			<pubDate>Tue, 02 Apr 2024 20:59:00 GMT</pubDate>
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			<itunes:summary>&lt;p&gt;In this episode we talk about those games that we really don&amp;#39;t like but people totally love... What&amp;#39;s wrong with us?&lt;/p&gt;
&lt;p&gt;
**********************************************
Please help our channel by subscribing and commenting.
If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine
**********************************************
About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************
Useful links:
This video has been produced for https://www.gmsmagazine.com
For our RPGs channel ► https://www.youtube.com/@gmsmagazine
For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall
For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast
Our RPG TikTok ► https://www.tiktok.com/@leviatham
Our Board game TikTok ► https://www.tiktok.com/@boardgameswithpaco
Follow us on Twitter ► https://twitter.com/gmsmagazine
Our Facebook page ► https://www.facebook.com/GMSmagazine/

#boardgame #asiangames #boardgaming

*******************************************

trick-taking game, card game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, dice tower, review, gaming, board game review, boardgame, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, board game unboxing
&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:54:33</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2024</itunes:season>
			<itunes:episode>9</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode we talk about those games that we really don&amp;#39;t like but people totally love... What&amp;#39;s wrong with us? ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for https://www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast Our RPG TikTok ► https://www.tiktok.com/@leviatham Our Board game TikTok ► https://www.tiktok.com/@boardgameswithpaco Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgame #asiangames #boardgaming ******************************************* trick-taking game, card game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, dice tower, review, gaming, board game review, boardgame, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, board game unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Faith Elisabeth Lilley Part2]]></title>
			<description><![CDATA[<p>In one of the rare occasions when Paco is not available, Chris interviewed the wonderful Faith Elisabeth Lilley and it was a *fantastic* chat.

Find Faith&#39;s D&amp;D Beyond campaign GitHub here: <a href="https://github.com/FaithLilley/DnDBeyond-Live-Campaign">⁠https://github.com/FaithLilley/DnDBeyond-Live-Campaign⁠</a>



**********************************************
Please help our channel by subscribing and commenting.
If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine">⁠https://ko-fi.com/gmsmagazine⁠</a>
**********************************************
About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************
Useful links:
This video has been produced for <a href="https://www.gmsmagazine.com">⁠https://www.gmsmagazine.com⁠</a>
For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine">⁠https://www.youtube.com/@gmsmagazine⁠</a>
For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall">⁠https://www.youtube.com/@soplayweall⁠</a>
Our RPG TikTok ► <a href="https://www.tiktok.com/@leviatham">⁠https://www.tiktok.com/@leviatham⁠</a>
Our Board game TikTok ► <a href="https://www.tiktok.com/@boardgameswithpaco">⁠https://www.tiktok.com/@boardgameswithpaco⁠</a>
Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine">⁠https://twitter.com/gmsmagazine⁠</a>
Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/">⁠https://www.facebook.com/GMSmagazine/⁠</a>

#ttrpg #ospreygames #rpg 

*******************************************
ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Faith-Elisabeth-Lilley-Part2-e2hj21k</link>
			<guid isPermaLink="false">72a1c975-1693-493c-8971-e25592b3aebc</guid>
			
			<pubDate>Fri, 29 Mar 2024 08:31:00 GMT</pubDate>
			<enclosure length="61305834" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/84559348/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2024-2-26%2F372234972-44100-2-f68014f652cbb.mp3"/>
			<itunes:summary>&lt;p&gt;In one of the rare occasions when Paco is not available, Chris interviewed the wonderful Faith Elisabeth Lilley and it was a *fantastic* chat.

Find Faith&amp;#39;s D&amp;amp;D Beyond campaign GitHub here: &lt;a href="https://github.com/FaithLilley/DnDBeyond-Live-Campaign"&gt;⁠https://github.com/FaithLilley/DnDBeyond-Live-Campaign⁠&lt;/a&gt;



**********************************************
Please help our channel by subscribing and commenting.
If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine"&gt;⁠https://ko-fi.com/gmsmagazine⁠&lt;/a&gt;
**********************************************
About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************
Useful links:
This video has been produced for &lt;a href="https://www.gmsmagazine.com"&gt;⁠https://www.gmsmagazine.com⁠&lt;/a&gt;
For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine"&gt;⁠https://www.youtube.com/@gmsmagazine⁠&lt;/a&gt;
For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall"&gt;⁠https://www.youtube.com/@soplayweall⁠&lt;/a&gt;
Our RPG TikTok ► &lt;a href="https://www.tiktok.com/@leviatham"&gt;⁠https://www.tiktok.com/@leviatham⁠&lt;/a&gt;
Our Board game TikTok ► &lt;a href="https://www.tiktok.com/@boardgameswithpaco"&gt;⁠https://www.tiktok.com/@boardgameswithpaco⁠&lt;/a&gt;
Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine"&gt;⁠https://twitter.com/gmsmagazine⁠&lt;/a&gt;
Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/"&gt;⁠https://www.facebook.com/GMSmagazine/⁠&lt;/a&gt;

#ttrpg #ospreygames #rpg 

*******************************************
ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:03:51</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2024</itunes:season>
			<itunes:episode>9</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In one of the rare occasions when Paco is not available, Chris interviewed the wonderful Faith Elisabeth Lilley and it was a *fantastic* chat. Find Faith&amp;#39;s D&amp;amp;D Beyond campaign GitHub here: ⁠https://github.com/FaithLilley/DnDBeyond-Live-Campaign⁠ ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► ⁠https://ko-fi.com/gmsmagazine⁠ ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for ⁠https://www.gmsmagazine.com⁠ For our RPGs channel ► ⁠https://www.youtube.com/@gmsmagazine⁠ For So Play We All, our Boardgames channel► ⁠https://www.youtube.com/@soplayweall⁠ Our RPG TikTok ► ⁠https://www.tiktok.com/@leviatham⁠ Our Board game TikTok ► ⁠https://www.tiktok.com/@boardgameswithpaco⁠ Follow us on Twitter ► ⁠https://twitter.com/gmsmagazine⁠ Our Facebook page ► ⁠https://www.facebook.com/GMSmagazine/⁠ #ttrpg #ospreygames #rpg ******************************************* ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Faith Elisabeth Lilley Part1]]></title>
			<description><![CDATA[<p>
In one of the rare occasions when Paco is not available, Chris interviewed the wonderful Faith Elisabeth Lilley and it was a *fantastic* chat.

Find Faith&#39;s D&amp;D Beyond campaign GitHub here: <a href="https://github.com/FaithLilley/DnDBeyond-Live-Campaign" target="_blank" rel="noopener noreferer">https://github.com/FaithLilley/DnDBeyond-Live-Campaign</a>



**********************************************
Please help our channel by subscribing and commenting.
If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>
**********************************************
About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************
Useful links:
This video has been produced for <a href="https://www.gmsmagazine.com" target="_blank" rel="noopener noreferer">https://www.gmsmagazine.com</a>
For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a>
For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a>
Our RPG TikTok ► <a href="https://www.tiktok.com/@leviatham" target="_blank" rel="noopener noreferer">https://www.tiktok.com/@leviatham</a>
Our Board game TikTok ► <a href="https://www.tiktok.com/@boardgameswithpaco" target="_blank" rel="noopener noreferer">https://www.tiktok.com/@boardgameswithpaco</a>
Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a>
Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a>

#ttrpg #ospreygames #rpg 

*******************************************
ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Faith-Elisabeth-Lilley-Part1-e2hj1tn</link>
			<guid isPermaLink="false">1f4e7aa4-5a3c-4464-9f2b-75e6d46c105a</guid>
			
			<pubDate>Tue, 26 Mar 2024 08:27:39 GMT</pubDate>
			<enclosure length="59679554" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/84559223/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2024-2-26%2F372234702-44100-2-9f852f283db13.mp3"/>
			<itunes:summary>&lt;p&gt;
In one of the rare occasions when Paco is not available, Chris interviewed the wonderful Faith Elisabeth Lilley and it was a *fantastic* chat.

Find Faith&amp;#39;s D&amp;amp;D Beyond campaign GitHub here: &lt;a href="https://github.com/FaithLilley/DnDBeyond-Live-Campaign" target="_blank" rel="noopener noreferer"&gt;https://github.com/FaithLilley/DnDBeyond-Live-Campaign&lt;/a&gt;



**********************************************
Please help our channel by subscribing and commenting.
If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;
**********************************************
About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************
Useful links:
This video has been produced for &lt;a href="https://www.gmsmagazine.com" target="_blank" rel="noopener noreferer"&gt;https://www.gmsmagazine.com&lt;/a&gt;
For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;
For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;
Our RPG TikTok ► &lt;a href="https://www.tiktok.com/@leviatham" target="_blank" rel="noopener noreferer"&gt;https://www.tiktok.com/@leviatham&lt;/a&gt;
Our Board game TikTok ► &lt;a href="https://www.tiktok.com/@boardgameswithpaco" target="_blank" rel="noopener noreferer"&gt;https://www.tiktok.com/@boardgameswithpaco&lt;/a&gt;
Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;
Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;

#ttrpg #ospreygames #rpg 

*******************************************
ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:02:09</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2024</itunes:season>
			<itunes:episode>8</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In one of the rare occasions when Paco is not available, Chris interviewed the wonderful Faith Elisabeth Lilley and it was a *fantastic* chat. Find Faith&amp;#39;s D&amp;amp;D Beyond campaign GitHub here: https://github.com/FaithLilley/DnDBeyond-Live-Campaign ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for https://www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Our RPG TikTok ► https://www.tiktok.com/@leviatham Our Board game TikTok ► https://www.tiktok.com/@boardgameswithpaco Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #ttrpg #ospreygames #rpg ******************************************* ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[どっと・ゾンビ Dot Zombies Review]]></title>
			<description><![CDATA[<p>
Dot Zombies is a tile placement game where players are divided into 3 Survivors and 1 Zombie. The Survivors aim to escape from the Zombie by playing all 10 cards in their hand to achieve victory. The survival of other Survivors is not relevant; your goal is to stay alive.

Find out more on the Boardgamegeek website: <a href="https://boardgamegeek.com/boardgame/393359/dot-zombies" target="_blank" rel="noopener noreferer">https://boardgamegeek.com/boardgame/393359/dot-zombies</a>

The conditions for playing cards are as follows:

Place cards in a way that connects to the paths on Survivor cards.</p>
<p>
The Zombie wins by blocking all escape routes for the Survivors, preventing their escape. If even one Survivor is unable to escape, it results in defeat.

The Zombie should play cards according to the following conditions:

Place cards in a way that connects to the paths on Survivor cards.</p>
<p>
When a Zombie card connects to a Survivor card, that Survivor becomes infected and turns into a Zombie card.

**********************************************
Please help our channel by subscribing and commenting.
If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>
**********************************************
About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************
Useful links:
This video has been produced for <a href="https://www.gmsmagazine.com" target="_blank" rel="noopener noreferer">https://www.gmsmagazine.com</a>
For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a>
For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a>
For our podcast ► <a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast" target="_blank" rel="noopener noreferer">https://podcasters.spotify.com/pod/show/gmsmagazine-podcast</a>
Our RPG TikTok ► <a href="https://www.tiktok.com/@leviatham" target="_blank" rel="noopener noreferer">https://www.tiktok.com/@leviatham</a>
Our Board game TikTok ► <a href="https://www.tiktok.com/@boardgameswithpaco" target="_blank" rel="noopener noreferer">https://www.tiktok.com/@boardgameswithpaco</a>
Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a>
Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a>

#boardgame #asiangames #boardgaming

*******************************************

trick-taking game, card game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, dice tower, review, gaming, board game review, boardgame, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, board game unboxing, どっと・ゾンビ, Dot Zombies

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Dot-Zombies-Review-e2gct01</link>
			<guid isPermaLink="false">6ce77029-476f-438b-a646-f4372c01b9ff</guid>
			
			<pubDate>Wed, 28 Feb 2024 12:53:05 GMT</pubDate>
			<enclosure length="7716361" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/83308993/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2024-1-28%2F369075043-44100-2-6f0a514e9794f.mp3"/>
			<itunes:summary>&lt;p&gt;
Dot Zombies is a tile placement game where players are divided into 3 Survivors and 1 Zombie. The Survivors aim to escape from the Zombie by playing all 10 cards in their hand to achieve victory. The survival of other Survivors is not relevant; your goal is to stay alive.

Find out more on the Boardgamegeek website: &lt;a href="https://boardgamegeek.com/boardgame/393359/dot-zombies" target="_blank" rel="noopener noreferer"&gt;https://boardgamegeek.com/boardgame/393359/dot-zombies&lt;/a&gt;

The conditions for playing cards are as follows:

Place cards in a way that connects to the paths on Survivor cards.&lt;/p&gt;
&lt;p&gt;
The Zombie wins by blocking all escape routes for the Survivors, preventing their escape. If even one Survivor is unable to escape, it results in defeat.

The Zombie should play cards according to the following conditions:

Place cards in a way that connects to the paths on Survivor cards.&lt;/p&gt;
&lt;p&gt;
When a Zombie card connects to a Survivor card, that Survivor becomes infected and turns into a Zombie card.

**********************************************
Please help our channel by subscribing and commenting.
If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;
**********************************************
About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************
Useful links:
This video has been produced for &lt;a href="https://www.gmsmagazine.com" target="_blank" rel="noopener noreferer"&gt;https://www.gmsmagazine.com&lt;/a&gt;
For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;
For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;
For our podcast ► &lt;a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast" target="_blank" rel="noopener noreferer"&gt;https://podcasters.spotify.com/pod/show/gmsmagazine-podcast&lt;/a&gt;
Our RPG TikTok ► &lt;a href="https://www.tiktok.com/@leviatham" target="_blank" rel="noopener noreferer"&gt;https://www.tiktok.com/@leviatham&lt;/a&gt;
Our Board game TikTok ► &lt;a href="https://www.tiktok.com/@boardgameswithpaco" target="_blank" rel="noopener noreferer"&gt;https://www.tiktok.com/@boardgameswithpaco&lt;/a&gt;
Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;
Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;

#boardgame #asiangames #boardgaming

*******************************************

trick-taking game, card game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, dice tower, review, gaming, board game review, boardgame, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, board game unboxing, どっと・ゾンビ, Dot Zombies

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:08:02</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2024</itunes:season>
			<itunes:episode>7</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Dot Zombies is a tile placement game where players are divided into 3 Survivors and 1 Zombie. The Survivors aim to escape from the Zombie by playing all 10 cards in their hand to achieve victory. The survival of other Survivors is not relevant; your goal is to stay alive. Find out more on the Boardgamegeek website: https://boardgamegeek.com/boardgame/393359/dot-zombies The conditions for playing cards are as follows: Place cards in a way that connects to the paths on Survivor cards. The Zombie wins by blocking all escape routes for the Survivors, preventing their escape. If even one Survivor is unable to escape, it results in defeat. The Zombie should play cards according to the following conditions: Place cards in a way that connects to the paths on Survivor cards. When a Zombie card connects to a Survivor card, that Survivor becomes infected and turns into a Zombie card. ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for https://www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast Our RPG TikTok ► https://www.tiktok.com/@leviatham Our Board game TikTok ► https://www.tiktok.com/@boardgameswithpaco Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgame #asiangames #boardgaming ******************************************* trick-taking game, card game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, dice tower, review, gaming, board game review, boardgame, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, board game unboxing, どっと・ゾンビ, Dot Zombies</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Evil Genius Games disclaimer: a red herring?]]></title>
			<description><![CDATA[<p>As you may know, Evil Genius Games went into meltdown a few days ago after a number of workers left the company with complains of unethical behaviour that made their position untennable.

Soon after Evil Genius Games released a press release with the stance on AI work. Was that what brought up all this debacle?

We also talk about ENWorld article about the topic and what bits are the good ones to keep in mind.

And lastly, we answer a question that @jonathanfranklin461, one of our viewers/listeners left in the comments: &quot;how to do handle exploration in games without the players feeling like they are making a random choice or that the adventure is on rails?&quot;

**********************************************
Please help our channel by subscribing and commenting.
If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>
**********************************************
About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************
Useful links:
This video has been produced for <a href="https://www.gmsmagazine.com" target="_blank" rel="noopener noreferer">https://www.gmsmagazine.com</a>
For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a>
For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a>
For our podcast ► <a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast" target="_blank" rel="noopener noreferer">https://podcasters.spotify.com/pod/show/gmsmagazine-podcast</a>
Our RPG TikTok ► <a href="https://www.tiktok.com/@leviatham" target="_blank" rel="noopener noreferer">https://www.tiktok.com/@leviatham</a>
Our Board game TikTok ► <a href="https://www.tiktok.com/@boardgameswithpaco" target="_blank" rel="noopener noreferer">https://www.tiktok.com/@boardgameswithpaco</a>
Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a>
Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a>

#ttrpg #rpgadvice #rpg 

*******************************************
evil genius games, enworld, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game
</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Evil-Genius-Games-disclaimer-a-red-herring-e2g4bat</link>
			<guid isPermaLink="false">1642f3db-f45e-41a9-b253-2e63780c3343</guid>
			
			<pubDate>Thu, 22 Feb 2024 07:24:15 GMT</pubDate>
			<enclosure length="56289488" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/83028765/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2024-1-22%2F368349231-44100-2-6b38d319959c2.mp3"/>
			<itunes:summary>&lt;p&gt;As you may know, Evil Genius Games went into meltdown a few days ago after a number of workers left the company with complains of unethical behaviour that made their position untennable.

Soon after Evil Genius Games released a press release with the stance on AI work. Was that what brought up all this debacle?

We also talk about ENWorld article about the topic and what bits are the good ones to keep in mind.

And lastly, we answer a question that @jonathanfranklin461, one of our viewers/listeners left in the comments: &amp;quot;how to do handle exploration in games without the players feeling like they are making a random choice or that the adventure is on rails?&amp;quot;

**********************************************
Please help our channel by subscribing and commenting.
If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;
**********************************************
About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************
Useful links:
This video has been produced for &lt;a href="https://www.gmsmagazine.com" target="_blank" rel="noopener noreferer"&gt;https://www.gmsmagazine.com&lt;/a&gt;
For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;
For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;
For our podcast ► &lt;a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast" target="_blank" rel="noopener noreferer"&gt;https://podcasters.spotify.com/pod/show/gmsmagazine-podcast&lt;/a&gt;
Our RPG TikTok ► &lt;a href="https://www.tiktok.com/@leviatham" target="_blank" rel="noopener noreferer"&gt;https://www.tiktok.com/@leviatham&lt;/a&gt;
Our Board game TikTok ► &lt;a href="https://www.tiktok.com/@boardgameswithpaco" target="_blank" rel="noopener noreferer"&gt;https://www.tiktok.com/@boardgameswithpaco&lt;/a&gt;
Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;
Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;

#ttrpg #rpgadvice #rpg 

*******************************************
evil genius games, enworld, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game
&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:58:38</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2024</itunes:season>
			<itunes:episode>5</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>As you may know, Evil Genius Games went into meltdown a few days ago after a number of workers left the company with complains of unethical behaviour that made their position untennable. Soon after Evil Genius Games released a press release with the stance on AI work. Was that what brought up all this debacle? We also talk about ENWorld article about the topic and what bits are the good ones to keep in mind. And lastly, we answer a question that @jonathanfranklin461, one of our viewers/listeners left in the comments: &amp;quot;how to do handle exploration in games without the players feeling like they are making a random choice or that the adventure is on rails?&amp;quot; ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for https://www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast Our RPG TikTok ► https://www.tiktok.com/@leviatham Our Board game TikTok ► https://www.tiktok.com/@boardgameswithpaco Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #ttrpg #rpgadvice #rpg ******************************************* evil genius games, enworld, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The rise and fall of EGG and their multiple licenses. A review of The Walking Dead RPG]]></title>
			<description><![CDATA[<p>Evil Genius Games (EGG) is falling like a led balloon after a number of people have left the company citing ethical concerns&quot;. In this episode we talk about that and I give you a review of the Walking Dead Universe RPG Starter Set.</p>
<p><br></p>
<p>Among others, EGG has licenses for Pacific Rim, The Crow, Highlander and, until recently, Rebel Moon. They lost that license after NETFLIX pulled out because of alleged confidentiality breaches and both companies have settled recently.</p>
<p><br></p>
<p>What&#39;s going on in there and what is the future of the company?</p>
<p><br></p>
<p>**********************************************</p>
<p>Please help our channel by subscribing and commenting.</p>
<p>If you like our work, please buy us a Ko-Fi ►<a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a></p>
<p>**********************************************</p>
<p>About us:</p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He&#39;s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p>Useful links:</p>
<p>For our RPGs channel ►<a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a></p>
<p>For So Play We All, our Boardgames channel►<a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a></p>
<p>Our RPG TikTok ►<a href="https://www.tiktok.com/@leviatham" target="_blank" rel="noopener noreferer">https://www.tiktok.com/@leviatham</a></p>
<p>Our Board game TikTok ►<a href="https://www.tiktok.com/@boardgameswithpaco" target="_blank" rel="noopener noreferer">https://www.tiktok.com/@boardgameswithpaco</a></p>
<p>Follow us on Twitter ►<a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a></p>
<p>Our Facebook page ►<a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p>#ttrpg #evilgenius #rpg </p>
<p><br></p>
<p>*******************************************</p>
<p>Evil genius games, egg, pacific rim, the crow, highlander, rebel moon, rebel moon rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-rise-and-fall-of-EGG-and-their-multiple-licenses--A-review-of-The-Walking-Dead-RPG-e2frs23</link>
			<guid isPermaLink="false">203e7999-52d6-4041-b929-fc6ea284ac08</guid>
			
			<pubDate>Fri, 16 Feb 2024 08:50:01 GMT</pubDate>
			<enclosure length="54580870" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/82750979/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2024-1-16%2F367651714-44100-2-2979a43a73e76.mp3"/>
			<itunes:summary>&lt;p&gt;Evil Genius Games (EGG) is falling like a led balloon after a number of people have left the company citing ethical concerns&amp;quot;. In this episode we talk about that and I give you a review of the Walking Dead Universe RPG Starter Set.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Among others, EGG has licenses for Pacific Rim, The Crow, Highlander and, until recently, Rebel Moon. They lost that license after NETFLIX pulled out because of alleged confidentiality breaches and both companies have settled recently.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;What&amp;#39;s going on in there and what is the future of the company?&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ►&lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He&amp;#39;s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;For our RPGs channel ►&lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel►&lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our RPG TikTok ►&lt;a href="https://www.tiktok.com/@leviatham" target="_blank" rel="noopener noreferer"&gt;https://www.tiktok.com/@leviatham&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our Board game TikTok ►&lt;a href="https://www.tiktok.com/@boardgameswithpaco" target="_blank" rel="noopener noreferer"&gt;https://www.tiktok.com/@boardgameswithpaco&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ►&lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ►&lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#ttrpg #evilgenius #rpg &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*******************************************&lt;/p&gt;
&lt;p&gt;Evil genius games, egg, pacific rim, the crow, highlander, rebel moon, rebel moon rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:56:51</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2024</itunes:season>
			<itunes:episode>4</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Evil Genius Games (EGG) is falling like a led balloon after a number of people have left the company citing ethical concerns&amp;quot;. In this episode we talk about that and I give you a review of the Walking Dead Universe RPG Starter Set. Among others, EGG has licenses for Pacific Rim, The Crow, Highlander and, until recently, Rebel Moon. They lost that license after NETFLIX pulled out because of alleged confidentiality breaches and both companies have settled recently. What&amp;#39;s going on in there and what is the future of the company? ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ►https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He&amp;#39;s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: For our RPGs channel ►https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel►https://www.youtube.com/@soplayweall Our RPG TikTok ►https://www.tiktok.com/@leviatham Our Board game TikTok ►https://www.tiktok.com/@boardgameswithpaco Follow us on Twitter ►https://twitter.com/gmsmagazine Our Facebook page ►https://www.facebook.com/GMSmagazine/ #ttrpg #evilgenius #rpg ******************************************* Evil genius games, egg, pacific rim, the crow, highlander, rebel moon, rebel moon rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, rpg, roleplaying, game, games, role playing game, role playing, gaming, drivethrurpg, pulp, horror, horror game</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Reviews: Fractal Juegos Nebula and Bezier Games Maglev Metro]]></title>
			<description><![CDATA[<p>In this episode, Chris and I bring you two reviews. We also talk about the dangers of licensing your game for publishing without a contract and how not to try and steal a concept.

Nebula: <a href="https://boardgamegeek.com/boardgame/374982/nebula" target="_blank" rel="noopener noreferer">https://boardgamegeek.com/boardgame/374982/nebula</a>
Maglev Metro: <a href="https://boardgamegeek.com/boardgame/301257/maglev-metro" target="_blank" rel="noopener noreferer">https://boardgamegeek.com/boardgame/301257/maglev-metro</a>

********************************************************
This channel is dedicated to all those games you might never hear about otherwise.

Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>

*****************************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer">www.gmsmagazine.com</a>

Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer">https://discord.gg/fHaKNPe</a>

For our #RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazi" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazi</a>ne/

*********************************************

#boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #asiangames #indiegames #indieboardgames

nebula, maglev metro, fractal juegos, bezier games, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Reviews-Fractal-Juegos-Nebula-and-Bezier-Games-Maglev-Metro-e2ev7n4</link>
			<guid isPermaLink="false">d0581c05-610c-44b0-910c-a9109eac7694</guid>
			
			<pubDate>Fri, 26 Jan 2024 08:00:50 GMT</pubDate>
			<enclosure length="58573217" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/81812644/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2024-0-26%2F365021789-44100-2-c46cbf33ef8e3.mp3"/>
			<itunes:summary>&lt;p&gt;In this episode, Chris and I bring you two reviews. We also talk about the dangers of licensing your game for publishing without a contract and how not to try and steal a concept.

Nebula: &lt;a href="https://boardgamegeek.com/boardgame/374982/nebula" target="_blank" rel="noopener noreferer"&gt;https://boardgamegeek.com/boardgame/374982/nebula&lt;/a&gt;
Maglev Metro: &lt;a href="https://boardgamegeek.com/boardgame/301257/maglev-metro" target="_blank" rel="noopener noreferer"&gt;https://boardgamegeek.com/boardgame/301257/maglev-metro&lt;/a&gt;

********************************************************
This channel is dedicated to all those games you might never hear about otherwise.

Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

*****************************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer"&gt;www.gmsmagazine.com&lt;/a&gt;

Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;

For our #RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazi" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazi&lt;/a&gt;ne/

*********************************************

#boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #asiangames #indiegames #indieboardgames

nebula, maglev metro, fractal juegos, bezier games, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:01:00</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2024</itunes:season>
			<itunes:episode>3</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode, Chris and I bring you two reviews. We also talk about the dangers of licensing your game for publishing without a contract and how not to try and steal a concept. Nebula: https://boardgamegeek.com/boardgame/374982/nebula Maglev Metro: https://boardgamegeek.com/boardgame/301257/maglev-metro ******************************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ***************************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com Join us in our Discord Server ► https://discord.gg/fHaKNPe For our #RPGs channel ► https://www.youtube.com/@gmsmagazine Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ ********************************************* #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #asiangames #indiegames #indieboardgames nebula, maglev metro, fractal juegos, bezier games, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Jamey Stegmeier about Wyrmspan]]></title>
			<description><![CDATA[<p>Jamey Stegmeier has produced and designed some amazing games and is releasing Wyrmspan in a matter of weeks. 

This game has already received criticism for being a cole of Wingspan, so we had to ask Jamey if the rumours are true and what are the differences between the two.

This channel is dedicated to all those games you might never hear about otherwise.

Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>

*****************************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer">www.gmsmagazine.com</a> and <a href="www.soplayweall.org" target="_blank" rel="noopener noreferer">www.soplayweall.org</a>

Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer">https://discord.gg/fHaKNPe</a>

For our #RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a>

*********************************************

#boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #asiangames #indiegames #indieboardgames

wyrmspan, stonmeier games, jamey stegmeier, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Jamey-Stegmeier-about-Wyrmspan-e2eigc1</link>
			<guid isPermaLink="false">6c90a6a9-844c-43d0-8333-d551b69d480b</guid>
			
			<pubDate>Wed, 17 Jan 2024 14:54:13 GMT</pubDate>
			<enclosure length="60140146" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/81395521/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2024-0-17%2F363805155-44100-2-07ce1deccda7.mp3"/>
			<itunes:summary>&lt;p&gt;Jamey Stegmeier has produced and designed some amazing games and is releasing Wyrmspan in a matter of weeks. 

This game has already received criticism for being a cole of Wingspan, so we had to ask Jamey if the rumours are true and what are the differences between the two.

This channel is dedicated to all those games you might never hear about otherwise.

Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

*****************************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer"&gt;www.gmsmagazine.com&lt;/a&gt; and &lt;a href="www.soplayweall.org" target="_blank" rel="noopener noreferer"&gt;www.soplayweall.org&lt;/a&gt;

Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;

For our #RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;

*********************************************

#boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #asiangames #indiegames #indieboardgames

wyrmspan, stonmeier games, jamey stegmeier, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:02:38</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/36276821-1705500335216-05fd276c79a9e.jpg"/>
			<itunes:season>2024</itunes:season>
			<itunes:episode>2</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Jamey Stegmeier has produced and designed some amazing games and is releasing Wyrmspan in a matter of weeks. This game has already received criticism for being a cole of Wingspan, so we had to ask Jamey if the rumours are true and what are the differences between the two. This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ***************************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com and www.soplayweall.org Join us in our Discord Server ► https://discord.gg/fHaKNPe For our #RPGs channel ► https://www.youtube.com/@gmsmagazine Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ ********************************************* #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #asiangames #indiegames #indieboardgames wyrmspan, stonmeier games, jamey stegmeier, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[New Podcast season! What we got for Xmas, more AI controversies and is the golden age of RPGs over?]]></title>
			<description><![CDATA[<p>In this episode, after the Xmas break, Chris and I talk about what we got for Christmas (I think you&#39;ll be disappointed in me!) some AI related controversies and a viral FB post that predicts that the end of the golden era of RPG is looming.</p>
<p>
**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer">www.gmsmagazine.com</a>

For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a>

For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a>


Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a></p>
<p>
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/New-Podcast-season--What-we-got-for-Xmas--more-AI-controversies-and-is-the-golden-age-of-RPGs-over-e2e95qp</link>
			<guid isPermaLink="false">f89c6500-207b-439c-b9ac-880ecff801dd</guid>
			
			<pubDate>Thu, 11 Jan 2024 08:20:09 GMT</pubDate>
			<enclosure length="79252583" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/81089817/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2024-0-10%2F362945180-44100-2-35c1a1530296a.mp3"/>
			<itunes:summary>&lt;p&gt;In this episode, after the Xmas break, Chris and I talk about what we got for Christmas (I think you&amp;#39;ll be disappointed in me!) some AI related controversies and a viral FB post that predicts that the end of the golden era of RPG is looming.&lt;/p&gt;
&lt;p&gt;
**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer"&gt;www.gmsmagazine.com&lt;/a&gt;

For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;


Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:22:33</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2024</itunes:season>
			<itunes:episode>1</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode, after the Xmas break, Chris and I talk about what we got for Christmas (I think you&amp;#39;ll be disappointed in me!) some AI related controversies and a viral FB post that predicts that the end of the golden era of RPG is looming. ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Dragonmeet interviews]]></title>
			<description><![CDATA[<p>This year I was lucky to get together with </p>
<p><br></p>
<p> @ChaosiumInc and Rivers of London author Ben Aaronovitch : <a href="https://www.chaosium.com/rivers-of-london-the-roleplaying-game-hardcove" target="_blank" rel="noopener noreferer">https://www.chaosium.com/rivers-of-london-the-roleplaying-game-hardcove</a>r/</p>
<p>Crow &amp; Crown: <a href="www.crowandcrown.store" target="_blank" rel="noopener noreferer">www.crowandcrown.store</a></p>
<p>Leyline Press: <a href="www.leyline.press" target="_blank" rel="noopener noreferer">www.leyline.press</a></p>
<p> @Cubicle7Entertainment https://cubicle7games.com/<a href="https://cubicle7games.com/" target="_blank" rel="noopener noreferer">https://cubicle7games.com/</a></p>
<p>Game Therapy UK:<a href=" www.game-therapy.co.uk" target="_blank" rel="noopener noreferer"> www.game-therapy.co.uk</a></p>
<p><br></p>
<p>Hope you enjoy!</p>
<p>**********************************************</p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine</p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for www.gmsmagazine.com. </p>
<p><br></p>
<p>For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a></p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a></p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame</p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
<p>Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Dragonmeet-interviews-e2e79ju</link>
			<guid isPermaLink="false">2b92add1-3664-4865-9edb-3a53874d147b</guid>
			
			<pubDate>Tue, 09 Jan 2024 22:14:09 GMT</pubDate>
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			<itunes:summary>&lt;p&gt;This year I was lucky to get together with &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt; @ChaosiumInc and Rivers of London author Ben Aaronovitch : &lt;a href="https://www.chaosium.com/rivers-of-london-the-roleplaying-game-hardcove" target="_blank" rel="noopener noreferer"&gt;https://www.chaosium.com/rivers-of-london-the-roleplaying-game-hardcove&lt;/a&gt;r/&lt;/p&gt;
&lt;p&gt;Crow &amp;amp; Crown: &lt;a href="www.crowandcrown.store" target="_blank" rel="noopener noreferer"&gt;www.crowandcrown.store&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Leyline Press: &lt;a href="www.leyline.press" target="_blank" rel="noopener noreferer"&gt;www.leyline.press&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; @Cubicle7Entertainment https://cubicle7games.com/&lt;a href="https://cubicle7games.com/" target="_blank" rel="noopener noreferer"&gt;https://cubicle7games.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game Therapy UK:&lt;a href=" www.game-therapy.co.uk" target="_blank" rel="noopener noreferer"&gt; www.game-therapy.co.uk&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Hope you enjoy!&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for www.gmsmagazine.com. &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:55:39</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2024</itunes:season>
			<itunes:episode>1</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This year I was lucky to get together with @ChaosiumInc and Rivers of London author Ben Aaronovitch : https://www.chaosium.com/rivers-of-london-the-roleplaying-game-hardcover/ Crow &amp;amp; Crown: www.crowandcrown.store Leyline Press: www.leyline.press @Cubicle7Entertainment https://cubicle7games.com/https://cubicle7games.com/ Game Therapy UK: www.game-therapy.co.uk Hope you enjoy! ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com. For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Christmas Episode, the last of the season! And a very rare negative review of a game about a sauna.]]></title>
			<description><![CDATA[<p>
And we come to the end of the 2023 season

And in this episode, I review Gay Sauna... and it is not what I was expecting and hoping!

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a>

For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a>

For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p>
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Christmas-Episode--the-last-of-the-season--And-a-very-rare-negative-review-of-a-game-about-a-sauna-e2d7skk</link>
			<guid isPermaLink="false">f047f744-08af-4419-b804-288a921c40c7</guid>
			
			<pubDate>Fri, 22 Dec 2023 06:50:27 GMT</pubDate>
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			<itunes:summary>&lt;p&gt;
And we come to the end of the 2023 season

And in this episode, I review Gay Sauna... and it is not what I was expecting and hoping!

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt;

For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:54:43</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>And we come to the end of the 2023 season And in this episode, I review Gay Sauna... and it is not what I was expecting and hoping! ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: Z-man's Cryo and Little Rocket Games Cyberdoom Tower reviews]]></title>
			<description><![CDATA[<p>In this episode we bring you two reviews:</p>
<p><br></p>
<p>Cryo</p>
<p>A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair, the scattered remains will do little to protect you from the brutal cold.</p>
<p><br></p>
<p>In the engine-building, worker placement game Cryo, leaders of separate, hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform, fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage, and claim the underground caverns for your faction to survive.</p>
<p><br></p>
<p>Find out more on the Boardgamegeek website: <a href="https://boardgamegeek.com/boardgame/330608/cryo" target="_blank" rel="noopener noreferer">https://boardgamegeek.com/boardgame/330608/cryo</a></p>
<p><br></p>
<p>CybertoomTower</p>
<p><br></p>
<p>Year 2104, the machines dominate the planet Earth trying to wipe out the human race. You have been chosen to stop them.</p>
<p><br></p>
<p>Cyberdoom Tower is a solo and co-op futuristic dungeon delve experience where you try to collect the pass-codes to unlock the top floor of the Cyberdoom Tower and defeat the AI who controls the machines and save the world!</p>
<p><br></p>
<p>Explore the Cyberdoom Tower by moving your piece between the different floors of the tower. Fight the sentries guarding her by spending AP and rolling dice to determine your skills. Upgrade your gear deck to be ready for the final fight.</p>
<p><br></p>
<p>The more time you spend collecting access codes, the harder it becomes.</p>
<p><br></p>
<p>Find out more on the Boardgamegeek website: <a href="https://boardgamegeek.com/boardgame/331343/cyberdoom-tower" target="_blank" rel="noopener noreferer">https://boardgamegeek.com/boardgame/331343/cyberdoom-tower</a></p>
<p><br></p>
<p>**********************************************</p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://ko-fi.com/gmsmagazine</a></p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a> </p>
<p><br></p>
<p>For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a></p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a></p>
<p><br></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame</p>
<p><br></p>
<p>********************************************</p>
<p>Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview</p>
<p><br></p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-Z-mans-Cryo-and-Little-Rocket-Games-Cyberdoom-Tower-reviews-e2c9k4h</link>
			<guid isPermaLink="false">28bcecd4-30cf-4dd9-8c69-d35b56e699ef</guid>
			
			<pubDate>Wed, 22 Nov 2023 21:36:38 GMT</pubDate>
			<enclosure length="66395323" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/79007313/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-10-22%2F356771841-44100-2-54d7c8b2b5e62.mp3"/>
			<itunes:summary>&lt;p&gt;In this episode we bring you two reviews:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Cryo&lt;/p&gt;
&lt;p&gt;A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair, the scattered remains will do little to protect you from the brutal cold.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;In the engine-building, worker placement game Cryo, leaders of separate, hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform, fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage, and claim the underground caverns for your faction to survive.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Find out more on the Boardgamegeek website: &lt;a href="https://boardgamegeek.com/boardgame/330608/cryo" target="_blank" rel="noopener noreferer"&gt;https://boardgamegeek.com/boardgame/330608/cryo&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;CybertoomTower&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Year 2104, the machines dominate the planet Earth trying to wipe out the human race. You have been chosen to stop them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Cyberdoom Tower is a solo and co-op futuristic dungeon delve experience where you try to collect the pass-codes to unlock the top floor of the Cyberdoom Tower and defeat the AI who controls the machines and save the world!&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Explore the Cyberdoom Tower by moving your piece between the different floors of the tower. Fight the sentries guarding her by spending AP and rolling dice to determine your skills. Upgrade your gear deck to be ready for the final fight.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;The more time you spend collecting access codes, the harder it becomes.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Find out more on the Boardgamegeek website: &lt;a href="https://boardgamegeek.com/boardgame/331343/cyberdoom-tower" target="_blank" rel="noopener noreferer"&gt;https://boardgamegeek.com/boardgame/331343/cyberdoom-tower&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:09:09</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode we bring you two reviews: Cryo A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair, the scattered remains will do little to protect you from the brutal cold. In the engine-building, worker placement game Cryo, leaders of separate, hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform, fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage, and claim the underground caverns for your faction to survive. Find out more on the Boardgamegeek website: https://boardgamegeek.com/boardgame/330608/cryo CybertoomTower Year 2104, the machines dominate the planet Earth trying to wipe out the human race. You have been chosen to stop them. Cyberdoom Tower is a solo and co-op futuristic dungeon delve experience where you try to collect the pass-codes to unlock the top floor of the Cyberdoom Tower and defeat the AI who controls the machines and save the world! Explore the Cyberdoom Tower by moving your piece between the different floors of the tower. Fight the sentries guarding her by spending AP and rolling dice to determine your skills. Upgrade your gear deck to be ready for the final fight. The more time you spend collecting access codes, the harder it becomes. Find out more on the Boardgamegeek website: https://boardgamegeek.com/boardgame/331343/cyberdoom-tower ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Onus trainaus, onus, traianus, draco ideas, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Games for neurodiversity and disabilities with Board Game Guide Reese Zahner]]></title>
			<description><![CDATA[<p>
Board Game Guide is a website that focuses on games and how accessible they are with people with neurodiversity. We spoke with the (rather brilliant) mind behind the project, Reese Zahner.Find out more on:</p>
<p><a href="https://boardgameguides.com/" target="_blank" rel="noopener noreferer">https://boardgameguides.com/</a></p>
<p><a href="https://www.instagram.com/boardgameguides" target="_blank" rel="noopener noreferer nofollow">https://www.instagram.com/boardgameguides</a></p>
<p>**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://ko-fi.com/gmsmagazine</a>

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a>. 

For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a>

For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a>

Follow us on Twitter ►<a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"> https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p>
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************
Games for neurodiversity and disabilities with Board Game Guide Reese Zahner
Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, i love china, i love usa, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Games-for-neurodiversity-and-disabilities-with-Board-Game-Guide-Reese-Zahner-e2bl2b4</link>
			<guid isPermaLink="false">62ebc41c-4587-4ed6-b9ac-969068100c82</guid>
			
			<pubDate>Thu, 09 Nov 2023 07:21:09 GMT</pubDate>
			<enclosure length="94020335" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/78333732/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-10-9%2F354787137-44100-2-f20041b88e52.mp3"/>
			<itunes:summary>&lt;p&gt;
Board Game Guide is a website that focuses on games and how accessible they are with people with neurodiversity. We spoke with the (rather brilliant) mind behind the project, Reese Zahner.Find out more on:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://boardgameguides.com/" target="_blank" rel="noopener noreferer"&gt;https://boardgameguides.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.instagram.com/boardgameguides" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.instagram.com/boardgameguides&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt;. 

For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;

Follow us on Twitter ►&lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt; https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************
Games for neurodiversity and disabilities with Board Game Guide Reese Zahner
Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, i love china, i love usa, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:37:56</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Board Game Guide is a website that focuses on games and how accessible they are with people with neurodiversity. We spoke with the (rather brilliant) mind behind the project, Reese Zahner.Find out more on: https://boardgameguides.com/ https://www.instagram.com/boardgameguides ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com. For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Games for neurodiversity and disabilities with Board Game Guide Reese Zahner Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, i love china, i love usa, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Marvel RPG controversy, Devil Pig Games going bust and Expedition to 5X review.]]></title>
			<description><![CDATA[<p><strong>In this episode we cover The Marvel RPG controversy, Devil Pig Games going bust and Expedition to 5X first play review.</strong>

This episode comes loaded:</p>
<p>Recently there was a reddit thread that shows someone claiming they did the work on the Marvel RPG instead of Matt Forbeck... is there any credibility to that claim?</p>
<p>
Here is the link to the thread: <a href="https://www.reddit.com/r/rpg/comments/17ewpfe/some_interesting_news_about_the_new_marvel/" target="_blank" rel="noopener noreferer nofollow">https://www.reddit.com/r/rpg/comments/17ewpfe/some_interesting_news_about_the_new_marvel/</a></p>
<p>On FB, there was a statement from Devil Pig Games, who are going through some dire times and looks like could be going away completely. </p>
<p>With some dodgy things like their website taking orders but not fulfilling them, I am guessing there is more here than meets the eye: </p>
<p><br></p>
<p>And lastly, we do a first play review of Expedición to 5X a game from Fractal Juegos that surprised us very pleasantly.

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://ko-fi.com/gmsmagazine</a>

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a>

For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a>

For our podcast ► <a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast" target="_blank" rel="noopener noreferer nofollow">https://podcasters.spotify.com/pod/show/gmsmagazine-podcast</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p>
#marvelrpg #ttrpg #rpg 

********************************************

marvel rpg, matt forbeck, devil pig games, expedicion a 5x, 5x,, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery, rpg controversy

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Marvel-RPG-controversy--Devil-Pig-Games-going-bust-and-Expedition-to-5X-review-e2b2ua6</link>
			<guid isPermaLink="false">2e3ae615-cc5d-47d7-bf2e-719f3ff1e11b</guid>
			
			<pubDate>Thu, 26 Oct 2023 06:17:21 GMT</pubDate>
			<enclosure length="68756792" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/77739782/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-9-26%2F352785677-44100-2-553236033e1a4.mp3"/>
			<itunes:summary>&lt;p&gt;&lt;strong&gt;In this episode we cover The Marvel RPG controversy, Devil Pig Games going bust and Expedition to 5X first play review.&lt;/strong&gt;

This episode comes loaded:&lt;/p&gt;
&lt;p&gt;Recently there was a reddit thread that shows someone claiming they did the work on the Marvel RPG instead of Matt Forbeck... is there any credibility to that claim?&lt;/p&gt;
&lt;p&gt;
Here is the link to the thread: &lt;a href="https://www.reddit.com/r/rpg/comments/17ewpfe/some_interesting_news_about_the_new_marvel/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.reddit.com/r/rpg/comments/17ewpfe/some_interesting_news_about_the_new_marvel/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;On FB, there was a statement from Devil Pig Games, who are going through some dire times and looks like could be going away completely. &lt;/p&gt;
&lt;p&gt;With some dodgy things like their website taking orders but not fulfilling them, I am guessing there is more here than meets the eye: &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;And lastly, we do a first play review of Expedición to 5X a game from Fractal Juegos that surprised us very pleasantly.

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt;

For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;

For our podcast ► &lt;a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast" target="_blank" rel="noopener noreferer nofollow"&gt;https://podcasters.spotify.com/pod/show/gmsmagazine-podcast&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
#marvelrpg #ttrpg #rpg 

********************************************

marvel rpg, matt forbeck, devil pig games, expedicion a 5x, 5x,, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery, rpg controversy

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:11:37</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode we cover The Marvel RPG controversy, Devil Pig Games going bust and Expedition to 5X first play review. This episode comes loaded: Recently there was a reddit thread that shows someone claiming they did the work on the Marvel RPG instead of Matt Forbeck... is there any credibility to that claim? Here is the link to the thread: https://www.reddit.com/r/rpg/comments/17ewpfe/some_interesting_news_about_the_new_marvel/ On FB, there was a statement from Devil Pig Games, who are going through some dire times and looks like could be going away completely. With some dodgy things like their website taking orders but not fulfilling them, I am guessing there is more here than meets the eye: And lastly, we do a first play review of Expedición to 5X a game from Fractal Juegos that surprised us very pleasantly. ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #marvelrpg #ttrpg #rpg ******************************************** marvel rpg, matt forbeck, devil pig games, expedicion a 5x, 5x,, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery, rpg controversy</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Death Sentence Interview with Leo Andrade]]></title>
			<description><![CDATA[<p>Death Sentence is a TTRPG that emulates the slasher films of the 80s. Perfect for Halloween!</p>
<p>
We spoke with Brazil based and born Leo Andrade, who has taken the work of Guilherme Sassaki, empowered Luana Bibiano to illustrate it and made something that sounds very, very cool.</p>
<p>
Find out more on the Itch.io website: <a href="https://leonalfr.itch.io/death-sentence" target="_blank" rel="noopener noreferer nofollow">https://leonalfr.itch.io/death-sentence</a></p>
<p><br></p>
<p>We also talk about D*ck Sits!, or as we know it now, Dixits, a game by the same people who released Gay Sauna the Board Game.</p>
<p><br></p>
<p>
**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ►<a href=" https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"> https://ko-fi.com/gmsmagazine</a>

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a>

For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a>

For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p>
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Death-Sentence-Interview-with-Leo-Andrade-e2ap6f0</link>
			<guid isPermaLink="false">a1258523-051a-419f-9b48-9ed594b41272</guid>
			
			<pubDate>Thu, 19 Oct 2023 05:45:13 GMT</pubDate>
			<enclosure length="60883277" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/77420448/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-9-19%2F351785234-44100-2-9984ba8ebf014.mp3"/>
			<itunes:summary>&lt;p&gt;Death Sentence is a TTRPG that emulates the slasher films of the 80s. Perfect for Halloween!&lt;/p&gt;
&lt;p&gt;
We spoke with Brazil based and born Leo Andrade, who has taken the work of Guilherme Sassaki, empowered Luana Bibiano to illustrate it and made something that sounds very, very cool.&lt;/p&gt;
&lt;p&gt;
Find out more on the Itch.io website: &lt;a href="https://leonalfr.itch.io/death-sentence" target="_blank" rel="noopener noreferer nofollow"&gt;https://leonalfr.itch.io/death-sentence&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;We also talk about D*ck Sits!, or as we know it now, Dixits, a game by the same people who released Gay Sauna the Board Game.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;
**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ►&lt;a href=" https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt; https://ko-fi.com/gmsmagazine&lt;/a&gt;

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt;

For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:03:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/36276821-1697693638849-58dbfc02eda75.jpg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Death Sentence is a TTRPG that emulates the slasher films of the 80s. Perfect for Halloween! We spoke with Brazil based and born Leo Andrade, who has taken the work of Guilherme Sassaki, empowered Luana Bibiano to illustrate it and made something that sounds very, very cool. Find out more on the Itch.io website: https://leonalfr.itch.io/death-sentence We also talk about D*ck Sits!, or as we know it now, Dixits, a game by the same people who released Gay Sauna the Board Game. ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Death sentence rpg, slasher film rpg, halloween rpg, horror rpg, ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[How was Spiel 2023, the queerest game we've ever seen and our last take on AI.]]></title>
			<description><![CDATA[<p>
How was Spiel 2023, the queerest game we&#39;ve ever seen and our last take on AI.

Spiel was an absolute blast this year (like every year, really). Martin and I did more than 30 interviews and have come back some a very decent haul of games that we will be unboxing and reviewing over the next few months.

And in this episode Paco explains why he is not talking too much about AI and is not using it to avoid ethical issues.

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://ko-fi.com/gmsmagazine</a>

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a> and <a href="www.soplayweall.org" target="_blank" rel="noopener noreferer">www.soplayweall.org</a>

For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a>

#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Spiel, spiel messe, spiel essen, essen, spiel releases, spiel interview, spiel boardgames, spiel review, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview, queer game, queer games

</p>
<p><br></p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/How-was-Spiel-2023--the-queerest-game-weve-ever-seen-and-our-last-take-on-AI-e2aihno</link>
			<guid isPermaLink="false">09b06b61-433f-458b-8a15-da9a48ee33b0</guid>
			
			<pubDate>Sat, 14 Oct 2023 09:45:39 GMT</pubDate>
			<enclosure length="92105246" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/77202616/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-9-14%2F351094666-44100-2-7c322f71dd634.mp3"/>
			<itunes:summary>&lt;p&gt;
How was Spiel 2023, the queerest game we&amp;#39;ve ever seen and our last take on AI.

Spiel was an absolute blast this year (like every year, really). Martin and I did more than 30 interviews and have come back some a very decent haul of games that we will be unboxing and reviewing over the next few months.

And in this episode Paco explains why he is not talking too much about AI and is not using it to avoid ethical issues.

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt; and &lt;a href="www.soplayweall.org" target="_blank" rel="noopener noreferer"&gt;www.soplayweall.org&lt;/a&gt;

For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;

#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Spiel, spiel messe, spiel essen, essen, spiel releases, spiel interview, spiel boardgames, spiel review, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview, queer game, queer games

&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:35:56</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>How was Spiel 2023, the queerest game we&amp;#39;ve ever seen and our last take on AI. Spiel was an absolute blast this year (like every year, really). Martin and I did more than 30 interviews and have come back some a very decent haul of games that we will be unboxing and reviewing over the next few months. And in this episode Paco explains why he is not talking too much about AI and is not using it to avoid ethical issues. ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com and www.soplayweall.org For our RPGs channel ► https://www.youtube.com/@gmsmagazine Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Spiel, spiel messe, spiel essen, essen, spiel releases, spiel interview, spiel boardgames, spiel review, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview, queer game, queer games</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Lovecraftesque 2 authors]]></title>
			<description><![CDATA[<p>Lovecraftesque is a storytelling card game of creeping cosmic horror, emulating the tone and pace of eldritch horror stories. The game will guide you to create the story of a lone individual who stumbles upon clues to a terrible evil. It creates slow-building, brooding horror that the main character at first dismisses, until all too suddenly it becomes impossible to deny. The ending will certainly be bleak, and the main character is likely to meet their doom.</p>
<p><br></p>
<p>Lovecraftesque is an emergent mystery game, which crafts a story out of clues that you take turns to create. The game includes hundreds of creative prompts to help you generate your story and guide the main character towards a confrontation with cosmic evil. You take turns to drip weird events into the story, building up your mystery one clue at a time. Each player creates a secret theory about the horror and the truth about the horror emerges from those theories. By the end you&#39;ll reach a chilling climax that none of you could have predicted at the start.</p>
<p><br></p>
<p>A new edition</p>
<p><br></p>
<p>We created the first edition of Lovecraftesque back in 2015. It was our first game design project and we were delighted with its success. It&#39;s received critical acclaim, won awards and gained thousands of fans around the world. But since then we&#39;ve made it even better.</p>
<p><br></p>
<p>The new edition gives your group more support for their creativity through prompt cards that help you get your story set up and populate it with interesting clues and characters. The story will seem to write itself. It will also include brand new card-based scenarios to get your story off to a flying start, and which you can also mix and match to make up your own weird tales.</p>
<p><br></p>
<p>The game is even easier to play with the rules and structure of the game written into the cards and your progress tracked on the board, so you always know what you&#39;re meant to be doing. As always we include teaching text to make it easy for you to learn and teach the game at the table, and tools to avoid the stereotypes of Lovecraft’s own work.</p>
<p><br></p>
<p>We are also commissioning new art by Vincent Sammy and Paul Tomes to make the game look cooler than ever before.</p>
<p><br></p>
<p>Lovecraftesque second edition will be available as a boxed set with the rules and all the cards you need, and as a virtual tabletop for online play.</p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a> </p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a></p>
<p><br></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p>#lovecraftesque #kickstarter #ttrpg</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Lovecraftesque-2-authors-e2a11iq</link>
			<guid isPermaLink="false">03d9a47f-0dd1-4b82-b5b3-f1654eae696d</guid>
			
			<pubDate>Tue, 03 Oct 2023 21:59:00 GMT</pubDate>
			<enclosure length="64821706" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/76629018/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-9-1%2F349299688-44100-2-e9e5eb8b70a58.mp3"/>
			<itunes:summary>&lt;p&gt;Lovecraftesque is a storytelling card game of creeping cosmic horror, emulating the tone and pace of eldritch horror stories. The game will guide you to create the story of a lone individual who stumbles upon clues to a terrible evil. It creates slow-building, brooding horror that the main character at first dismisses, until all too suddenly it becomes impossible to deny. The ending will certainly be bleak, and the main character is likely to meet their doom.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Lovecraftesque is an emergent mystery game, which crafts a story out of clues that you take turns to create. The game includes hundreds of creative prompts to help you generate your story and guide the main character towards a confrontation with cosmic evil. You take turns to drip weird events into the story, building up your mystery one clue at a time. Each player creates a secret theory about the horror and the truth about the horror emerges from those theories. By the end you&amp;#39;ll reach a chilling climax that none of you could have predicted at the start.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;A new edition&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;We created the first edition of Lovecraftesque back in 2015. It was our first game design project and we were delighted with its success. It&amp;#39;s received critical acclaim, won awards and gained thousands of fans around the world. But since then we&amp;#39;ve made it even better.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;The new edition gives your group more support for their creativity through prompt cards that help you get your story set up and populate it with interesting clues and characters. The story will seem to write itself. It will also include brand new card-based scenarios to get your story off to a flying start, and which you can also mix and match to make up your own weird tales.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;The game is even easier to play with the rules and structure of the game written into the cards and your progress tracked on the board, so you always know what you&amp;#39;re meant to be doing. As always we include teaching text to make it easy for you to learn and teach the game at the table, and tools to avoid the stereotypes of Lovecraft’s own work.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;We are also commissioning new art by Vincent Sammy and Paul Tomes to make the game look cooler than ever before.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Lovecraftesque second edition will be available as a boxed set with the rules and all the cards you need, and as a virtual tabletop for online play.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#lovecraftesque #kickstarter #ttrpg&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:07:31</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Lovecraftesque is a storytelling card game of creeping cosmic horror, emulating the tone and pace of eldritch horror stories. The game will guide you to create the story of a lone individual who stumbles upon clues to a terrible evil. It creates slow-building, brooding horror that the main character at first dismisses, until all too suddenly it becomes impossible to deny. The ending will certainly be bleak, and the main character is likely to meet their doom. Lovecraftesque is an emergent mystery game, which crafts a story out of clues that you take turns to create. The game includes hundreds of creative prompts to help you generate your story and guide the main character towards a confrontation with cosmic evil. You take turns to drip weird events into the story, building up your mystery one clue at a time. Each player creates a secret theory about the horror and the truth about the horror emerges from those theories. By the end you&amp;#39;ll reach a chilling climax that none of you could have predicted at the start. A new edition We created the first edition of Lovecraftesque back in 2015. It was our first game design project and we were delighted with its success. It&amp;#39;s received critical acclaim, won awards and gained thousands of fans around the world. But since then we&amp;#39;ve made it even better. The new edition gives your group more support for their creativity through prompt cards that help you get your story set up and populate it with interesting clues and characters. The story will seem to write itself. It will also include brand new card-based scenarios to get your story off to a flying start, and which you can also mix and match to make up your own weird tales. The game is even easier to play with the rules and structure of the game written into the cards and your progress tracked on the board, so you always know what you&amp;#39;re meant to be doing. As always we include teaching text to make it easy for you to learn and teach the game at the table, and tools to avoid the stereotypes of Lovecraft’s own work. We are also commissioning new art by Vincent Sammy and Paul Tomes to make the game look cooler than ever before. Lovecraftesque second edition will be available as a boxed set with the rules and all the cards you need, and as a virtual tabletop for online play. ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #lovecraftesque #kickstarter #ttrpg</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview: Vynestra, A Rome-Themed 5th Edition World & City Setting]]></title>
			<description><![CDATA[<p>Vynestra is a high fantasy, ancient-themed setting for 5th Edition, drawing heavy inspiration from Rome and other classical cultures.</p>
<p><br></p>
<p>Vynestra has 1,000 pages of fresh new lore, spells, magical items, kinships, backgrounds, feats, adventures, encounters, and a massive city setting with over 600 locations; spread over five beautifully illustrated books with human-created art.</p>
<p><br></p>
<p>Vynestra features a fully customisable ability system with powers drawn from the gods. These manifest as magical tattoos, called embers, which allow PCs and NPCs to ascend as demigods.</p>
<p>Vynestra has a diverse cast of characters and creatures across all its settings.</p>
<p><br></p>
<p>Vynestra is ready to go! We&#39;re 99% done with everything, apart from some final edits, and are able to send out PDFs soon (roughly 1-2 months after the campaign ends following a backer review period). Digital rewards will be sent through DriveThruRPG and Itch.io.</p>
<p><br></p>
<p>Find out more on the Kickstarter website: <a href="https://www.kickstarter.com/projects/vynestra/vynestra-a-5th-edition-ancient-themed-world-and-city-setting?ref=shelfclutter" target="_blank" rel="noopener noreferer nofollow">https://www.kickstarter.com/projects/vynestra/vynestra-a-5th-edition-ancient-themed-world-and-city-setting?ref=shelfclutter</a></p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a></p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a></p>
<p><br></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p>#vynestra #kickstarter #ttrpg </p>
<p><br></p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame</p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>vynestra, kickstater, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-Vynestra--A-Rome-Themed-5th-Edition-World--City-Setting-e2a10qr</link>
			<guid isPermaLink="false">aabc999a-af2f-4f66-8bd3-818166f6cdcf</guid>
			
			<pubDate>Sun, 01 Oct 2023 15:04:20 GMT</pubDate>
			<enclosure length="49499741" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/76628251/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-9-1%2F349293339-44100-2-7036915c8a0ca.mp3"/>
			<itunes:summary>&lt;p&gt;Vynestra is a high fantasy, ancient-themed setting for 5th Edition, drawing heavy inspiration from Rome and other classical cultures.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Vynestra has 1,000 pages of fresh new lore, spells, magical items, kinships, backgrounds, feats, adventures, encounters, and a massive city setting with over 600 locations; spread over five beautifully illustrated books with human-created art.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Vynestra features a fully customisable ability system with powers drawn from the gods. These manifest as magical tattoos, called embers, which allow PCs and NPCs to ascend as demigods.&lt;/p&gt;
&lt;p&gt;Vynestra has a diverse cast of characters and creatures across all its settings.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Vynestra is ready to go! We&amp;#39;re 99% done with everything, apart from some final edits, and are able to send out PDFs soon (roughly 1-2 months after the campaign ends following a backer review period). Digital rewards will be sent through DriveThruRPG and Itch.io.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Find out more on the Kickstarter website: &lt;a href="https://www.kickstarter.com/projects/vynestra/vynestra-a-5th-edition-ancient-themed-world-and-city-setting?ref=shelfclutter" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.kickstarter.com/projects/vynestra/vynestra-a-5th-edition-ancient-themed-world-and-city-setting?ref=shelfclutter&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#vynestra #kickstarter #ttrpg &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;vynestra, kickstater, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:51:33</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Vynestra is a high fantasy, ancient-themed setting for 5th Edition, drawing heavy inspiration from Rome and other classical cultures. Vynestra has 1,000 pages of fresh new lore, spells, magical items, kinships, backgrounds, feats, adventures, encounters, and a massive city setting with over 600 locations; spread over five beautifully illustrated books with human-created art. Vynestra features a fully customisable ability system with powers drawn from the gods. These manifest as magical tattoos, called embers, which allow PCs and NPCs to ascend as demigods. Vynestra has a diverse cast of characters and creatures across all its settings. Vynestra is ready to go! We&amp;#39;re 99% done with everything, apart from some final edits, and are able to send out PDFs soon (roughly 1-2 months after the campaign ends following a backer review period). Digital rewards will be sent through DriveThruRPG and Itch.io. Find out more on the Kickstarter website: https://www.kickstarter.com/projects/vynestra/vynestra-a-5th-edition-ancient-themed-world-and-city-setting?ref=shelfclutter ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #vynestra #kickstarter #ttrpg #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** vynestra, kickstater, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Don't Play This Game author Charlie Menzies]]></title>
			<description><![CDATA[<p>A very cool sounding solo legacy RPG with a unique concept!</p>
<p>Find out on the publisher’s website: <a href="https://www.parablegames.co.uk/">https://www.parablegames.co.uk/</a></p>
<p>And the Kickstarter page <a href="https://www.kickstarter.com/projects/327195066/dont-play-this-game-a-cursed-solo-rpg">https://www.kickstarter.com/projects/327195066/dont-play-this-game-a-cursed-solo-rpg</a></p>
<p> </p>
<p>**********************************************</p>
<p>Please help
our channel by subscribing and commenting.</p>
<p> </p>
<p>If you like
our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine">https://ko-fi.com/gmsmagazine</a></p>
<p> </p>
<p>**********************************************</p>
<p> </p>
<p>About us:</p>
<p> </p>
<p>Paco and Martin are a couple who love playing games and recording videos
about them. Paco has been playing RPGs since he discovered Dragonlance in 1984
and found his love for Boardgames in 2007. He’s an avid reader and has a very
keen interest in gaming and the people who make them.</p>
<p> </p>
<p>Martin is a chartered surveyor who just
loves media production. He is in charge of all the editing and the technology
we use in our Spain-based studio.</p>
<p> </p>
<p>*****************************************************</p>
<p> </p>
<p>Useful links:</p>
<p> </p>
<p>This video has
been produced for <a href="http://www.gmsmagazine.com">www.gmsmagazine.com</a>. </p>
<p> </p>
<p>For our RPGs
channel ► <a href="https://www.youtube.com/@gmsmagazine">https://www.youtube.com/@gmsmagazine</a></p>
<p> </p>
<p>For So Play We
All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall">https://www.youtube.com/@soplayweall</a></p>
<p> </p>
<p>For our
podcast ► <a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast">https://podcasters.spotify.com/pod/show/gmsmagazine-podcast</a></p>
<p> </p>
<p>Follow us on
Twitter ► <a href="https://twitter.com/gmsmagazine">https://twitter.com/gmsmagazine</a></p>
<p> </p>
<p>Our Facebook
page ► <a href="https://www.facebook.com/GMSmagazine/">https://www.facebook.com/GMSmagazine/</a></p>
<p><a href="https://www.youtube.com/hashtag/boardgames">#boardgames</a> <a href="https://www.youtube.com/hashtag/boardgame">#boardgame</a> <a href="https://www.youtube.com/hashtag/supportsmallcreators">#supportsmallcreators</a> #asiangames #indiegames #indieboardgames <a href="https://www.youtube.com/hashtag/dicetower">#dicetower</a> <a href="https://www.youtube.com/hashtag/watchitplayed">#watchitplayed</a> <a href="https://www.youtube.com/hashtag/tabletop">#tabletop</a> <a href="https://www.youtube.com/hashtag/tabletopgames">#tabletopgames</a> <a href="https://www.youtube.com/hashtag/boardgamer">#boardgamer</a> <a href="https://www.youtube.com/hashtag/boardgamereview">#boardgamereview</a> #boardgamegeek #wargame</p>
<p> </p>
<p>********************************************</p>
<p> </p>
<p>Don’t play this game, solo rpg, solo ttrpg, book publishing, publishing
business, writing, writing adventures, adventure writing, gmsmagazine, gms
magazine, game publishing, book publishing, publishing business, business,
hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg,
roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons,
call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft,
roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror,
horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and
sorcery</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Dont-Play-This-Game-author-Charlie-Menzies-e29to1n</link>
			<guid isPermaLink="false">758dc180-ef8f-440d-afc2-c9ffacc6a093</guid>
			
			<pubDate>Thu, 28 Sep 2023 20:25:13 GMT</pubDate>
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			<itunes:summary>&lt;p&gt;A very cool sounding solo legacy RPG with a unique concept!&lt;/p&gt;
&lt;p&gt;Find out on the publisher’s website: &lt;a href="https://www.parablegames.co.uk/"&gt;https://www.parablegames.co.uk/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;And the Kickstarter page &lt;a href="https://www.kickstarter.com/projects/327195066/dont-play-this-game-a-cursed-solo-rpg"&gt;https://www.kickstarter.com/projects/327195066/dont-play-this-game-a-cursed-solo-rpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;Please help
our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;If you like
our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos
about them. Paco has been playing RPGs since he discovered Dragonlance in 1984
and found his love for Boardgames in 2007. He’s an avid reader and has a very
keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just
loves media production. He is in charge of all the editing and the technology
we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;This video has
been produced for &lt;a href="http://www.gmsmagazine.com"&gt;www.gmsmagazine.com&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;For our RPGs
channel ► &lt;a href="https://www.youtube.com/@gmsmagazine"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;For So Play We
All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;For our
podcast ► &lt;a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast"&gt;https://podcasters.spotify.com/pod/show/gmsmagazine-podcast&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Follow us on
Twitter ► &lt;a href="https://twitter.com/gmsmagazine"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Our Facebook
page ► &lt;a href="https://www.facebook.com/GMSmagazine/"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.youtube.com/hashtag/boardgames"&gt;#boardgames&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgame"&gt;#boardgame&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/supportsmallcreators"&gt;#supportsmallcreators&lt;/a&gt; #asiangames #indiegames #indieboardgames &lt;a href="https://www.youtube.com/hashtag/dicetower"&gt;#dicetower&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/watchitplayed"&gt;#watchitplayed&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/tabletop"&gt;#tabletop&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/tabletopgames"&gt;#tabletopgames&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgamer"&gt;#boardgamer&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgamereview"&gt;#boardgamereview&lt;/a&gt; #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Don’t play this game, solo rpg, solo ttrpg, book publishing, publishing
business, writing, writing adventures, adventure writing, gmsmagazine, gms
magazine, game publishing, book publishing, publishing business, business,
hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg,
roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons,
call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft,
roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror,
horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and
sorcery&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:10:44</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>A very cool sounding solo legacy RPG with a unique concept! Find out on the publisher’s website: https://www.parablegames.co.uk/ And the Kickstarter page https://www.kickstarter.com/projects/327195066/dont-play-this-game-a-cursed-solo-rpg   ********************************************** Please help our channel by subscribing and commenting.   If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine   **********************************************   About us:   Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.   Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.   *****************************************************   Useful links:   This video has been produced for www.gmsmagazine.com.   For our RPGs channel ► https://www.youtube.com/@gmsmagazine   For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall   For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast   Follow us on Twitter ► https://twitter.com/gmsmagazine   Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame   ********************************************   Don’t play this game, solo rpg, solo ttrpg, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview: Doomsong with Jack Caesar]]></title>
			<description><![CDATA[<p>Doomsong is a Roleplay Macabre set in a world on the cusp of a Biblical apocalypse. The dead are being turned away at the gates of Heall, giving them no choice but to return to the world above. You must subdue them, no matter how they feel about this arrangement. Inspired by medieval folkhorror, the Four Horsemen of the Apocalypse and European mythologies, these two beautiful hardback books are filled with artwork by the incomparable Moritz Krebs.

Doomsong: Lord Have Mercy Upon Us puts tense horror at the heart of everything it does, giving GMs and party members alike an unforgettable experience. It is a system that prioritises player choice: will you brave the horrors of combat, parley obscene enemies into tenuous allies, or employ profane powers to twist the world about you? No choice is without risk, and you must weigh your strengths against the frailty of your mortal frame. 

In Doomsong, you play as gravediggers, members of the oldest guild in Painyme. Your organisation accepts anyone: highborn and low, from those skilled in swordsmanship to the very dregs of society. Creating a gravedigger is simple. You start by discovering your character’s Origin—the social strata into which you were born—and then proceed by following the Life Paths that appear before you. Along the way, you make hard choices and suffer the whims of fate. 

Lord Have Mercy Upon Us is a full campaign full of story hooks, including 3 main storylines that span an entire map and countless smaller encounters, interesting characters, dangerous creatures and mysterious locations. Half a lifetime ago, the borderkingdom of Lethe vanished overnight, stolen by a blasphemous entity of untold power: Father Plague, Lamentide of Pestilence. It has long been foretold that the coming of Pestilence will mark the beginning of the End Times. So it has come to pass.


Check the KS page: <a href="https://www.kickstarter.com/projects/caesarink/doomsong" target="_blank" rel="noopener noreferer nofollow">https://www.kickstarter.com/projects/caesarink/doomsong</a>
Find out about Caesar Ink here: <a href="https://caesar.ink/services" target="_blank" rel="noopener noreferer nofollow">https://caesar.ink/services</a>

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://ko-fi.com/gmsmagazine
</a>
**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a>

For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p>
********************************************

Coyote and crow, connor alexander, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-Doomsong-with-Jack-Caesar-e29pm31</link>
			<guid isPermaLink="false">37dabe86-9d92-452d-857b-00dd9f15961a</guid>
			
			<pubDate>Tue, 26 Sep 2023 04:57:15 GMT</pubDate>
			<enclosure length="58150242" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/76387873/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-8-26%2F348549502-44100-2-ec40ab5fc69a2.mp3"/>
			<itunes:summary>&lt;p&gt;Doomsong is a Roleplay Macabre set in a world on the cusp of a Biblical apocalypse. The dead are being turned away at the gates of Heall, giving them no choice but to return to the world above. You must subdue them, no matter how they feel about this arrangement. Inspired by medieval folkhorror, the Four Horsemen of the Apocalypse and European mythologies, these two beautiful hardback books are filled with artwork by the incomparable Moritz Krebs.

Doomsong: Lord Have Mercy Upon Us puts tense horror at the heart of everything it does, giving GMs and party members alike an unforgettable experience. It is a system that prioritises player choice: will you brave the horrors of combat, parley obscene enemies into tenuous allies, or employ profane powers to twist the world about you? No choice is without risk, and you must weigh your strengths against the frailty of your mortal frame. 

In Doomsong, you play as gravediggers, members of the oldest guild in Painyme. Your organisation accepts anyone: highborn and low, from those skilled in swordsmanship to the very dregs of society. Creating a gravedigger is simple. You start by discovering your character’s Origin—the social strata into which you were born—and then proceed by following the Life Paths that appear before you. Along the way, you make hard choices and suffer the whims of fate. 

Lord Have Mercy Upon Us is a full campaign full of story hooks, including 3 main storylines that span an entire map and countless smaller encounters, interesting characters, dangerous creatures and mysterious locations. Half a lifetime ago, the borderkingdom of Lethe vanished overnight, stolen by a blasphemous entity of untold power: Father Plague, Lamentide of Pestilence. It has long been foretold that the coming of Pestilence will mark the beginning of the End Times. So it has come to pass.


Check the KS page: &lt;a href="https://www.kickstarter.com/projects/caesarink/doomsong" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.kickstarter.com/projects/caesarink/doomsong&lt;/a&gt;
Find out about Caesar Ink here: &lt;a href="https://caesar.ink/services" target="_blank" rel="noopener noreferer nofollow"&gt;https://caesar.ink/services&lt;/a&gt;

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://ko-fi.com/gmsmagazine
&lt;/a&gt;
**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt;

For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
********************************************

Coyote and crow, connor alexander, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:00:34</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/36276821-1695704154328-e87d0174b49d3.jpg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Doomsong is a Roleplay Macabre set in a world on the cusp of a Biblical apocalypse. The dead are being turned away at the gates of Heall, giving them no choice but to return to the world above. You must subdue them, no matter how they feel about this arrangement. Inspired by medieval folkhorror, the Four Horsemen of the Apocalypse and European mythologies, these two beautiful hardback books are filled with artwork by the incomparable Moritz Krebs. Doomsong: Lord Have Mercy Upon Us puts tense horror at the heart of everything it does, giving GMs and party members alike an unforgettable experience. It is a system that prioritises player choice: will you brave the horrors of combat, parley obscene enemies into tenuous allies, or employ profane powers to twist the world about you? No choice is without risk, and you must weigh your strengths against the frailty of your mortal frame. In Doomsong, you play as gravediggers, members of the oldest guild in Painyme. Your organisation accepts anyone: highborn and low, from those skilled in swordsmanship to the very dregs of society. Creating a gravedigger is simple. You start by discovering your character’s Origin—the social strata into which you were born—and then proceed by following the Life Paths that appear before you. Along the way, you make hard choices and suffer the whims of fate. Lord Have Mercy Upon Us is a full campaign full of story hooks, including 3 main storylines that span an entire map and countless smaller encounters, interesting characters, dangerous creatures and mysterious locations. Half a lifetime ago, the borderkingdom of Lethe vanished overnight, stolen by a blasphemous entity of untold power: Father Plague, Lamentide of Pestilence. It has long been foretold that the coming of Pestilence will mark the beginning of the End Times. So it has come to pass. Check the KS page: https://www.kickstarter.com/projects/caesarink/doomsong Find out about Caesar Ink here: https://caesar.ink/services ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ ******************************************** Coyote and crow, connor alexander, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Podcast episode: back from summer and why I gave up on running D&D]]></title>
			<description><![CDATA[<p>
We are back from summer break and need to tell everyone why I have given up on running D&amp;D. My experience with the latest Dragonlance campaign has been less than stellar, I have to say...</p>
<p>
**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://ko-fi.com/gmsmagazine</a>

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a>

For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a>

For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p>
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Coyote and crow, connor alexander, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

Treasure hunt, colorful treasure, colourful treasure, colorfull treasure, colourfull treasure, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Podcast-episode-back-from-summer-and-why-I-gave-up-on-running-DD-e29c7or</link>
			<guid isPermaLink="false">5e306fa9-fd00-48b4-9fea-78ed1edae82b</guid>
			
			<pubDate>Sun, 17 Sep 2023 00:34:00 GMT</pubDate>
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			<itunes:summary>&lt;p&gt;
We are back from summer break and need to tell everyone why I have given up on running D&amp;amp;D. My experience with the latest Dragonlance campaign has been less than stellar, I have to say...&lt;/p&gt;
&lt;p&gt;
**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt;

For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Coyote and crow, connor alexander, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

Treasure hunt, colorful treasure, colourful treasure, colorfull treasure, colourfull treasure, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:36:56</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>We are back from summer break and need to tell everyone why I have given up on running D&amp;amp;D. My experience with the latest Dragonlance campaign has been less than stellar, I have to say... ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Coyote and crow, connor alexander, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery Treasure hunt, colorful treasure, colourful treasure, colorfull treasure, colourfull treasure, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing, games, tabletop, tabletopgames, player, play, gamer, ttg, flgs, howtoplay, unboxing, gameplay, game, jrpg, rpg, overview, boardgamegeek, bgg, manvsmeeple, meeplegamers, review, preview</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Coyote and Crow, an interview with author, Connor Alexander]]></title>
			<description><![CDATA[<p>More than 700 years ago, a massive disaster changed the course of history. The world was plunged into centuries of darkness, but the event also introduced the Adanadi — the Gift — a strange mark that appeared on all life. This mark would have an enduring impact on humanity. Centuries later, the Earth is healing. New, advanced nations have risen. Ancient legends stir.

Coyote &amp; Crow is a tabletop roleplaying game set in an alternate future where colonization of the Americas never happened. In this world that is both familiar and entirely new, you&#39;ll take on the role of heroic characters adventuring in a changing landscape.

Get the PDF from DriveThruRPG: <a href="https://www.drivethrurpg.com/product/390427/Coyote--Crow-Core-Rulebook?affiliate_id=318686" target="_blank" rel="noopener noreferer nofollow">https://www.drivethrurpg.com/product/390427/Coyote--Crow-Core-Rulebook?affiliate_id=318686</a>

Find out more on the publisher’s website: <a href="https://coyoteandcrow.net/" target="_blank" rel="noopener noreferer">https://coyoteandcrow.net/</a>

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/
</a>
#TTRPG #coyoteandcrow #rpg 

#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Coyote and crow, connor alexander, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Coyote-and-Crow--an-interview-with-author--Connor-Alexander-e294ns2</link>
			<guid isPermaLink="false">079ea180-e1c9-4fda-b646-4bc58f3b792a</guid>
			
			<pubDate>Wed, 13 Sep 2023 06:12:41 GMT</pubDate>
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			<itunes:summary>&lt;p&gt;More than 700 years ago, a massive disaster changed the course of history. The world was plunged into centuries of darkness, but the event also introduced the Adanadi — the Gift — a strange mark that appeared on all life. This mark would have an enduring impact on humanity. Centuries later, the Earth is healing. New, advanced nations have risen. Ancient legends stir.

Coyote &amp;amp; Crow is a tabletop roleplaying game set in an alternate future where colonization of the Americas never happened. In this world that is both familiar and entirely new, you&amp;#39;ll take on the role of heroic characters adventuring in a changing landscape.

Get the PDF from DriveThruRPG: &lt;a href="https://www.drivethrurpg.com/product/390427/Coyote--Crow-Core-Rulebook?affiliate_id=318686" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.drivethrurpg.com/product/390427/Coyote--Crow-Core-Rulebook?affiliate_id=318686&lt;/a&gt;

Find out more on the publisher’s website: &lt;a href="https://coyoteandcrow.net/" target="_blank" rel="noopener noreferer"&gt;https://coyoteandcrow.net/&lt;/a&gt;

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/
&lt;/a&gt;
#TTRPG #coyoteandcrow #rpg 

#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Coyote and crow, connor alexander, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:56:09</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/36276821-1694585547889-db38b440f657f.jpg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>More than 700 years ago, a massive disaster changed the course of history. The world was plunged into centuries of darkness, but the event also introduced the Adanadi — the Gift — a strange mark that appeared on all life. This mark would have an enduring impact on humanity. Centuries later, the Earth is healing. New, advanced nations have risen. Ancient legends stir. Coyote &amp;amp; Crow is a tabletop roleplaying game set in an alternate future where colonization of the Americas never happened. In this world that is both familiar and entirely new, you&amp;#39;ll take on the role of heroic characters adventuring in a changing landscape. Get the PDF from DriveThruRPG: https://www.drivethrurpg.com/product/390427/Coyote--Crow-Core-Rulebook?affiliate_id=318686 Find out more on the publisher’s website: https://coyoteandcrow.net/ ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #TTRPG #coyoteandcrow #rpg #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Coyote and crow, connor alexander, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Interview Room: Fern Milton and Coffee & Chaos]]></title>
			<description><![CDATA[<p>I have known Fern for a long time and it was about time I had them for a podcast interview. </p>
<p>Coffee &amp; Chaos is a comedy tabletop roleplaying game about running a cafe, bar, restaurant or other establishment as everything goes very, very wrong around you.</p>
<p>It has been built on a rules-lite framework that facilitates two major things:</p>
<p>1. Allows the game to be played with any characters andwork especially well with pre-existing charactersfor one-off comedy sessions within longer campaigns.</p>
<p>2. Allows for the game to pull away from the idea of winning and instead focus on telling hilarious stories.</p>
<p>Characters are defined by their approaches to problems, which indicate how they would try to fix that broken keg, or negotiate with that difficult customer. These are represented by Knives, Forks and Spoons.</p>
<p>Knives- Direct Approaches</p>
<p>Forks- Creative Approaches</p>
<p>Spoons- Considered Approaches</p>
<p>This allows characters to retain all of their quirks from any other games they might be in.Your druid can still wildshape, your street samurai still has their cyber-arm. But when taken out of their element the focus is on how they use those skills and abilities to solve problems (or accidentally make things worse).</p>
<p>The Cafe</p>
<p>What would this kind of story be without some understanding of where the characters are working?</p>
<p>Whether it&#39;s a grotty roadside tavern, a chic cyber-cocktail bar or a chill juice bar on the seafront you can make it in Coffee &amp; Chaos! Depending on the atmosphere of your establishment the group will get bonus cutlery to allow them to solve problems in ways that might not come naturally.</p>
<p>Find out more on the publisher’s website: <a href="https://cobblepathgames.co.uk/">https://cobblepathgames.co.uk/</a></p>
<p> </p>
<p>**********************************************</p>
<p>Please help
our channel by subscribing and commenting.</p>
<p> </p>
<p>If you like
our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine">https://ko-fi.com/gmsmagazine</a></p>
<p> </p>
<p>**********************************************</p>
<p> </p>
<p>About us:</p>
<p> </p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. </p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p> </p>
<p>*****************************************************</p>
<p> </p>
<p>Useful links:</p>
<p> </p>
<p>This podcast has been produced for <a href="http://www.gmsmagazine.com">www.gmsmagazine.com</a>. </p>
<p> For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine">https://www.youtube.com/@gmsmagazine</a></p>
<p> </p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall">https://www.youtube.com/@soplayweall</a></p>
<p> Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine">https://twitter.com/gmsmagazine</a></p>
<p> </p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/">https://www.facebook.com/GMSmagazine/</a></p>
<p><a href="https://www.youtube.com/hashtag/boardgames">#boardgames</a> <a href="https://www.youtube.com/hashtag/boardgame">#boardgame</a> <a href="https://www.youtube.com/hashtag/supportsmallcreators">#supportsmallcreators</a> #asiangames #indiegames #indieboardgames <a href="https://www.youtube.com/hashtag/dicetower">#dicetower</a> <a href="https://www.youtube.com/hashtag/watchitplayed">#watchitplayed</a> <a href="https://www.youtube.com/hashtag/tabletop">#tabletop</a> <a href="https://www.youtube.com/hashtag/tabletopgames">#tabletopgames</a> <a href="https://www.youtube.com/hashtag/boardgamer">#boardgamer</a> <a href="https://www.youtube.com/hashtag/boardgamereview">#boardgamereview</a> #boardgamegeek #wargame</p>
<p> </p>
<p>********************************************</p>
<p> </p>
<p>Cobblepath games, cobble path, coffee and chaos, cofee and chaos, cofee, coffe, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop,
modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Interview-Room-Fern-Milton-and-Coffee--Chaos-e28u8pf</link>
			<guid isPermaLink="false">c71050d2-e3ea-4480-884f-0a4f785b54d2</guid>
			
			<pubDate>Tue, 05 Sep 2023 06:17:48 GMT</pubDate>
			<enclosure length="83170855" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/75489519/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-8-5%2Fa8cbd378-a995-a95f-122d-d8bfcd6faa32.mp3"/>
			<itunes:summary>&lt;p&gt;I have known Fern for a long time and it was about time I had them for a podcast interview. &lt;/p&gt;
&lt;p&gt;Coffee &amp;amp; Chaos is a comedy tabletop roleplaying game about running a cafe, bar, restaurant or other establishment as everything goes very, very wrong around you.&lt;/p&gt;
&lt;p&gt;It has been built on a rules-lite framework that facilitates two major things:&lt;/p&gt;
&lt;p&gt;1. Allows the game to be played with any characters andwork especially well with pre-existing charactersfor one-off comedy sessions within longer campaigns.&lt;/p&gt;
&lt;p&gt;2. Allows for the game to pull away from the idea of winning and instead focus on telling hilarious stories.&lt;/p&gt;
&lt;p&gt;Characters are defined by their approaches to problems, which indicate how they would try to fix that broken keg, or negotiate with that difficult customer. These are represented by Knives, Forks and Spoons.&lt;/p&gt;
&lt;p&gt;Knives- Direct Approaches&lt;/p&gt;
&lt;p&gt;Forks- Creative Approaches&lt;/p&gt;
&lt;p&gt;Spoons- Considered Approaches&lt;/p&gt;
&lt;p&gt;This allows characters to retain all of their quirks from any other games they might be in.Your druid can still wildshape, your street samurai still has their cyber-arm. But when taken out of their element the focus is on how they use those skills and abilities to solve problems (or accidentally make things worse).&lt;/p&gt;
&lt;p&gt;The Cafe&lt;/p&gt;
&lt;p&gt;What would this kind of story be without some understanding of where the characters are working?&lt;/p&gt;
&lt;p&gt;Whether it&amp;#39;s a grotty roadside tavern, a chic cyber-cocktail bar or a chill juice bar on the seafront you can make it in Coffee &amp;amp; Chaos! Depending on the atmosphere of your establishment the group will get bonus cutlery to allow them to solve problems in ways that might not come naturally.&lt;/p&gt;
&lt;p&gt;Find out more on the publisher’s website: &lt;a href="https://cobblepathgames.co.uk/"&gt;https://cobblepathgames.co.uk/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;Please help
our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;If you like
our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. &lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;This podcast has been produced for &lt;a href="http://www.gmsmagazine.com"&gt;www.gmsmagazine.com&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt; For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.youtube.com/hashtag/boardgames"&gt;#boardgames&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgame"&gt;#boardgame&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/supportsmallcreators"&gt;#supportsmallcreators&lt;/a&gt; #asiangames #indiegames #indieboardgames &lt;a href="https://www.youtube.com/hashtag/dicetower"&gt;#dicetower&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/watchitplayed"&gt;#watchitplayed&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/tabletop"&gt;#tabletop&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/tabletopgames"&gt;#tabletopgames&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgamer"&gt;#boardgamer&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgamereview"&gt;#boardgamereview&lt;/a&gt; #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Cobblepath games, cobble path, coffee and chaos, cofee and chaos, cofee, coffe, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop,
modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:57:44</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2017</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I have known Fern for a long time and it was about time I had them for a podcast interview. Coffee &amp;amp; Chaos is a comedy tabletop roleplaying game about running a cafe, bar, restaurant or other establishment as everything goes very, very wrong around you. It has been built on a rules-lite framework that facilitates two major things: 1. Allows the game to be played with any characters andwork especially well with pre-existing charactersfor one-off comedy sessions within longer campaigns. 2. Allows for the game to pull away from the idea of winning and instead focus on telling hilarious stories. Characters are defined by their approaches to problems, which indicate how they would try to fix that broken keg, or negotiate with that difficult customer. These are represented by Knives, Forks and Spoons. Knives- Direct Approaches Forks- Creative Approaches Spoons- Considered Approaches This allows characters to retain all of their quirks from any other games they might be in.Your druid can still wildshape, your street samurai still has their cyber-arm. But when taken out of their element the focus is on how they use those skills and abilities to solve problems (or accidentally make things worse). The Cafe What would this kind of story be without some understanding of where the characters are working? Whether it&amp;#39;s a grotty roadside tavern, a chic cyber-cocktail bar or a chill juice bar on the seafront you can make it in Coffee &amp;amp; Chaos! Depending on the atmosphere of your establishment the group will get bonus cutlery to allow them to solve problems in ways that might not come naturally. Find out more on the publisher’s website: https://cobblepathgames.co.uk/   ********************************************** Please help our channel by subscribing and commenting.   If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine   **********************************************   About us:   Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.  Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.   *****************************************************   Useful links:   This podcast has been produced for www.gmsmagazine.com.  For our RPGs channel ► https://www.youtube.com/@gmsmagazine   For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall  Follow us on Twitter ► https://twitter.com/gmsmagazine   Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame   ********************************************   Cobblepath games, cobble path, coffee and chaos, cofee and chaos, cofee, coffe, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Lair of the Leopard Empresses with Sarah Newton]]></title>
			<description><![CDATA[<p>The Lair of the Leopard Empresses is Mindjammer Press return to publishing after a long hiatus.</p>
<p>Sarah and I talked about the genesis of the game, how the production has gone and the use of AI imagery within its pages.</p>
<p>You can get this from the DriveThruRPG website: <a href="https://www.drivethrurpg.com/product/436145/The-Lair-of-the-Leopard-Empresses-RPG?term=leopard+empre?affiliate_id=318686" target="_blank" rel="noopener noreferer nofollow">https://www.drivethrurpg.com/product/436145/The-Lair-of-the-Leopard-Empresses-RPG?term=leopard+empre?affiliate_id=318686</a></p>
<p><br></p>
<p>THE LAIR OF THE LEOPARD EMPRESSES</p>
<p>Superheroic Swords and Sorcery Adventure!</p>
<p>A roleplaying game by Sarah Newton</p>
<p><br></p>
<p>A whole new world for your Monsters! Monsters! games.</p>
<p><br></p>
<p>&quot;Awesome beautiful swords &amp; sorcery gaming&quot;</p>
<p>- Ken St Andre, creator of the Monsters! Monsters!, Tunnels &amp; Trolls, &amp; Stormbringer RPGs</p>
<p><br></p>
<p>&quot;It is the fiftieth year since the Sheathing of the Claw. Goblins cross fallen Helwathe, and Lord Crying-Death-on-Wings stands ready to invade. We trust to chance for our saviours - but where are the heroes who will save our land?&quot;</p>
<p><br></p>
<p>Welcome to Ximuria, the Lair of the Leopard Empresses! Where the Kindreds of the Cat battle the return fo the Winged Serpent, where the Justiciars of a long-dead warrior queen vie with cannibalistic leopard-riding elves for the thrones of the West, and where mighty wizards wield arcane magics to forge the future!</p>
<p><br></p>
<p>Contains everything you need to play, including:</p>
<p><br></p>
<p>Exciting kindreds and callings. Play a tiger centaur, a leopard-riding elf, a beastwalker of the sabretooth tribe, and more!</p>
<p>The core Monsters! Monsters! rules, and many new elaborations!</p>
<p>Full spell lists, including many new spells!</p>
<p>A complete Ximurian bestiary!</p>
<p>Maps, gazetteers, and encounters for Ximuria, the Wilderness of Toth, and the Free City of Halagad.</p>
<p>And much more!</p>
<p>A complete stand-alone swords &amp; sorcery fantasy roleplaying game using the Monsters! Monsters! RPG rules. One of the Monsters! Monsters! family of games.</p>
<p><br></p>
<p>**********************************************</p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://ko-fi.com/gmsmagazine</a></p>
<p><br></p>
<p>**********************************************</p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a>. </p>
<p><br></p>
<p>For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a></p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a></p>
<p><br></p>
<p>For our podcast ► <a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast" target="_blank" rel="noopener noreferer">https://podcasters.spotify.com/pod/show/gmsmagazine-podcast</a></p>
<p><br></p>
<p>Follow us on Twitter ►<a href=" https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"> https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p>********************************************</p>
<p>Mindjammer press, lair of the leopard empresses, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Lair-of-the-Leopard-Empresses-with-Sarah-Newton-e28m60l</link>
			<guid isPermaLink="false">1d7f193b-e19a-4701-ad0f-e54a11322777</guid>
			
			<pubDate>Tue, 29 Aug 2023 19:29:34 GMT</pubDate>
			<enclosure length="97760652" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/75224533/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-7-29%2F344940140-44100-2-82912b65e53a8.mp3"/>
			<itunes:summary>&lt;p&gt;The Lair of the Leopard Empresses is Mindjammer Press return to publishing after a long hiatus.&lt;/p&gt;
&lt;p&gt;Sarah and I talked about the genesis of the game, how the production has gone and the use of AI imagery within its pages.&lt;/p&gt;
&lt;p&gt;You can get this from the DriveThruRPG website: &lt;a href="https://www.drivethrurpg.com/product/436145/The-Lair-of-the-Leopard-Empresses-RPG?term=leopard+empre?affiliate_id=318686" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.drivethrurpg.com/product/436145/The-Lair-of-the-Leopard-Empresses-RPG?term=leopard+empre?affiliate_id=318686&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;THE LAIR OF THE LEOPARD EMPRESSES&lt;/p&gt;
&lt;p&gt;Superheroic Swords and Sorcery Adventure!&lt;/p&gt;
&lt;p&gt;A roleplaying game by Sarah Newton&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;A whole new world for your Monsters! Monsters! games.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&amp;quot;Awesome beautiful swords &amp;amp; sorcery gaming&amp;quot;&lt;/p&gt;
&lt;p&gt;- Ken St Andre, creator of the Monsters! Monsters!, Tunnels &amp;amp; Trolls, &amp;amp; Stormbringer RPGs&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&amp;quot;It is the fiftieth year since the Sheathing of the Claw. Goblins cross fallen Helwathe, and Lord Crying-Death-on-Wings stands ready to invade. We trust to chance for our saviours - but where are the heroes who will save our land?&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Welcome to Ximuria, the Lair of the Leopard Empresses! Where the Kindreds of the Cat battle the return fo the Winged Serpent, where the Justiciars of a long-dead warrior queen vie with cannibalistic leopard-riding elves for the thrones of the West, and where mighty wizards wield arcane magics to forge the future!&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Contains everything you need to play, including:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Exciting kindreds and callings. Play a tiger centaur, a leopard-riding elf, a beastwalker of the sabretooth tribe, and more!&lt;/p&gt;
&lt;p&gt;The core Monsters! Monsters! rules, and many new elaborations!&lt;/p&gt;
&lt;p&gt;Full spell lists, including many new spells!&lt;/p&gt;
&lt;p&gt;A complete Ximurian bestiary!&lt;/p&gt;
&lt;p&gt;Maps, gazetteers, and encounters for Ximuria, the Wilderness of Toth, and the Free City of Halagad.&lt;/p&gt;
&lt;p&gt;And much more!&lt;/p&gt;
&lt;p&gt;A complete stand-alone swords &amp;amp; sorcery fantasy roleplaying game using the Monsters! Monsters! RPG rules. One of the Monsters! Monsters! family of games.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our podcast ► &lt;a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast" target="_blank" rel="noopener noreferer"&gt;https://podcasters.spotify.com/pod/show/gmsmagazine-podcast&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ►&lt;a href=" https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt; https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;Mindjammer press, lair of the leopard empresses, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:41:50</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/36276821-1693337329378-ae6da92f63c6f.jpg"/>
			<itunes:season>2019</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The Lair of the Leopard Empresses is Mindjammer Press return to publishing after a long hiatus. Sarah and I talked about the genesis of the game, how the production has gone and the use of AI imagery within its pages. You can get this from the DriveThruRPG website: https://www.drivethrurpg.com/product/436145/The-Lair-of-the-Leopard-Empresses-RPG?term=leopard+empre?affiliate_id=318686 THE LAIR OF THE LEOPARD EMPRESSES Superheroic Swords and Sorcery Adventure! A roleplaying game by Sarah Newton A whole new world for your Monsters! Monsters! games. &amp;quot;Awesome beautiful swords &amp;amp; sorcery gaming&amp;quot; - Ken St Andre, creator of the Monsters! Monsters!, Tunnels &amp;amp; Trolls, &amp;amp; Stormbringer RPGs &amp;quot;It is the fiftieth year since the Sheathing of the Claw. Goblins cross fallen Helwathe, and Lord Crying-Death-on-Wings stands ready to invade. We trust to chance for our saviours - but where are the heroes who will save our land?&amp;quot; Welcome to Ximuria, the Lair of the Leopard Empresses! Where the Kindreds of the Cat battle the return fo the Winged Serpent, where the Justiciars of a long-dead warrior queen vie with cannibalistic leopard-riding elves for the thrones of the West, and where mighty wizards wield arcane magics to forge the future! Contains everything you need to play, including: Exciting kindreds and callings. Play a tiger centaur, a leopard-riding elf, a beastwalker of the sabretooth tribe, and more! The core Monsters! Monsters! rules, and many new elaborations! Full spell lists, including many new spells! A complete Ximurian bestiary! Maps, gazetteers, and encounters for Ximuria, the Wilderness of Toth, and the Free City of Halagad. And much more! A complete stand-alone swords &amp;amp; sorcery fantasy roleplaying game using the Monsters! Monsters! RPG rules. One of the Monsters! Monsters! family of games. ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** Useful links: This video has been produced for www.gmsmagazine.com. For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ ******************************************** Mindjammer press, lair of the leopard empresses, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Breaking Infinity: Turning a movie into an RPG]]></title>
			<description><![CDATA[<p>Breaking Infinity is a science-fiction movie that the creators are promoting by turning it into an RPG.</p>
<p><br></p>
<p>This is a different type of podcast episode and one I have been looking forward to doing for a while.</p>
<p>
I met Zoe a long time ago and this is a different project because she has turned a movie she’s starred in into an RPG for people to enjoy as well as the film.</p>
<p>
Breaking Infinity is a Science Fiction movie that, although has been produced with a very low budget, it really has done well and it’s now available on streaming.</p>
<p>
Please check out their website and, if you can, watch it. It is really important that they get some numbers up as soon as possible so they can continue to make movies and improve.</p>
<p>
Thank you.</p>
<p>
Find out more from the publisher’s website: <a href="https://www.breakinginfinityfilm.com/" target="_blank" rel="noopener noreferer">https://www.breakinginfinityfilm.com/</a>

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine
</a>
**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a>

For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p>
#sciencefiction #indiemovie #ttrpg</p>
<p>
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Forbidden lands, free league, fria ligan, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Breaking-Infinity-Turning-a-movie-into-an-RPG-e28em48</link>
			<guid isPermaLink="false">ac432f73-7044-48bc-a5ef-d0f9780d2a64</guid>
			
			<pubDate>Wed, 23 Aug 2023 19:35:33 GMT</pubDate>
			<enclosure length="38130833" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/74978888/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-7-23%2F344177494-44100-2-4c777f3e5fe02.mp3"/>
			<itunes:summary>&lt;p&gt;Breaking Infinity is a science-fiction movie that the creators are promoting by turning it into an RPG.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This is a different type of podcast episode and one I have been looking forward to doing for a while.&lt;/p&gt;
&lt;p&gt;
I met Zoe a long time ago and this is a different project because she has turned a movie she’s starred in into an RPG for people to enjoy as well as the film.&lt;/p&gt;
&lt;p&gt;
Breaking Infinity is a Science Fiction movie that, although has been produced with a very low budget, it really has done well and it’s now available on streaming.&lt;/p&gt;
&lt;p&gt;
Please check out their website and, if you can, watch it. It is really important that they get some numbers up as soon as possible so they can continue to make movies and improve.&lt;/p&gt;
&lt;p&gt;
Thank you.&lt;/p&gt;
&lt;p&gt;
Find out more from the publisher’s website: &lt;a href="https://www.breakinginfinityfilm.com/" target="_blank" rel="noopener noreferer"&gt;https://www.breakinginfinityfilm.com/&lt;/a&gt;

**********************************************
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine
&lt;/a&gt;
**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
#sciencefiction #indiemovie #ttrpg&lt;/p&gt;
&lt;p&gt;
#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Forbidden lands, free league, fria ligan, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:39:43</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/36276821-1692817569104-f3404efe01ed8.jpg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Breaking Infinity is a science-fiction movie that the creators are promoting by turning it into an RPG. This is a different type of podcast episode and one I have been looking forward to doing for a while. I met Zoe a long time ago and this is a different project because she has turned a movie she’s starred in into an RPG for people to enjoy as well as the film. Breaking Infinity is a Science Fiction movie that, although has been produced with a very low budget, it really has done well and it’s now available on streaming. Please check out their website and, if you can, watch it. It is really important that they get some numbers up as soon as possible so they can continue to make movies and improve. Thank you. Find out more from the publisher’s website: https://www.breakinginfinityfilm.com/ ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #sciencefiction #indiemovie #ttrpg #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Forbidden lands, free league, fria ligan, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Cthulhu Dreamt, an interview with designers Reed Reimer and Jaron Johnson]]></title>
			<description><![CDATA[<p>Cthulhu Dreamt is a game from Fable Factory designed by Reed Reimer and Jaron Johnson.</p>
<p><br></p>
<p>In the not-too-distant future, the veil between worlds is broken and Cthulhu lands in our planet. After 5 years of slumber, the creature wakes up and then… well… that’s what the game is all about.</p>
<p>Find out more:</p>
<p><a href="https://www.kickstarter.com/projects/actionfiction/cthulhu-dreamt-ttrpg-sci-fi-horror-and-metal-soundtrack?ref=bpam39" target="_blank" rel="noopener noreferer nofollow">https://www.kickstarter.com/projects/actionfiction/cthulhu-dreamt-ttrpg-sci-fi-horror-and-metal-soundtrack?ref=bpam39</a></p>
<p>IG: cthulhu.dreamt</p>
<p>FB: CthulhuDreamt</p>
<p>Tw: CthulhuDreamt</p>
<p><a href="Https://cthulhudreamt.com" target="_blank" rel="noopener noreferer">Https://cthulhudreamt.com</a></p>
<p><br></p>
<p>**********************************************</p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://ko-fi.com/gmsmagazine</a></p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a> </p>
<p><br></p>
<p>For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a></p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a></p>
<p><br></p>
<p>For our podcast ► <a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast" target="_blank" rel="noopener noreferer nofollow">https://podcasters.spotify.com/pod/show/gmsmagazine-podcast</a></p>
<p><br></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ►<a href=" https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"> https://www.facebook.com/GMSmagazine/</a></p>
<p>#sciencefiction #indiemovie #ttrpg</p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame</p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>Cthulhu Dreamt, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Cthulhu-Dreamt--an-interview-with-designers-Reed-Reimer-and-Jaron-Johnson-e287ekk</link>
			<guid isPermaLink="false">dc4796fe-3cf7-4e98-a4ab-88b4942c8cd3</guid>
			
			<pubDate>Thu, 17 Aug 2023 16:00:09 GMT</pubDate>
			<enclosure length="57667081" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/74741844/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-7-17%2F343426336-44100-2-e02959ff1d208.mp3"/>
			<itunes:summary>&lt;p&gt;Cthulhu Dreamt is a game from Fable Factory designed by Reed Reimer and Jaron Johnson.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;In the not-too-distant future, the veil between worlds is broken and Cthulhu lands in our planet. After 5 years of slumber, the creature wakes up and then… well… that’s what the game is all about.&lt;/p&gt;
&lt;p&gt;Find out more:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.kickstarter.com/projects/actionfiction/cthulhu-dreamt-ttrpg-sci-fi-horror-and-metal-soundtrack?ref=bpam39" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.kickstarter.com/projects/actionfiction/cthulhu-dreamt-ttrpg-sci-fi-horror-and-metal-soundtrack?ref=bpam39&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;IG: cthulhu.dreamt&lt;/p&gt;
&lt;p&gt;FB: CthulhuDreamt&lt;/p&gt;
&lt;p&gt;Tw: CthulhuDreamt&lt;/p&gt;
&lt;p&gt;&lt;a href="Https://cthulhudreamt.com" target="_blank" rel="noopener noreferer"&gt;Https://cthulhudreamt.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our podcast ► &lt;a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast" target="_blank" rel="noopener noreferer nofollow"&gt;https://podcasters.spotify.com/pod/show/gmsmagazine-podcast&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ►&lt;a href=" https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt; https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;#sciencefiction #indiemovie #ttrpg&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Cthulhu Dreamt, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:00:04</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Cthulhu Dreamt is a game from Fable Factory designed by Reed Reimer and Jaron Johnson. In the not-too-distant future, the veil between worlds is broken and Cthulhu lands in our planet. After 5 years of slumber, the creature wakes up and then… well… that’s what the game is all about. Find out more: https://www.kickstarter.com/projects/actionfiction/cthulhu-dreamt-ttrpg-sci-fi-horror-and-metal-soundtrack?ref=bpam39 IG: cthulhu.dreamt FB: CthulhuDreamt Tw: CthulhuDreamt Https://cthulhudreamt.com ********************************************** Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #sciencefiction #indiemovie #ttrpg #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Cthulhu Dreamt, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: The last reviews of the summer!]]></title>
			<description><![CDATA[<p>The GMS Magazine Podcast: The last reviews of the summer!</p>
<p>Yep... we are taking a break until September!

<br>

**********************************************
This channel is dedicated to all those games you might never hear about otherwise.


Please help our channel by subscribing and commenting.


If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine


**********************************************


About us:


Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.


Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.


*****************************************************


Useful links:


This video has been produced for www.gmsmagazine.com. 


Join us in our Discord Server ► https://discord.gg/fHaKNPe


For our RPGs channel ► https://www.youtube.com/@gmsmagazine


For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall


For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast


Follow us on Twitter ► https://twitter.com/gmsmagazine


Our Facebook page ► https://www.facebook.com/GMSmagazine/#ultramodern5e #gloomhaven #ttrpg#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame


********************************************


Ultramodern 5e, ultramodern, gloomhaven, cephalohair, dias ex machina renegade games studio, cease and desist letter, grand theft auto, 5e, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-The-last-reviews-of-the-summer-e275gca</link>
			<guid isPermaLink="false">deb0d756-3d74-4591-a600-7963b55a774f</guid>
			
			<pubDate>Thu, 27 Jul 2023 10:44:14 GMT</pubDate>
			<enclosure length="85905239" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/73629514/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-6-20%2F339982965-44100-2-a362de0be6831.mp3"/>
			<itunes:summary>&lt;p&gt;The GMS Magazine Podcast: The last reviews of the summer!&lt;/p&gt;
&lt;p&gt;Yep... we are taking a break until September!

&lt;br&gt;

**********************************************
This channel is dedicated to all those games you might never hear about otherwise.


Please help our channel by subscribing and commenting.


If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine


**********************************************


About us:


Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.


Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.


*****************************************************


Useful links:


This video has been produced for www.gmsmagazine.com. 


Join us in our Discord Server ► https://discord.gg/fHaKNPe


For our RPGs channel ► https://www.youtube.com/@gmsmagazine


For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall


For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast


Follow us on Twitter ► https://twitter.com/gmsmagazine


Our Facebook page ► https://www.facebook.com/GMSmagazine/#ultramodern5e #gloomhaven #ttrpg#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame


********************************************


Ultramodern 5e, ultramodern, gloomhaven, cephalohair, dias ex machina renegade games studio, cease and desist letter, grand theft auto, 5e, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:29:29</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>24</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The GMS Magazine Podcast: The last reviews of the summer! Yep... we are taking a break until September! ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com. Join us in our Discord Server ► https://discord.gg/fHaKNPe For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/#ultramodern5e #gloomhaven #ttrpg#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Ultramodern 5e, ultramodern, gloomhaven, cephalohair, dias ex machina renegade games studio, cease and desist letter, grand theft auto, 5e, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Using Backerkit instead of Kickstarter, Gloomhaven and Renegade Games Studios]]></title>
			<description><![CDATA[<p>The GMS Magazine Podcast: Using Backerkit instead of Kickstarter, Gloomhaven and Renegade Games Studios</p>
<p><br></p>
<p>Chris has a project to fund a new print run of Ultramodern for 5E in Backerkit and we talk about what the difference between Backerkit and Kickstarter actually is: https://www.backerkit.com/c/dias-ex-machina/ultramodern5-campaigns-adventures</p>
<p>We also talk about the rather amazing looking Gloomhaven new campaign that will fund the new print run of the boardgame and the TTRPG based on the Gloomhaven universe: https://www.backerkit.com/c/cephalofair/gloomhaven</p>
<p>And, last but not least, we talk about Renegade Games Studios and their rather stupid cease and desist letter to an indie publisher for having the word Renegade in their title.</p>
<p><br></p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p><br></p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine</p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for www.gmsmagazine.com. </p>
<p><br></p>
<p>Join us in our Discord Server ► https://discord.gg/fHaKNPe</p>
<p><br></p>
<p>For our RPGs channel ► https://www.youtube.com/@gmsmagazine</p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall</p>
<p><br></p>
<p>For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast</p>
<p><br></p>
<p>Follow us on Twitter ► https://twitter.com/gmsmagazine</p>
<p><br></p>
<p>Our Facebook page ► https://www.facebook.com/GMSmagazine/</p>
<p><br></p>
<p>#montecookgames #ptolus #ttrpg</p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame</p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>Ultramodern 5e, ultramodern, gloomhaven, cephalohair, dias ex machina renegade games studio, cease and desist letter, grand theft auto, 5e, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Using-Backerkit-instead-of-Kickstarter--Gloomhaven-and-Renegade-Games-Studios-e2639fh</link>
			<guid isPermaLink="false">982dc075-571f-4d3c-9dcc-7f0fb3debe42</guid>
			
			<pubDate>Fri, 23 Jun 2023 06:04:05 GMT</pubDate>
			<enclosure length="71314702" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/72508337/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-5-23%2F336448457-44100-2-c0279efa5dad2.mp3"/>
			<itunes:summary>&lt;p&gt;The GMS Magazine Podcast: Using Backerkit instead of Kickstarter, Gloomhaven and Renegade Games Studios&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Chris has a project to fund a new print run of Ultramodern for 5E in Backerkit and we talk about what the difference between Backerkit and Kickstarter actually is: https://www.backerkit.com/c/dias-ex-machina/ultramodern5-campaigns-adventures&lt;/p&gt;
&lt;p&gt;We also talk about the rather amazing looking Gloomhaven new campaign that will fund the new print run of the boardgame and the TTRPG based on the Gloomhaven universe: https://www.backerkit.com/c/cephalofair/gloomhaven&lt;/p&gt;
&lt;p&gt;And, last but not least, we talk about Renegade Games Studios and their rather stupid cease and desist letter to an indie publisher for having the word Renegade in their title.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for www.gmsmagazine.com. &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► https://discord.gg/fHaKNPe&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► https://www.youtube.com/@gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► https://twitter.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► https://www.facebook.com/GMSmagazine/&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#montecookgames #ptolus #ttrpg&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Ultramodern 5e, ultramodern, gloomhaven, cephalohair, dias ex machina renegade games studio, cease and desist letter, grand theft auto, 5e, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:14:17</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>23</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The GMS Magazine Podcast: Using Backerkit instead of Kickstarter, Gloomhaven and Renegade Games Studios Chris has a project to fund a new print run of Ultramodern for 5E in Backerkit and we talk about what the difference between Backerkit and Kickstarter actually is: https://www.backerkit.com/c/dias-ex-machina/ultramodern5-campaigns-adventures We also talk about the rather amazing looking Gloomhaven new campaign that will fund the new print run of the boardgame and the TTRPG based on the Gloomhaven universe: https://www.backerkit.com/c/cephalofair/gloomhaven And, last but not least, we talk about Renegade Games Studios and their rather stupid cease and desist letter to an indie publisher for having the word Renegade in their title. ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com. Join us in our Discord Server ► https://discord.gg/fHaKNPe For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #montecookgames #ptolus #ttrpg #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Ultramodern 5e, ultramodern, gloomhaven, cephalohair, dias ex machina renegade games studio, cease and desist letter, grand theft auto, 5e, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: Cultural appropriation in the gaming world.]]></title>
			<description><![CDATA[<p>

In this episode, Chris and I talk about:</p>
<p>Ryan Dancey blatant display of sexism in Twitter an dhe left AEG (Alderac Entertainment Group) in a very tough spot after he dismissed women as game creators in the following tweet: </p>
<p>Dancey Tweet: <a href="https://twitter.com/i/web/status/1661082087578021888?fbclid=IwAR31m9mLd_EGgGJuDn1DIDlSFhPtcCdWNE3pVYBnjqrH_n6lqh1NKqesD_E" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/i/web/status/1661082087578021888?fbclid=IwAR31m9mLd_EGgGJuDn1DIDlSFhPtcCdWNE3pVYBnjqrH_n6lqh1NKqesD_E</a></p>
<p>OTYS : <a href="https://boardgamegeek.com/boardgame/222542/otys" target="_blank" rel="noopener noreferer nofollow">https://boardgamegeek.com/boardgame/222542/otys</a></p>
<p>Mercado de Lisboa:
<a href="https://boardgamegeek.com/boardgame/262477/mercado-de-lisboa" target="_blank" rel="noopener noreferer nofollow">https://boardgamegeek.com/boardgame/262477/mercado-de-lisboa</a></p>
<p>Chapters:</p>
<p>00:08:00 Dancey Tweet</p>
<p>00:34:40 OTYS Review</p>
<p>00:40:00 Mercado de Lisboa Review</p>
<p>00:48:00 Cultural appropriation</p>
<p> </p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p> </p>
<p>Please help our channel by subscribing and commenting.</p>
<p> </p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine">https://ko-fi.com/gmsmagazine</a></p>
<p> </p>
<p>**********************************************</p>
<p> </p>
<p>About us:</p>
<p> </p>
<p>Paco and Martin are a couple who love playing games and recording videos
about them. Paco has been playing RPGs since he discovered Dragonlance in 1984
and found his love for Boardgames in 2007. He’s an avid reader and has a very
keen interest in gaming and the people who make them.</p>
<p> </p>
<p>Martin is a chartered surveyor who just
loves media production. He is in charge of all the editing and the technology
we use in our Spain-based studio.</p>
<p> </p>
<p>*****************************************************</p>
<p> </p>
<p>Useful links:</p>
<p> </p>
<p>This video has
been produced for <a href="http://www.gmsmagazine.com">www.gmsmagazine.com</a>. </p>
<p> </p>
<p>Join us in our
Discord Server ► <a href="https://discord.gg/fHaKNPe">https://discord.gg/fHaKNPe</a></p>
<p> </p>
<p>For our RPGs
channel ► <a href="https://www.youtube.com/@gmsmagazine">https://www.youtube.com/@gmsmagazine</a></p>
<p> </p>
<p>For So Play We
All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall">https://www.youtube.com/@soplayweall</a></p>
<p> </p>
<p>For our
podcast ► <a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast">https://podcasters.spotify.com/pod/show/gmsmagazine-podcast</a></p>
<p> </p>
<p>Follow us on
Twitter ► <a href="https://twitter.com/gmsmagazine">https://twitter.com/gmsmagazine</a></p>
<p> </p>
<p>Our Facebook
page ► <a href="https://www.facebook.com/GMSmagazine/">https://www.facebook.com/GMSmagazine/</a></p>
<p> </p>
<p> </p>
<p><a href="https://www.youtube.com/hashtag/boardgames">#boardgames</a> <a href="https://www.youtube.com/hashtag/boardgame">#boardgame</a> <a href="https://www.youtube.com/hashtag/supportsmallcreators">#supportsmallcreators</a> #asiangames #indiegames #indieboardgames <a href="https://www.youtube.com/hashtag/dicetower">#dicetower</a> <a href="https://www.youtube.com/hashtag/watchitplayed">#watchitplayed</a> <a href="https://www.youtube.com/hashtag/tabletop">#tabletop</a> <a href="https://www.youtube.com/hashtag/tabletopgames">#tabletopgames</a> <a href="https://www.youtube.com/hashtag/boardgamer">#boardgamer</a> <a href="https://www.youtube.com/hashtag/boardgamereview">#boardgamereview</a> #boardgamegeek #wargame</p>
<p> </p>
<p>********************************************</p>
<p> AEG,
Alderac, Alderac entertainment group, OTYS, mercado of lisboa, cultural appropriation,
board game, board, game, dice, card game, cards, catan, monopoly, tower, dice
tower, review, settlers, gaming, board game review, boardgame, uno, ticket to
ride, apples to apples, educational games, educational, top 10, board game
review, boardgame review, boardgame unboxing, boardgame 


</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-Cultural-appropriation-in-the-gaming-world-e25e4mm</link>
			<guid isPermaLink="false">3b8220ac-4bbb-4b84-914c-a967ac6f8a08</guid>
			
			<pubDate>Thu, 08 Jun 2023 20:02:23 GMT</pubDate>
			<enclosure length="85201396" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/71815318/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-5-8%2F334026340-44100-2-d4c0685f019cd.mp3"/>
			<itunes:summary>&lt;p&gt;

In this episode, Chris and I talk about:&lt;/p&gt;
&lt;p&gt;Ryan Dancey blatant display of sexism in Twitter an dhe left AEG (Alderac Entertainment Group) in a very tough spot after he dismissed women as game creators in the following tweet: &lt;/p&gt;
&lt;p&gt;Dancey Tweet: &lt;a href="https://twitter.com/i/web/status/1661082087578021888?fbclid=IwAR31m9mLd_EGgGJuDn1DIDlSFhPtcCdWNE3pVYBnjqrH_n6lqh1NKqesD_E" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/i/web/status/1661082087578021888?fbclid=IwAR31m9mLd_EGgGJuDn1DIDlSFhPtcCdWNE3pVYBnjqrH_n6lqh1NKqesD_E&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;OTYS : &lt;a href="https://boardgamegeek.com/boardgame/222542/otys" target="_blank" rel="noopener noreferer nofollow"&gt;https://boardgamegeek.com/boardgame/222542/otys&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Mercado de Lisboa:
&lt;a href="https://boardgamegeek.com/boardgame/262477/mercado-de-lisboa" target="_blank" rel="noopener noreferer nofollow"&gt;https://boardgamegeek.com/boardgame/262477/mercado-de-lisboa&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Chapters:&lt;/p&gt;
&lt;p&gt;00:08:00 Dancey Tweet&lt;/p&gt;
&lt;p&gt;00:34:40 OTYS Review&lt;/p&gt;
&lt;p&gt;00:40:00 Mercado de Lisboa Review&lt;/p&gt;
&lt;p&gt;00:48:00 Cultural appropriation&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos
about them. Paco has been playing RPGs since he discovered Dragonlance in 1984
and found his love for Boardgames in 2007. He’s an avid reader and has a very
keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just
loves media production. He is in charge of all the editing and the technology
we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;This video has
been produced for &lt;a href="http://www.gmsmagazine.com"&gt;www.gmsmagazine.com&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Join us in our
Discord Server ► &lt;a href="https://discord.gg/fHaKNPe"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;For our RPGs
channel ► &lt;a href="https://www.youtube.com/@gmsmagazine"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;For So Play We
All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;For our
podcast ► &lt;a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast"&gt;https://podcasters.spotify.com/pod/show/gmsmagazine-podcast&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Follow us on
Twitter ► &lt;a href="https://twitter.com/gmsmagazine"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Our Facebook
page ► &lt;a href="https://www.facebook.com/GMSmagazine/"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.youtube.com/hashtag/boardgames"&gt;#boardgames&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgame"&gt;#boardgame&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/supportsmallcreators"&gt;#supportsmallcreators&lt;/a&gt; #asiangames #indiegames #indieboardgames &lt;a href="https://www.youtube.com/hashtag/dicetower"&gt;#dicetower&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/watchitplayed"&gt;#watchitplayed&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/tabletop"&gt;#tabletop&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/tabletopgames"&gt;#tabletopgames&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgamer"&gt;#boardgamer&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgamereview"&gt;#boardgamereview&lt;/a&gt; #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt; AEG,
Alderac, Alderac entertainment group, OTYS, mercado of lisboa, cultural appropriation,
board game, board, game, dice, card game, cards, catan, monopoly, tower, dice
tower, review, settlers, gaming, board game review, boardgame, uno, ticket to
ride, apples to apples, educational games, educational, top 10, board game
review, boardgame review, boardgame unboxing, boardgame 


&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:28:45</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>21</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode, Chris and I talk about: Ryan Dancey blatant display of sexism in Twitter an dhe left AEG (Alderac Entertainment Group) in a very tough spot after he dismissed women as game creators in the following tweet: Dancey Tweet: https://twitter.com/i/web/status/1661082087578021888?fbclid=IwAR31m9mLd_EGgGJuDn1DIDlSFhPtcCdWNE3pVYBnjqrH_n6lqh1NKqesD_E OTYS : https://boardgamegeek.com/boardgame/222542/otys Mercado de Lisboa: https://boardgamegeek.com/boardgame/262477/mercado-de-lisboa Chapters: 00:08:00 Dancey Tweet 00:34:40 OTYS Review 00:40:00 Mercado de Lisboa Review 00:48:00 Cultural appropriation   ********************************************** This channel is dedicated to all those games you might never hear about otherwise.   Please help our channel by subscribing and commenting.   If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine   **********************************************   About us:   Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.   Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.   *****************************************************   Useful links:   This video has been produced for www.gmsmagazine.com.   Join us in our Discord Server ► https://discord.gg/fHaKNPe   For our RPGs channel ► https://www.youtube.com/@gmsmagazine   For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall   For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast   Follow us on Twitter ► https://twitter.com/gmsmagazine   Our Facebook page ► https://www.facebook.com/GMSmagazine/     #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame   ********************************************  AEG, Alderac, Alderac entertainment group, OTYS, mercado of lisboa, cultural appropriation, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: Quackalope extortion and ethics in gaming media.]]></title>
			<description><![CDATA[<p><br></p>
<p>A few days ago before posting this video/podcast, Quackalope, a well know, large YouTube channel dedicated to board games, came under fire when a company released data que showed what looks like an extortion attempt by the channel’s staff.</p>
<p>We go into detail in the video, but in a nutshell, Quackalope offered to scrap some 50 hours of footage they had recorded because they found the game difficult to deal with, and replace it with newer footage for a 7500$, reduced from 12.500$.</p>
<p>Then things got ugly. You can read more about it in these sources:</p>
<p><a href="https://boardgamegeek.com/thread/3086656/quackalope-alleged-blackmail-publisher-pay-better" target="_blank" rel="noopener noreferer nofollow">https://boardgamegeek.com/thread/3086656/quackalope-alleged-blackmail-publisher-pay-better</a></p>
<p><a href="https://kotaku.com/board-game-sponsored-content-controversy-youtube-stream-1850459869" target="_blank" rel="noopener noreferer nofollow">https://kotaku.com/board-game-sponsored-content-controversy-youtube-stream-1850459869</a></p>
<p><br></p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p><br></p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a></p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a></p>
<p><br></p>
<p>For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a></p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a></p>
<p><br></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p><br></p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame</p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
<p>Paleo, monster busters, taiwan boardgame design, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</p>
<p><br></p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-Quackalope-extortion-and-ethics-in-gaming-media-e24ld7r</link>
			<guid isPermaLink="false">72972a91-02b5-403b-82ac-26fe147f3eb7</guid>
			
			<pubDate>Thu, 25 May 2023 06:08:27 GMT</pubDate>
			<enclosure length="71061001" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/71004859/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-4-25%2F331505756-44100-2-f3abe1c9fdfcb.mp3"/>
			<itunes:summary>&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;A few days ago before posting this video/podcast, Quackalope, a well know, large YouTube channel dedicated to board games, came under fire when a company released data que showed what looks like an extortion attempt by the channel’s staff.&lt;/p&gt;
&lt;p&gt;We go into detail in the video, but in a nutshell, Quackalope offered to scrap some 50 hours of footage they had recorded because they found the game difficult to deal with, and replace it with newer footage for a 7500$, reduced from 12.500$.&lt;/p&gt;
&lt;p&gt;Then things got ugly. You can read more about it in these sources:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://boardgamegeek.com/thread/3086656/quackalope-alleged-blackmail-publisher-pay-better" target="_blank" rel="noopener noreferer nofollow"&gt;https://boardgamegeek.com/thread/3086656/quackalope-alleged-blackmail-publisher-pay-better&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://kotaku.com/board-game-sponsored-content-controversy-youtube-stream-1850459869" target="_blank" rel="noopener noreferer nofollow"&gt;https://kotaku.com/board-game-sponsored-content-controversy-youtube-stream-1850459869&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paleo, monster busters, taiwan boardgame design, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:14:01</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>20</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>A few days ago before posting this video/podcast, Quackalope, a well know, large YouTube channel dedicated to board games, came under fire when a company released data que showed what looks like an extortion attempt by the channel’s staff. We go into detail in the video, but in a nutshell, Quackalope offered to scrap some 50 hours of footage they had recorded because they found the game difficult to deal with, and replace it with newer footage for a 7500$, reduced from 12.500$. Then things got ugly. You can read more about it in these sources: https://boardgamegeek.com/thread/3086656/quackalope-alleged-blackmail-publisher-pay-better https://kotaku.com/board-game-sponsored-content-controversy-youtube-stream-1850459869 ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery Paleo, monster busters, taiwan boardgame design, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The return of Shawn Harris: Being Jewish in the RPG community, WOTC, D&D Super Lite, and a few more controversies.]]></title>
			<description><![CDATA[<p>
After a very long time, Shawn joined me back to have a chat and about what she&#39;s been up to for a while.We talked about what it means to be Jewish in the TTRPG community, the issues with WOTC, Honor Among Thieves, Lovecraft Country, The Rings of Power...Really good time!

<a href="https://rpgtweaks.wordpress.com/category/dungeons-and-dragons-5e/dd-lite/">https://rpgtweaks.wordpress.com/category/dungeons-and-dragons-5e/dd-lite/</a></p>
<p><a href="http://chutzpahvchochmah.wikidot.com/">http://chutzpahvchochmah.wikidot.com/</a></p>
<p><a href="https://rpgtweaks.wordpress.com/category/fading-suns/" target="_blank" rel="noopener noreferer nofollow">https://rpgtweaks.wordpress.com/category/fading-suns/</a>
</p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p>Please help our channel by subscribing and commenting.</p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine">https://ko-fi.com/gmsmagazine</a></p>
<p>**********************************************</p>
<p>About us:</p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p>*****************************************************</p>
<p>Useful links:</p>
<p>This video has been produced for <a href="http://www.gmsmagazine.com">www.gmsmagazine.com</a>. </p>
<p>Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe">https://discord.gg/fHaKNPe</a></p>
<p>For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine">https://www.youtube.com/@gmsmagazine</a></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall">https://www.youtube.com/@soplayweall</a></p>
<p>For our podcast ► <a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast">https://podcasters.spotify.com/pod/show/gmsmagazine-podcast</a></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine">https://twitter.com/gmsmagazine</a></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/">https://www.facebook.com/GMSmagazine/</a></p>
<p><a href="https://www.youtube.com/hashtag/boardgames">#boardgames</a> <a href="https://www.youtube.com/hashtag/boardgame">#boardgame</a> <a href="https://www.youtube.com/hashtag/supportsmallcreators">#supportsmallcreators</a> #asiangames #indiegames #indieboardgames <a href="https://www.youtube.com/hashtag/dicetower">#dicetower</a> <a href="https://www.youtube.com/hashtag/watchitplayed">#watchitplayed</a> <a href="https://www.youtube.com/hashtag/tabletop">#tabletop</a> <a href="https://www.youtube.com/hashtag/tabletopgames">#tabletopgames</a> <a href="https://www.youtube.com/hashtag/boardgamer">#boardgamer</a> <a href="https://www.youtube.com/hashtag/boardgamereview">#boardgamereview</a> #boardgamegeek #wargame</p>
<p> </p>
<p>********************************************</p>
<p>Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-return-of-Shawn-Harris-Being-Jewish-in-the-RPG-community--WOTC--DD-Super-Lite--and-a-few-more-controversies-e24gucf</link>
			<guid isPermaLink="false">237f3e55-7a98-421b-8d12-0f37da06ce3b</guid>
			
			<pubDate>Mon, 22 May 2023 20:24:53 GMT</pubDate>
			<enclosure length="89320802" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/70858575/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-4-22%2F331011225-44100-2-3bb19102ef949.mp3"/>
			<itunes:summary>&lt;p&gt;
After a very long time, Shawn joined me back to have a chat and about what she&amp;#39;s been up to for a while.We talked about what it means to be Jewish in the TTRPG community, the issues with WOTC, Honor Among Thieves, Lovecraft Country, The Rings of Power...Really good time!

&lt;a href="https://rpgtweaks.wordpress.com/category/dungeons-and-dragons-5e/dd-lite/"&gt;https://rpgtweaks.wordpress.com/category/dungeons-and-dragons-5e/dd-lite/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://chutzpahvchochmah.wikidot.com/"&gt;http://chutzpahvchochmah.wikidot.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://rpgtweaks.wordpress.com/category/fading-suns/" target="_blank" rel="noopener noreferer nofollow"&gt;https://rpgtweaks.wordpress.com/category/fading-suns/&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="http://www.gmsmagazine.com"&gt;www.gmsmagazine.com&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For our podcast ► &lt;a href="https://podcasters.spotify.com/pod/show/gmsmagazine-podcast"&gt;https://podcasters.spotify.com/pod/show/gmsmagazine-podcast&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.youtube.com/hashtag/boardgames"&gt;#boardgames&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgame"&gt;#boardgame&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/supportsmallcreators"&gt;#supportsmallcreators&lt;/a&gt; #asiangames #indiegames #indieboardgames &lt;a href="https://www.youtube.com/hashtag/dicetower"&gt;#dicetower&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/watchitplayed"&gt;#watchitplayed&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/tabletop"&gt;#tabletop&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/tabletopgames"&gt;#tabletopgames&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgamer"&gt;#boardgamer&lt;/a&gt; &lt;a href="https://www.youtube.com/hashtag/boardgamereview"&gt;#boardgamereview&lt;/a&gt; #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:33:02</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>19</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>After a very long time, Shawn joined me back to have a chat and about what she&amp;#39;s been up to for a while.We talked about what it means to be Jewish in the TTRPG community, the issues with WOTC, Honor Among Thieves, Lovecraft Country, The Rings of Power...Really good time! https://rpgtweaks.wordpress.com/category/dungeons-and-dragons-5e/dd-lite/ http://chutzpahvchochmah.wikidot.com/ https://rpgtweaks.wordpress.com/category/fading-suns/ ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com. Join us in our Discord Server ► https://discord.gg/fHaKNPe For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame   ******************************************** Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The state of the USA anti-Trans legislation and the gaming community with Mathew Makak]]></title>
			<description><![CDATA[<p>Over the last few weeks/months we have seen a ridiculous amount of bills passing in the USA against the Trans and Queer communities. </p>
<p><br></p>
<p>How is that affecting the gaming community and what can we do?</p>
<p><br></p>
<p>Chris and I talked with Matthew Makak, co-founder of Room51 about their experiences and perspective on the matter.</p>
<p><br></p>
<p>Find out more about Matthew: https://linktr.ee/Room51</p>
<p><br></p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p><br></p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://ko-fi.com/gmsmagazine</a></p>
<p><br></p>
<p>**********************************************</p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a></p>
<p><br></p>
<p>Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer nofollow">https://discord.gg/fHaKNPe</a></p>
<p><br></p>
<p>For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a></p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a></p>
<p><br></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p>#antitransbills #lgbtqia #ttrpg </p>
<p><br></p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame</p>
<p><br></p>
<p>********************************************</p>
<p>Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-state-of-the-USA-anti-Trans-legislation-and-the-gaming-community-with-Mathew-Makak-e248qr3</link>
			<guid isPermaLink="false">f0dac3ab-709c-4c68-9fb1-e6b2029327b6</guid>
			
			<pubDate>Thu, 18 May 2023 19:39:25 GMT</pubDate>
			<enclosure length="98228348" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/70592803/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-4-18%2F330216219-44100-2-1cbde4f78dae8.mp3"/>
			<itunes:summary>&lt;p&gt;Over the last few weeks/months we have seen a ridiculous amount of bills passing in the USA against the Trans and Queer communities. &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;How is that affecting the gaming community and what can we do?&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Chris and I talked with Matthew Makak, co-founder of Room51 about their experiences and perspective on the matter.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Find out more about Matthew: https://linktr.ee/Room51&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer nofollow"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#antitransbills #lgbtqia #ttrpg &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:42:19</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>19</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Over the last few weeks/months we have seen a ridiculous amount of bills passing in the USA against the Trans and Queer communities. How is that affecting the gaming community and what can we do? Chris and I talked with Matthew Makak, co-founder of Room51 about their experiences and perspective on the matter. Find out more about Matthew: https://linktr.ee/Room51 ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com Join us in our Discord Server ► https://discord.gg/fHaKNPe For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #antitransbills #lgbtqia #ttrpg #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: Bad experiences at conventions.]]></title>
			<description><![CDATA[<p>Bad experiences at conventions is something most people, luckily, don’t experience. Conventions tend to be pretty awesome places. However, it can indeed happen and, in this episode, Chris and I talk about some of the bad experiences we’ve had over the years.</p>
<p><br></p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p><br></p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://ko-fi.com/gmsmagazine</a></p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a></p>
<p><br></p>
<p>Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer nofollow">https://discord.gg/fHaKNPe</a></p>
<p><br></p>
<p>For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a></p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a></p>
<p><br></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p><br></p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame</p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-Bad-experiences-at-conventions-e23q6o6</link>
			<guid isPermaLink="false">e225cdf4-6b1a-4f82-b8c3-a1ab9871a668</guid>
			
			<pubDate>Wed, 10 May 2023 19:22:39 GMT</pubDate>
			<enclosure length="65555225" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/70113478/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-4-10%2F328704497-44100-2-b63eff9f79c6a.mp3"/>
			<itunes:summary>&lt;p&gt;Bad experiences at conventions is something most people, luckily, don’t experience. Conventions tend to be pretty awesome places. However, it can indeed happen and, in this episode, Chris and I talk about some of the bad experiences we’ve had over the years.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer nofollow"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:08:17</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2013</itunes:season>
			<itunes:episode>17</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Bad experiences at conventions is something most people, luckily, don’t experience. Conventions tend to be pretty awesome places. However, it can indeed happen and, in this episode, Chris and I talk about some of the bad experiences we’ve had over the years. ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com Join us in our Discord Server ► https://discord.gg/fHaKNPe For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: Interview with Graeme Davis. Mythic Britain & Ireland.]]></title>
			<description><![CDATA[<p>Mythic Britain &amp; Ireland is the supplement for Free League’s Vaesen written by Graeme Davis and that came to Kickstarter with great success. I had the chance to ask Graeme about the book, how it came to be, what it contains and what makes it worthy of attention. Also about his experience with Free League and creating creatures for the Year Zero Engine.</p>
<p><br></p>
<p>Links:</p>
<p><br></p>
<p>Mythic Britain &amp; Ireland: <a href="https://bit.ly/3HNjR1d" target="_blank" rel="noopener noreferer nofollow">https://bit.ly/3HNjR1d</a></p>
<p>A Scandinavian Bibliography: <a href="https://bit.ly/3LHotXT" target="_blank" rel="noopener noreferer nofollow">https://bit.ly/3LHotXT</a></p>
<p>Creatures from Britain, Ireland, and Scandinavia, pulished through the Free League Workshop: </p>
<p><a href="https://bit.ly/41cCCC4" target="_blank" rel="noopener noreferer nofollow">https://bit.ly/41cCCC4</a></p>
<p>GURPS Faerie: <a href="https://bit.ly/3NQsuvy" target="_blank" rel="noopener noreferer nofollow">https://bit.ly/3NQsuvy</a></p>
<p>C&amp;S Folklore Bestiary: <a href="https://bit.ly/3HRJUo6" target="_blank" rel="noopener noreferer nofollow">https://bit.ly/3HRJUo6</a></p>
<p><br></p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p><br></p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a></p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer">www.gmsmagazine.com</a> </p>
<p><br></p>
<p>For our RPGs channel ►<a href=" https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"> https://www.youtube.com/@gmsmagazine</a></p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a></p>
<p><br></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p><br></p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame</p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-Interview-with-Graeme-Davis--Mythic-Britain--Ireland-e23kj70</link>
			<guid isPermaLink="false">e2f7f127-ba13-4ea8-a4ad-bebe71ed8f90</guid>
			
			<pubDate>Tue, 09 May 2023 06:04:25 GMT</pubDate>
			<enclosure length="32180766" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/69929632/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-4-7%2F328136807-44100-2-387ab41c57341.mp3"/>
			<itunes:summary>&lt;p&gt;Mythic Britain &amp;amp; Ireland is the supplement for Free League’s Vaesen written by Graeme Davis and that came to Kickstarter with great success. I had the chance to ask Graeme about the book, how it came to be, what it contains and what makes it worthy of attention. Also about his experience with Free League and creating creatures for the Year Zero Engine.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Mythic Britain &amp;amp; Ireland: &lt;a href="https://bit.ly/3HNjR1d" target="_blank" rel="noopener noreferer nofollow"&gt;https://bit.ly/3HNjR1d&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A Scandinavian Bibliography: &lt;a href="https://bit.ly/3LHotXT" target="_blank" rel="noopener noreferer nofollow"&gt;https://bit.ly/3LHotXT&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Creatures from Britain, Ireland, and Scandinavia, pulished through the Free League Workshop: &lt;/p&gt;
&lt;p&gt;&lt;a href="https://bit.ly/41cCCC4" target="_blank" rel="noopener noreferer nofollow"&gt;https://bit.ly/41cCCC4&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;GURPS Faerie: &lt;a href="https://bit.ly/3NQsuvy" target="_blank" rel="noopener noreferer nofollow"&gt;https://bit.ly/3NQsuvy&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;C&amp;amp;S Folklore Bestiary: &lt;a href="https://bit.ly/3HRJUo6" target="_blank" rel="noopener noreferer nofollow"&gt;https://bit.ly/3HRJUo6&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer"&gt;www.gmsmagazine.com&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ►&lt;a href=" https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt; https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:33:31</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/36276821-1683612242702-93aa9cca7d741.jpg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>16</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Mythic Britain &amp;amp; Ireland is the supplement for Free League’s Vaesen written by Graeme Davis and that came to Kickstarter with great success. I had the chance to ask Graeme about the book, how it came to be, what it contains and what makes it worthy of attention. Also about his experience with Free League and creating creatures for the Year Zero Engine. Links: Mythic Britain &amp;amp; Ireland: https://bit.ly/3HNjR1d A Scandinavian Bibliography: https://bit.ly/3LHotXT Creatures from Britain, Ireland, and Scandinavia, pulished through the Free League Workshop: https://bit.ly/41cCCC4 GURPS Faerie: https://bit.ly/3NQsuvy C&amp;amp;S Folklore Bestiary: https://bit.ly/3HRJUo6 ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Free league, graeme davis, mythic britain, mythic ireland, english myths, vaesen, year zero engine, irish myths, english legends, irish legends, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: Monster Busters and Paleo reviews.]]></title>
			<description><![CDATA[<p>In this episode, Chris and I talk about tackling tough subjects and what the role of a sensitivity reader is in a game and whether if you get rid of one issue you have to get rid of all of them.</p>
<p><br></p>
<p>We also do reviews of Paleo and Monster Busters.</p>
<p><br></p>
<p>Paleo on the Boardgamegeek: https://boardgamegeek.com/boardgame/300531/paleo</p>
<p><br></p>
<p>Monster Busters on the Boardgamegeek: https://boardgamegeek.com/boardgame/319968/monster-busters</p>
<p><br></p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p><br></p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine</p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for www.gmsmagazine.com. </p>
<p><br></p>
<p>Join us in our Discord Server ► https://discord.gg/fHaKNPe</p>
<p><br></p>
<p>For our RPGs channel ► https://www.youtube.com/@gmsmagazine</p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall</p>
<p><br></p>
<p>For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast</p>
<p><br></p>
<p>Follow us on Twitter ► https://twitter.com/gmsmagazine</p>
<p><br></p>
<p>Our Facebook page ► https://www.facebook.com/GMSmagazine/</p>
<p><br></p>
<p><br></p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame</p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>Zwheihander, zweihander, sweihänder, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
<p>Paleo, monster busters, taiwan boardgame design, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-Monster-Busters-and-Paleo-reviews-e23dnlm</link>
			<guid isPermaLink="false">ababc9ad-8df1-41d6-a3b6-9348db5eb3d1</guid>
			
			<pubDate>Wed, 03 May 2023 19:31:42 GMT</pubDate>
			<enclosure length="68151169" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/69704822/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-4-3%2F327397557-44100-2-6a21fd166e8d9.mp3"/>
			<itunes:summary>&lt;p&gt;In this episode, Chris and I talk about tackling tough subjects and what the role of a sensitivity reader is in a game and whether if you get rid of one issue you have to get rid of all of them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;We also do reviews of Paleo and Monster Busters.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paleo on the Boardgamegeek: https://boardgamegeek.com/boardgame/300531/paleo&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Monster Busters on the Boardgamegeek: https://boardgamegeek.com/boardgame/319968/monster-busters&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for www.gmsmagazine.com. &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► https://discord.gg/fHaKNPe&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► https://www.youtube.com/@gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► https://twitter.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► https://www.facebook.com/GMSmagazine/&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Zwheihander, zweihander, sweihänder, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paleo, monster busters, taiwan boardgame design, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:10:59</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/36276821-1683142667054-d39264597d60d.jpg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>15</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode, Chris and I talk about tackling tough subjects and what the role of a sensitivity reader is in a game and whether if you get rid of one issue you have to get rid of all of them. We also do reviews of Paleo and Monster Busters. Paleo on the Boardgamegeek: https://boardgamegeek.com/boardgame/300531/paleo Monster Busters on the Boardgamegeek: https://boardgamegeek.com/boardgame/319968/monster-busters ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com. Join us in our Discord Server ► https://discord.gg/fHaKNPe For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://podcasters.spotify.com/pod/show/gmsmagazine-podcast Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Zwheihander, zweihander, sweihänder, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery Paleo, monster busters, taiwan boardgame design, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[¿What happens when you realise your logo is a n*zi symbol?]]></title>
			<description><![CDATA[<p>What happens when you realise a logo, an image or similar makes an offensive sign? Do you get rid of it? Do you keep it? We talk about that in this episode. Also, review of Dadaocheng, from Soso Studio.</p>
<p><br></p>
<p>**********************************************
This channel is dedicated to all those games you might never hear about otherwise.

Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>

*****************************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.



Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow">www.gmsmagazine.com</a>

For our #RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@gmsmagazine</a>

For So Play We All, our #Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow">https://www.youtube.com/@soplayweall</a>

For our podcast ► <a href="https://open.spotify.com/show/6yjAPo4AAPdOHaWp6ErKKS" target="_blank" rel="noopener noreferer nofollow">https://open.spotify.com/show/6yjAPo4AAPdOHaWp6ErKKS</a>

Follow us on Twitter ► https://twitter.com/gmsmagazine

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow">https://www.facebook.com/GMSmagazine/</a>


#ttrpg #rpgs #review#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek


********************************************

Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/What-happens-when-you-realise-your-logo-is-a-nzi-symbol-e233261</link>
			<guid isPermaLink="false">0514c260-3a02-4e62-b431-308c161073ba</guid>
			
			<pubDate>Wed, 26 Apr 2023 21:39:00 GMT</pubDate>
			<enclosure length="67989837" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/69355137/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-3-26%2F326234084-44100-2-5b49e99172d0a.mp3"/>
			<itunes:summary>&lt;p&gt;What happens when you realise a logo, an image or similar makes an offensive sign? Do you get rid of it? Do you keep it? We talk about that in this episode. Also, review of Dadaocheng, from Soso Studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************
This channel is dedicated to all those games you might never hear about otherwise.

Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

*****************************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.



Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer nofollow"&gt;www.gmsmagazine.com&lt;/a&gt;

For our #RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

For So Play We All, our #Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;

For our podcast ► &lt;a href="https://open.spotify.com/show/6yjAPo4AAPdOHaWp6ErKKS" target="_blank" rel="noopener noreferer nofollow"&gt;https://open.spotify.com/show/6yjAPo4AAPdOHaWp6ErKKS&lt;/a&gt;

Follow us on Twitter ► https://twitter.com/gmsmagazine

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;


#ttrpg #rpgs #review#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek


********************************************

Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:10:49</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>14</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>What happens when you realise a logo, an image or similar makes an offensive sign? Do you get rid of it? Do you keep it? We talk about that in this episode. Also, review of Dadaocheng, from Soso Studio. ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ***************************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. Useful links: This video has been produced for www.gmsmagazine.com For our #RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our #Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://open.spotify.com/show/6yjAPo4AAPdOHaWp6ErKKS Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #ttrpg #rpgs #review#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek ******************************************** Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: Alternative crowdfunding platforms and backers best practises.]]></title>
			<description><![CDATA[<p>In this episode Chris and I talk about the Blade Runner RPG by <a href="https://studio.youtube.com/channel/UCaTMQOWurimwIo8lwufEQRA"> @FreeLeaguePublishing </a>, project backers best practices and what alternatives to Kickstarter are out there and how to use them.</p>
<p><br></p>
<p>*****************************************************
This channel is dedicated to all those games you might never hear about otherwise.

Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>

*****************************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer">www.gmsmagazine.com</a>. 

Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer">https://discord.gg/fHaKNPe</a>

For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a>

For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p>#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek#ttrpg #rpgs #review

********************************************

Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-Alternative-crowdfunding-platforms-and-backers-best-practises-e22m3e8</link>
			<guid isPermaLink="false">d5f8353f-1023-4f58-b7a4-ca2a45da4753</guid>
			
			<pubDate>Wed, 19 Apr 2023 20:01:58 GMT</pubDate>
			<enclosure length="88221569" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/68930440/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-3-19%2F324908816-44100-2-f22de12359b3e.mp3"/>
			<itunes:summary>&lt;p&gt;In this episode Chris and I talk about the Blade Runner RPG by &lt;a href="https://studio.youtube.com/channel/UCaTMQOWurimwIo8lwufEQRA"&gt; @FreeLeaguePublishing &lt;/a&gt;, project backers best practices and what alternatives to Kickstarter are out there and how to use them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************
This channel is dedicated to all those games you might never hear about otherwise.

Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

*****************************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer"&gt;www.gmsmagazine.com&lt;/a&gt;. 

Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;

For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek#ttrpg #rpgs #review

********************************************

Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:31:53</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>13</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode Chris and I talk about the Blade Runner RPG by  @FreeLeaguePublishing , project backers best practices and what alternatives to Kickstarter are out there and how to use them. ***************************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ***************************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com. Join us in our Discord Server ► https://discord.gg/fHaKNPe For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek#ttrpg #rpgs #review ******************************************** Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The WOTC Summit, mix-species in DnD and Honor Among Thieves review (SPOILER ALERT!)]]></title>
			<description><![CDATA[<p>In this podcast episode, Chris and I talk about:</p>
<p><br></p>
<p>The Halo Series: <a href="https://www.imdb.com/title/tt2934286/" target="_blank" rel="noopener noreferer">https://www.imdb.com/title/tt2934286/</a></p>
<p><br></p>
<p>Gran Turismo movie: <a href="https://www.imdb.com/title/tt4495098/" target="_blank" rel="noopener noreferer">https://www.imdb.com/title/tt4495098/</a></p>
<p><br></p>
<p>Titanic II, the animated movie: <a href="https://www.imdb.com/title/tt0330994/" target="_blank" rel="noopener noreferer nofollow">https://www.imdb.com/title/tt0330994/</a></p>
<p><br></p>
<p>D&amp;D 3, Wonderfiled and the horror that is the nuTSR</p>
<p><br></p>
<p>D&amp;D RPG Summit: <a href="https://alphastream.org/index.php/2023/04/07/the-community-rises-at-the-dd-creator-summit/" target="_blank" rel="noopener noreferer nofollow">https://alphastream.org/index.php/2023/04/07/the-community-rises-at-the-dd-creator-summit/</a></p>
<p><br></p>
<p>No half-species in the core DND books</p>
<p><br></p>
<p>Dungeons &amp; Dragons: Honor Among Thieves review with spoilers</p>
<p><br></p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p><br></p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://alphastream.org/index.php/2023/04/07/the-community-rises-at-the-dd-creator-summit/" target="_blank" rel="noopener noreferer nofollow">https://ko-fi.com/gmsmagazine</a></p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for www.gmsmagazine.com. </p>
<p><br></p>
<p>Join us in our Discord Server ► https://discord.gg/fHaKNPe</p>
<p><br></p>
<p>For our RPGs channel ► https://www.youtube.com/@gmsmagazine</p>
<p><br></p>
<p>For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall</p>
<p><br></p>
<p>For our podcast ► https://anchor.fm/gmsmagazine-podcast</p>
<p><br></p>
<p>Follow us on Twitter ► https://twitter.com/gmsmagazine</p>
<p><br></p>
<p>Our Facebook page ► https://www.facebook.com/GMSmagazine/</p>
<p><br></p>
<p><br></p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame</p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>wotc summit, honor among thieves, honour among thieves, dnd movie, gran turismo movie, wizards of the coast, rpg controversy, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, roleplaying game, role playing, game, gaming, drivethrurpg, pulp</p>
<p><br></p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-WOTC-Summit--mix-species-in-DnD-and-Honor-Among-Thieves-review-SPOILER-ALERT-e22bts2</link>
			<guid isPermaLink="false">80bc44a7-d256-4f9a-b19a-d9ee18da000e</guid>
			
			<pubDate>Fri, 14 Apr 2023 10:08:30 GMT</pubDate>
			<enclosure length="76242441" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/68597058/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-3-14%2F323896011-44100-2-193a4d103eefe.mp3"/>
			<itunes:summary>&lt;p&gt;In this podcast episode, Chris and I talk about:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;The Halo Series: &lt;a href="https://www.imdb.com/title/tt2934286/" target="_blank" rel="noopener noreferer"&gt;https://www.imdb.com/title/tt2934286/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Gran Turismo movie: &lt;a href="https://www.imdb.com/title/tt4495098/" target="_blank" rel="noopener noreferer"&gt;https://www.imdb.com/title/tt4495098/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Titanic II, the animated movie: &lt;a href="https://www.imdb.com/title/tt0330994/" target="_blank" rel="noopener noreferer nofollow"&gt;https://www.imdb.com/title/tt0330994/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;D&amp;amp;D 3, Wonderfiled and the horror that is the nuTSR&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;D&amp;amp;D RPG Summit: &lt;a href="https://alphastream.org/index.php/2023/04/07/the-community-rises-at-the-dd-creator-summit/" target="_blank" rel="noopener noreferer nofollow"&gt;https://alphastream.org/index.php/2023/04/07/the-community-rises-at-the-dd-creator-summit/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;No half-species in the core DND books&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Dungeons &amp;amp; Dragons: Honor Among Thieves review with spoilers&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://alphastream.org/index.php/2023/04/07/the-community-rises-at-the-dd-creator-summit/" target="_blank" rel="noopener noreferer nofollow"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for www.gmsmagazine.com. &lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► https://discord.gg/fHaKNPe&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► https://www.youtube.com/@gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our podcast ► https://anchor.fm/gmsmagazine-podcast&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► https://twitter.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► https://www.facebook.com/GMSmagazine/&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;wotc summit, honor among thieves, honour among thieves, dnd movie, gran turismo movie, wizards of the coast, rpg controversy, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, roleplaying game, role playing, game, gaming, drivethrurpg, pulp&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:19:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>12</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this podcast episode, Chris and I talk about: The Halo Series: https://www.imdb.com/title/tt2934286/ Gran Turismo movie: https://www.imdb.com/title/tt4495098/ Titanic II, the animated movie: https://www.imdb.com/title/tt0330994/ D&amp;amp;D 3, Wonderfiled and the horror that is the nuTSR D&amp;amp;D RPG Summit: https://alphastream.org/index.php/2023/04/07/the-community-rises-at-the-dd-creator-summit/ No half-species in the core DND books Dungeons &amp;amp; Dragons: Honor Among Thieves review with spoilers ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com. Join us in our Discord Server ► https://discord.gg/fHaKNPe For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall For our podcast ► https://anchor.fm/gmsmagazine-podcast Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** wotc summit, honor among thieves, honour among thieves, dnd movie, gran turismo movie, wizards of the coast, rpg controversy, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, roleplaying game, role playing, game, gaming, drivethrurpg, pulp</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Paid reviews, previews and board game media content]]></title>
			<description><![CDATA[<p>
In this episode we cover the rather touchy subject of paid previews, reviews and how-to-play. We also talk about the Free League current campaign to fund The Walking Dead RPG, Tolerance, from Dragon Dawn Productions and even discuss a horrible movie I recently saw: Shazam! Fury of the Gods.

What an absolutely terrible movie.


**********************************************
This channel is dedicated to all those games you might never hear about otherwise.

Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer">www.gmsmagazine.com</a>. 

Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer">https://discord.gg/fHaKNPe</a>

For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a>

For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a>

Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a>

Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p>#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

Prisma arena, creativity hub, rory story cubes, fighting game, anime game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Paid-reviews--previews-and-board-game-media-content-e21ek9s</link>
			<guid isPermaLink="false">87494bf3-7ab8-4a8d-9add-00cd5c630b57</guid>
			
			<pubDate>Fri, 31 Mar 2023 05:59:29 GMT</pubDate>
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			<itunes:summary>&lt;p&gt;
In this episode we cover the rather touchy subject of paid previews, reviews and how-to-play. We also talk about the Free League current campaign to fund The Walking Dead RPG, Tolerance, from Dragon Dawn Productions and even discuss a horrible movie I recently saw: Shazam! Fury of the Gods.

What an absolutely terrible movie.


**********************************************
This channel is dedicated to all those games you might never hear about otherwise.

Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

**********************************************

About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:

This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer"&gt;www.gmsmagazine.com&lt;/a&gt;. 

Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;

For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;

For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;

Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;

Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame

********************************************

Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

Prisma arena, creativity hub, rory story cubes, fighting game, anime game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:20:55</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>11</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode we cover the rather touchy subject of paid previews, reviews and how-to-play. We also talk about the Free League current campaign to fund The Walking Dead RPG, Tolerance, from Dragon Dawn Productions and even discuss a horrible movie I recently saw: Shazam! Fury of the Gods. What an absolutely terrible movie. ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com. Join us in our Discord Server ► https://discord.gg/fHaKNPe For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #boardgames #boardgame #supportsmallcreators #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #wargame ******************************************** Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery Prisma arena, creativity hub, rory story cubes, fighting game, anime game, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Greg Favro, Spire's End and Spire's End: Hildegard author and publisher]]></title>
			<description><![CDATA[<p>
<br></p>
<p><br></p>
<p><br></p>
<p><br><a href="https://www.spiresend.com/" target="_blank" rel="noopener noreferer"><br></a><br>
**********************************************
This channel is dedicated to all those games you might never hear about otherwise.
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>

**********************************************

About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:
This video has been produced for <a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer">www.gmsmagazine.com</a>
Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer">https://discord.gg/fHaKNPe</a>
For our #RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a>
For So Play We All, our #Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a>
Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a>
Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p>#ttrpg #rpgs #review#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek


********************************************

Alien, aliens, free league, fria ligan, alien rpg, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Greg-Favro--Spires-End-and-Spires-End-Hildegard-author-and-publisher-e2160lu</link>
			<guid isPermaLink="false">fd8d76ce-9203-4ad1-acf9-2ec148d56c9e</guid>
			
			<pubDate>Mon, 27 Mar 2023 06:13:16 GMT</pubDate>
			<enclosure length="80633938" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/67354750/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-2-26%2F320420085-44100-2-eda3d1a670342.mp3"/>
			<itunes:summary>&lt;p&gt;
&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;a href="https://www.spiresend.com/" target="_blank" rel="noopener noreferer"&gt;&lt;br&gt;&lt;/a&gt;&lt;br&gt;
**********************************************
This channel is dedicated to all those games you might never hear about otherwise.
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

**********************************************

About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:
This video has been produced for &lt;a href="www.gmsmagazine.com" target="_blank" rel="noopener noreferer"&gt;www.gmsmagazine.com&lt;/a&gt;
Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;
For our #RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;
For So Play We All, our #Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;
Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;
Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#ttrpg #rpgs #review#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek


********************************************

Alien, aliens, free league, fria ligan, alien rpg, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:23:59</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/36276821-1679897098381-499d4db80ec1.jpg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>11</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com Join us in our Discord Server ► https://discord.gg/fHaKNPe For our #RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our #Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #ttrpg #rpgs #review#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek ******************************************** Alien, aliens, free league, fria ligan, alien rpg, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Oomm Games J. Thwaites and Stars of Akarios]]></title>
			<description><![CDATA[<p>
<br>a narrative-driven, cooperative campaign game for 1-4 players set in the Akarios Galaxy. Throughout Stars of Akarios, you will fight in epic space battles, upgrade your ship, and explore the fringes of space.

<br><a href="https://oommgames.com/products/stars-of-akarios" target="_blank" rel="noopener noreferer"><br></a><br>
**********************************************
This channel is dedicated to all those games you might never hear about otherwise.
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://ko-fi.com/gmsmagazine</a>

**********************************************

About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:
This video has been produced for www.gmsmagazine.com. 
Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer">https://discord.gg/fHaKNPe</a>
For our #RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer">https://www.youtube.com/@gmsmagazine</a>
For So Play We All, our #Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer">https://www.youtube.com/@soplayweall</a>
Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer">https://twitter.com/gmsmagazine</a>
Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p>#ttrpg #rpgs #review#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek


********************************************

Alien, aliens, free league, fria ligan, alien rpg, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing

</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Oomm-Games-J--Thwaites-and-Stars-of-Akarios-e1vn7fe</link>
			<guid isPermaLink="false">e7926d8f-ceca-4ee2-a7b8-bfab8c6ff92e</guid>
			
			<pubDate>Mon, 27 Mar 2023 05:53:40 GMT</pubDate>
			<enclosure length="60518399" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/65821614/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-2-1%2F315567866-44100-2-780297067ce74.mp3"/>
			<itunes:summary>&lt;p&gt;
&lt;br&gt;a narrative-driven, cooperative campaign game for 1-4 players set in the Akarios Galaxy. Throughout Stars of Akarios, you will fight in epic space battles, upgrade your ship, and explore the fringes of space.

&lt;br&gt;&lt;a href="https://oommgames.com/products/stars-of-akarios" target="_blank" rel="noopener noreferer"&gt;&lt;br&gt;&lt;/a&gt;&lt;br&gt;
**********************************************
This channel is dedicated to all those games you might never hear about otherwise.
Please help our channel by subscribing and commenting.

If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;

**********************************************

About us:
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

*****************************************************

Useful links:
This video has been produced for www.gmsmagazine.com. 
Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe" target="_blank" rel="noopener noreferer"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;
For our #RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;
For So Play We All, our #Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank" rel="noopener noreferer"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;
Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank" rel="noopener noreferer"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;
Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank" rel="noopener noreferer"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#ttrpg #rpgs #review#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek


********************************************

Alien, aliens, free league, fria ligan, alien rpg, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery

wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing

&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:03:02</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>10</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>a narrative-driven, cooperative campaign game for 1-4 players set in the Akarios Galaxy. Throughout Stars of Akarios, you will fight in epic space battles, upgrade your ship, and explore the fringes of space. ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com. Join us in our Discord Server ► https://discord.gg/fHaKNPe For our #RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our #Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #ttrpg #rpgs #review#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek ******************************************** Alien, aliens, free league, fria ligan, alien rpg, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Companies that fold and have an unfulfilled Kickstarters. Then what?]]></title>
			<description><![CDATA[<p>It does happen that companies go under for many reasons and they have Kickstarter projects that they haven't fulfilled yet.</p>
<p>Recently, that has happened several times... we talk about them today.</p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p>Please help our channel by subscribing and commenting.</p>
<p>If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine</p>
<p>**********************************************</p>
<p>About us:</p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p>*****************************************************</p>
<p>Useful links:</p>
<p>This video has been produced for www.gmsmagazine.com.&nbsp;</p>
<p>Join us in our Discord Server ► https://discord.gg/fHaKNPe</p>
<p>For our #RPGs channel ► https://www.youtube.com/@gmsmagazine</p>
<p>For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA</p>
<p>Follow us on Twitter ► https://twitter.com/gmsmagazine</p>
<p>Our Facebook page ► https://www.facebook.com/GMSmagazine/</p>
<p>#RPG #TTRPG #kickstarter&nbsp;</p>
<p>#wingspan #stonemeiergames #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek</p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
<p>Wingspan, stonemeier games, elizabeth hardgrave, stegmeier, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Companies-that-fold-and-have-an-unfulfilled-Kickstarters--Then-what-e1vcift</link>
			<guid isPermaLink="false">aab837c7-cfc1-45a6-85c1-73bb1ad023a8</guid>
			
			<pubDate>Wed, 22 Feb 2023 19:45:42 GMT</pubDate>
			<enclosure length="73090611" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/65472445/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-1-22%2F314243779-44100-2-78d07b87888fa.mp3"/>
			<itunes:summary>&lt;p&gt;It does happen that companies go under for many reasons and they have Kickstarter projects that they haven't fulfilled yet.&lt;/p&gt;
&lt;p&gt;Recently, that has happened several times... we talk about them today.&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;This video has been produced for www.gmsmagazine.com.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► https://discord.gg/fHaKNPe&lt;/p&gt;
&lt;p&gt;For our #RPGs channel ► https://www.youtube.com/@gmsmagazine&lt;/p&gt;
&lt;p&gt;For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► https://twitter.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;Our Facebook page ► https://www.facebook.com/GMSmagazine/&lt;/p&gt;
&lt;p&gt;#RPG #TTRPG #kickstarter&amp;nbsp;&lt;/p&gt;
&lt;p&gt;#wingspan #stonemeiergames #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Wingspan, stonemeier games, elizabeth hardgrave, stegmeier, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:16:08</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>7</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>It does happen that companies go under for many reasons and they have Kickstarter projects that they haven't fulfilled yet. Recently, that has happened several times... we talk about them today. ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com.&amp;nbsp; Join us in our Discord Server ► https://discord.gg/fHaKNPe For our #RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #RPG #TTRPG #kickstarter&amp;nbsp; #wingspan #stonemeiergames #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek ******************************************** Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery Wingspan, stonemeier games, elizabeth hardgrave, stegmeier, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Podcast episode: ChatGPT and how it could end up replacing you as a GM. And a cautionary tale for indie publishers!]]></title>
			<description><![CDATA[<p>ChatGPT presents more of a threat for everyone than Midjourney or similar. It’s becoming outstandingly good and since Microsoft bought it a few days ago (at the time of recording).</p>
<p>We also talk about how it could end up replacing you as a GM and how people are using it I the RPG scene.</p>
<p>And Paco ha a cautionary tale for anyone who wants to be published I a different language/country.</p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p>Please help our channel by subscribing and commenting.</p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank">https://ko-fi.com/gmsmagazine</a></p>
<p>**********************************************</p>
<p>About us:</p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p>*****************************************************</p>
<p>Useful links:</p>
<p>This video has been produced for <a href="//www.gmsmagazine.com" target="_blank">www.gmsmagazine.com</a>.&nbsp;</p>
<p>Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe" target="_blank">https://discord.gg/fHaKNPe</a></p>
<p>For our #RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank">https://www.youtube.com/@gmsmagazine</a></p>
<p>For So Play We All, our #Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank">https://www.youtube.com/@soplayweall</a></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank">https://twitter.com/gmsmagazine</a></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank">https://www.facebook.com/GMSmagazine/</a></p>
<p>#ttrpg #rpgs #review</p>
<p>#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek</p>
<p><br></p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>Alien, aliens, free league, fria ligan, alien rpg, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
<p>wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</p>
<p><br></p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Podcast-episode-ChatGPT-and-how-it-could-end-up-replacing-you-as-a-GM--And-a-cautionary-tale-for-indie-publishers-e1v0clo</link>
			<guid isPermaLink="false">ffbdec7b-5de2-4804-83a4-fad67d5828c3</guid>
			
			<pubDate>Thu, 16 Feb 2023 09:03:38 GMT</pubDate>
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			<itunes:summary>&lt;p&gt;ChatGPT presents more of a threat for everyone than Midjourney or similar. It’s becoming outstandingly good and since Microsoft bought it a few days ago (at the time of recording).&lt;/p&gt;
&lt;p&gt;We also talk about how it could end up replacing you as a GM and how people are using it I the RPG scene.&lt;/p&gt;
&lt;p&gt;And Paco ha a cautionary tale for anyone who wants to be published I a different language/country.&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="//www.gmsmagazine.com" target="_blank"&gt;www.gmsmagazine.com&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe" target="_blank"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For our #RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our #Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;#ttrpg #rpgs #review&lt;/p&gt;
&lt;p&gt;#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Alien, aliens, free league, fria ligan, alien rpg, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:20:57</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>6</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>ChatGPT presents more of a threat for everyone than Midjourney or similar. It’s becoming outstandingly good and since Microsoft bought it a few days ago (at the time of recording). We also talk about how it could end up replacing you as a GM and how people are using it I the RPG scene. And Paco ha a cautionary tale for anyone who wants to be published I a different language/country. ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com.&amp;nbsp; Join us in our Discord Server ► https://discord.gg/fHaKNPe For our #RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our #Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #ttrpg #rpgs #review #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek ******************************************** Alien, aliens, free league, fria ligan, alien rpg, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Homeworld: Fleet Command Board Game with Chris Birch from Modiphius]]></title>
			<description><![CDATA[<p>A fast-playing rules-lite solo, co-op and PvP board game where you take control of massive fleets from the cult classic video game.</p>
<p>Find the project here: https://www.kickstarter.com/projects/modiphius/homeworld-fleet-command-board-game</p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p>Please help our channel by subscribing and commenting.</p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank">https://ko-fi.com/gmsmagazine</a></p>
<p><br></p>
<p>*****************************************************</p>
<p>About us:</p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p>Useful links:</p>
<p>This podcast has been produced for <a href="//www.gmsmagazine.com" target="_blank">www.gmsmagazine.com</a>.&nbsp;</p>
<p>Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe" target="_blank">https://discord.gg/fHaKNPe</a></p>
<p>For our #RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank">https://www.youtube.com/@gmsmagazine</a></p>
<p>For So Play We All, our Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank">https://www.youtube.com/@soplayweall</a></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank">https://twitter.com/gmsmagazine</a></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p><br></p>
<p>#homeworld #modiphius #boardgame #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek</p>
<p>#ttrpg #rpgs #review</p>
<p>********************************************</p>
<p>homeworld, homeworld boardgame, modiphius, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Homeworld-Fleet-Command-Board-Game-with-Chris-Birch-from-Modiphius-e1um0hc</link>
			<guid isPermaLink="false">58bb5584-4f65-4c70-a6eb-c29afc1811dd</guid>
			
			<pubDate>Wed, 08 Feb 2023 21:10:00 GMT</pubDate>
			<enclosure length="79472848" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/64733164/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-1-8%2F311792828-44100-2-39d3ea157ac67.mp3"/>
			<itunes:summary>&lt;p&gt;A fast-playing rules-lite solo, co-op and PvP board game where you take control of massive fleets from the cult classic video game.&lt;/p&gt;
&lt;p&gt;Find the project here: https://www.kickstarter.com/projects/modiphius/homeworld-fleet-command-board-game&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;This podcast has been produced for &lt;a href="//www.gmsmagazine.com" target="_blank"&gt;www.gmsmagazine.com&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe" target="_blank"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For our #RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#homeworld #modiphius #boardgame #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek&lt;/p&gt;
&lt;p&gt;#ttrpg #rpgs #review&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;homeworld, homeworld boardgame, modiphius, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:22:47</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/production/podcast_uploaded_episode/36276821/36276821-1675890369079-5ee249d640225.jpg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>6</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>A fast-playing rules-lite solo, co-op and PvP board game where you take control of massive fleets from the cult classic video game. Find the project here: https://www.kickstarter.com/projects/modiphius/homeworld-fleet-command-board-game ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ***************************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. Useful links: This podcast has been produced for www.gmsmagazine.com.&amp;nbsp; Join us in our Discord Server ► https://discord.gg/fHaKNPe For our #RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #homeworld #modiphius #boardgame #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #ttrpg #rpgs #review ******************************************** homeworld, homeworld boardgame, modiphius, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[We talk about Wizards of the Coast backtracks fully on OGL, Cancel Culture in gaming, paid previews and review Precognition and Terrorscape]]></title>
			<description><![CDATA[<p>Once more we discuss the latest news about WOTC and the OGL. Making it CC is a pretty bold move and it is a welcome one. Will that be enough to recover the trust people lost in them?</p>
<p><br></p>
<p>We also talk about Cancel Culture and how it is not what people think it is.</p>
<p>Third topic is the paid previews some people do and how they are being portrayed as unbiased and independent material.</p>
<p><br></p>
<p>We also do some reviews:</p>
<p><br></p>
<p>Precognition from Ludonaute: <a href="https://www.ludonaute.fr/portfolio/precognition/?lang=en" target="_blank">https://www.ludonaute.fr/portfolio/precognition/?lang=en</a></p>
<p>Terrorscape from ICE Makes Games: <a href="https://boardgamegeek.com/boardgame/371433/terrorscape">https://boardgamegeek.com/boardgame/371433/terrorscape</a></p>
<p><br></p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p><br></p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ►<a href=" https://ko-fi.com/gmsmagazine"> https://ko-fi.com/gmsmagazine</a></p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>*****************************************************</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for <a href="//www.gmsmagazine.com" target="_blank">www.gmsmagazine.com</a>.&nbsp;</p>
<p><br></p>
<p>Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe">https://discord.gg/fHaKNPe</a></p>
<p><br></p>
<p>For our RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank">https://www.youtube.com/@gmsmagazine</a></p>
<p><br></p>
<p>For So Play We All, our #Boardgames channel► <a href="https://www.youtube.com/@soplayweall" target="_blank">https://www.youtube.com/@soplayweall</a></p>
<p><br></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank">https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p><br></p>
<p>#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek</p>
<p>#ttrpg #rpgs #review</p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>ludonaute, precognition, terrorscape, ice makes games, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/We-talk-about-Wizards-of-the-Coast-backtracks-fully-on-OGL--Cancel-Culture-in-gaming--paid-previews-and-review-Precognition-and-Terrorscape-e1ubj59</link>
			<guid isPermaLink="false">17fbc4a1-781d-48cf-bd59-81a7927b7611</guid>
			
			<pubDate>Thu, 02 Feb 2023 20:59:31 GMT</pubDate>
			<enclosure length="29793383" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/64391785/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-1-2%2F310657292-44100-2-833e8e952db29.mp3"/>
			<itunes:summary>&lt;p&gt;Once more we discuss the latest news about WOTC and the OGL. Making it CC is a pretty bold move and it is a welcome one. Will that be enough to recover the trust people lost in them?&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;We also talk about Cancel Culture and how it is not what people think it is.&lt;/p&gt;
&lt;p&gt;Third topic is the paid previews some people do and how they are being portrayed as unbiased and independent material.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;We also do some reviews:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Precognition from Ludonaute: &lt;a href="https://www.ludonaute.fr/portfolio/precognition/?lang=en" target="_blank"&gt;https://www.ludonaute.fr/portfolio/precognition/?lang=en&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Terrorscape from ICE Makes Games: &lt;a href="https://boardgamegeek.com/boardgame/371433/terrorscape"&gt;https://boardgamegeek.com/boardgame/371433/terrorscape&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ►&lt;a href=" https://ko-fi.com/gmsmagazine"&gt; https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="//www.gmsmagazine.com" target="_blank"&gt;www.gmsmagazine.com&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our #Boardgames channel► &lt;a href="https://www.youtube.com/@soplayweall" target="_blank"&gt;https://www.youtube.com/@soplayweall&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek&lt;/p&gt;
&lt;p&gt;#ttrpg #rpgs #review&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;ludonaute, precognition, terrorscape, ice makes games, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:31:02</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Once more we discuss the latest news about WOTC and the OGL. Making it CC is a pretty bold move and it is a welcome one. Will that be enough to recover the trust people lost in them? We also talk about Cancel Culture and how it is not what people think it is. Third topic is the paid previews some people do and how they are being portrayed as unbiased and independent material. We also do some reviews: Precognition from Ludonaute: https://www.ludonaute.fr/portfolio/precognition/?lang=en Terrorscape from ICE Makes Games: https://boardgamegeek.com/boardgame/371433/terrorscape ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com.&amp;nbsp; Join us in our Discord Server ► https://discord.gg/fHaKNPe For our RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our #Boardgames channel► https://www.youtube.com/@soplayweall Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #ttrpg #rpgs #review ******************************************** ludonaute, precognition, terrorscape, ice makes games, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[ChatGPT and how it’ll influence RPGs. And more OGL1.2 insight!]]></title>
			<description><![CDATA[<p>ChatGPT probably poses a bigger risk to authors than Midjourney to artists.</p>
<p>Spotting AI written text will become harder than spotting images generated by AIs, and proving that there’s been some sort of style or copyright violation will be even harder. Not to mention that it is more accesible than images because it refines the text with more human-like interaction than any of the image generators.&nbsp;</p>
<p>And yet, we are talking about that a lot less… I think that is a mistake.&nbsp;</p>
<p>In this episode, Ralf Muhlberger from Ardent Roleplay joins us as an academic specialised in teaching. We discuss how ChatGPT could be used in the classroom and what can we do about it in the future, because, as you can imagine, it’s going nowhere.&nbsp;</p>
<p>Also, Ardent Roleplay has been affected by the new OGL so we discuss how companies can do to avoid problems with WOTC in the future.</p>
<p>Find out more about Ardent on their website:<a href=" https://ardentroleplay.com/" target="_blank"> https://ardentroleplay.com/</a>&nbsp;</p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting.</p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank">https://ko-fi.com/gmsmagazine</a></p>
<p>**********************************************&nbsp;</p>
<p>About us:&nbsp;</p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production.&nbsp;</p>
<p>He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p>Useful links: This video has been produced for www.gmsmagazine.com.</p>
<p>Join us in our Discord Server ► https://discord.gg/fHaKNPe&nbsp;</p>
<p>For our #RPGs channel ► https://www.youtube.com/@gmsmagazine&nbsp;</p>
<p>For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA&nbsp;</p>
<p>For our podcast ► https://gmsmagazine.podbean.com/&nbsp;</p>
<p>Follow us on Twitter ► https://twitter.com/gmsmagazine&nbsp;</p>
<p>Our Facebook page ► https://www.facebook.com/GMSmagazine/&nbsp;</p>
<p>#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #ttrpg #rpgs #review Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/ChatGPT-and-how-itll-influence-RPGs--And-more-OGL1-2-insight-e1u0ko0</link>
			<guid isPermaLink="false">67a9a925-7c05-4756-a45c-2ea408ec3f55</guid>
			
			<pubDate>Wed, 25 Jan 2023 21:20:34 GMT</pubDate>
			<enclosure length="87021608" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/64032960/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-25%2F309383137-44100-2-605f01d2ae348.mp3"/>
			<itunes:summary>&lt;p&gt;ChatGPT probably poses a bigger risk to authors than Midjourney to artists.&lt;/p&gt;
&lt;p&gt;Spotting AI written text will become harder than spotting images generated by AIs, and proving that there’s been some sort of style or copyright violation will be even harder. Not to mention that it is more accesible than images because it refines the text with more human-like interaction than any of the image generators.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;And yet, we are talking about that a lot less… I think that is a mistake.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In this episode, Ralf Muhlberger from Ardent Roleplay joins us as an academic specialised in teaching. We discuss how ChatGPT could be used in the classroom and what can we do about it in the future, because, as you can imagine, it’s going nowhere.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Also, Ardent Roleplay has been affected by the new OGL so we discuss how companies can do to avoid problems with WOTC in the future.&lt;/p&gt;
&lt;p&gt;Find out more about Ardent on their website:&lt;a href=" https://ardentroleplay.com/" target="_blank"&gt; https://ardentroleplay.com/&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&amp;nbsp;&lt;/p&gt;
&lt;p&gt;About us:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;Useful links: This video has been produced for www.gmsmagazine.com.&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► https://discord.gg/fHaKNPe&amp;nbsp;&lt;/p&gt;
&lt;p&gt;For our #RPGs channel ► https://www.youtube.com/@gmsmagazine&amp;nbsp;&lt;/p&gt;
&lt;p&gt;For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA&amp;nbsp;&lt;/p&gt;
&lt;p&gt;For our podcast ► https://gmsmagazine.podbean.com/&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► https://twitter.com/gmsmagazine&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► https://www.facebook.com/GMSmagazine/&amp;nbsp;&lt;/p&gt;
&lt;p&gt;#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #ttrpg #rpgs #review Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:30:38</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>4</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>ChatGPT probably poses a bigger risk to authors than Midjourney to artists. Spotting AI written text will become harder than spotting images generated by AIs, and proving that there’s been some sort of style or copyright violation will be even harder. Not to mention that it is more accesible than images because it refines the text with more human-like interaction than any of the image generators.&amp;nbsp; And yet, we are talking about that a lot less… I think that is a mistake.&amp;nbsp; In this episode, Ralf Muhlberger from Ardent Roleplay joins us as an academic specialised in teaching. We discuss how ChatGPT could be used in the classroom and what can we do about it in the future, because, as you can imagine, it’s going nowhere.&amp;nbsp; Also, Ardent Roleplay has been affected by the new OGL so we discuss how companies can do to avoid problems with WOTC in the future. Find out more about Ardent on their website: https://ardentroleplay.com/&amp;nbsp; ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine **********************************************&amp;nbsp; About us:&amp;nbsp; Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production.&amp;nbsp; He is in charge of all the editing and the technology we use in our Spain-based studio. Useful links: This video has been produced for www.gmsmagazine.com. Join us in our Discord Server ► https://discord.gg/fHaKNPe&amp;nbsp; For our #RPGs channel ► https://www.youtube.com/@gmsmagazine&amp;nbsp; For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA&amp;nbsp; For our podcast ► https://gmsmagazine.podbean.com/&amp;nbsp; Follow us on Twitter ► https://twitter.com/gmsmagazine&amp;nbsp; Our Facebook page ► https://www.facebook.com/GMSmagazine/&amp;nbsp; #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #ttrpg #rpgs #review Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The OGL new license. Worst recent games. Review Starlink, Samurai Vassal. Preview Terrorscape]]></title>
			<description><![CDATA[<p>We keep looking at the #OGL1.1 mess. Our worst gaming experiences. Review Starlink, Samurai Vassal and preview Terrorscape</p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p><br></p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine</p>
<p><br></p>
<p>**********************************************</p>
<p>We keep looking at the OGL and the plethora of reactions people are having around it. We talk about WOTC’s reply and how other companies are reacting to it, as well as what we think Wizards of the Coast want to do in the future.</p>
<p>Also why on Earth the only woman they have chosen to ever run the company and did well was Lisa Stevens?… seriously… this is a total disaster!</p>
<p>We also talk about board games:</p>
<p>Terrorscape: https://boardgamegeek.com/boardgame/371433/terrorscape</p>
<p>Samurai Vassal: https://boardgamegeek.com/boardgame/234101/samurai-vassal</p>
<p>Starlink: https://boardgamegeek.com/boardgame/301011/starlink</p>
<p>Wayfinders: https://boardgamegeek.com/boardgame/286156/wayfinder</p>
<p><br></p>
<p>*****************************************************</p>
<p>About us:</p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p>*****************************************************</p>
<p>Useful links:</p>
<p>This video has been produced for www.gmsmagazine.com.&nbsp;</p>
<p>Join us in our Discord Server ► https://discord.gg/fHaKNPe</p>
<p>For our #RPGs channel ► https://www.youtube.com/@gmsmagazine</p>
<p>For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA</p>
<p>For our podcast ► https://gmsmagazine.podbean.com/</p>
<p>Follow us on Twitter ► https://twitter.com/gmsmagazine</p>
<p>Our Facebook page ► https://www.facebook.com/GMSmagazine/</p>
<p><br></p>
<p>#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek</p>
<p>#ttrpg #rpgs #review</p>
<p>********************************************</p>
<p>Critical role, Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
<p>wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-OGL-new-license--Worst-recent-games--Review-Starlink--Samurai-Vassal--Preview-Terrorscape-e1tl8q8</link>
			<guid isPermaLink="false">92bc7443-fcbe-4425-ab86-e8ad7282abf6</guid>
			
			<pubDate>Wed, 18 Jan 2023 10:10:44 GMT</pubDate>
			<enclosure length="77065403" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63660296/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-18%2F308070968-44100-2-c599d2a5c7f83.mp3"/>
			<itunes:summary>&lt;p&gt;We keep looking at the #OGL1.1 mess. Our worst gaming experiences. Review Starlink, Samurai Vassal and preview Terrorscape&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;We keep looking at the OGL and the plethora of reactions people are having around it. We talk about WOTC’s reply and how other companies are reacting to it, as well as what we think Wizards of the Coast want to do in the future.&lt;/p&gt;
&lt;p&gt;Also why on Earth the only woman they have chosen to ever run the company and did well was Lisa Stevens?… seriously… this is a total disaster!&lt;/p&gt;
&lt;p&gt;We also talk about board games:&lt;/p&gt;
&lt;p&gt;Terrorscape: https://boardgamegeek.com/boardgame/371433/terrorscape&lt;/p&gt;
&lt;p&gt;Samurai Vassal: https://boardgamegeek.com/boardgame/234101/samurai-vassal&lt;/p&gt;
&lt;p&gt;Starlink: https://boardgamegeek.com/boardgame/301011/starlink&lt;/p&gt;
&lt;p&gt;Wayfinders: https://boardgamegeek.com/boardgame/286156/wayfinder&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;*****************************************************&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;This video has been produced for www.gmsmagazine.com.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► https://discord.gg/fHaKNPe&lt;/p&gt;
&lt;p&gt;For our #RPGs channel ► https://www.youtube.com/@gmsmagazine&lt;/p&gt;
&lt;p&gt;For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA&lt;/p&gt;
&lt;p&gt;For our podcast ► https://gmsmagazine.podbean.com/&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► https://twitter.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;Our Facebook page ► https://www.facebook.com/GMSmagazine/&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek&lt;/p&gt;
&lt;p&gt;#ttrpg #rpgs #review&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;Critical role, Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:20:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/36276821/8fecdac827d8d072.jpeg"/>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>We keep looking at the #OGL1.1 mess. Our worst gaming experiences. Review Starlink, Samurai Vassal and preview Terrorscape ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** We keep looking at the OGL and the plethora of reactions people are having around it. We talk about WOTC’s reply and how other companies are reacting to it, as well as what we think Wizards of the Coast want to do in the future. Also why on Earth the only woman they have chosen to ever run the company and did well was Lisa Stevens?… seriously… this is a total disaster! We also talk about board games: Terrorscape: https://boardgamegeek.com/boardgame/371433/terrorscape Samurai Vassal: https://boardgamegeek.com/boardgame/234101/samurai-vassal Starlink: https://boardgamegeek.com/boardgame/301011/starlink Wayfinders: https://boardgamegeek.com/boardgame/286156/wayfinder ***************************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ***************************************************** Useful links: This video has been produced for www.gmsmagazine.com.&amp;nbsp; Join us in our Discord Server ► https://discord.gg/fHaKNPe For our #RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA For our podcast ► https://gmsmagazine.podbean.com/ Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek #ttrpg #rpgs #review ******************************************** Critical role, Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Why the new OGL 1.1 mess could destroy D&D and the industry.]]></title>
			<description><![CDATA[<p>The new OGL 1.1 as drafted by Wizards of the Coast/Hasbro, could be truly disastrous for a lot of people all over the place and smaller companies are right to be very worried.</p>
<p>As are big ones.</p>
<p>Chris Dias is directly affected by this situation, so he is in a very good position to give us credible insight as to why this is so dangerous.</p>
<p>Why the new OGL 1.1 mess could destroy D&amp;D and the industry.</p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p>Please help our channel by subscribing and commenting.</p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine">https://ko-fi.com/gmsmagazine</a></p>
<p>**********************************************</p>
<p>About us:</p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p>Useful links:</p>
<p>This video has been produced for <a href="http://www.gmsmagazine.com/">www.gmsmagazine.com</a>.</p>
<p>Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe">https://discord.gg/fHaKNPe</a></p>
<p>For our #RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine">https://www.youtube.com/@gmsmagazine</a></p>
<p>For So Play We All, our #Boardgames channel► <a href="https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA">https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA</a></p>
<p>For our podcast ► <a href="https://gmsmagazine.podbean.com/">https://gmsmagazine.podbean.com/</a></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine">https://twitter.com/gmsmagazine</a></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/">https://www.facebook.com/GMSmagazine/</a></p>
<p>#opendnd #ogl1.1 #ttrpg #rpgs #review</p>
<p>********************************************</p>
<p>Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Why-the-new-OGL-1-1-mess-could-destroy-DD-and-the-industry-e1tamfp</link>
			<guid isPermaLink="false">8428692f-cc4d-45ef-b39c-a05822df7b58</guid>
			
			<pubDate>Tue, 10 Jan 2023 22:38:43 GMT</pubDate>
			<enclosure length="72450297" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63313849/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-10%2F306886569-44100-2-ab2a1f4df9351.mp3"/>
			<itunes:summary>&lt;p&gt;The new OGL 1.1 as drafted by Wizards of the Coast/Hasbro, could be truly disastrous for a lot of people all over the place and smaller companies are right to be very worried.&lt;/p&gt;
&lt;p&gt;As are big ones.&lt;/p&gt;
&lt;p&gt;Chris Dias is directly affected by this situation, so he is in a very good position to give us credible insight as to why this is so dangerous.&lt;/p&gt;
&lt;p&gt;Why the new OGL 1.1 mess could destroy D&amp;amp;D and the industry.&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="http://www.gmsmagazine.com/"&gt;www.gmsmagazine.com&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For our #RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our #Boardgames channel► &lt;a href="https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA"&gt;https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For our podcast ► &lt;a href="https://gmsmagazine.podbean.com/"&gt;https://gmsmagazine.podbean.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;#opendnd #ogl1.1 #ttrpg #rpgs #review&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:15:28</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/production/podcast_uploaded_episode/36276821/36276821-1673388374656-b211f5f7ecd74.jpg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>3</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The new OGL 1.1 as drafted by Wizards of the Coast/Hasbro, could be truly disastrous for a lot of people all over the place and smaller companies are right to be very worried. As are big ones. Chris Dias is directly affected by this situation, so he is in a very good position to give us credible insight as to why this is so dangerous. Why the new OGL 1.1 mess could destroy D&amp;amp;D and the industry. ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. Useful links: This video has been produced for www.gmsmagazine.com. Join us in our Discord Server ► https://discord.gg/fHaKNPe For our #RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA For our podcast ► https://gmsmagazine.podbean.com/ Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #opendnd #ogl1.1 #ttrpg #rpgs #review ******************************************** Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Our plans for 2023 and what we got for Xmas!]]></title>
			<description><![CDATA[<p>In this episode, Chris and I talk about our Christmas plans.</p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p><br></p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► <a href="https://ko-fi.com/gmsmagazine" target="_blank">https://ko-fi.com/gmsmagazine</a></p>
<p><br></p>
<p>**********************************************</p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p>**********************************************</p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for <a href="//www.gmsmagazine.com" target="_blank">www.gmsmagazine.com</a>.&nbsp;</p>
<p><br></p>
<p>Join us in our Discord Server ► <a href="https://discord.gg/fHaKNPe" target="_blank">https://discord.gg/fHaKNPe</a></p>
<p><br></p>
<p>For our #RPGs channel ► <a href="https://www.youtube.com/@gmsmagazine" target="_blank">https://www.youtube.com/@gmsmagazine</a></p>
<p><br></p>
<p>For So Play We All, our #Boardgames channel► <a href="https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA" target="_blank">https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA</a></p>
<p><br></p>
<p>Follow us on Twitter ► <a href="https://twitter.com/gmsmagazine" target="_blank">https://twitter.com/gmsmagazine</a></p>
<p><br></p>
<p>Our Facebook page ► <a href="https://www.facebook.com/GMSmagazine/" target="_blank">https://www.facebook.com/GMSmagazine/</a></p>
<p><br></p>
<p>#ttrpg #rpgs #review</p>
<p><br></p>
<p>#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek</p>
<p><br></p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery</p>
<p><br></p>
<p>wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Our-plans-for-2023-and-what-we-got-for-Xmas-e1t5igp</link>
			<guid isPermaLink="false">fa36377c-4174-4bc8-88a7-5001ea0d27aa</guid>
			
			<pubDate>Sat, 07 Jan 2023 19:00:23 GMT</pubDate>
			<enclosure length="63694888" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63145945/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306262380-44100-2-29f716d8c50fb.mp3"/>
			<itunes:summary>&lt;p&gt;In this episode, Chris and I talk about our Christmas plans.&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► &lt;a href="https://ko-fi.com/gmsmagazine" target="_blank"&gt;https://ko-fi.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for &lt;a href="//www.gmsmagazine.com" target="_blank"&gt;www.gmsmagazine.com&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► &lt;a href="https://discord.gg/fHaKNPe" target="_blank"&gt;https://discord.gg/fHaKNPe&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our #RPGs channel ► &lt;a href="https://www.youtube.com/@gmsmagazine" target="_blank"&gt;https://www.youtube.com/@gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our #Boardgames channel► &lt;a href="https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA" target="_blank"&gt;https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► &lt;a href="https://twitter.com/gmsmagazine" target="_blank"&gt;https://twitter.com/gmsmagazine&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► &lt;a href="https://www.facebook.com/GMSmagazine/" target="_blank"&gt;https://www.facebook.com/GMSmagazine/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#ttrpg #rpgs #review&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:06:20</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/production/podcast_uploaded_nologo/36276821/36276821-1673019568429-7acf2ba3491ee.jpg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>2</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode, Chris and I talk about our Christmas plans. ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. ********************************************** Useful links: This video has been produced for www.gmsmagazine.com.&amp;nbsp; Join us in our Discord Server ► https://discord.gg/fHaKNPe For our #RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #ttrpg #rpgs #review #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek ******************************************** Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Christmas 2022 episode (very late, we know!)]]></title>
			<description><![CDATA[<p>The Christmas 2022 episode (very late, we know!)</p>
<p><br></p>
<p>In this episode, Chris and I talk about our Christmas plans.</p>
<p><br></p>
<p>**********************************************</p>
<p>This channel is dedicated to all those games you might never hear about otherwise.</p>
<p><br></p>
<p>Please help our channel by subscribing and commenting.</p>
<p><br></p>
<p>If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine</p>
<p><br></p>
<p>**********************************************</p>
<p><br></p>
<p>About us:</p>
<p><br></p>
<p>Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.</p>
<p><br></p>
<p>Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.</p>
<p><br></p>
<p>Useful links:</p>
<p><br></p>
<p>This video has been produced for www.gmsmagazine.com.&nbsp;</p>
<p><br></p>
<p>Join us in our Discord Server ► https://discord.gg/fHaKNPe</p>
<p><br></p>
<p>For our #RPGs channel ► https://www.youtube.com/@gmsmagazine</p>
<p><br></p>
<p>For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA</p>
<p><br></p>
<p>For our podcast ► https://gmsmagazine.podbean.com/</p>
<p><br></p>
<p>Follow us on Twitter ► https://twitter.com/gmsmagazine</p>
<p><br></p>
<p>Our Facebook page ► https://www.facebook.com/GMSmagazine/</p>
<p><br></p>
<p>#ttrpg #review #boardgames #rpgs</p>
<p><br></p>
<p>#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek</p>
<p><br></p>
<p><br></p>
<p>********************************************</p>
<p><br></p>
<p>Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</p>
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Christmas-2022-episode-very-late--we-know-e1t5gm3</link>
			<guid isPermaLink="false">21a01c37-c5fe-4769-93ac-99b813fddb2d</guid>
			
			<pubDate>Fri, 06 Jan 2023 15:39:37 GMT</pubDate>
			<enclosure length="73294575" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63144067/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306255965-44100-2-dbaf512c3a972.mp3"/>
			<itunes:summary>&lt;p&gt;The Christmas 2022 episode (very late, we know!)&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;In this episode, Chris and I talk about our Christmas plans.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;This channel is dedicated to all those games you might never hear about otherwise.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Please help our channel by subscribing and commenting.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;**********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;About us:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Useful links:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;This video has been produced for www.gmsmagazine.com.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Join us in our Discord Server ► https://discord.gg/fHaKNPe&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our #RPGs channel ► https://www.youtube.com/@gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For our podcast ► https://gmsmagazine.podbean.com/&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Follow us on Twitter ► https://twitter.com/gmsmagazine&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Our Facebook page ► https://www.facebook.com/GMSmagazine/&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#ttrpg #review #boardgames #rpgs&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;#asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;********************************************&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing&lt;/p&gt;
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:16:20</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/production/podcast_uploaded_episode/36276821/36276821-1673018835324-d7612cf099599.jpg"/>
			<itunes:season>2023</itunes:season>
			<itunes:episode>1</itunes:episode>
			<itunes:episodeType>full</itunes:episodeType>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The Christmas 2022 episode (very late, we know!) In this episode, Chris and I talk about our Christmas plans. ********************************************** This channel is dedicated to all those games you might never hear about otherwise. Please help our channel by subscribing and commenting. If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine ********************************************** About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio. Useful links: This video has been produced for www.gmsmagazine.com.&amp;nbsp; Join us in our Discord Server ► https://discord.gg/fHaKNPe For our #RPGs channel ► https://www.youtube.com/@gmsmagazine For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA For our podcast ► https://gmsmagazine.podbean.com/ Follow us on Twitter ► https://twitter.com/gmsmagazine Our Facebook page ► https://www.facebook.com/GMSmagazine/ #ttrpg #review #boardgames #rpgs #asiangames #indiegames #indieboardgames #dicetower #watchitplayed #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #boardgamegeek ******************************************** Osprey games, crescendo of violence, blade runner, cyberpunk, science fiction, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp;amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery, wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The podcast! Dune: Imperium and The Thing: Infection at Outpost 31 reviews. More about AI ”art”.]]></title>
			<description><![CDATA[In this episode, Chris and I talk a but further about the AI ”art” controversy and also review a bunch of games. Among them, Dune: Imperium and The Thing: Infection at Outpost 31.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-podcast--Dune-Imperium-and-The-Thing-Infection-at-Outpost-31-reviews--More-about-AI-art-e1t5l0i</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/6af63dd1-fc85-3bc9-88c9-0127288ca69b</guid>
			
			<pubDate>Thu, 29 Dec 2022 19:25:23 GMT</pubDate>
			<enclosure length="91626499" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148498/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267668-48000-2-4dd084ca05b4eea5.mp3"/>
			<itunes:summary>In this episode, Chris and I talk a but further about the AI ”art” controversy and also review a bunch of games. Among them, Dune: Imperium and The Thing: Infection at Outpost 31.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:16:20</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/7e5921763c08ff55.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode, Chris and I talk a but further about the AI ”art” controversy and also review a bunch of games. Among them, Dune: Imperium and The Thing: Infection at Outpost 31.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The AI ”art” controversy]]></title>
			<description><![CDATA[The AI ”art” controversy will be discussed for a very long time. However, since it is creating such vitriol, please don’t get upset while listening or discussing it.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-AI-art-controversy-e1t5l1f</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/85f10826-0e3d-3f78-9c5e-28e15bcb84cd</guid>
			
			<pubDate>Wed, 21 Dec 2022 20:33:08 GMT</pubDate>
			<enclosure length="125660234" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148527/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267700-48000-2-bba87c0140b96680.mp3"/>
			<itunes:summary>The AI ”art” controversy will be discussed for a very long time. However, since it is creating such vitriol, please don’t get upset while listening or discussing it.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:27:15</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/9014992a588e2a06.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The AI ”art” controversy will be discussed for a very long time. However, since it is creating such vitriol, please don’t get upset while listening or discussing it.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room Podcast: are conventions dying? and @Osprey Games Crescendo of Violence review]]></title>
			<description><![CDATA[The RPG Room Podcast: are conventions dying? and Osprey Games Crescendo of Violence review
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Podcast-are-conventions-dying--and-Osprey-Games-Crescendo-of-Violence-review-e1t5l0m</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/9ec06f7d-8c8c-37a6-adf6-fd02c2d3dc37</guid>
			
			<pubDate>Wed, 23 Nov 2022 20:37:11 GMT</pubDate>
			<enclosure length="79290067" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148502/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267675-48000-2-634d390a9498f89e.mp3"/>
			<itunes:summary>The RPG Room Podcast: are conventions dying? and Osprey Games Crescendo of Violence review
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:22:34</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/d97668b1c954d5ab.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The RPG Room Podcast: are conventions dying? and Osprey Games Crescendo of Violence review</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Review Room: Gran Meccanismo review.]]></title>
			<description><![CDATA[In this episode Chris and I do a few reviews, among them, Gran Meccanismo from Osprey Publishing.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Review-Room-Gran-Meccanismo-review-e1t5l0t</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/0928d84c-6c10-3502-b3bb-a2c8476ed573</guid>
			
			<pubDate>Fri, 11 Nov 2022 21:45:00 GMT</pubDate>
			<enclosure length="69304090" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148509/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267697-48000-2-ee77f57dc986207d.mp3"/>
			<itunes:summary>In this episode Chris and I do a few reviews, among them, Gran Meccanismo from Osprey Publishing.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:12:11</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/9d6027115f3002af.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode Chris and I do a few reviews, among them, Gran Meccanismo from Osprey Publishing.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Room Podcast: Spiel overview]]></title>
			<description><![CDATA[**********************************************
This channel is dedicated to all those games you might never hear about otherwise.
 
Please help our channel by subscribing and commenting.
 
If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine
 
**********************************************
In this episode, Chris and I talk about my experiences at Spiel and give you some reviews.
 
*****************************************************
 
About us:
 
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
 
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.
 
*****************************************************
 
Useful links:
 
This video has been produced for www.gmsmagazine.com.
 
Join us in our Discord Server ► https://discord.gg/fHaKNPe
 
For our #RPGs channel ► https://www.youtube.com/@gmsmagazine
 
For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA
 
For our podcast ► https://gmsmagazine.podbean.com/
 
Follow us on Twitter ► https://twitter.com/gmsmagazine
 
Our Facebook page ► https://www.facebook.com/GMSmagazine/
 
 
#dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #asiangames #indiegames #indieboardgames #boardgamegeek
 
********************************************
 
Runequest, Runequest starter set, RPG publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons & dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery
 
wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Room-Podcast-Spiel-overview-e1t5mu7</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/c942e5fc-3e0d-367a-aebb-df46f72319ca</guid>
			
			<pubDate>Sun, 23 Oct 2022 19:00:22 GMT</pubDate>
			<enclosure length="72317194" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150471/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275810-44100-2-e744c2af8772b01f.mp3"/>
			<itunes:summary>**********************************************
This channel is dedicated to all those games you might never hear about otherwise.
 
Please help our channel by subscribing and commenting.
 
If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine
 
**********************************************
In this episode, Chris and I talk about my experiences at Spiel and give you some reviews.
 
*****************************************************
 
About us:
 
Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.
 
Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.
 
*****************************************************
 
Useful links:
 
This video has been produced for www.gmsmagazine.com.
 
Join us in our Discord Server ► https://discord.gg/fHaKNPe
 
For our #RPGs channel ► https://www.youtube.com/@gmsmagazine
 
For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA
 
For our podcast ► https://gmsmagazine.podbean.com/
 
Follow us on Twitter ► https://twitter.com/gmsmagazine
 
Our Facebook page ► https://www.facebook.com/GMSmagazine/
 
 
#dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #asiangames #indiegames #indieboardgames #boardgamegeek
 
********************************************
 
Runequest, Runequest starter set, RPG publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery
 
wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:15:19</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/d6f87e4feb156958.png"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>********************************************** This channel is dedicated to all those games you might never hear about otherwise.   Please help our channel by subscribing and commenting.   If you like our work, please buy us a Ko-Fi ► https://ko-fi.com/gmsmagazine   ********************************************** In this episode, Chris and I talk about my experiences at Spiel and give you some reviews.   *****************************************************   About us:   Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.   Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.   *****************************************************   Useful links:   This video has been produced for www.gmsmagazine.com.   Join us in our Discord Server ► https://discord.gg/fHaKNPe   For our #RPGs channel ► https://www.youtube.com/@gmsmagazine   For So Play We All, our #Boardgames channel► https://www.youtube.com/channel/UC2dX_ZAVHS1K0tgSt0LRfMA   For our podcast ► https://gmsmagazine.podbean.com/   Follow us on Twitter ► https://twitter.com/gmsmagazine   Our Facebook page ► https://www.facebook.com/GMSmagazine/     #dicetower #watchitplayed #boardgames #boardgame #supportsmallcreators #tabletop #tabletopgames #boardgamer #boardgamereview #asiangames #indiegames #indieboardgames #boardgamegeek   ********************************************   Runequest, Runequest starter set, RPG publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, ttrpg, rpg, roleplaying, game, games, dungeons and dragons, dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, roleplaying game, role playing, game, gaming, drivethrurpg, pulp, horror, horror game, green ronin, tabletop, modiphius, pathfinder, paizo, Chivalry and sorcery   wargame, historical game, history game, history boardgame, board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, review, settlers, gaming, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, board game review, boardgame review, boardgame unboxing, boardgame unboxing</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Interview: Lucas Falk and Heroes of Cerulea]]></title>
			<description><![CDATA[RPG Interview: Lucas Falk and Heroes of Cerulea, a game that recreates the dungeon exploring theme of games like Legend of Zelda and similar.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Interview-Lucas-Falk-and-Heroes-of-Cerulea-e1t5mud</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/8342a2e6-34c1-31dd-b7bb-ee445e099d90</guid>
			
			<pubDate>Mon, 03 Oct 2022 14:16:06 GMT</pubDate>
			<enclosure length="55868194" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150477/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275818-48000-2-e38002d990382e71.mp3"/>
			<itunes:summary>RPG Interview: Lucas Falk and Heroes of Cerulea, a game that recreates the dungeon exploring theme of games like Legend of Zelda and similar.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:58:11</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/9179e308d8ec4cd5.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>RPG Interview: Lucas Falk and Heroes of Cerulea, a game that recreates the dungeon exploring theme of games like Legend of Zelda and similar.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Boardgame Interview: Noah Adleman and The Forsaken by Game Trayz]]></title>
			<description><![CDATA[Noah Adleman from Game Trayz bring us Forsaken, a GORGEOUS looking game that promises a sandbox experience with 12 characters, each with their own and unique story to tell.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Boardgame-Interview-Noah-Adleman-and-The-Forsaken-by-Game-Trayz-e1t5mus</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/433ddeb3-91e5-3718-b25b-0a8422f8a982</guid>
			
			<pubDate>Wed, 28 Sep 2022 21:20:34 GMT</pubDate>
			<enclosure length="75011771" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150492/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275831-48000-2-5281e5a333af4cad.mp3"/>
			<itunes:summary>Noah Adleman from Game Trayz bring us Forsaken, a GORGEOUS looking game that promises a sandbox experience with 12 characters, each with their own and unique story to tell.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:18:07</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/cb72a8a6a70db44a.png"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Noah Adleman from Game Trayz bring us Forsaken, a GORGEOUS looking game that promises a sandbox experience with 12 characters, each with their own and unique story to tell.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: Dungeons & Dragons and the Hadozee mess]]></title>
			<description><![CDATA[In this podcast we cover the Dungeons & Dragons mess that was publishing the Hadozee in their Spelljammer.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-Dungeons--Dragons-and-the-Hadozee-mess-e1t5l0e</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/e755bafc-2dd6-3d42-ae16-641220a082ab</guid>
			
			<pubDate>Thu, 22 Sep 2022 18:44:18 GMT</pubDate>
			<enclosure length="64222568" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148494/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267673-48000-2-501c92294ee15612.mp3"/>
			<itunes:summary>In this podcast we cover the Dungeons &amp; Dragons mess that was publishing the Hadozee in their Spelljammer.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:06:53</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/154ca194bea1cf52.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this podcast we cover the Dungeons &amp; Dragons mess that was publishing the Hadozee in their Spelljammer.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Interview: The Curse of the Usurper with Cass Suwinsky]]></title>
			<description><![CDATA[The Curse of the Usurper is a 5E campaign setting with over 400 pages of content and a TON of incredible artwork. I spoke with the publisher to find out what makes it special.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Interview-The-Curse-of-the-Usurper-with-Cass-Suwinsky-e1t5urb</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/a44b7a9a-8616-3562-bf30-e198aeb48bf1</guid>
			
			<pubDate>Sun, 11 Sep 2022 15:35:02 GMT</pubDate>
			<enclosure length="46598936" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158571/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305775-44100-2-c21c7a759c38a6ee.mp3"/>
			<itunes:summary>The Curse of the Usurper is a 5E campaign setting with over 400 pages of content and a TON of incredible artwork. I spoke with the publisher to find out what makes it special.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:48:31</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/450c4c915c92df07.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The Curse of the Usurper is a 5E campaign setting with over 400 pages of content and a TON of incredible artwork. I spoke with the publisher to find out what makes it special.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Sundering: The Nation Beneath Our Feet - Interview with co-author Hannibal Tabu]]></title>
			<description><![CDATA[I had the enormous pleasure to have Hannibal Tabu in the show Thanks to  @Dias Ex Machina , and we asked a ton of questions about The Sundering: The Nation Beneath our Feet.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Sundering-The-Nation-Beneath-Our-Feet---Interview-with-co-author-Hannibal-Tabu-e1t5l0n</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/eef83f9e-07f4-37d9-9414-bd549abb12f8</guid>
			
			<pubDate>Sat, 20 Aug 2022 07:18:38 GMT</pubDate>
			<enclosure length="59139657" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148503/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267687-48000-2-af5b6adf0b119706.mp3"/>
			<itunes:summary>I had the enormous pleasure to have Hannibal Tabu in the show Thanks to  @Dias Ex Machina , and we asked a ton of questions about The Sundering: The Nation Beneath our Feet.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:01:35</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/41fec8c89fa7e6bd.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I had the enormous pleasure to have Hannibal Tabu in the show Thanks to  @Dias Ex Machina , and we asked a ton of questions about The Sundering: The Nation Beneath our Feet.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast with Chris Dias: Amethyst Revelations]]></title>
			<description><![CDATA[Chris is having a new Kickstarter coming out very soon and we (mostly he) spoke about it at length. And now I can’t wait to see it succeed!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-with-Chris-Dias-Amethyst-Revelations-e1t5mtj</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/7acf87cb-b011-3ca8-9492-934a340cafbb</guid>
			
			<pubDate>Tue, 16 Aug 2022 17:58:17 GMT</pubDate>
			<enclosure length="64144030" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150451/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275775-48000-2-fa9c55b30f42ca43.mp3"/>
			<itunes:summary>Chris is having a new Kickstarter coming out very soon and we (mostly he) spoke about it at length. And now I can’t wait to see it succeed!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:06:48</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/239b89cb1b445469.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Chris is having a new Kickstarter coming out very soon and we (mostly he) spoke about it at length. And now I can’t wait to see it succeed!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Jay from Cardboard East]]></title>
			<description><![CDATA[Cardboard East is a blog that has been going for a while and covers all sorts of Asian Board Games. Since I am a big fan, what better thing to do than to have Jay, the person behind the project in the show.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Jay-from-Cardboard-East-e1t5mv4</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/52c2716d-e4d1-3254-a780-aa918752dc11</guid>
			
			<pubDate>Tue, 28 Jun 2022 19:24:08 GMT</pubDate>
			<enclosure length="88110652" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150500/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275862-44100-2-a05f2a8515a50eba.mp3"/>
			<itunes:summary>Cardboard East is a blog that has been going for a while and covers all sorts of Asian Board Games. Since I am a big fan, what better thing to do than to have Jay, the person behind the project in the show.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:01:10</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/8c7d0283ddfcf746.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Cardboard East is a blog that has been going for a while and covers all sorts of Asian Board Games. Since I am a big fan, what better thing to do than to have Jay, the person behind the project in the show.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Brothers Bond with Ryan Benjamin]]></title>
			<description><![CDATA[Ryan Benjamin has been at the forefront of comic book artistry for a long time. Now he is jumping into boardgame design with Brothers Bond.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Brothers-Bond-with-Ryan-Benjamin-e1t5t5n</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/1b9ca2a4-bacc-328e-b4d5-be399a0c4678</guid>
			
			<pubDate>Wed, 15 Jun 2022 15:50:52 GMT</pubDate>
			<enclosure length="114737622" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156855/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298782-44100-2-47f9d6583a76e82d.mp3"/>
			<itunes:summary>Ryan Benjamin has been at the forefront of comic book artistry for a long time. Now he is jumping into boardgame design with Brothers Bond.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:19:39</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/59176f17f6c54b6e.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Ryan Benjamin has been at the forefront of comic book artistry for a long time. Now he is jumping into boardgame design with Brothers Bond.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Jamey Stegmaier from Stonemaier Games]]></title>
			<description><![CDATA[Jamey Stegmaier, the mind behind Stonemaier Games, has been releasing some of the most successful boardgames of the last few years. WE got to ask him some of his secrets!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Jamey-Stegmaier-from-Stonemaier-Games-e1t5mvb</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/4b6d57a3-4630-3063-b5d2-71afe63268e4</guid>
			
			<pubDate>Sun, 22 May 2022 18:03:57 GMT</pubDate>
			<enclosure length="186690703" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150507/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275824-44100-2-ff22870aa251b58a.mp3"/>
			<itunes:summary>Jamey Stegmaier, the mind behind Stonemaier Games, has been releasing some of the most successful boardgames of the last few years. WE got to ask him some of his secrets!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>02:09:37</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/32ef4688454a5436.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Jamey Stegmaier, the mind behind Stonemaier Games, has been releasing some of the most successful boardgames of the last few years. WE got to ask him some of his secrets!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Francesco Perratone from Degenerate Polygons]]></title>
			<description><![CDATA[I have been aware of Degenerate Polygons and their Initiative Tracking Tower for a while. They were kind enough to send me one fully printed and painted, and it looks totally amazing.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Francesco-Perratone-from-Degenerate-Polygons-e1t5l0j</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/384e730c-d159-3593-9e39-d042ee89c76d</guid>
			
			<pubDate>Thu, 21 Apr 2022 09:22:44 GMT</pubDate>
			<enclosure length="29301818" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148499/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267698-44100-2-f3a9bef2ec4442e1.mp3"/>
			<itunes:summary>I have been aware of Degenerate Polygons and their Initiative Tracking Tower for a while. They were kind enough to send me one fully printed and painted, and it looks totally amazing.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:30:29</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/987807e3c7dc45fb.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I have been aware of Degenerate Polygons and their Initiative Tracking Tower for a while. They were kind enough to send me one fully printed and painted, and it looks totally amazing.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Room: Robotech and its gaming history]]></title>
			<description><![CDATA[Robotech has had a very strange life and there are lots of people into it. But its gaming kudos hasn’t been as up to the standard as some people would wish… in this episode Chris and I talk about its past and present.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Room-Robotech-and-its-gaming-history-e1t5muo</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/bc75137f-f001-3c3e-a8d6-b5c57dffe82a</guid>
			
			<pubDate>Tue, 19 Apr 2022 17:23:24 GMT</pubDate>
			<enclosure length="62683293" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150488/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275834-44100-2-7d390cf994c17cef.mp3"/>
			<itunes:summary>Robotech has had a very strange life and there are lots of people into it. But its gaming kudos hasn’t been as up to the standard as some people would wish… in this episode Chris and I talk about its past and present.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:05:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/964cb644d7825056.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Robotech has had a very strange life and there are lots of people into it. But its gaming kudos hasn’t been as up to the standard as some people would wish… in this episode Chris and I talk about its past and present.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview - Battelords of the 23rd Century for Savage Worlds]]></title>
			<description><![CDATA[Battlelords of the 23rd Century for Savage Worlds is coming out very soon and I am sure a lot of people will be watching this one like hawks. I find why in this episode!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview---Battelords-of-the-23rd-Century-for-Savage-Worlds-e1t5rem</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/56d97113-7ce2-3342-a3dc-8aa477b67fa0</guid>
			
			<pubDate>Mon, 11 Apr 2022 20:27:10 GMT</pubDate>
			<enclosure length="63499000" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155094/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291461-44100-2-9bccc220b75ec053.mp3"/>
			<itunes:summary>Battlelords of the 23rd Century for Savage Worlds is coming out very soon and I am sure a lot of people will be watching this one like hawks. I find why in this episode!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:06:07</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e164c5f1efc60752.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Battlelords of the 23rd Century for Savage Worlds is coming out very soon and I am sure a lot of people will be watching this one like hawks. I find why in this episode!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Board Game designer Evan Gibbs: The Big Pig Game]]></title>
			<description><![CDATA[Second time around for Evan Gibbs. Now he has a game called The Big Pig Game being crowdfunded at the time of recording this episode.
We didn’t take this episode too seriously, mind you… quite fun, though!
This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 442 a podcast about the people who make and the people who play tabletop board games and roleplaying games.
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset.
Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.
Please remember to get in touch. My email is our podcast at GMS Magazine Dot Com to to at GMFRS magazine if you want to get in touch with Chris Hayes Deus Ex Machina. But until the next time. Thank you once again for being there.
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
Thank you once again and, until next time, game on!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Board-Game-designer-Evan-Gibbs-The-Big-Pig-Game-e1t5l0p</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/2cbca90e-ee91-37a5-97be-098a4357b2e8</guid>
			
			<pubDate>Thu, 07 Apr 2022 19:44:57 GMT</pubDate>
			<enclosure length="68075226" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148505/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267680-44100-2-4d3ac00ec4c669af.mp3"/>
			<itunes:summary>Second time around for Evan Gibbs. Now he has a game called The Big Pig Game being crowdfunded at the time of recording this episode.
We didn’t take this episode too seriously, mind you… quite fun, though!
This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 442 a podcast about the people who make and the people who play tabletop board games and roleplaying games.
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset.
Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.
Please remember to get in touch. My email is our podcast at GMS Magazine Dot Com to to at GMFRS magazine if you want to get in touch with Chris Hayes Deus Ex Machina. But until the next time. Thank you once again for being there.
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
Thank you once again and, until next time, game on!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:10:53</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/a0f7a17ecda26aa9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Second time around for Evan Gibbs. Now he has a game called The Big Pig Game being crowdfunded at the time of recording this episode. We didn’t take this episode too seriously, mind you… quite fun, though! This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 442 a podcast about the people who make and the people who play tabletop board games and roleplaying games. If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you. Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset. Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine. Please remember to get in touch. My email is our podcast at GMS Magazine Dot Com to to at GMFRS magazine if you want to get in touch with Chris Hayes Deus Ex Machina. But until the next time. Thank you once again for being there. Join us in our Discord Server: https://discord.gg/fHaKNPe   Visit other #GMSMagazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj Thank you once again and, until next time, game on!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Board Game designer Liesbeth Bos]]></title>
			<description><![CDATA[I interviewed board game designer Liesbeth Bos about her career as a children’s game designer and inventor, among other things. A lot to be learned from her!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Board-Game-designer-Liesbeth-Bos-e1t5l0o</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/51528819-b451-3d60-ae17-66568ad5b148</guid>
			
			<pubDate>Wed, 16 Mar 2022 12:41:40 GMT</pubDate>
			<enclosure length="54804903" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148504/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267693-44100-2-e6faff5ffa43b697.mp3"/>
			<itunes:summary>I interviewed board game designer Liesbeth Bos about her career as a children’s game designer and inventor, among other things. A lot to be learned from her!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:57:03</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/5bd4c33c7adf8be2.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I interviewed board game designer Liesbeth Bos about her career as a children’s game designer and inventor, among other things. A lot to be learned from her!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Brian Saliba: Rakham Vale RPG]]></title>
			<description><![CDATA[Rakham Vale is an RPG inspired by the work of iconic artist Arthur Rakham. In this episode we have an interview with co-creator, Brian Saliba.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Brian-Saliba-Rakham-Vale-RPG-e1t5urh</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/f6b85b8c-2322-376c-bd67-d900804787aa</guid>
			
			<pubDate>Sun, 06 Mar 2022 20:23:38 GMT</pubDate>
			<enclosure length="60174002" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158577/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305777-44100-2-a804a1cd2f3ee45a.mp3"/>
			<itunes:summary>Rakham Vale is an RPG inspired by the work of iconic artist Arthur Rakham. In this episode we have an interview with co-creator, Brian Saliba.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:02:39</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/569d033b7b407951.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Rakham Vale is an RPG inspired by the work of iconic artist Arthur Rakham. In this episode we have an interview with co-creator, Brian Saliba.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Can a game be a work of art?]]></title>
			<description><![CDATA[Games are made of a lot of things and the bundle of them all can become a lot of things too. Many times it has been told that they can be works of art, but can they?
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Can-a-game-be-a-work-of-art-e1t5l0s</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/fd9de0a8-6a2f-35f7-9cf7-084e86a59b27</guid>
			
			<pubDate>Sun, 20 Feb 2022 19:45:09 GMT</pubDate>
			<enclosure length="77996381" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148508/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267691-44100-2-4c764cc656807d44.mp3"/>
			<itunes:summary>Games are made of a lot of things and the bundle of them all can become a lot of things too. Many times it has been told that they can be works of art, but can they?
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:21:13</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/38444685049b494c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Games are made of a lot of things and the bundle of them all can become a lot of things too. Many times it has been told that they can be works of art, but can they?</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Paris Gondo]]></title>
			<description><![CDATA[Paris Gondo is an RPG about the joy of getting rid of what you don’t need and drags you down.
I have known about this game since before it came out and had the enormous pleasure of playing it when it was still under development. Now, after a few months of further tweaking and some great improvements, it’s out for you to enjoy and I wanted to talk to Kalum about it because…
Well… you’ll find out because in the interview…
Visit Paris Gondo’s website here.
Here is what the author’s site has to say:
A Simple Effective Play-Based Method To Banish Encumbrance Forever
This game is a tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games.
 
It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.
 
Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.
 
If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.
 
Content
Replay
It’s the transcript of a complete play session, edited for your enjoyment, to give you an overview of how the game works. This is inspired by the TRPG (Tabletalk Roleplaying Game) format popular in Japan.
 
Complete Rules
This includes the rules and everything you need to play the game in step-by-step instructions. This game is a collaborative storytelling game. You can jump straight to the GonParis Method and follow its Six Steps without prior reading. However, it works better if one player facilitates your first session by reading the rules in advance.
 
Play-Aids and Card Decks
You will find in the Appendix links to all the Play-aids and Card Decks in both JPG and PDF formats that you will need to play around a table.
 
Those are also included as a Miro board that you can copy to very easily play the game online.
 
Credits
A game designed by Kalum from The Rolistes Podcast.
 
Rules Editor: Chris S. Sims.
 
Graphic design: Francita Soto and Kalum
 
Art by Bodie Hartley
 
This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 438 a podcast about the people who make and the people who play tabletop board games and roleplaying games.
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset.
Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.
Please remember to get in touch. My email is our podcast at GMS Magazine Dot Com to to at GMFRS magazine if you want to get in touch with Chris Hayes Deus Ex Machina. But until the next time. Thank you once again for being there.
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
Thank you on
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Paris-Gondo-e1t6239</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/198dd980-89a2-397a-868f-45616a139f4f</guid>
			
			<pubDate>Thu, 03 Feb 2022 20:08:08 GMT</pubDate>
			<enclosure length="65942559" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161897/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319641-44100-2-769e543cceb5c93d.mp3"/>
			<itunes:summary>Paris Gondo is an RPG about the joy of getting rid of what you don’t need and drags you down.
I have known about this game since before it came out and had the enormous pleasure of playing it when it was still under development. Now, after a few months of further tweaking and some great improvements, it’s out for you to enjoy and I wanted to talk to Kalum about it because…
Well… you’ll find out because in the interview…
Visit Paris Gondo’s website here.
Here is what the author’s site has to say:
A Simple Effective Play-Based Method To Banish Encumbrance Forever
This game is a tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games.
 
It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.
 
Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.
 
If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.
 
Content
Replay
It’s the transcript of a complete play session, edited for your enjoyment, to give you an overview of how the game works. This is inspired by the TRPG (Tabletalk Roleplaying Game) format popular in Japan.
 
Complete Rules
This includes the rules and everything you need to play the game in step-by-step instructions. This game is a collaborative storytelling game. You can jump straight to the GonParis Method and follow its Six Steps without prior reading. However, it works better if one player facilitates your first session by reading the rules in advance.
 
Play-Aids and Card Decks
You will find in the Appendix links to all the Play-aids and Card Decks in both JPG and PDF formats that you will need to play around a table.
 
Those are also included as a Miro board that you can copy to very easily play the game online.
 
Credits
A game designed by Kalum from The Rolistes Podcast.
 
Rules Editor: Chris S. Sims.
 
Graphic design: Francita Soto and Kalum
 
Art by Bodie Hartley
 
This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 438 a podcast about the people who make and the people who play tabletop board games and roleplaying games.
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset.
Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.
Please remember to get in touch. My email is our podcast at GMS Magazine Dot Com to to at GMFRS magazine if you want to get in touch with Chris Hayes Deus Ex Machina. But until the next time. Thank you once again for being there.
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
Thank you on
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:08:40</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/f937101156c36da6.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Paris Gondo is an RPG about the joy of getting rid of what you don’t need and drags you down. I have known about this game since before it came out and had the enormous pleasure of playing it when it was still under development. Now, after a few months of further tweaking and some great improvements, it’s out for you to enjoy and I wanted to talk to Kalum about it because… Well… you’ll find out because in the interview… Visit Paris Gondo’s website here. Here is what the author’s site has to say: A Simple Effective Play-Based Method To Banish Encumbrance Forever This game is a tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games.   It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.   Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.   If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.   Content Replay It’s the transcript of a complete play session, edited for your enjoyment, to give you an overview of how the game works. This is inspired by the TRPG (Tabletalk Roleplaying Game) format popular in Japan.   Complete Rules This includes the rules and everything you need to play the game in step-by-step instructions. This game is a collaborative storytelling game. You can jump straight to the GonParis Method and follow its Six Steps without prior reading. However, it works better if one player facilitates your first session by reading the rules in advance.   Play-Aids and Card Decks You will find in the Appendix links to all the Play-aids and Card Decks in both JPG and PDF formats that you will need to play around a table.   Those are also included as a Miro board that you can copy to very easily play the game online.   Credits A game designed by Kalum from The Rolistes Podcast.   Rules Editor: Chris S. Sims.   Graphic design: Francita Soto and Kalum   Art by Bodie Hartley   This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 438 a podcast about the people who make and the people who play tabletop board games and roleplaying games. If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you. Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset. Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine. Please remember to get in touch. My email is our podcast at GMS Magazine Dot Com to to at GMFRS magazine if you want to get in touch with Chris Hayes Deus Ex Machina. But until the next time. Thank you once again for being there. Join us in our Discord Server: https://discord.gg/fHaKNPe   Visit other #GMSMagazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj Thank you on</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Separating the artist from their art.]]></title>
			<description><![CDATA[Separating the artist from their art. Oftentimes we hear arguments on both sides. And today we try to put the topic to rest. I don’t think we put it to rest, but we sure say what we think!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Separating-the-artist-from-their-art-e1t5pjh</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/007bf825-daeb-313f-93c7-419773e78d9f</guid>
			
			<pubDate>Mon, 31 Jan 2022 20:59:32 GMT</pubDate>
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			<itunes:summary>Separating the artist from their art. Oftentimes we hear arguments on both sides. And today we try to put the topic to rest. I don’t think we put it to rest, but we sure say what we think!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:21:13</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/87cfc8b14ba5e2a0.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Separating the artist from their art. Oftentimes we hear arguments on both sides. And today we try to put the topic to rest. I don’t think we put it to rest, but we sure say what we think!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Should real-life religion be used in games?]]></title>
			<description><![CDATA[With the successful crowdfunding of The Adventurer’s Guide to the Bible and some of the criticism it has received, Chris and I decided it would be a great idea to record an episode about real life religion in games
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Should-real-life-religion-be-used-in-games-e1t5mue</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/09e0a0a0-2c33-3597-a7dd-d93c28ca912a</guid>
			
			<pubDate>Mon, 24 Jan 2022 18:35:16 GMT</pubDate>
			<enclosure length="56930872" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150478/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275822-44100-2-660e7c52c26cdf7e.mp3"/>
			<itunes:summary>With the successful crowdfunding of The Adventurer’s Guide to the Bible and some of the criticism it has received, Chris and I decided it would be a great idea to record an episode about real life religion in games
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:59:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/786985355a4f7e72.png"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>With the successful crowdfunding of The Adventurer’s Guide to the Bible and some of the criticism it has received, Chris and I decided it would be a great idea to record an episode about real life religion in games</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RP Haven: how to build the best RPG club]]></title>
			<description><![CDATA[In this episode I talk with the people behind the RP Haven about how to build the best RPG club ever.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RP-Haven-how-to-build-the-best-RPG-club-e1t5l0r</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/c6a8eeb6-c709-338c-9cc9-c22ae6a0519f</guid>
			
			<pubDate>Sun, 09 Jan 2022 11:55:08 GMT</pubDate>
			<enclosure length="68771205" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148507/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267695-44100-2-1c1dfd94e9de0a38.mp3"/>
			<itunes:summary>In this episode I talk with the people behind the RP Haven about how to build the best RPG club ever.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:11:37</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/aedb2e62da886cb4.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode I talk with the people behind the RP Haven about how to build the best RPG club ever.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Xmas special! The Board Game Room with Chris Dias and Paco Garcia.]]></title>
			<description><![CDATA[In this episode Chris and I talk about our Christmas traditions regarding gaming and other things that are not about gaming. Explains part of why we are so weird!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Xmas-special--The-Board-Game-Room-with-Chris-Dias-and-Paco-Garcia-e1t5muk</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/2521788e-0901-327f-9286-b06275ea50ab</guid>
			
			<pubDate>Thu, 23 Dec 2021 23:05:55 GMT</pubDate>
			<enclosure length="51427457" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150484/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275837-44100-2-102a8d3f7eeaa35d.mp3"/>
			<itunes:summary>In this episode Chris and I talk about our Christmas traditions regarding gaming and other things that are not about gaming. Explains part of why we are so weird!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:53:32</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/6a23137a1d17f2ba.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode Chris and I talk about our Christmas traditions regarding gaming and other things that are not about gaming. Explains part of why we are so weird!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Interview Room: Jacky Leung, bringing Asian Own Voices stories into tabletop spaces.]]></title>
			<description><![CDATA[In this episode I am joined by Jacky Leung, from Unbreakable Publishers. Jacky is a Chinese American tabletop RPG writer and designer. He is also the Lead Creative Director for Unbreakable Publishers, a platform bringing Asian Own Voices stories into tabletop spaces.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Interview-Room-Jacky-Leung--bringing-Asian-Own-Voices-stories-into-tabletop-spaces-e1t5rek</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/aca6bfce-bde9-3416-8dee-c44b03a442f7</guid>
			
			<pubDate>Thu, 16 Dec 2021 12:07:07 GMT</pubDate>
			<enclosure length="59431941" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155092/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291457-44100-2-9e32b7c5cf2f6dd7.mp3"/>
			<itunes:summary>In this episode I am joined by Jacky Leung, from Unbreakable Publishers. Jacky is a Chinese American tabletop RPG writer and designer. He is also the Lead Creative Director for Unbreakable Publishers, a platform bringing Asian Own Voices stories into tabletop spaces.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:01:53</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/9a7ee4e4eb0fe61a.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode I am joined by Jacky Leung, from Unbreakable Publishers. Jacky is a Chinese American tabletop RPG writer and designer. He is also the Lead Creative Director for Unbreakable Publishers, a platform bringing Asian Own Voices stories into tabletop spaces.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Game Room: Crowdfunding tips]]></title>
			<description><![CDATA[In this episode we talk about crowdfunding and how to organise your campaign, especially if you want to use an alternative to Kickstarter!
This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 433 a podcast about the people who make and the people who play tabletop board games and roleplaying games.
I am Paco García, your host and I am joined by Chris Dias and Barney from Trickster’s Net and the podcast Loco Ludus to talk about crowdfunding and how to tackle a project.
 
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina
 
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
 
Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset.
Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
Thank you once again and, until next time, game on!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Game-Room-Crowdfunding-tips-e1t60fb</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/4f3ae7cb-51ba-3767-be72-688138edc9f4</guid>
			
			<pubDate>Tue, 14 Dec 2021 12:16:10 GMT</pubDate>
			<enclosure length="76264699" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160235/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312479-44100-2-cba224af26533700.mp3"/>
			<itunes:summary>In this episode we talk about crowdfunding and how to organise your campaign, especially if you want to use an alternative to Kickstarter!
This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 433 a podcast about the people who make and the people who play tabletop board games and roleplaying games.
I am Paco García, your host and I am joined by Chris Dias and Barney from Trickster’s Net and the podcast Loco Ludus to talk about crowdfunding and how to tackle a project.
 
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina
 
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
 
Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset.
Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
Thank you once again and, until next time, game on!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:19:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/98447d8d79110ab9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode we talk about crowdfunding and how to organise your campaign, especially if you want to use an alternative to Kickstarter! This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 433 a podcast about the people who make and the people who play tabletop board games and roleplaying games. I am Paco García, your host and I am joined by Chris Dias and Barney from Trickster’s Net and the podcast Loco Ludus to talk about crowdfunding and how to tackle a project.   If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina   And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.   Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset. Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.   Join us in our Discord Server: https://discord.gg/fHaKNPe   Visit other #GMSMagazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj Thank you once again and, until next time, game on!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The board game room: Dinosaurs in games. Tetrarchia and Ninja Squad reviews]]></title>
			<description><![CDATA[I am Paco García, your host and I am joined by Chris Dias. Chris talks about Dinosaur games and I review Tetrarchia and Ninja Squad.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-board-game-room-Dinosaurs-in-games--Tetrarchia-and-Ninja-Squad-reviews-e1t623g</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/70c403b4-4b45-348a-bbbc-eba7c763bf25</guid>
			
			<pubDate>Fri, 03 Dec 2021 21:17:01 GMT</pubDate>
			<enclosure length="68445329" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161904/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319652-44100-2-707450076b6d8af8.mp3"/>
			<itunes:summary>I am Paco García, your host and I am joined by Chris Dias. Chris talks about Dinosaur games and I review Tetrarchia and Ninja Squad.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:11:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/fda56c9d07a2dcf9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I am Paco García, your host and I am joined by Chris Dias. Chris talks about Dinosaur games and I review Tetrarchia and Ninja Squad.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Game Interview Room: Daimyo Senso with Nathan Lusk]]></title>
			<description><![CDATA[In this episode I am joined by Nathan Lusk to talk about his Asian themed boardgame called Daimyo Senso and his quest to have it fully manufactured in the USA. I got to ask him about the game and how it plays, but also about his reasons to want to keep it national and what have been the struggles.

Join us in our Discord Server: https://discord.gg/fHaKNPe
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Game-Interview-Room-Daimyo-Senso-with-Nathan-Lusk-e1t5mtt</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/445f1256-f89d-3077-a5d9-853b9f316260</guid>
			
			<pubDate>Mon, 29 Nov 2021 12:30:42 GMT</pubDate>
			<enclosure length="61821575" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150461/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275802-44100-2-3930d82d8f98416a.mp3"/>
			<itunes:summary>In this episode I am joined by Nathan Lusk to talk about his Asian themed boardgame called Daimyo Senso and his quest to have it fully manufactured in the USA. I got to ask him about the game and how it plays, but also about his reasons to want to keep it national and what have been the struggles.

Join us in our Discord Server: https://discord.gg/fHaKNPe
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:04:22</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/30fa3c008df1f5b3.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode I am joined by Nathan Lusk to talk about his Asian themed boardgame called Daimyo Senso and his quest to have it fully manufactured in the USA. I got to ask him about the game and how it plays, but also about his reasons to want to keep it national and what have been the struggles. Join us in our Discord Server: https://discord.gg/fHaKNPe Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Abuse in the games industry: What to do and not to do.]]></title>
			<description><![CDATA[In this episode, Chris and I talk about recent events and the abuse people face in the company. We talk about how to identify it, what to do, and also if you are caught as an abuser, we have some advice.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Abuse-in-the-games-industry-What-to-do-and-not-to-do-e1t5l0u</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/7ad71076-e99a-3c91-8f24-691659d3fe0a</guid>
			
			<pubDate>Sat, 20 Nov 2021 13:21:13 GMT</pubDate>
			<enclosure length="65604052" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148510/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267699-44100-2-8e28b3ea9c5640a5.mp3"/>
			<itunes:summary>In this episode, Chris and I talk about recent events and the abuse people face in the company. We talk about how to identify it, what to do, and also if you are caught as an abuser, we have some advice.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:08:19</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/fb775f973069c383.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode, Chris and I talk about recent events and the abuse people face in the company. We talk about how to identify it, what to do, and also if you are caught as an abuser, we have some advice.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Game Room: Dune  with- House Secrets with Ignacy Trzewiczek]]></title>
			<description><![CDATA[I am joined by the ever amazing Chris Dias with a very special guest:  Ignacy Trzewiczek, to talk about Dune: House of Secrets.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Game-Room-Dune--with--House-Secrets-with-Ignacy-Trzewiczek-e1t5mul</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/53c64d00-749a-3f71-9356-cde1ddfdd622</guid>
			
			<pubDate>Sun, 14 Nov 2021 12:40:16 GMT</pubDate>
			<enclosure length="61572275" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150485/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275806-44100-2-a4abb71de81e7bcd.mp3"/>
			<itunes:summary>I am joined by the ever amazing Chris Dias with a very special guest:  Ignacy Trzewiczek, to talk about Dune: House of Secrets.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:04:07</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3555c39eea599189.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I am joined by the ever amazing Chris Dias with a very special guest:  Ignacy Trzewiczek, to talk about Dune: House of Secrets.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Interview with Black Void designer Christoffer Sevaldsen]]></title>
			<description><![CDATA[This episode features an interview with Christoffer Sevaldsen, author and designer of Black Void, a terrific RPG I read last year that made to the top 10 list.
 
It took me a while to read the book because it is pretty huge, but there isn’t a single page that is not worth reading. Being one of the most Planescape games I have read since Planescape, I think it has a lot to offer and people should pay a lot of attention to it.
 
I wanted to ask Christoffer about the origins, how he’s developed the game, what was the idea behind the setting and mechanics and what’s going to happen from now on.
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
 
Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset.
Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Interview-with-Black-Void-designer-Christoffer-Sevaldsen-e1t5pik</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/cf3a0621-9939-3f9e-8f01-9ee819a5ca5a</guid>
			
			<pubDate>Mon, 08 Nov 2021 20:47:48 GMT</pubDate>
			<enclosure length="57309568" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153172/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284375-44100-2-f3453040a5537412.mp3"/>
			<itunes:summary>This episode features an interview with Christoffer Sevaldsen, author and designer of Black Void, a terrific RPG I read last year that made to the top 10 list.
 
It took me a while to read the book because it is pretty huge, but there isn’t a single page that is not worth reading. Being one of the most Planescape games I have read since Planescape, I think it has a lot to offer and people should pay a lot of attention to it.
 
I wanted to ask Christoffer about the origins, how he’s developed the game, what was the idea behind the setting and mechanics and what’s going to happen from now on.
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
 
Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset.
Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:47:44</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/222e898e2e4cfc4d.png"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This episode features an interview with Christoffer Sevaldsen, author and designer of Black Void, a terrific RPG I read last year that made to the top 10 list.   It took me a while to read the book because it is pretty huge, but there isn’t a single page that is not worth reading. Being one of the most Planescape games I have read since Planescape, I think it has a lot to offer and people should pay a lot of attention to it.   I wanted to ask Christoffer about the origins, how he’s developed the game, what was the idea behind the setting and mechanics and what’s going to happen from now on. If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.   Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset. Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.   Join us in our Discord Server: https://discord.gg/fHaKNPe   Visit other #GMSMagazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Room: Session Zero with Chris Dias. What sort of board game podcast are we going to have?]]></title>
			<description><![CDATA[The Board Room: Session Zero with Chris Dias. What sort of board game podcast are we going to have? Chris and I talk about plans for the future!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Room-Session-Zero-with-Chris-Dias--What-sort-of-board-game-podcast-are-we-going-to-have-e1t5muv</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/5849c07b-c674-3627-b056-80172e073aa9</guid>
			
			<pubDate>Sat, 06 Nov 2021 10:31:49 GMT</pubDate>
			<enclosure length="90438186" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150495/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275855-44100-2-ba27bb38918219a8.mp3"/>
			<itunes:summary>The Board Room: Session Zero with Chris Dias. What sort of board game podcast are we going to have? Chris and I talk about plans for the future!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:02:47</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/403bb4ca02c06241.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The Board Room: Session Zero with Chris Dias. What sort of board game podcast are we going to have? Chris and I talk about plans for the future!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[United Paizo Workers - interview. Will this union really help Paizo?]]></title>
			<description><![CDATA[Mark Seifter and Dave Nelson answered some hard questions in this interview about the recently established Paizo workers union.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/United-Paizo-Workers---interview--Will-this-union-really-help-Paizo-e1t5mv3</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/79238033-7bcf-381a-8372-f8fa160a7afe</guid>
			
			<pubDate>Mon, 01 Nov 2021 20:44:22 GMT</pubDate>
			<enclosure length="123481119" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150499/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275821-44100-2-c5f793992f2a68ee.mp3"/>
			<itunes:summary>Mark Seifter and Dave Nelson answered some hard questions in this interview about the recently established Paizo workers union.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:25:44</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/12dcf188c80dfebf.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Mark Seifter and Dave Nelson answered some hard questions in this interview about the recently established Paizo workers union.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Steam Up! Interview with designers Pauline-Fate Kong and Marie Wong]]></title>
			<description><![CDATA[I talk with Pauline-Fate Kong and Marie Wong about Steam Up! A feast of Dim Sum, on Kickstarter at the time of publishing.
This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 425 a podcast about the people who make and the people who play tabletop board games and roleplaying games.
Once upon a time in the Far East, deep in the mountains of a mythical land, there was a world-renowned Dim Sum restaurant by the name of Steam Up.
It was the first restaurant of its kind to achieve the three Gold Ingot status. According to the Gold Ingot Guide, Steam Up was best known for its top 5 most popular Dim Sum: juicy shrimp dumpling, tender meat dumpling, soft and fluffy BBQ meat bun, flavorful sticky rice, and exotic phoenix claw. These heavenly tastes drew food enthusiasts and gourmets from all over the world!
Come join us on a feast of Dim Sum. You are invited!
Get the game in KS: https://bit.ly/steamupKS
Find out more on the publisher’s site: https://hotbananagame.com/
I am Paco García and in this episode… I talk with Pauline-Fate Kong and Marie Wong about Steam Up! A feast of Dim Sum, a lightweight boardgame for 2 to 5 people that plays in 40 to 60 minutes and has been designed with the cultural background of the designers very much in mind.
I talked with both designers about their background in gaming, how they have gone about designing and making sure the game is solid both in mechanics and production, what was the motivation and the reception the game has had.
I even make a prediction on the number of backers this game will have in Kickstarter and have a request for a very special edition of this game that I am sure you’ll all want to see too.
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine.
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Steam-Up--Interview-with-designers-Pauline-Fate-Kong-and-Marie-Wong-e1t5rf5</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/2c002516-0e10-3e0b-952c-e4d037ca83a5</guid>
			
			<pubDate>Mon, 25 Oct 2021 18:00:00 GMT</pubDate>
			<enclosure length="73713615" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155109/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291479-44100-2-9db1199ad83871b3.mp3"/>
			<itunes:summary>I talk with Pauline-Fate Kong and Marie Wong about Steam Up! A feast of Dim Sum, on Kickstarter at the time of publishing.
This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 425 a podcast about the people who make and the people who play tabletop board games and roleplaying games.
Once upon a time in the Far East, deep in the mountains of a mythical land, there was a world-renowned Dim Sum restaurant by the name of Steam Up.
It was the first restaurant of its kind to achieve the three Gold Ingot status. According to the Gold Ingot Guide, Steam Up was best known for its top 5 most popular Dim Sum: juicy shrimp dumpling, tender meat dumpling, soft and fluffy BBQ meat bun, flavorful sticky rice, and exotic phoenix claw. These heavenly tastes drew food enthusiasts and gourmets from all over the world!
Come join us on a feast of Dim Sum. You are invited!
Get the game in KS: https://bit.ly/steamupKS
Find out more on the publisher’s site: https://hotbananagame.com/
I am Paco García and in this episode… I talk with Pauline-Fate Kong and Marie Wong about Steam Up! A feast of Dim Sum, a lightweight boardgame for 2 to 5 people that plays in 40 to 60 minutes and has been designed with the cultural background of the designers very much in mind.
I talked with both designers about their background in gaming, how they have gone about designing and making sure the game is solid both in mechanics and production, what was the motivation and the reception the game has had.
I even make a prediction on the number of backers this game will have in Kickstarter and have a request for a very special edition of this game that I am sure you’ll all want to see too.
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine.
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:51:10</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/1487a39d008826fe.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I talk with Pauline-Fate Kong and Marie Wong about Steam Up! A feast of Dim Sum, on Kickstarter at the time of publishing. This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 425 a podcast about the people who make and the people who play tabletop board games and roleplaying games. Once upon a time in the Far East, deep in the mountains of a mythical land, there was a world-renowned Dim Sum restaurant by the name of Steam Up. It was the first restaurant of its kind to achieve the three Gold Ingot status. According to the Gold Ingot Guide, Steam Up was best known for its top 5 most popular Dim Sum: juicy shrimp dumpling, tender meat dumpling, soft and fluffy BBQ meat bun, flavorful sticky rice, and exotic phoenix claw. These heavenly tastes drew food enthusiasts and gourmets from all over the world! Come join us on a feast of Dim Sum. You are invited! Get the game in KS: https://bit.ly/steamupKS Find out more on the publisher’s site: https://hotbananagame.com/ I am Paco García and in this episode… I talk with Pauline-Fate Kong and Marie Wong about Steam Up! A feast of Dim Sum, a lightweight boardgame for 2 to 5 people that plays in 40 to 60 minutes and has been designed with the cultural background of the designers very much in mind. I talked with both designers about their background in gaming, how they have gone about designing and making sure the game is solid both in mechanics and production, what was the motivation and the reception the game has had. I even make a prediction on the number of backers this game will have in Kickstarter and have a request for a very special edition of this game that I am sure you’ll all want to see too. If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Boardgames in Nigeria with Bassey Onwuanaku.]]></title>
			<description><![CDATA[This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 424 a podcast about the people who make and the people who play tabletop board games and roleplaying games.
I am Paco García and in this episode… I talk with Bassey Onwuanaku about her game café in Abuja, Nigeria, and how finding out about her daughter learning through gaming, has led her to create Lyndem Edutaiment, an organisation that wants to spread education through gaming all over Nigeria.
We talk about the beginnings, her plans, how games are helping children and teachers and the future she would like to have for the organisation, as well as the games she’s designing and would like to see published.
You can find out more about Bassey on these links:
Facebook: https://www.facebook.com/lyndemedutainment/
Instagram: https://www.instagram.com/lyndemedutainment/
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine.
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
If you have been as moved and inspired by Bassey as I have, please get in touch. Send her a message and please support her in whatever way you can. Just spreading the word is a fantastic way of doing it.
Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset.
Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.
Thank you once again and, until next time, game on!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Boardgames-in-Nigeria-with-Bassey-Onwuanaku-e1t5pin</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/07a56751-f96d-38ef-ade5-0fcfd45342ec</guid>
			
			<pubDate>Mon, 18 Oct 2021 18:00:00 GMT</pubDate>
			<enclosure length="62202657" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153175/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284379-44100-2-194956c16f3262fb.mp3"/>
			<itunes:summary>This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 424 a podcast about the people who make and the people who play tabletop board games and roleplaying games.
I am Paco García and in this episode… I talk with Bassey Onwuanaku about her game café in Abuja, Nigeria, and how finding out about her daughter learning through gaming, has led her to create Lyndem Edutaiment, an organisation that wants to spread education through gaming all over Nigeria.
We talk about the beginnings, her plans, how games are helping children and teachers and the future she would like to have for the organisation, as well as the games she’s designing and would like to see published.
You can find out more about Bassey on these links:
Facebook: https://www.facebook.com/lyndemedutainment/
Instagram: https://www.instagram.com/lyndemedutainment/
If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine.
And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you.
If you have been as moved and inspired by Bassey as I have, please get in touch. Send her a message and please support her in whatever way you can. Just spreading the word is a fantastic way of doing it.
Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset.
Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine.
Thank you once again and, until next time, game on!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:43:11</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/669e19377cb04965.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 424 a podcast about the people who make and the people who play tabletop board games and roleplaying games. I am Paco García and in this episode… I talk with Bassey Onwuanaku about her game café in Abuja, Nigeria, and how finding out about her daughter learning through gaming, has led her to create Lyndem Edutaiment, an organisation that wants to spread education through gaming all over Nigeria. We talk about the beginnings, her plans, how games are helping children and teachers and the future she would like to have for the organisation, as well as the games she’s designing and would like to see published. You can find out more about Bassey on these links: Facebook: https://www.facebook.com/lyndemedutainment/ Instagram: https://www.instagram.com/lyndemedutainment/ If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you. If you have been as moved and inspired by Bassey as I have, please get in touch. Send her a message and please support her in whatever way you can. Just spreading the word is a fantastic way of doing it. Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Martin Reed and the amazing bunch of listeners all over the world.  The theme tune is by Kev Adset. Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine. Thank you once again and, until next time, game on!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview: Mike Fatum and She Kills Monsters charity theater production]]></title>
			<description><![CDATA[Interview with Mike Fatum director of Worlds Elsewhere Theatre Company. Proud to announce our Fall 2021 Charity Stream of Qui Gnuyen‘s She Kills Monsters, benefitting Trans Lifeline and Mermaids UK – two charities aimed at providing trans peer support and community care.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-Mike-Fatum-and-She-Kills-Monsters-charity-theater-production-e1t5mun</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/f6bae55d-9646-320d-b39e-3bbec496970e</guid>
			
			<pubDate>Mon, 11 Oct 2021 11:08:18 GMT</pubDate>
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			<itunes:summary>Interview with Mike Fatum director of Worlds Elsewhere Theatre Company. Proud to announce our Fall 2021 Charity Stream of Qui Gnuyen‘s She Kills Monsters, benefitting Trans Lifeline and Mermaids UK – two charities aimed at providing trans peer support and community care.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:48:03</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/7e74c6e942e5675f.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Interview with Mike Fatum director of Worlds Elsewhere Theatre Company. Proud to announce our Fall 2021 Charity Stream of Qui Gnuyen‘s She Kills Monsters, benefitting Trans Lifeline and Mermaids UK – two charities aimed at providing trans peer support and community care.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Publishing Ep.15: To print or not to print, piracy and Print on Demand]]></title>
			<description><![CDATA[RPG Publishing Ep.15: To print or not to print, piracy and Print on Demand: Once you have everything at the ready, or even before you do, it’s a good idea to consider if you want to print your game or not.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Publishing-Ep-15-To-print-or-not-to-print--piracy-and-Print-on-Demand-e1t63id</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/fe5587c8-bf5f-3d7d-9194-a2ff5e84a220</guid>
			
			<pubDate>Mon, 07 Jun 2021 10:57:54 GMT</pubDate>
			<enclosure length="18903392" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163405/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325259-48000-2-37d5857943f5c813.mp3"/>
			<itunes:summary>RPG Publishing Ep.15: To print or not to print, piracy and Print on Demand: Once you have everything at the ready, or even before you do, it’s a good idea to consider if you want to print your game or not.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:07:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e48a83a2889de5f2.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>RPG Publishing Ep.15: To print or not to print, piracy and Print on Demand: Once you have everything at the ready, or even before you do, it’s a good idea to consider if you want to print your game or not.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG publishing episode 14: The role or the art director]]></title>
			<description><![CDATA[In this episode I talk about hiring someone in particular for a role that not everyone realises how important it is: The Art Director.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-publishing-episode-14-The-role-or-the-art-director-e1t5pi9</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/c77a3ed5-9a44-3af7-8831-3c7e42d8b172</guid>
			
			<pubDate>Mon, 03 May 2021 20:00:00 GMT</pubDate>
			<enclosure length="15363872" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153161/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284373-48000-2-ec5c3f3119e08d7e.mp3"/>
			<itunes:summary>In this episode I talk about hiring someone in particular for a role that not everyone realises how important it is: The Art Director.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:06:24</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e80092e4006624e0.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode I talk about hiring someone in particular for a role that not everyone realises how important it is: The Art Director.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Publishing Ep13: Contracts and how to navigate them.]]></title>
			<description><![CDATA[In the last episode, I was talking about hiring professionals and being professional with them. But hiring professionals need one key aspect: contracts.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Publishing-Ep13-Contracts-and-how-to-navigate-them-e1t5re1</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/385ba041-6e88-3bb5-b0f5-2c10ec236bfa</guid>
			
			<pubDate>Mon, 26 Apr 2021 20:00:00 GMT</pubDate>
			<enclosure length="14746592" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155073/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291444-48000-2-085aa2b40acde945.mp3"/>
			<itunes:summary>In the last episode, I was talking about hiring professionals and being professional with them. But hiring professionals need one key aspect: contracts.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:06:08</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/95ef4e70bc0950cc.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In the last episode, I was talking about hiring professionals and being professional with them. But hiring professionals need one key aspect: contracts.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Publishing Ep.12: Hiring professionals and being professional]]></title>
			<description><![CDATA[It is very hard to be able to do everything well and at some point you are going to need to hire someone to do some work for you. How to go about hiring a professional?
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Publishing-Ep-12-Hiring-professionals-and-being-professional-e1t5re3</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/4d4dbfa0-13c5-383b-97d7-eacbaf25f60a</guid>
			
			<pubDate>Mon, 19 Apr 2021 10:55:59 GMT</pubDate>
			<enclosure length="14082272" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155075/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291453-48000-2-6a3197c6b6fa51c0.mp3"/>
			<itunes:summary>It is very hard to be able to do everything well and at some point you are going to need to hire someone to do some work for you. How to go about hiring a professional?
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:05:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/ccc767684c8e7d49.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>It is very hard to be able to do everything well and at some point you are going to need to hire someone to do some work for you. How to go about hiring a professional?</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[WRITING TIPS FOR BEGINNERS | HOW TO WRITE AND PUBLISH YOUR RPG Ep.11: USE ART OR NO ART?]]></title>
			<description><![CDATA[Choosing art for your RPG is a more important task that you might think and one that requires with certain skill no one teaches you about.
 
This is one to watch out for!
 
WRITING TIPS FOR BEGINNERS | HOW TO WRITE AND PUBLISH YOUR RPG Ep.11: USE ART OR NO ART?
 
This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Hope you enjoy the show!
 
#RPG #WRITING #PUBLISHING
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
 
 
This channel deals game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons & dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game, green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/WRITING-TIPS-FOR-BEGINNERS--HOW-TO-WRITE-AND-PUBLISH-YOUR-RPG-Ep-11-USE-ART-OR-NO-ART-e1t5mu5</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/bd2bada1-3edb-38c9-8c9a-0c32d781b567</guid>
			
			<pubDate>Wed, 07 Apr 2021 20:00:00 GMT</pubDate>
			<enclosure length="10269152" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150469/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275853-48000-2-0c79b98c3080aa06.mp3"/>
			<itunes:summary>Choosing art for your RPG is a more important task that you might think and one that requires with certain skill no one teaches you about.
 
This is one to watch out for!
 
WRITING TIPS FOR BEGINNERS | HOW TO WRITE AND PUBLISH YOUR RPG Ep.11: USE ART OR NO ART?
 
This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Hope you enjoy the show!
 
#RPG #WRITING #PUBLISHING
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
 
 
This channel deals game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game, green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:04:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/10e7f1c522ce9090.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Choosing art for your RPG is a more important task that you might think and one that requires with certain skill no one teaches you about.   This is one to watch out for!   WRITING TIPS FOR BEGINNERS | HOW TO WRITE AND PUBLISH YOUR RPG Ep.11: USE ART OR NO ART?   This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine   Hope you enjoy the show!   #RPG #WRITING #PUBLISHING   Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj       This channel deals game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game, green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[How to publish your game]]></title>
			<description><![CDATA[It is very hard to be able to do everything well and at some point you are going to need to hire someone to do some work for you.
 
Join us in our Discord Server: https://discord.gg/A7MqgF
 
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
However, hiring someone can backfire if you don’t ensure that person is the professional you need them to be. It is a task not to be taken lightly and there are some things you need to watch out for both in yourself and the person you want working on your project.
 
Hope you enjoy the show!
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
 
 
This channel deals game #RPGaday2020, publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons & dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/How-to-publish-your-game-e1t5reb</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/7c508d8e-782a-3680-872c-46c4c631b013</guid>
			
			<pubDate>Wed, 31 Mar 2021 20:00:00 GMT</pubDate>
			<enclosure length="14082272" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155083/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291471-48000-2-08cff70ff491613b.mp3"/>
			<itunes:summary>It is very hard to be able to do everything well and at some point you are going to need to hire someone to do some work for you.
 
Join us in our Discord Server: https://discord.gg/A7MqgF
 
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
However, hiring someone can backfire if you don’t ensure that person is the professional you need them to be. It is a task not to be taken lightly and there are some things you need to watch out for both in yourself and the person you want working on your project.
 
Hope you enjoy the show!
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
 
 
This channel deals game #RPGaday2020, publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:05:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e9968195e9b60f99.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>It is very hard to be able to do everything well and at some point you are going to need to hire someone to do some work for you.   Join us in our Discord Server: https://discord.gg/A7MqgF   This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine   However, hiring someone can backfire if you don’t ensure that person is the professional you need them to be. It is a task not to be taken lightly and there are some things you need to watch out for both in yourself and the person you want working on your project.   Hope you enjoy the show!   Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj       This channel deals game #RPGaday2020, publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview Thilo Graf and the Survivalist's Guide to Spelunking for D&D 5E]]></title>
			<description><![CDATA[Thilo Graf has been writing reviews for over a decade and has over 5000 on his back, which I like having a superpower of reading, comprehending and writing.
 
And he has been a really dear friend of mine for a long, long time.
 
Now he is working for Adventure a Week and they have a really lovely book in the making called The Survivalist’s Guide to Spekunking, a game inspired by Douglas Niles and I had to know more because it sounds amazing and I hope you will like it too.
 
Find out more here: https://www.kickstarter.com/projects/adventureaweek/dnd-survivalists-guide-to-spelunking
 
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
This channel deals with The survivalist guide to spelunking,Horror, Pulp, Science Fiction, Comedy, PDF, Books, StoryPath, RPG publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons & dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
 
The survivalist guide to spelunking , kickstarter, roleplaying, games, tabletop, adventures, Science Fiction, Comedy, PDF, Books, StoryPath, RPG, ttrpg, wotc, wizards of the coast, rpg, roleplaying, game, games, dungeons and dragons, dnd, 5e, dnd five edition, dungeons & dragons, call of Cthulhu, CoC, vampire: The mascarade, lovecraft, lovecraftian, roleplaying game, role playing, gaming, horror, horror game, roleplaying, tabletop, pathfinder, paizo, pathfinder second edition, pathfinder, dungeon and dragon, chaosium
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-Thilo-Graf-and-the-Survivalists-Guide-to-Spelunking-for-DD-5E-e1t5pit</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/ccb3ff2b-7dab-3584-95b2-3017702a2a7f</guid>
			
			<pubDate>Sun, 28 Mar 2021 20:50:37 GMT</pubDate>
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			<itunes:summary>Thilo Graf has been writing reviews for over a decade and has over 5000 on his back, which I like having a superpower of reading, comprehending and writing.
 
And he has been a really dear friend of mine for a long, long time.
 
Now he is working for Adventure a Week and they have a really lovely book in the making called The Survivalist’s Guide to Spekunking, a game inspired by Douglas Niles and I had to know more because it sounds amazing and I hope you will like it too.
 
Find out more here: https://www.kickstarter.com/projects/adventureaweek/dnd-survivalists-guide-to-spelunking
 
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
This channel deals with The survivalist guide to spelunking,Horror, Pulp, Science Fiction, Comedy, PDF, Books, StoryPath, RPG publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
 
The survivalist guide to spelunking , kickstarter, roleplaying, games, tabletop, adventures, Science Fiction, Comedy, PDF, Books, StoryPath, RPG, ttrpg, wotc, wizards of the coast, rpg, roleplaying, game, games, dungeons and dragons, dnd, 5e, dnd five edition, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, lovecraft, lovecraftian, roleplaying game, role playing, gaming, horror, horror game, roleplaying, tabletop, pathfinder, paizo, pathfinder second edition, pathfinder, dungeon and dragon, chaosium
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:44:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/6f91e37c400f44d1.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Thilo Graf has been writing reviews for over a decade and has over 5000 on his back, which I like having a superpower of reading, comprehending and writing.   And he has been a really dear friend of mine for a long, long time.   Now he is working for Adventure a Week and they have a really lovely book in the making called The Survivalist’s Guide to Spekunking, a game inspired by Douglas Niles and I had to know more because it sounds amazing and I hope you will like it too.   Find out more here: https://www.kickstarter.com/projects/adventureaweek/dnd-survivalists-guide-to-spelunking   This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine   Join us in our Discord Server: https://discord.gg/fHaKNPe   Visit other #GMSMagazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj   This channel deals with The survivalist guide to spelunking,Horror, Pulp, Science Fiction, Comedy, PDF, Books, StoryPath, RPG publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery   The survivalist guide to spelunking , kickstarter, roleplaying, games, tabletop, adventures, Science Fiction, Comedy, PDF, Books, StoryPath, RPG, ttrpg, wotc, wizards of the coast, rpg, roleplaying, game, games, dungeons and dragons, dnd, 5e, dnd five edition, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, lovecraft, lovecraftian, roleplaying game, role playing, gaming, horror, horror game, roleplaying, tabletop, pathfinder, paizo, pathfinder second edition, pathfinder, dungeon and dragon, chaosium</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Ren Multamaki from Dragon Dawn Productions]]></title>
			<description><![CDATA[Dragon Dawn Productions has been one of my most favourite companies since I met Ren so many years ago (around 10, now) and since, as well as becoming a good friend, he has developed as a game designer to become truly accomplished.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Ren-Multamaki-from-Dragon-Dawn-Productions-e1t5pji</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/9ee16245-7f4e-3d0c-85dc-81d97d186d5a</guid>
			
			<pubDate>Sat, 27 Mar 2021 20:15:14 GMT</pubDate>
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			<itunes:summary>Dragon Dawn Productions has been one of my most favourite companies since I met Ren so many years ago (around 10, now) and since, as well as becoming a good friend, he has developed as a game designer to become truly accomplished.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:40:10</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/a23e9061cdb554a0.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Dragon Dawn Productions has been one of my most favourite companies since I met Ren so many years ago (around 10, now) and since, as well as becoming a good friend, he has developed as a game designer to become truly accomplished.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Zinequest and the RPG Indie Scene | The GMS MAGAZINE PODCAST]]></title>
			<description><![CDATA[Zinequest 3 has taken place with more than 700 projects competing to get money. What does it mean for the Indie scene?
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Zinequest-and-the-RPG-Indie-Scene--The-GMS-MAGAZINE-PODCAST-e1t5t5d</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/05cfe1f0-3752-3899-b161-88042b830aa2</guid>
			
			<pubDate>Sat, 27 Feb 2021 21:50:54 GMT</pubDate>
			<enclosure length="58522499" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156845/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298797-48000-2-a00e5d662fdc218e.mp3"/>
			<itunes:summary>Zinequest 3 has taken place with more than 700 projects competing to get money. What does it mean for the Indie scene?
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:48:44</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/28ef8950af8c44c9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Zinequest 3 has taken place with more than 700 projects competing to get money. What does it mean for the Indie scene?</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[THE RPG ROOM PODCAST | ROMANCE OPTIONS IN GAMES – St. Valentin day special]]></title>
			<description><![CDATA[In this episode we discuss what games do Romance well and what are the do’s and don’t’s of bringing romance to the table. Also what are some of our favourite romantic tropes.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/THE-RPG-ROOM-PODCAST--ROMANCE-OPTIONS-IN-GAMES--St--Valentin-day-special-e1t5t5h</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/1b78653e-cdfd-302d-be50-6df747195df8</guid>
			
			<pubDate>Thu, 11 Feb 2021 09:40:18 GMT</pubDate>
			<enclosure length="90739818" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156849/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298783-48000-2-03ab51d329fc8daf.mp3"/>
			<itunes:summary>In this episode we discuss what games do Romance well and what are the do’s and don’t’s of bringing romance to the table. Also what are some of our favourite romantic tropes.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:15:35</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/f852bb3ee8763d98.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode we discuss what games do Romance well and what are the do’s and don’t’s of bringing romance to the table. Also what are some of our favourite romantic tropes.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG adventure writing for beginners Episode 10: Write it down!]]></title>
			<description><![CDATA[RPG adventure writing for beginners Episode 10: Write it down! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-adventure-writing-for-beginners-Episode-10-Write-it-down-e1t63i9</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/e2e97056-1a26-322a-b6ea-e3bb286dae4a</guid>
			
			<pubDate>Sat, 06 Feb 2021 21:00:00 GMT</pubDate>
			<enclosure length="4811764" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163401/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325261-48000-2-1b7992516b81b23e.mp3"/>
			<itunes:summary>RPG adventure writing for beginners Episode 10: Write it down! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:04:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/8b0ac7cfd3462d2b.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>RPG adventure writing for beginners Episode 10: Write it down! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[THE RPG INTERVIEW ROOM PODCAST | DIOGO NOGUEIRA, THE OSR AND RPGS IN BRAZIL]]></title>
			<description><![CDATA[Diogo Nogueira is Brazil’s best known author internationally, though he is not the only Brazilian Author. In fact, during this interview, we are going to find out that there is a really vibrant community of TTRPG Creators in Brazil.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/THE-RPG-INTERVIEW-ROOM-PODCAST--DIOGO-NOGUEIRA--THE-OSR-AND-RPGS-IN-BRAZIL-e1t5pje</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/e1184198-80c2-33c9-81dc-a52aac54df58</guid>
			
			<pubDate>Sat, 06 Feb 2021 10:59:46 GMT</pubDate>
			<enclosure length="63026609" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153198/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284440-48000-2-c75e900381d45969.mp3"/>
			<itunes:summary>Diogo Nogueira is Brazil’s best known author internationally, though he is not the only Brazilian Author. In fact, during this interview, we are going to find out that there is a really vibrant community of TTRPG Creators in Brazil.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:52:28</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/71a8db7d3fee81b6.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Diogo Nogueira is Brazil’s best known author internationally, though he is not the only Brazilian Author. In fact, during this interview, we are going to find out that there is a really vibrant community of TTRPG Creators in Brazil.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room Podcast | Black History Month Ep1: What Black creators?]]></title>
			<description><![CDATA[February is Black History Month in the USA and we had to cover that topic and give voice to RPG Creators in our podcast.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Podcast--Black-History-Month-Ep1-What-Black-creators-e1t5re9</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/4e0786e9-cdfc-3a9a-848a-d0e4864c465a</guid>
			
			<pubDate>Thu, 04 Feb 2021 17:35:19 GMT</pubDate>
			<enclosure length="59121755" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155081/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291447-48000-2-0fae5b88bf5ec59b.mp3"/>
			<itunes:summary>February is Black History Month in the USA and we had to cover that topic and give voice to RPG Creators in our podcast.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:01:33</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/7b4c5a7c647dcd44.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>February is Black History Month in the USA and we had to cover that topic and give voice to RPG Creators in our podcast.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG adventure writing for beginners Episode 9: Copy What You Like?]]></title>
			<description><![CDATA[RPG adventure writing for beginners Episode 9: Copy What You Like? This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-adventure-writing-for-beginners-Episode-9-Copy-What-You-Like-e1t5rdt</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/74b6c5ee-d851-3ff4-8e0e-3fb3e69a21e1</guid>
			
			<pubDate>Sat, 30 Jan 2021 21:00:00 GMT</pubDate>
			<enclosure length="5598554" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155069/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291435-48000-2-9c9843e1e0e6d6e0.mp3"/>
			<itunes:summary>RPG adventure writing for beginners Episode 9: Copy What You Like? This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:05:14</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/daecfe57d32802c0.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>RPG adventure writing for beginners Episode 9: Copy What You Like? This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine podcast: Holocaust Memorial day episode: Roma and Jewish culture in RPGs]]></title>
			<description><![CDATA[This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
The GMS Magazine podcast: Holocaust Memorial day episode: Roma and Jewish culture in RPGs
 
A especial episode with the occasion of this years Holocaust Memorial Day. Shawn and I wanted to talk about what we would like to see in RPGs regarding Jewish and Roma/Gypsy culture.
 
Both cultures have been represented in the past, and oftentimes it’s been done in a way that has made our skin crawl with anger.
 
But, how to do it? In this episode we talk about that.
 
 
#GMSMagazine #podcast #TTRPG
 
Visit other #GMSMagazine productions:
 
For our main channel: http://bit.ly/GMSmagazine
 
For our #podcast: https://goo.gl/M54zau
 
Follow us on #Twitter: https://goo.gl/moZgvK
 
Our #Facebook page: https://goo.gl/YkbQIj
 
 
 
 
This channel deals with low pay, low wages, controversy, racism, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons & dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-podcast-Holocaust-Memorial-day-episode-Roma-and-Jewish-culture-in-RPGs-e1t5rf7</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/85b1f03d-c29f-3e52-a3aa-2d514dd5e5ff</guid>
			
			<pubDate>Wed, 27 Jan 2021 22:17:55 GMT</pubDate>
			<enclosure length="77753667" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155111/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291490-48000-2-92d6c6d1c5731bca.mp3"/>
			<itunes:summary>This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
The GMS Magazine podcast: Holocaust Memorial day episode: Roma and Jewish culture in RPGs
 
A especial episode with the occasion of this years Holocaust Memorial Day. Shawn and I wanted to talk about what we would like to see in RPGs regarding Jewish and Roma/Gypsy culture.
 
Both cultures have been represented in the past, and oftentimes it’s been done in a way that has made our skin crawl with anger.
 
But, how to do it? In this episode we talk about that.
 
 
#GMSMagazine #podcast #TTRPG
 
Visit other #GMSMagazine productions:
 
For our main channel: http://bit.ly/GMSmagazine
 
For our #podcast: https://goo.gl/M54zau
 
Follow us on #Twitter: https://goo.gl/moZgvK
 
Our #Facebook page: https://goo.gl/YkbQIj
 
 
 
 
This channel deals with low pay, low wages, controversy, racism, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:04:46</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/ab11cc76068048a0.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine     Join us in our Discord Server: https://discord.gg/fHaKNPe   The GMS Magazine podcast: Holocaust Memorial day episode: Roma and Jewish culture in RPGs   A especial episode with the occasion of this years Holocaust Memorial Day. Shawn and I wanted to talk about what we would like to see in RPGs regarding Jewish and Roma/Gypsy culture.   Both cultures have been represented in the past, and oftentimes it’s been done in a way that has made our skin crawl with anger.   But, how to do it? In this episode we talk about that.     #GMSMagazine #podcast #TTRPG   Visit other #GMSMagazine productions:   For our main channel: http://bit.ly/GMSmagazine   For our #podcast: https://goo.gl/M54zau   Follow us on #Twitter: https://goo.gl/moZgvK   Our #Facebook page: https://goo.gl/YkbQIj         This channel deals with low pay, low wages, controversy, racism, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview Lee Broderick and Maeshowe boardgame]]></title>
			<description><![CDATA[This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
Maeshowe - An Orkney Saga is a cooperative card game for 1-2 players. You will take on the roles of Vikings trapped in the Tomb of Maeshowe on the Orkney Islands in the 12th century.
 
The game combines hand and resource management in a 30 minute game with a lot of replayability.
 
As they stumbled forwards, head bowed against the wind, they were suddenly aware of a house looming before them. They circled the house looking for a door, but found none. Fearing death from the weather, in desperation they climbed the roof of the house and used their swords to prise apart the stones that roofed the building. Without hesitation, with no room in their minds for anything but the need for shelter, they dived through the hole they’d made and fell twenty feet to the floor. Groping around the dark interior, they quickly realised that there would be no way out the way they had come. They would survive the storm but if they weren’t to die in this cell, they would have to dig their way out with their hands and swords.
 
According to the Orkneyinga Saga, Earl Rognvald Kali Kolsson broke into the chambered tomb of Maeshowe, on Orkney, in AD1150. In AD1153, Earl Harald Maddadson and a group of his men sheltered there during a snowstorm. The sagas tell us that Rognvald found treasure there and that two of Harald’s men went mad. When the Victorians opened the tomb in 1861, they found Runic graffiti demonstrating that both of these episodes were based on real tomb-breaks. This game combines the two events and casts you as Harald and Rognvald. Earls Harald and Rognvald had landed in Orkney less than an hour ago but the suddenness and ferocity of the snowstorm caught them by surprise.
 
#Interview Lee Broderick and #Maeshowe #boardgame
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
 
board game,board,game,dice,card game,cards,catan,monopoly,tower,dice tower,vasel,review,tom vasel,vassel,settlers,gaming,board game review,boardgame,uno,ticket to ride,apples to apples,educational games,educational,top 10,board game review, boardgame review, boardgame unboxing, boardgame unboxing, fossilis
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-Lee-Broderick-and-Maeshowe-boardgame-e1t5mu9</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/9a2d8524-fccc-359b-a6cc-bea873fe3f24</guid>
			
			<pubDate>Sun, 24 Jan 2021 22:01:09 GMT</pubDate>
			<enclosure length="46004041" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150473/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275830-48000-2-052de9a5d761d74d.mp3"/>
			<itunes:summary>This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
Maeshowe - An Orkney Saga is a cooperative card game for 1-2 players. You will take on the roles of Vikings trapped in the Tomb of Maeshowe on the Orkney Islands in the 12th century.
 
The game combines hand and resource management in a 30 minute game with a lot of replayability.
 
As they stumbled forwards, head bowed against the wind, they were suddenly aware of a house looming before them. They circled the house looking for a door, but found none. Fearing death from the weather, in desperation they climbed the roof of the house and used their swords to prise apart the stones that roofed the building. Without hesitation, with no room in their minds for anything but the need for shelter, they dived through the hole they’d made and fell twenty feet to the floor. Groping around the dark interior, they quickly realised that there would be no way out the way they had come. They would survive the storm but if they weren’t to die in this cell, they would have to dig their way out with their hands and swords.
 
According to the Orkneyinga Saga, Earl Rognvald Kali Kolsson broke into the chambered tomb of Maeshowe, on Orkney, in AD1150. In AD1153, Earl Harald Maddadson and a group of his men sheltered there during a snowstorm. The sagas tell us that Rognvald found treasure there and that two of Harald’s men went mad. When the Victorians opened the tomb in 1861, they found Runic graffiti demonstrating that both of these episodes were based on real tomb-breaks. This game combines the two events and casts you as Harald and Rognvald. Earls Harald and Rognvald had landed in Orkney less than an hour ago but the suddenness and ferocity of the snowstorm caught them by surprise.
 
#Interview Lee Broderick and #Maeshowe #boardgame
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
 
board game,board,game,dice,card game,cards,catan,monopoly,tower,dice tower,vasel,review,tom vasel,vassel,settlers,gaming,board game review,boardgame,uno,ticket to ride,apples to apples,educational games,educational,top 10,board game review, boardgame review, boardgame unboxing, boardgame unboxing, fossilis
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:38:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3de27bd021cd69f8.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine   Join us in our Discord Server: https://discord.gg/fHaKNPe Maeshowe - An Orkney Saga is a cooperative card game for 1-2 players. You will take on the roles of Vikings trapped in the Tomb of Maeshowe on the Orkney Islands in the 12th century.   The game combines hand and resource management in a 30 minute game with a lot of replayability.   As they stumbled forwards, head bowed against the wind, they were suddenly aware of a house looming before them. They circled the house looking for a door, but found none. Fearing death from the weather, in desperation they climbed the roof of the house and used their swords to prise apart the stones that roofed the building. Without hesitation, with no room in their minds for anything but the need for shelter, they dived through the hole they’d made and fell twenty feet to the floor. Groping around the dark interior, they quickly realised that there would be no way out the way they had come. They would survive the storm but if they weren’t to die in this cell, they would have to dig their way out with their hands and swords.   According to the Orkneyinga Saga, Earl Rognvald Kali Kolsson broke into the chambered tomb of Maeshowe, on Orkney, in AD1150. In AD1153, Earl Harald Maddadson and a group of his men sheltered there during a snowstorm. The sagas tell us that Rognvald found treasure there and that two of Harald’s men went mad. When the Victorians opened the tomb in 1861, they found Runic graffiti demonstrating that both of these episodes were based on real tomb-breaks. This game combines the two events and casts you as Harald and Rognvald. Earls Harald and Rognvald had landed in Orkney less than an hour ago but the suddenness and ferocity of the snowstorm caught them by surprise.   #Interview Lee Broderick and #Maeshowe #boardgame   Visit other #GMSMagazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj     board game,board,game,dice,card game,cards,catan,monopoly,tower,dice tower,vasel,review,tom vasel,vassel,settlers,gaming,board game review,boardgame,uno,ticket to ride,apples to apples,educational games,educational,top 10,board game review, boardgame review, boardgame unboxing, boardgame unboxing, fossilis</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG adventure writing for beginners Episode 8: What MUST happen?]]></title>
			<description><![CDATA[How to write RPG adventures for beginners Episode 8: What MUST happen? This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-adventure-writing-for-beginners-Episode-8-What-MUST-happen-e1t5l0c</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/df3156c6-3adb-3be6-88aa-c08f77179470</guid>
			
			<pubDate>Sat, 23 Jan 2021 13:28:00 GMT</pubDate>
			<enclosure length="5848610" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63148492/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306267676-48000-2-2856fd0e2621eef5.mp3"/>
			<itunes:summary>How to write RPG adventures for beginners Episode 8: What MUST happen? This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:05:30</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/f6e5f2591ed1f502.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>How to write RPG adventures for beginners Episode 8: What MUST happen? This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine podcast: 2021 resolutions]]></title>
			<description><![CDATA[2020 was pretty shitty and 2021 is shaping up to be a rough one too. Having some good resolutions and something to look forward is a good thing. These are our New Year Resolutions and our mission for this coming year. How about yours?
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-podcast-2021-resolutions-e1t5pja</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/a3355635-99ec-36e0-b0c4-892c491f19e5</guid>
			
			<pubDate>Wed, 20 Jan 2021 21:06:13 GMT</pubDate>
			<enclosure length="50780982" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153194/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284421-48000-2-7120e9c3f6f9f1f7.mp3"/>
			<itunes:summary>2020 was pretty shitty and 2021 is shaping up to be a rough one too. Having some good resolutions and something to look forward is a good thing. These are our New Year Resolutions and our mission for this coming year. How about yours?
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:42:17</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/10fc0a775048910c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>2020 was pretty shitty and 2021 is shaping up to be a rough one too. Having some good resolutions and something to look forward is a good thing. These are our New Year Resolutions and our mission for this coming year. How about yours?</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG adventure writing for beginners Episode 7: Finish it!]]></title>
			<description><![CDATA[RPG adventure writing for beginners Episode 7: Finish it! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-adventure-writing-for-beginners-Episode-7-Finish-it-e1t5pir</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/29a7fc88-92d7-3968-8956-c6016377ae65</guid>
			
			<pubDate>Sat, 09 Jan 2021 21:00:00 GMT</pubDate>
			<enclosure length="3966244" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153179/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284431-48000-2-fee3f80f7000ca9c.mp3"/>
			<itunes:summary>RPG adventure writing for beginners Episode 7: Finish it! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:03:32</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/60bd63c1dbe387ea.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>RPG adventure writing for beginners Episode 7: Finish it! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG adventure writing for beginners Episode 6: Think About Endings!]]></title>
			<description><![CDATA[RPG adventure writing for beginners Episode 6: Think About Endings. This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-adventure-writing-for-beginners-Episode-6-Think-About-Endings-e1t5mtd</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/0c42295f-de33-3bda-8a15-1dbf95051f13</guid>
			
			<pubDate>Sat, 02 Jan 2021 21:00:00 GMT</pubDate>
			<enclosure length="5718740" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150445/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275783-48000-2-17f381529da4e282.mp3"/>
			<itunes:summary>RPG adventure writing for beginners Episode 6: Think About Endings. This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:05:22</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/23d15a4092ac3c02.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>RPG adventure writing for beginners Episode 6: Think About Endings. This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine podcast: Being a Black player part two]]></title>
			<description><![CDATA[This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
The GMS Magazine podcast: Being a Black player episode two
 
What is it like being and growing up as a Black player?
 
Shawn shares her experience.
 
 
Visit other #GMSMagazine productions:
 
For our main channel: http://bit.ly/GMSmagazine
 
For our #podcast: https://goo.gl/M54zau
 
Follow us on #Twitter: https://goo.gl/moZgvK
 
Our #Facebook page: https://goo.gl/YkbQIj
 
 
 
 
This channel deals with low pay, low wages, controversy, racism, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons & dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-podcast-Being-a-Black-player-part-two-e1t5urj</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/78f0c00b-f8c0-3786-833f-9e364872b938</guid>
			
			<pubDate>Wed, 30 Dec 2020 18:17:49 GMT</pubDate>
			<enclosure length="66326003" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158579/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305774-48000-2-28f90f1a6f3fefe5.mp3"/>
			<itunes:summary>This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
The GMS Magazine podcast: Being a Black player episode two
 
What is it like being and growing up as a Black player?
 
Shawn shares her experience.
 
 
Visit other #GMSMagazine productions:
 
For our main channel: http://bit.ly/GMSmagazine
 
For our #podcast: https://goo.gl/M54zau
 
Follow us on #Twitter: https://goo.gl/moZgvK
 
Our #Facebook page: https://goo.gl/YkbQIj
 
 
 
 
This channel deals with low pay, low wages, controversy, racism, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:09:03</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/07672210090a18d9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine     Join us in our Discord Server: https://discord.gg/fHaKNPe   The GMS Magazine podcast: Being a Black player episode two   What is it like being and growing up as a Black player?   Shawn shares her experience.     Visit other #GMSMagazine productions:   For our main channel: http://bit.ly/GMSmagazine   For our #podcast: https://goo.gl/M54zau   Follow us on #Twitter: https://goo.gl/moZgvK   Our #Facebook page: https://goo.gl/YkbQIj         This channel deals with low pay, low wages, controversy, racism, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG adventure writing for beginners Episode 5: Create Compelling Challenges!]]></title>
			<description><![CDATA[How to write RPG adventures Episode 5: Create Compelling Challenges! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-adventure-writing-for-beginners-Episode-5-Create-Compelling-Challenges-e1t60eb</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/9c0dd6f1-1158-31fb-a5b1-697225159d82</guid>
			
			<pubDate>Sat, 26 Dec 2020 12:01:00 GMT</pubDate>
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			<itunes:summary>How to write RPG adventures Episode 5: Create Compelling Challenges! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:04:47</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/2afa7f0235a80ebe.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>How to write RPG adventures Episode 5: Create Compelling Challenges! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: Being a Black gamer in the USA - Part 1]]></title>
			<description><![CDATA[What is it like being and growing up as a Black player? Shawn shares her experience.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-Being-a-Black-gamer-in-the-USA---Part-1-e1t5pj2</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/29216738-b41d-37bb-b896-b8e4cbdf8141</guid>
			
			<pubDate>Wed, 23 Dec 2020 18:40:51 GMT</pubDate>
			<enclosure length="66269962" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153186/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284408-48000-2-58a8fd5809baa51d.mp3"/>
			<itunes:summary>What is it like being and growing up as a Black player? Shawn shares her experience.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:08:59</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/48515af14084f446.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>What is it like being and growing up as a Black player? Shawn shares her experience.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Stephen Hart and the Oracle RPG Magazine]]></title>
			<description><![CDATA[Stephen Hart is a man after my own heart. He is creating a monthly magazine called Oracle Magazine that is full of NPCs, locations, magic items, etc and, to make things better, he is actually crowdfunding it on my favourite platform, Game On Tabletop.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Stephen-Hart-and-the-Oracle-RPG-Magazine-e1t5mtl</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/9296e847-0a91-3ad8-91c4-7e4c288a0113</guid>
			
			<pubDate>Tue, 22 Dec 2020 21:38:44 GMT</pubDate>
			<enclosure length="60438108" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150453/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275787-48000-2-c8dae95d8faa7008.mp3"/>
			<itunes:summary>Stephen Hart is a man after my own heart. He is creating a monthly magazine called Oracle Magazine that is full of NPCs, locations, magic items, etc and, to make things better, he is actually crowdfunding it on my favourite platform, Game On Tabletop.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:02:53</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e9a9c2e1a5a05389.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Stephen Hart is a man after my own heart. He is creating a monthly magazine called Oracle Magazine that is full of NPCs, locations, magic items, etc and, to make things better, he is actually crowdfunding it on my favourite platform, Game On Tabletop.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG adventure writing for beginners Episode 4: Keep it Simple!]]></title>
			<description><![CDATA[RPG adventure writing for beginners Episode 4: Keep it Simple! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-adventure-writing-for-beginners-Episode-4-Keep-it-Simple-e1t5mth</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/bdbdfc2a-3e42-3f4b-aa46-50579f4814b9</guid>
			
			<pubDate>Sat, 19 Dec 2020 21:00:00 GMT</pubDate>
			<enclosure length="4743051" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150449/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275799-48000-2-83c6819f50bade11.mp3"/>
			<itunes:summary>RPG adventure writing for beginners Episode 4: Keep it Simple! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:04:21</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/dff5f8c35c0c8430.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>RPG adventure writing for beginners Episode 4: Keep it Simple! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Sen-Foong Lim]]></title>
			<description><![CDATA[This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Sen-Foong Lim is an incredibly veteran designer with enough titles on his back to make anyone jealous.
Recently he had a Kickstarter to release Jianshi: Blood in the Banquet with the incredibly talented Banana Chan and did very well. A game designed to bring a very specific scenario to the table.
Yeah.. that is what I am going to say… You can find out more here: https://www.kickstarter.com/projects/jiangshi/jiangshi-blood-in-the-banquet-hall
I had a fair number of questions to ask and he was one of the best interviews I have ever had.
#RPG #Intervnew #Jianshi
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
This channel deals with publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons & dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Sen-Foong-Lim-e1t5pjf</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/f142a87b-d8b8-3f95-93d2-c1c5e3132f3a</guid>
			
			<pubDate>Wed, 16 Dec 2020 22:15:39 GMT</pubDate>
			<enclosure length="76731745" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153199/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284425-48000-2-2d9e975bd38eb326.mp3"/>
			<itunes:summary>This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Sen-Foong Lim is an incredibly veteran designer with enough titles on his back to make anyone jealous.
Recently he had a Kickstarter to release Jianshi: Blood in the Banquet with the incredibly talented Banana Chan and did very well. A game designed to bring a very specific scenario to the table.
Yeah.. that is what I am going to say… You can find out more here: https://www.kickstarter.com/projects/jiangshi/jiangshi-blood-in-the-banquet-hall
I had a fair number of questions to ask and he was one of the best interviews I have ever had.
#RPG #Intervnew #Jianshi
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
This channel deals with publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:19:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/048d81a4c7ea757a.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine   Join us in our Discord Server: https://discord.gg/fHaKNPe   Sen-Foong Lim is an incredibly veteran designer with enough titles on his back to make anyone jealous. Recently he had a Kickstarter to release Jianshi: Blood in the Banquet with the incredibly talented Banana Chan and did very well. A game designed to bring a very specific scenario to the table. Yeah.. that is what I am going to say… You can find out more here: https://www.kickstarter.com/projects/jiangshi/jiangshi-blood-in-the-banquet-hall I had a fair number of questions to ask and he was one of the best interviews I have ever had. #RPG #Intervnew #Jianshi Visit other #GMSMagazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj   This channel deals with publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: Poor pay in the RPG Industry]]></title>
			<description><![CDATA[Pay in the RPG industry is notoriously low. Someone said once that to make a small fortune in the world of RPGs one has to start by spending a big fortune. But how does that justify low pay in this industry?
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-Poor-pay-in-the-RPG-Industry-e1t5mua</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/47d44f88-4206-3b7c-bad5-9239d011b7a7</guid>
			
			<pubDate>Mon, 14 Dec 2020 11:51:55 GMT</pubDate>
			<enclosure length="58513460" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150474/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275815-48000-2-3f0084e52ce18e1c.mp3"/>
			<itunes:summary>Pay in the RPG industry is notoriously low. Someone said once that to make a small fortune in the world of RPGs one has to start by spending a big fortune. But how does that justify low pay in this industry?
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:00:55</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/44bbb99d9f80f92e.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Pay in the RPG industry is notoriously low. Someone said once that to make a small fortune in the world of RPGs one has to start by spending a big fortune. But how does that justify low pay in this industry?</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG adventure writing for beginners Episode 3: Get a starting point!]]></title>
			<description><![CDATA[RPG adventure writing for beginners Episode 3: Get a starting point! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-adventure-writing-for-beginners-Episode-3-Get-a-starting-point-e1t5pj5</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/84f9fe2a-2b3d-3922-b64e-d092eb24fd24</guid>
			
			<pubDate>Sat, 12 Dec 2020 21:00:00 GMT</pubDate>
			<enclosure length="7329632" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153189/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284445-48000-2-5802676e7d4ea058.mp3"/>
			<itunes:summary>RPG adventure writing for beginners Episode 3: Get a starting point! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:07:02</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0deedc183b97ae01.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>RPG adventure writing for beginners Episode 3: Get a starting point! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG adventure writing for beginners Episode 2: Know your audience!]]></title>
			<description><![CDATA[RPG adventure writing for beginners Episode 2: Know your audience! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-adventure-writing-for-beginners-Episode-2-Know-your-audience-e1t5reg</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/a9d15c94-9acd-3f8a-a206-b3524cba8bc6</guid>
			
			<pubDate>Sat, 05 Dec 2020 21:00:00 GMT</pubDate>
			<enclosure length="6361207" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155088/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291482-48000-2-748ac2affac69360.mp3"/>
			<itunes:summary>RPG adventure writing for beginners Episode 2: Know your audience! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:06:02</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0980755d9786d0af.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>RPG adventure writing for beginners Episode 2: Know your audience! This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The GMS Magazine Podcast: playing another race]]></title>
			<description><![CDATA[Recently there was a controversy when Chris Spivey got some criticism for casting Matt Mercer as a PoC for an actual play streaming of his forthcoming Haunted West RPG
Some people felt a white guy should not play a PoC and that that role should have been given to someone else.
We had a fair bit to say about that!
 
This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
This channel deals with Chris spivey, haunted west, matt mercer, controversy, racism, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons & dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-GMS-Magazine-Podcast-playing-another-race-e1t5pio</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/490534e0-dedc-3038-98a9-f82b43308070</guid>
			
			<pubDate>Fri, 04 Dec 2020 20:12:33 GMT</pubDate>
			<enclosure length="62605731" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153176/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284383-48000-2-1fea0188f01317b9.mp3"/>
			<itunes:summary>Recently there was a controversy when Chris Spivey got some criticism for casting Matt Mercer as a PoC for an actual play streaming of his forthcoming Haunted West RPG
Some people felt a white guy should not play a PoC and that that role should have been given to someone else.
We had a fair bit to say about that!
 
This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
This channel deals with Chris spivey, haunted west, matt mercer, controversy, racism, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:05:10</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/87151609b11835b1.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Recently there was a controversy when Chris Spivey got some criticism for casting Matt Mercer as a PoC for an actual play streaming of his forthcoming Haunted West RPG Some people felt a white guy should not play a PoC and that that role should have been given to someone else. We had a fair bit to say about that!   This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine   Join us in our Discord Server: https://discord.gg/fHaKNPe   Visit other #GMSMagazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj   This channel deals with Chris spivey, haunted west, matt mercer, controversy, racism, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG adventure writing for beginners Episode 1: What should you write?]]></title>
			<description><![CDATA[RPG adventure writing for beginners Episode 1: What should you write? This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-adventure-writing-for-beginners-Episode-1-What-should-you-write-e1t5pip</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/11f37fef-2c73-3a2a-a64b-c589cc1c124a</guid>
			
			<pubDate>Sat, 28 Nov 2020 11:49:08 GMT</pubDate>
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			<itunes:summary>RPG adventure writing for beginners Episode 1: What should you write? This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:05:19</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e693258a0af74044.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>RPG adventure writing for beginners Episode 1: What should you write? This is a series of 20 videos in which we explore the skills, aspects and steps needed to write your own adventures.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Lovecraft Country podcast | Episode two]]></title>
			<description><![CDATA[This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
Our second podcast episode about #LovecraftCountry #podcast #critique. Shawn and I talk about Kristina and how this show is not as good as we expected, wanted or could have been.
But there is one thing… one special thing that made Paco go “WWWOOOOOWWWWWWWW”…. Find out what!
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
This channel deals game lovecraft country, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons & dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Lovecraft-Country-podcast--Episode-two-e1t5pjk</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/ea41d2a3-cedd-3dbb-8456-48b1033b3f2a</guid>
			
			<pubDate>Sun, 22 Nov 2020 00:20:16 GMT</pubDate>
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			<itunes:summary>This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Join us in our Discord Server: https://discord.gg/fHaKNPe
Our second podcast episode about #LovecraftCountry #podcast #critique. Shawn and I talk about Kristina and how this show is not as good as we expected, wanted or could have been.
But there is one thing… one special thing that made Paco go “WWWOOOOOWWWWWWWW”…. Find out what!
 
Visit other #GMSMagazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
This channel deals game lovecraft country, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:21:11</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/328336e97f7a6520.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine   Join us in our Discord Server: https://discord.gg/fHaKNPe Our second podcast episode about #LovecraftCountry #podcast #critique. Shawn and I talk about Kristina and how this show is not as good as we expected, wanted or could have been. But there is one thing… one special thing that made Paco go “WWWOOOOOWWWWWWWW”…. Find out what!   Visit other #GMSMagazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj   This channel deals game lovecraft country, publishing, book publishing, publishing business, writing, writing adventures, adventure writing, gmsmagazine, gms magazine, game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Lovecraft Country podcast | Episode one]]></title>
			<description><![CDATA[This is to talk about the series and the impact it’s had to have a major series made by Black people for Black people.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Lovecraft-Country-podcast--Episode-one-e1t5res</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/9051a851-88de-3a3a-bba5-6ca88c3f4e14</guid>
			
			<pubDate>Wed, 11 Nov 2020 19:00:00 GMT</pubDate>
			<enclosure length="68833125" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155100/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291465-48000-2-d0d0aa19cb4deb54.mp3"/>
			<itunes:summary>This is to talk about the series and the impact it’s had to have a major series made by Black people for Black people.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:11:39</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/52f914085e5a1902.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This is to talk about the series and the impact it’s had to have a major series made by Black people for Black people.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[OSR with Humza Kazmi - The RPG Interview room]]></title>
			<description><![CDATA[The OSR community has seen more than a fair share of problems in the last few years. However, there are several people who are working to make the environment a safer and more diverse one for everyone. Humza Kazmi is one of them and it was my joy and pleasure to have a chat with him about this very topic.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/OSR-with-Humza-Kazmi---The-RPG-Interview-room-e1t63ik</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/9e27f693-1df3-3d25-84a1-337727a87501</guid>
			
			<pubDate>Tue, 10 Nov 2020 14:03:36 GMT</pubDate>
			<enclosure length="39436288" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163412/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325246-48000-2-310789d296cf9d17.mp3"/>
			<itunes:summary>The OSR community has seen more than a fair share of problems in the last few years. However, there are several people who are working to make the environment a safer and more diverse one for everyone. Humza Kazmi is one of them and it was my joy and pleasure to have a chat with him about this very topic.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:41:01</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0d2975fcdb23d199.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The OSR community has seen more than a fair share of problems in the last few years. However, there are several people who are working to make the environment a safer and more diverse one for everyone. Humza Kazmi is one of them and it was my joy and pleasure to have a chat with him about this very topic.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Robert Johnson and Peace | The RPG Interview Room]]></title>
			<description><![CDATA[Robert Johnson is creating a game called Peace which you would be forgiven for thinking it’s a hippy kinda game, but it is not… in fact, it is a game full of conflict, war and a very decent amount of not-peace!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Robert-Johnson-and-Peace--The-RPG-Interview-Room-e1t63ir</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/0d9decc6-759d-39c5-a39a-5bb41131a08b</guid>
			
			<pubDate>Wed, 04 Nov 2020 21:37:59 GMT</pubDate>
			<enclosure length="49831420" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163419/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325278-48000-2-b27a14534a97fb52.mp3"/>
			<itunes:summary>Robert Johnson is creating a game called Peace which you would be forgiven for thinking it’s a hippy kinda game, but it is not… in fact, it is a game full of conflict, war and a very decent amount of not-peace!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:51:50</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/310bf6fb420421a3.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Robert Johnson is creating a game called Peace which you would be forgiven for thinking it’s a hippy kinda game, but it is not… in fact, it is a game full of conflict, war and a very decent amount of not-peace!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Halloween and RPGs | Podcast episode 2]]></title>
			<description><![CDATA[In this podcast episode we talk about Halloween and how to organise a cool RPG session around it.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Halloween-and-RPGs--Podcast-episode-2-e1t5rf6</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/1421f9c5-a6ce-33fb-83d1-be0e1cbf3c9d</guid>
			
			<pubDate>Thu, 29 Oct 2020 18:56:01 GMT</pubDate>
			<enclosure length="66505957" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155110/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291493-48000-2-e3a612dbdd8d0bb2.mp3"/>
			<itunes:summary>In this podcast episode we talk about Halloween and how to organise a cool RPG session around it.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:09:14</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0e60adcd0ba453fa.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this podcast episode we talk about Halloween and how to organise a cool RPG session around it.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG episode: Does the success of D&D help other games?]]></title>
			<description><![CDATA[It is said that a good tide lifts all boats and thus the immense success D&D is seeing at the moment is helping raise the profile of the industry as a whole, does helping other companies in the process. Does it?
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-episode-Does-the-success-of-DD-help-other-games-e1t5pjc</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/476384c8-1df4-34eb-a580-9e95cc7d0159</guid>
			
			<pubDate>Thu, 22 Oct 2020 15:05:12 GMT</pubDate>
			<enclosure length="55676521" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153196/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284430-48000-2-8dc5d97f23ee2777.mp3"/>
			<itunes:summary>It is said that a good tide lifts all boats and thus the immense success D&amp;D is seeing at the moment is helping raise the profile of the industry as a whole, does helping other companies in the process. Does it?
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:57:55</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/4343652275a48944.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>It is said that a good tide lifts all boats and thus the immense success D&amp;D is seeing at the moment is helping raise the profile of the industry as a whole, does helping other companies in the process. Does it?</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Publishing Ep.15: To print or not to print, piracy and Print on Demand]]></title>
			<description><![CDATA[Once you have everything at the ready, or even before you do, it’s a good idea to consider if you want to print your game or not. Do you really need to do it?
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Publishing-Ep-15-To-print-or-not-to-print--piracy-and-Print-on-Demand-e1t5pij</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/a2b85eea-f1ea-31b5-8414-58ce452624ed</guid>
			
			<pubDate>Sun, 18 Oct 2020 16:32:31 GMT</pubDate>
			<enclosure length="18903392" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153171/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284399-48000-2-48acc28185e06f1c.mp3"/>
			<itunes:summary>Once you have everything at the ready, or even before you do, it’s a good idea to consider if you want to print your game or not. Do you really need to do it?
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:07:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e2a7a26e871eb164.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Once you have everything at the ready, or even before you do, it’s a good idea to consider if you want to print your game or not. Do you really need to do it?</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG publishing episode 14: The role or the art director]]></title>
			<description><![CDATA[In the last episode, I was talking about contracts. In this episode, I talk about hiring someone in particular for a role that not everyone realises how important it is: The Art Director
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-publishing-episode-14-The-role-or-the-art-director-e1t5mti</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/f19be737-ed2c-385c-b090-3da68cf8bb0a</guid>
			
			<pubDate>Sun, 18 Oct 2020 16:17:47 GMT</pubDate>
			<enclosure length="15363872" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150450/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275803-48000-2-de34a94a96d21c54.mp3"/>
			<itunes:summary>In the last episode, I was talking about contracts. In this episode, I talk about hiring someone in particular for a role that not everyone realises how important it is: The Art Director
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:06:24</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/959f0e2fa3ade400.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In the last episode, I was talking about contracts. In this episode, I talk about hiring someone in particular for a role that not everyone realises how important it is: The Art Director</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Publishing Ep.13: Contracts]]></title>
			<description><![CDATA[In the last episode, I was talking about hiring professionals and being professional with them. But hiring professionals need one key aspect: contracts.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Publishing-Ep-13-Contracts-e1t5pid</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/86dffd61-6a26-3f75-b120-ab8a86405fd9</guid>
			
			<pubDate>Sun, 18 Oct 2020 16:09:00 GMT</pubDate>
			<enclosure length="14746592" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153165/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284382-48000-2-048cd9874c5bb574.mp3"/>
			<itunes:summary>In the last episode, I was talking about hiring professionals and being professional with them. But hiring professionals need one key aspect: contracts.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:06:08</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/11fc957b2f59ccd5.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In the last episode, I was talking about hiring professionals and being professional with them. But hiring professionals need one key aspect: contracts.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[#RPG #Publishing Ep.12: Hiring professionals and being professional]]></title>
			<description><![CDATA[Hiring someone can backfire if you don’t ensure that person is the professional you need them to be. It is a task not to be taken lightly and there are some things you need to watch out for both in yourself and the person you want working on your project.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Publishing-Ep-12-Hiring-professionals-and-being-professional-e1t5pif</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/4230c33a-a408-3319-a230-bf3a01f9a0d8</guid>
			
			<pubDate>Thu, 08 Oct 2020 17:17:32 GMT</pubDate>
			<enclosure length="14082272" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153167/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284385-48000-2-e894166190a98321.mp3"/>
			<itunes:summary>Hiring someone can backfire if you don’t ensure that person is the professional you need them to be. It is a task not to be taken lightly and there are some things you need to watch out for both in yourself and the person you want working on your project.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:05:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/8926c1c08bf806d7.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Hiring someone can backfire if you don’t ensure that person is the professional you need them to be. It is a task not to be taken lightly and there are some things you need to watch out for both in yourself and the person you want working on your project.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[#RPG #Publishing Ep.12: Hiring professionals and being professional]]></title>
			<description><![CDATA[It is very hard to be able to do everything well and at some point you are going to need to hire someone to do some work for you.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Publishing-Ep-12-Hiring-professionals-and-being-professional-e1t5re2</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/c5083ea3-3efc-3ce0-b6a0-94de6bd84dd5</guid>
			
			<pubDate>Thu, 08 Oct 2020 17:15:35 GMT</pubDate>
			<enclosure length="14082272" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155074/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291449-48000-2-3712509504406407.mp3"/>
			<itunes:summary>It is very hard to be able to do everything well and at some point you are going to need to hire someone to do some work for you.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:05:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/45fe24793bfddfb6.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>It is very hard to be able to do everything well and at some point you are going to need to hire someone to do some work for you.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[#RPG #Publishing Ep.11: Art or no Art]]></title>
			<description><![CDATA[Choosing art for your #RPG is a more important task that you might think and one that requires with certain skill no one teaches you about. This is one to watch out for!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Publishing-Ep-11-Art-or-no-Art-e1t5mu3</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/572f6b94-e747-3c36-aed5-696df5d81535</guid>
			
			<pubDate>Thu, 08 Oct 2020 17:09:24 GMT</pubDate>
			<enclosure length="10269152" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150467/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275829-48000-2-5c10fc4421354186.mp3"/>
			<itunes:summary>Choosing art for your #RPG is a more important task that you might think and one that requires with certain skill no one teaches you about. This is one to watch out for!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:04:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/b98197f8e8284d70.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Choosing art for your #RPG is a more important task that you might think and one that requires with certain skill no one teaches you about. This is one to watch out for!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[#RPG #Publishing Ep.10: The Playtesting]]></title>
			<description><![CDATA[Designing a game comes with plenty of perils, one of them is to get so close to the rules that we don’t realise if they truly work or not. Or not making sure the game is as flexible as it can and should be.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Publishing-Ep-10-The-Playtesting-e1t5uqv</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/69cb37e2-e347-3061-92c8-71f7f5386ca4</guid>
			
			<pubDate>Thu, 08 Oct 2020 17:06:42 GMT</pubDate>
			<enclosure length="4446368" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158559/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305779-48000-2-bd6881647c7d6270.mp3"/>
			<itunes:summary>Designing a game comes with plenty of perils, one of them is to get so close to the rules that we don’t realise if they truly work or not. Or not making sure the game is as flexible as it can and should be.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:04:37</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/b52b139c057807e9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Designing a game comes with plenty of perils, one of them is to get so close to the rules that we don’t realise if they truly work or not. Or not making sure the game is as flexible as it can and should be.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Publishing Ep.9: The Hype. When and what?]]></title>
			<description><![CDATA[We are moved by hype nowadays. If one can create enough hype about a game, that game is going to do very, very well indeed. It is something we have learned from music, books, cinema, sport… hype works. But when should you start generating it? 
 
This Podcast has been produced for www.gmsmagazine.com.
Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
Hope you enjoy the show!
Visit other G*M*S Magazine productions: 
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
This channel deals game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons & dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery game publishing, book
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Publishing-Ep-9-The-Hype--When-and-what-e1t60ed</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/003f0086-43f7-3ce1-87a6-3ed2d94c6003</guid>
			
			<pubDate>Thu, 08 Oct 2020 16:54:37 GMT</pubDate>
			<enclosure length="3908000" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160205/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312459-48000-2-fe6956b765421db1.mp3"/>
			<itunes:summary>We are moved by hype nowadays. If one can create enough hype about a game, that game is going to do very, very well indeed. It is something we have learned from music, books, cinema, sport… hype works. But when should you start generating it? 
 
This Podcast has been produced for www.gmsmagazine.com.
Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
Hope you enjoy the show!
Visit other G*M*S Magazine productions: 
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
This channel deals game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery game publishing, book
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:04:04</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3e7302df32da03b9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>We are moved by hype nowadays. If one can create enough hype about a game, that game is going to do very, very well indeed. It is something we have learned from music, books, cinema, sport… hype works. But when should you start generating it?   This Podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine Hope you enjoy the show! Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj This channel deals game publishing, book publishing, publishing business, business, hype, marketing, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery game publishing, book</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Publishing Ep.7: Word count vs. page count]]></title>
			<description><![CDATA[Some of the aspects of #rpg #publishing hard to remember to think about is page count and word count. They can make a massive difference in the budget and the future of the game.
There is another video with extra content for our patrons! 
This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine 
Hope you enjoy the show! 
Visit other G*M*S Magazine productions: 
For our main channel: http://bit.ly/GMSmagazine 
For our #podcast: https://goo.gl/M54zau 
Follow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj  
 
 
 
This channel deals with campo de mitos, crowdfunding, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons & dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Publishing-Ep-7-Word-count-vs--page-count-e1t5t4g</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/75d30f36-8f8e-3d18-8356-5506f8430adb</guid>
			
			<pubDate>Thu, 08 Oct 2020 12:44:18 GMT</pubDate>
			<enclosure length="6337568" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156816/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298781-48000-2-3607d05903826b5a.mp3"/>
			<itunes:summary>Some of the aspects of #rpg #publishing hard to remember to think about is page count and word count. They can make a massive difference in the budget and the future of the game.
There is another video with extra content for our patrons! 
This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine 
Hope you enjoy the show! 
Visit other G*M*S Magazine productions: 
For our main channel: http://bit.ly/GMSmagazine 
For our #podcast: https://goo.gl/M54zau 
Follow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj  
 
 
 
This channel deals with campo de mitos, crowdfunding, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:06:36</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/55a89e6a570e0fea.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Some of the aspects of #rpg #publishing hard to remember to think about is page count and word count. They can make a massive difference in the budget and the future of the game. There is another video with extra content for our patrons!  This podcast has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine  Hope you enjoy the show!  Visit other G*M*S Magazine productions:  For our main channel: http://bit.ly/GMSmagazine  For our #podcast: https://goo.gl/M54zau  Follow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj         This channel deals with campo de mitos, crowdfunding, game on tabletop, wizards of the coast, diversity, #ttrpg, #rpg, #roleplaying, #game, #games, dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, #CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, roleplaying game, role playing, game, gaming, #drivethrurpg,pulp, horror, #horror game,green ronin, #tabletop, #modiphius, #pathfinder, #paizo, Britannia Games, Chivalry and sorcery</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview:  Magonomia with author Andrew Gronosky now in Game On Tabletop]]></title>
			<description><![CDATA[Magonomia is the first RPG by Shewstone Publishing funding and funded using Game On Tabletop at the time of publishing this podcast.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview--Magonomia-with-author-Andrew-Gronosky-now-in-Game-On-Tabletop-e1t5muj</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/b596f5c5-ae31-3e69-94a6-cc9c0548a3ac</guid>
			
			<pubDate>Thu, 08 Oct 2020 11:49:30 GMT</pubDate>
			<enclosure length="53470250" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150483/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275832-48000-2-bd361326f101dfea.mp3"/>
			<itunes:summary>Magonomia is the first RPG by Shewstone Publishing funding and funded using Game On Tabletop at the time of publishing this podcast.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:55:37</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/cf07bda181c020bf.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Magonomia is the first RPG by Shewstone Publishing funding and funded using Game On Tabletop at the time of publishing this podcast.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[#RPG #PUBLISHING EP5: WATCH YOUR TONE!]]></title>
			<description><![CDATA[In #RPG #publishing, the tone of the writing of your game is going to help convey the sort of game it is. But how do you go about it?
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-PUBLISHING-EP5-WATCH-YOUR-TONE-e1t5mt8</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/464a40e9-e5cc-3d66-b178-1df4dba110be</guid>
			
			<pubDate>Fri, 25 Sep 2020 10:42:54 GMT</pubDate>
			<enclosure length="5345696" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150440/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275768-48000-2-e41c444d4729db38.mp3"/>
			<itunes:summary>In #RPG #publishing, the tone of the writing of your game is going to help convey the sort of game it is. But how do you go about it?
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:05:34</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/48b0d0bc8b5d52d2.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In #RPG #publishing, the tone of the writing of your game is going to help convey the sort of game it is. But how do you go about it?</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG PUBLISHING EP4: HOW BIG SHOULD YOUR GAME BE?]]></title>
			<description><![CDATA[How big should your book be? Because sometimes seeing a 600 pages #RPG can be super daunting for a lot of people, and that includes me! Do you need to #publish something that huge?
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-PUBLISHING-EP4-HOW-BIG-SHOULD-YOUR-GAME-BE-e1t64ri</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/148959ea-fc04-3020-b0e8-15e159685ec3</guid>
			
			<pubDate>Tue, 15 Sep 2020 13:28:16 GMT</pubDate>
			<enclosure length="7259168" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164722/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330487-48000-2-e411f3ed7e3415e9.mp3"/>
			<itunes:summary>How big should your book be? Because sometimes seeing a 600 pages #RPG can be super daunting for a lot of people, and that includes me! Do you need to #publish something that huge?
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:07:33</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/6ddc2ae69e35b26f.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>How big should your book be? Because sometimes seeing a 600 pages #RPG can be super daunting for a lot of people, and that includes me! Do you need to #publish something that huge?</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Peter Wacks and The Caller of Lighting]]></title>
			<description><![CDATA[This is an interview with renowned author Peter Wacks about his recent book The Caller of Lightning. Might not be an interview about #RPG but it is about a book that should become a #TTRPG
 
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine

You can find out more about Peter here: http://authorpage.com/peterjwacks/
And get The Caller of Lighting here: https://amzn.to/3dmiioJ
BOOK THREE IN THE ARCANE AMERICA SERIES When Halley’s Comet blazed across the sky in 1759, onlookers saw a sight far more spectacular—and disastrous—than they ever could have imagined. Destroyed in a magical battle, the comet is rent in two and appears to strike Earth. The event is known as The Sundering, the moment in which the Old World is separated from the New, perhaps permanently isolating the Americas. What’s more, The Sundering has brought magic into the world—creatures from folklore and fairy tales come to life, along with wizardry and magework unlike anything seen outside of legend. The New World is now far stranger than before, and the Europeans, Africans, and Indigenous peoples on the American continent must forge new bonds if they are to survive. So, when magic returns to the world of the 1700s, who does the world turn to for help? None other than the father of electricity himself: Benjamin Franklin! But Franklin is in for a shock if he thinks his knowledge of science will prepare him for the world of magic. The master once more becomes the apprentice. But Franklin must learn his spells fast, for he is far from the only one studying magic. In point of fact, he’s late to the race and almost out of time . . .
 
Hope you enjoy the show!
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Peter-Wacks-and-The-Caller-of-Lighting-e1t60f8</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/27d41be0-98b0-5d98-82d0-8755490bbf5e</guid>
			
			<pubDate>Tue, 23 Jun 2020 12:04:23 GMT</pubDate>
			<enclosure length="44023259" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160232/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312486-48000-2-efded57a6efcc901.mp3"/>
			<itunes:summary>This is an interview with renowned author Peter Wacks about his recent book The Caller of Lightning. Might not be an interview about #RPG but it is about a book that should become a #TTRPG
 
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine

You can find out more about Peter here: http://authorpage.com/peterjwacks/
And get The Caller of Lighting here: https://amzn.to/3dmiioJ
BOOK THREE IN THE ARCANE AMERICA SERIES When Halley’s Comet blazed across the sky in 1759, onlookers saw a sight far more spectacular—and disastrous—than they ever could have imagined. Destroyed in a magical battle, the comet is rent in two and appears to strike Earth. The event is known as The Sundering, the moment in which the Old World is separated from the New, perhaps permanently isolating the Americas. What’s more, The Sundering has brought magic into the world—creatures from folklore and fairy tales come to life, along with wizardry and magework unlike anything seen outside of legend. The New World is now far stranger than before, and the Europeans, Africans, and Indigenous peoples on the American continent must forge new bonds if they are to survive. So, when magic returns to the world of the 1700s, who does the world turn to for help? None other than the father of electricity himself: Benjamin Franklin! But Franklin is in for a shock if he thinks his knowledge of science will prepare him for the world of magic. The master once more becomes the apprentice. But Franklin must learn his spells fast, for he is far from the only one studying magic. In point of fact, he’s late to the race and almost out of time . . .
 
Hope you enjoy the show!
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:45:47</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/04dd7bb611eec0dc.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This is an interview with renowned author Peter Wacks about his recent book The Caller of Lightning. Might not be an interview about #RPG but it is about a book that should become a #TTRPG   This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine You can find out more about Peter here: http://authorpage.com/peterjwacks/ And get The Caller of Lighting here: https://amzn.to/3dmiioJ BOOK THREE IN THE ARCANE AMERICA SERIES When Halley’s Comet blazed across the sky in 1759, onlookers saw a sight far more spectacular—and disastrous—than they ever could have imagined. Destroyed in a magical battle, the comet is rent in two and appears to strike Earth. The event is known as The Sundering, the moment in which the Old World is separated from the New, perhaps permanently isolating the Americas. What’s more, The Sundering has brought magic into the world—creatures from folklore and fairy tales come to life, along with wizardry and magework unlike anything seen outside of legend. The New World is now far stranger than before, and the Europeans, Africans, and Indigenous peoples on the American continent must forge new bonds if they are to survive. So, when magic returns to the world of the 1700s, who does the world turn to for help? None other than the father of electricity himself: Benjamin Franklin! But Franklin is in for a shock if he thinks his knowledge of science will prepare him for the world of magic. The master once more becomes the apprentice. But Franklin must learn his spells fast, for he is far from the only one studying magic. In point of fact, he’s late to the race and almost out of time . . .   Hope you enjoy the show!   Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Publighing your Roleplaying Game: Why do you want to do it? Be honest...]]></title>
			<description><![CDATA[Publishing their RPG is a dream for a lot of people. In this show, I am going to cover some of the issues to think about to bring your game to the public.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Publighing-your-Roleplaying-Game-Why-do-you-want-to-do-it--Be-honest-e1t5pic</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/600702b3-5da5-5600-9deb-102891fd5d44</guid>
			
			<pubDate>Sun, 21 Jun 2020 11:50:08 GMT</pubDate>
			<enclosure length="7210614" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153164/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284384-48000-2-0086a06b67477a1e.mp3"/>
			<itunes:summary>Publishing their RPG is a dream for a lot of people. In this show, I am going to cover some of the issues to think about to bring your game to the public.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:07:27</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/54e65d50b4f56584.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Publishing their RPG is a dream for a lot of people. In this show, I am going to cover some of the issues to think about to bring your game to the public.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Nicole Lindroos: Green Ronin and The Book of Fiends]]></title>
			<description><![CDATA[Nicole Lindroos has been in gaming more than 25 years and for 20 of those years she has been running operations at Green Ronin and creating some of the most daring and interesting projects, not to mention her never-ending passion for a healthy and diverse RPG fandom.
Green Ronin now has a project republish the Book of Fiends for 5E, a book that delves into the nasty and truly horrific nature of evil in fantasy games. Written by Robert Schwalb, the author and creator of the Shadow of the Demon Lord, you can pretty much have guaranteed that the book will be as good and nasty as it can be.
 
Check out the campaign here: https://bit.ly/bookoffiends
Hope you enjoy the show!
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Nicole-Lindroos-Green-Ronin-and-The-Book-of-Fiends-e1t5ura</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/fe055267-0219-50cd-ac3e-8e8cc61ed34c</guid>
			
			<pubDate>Wed, 27 May 2020 14:35:38 GMT</pubDate>
			<enclosure length="55172939" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158570/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305767-48000-2-09249f5808ba03c0.mp3"/>
			<itunes:summary>Nicole Lindroos has been in gaming more than 25 years and for 20 of those years she has been running operations at Green Ronin and creating some of the most daring and interesting projects, not to mention her never-ending passion for a healthy and diverse RPG fandom.
Green Ronin now has a project republish the Book of Fiends for 5E, a book that delves into the nasty and truly horrific nature of evil in fantasy games. Written by Robert Schwalb, the author and creator of the Shadow of the Demon Lord, you can pretty much have guaranteed that the book will be as good and nasty as it can be.
 
Check out the campaign here: https://bit.ly/bookoffiends
Hope you enjoy the show!
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:57:24</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/8b24aaa0902f775c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Nicole Lindroos has been in gaming more than 25 years and for 20 of those years she has been running operations at Green Ronin and creating some of the most daring and interesting projects, not to mention her never-ending passion for a healthy and diverse RPG fandom. Green Ronin now has a project republish the Book of Fiends for 5E, a book that delves into the nasty and truly horrific nature of evil in fantasy games. Written by Robert Schwalb, the author and creator of the Shadow of the Demon Lord, you can pretty much have guaranteed that the book will be as good and nasty as it can be.   Check out the campaign here: https://bit.ly/bookoffiends Hope you enjoy the show!   Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Kickstarter interview with Legendary Games: Aegis of Empires Adventure Path]]></title>
			<description><![CDATA[Aegis of Empires Adventure Path is the current project to release an enormous adventure from Legendary Games. It comes in for Pathfinder 1 and 2 and also for Dungeons & Dragons 5E.
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
Check out Aegis of Empires Adventure Path here: https://bit.ly/2ZmxEWV
 
So I did! Hope you enjoy the show!

Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Kickstarter-interview-with-Legendary-Games-Aegis-of-Empires-Adventure-Path-e1t5piq</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/640c94ab-a275-5abe-90c0-4449f107ed27</guid>
			
			<pubDate>Wed, 20 May 2020 21:28:59 GMT</pubDate>
			<enclosure length="55622987" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153178/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284390-48000-2-78497ccc30853df4.mp3"/>
			<itunes:summary>Aegis of Empires Adventure Path is the current project to release an enormous adventure from Legendary Games. It comes in for Pathfinder 1 and 2 and also for Dungeons &amp; Dragons 5E.
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
Check out Aegis of Empires Adventure Path here: https://bit.ly/2ZmxEWV
 
So I did! Hope you enjoy the show!

Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:57:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e06f59cee70ef19f.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Aegis of Empires Adventure Path is the current project to release an enormous adventure from Legendary Games. It comes in for Pathfinder 1 and 2 and also for Dungeons &amp; Dragons 5E. This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine Check out Aegis of Empires Adventure Path here: https://bit.ly/2ZmxEWV   So I did! Hope you enjoy the show! Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Script Change interview with Brie Beau Sheldon]]></title>
			<description><![CDATA[Safety around a table is important for some people and Brie Beau Sheldon has been working at it, not just for RPGs but also for our own culture for a while. In this interview, I talk to him about his work.
Playing roleplaying games can be a tricky experience for some people, but with a bit of thought we can make sure everyone has the same amount of fun and enjoyment and the Script Change is a tool that aims exactly for that.
Unlike other tools like the X-Card, which are an “either/or” situation, the Script Change is a tool that allows players and GMs to decide how it’s going to be used during session zero and even during the game. Also, it has some more steps and sub-tools one can use.
On one of the most obvious ways to use it is during the session zero, when it can be decided how it’s going to be used and define limits and boundaries so people can use it in a way that won’t break the game for anyone, and also give the right clues when someone is not going according to plan before the damage is done and the gaming experience ruined.
Certainly worth a look!

 
Hope you enjoy the show!
Visit other G*M*S Magazine productions:
For our podcast: https://goo.gl/M54zau
Follow us on Twitter: https://goo.gl/moZgvK
Our Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Script-Change-interview-with-Brie-Beau-Sheldon-e1t64sd</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/784aac5e-c56d-55b5-9caf-f08e14a6311c</guid>
			
			<pubDate>Sun, 10 May 2020 13:13:47 GMT</pubDate>
			<enclosure length="49924489" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164749/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330502-48000-2-c660c19d58b64966.mp3"/>
			<itunes:summary>Safety around a table is important for some people and Brie Beau Sheldon has been working at it, not just for RPGs but also for our own culture for a while. In this interview, I talk to him about his work.
Playing roleplaying games can be a tricky experience for some people, but with a bit of thought we can make sure everyone has the same amount of fun and enjoyment and the Script Change is a tool that aims exactly for that.
Unlike other tools like the X-Card, which are an “either/or” situation, the Script Change is a tool that allows players and GMs to decide how it’s going to be used during session zero and even during the game. Also, it has some more steps and sub-tools one can use.
On one of the most obvious ways to use it is during the session zero, when it can be decided how it’s going to be used and define limits and boundaries so people can use it in a way that won’t break the game for anyone, and also give the right clues when someone is not going according to plan before the damage is done and the gaming experience ruined.
Certainly worth a look!

 
Hope you enjoy the show!
Visit other G*M*S Magazine productions:
For our podcast: https://goo.gl/M54zau
Follow us on Twitter: https://goo.gl/moZgvK
Our Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:51:55</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/5389b9bd1c71a322.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Safety around a table is important for some people and Brie Beau Sheldon has been working at it, not just for RPGs but also for our own culture for a while. In this interview, I talk to him about his work. Playing roleplaying games can be a tricky experience for some people, but with a bit of thought we can make sure everyone has the same amount of fun and enjoyment and the Script Change is a tool that aims exactly for that. Unlike other tools like the X-Card, which are an “either/or” situation, the Script Change is a tool that allows players and GMs to decide how it’s going to be used during session zero and even during the game. Also, it has some more steps and sub-tools one can use. On one of the most obvious ways to use it is during the session zero, when it can be decided how it’s going to be used and define limits and boundaries so people can use it in a way that won’t break the game for anyone, and also give the right clues when someone is not going according to plan before the damage is done and the gaming experience ruined. Certainly worth a look!   Hope you enjoy the show! Visit other G*M*S Magazine productions: For our podcast: https://goo.gl/M54zau Follow us on Twitter: https://goo.gl/moZgvK Our Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Write One shot RPG adventure competition with Saga Events]]></title>
			<description><![CDATA[This write one-shot RPG adventure competition has been designed and deployed by the company Saga Events as a mean to get people into moving their RPG writing creative muscles during this COVID19 pandemic that is seeing us in lockdown at home.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Write-One-shot-RPG-adventure-competition-with-Saga-Events-e1t5urm</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/77ab0ba6-9f4f-5059-a76c-d8f1c74ef29a</guid>
			
			<pubDate>Mon, 20 Apr 2020 14:04:28 GMT</pubDate>
			<enclosure length="42314299" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158582/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305793-48000-2-a05df284c273d343.mp3"/>
			<itunes:summary>This write one-shot RPG adventure competition has been designed and deployed by the company Saga Events as a mean to get people into moving their RPG writing creative muscles during this COVID19 pandemic that is seeing us in lockdown at home.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:43:59</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/5c39e81020b2e9d3.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This write one-shot RPG adventure competition has been designed and deployed by the company Saga Events as a mean to get people into moving their RPG writing creative muscles during this COVID19 pandemic that is seeing us in lockdown at home.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Women in gaming: RPG Interview with Cat Tobin from Pelgrane Press]]></title>
			<description><![CDATA[Pelgrane Press has been a referent in the world of TTRPGs for a very long time. They keep producing some amazing work and have some iconic games in their catalogue. But, who’s behind? That would be Cat Tobin!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Women-in-gaming-RPG-Interview-with-Cat-Tobin-from-Pelgrane-Press-e1t5piu</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/863ade0b-d677-5fa4-a021-96469cec9c0e</guid>
			
			<pubDate>Wed, 15 Apr 2020 17:11:34 GMT</pubDate>
			<enclosure length="50187950" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153182/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284414-48000-2-c0bce618e7d697f6.mp3"/>
			<itunes:summary>Pelgrane Press has been a referent in the world of TTRPGs for a very long time. They keep producing some amazing work and have some iconic games in their catalogue. But, who’s behind? That would be Cat Tobin!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:52:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/b19aae6b5b15edf9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Pelgrane Press has been a referent in the world of TTRPGs for a very long time. They keep producing some amazing work and have some iconic games in their catalogue. But, who’s behind? That would be Cat Tobin!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title>🐲<![CDATA[ #RPG #Interview Erik Scott de Bie: How to write novels from D&D. 🐲 All the secrets revealed!]]></title>
			<description><![CDATA[Erik Scott de Bie has written, among others, for Wizards of the Coast and Dungeons & Dragons and knows how to take the most interesting parts of a game and turn it into a novel and take the best bit of a story and bring them into an adventure.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Interview-Erik-Scott-de-Bie-How-to-write-novels-from-DD---All-the-secrets-revealed-e1t5mug</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/6359ad82-119f-5833-8067-fa038e5b91a7</guid>
			
			<pubDate>Tue, 31 Mar 2020 17:39:00 GMT</pubDate>
			<enclosure length="44366510" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150480/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275838-48000-2-3ccf2b7bd95fc11d.mp3"/>
			<itunes:summary>Erik Scott de Bie has written, among others, for Wizards of the Coast and Dungeons &amp; Dragons and knows how to take the most interesting parts of a game and turn it into a novel and take the best bit of a story and bring them into an adventure.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:46:12</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/917991ce8c6e18bb.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Erik Scott de Bie has written, among others, for Wizards of the Coast and Dungeons &amp; Dragons and knows how to take the most interesting parts of a game and turn it into a novel and take the best bit of a story and bring them into an adventure.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Frogfolk of Porphyra RPG review by Endzeitgeist]]></title>
			<description><![CDATA[Hopping Doom from Out of the Swamp- the Frogfolk of Porphyra!
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazineSupport Endzeitgeist Patreon: https://www.patreon.com/user?u=433233You can buy the Frogfolk of Porphyra!for 5E in DrivethruRPG: http://bit.ly/39KiBc7
 
Ngai’i, Yog-Sothoth… bring power over the frog-folk to your child down through the ages, your doathi descendant of The Croaking Voice! Ngai’i, bring the boggards, the Toad-Warriors, to heel, raze the swamp-forest and drive the grippli, the frog-people before me, children of Your indolent cousin Tsathoggua, give me the power of my doathi birthright!
From the dawn of primitive life, from the machinations of the Great Old Ones, comes the frog-folk, three races not well known from the corners of the Patchwork Planet of Porphyra! Written by Perry Fehr and published by Purple Duck Games, new Frogfolk of Porphyra contains original lore about these fascinating folk:• The Boggards, aggressive toad-people who seek to dominate those near their territory with the strength of arms…• The Doathi, descendants of the lieutenants of the Great Old Ones, sinister inheritors of power hidden amongst humanity…• The Gripppli, tree-frog offshoot of the boggard race, curious forest-dwellers whose agile potential has hardly begun to be tapped…
Each race has options for racial traits, alternative racial characteristics, racial feats and full descriptions of their culture and place on the Patchwork Planet.
Sections include for your enjoyment, new spells used by these batrachian folk like call bugs, key and jewel, and plague of warts! New magic items like the batrachinomicon, the wartwand, and webskin armor. All included in Frogfolk of Porphyra!
So get your copy today of Frogfolk of Porphyra from the wart-skinned wizards at Purple Duck Games, where our games are what you want!
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Frogfolk-of-Porphyra-RPG-review-by-Endzeitgeist-e1t5mtq</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/1573890d-d63d-52fb-a87a-8f6e824254a6</guid>
			
			<pubDate>Thu, 26 Mar 2020 20:21:07 GMT</pubDate>
			<enclosure length="17609820" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150458/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275808-48000-2-cc14b92bab2bbb40.mp3"/>
			<itunes:summary>Hopping Doom from Out of the Swamp- the Frogfolk of Porphyra!
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazineSupport Endzeitgeist Patreon: https://www.patreon.com/user?u=433233You can buy the Frogfolk of Porphyra!for 5E in DrivethruRPG: http://bit.ly/39KiBc7
 
Ngai’i, Yog-Sothoth… bring power over the frog-folk to your child down through the ages, your doathi descendant of The Croaking Voice! Ngai’i, bring the boggards, the Toad-Warriors, to heel, raze the swamp-forest and drive the grippli, the frog-people before me, children of Your indolent cousin Tsathoggua, give me the power of my doathi birthright!
From the dawn of primitive life, from the machinations of the Great Old Ones, comes the frog-folk, three races not well known from the corners of the Patchwork Planet of Porphyra! Written by Perry Fehr and published by Purple Duck Games, new Frogfolk of Porphyra contains original lore about these fascinating folk:• The Boggards, aggressive toad-people who seek to dominate those near their territory with the strength of arms…• The Doathi, descendants of the lieutenants of the Great Old Ones, sinister inheritors of power hidden amongst humanity…• The Gripppli, tree-frog offshoot of the boggard race, curious forest-dwellers whose agile potential has hardly begun to be tapped…
Each race has options for racial traits, alternative racial characteristics, racial feats and full descriptions of their culture and place on the Patchwork Planet.
Sections include for your enjoyment, new spells used by these batrachian folk like call bugs, key and jewel, and plague of warts! New magic items like the batrachinomicon, the wartwand, and webskin armor. All included in Frogfolk of Porphyra!
So get your copy today of Frogfolk of Porphyra from the wart-skinned wizards at Purple Duck Games, where our games are what you want!
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:18:17</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/28a3398d885adbc7.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Hopping Doom from Out of the Swamp- the Frogfolk of Porphyra! This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazineSupport Endzeitgeist Patreon: https://www.patreon.com/user?u=433233You can buy the Frogfolk of Porphyra!for 5E in DrivethruRPG: http://bit.ly/39KiBc7   Ngai’i, Yog-Sothoth… bring power over the frog-folk to your child down through the ages, your doathi descendant of The Croaking Voice! Ngai’i, bring the boggards, the Toad-Warriors, to heel, raze the swamp-forest and drive the grippli, the frog-people before me, children of Your indolent cousin Tsathoggua, give me the power of my doathi birthright! From the dawn of primitive life, from the machinations of the Great Old Ones, comes the frog-folk, three races not well known from the corners of the Patchwork Planet of Porphyra! Written by Perry Fehr and published by Purple Duck Games, new Frogfolk of Porphyra contains original lore about these fascinating folk:• The Boggards, aggressive toad-people who seek to dominate those near their territory with the strength of arms…• The Doathi, descendants of the lieutenants of the Great Old Ones, sinister inheritors of power hidden amongst humanity…• The Gripppli, tree-frog offshoot of the boggard race, curious forest-dwellers whose agile potential has hardly begun to be tapped… Each race has options for racial traits, alternative racial characteristics, racial feats and full descriptions of their culture and place on the Patchwork Planet. Sections include for your enjoyment, new spells used by these batrachian folk like call bugs, key and jewel, and plague of warts! New magic items like the batrachinomicon, the wartwand, and webskin armor. All included in Frogfolk of Porphyra! So get your copy today of Frogfolk of Porphyra from the wart-skinned wizards at Purple Duck Games, where our games are what you want! Hope you enjoy the show! Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview with Steve Kenson: Writing LGBT characters in RPGs]]></title>
			<description><![CDATA[Lots of people want to write #LGBTQI characters in #TTRPG but don’t really know how to do it. In this episode, I talked to Steve Kenson, from Green Ronin Publishing about how to go about it in the safest possible way.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-with-Steve-Kenson-Writing-LGBT-characters-in-RPGs-e1t5ur0</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/cdbd6cf4-0247-5cd6-ba13-28c49f0fcec7</guid>
			
			<pubDate>Wed, 25 Mar 2020 17:47:16 GMT</pubDate>
			<enclosure length="44207626" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158560/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305758-48000-2-785ea56c841bb814.mp3"/>
			<itunes:summary>Lots of people want to write #LGBTQI characters in #TTRPG but don’t really know how to do it. In this episode, I talked to Steve Kenson, from Green Ronin Publishing about how to go about it in the safest possible way.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:45:58</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/036c09e6cadc31ba.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Lots of people want to write #LGBTQI characters in #TTRPG but don’t really know how to do it. In this episode, I talked to Steve Kenson, from Green Ronin Publishing about how to go about it in the safest possible way.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Interview: Darren Pierce and Judge Dredd #RPG]]></title>
			<description><![CDATA[ENPublishing released #JudgeDredd after a successful Kickstarter campaign and the game has seen some interesting releases added to it. So why aren’t more people into it?
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Judge Dredd has been a referent in the world of comic books since it came out over 40 years ago. Its criticism of social systems, the way it treats characters and some stunning scripts and artwork gained it some hardcore fans that love it.
And it has seen some very interesting #RPGs in the past too, including a metal bound hardback that was sold for a ton of money in eBay a few years ago.
I wanted to talk to Darren Pierce, since he has done a ton of work on the game and knows it rather well, and find out more about what the universe has to offer and why everyone should be more aware of this game.
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
This channel deals with #ttrpg, #wotc, wizards of the coast, #rpg, #roleplaying, #game, #games, #critical role, #dungeons and dragons, #dnd, dungeons & dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg,pulp, horror, horror game, pulp art, Horror, Pulp, RPG, roleplaying, tabletop
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Interview-Darren-Pierce-and-Judge-Dredd-RPG-e1t5mtk</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/10ef923b-43fd-58c1-bd2b-4a5d314066e1</guid>
			
			<pubDate>Wed, 11 Mar 2020 11:36:50 GMT</pubDate>
			<enclosure length="52460116" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150452/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275789-48000-2-3cd3cece75408a95.mp3"/>
			<itunes:summary>ENPublishing released #JudgeDredd after a successful Kickstarter campaign and the game has seen some interesting releases added to it. So why aren’t more people into it?
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
Judge Dredd has been a referent in the world of comic books since it came out over 40 years ago. Its criticism of social systems, the way it treats characters and some stunning scripts and artwork gained it some hardcore fans that love it.
And it has seen some very interesting #RPGs in the past too, including a metal bound hardback that was sold for a ton of money in eBay a few years ago.
I wanted to talk to Darren Pierce, since he has done a ton of work on the game and knows it rather well, and find out more about what the universe has to offer and why everyone should be more aware of this game.
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
This channel deals with #ttrpg, #wotc, wizards of the coast, #rpg, #roleplaying, #game, #games, #critical role, #dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg,pulp, horror, horror game, pulp art, Horror, Pulp, RPG, roleplaying, tabletop
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:54:34</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/ab62bad68369f9a7.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>ENPublishing released #JudgeDredd after a successful Kickstarter campaign and the game has seen some interesting releases added to it. So why aren’t more people into it? This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine   Judge Dredd has been a referent in the world of comic books since it came out over 40 years ago. Its criticism of social systems, the way it treats characters and some stunning scripts and artwork gained it some hardcore fans that love it. And it has seen some very interesting #RPGs in the past too, including a metal bound hardback that was sold for a ton of money in eBay a few years ago. I wanted to talk to Darren Pierce, since he has done a ton of work on the game and knows it rather well, and find out more about what the universe has to offer and why everyone should be more aware of this game. Hope you enjoy the show! Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj This channel deals with #ttrpg, #wotc, wizards of the coast, #rpg, #roleplaying, #game, #games, #critical role, #dungeons and dragons, #dnd, dungeons &amp; dragons, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian, Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg,pulp, horror, horror game, pulp art, Horror, Pulp, RPG, roleplaying, tabletop</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[#RPG Interview: Successful Kickstarters with Ed Jowett]]></title>
			<description><![CDATA[Kickstarters are a really important part of TTRPG publishing and some companies depend on it. Shades of Vengeance is one of said companies with more than 50 projects on their backs. How do they do it?
 
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
When Ed Jowett started 6 years ago, he probably didn’t know he would have 50 Kickstarter projects under his belt in this period of time. And yet, here they are and they are doing very well at it.
 
To add spice to the sauce, they help other creators get going and also work on ezines, comic books and card games.
 
In this interview I managed to ask him a few questions (with the help of my cat) and find some information about his current Kickstarter about to end soon: https://www.kickstarter.com/projects/shadesofvengeance/the-era-zone-2020?ref=profile_created
 
Hope you enjoy the show!
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg,pulp, horror, horror game, pulp art, Frenzy Kitty Games, Something Wicked, Horror, Pulp, All in One Rulebooks, PDF, Other unique systems, RPG, roleplaying, tabletop
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Interview-Successful-Kickstarters-with-Ed-Jowett-e1t60ek</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/44940505-b88d-556c-98fd-a435fef75158</guid>
			
			<pubDate>Fri, 28 Feb 2020 12:26:20 GMT</pubDate>
			<enclosure length="47354246" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160212/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312445-48000-2-05144449c085851f.mp3"/>
			<itunes:summary>Kickstarters are a really important part of TTRPG publishing and some companies depend on it. Shades of Vengeance is one of said companies with more than 50 projects on their backs. How do they do it?
 
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
 
When Ed Jowett started 6 years ago, he probably didn’t know he would have 50 Kickstarter projects under his belt in this period of time. And yet, here they are and they are doing very well at it.
 
To add spice to the sauce, they help other creators get going and also work on ezines, comic books and card games.
 
In this interview I managed to ask him a few questions (with the help of my cat) and find some information about his current Kickstarter about to end soon: https://www.kickstarter.com/projects/shadesofvengeance/the-era-zone-2020?ref=profile_created
 
Hope you enjoy the show!
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
 
Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg,pulp, horror, horror game, pulp art, Frenzy Kitty Games, Something Wicked, Horror, Pulp, All in One Rulebooks, PDF, Other unique systems, RPG, roleplaying, tabletop
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:49:15</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/1db179861371219b.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Kickstarters are a really important part of TTRPG publishing and some companies depend on it. Shades of Vengeance is one of said companies with more than 50 projects on their backs. How do they do it?   This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine   When Ed Jowett started 6 years ago, he probably didn’t know he would have 50 Kickstarter projects under his belt in this period of time. And yet, here they are and they are doing very well at it.   To add spice to the sauce, they help other creators get going and also work on ezines, comic books and card games.   In this interview I managed to ask him a few questions (with the help of my cat) and find some information about his current Kickstarter about to end soon: https://www.kickstarter.com/projects/shadesofvengeance/the-era-zone-2020?ref=profile_created   Hope you enjoy the show!   Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj   Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg,pulp, horror, horror game, pulp art, Frenzy Kitty Games, Something Wicked, Horror, Pulp, All in One Rulebooks, PDF, Other unique systems, RPG, roleplaying, tabletop</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Review by Endzeitgeist: A Blessing and a Curse]]></title>
			<description><![CDATA[A Blessing and a Curse brings an interesting way to create new magical items with relevance. But is this book worth getting. Endzeitgeist tells you about it!

This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
Please support Endzeitgeist Patreon: http://bit.ly/Endzeitgeist You can buy A Blessing and a Curse from here: http://bit.ly/2T2mYcG
A Blessing and a Curse is an introduction to and tutorial into a philosophy of item creation that aims to make magical items a puzzle for the players to solve when part of their toolbox to improve the experience of using powerful magical items in your games. You may find that some of your favourite campaign items fit the pattern expounded in this document. A Blessing and a Curse aims to help you make more of these memorable items yourself, with enough starter elements to generate thousands of such items and 6 examples to spark inspiration.Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg, A Blessing and a Curse, High Fantasy, Old School and Classic, Equipment & Magic Items, Traps & Cursed Items, PDF, Dungeons & Dragons, Pathfinder 1e, pathfinder, D&D, OGL
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Review-by-Endzeitgeist-A-Blessing-and-a-Curse-e1t5t4d</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/f4c29021-cb6f-5e00-a104-af5949e9cbda</guid>
			
			<pubDate>Thu, 27 Feb 2020 16:20:20 GMT</pubDate>
			<enclosure length="6469016" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156813/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298769-48000-2-80c690d90bf1feec.mp3"/>
			<itunes:summary>A Blessing and a Curse brings an interesting way to create new magical items with relevance. But is this book worth getting. Endzeitgeist tells you about it!

This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
Please support Endzeitgeist Patreon: http://bit.ly/Endzeitgeist You can buy A Blessing and a Curse from here: http://bit.ly/2T2mYcG
A Blessing and a Curse is an introduction to and tutorial into a philosophy of item creation that aims to make magical items a puzzle for the players to solve when part of their toolbox to improve the experience of using powerful magical items in your games. You may find that some of your favourite campaign items fit the pattern expounded in this document. A Blessing and a Curse aims to help you make more of these memorable items yourself, with enough starter elements to generate thousands of such items and 6 examples to spark inspiration.Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg, A Blessing and a Curse, High Fantasy, Old School and Classic, Equipment &amp; Magic Items, Traps &amp; Cursed Items, PDF, Dungeons &amp; Dragons, Pathfinder 1e, pathfinder, D&amp;D, OGL
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:06:41</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/68b45705fdaac58b.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>A Blessing and a Curse brings an interesting way to create new magical items with relevance. But is this book worth getting. Endzeitgeist tells you about it! This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine Please support Endzeitgeist Patreon: http://bit.ly/Endzeitgeist You can buy A Blessing and a Curse from here: http://bit.ly/2T2mYcG A Blessing and a Curse is an introduction to and tutorial into a philosophy of item creation that aims to make magical items a puzzle for the players to solve when part of their toolbox to improve the experience of using powerful magical items in your games. You may find that some of your favourite campaign items fit the pattern expounded in this document. A Blessing and a Curse aims to help you make more of these memorable items yourself, with enough starter elements to generate thousands of such items and 6 examples to spark inspiration.Hope you enjoy the show! Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg, A Blessing and a Curse, High Fantasy, Old School and Classic, Equipment &amp; Magic Items, Traps &amp; Cursed Items, PDF, Dungeons &amp; Dragons, Pathfinder 1e, pathfinder, D&amp;D, OGL</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[#RPG #Interview: Something Wicked with Gareth Graham from Frenzy Kitty Game]]></title>
			<description><![CDATA[Something Wicked is the latest release from Frenzy Kitty Games, one of the very few (if not the only) #TTRPG in South Africa. Does this Pulp Horror game have enough to offer? Let’s ask the author!
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine

You can buy Something Wicked from DriveThruRPG: http://bit.ly/sthingwicked
There is far, far more to this world than meets the eye... a darkness that exists just beyond the light of the world that most of us know and observe.
It is there, on the fringe of reality, patiently lying in wait...
The tales of evil beyond our comprehension that have been whispered for millennia around the campfire. The urban legends about dark rituals, blood sacrifices and secret societies. Terrifying rumours of witchcraft and black magic being used to raise the dead and summon demons under the light of the full moon.
All of these stories are true.
Evil and wickedness exists. It can be found violently piercing the veil for those few who know how and where to look.
People like you.
Something Wicked is a roleplaying game of pulp horror and mystery for 3–5 players by Gareth H. Graham (Children of the Fall, KARMA, Downfall). It uses a lightweight, streamlined engine to get you up and playing fast!
See what your story holds, if you dare...
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg,pulp, horror, horror game, pulp art, Frenzy Kitty Games, Something Wicked, Horror, Pulp, All in One Rulebooks, PDF, Other unique systems, RPG, roleplaying, tabletop
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Interview-Something-Wicked-with-Gareth-Graham-from-Frenzy-Kitty-Game-e1t5re7</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/025b6570-2448-5c63-8475-8d6bd8d939f4</guid>
			
			<pubDate>Tue, 25 Feb 2020 16:32:12 GMT</pubDate>
			<enclosure length="34178753" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155079/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291443-48000-2-ab4aca7ebb226bd4.mp3"/>
			<itunes:summary>Something Wicked is the latest release from Frenzy Kitty Games, one of the very few (if not the only) #TTRPG in South Africa. Does this Pulp Horror game have enough to offer? Let’s ask the author!
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine

You can buy Something Wicked from DriveThruRPG: http://bit.ly/sthingwicked
There is far, far more to this world than meets the eye... a darkness that exists just beyond the light of the world that most of us know and observe.
It is there, on the fringe of reality, patiently lying in wait...
The tales of evil beyond our comprehension that have been whispered for millennia around the campfire. The urban legends about dark rituals, blood sacrifices and secret societies. Terrifying rumours of witchcraft and black magic being used to raise the dead and summon demons under the light of the full moon.
All of these stories are true.
Evil and wickedness exists. It can be found violently piercing the veil for those few who know how and where to look.
People like you.
Something Wicked is a roleplaying game of pulp horror and mystery for 3–5 players by Gareth H. Graham (Children of the Fall, KARMA, Downfall). It uses a lightweight, streamlined engine to get you up and playing fast!
See what your story holds, if you dare...
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg,pulp, horror, horror game, pulp art, Frenzy Kitty Games, Something Wicked, Horror, Pulp, All in One Rulebooks, PDF, Other unique systems, RPG, roleplaying, tabletop
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:35:31</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c2f97b5be95633aa.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Something Wicked is the latest release from Frenzy Kitty Games, one of the very few (if not the only) #TTRPG in South Africa. Does this Pulp Horror game have enough to offer? Let’s ask the author! This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine You can buy Something Wicked from DriveThruRPG: http://bit.ly/sthingwicked There is far, far more to this world than meets the eye... a darkness that exists just beyond the light of the world that most of us know and observe. It is there, on the fringe of reality, patiently lying in wait... The tales of evil beyond our comprehension that have been whispered for millennia around the campfire. The urban legends about dark rituals, blood sacrifices and secret societies. Terrifying rumours of witchcraft and black magic being used to raise the dead and summon demons under the light of the full moon. All of these stories are true. Evil and wickedness exists. It can be found violently piercing the veil for those few who know how and where to look. People like you. Something Wicked is a roleplaying game of pulp horror and mystery for 3–5 players by Gareth H. Graham (Children of the Fall, KARMA, Downfall). It uses a lightweight, streamlined engine to get you up and playing fast! See what your story holds, if you dare... Hope you enjoy the show! Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj Ttrpg, rpg, roleplaying game, role playing, game, gaming, drivethrurpg,pulp, horror, horror game, pulp art, Frenzy Kitty Games, Something Wicked, Horror, Pulp, All in One Rulebooks, PDF, Other unique systems, RPG, roleplaying, tabletop</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[#Chaosium's Lynne Hardy: Realism vs Verisimilitude in #Roleplaying #Games]]></title>
			<description><![CDATA[#Chaosium’s line Editor Dr. Lynne Hardy is a true expert on the matter of finding gaps and holes in stories and #RPGs, and thus, she knows a lot about our topic: Reality vs. Verisimilitude.
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
Whether it is a Fantasy, Horror, Science Fiction or any other genre, we deal with things in-game that are totally impossible and yet, they are accepted as realistic.
Trouble is that more often than not people mean verisimilar rather than realistic. And that difference means a lot.
When we say realistic we are imposing a series of norms and laws of physics, society, biology, etc. that correspond with our world’s. When we say verisimilar, we mean that they make sense, that they feel real event though they are not.
So how and when should we stop reality to justify verisimilitude? What are the boundaries and how does it get implemented?
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
 
The contents of this show can easily apply to The Cthulhu hack, Cthulhu, hack, ctulhu hack, Cthulhu hack, just crunch games, spiel, ttrpg, rpg, design, dnd, D&D, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Chaosiums-Lynne-Hardy-Realism-vs-Verisimilitude-in-Roleplaying-Games-e1t5rel</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/c5e524b0-830f-50e1-b725-6054d955b084</guid>
			
			<pubDate>Tue, 25 Feb 2020 16:15:49 GMT</pubDate>
			<enclosure length="42641397" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155093/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291472-48000-2-5b3b19cc1e78a7bf.mp3"/>
			<itunes:summary>#Chaosium’s line Editor Dr. Lynne Hardy is a true expert on the matter of finding gaps and holes in stories and #RPGs, and thus, she knows a lot about our topic: Reality vs. Verisimilitude.
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
Whether it is a Fantasy, Horror, Science Fiction or any other genre, we deal with things in-game that are totally impossible and yet, they are accepted as realistic.
Trouble is that more often than not people mean verisimilar rather than realistic. And that difference means a lot.
When we say realistic we are imposing a series of norms and laws of physics, society, biology, etc. that correspond with our world’s. When we say verisimilar, we mean that they make sense, that they feel real event though they are not.
So how and when should we stop reality to justify verisimilitude? What are the boundaries and how does it get implemented?
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
 
The contents of this show can easily apply to The Cthulhu hack, Cthulhu, hack, ctulhu hack, Cthulhu hack, just crunch games, spiel, ttrpg, rpg, design, dnd, D&amp;D, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:44:20</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0aa814582ece1625.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>#Chaosium’s line Editor Dr. Lynne Hardy is a true expert on the matter of finding gaps and holes in stories and #RPGs, and thus, she knows a lot about our topic: Reality vs. Verisimilitude. This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine Whether it is a Fantasy, Horror, Science Fiction or any other genre, we deal with things in-game that are totally impossible and yet, they are accepted as realistic. Trouble is that more often than not people mean verisimilar rather than realistic. And that difference means a lot. When we say realistic we are imposing a series of norms and laws of physics, society, biology, etc. that correspond with our world’s. When we say verisimilar, we mean that they make sense, that they feel real event though they are not. So how and when should we stop reality to justify verisimilitude? What are the boundaries and how does it get implemented? Hope you enjoy the show! Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj   The contents of this show can easily apply to The Cthulhu hack, Cthulhu, hack, ctulhu hack, Cthulhu hack, just crunch games, spiel, ttrpg, rpg, design, dnd, D&amp;D, call of Cthulhu, CoC, vampire: The mascarade, osr, pbta, board game, lovecraft, lovecraftian</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[#RPG Review: Gibbous Moon from Raging Swan Press by Endzeitgeist]]></title>
			<description><![CDATA[The following review has been written by Thilo Graf, also known by Endzeigteist. For more reviews like this, please visit his website at Endzeitgeist.com and, please support his patreon. The address is in the show notes as well as on the top left corner if you are watching the video rather than our podcast.
Endzeitgeist’s Patreon: http://bit.ly/EndzeitgeistYou can buy Gibbous Moon from here: http://bit.ly/31UFvKP
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
A short Pathfinder Roleplaying Game compatible adventure for 3rd-level PCs by Ennie Award winning designer Creighton Broadhurst
Months ago, the necromancer Dunstan Wymer was gored by a wereboar and infected with lycanthropy. Almost driven insane by the realization of what he had become after awaking amid the gore and viscera of his companions’ eviscerated corpses, he has since shunned civilization instead seeking only solitude and the company of his undead servants. Terrified of the savage, bloody deeds he performs when the full moon shines down upon the world he now lurks within the remote hermitage at Clear Pool. In a desperate attempt to control his terrible, atavistic urges he has taken to stealing cattle from a nearby village to assuage his bestial lust for fresh, bloody flesh. The unknowing villagers, however, are angry at the continued theft of their livestock and the arrival of a passing band of adventurers gives them the perfect tools to bring the culprit to justice...Gibbous Moon is a short, flavoursome adventure designed to be completed in a single 4-5 hour session that offers a blend of roleplaying and combat opportunities. The action essentially takes place in single self-contained dungeon complex and is very easy to plug into a home campaign.For free samples and web enhancements head over to ragingswan.com/gibbousThis product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
#RPG, #roleplaying, #game, #roleplaying game, #TTRPG, Raging Swan Press, Gibbous Moon, #Adventures, The Lonely Coast, #Pathfinder, #Fantasy, Low Level, #PDF, Pathfinder 1e, #OGL
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Review-Gibbous-Moon-from-Raging-Swan-Press-by-Endzeitgeist-e1t5uqu</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/c81947e2-680f-5a24-a878-5fc7bc7906bb</guid>
			
			<pubDate>Thu, 20 Feb 2020 18:01:00 GMT</pubDate>
			<enclosure length="9096840" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158558/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305771-48000-2-e2b13b3de9f7f7bc.mp3"/>
			<itunes:summary>The following review has been written by Thilo Graf, also known by Endzeigteist. For more reviews like this, please visit his website at Endzeitgeist.com and, please support his patreon. The address is in the show notes as well as on the top left corner if you are watching the video rather than our podcast.
Endzeitgeist’s Patreon: http://bit.ly/EndzeitgeistYou can buy Gibbous Moon from here: http://bit.ly/31UFvKP
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
A short Pathfinder Roleplaying Game compatible adventure for 3rd-level PCs by Ennie Award winning designer Creighton Broadhurst
Months ago, the necromancer Dunstan Wymer was gored by a wereboar and infected with lycanthropy. Almost driven insane by the realization of what he had become after awaking amid the gore and viscera of his companions’ eviscerated corpses, he has since shunned civilization instead seeking only solitude and the company of his undead servants. Terrified of the savage, bloody deeds he performs when the full moon shines down upon the world he now lurks within the remote hermitage at Clear Pool. In a desperate attempt to control his terrible, atavistic urges he has taken to stealing cattle from a nearby village to assuage his bestial lust for fresh, bloody flesh. The unknowing villagers, however, are angry at the continued theft of their livestock and the arrival of a passing band of adventurers gives them the perfect tools to bring the culprit to justice...Gibbous Moon is a short, flavoursome adventure designed to be completed in a single 4-5 hour session that offers a blend of roleplaying and combat opportunities. The action essentially takes place in single self-contained dungeon complex and is very easy to plug into a home campaign.For free samples and web enhancements head over to ragingswan.com/gibbousThis product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
#RPG, #roleplaying, #game, #roleplaying game, #TTRPG, Raging Swan Press, Gibbous Moon, #Adventures, The Lonely Coast, #Pathfinder, #Fantasy, Low Level, #PDF, Pathfinder 1e, #OGL
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:09:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/8f8cf4bf2da980dc.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The following review has been written by Thilo Graf, also known by Endzeigteist. For more reviews like this, please visit his website at Endzeitgeist.com and, please support his patreon. The address is in the show notes as well as on the top left corner if you are watching the video rather than our podcast. Endzeitgeist’s Patreon: http://bit.ly/EndzeitgeistYou can buy Gibbous Moon from here: http://bit.ly/31UFvKP This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine A short Pathfinder Roleplaying Game compatible adventure for 3rd-level PCs by Ennie Award winning designer Creighton Broadhurst Months ago, the necromancer Dunstan Wymer was gored by a wereboar and infected with lycanthropy. Almost driven insane by the realization of what he had become after awaking amid the gore and viscera of his companions’ eviscerated corpses, he has since shunned civilization instead seeking only solitude and the company of his undead servants. Terrified of the savage, bloody deeds he performs when the full moon shines down upon the world he now lurks within the remote hermitage at Clear Pool. In a desperate attempt to control his terrible, atavistic urges he has taken to stealing cattle from a nearby village to assuage his bestial lust for fresh, bloody flesh. The unknowing villagers, however, are angry at the continued theft of their livestock and the arrival of a passing band of adventurers gives them the perfect tools to bring the culprit to justice...Gibbous Moon is a short, flavoursome adventure designed to be completed in a single 4-5 hour session that offers a blend of roleplaying and combat opportunities. The action essentially takes place in single self-contained dungeon complex and is very easy to plug into a home campaign.For free samples and web enhancements head over to ragingswan.com/gibbousThis product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad. Hope you enjoy the show! Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj #RPG, #roleplaying, #game, #roleplaying game, #TTRPG, Raging Swan Press, Gibbous Moon, #Adventures, The Lonely Coast, #Pathfinder, #Fantasy, Low Level, #PDF, Pathfinder 1e, #OGL</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Review: 101 Cursed Items from Zenith Games by Endzeitgeist]]></title>
			<description><![CDATA[101 Cursed Items bring us exactly that thanks to Zenith Games. This is a review from Endzeitgeist.
 
The following review has been written by Thilo Graf, also known by Endzeigteist. For more reviews like this, please visit his website at Endzeitgeist.com and, please support his patreon. The address is in the show notes as well as on the top left corner if you are watching the video rather than our podcast.
Endzeitgeist Patreon: http://bit.ly/EndzeitgeistYou can buy this book from here: http://bit.ly/101curseditems
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
101 Cursed Items presents a litany of memorable and engaging curses to use in your game. Each curse and drawback enhances the story and mythos of your campaign, providing additional challenges without seeming unfair.
The curses and drawbacks within range from goofy to punishing to campaign threatening, but they are always fun for both the GM and players, presenting unique complications that must be overcome for the party is to survive.
101 Cursed Items Includes:• An overview of the cursed item rules, including identifying, crafting, selling, and destroying the objects.• New optional cursed item rules, such as complex curse removal and degrading magic.• 101 unique cursed items and drawbacks, such as:• Backhand of glory, bag of rabid animals, and boots of endless levitation.• Cape of the waking nightmare, glove of embarrassing revelations, and horn of befouled air.• Mulemind cords, ring of visibility, and robe of useless items.• Rod of maximum security, tesseract chime, and serpent sheath.
 
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
 
Zenith Games, 101 Cursed Items, Fantasy, Low Level, Medium Level, Clans Classes & Archetypes, Equipment & Magic Items, Traps & Cursed Items, Beasts & Creatures, Spells & Powers, ttrpg,wotc,wizards of the coast,rpg,roleplaying,game,games, dungeons and dragons,dnd, dungeons & dragons
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Review-101-Cursed-Items-from-Zenith-Games-by-Endzeitgeist-e1t60ef</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/082b9849-64d9-5868-a39b-838db2ba8597</guid>
			
			<pubDate>Tue, 18 Feb 2020 16:42:00 GMT</pubDate>
			<enclosure length="10653795" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160207/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312460-48000-2-de1a4774ac0849cc.mp3"/>
			<itunes:summary>101 Cursed Items bring us exactly that thanks to Zenith Games. This is a review from Endzeitgeist.
 
The following review has been written by Thilo Graf, also known by Endzeigteist. For more reviews like this, please visit his website at Endzeitgeist.com and, please support his patreon. The address is in the show notes as well as on the top left corner if you are watching the video rather than our podcast.
Endzeitgeist Patreon: http://bit.ly/EndzeitgeistYou can buy this book from here: http://bit.ly/101curseditems
This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine
101 Cursed Items presents a litany of memorable and engaging curses to use in your game. Each curse and drawback enhances the story and mythos of your campaign, providing additional challenges without seeming unfair.
The curses and drawbacks within range from goofy to punishing to campaign threatening, but they are always fun for both the GM and players, presenting unique complications that must be overcome for the party is to survive.
101 Cursed Items Includes:• An overview of the cursed item rules, including identifying, crafting, selling, and destroying the objects.• New optional cursed item rules, such as complex curse removal and degrading magic.• 101 unique cursed items and drawbacks, such as:• Backhand of glory, bag of rabid animals, and boots of endless levitation.• Cape of the waking nightmare, glove of embarrassing revelations, and horn of befouled air.• Mulemind cords, ring of visibility, and robe of useless items.• Rod of maximum security, tesseract chime, and serpent sheath.
 
Hope you enjoy the show!
Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
 
Zenith Games, 101 Cursed Items, Fantasy, Low Level, Medium Level, Clans Classes &amp; Archetypes, Equipment &amp; Magic Items, Traps &amp; Cursed Items, Beasts &amp; Creatures, Spells &amp; Powers, ttrpg,wotc,wizards of the coast,rpg,roleplaying,game,games, dungeons and dragons,dnd, dungeons &amp; dragons
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:11:02</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/6143994a5785c17a.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>101 Cursed Items bring us exactly that thanks to Zenith Games. This is a review from Endzeitgeist.   The following review has been written by Thilo Graf, also known by Endzeigteist. For more reviews like this, please visit his website at Endzeitgeist.com and, please support his patreon. The address is in the show notes as well as on the top left corner if you are watching the video rather than our podcast. Endzeitgeist Patreon: http://bit.ly/EndzeitgeistYou can buy this book from here: http://bit.ly/101curseditems This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting and support our Patreon Campaign if you can: https://www.patreon.com/gmsmagazine 101 Cursed Items presents a litany of memorable and engaging curses to use in your game. Each curse and drawback enhances the story and mythos of your campaign, providing additional challenges without seeming unfair. The curses and drawbacks within range from goofy to punishing to campaign threatening, but they are always fun for both the GM and players, presenting unique complications that must be overcome for the party is to survive. 101 Cursed Items Includes:• An overview of the cursed item rules, including identifying, crafting, selling, and destroying the objects.• New optional cursed item rules, such as complex curse removal and degrading magic.• 101 unique cursed items and drawbacks, such as:• Backhand of glory, bag of rabid animals, and boots of endless levitation.• Cape of the waking nightmare, glove of embarrassing revelations, and horn of befouled air.• Mulemind cords, ring of visibility, and robe of useless items.• Rod of maximum security, tesseract chime, and serpent sheath.   Hope you enjoy the show! Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazineFor our #podcast: https://goo.gl/M54zauFollow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj   Zenith Games, 101 Cursed Items, Fantasy, Low Level, Medium Level, Clans Classes &amp; Archetypes, Equipment &amp; Magic Items, Traps &amp; Cursed Items, Beasts &amp; Creatures, Spells &amp; Powers, ttrpg,wotc,wizards of the coast,rpg,roleplaying,game,games, dungeons and dragons,dnd, dungeons &amp; dragons</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Hard topics in RPG - An interview with Chris Dias]]></title>
			<description><![CDATA[This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting.
Sensitive topics can be dealt with in #RPGs and Chris Dias, from Dias Ex Machina has a game, Amethyst, that claims to do that.
So having a game that helps you deal and bring those topics to the table in the safest possible way and without being an insensitive edgelord is very welcome.
Hope you enjoy the show!

You can buy the game here for 5E: http://bit.ly/Amethyst5E
Here for Fate Core: http://bit.ly/AmethystFate
Here for Savage Worlds: http://bit.ly/AmethystSW
Here for 13th Age: http://bit.ly/Amethyst13thage
Here for Pathfinder: http://bit.ly/AmethystPF1
And for other Dias Ex Machina games: https://www.diasexmachina.com/
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Hard-topics-in-RPG---An-interview-with-Chris-Dias-e1t5t5s</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/hard-topics-in-rpg-an-interview-with-chris-dias-92f6f6304355db9ee2efd4e88d2e07d6</guid>
			
			<pubDate>Wed, 04 Dec 2019 15:27:49 GMT</pubDate>
			<enclosure length="67448209" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156860/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298838-48000-2-518118bca70c99d7.mp3"/>
			<itunes:summary>This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting.
Sensitive topics can be dealt with in #RPGs and Chris Dias, from Dias Ex Machina has a game, Amethyst, that claims to do that.
So having a game that helps you deal and bring those topics to the table in the safest possible way and without being an insensitive edgelord is very welcome.
Hope you enjoy the show!

You can buy the game here for 5E: http://bit.ly/Amethyst5E
Here for Fate Core: http://bit.ly/AmethystFate
Here for Savage Worlds: http://bit.ly/AmethystSW
Here for 13th Age: http://bit.ly/Amethyst13thage
Here for Pathfinder: http://bit.ly/AmethystPF1
And for other Dias Ex Machina games: https://www.diasexmachina.com/
 
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:10:12</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/78c2b5bb20a0c466.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This video has been produced for www.gmsmagazine.com. Please help our channel by subscribing and commenting. Sensitive topics can be dealt with in #RPGs and Chris Dias, from Dias Ex Machina has a game, Amethyst, that claims to do that. So having a game that helps you deal and bring those topics to the table in the safest possible way and without being an insensitive edgelord is very welcome. Hope you enjoy the show! You can buy the game here for 5E: http://bit.ly/Amethyst5E Here for Fate Core: http://bit.ly/AmethystFate Here for Savage Worlds: http://bit.ly/AmethystSW Here for 13th Age: http://bit.ly/Amethyst13thage Here for Pathfinder: http://bit.ly/AmethystPF1 And for other Dias Ex Machina games: https://www.diasexmachina.com/   Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: TanTrump in Kickstarter]]></title>
			<description><![CDATA[Tantrump is a protest political game designed by Mike Selinker and Liz Spain that tries to breach the gap between gaming and protesting like all good pieces of art should do.
Tantrump is a game that is likely to offend and elate in equal measures and I do hope it will get a reaction in you. Either because it offends or makes you happy, it will have done part of its job. And if it entertains you as a game too, then all the better!
This is the first time we do video interviews in the channel and, as you can probably tell, the quality of the image is not great (thanks Skype!), so any advice would be very, very welcome.
This has also been released as a podcast and you have the link to the episode a bit lower down, so if you want to take this on the to rather than watch, you can do that too. And you can find hundreds of interviews too!

Hope you enjoy the show!
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-TanTrump-in-Kickstarter-e1t5pjo</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-boardgame-interview-room-tantrump-in-kickstarter-7b32f55f7d4303f28e33d45c9eac2c5a</guid>
			
			<pubDate>Tue, 26 Nov 2019 16:46:02 GMT</pubDate>
			<enclosure length="96335456" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153208/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284453-48000-2-15bb4812be84ea0d.mp3"/>
			<itunes:summary>Tantrump is a protest political game designed by Mike Selinker and Liz Spain that tries to breach the gap between gaming and protesting like all good pieces of art should do.
Tantrump is a game that is likely to offend and elate in equal measures and I do hope it will get a reaction in you. Either because it offends or makes you happy, it will have done part of its job. And if it entertains you as a game too, then all the better!
This is the first time we do video interviews in the channel and, as you can probably tell, the quality of the image is not great (thanks Skype!), so any advice would be very, very welcome.
This has also been released as a podcast and you have the link to the episode a bit lower down, so if you want to take this on the to rather than watch, you can do that too. And you can find hundreds of interviews too!

Hope you enjoy the show!
Visit other G*M*S Magazine productions:
For our main channel: http://bit.ly/GMSmagazine
For our #podcast: https://goo.gl/M54zau
Follow us on #Twitter: https://goo.gl/moZgvK
Our #Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:06:53</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/6d97e18aa6cedab5.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Tantrump is a protest political game designed by Mike Selinker and Liz Spain that tries to breach the gap between gaming and protesting like all good pieces of art should do. Tantrump is a game that is likely to offend and elate in equal measures and I do hope it will get a reaction in you. Either because it offends or makes you happy, it will have done part of its job. And if it entertains you as a game too, then all the better! This is the first time we do video interviews in the channel and, as you can probably tell, the quality of the image is not great (thanks Skype!), so any advice would be very, very welcome. This has also been released as a podcast and you have the link to the episode a bit lower down, so if you want to take this on the to rather than watch, you can do that too. And you can find hundreds of interviews too! Hope you enjoy the show! Visit other G*M*S Magazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Hero's Journey - The RPG Interview Room]]></title>
			<description><![CDATA[The Hero’s Journey has been a love of mine for a long time. It is a tried and tested formula that renders good results. But do people use it to maximum effect?
 
In this episode I spoke to Phil Harris, game designer and university lecturer on the Hero’s Journey, and we dig into the use of the Hero’s Journey as a framework more than a set formula.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Heros-Journey---The-RPG-Interview-Room-e1t623h</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-heros-journey-the-rpg-interview-room-31d3e448c6ea1ae44c7e737a530db5dc</guid>
			
			<pubDate>Tue, 12 Nov 2019 12:30:39 GMT</pubDate>
			<enclosure length="74382890" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161905/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319653-48000-2-e7bff2afaa1cbfc3.mp3"/>
			<itunes:summary>The Hero’s Journey has been a love of mine for a long time. It is a tried and tested formula that renders good results. But do people use it to maximum effect?
 
In this episode I spoke to Phil Harris, game designer and university lecturer on the Hero’s Journey, and we dig into the use of the Hero’s Journey as a framework more than a set formula.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:17:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/53a6aadb66e02b00.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The Hero’s Journey has been a love of mine for a long time. It is a tried and tested formula that renders good results. But do people use it to maximum effect?   In this episode I spoke to Phil Harris, game designer and university lecturer on the Hero’s Journey, and we dig into the use of the Hero’s Journey as a framework more than a set formula. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Relationships in games - The RPG Interview room]]></title>
			<description><![CDATA[In the last few weeks we have been chatting a lot in Facebook about relationships in games with a lot of people deciding they don’t want to have relationship in games because… erm… dunno… lots of reasons that make no sense to me, but hey… to each their own.
Tim Korlewski, author and game designer of wargames and roleplaying games, asked me about it in Facebook and we decided to have a chat about it and see if we could make some interesting talking points about the subject.
And here is the episode!
Hope you enjoy the show!
Check out our YouTube channel: http://bit.ly/GMSMagazineYT

Follow us on #Twitter: https://goo.gl/moZgvK
 
Our #Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Relationships-in-games---The-RPG-Interview-room-e1t5t5j</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/relationships-in-games-the-rpg-interview-room-67fcc08de8507049b642331fc39d7aeb</guid>
			
			<pubDate>Tue, 29 Oct 2019 18:07:01 GMT</pubDate>
			<enclosure length="64378212" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156851/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298802-48000-2-310a1592b877cdba.mp3"/>
			<itunes:summary>In the last few weeks we have been chatting a lot in Facebook about relationships in games with a lot of people deciding they don’t want to have relationship in games because… erm… dunno… lots of reasons that make no sense to me, but hey… to each their own.
Tim Korlewski, author and game designer of wargames and roleplaying games, asked me about it in Facebook and we decided to have a chat about it and see if we could make some interesting talking points about the subject.
And here is the episode!
Hope you enjoy the show!
Check out our YouTube channel: http://bit.ly/GMSMagazineYT

Follow us on #Twitter: https://goo.gl/moZgvK
 
Our #Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:07:00</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/d11c65457cb73ad9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In the last few weeks we have been chatting a lot in Facebook about relationships in games with a lot of people deciding they don’t want to have relationship in games because… erm… dunno… lots of reasons that make no sense to me, but hey… to each their own. Tim Korlewski, author and game designer of wargames and roleplaying games, asked me about it in Facebook and we decided to have a chat about it and see if we could make some interesting talking points about the subject. And here is the episode! Hope you enjoy the show! Check out our YouTube channel: http://bit.ly/GMSMagazineYT Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[10 illnesses and conditions to use in your game: The RPG Room]]></title>
			<description><![CDATA[This quick guide to 10 illnesses that could be used in your game to make things harder for your players in a longer term way, rather than a wound that you can heal in no time with your magic.

Please help this channel subscribing to it and leaving a comment.
Most of us have suffered from illnesses in the past and we know how terribly debilitating it can be. Sometimes we have to spend a little bit of time in hospital to get them treated.
In this video I talk about how some of these could be used and why in your #ttrpg to make the character lives a bit harder.
Visit other G*M*S Magazine productions:
#Roleplaying games: https://goo.gl/XvtHA9Follow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/10-illnesses-and-conditions-to-use-in-your-game-The-RPG-Room-e1t64r0</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/10-illnesses-and-conditions-to-use-in-your-game-the-rpg-room-d6e7d9db1dc6d8f01680cbfef3da0420</guid>
			
			<pubDate>Wed, 23 Oct 2019 15:52:24 GMT</pubDate>
			<enclosure length="17196708" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164704/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330408-48000-2-c904af1bad4787c7.mp3"/>
			<itunes:summary>This quick guide to 10 illnesses that could be used in your game to make things harder for your players in a longer term way, rather than a wound that you can heal in no time with your magic.

Please help this channel subscribing to it and leaving a comment.
Most of us have suffered from illnesses in the past and we know how terribly debilitating it can be. Sometimes we have to spend a little bit of time in hospital to get them treated.
In this video I talk about how some of these could be used and why in your #ttrpg to make the character lives a bit harder.
Visit other G*M*S Magazine productions:
#Roleplaying games: https://goo.gl/XvtHA9Follow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:17:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/f9bd8b62782ddfbc.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This quick guide to 10 illnesses that could be used in your game to make things harder for your players in a longer term way, rather than a wound that you can heal in no time with your magic. Please help this channel subscribing to it and leaving a comment. Most of us have suffered from illnesses in the past and we know how terribly debilitating it can be. Sometimes we have to spend a little bit of time in hospital to get them treated. In this video I talk about how some of these could be used and why in your #ttrpg to make the character lives a bit harder. Visit other G*M*S Magazine productions: #Roleplaying games: https://goo.gl/XvtHA9Follow us on #Twitter: https://goo.gl/moZgvKOur #Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Game On Tabletop: The Interview room Podcast]]></title>
			<description><![CDATA[Game On Tabletop is a fairly new crowdfunding platform that was born out of the desire to cater to the board and roleplaying games community. Is it worth considering?
Considering that games have been a huge amount of the money that has gone through the Kickstarter doors, having a business that caters specifically for us, game backers and game creators sounds like a good idea to me.
I spoke with Laura Hoffmann, spokesperson for the company and managed to ask her a whole bunch of questions about the tools the platform offers and whether it can offer an experience worth investing in as a board game or roleplaying game creator.
Hope you enjoy the interview!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Game-On-Tabletop-The-Interview-room-Podcast-e1t5mui</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/game-on-tabletop-the-interview-room-podcast-150a457c0f6e707e110316552019ef32</guid>
			
			<pubDate>Wed, 16 Oct 2019 13:20:00 GMT</pubDate>
			<enclosure length="58148000" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150482/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275835-48000-2-e8b876e54c189743.mp3"/>
			<itunes:summary>Game On Tabletop is a fairly new crowdfunding platform that was born out of the desire to cater to the board and roleplaying games community. Is it worth considering?
Considering that games have been a huge amount of the money that has gone through the Kickstarter doors, having a business that caters specifically for us, game backers and game creators sounds like a good idea to me.
I spoke with Laura Hoffmann, spokesperson for the company and managed to ask her a whole bunch of questions about the tools the platform offers and whether it can offer an experience worth investing in as a board game or roleplaying game creator.
Hope you enjoy the interview!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:00:34</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/65c58d28f3bcfd26.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Game On Tabletop is a fairly new crowdfunding platform that was born out of the desire to cater to the board and roleplaying games community. Is it worth considering? Considering that games have been a huge amount of the money that has gone through the Kickstarter doors, having a business that caters specifically for us, game backers and game creators sounds like a good idea to me. I spoke with Laura Hoffmann, spokesperson for the company and managed to ask her a whole bunch of questions about the tools the platform offers and whether it can offer an experience worth investing in as a board game or roleplaying game creator. Hope you enjoy the interview!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Blades and Blasters. Interview with Seth Tomlinson]]></title>
			<description><![CDATA[Blades and Blasters is a book created by Seth Tomlinson that funded in Kickstarter in 2018 and in 2019 has seen the light. It mixes science fiction and fantasy. But does it do it well? 
As it happens, the book seems to be full of great ideas and with some 14 alien races, technology, weapons, starships and a bestiary, it could be a great addition to my game evenings.
Enjoy the interview!
 
Visit other G*M*S Magazine productions:
 
Interviews: https://goo.gl/w5XrbS
Review: https://goo.gl/hqx8HW
Unboxings: https://goo.gl/hHGCSW
Roleplaying games: https://goo.gl/XvtHA9
Roleplaying games unboxings: https://goo.gl/meXcYM
For our podcast: https://goo.gl/M54zau
Follow us on Twitter: https://goo.gl/moZgvK
Our Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Blades-and-Blasters--Interview-with-Seth-Tomlinson-e1t5re6</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/blades-and-blasters-interview-with-seth-tomlinson-884228f78d0bc2805e6e98bd0c238bfe</guid>
			
			<pubDate>Wed, 25 Sep 2019 13:13:51 GMT</pubDate>
			<enclosure length="38266592" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155078/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291445-48000-2-851302520bb849e8.mp3"/>
			<itunes:summary>Blades and Blasters is a book created by Seth Tomlinson that funded in Kickstarter in 2018 and in 2019 has seen the light. It mixes science fiction and fantasy. But does it do it well? 
As it happens, the book seems to be full of great ideas and with some 14 alien races, technology, weapons, starships and a bestiary, it could be a great addition to my game evenings.
Enjoy the interview!
 
Visit other G*M*S Magazine productions:
 
Interviews: https://goo.gl/w5XrbS
Review: https://goo.gl/hqx8HW
Unboxings: https://goo.gl/hHGCSW
Roleplaying games: https://goo.gl/XvtHA9
Roleplaying games unboxings: https://goo.gl/meXcYM
For our podcast: https://goo.gl/M54zau
Follow us on Twitter: https://goo.gl/moZgvK
Our Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:39:48</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c3a65c432739e39d.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Blades and Blasters is a book created by Seth Tomlinson that funded in Kickstarter in 2018 and in 2019 has seen the light. It mixes science fiction and fantasy. But does it do it well?  As it happens, the book seems to be full of great ideas and with some 14 alien races, technology, weapons, starships and a bestiary, it could be a great addition to my game evenings. Enjoy the interview!   Visit other G*M*S Magazine productions:   Interviews: https://goo.gl/w5XrbS Review: https://goo.gl/hqx8HW Unboxings: https://goo.gl/hHGCSW Roleplaying games: https://goo.gl/XvtHA9 Roleplaying games unboxings: https://goo.gl/meXcYM For our podcast: https://goo.gl/M54zau Follow us on Twitter: https://goo.gl/moZgvK Our Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Consent in Gaming from Monte Cook Games RPG Review Room]]></title>
			<description><![CDATA[Consent in #Gaming is a new free product from Monte Cook Games about the need to have consensual content and interaction in roleplaying games. This is my review.
This podcast has been produced for www.gmsmagazine.com. Please help us by subscribing to the channel and liking/commenting on the videos.
#MonteCookGames has a enormous history of writing fantastic #RPG content. Now, Sean K. Reynolds and Shanna Germain have produced a 13 pages #pdf guide about the topic of consent around the gaming table.
As can be expected, it has created a fair amount of controversy, so I decided to take a look and record this #review.
I have to say, I know #seankreynolds and #shannahgermain, so my view is a bit biased, but the quality of this book and the importance of the content are undeniable.
You can download it from here: https://www.montecookgames.com/consent-in-gaming/
Let me know what you think!
Visit other G*M*S Magazine videos:
Interviews: https://goo.gl/w5XrbSReview: https://goo.gl/hqx8HWUnboxings: https://goo.gl/hHGCSWRoleplaying games: https://goo.gl/XvtHA9Roleplaying games unboxings: https://goo.gl/meXcYM
For our podcast: https://goo.gl/M54zauFollow us on Twitter: https://goo.gl/moZgvKOur Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Consent-in-Gaming-from-Monte-Cook-Games-RPG-Review-Room-e1t5muh</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/consent-in-gaming-from-monte-cook-games-rpg-review-room-25cc6042056f1fd9cbc1c6cbd65500a9</guid>
			
			<pubDate>Wed, 18 Sep 2019 13:19:18 GMT</pubDate>
			<enclosure length="33548210" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150481/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275858-48000-2-f6740b8736e66c2b.mp3"/>
			<itunes:summary>Consent in #Gaming is a new free product from Monte Cook Games about the need to have consensual content and interaction in roleplaying games. This is my review.
This podcast has been produced for www.gmsmagazine.com. Please help us by subscribing to the channel and liking/commenting on the videos.
#MonteCookGames has a enormous history of writing fantastic #RPG content. Now, Sean K. Reynolds and Shanna Germain have produced a 13 pages #pdf guide about the topic of consent around the gaming table.
As can be expected, it has created a fair amount of controversy, so I decided to take a look and record this #review.
I have to say, I know #seankreynolds and #shannahgermain, so my view is a bit biased, but the quality of this book and the importance of the content are undeniable.
You can download it from here: https://www.montecookgames.com/consent-in-gaming/
Let me know what you think!
Visit other G*M*S Magazine videos:
Interviews: https://goo.gl/w5XrbSReview: https://goo.gl/hqx8HWUnboxings: https://goo.gl/hHGCSWRoleplaying games: https://goo.gl/XvtHA9Roleplaying games unboxings: https://goo.gl/meXcYM
For our podcast: https://goo.gl/M54zauFollow us on Twitter: https://goo.gl/moZgvKOur Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:13:58</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0fb9c057099a8803.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Consent in #Gaming is a new free product from Monte Cook Games about the need to have consensual content and interaction in roleplaying games. This is my review. This podcast has been produced for www.gmsmagazine.com. Please help us by subscribing to the channel and liking/commenting on the videos. #MonteCookGames has a enormous history of writing fantastic #RPG content. Now, Sean K. Reynolds and Shanna Germain have produced a 13 pages #pdf guide about the topic of consent around the gaming table. As can be expected, it has created a fair amount of controversy, so I decided to take a look and record this #review. I have to say, I know #seankreynolds and #shannahgermain, so my view is a bit biased, but the quality of this book and the importance of the content are undeniable. You can download it from here: https://www.montecookgames.com/consent-in-gaming/ Let me know what you think! Visit other G*M*S Magazine videos: Interviews: https://goo.gl/w5XrbSReview: https://goo.gl/hqx8HWUnboxings: https://goo.gl/hHGCSWRoleplaying games: https://goo.gl/XvtHA9Roleplaying games unboxings: https://goo.gl/meXcYM For our podcast: https://goo.gl/M54zauFollow us on Twitter: https://goo.gl/moZgvKOur Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Kings of War: The RPG Interview room]]></title>
			<description><![CDATA[Kings of War is raging now in Kickstarter and should be funded by the time you hear this podcast. ¿Should you back it too?
In this interview I go in a bit deeper with its author, Ennie winner Marc Langworthy and what the quick start rules misses. Aspects like character creation, magic, powers and advanced features of the rules system.
Hope you enjoy the show!
Visit the Kings of War Kickstarter here.
Visit other G*M*S Magazine videos:
Interviews: https://goo.gl/w5XrbS
Review: https://goo.gl/hqx8HW
Unboxings: https://goo.gl/hHGCSW
Roleplaying games: https://goo.gl/XvtHA9
Roleplaying games unboxings: https://goo.gl/meXcYM
Follow us on Twitter: https://goo.gl/moZgvK
Our Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Kings-of-War-The-RPG-Interview-room-e1t63i3</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/kings-of-war-the-rpg-interview-room-59adde38d617d38e7f79f94422317bf5</guid>
			
			<pubDate>Wed, 04 Sep 2019 11:42:00 GMT</pubDate>
			<enclosure length="40903214" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163395/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325230-48000-2-180c9cac65855349.mp3"/>
			<itunes:summary>Kings of War is raging now in Kickstarter and should be funded by the time you hear this podcast. ¿Should you back it too?
In this interview I go in a bit deeper with its author, Ennie winner Marc Langworthy and what the quick start rules misses. Aspects like character creation, magic, powers and advanced features of the rules system.
Hope you enjoy the show!
Visit the Kings of War Kickstarter here.
Visit other G*M*S Magazine videos:
Interviews: https://goo.gl/w5XrbS
Review: https://goo.gl/hqx8HW
Unboxings: https://goo.gl/hHGCSW
Roleplaying games: https://goo.gl/XvtHA9
Roleplaying games unboxings: https://goo.gl/meXcYM
Follow us on Twitter: https://goo.gl/moZgvK
Our Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:42:36</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/4c411062672e9dca.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Kings of War is raging now in Kickstarter and should be funded by the time you hear this podcast. ¿Should you back it too? In this interview I go in a bit deeper with its author, Ennie winner Marc Langworthy and what the quick start rules misses. Aspects like character creation, magic, powers and advanced features of the rules system. Hope you enjoy the show! Visit the Kings of War Kickstarter here. Visit other G*M*S Magazine videos: Interviews: https://goo.gl/w5XrbS Review: https://goo.gl/hqx8HW Unboxings: https://goo.gl/hHGCSW Roleplaying games: https://goo.gl/XvtHA9 Roleplaying games unboxings: https://goo.gl/meXcYM Follow us on Twitter: https://goo.gl/moZgvK Our Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Interview Room: Let's Play: Dungeons & Dragons Behind Bars]]></title>
			<description><![CDATA[Let's Play: Dungeons & Dragons Behind Bars is a documentary by filmmaker Elizabeth de Kleer that takes a look at the inside of some jails in the USA and the effect that playing D&D has on some of the inmates. 
Truly hope you enjoy this one and please, take a look at the Kickstarter. It is for one of the best causes I have ever seen in the world of RPGs.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Interview-Room-Lets-Play-Dungeons--Dragons-Behind-Bars-e1t60er</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/dungeons-and-dragons-behind-bars-9b6ca2f063643c3e5b36d14d1f622d1d</guid>
			
			<pubDate>Sat, 03 Aug 2019 10:54:06 GMT</pubDate>
			<enclosure length="64671480" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160219/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312458-48000-2-afddd9b8c6b26a06.mp3"/>
			<itunes:summary>Let's Play: Dungeons &amp; Dragons Behind Bars is a documentary by filmmaker Elizabeth de Kleer that takes a look at the inside of some jails in the USA and the effect that playing D&amp;D has on some of the inmates. 
Truly hope you enjoy this one and please, take a look at the Kickstarter. It is for one of the best causes I have ever seen in the world of RPGs.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:07:18</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/044d0beb13c38bf8.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Let's Play: Dungeons &amp; Dragons Behind Bars is a documentary by filmmaker Elizabeth de Kleer that takes a look at the inside of some jails in the USA and the effect that playing D&amp;D has on some of the inmates. Truly hope you enjoy this one and please, take a look at the Kickstarter. It is for one of the best causes I have ever seen in the world of RPGs.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Monica and Andrew Marlowe: The RPG Interview Room Podcast]]></title>
			<description><![CDATA[Monica and Andrew Marlowe have been in my radar for a very long time  now. I have known them for years and their involvement in the world of RPGs has interested me. But who are they?
Well… we are about to find out. From their involvement in RPG Superstar and the Marlowe House games in Twitch, they have been doing a fair amount of work to get RPGs a good name and create content.
Monica and Andrew left me wishing podcast episodes could last hours!
Hope you enjoy!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Monica-and-Andrew-Marlowe-The-RPG-Interview-Room-Podcast-e1t5pj4</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/monica-and-andrew-marlowe-the-rpg-interview-room-podcast-129b5afb43dee3fcd48ff4ed9defef33</guid>
			
			<pubDate>Wed, 17 Jul 2019 14:12:16 GMT</pubDate>
			<enclosure length="66906606" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153188/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284412-48000-2-9c8fc1de6396c015.mp3"/>
			<itunes:summary>Monica and Andrew Marlowe have been in my radar for a very long time  now. I have known them for years and their involvement in the world of RPGs has interested me. But who are they?
Well… we are about to find out. From their involvement in RPG Superstar and the Marlowe House games in Twitch, they have been doing a fair amount of work to get RPGs a good name and create content.
Monica and Andrew left me wishing podcast episodes could last hours!
Hope you enjoy!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:09:38</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/2dffcbff3f736b29.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Monica and Andrew Marlowe have been in my radar for a very long time  now. I have known them for years and their involvement in the world of RPGs has interested me. But who are they? Well… we are about to find out. From their involvement in RPG Superstar and the Marlowe House games in Twitch, they have been doing a fair amount of work to get RPGs a good name and create content. Monica and Andrew left me wishing podcast episodes could last hours! Hope you enjoy!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Chivalry & Sorcery - the Medieval Role Playing Game]]></title>
			<description><![CDATA[Chivalry & Sorcery is a game that saw light of day around 40 years ago and some people decided to fall in love with it. ¿Enough to be at it around 40 years later?
Well, this is indeed the case. When Steve Turner, from Britannia Game Design fell in love with Chivalry & Sorcery, he not just decided to play it, but also to keep at it for years and years and eventually buy the license so he could release more versions of the game and go to Kickstarter with the latest one.
So I interviewed Steve Turner to ask about what makes Chivalry & Sorcery a game worth investing in.
Hope you enjoy it!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Chivalry--Sorcery---the-Medieval-Role-Playing-Game-e1t5t5f</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-interview-room-chivalry-sorcery-the-medieval-role-playing-game-0c180d06447e9f077cb6e49997fd4282</guid>
			
			<pubDate>Tue, 09 Jul 2019 15:31:43 GMT</pubDate>
			<enclosure length="61459158" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156847/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298795-48000-2-527dbf588ddf4ce4.mp3"/>
			<itunes:summary>Chivalry &amp; Sorcery is a game that saw light of day around 40 years ago and some people decided to fall in love with it. ¿Enough to be at it around 40 years later?
Well, this is indeed the case. When Steve Turner, from Britannia Game Design fell in love with Chivalry &amp; Sorcery, he not just decided to play it, but also to keep at it for years and years and eventually buy the license so he could release more versions of the game and go to Kickstarter with the latest one.
So I interviewed Steve Turner to ask about what makes Chivalry &amp; Sorcery a game worth investing in.
Hope you enjoy it!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:42:38</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/a7a87d0b5ade2516.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Chivalry &amp; Sorcery is a game that saw light of day around 40 years ago and some people decided to fall in love with it. ¿Enough to be at it around 40 years later? Well, this is indeed the case. When Steve Turner, from Britannia Game Design fell in love with Chivalry &amp; Sorcery, he not just decided to play it, but also to keep at it for years and years and eventually buy the license so he could release more versions of the game and go to Kickstarter with the latest one. So I interviewed Steve Turner to ask about what makes Chivalry &amp; Sorcery a game worth investing in. Hope you enjoy it!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG interview room: Rachel Ventura and Ultimate Kingdoms]]></title>
			<description><![CDATA[Rachel Ventura has been a part of Legendary Games for a considerable length of time and managed the business development. Bu that does that mean?
With a successful Kickstarter on its way to publish Ultimate Kingdoms, a compilation of Ultimate books from the company’s catalogue, I wanted to talk to Rachel about the operation itself rather than just about the book.
Unsurprisingly, she knows exactly what she is talking about and the interview is quite revealing!
Hope you enjoy it as much as I did!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-interview-room-Rachel-Ventura-and-Ultimate-Kingdoms-e1t5pj0</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-interview-room-rachel-ventura-and-ultimate-kingdoms-00f139cb5811013bd6fe2d0f5a00272f</guid>
			
			<pubDate>Tue, 18 Jun 2019 15:44:11 GMT</pubDate>
			<enclosure length="53070850" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153184/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284413-48000-2-2af1051b308dc401.mp3"/>
			<itunes:summary>Rachel Ventura has been a part of Legendary Games for a considerable length of time and managed the business development. Bu that does that mean?
With a successful Kickstarter on its way to publish Ultimate Kingdoms, a compilation of Ultimate books from the company’s catalogue, I wanted to talk to Rachel about the operation itself rather than just about the book.
Unsurprisingly, she knows exactly what she is talking about and the interview is quite revealing!
Hope you enjoy it as much as I did!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:03:07</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/cce62d2befa28055.png"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Rachel Ventura has been a part of Legendary Games for a considerable length of time and managed the business development. Bu that does that mean? With a successful Kickstarter on its way to publish Ultimate Kingdoms, a compilation of Ultimate books from the company’s catalogue, I wanted to talk to Rachel about the operation itself rather than just about the book. Unsurprisingly, she knows exactly what she is talking about and the interview is quite revealing! Hope you enjoy it as much as I did!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview room: Lou Agresta and Rone Barton do Grimmerspace]]></title>
			<description><![CDATA[Grimmerspace has taken the RPG world by storm in a Kickstarter project that will be remembered for a long time. But why? 
Well, since I happen to know the Grimmerspace authors, Lou Agresta and Rone Barton, I asked them to come to the show and have a chat about the project and the game itself. 
I won’t take any more of your time. Please do take a look at the project and have a listen to the podcast. I sincerely hope you will enjoy it.
This podcast was recorded for G*M*S Magazine.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-room-Lou-Agresta-and-Rone-Barton-do-Grimmerspace-e1t5rf8</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-interview-room-lou-agresta-and-rone-barton-do-grimmerspace-56ef04caa618fd35dcf84a5242d08ea2</guid>
			
			<pubDate>Mon, 10 Jun 2019 15:28:13 GMT</pubDate>
			<enclosure length="74295293" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155112/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291494-48000-2-a77ae33707187689.mp3"/>
			<itunes:summary>Grimmerspace has taken the RPG world by storm in a Kickstarter project that will be remembered for a long time. But why? 
Well, since I happen to know the Grimmerspace authors, Lou Agresta and Rone Barton, I asked them to come to the show and have a chat about the project and the game itself. 
I won’t take any more of your time. Please do take a look at the project and have a listen to the podcast. I sincerely hope you will enjoy it.
This podcast was recorded for G*M*S Magazine.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:17:20</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/b59524f651357528.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Grimmerspace has taken the RPG world by storm in a Kickstarter project that will be remembered for a long time. But why?  Well, since I happen to know the Grimmerspace authors, Lou Agresta and Rone Barton, I asked them to come to the show and have a chat about the project and the game itself. I won’t take any more of your time. Please do take a look at the project and have a listen to the podcast. I sincerely hope you will enjoy it. This podcast was recorded for G*M*S Magazine.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Ultramodern 5 with Chris Dias]]></title>
			<description><![CDATA[Ultramodern 5 is an evolution of a game that saw the light in 2016 and that now has funded successfully in Kickstarter for a new, bigger edition with more of everything.
However, the initial version of this book got a Best Platinum Seller award in DriveThruRPG and it has some very good ratings and reviews, so it must be doing something right.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Ultramodern-5-with-Chris-Dias-e1t6230</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-interview-room-ultramodern-5-with-chris-dias-a65ffee4e2153ed6e13d920431dc93ea</guid>
			
			<pubDate>Tue, 04 Jun 2019 12:53:44 GMT</pubDate>
			<enclosure length="41337248" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161888/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319643-48000-2-d338f4d5ee02f1db.mp3"/>
			<itunes:summary>Ultramodern 5 is an evolution of a game that saw the light in 2016 and that now has funded successfully in Kickstarter for a new, bigger edition with more of everything.
However, the initial version of this book got a Best Platinum Seller award in DriveThruRPG and it has some very good ratings and reviews, so it must be doing something right.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:43:03</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/555237c9909b3280.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Ultramodern 5 is an evolution of a game that saw the light in 2016 and that now has funded successfully in Kickstarter for a new, bigger edition with more of everything. However, the initial version of this book got a Best Platinum Seller award in DriveThruRPG and it has some very good ratings and reviews, so it must be doing something right. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Jeff Richard and character archetypes]]></title>
			<description><![CDATA[In terms of hours of play, I bet there are few people like Jeff Richards. Because the creative director for Chaosium exudes roleplaying games wherever he goes!
And the thing is, you might think that Jeff just talks about Chaosium and Call of Cthulhu and Glorantha… but the topics we cover today are about character archetypes and how to use/modify them to suit your game.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Jeff-Richard-and-character-archetypes-e1t60eo</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-interview-room-jeff-richard-and-character-archetypes-b0dd39d64da740f4e614a262c6fc5b1f</guid>
			
			<pubDate>Wed, 22 May 2019 16:38:01 GMT</pubDate>
			<enclosure length="66214397" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160216/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312452-48000-2-19011d4162f31cf8.mp3"/>
			<itunes:summary>In terms of hours of play, I bet there are few people like Jeff Richards. Because the creative director for Chaosium exudes roleplaying games wherever he goes!
And the thing is, you might think that Jeff just talks about Chaosium and Call of Cthulhu and Glorantha… but the topics we cover today are about character archetypes and how to use/modify them to suit your game.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:08:55</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/f249e683aa1f439c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In terms of hours of play, I bet there are few people like Jeff Richards. Because the creative director for Chaosium exudes roleplaying games wherever he goes! And the thing is, you might think that Jeff just talks about Chaosium and Call of Cthulhu and Glorantha… but the topics we cover today are about character archetypes and how to use/modify them to suit your game. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[What videogames teach TTRPGs?]]></title>
			<description><![CDATA[What can TTRPGs learn from video games?
In the time TTRPGs have been alive, videogames have seen a huge deal of development, investment and advancement. What can they teach us, tabletop gamers?
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/What-videogames-teach-TTRPGs-e1t623f</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/what-videogames-teach-ttrpgs-c051556d4298981304b47923b0fe952a</guid>
			
			<pubDate>Wed, 27 Mar 2019 18:09:11 GMT</pubDate>
			<enclosure length="57608982" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161903/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319656-48000-2-215b7ed4177cdd21.mp3"/>
			<itunes:summary>What can TTRPGs learn from video games?
In the time TTRPGs have been alive, videogames have seen a huge deal of development, investment and advancement. What can they teach us, tabletop gamers?
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:59:57</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/ea362d05ffd33e4a.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>What can TTRPGs learn from video games? In the time TTRPGs have been alive, videogames have seen a huge deal of development, investment and advancement. What can they teach us, tabletop gamers? Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Marketing in RPGs with Ed Healy]]></title>
			<description><![CDATA[Marketing in RPGs is a vast topic that I have spoken about a few times in the past. Now we have a proper expert to tell us some secrets!
Ed Healy has been doing marketing in RPGs for a very long time now and his company has specialised in both marketing and logistics for companies that, being in a niche market like RPGs, have some very specific requirements.
 
And that is what I wanted to talk to Ed about. Being a publisher in its starting stage, I find marketing and advertising a massive deal and very important to reach as many people as possible that will give me a chance to create a customer base to keep me going.
I have to say this interview was a bit hard because I didn’t want it to be just about me and my needs as a publisher. Nevertheless, I hope you enjoy the interview and listen to it more than once. There is so much information in there that it is hard to assimilate it all in one go. Ed dishes out an immense wealth of knowledge!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Marketing-in-RPGs-with-Ed-Healy-e1t5pj7</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/marketing-in-rpgs-with-ed-healy-2e3ae31b4b2174b48a02ff6802fef3e0</guid>
			
			<pubDate>Tue, 29 Jan 2019 07:50:51 GMT</pubDate>
			<enclosure length="60408882" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153191/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284418-48000-2-e69cc1115f0b93bf.mp3"/>
			<itunes:summary>Marketing in RPGs is a vast topic that I have spoken about a few times in the past. Now we have a proper expert to tell us some secrets!
Ed Healy has been doing marketing in RPGs for a very long time now and his company has specialised in both marketing and logistics for companies that, being in a niche market like RPGs, have some very specific requirements.
 
And that is what I wanted to talk to Ed about. Being a publisher in its starting stage, I find marketing and advertising a massive deal and very important to reach as many people as possible that will give me a chance to create a customer base to keep me going.
I have to say this interview was a bit hard because I didn’t want it to be just about me and my needs as a publisher. Nevertheless, I hope you enjoy the interview and listen to it more than once. There is so much information in there that it is hard to assimilate it all in one go. Ed dishes out an immense wealth of knowledge!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:02:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/77d05e49426d83d5.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Marketing in RPGs is a vast topic that I have spoken about a few times in the past. Now we have a proper expert to tell us some secrets! Ed Healy has been doing marketing in RPGs for a very long time now and his company has specialised in both marketing and logistics for companies that, being in a niche market like RPGs, have some very specific requirements.   And that is what I wanted to talk to Ed about. Being a publisher in its starting stage, I find marketing and advertising a massive deal and very important to reach as many people as possible that will give me a chance to create a customer base to keep me going. I have to say this interview was a bit hard because I didn’t want it to be just about me and my needs as a publisher. Nevertheless, I hope you enjoy the interview and listen to it more than once. There is so much information in there that it is hard to assimilate it all in one go. Ed dishes out an immense wealth of knowledge!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Joseph Carriker and representation in RPGs]]></title>
			<description><![CDATA[Joseph Carriker has been writing games and working within LGBTQI+ activism for longer than most. ¿Does he have something to tell you?
Well… yes. I have known Joe for a while now and, as well as knowing about his writing and line development for Blue Rose, I have known about his thinking and logic for a while, and every straight person should listen to what he has to say.
Not just because he tends to nail it pretty much every time, but because he has a way to say things that work. If you want to listen, that is.
And I hope you will listen to this episode, because – although I am biased – I think it is really, really good!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Joseph-Carriker-and-representation-in-RPGs-e1t5urt</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/joseph-carriker-and-representation-in-rpgs-2cc490fe1a74868dda2c5c5dc55c21b2</guid>
			
			<pubDate>Wed, 26 Dec 2018 11:23:23 GMT</pubDate>
			<enclosure length="66472647" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158589/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305816-48000-2-540e5d15a1a64582.mp3"/>
			<itunes:summary>Joseph Carriker has been writing games and working within LGBTQI+ activism for longer than most. ¿Does he have something to tell you?
Well… yes. I have known Joe for a while now and, as well as knowing about his writing and line development for Blue Rose, I have known about his thinking and logic for a while, and every straight person should listen to what he has to say.
Not just because he tends to nail it pretty much every time, but because he has a way to say things that work. If you want to listen, that is.
And I hope you will listen to this episode, because – although I am biased – I think it is really, really good!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:09:11</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/644448544403fef7.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Joseph Carriker has been writing games and working within LGBTQI+ activism for longer than most. ¿Does he have something to tell you? Well… yes. I have known Joe for a while now and, as well as knowing about his writing and line development for Blue Rose, I have known about his thinking and logic for a while, and every straight person should listen to what he has to say. Not just because he tends to nail it pretty much every time, but because he has a way to say things that work. If you want to listen, that is. And I hope you will listen to this episode, because – although I am biased – I think it is really, really good! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Brendan Davis from Bedrock Games and House of Paper Shadows]]></title>
			<description><![CDATA[Brendan Davis has been spearheading Bedrock games for a good number of years now. House of Paper Shadows is their latest instalment for the Wandering Heroes of Ogre Gate game. But what is it about?
In this episode I talk to Brendan Davis about his recent release and how to tackle writing content from a different culture without falling into stereotypes and cultural pitfalls
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Brendan-Davis-from-Bedrock-Games-and-House-of-Paper-Shadows-e1t5ren</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/brendan-davis-from-bedrock-games-and-house-of-paper-shadows-50f2aa9afa37897cf31dd7bf6e225231</guid>
			
			<pubDate>Thu, 13 Dec 2018 09:39:40 GMT</pubDate>
			<enclosure length="39365978" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155095/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291481-48000-2-d67e82e57875b604.mp3"/>
			<itunes:summary>Brendan Davis has been spearheading Bedrock games for a good number of years now. House of Paper Shadows is their latest instalment for the Wandering Heroes of Ogre Gate game. But what is it about?
In this episode I talk to Brendan Davis about his recent release and how to tackle writing content from a different culture without falling into stereotypes and cultural pitfalls
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:40:57</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c3a10793d942c780.png"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Brendan Davis has been spearheading Bedrock games for a good number of years now. House of Paper Shadows is their latest instalment for the Wandering Heroes of Ogre Gate game. But what is it about? In this episode I talk to Brendan Davis about his recent release and how to tackle writing content from a different culture without falling into stereotypes and cultural pitfalls Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Jonny Hodgson and Bang and Twang!]]></title>
			<description><![CDATA[Jonny Hodgson has been a friend since I pretty much got into RPG media. Approachable as few, he has a stellar career that has recently seen some massive changes. What is he up to now? 
Hodgson is now doing something else. He has packed the art direction role he had in C7 and now he is making maps and designing games with his children and funding in Kickstarter.
Why?
Let’s find out!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Jonny-Hodgson-and-Bang-and-Twang-e1t63ip</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/jonny-hodgson-and-bang-and-twang-c73b6be302e20e528d7a6bc684557300</guid>
			
			<pubDate>Mon, 19 Nov 2018 20:31:08 GMT</pubDate>
			<enclosure length="58607866" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163417/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325267-48000-2-2021be322c9bcb85.mp3"/>
			<itunes:summary>Jonny Hodgson has been a friend since I pretty much got into RPG media. Approachable as few, he has a stellar career that has recently seen some massive changes. What is he up to now? 
Hodgson is now doing something else. He has packed the art direction role he had in C7 and now he is making maps and designing games with his children and funding in Kickstarter.
Why?
Let’s find out!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:01:00</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e0f9c13cfe7a5f47.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Jonny Hodgson has been a friend since I pretty much got into RPG media. Approachable as few, he has a stellar career that has recently seen some massive changes. What is he up to now?  Hodgson is now doing something else. He has packed the art direction role he had in C7 and now he is making maps and designing games with his children and funding in Kickstarter. Why? Let’s find out!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Tekumel with Victor Jason Raymond]]></title>
			<description><![CDATA[Tekumel is the product of the brilliant mind of professor M.A.R. Barker and one of the first RPG settings to come to light after the publication of D&D, so why isn’t it better know?
If you have never heard about Tekumel and the Petal Throne before, this interview is for you. If you have… this interview is also for you!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Tekumel-with-Victor-Jason-Raymond-e1t5re8</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/tekumel-with-victor-jason-raymond-b9e88231d011b983f6f86d98dc3980b6</guid>
			
			<pubDate>Mon, 12 Nov 2018 07:38:45 GMT</pubDate>
			<enclosure length="44845959" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155080/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291446-48000-2-4ca34a5b19f07836.mp3"/>
			<itunes:summary>Tekumel is the product of the brilliant mind of professor M.A.R. Barker and one of the first RPG settings to come to light after the publication of D&amp;D, so why isn’t it better know?
If you have never heard about Tekumel and the Petal Throne before, this interview is for you. If you have… this interview is also for you!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:46:40</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0e768e61c551e9e0.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Tekumel is the product of the brilliant mind of professor M.A.R. Barker and one of the first RPG settings to come to light after the publication of D&amp;D, so why isn’t it better know? If you have never heard about Tekumel and the Petal Throne before, this interview is for you. If you have… this interview is also for you!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Uncertain Scenery interview with Craig Birks]]></title>
			<description><![CDATA[Uncertain Scenery is a small company that Craig Birks started a little while ago to create laser cut scenery for games. ¿What is that like?
With a background in design, I delve into how these sort of scenarios are created and what the process is from start to finish and ask him a few questions about embarking into this massive endeavour that will hopefully bring some success.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Uncertain-Scenery-interview-with-Craig-Birks-e1t622u</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/uncertain-scenery-interview-with-craig-birks-a84cf11175ac8b09576a8390adf38b6f</guid>
			
			<pubDate>Sun, 04 Nov 2018 15:04:24 GMT</pubDate>
			<enclosure length="40059178" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161886/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319642-48000-2-413d23ad84c334a6.mp3"/>
			<itunes:summary>Uncertain Scenery is a small company that Craig Birks started a little while ago to create laser cut scenery for games. ¿What is that like?
With a background in design, I delve into how these sort of scenarios are created and what the process is from start to finish and ask him a few questions about embarking into this massive endeavour that will hopefully bring some success.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:41:41</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3203d0c9bbb15c39.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Uncertain Scenery is a small company that Craig Birks started a little while ago to create laser cut scenery for games. ¿What is that like? With a background in design, I delve into how these sort of scenarios are created and what the process is from start to finish and ask him a few questions about embarking into this massive endeavour that will hopefully bring some success.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Calidar with Bruce Heard]]></title>
			<description><![CDATA[Calidar is the masterful work from Mystara´s Creator, Bruce Heard and it is fantastic!
The world of Calidar has been going for just a few years and its author, veteran designer Bruce Heard has already written four books with another one funded as I type on Kickstarter.
But let’s hear it from its creator and why you should take a look at this setting and chip in!
Thank you for listening.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Calidar-with-Bruce-Heard-e1t63it</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/calidar-with-bruce-heard-3e18a5545a1b2b4f2855ba1c705f87a2</guid>
			
			<pubDate>Sat, 27 Oct 2018 09:12:02 GMT</pubDate>
			<enclosure length="47076510" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163421/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325283-48000-2-860ef6acc1fdbab1.mp3"/>
			<itunes:summary>Calidar is the masterful work from Mystara´s Creator, Bruce Heard and it is fantastic!
The world of Calidar has been going for just a few years and its author, veteran designer Bruce Heard has already written four books with another one funded as I type on Kickstarter.
But let’s hear it from its creator and why you should take a look at this setting and chip in!
Thank you for listening.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:48:59</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/7656d10d34f9fa9c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Calidar is the masterful work from Mystara´s Creator, Bruce Heard and it is fantastic! The world of Calidar has been going for just a few years and its author, veteran designer Bruce Heard has already written four books with another one funded as I type on Kickstarter. But let’s hear it from its creator and why you should take a look at this setting and chip in! Thank you for listening.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Occult Philosophy with Robert Schwalb]]></title>
			<description><![CDATA[Schwalb Entertainment has been producing some incredible content since Shadow of the Demon Lord. And keep coming up with more.
Uncompromising, Swchalb Entertainment has released one of the most brutal and truly chaotic worlds with Shadow of the Demon Lord and the complete line of work by Robert Schwalb is just pure madness and genius.
In this podcast Robert and I talk about the new venture for Schwalb Entertainment and what their next Kickstarter is going to be about, and I tell you this is going to be huge.
Yes, it has something to do with Demon Lord. Yes… it is more material and it is a pivotal moment in the history of the Demon Lord himself. Because depending on this project one thing or another might happen.
Want to find out more? Enjoy the interview!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Occult-Philosophy-with-Robert-Schwalb-e1t5mtv</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/occult-philosophy-with-robert-schwalb-960dc0a07f22af341055d853999bd407</guid>
			
			<pubDate>Thu, 25 Oct 2018 11:13:09 GMT</pubDate>
			<enclosure length="38567268" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150463/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275814-48000-2-30ac88e4c7d3a7b1.mp3"/>
			<itunes:summary>Schwalb Entertainment has been producing some incredible content since Shadow of the Demon Lord. And keep coming up with more.
Uncompromising, Swchalb Entertainment has released one of the most brutal and truly chaotic worlds with Shadow of the Demon Lord and the complete line of work by Robert Schwalb is just pure madness and genius.
In this podcast Robert and I talk about the new venture for Schwalb Entertainment and what their next Kickstarter is going to be about, and I tell you this is going to be huge.
Yes, it has something to do with Demon Lord. Yes… it is more material and it is a pivotal moment in the history of the Demon Lord himself. Because depending on this project one thing or another might happen.
Want to find out more? Enjoy the interview!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:40:07</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e26d434fca86d533.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Schwalb Entertainment has been producing some incredible content since Shadow of the Demon Lord. And keep coming up with more. Uncompromising, Swchalb Entertainment has released one of the most brutal and truly chaotic worlds with Shadow of the Demon Lord and the complete line of work by Robert Schwalb is just pure madness and genius. In this podcast Robert and I talk about the new venture for Schwalb Entertainment and what their next Kickstarter is going to be about, and I tell you this is going to be huge. Yes, it has something to do with Demon Lord. Yes… it is more material and it is a pivotal moment in the history of the Demon Lord himself. Because depending on this project one thing or another might happen. Want to find out more? Enjoy the interview!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Children of the Fall with Gareth H. Graham – The RPG Interview Room]]></title>
			<description><![CDATA[Children of the Fall is a post-apocalyptic roleplaying game from the very indie game design scene in South Africa by Gareth H. Graham.
In Children of the Fall, the players play as the survivors of an apocalypse that has turned all the adults on the planet into evil, bloodthirsty savages known as The Fallen. The group will explore the world and the story that takes place as the players take turns to describe events and challenges.
I get the chance to ask Gareth a few questions about the game and how it plays, as well as how it handles some of the hardest topics.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Children-of-the-Fall-with-Gareth-H--Graham--The-RPG-Interview-Room-e1t64s0</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/children-of-the-fall-with-gareth-h-graham-%e2%80%93-the-rpg-interview-room-c0dd642563183ca700efe14e10ff59c2</guid>
			
			<pubDate>Mon, 15 Oct 2018 17:38:17 GMT</pubDate>
			<enclosure length="41699188" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164736/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330489-48000-2-7937eefd2cb2d244.mp3"/>
			<itunes:summary>Children of the Fall is a post-apocalyptic roleplaying game from the very indie game design scene in South Africa by Gareth H. Graham.
In Children of the Fall, the players play as the survivors of an apocalypse that has turned all the adults on the planet into evil, bloodthirsty savages known as The Fallen. The group will explore the world and the story that takes place as the players take turns to describe events and challenges.
I get the chance to ask Gareth a few questions about the game and how it plays, as well as how it handles some of the hardest topics.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:43:23</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/88f0eeae3e6b3226.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Children of the Fall is a post-apocalyptic roleplaying game from the very indie game design scene in South Africa by Gareth H. Graham. In Children of the Fall, the players play as the survivors of an apocalypse that has turned all the adults on the planet into evil, bloodthirsty savages known as The Fallen. The group will explore the world and the story that takes place as the players take turns to describe events and challenges. I get the chance to ask Gareth a few questions about the game and how it plays, as well as how it handles some of the hardest topics. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Chronicles of Future Earth with Sarah Newton]]></title>
			<description><![CDATA[Chronicles of Future Earth is a roleplaying game 20 years in the making that I had the honour of watching from the start. And now you’ll be lucky enough to enjoy too!
The Kickstarter campaign Sarah has started for this game has already funded and a whole new line of work will be developed to illustrate this amazing new universe and allow everyone to enjoy it.
Please join us in making this reality. I think this interview will give you all the reasons you could need to do so and I hope you enjoy it.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Chronicles-of-Future-Earth-with-Sarah-Newton-e1t5pjg</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/chronicles-of-future-earth-with-sarah-newton-85eb9cbf623d57c9d9673c819b82f663</guid>
			
			<pubDate>Tue, 02 Oct 2018 07:17:23 GMT</pubDate>
			<enclosure length="67458080" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153200/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284438-48000-2-beeb505459e33fff.mp3"/>
			<itunes:summary>Chronicles of Future Earth is a roleplaying game 20 years in the making that I had the honour of watching from the start. And now you’ll be lucky enough to enjoy too!
The Kickstarter campaign Sarah has started for this game has already funded and a whole new line of work will be developed to illustrate this amazing new universe and allow everyone to enjoy it.
Please join us in making this reality. I think this interview will give you all the reasons you could need to do so and I hope you enjoy it.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:10:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/d2ae8ad471913214.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Chronicles of Future Earth is a roleplaying game 20 years in the making that I had the honour of watching from the start. And now you’ll be lucky enough to enjoy too! The Kickstarter campaign Sarah has started for this game has already funded and a whole new line of work will be developed to illustrate this amazing new universe and allow everyone to enjoy it. Please join us in making this reality. I think this interview will give you all the reasons you could need to do so and I hope you enjoy it.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Mark Rein-Hagen and Vampire TM V5 controversy]]></title>
			<description><![CDATA[Even before Mark Rein-Hagen re-joined White Wolf to work on the fifth edition of Vampire The Masquerade, the game was plagued with controversy.
In this episode I wanted to talk to Mark about his experiences before, during and after working in this new version of the game. From his return to White Wolf to the role he has played in the new edition of the game, we also discuss “transgresiveness” and its legitimacy in a world where being transgressive is under a greater scrutiny than it was25 years ago.
¡I hope you enjoy the interview and find it interesting!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Mark-Rein-Hagen-and-Vampire-TM-V5-controversy-e1t64rq</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/mark-rein-hagen-and-vampire-tm-v5-controversy-d2af25f8b57228fbc185397d655a0045</guid>
			
			<pubDate>Tue, 18 Sep 2018 04:15:53 GMT</pubDate>
			<enclosure length="69207584" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164730/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330435-48000-2-8c20b87669c87e16.mp3"/>
			<itunes:summary>Even before Mark Rein-Hagen re-joined White Wolf to work on the fifth edition of Vampire The Masquerade, the game was plagued with controversy.
In this episode I wanted to talk to Mark about his experiences before, during and after working in this new version of the game. From his return to White Wolf to the role he has played in the new edition of the game, we also discuss “transgresiveness” and its legitimacy in a world where being transgressive is under a greater scrutiny than it was25 years ago.
¡I hope you enjoy the interview and find it interesting!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>01:12:05</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/7937a7ba007f94d0.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Even before Mark Rein-Hagen re-joined White Wolf to work on the fifth edition of Vampire The Masquerade, the game was plagued with controversy. In this episode I wanted to talk to Mark about his experiences before, during and after working in this new version of the game. From his return to White Wolf to the role he has played in the new edition of the game, we also discuss “transgresiveness” and its legitimacy in a world where being transgressive is under a greater scrutiny than it was25 years ago. ¡I hope you enjoy the interview and find it interesting!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Endless Quest with Matt Forbeck: The RPG Interview Room]]></title>
			<description><![CDATA[Matt Forbeck is the New York Times best seller author who has just published four Endless Quest books based in D&D Forgotten Realms.
 
Matt Forbeck has been writing professionally since 1989 and has a plethora of books on his back. Probably so many he would not be able to carry them all if he had one issue of each on his back for real.
 
Now he has written four Endless Quest books (thus far) and I just had to find out more about them.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Endless-Quest-with-Matt-Forbeck-The-RPG-Interview-Room-e1t5reh</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/endless-quest-with-matt-forbeck-the-rpg-interview-room-aa91bc2dbfbfc59b25e68a8630c9d958</guid>
			
			<pubDate>Wed, 12 Sep 2018 13:48:38 GMT</pubDate>
			<enclosure length="53348768" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155089/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291456-48000-2-23e9d27cb459664e.mp3"/>
			<itunes:summary>Matt Forbeck is the New York Times best seller author who has just published four Endless Quest books based in D&amp;D Forgotten Realms.
 
Matt Forbeck has been writing professionally since 1989 and has a plethora of books on his back. Probably so many he would not be able to carry them all if he had one issue of each on his back for real.
 
Now he has written four Endless Quest books (thus far) and I just had to find out more about them.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:55:34</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/41e617d25951e004.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Matt Forbeck is the New York Times best seller author who has just published four Endless Quest books based in D&amp;D Forgotten Realms.   Matt Forbeck has been writing professionally since 1989 and has a plethora of books on his back. Probably so many he would not be able to carry them all if he had one issue of each on his back for real.   Now he has written four Endless Quest books (thus far) and I just had to find out more about them.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Pirates Conpendium for 5E and Pathfinder - The RPG Interview Room]]></title>
			<description><![CDATA[Visit other G*M*S Magazine productions:
Interviews: https://goo.gl/w5XrbS
Review: https://goo.gl/hqx8HW
Unboxings: https://goo.gl/hHGCSW
For the Kickstarter project please follow this link.
 
 
Roleplaying games: https://goo.gl/XvtHA9
Roleplaying games unboxings: https://goo.gl/meXcYM
More articles, reviews and related posts in www.gmsmagazine.com
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
For our YouTube Channel in Spanish: https://goo.gl/CXPc1H
For our podcast: https://goo.gl/M54zau
Follow us on Twitter: https://goo.gl/moZgvK
Our Facebook page: https://goo.gl/YkbQIj
Find us in Google+: https://goo.gl/dsIdHv
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Pirates-Conpendium-for-5E-and-Pathfinder---The-RPG-Interview-Room-e1t5rep</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/pirates-conpendium-for-5e-and-pathfinder-the-rpg-interview-room-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Tue, 27 Feb 2018 18:55:39 GMT</pubDate>
			<enclosure length="44659201" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155097/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291475-48000-2-0de98371d45562f9.mp3"/>
			<itunes:summary>Visit other G*M*S Magazine productions:
Interviews: https://goo.gl/w5XrbS
Review: https://goo.gl/hqx8HW
Unboxings: https://goo.gl/hHGCSW
For the Kickstarter project please follow this link.
 
 
Roleplaying games: https://goo.gl/XvtHA9
Roleplaying games unboxings: https://goo.gl/meXcYM
More articles, reviews and related posts in www.gmsmagazine.com
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
For our YouTube Channel in Spanish: https://goo.gl/CXPc1H
For our podcast: https://goo.gl/M54zau
Follow us on Twitter: https://goo.gl/moZgvK
Our Facebook page: https://goo.gl/YkbQIj
Find us in Google+: https://goo.gl/dsIdHv
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:46:28</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0f9af11496978b13.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Visit other G*M*S Magazine productions: Interviews: https://goo.gl/w5XrbS Review: https://goo.gl/hqx8HW Unboxings: https://goo.gl/hHGCSW For the Kickstarter project please follow this link.     Roleplaying games: https://goo.gl/XvtHA9 Roleplaying games unboxings: https://goo.gl/meXcYM More articles, reviews and related posts in www.gmsmagazine.com Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU For our YouTube Channel in Spanish: https://goo.gl/CXPc1H For our podcast: https://goo.gl/M54zau Follow us on Twitter: https://goo.gl/moZgvK Our Facebook page: https://goo.gl/YkbQIj Find us in Google+: https://goo.gl/dsIdHv</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Dark Sun, Dragon Kings and Tim Brown. The RPG Room]]></title>
			<description><![CDATA[In this episode I had the enormous pleasure of talking to Tim Brown, creator of Dark Sun and Dragon Kings.
Hope you enjoy it!
 
Visit other G*M*S Magazine productions:
Interviews: https://goo.gl/w5XrbS
Review: https://goo.gl/hqx8HW
Unboxings: https://goo.gl/hHGCSW
Roleplaying games: https://goo.gl/XvtHA9
Roleplaying games unboxings: https://goo.gl/meXcYM
More articles, reviews and related posts in www.gmsmagazine.com
 
Help us by becoming a Patreon: https://goo.gl/EpSluL
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
For our YouTube Channel in Spanish: https://goo.gl/CXPc1H
For our podcast: https://goo.gl/M54zau
Follow us on Twitter: https://goo.gl/moZgvK
Our Facebook page: https://goo.gl/YkbQIj
Find us in Google+: https://goo.gl/dsIdHv
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Dark-Sun--Dragon-Kings-and-Tim-Brown--The-RPG-Room-e1t63i2</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/dark-sun-dragon-kings-and-tim-brown-the-rpg-room-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Tue, 05 Dec 2017 20:41:49 GMT</pubDate>
			<enclosure length="51273865" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163394/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325225-48000-2-a6f1da6a007dd347.mp3"/>
			<itunes:summary>In this episode I had the enormous pleasure of talking to Tim Brown, creator of Dark Sun and Dragon Kings.
Hope you enjoy it!
 
Visit other G*M*S Magazine productions:
Interviews: https://goo.gl/w5XrbS
Review: https://goo.gl/hqx8HW
Unboxings: https://goo.gl/hHGCSW
Roleplaying games: https://goo.gl/XvtHA9
Roleplaying games unboxings: https://goo.gl/meXcYM
More articles, reviews and related posts in www.gmsmagazine.com
 
Help us by becoming a Patreon: https://goo.gl/EpSluL
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
For our YouTube Channel in Spanish: https://goo.gl/CXPc1H
For our podcast: https://goo.gl/M54zau
Follow us on Twitter: https://goo.gl/moZgvK
Our Facebook page: https://goo.gl/YkbQIj
Find us in Google+: https://goo.gl/dsIdHv
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:53:22</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/a47327964c69ef8f.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode I had the enormous pleasure of talking to Tim Brown, creator of Dark Sun and Dragon Kings. Hope you enjoy it!   Visit other G*M*S Magazine productions: Interviews: https://goo.gl/w5XrbS Review: https://goo.gl/hqx8HW Unboxings: https://goo.gl/hHGCSW Roleplaying games: https://goo.gl/XvtHA9 Roleplaying games unboxings: https://goo.gl/meXcYM More articles, reviews and related posts in www.gmsmagazine.com   Help us by becoming a Patreon: https://goo.gl/EpSluL Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU For our YouTube Channel in Spanish: https://goo.gl/CXPc1H For our podcast: https://goo.gl/M54zau Follow us on Twitter: https://goo.gl/moZgvK Our Facebook page: https://goo.gl/YkbQIj Find us in Google+: https://goo.gl/dsIdHv</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview room: Capharnaum with Sarah Newton]]></title>
			<description><![CDATA[The new game from Mindjammer Press. A game about fantasy in a world based in the Middle East.
 
Worth a look!!
Visit other G*M*S Magazine videos:Interviews: https://goo.gl/w5XrbSReview: https://goo.gl/hqx8HWUnboxings: https://goo.gl/hHGCSWRoleplaying games: https://goo.gl/XvtHA9Roleplaying games unboxings: https://goo.gl/meXcYMMore articles, reviews and related posts in www.gmsmagazine.comHelp us by becoming a Patreon: https://goo.gl/EpSluLSubscribe to our YouTube Channel here: https://goo.gl/rl8MsUFor our YouTube Channel in Spanish: https://goo.gl/CXPc1HFor our podcast: https://goo.gl/M54zauFollow us on Twitter: https://goo.gl/moZgvKOUr Facebook page: https://goo.gl/YkbQIjFind us in Google+: https://goo.gl/dsIdHv
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-room-Capharnaum-with-Sarah-Newton-e1t5mut</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-interview-roo-capharnaum-with-sarah-newton-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Fri, 24 Nov 2017 16:00:30 GMT</pubDate>
			<enclosure length="53966896" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63150493/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306275807-48000-2-aca5cc45c1470d6d.mp3"/>
			<itunes:summary>The new game from Mindjammer Press. A game about fantasy in a world based in the Middle East.
 
Worth a look!!
Visit other G*M*S Magazine videos:Interviews: https://goo.gl/w5XrbSReview: https://goo.gl/hqx8HWUnboxings: https://goo.gl/hHGCSWRoleplaying games: https://goo.gl/XvtHA9Roleplaying games unboxings: https://goo.gl/meXcYMMore articles, reviews and related posts in www.gmsmagazine.comHelp us by becoming a Patreon: https://goo.gl/EpSluLSubscribe to our YouTube Channel here: https://goo.gl/rl8MsUFor our YouTube Channel in Spanish: https://goo.gl/CXPc1HFor our podcast: https://goo.gl/M54zauFollow us on Twitter: https://goo.gl/moZgvKOUr Facebook page: https://goo.gl/YkbQIjFind us in Google+: https://goo.gl/dsIdHv
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:56:10</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/07027cf79813aa39.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The new game from Mindjammer Press. A game about fantasy in a world based in the Middle East.   Worth a look!! Visit other G*M*S Magazine videos:Interviews: https://goo.gl/w5XrbSReview: https://goo.gl/hqx8HWUnboxings: https://goo.gl/hHGCSWRoleplaying games: https://goo.gl/XvtHA9Roleplaying games unboxings: https://goo.gl/meXcYMMore articles, reviews and related posts in www.gmsmagazine.comHelp us by becoming a Patreon: https://goo.gl/EpSluLSubscribe to our YouTube Channel here: https://goo.gl/rl8MsUFor our YouTube Channel in Spanish: https://goo.gl/CXPc1HFor our podcast: https://goo.gl/M54zauFollow us on Twitter: https://goo.gl/moZgvKOUr Facebook page: https://goo.gl/YkbQIjFind us in Google+: https://goo.gl/dsIdHv</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Dear Some Straight Gamer - Why should you?]]></title>
			<description><![CDATA[This podcast has been produced for www.gmsmagazine.com
Help us by becoming a Patreon: https://goo.gl/EpSluL
 
There are times when we need characters and considering LGBTQI+ characters simply scapes us. We just don’t think about it and we go on writing or otherwise designing what we like and know.
 
And, although this is something controversial, if you don’t consider LGBTQI+ characters for your game, you will never be able to provide the best experience you can possibly design.
 
In this podcast I go on about why leaving the wealth of experiences that LGBTQI+ people have behind and unexplored diminishes the potential richness of your setting, game, novel or adventure.
 
Because, believe it or not, like it or not, a world without LGBTQI+ people is a much impoverished world.
 
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
For our YouTube Channel in Spanish: https://goo.gl/CXPc1H
For our podcast: https://goo.gl/M54zau
Follow us on Twitter: https://goo.gl/moZgvK
OUr Facebook page: https://goo.gl/YkbQIj
Find us in Google+: https://goo.gl/dsIdHv
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Dear-Some-Straight-Gamer---Why-should-you-e1t60el</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/dear-some-straight-gamer-why-should-you-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Thu, 05 Oct 2017 15:52:40 GMT</pubDate>
			<enclosure length="16185412" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160213/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312468-44100-2-41a34f1ed971b799.mp3"/>
			<itunes:summary>This podcast has been produced for www.gmsmagazine.com
Help us by becoming a Patreon: https://goo.gl/EpSluL
 
There are times when we need characters and considering LGBTQI+ characters simply scapes us. We just don’t think about it and we go on writing or otherwise designing what we like and know.
 
And, although this is something controversial, if you don’t consider LGBTQI+ characters for your game, you will never be able to provide the best experience you can possibly design.
 
In this podcast I go on about why leaving the wealth of experiences that LGBTQI+ people have behind and unexplored diminishes the potential richness of your setting, game, novel or adventure.
 
Because, believe it or not, like it or not, a world without LGBTQI+ people is a much impoverished world.
 
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
For our YouTube Channel in Spanish: https://goo.gl/CXPc1H
For our podcast: https://goo.gl/M54zau
Follow us on Twitter: https://goo.gl/moZgvK
OUr Facebook page: https://goo.gl/YkbQIj
Find us in Google+: https://goo.gl/dsIdHv
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:11:13</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e387bbd540358e26.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This podcast has been produced for www.gmsmagazine.com Help us by becoming a Patreon: https://goo.gl/EpSluL   There are times when we need characters and considering LGBTQI+ characters simply scapes us. We just don’t think about it and we go on writing or otherwise designing what we like and know.   And, although this is something controversial, if you don’t consider LGBTQI+ characters for your game, you will never be able to provide the best experience you can possibly design.   In this podcast I go on about why leaving the wealth of experiences that LGBTQI+ people have behind and unexplored diminishes the potential richness of your setting, game, novel or adventure.   Because, believe it or not, like it or not, a world without LGBTQI+ people is a much impoverished world.   Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU For our YouTube Channel in Spanish: https://goo.gl/CXPc1H For our podcast: https://goo.gl/M54zau Follow us on Twitter: https://goo.gl/moZgvK OUr Facebook page: https://goo.gl/YkbQIj Find us in Google+: https://goo.gl/dsIdHv</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Review Room: Night's Black Agents - Double Tap]]></title>
			<description><![CDATA[This review was initially writen by Endzeitgeist. You can find lots more like this at endzeitgeist.com and gmsmagazine.com
This review was initially writen by Endzeitgeist. You can find lots more like this at endzeitgeist.com and gmsmagazine.com
With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true.
Even then, sometimes that first shot isn’t a killer. Sometimes you need a double tap.
Double Tap: The Night’s Black Agents Expansion Book includes:
Sample clues, special spend benefits, and a model Tactical Fact-Finding Benefit for each Investigative ability, along with information, tips, and best practices from cloning a cell phone to hosting a seance to the slang of spycraft!
For the General abilities, lists of sample clues if they can be used investigatively and more key information and best practices. A new optional Mastery rule keeps your dice hot on every roll — plus over 25 new Cherries!
20 new maneuvers, from Alibi to Thrown Clear by the Blast, plus 60 Achievements to add flavor, focus, and flexibility to your play.
Adaptive Tradecraft and the Cartagena Rules let you low-tech your way out of trouble — and high-action your way back into it!
More spytech for any mode, from custom face masks to RFID sniffers to jetpacks to EMP weapons — and the “Q Rule” for that laser watch you’ve always wanted!
Because you demanded it — a big list of guns, customized for 22 clandestine, military, and police groups from SEAL Team Six to the Swiss Guard. Plus eight Gun Cherries — never waste another 6! — and lots more gun gadgets from the CornerShot to UV-emitting bullets to net grenades!
New rules for adapting the acclaimed night’s black agents Thriller Chase rules to contests of hacking, sneaking, and tracking — plus Manhunt rules for agents hunting monstrous masterminds.
For Directors, 26 Cameos give you living, breathing NPCs complete with their own clues, and 26 Establishing Shots give you exciting settings to put them — and your agents — into.
Discover the horrific secrets of the chupa, the ekimmu, the homunculus, and the penanggalan — and recoil from the nosferatu, a complete vampire build straddling the line between biotech and blasphemy. A complete list of vampiric powers lets you build your own bloodsuckers faster than ever.
Finally, the Suspyramid models war within a Conspiracy, tips for solo-agent play let you lay on the Burn, and variant builds send your campaign to the Victorian Era, WWII, or the depths of the Cold War!
So consider this the next level, a higher pay grade and higher-than-double-0 clearance. It’s time to take the fight to the Conspiracy.
This time, it’s not just a headshot. Better go for the double tap.
Please support Endzeitgeist’s work by visiting his website or sponsoring his Patreon.
Dragon Companion Handbook is available from DriveThruRPG
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Review-Room-Nights-Black-Agents---Double-Tap-e1t64rm</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-review-room-nights-black-agents-double-tap-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Tue, 26 Sep 2017 15:16:26 GMT</pubDate>
			<enclosure length="16720182" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164726/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330483-44100-2-481fb6cc506df702.mp3"/>
			<itunes:summary>This review was initially writen by Endzeitgeist. You can find lots more like this at endzeitgeist.com and gmsmagazine.com
This review was initially writen by Endzeitgeist. You can find lots more like this at endzeitgeist.com and gmsmagazine.com
With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true.
Even then, sometimes that first shot isn’t a killer. Sometimes you need a double tap.
Double Tap: The Night’s Black Agents Expansion Book includes:
Sample clues, special spend benefits, and a model Tactical Fact-Finding Benefit for each Investigative ability, along with information, tips, and best practices from cloning a cell phone to hosting a seance to the slang of spycraft!
For the General abilities, lists of sample clues if they can be used investigatively and more key information and best practices. A new optional Mastery rule keeps your dice hot on every roll — plus over 25 new Cherries!
20 new maneuvers, from Alibi to Thrown Clear by the Blast, plus 60 Achievements to add flavor, focus, and flexibility to your play.
Adaptive Tradecraft and the Cartagena Rules let you low-tech your way out of trouble — and high-action your way back into it!
More spytech for any mode, from custom face masks to RFID sniffers to jetpacks to EMP weapons — and the “Q Rule” for that laser watch you’ve always wanted!
Because you demanded it — a big list of guns, customized for 22 clandestine, military, and police groups from SEAL Team Six to the Swiss Guard. Plus eight Gun Cherries — never waste another 6! — and lots more gun gadgets from the CornerShot to UV-emitting bullets to net grenades!
New rules for adapting the acclaimed night’s black agents Thriller Chase rules to contests of hacking, sneaking, and tracking — plus Manhunt rules for agents hunting monstrous masterminds.
For Directors, 26 Cameos give you living, breathing NPCs complete with their own clues, and 26 Establishing Shots give you exciting settings to put them — and your agents — into.
Discover the horrific secrets of the chupa, the ekimmu, the homunculus, and the penanggalan — and recoil from the nosferatu, a complete vampire build straddling the line between biotech and blasphemy. A complete list of vampiric powers lets you build your own bloodsuckers faster than ever.
Finally, the Suspyramid models war within a Conspiracy, tips for solo-agent play let you lay on the Burn, and variant builds send your campaign to the Victorian Era, WWII, or the depths of the Cold War!
So consider this the next level, a higher pay grade and higher-than-double-0 clearance. It’s time to take the fight to the Conspiracy.
This time, it’s not just a headshot. Better go for the double tap.
Please support Endzeitgeist’s work by visiting his website or sponsoring his Patreon.
Dragon Companion Handbook is available from DriveThruRPG
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:17:24</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/b48560c51bc2ae8d.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This review was initially writen by Endzeitgeist. You can find lots more like this at endzeitgeist.com and gmsmagazine.com This review was initially writen by Endzeitgeist. You can find lots more like this at endzeitgeist.com and gmsmagazine.com With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true. Even then, sometimes that first shot isn’t a killer. Sometimes you need a double tap. Double Tap: The Night’s Black Agents Expansion Book includes: Sample clues, special spend benefits, and a model Tactical Fact-Finding Benefit for each Investigative ability, along with information, tips, and best practices from cloning a cell phone to hosting a seance to the slang of spycraft! For the General abilities, lists of sample clues if they can be used investigatively and more key information and best practices. A new optional Mastery rule keeps your dice hot on every roll — plus over 25 new Cherries! 20 new maneuvers, from Alibi to Thrown Clear by the Blast, plus 60 Achievements to add flavor, focus, and flexibility to your play. Adaptive Tradecraft and the Cartagena Rules let you low-tech your way out of trouble — and high-action your way back into it! More spytech for any mode, from custom face masks to RFID sniffers to jetpacks to EMP weapons — and the “Q Rule” for that laser watch you’ve always wanted! Because you demanded it — a big list of guns, customized for 22 clandestine, military, and police groups from SEAL Team Six to the Swiss Guard. Plus eight Gun Cherries — never waste another 6! — and lots more gun gadgets from the CornerShot to UV-emitting bullets to net grenades! New rules for adapting the acclaimed night’s black agents Thriller Chase rules to contests of hacking, sneaking, and tracking — plus Manhunt rules for agents hunting monstrous masterminds. For Directors, 26 Cameos give you living, breathing NPCs complete with their own clues, and 26 Establishing Shots give you exciting settings to put them — and your agents — into. Discover the horrific secrets of the chupa, the ekimmu, the homunculus, and the penanggalan — and recoil from the nosferatu, a complete vampire build straddling the line between biotech and blasphemy. A complete list of vampiric powers lets you build your own bloodsuckers faster than ever. Finally, the Suspyramid models war within a Conspiracy, tips for solo-agent play let you lay on the Burn, and variant builds send your campaign to the Victorian Era, WWII, or the depths of the Cold War! So consider this the next level, a higher pay grade and higher-than-double-0 clearance. It’s time to take the fight to the Conspiracy. This time, it’s not just a headshot. Better go for the double tap. Please support Endzeitgeist’s work by visiting his website or sponsoring his Patreon. Dragon Companion Handbook is available from DriveThruRPG</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Dear Some Straight Gamers - Pilot Episode]]></title>
			<description><![CDATA[Although tabletop gaming is a pretty inclusive and welcoming environment, there are still pockets of straight people who insist on erasing anyone who does not identify as heterosexual from games and even the hobby.
This podcast is for you, Dear Some Straight Gamer. Like pretty much the rest of the world, this one is made specifically for you. 
Hopefully you will learn something.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Dear-Some-Straight-Gamers---Pilot-Episode-e1t5rej</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/dear-some-straight-gamers-pilot-episode-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Mon, 25 Sep 2017 16:31:56 GMT</pubDate>
			<enclosure length="8840116" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155091/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291486-44100-2-092e42522184f54e.mp3"/>
			<itunes:summary>Although tabletop gaming is a pretty inclusive and welcoming environment, there are still pockets of straight people who insist on erasing anyone who does not identify as heterosexual from games and even the hobby.
This podcast is for you, Dear Some Straight Gamer. Like pretty much the rest of the world, this one is made specifically for you. 
Hopefully you will learn something.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:09:11</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3eaf13c5c1ee1b2f.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Although tabletop gaming is a pretty inclusive and welcoming environment, there are still pockets of straight people who insist on erasing anyone who does not identify as heterosexual from games and even the hobby. This podcast is for you, Dear Some Straight Gamer. Like pretty much the rest of the world, this one is made specifically for you.  Hopefully you will learn something.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room Season 5, Episode 1. What is coming next?]]></title>
			<description><![CDATA[This podcast has been produced for www.gmsmagazine.com
Help us by becoming a Patreon: https://goo.gl/EpSluL
 
After a long break and a change in co-host, the RPG Room Podcast is back to talk all things related to RPGs, from design to controversies.
In this episode, we talk about the future of the podcast, a bit about online issues and ask you, our listener, what you would like to see and hear from us.
Hope you enjoy it and looking forward to hearing from you!
 
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
For our YouTube Channel in Spanish: https://goo.gl/CXPc1H
Follow us on Twitter: https://goo.gl/moZgvK
OUr Facebook page: https://goo.gl/YkbQIj
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Season-5--Episode-1--What-is-coming-next-e1t622n</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-room-season-5-episode-1-what-is-coming-next-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Fri, 22 Sep 2017 10:22:06 GMT</pubDate>
			<enclosure length="30037809" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161879/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319638-44100-2-49579cc5222df6ee.mp3"/>
			<itunes:summary>This podcast has been produced for www.gmsmagazine.com
Help us by becoming a Patreon: https://goo.gl/EpSluL
 
After a long break and a change in co-host, the RPG Room Podcast is back to talk all things related to RPGs, from design to controversies.
In this episode, we talk about the future of the podcast, a bit about online issues and ask you, our listener, what you would like to see and hear from us.
Hope you enjoy it and looking forward to hearing from you!
 
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
For our YouTube Channel in Spanish: https://goo.gl/CXPc1H
Follow us on Twitter: https://goo.gl/moZgvK
OUr Facebook page: https://goo.gl/YkbQIj
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:31:11</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/4c7904ed0ea5e6ff.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This podcast has been produced for www.gmsmagazine.com Help us by becoming a Patreon: https://goo.gl/EpSluL   After a long break and a change in co-host, the RPG Room Podcast is back to talk all things related to RPGs, from design to controversies. In this episode, we talk about the future of the podcast, a bit about online issues and ask you, our listener, what you would like to see and hear from us. Hope you enjoy it and looking forward to hearing from you!   Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU For our YouTube Channel in Spanish: https://goo.gl/CXPc1H Follow us on Twitter: https://goo.gl/moZgvK OUr Facebook page: https://goo.gl/YkbQIj</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Review Room - Dragon Companion Handbook]]></title>
			<description><![CDATA[This is a podcast review narrated by Paco García Jaén and originally writen by Endzeitgeist.


Rally draconic might to your cause with the Dragon Companion Handbook! From the designer who brought you the Pact Magic Unbound series and Guidance, the Dragon companion Handbook gives even low-level characters the resources they need to use dragons as effective cohorts and companions. Within the Dragon Companion Handbook, you will find:
25 separate 0 Hit Die subraces of dragons that are suitable to recruit as cohorts for leadership-inclined characters.
The dragon paragon, a new 20-level base class that allows dragon characters to gain the special powers of their kind scaled at an appropriate rate for a player character.
25 new dragon companions that druids, cavaliers, and virtually any other character with an animal companion or special mount can bond with and enhance using the new Draconic Companion and Draconic Companion Mastery feats.
5 pages of feats to support and enhance dragon companions and characters of any sept.
And much, much more!
With Everyman Gaming, innovation is never more than one purchase away!
Please support Endzeitgeist’s work by visiting his website or sponsoring his Patreon.
Dragon Companion Handbook is available from DriveThruRPG
Remember you can follow us on Twitter and Google+!
To
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Review-Room---Dragon-Companion-Handbook-e1t5pig</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-review-room-dragon-companion-handbook-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Mon, 18 Sep 2017 15:07:13 GMT</pubDate>
			<enclosure length="16335367" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153168/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284388-44100-2-58e5fa6db5c5551f.mp3"/>
			<itunes:summary>This is a podcast review narrated by Paco García Jaén and originally writen by Endzeitgeist.


Rally draconic might to your cause with the Dragon Companion Handbook! From the designer who brought you the Pact Magic Unbound series and Guidance, the Dragon companion Handbook gives even low-level characters the resources they need to use dragons as effective cohorts and companions. Within the Dragon Companion Handbook, you will find:
25 separate 0 Hit Die subraces of dragons that are suitable to recruit as cohorts for leadership-inclined characters.
The dragon paragon, a new 20-level base class that allows dragon characters to gain the special powers of their kind scaled at an appropriate rate for a player character.
25 new dragon companions that druids, cavaliers, and virtually any other character with an animal companion or special mount can bond with and enhance using the new Draconic Companion and Draconic Companion Mastery feats.
5 pages of feats to support and enhance dragon companions and characters of any sept.
And much, much more!
With Everyman Gaming, innovation is never more than one purchase away!
Please support Endzeitgeist’s work by visiting his website or sponsoring his Patreon.
Dragon Companion Handbook is available from DriveThruRPG
Remember you can follow us on Twitter and Google+!
To
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:17:00</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c09ac26db82392db.png"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This is a podcast review narrated by Paco García Jaén and originally writen by Endzeitgeist. Rally draconic might to your cause with the Dragon Companion Handbook! From the designer who brought you the Pact Magic Unbound series and Guidance, the Dragon companion Handbook gives even low-level characters the resources they need to use dragons as effective cohorts and companions. Within the Dragon Companion Handbook, you will find: 25 separate 0 Hit Die subraces of dragons that are suitable to recruit as cohorts for leadership-inclined characters. The dragon paragon, a new 20-level base class that allows dragon characters to gain the special powers of their kind scaled at an appropriate rate for a player character. 25 new dragon companions that druids, cavaliers, and virtually any other character with an animal companion or special mount can bond with and enhance using the new Draconic Companion and Draconic Companion Mastery feats. 5 pages of feats to support and enhance dragon companions and characters of any sept. And much, much more! With Everyman Gaming, innovation is never more than one purchase away! Please support Endzeitgeist’s work by visiting his website or sponsoring his Patreon. Dragon Companion Handbook is available from DriveThruRPG Remember you can follow us on Twitter and Google+! To</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Review Room: 5E Mini-Dungeon - The Aura of Profit]]></title>
			<description><![CDATA[This is a podcast review narrated by Paco García Jaén. The original review was written by Endzeitgeist.
You can find the written review in endzeitgeist.com and in gmsmagazine.com
Please suppor Endzeiteist's Patreon campaign.
You can buy this product at Drivethrurpg.

A 5E Mini-Dungeon for 4-6 Characters of Level 1
The Aura of Profit takes place in an underground lair that serves as an alchemical laboratory. Fritz is an alchemist who has an underground laboratory in the poor section of the city. His experiments produce wastes that run into the sewer and enhance the effects of alcohol. Several local innkeepers have seen sales plummet, as their patrons can’t hold their liquor anymore. They think that there is something happening underground, where a strange odor has been detected under one of the taverns. They have asked the PCs to investigate.
5E Mini-Dungeons are single page, double sided adventures for D&D 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Review-Room-5E-Mini-Dungeon---The-Aura-of-Profit-e1t5pil</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-review-room-5e-mini-dungeon-the-aura-of-profit-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Tue, 12 Sep 2017 13:36:32 GMT</pubDate>
			<enclosure length="7638864" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153173/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284415-44100-2-1dcf264e6e55911b.mp3"/>
			<itunes:summary>This is a podcast review narrated by Paco García Jaén. The original review was written by Endzeitgeist.
You can find the written review in endzeitgeist.com and in gmsmagazine.com
Please suppor Endzeiteist's Patreon campaign.
You can buy this product at Drivethrurpg.

A 5E Mini-Dungeon for 4-6 Characters of Level 1
The Aura of Profit takes place in an underground lair that serves as an alchemical laboratory. Fritz is an alchemist who has an underground laboratory in the poor section of the city. His experiments produce wastes that run into the sewer and enhance the effects of alcohol. Several local innkeepers have seen sales plummet, as their patrons can’t hold their liquor anymore. They think that there is something happening underground, where a strange odor has been detected under one of the taverns. They have asked the PCs to investigate.
5E Mini-Dungeons are single page, double sided adventures for D&amp;D 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:07:56</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/ea366a86f27d1659.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This is a podcast review narrated by Paco García Jaén. The original review was written by Endzeitgeist. You can find the written review in endzeitgeist.com and in gmsmagazine.com Please suppor Endzeiteist's Patreon campaign. You can buy this product at Drivethrurpg. A 5E Mini-Dungeon for 4-6 Characters of Level 1 The Aura of Profit takes place in an underground lair that serves as an alchemical laboratory. Fritz is an alchemist who has an underground laboratory in the poor section of the city. His experiments produce wastes that run into the sewer and enhance the effects of alcohol. Several local innkeepers have seen sales plummet, as their patrons can’t hold their liquor anymore. They think that there is something happening underground, where a strange odor has been detected under one of the taverns. They have asked the PCs to investigate. 5E Mini-Dungeons are single page, double sided adventures for D&amp;D 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Review Room - Mini-Dungeon - Shadows of Madness (5E)]]></title>
			<description><![CDATA[This is a podcast review narrated by Paco García Jaén. The original review was written by Endzeitgeist.
You can find the written review in endzeitgeist.com and in gmsmagazine.com
Please suppor Endzeiteist's Patreon campaign.
You can buy this product at Drivethrurpg.

A 5E Mini-Dungeon for 4-6 Characters of Levels 6-7
Many years ago Tibor, a wizard with an overwhelming desire for knowledge of the plane of shadow, locked himself away in a tower to pursue his studies.Shortly thereafter, his tower was consumed in a dark explosion, and the mage was assumeddead. However, assumption can never be taken as fact, and now the PCs have stumbled upon a hidden stairway where the tower once stood, leading down into the shadowy earth below...
5E Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Review-Room---Mini-Dungeon---Shadows-of-Madness-5E-e1t622t</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-review-room-mini-dungeon-shadows-of-madness-5e-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Mon, 11 Sep 2017 14:39:41 GMT</pubDate>
			<enclosure length="8859006" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161885/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319650-44100-2-0a53cdcffe6fb9df.mp3"/>
			<itunes:summary>This is a podcast review narrated by Paco García Jaén. The original review was written by Endzeitgeist.
You can find the written review in endzeitgeist.com and in gmsmagazine.com
Please suppor Endzeiteist's Patreon campaign.
You can buy this product at Drivethrurpg.

A 5E Mini-Dungeon for 4-6 Characters of Levels 6-7
Many years ago Tibor, a wizard with an overwhelming desire for knowledge of the plane of shadow, locked himself away in a tower to pursue his studies.Shortly thereafter, his tower was consumed in a dark explosion, and the mage was assumeddead. However, assumption can never be taken as fact, and now the PCs have stumbled upon a hidden stairway where the tower once stood, leading down into the shadowy earth below...
5E Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:09:13</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/913149b0045814c9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This is a podcast review narrated by Paco García Jaén. The original review was written by Endzeitgeist. You can find the written review in endzeitgeist.com and in gmsmagazine.com Please suppor Endzeiteist's Patreon campaign. You can buy this product at Drivethrurpg. A 5E Mini-Dungeon for 4-6 Characters of Levels 6-7 Many years ago Tibor, a wizard with an overwhelming desire for knowledge of the plane of shadow, locked himself away in a tower to pursue his studies.Shortly thereafter, his tower was consumed in a dark explosion, and the mage was assumeddead. However, assumption can never be taken as fact, and now the PCs have stumbled upon a hidden stairway where the tower once stood, leading down into the shadowy earth below... 5E Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Review Room: 5E Mini-Dungeon #034: Mysteries of the Endless Maze]]></title>
			<description><![CDATA[This is a review podcast episode. The review was first written by Endzeitgeist and narrated by Paco Garcia Jaen
Please support Endzeitgeist's work by visiting his website or sponsoring his Patreon.
You can find more reviews also in gmsmagazine.com
To purchase the Grimoire of Lost Souls, please visit DriveThruRPG
Remember you can follow us on Twitter and Google+!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Review-Room-5E-Mini-Dungeon-034-Mysteries-of-the-Endless-Maze-e1t5pii</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-review-room-5e-mini-dungeon-034-mysteries-of-the-endless-maze-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Fri, 08 Sep 2017 14:25:00 GMT</pubDate>
			<enclosure length="12289389" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153170/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284402-44100-2-d7bf9184d37b50a4.mp3"/>
			<itunes:summary>This is a review podcast episode. The review was first written by Endzeitgeist and narrated by Paco Garcia Jaen
Please support Endzeitgeist's work by visiting his website or sponsoring his Patreon.
You can find more reviews also in gmsmagazine.com
To purchase the Grimoire of Lost Souls, please visit DriveThruRPG
Remember you can follow us on Twitter and Google+!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:05:07</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e1fbd66b72db6095.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This is a review podcast episode. The review was first written by Endzeitgeist and narrated by Paco Garcia Jaen Please support Endzeitgeist's work by visiting his website or sponsoring his Patreon. You can find more reviews also in gmsmagazine.com To purchase the Grimoire of Lost Souls, please visit DriveThruRPG Remember you can follow us on Twitter and Google+!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Review Room: Grimoire of Lost Souls]]></title>
			<description><![CDATA[This is a review podcast episode. The review was first written by Endzeitgeist and narrated by Paco Garcia Jaen
Please support Endzeitgeist's work by visiting his website or sponsoring his Patreon.
You can find more reviews also in gmsmagazine.com
To purchase the Grimoire of Lost Souls, please visit DriveThruRPG
Remember you can follow us on Twitter and Google+!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Review-Room-Grimoire-of-Lost-Souls-e1t5t4e</link>
			<guid isPermaLink="false">gmsmagazine.podbean.com/the-rpg-review-room-grimoire-of-lost-souls-24b00f90dd1700f333f1ee8f1a4eedd1</guid>
			
			<pubDate>Thu, 07 Sep 2017 13:36:09 GMT</pubDate>
			<enclosure length="24181734" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156814/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298764-44100-2-cfcc0735a1a61507.mp3"/>
			<itunes:summary>This is a review podcast episode. The review was first written by Endzeitgeist and narrated by Paco Garcia Jaen
Please support Endzeitgeist's work by visiting his website or sponsoring his Patreon.
You can find more reviews also in gmsmagazine.com
To purchase the Grimoire of Lost Souls, please visit DriveThruRPG
Remember you can follow us on Twitter and Google+!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:25:10</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/149071ac914ec20b.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This is a review podcast episode. The review was first written by Endzeitgeist and narrated by Paco Garcia Jaen Please support Endzeitgeist's work by visiting his website or sponsoring his Patreon. You can find more reviews also in gmsmagazine.com To purchase the Grimoire of Lost Souls, please visit DriveThruRPG Remember you can follow us on Twitter and Google+!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[RPG Interview Room - Working with IPs]]></title>
			<description><![CDATA[Working with an IP can be a very challenging topic. To take something that has already been created and transform it into an RPG that does it justice is a tricky exercise that requires a deep knowledge of both the original IP and the RPG design process.
Dave Chapman is one guy who knows a lot about that, since he was one of the responsible people to create Cubicle 7’s Dr. Who Roleplaying Game.
He kindly agreed to come to the show to be interviewed and I gladly proceeded to do so.
¡Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/RPG-Interview-Room---Working-with-IPs-e1t5t5k</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/rpg-interview-room-working-with-ips/</guid>
			
			<pubDate>Wed, 26 Jul 2017 09:14:46 GMT</pubDate>
			<enclosure length="87474272" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156852/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298792-48000-2-2a36548ab73818ce.mp3"/>
			<itunes:summary>Working with an IP can be a very challenging topic. To take something that has already been created and transform it into an RPG that does it justice is a tricky exercise that requires a deep knowledge of both the original IP and the RPG design process.
Dave Chapman is one guy who knows a lot about that, since he was one of the responsible people to create Cubicle 7’s Dr. Who Roleplaying Game.
He kindly agreed to come to the show to be interviewed and I gladly proceeded to do so.
¡Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:36:26</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/fce2212fb81b783d.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Working with an IP can be a very challenging topic. To take something that has already been created and transform it into an RPG that does it justice is a tricky exercise that requires a deep knowledge of both the original IP and the RPG design process. Dave Chapman is one guy who knows a lot about that, since he was one of the responsible people to create Cubicle 7’s Dr. Who Roleplaying Game. He kindly agreed to come to the show to be interviewed and I gladly proceeded to do so. ¡Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room - Jeff Richard from Chaosium]]></title>
			<description><![CDATA[Chaosium, a company that has been going on for longer than most, has brought some of the most emblematic and beloved franchises to the RPG world.
Glorantha, RuneQuest, Call of Cthulhu… all of them prolific lines that have been supported by many thousands in many languages over many years.
And yet, the company has also gone through some very rough times in the last few years. So much so that a lot of people thought it would go under. However, it was rescued by a rather terrific group of people, one of them I had the pleasure of interviewing.
Jeff Richard is the Creative Director for the company and, being an accomplished game designer with a passion most would envy, he has a lot to say, not just about the past, but about the future of the company.
And he is a fun guy to boot!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room---Jeff-Richard-from-Chaosium-e1t5pj6</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-jeff-richard-from-chaosium/</guid>
			
			<pubDate>Tue, 23 May 2017 15:07:39 GMT</pubDate>
			<enclosure length="42168402" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153190/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284429-48000-2-d31a4663bf09da80.mp3"/>
			<itunes:summary>Chaosium, a company that has been going on for longer than most, has brought some of the most emblematic and beloved franchises to the RPG world.
Glorantha, RuneQuest, Call of Cthulhu… all of them prolific lines that have been supported by many thousands in many languages over many years.
And yet, the company has also gone through some very rough times in the last few years. So much so that a lot of people thought it would go under. However, it was rescued by a rather terrific group of people, one of them I had the pleasure of interviewing.
Jeff Richard is the Creative Director for the company and, being an accomplished game designer with a passion most would envy, he has a lot to say, not just about the past, but about the future of the company.
And he is a fun guy to boot!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:43:53</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/014b8442c0bd8f6a.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Chaosium, a company that has been going on for longer than most, has brought some of the most emblematic and beloved franchises to the RPG world. Glorantha, RuneQuest, Call of Cthulhu… all of them prolific lines that have been supported by many thousands in many languages over many years. And yet, the company has also gone through some very rough times in the last few years. So much so that a lot of people thought it would go under. However, it was rescued by a rather terrific group of people, one of them I had the pleasure of interviewing. Jeff Richard is the Creative Director for the company and, being an accomplished game designer with a passion most would envy, he has a lot to say, not just about the past, but about the future of the company. And he is a fun guy to boot!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: James Bond, dilemmas and Klug, Chris Klug.]]></title>
			<description><![CDATA[James Bond RPG came out a very long time ago and, even though no longer published or popular, it is a very relevant game today. It is interesting that some games that have been out of print for a long time can, and indeed have some ideas that a vast amount of more modern games could learn from.
Perhaps having ideas was easier all those years ago. Or simply the industry was more audacious than today. Or we pander to the “easy design” a bit too much. I don’t know.
But the fact remains that when one reads Chris Klug’s James Bond RPG, it is not easy to find a spy game that fits so well both to the genre and the IP.
It was thus an honour to have Chris on the show to talk about dilemmas in RPGs and the extent of their importance.
This one, my friends, I can say is one of the good episodes.
Enjoy!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-James-Bond--dilemmas-and-Klug--Chris-Klug-e1t622r</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-james-bond-dilemmas-and-klug-chris-klug/</guid>
			
			<pubDate>Sat, 06 May 2017 12:34:51 GMT</pubDate>
			<enclosure length="64306488" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161883/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319630-48000-2-91a792dac188b297.mp3"/>
			<itunes:summary>James Bond RPG came out a very long time ago and, even though no longer published or popular, it is a very relevant game today. It is interesting that some games that have been out of print for a long time can, and indeed have some ideas that a vast amount of more modern games could learn from.
Perhaps having ideas was easier all those years ago. Or simply the industry was more audacious than today. Or we pander to the “easy design” a bit too much. I don’t know.
But the fact remains that when one reads Chris Klug’s James Bond RPG, it is not easy to find a spy game that fits so well both to the genre and the IP.
It was thus an honour to have Chris on the show to talk about dilemmas in RPGs and the extent of their importance.
This one, my friends, I can say is one of the good episodes.
Enjoy!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>01:06:58</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/b53ce86e8d14bcaa.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>James Bond RPG came out a very long time ago and, even though no longer published or popular, it is a very relevant game today. It is interesting that some games that have been out of print for a long time can, and indeed have some ideas that a vast amount of more modern games could learn from. Perhaps having ideas was easier all those years ago. Or simply the industry was more audacious than today. Or we pander to the “easy design” a bit too much. I don’t know. But the fact remains that when one reads Chris Klug’s James Bond RPG, it is not easy to find a spy game that fits so well both to the genre and the IP. It was thus an honour to have Chris on the show to talk about dilemmas in RPGs and the extent of their importance. This one, my friends, I can say is one of the good episodes. Enjoy!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room - What games have been good for the hobby?]]></title>
			<description><![CDATA[In an attempt to break our record for the weirdest episode, Jim and I attempt to discuss what games have been good for the industry.
A few weeks ago we chatted about what games were bad for the industry and a good number of them came up.
Today we try to do the opposite with some very varying results…
Also we spent a while watching some ski tyre jumping from Japan. That was really, really weird… https://youtu.be/f62Z8Ev9OXA
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room---What-games-have-been-good-for-the-hobby-e1t60fh</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-what-games-have-been-good-for-the-hobby/</guid>
			
			<pubDate>Wed, 26 Apr 2017 09:37:03 GMT</pubDate>
			<enclosure length="90953613" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160241/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312483-48000-2-c2b85a50bf01f209.mp3"/>
			<itunes:summary>In an attempt to break our record for the weirdest episode, Jim and I attempt to discuss what games have been good for the industry.
A few weeks ago we chatted about what games were bad for the industry and a good number of them came up.
Today we try to do the opposite with some very varying results…
Also we spent a while watching some ski tyre jumping from Japan. That was really, really weird… https://youtu.be/f62Z8Ev9OXA
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:37:51</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/bf4b36d2b151214d.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In an attempt to break our record for the weirdest episode, Jim and I attempt to discuss what games have been good for the industry. A few weeks ago we chatted about what games were bad for the industry and a good number of them came up. Today we try to do the opposite with some very varying results… Also we spent a while watching some ski tyre jumping from Japan. That was really, really weird… https://youtu.be/f62Z8Ev9OXA</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: How to design encounters with Kevin Watson]]></title>
			<description><![CDATA[Very often we find encounters during our adventures that are, quite frankly, appalling. Truly unsatisfying either because they are too hard, too easy, the monsters don’t really matter or, simply, it makes no sense.
Designing encounters is a tad harder than it might appear, so I invited Kevin Watson, from Dark Naga Adventures, to come to the podcast, since he has designed more encounters and adventures than most and he knows his salt.
Hope you enjoy the interview!
You can find out more about Dark Naga in the following links:
Dark Naga Website
Dark Naga Facebook page
Dark Naga Kickstarter page
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-How-to-design-encounters-with-Kevin-Watson-e1t60ec</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-how-to-design-encounters-with-kevin-watson/</guid>
			
			<pubDate>Tue, 18 Apr 2017 18:02:38 GMT</pubDate>
			<enclosure length="41201890" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160204/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312439-48000-2-efcbb9a329418853.mp3"/>
			<itunes:summary>Very often we find encounters during our adventures that are, quite frankly, appalling. Truly unsatisfying either because they are too hard, too easy, the monsters don’t really matter or, simply, it makes no sense.
Designing encounters is a tad harder than it might appear, so I invited Kevin Watson, from Dark Naga Adventures, to come to the podcast, since he has designed more encounters and adventures than most and he knows his salt.
Hope you enjoy the interview!
You can find out more about Dark Naga in the following links:
Dark Naga Website
Dark Naga Facebook page
Dark Naga Kickstarter page
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:42:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/47560d63aa9aafca.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Very often we find encounters during our adventures that are, quite frankly, appalling. Truly unsatisfying either because they are too hard, too easy, the monsters don’t really matter or, simply, it makes no sense. Designing encounters is a tad harder than it might appear, so I invited Kevin Watson, from Dark Naga Adventures, to come to the podcast, since he has designed more encounters and adventures than most and he knows his salt. Hope you enjoy the interview! You can find out more about Dark Naga in the following links: Dark Naga Website Dark Naga Facebook page Dark Naga Kickstarter page</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Will you just shut your whinging!]]></title>
			<description><![CDATA[You know, I am pretty tired of stupid, petty minded assholes who prefer to take offence of anything rather than celebrate diversity.
I am sick of idiots who don’t have what it takes to feel safe and secure in their masculinity and whinge and complain endlessly when something is organise just for women or minorities.
And I am fucking fed up with seeing responses that make me feel ashamed of being a man.
If you have a problem with initiatives like the one Green Ronin had recently to find female writers for a project, please do fuck off. Go back under the stone you call world and stay there reading your games lit by the sun coming out of your ass.
Or stop being stupid and join the normal humans who understand the richness of diversity and celebrate rather than bemoan it.
And yes… in this episode we talk about this issue.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Will-you-just-shut-your-whinging-e1t60ei</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-will-you-just-shut-your-whinging/</guid>
			
			<pubDate>Tue, 11 Apr 2017 14:15:26 GMT</pubDate>
			<enclosure length="59447789" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160210/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312437-48000-2-31e4e4547b5e015b.mp3"/>
			<itunes:summary>You know, I am pretty tired of stupid, petty minded assholes who prefer to take offence of anything rather than celebrate diversity.
I am sick of idiots who don’t have what it takes to feel safe and secure in their masculinity and whinge and complain endlessly when something is organise just for women or minorities.
And I am fucking fed up with seeing responses that make me feel ashamed of being a man.
If you have a problem with initiatives like the one Green Ronin had recently to find female writers for a project, please do fuck off. Go back under the stone you call world and stay there reading your games lit by the sun coming out of your ass.
Or stop being stupid and join the normal humans who understand the richness of diversity and celebrate rather than bemoan it.
And yes… in this episode we talk about this issue.
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:24:43</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/f8491266385d2393.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>You know, I am pretty tired of stupid, petty minded assholes who prefer to take offence of anything rather than celebrate diversity. I am sick of idiots who don’t have what it takes to feel safe and secure in their masculinity and whinge and complain endlessly when something is organise just for women or minorities. And I am fucking fed up with seeing responses that make me feel ashamed of being a man. If you have a problem with initiatives like the one Green Ronin had recently to find female writers for a project, please do fuck off. Go back under the stone you call world and stay there reading your games lit by the sun coming out of your ass. Or stop being stupid and join the normal humans who understand the richness of diversity and celebrate rather than bemoan it. And yes… in this episode we talk about this issue.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room - Shadowrun: The best RPG ever created]]></title>
			<description><![CDATA[Since it came out so many years ago, Shadowrun has been the favourite game of connoisseurs and indies alike. It has inspired millions of people to look forward to a future where magic and science can coexist, and where computers are but the landscape of the mind.
Indeed it has inspired pretty much any and every game Jim Pinto has ever created based on some of his best experiences as a player and GM.
In this episode, we pay tribute to the game that redefined RPGs, fantasy, Science Fiction and society itself.
Help us by becoming a Patreon: https://goo.gl/EpSluL
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
For our YouTube Channel in Spanish: https://goo.gl/CXPc1H
For our podcast: https://goo.gl/M54zau
 
Follow us in Twitter: https://goo.gl/moZgvK
OUr Facebook page: https://goo.gl/YkbQIj
Find us in Google+: https://goo.gl/dsIdHv
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room---Shadowrun-The-best-RPG-ever-created-e1t5t62</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-shadowrun-the-best-rpg-ever-created/</guid>
			
			<pubDate>Sat, 01 Apr 2017 14:08:51 GMT</pubDate>
			<enclosure length="96053949" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156866/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298832-48000-2-7d5cf8d6a1a2694b.mp3"/>
			<itunes:summary>Since it came out so many years ago, Shadowrun has been the favourite game of connoisseurs and indies alike. It has inspired millions of people to look forward to a future where magic and science can coexist, and where computers are but the landscape of the mind.
Indeed it has inspired pretty much any and every game Jim Pinto has ever created based on some of his best experiences as a player and GM.
In this episode, we pay tribute to the game that redefined RPGs, fantasy, Science Fiction and society itself.
Help us by becoming a Patreon: https://goo.gl/EpSluL
Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU
For our YouTube Channel in Spanish: https://goo.gl/CXPc1H
For our podcast: https://goo.gl/M54zau
 
Follow us in Twitter: https://goo.gl/moZgvK
OUr Facebook page: https://goo.gl/YkbQIj
Find us in Google+: https://goo.gl/dsIdHv
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:39:58</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/4bae5b0c6f97f921.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Since it came out so many years ago, Shadowrun has been the favourite game of connoisseurs and indies alike. It has inspired millions of people to look forward to a future where magic and science can coexist, and where computers are but the landscape of the mind. Indeed it has inspired pretty much any and every game Jim Pinto has ever created based on some of his best experiences as a player and GM. In this episode, we pay tribute to the game that redefined RPGs, fantasy, Science Fiction and society itself. Help us by becoming a Patreon: https://goo.gl/EpSluL Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU For our YouTube Channel in Spanish: https://goo.gl/CXPc1H For our podcast: https://goo.gl/M54zau   Follow us in Twitter: https://goo.gl/moZgvK OUr Facebook page: https://goo.gl/YkbQIj Find us in Google+: https://goo.gl/dsIdHv</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Maximising Sales with Jason Nelson: The RPG Interview Room]]></title>
			<description><![CDATA[Maximising sales in the RPG market is real hard. In fact getting sales in the RPG market is hard. ¿Is it that there are too many products out there, or that there is a lacking in the sales process understanding?
Jason Eric Nelson has been learning how to, and selling very well, a lot of books at Legendary Games. With a few successful Kickstarters (some of which I missed) and some truly amazing books out there, he knows what he is talking about.
And he was kind enough to give me his time and share some of his knowledge, which was truly interesting for me to hear.
I hope you get some good inspiration in this podcast and it helps you boost your sales as much as possible!
Enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Maximising-Sales-with-Jason-Nelson-The-RPG-Interview-Room-e1t5t4k</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/maximising-sales-with-jason-nelson-the-rpg-interview-room/</guid>
			
			<pubDate>Fri, 31 Mar 2017 10:59:40 GMT</pubDate>
			<enclosure length="48265962" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156820/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298768-48000-2-004056343e632274.mp3"/>
			<itunes:summary>Maximising sales in the RPG market is real hard. In fact getting sales in the RPG market is hard. ¿Is it that there are too many products out there, or that there is a lacking in the sales process understanding?
Jason Eric Nelson has been learning how to, and selling very well, a lot of books at Legendary Games. With a few successful Kickstarters (some of which I missed) and some truly amazing books out there, he knows what he is talking about.
And he was kind enough to give me his time and share some of his knowledge, which was truly interesting for me to hear.
I hope you get some good inspiration in this podcast and it helps you boost your sales as much as possible!
Enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:50:14</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/69a146e49ec244e7.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Maximising sales in the RPG market is real hard. In fact getting sales in the RPG market is hard. ¿Is it that there are too many products out there, or that there is a lacking in the sales process understanding? Jason Eric Nelson has been learning how to, and selling very well, a lot of books at Legendary Games. With a few successful Kickstarters (some of which I missed) and some truly amazing books out there, he knows what he is talking about. And he was kind enough to give me his time and share some of his knowledge, which was truly interesting for me to hear. I hope you get some good inspiration in this podcast and it helps you boost your sales as much as possible! Enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Fenris games and how to survive as a modeller]]></title>
			<description><![CDATA[Fenris Games has been at the forefront of miniatures creation for a very long time. They know the business and what it takes to survive.
Having a modelling company and producing minatures is a lot more glamorous from the consumer side than the side of the business and staying abreast of the market is a very tough nut to crack.
In this episode I speak to Ian Brumby about the hardships and rewards of owning a miniatures creation company.
Enjoy the show!
Help us by becoming a Patreon: https://goo.gl/EpSluLSubscribe to our YouTube Channel here: https://goo.gl/rl8MsUFor our YouTube Channel in Spanish: https://goo.gl/CXPc1HPara nuestro podcast: https://goo.gl/M54zauFollow us in Twitter: https://goo.gl/moZgvKOUr Facebook page: https://goo.gl/YkbQIjFind us in Google+: https://goo.gl/dsIdHv
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Fenris-games-and-how-to-survive-as-a-modeller-e1t5ur4</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/fenris-games-and-how-to-survive-as-a-modeller/</guid>
			
			<pubDate>Sat, 25 Mar 2017 14:03:42 GMT</pubDate>
			<enclosure length="43390908" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158564/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305762-48000-2-9c030f504e80778c.mp3"/>
			<itunes:summary>Fenris Games has been at the forefront of miniatures creation for a very long time. They know the business and what it takes to survive.
Having a modelling company and producing minatures is a lot more glamorous from the consumer side than the side of the business and staying abreast of the market is a very tough nut to crack.
In this episode I speak to Ian Brumby about the hardships and rewards of owning a miniatures creation company.
Enjoy the show!
Help us by becoming a Patreon: https://goo.gl/EpSluLSubscribe to our YouTube Channel here: https://goo.gl/rl8MsUFor our YouTube Channel in Spanish: https://goo.gl/CXPc1HPara nuestro podcast: https://goo.gl/M54zauFollow us in Twitter: https://goo.gl/moZgvKOUr Facebook page: https://goo.gl/YkbQIjFind us in Google+: https://goo.gl/dsIdHv
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:45:09</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e9f242310dae2f29.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Fenris Games has been at the forefront of miniatures creation for a very long time. They know the business and what it takes to survive. Having a modelling company and producing minatures is a lot more glamorous from the consumer side than the side of the business and staying abreast of the market is a very tough nut to crack. In this episode I speak to Ian Brumby about the hardships and rewards of owning a miniatures creation company. Enjoy the show! Help us by becoming a Patreon: https://goo.gl/EpSluLSubscribe to our YouTube Channel here: https://goo.gl/rl8MsUFor our YouTube Channel in Spanish: https://goo.gl/CXPc1HPara nuestro podcast: https://goo.gl/M54zauFollow us in Twitter: https://goo.gl/moZgvKOUr Facebook page: https://goo.gl/YkbQIjFind us in Google+: https://goo.gl/dsIdHv</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Geeky Room: Geeky food with MelayneBakes]]></title>
			<description><![CDATA[In this episode we are not going to do anything with games. This is all about geeky food and cooking, because, contrary to what might appear, we geeks like to eat. A lot!
I met Ilana Greenberg-Sud in Facebook and I was interested right away. She has a pretty neat store in Etsy that sells all sorts of geeky morsels for the empty stomach. Or the full one, because I think I would eat her food even if I weren’t hungry.
If you wanted to try Elvish Lembas Bread, this would be your place. Or if you are a Dr. Who fan, these would be his Jammie Dodgers of choice… and like that many, many more.
But have a listen… you might find more inspiration than you think!
Enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Geeky-Room-Geeky-food-with-MelayneBakes-e1t622m</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-geeky-room-geeky-food-with-melaynebakes/</guid>
			
			<pubDate>Fri, 24 Mar 2017 15:31:28 GMT</pubDate>
			<enclosure length="46981623" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161878/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319631-48000-2-c63726d0b74b87f6.mp3"/>
			<itunes:summary>In this episode we are not going to do anything with games. This is all about geeky food and cooking, because, contrary to what might appear, we geeks like to eat. A lot!
I met Ilana Greenberg-Sud in Facebook and I was interested right away. She has a pretty neat store in Etsy that sells all sorts of geeky morsels for the empty stomach. Or the full one, because I think I would eat her food even if I weren’t hungry.
If you wanted to try Elvish Lembas Bread, this would be your place. Or if you are a Dr. Who fan, these would be his Jammie Dodgers of choice… and like that many, many more.
But have a listen… you might find more inspiration than you think!
Enjoy the show!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:48:54</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e7b78801701323e9.png"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode we are not going to do anything with games. This is all about geeky food and cooking, because, contrary to what might appear, we geeks like to eat. A lot! I met Ilana Greenberg-Sud in Facebook and I was interested right away. She has a pretty neat store in Etsy that sells all sorts of geeky morsels for the empty stomach. Or the full one, because I think I would eat her food even if I weren’t hungry. If you wanted to try Elvish Lembas Bread, this would be your place. Or if you are a Dr. Who fan, these would be his Jammie Dodgers of choice… and like that many, many more. But have a listen… you might find more inspiration than you think! Enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Justin Mason and Maps]]></title>
			<description><![CDATA[Justin Mason is one of those prolific RPG creators who isn’t known enough. With a great talent for map making and graphic design, he has worked on a cool ton of projects, but it seems he hasn’t worked on enough yet!
For years he has honed his skills to become a skilled cartographer with a pretty immense portfolio for companies like Adventureaweek.com, Paizo, Dark Naga Adventure, AAW Games and many, many more.
But I was curious to know how someone like him can actually survive using the world of RPGs as a means of income, considering how hard to is to make a living these days.
And we also talked maps… lots of map!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Justin-Mason-and-Maps-e1t664g</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-justin-mason-and-maps/</guid>
			
			<pubDate>Wed, 08 Mar 2017 15:23:56 GMT</pubDate>
			<enclosure length="32603508" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63166032/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306335386-48000-2-d9b98d351b6f3207.mp3"/>
			<itunes:summary>Justin Mason is one of those prolific RPG creators who isn’t known enough. With a great talent for map making and graphic design, he has worked on a cool ton of projects, but it seems he hasn’t worked on enough yet!
For years he has honed his skills to become a skilled cartographer with a pretty immense portfolio for companies like Adventureaweek.com, Paizo, Dark Naga Adventure, AAW Games and many, many more.
But I was curious to know how someone like him can actually survive using the world of RPGs as a means of income, considering how hard to is to make a living these days.
And we also talked maps… lots of map!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:33:55</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3806184c04fcfafa.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Justin Mason is one of those prolific RPG creators who isn’t known enough. With a great talent for map making and graphic design, he has worked on a cool ton of projects, but it seems he hasn’t worked on enough yet! For years he has honed his skills to become a skilled cartographer with a pretty immense portfolio for companies like Adventureaweek.com, Paizo, Dark Naga Adventure, AAW Games and many, many more. But I was curious to know how someone like him can actually survive using the world of RPGs as a means of income, considering how hard to is to make a living these days. And we also talked maps… lots of map! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room Podcast: You say Casual Gamer. I say…]]></title>
			<description><![CDATA[In last episode Jim and I discussed if casual gamers are actually bad for the hobby or not. With polarised opinions, Jim believes that casual gamers are a lot less needed than hardcore gamers in order to sustain the hobby, whereas I believe the more casual gamers we have, the better.
Regardless of who is right or wrong on this one, he fact is that the presence of casual gamers and their numbers do help shape the state and direction of the industry for keeping a casual gamer interested is a much different task than keeping a hardcore gamer hooked.
So, based on that, what games are no longer made because of the proliferation of casual gamers?
Are indeed casual gamers responsible for the disappearance of any game at all?
Once again, Jim and I have different opinions on this one!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Podcast-You-say-Casual-Gamer--I-say-e1t5urs</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-podcast-you-say-casual-gamer-i-say%e2%80%a6/</guid>
			
			<pubDate>Sun, 05 Mar 2017 09:43:19 GMT</pubDate>
			<enclosure length="53033293" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158588/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305815-48000-2-685116ceff676be9.mp3"/>
			<itunes:summary>In last episode Jim and I discussed if casual gamers are actually bad for the hobby or not. With polarised opinions, Jim believes that casual gamers are a lot less needed than hardcore gamers in order to sustain the hobby, whereas I believe the more casual gamers we have, the better.
Regardless of who is right or wrong on this one, he fact is that the presence of casual gamers and their numbers do help shape the state and direction of the industry for keeping a casual gamer interested is a much different task than keeping a hardcore gamer hooked.
So, based on that, what games are no longer made because of the proliferation of casual gamers?
Are indeed casual gamers responsible for the disappearance of any game at all?
Once again, Jim and I have different opinions on this one!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:55:08</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3d77f99dd4d4299a.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In last episode Jim and I discussed if casual gamers are actually bad for the hobby or not. With polarised opinions, Jim believes that casual gamers are a lot less needed than hardcore gamers in order to sustain the hobby, whereas I believe the more casual gamers we have, the better. Regardless of who is right or wrong on this one, he fact is that the presence of casual gamers and their numbers do help shape the state and direction of the industry for keeping a casual gamer interested is a much different task than keeping a hardcore gamer hooked. So, based on that, what games are no longer made because of the proliferation of casual gamers? Are indeed casual gamers responsible for the disappearance of any game at all? Once again, Jim and I have different opinions on this one!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: OSR art with Denis McCarthy]]></title>
			<description><![CDATA[For very many valid reasons, a lot of people like OSR games. To play in a style of games that resemble and replicate the original games from so many years ago.
However, that movement has also received a lot of criticism for some people seem to be stuck in the old ways beyond those of gaming. Some posts that could be considered insensitive or out of place have given place to a reputation that would suggest the OSR movement is a very toxic one.
Iit is pretty clear, though, that not all things are bad and there are a lot of people doing what they can to eradicate bad tropes and bring a more modern social environment reflection into an old style of gaming.
As I am very interested in art, I had to interview someone who does artwork in a diverse and inclusive manner for that movement and find out where things are now and where they could be going in the not-too-distant future.
Denis McCarthy has been creating enough artwork for enough time to understand the market and he is indeed good at it. And has a passion for inclusivity and diversity. So… how does he manage in an environment that is so seemingly toxic?
Let’s find out!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-OSR-art-with-Denis-McCarthy-e1t64s8</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-osr-art-with-denis-mccarthy/</guid>
			
			<pubDate>Fri, 03 Mar 2017 12:25:00 GMT</pubDate>
			<enclosure length="45631663" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164744/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330496-48000-2-d30ad3176cbb77db.mp3"/>
			<itunes:summary>For very many valid reasons, a lot of people like OSR games. To play in a style of games that resemble and replicate the original games from so many years ago.
However, that movement has also received a lot of criticism for some people seem to be stuck in the old ways beyond those of gaming. Some posts that could be considered insensitive or out of place have given place to a reputation that would suggest the OSR movement is a very toxic one.
Iit is pretty clear, though, that not all things are bad and there are a lot of people doing what they can to eradicate bad tropes and bring a more modern social environment reflection into an old style of gaming.
As I am very interested in art, I had to interview someone who does artwork in a diverse and inclusive manner for that movement and find out where things are now and where they could be going in the not-too-distant future.
Denis McCarthy has been creating enough artwork for enough time to understand the market and he is indeed good at it. And has a passion for inclusivity and diversity. So… how does he manage in an environment that is so seemingly toxic?
Let’s find out!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:47:30</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/887928b81d7b14fa.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>For very many valid reasons, a lot of people like OSR games. To play in a style of games that resemble and replicate the original games from so many years ago. However, that movement has also received a lot of criticism for some people seem to be stuck in the old ways beyond those of gaming. Some posts that could be considered insensitive or out of place have given place to a reputation that would suggest the OSR movement is a very toxic one. Iit is pretty clear, though, that not all things are bad and there are a lot of people doing what they can to eradicate bad tropes and bring a more modern social environment reflection into an old style of gaming. As I am very interested in art, I had to interview someone who does artwork in a diverse and inclusive manner for that movement and find out where things are now and where they could be going in the not-too-distant future. Denis McCarthy has been creating enough artwork for enough time to understand the market and he is indeed good at it. And has a passion for inclusivity and diversity. So… how does he manage in an environment that is so seemingly toxic? Let’s find out!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview room: Mindjammer for Traveller]]></title>
			<description><![CDATA[Mindjammer has been a favourite of mine since before it came out in its current edition. I read the novel before I knew the game and loved it and now it is my go-to Science Fiction game.
And that is because Sarah Newton, as well as being a good friend, is for me the most talented writer and designer out there.
Yes… in the world.
When Sarah carried out her rather successful Kickstarter campaign, one of the stretch goals was a conversion of the Mindjammer game into the Traveller system.
Since I am not an expert on Traveller, I was very curious to know how a game with a system as open as FATE could be converted to a system that is a lot more rules-heavy and relatively restrictive as Traveller.
And now you can find out too.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-room-Mindjammer-for-Traveller-e1t63j2</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-mindjammer-for-traveller/</guid>
			
			<pubDate>Tue, 28 Feb 2017 15:59:45 GMT</pubDate>
			<enclosure length="70151581" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163426/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325276-48000-2-ce324351e140d5dc.mp3"/>
			<itunes:summary>Mindjammer has been a favourite of mine since before it came out in its current edition. I read the novel before I knew the game and loved it and now it is my go-to Science Fiction game.
And that is because Sarah Newton, as well as being a good friend, is for me the most talented writer and designer out there.
Yes… in the world.
When Sarah carried out her rather successful Kickstarter campaign, one of the stretch goals was a conversion of the Mindjammer game into the Traveller system.
Since I am not an expert on Traveller, I was very curious to know how a game with a system as open as FATE could be converted to a system that is a lot more rules-heavy and relatively restrictive as Traveller.
And now you can find out too.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:58:26</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/ae9686c31a0aee14.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Mindjammer has been a favourite of mine since before it came out in its current edition. I read the novel before I knew the game and loved it and now it is my go-to Science Fiction game. And that is because Sarah Newton, as well as being a good friend, is for me the most talented writer and designer out there. Yes… in the world. When Sarah carried out her rather successful Kickstarter campaign, one of the stretch goals was a conversion of the Mindjammer game into the Traveller system. Since I am not an expert on Traveller, I was very curious to know how a game with a system as open as FATE could be converted to a system that is a lot more rules-heavy and relatively restrictive as Traveller. And now you can find out too. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Are Casual Gamers bad?]]></title>
			<description><![CDATA[Casual gamers are, in my opinion, the bread and butter of any hobby. The vast majority of any hobby’s follower is a casual person who enjoys whatever it is on an ad-hoc basis.
And of course the presence of casual gamers has an impact on the gaming experience. If anything because the level of commitment of a casual gamer is never going to be the same and thus they might not engage or otherwise participate in the same way as a more hard-core gamer.
And it would seem that can be a frustrating thing for some. Like Jim.
In this episode we actually get to disagree a fair bit about it, for I think casual gamers are a good thing and it is the responsibility of the person around the table to control how they behave.
In this episode it becomes even clearer that Jim is the nicest of us two!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Are-Casual-Gamers-bad-e1t5reu</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-are-casual-gamers-bad/</guid>
			
			<pubDate>Sat, 25 Feb 2017 10:34:52 GMT</pubDate>
			<enclosure length="49118349" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155102/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291487-48000-2-b0c3a37678ec0e44.mp3"/>
			<itunes:summary>Casual gamers are, in my opinion, the bread and butter of any hobby. The vast majority of any hobby’s follower is a casual person who enjoys whatever it is on an ad-hoc basis.
And of course the presence of casual gamers has an impact on the gaming experience. If anything because the level of commitment of a casual gamer is never going to be the same and thus they might not engage or otherwise participate in the same way as a more hard-core gamer.
And it would seem that can be a frustrating thing for some. Like Jim.
In this episode we actually get to disagree a fair bit about it, for I think casual gamers are a good thing and it is the responsibility of the person around the table to control how they behave.
In this episode it becomes even clearer that Jim is the nicest of us two!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:51:04</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/10ccefb6d345f1bc.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Casual gamers are, in my opinion, the bread and butter of any hobby. The vast majority of any hobby’s follower is a casual person who enjoys whatever it is on an ad-hoc basis. And of course the presence of casual gamers has an impact on the gaming experience. If anything because the level of commitment of a casual gamer is never going to be the same and thus they might not engage or otherwise participate in the same way as a more hard-core gamer. And it would seem that can be a frustrating thing for some. Like Jim. In this episode we actually get to disagree a fair bit about it, for I think casual gamers are a good thing and it is the responsibility of the person around the table to control how they behave. In this episode it becomes even clearer that Jim is the nicest of us two!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room - Clichés in RPGs]]></title>
			<description><![CDATA[How many times have we seen the same clichés in RPGs? How many more times will we have to endure them?
Truth is that clichés have a reason to exist because they make life easy for the writer or player, so it is not surprising that we see them so often. However, overuse and simplification have made those clichés to become really tired and boring.
Even though they do have a place and a time, usually it is not the correct place or time when they are used and we find too many of them in our games.
In this episode, Jim and I discuss what clichés should never be seen again in our games and why.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room---Clichs-in-RPGs-e1t60f9</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-cliches-in-rpgs/</guid>
			
			<pubDate>Thu, 16 Feb 2017 16:21:48 GMT</pubDate>
			<enclosure length="53873208" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160233/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312480-48000-2-98c363dfbe00db40.mp3"/>
			<itunes:summary>How many times have we seen the same clichés in RPGs? How many more times will we have to endure them?
Truth is that clichés have a reason to exist because they make life easy for the writer or player, so it is not surprising that we see them so often. However, overuse and simplification have made those clichés to become really tired and boring.
Even though they do have a place and a time, usually it is not the correct place or time when they are used and we find too many of them in our games.
In this episode, Jim and I discuss what clichés should never be seen again in our games and why.
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:56:06</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/cd131e689a740749.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>How many times have we seen the same clichés in RPGs? How many more times will we have to endure them? Truth is that clichés have a reason to exist because they make life easy for the writer or player, so it is not surprising that we see them so often. However, overuse and simplification have made those clichés to become really tired and boring. Even though they do have a place and a time, usually it is not the correct place or time when they are used and we find too many of them in our games. In this episode, Jim and I discuss what clichés should never be seen again in our games and why.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Orphan Characters]]></title>
			<description><![CDATA[RPGs are home to too many orphan characters. Characters with no past, no grounding or no substance.
Often we see people who create characters and have no background whatsoever, or want to have the “mysterious” character with no past. A character that will take as close to zero as possible effort to play because they don’t have to justify their actions or add some sort of congruence to their personality.
Even if there is nothing wrong with playing a character like that, the chances are that the player is missing out on some intense gaming experience.
What can be done and why is not a good idea to play an orphan character?
Jim and I talk about it for a bit.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Orphan-Characters-e1t60fe</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-orphan-characters/</guid>
			
			<pubDate>Tue, 31 Jan 2017 11:27:13 GMT</pubDate>
			<enclosure length="43692204" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160238/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312485-48000-2-d477d556a71d604b.mp3"/>
			<itunes:summary>RPGs are home to too many orphan characters. Characters with no past, no grounding or no substance.
Often we see people who create characters and have no background whatsoever, or want to have the “mysterious” character with no past. A character that will take as close to zero as possible effort to play because they don’t have to justify their actions or add some sort of congruence to their personality.
Even if there is nothing wrong with playing a character like that, the chances are that the player is missing out on some intense gaming experience.
What can be done and why is not a good idea to play an orphan character?
Jim and I talk about it for a bit.
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:45:30</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/4e640d5bda082cbe.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>RPGs are home to too many orphan characters. Characters with no past, no grounding or no substance. Often we see people who create characters and have no background whatsoever, or want to have the “mysterious” character with no past. A character that will take as close to zero as possible effort to play because they don’t have to justify their actions or add some sort of congruence to their personality. Even if there is nothing wrong with playing a character like that, the chances are that the player is missing out on some intense gaming experience. What can be done and why is not a good idea to play an orphan character? Jim and I talk about it for a bit.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room - The X-Card and reactions to it.]]></title>
			<description><![CDATA[I recently discovered the X-Card thanks to Jim. I had no idea it existed and it was a truly fantastic revelation that will grace my table from now on.
For those of you who don’t know, the X-Card is an invention by John Stavropoulos that aims to stop discomfort at the table.
As part of the social contract around the game, the X-Card is introduced at the very beginning as a means to seek help from everyone in order to take away from the game anything that make people uncomfortable and stop a bad situation from escalating into something worse.
The trick of the card is that it also says that explanations are not needed. If you don’t want to say why something makes you uncomfortable, you don’t have to say it. Simple as that. Privacy comes first.
This card is specially useful around a table where people are strangers, where unexpected situations and unknown circumstances can make life hell for some people.
And yet, it has a huge number of detractors who prefer to put the game ahead and above people’s safety.
Jim and I discuss the use of the X-Card and make an effort to have the worst possible to a podcast ever.
I think we succeed!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room---The-X-Card-and-reactions-to-it-e1t63j1</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-the-x-card-and-reactions-to-it/</guid>
			
			<pubDate>Tue, 24 Jan 2017 11:32:10 GMT</pubDate>
			<enclosure length="51789344" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163425/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325284-48000-2-465a21b2990195e0.mp3"/>
			<itunes:summary>I recently discovered the X-Card thanks to Jim. I had no idea it existed and it was a truly fantastic revelation that will grace my table from now on.
For those of you who don’t know, the X-Card is an invention by John Stavropoulos that aims to stop discomfort at the table.
As part of the social contract around the game, the X-Card is introduced at the very beginning as a means to seek help from everyone in order to take away from the game anything that make people uncomfortable and stop a bad situation from escalating into something worse.
The trick of the card is that it also says that explanations are not needed. If you don’t want to say why something makes you uncomfortable, you don’t have to say it. Simple as that. Privacy comes first.
This card is specially useful around a table where people are strangers, where unexpected situations and unknown circumstances can make life hell for some people.
And yet, it has a huge number of detractors who prefer to put the game ahead and above people’s safety.
Jim and I discuss the use of the X-Card and make an effort to have the worst possible to a podcast ever.
I think we succeed!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:53:56</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/456bac7c4fa51841.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I recently discovered the X-Card thanks to Jim. I had no idea it existed and it was a truly fantastic revelation that will grace my table from now on. For those of you who don’t know, the X-Card is an invention by John Stavropoulos that aims to stop discomfort at the table. As part of the social contract around the game, the X-Card is introduced at the very beginning as a means to seek help from everyone in order to take away from the game anything that make people uncomfortable and stop a bad situation from escalating into something worse. The trick of the card is that it also says that explanations are not needed. If you don’t want to say why something makes you uncomfortable, you don’t have to say it. Simple as that. Privacy comes first. This card is specially useful around a table where people are strangers, where unexpected situations and unknown circumstances can make life hell for some people. And yet, it has a huge number of detractors who prefer to put the game ahead and above people’s safety. Jim and I discuss the use of the X-Card and make an effort to have the worst possible to a podcast ever. I think we succeed!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room with Jennel Jaquays]]></title>
			<description><![CDATA[Having Jennel Jaquays on the show was long overdue. With so much talking about OSR and what games were like all time ago, Jim and I thought it was about time we had someone who knows *a lot* about the old days and the starts of many things.
Jennel has been writing games since the mid 70s and has written some books that continue to influence creators to this day.
And she has some truly amazing stories and, by the sounds of it, a really well packed library at her home!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-with-Jennel-Jaquays-e1t64s6</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-with-jennel-jaquays/</guid>
			
			<pubDate>Wed, 11 Jan 2017 21:51:27 GMT</pubDate>
			<enclosure length="61060640" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164742/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330486-48000-2-2802be11900b1b4c.mp3"/>
			<itunes:summary>Having Jennel Jaquays on the show was long overdue. With so much talking about OSR and what games were like all time ago, Jim and I thought it was about time we had someone who knows *a lot* about the old days and the starts of many things.
Jennel has been writing games since the mid 70s and has written some books that continue to influence creators to this day.
And she has some truly amazing stories and, by the sounds of it, a really well packed library at her home!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>01:03:36</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e3b47aa84ddffd6a.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Having Jennel Jaquays on the show was long overdue. With so much talking about OSR and what games were like all time ago, Jim and I thought it was about time we had someone who knows *a lot* about the old days and the starts of many things. Jennel has been writing games since the mid 70s and has written some books that continue to influence creators to this day. And she has some truly amazing stories and, by the sounds of it, a really well packed library at her home! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Review Room: Dungeonology by Matt Forbeck]]></title>
			<description><![CDATA[Dungeonology is one of those books that are not aimed at you but you still love them because it is gorgeous and, deep inside (or not so deep as the case might be) we all have a child in us.
This book, published in November 2016, is a collaboration between Wizards of the Coast, Candlewick Press and Templar Press. The lore of WOTC has come together with the know-how of two very experienced publishers who put out quality books for children.
And it shows. Dungeonology is lavish, extremely well written and truly gorgeous to look at, as you can see in the video.
Hope you enjoy it!
Wizards of the Coast site: http://dnd.wizards.com/products/tabletop-games/rpg-products/dungeonology
Candlewick Press link: http://www.candlewick.com/cat.asp?browse=Season&season=current&page=1&mode=list&pix=y&catheader=y
Templar Publishing: http://www.templarco.co.uk/
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Review-Room-Dungeonology-by-Matt-Forbeck-e1t5rea</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-review-room-dungeonology-by-matt-forbeck/</guid>
			
			<pubDate>Mon, 02 Jan 2017 21:47:06 GMT</pubDate>
			<enclosure length="19809848" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155082/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291462-48000-2-0c227933e3512be2.mp3"/>
			<itunes:summary>Dungeonology is one of those books that are not aimed at you but you still love them because it is gorgeous and, deep inside (or not so deep as the case might be) we all have a child in us.
This book, published in November 2016, is a collaboration between Wizards of the Coast, Candlewick Press and Templar Press. The lore of WOTC has come together with the know-how of two very experienced publishers who put out quality books for children.
And it shows. Dungeonology is lavish, extremely well written and truly gorgeous to look at, as you can see in the video.
Hope you enjoy it!
Wizards of the Coast site: http://dnd.wizards.com/products/tabletop-games/rpg-products/dungeonology
Candlewick Press link: http://www.candlewick.com/cat.asp?browse=Season&amp;season=current&amp;page=1&amp;mode=list&amp;pix=y&amp;catheader=y
Templar Publishing: http://www.templarco.co.uk/
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:08:13</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/6ef8df5f4b947424.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Dungeonology is one of those books that are not aimed at you but you still love them because it is gorgeous and, deep inside (or not so deep as the case might be) we all have a child in us. This book, published in November 2016, is a collaboration between Wizards of the Coast, Candlewick Press and Templar Press. The lore of WOTC has come together with the know-how of two very experienced publishers who put out quality books for children. And it shows. Dungeonology is lavish, extremely well written and truly gorgeous to look at, as you can see in the video. Hope you enjoy it! Wizards of the Coast site: http://dnd.wizards.com/products/tabletop-games/rpg-products/dungeonology Candlewick Press link: http://www.candlewick.com/cat.asp?browse=Season&amp;season=current&amp;page=1&amp;mode=list&amp;pix=y&amp;catheader=y Templar Publishing: http://www.templarco.co.uk/</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Carrie Fisher and strong characters]]></title>
			<description><![CDATA[Carrie Fisher, for me, epitomised the concept of a strong character when she became Leia Organa. Not because the character was well written, but because she was an incredible character herself.
The death of the beloved Carrie Fisher was a massive shock for most of us. Not just because she was so young – 60 years old today is young, in my books – but because she was the fiercest and most respected princess and general of the galaxy. And she had a very tragic life story that we all wished she hadn’t gone through.
So what made Carrie Fisher turn Leia into such a strong character?
For that matter, what is a strong character? And what is a strong female character?
Is even there such a thing?
Jim and I talk about it.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Carrie-Fisher-and-strong-characters-e1t63j9</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-carrie-fisher-and-strong-characters/</guid>
			
			<pubDate>Fri, 30 Dec 2016 20:02:18 GMT</pubDate>
			<enclosure length="120810272" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163433/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325274-48000-2-1a45162f15d59a9f.mp3"/>
			<itunes:summary>Carrie Fisher, for me, epitomised the concept of a strong character when she became Leia Organa. Not because the character was well written, but because she was an incredible character herself.
The death of the beloved Carrie Fisher was a massive shock for most of us. Not just because she was so young – 60 years old today is young, in my books – but because she was the fiercest and most respected princess and general of the galaxy. And she had a very tragic life story that we all wished she hadn’t gone through.
So what made Carrie Fisher turn Leia into such a strong character?
For that matter, what is a strong character? And what is a strong female character?
Is even there such a thing?
Jim and I talk about it.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:50:20</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/adb013ed926195f3.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Carrie Fisher, for me, epitomised the concept of a strong character when she became Leia Organa. Not because the character was well written, but because she was an incredible character herself. The death of the beloved Carrie Fisher was a massive shock for most of us. Not just because she was so young – 60 years old today is young, in my books – but because she was the fiercest and most respected princess and general of the galaxy. And she had a very tragic life story that we all wished she hadn’t gone through. So what made Carrie Fisher turn Leia into such a strong character? For that matter, what is a strong character? And what is a strong female character? Is even there such a thing? Jim and I talk about it. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Do RPGs attract more people with mental health issues]]></title>
			<description><![CDATA[It is safe to say the RPG crowd is unlike any other out there. We tend to be more open, more creative and a lot more accepting than many other hobbies or sub-cultures. And we are more accepting of mental health issues.
And please that I say mental health issues, not illnesses. There is a massive difference that we have to keep very much present.
However, does our hobby, do RPGs attract more people with mental health issues than other hobbies?
Or is it just that we are more likely to feel safe to disclose or just more aware because of the extended  social interaction?
The fact is that we don’t know, but Jim and I spend a while chatting about it.
Please be mindful when listening to this episode. We talk about mental health issues and give our opinions freely. As much as we have tried to be sensitive, we could have said something that might affect you.
Listener’s discretion is advised.
We also talk about Star Wars: Rogue One
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Do-RPGs-attract-more-people-with-mental-health-issues-e1t623a</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-do-rpgs-attract-more-people-with-mental-health-issues/</guid>
			
			<pubDate>Mon, 26 Dec 2016 23:52:50 GMT</pubDate>
			<enclosure length="55152800" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161898/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319648-48000-2-74003117229c7599.mp3"/>
			<itunes:summary>It is safe to say the RPG crowd is unlike any other out there. We tend to be more open, more creative and a lot more accepting than many other hobbies or sub-cultures. And we are more accepting of mental health issues.
And please that I say mental health issues, not illnesses. There is a massive difference that we have to keep very much present.
However, does our hobby, do RPGs attract more people with mental health issues than other hobbies?
Or is it just that we are more likely to feel safe to disclose or just more aware because of the extended  social interaction?
The fact is that we don’t know, but Jim and I spend a while chatting about it.
Please be mindful when listening to this episode. We talk about mental health issues and give our opinions freely. As much as we have tried to be sensitive, we could have said something that might affect you.
Listener’s discretion is advised.
We also talk about Star Wars: Rogue One
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:57:27</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/74c46b592c53d191.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>It is safe to say the RPG crowd is unlike any other out there. We tend to be more open, more creative and a lot more accepting than many other hobbies or sub-cultures. And we are more accepting of mental health issues. And please that I say mental health issues, not illnesses. There is a massive difference that we have to keep very much present. However, does our hobby, do RPGs attract more people with mental health issues than other hobbies? Or is it just that we are more likely to feel safe to disclose or just more aware because of the extended  social interaction? The fact is that we don’t know, but Jim and I spend a while chatting about it. Please be mindful when listening to this episode. We talk about mental health issues and give our opinions freely. As much as we have tried to be sensitive, we could have said something that might affect you. Listener’s discretion is advised. We also talk about Star Wars: Rogue One Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: How to be kind to your GM]]></title>
			<description><![CDATA[Because the time of the year when people celebrate some sort of festivity approaches, Jim and I have decided to record a rambling episode on how to be good to each other.
Aaawwwwww……
Well… how to be good to your GM, that sacrificed, dedicated, studious, sensible, caring and wonderful human beings who spend so long looking for ways to kill the party in the most fun possible way.
Because, let’s face it, we have all been assholes to our GMs sometimes.
But now that the season of goodness and kindness approaches, it is time to change all that and we tell you exactly how to do it.
Enjoy!
And you are welcome.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-How-to-be-kind-to-your-GM-e1t5uri</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-how-to-be-kind-to-your-gm/</guid>
			
			<pubDate>Mon, 19 Dec 2016 13:36:37 GMT</pubDate>
			<enclosure length="48243765" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158578/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305785-48000-2-f8a05558a5cda9a3.mp3"/>
			<itunes:summary>Because the time of the year when people celebrate some sort of festivity approaches, Jim and I have decided to record a rambling episode on how to be good to each other.
Aaawwwwww……
Well… how to be good to your GM, that sacrificed, dedicated, studious, sensible, caring and wonderful human beings who spend so long looking for ways to kill the party in the most fun possible way.
Because, let’s face it, we have all been assholes to our GMs sometimes.
But now that the season of goodness and kindness approaches, it is time to change all that and we tell you exactly how to do it.
Enjoy!
And you are welcome.
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:50:10</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/addadfd1b04d8ed3.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Because the time of the year when people celebrate some sort of festivity approaches, Jim and I have decided to record a rambling episode on how to be good to each other. Aaawwwwww…… Well… how to be good to your GM, that sacrificed, dedicated, studious, sensible, caring and wonderful human beings who spend so long looking for ways to kill the party in the most fun possible way. Because, let’s face it, we have all been assholes to our GMs sometimes. But now that the season of goodness and kindness approaches, it is time to change all that and we tell you exactly how to do it. Enjoy! And you are welcome.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Glut in the RPG industry]]></title>
			<description><![CDATA[At G*M*S Central we believe that there are too many products being sold as PDFs at the moment and that is contributing to a languishing industry with too many companies that can’t stand on their own two money feet because there aren’t enough people buying all games and supplements.
We know it is not an opinion shared by all, and we do believe everyone should have the right to publish whatever they want, but it is our opinion.
If to the amount of published material we add a website that is the central point of purchase for said games is a site with the potential to shape the way we buy and what we buy, and that there doesn’t seem to be a quality control point to start listing products on that site, we might see why we have a lot of problems in the RPG industry.
But of course, those opinions have to be substantiated and the best way to do it is to talk to the person responsible for that site… we are talking about Drivethrurpg.com and the man in question is Steve Wieck, who is, according to Jim, one of the nicest guys in the industry.
Well… let’s find out if he is right and if the amount of material on their site is actually hurting the RPG business.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Glut-in-the-RPG-industry-e1t64s4</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-glut-in-the-rpg-industry/</guid>
			
			<pubDate>Wed, 14 Dec 2016 11:27:04 GMT</pubDate>
			<enclosure length="65112608" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164740/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330479-48000-2-5c5e6c0456cef7ef.mp3"/>
			<itunes:summary>At G*M*S Central we believe that there are too many products being sold as PDFs at the moment and that is contributing to a languishing industry with too many companies that can’t stand on their own two money feet because there aren’t enough people buying all games and supplements.
We know it is not an opinion shared by all, and we do believe everyone should have the right to publish whatever they want, but it is our opinion.
If to the amount of published material we add a website that is the central point of purchase for said games is a site with the potential to shape the way we buy and what we buy, and that there doesn’t seem to be a quality control point to start listing products on that site, we might see why we have a lot of problems in the RPG industry.
But of course, those opinions have to be substantiated and the best way to do it is to talk to the person responsible for that site… we are talking about Drivethrurpg.com and the man in question is Steve Wieck, who is, according to Jim, one of the nicest guys in the industry.
Well… let’s find out if he is right and if the amount of material on their site is actually hurting the RPG business.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>01:07:49</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c16cb34447199e7b.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>At G*M*S Central we believe that there are too many products being sold as PDFs at the moment and that is contributing to a languishing industry with too many companies that can’t stand on their own two money feet because there aren’t enough people buying all games and supplements. We know it is not an opinion shared by all, and we do believe everyone should have the right to publish whatever they want, but it is our opinion. If to the amount of published material we add a website that is the central point of purchase for said games is a site with the potential to shape the way we buy and what we buy, and that there doesn’t seem to be a quality control point to start listing products on that site, we might see why we have a lot of problems in the RPG industry. But of course, those opinions have to be substantiated and the best way to do it is to talk to the person responsible for that site… we are talking about Drivethrurpg.com and the man in question is Steve Wieck, who is, according to Jim, one of the nicest guys in the industry. Well… let’s find out if he is right and if the amount of material on their site is actually hurting the RPG business. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Why are games so repetitive?]]></title>
			<description><![CDATA[I will not say it is a fact, but it is a fact that a lot of games are very repetitive. Either the theme is repetitive, the tropes are a repetition of another game.
Basically, there are too many elves out there now. And too many Cthulhus and mutants.
In this episode, Jim and I discuss the whys and why nots of that situation.
This should be interesting!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Why-are-games-so-repetitive-e1t64rp</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-why-are-games-so-repetitive/</guid>
			
			<pubDate>Fri, 09 Dec 2016 12:02:52 GMT</pubDate>
			<enclosure length="45170336" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164729/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330475-48000-2-3dc950909bec3a25.mp3"/>
			<itunes:summary>I will not say it is a fact, but it is a fact that a lot of games are very repetitive. Either the theme is repetitive, the tropes are a repetition of another game.
Basically, there are too many elves out there now. And too many Cthulhus and mutants.
In this episode, Jim and I discuss the whys and why nots of that situation.
This should be interesting!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:47:03</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/83ecb28d917cbaa7.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I will not say it is a fact, but it is a fact that a lot of games are very repetitive. Either the theme is repetitive, the tropes are a repetition of another game. Basically, there are too many elves out there now. And too many Cthulhus and mutants. In this episode, Jim and I discuss the whys and why nots of that situation. This should be interesting!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room - Games that are bad for the industry]]></title>
			<description><![CDATA[What RPGs are bad for the industry? Are there any games you wish hadn’t come out?
Both in Europe and in the USA, we have had some games that have hurt the industry, and some others that are hurting the industry and the hobby as a whole.
Some games have helped contribute to the stigma of weirdness or danger that some people attached to RPGs in the 80s and 90s. For different reasons and in different countries, some RPGs have acquired a very bad reputation, let it be as enablers of Satan or as weapons of murder or simply as something losers and nerds do.
Of course some have helped create an amazing and creative hobby and subculture and those we celebrate every day.
Have we missed any games?
Let us know!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room---Games-that-are-bad-for-the-industry-e1t6231</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-games-that-are-bad-for-the-industry/</guid>
			
			<pubDate>Sun, 27 Nov 2016 18:09:15 GMT</pubDate>
			<enclosure length="50974880" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161889/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319639-48000-2-cab61eae1c5b9495.mp3"/>
			<itunes:summary>What RPGs are bad for the industry? Are there any games you wish hadn’t come out?
Both in Europe and in the USA, we have had some games that have hurt the industry, and some others that are hurting the industry and the hobby as a whole.
Some games have helped contribute to the stigma of weirdness or danger that some people attached to RPGs in the 80s and 90s. For different reasons and in different countries, some RPGs have acquired a very bad reputation, let it be as enablers of Satan or as weapons of murder or simply as something losers and nerds do.
Of course some have helped create an amazing and creative hobby and subculture and those we celebrate every day.
Have we missed any games?
Let us know!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:53:05</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/89d16af7f70d0624.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>What RPGs are bad for the industry? Are there any games you wish hadn’t come out? Both in Europe and in the USA, we have had some games that have hurt the industry, and some others that are hurting the industry and the hobby as a whole. Some games have helped contribute to the stigma of weirdness or danger that some people attached to RPGs in the 80s and 90s. For different reasons and in different countries, some RPGs have acquired a very bad reputation, let it be as enablers of Satan or as weapons of murder or simply as something losers and nerds do. Of course some have helped create an amazing and creative hobby and subculture and those we celebrate every day. Have we missed any games? Let us know!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Why play, hey?]]></title>
			<description><![CDATA[Why play RPGs? Why spend hours reading books and preparing for games? Why 
belong to a community that is both so hostile and welcoming at the same 
time?

Believe it or not it is a question I ask myself very often.

Why bother with a hobby in which a dissenting voice is shut down instead of 
welcome with healthy debate? Why am I in a hobby that still has strides to walk 
in terms of inclusivity and diversity? A hobby in which some attempts at said 
inclusivity and diversity are met with brutal opposition by people who refuse to 
widen their perspectives?

And, you know… sometimes I wish to quit.

But I don’t.

And i am sure I am not the only human being in this position. We keep 
going.

Jim and I explore the reasons why we are still here. And why we are likely to 
continue for a long, long time.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Why-play--hey-e1t5us0</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-why-play-hey/</guid>
			
			<pubDate>Tue, 08 Nov 2016 12:39:28 GMT</pubDate>
			<enclosure length="57724832" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158592/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305823-48000-2-6146a4d52efb8048.mp3"/>
			<itunes:summary>Why play RPGs? Why spend hours reading books and preparing for games? Why 
belong to a community that is both so hostile and welcoming at the same 
time?

Believe it or not it is a question I ask myself very often.

Why bother with a hobby in which a dissenting voice is shut down instead of 
welcome with healthy debate? Why am I in a hobby that still has strides to walk 
in terms of inclusivity and diversity? A hobby in which some attempts at said 
inclusivity and diversity are met with brutal opposition by people who refuse to 
widen their perspectives?

And, you know… sometimes I wish to quit.

But I don’t.

And i am sure I am not the only human being in this position. We keep 
going.

Jim and I explore the reasons why we are still here. And why we are likely to 
continue for a long, long time.
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>01:00:07</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/943d7453554fa7f1.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Why play RPGs? Why spend hours reading books and preparing for games? Why belong to a community that is both so hostile and welcoming at the same time? Believe it or not it is a question I ask myself very often. Why bother with a hobby in which a dissenting voice is shut down instead of welcome with healthy debate? Why am I in a hobby that still has strides to walk in terms of inclusivity and diversity? A hobby in which some attempts at said inclusivity and diversity are met with brutal opposition by people who refuse to widen their perspectives? And, you know… sometimes I wish to quit. But I don’t. And i am sure I am not the only human being in this position. We keep going. Jim and I explore the reasons why we are still here. And why we are likely to continue for a long, long time.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: On cultural appropriation in games]]></title>
			<description><![CDATA[The topic of cultural appropriation is a hot one in Social Justice circles. 
But is it a justified outcry when someone uses someone else’s culture to create 
games, costumes or anything else?

It is a matter of fact that cultures evolve both by themselves – traditions 
that become canon in time or ones that die, fashion that evolves… – and by 
assimilation when we see something from another culture and we adopt it. In a 
world that is a lot more globalised today than it was 30 or 40 years ago mostly 
thanks to the Internet, the rate at which cultures are being shared, adopted, 
evolved and bastardized has also increased exponentially.

Are we ready for this?

Is there a justified concern for the phenomenon we are witnessing in which 
people use other people’s cultures?

And is it justified to do it in RPGs?

Since there is not a single RPG that hasn’t borrowed from one culture or 
another, to say we are free from culture appropriation would be pretty naive 
thing, so it is safe to say it’s unavoidable.

So what? 

Jim and I explore all those questions and give our take on this controversial 
topic.

Warning… we don’t hold back and we are likely to offend some people.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-On-cultural-appropriation-in-games-e1t5urp</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-on-cultural-appropriation-in-games/</guid>
			
			<pubDate>Tue, 01 Nov 2016 10:26:02 GMT</pubDate>
			<enclosure length="56964128" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158585/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305792-48000-2-19f1ca29ad5b5946.mp3"/>
			<itunes:summary>The topic of cultural appropriation is a hot one in Social Justice circles. 
But is it a justified outcry when someone uses someone else’s culture to create 
games, costumes or anything else?

It is a matter of fact that cultures evolve both by themselves – traditions 
that become canon in time or ones that die, fashion that evolves… – and by 
assimilation when we see something from another culture and we adopt it. In a 
world that is a lot more globalised today than it was 30 or 40 years ago mostly 
thanks to the Internet, the rate at which cultures are being shared, adopted, 
evolved and bastardized has also increased exponentially.

Are we ready for this?

Is there a justified concern for the phenomenon we are witnessing in which 
people use other people’s cultures?

And is it justified to do it in RPGs?

Since there is not a single RPG that hasn’t borrowed from one culture or 
another, to say we are free from culture appropriation would be pretty naive 
thing, so it is safe to say it’s unavoidable.

So what? 

Jim and I explore all those questions and give our take on this controversial 
topic.

Warning… we don’t hold back and we are likely to offend some people.
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:59:20</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/ecc7d950c18b0118.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The topic of cultural appropriation is a hot one in Social Justice circles. But is it a justified outcry when someone uses someone else’s culture to create games, costumes or anything else? It is a matter of fact that cultures evolve both by themselves – traditions that become canon in time or ones that die, fashion that evolves… – and by assimilation when we see something from another culture and we adopt it. In a world that is a lot more globalised today than it was 30 or 40 years ago mostly thanks to the Internet, the rate at which cultures are being shared, adopted, evolved and bastardized has also increased exponentially. Are we ready for this? Is there a justified concern for the phenomenon we are witnessing in which people use other people’s cultures? And is it justified to do it in RPGs? Since there is not a single RPG that hasn’t borrowed from one culture or another, to say we are free from culture appropriation would be pretty naive thing, so it is safe to say it’s unavoidable. So what? Jim and I explore all those questions and give our take on this controversial topic. Warning… we don’t hold back and we are likely to offend some people.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Culture and Social advocacy in RPGs]]></title>
			<description><![CDATA[A few days ago Jim and I talked for a while about culture in games. How they 
are not well used or even created in most games and we touched on some of the 
social aspects of cultures and how to translate them into gaming. Also how to 
convert real cultures into gaming cultures.

After that, it was pointed out by someone who heard our episode and, in 
particular, the bit about understanding someone else’s culture and getting to know 
it, even if from a distance, that it was very obvious that it was two white guys 
talking about topic.

Regardless of the fact that the assertion is wrong (I am not white. I just 
have white skin privilege), that sparked a conversation between Jim and myself: 
How is social advocacy affecting RPGs.

In this episode we discuss that, as well as a bit of cultural appropriation 
(very little) and a few other interesting things.

A fair bit of swearing in this episode!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Culture-and-Social-advocacy-in-RPGs-e1t60fn</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-culture-and-social-advocacy-in-rpgs/</guid>
			
			<pubDate>Wed, 19 Oct 2016 16:50:25 GMT</pubDate>
			<enclosure length="148695392" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160247/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312491-48000-2-01f86eeda9b256da.mp3"/>
			<itunes:summary>A few days ago Jim and I talked for a while about culture in games. How they 
are not well used or even created in most games and we touched on some of the 
social aspects of cultures and how to translate them into gaming. Also how to 
convert real cultures into gaming cultures.

After that, it was pointed out by someone who heard our episode and, in 
particular, the bit about understanding someone else’s culture and getting to know 
it, even if from a distance, that it was very obvious that it was two white guys 
talking about topic.

Regardless of the fact that the assertion is wrong (I am not white. I just 
have white skin privilege), that sparked a conversation between Jim and myself: 
How is social advocacy affecting RPGs.

In this episode we discuss that, as well as a bit of cultural appropriation 
(very little) and a few other interesting things.

A fair bit of swearing in this episode!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>01:01:57</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/be8124e960090ea7.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>A few days ago Jim and I talked for a while about culture in games. How they are not well used or even created in most games and we touched on some of the social aspects of cultures and how to translate them into gaming. Also how to convert real cultures into gaming cultures. After that, it was pointed out by someone who heard our episode and, in particular, the bit about understanding someone else’s culture and getting to know it, even if from a distance, that it was very obvious that it was two white guys talking about topic. Regardless of the fact that the assertion is wrong (I am not white. I just have white skin privilege), that sparked a conversation between Jim and myself: How is social advocacy affecting RPGs. In this episode we discuss that, as well as a bit of cultural appropriation (very little) and a few other interesting things. A fair bit of swearing in this episode!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Cultures in games]]></title>
			<description><![CDATA[Many people try to portray cultures in their games. Whenever a game has a 
setting, the description of their cities, countries, societies… they are meant 
to have cultures.

But that is not something most games do well.

When you scratch the surface of any setting, there are massive gaps that are 
not easy to fill and subtract from the understanding of how the world works. How 
can one create new material that is congruent and of good quality if we don’t 
understand where the cultures that shape our worlds come from?

Thank goodness, Jim is an anthropologist and he can answer a few questions on 
that front!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Cultures-in-games-e1t63io</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-cultures-in-games/</guid>
			
			<pubDate>Wed, 05 Oct 2016 10:33:43 GMT</pubDate>
			<enclosure length="56952608" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163416/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325266-48000-2-62862b778db41cc5.mp3"/>
			<itunes:summary>Many people try to portray cultures in their games. Whenever a game has a 
setting, the description of their cities, countries, societies… they are meant 
to have cultures.

But that is not something most games do well.

When you scratch the surface of any setting, there are massive gaps that are 
not easy to fill and subtract from the understanding of how the world works. How 
can one create new material that is congruent and of good quality if we don’t 
understand where the cultures that shape our worlds come from?

Thank goodness, Jim is an anthropologist and he can answer a few questions on 
that front!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:59:19</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/44df5e8dc78c104e.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Many people try to portray cultures in their games. Whenever a game has a setting, the description of their cities, countries, societies… they are meant to have cultures. But that is not something most games do well. When you scratch the surface of any setting, there are massive gaps that are not easy to fill and subtract from the understanding of how the world works. How can one create new material that is congruent and of good quality if we don’t understand where the cultures that shape our worlds come from? Thank goodness, Jim is an anthropologist and he can answer a few questions on that front!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Wandering Heroes of Ogre Gate]]></title>
			<description><![CDATA[Brendan Davis from Bedrock Games has been creating a few interesting games in the 
last few years. Wandering Heroes of Ogre Gate is their latest and most ambitious 
proposal yet.

A game based on the Wuxia genre from China, this is not the first time the 
company attempt at recreating cultural aspects of a real life society to a game. 
With Arrows of Indra, Bedrock Games tried with only moderate success to create a 
game that would integrate Indian culture into an OSR, though it sadly fell short 
of the mark.

In this case, though, I am much more hopeful as the author is indeed very 
keen and passionate about the topic.

With over 400 pages of game, this one has a great deal of potential to offer 
detailed and accurate information, so I thought it would be a good idea to check 
with one of the authors what the game is all about and what sort of measures 
they have taken to get the best game possible.

Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Wandering-Heroes-of-Ogre-Gate-e1t5t5a</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-wandering-heroes-of-ogre-gate/</guid>
			
			<pubDate>Fri, 16 Sep 2016 11:49:23 GMT</pubDate>
			<enclosure length="34010144" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156842/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298804-48000-2-f08c685acaca9090.mp3"/>
			<itunes:summary>Brendan Davis from Bedrock Games has been creating a few interesting games in the 
last few years. Wandering Heroes of Ogre Gate is their latest and most ambitious 
proposal yet.

A game based on the Wuxia genre from China, this is not the first time the 
company attempt at recreating cultural aspects of a real life society to a game. 
With Arrows of Indra, Bedrock Games tried with only moderate success to create a 
game that would integrate Indian culture into an OSR, though it sadly fell short 
of the mark.

In this case, though, I am much more hopeful as the author is indeed very 
keen and passionate about the topic.

With over 400 pages of game, this one has a great deal of potential to offer 
detailed and accurate information, so I thought it would be a good idea to check 
with one of the authors what the game is all about and what sort of measures 
they have taken to get the best game possible.

Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:35:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/08d86d60ad487822.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Brendan Davis from Bedrock Games has been creating a few interesting games in the last few years. Wandering Heroes of Ogre Gate is their latest and most ambitious proposal yet. A game based on the Wuxia genre from China, this is not the first time the company attempt at recreating cultural aspects of a real life society to a game. With Arrows of Indra, Bedrock Games tried with only moderate success to create a game that would integrate Indian culture into an OSR, though it sadly fell short of the mark. In this case, though, I am much more hopeful as the author is indeed very keen and passionate about the topic. With over 400 pages of game, this one has a great deal of potential to offer detailed and accurate information, so I thought it would be a good idea to check with one of the authors what the game is all about and what sort of measures they have taken to get the best game possible. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Ideas Genesis]]></title>
			<description><![CDATA[Sometimes we have ideas, lots of ideas, and we want them to grow wings and 
fly to the skies until they reach heights never suspected by humanity.

And then they get nowhere.

Ideas are very hard things to deal with because we love them, we get attached 
to them and we look after them like they are our children, regardless of how 
ugly or useless they can be.

So what can you do with them? How can you identify if an idea is any good and 
worthy of your attention? And what happens if you want your idea to get super 
high up there but can only get to about eye-level?

Well.. here are some pieces of advice from Jim and I.

Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Ideas-Genesis-e1t5t5m</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-ideas-genesis/</guid>
			
			<pubDate>Thu, 15 Sep 2016 10:44:09 GMT</pubDate>
			<enclosure length="76806176" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156854/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298817-48000-2-a7a32a55ed49a240.mp3"/>
			<itunes:summary>Sometimes we have ideas, lots of ideas, and we want them to grow wings and 
fly to the skies until they reach heights never suspected by humanity.

And then they get nowhere.

Ideas are very hard things to deal with because we love them, we get attached 
to them and we look after them like they are our children, regardless of how 
ugly or useless they can be.

So what can you do with them? How can you identify if an idea is any good and 
worthy of your attention? And what happens if you want your idea to get super 
high up there but can only get to about eye-level?

Well.. here are some pieces of advice from Jim and I.

Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:53:20</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/bd0663452e1b5ad7.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Sometimes we have ideas, lots of ideas, and we want them to grow wings and fly to the skies until they reach heights never suspected by humanity. And then they get nowhere. Ideas are very hard things to deal with because we love them, we get attached to them and we look after them like they are our children, regardless of how ugly or useless they can be. So what can you do with them? How can you identify if an idea is any good and worthy of your attention? And what happens if you want your idea to get super high up there but can only get to about eye-level? Well.. here are some pieces of advice from Jim and I. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Lone Wolf Development and Pathfinder Modules]]></title>
			<description><![CDATA[Lone Wolf Development has been going for a number of years and Hero 
Lab has become the go-to application for a lot of people when is about 
character creation and campaign management.

A hugely comprehensive set of stats and data, it makes the task of managing 
your character, campaign or adventure easier and with less things to 
remember.

It has been a while since they released the Pathfinder Adventure Path to help you run your campaigns and 
now they are releasing modules, smaller adventures with everything you need to 
keep track of encounters, locations, treasure, NPCs…

I thought a few questions were in order and Colen McAlister was the perfect 
person for that. Because he knows pretty much everything about Hero Lab and the 
company.

You can download a free trial for Windows and Mac here.

So here it goes… hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Lone-Wolf-Development-and-Pathfinder-Modules-e1t63il</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-lone-wolf-development-and-pathfinder-modules/</guid>
			
			<pubDate>Wed, 07 Sep 2016 10:34:23 GMT</pubDate>
			<enclosure length="30771872" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163413/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325262-48000-2-ea8a09cc4232ac03.mp3"/>
			<itunes:summary>Lone Wolf Development has been going for a number of years and Hero 
Lab has become the go-to application for a lot of people when is about 
character creation and campaign management.

A hugely comprehensive set of stats and data, it makes the task of managing 
your character, campaign or adventure easier and with less things to 
remember.

It has been a while since they released the Pathfinder Adventure Path to help you run your campaigns and 
now they are releasing modules, smaller adventures with everything you need to 
keep track of encounters, locations, treasure, NPCs…

I thought a few questions were in order and Colen McAlister was the perfect 
person for that. Because he knows pretty much everything about Hero Lab and the 
company.

You can download a free trial for Windows and Mac here.

So here it goes… hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:32:03</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/2950446e1015522c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Lone Wolf Development has been going for a number of years and Hero Lab has become the go-to application for a lot of people when is about character creation and campaign management. A hugely comprehensive set of stats and data, it makes the task of managing your character, campaign or adventure easier and with less things to remember. It has been a while since they released the Pathfinder Adventure Path to help you run your campaigns and now they are releasing modules, smaller adventures with everything you need to keep track of encounters, locations, treasure, NPCs… I thought a few questions were in order and Colen McAlister was the perfect person for that. Because he knows pretty much everything about Hero Lab and the company. You can download a free trial for Windows and Mac here. So here it goes… hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Stinky Graphics 2]]></title>
			<description><![CDATA[The last podcast Jim and I discussed a lot about bad graphic design in RPGs 
and some of the very many reasons for it.

But we didn’t really get to discuss everything (maybe because we can’t really 
discuss everything without spending the rest of our lives talking about it) so 
we decided to have another go at it and this time we got help.

Help from someone who is one of the best in the industry, Jonny Hodgson.

As creative director for Cubicle 7, he is the person who has the 
responsibility to get the company products and games to be the best they can be. 
And, let’s face it, they are pretty excellent, so I guess he knows a thing or 
two about his craft.

This podcast is a bit (as in even more) chaotic than usual, but then it 
is also a lot funnier and rather informative, so I hope you will enjoy it.

Let us know!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Stinky-Graphics-2-e1t60f1</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-stinky-graphics-2/</guid>
			
			<pubDate>Sun, 04 Sep 2016 16:58:55 GMT</pubDate>
			<enclosure length="85477828" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160225/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312450-44100-2-d12dc7416c073845.mp3"/>
			<itunes:summary>The last podcast Jim and I discussed a lot about bad graphic design in RPGs 
and some of the very many reasons for it.

But we didn’t really get to discuss everything (maybe because we can’t really 
discuss everything without spending the rest of our lives talking about it) so 
we decided to have another go at it and this time we got help.

Help from someone who is one of the best in the industry, Jonny Hodgson.

As creative director for Cubicle 7, he is the person who has the 
responsibility to get the company products and games to be the best they can be. 
And, let’s face it, they are pretty excellent, so I guess he knows a thing or 
two about his craft.

This podcast is a bit (as in even more) chaotic than usual, but then it 
is also a lot funnier and rather informative, so I hope you will enjoy it.

Let us know!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:59:21</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/443202e4f05bb287.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The last podcast Jim and I discussed a lot about bad graphic design in RPGs and some of the very many reasons for it. But we didn’t really get to discuss everything (maybe because we can’t really discuss everything without spending the rest of our lives talking about it) so we decided to have another go at it and this time we got help. Help from someone who is one of the best in the industry, Jonny Hodgson. As creative director for Cubicle 7, he is the person who has the responsibility to get the company products and games to be the best they can be. And, let’s face it, they are pretty excellent, so I guess he knows a thing or two about his craft. This podcast is a bit (as in even more) chaotic than usual, but then it is also a lot funnier and rather informative, so I hope you will enjoy it. Let us know!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Stinky Graphic!]]></title>
			<description><![CDATA[Graphic Design is a massive part of any visual product, in fact is totally 
paramount. With bad Graphic Design, the product will never be good, no matter 
how many qualities it has.

In this impromptu podcast, Jim and I talk about this precise topic and we try 
to figure out why there are so many bad products out there.

This podcast was recorded at 2am in Spain and I was a bit on the tired side, 
so it seems I ramble a bit. But don’t worry.. it is on topic rambling and I can 
ramble rather well, so it won’t be too boring. I promise!

Hope you enjoy the show and let us know what you think.

You can find us in:

https://www.facebook.com/paco.jaen

www.gmsmagazine.com

https://postworldgames.com/
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Stinky-Graphic-e1t5rf2</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-stinky-graphic/</guid>
			
			<pubDate>Mon, 08 Aug 2016 11:22:30 GMT</pubDate>
			<enclosure length="81508988" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155106/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291476-44100-2-e441b15181ea1c8f.mp3"/>
			<itunes:summary>Graphic Design is a massive part of any visual product, in fact is totally 
paramount. With bad Graphic Design, the product will never be good, no matter 
how many qualities it has.

In this impromptu podcast, Jim and I talk about this precise topic and we try 
to figure out why there are so many bad products out there.

This podcast was recorded at 2am in Spain and I was a bit on the tired side, 
so it seems I ramble a bit. But don’t worry.. it is on topic rambling and I can 
ramble rather well, so it won’t be too boring. I promise!

Hope you enjoy the show and let us know what you think.

You can find us in:

https://www.facebook.com/paco.jaen

www.gmsmagazine.com

https://postworldgames.com/
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:56:36</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/5b9836ab81175ff4.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Graphic Design is a massive part of any visual product, in fact is totally paramount. With bad Graphic Design, the product will never be good, no matter how many qualities it has. In this impromptu podcast, Jim and I talk about this precise topic and we try to figure out why there are so many bad products out there. This podcast was recorded at 2am in Spain and I was a bit on the tired side, so it seems I ramble a bit. But don’t worry.. it is on topic rambling and I can ramble rather well, so it won’t be too boring. I promise! Hope you enjoy the show and let us know what you think. You can find us in: https://www.facebook.com/paco.jaen www.gmsmagazine.com https://postworldgames.com/</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Authors as Bending Machines]]></title>
			<description><![CDATA[Should Authors pander to what the gaming crowd want and produce what sells, 
or should they produce what they want and get stuck with poor sales?

This is a very real question and a very real situation that many RPG authors 
out there have to face every day. And it is not an easy decision to make.

Sometimes making creative and truly new games and games mechanics means 
people will look at the product and choose to spend their money on something a 
lot safer, a lot better known. Oftentimes people miss out on amazing games just 
because of that.

But the truth of the matter is that authors miss out on earnings that could 
keep them ticking and helping them make more money to help them make more 
games.

This is a conversation I have had with Jim many times in private. Now we have 
it in public. 

Tell us what you think!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Authors-as-Bending-Machines-e1t64sa</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-authors-as-bending-machines/</guid>
			
			<pubDate>Wed, 03 Aug 2016 09:11:34 GMT</pubDate>
			<enclosure length="63972850" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164746/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330490-44100-2-d647950558aca7aa.mp3"/>
			<itunes:summary>Should Authors pander to what the gaming crowd want and produce what sells, 
or should they produce what they want and get stuck with poor sales?

This is a very real question and a very real situation that many RPG authors 
out there have to face every day. And it is not an easy decision to make.

Sometimes making creative and truly new games and games mechanics means 
people will look at the product and choose to spend their money on something a 
lot safer, a lot better known. Oftentimes people miss out on amazing games just 
because of that.

But the truth of the matter is that authors miss out on earnings that could 
keep them ticking and helping them make more money to help them make more 
games.

This is a conversation I have had with Jim many times in private. Now we have 
it in public. 

Tell us what you think!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>00:44:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/8f0f4c7fd98ed497.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Should Authors pander to what the gaming crowd want and produce what sells, or should they produce what they want and get stuck with poor sales? This is a very real question and a very real situation that many RPG authors out there have to face every day. And it is not an easy decision to make. Sometimes making creative and truly new games and games mechanics means people will look at the product and choose to spend their money on something a lot safer, a lot better known. Oftentimes people miss out on amazing games just because of that. But the truth of the matter is that authors miss out on earnings that could keep them ticking and helping them make more money to help them make more games. This is a conversation I have had with Jim many times in private. Now we have it in public. Tell us what you think!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Chasing Equality]]></title>
			<description><![CDATA[For the last few years the discussion on equality in games, both in and out 
of the fantasies, have been raging with arguments being made on both camps that 
make you wonder sometimes if we have learned anything in the last two hundred 
years.

Some of us do want to see more diversity in games, both in the creative 
environment – that is, the people who create the games – and in the created 
environment, inside the games themselves.

Some other people consider that inclusion of diversity and the added richness 
it provides a burden on their creative juices. Which is bullshit.

However there is an aspect of all this inclusion that makes people nervous 
because on the one hand they fee they *must* include minorities and, on the 
other hand, if they make a mistake in the representation, they will be scorned 
mercilessly by members of those minorities.

Is there a balance to be striken here? Do we truly need equality in 
games?

Jim Pinto and I 
discuss this at length.

Lots of cursing!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Chasing-Equality-e1t5rf0</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-chasing-equality/</guid>
			
			<pubDate>Sun, 24 Jul 2016 12:06:17 GMT</pubDate>
			<enclosure length="89099864" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155104/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291466-44100-2-70f33383ff990eba.mp3"/>
			<itunes:summary>For the last few years the discussion on equality in games, both in and out 
of the fantasies, have been raging with arguments being made on both camps that 
make you wonder sometimes if we have learned anything in the last two hundred 
years.

Some of us do want to see more diversity in games, both in the creative 
environment – that is, the people who create the games – and in the created 
environment, inside the games themselves.

Some other people consider that inclusion of diversity and the added richness 
it provides a burden on their creative juices. Which is bullshit.

However there is an aspect of all this inclusion that makes people nervous 
because on the one hand they fee they *must* include minorities and, on the 
other hand, if they make a mistake in the representation, they will be scorned 
mercilessly by members of those minorities.

Is there a balance to be striken here? Do we truly need equality in 
games?

Jim Pinto and I 
discuss this at length.

Lots of cursing!
</itunes:summary>
			<itunes:explicit>Yes</itunes:explicit>
			<itunes:duration>01:01:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/4cc3a2efc4c1bdb8.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>For the last few years the discussion on equality in games, both in and out of the fantasies, have been raging with arguments being made on both camps that make you wonder sometimes if we have learned anything in the last two hundred years. Some of us do want to see more diversity in games, both in the creative environment – that is, the people who create the games – and in the created environment, inside the games themselves. Some other people consider that inclusion of diversity and the added richness it provides a burden on their creative juices. Which is bullshit. However there is an aspect of all this inclusion that makes people nervous because on the one hand they fee they *must* include minorities and, on the other hand, if they make a mistake in the representation, they will be scorned mercilessly by members of those minorities. Is there a balance to be striken here? Do we truly need equality in games? Jim Pinto and I discuss this at length. Lots of cursing!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room -  Are games still uniting us?]]></title>
			<description><![CDATA[Most people believe that we are into a very inclusive hobby that helps people come together and bind us into friendships and a community that is supportive and welcoming.
Yet, during the last few years I have seen that community fragmenting and becoming very, very toxic in many areas.
So, have games lost their ability to unite the geeks? Have we lost whatever common element we used to have that made us a cohesive community?
Because I think we have lost something along the way...
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room----Are-games-still-uniting-us-e1t60fg</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-are-games-still-uniting-us/</guid>
			
			<pubDate>Sun, 26 Jun 2016 17:55:44 GMT</pubDate>
			<enclosure length="78911714" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160240/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312488-44100-2-b097110356503c40.mp3"/>
			<itunes:summary>Most people believe that we are into a very inclusive hobby that helps people come together and bind us into friendships and a community that is supportive and welcoming.
Yet, during the last few years I have seen that community fragmenting and becoming very, very toxic in many areas.
So, have games lost their ability to unite the geeks? Have we lost whatever common element we used to have that made us a cohesive community?
Because I think we have lost something along the way...
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:54:47</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e5a067b6a83f9fd6.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Most people believe that we are into a very inclusive hobby that helps people come together and bind us into friendships and a community that is supportive and welcoming. Yet, during the last few years I have seen that community fragmenting and becoming very, very toxic in many areas. So, have games lost their ability to unite the geeks? Have we lost whatever common element we used to have that made us a cohesive community? Because I think we have lost something along the way...</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Podcast episode: The RPG Room - Religion in games]]></title>
			<description><![CDATA[Tons and tons of games use some sort of religion in their setting. Many of 
them have more than one religion and all of those will have player characters, 
and those characters are meant to follow the tennets of religions that do not 
exist in our world.

But our world does have religions people follow and they shape our views of 
many things from very early age. 

How does that affect us? How does that affect the characters we make, the 
games we play, the games we write…

In this episode, Jim Pinto and I discuss that for a while.

Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Podcast-episode-The-RPG-Room---Religion-in-games-e1t64rv</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/podcast-episode-the-rpg-room-religion-in-games/</guid>
			
			<pubDate>Mon, 04 Apr 2016 13:58:28 GMT</pubDate>
			<enclosure length="39036653" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164735/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330492-44100-2-eb19b2b089b95902.mp3"/>
			<itunes:summary>Tons and tons of games use some sort of religion in their setting. Many of 
them have more than one religion and all of those will have player characters, 
and those characters are meant to follow the tennets of religions that do not 
exist in our world.

But our world does have religions people follow and they shape our views of 
many things from very early age. 

How does that affect us? How does that affect the characters we make, the 
games we play, the games we write…

In this episode, Jim Pinto and I discuss that for a while.

Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:40:39</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/70e08ea4c1043079.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Tons and tons of games use some sort of religion in their setting. Many of them have more than one religion and all of those will have player characters, and those characters are meant to follow the tennets of religions that do not exist in our world. But our world does have religions people follow and they shape our views of many things from very early age. How does that affect us? How does that affect the characters we make, the games we play, the games we write… In this episode, Jim Pinto and I discuss that for a while. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Review Room Sleepers: Orphans of the Cold War]]></title>
			<description><![CDATA[Can you imagine being a Sleeper soldier from the Cold War?

By Paco G. Jaen

Sleepers: Orphans of the Cold War is an RPG from company Death Spiral Games in which 
players take on the roles of agents of the Cold War that have been in stasis for 
a long time and have been awakened now by whatever means needed to make the 
adventure.

The game was successfully funded in Kickstarter a while back and the result 
is actually very good. I just wish they had got a lot more money to make it full 
colour and more illustrations, because this game is really sweet!

Hope you enjoy the show.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Review-Room-Sleepers-Orphans-of-the-Cold-War-e1t5t54</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-review-room-sleepers-orphans-of-the-cold-war/</guid>
			
			<pubDate>Mon, 07 Mar 2016 19:36:25 GMT</pubDate>
			<enclosure length="13455757" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156836/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298823-44100-2-a2dfaac4fb81c5ad.mp3"/>
			<itunes:summary>Can you imagine being a Sleeper soldier from the Cold War?

By Paco G. Jaen

Sleepers: Orphans of the Cold War is an RPG from company Death Spiral Games in which 
players take on the roles of agents of the Cold War that have been in stasis for 
a long time and have been awakened now by whatever means needed to make the 
adventure.

The game was successfully funded in Kickstarter a while back and the result 
is actually very good. I just wish they had got a lot more money to make it full 
colour and more illustrations, because this game is really sweet!

Hope you enjoy the show.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:16:01</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/a5d5e466432a69d9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Can you imagine being a Sleeper soldier from the Cold War? By Paco G. Jaen Sleepers: Orphans of the Cold War is an RPG from company Death Spiral Games in which players take on the roles of agents of the Cold War that have been in stasis for a long time and have been awakened now by whatever means needed to make the adventure. The game was successfully funded in Kickstarter a while back and the result is actually very good. I just wish they had got a lot more money to make it full colour and more illustrations, because this game is really sweet! Hope you enjoy the show.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Crunch vs. Lunch]]></title>
			<description><![CDATA[Are you a Crunch player or a Lunch player?

Every RPG needs a rules system. Some are heavier, Crunch, and some are 
lighter, Lunch. But hardly all are the appropriate for each game, or even for 
the game you are playing.

For example games that make you, or try to make you, roll for pretty much 
everything and have rules that, if you miss them, well… it doesn’t bode well for 
your poor adventurer/investigator/whatever.

And there are other systems that tell you “just do what you want and have 
fun”, which might not work either if you have a power-gamer in your group. Or an 
idiot.

But how do you decide if a crunchy system is the right system for your game? 
How do you reconcile that, sometimes, the rules are not the right ones, or the 
necessary ones to have a good game. Do you sacrifice fun or playability for the 
sake of rules?

In this episode of the podcast, Liz, Jim and me discuss the advantages of a 
crunch system vs. a light system.

Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Crunch-vs--Lunch-e1t5urr</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-crunch-vs-lunch/</guid>
			
			<pubDate>Sun, 06 Mar 2016 15:57:05 GMT</pubDate>
			<enclosure length="33132350" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158587/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305825-44100-2-6cc7fa04f61f5bbf.mp3"/>
			<itunes:summary>Are you a Crunch player or a Lunch player?

Every RPG needs a rules system. Some are heavier, Crunch, and some are 
lighter, Lunch. But hardly all are the appropriate for each game, or even for 
the game you are playing.

For example games that make you, or try to make you, roll for pretty much 
everything and have rules that, if you miss them, well… it doesn’t bode well for 
your poor adventurer/investigator/whatever.

And there are other systems that tell you “just do what you want and have 
fun”, which might not work either if you have a power-gamer in your group. Or an 
idiot.

But how do you decide if a crunchy system is the right system for your game? 
How do you reconcile that, sometimes, the rules are not the right ones, or the 
necessary ones to have a good game. Do you sacrifice fun or playability for the 
sake of rules?

In this episode of the podcast, Liz, Jim and me discuss the advantages of a 
crunch system vs. a light system.

Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:34:30</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e26f6f5d277fd648.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Are you a Crunch player or a Lunch player? Every RPG needs a rules system. Some are heavier, Crunch, and some are lighter, Lunch. But hardly all are the appropriate for each game, or even for the game you are playing. For example games that make you, or try to make you, roll for pretty much everything and have rules that, if you miss them, well… it doesn’t bode well for your poor adventurer/investigator/whatever. And there are other systems that tell you “just do what you want and have fun”, which might not work either if you have a power-gamer in your group. Or an idiot. But how do you decide if a crunchy system is the right system for your game? How do you reconcile that, sometimes, the rules are not the right ones, or the necessary ones to have a good game. Do you sacrifice fun or playability for the sake of rules? In this episode of the podcast, Liz, Jim and me discuss the advantages of a crunch system vs. a light system. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Is Third-party Publishing a Good Thing?]]></title>
			<description><![CDATA[Since the OGL came into place a lot of years ago, there has been a totally 
unprecedented amount of work published for a lot of role playing games. Mind 
you, that doesn’t take much because RPGs are pretty young, so anything can be 
“unprecedented”.

But the point is that it was. It still is.

But is it a good thing that there are so many products? Is it good that we 
can have access to all of them?

Jim Pinto, Liz Mackie and I discuss.

And you can discuss it too!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Is-Third-party-Publishing-a-Good-Thing-e1t64sg</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-is-third-party-publishing-a-good-thing/</guid>
			
			<pubDate>Thu, 25 Feb 2016 16:51:34 GMT</pubDate>
			<enclosure length="87793906" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164752/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330488-44100-2-145c29b4b4590204.mp3"/>
			<itunes:summary>Since the OGL came into place a lot of years ago, there has been a totally 
unprecedented amount of work published for a lot of role playing games. Mind 
you, that doesn’t take much because RPGs are pretty young, so anything can be 
“unprecedented”.

But the point is that it was. It still is.

But is it a good thing that there are so many products? Is it good that we 
can have access to all of them?

Jim Pinto, Liz Mackie and I discuss.

And you can discuss it too!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:36:34</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/7638f81b24fc1aea.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Since the OGL came into place a lot of years ago, there has been a totally unprecedented amount of work published for a lot of role playing games. Mind you, that doesn’t take much because RPGs are pretty young, so anything can be “unprecedented”. But the point is that it was. It still is. But is it a good thing that there are so many products? Is it good that we can have access to all of them? Jim Pinto, Liz Mackie and I discuss. And you can discuss it too!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Confirmation Bias and the death of geekdom]]></title>
			<description><![CDATA[In this episode, Jim Pinto proposes that Geekdom as we know is about to die a 
painful and very unavoidable death thanks to the blight that is cognitive 
and confirmation bias in our lives.
In a nutshell, we are seeing more and more crappy shows and movies that 
people consider to be super great when, if you look at them under a critical and 
objective light, they are not all that great, like the Big Bang Theory, which is 
crap. Very crap. And yet some people love it and god forbid anyone speaks ill of 
that show.
So there.
Also I pay tribute to one of my Art heroes who recently and suddenly passed 
away, the rather fantastic Wayne England. He illustrated more than 100 Magic: 
The Gathering cards and, pretty responsible for the look and feel of the 
Warhammer 40K universe from the moment go and illustrated dozens of Dungeons & Dragons books.
This is a controversial episode, so hope you like it!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Confirmation-Bias-and-the-death-of-geekdom-e1t64r3</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-confirmation-bias-and-the-death-of-geekdom/</guid>
			
			<pubDate>Wed, 17 Feb 2016 17:05:28 GMT</pubDate>
			<enclosure length="40825166" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164707/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330411-44100-2-0f07e26ad827ccab.mp3"/>
			<itunes:summary>In this episode, Jim Pinto proposes that Geekdom as we know is about to die a 
painful and very unavoidable death thanks to the blight that is cognitive 
and confirmation bias in our lives.
In a nutshell, we are seeing more and more crappy shows and movies that 
people consider to be super great when, if you look at them under a critical and 
objective light, they are not all that great, like the Big Bang Theory, which is 
crap. Very crap. And yet some people love it and god forbid anyone speaks ill of 
that show.
So there.
Also I pay tribute to one of my Art heroes who recently and suddenly passed 
away, the rather fantastic Wayne England. He illustrated more than 100 Magic: 
The Gathering cards and, pretty responsible for the look and feel of the 
Warhammer 40K universe from the moment go and illustrated dozens of Dungeons &amp; Dragons books.
This is a controversial episode, so hope you like it!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:42:31</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/9f2d8f1014abc9b3.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In this episode, Jim Pinto proposes that Geekdom as we know is about to die a painful and very unavoidable death thanks to the blight that is cognitive and confirmation bias in our lives. In a nutshell, we are seeing more and more crappy shows and movies that people consider to be super great when, if you look at them under a critical and objective light, they are not all that great, like the Big Bang Theory, which is crap. Very crap. And yet some people love it and god forbid anyone speaks ill of that show. So there. Also I pay tribute to one of my Art heroes who recently and suddenly passed away, the rather fantastic Wayne England. He illustrated more than 100 Magic: The Gathering cards and, pretty responsible for the look and feel of the Warhammer 40K universe from the moment go and illustrated dozens of Dungeons &amp; Dragons books. This is a controversial episode, so hope you like it!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Review Room: FAITH]]></title>
			<description><![CDATA[FAITH is a Spanish Science Fiction RPG by company Burning Games.  FAITH, 
unlike other RPGs, comes in a box with tons of cards and tokens. Nice looking 
too!
In FAITH, the universe has been connected by a network of wormholes that have 
thousands of exits to just a many solar systems and planets and five races are 
playable, each one with their traits and differences.
A lot of thought has gone into this game, including a different character 
sheet and a mechanics system that uses a hand of cards instead of dice.
In this podcast episode I take a look at the game and review the components, 
system and more.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Review-Room-FAITH-e1t64rb</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-review-room-faith/</guid>
			
			<pubDate>Mon, 01 Feb 2016 20:58:05 GMT</pubDate>
			<enclosure length="18600608" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164715/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330470-48000-2-8c1f30b197c860e8.mp3"/>
			<itunes:summary>FAITH is a Spanish Science Fiction RPG by company Burning Games.  FAITH, 
unlike other RPGs, comes in a box with tons of cards and tokens. Nice looking 
too!
In FAITH, the universe has been connected by a network of wormholes that have 
thousands of exits to just a many solar systems and planets and five races are 
playable, each one with their traits and differences.
A lot of thought has gone into this game, including a different character 
sheet and a mechanics system that uses a hand of cards instead of dice.
In this podcast episode I take a look at the game and review the components, 
system and more.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:19:22</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/5a6f8dbbbc446f83.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>FAITH is a Spanish Science Fiction RPG by company Burning Games.  FAITH, unlike other RPGs, comes in a box with tons of cards and tokens. Nice looking too! In FAITH, the universe has been connected by a network of wormholes that have thousands of exits to just a many solar systems and planets and five races are playable, each one with their traits and differences. A lot of thought has gone into this game, including a different character sheet and a mechanics system that uses a hand of cards instead of dice. In this podcast episode I take a look at the game and review the components, system and more. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Nightmare Forest: Dead Run]]></title>
			<description><![CDATA[Nightmare Forest: Dead Run is a racing game for one to five players in which 
the aim is to leave a zombie infested forest without getting killed, which is to 
say eaten by zombie bunnies and racoons.
The premise of the game is pretty simple and the rules are just as simple 
too. You have a row of upside down cards for each player and the cards can be 
zombie animals, allies or gear. If they are a zombie, you have to fight it. If 
they are gear, you can use it. If they are allies they will help you.
Then you can fight the zombies with the pool of dice you have available for 
each of the four stages of the race. If you win the fight, you can use the 
remaining dice to search for gear, which could be handy.
Player interaction comes when you throw some gear at your friends in order to 
make noise and attract zombies their way, who will hopefully get rid of the 
competition.
I only got a pre-production copy, so can’t really comment on the finished 
game itself, but if things continue as they are, this will be a very nice 
looking game indeed!
Here’s my full review in the podcast.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Nightmare-Forest-Dead-Run-e1t5t4i</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-nightmare-forest-dead-run/</guid>
			
			<pubDate>Sun, 31 Jan 2016 18:06:26 GMT</pubDate>
			<enclosure length="13897376" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156818/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298779-48000-2-e91884725f118957.mp3"/>
			<itunes:summary>Nightmare Forest: Dead Run is a racing game for one to five players in which 
the aim is to leave a zombie infested forest without getting killed, which is to 
say eaten by zombie bunnies and racoons.
The premise of the game is pretty simple and the rules are just as simple 
too. You have a row of upside down cards for each player and the cards can be 
zombie animals, allies or gear. If they are a zombie, you have to fight it. If 
they are gear, you can use it. If they are allies they will help you.
Then you can fight the zombies with the pool of dice you have available for 
each of the four stages of the race. If you win the fight, you can use the 
remaining dice to search for gear, which could be handy.
Player interaction comes when you throw some gear at your friends in order to 
make noise and attract zombies their way, who will hopefully get rid of the 
competition.
I only got a pre-production copy, so can’t really comment on the finished 
game itself, but if things continue as they are, this will be a very nice 
looking game indeed!
Here’s my full review in the podcast.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:14:28</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/1359e5f2afbfe305.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Nightmare Forest: Dead Run is a racing game for one to five players in which the aim is to leave a zombie infested forest without getting killed, which is to say eaten by zombie bunnies and racoons. The premise of the game is pretty simple and the rules are just as simple too. You have a row of upside down cards for each player and the cards can be zombie animals, allies or gear. If they are a zombie, you have to fight it. If they are gear, you can use it. If they are allies they will help you. Then you can fight the zombies with the pool of dice you have available for each of the four stages of the race. If you win the fight, you can use the remaining dice to search for gear, which could be handy. Player interaction comes when you throw some gear at your friends in order to make noise and attract zombies their way, who will hopefully get rid of the competition. I only got a pre-production copy, so can’t really comment on the finished game itself, but if things continue as they are, this will be a very nice looking game indeed! Here’s my full review in the podcast. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Crisis of the World Eater with Louis Porter Jr.]]></title>
			<description><![CDATA[I have known Louis Porter Jr. for a fair bit now and for that bit and much 
longer he’s been producing a lot of good products. 
Neoexodus has received some very good reviews from Endzeitgeist, probably the most prolific and demanding 
reviewer out there, and Louis keeps coming up with new ideas all the time. 
This time, he wants to create Crisis of the World Eater, a multi company 
project with a long and enormous story arc and a lot of adventures in many 
worlds.
Still in development and with a Kickstarter campaign looming in a few weeks, 
I wanted to talk to Louis himself to find out more about the project, the 
adventure and the experience of bringing together some top-class companies to 
contribute to this project.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Crisis-of-the-World-Eater-with-Louis-Porter-Jr-e1t64s9</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-crisis-of-the-world-eater-with-louis-porter-jr/</guid>
			
			<pubDate>Mon, 25 Jan 2016 19:21:07 GMT</pubDate>
			<enclosure length="39908000" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164745/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330500-48000-2-a26523dc429e6272.mp3"/>
			<itunes:summary>I have known Louis Porter Jr. for a fair bit now and for that bit and much 
longer he’s been producing a lot of good products. 
Neoexodus has received some very good reviews from Endzeitgeist, probably the most prolific and demanding 
reviewer out there, and Louis keeps coming up with new ideas all the time. 
This time, he wants to create Crisis of the World Eater, a multi company 
project with a long and enormous story arc and a lot of adventures in many 
worlds.
Still in development and with a Kickstarter campaign looming in a few weeks, 
I wanted to talk to Louis himself to find out more about the project, the 
adventure and the experience of bringing together some top-class companies to 
contribute to this project.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:41:34</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/d174d5cfc5f4b444.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I have known Louis Porter Jr. for a fair bit now and for that bit and much longer he’s been producing a lot of good products. Neoexodus has received some very good reviews from Endzeitgeist, probably the most prolific and demanding reviewer out there, and Louis keeps coming up with new ideas all the time. This time, he wants to create Crisis of the World Eater, a multi company project with a long and enormous story arc and a lot of adventures in many worlds. Still in development and with a Kickstarter campaign looming in a few weeks, I wanted to talk to Louis himself to find out more about the project, the adventure and the experience of bringing together some top-class companies to contribute to this project. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Prime Time by Golden Egg Games]]></title>
			<description><![CDATA[Prime Time is a Recources Management game for 2 to 4 players in which each 
player takes the role of a Television magnate who must build their channel and 
for that must buy actors, producers, writers, show ideas…
The game was Kickstarted a while ago and, as it is Elad Goldsteen´s 
tradition, delivered pretty much on time and on budget. 
With whimsical graphics and good quality components, Prime Time gets us 
quickly into the ins and outs of TV management with a deep and complex game that 
surprises us in its complexity and depth hidden behind the quirky and light 
looks.
In his podcast I give you my reflections on the game and whether I think it 
was fun to play or not.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Prime-Time-by-Golden-Egg-Games-e1t64rh</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-prime-time-by-golden-egg-games/</guid>
			
			<pubDate>Thu, 14 Jan 2016 17:57:01 GMT</pubDate>
			<enclosure length="16495961" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164721/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330484-44100-2-011afe3ba9ec0b26.mp3"/>
			<itunes:summary>Prime Time is a Recources Management game for 2 to 4 players in which each 
player takes the role of a Television magnate who must build their channel and 
for that must buy actors, producers, writers, show ideas…
The game was Kickstarted a while ago and, as it is Elad Goldsteen´s 
tradition, delivered pretty much on time and on budget. 
With whimsical graphics and good quality components, Prime Time gets us 
quickly into the ins and outs of TV management with a deep and complex game that 
surprises us in its complexity and depth hidden behind the quirky and light 
looks.
In his podcast I give you my reflections on the game and whether I think it 
was fun to play or not.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:13:41</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/5176ffa84d4599ce.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Prime Time is a Recources Management game for 2 to 4 players in which each player takes the role of a Television magnate who must build their channel and for that must buy actors, producers, writers, show ideas… The game was Kickstarted a while ago and, as it is Elad Goldsteen´s tradition, delivered pretty much on time and on budget. With whimsical graphics and good quality components, Prime Time gets us quickly into the ins and outs of TV management with a deep and complex game that surprises us in its complexity and depth hidden behind the quirky and light looks. In his podcast I give you my reflections on the game and whether I think it was fun to play or not. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Sarah Newton and Mindjammer Kickstarter (2)]]></title>
			<description><![CDATA[A couple of weeks ago I brought you an interview with Sarah in which we 
talked about the game and the Kickstarter campaign.
However we left behind some important aspects of the game, like the 
illustration and the physical products, as well as the schedule for the 
production line and the Traveller version of Mindjammer that has already been 
backed.
So here we are again, having another chat with the rather talented Sarah 
Newton and her no-less-excellent Kickstarter campaign for the line of Mindjammer 
products.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Sarah-Newton-and-Mindjammer-Kickstarter-2-e1t622e</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-sarah-newton-and-mindjammer-kickstarter-2/</guid>
			
			<pubDate>Tue, 01 Dec 2015 19:59:44 GMT</pubDate>
			<enclosure length="29640266" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161870/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319616-44100-2-507d941473f04417.mp3"/>
			<itunes:summary>A couple of weeks ago I brought you an interview with Sarah in which we 
talked about the game and the Kickstarter campaign.
However we left behind some important aspects of the game, like the 
illustration and the physical products, as well as the schedule for the 
production line and the Traveller version of Mindjammer that has already been 
backed.
So here we are again, having another chat with the rather talented Sarah 
Newton and her no-less-excellent Kickstarter campaign for the line of Mindjammer 
products.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:30:48</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3a13502a9120a816.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>A couple of weeks ago I brought you an interview with Sarah in which we talked about the game and the Kickstarter campaign. However we left behind some important aspects of the game, like the illustration and the physical products, as well as the schedule for the production line and the Traveller version of Mindjammer that has already been backed. So here we are again, having another chat with the rather talented Sarah Newton and her no-less-excellent Kickstarter campaign for the line of Mindjammer products.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Mindjammer with Sarah Newton]]></title>
			<description><![CDATA[By Paco Garcia Jaen
Those of you who know me at all, or listen to the podcast, know that I am in 
love with Mindjammer and its universe. I liked it when I read the novel, I liked 
it even more when I read the book and the adventure Hearts and Minds 
consolidated what I already knew with a superb setting packed with action.
Of course the whole concept is by Sarah Newton and I still believe she’s 
probably one of the most promising RPG writers out there. As far as I’m 
concerned, she’s a genius.
Now she’s on Kickstarter for the first time to create a new adventure for 
Mindjammer and, aptly put, kickstart a whole new line of products for the game 
that will allow her to create material much more quickly and frequently than 
planned.
I got together with her for a while to talk about the original Mindjammer, 
the journey from first publish till now and what her plans are for the game, 
adventures and supplements.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Mindjammer-with-Sarah-Newton-e1t64rr</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-mindjammer-with-sarah-newton-1447956486/</guid>
			
			<pubDate>Thu, 19 Nov 2015 18:08:06 GMT</pubDate>
			<enclosure length="33696578" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164731/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330471-44100-2-b0260dd77c365ba9.mp3"/>
			<itunes:summary>By Paco Garcia Jaen
Those of you who know me at all, or listen to the podcast, know that I am in 
love with Mindjammer and its universe. I liked it when I read the novel, I liked 
it even more when I read the book and the adventure Hearts and Minds 
consolidated what I already knew with a superb setting packed with action.
Of course the whole concept is by Sarah Newton and I still believe she’s 
probably one of the most promising RPG writers out there. As far as I’m 
concerned, she’s a genius.
Now she’s on Kickstarter for the first time to create a new adventure for 
Mindjammer and, aptly put, kickstart a whole new line of products for the game 
that will allow her to create material much more quickly and frequently than 
planned.
I got together with her for a while to talk about the original Mindjammer, 
the journey from first publish till now and what her plans are for the game, 
adventures and supplements.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:35:02</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e9825968ec63515f.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>By Paco Garcia Jaen Those of you who know me at all, or listen to the podcast, know that I am in love with Mindjammer and its universe. I liked it when I read the novel, I liked it even more when I read the book and the adventure Hearts and Minds consolidated what I already knew with a superb setting packed with action. Of course the whole concept is by Sarah Newton and I still believe she’s probably one of the most promising RPG writers out there. As far as I’m concerned, she’s a genius. Now she’s on Kickstarter for the first time to create a new adventure for Mindjammer and, aptly put, kickstart a whole new line of products for the game that will allow her to create material much more quickly and frequently than planned. I got together with her for a while to talk about the original Mindjammer, the journey from first publish till now and what her plans are for the game, adventures and supplements. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Heroes from Lion Games]]></title>
			<description><![CDATA[Thanks to Piotr Żuchowski, I managed to get my hands on an early production 
copy of Heroes a few months ago. Since then, I’ve managed to do the Unboxing video and play the game a few times and must say loving it every time I 
play.
This is a weird thing for me to say because, to be perfectly honest, I don’t 
like real-time dice-throwing games. They make me very anxious and the lack of 
chance to think between dice rolls drives me potty. And Heroes has a real-time 
dice-throwing mechanic.
The difference is, though, that at times the game stops and you can think 
about what you want to do.
Anyhow, I am getting ahead of myself. Heroes is a game for two to four 
players in which the players create a deck of creatures and spells that they use 
to attack the enemy and inflict enough damage points on the adversary’s general 
and win the game.
With gorgeous artwork and pretty frantic gameplay, Heroes mixes dice and deck 
building very, very well with a dash of strategy – no ta lot, but enough to make 
it matter.
I asked Piotr to come to the podcast to talk with him about the game and some 
of its aspects that were the most innovative or caught my eye.
This is the interview. I hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Heroes-from-Lion-Games-e1t5t4l</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-heroes-from-lion-games/</guid>
			
			<pubDate>Tue, 06 Oct 2015 21:08:08 GMT</pubDate>
			<enclosure length="28401982" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156821/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298762-44100-2-cfba0b965415c2ae.mp3"/>
			<itunes:summary>Thanks to Piotr Żuchowski, I managed to get my hands on an early production 
copy of Heroes a few months ago. Since then, I’ve managed to do the Unboxing video and play the game a few times and must say loving it every time I 
play.
This is a weird thing for me to say because, to be perfectly honest, I don’t 
like real-time dice-throwing games. They make me very anxious and the lack of 
chance to think between dice rolls drives me potty. And Heroes has a real-time 
dice-throwing mechanic.
The difference is, though, that at times the game stops and you can think 
about what you want to do.
Anyhow, I am getting ahead of myself. Heroes is a game for two to four 
players in which the players create a deck of creatures and spells that they use 
to attack the enemy and inflict enough damage points on the adversary’s general 
and win the game.
With gorgeous artwork and pretty frantic gameplay, Heroes mixes dice and deck 
building very, very well with a dash of strategy – no ta lot, but enough to make 
it matter.
I asked Piotr to come to the podcast to talk with him about the game and some 
of its aspects that were the most innovative or caught my eye.
This is the interview. I hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:23:37</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/806d7512bc41e937.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Thanks to Piotr Żuchowski, I managed to get my hands on an early production copy of Heroes a few months ago. Since then, I’ve managed to do the Unboxing video and play the game a few times and must say loving it every time I play. This is a weird thing for me to say because, to be perfectly honest, I don’t like real-time dice-throwing games. They make me very anxious and the lack of chance to think between dice rolls drives me potty. And Heroes has a real-time dice-throwing mechanic. The difference is, though, that at times the game stops and you can think about what you want to do. Anyhow, I am getting ahead of myself. Heroes is a game for two to four players in which the players create a deck of creatures and spells that they use to attack the enemy and inflict enough damage points on the adversary’s general and win the game. With gorgeous artwork and pretty frantic gameplay, Heroes mixes dice and deck building very, very well with a dash of strategy – no ta lot, but enough to make it matter. I asked Piotr to come to the podcast to talk with him about the game and some of its aspects that were the most innovative or caught my eye. This is the interview. I hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Rome Rise to Power from Golden Egg Games]]></title>
			<description><![CDATA[Rome: Rise to Power is another history based game, this time 
from Golden Egg Games, creators of City Council and Athlas Duel for Divinity and 
also with a nice twist: A trademarked mechanic system. It’s all in the 
podcast…
Also very interesting is that this time the game is also going to be 
finished, printed, produced and delivered in time for Spiel…
And it has four days to finish!
Hope the interview will give you all the excuses you need to look at the game 
and become a backer!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Rome-Rise-to-Power-from-Golden-Egg-Games-e1t5uqt</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-rome-rise-to-power-from-golden-egg-games/</guid>
			
			<pubDate>Sun, 27 Sep 2015 15:40:34 GMT</pubDate>
			<enclosure length="29506289" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158557/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305760-44100-2-5ed35f7e363dea63.mp3"/>
			<itunes:summary>Rome: Rise to Power is another history based game, this time 
from Golden Egg Games, creators of City Council and Athlas Duel for Divinity and 
also with a nice twist: A trademarked mechanic system. It’s all in the 
podcast…
Also very interesting is that this time the game is also going to be 
finished, printed, produced and delivered in time for Spiel…
And it has four days to finish!
Hope the interview will give you all the excuses you need to look at the game 
and become a backer!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:24:32</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/8bc3316f8506affd.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Rome: Rise to Power is another history based game, this time from Golden Egg Games, creators of City Council and Athlas Duel for Divinity and also with a nice twist: A trademarked mechanic system. It’s all in the podcast… Also very interesting is that this time the game is also going to be finished, printed, produced and delivered in time for Spiel… And it has four days to finish! Hope the interview will give you all the excuses you need to look at the game and become a backer!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Prime Time and Golden Egg Games]]></title>
			<description><![CDATA[Prime Time Broadcast Tycoon is the latest offering from Golden Egg Games, a 
company that keeps coming up with great game after great game.
This time they are offering a TV channel simulator in which the players have 
to create their own shows, arrange a weekly schedule and compete to get the most 
audience and generate sales through advertising.
That sounds very much close to real life…
And they keep meeting some very tight deadlines too! The Kickstarter is going at the time of releasing this podcast and 
yet they are going to deliver in less than two months at Spiel… How?
Well, I got together with Elad Goldsteen, designer and mastermind behind 
Golden Egg Games to find out about the game and their strategy.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Prime-Time-and-Golden-Egg-Games-e1t63ib</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-prime-time-and-golden-egg-games/</guid>
			
			<pubDate>Mon, 17 Aug 2015 21:16:42 GMT</pubDate>
			<enclosure length="73728356" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163403/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325229-44100-2-4302e10981477606.mp3"/>
			<itunes:summary>Prime Time Broadcast Tycoon is the latest offering from Golden Egg Games, a 
company that keeps coming up with great game after great game.
This time they are offering a TV channel simulator in which the players have 
to create their own shows, arrange a weekly schedule and compete to get the most 
audience and generate sales through advertising.
That sounds very much close to real life…
And they keep meeting some very tight deadlines too! The Kickstarter is going at the time of releasing this podcast and 
yet they are going to deliver in less than two months at Spiel… How?
Well, I got together with Elad Goldsteen, designer and mastermind behind 
Golden Egg Games to find out about the game and their strategy.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:30:43</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/52ad31a29ffb02f5.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Prime Time Broadcast Tycoon is the latest offering from Golden Egg Games, a company that keeps coming up with great game after great game. This time they are offering a TV channel simulator in which the players have to create their own shows, arrange a weekly schedule and compete to get the most audience and generate sales through advertising. That sounds very much close to real life… And they keep meeting some very tight deadlines too! The Kickstarter is going at the time of releasing this podcast and yet they are going to deliver in less than two months at Spiel… How? Well, I got together with Elad Goldsteen, designer and mastermind behind Golden Egg Games to find out about the game and their strategy. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room GenCon and Ennies]]></title>
			<description><![CDATA[For those of us who are on the other side of the planet, GenCon is a very 
difficult to reach convention. And that can be frustrating because, inarguably, 
GenCon is the best RPG convention in the world and the biggest.
And we can’t be there. Or I can’t.
However both Vickey and Jim do get there and spend a lot of time working and 
doing cool stuff and can tell us all about it.
And we discuss the Ennies and the usefulness or futility of pursuing awards 
like it.
Yep…. we’re going controversial!
Also, Jim M. Ward, one of the legends of RPG is going through a rough time at 
the moment. As it tends to happen in the USA too often, when people get ill. 
they face huge bills and that is Jim’s situation. He is a genuinely good man and 
doesn’t deserve to be in this situation.
A GoFundMe campaign 
has been setup to help gather some funds for him. Please, if you can, donate 
anything you can. If you can’t help, please share this page and let people 
know.
Thank you for your support.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-GenCon-and-Ennies-e1t63in</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-gencon-and-ennies/</guid>
			
			<pubDate>Sun, 16 Aug 2015 19:12:56 GMT</pubDate>
			<enclosure length="44703266" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163415/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325280-44100-2-4132a8be398fdcca.mp3"/>
			<itunes:summary>For those of us who are on the other side of the planet, GenCon is a very 
difficult to reach convention. And that can be frustrating because, inarguably, 
GenCon is the best RPG convention in the world and the biggest.
And we can’t be there. Or I can’t.
However both Vickey and Jim do get there and spend a lot of time working and 
doing cool stuff and can tell us all about it.
And we discuss the Ennies and the usefulness or futility of pursuing awards 
like it.
Yep…. we’re going controversial!
Also, Jim M. Ward, one of the legends of RPG is going through a rough time at 
the moment. As it tends to happen in the USA too often, when people get ill. 
they face huge bills and that is Jim’s situation. He is a genuinely good man and 
doesn’t deserve to be in this situation.
A GoFundMe campaign 
has been setup to help gather some funds for him. Please, if you can, donate 
anything you can. If you can’t help, please share this page and let people 
know.
Thank you for your support.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:46:33</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/8cbd2cc664678451.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>For those of us who are on the other side of the planet, GenCon is a very difficult to reach convention. And that can be frustrating because, inarguably, GenCon is the best RPG convention in the world and the biggest. And we can’t be there. Or I can’t. However both Vickey and Jim do get there and spend a lot of time working and doing cool stuff and can tell us all about it. And we discuss the Ennies and the usefulness or futility of pursuing awards like it. Yep…. we’re going controversial! Also, Jim M. Ward, one of the legends of RPG is going through a rough time at the moment. As it tends to happen in the USA too often, when people get ill. they face huge bills and that is Jim’s situation. He is a genuinely good man and doesn’t deserve to be in this situation. A GoFundMe campaign has been setup to help gather some funds for him. Please, if you can, donate anything you can. If you can’t help, please share this page and let people know. Thank you for your support.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Heroes]]></title>
			<description><![CDATA[Heroes is a deck building game for 2 to 4 players that combine real time dice 
rolling mechanics with deck building and battling all in one. And it looks truly 
stunning.
Now, I am not a friend of real-time dice-rolling mechanics. It just drives me 
mad, but in this occasion it works really well and the game is a joy to play at 
every single level.
The battle side of things is also pretty cool and I loved this game. 
Want to know more? It’s all in the podcast.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Heroes-e1t60ej</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-heroes/</guid>
			
			<pubDate>Tue, 11 Aug 2015 12:17:17 GMT</pubDate>
			<enclosure length="10920347" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160211/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312464-44100-2-c899a295a96281c2.mp3"/>
			<itunes:summary>Heroes is a deck building game for 2 to 4 players that combine real time dice 
rolling mechanics with deck building and battling all in one. And it looks truly 
stunning.
Now, I am not a friend of real-time dice-rolling mechanics. It just drives me 
mad, but in this occasion it works really well and the game is a joy to play at 
every single level.
The battle side of things is also pretty cool and I loved this game. 
Want to know more? It’s all in the podcast.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:11:19</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/80b7294b61553d66.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Heroes is a deck building game for 2 to 4 players that combine real time dice rolling mechanics with deck building and battling all in one. And it looks truly stunning. Now, I am not a friend of real-time dice-rolling mechanics. It just drives me mad, but in this occasion it works really well and the game is a joy to play at every single level. The battle side of things is also pretty cool and I loved this game. Want to know more? It’s all in the podcast. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: The Bespoke Geek]]></title>
			<description><![CDATA[Sometimes people have great ideas and they need to go to Kickstarter to get 
them realised because money is tight. That’s the whole principle of Kickstarter, 
I know. But I also know that some people have grown increasingly cynical of some 
projects that go to Kickstarter for the marketing and not the need.
This is not one of those situations. The Bespoke Geek is a newly created company that wants to 
bring cosplaying into every day dressing by creating gaming related clothes you 
can wear to work. Or the park. Or the cinema.
You get the point.
And this is something else that’s very cool about this project. It’s 
creative, games related but not a game and it’s been created by a gamer who’s 
got other interests too.
And just for that, this project deserves backing.
But to make sure you get all the facts, here’s this interview with Kara 
Gander, the designer behind the project.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-The-Bespoke-Geek-e1t5pjj</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-the-bespoke-geek/</guid>
			
			<pubDate>Mon, 10 Aug 2015 19:40:02 GMT</pubDate>
			<enclosure length="60404245" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63153203/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306284451-44100-2-f5cf0243291c088f.mp3"/>
			<itunes:summary>Sometimes people have great ideas and they need to go to Kickstarter to get 
them realised because money is tight. That’s the whole principle of Kickstarter, 
I know. But I also know that some people have grown increasingly cynical of some 
projects that go to Kickstarter for the marketing and not the need.
This is not one of those situations. The Bespoke Geek is a newly created company that wants to 
bring cosplaying into every day dressing by creating gaming related clothes you 
can wear to work. Or the park. Or the cinema.
You get the point.
And this is something else that’s very cool about this project. It’s 
creative, games related but not a game and it’s been created by a gamer who’s 
got other interests too.
And just for that, this project deserves backing.
But to make sure you get all the facts, here’s this interview with Kara 
Gander, the designer behind the project.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:25:09</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/d5c788a21b093f9b.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Sometimes people have great ideas and they need to go to Kickstarter to get them realised because money is tight. That’s the whole principle of Kickstarter, I know. But I also know that some people have grown increasingly cynical of some projects that go to Kickstarter for the marketing and not the need. This is not one of those situations. The Bespoke Geek is a newly created company that wants to bring cosplaying into every day dressing by creating gaming related clothes you can wear to work. Or the park. Or the cinema. You get the point. And this is something else that’s very cool about this project. It’s creative, games related but not a game and it’s been created by a gamer who’s got other interests too. And just for that, this project deserves backing. But to make sure you get all the facts, here’s this interview with Kara Gander, the designer behind the project.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Soulfall]]></title>
			<description><![CDATA[I came by Soulfall, from Smallbox Games, after my friend Alf Seegert recommended it and 
I pretty much right away backed the game based on the artwork alone.
With dreamy and very evocative illustrations, this game for two to four 
players already had something to pull me in even though I knew nothing about the 
theme or mechanics. It didn’t matter. This time I was buying out of a 
recommendation from a friend I trust and my eyesight who knows what I like.
Fast forward a few months and I have with me my copy of the game. A bit 
squeezed “thanks” to the postal service, but looking good.
After I sat down with my friends to play it, I can finally bring you my 
impressions and they’re good ones.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Soulfall-e1t5t4f</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-soulfall/</guid>
			
			<pubDate>Mon, 03 Aug 2015 14:22:59 GMT</pubDate>
			<enclosure length="13494536" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156815/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298775-44100-2-2d15dcf09ebb97a8.mp3"/>
			<itunes:summary>I came by Soulfall, from Smallbox Games, after my friend Alf Seegert recommended it and 
I pretty much right away backed the game based on the artwork alone.
With dreamy and very evocative illustrations, this game for two to four 
players already had something to pull me in even though I knew nothing about the 
theme or mechanics. It didn’t matter. This time I was buying out of a 
recommendation from a friend I trust and my eyesight who knows what I like.
Fast forward a few months and I have with me my copy of the game. A bit 
squeezed “thanks” to the postal service, but looking good.
After I sat down with my friends to play it, I can finally bring you my 
impressions and they’re good ones.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:13:59</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c6b151004ef32485.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I came by Soulfall, from Smallbox Games, after my friend Alf Seegert recommended it and I pretty much right away backed the game based on the artwork alone. With dreamy and very evocative illustrations, this game for two to four players already had something to pull me in even though I knew nothing about the theme or mechanics. It didn’t matter. This time I was buying out of a recommendation from a friend I trust and my eyesight who knows what I like. Fast forward a few months and I have with me my copy of the game. A bit squeezed “thanks” to the postal service, but looking good. After I sat down with my friends to play it, I can finally bring you my impressions and they’re good ones. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Tabletop Connect with Carl Pinder]]></title>
			<description><![CDATA[Some of us have friends all over the world and with social networks and 
convention attending, it’s very easy to meet people with a common interest. And 
continuing with a game you start while away, or simply when you’re on holidays 
be able to attend your weekly game and keep the paladin doing paladin stuff.
Virtual tables have been the topic of much talk in the last few years and 
they’re getting better and better, though some people are still reluctant to use 
them. Me included.
So I decided to get together with virtual tabletop creator and podcast 
listener Carl Pinder, who is on the process of creating a truly interesting and 
versatile platform called Tabletop Connect.
He did get me a lot closer to be looking forward to using  the software and I 
have to say there are lots of features that I think are very, very 
interesting.
Please remember to take a look at his website and watch the videos and hope 
you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Tabletop-Connect-with-Carl-Pinder-e1t63iu</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-tabletop-connect-with-carl-pinder/</guid>
			
			<pubDate>Sun, 02 Aug 2015 15:49:24 GMT</pubDate>
			<enclosure length="68675362" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163422/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325265-44100-2-321240bf00d84d35.mp3"/>
			<itunes:summary>Some of us have friends all over the world and with social networks and 
convention attending, it’s very easy to meet people with a common interest. And 
continuing with a game you start while away, or simply when you’re on holidays 
be able to attend your weekly game and keep the paladin doing paladin stuff.
Virtual tables have been the topic of much talk in the last few years and 
they’re getting better and better, though some people are still reluctant to use 
them. Me included.
So I decided to get together with virtual tabletop creator and podcast 
listener Carl Pinder, who is on the process of creating a truly interesting and 
versatile platform called Tabletop Connect.
He did get me a lot closer to be looking forward to using  the software and I 
have to say there are lots of features that I think are very, very 
interesting.
Please remember to take a look at his website and watch the videos and hope 
you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:47:41</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/32e52f670f74b6b1.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Some of us have friends all over the world and with social networks and convention attending, it’s very easy to meet people with a common interest. And continuing with a game you start while away, or simply when you’re on holidays be able to attend your weekly game and keep the paladin doing paladin stuff. Virtual tables have been the topic of much talk in the last few years and they’re getting better and better, though some people are still reluctant to use them. Me included. So I decided to get together with virtual tabletop creator and podcast listener Carl Pinder, who is on the process of creating a truly interesting and versatile platform called Tabletop Connect. He did get me a lot closer to be looking forward to using  the software and I have to say there are lots of features that I think are very, very interesting. Please remember to take a look at his website and watch the videos and hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: So you want to be a freelance?]]></title>
			<description><![CDATA[I think it’s safe to say that every single roleplaying games out there has, 
at some point, wanted to write games. Whether it is for their own adventures, 
new classes, professions, spells… and fully fledged games too, of course.
The RPG industry relies quite heavily on freelancers because few companies 
can afford to hire full-time writers. And when they do, they can afford to hire 
the best of the best.
Also a lot of *incredible* writers decide to become freelancers anyway 
because that gives them a lot of freedom to do different projects and never 
become stagnant.
But how does one become a freelance?
Well, Jim Pinto has been a freelance for long, long time and has worked with 
more than can (or wants to) remember. Vickey Beaver does a lot of work with a 
lot of freelancers and I have a few of them at the office and help with the 
recruitment process in my company, so between the three of us know a thing or 
two about becoming one.
And if you want to become one, follow this pro who’s making a career as a 
freelance: http://www.freelanceknight.com/
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-So-you-want-to-be-a-freelance-e1t664h</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-so-you-want-to-be-a-freelance/</guid>
			
			<pubDate>Tue, 28 Jul 2015 21:13:40 GMT</pubDate>
			<enclosure length="56320000" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63166033/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306335385-44100-2-97165500830b8cdd.mp3"/>
			<itunes:summary>I think it’s safe to say that every single roleplaying games out there has, 
at some point, wanted to write games. Whether it is for their own adventures, 
new classes, professions, spells… and fully fledged games too, of course.
The RPG industry relies quite heavily on freelancers because few companies 
can afford to hire full-time writers. And when they do, they can afford to hire 
the best of the best.
Also a lot of *incredible* writers decide to become freelancers anyway 
because that gives them a lot of freedom to do different projects and never 
become stagnant.
But how does one become a freelance?
Well, Jim Pinto has been a freelance for long, long time and has worked with 
more than can (or wants to) remember. Vickey Beaver does a lot of work with a 
lot of freelancers and I have a few of them at the office and help with the 
recruitment process in my company, so between the three of us know a thing or 
two about becoming one.
And if you want to become one, follow this pro who’s making a career as a 
freelance: http://www.freelanceknight.com/
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:39:06</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/d361396e2326a206.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I think it’s safe to say that every single roleplaying games out there has, at some point, wanted to write games. Whether it is for their own adventures, new classes, professions, spells… and fully fledged games too, of course. The RPG industry relies quite heavily on freelancers because few companies can afford to hire full-time writers. And when they do, they can afford to hire the best of the best. Also a lot of *incredible* writers decide to become freelancers anyway because that gives them a lot of freedom to do different projects and never become stagnant. But how does one become a freelance? Well, Jim Pinto has been a freelance for long, long time and has worked with more than can (or wants to) remember. Vickey Beaver does a lot of work with a lot of freelancers and I have a few of them at the office and help with the recruitment process in my company, so between the three of us know a thing or two about becoming one. And if you want to become one, follow this pro who’s making a career as a freelance: http://www.freelanceknight.com/</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Steve Kenson and Blue Rose]]></title>
			<description><![CDATA[In 2005, Green Ronin 
published a pretty different fantasy game called Blue Rose. It defined itself as 
a Romantic Fantasy Roleplaying Game and it made a point of having social 
inclusion and diversity as part of the setting and ethos of the whole game.As oftentimes happen, the game became in need of some updating and TLC and it 
languished for a few years despite the fact that it was far from forgotten.Now the time has come and Green Ronin is once again gathering a team of 
writers, illustration artists, game designers and the team needed to get a new 
and better edition of the game out next year.For starters it’s expanding on the lore of the game and also changing its 
system from True 20 to AGE.In Kickstarter at the time of recording this podcast, funded 
and having cracked a few stretch goals, I decided to talk to its line and lead 
developer, Steve Kenson, to find out more about Blue Rose and what we can expect 
from this new edition.




Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Steve-Kenson-and-Blue-Rose-e1t5t55</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-steve-kenson-and-blue-rose/</guid>
			
			<pubDate>Fri, 10 Jul 2015 13:58:13 GMT</pubDate>
			<enclosure length="50172530" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156837/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298785-44100-2-d1b4d0ff1e2def1d.mp3"/>
			<itunes:summary>In 2005, Green Ronin 
published a pretty different fantasy game called Blue Rose. It defined itself as 
a Romantic Fantasy Roleplaying Game and it made a point of having social 
inclusion and diversity as part of the setting and ethos of the whole game.As oftentimes happen, the game became in need of some updating and TLC and it 
languished for a few years despite the fact that it was far from forgotten.Now the time has come and Green Ronin is once again gathering a team of 
writers, illustration artists, game designers and the team needed to get a new 
and better edition of the game out next year.For starters it’s expanding on the lore of the game and also changing its 
system from True 20 to AGE.In Kickstarter at the time of recording this podcast, funded 
and having cracked a few stretch goals, I decided to talk to its line and lead 
developer, Steve Kenson, to find out more about Blue Rose and what we can expect 
from this new edition.




Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:41:45</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/9c39d883f3bb8494.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>In 2005, Green Ronin published a pretty different fantasy game called Blue Rose. It defined itself as a Romantic Fantasy Roleplaying Game and it made a point of having social inclusion and diversity as part of the setting and ethos of the whole game.As oftentimes happen, the game became in need of some updating and TLC and it languished for a few years despite the fact that it was far from forgotten.Now the time has come and Green Ronin is once again gathering a team of writers, illustration artists, game designers and the team needed to get a new and better edition of the game out next year.For starters it’s expanding on the lore of the game and also changing its system from True 20 to AGE.In Kickstarter at the time of recording this podcast, funded and having cracked a few stretch goals, I decided to talk to its line and lead developer, Steve Kenson, to find out more about Blue Rose and what we can expect from this new edition. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room 17: Our worst game sessions ever]]></title>
			<description><![CDATA[Playing RPGs is a source of joy and entertainment for those who play them, 
but sometimes, just sometimes, things don’t go according to plan. Sometimes 
there’s someone who ruins your game.
And it can be you ruining it and not even realise.
In this episode, Jim Pinto and I talk about some of the bad experiences we’ve 
had at the table and we air some dirty secrets, as well as a few tips on how to 
stop it when “it” goes awry.
And we swear a bit in this episode. Sorry…
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-17-Our-worst-game-sessions-ever-e1t60fa</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-17-our-worst-game-sessions-ever/</guid>
			
			<pubDate>Tue, 07 Jul 2015 08:10:13 GMT</pubDate>
			<enclosure length="62326803" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160234/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312482-44100-2-d80fe8bff4088244.mp3"/>
			<itunes:summary>Playing RPGs is a source of joy and entertainment for those who play them, 
but sometimes, just sometimes, things don’t go according to plan. Sometimes 
there’s someone who ruins your game.
And it can be you ruining it and not even realise.
In this episode, Jim Pinto and I talk about some of the bad experiences we’ve 
had at the table and we air some dirty secrets, as well as a few tips on how to 
stop it when “it” goes awry.
And we swear a bit in this episode. Sorry…
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:51:53</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/16bbe308aa9610c3.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Playing RPGs is a source of joy and entertainment for those who play them, but sometimes, just sometimes, things don’t go according to plan. Sometimes there’s someone who ruins your game. And it can be you ruining it and not even realise. In this episode, Jim Pinto and I talk about some of the bad experiences we’ve had at the table and we air some dirty secrets, as well as a few tips on how to stop it when “it” goes awry. And we swear a bit in this episode. Sorry… Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Legendary Planet Adventure Path]]></title>
			<description><![CDATA[Legendary 
Games has been creating some impressive material for quite some time now. 
With a great ability to surround themselves with terrific writers, they hit the 
mark very, very often.
Now Legendary Games have joined forces with a terrific plethora of authors to 
create Legendary Planet Adventure Path, a very interesting take on the fantasy 
and science fiction games with this new adventure path for the Pathfinder 
RPG.
I got together with Neil Spicer and Mike Shel, two of the leading people 
behind this project, to find out more about what it entails and what’s all 
about.
Legendary Planet Adventure path is funded in Kickstarter and I 
strongly recommend you take a look at it. It looks pretty amazing!
Hope you enjoy the show!Apologies for the audio quality in some parts. I tried to clean it up a bit but alas some of it is not great. :(
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Legendary-Planet-Adventure-Path-e1t622k</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-legendary-planet-adventure-path/</guid>
			
			<pubDate>Thu, 02 Jul 2015 09:58:36 GMT</pubDate>
			<enclosure length="49772414" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161876/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319623-44100-2-13c4b44fb82feced.mp3"/>
			<itunes:summary>Legendary 
Games has been creating some impressive material for quite some time now. 
With a great ability to surround themselves with terrific writers, they hit the 
mark very, very often.
Now Legendary Games have joined forces with a terrific plethora of authors to 
create Legendary Planet Adventure Path, a very interesting take on the fantasy 
and science fiction games with this new adventure path for the Pathfinder 
RPG.
I got together with Neil Spicer and Mike Shel, two of the leading people 
behind this project, to find out more about what it entails and what’s all 
about.
Legendary Planet Adventure path is funded in Kickstarter and I 
strongly recommend you take a look at it. It looks pretty amazing!
Hope you enjoy the show!Apologies for the audio quality in some parts. I tried to clean it up a bit but alas some of it is not great. :(
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:41:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/96c13ceaac7f4c37.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Legendary Games has been creating some impressive material for quite some time now. With a great ability to surround themselves with terrific writers, they hit the mark very, very often. Now Legendary Games have joined forces with a terrific plethora of authors to create Legendary Planet Adventure Path, a very interesting take on the fantasy and science fiction games with this new adventure path for the Pathfinder RPG. I got together with Neil Spicer and Mike Shel, two of the leading people behind this project, to find out more about what it entails and what’s all about. Legendary Planet Adventure path is funded in Kickstarter and I strongly recommend you take a look at it. It looks pretty amazing! Hope you enjoy the show!Apologies for the audio quality in some parts. I tried to clean it up a bit but alas some of it is not great. :(</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Beast The Primordial]]></title>
			<description><![CDATA[Onix Path has created 
some of the most iconic and popular roleplaying games out there and now they 
want to repeat the feat by publishing Beast: The Primordial, a game in which the 
players take on the roles of creatures that are the product of nightmares. Or 
the cause.
This game has been in development for over a year by writer and author 
Matthew McFarland and, if in the past he’s had some good ideas, he’s probably 
levelled up for this one because it sounds a lot better than I was expecting 
(and I was expecting a great deal to start with).
To find out more about the game and the limited Prestige Edition that’s funded on Kickstarter, I 
got together with McFarland and with Onix Path’s Creative Director Richard 
Thomas to ask about the game itself and the future of the line.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Beast-The-Primordial-e1t622l</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-beast-the-primordial/</guid>
			
			<pubDate>Fri, 26 Jun 2015 23:29:28 GMT</pubDate>
			<enclosure length="49772414" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161877/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319624-44100-2-a67f85912d0e0a76.mp3"/>
			<itunes:summary>Onix Path has created 
some of the most iconic and popular roleplaying games out there and now they 
want to repeat the feat by publishing Beast: The Primordial, a game in which the 
players take on the roles of creatures that are the product of nightmares. Or 
the cause.
This game has been in development for over a year by writer and author 
Matthew McFarland and, if in the past he’s had some good ideas, he’s probably 
levelled up for this one because it sounds a lot better than I was expecting 
(and I was expecting a great deal to start with).
To find out more about the game and the limited Prestige Edition that’s funded on Kickstarter, I 
got together with McFarland and with Onix Path’s Creative Director Richard 
Thomas to ask about the game itself and the future of the line.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:41:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/81b4074988881f28.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Onix Path has created some of the most iconic and popular roleplaying games out there and now they want to repeat the feat by publishing Beast: The Primordial, a game in which the players take on the roles of creatures that are the product of nightmares. Or the cause. This game has been in development for over a year by writer and author Matthew McFarland and, if in the past he’s had some good ideas, he’s probably levelled up for this one because it sounds a lot better than I was expecting (and I was expecting a great deal to start with). To find out more about the game and the limited Prestige Edition that’s funded on Kickstarter, I got together with McFarland and with Onix Path’s Creative Director Richard Thomas to ask about the game itself and the future of the line. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Ad Absentia Players and Their Characters]]></title>
			<description><![CDATA[Sometimes players have to leave the room for a few weeks at the time and 
sometimes they leave their characters behind so they can come back and retake 
the session. That happens more often than not in long term campaigns.
What should happen to those characters?
In this episode Vickey Beaver, Jim Pinto and myself discuss the dos and 
don’ts of dealing with characters that have been left behind and their 
possessions, worldly or otherwise.
With sordid secrets and everything!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Ad-Absentia-Players-and-Their-Characters-e1t5ur2</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-ad-absentia-players-and-their-characters/</guid>
			
			<pubDate>Sun, 14 Jun 2015 13:21:04 GMT</pubDate>
			<enclosure length="48849177" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158562/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305759-44100-2-f5afa432634d11f6.mp3"/>
			<itunes:summary>Sometimes players have to leave the room for a few weeks at the time and 
sometimes they leave their characters behind so they can come back and retake 
the session. That happens more often than not in long term campaigns.
What should happen to those characters?
In this episode Vickey Beaver, Jim Pinto and myself discuss the dos and 
don’ts of dealing with characters that have been left behind and their 
possessions, worldly or otherwise.
With sordid secrets and everything!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:50:49</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c361b95d6bbff469.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Sometimes players have to leave the room for a few weeks at the time and sometimes they leave their characters behind so they can come back and retake the session. That happens more often than not in long term campaigns. What should happen to those characters? In this episode Vickey Beaver, Jim Pinto and myself discuss the dos and don’ts of dealing with characters that have been left behind and their possessions, worldly or otherwise. With sordid secrets and everything! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room - Uwe Eickert and Mare Nostrum]]></title>
			<description><![CDATA[Academy Games is 
currently in Kickstarter with a new version of a game called Mare Nostrum; a 
game of building empires, defending territories, building alliances and managing 
lots of resources.
The company has had massive successes in the past with games like Fief – France 1429, 
1775 Rebellion, Freedon – The Underground Railroad and the Conflict 
of Heroes series and now they’re poised to repeat the feat with this 
project.
And I am not surprised. It looks amazing and Academy Games has forged a 
reputation for quality both of gameplay and production that people have come to 
trust.
But, as usual, a new game is also a new risk both for consumers and producers 
and one can never find enough information before buying to help make the right 
decision. Which is why I got together with Uwe to ask him a bunch of questions 
about the game and the project.
Hope you enjoy the show and take a look at the Mare Nostrum Kickstarter project.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room---Uwe-Eickert-and-Mare-Nostrum-e1t5urd</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-uwe-eickert-and-mare-nostrum/</guid>
			
			<pubDate>Sat, 13 Jun 2015 17:13:59 GMT</pubDate>
			<enclosure length="51518623" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158573/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305776-44100-2-2325c8627d21fd22.mp3"/>
			<itunes:summary>Academy Games is 
currently in Kickstarter with a new version of a game called Mare Nostrum; a 
game of building empires, defending territories, building alliances and managing 
lots of resources.
The company has had massive successes in the past with games like Fief – France 1429, 
1775 Rebellion, Freedon – The Underground Railroad and the Conflict 
of Heroes series and now they’re poised to repeat the feat with this 
project.
And I am not surprised. It looks amazing and Academy Games has forged a 
reputation for quality both of gameplay and production that people have come to 
trust.
But, as usual, a new game is also a new risk both for consumers and producers 
and one can never find enough information before buying to help make the right 
decision. Which is why I got together with Uwe to ask him a bunch of questions 
about the game and the project.
Hope you enjoy the show and take a look at the Mare Nostrum Kickstarter project.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:53:36</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c45a7745c78fd6fe.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Academy Games is currently in Kickstarter with a new version of a game called Mare Nostrum; a game of building empires, defending territories, building alliances and managing lots of resources. The company has had massive successes in the past with games like Fief – France 1429, 1775 Rebellion, Freedon – The Underground Railroad and the Conflict of Heroes series and now they’re poised to repeat the feat with this project. And I am not surprised. It looks amazing and Academy Games has forged a reputation for quality both of gameplay and production that people have come to trust. But, as usual, a new game is also a new risk both for consumers and producers and one can never find enough information before buying to help make the right decision. Which is why I got together with Uwe to ask him a bunch of questions about the game and the project. Hope you enjoy the show and take a look at the Mare Nostrum Kickstarter project.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Daniel Marshal and Tournament of Souls]]></title>
			<description><![CDATA[This project has nothing to do with Kickstarter, I am pleased to say, but it 
nonetheless relies on the community and its collective imagination.
Imagine an imaginary arena where foes are pit against each other. And stories 
were told about those mighty battles with a winner to be crowned the winner.
Well, that is what Tournament of Souls is all about and it sounds pretty 
excellent.
I spoke with Daniel Marshal from Silver Crescent Publishing, who has devised Tournament of 
Souls, a competition to find the hardest CR7 creature.
Head to their Facebook page for Tournament of Souls and find out what’s going on there.
Hope you enjoy the show!
Apologies for the variance in volume levels.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Daniel-Marshal-and-Tournament-of-Souls-e1t5ure</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-daniel-marshal-and-tournament-of-souls/</guid>
			
			<pubDate>Tue, 09 Jun 2015 21:23:58 GMT</pubDate>
			<enclosure length="31020192" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158574/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305794-24000-2-7966c5c651d98fdb.mp3"/>
			<itunes:summary>This project has nothing to do with Kickstarter, I am pleased to say, but it 
nonetheless relies on the community and its collective imagination.
Imagine an imaginary arena where foes are pit against each other. And stories 
were told about those mighty battles with a winner to be crowned the winner.
Well, that is what Tournament of Souls is all about and it sounds pretty 
excellent.
I spoke with Daniel Marshal from Silver Crescent Publishing, who has devised Tournament of 
Souls, a competition to find the hardest CR7 creature.
Head to their Facebook page for Tournament of Souls and find out what’s going on there.
Hope you enjoy the show!
Apologies for the variance in volume levels.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:28:43</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/7574cc16a8698d8d.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This project has nothing to do with Kickstarter, I am pleased to say, but it nonetheless relies on the community and its collective imagination. Imagine an imaginary arena where foes are pit against each other. And stories were told about those mighty battles with a winner to be crowned the winner. Well, that is what Tournament of Souls is all about and it sounds pretty excellent. I spoke with Daniel Marshal from Silver Crescent Publishing, who has devised Tournament of Souls, a competition to find the hardest CR7 creature. Head to their Facebook page for Tournament of Souls and find out what’s going on there. Hope you enjoy the show! Apologies for the variance in volume levels.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room - Boss Monster]]></title>
			<description><![CDATA[I bought Boss Monster two years ago and just now I’ve managed to do a review. 
I know… I know… lazy bugger I am.
It’s even worse because the game is very good and fun to play (though 
annoying at times too).
This a dungeon builder game in which the players take the role of the bosses 
in a retro videogame from the late 80s and early 90s. Said dungeon is built by 
placing cards beside the boss and completing a dungeon of 5 rooms that will deal 
damage to the brave adventurers who will risk their lives to loot the newly made 
villainous homes.
And now, after quite a few plays, I can tell you what I thought about the 
game in this quick podcast.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room---Boss-Monster-e1t5t52</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-boss-monster/</guid>
			
			<pubDate>Mon, 04 May 2015 21:55:36 GMT</pubDate>
			<enclosure length="14772311" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156834/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298799-44100-2-d898f8f9e2af2e51.mp3"/>
			<itunes:summary>I bought Boss Monster two years ago and just now I’ve managed to do a review. 
I know… I know… lazy bugger I am.
It’s even worse because the game is very good and fun to play (though 
annoying at times too).
This a dungeon builder game in which the players take the role of the bosses 
in a retro videogame from the late 80s and early 90s. Said dungeon is built by 
placing cards beside the boss and completing a dungeon of 5 rooms that will deal 
damage to the brave adventurers who will risk their lives to loot the newly made 
villainous homes.
And now, after quite a few plays, I can tell you what I thought about the 
game in this quick podcast.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:12:15</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/50135aeb14af9913.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I bought Boss Monster two years ago and just now I’ve managed to do a review. I know… I know… lazy bugger I am. It’s even worse because the game is very good and fun to play (though annoying at times too). This a dungeon builder game in which the players take the role of the bosses in a retro videogame from the late 80s and early 90s. Said dungeon is built by placing cards beside the boss and completing a dungeon of 5 rooms that will deal damage to the brave adventurers who will risk their lives to loot the newly made villainous homes. And now, after quite a few plays, I can tell you what I thought about the game in this quick podcast. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Alexander Argyopoulos and 12 Realms: Bedtime Stories]]></title>
			<description><![CDATA[Although not many people think about countries like Greece a country with a 
board game tradition, some companies are keen on setting a stepping stone and 
bring some excellent games to the table of as many as possible.
Mage Company has been doing that since they released Wrong Chemistry a few 
years ago and then levelled up with 12 Realms only to then get even better with 
Hoyuk and now they have something else on the cooking pot.
12 Realms Bed Stories takes the game to its final steps of expansion and 
pushes it as far as it can go. New rules, new themes, new realms, new 
characters… and new Kickstarter that will come out very soon.
Meanwhile, I got together with Alexander Argyropoulos to ask him questions 
about the next edition of the game and also about future plans for the 
companies.
Hope you’ll like what I heard as much as I did, because I liked it a lot!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Alexander-Argyopoulos-and-12-Realms-Bedtime-Stories-e1t5uqq</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-alexander-argyopoulos-and-12-realms-bedtime-stories/</guid>
			
			<pubDate>Tue, 28 Apr 2015 22:02:03 GMT</pubDate>
			<enclosure length="31726343" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158554/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305756-44100-2-f857ef9bdc6b0a01.mp3"/>
			<itunes:summary>Although not many people think about countries like Greece a country with a 
board game tradition, some companies are keen on setting a stepping stone and 
bring some excellent games to the table of as many as possible.
Mage Company has been doing that since they released Wrong Chemistry a few 
years ago and then levelled up with 12 Realms only to then get even better with 
Hoyuk and now they have something else on the cooking pot.
12 Realms Bed Stories takes the game to its final steps of expansion and 
pushes it as far as it can go. New rules, new themes, new realms, new 
characters… and new Kickstarter that will come out very soon.
Meanwhile, I got together with Alexander Argyropoulos to ask him questions 
about the next edition of the game and also about future plans for the 
companies.
Hope you’ll like what I heard as much as I did, because I liked it a lot!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:26:23</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/2e75cedc9449e2aa.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Although not many people think about countries like Greece a country with a board game tradition, some companies are keen on setting a stepping stone and bring some excellent games to the table of as many as possible. Mage Company has been doing that since they released Wrong Chemistry a few years ago and then levelled up with 12 Realms only to then get even better with Hoyuk and now they have something else on the cooking pot. 12 Realms Bed Stories takes the game to its final steps of expansion and pushes it as far as it can go. New rules, new themes, new realms, new characters… and new Kickstarter that will come out very soon. Meanwhile, I got together with Alexander Argyropoulos to ask him questions about the next edition of the game and also about future plans for the companies. Hope you’ll like what I heard as much as I did, because I liked it a lot!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Cthulhu Wars]]></title>
			<description><![CDATA[Probably the most anticipated game I’ve backed in Kickstarter, Cthulhu Wars was going to be a massive hit or a huge flop. In 
this game, you, the player, take the role of one of four faction of Great Ones 
who are battling to conquer our planet and turn it into your realm. You’ll have 
to manage you cultists, summon your creatures, fight for the control of lands… 
And have fun. Lots of fun.The delays and problems with the production filled me with dread for months 
on end and at some points I even wondered if we’d be able to see the game 
produced.
The thing is that, being a game designed by Sandy Petersen, it was a risk I 
had to take. Also, the little I know Sandy, merely some interactions in 
Facebook, a quick hello at Spiel 2014 and references from people who know him 
better than I do, did reassure me that he’s not the sort of running with the 
money or give up because things are hard.
Quite the opposite, after all the problems, Petersen Games have gone out 
of their way to make sure people get the game as soon as they were able to make 
it happen and also had the foresight to delay things when needed because they 
weren’t happy with the quality of the products they were getting prior to 
release.
In any event, the game is now here and I’ve managed to play it a few times. 
And I want to manage to play it a lot of times again. Lots, and lots of 
times.
In this quick review podcast tell you why. Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Cthulhu-Wars-e1t64sb</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-cthulhu-wars/</guid>
			
			<pubDate>Wed, 22 Apr 2015 17:15:01 GMT</pubDate>
			<enclosure length="22234559" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164747/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330494-44100-2-bb6f3c2006bd3124.mp3"/>
			<itunes:summary>Probably the most anticipated game I’ve backed in Kickstarter, Cthulhu Wars was going to be a massive hit or a huge flop. In 
this game, you, the player, take the role of one of four faction of Great Ones 
who are battling to conquer our planet and turn it into your realm. You’ll have 
to manage you cultists, summon your creatures, fight for the control of lands… 
And have fun. Lots of fun.The delays and problems with the production filled me with dread for months 
on end and at some points I even wondered if we’d be able to see the game 
produced.
The thing is that, being a game designed by Sandy Petersen, it was a risk I 
had to take. Also, the little I know Sandy, merely some interactions in 
Facebook, a quick hello at Spiel 2014 and references from people who know him 
better than I do, did reassure me that he’s not the sort of running with the 
money or give up because things are hard.
Quite the opposite, after all the problems, Petersen Games have gone out 
of their way to make sure people get the game as soon as they were able to make 
it happen and also had the foresight to delay things when needed because they 
weren’t happy with the quality of the products they were getting prior to 
release.
In any event, the game is now here and I’ve managed to play it a few times. 
And I want to manage to play it a lot of times again. Lots, and lots of 
times.
In this quick review podcast tell you why. Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:18:28</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/efab4bdaa9e7e038.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Probably the most anticipated game I’ve backed in Kickstarter, Cthulhu Wars was going to be a massive hit or a huge flop. In this game, you, the player, take the role of one of four faction of Great Ones who are battling to conquer our planet and turn it into your realm. You’ll have to manage you cultists, summon your creatures, fight for the control of lands… And have fun. Lots of fun.The delays and problems with the production filled me with dread for months on end and at some points I even wondered if we’d be able to see the game produced. The thing is that, being a game designed by Sandy Petersen, it was a risk I had to take. Also, the little I know Sandy, merely some interactions in Facebook, a quick hello at Spiel 2014 and references from people who know him better than I do, did reassure me that he’s not the sort of running with the money or give up because things are hard. Quite the opposite, after all the problems, Petersen Games have gone out of their way to make sure people get the game as soon as they were able to make it happen and also had the foresight to delay things when needed because they weren’t happy with the quality of the products they were getting prior to release. In any event, the game is now here and I’ve managed to play it a few times. And I want to manage to play it a lot of times again. Lots, and lots of times. In this quick review podcast tell you why. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: The Thunder Plains Controversy]]></title>
			<description><![CDATA[Apologies for the initial problem with the sound. Using new editing software and found about this too late.Recently a massive outrage exploded onto the Internet on the back, of Bruce 
Cordel’s game The Strange 
and a recursion within the game that treats with the culture of Native American 
people.
A petition was started that demanded the immediate removal of 
the Thunder Plains from the book and that Monte Cook Games never publish 
anything similar in the future again. Of course the person who created the 
petition also demanded an apology.
I know Bruce Cordell, Monte Cook and Shannah Germain, three people involved 
in the company and the game in question and I know for a fact they are as far 
from being racists as anyone can get. They have moved into inclusivity and made 
efforts to be socially aware that most companies should learn from. So what went 
wrong?
In this podcast episode we discuss the issue of bringing minorities and other 
cultures into your games and how to approach it to make sure the chances of 
problems is minimised and you do the right thing from the very beginning.
A thorny subject, but one that has to be spoken about.
Hope you enjoy the show.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-The-Thunder-Plains-Controversy-e1t60f7</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-the-thunder-plains-controversy/</guid>
			
			<pubDate>Sun, 05 Apr 2015 16:02:32 GMT</pubDate>
			<enclosure length="40793233" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160231/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312481-44100-2-4656f8aa0952a2b7.mp3"/>
			<itunes:summary>Apologies for the initial problem with the sound. Using new editing software and found about this too late.Recently a massive outrage exploded onto the Internet on the back, of Bruce 
Cordel’s game The Strange 
and a recursion within the game that treats with the culture of Native American 
people.
A petition was started that demanded the immediate removal of 
the Thunder Plains from the book and that Monte Cook Games never publish 
anything similar in the future again. Of course the person who created the 
petition also demanded an apology.
I know Bruce Cordell, Monte Cook and Shannah Germain, three people involved 
in the company and the game in question and I know for a fact they are as far 
from being racists as anyone can get. They have moved into inclusivity and made 
efforts to be socially aware that most companies should learn from. So what went 
wrong?
In this podcast episode we discuss the issue of bringing minorities and other 
cultures into your games and how to approach it to make sure the chances of 
problems is minimised and you do the right thing from the very beginning.
A thorny subject, but one that has to be spoken about.
Hope you enjoy the show.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:42:29</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/eae0c45520330c78.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Apologies for the initial problem with the sound. Using new editing software and found about this too late.Recently a massive outrage exploded onto the Internet on the back, of Bruce Cordel’s game The Strange and a recursion within the game that treats with the culture of Native American people. A petition was started that demanded the immediate removal of the Thunder Plains from the book and that Monte Cook Games never publish anything similar in the future again. Of course the person who created the petition also demanded an apology. I know Bruce Cordell, Monte Cook and Shannah Germain, three people involved in the company and the game in question and I know for a fact they are as far from being racists as anyone can get. They have moved into inclusivity and made efforts to be socially aware that most companies should learn from. So what went wrong? In this podcast episode we discuss the issue of bringing minorities and other cultures into your games and how to approach it to make sure the chances of problems is minimised and you do the right thing from the very beginning. A thorny subject, but one that has to be spoken about. Hope you enjoy the show.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Shadow of the Demon Lord with Robert Schwalb]]></title>
			<description><![CDATA[Shadow of the Demon Lord is a game that I have been looking 
forward to for many months. Robert Schwalb is a 
talented designer like few others and anything that comes out of his inkwell is 
worth paying good attention to.
This Kickstarter has funded has funded a game that is breaking 
with a lot of the traditions of Role Playing Games and offers a new system, both 
mechanically and in its ethos, to shake up the way we look at games and how they 
are played.
Everything, from the setting to the character sheet, has been designed with 
the aim of offering a very quick but intense gameplay that moves as fast as you 
need to.
Of course, this was also the perfect excuse for me to have Robert in the 
podcast – something I’ve been looking forward to for a long, long time – and ask 
him a few questions about the game.
Believe me, you will be gutted if you miss this one!
Other material we discuss during the interview:
A Song of Ice and Fire 
RPG
Death Mark: A Dark Sun Novel (Dark Sun, Abyssal Plague)
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Shadow-of-the-Demon-Lord-with-Robert-Schwalb-e1t60et</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-shadow-of-the-demon-lord-with-robert-schwalb/</guid>
			
			<pubDate>Sat, 04 Apr 2015 16:44:48 GMT</pubDate>
			<enclosure length="36424473" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160221/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312471-44100-2-092d1473125afed5.mp3"/>
			<itunes:summary>Shadow of the Demon Lord is a game that I have been looking 
forward to for many months. Robert Schwalb is a 
talented designer like few others and anything that comes out of his inkwell is 
worth paying good attention to.
This Kickstarter has funded has funded a game that is breaking 
with a lot of the traditions of Role Playing Games and offers a new system, both 
mechanically and in its ethos, to shake up the way we look at games and how they 
are played.
Everything, from the setting to the character sheet, has been designed with 
the aim of offering a very quick but intense gameplay that moves as fast as you 
need to.
Of course, this was also the perfect excuse for me to have Robert in the 
podcast – something I’ve been looking forward to for a long, long time – and ask 
him a few questions about the game.
Believe me, you will be gutted if you miss this one!
Other material we discuss during the interview:
A Song of Ice and Fire 
RPG
Death Mark: A Dark Sun Novel (Dark Sun, Abyssal Plague)
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:37:56</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/2a8369a1623cfded.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Shadow of the Demon Lord is a game that I have been looking forward to for many months. Robert Schwalb is a talented designer like few others and anything that comes out of his inkwell is worth paying good attention to. This Kickstarter has funded has funded a game that is breaking with a lot of the traditions of Role Playing Games and offers a new system, both mechanically and in its ethos, to shake up the way we look at games and how they are played. Everything, from the setting to the character sheet, has been designed with the aim of offering a very quick but intense gameplay that moves as fast as you need to. Of course, this was also the perfect excuse for me to have Robert in the podcast – something I’ve been looking forward to for a long, long time – and ask him a few questions about the game. Believe me, you will be gutted if you miss this one! Other material we discuss during the interview: A Song of Ice and Fire RPG Death Mark: A Dark Sun Novel (Dark Sun, Abyssal Plague)</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Hylaria with Joost Das]]></title>
			<description><![CDATA[Fablesmith has now a new game in Kickstarter by the name of Hylaria. A 
storytelling game with different mechanics and quirky art work that sets it 
apart from the rest.
In the past, Fablesmith has brought us Ortus, an abstract game for two 
players with more strategy one can shake a stick at, and Oh No! Invasion a 
cooperative game in which the players will have to work together to fight of a 
series of aliens who want to conquer our planet.
This one is very different, though, so I had to get together with Joost Das 
and find out how he came up with the idea for a type of game he’s never 
published before.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Hylaria-with-Joost-Das-e1t5t5b</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-hylaria-with-joost-das/</guid>
			
			<pubDate>Sat, 21 Mar 2015 00:08:25 GMT</pubDate>
			<enclosure length="36177416" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156843/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298806-44100-2-95e77dd7c4567f74.mp3"/>
			<itunes:summary>Fablesmith has now a new game in Kickstarter by the name of Hylaria. A 
storytelling game with different mechanics and quirky art work that sets it 
apart from the rest.
In the past, Fablesmith has brought us Ortus, an abstract game for two 
players with more strategy one can shake a stick at, and Oh No! Invasion a 
cooperative game in which the players will have to work together to fight of a 
series of aliens who want to conquer our planet.
This one is very different, though, so I had to get together with Joost Das 
and find out how he came up with the idea for a type of game he’s never 
published before.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:30:06</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3ba65d637756f58b.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Fablesmith has now a new game in Kickstarter by the name of Hylaria. A storytelling game with different mechanics and quirky art work that sets it apart from the rest. In the past, Fablesmith has brought us Ortus, an abstract game for two players with more strategy one can shake a stick at, and Oh No! Invasion a cooperative game in which the players will have to work together to fight of a series of aliens who want to conquer our planet. This one is very different, though, so I had to get together with Joost Das and find out how he came up with the idea for a type of game he’s never published before. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: How to keep your games smooth]]></title>
			<description><![CDATA[Running a game is not an exact science. Not even sure it is a science but 
sometimes it feels like it because you have to experiment a lot to get the 
desired results. And then you have to try again in a different group to get 
results and you might not get the results you wanted because… well, because 
people.And yet we do learn to keep our games smooth so they are fun for everyone 
involved. Or we try.In this episode we are going to give you our view and take on how to make 
that happen. We’ll tell you our techniques, some more controversial than others, 
and our approach. Hopefully you’ll find it useful!



Also, please please please take a look at the Shadow of the Demon Lord Kickstarter that’s going on as this 
podcast comes out. It’s truly superb and, just in case you need any more reason, 
we talk about it in this episode too!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-How-to-keep-your-games-smooth-e1t6233</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-how-to-keep-your-games-smooth/</guid>
			
			<pubDate>Sun, 15 Mar 2015 19:37:48 GMT</pubDate>
			<enclosure length="56206858" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161891/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319636-44100-2-fc7e825edac17f57.mp3"/>
			<itunes:summary>Running a game is not an exact science. Not even sure it is a science but 
sometimes it feels like it because you have to experiment a lot to get the 
desired results. And then you have to try again in a different group to get 
results and you might not get the results you wanted because… well, because 
people.And yet we do learn to keep our games smooth so they are fun for everyone 
involved. Or we try.In this episode we are going to give you our view and take on how to make 
that happen. We’ll tell you our techniques, some more controversial than others, 
and our approach. Hopefully you’ll find it useful!



Also, please please please take a look at the Shadow of the Demon Lord Kickstarter that’s going on as this 
podcast comes out. It’s truly superb and, just in case you need any more reason, 
we talk about it in this episode too!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:58:29</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/622dddca15615344.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Running a game is not an exact science. Not even sure it is a science but sometimes it feels like it because you have to experiment a lot to get the desired results. And then you have to try again in a different group to get results and you might not get the results you wanted because… well, because people.And yet we do learn to keep our games smooth so they are fun for everyone involved. Or we try.In this episode we are going to give you our view and take on how to make that happen. We’ll tell you our techniques, some more controversial than others, and our approach. Hopefully you’ll find it useful! Also, please please please take a look at the Shadow of the Demon Lord Kickstarter that’s going on as this podcast comes out. It’s truly superb and, just in case you need any more reason, we talk about it in this episode too!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: M80]]></title>
			<description><![CDATA[M80 is a very interesting game that has been produced in a record time, play 
tested in a record time and sent to Kickstarter in a record time too, which 
makes it a very interesting project in my eyes.
I first met Hack at Spiel 2014 and he is a very impressive man who can work 
more than most people and faster than a good number of super-heroes.
When he told me about M80, I had to find out more. Not just because the game 
sounds like an interesting one, but also because he has some ideas about how to 
run his Kickstarter campaign that made me very curious.
Hope you enjoy the interview!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-M80-e1t60e8</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-m80/</guid>
			
			<pubDate>Fri, 06 Feb 2015 21:42:31 GMT</pubDate>
			<enclosure length="25506138" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160200/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312435-44100-2-1ad3e2915ce238d9.mp3"/>
			<itunes:summary>M80 is a very interesting game that has been produced in a record time, play 
tested in a record time and sent to Kickstarter in a record time too, which 
makes it a very interesting project in my eyes.
I first met Hack at Spiel 2014 and he is a very impressive man who can work 
more than most people and faster than a good number of super-heroes.
When he told me about M80, I had to find out more. Not just because the game 
sounds like an interesting one, but also because he has some ideas about how to 
run his Kickstarter campaign that made me very curious.
Hope you enjoy the interview!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:26:30</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/26a6dfd43f9fe579.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>M80 is a very interesting game that has been produced in a record time, play tested in a record time and sent to Kickstarter in a record time too, which makes it a very interesting project in my eyes. I first met Hack at Spiel 2014 and he is a very impressive man who can work more than most people and faster than a good number of super-heroes. When he told me about M80, I had to find out more. Not just because the game sounds like an interesting one, but also because he has some ideas about how to run his Kickstarter campaign that made me very curious. Hope you enjoy the interview!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Sleepers with Ben Counter]]></title>
			<description><![CDATA[Sleepers is a conspiracy horror game published by Death Spiral Games and 
written by Ben Counter, veteran of many Warhammer novels.
This game has been in development for a number of years and puts the players 
in the shoes of agents with super powers who have just woken up after a long 
slumber and a post cold-war disaster that’s changed how the world works.
At the time of this recording this game is being funded in Kickstarter and it’s well on its 
way to get the money it needs to be printed.
The setting sounds good, the mechanics sound good, the book looks good… Is it 
worth backing it?
I spoke with Ben Counter to ask him a bunch of questions about the game, the 
campaign and where the company is going with this book.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Sleepers-with-Ben-Counter-e1t60eh</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-sleepers-with-ben-counter/</guid>
			
			<pubDate>Tue, 27 Jan 2015 21:14:32 GMT</pubDate>
			<enclosure length="31040991" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160209/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312448-44100-2-8b5a96dabfff5bd7.mp3"/>
			<itunes:summary>Sleepers is a conspiracy horror game published by Death Spiral Games and 
written by Ben Counter, veteran of many Warhammer novels.
This game has been in development for a number of years and puts the players 
in the shoes of agents with super powers who have just woken up after a long 
slumber and a post cold-war disaster that’s changed how the world works.
At the time of this recording this game is being funded in Kickstarter and it’s well on its 
way to get the money it needs to be printed.
The setting sounds good, the mechanics sound good, the book looks good… Is it 
worth backing it?
I spoke with Ben Counter to ask him a bunch of questions about the game, the 
campaign and where the company is going with this book.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:32:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/5518753fd9508572.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Sleepers is a conspiracy horror game published by Death Spiral Games and written by Ben Counter, veteran of many Warhammer novels. This game has been in development for a number of years and puts the players in the shoes of agents with super powers who have just woken up after a long slumber and a post cold-war disaster that’s changed how the world works. At the time of this recording this game is being funded in Kickstarter and it’s well on its way to get the money it needs to be printed. The setting sounds good, the mechanics sound good, the book looks good… Is it worth backing it? I spoke with Ben Counter to ask him a bunch of questions about the game, the campaign and where the company is going with this book. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: The Next Great American Game with Douglas Morse]]></title>
			<description><![CDATA[The Next Great American Game is a documentary movie conceived and brought to 
life by producer and director Douglas Morse.
In this documentary, we’ll follow Randall Hoyt as he pitches his game, 
Turnpike, to  publishers in order to get it published.
As you can imagine, that is a task easier said than done and in this movie 
we’ll get some very good reflection of what is like to try and break it as a 
game designer.
I spoke with the director and asked all sorts of questions from funding to 
how real the situations in the documentary are. With a very impressive cast of 
designers and publishers, this documentary is a must see for anyone who is 
interested in any aspect of boardgame and specially to those with an interest in 
game publishing.
Hope you enjoy the interview and you can find more information about the 
movie in www.tabletopmovie.com.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-The-Next-Great-American-Game-with-Douglas-Morse-e1t623b</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-the-next-great-american-game-with-douglas-morse/</guid>
			
			<pubDate>Fri, 23 Jan 2015 22:17:01 GMT</pubDate>
			<enclosure length="38160995" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161899/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319654-44100-2-09cd84220e0807d9.mp3"/>
			<itunes:summary>The Next Great American Game is a documentary movie conceived and brought to 
life by producer and director Douglas Morse.
In this documentary, we’ll follow Randall Hoyt as he pitches his game, 
Turnpike, to  publishers in order to get it published.
As you can imagine, that is a task easier said than done and in this movie 
we’ll get some very good reflection of what is like to try and break it as a 
game designer.
I spoke with the director and asked all sorts of questions from funding to 
how real the situations in the documentary are. With a very impressive cast of 
designers and publishers, this documentary is a must see for anyone who is 
interested in any aspect of boardgame and specially to those with an interest in 
game publishing.
Hope you enjoy the interview and you can find more information about the 
movie in www.tabletopmovie.com.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:39:41</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/9a80b5ed9e0f3a51.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The Next Great American Game is a documentary movie conceived and brought to life by producer and director Douglas Morse. In this documentary, we’ll follow Randall Hoyt as he pitches his game, Turnpike, to  publishers in order to get it published. As you can imagine, that is a task easier said than done and in this movie we’ll get some very good reflection of what is like to try and break it as a game designer. I spoke with the director and asked all sorts of questions from funding to how real the situations in the documentary are. With a very impressive cast of designers and publishers, this documentary is a must see for anyone who is interested in any aspect of boardgame and specially to those with an interest in game publishing. Hope you enjoy the interview and you can find more information about the movie in www.tabletopmovie.com.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Spirits of the Rice Paddy]]></title>
			<description><![CDATA[Spirits of the Rice Paddy is the latest design and offering by 
Philip DuBarry, who recently was successful with Skyway Robbery and has a number 
of games under his belt already.
However Spirits of the Rice Paddy certainly looks and sounds 
different. 
This a farming themed game, but unlike other farming games, this one has an 
oriental game and a much more focused and thematic farm: Rice.
But this game also comes with some special moves, like being able to use 
different spirits to boost your abilities and giving you special actions to help 
you grow your rice. 
And that is not all, a very interesting drafting system, a water delivery 
system and managing resources carefully if you want any of that water…
But don’t take it from me. Here’s an interview with designer so you can hear 
it from someone with authority.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Spirits-of-the-Rice-Paddy-e1t5t58</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-spirits-of-the-rice-paddy/</guid>
			
			<pubDate>Thu, 15 Jan 2015 22:33:47 GMT</pubDate>
			<enclosure length="26180858" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156840/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298828-44100-2-dec254e2c949e4e8.mp3"/>
			<itunes:summary>Spirits of the Rice Paddy is the latest design and offering by 
Philip DuBarry, who recently was successful with Skyway Robbery and has a number 
of games under his belt already.
However Spirits of the Rice Paddy certainly looks and sounds 
different. 
This a farming themed game, but unlike other farming games, this one has an 
oriental game and a much more focused and thematic farm: Rice.
But this game also comes with some special moves, like being able to use 
different spirits to boost your abilities and giving you special actions to help 
you grow your rice. 
And that is not all, a very interesting drafting system, a water delivery 
system and managing resources carefully if you want any of that water…
But don’t take it from me. Here’s an interview with designer so you can hear 
it from someone with authority.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:21:46</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/33788a4ba23d53a0.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Spirits of the Rice Paddy is the latest design and offering by Philip DuBarry, who recently was successful with Skyway Robbery and has a number of games under his belt already. However Spirits of the Rice Paddy certainly looks and sounds different. This a farming themed game, but unlike other farming games, this one has an oriental game and a much more focused and thematic farm: Rice. But this game also comes with some special moves, like being able to use different spirits to boost your abilities and giving you special actions to help you grow your rice. And that is not all, a very interesting drafting system, a water delivery system and managing resources carefully if you want any of that water… But don’t take it from me. Here’s an interview with designer so you can hear it from someone with authority. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Mistborn Dice with Alex Flagg]]></title>
			<description><![CDATA[The Mistborn Dice Kickstarter project is the latest and most recent project 
by RPG publishers Crafty 
Games. 
The creators of the Mistborn Adventure Game, based on the novels by author 
Brandon Sanderson, also released a series of customised dice at the time of 
releasing the game just over two years ago. Those dice flew off the shelf and I 
was lucky enough to get a couple of sets for posterity.
Now the Crafty team are on Kickstarter with their first project to fund a new 
production batch of dice to play with their rather excellent game.
But why are those dice important? What’s about them that makes it worth 
pledging and backing this project?
Well, no one better than the project creator, Alex Flagg to let us know all 
about it.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Mistborn-Dice-with-Alex-Flagg-e1t64re</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-mistborn-dice-with-alex-flagg/</guid>
			
			<pubDate>Sun, 11 Jan 2015 16:22:56 GMT</pubDate>
			<enclosure length="25847831" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164718/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330469-44100-2-92c63b1362472fec.mp3"/>
			<itunes:summary>The Mistborn Dice Kickstarter project is the latest and most recent project 
by RPG publishers Crafty 
Games. 
The creators of the Mistborn Adventure Game, based on the novels by author 
Brandon Sanderson, also released a series of customised dice at the time of 
releasing the game just over two years ago. Those dice flew off the shelf and I 
was lucky enough to get a couple of sets for posterity.
Now the Crafty team are on Kickstarter with their first project to fund a new 
production batch of dice to play with their rather excellent game.
But why are those dice important? What’s about them that makes it worth 
pledging and backing this project?
Well, no one better than the project creator, Alex Flagg to let us know all 
about it.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:26:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/1d4de79952ad102c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The Mistborn Dice Kickstarter project is the latest and most recent project by RPG publishers Crafty Games. The creators of the Mistborn Adventure Game, based on the novels by author Brandon Sanderson, also released a series of customised dice at the time of releasing the game just over two years ago. Those dice flew off the shelf and I was lucky enough to get a couple of sets for posterity. Now the Crafty team are on Kickstarter with their first project to fund a new production batch of dice to play with their rather excellent game. But why are those dice important? What’s about them that makes it worth pledging and backing this project? Well, no one better than the project creator, Alex Flagg to let us know all about it. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Ethics in Gaming Journalism]]></title>
			<description><![CDATA[There is a lot to be said for ethics in games journalism. The fact is that 
it’s a very grey area because most of the journalism that goes on is done by 
amateurs for the love of it. Whether it is for boardgames or roleplaying games, 
there are just a handful of professional websites that are businesses.
And those numbers are *tiny* compared with the number of bloggers and 
video-bloggers out there. People writing reviews, articles and giving opinions 
about games of all sorts.
But are we an ethical lot? Probably not, though we also probably try our best 
and we’re not unethical maliciously.
There’s just not an established code of ethics in our media and, let’s face 
it, we all do what we want to do.
So what’s the solution?
We discuss some options in this show.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Ethics-in-Gaming-Journalism-e1t63iv</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-ethics-in-gaming-journalism/</guid>
			
			<pubDate>Sun, 07 Dec 2014 22:23:29 GMT</pubDate>
			<enclosure length="57668601" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163423/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325275-44100-2-3fdeb35fba343105.mp3"/>
			<itunes:summary>There is a lot to be said for ethics in games journalism. The fact is that 
it’s a very grey area because most of the journalism that goes on is done by 
amateurs for the love of it. Whether it is for boardgames or roleplaying games, 
there are just a handful of professional websites that are businesses.
And those numbers are *tiny* compared with the number of bloggers and 
video-bloggers out there. People writing reviews, articles and giving opinions 
about games of all sorts.
But are we an ethical lot? Probably not, though we also probably try our best 
and we’re not unethical maliciously.
There’s just not an established code of ethics in our media and, let’s face 
it, we all do what we want to do.
So what’s the solution?
We discuss some options in this show.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:00:00</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3498793560970ea5.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>There is a lot to be said for ethics in games journalism. The fact is that it’s a very grey area because most of the journalism that goes on is done by amateurs for the love of it. Whether it is for boardgames or roleplaying games, there are just a handful of professional websites that are businesses. And those numbers are *tiny* compared with the number of bloggers and video-bloggers out there. People writing reviews, articles and giving opinions about games of all sorts. But are we an ethical lot? Probably not, though we also probably try our best and we’re not unethical maliciously. There’s just not an established code of ethics in our media and, let’s face it, we all do what we want to do. So what’s the solution? We discuss some options in this show.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Paranoia Reboot]]></title>
			<description><![CDATA[Paranoia stormed on the tables of gamers all over the world in the 80 and has 
remained an iconic game that lots and lots of people were rather looking forward 
to see rebooted.
Hence it’s no surprise that when it came out in Kickstarter just a few days 
ago, it smashed its funding goal in less than a day and it’s still gathering a 
lot of money. And rightly so!
The authors chosen to bring this new edition of the game to life have all a 
tremendous record in game design and publishing, so that alone makes betting on 
this game a very safe procedure. No doubt the combination of James Wallis, Paul 
Dean and Grant Howitt should put anyone and everyone’s fears to rest.
In any event, and to make sure you have every single possible reason to back 
this project, I got together with two of the traitors designers 
to find out more about exiting new edition of the game.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Paranoia-Reboot-e1t64rt</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-paranoia-reboot/</guid>
			
			<pubDate>Tue, 11 Nov 2014 21:10:26 GMT</pubDate>
			<enclosure length="50863560" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164733/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330478-44100-2-29fd5400543dfd7c.mp3"/>
			<itunes:summary>Paranoia stormed on the tables of gamers all over the world in the 80 and has 
remained an iconic game that lots and lots of people were rather looking forward 
to see rebooted.
Hence it’s no surprise that when it came out in Kickstarter just a few days 
ago, it smashed its funding goal in less than a day and it’s still gathering a 
lot of money. And rightly so!
The authors chosen to bring this new edition of the game to life have all a 
tremendous record in game design and publishing, so that alone makes betting on 
this game a very safe procedure. No doubt the combination of James Wallis, Paul 
Dean and Grant Howitt should put anyone and everyone’s fears to rest.
In any event, and to make sure you have every single possible reason to back 
this project, I got together with two of the traitors designers 
to find out more about exiting new edition of the game.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:52:55</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/700e5bedce0415a1.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Paranoia stormed on the tables of gamers all over the world in the 80 and has remained an iconic game that lots and lots of people were rather looking forward to see rebooted. Hence it’s no surprise that when it came out in Kickstarter just a few days ago, it smashed its funding goal in less than a day and it’s still gathering a lot of money. And rightly so! The authors chosen to bring this new edition of the game to life have all a tremendous record in game design and publishing, so that alone makes betting on this game a very safe procedure. No doubt the combination of James Wallis, Paul Dean and Grant Howitt should put anyone and everyone’s fears to rest. In any event, and to make sure you have every single possible reason to back this project, I got together with two of the traitors designers to find out more about exiting new edition of the game. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Adding atmosphere to your games.]]></title>
			<description><![CDATA[A bit later than expected and planned, our tenth episode of the RPG room, 
where  Vickey Beaver, Jim Pinto and myself talk 
about games.
This episode was meant to come out on time for Halloween, but life in the 
shape of a Kickstarter and another crowd funding campaign in Spain have taken me away from 
everything I should actually be doing! 
I apologies for the delay.
Anyway, how do you add atmosphere to your games? Music? Sounds? Light? Props? 
Combination of them all?
Nothing?
We tell you what we do in this podcast. How about what you do?
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Adding-atmosphere-to-your-games-e1t622j</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-adding-atmosphere-to-your-games/</guid>
			
			<pubDate>Mon, 03 Nov 2014 22:38:12 GMT</pubDate>
			<enclosure length="41292752" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161875/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319628-44100-2-05ce5e4436f73e38.mp3"/>
			<itunes:summary>A bit later than expected and planned, our tenth episode of the RPG room, 
where  Vickey Beaver, Jim Pinto and myself talk 
about games.
This episode was meant to come out on time for Halloween, but life in the 
shape of a Kickstarter and another crowd funding campaign in Spain have taken me away from 
everything I should actually be doing! 
I apologies for the delay.
Anyway, how do you add atmosphere to your games? Music? Sounds? Light? Props? 
Combination of them all?
Nothing?
We tell you what we do in this podcast. How about what you do?
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:42:57</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/f8f0ba86c3f5c6dd.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>A bit later than expected and planned, our tenth episode of the RPG room, where  Vickey Beaver, Jim Pinto and myself talk about games. This episode was meant to come out on time for Halloween, but life in the shape of a Kickstarter and another crowd funding campaign in Spain have taken me away from everything I should actually be doing! I apologies for the delay. Anyway, how do you add atmosphere to your games? Music? Sounds? Light? Props? Combination of them all? Nothing? We tell you what we do in this podcast. How about what you do? Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview room: Realms of Twilight]]></title>
			<description><![CDATA[Realms of Twilight is a fantasy campaign setting created by Daniel Marshal 
and BJ Hensley from Silver Crescent Publishing currently being funded in 
Kickstarter.
Now, Pathfinder setting campaigns are three a penny (or a dime, if 
you will) and it is actually rather hard to find something that’s different and 
adds something new, not just from the point of view of setting originality, but 
also to what they add to the rules and feel of the game.
Realms of Twilight tried to fund a while ago and, unfortunately, it didn’t 
hit its target and the authors decided to keep working on it, refine it and now 
they are back to have a second go.
After some trying, we managed to get together for an interview and find out 
what makes this setting so special. It transpires that it is quite a lot!
Warning, I messed up the times and I had to do the interview from my office, 
so the sound quality from our end is not as good as it normally is. My apologies 
for that.
Nevertheless, I hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-room-Realms-of-Twilight-e1t622v</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-realms-of-twilight-1414884392/</guid>
			
			<pubDate>Sat, 01 Nov 2014 23:26:32 GMT</pubDate>
			<enclosure length="32585357" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161887/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319646-44100-2-b2e948f0e914dfad.mp3"/>
			<itunes:summary>Realms of Twilight is a fantasy campaign setting created by Daniel Marshal 
and BJ Hensley from Silver Crescent Publishing currently being funded in 
Kickstarter.
Now, Pathfinder setting campaigns are three a penny (or a dime, if 
you will) and it is actually rather hard to find something that’s different and 
adds something new, not just from the point of view of setting originality, but 
also to what they add to the rules and feel of the game.
Realms of Twilight tried to fund a while ago and, unfortunately, it didn’t 
hit its target and the authors decided to keep working on it, refine it and now 
they are back to have a second go.
After some trying, we managed to get together for an interview and find out 
what makes this setting so special. It transpires that it is quite a lot!
Warning, I messed up the times and I had to do the interview from my office, 
so the sound quality from our end is not as good as it normally is. My apologies 
for that.
Nevertheless, I hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:33:53</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/496cf1251aeec2fa.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Realms of Twilight is a fantasy campaign setting created by Daniel Marshal and BJ Hensley from Silver Crescent Publishing currently being funded in Kickstarter. Now, Pathfinder setting campaigns are three a penny (or a dime, if you will) and it is actually rather hard to find something that’s different and adds something new, not just from the point of view of setting originality, but also to what they add to the rules and feel of the game. Realms of Twilight tried to fund a while ago and, unfortunately, it didn’t hit its target and the authors decided to keep working on it, refine it and now they are back to have a second go. After some trying, we managed to get together for an interview and find out what makes this setting so special. It transpires that it is quite a lot! Warning, I messed up the times and I had to do the interview from my office, so the sound quality from our end is not as good as it normally is. My apologies for that. Nevertheless, I hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Sentinel Tactics]]></title>
			<description><![CDATA[When Sentinels of the 
Multiverse came out, it rightly turned some faces. Because the game is 
rather terrific. Or I think so at least.
Not everyone liked it, like my colleague Michael, who found it too bland for 
his card games tastes. To each their own!
Now, after a few expansion, a few more hundred illustrations, more heroes, 
more villains and more games, Greater than Games has brought to us a new game. Same heroes, 
same villains, same super powers.
Different game.
This time is a really tactical game in which superheroes will band together 
to fight the villains who want to destroy your beloved city. In this game, the 
story develops as the rules evolve and the challenges become harder and harder 
as the game advances.
But is it any good? We sat around the table and had a go to see how this game 
plays for the first time.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Sentinel-Tactics-e1t64s3</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-sentinel-tactics/</guid>
			
			<pubDate>Thu, 30 Oct 2014 21:49:08 GMT</pubDate>
			<enclosure length="30350299" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164739/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330498-48000-2-57e1e625da24e4cc.mp3"/>
			<itunes:summary>When Sentinels of the 
Multiverse came out, it rightly turned some faces. Because the game is 
rather terrific. Or I think so at least.
Not everyone liked it, like my colleague Michael, who found it too bland for 
his card games tastes. To each their own!
Now, after a few expansion, a few more hundred illustrations, more heroes, 
more villains and more games, Greater than Games has brought to us a new game. Same heroes, 
same villains, same super powers.
Different game.
This time is a really tactical game in which superheroes will band together 
to fight the villains who want to destroy your beloved city. In this game, the 
story develops as the rules evolve and the challenges become harder and harder 
as the game advances.
But is it any good? We sat around the table and had a go to see how this game 
plays for the first time.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:31:36</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/d8d4f28bb3ab101f.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>When Sentinels of the Multiverse came out, it rightly turned some faces. Because the game is rather terrific. Or I think so at least. Not everyone liked it, like my colleague Michael, who found it too bland for his card games tastes. To each their own! Now, after a few expansion, a few more hundred illustrations, more heroes, more villains and more games, Greater than Games has brought to us a new game. Same heroes, same villains, same super powers. Different game. This time is a really tactical game in which superheroes will band together to fight the villains who want to destroy your beloved city. In this game, the story develops as the rules evolve and the challenges become harder and harder as the game advances. But is it any good? We sat around the table and had a go to see how this game plays for the first time. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Superhuman: Rise to Power]]></title>
			<description><![CDATA[Superhuman: Rise to Power is the super hero based boardgame by 
newly created company Thought Tank Games LLC, from Alburquerque, NM.
Superhuman: Rise to Power puts the players in the shoes of heroes saving a 
city or villains trying to destroy it. Which is really cool.
Shawn Avery, Forest Agee and Russ Sanchez are the three minds behind the game 
and after having seen the prototype they very kindly sent me for review, I had 
to have a chat with them to find out more about where the game comes from and 
where it’s going.
And I was really pleased to have spoken to them. As I hope you will too!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Superhuman-Rise-to-Power-e1t63ic</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-superhuman-rise-to-power/</guid>
			
			<pubDate>Mon, 13 Oct 2014 20:41:54 GMT</pubDate>
			<enclosure length="33946248" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163404/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325248-44100-2-3cf207a61a0b0b16.mp3"/>
			<itunes:summary>Superhuman: Rise to Power is the super hero based boardgame by 
newly created company Thought Tank Games LLC, from Alburquerque, NM.
Superhuman: Rise to Power puts the players in the shoes of heroes saving a 
city or villains trying to destroy it. Which is really cool.
Shawn Avery, Forest Agee and Russ Sanchez are the three minds behind the game 
and after having seen the prototype they very kindly sent me for review, I had 
to have a chat with them to find out more about where the game comes from and 
where it’s going.
And I was really pleased to have spoken to them. As I hope you will too!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:35:18</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/39c47187358624e9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Superhuman: Rise to Power is the super hero based boardgame by newly created company Thought Tank Games LLC, from Alburquerque, NM. Superhuman: Rise to Power puts the players in the shoes of heroes saving a city or villains trying to destroy it. Which is really cool. Shawn Avery, Forest Agee and Russ Sanchez are the three minds behind the game and after having seen the prototype they very kindly sent me for review, I had to have a chat with them to find out more about where the game comes from and where it’s going. And I was really pleased to have spoken to them. As I hope you will too! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Fire in the Blood with Erin M. Evans]]></title>
			<description><![CDATA[Fire in the Blood is the second book Erin M. Evans has 
published for the epic series of “The Sundering”.
The Sundering is a collection of novels by some of the best writers out there 
in which the Forgotten Realms suffer an enormous transformation to bring the 
world of Dungeons & Dragons into its most recent edition.
In this installment of the series, Farideh reaches Cormyr as the war the 
Sundering brought is raging across Faerun.
Needless to say we spoke at length about the book, but we also talked about 
her relationship with D&D and with the rest of the fantastic writers who 
have participated in this fantastic project.
Oh, and there is a bit of charity that Erin is taking part on and it sounds 
*amazing*! Please please please visit the Extra Life website and help as much 
as u can.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Fire-in-the-Blood-with-Erin-M--Evans-e1t64rk</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-fire-in-the-blood-with-erin-m-evans/</guid>
			
			<pubDate>Tue, 07 Oct 2014 21:45:35 GMT</pubDate>
			<enclosure length="39820068" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164724/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330419-44100-2-2c16bcc8aff90ea7.mp3"/>
			<itunes:summary>Fire in the Blood is the second book Erin M. Evans has 
published for the epic series of “The Sundering”.
The Sundering is a collection of novels by some of the best writers out there 
in which the Forgotten Realms suffer an enormous transformation to bring the 
world of Dungeons &amp; Dragons into its most recent edition.
In this installment of the series, Farideh reaches Cormyr as the war the 
Sundering brought is raging across Faerun.
Needless to say we spoke at length about the book, but we also talked about 
her relationship with D&amp;D and with the rest of the fantastic writers who 
have participated in this fantastic project.
Oh, and there is a bit of charity that Erin is taking part on and it sounds 
*amazing*! Please please please visit the Extra Life website and help as much 
as u can.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:41:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c2fabf9438b4e5c2.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Fire in the Blood is the second book Erin M. Evans has published for the epic series of “The Sundering”. The Sundering is a collection of novels by some of the best writers out there in which the Forgotten Realms suffer an enormous transformation to bring the world of Dungeons &amp; Dragons into its most recent edition. In this installment of the series, Farideh reaches Cormyr as the war the Sundering brought is raging across Faerun. Needless to say we spoke at length about the book, but we also talked about her relationship with D&amp;D and with the rest of the fantastic writers who have participated in this fantastic project. Oh, and there is a bit of charity that Erin is taking part on and it sounds *amazing*! Please please please visit the Extra Life website and help as much as u can.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Peter J. Wacks]]></title>
			<description><![CDATA[It is quite interesting how many people in the games industry have gone to do 
other things in unsuspected fields.
That’s what happened to my guest in this episode of the podcast. He went onto 
becoming a creative consultant for the series Alias, 
published more novels I can remember, worked on graphic novels… 
And he comes with some gaming pedigree too: The CCG Cyberpunk released in 2003 was his design too. And we know 
that designing a CCG is *far* from easy.
Now he’s doing more things. Interesting things, like working with Gunmetal 
Games in the fantastic Interface Zero 2.0.
That’s not the only thing, though… And we find out what else in this 
interview.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Peter-J--Wacks-e1t5req</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-peter-j-wacks/</guid>
			
			<pubDate>Sun, 05 Oct 2014 15:42:47 GMT</pubDate>
			<enclosure length="43546533" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155098/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291484-44100-2-5cd328856e665d72.mp3"/>
			<itunes:summary>It is quite interesting how many people in the games industry have gone to do 
other things in unsuspected fields.
That’s what happened to my guest in this episode of the podcast. He went onto 
becoming a creative consultant for the series Alias, 
published more novels I can remember, worked on graphic novels… 
And he comes with some gaming pedigree too: The CCG Cyberpunk released in 2003 was his design too. And we know 
that designing a CCG is *far* from easy.
Now he’s doing more things. Interesting things, like working with Gunmetal 
Games in the fantastic Interface Zero 2.0.
That’s not the only thing, though… And we find out what else in this 
interview.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:45:18</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/7579d5e076dfd1a3.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>It is quite interesting how many people in the games industry have gone to do other things in unsuspected fields. That’s what happened to my guest in this episode of the podcast. He went onto becoming a creative consultant for the series Alias, published more novels I can remember, worked on graphic novels… And he comes with some gaming pedigree too: The CCG Cyberpunk released in 2003 was his design too. And we know that designing a CCG is *far* from easy. Now he’s doing more things. Interesting things, like working with Gunmetal Games in the fantastic Interface Zero 2.0. That’s not the only thing, though… And we find out what else in this interview. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room - Charisma +1: The Guide to Convention Etiquette for Gamers, Geeks & the Socially Awkward]]></title>
			<description><![CDATA[Charisma +1: The Guide to Convention Etiquette for Gamers, Geeks 
& the Socially Awkward is the rather long and descriptive title of the 
book by Jessica Brawner that aims to give pointers and share experiences at 
conventions for those who are less skilled at the social interaction.
With all the recent – understandable – talk about the matter in the last few 
months, to have this book at hand is something a lot of people should consider. 
Never a bad idea to read a few pointers!
I was indeed very curious about it and very curious to find out what was 
inside the book, as I was curious to find out how it’s been written to avoid 
being patronising or confrontational, so an interview was on order.
And find out I did and I now can’t wait to buy that book and have a proper 
read!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room---Charisma-1-The-Guide-to-Convention-Etiquette-for-Gamers--Geeks--the-Socially-Awkward-e1t64rn</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-charisma-1-the-guide-to-convention-etiquette-for-gamers-geeks-the-socially-awkward/</guid>
			
			<pubDate>Sun, 28 Sep 2014 21:48:31 GMT</pubDate>
			<enclosure length="23786724" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164727/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330480-44100-2-365fea19c3def78a.mp3"/>
			<itunes:summary>Charisma +1: The Guide to Convention Etiquette for Gamers, Geeks 
&amp; the Socially Awkward is the rather long and descriptive title of the 
book by Jessica Brawner that aims to give pointers and share experiences at 
conventions for those who are less skilled at the social interaction.
With all the recent – understandable – talk about the matter in the last few 
months, to have this book at hand is something a lot of people should consider. 
Never a bad idea to read a few pointers!
I was indeed very curious about it and very curious to find out what was 
inside the book, as I was curious to find out how it’s been written to avoid 
being patronising or confrontational, so an interview was on order.
And find out I did and I now can’t wait to buy that book and have a proper 
read!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:24:43</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/9910419db5dba1b8.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Charisma +1: The Guide to Convention Etiquette for Gamers, Geeks &amp; the Socially Awkward is the rather long and descriptive title of the book by Jessica Brawner that aims to give pointers and share experiences at conventions for those who are less skilled at the social interaction. With all the recent – understandable – talk about the matter in the last few months, to have this book at hand is something a lot of people should consider. Never a bad idea to read a few pointers! I was indeed very curious about it and very curious to find out what was inside the book, as I was curious to find out how it’s been written to avoid being patronising or confrontational, so an interview was on order. And find out I did and I now can’t wait to buy that book and have a proper read! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Is there art in roleplaying games?]]></title>
			<description><![CDATA[Ever since RPGs were published and Gary Gigax and Dave Arneson had a dream of 
turning Dungeons & Dragons into a commercial product, art has place a huge 
part in the visual identity of roleplaying games.
Probably one of the areas in which Science Fiction, Fantasy and Horror has 
thrived the most and in which it has been taken more seriously. And also 
probably the one that’s given more chances to new people.
A good RPG with good artwork is better. It feels better.
There are those who argue art or illustration in RPGs is not necessary.. 
maybe! But they’re nicer with it.
And there are some who argue there is no art in RPGs at all, like Jim Pinto… 
So I got together with him, and Vickey and discussed the matter.
And the link to the image we talk about from Antonio Manzanedo is here.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Is-there-art-in-roleplaying-games-e1t63iq</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-is-there-art-in-roleplaying-games/</guid>
			
			<pubDate>Wed, 24 Sep 2014 22:25:18 GMT</pubDate>
			<enclosure length="43970070" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163418/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325281-44100-2-ef9a7bd3d439f54a.mp3"/>
			<itunes:summary>Ever since RPGs were published and Gary Gigax and Dave Arneson had a dream of 
turning Dungeons &amp; Dragons into a commercial product, art has place a huge 
part in the visual identity of roleplaying games.
Probably one of the areas in which Science Fiction, Fantasy and Horror has 
thrived the most and in which it has been taken more seriously. And also 
probably the one that’s given more chances to new people.
A good RPG with good artwork is better. It feels better.
There are those who argue art or illustration in RPGs is not necessary.. 
maybe! But they’re nicer with it.
And there are some who argue there is no art in RPGs at all, like Jim Pinto… 
So I got together with him, and Vickey and discussed the matter.
And the link to the image we talk about from Antonio Manzanedo is here.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:45:44</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/92084620b3e0d91c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Ever since RPGs were published and Gary Gigax and Dave Arneson had a dream of turning Dungeons &amp; Dragons into a commercial product, art has place a huge part in the visual identity of roleplaying games. Probably one of the areas in which Science Fiction, Fantasy and Horror has thrived the most and in which it has been taken more seriously. And also probably the one that’s given more chances to new people. A good RPG with good artwork is better. It feels better. There are those who argue art or illustration in RPGs is not necessary.. maybe! But they’re nicer with it. And there are some who argue there is no art in RPGs at all, like Jim Pinto… So I got together with him, and Vickey and discussed the matter. And the link to the image we talk about from Antonio Manzanedo is here.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Eclipse]]></title>
			<description><![CDATA[Since its release, Eclipse has seen a lot of success. It’s *very* highly 
regarded by people who play it and the digital version of the game is truly 
superb, it has to be said.
Of course it’s not a game for everyone. It’s rules heavy, long and very, very 
deep with tons of things to do.
After all, conquering a galaxy is no easy feat, is it?
In this podcast episode we’re changing the format a bit and, instead of 
reviewing a game we haven’t played before, we review a game that’s one of the 
favourite games of one of the hosts.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Eclipse-e1t63i1</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-eclipse/</guid>
			
			<pubDate>Sat, 13 Sep 2014 12:58:03 GMT</pubDate>
			<enclosure length="15768855" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163393/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325240-44100-2-efc532c7caffd9ce.mp3"/>
			<itunes:summary>Since its release, Eclipse has seen a lot of success. It’s *very* highly 
regarded by people who play it and the digital version of the game is truly 
superb, it has to be said.
Of course it’s not a game for everyone. It’s rules heavy, long and very, very 
deep with tons of things to do.
After all, conquering a galaxy is no easy feat, is it?
In this podcast episode we’re changing the format a bit and, instead of 
reviewing a game we haven’t played before, we review a game that’s one of the 
favourite games of one of the hosts.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:16:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/5b5a2b01f024d5f3.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Since its release, Eclipse has seen a lot of success. It’s *very* highly regarded by people who play it and the digital version of the game is truly superb, it has to be said. Of course it’s not a game for everyone. It’s rules heavy, long and very, very deep with tons of things to do. After all, conquering a galaxy is no easy feat, is it? In this podcast episode we’re changing the format a bit and, instead of reviewing a game we haven’t played before, we review a game that’s one of the favourite games of one of the hosts. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Oh no… INVASION!]]></title>
			<description><![CDATA[Oh no… Invasion! is a small coop game by FableSmith and 
designer Joost Das, the same clever guy who brought us Ortus.
This time, far from being a competitive game, is a cooperative one. And one 
that holds no punches in being difficult to beat.
Our planet is being invaded by a number of aliens that come in many shapes 
and sizes and we have to ally our forces to defeat them. Sharing resources and 
taking risks to blow the pesky aliens off the sky will take a lot more effort 
than the whimsical and silly look of the aliens will make you believe.
However how does this game play for the first time? We tell you!
Hope you enjoy the show and if you want to buy a copy of the game (you should) you can do so here.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Oh-no-INVASION-e1t5re4</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-oh-no%e2%80%a6-invasion/</guid>
			
			<pubDate>Thu, 11 Sep 2014 21:42:05 GMT</pubDate>
			<enclosure length="19815256" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155076/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291450-48000-2-f3286d9c77788e9a.mp3"/>
			<itunes:summary>Oh no… Invasion! is a small coop game by FableSmith and 
designer Joost Das, the same clever guy who brought us Ortus.
This time, far from being a competitive game, is a cooperative one. And one 
that holds no punches in being difficult to beat.
Our planet is being invaded by a number of aliens that come in many shapes 
and sizes and we have to ally our forces to defeat them. Sharing resources and 
taking risks to blow the pesky aliens off the sky will take a lot more effort 
than the whimsical and silly look of the aliens will make you believe.
However how does this game play for the first time? We tell you!
Hope you enjoy the show and if you want to buy a copy of the game (you should) you can do so here.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:20:38</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/25099827fcb17ab8.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Oh no… Invasion! is a small coop game by FableSmith and designer Joost Das, the same clever guy who brought us Ortus. This time, far from being a competitive game, is a cooperative one. And one that holds no punches in being difficult to beat. Our planet is being invaded by a number of aliens that come in many shapes and sizes and we have to ally our forces to defeat them. Sharing resources and taking risks to blow the pesky aliens off the sky will take a lot more effort than the whimsical and silly look of the aliens will make you believe. However how does this game play for the first time? We tell you! Hope you enjoy the show and if you want to buy a copy of the game (you should) you can do so here.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Cimmerian Space]]></title>
			<description><![CDATA[Cimmerian Space is a project by Nick Fallon, a 3D programmer with enough 
passion for games and the industry to give up his job and create a project that 
sets the basis for a service boardgamers will be very interested in…
Cimmerian Space is a real time browser game that uses the latest technology 
to render gorgeous spacescapes in which you can fight your enemies and customise 
your ships and is now in Kickstarter.
And this is where Cimmerian Space brings something that boardgamers should 
keep an eye on: You can create, customise and build your own ship and then get a 
mesh that can be printed in 3D at various sizes to have your own miniature.
Using the Shapeways API, Cimmerian Space doesn’t have to stay in your 
browser, and the creators have some very good plans in mind…
I had a chat with Nick to ask about the past and the future of this game that 
could end up being very, very huge!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Cimmerian-Space-e1t622a</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-cimmerian-space/</guid>
			
			<pubDate>Mon, 08 Sep 2014 21:48:25 GMT</pubDate>
			<enclosure length="23667314" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161866/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319605-32000-2-c06035b2085f2297.mp3"/>
			<itunes:summary>Cimmerian Space is a project by Nick Fallon, a 3D programmer with enough 
passion for games and the industry to give up his job and create a project that 
sets the basis for a service boardgamers will be very interested in…
Cimmerian Space is a real time browser game that uses the latest technology 
to render gorgeous spacescapes in which you can fight your enemies and customise 
your ships and is now in Kickstarter.
And this is where Cimmerian Space brings something that boardgamers should 
keep an eye on: You can create, customise and build your own ship and then get a 
mesh that can be printed in 3D at various sizes to have your own miniature.
Using the Shapeways API, Cimmerian Space doesn’t have to stay in your 
browser, and the creators have some very good plans in mind…
I had a chat with Nick to ask about the past and the future of this game that 
could end up being very, very huge!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:32:51</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/364a83605ef9ab8b.png"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Cimmerian Space is a project by Nick Fallon, a 3D programmer with enough passion for games and the industry to give up his job and create a project that sets the basis for a service boardgamers will be very interested in… Cimmerian Space is a real time browser game that uses the latest technology to render gorgeous spacescapes in which you can fight your enemies and customise your ships and is now in Kickstarter. And this is where Cimmerian Space brings something that boardgamers should keep an eye on: You can create, customise and build your own ship and then get a mesh that can be printed in 3D at various sizes to have your own miniature. Using the Shapeways API, Cimmerian Space doesn’t have to stay in your browser, and the creators have some very good plans in mind… I had a chat with Nick to ask about the past and the future of this game that could end up being very, very huge! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Skyway Robbery with Philip duBarry]]></title>
			<description><![CDATA[Skyway Robbery is the product of designer Philip duBarry, the same Philip 
duBarrry who designed Canalis, Courtier, Kingdom of Solomon…
Yeah… he’s pretty good.
This time he’s turned to Kickstarter to try and get the funds and produce Skyway 
Robbery, a steampunk stravaganza in which the players have to put together 
the biggest heist they can. 
Assembling a cast of professional criminals, your task, as the airship you’re 
in travels from place to place, is to conduct robberies, dodge the authorities 
and, of course, make sure the other criminals don’t take your loot away.
The artwork for this game looks totally terrific and the theme sounds very 
good fun, there’s no doubt of that. But I wanted to find out more about it and 
the design and designer behind this game, so I got together with Phil and asked 
him a ton of questions.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Skyway-Robbery-with-Philip-duBarry-e1t60f5</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-skyway-robbery-with-philip-dubarry/</guid>
			
			<pubDate>Sun, 07 Sep 2014 22:32:59 GMT</pubDate>
			<enclosure length="56075835" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160229/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312476-44100-2-ddb005cf9e34c1d2.mp3"/>
			<itunes:summary>Skyway Robbery is the product of designer Philip duBarry, the same Philip 
duBarrry who designed Canalis, Courtier, Kingdom of Solomon…
Yeah… he’s pretty good.
This time he’s turned to Kickstarter to try and get the funds and produce Skyway 
Robbery, a steampunk stravaganza in which the players have to put together 
the biggest heist they can. 
Assembling a cast of professional criminals, your task, as the airship you’re 
in travels from place to place, is to conduct robberies, dodge the authorities 
and, of course, make sure the other criminals don’t take your loot away.
The artwork for this game looks totally terrific and the theme sounds very 
good fun, there’s no doubt of that. But I wanted to find out more about it and 
the design and designer behind this game, so I got together with Phil and asked 
him a ton of questions.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:23:21</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/134844d3cc99ba79.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Skyway Robbery is the product of designer Philip duBarry, the same Philip duBarrry who designed Canalis, Courtier, Kingdom of Solomon… Yeah… he’s pretty good. This time he’s turned to Kickstarter to try and get the funds and produce Skyway Robbery, a steampunk stravaganza in which the players have to put together the biggest heist they can. Assembling a cast of professional criminals, your task, as the airship you’re in travels from place to place, is to conduct robberies, dodge the authorities and, of course, make sure the other criminals don’t take your loot away. The artwork for this game looks totally terrific and the theme sounds very good fun, there’s no doubt of that. But I wanted to find out more about it and the design and designer behind this game, so I got together with Phil and asked him a ton of questions. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview room: The Veranthea Codex with Mike Myler]]></title>
			<description><![CDATA[The Veranthea Codex is the creation from RPG industry veteran Mike Myler.
Ennie winner, Myler has now decided to create a product with a campaign 
setting, a section with NPCs and yet another section with a whole lot of new 
archetypes, professions, feats…
The interesting thing is the idiosyncrasy of the setting. A world that 
comprises a whole country of steampunk goblins must be worthy of some attention. 
Seriously. That sounds amazing.
And to make sure you know all you need to know about it, they’ve even created 
a Tumblr 
page which you can find here.
Also a some free PDFs for you to get a taste of the whole world:
Free 
Preview PDF #1: The Beztekorps Prestige ClassFree 
Preview PDF #2: Braxthar Grimdrahk Scientific Innovator (Alchemist 
Archetype)Free 
Preview PDF #3: Master in Irons Shojo MatsumoFree 
Preview PDF #4: Spoony Jawz  Top Pilot of TrectoyriHope you enjoy the freebies, the Kickstarter campaign and the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-room-The-Veranthea-Codex-with-Mike-Myler-e1t60ep</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-the-veranthea-codex-with-mike-myler/</guid>
			
			<pubDate>Fri, 05 Sep 2014 22:20:35 GMT</pubDate>
			<enclosure length="30015606" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160217/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312473-44100-2-4941bb754e54287c.mp3"/>
			<itunes:summary>The Veranthea Codex is the creation from RPG industry veteran Mike Myler.
Ennie winner, Myler has now decided to create a product with a campaign 
setting, a section with NPCs and yet another section with a whole lot of new 
archetypes, professions, feats…
The interesting thing is the idiosyncrasy of the setting. A world that 
comprises a whole country of steampunk goblins must be worthy of some attention. 
Seriously. That sounds amazing.
And to make sure you know all you need to know about it, they’ve even created 
a Tumblr 
page which you can find here.
Also a some free PDFs for you to get a taste of the whole world:
Free 
Preview PDF #1: The Beztekorps Prestige ClassFree 
Preview PDF #2: Braxthar Grimdrahk Scientific Innovator (Alchemist 
Archetype)Free 
Preview PDF #3: Master in Irons Shojo MatsumoFree 
Preview PDF #4: Spoony Jawz  Top Pilot of TrectoyriHope you enjoy the freebies, the Kickstarter campaign and the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:31:12</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/68406c94d481affe.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The Veranthea Codex is the creation from RPG industry veteran Mike Myler. Ennie winner, Myler has now decided to create a product with a campaign setting, a section with NPCs and yet another section with a whole lot of new archetypes, professions, feats… The interesting thing is the idiosyncrasy of the setting. A world that comprises a whole country of steampunk goblins must be worthy of some attention. Seriously. That sounds amazing. And to make sure you know all you need to know about it, they’ve even created a Tumblr page which you can find here. Also a some free PDFs for you to get a taste of the whole world: Free Preview PDF #1: The Beztekorps Prestige ClassFree Preview PDF #2: Braxthar Grimdrahk Scientific Innovator (Alchemist Archetype)Free Preview PDF #3: Master in Irons Shojo MatsumoFree Preview PDF #4: Spoony Jawz  Top Pilot of TrectoyriHope you enjoy the freebies, the Kickstarter campaign and the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Ark of Animals]]></title>
			<description><![CDATA[Ark of Animals is the most recent game from the Polish company 
Historical Games Company and the first they target to a younger audience rather 
that to heavy gamers.
In the games, players have to fill Noah’s Ark with animals and be careful 
where they place them to make sure animals are compatible with each other. No 
matter how much they need to survive, a lion in close proximity with a gazelle 
will become food when the lion gets hungry… 
With a very cutesy look and simple rules, the game has its demographic in a 
straight aim, but does it deliver?
Michael, Max and Cesare sat down and had a go to find out.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Ark-of-Animals-e1t5t59</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-ark-of-animals/</guid>
			
			<pubDate>Thu, 04 Sep 2014 16:51:59 GMT</pubDate>
			<enclosure length="14411141" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156841/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298831-48000-2-a2f2980bcb9aa1bf.mp3"/>
			<itunes:summary>Ark of Animals is the most recent game from the Polish company 
Historical Games Company and the first they target to a younger audience rather 
that to heavy gamers.
In the games, players have to fill Noah’s Ark with animals and be careful 
where they place them to make sure animals are compatible with each other. No 
matter how much they need to survive, a lion in close proximity with a gazelle 
will become food when the lion gets hungry… 
With a very cutesy look and simple rules, the game has its demographic in a 
straight aim, but does it deliver?
Michael, Max and Cesare sat down and had a go to find out.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:15:00</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/b17affdf2417e61f.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Ark of Animals is the most recent game from the Polish company Historical Games Company and the first they target to a younger audience rather that to heavy gamers. In the games, players have to fill Noah’s Ark with animals and be careful where they place them to make sure animals are compatible with each other. No matter how much they need to survive, a lion in close proximity with a gazelle will become food when the lion gets hungry… With a very cutesy look and simple rules, the game has its demographic in a straight aim, but does it deliver? Michael, Max and Cesare sat down and had a go to find out. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Lone Wolf with Cubicle 7]]></title>
			<description><![CDATA[Cubicle 
7 has been for the last few years the flagship of RPG publishing in the UK. 
Of course that can be argued, but with successful licenses like Dr. Who and The One 
Ring, it is safe to say they are at the forefront of the RPG publishing 
business.
Now they are back on Kickstarter with a new proposal, this time for younger 
players, with Lone Wolf. A roleplaying game after the successful adventure 
books written by Joe Dever.
Well, of course an interview with Dominic McDowell and John Hodgson was in 
order. Who better to talk to than the two people who are responsible for the 
Kickstarter campaign  and the production of what promises to be yet another 
fantastic game?
Exactly.
Enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Lone-Wolf-with-Cubicle-7-e1t622o</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-lone-wolf-with-cubicle-7/</guid>
			
			<pubDate>Tue, 02 Sep 2014 20:15:58 GMT</pubDate>
			<enclosure length="33389706" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161880/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319640-44100-2-a36da3b0ebeaead8.mp3"/>
			<itunes:summary>Cubicle 
7 has been for the last few years the flagship of RPG publishing in the UK. 
Of course that can be argued, but with successful licenses like Dr. Who and The One 
Ring, it is safe to say they are at the forefront of the RPG publishing 
business.
Now they are back on Kickstarter with a new proposal, this time for younger 
players, with Lone Wolf. A roleplaying game after the successful adventure 
books written by Joe Dever.
Well, of course an interview with Dominic McDowell and John Hodgson was in 
order. Who better to talk to than the two people who are responsible for the 
Kickstarter campaign  and the production of what promises to be yet another 
fantastic game?
Exactly.
Enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:34:43</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/44d13726f0e4b9db.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Cubicle 7 has been for the last few years the flagship of RPG publishing in the UK. Of course that can be argued, but with successful licenses like Dr. Who and The One Ring, it is safe to say they are at the forefront of the RPG publishing business. Now they are back on Kickstarter with a new proposal, this time for younger players, with Lone Wolf. A roleplaying game after the successful adventure books written by Joe Dever. Well, of course an interview with Dominic McDowell and John Hodgson was in order. Who better to talk to than the two people who are responsible for the Kickstarter campaign  and the production of what promises to be yet another fantastic game? Exactly. Enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Strange Magic with Bradley Crouch]]></title>
			<description><![CDATA[Interjection 
Games has created in the last few years some supplements for Pathfinder that have taken Vancian Magic, turned it around, 
messed with it, added some flavour, put some touches of genius on top and 
created some really interesting products that really push boundaries.
Now, after a long time in development, Bradley Crouch has started a Kickstarter campaign to release Strange Magic. This new 
supplement contains three new schools of magic: Truename Magic, Musical 
Compositions and Ethermagic in 20 new classes and archetypes.
I got together with Bradley to talk about the product and what this is all 
about and I have to say it was genuinely interesting!
Apologies for the sound quality on this one. 
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Strange-Magic-with-Bradley-Crouch-e1t6238</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-strange-magic-with-bradley-crouch/</guid>
			
			<pubDate>Sun, 31 Aug 2014 20:03:29 GMT</pubDate>
			<enclosure length="36287175" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161896/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319651-44100-2-c92b416cb24cfec5.mp3"/>
			<itunes:summary>Interjection 
Games has created in the last few years some supplements for Pathfinder that have taken Vancian Magic, turned it around, 
messed with it, added some flavour, put some touches of genius on top and 
created some really interesting products that really push boundaries.
Now, after a long time in development, Bradley Crouch has started a Kickstarter campaign to release Strange Magic. This new 
supplement contains three new schools of magic: Truename Magic, Musical 
Compositions and Ethermagic in 20 new classes and archetypes.
I got together with Bradley to talk about the product and what this is all 
about and I have to say it was genuinely interesting!
Apologies for the sound quality on this one. 
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:37:44</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/fe0fff00e5b87ca5.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Interjection Games has created in the last few years some supplements for Pathfinder that have taken Vancian Magic, turned it around, messed with it, added some flavour, put some touches of genius on top and created some really interesting products that really push boundaries. Now, after a long time in development, Bradley Crouch has started a Kickstarter campaign to release Strange Magic. This new supplement contains three new schools of magic: Truename Magic, Musical Compositions and Ethermagic in 20 new classes and archetypes. I got together with Bradley to talk about the product and what this is all about and I have to say it was genuinely interesting! Apologies for the sound quality on this one. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room - Ludonaute SOS Titanic]]></title>
			<description><![CDATA[The Titanic is probably the sea tragedy that’s capture people’s imagination 
the most up to date. Movies, books, museums, songs… and games have been created 
around it.
And my favourite French games design company, Ludonaute, has done just that, 
create a game around the Titanic.
Designed by Bruno Cathala and Ludovic Maublanc, this is a cooperative game 
for one to eight players. A variant of the traditional solitaire in which the 
theme of the Titanic has been implemented to create a tense experience.
But does it play as well as it says it does? 
We find out in this episode!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room---Ludonaute-SOS-Titanic-e1t64r8</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-ludonaute-sos-titanic/</guid>
			
			<pubDate>Tue, 26 Aug 2014 21:16:27 GMT</pubDate>
			<enclosure length="16096200" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164712/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330423-44100-2-fcea8aa65be2f64e.mp3"/>
			<itunes:summary>The Titanic is probably the sea tragedy that’s capture people’s imagination 
the most up to date. Movies, books, museums, songs… and games have been created 
around it.
And my favourite French games design company, Ludonaute, has done just that, 
create a game around the Titanic.
Designed by Bruno Cathala and Ludovic Maublanc, this is a cooperative game 
for one to eight players. A variant of the traditional solitaire in which the 
theme of the Titanic has been implemented to create a tense experience.
But does it play as well as it says it does? 
We find out in this episode!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:16:46</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0e340feb9ce2275f.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The Titanic is probably the sea tragedy that’s capture people’s imagination the most up to date. Movies, books, museums, songs… and games have been created around it. And my favourite French games design company, Ludonaute, has done just that, create a game around the Titanic. Designed by Bruno Cathala and Ludovic Maublanc, this is a cooperative game for one to eight players. A variant of the traditional solitaire in which the theme of the Titanic has been implemented to create a tense experience. But does it play as well as it says it does? We find out in this episode!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Campaign or no campaign?]]></title>
			<description><![CDATA[And here we are again, in the RPG Room discussing if games should come with 
campaign material or just the rules.
A lot of games come with a lot of information. Spells, equipment, combat, 
rules for travel, rules for talking, abilities, skills, bonuses…
And some games come with setting and campaign information and others don’t, 
but do they need them?
Should games come with some sort of setting information? Should that 
information be in a separate book? Do you care?
Vickey Beaver, Jim Pinto and myself talk 
about it.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Campaign-or-no-campaign-e1t664i</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-campaign-or-no-campaign/</guid>
			
			<pubDate>Mon, 11 Aug 2014 22:06:45 GMT</pubDate>
			<enclosure length="45861318" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63166034/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306335400-44100-2-9dd6fbe377aca3a5.mp3"/>
			<itunes:summary>And here we are again, in the RPG Room discussing if games should come with 
campaign material or just the rules.
A lot of games come with a lot of information. Spells, equipment, combat, 
rules for travel, rules for talking, abilities, skills, bonuses…
And some games come with setting and campaign information and others don’t, 
but do they need them?
Should games come with some sort of setting information? Should that 
information be in a separate book? Do you care?
Vickey Beaver, Jim Pinto and myself talk 
about it.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:47:43</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/95107365eb564582.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>And here we are again, in the RPG Room discussing if games should come with campaign material or just the rules. A lot of games come with a lot of information. Spells, equipment, combat, rules for travel, rules for talking, abilities, skills, bonuses… And some games come with setting and campaign information and others don’t, but do they need them? Should games come with some sort of setting information? Should that information be in a separate book? Do you care? Vickey Beaver, Jim Pinto and myself talk about it.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Game review Room: Pixel Tactics]]></title>
			<description><![CDATA[Pixel Tactics was released by one of my favourite companies, Level 99 a while 
ago to great success, but not enough because Level 99 deserve a lot of success. 

They have consistently released good quality games of a variety of styles and 
genres, including Roleplaying Games, card games and iPad games.
Pixel Tactics is a game for two players that plays in about 30 to 45 minutes 
and offers a heavy gaming experience with tons of tactics (hence the name) and 
super cute and well crafted characters with a retro 8bit style art 
direction.
But does the game stand up to scrutiny?
Michael and Max sat down to have a go and find out!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Game-review-Room-Pixel-Tactics-e1t64rs</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-board-game-review-room-pixel-tactics/</guid>
			
			<pubDate>Mon, 11 Aug 2014 11:31:48 GMT</pubDate>
			<enclosure length="14416524" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164732/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330499-44100-2-e6ef554ec7cdf4ad.mp3"/>
			<itunes:summary>Pixel Tactics was released by one of my favourite companies, Level 99 a while 
ago to great success, but not enough because Level 99 deserve a lot of success. 

They have consistently released good quality games of a variety of styles and 
genres, including Roleplaying Games, card games and iPad games.
Pixel Tactics is a game for two players that plays in about 30 to 45 minutes 
and offers a heavy gaming experience with tons of tactics (hence the name) and 
super cute and well crafted characters with a retro 8bit style art 
direction.
But does the game stand up to scrutiny?
Michael and Max sat down to have a go and find out!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:15:01</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/4ce2b5489a6f76f1.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Pixel Tactics was released by one of my favourite companies, Level 99 a while ago to great success, but not enough because Level 99 deserve a lot of success. They have consistently released good quality games of a variety of styles and genres, including Roleplaying Games, card games and iPad games. Pixel Tactics is a game for two players that plays in about 30 to 45 minutes and offers a heavy gaming experience with tons of tactics (hence the name) and super cute and well crafted characters with a retro 8bit style art direction. But does the game stand up to scrutiny? Michael and Max sat down to have a go and find out! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Smash Up!]]></title>
			<description><![CDATA[Smash Up, published by Alderac Entertainment Group in 2012, has seen quite a 
success for a card game that, by just reading its description, shouldn’t work. 
It sounds totally bonkers.
Mix two decks of totally themes that you wouldn’t think of mixing, like 
Zombies and Fairies, give each Zombie and each Fairy an ability to do something 
and then send them forth to conquer bases that will give you points to win the 
game.
It does sound very silly and the rules make it look like a very easy to play 
game. Also there are a fair number of expansions to make the game last even 
longer.
But how does it play for the first time?
We’re about to find out!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Smash-Up-e1t5t50</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-smash-up-1406980529/</guid>
			
			<pubDate>Sat, 02 Aug 2014 11:55:29 GMT</pubDate>
			<enclosure length="15905631" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156832/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298793-44100-2-30fc7f0ab14a69ef.mp3"/>
			<itunes:summary>Smash Up, published by Alderac Entertainment Group in 2012, has seen quite a 
success for a card game that, by just reading its description, shouldn’t work. 
It sounds totally bonkers.
Mix two decks of totally themes that you wouldn’t think of mixing, like 
Zombies and Fairies, give each Zombie and each Fairy an ability to do something 
and then send them forth to conquer bases that will give you points to win the 
game.
It does sound very silly and the rules make it look like a very easy to play 
game. Also there are a fair number of expansions to make the game last even 
longer.
But how does it play for the first time?
We’re about to find out!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:16:34</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e8eee9a0b35052ae.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Smash Up, published by Alderac Entertainment Group in 2012, has seen quite a success for a card game that, by just reading its description, shouldn’t work. It sounds totally bonkers. Mix two decks of totally themes that you wouldn’t think of mixing, like Zombies and Fairies, give each Zombie and each Fairy an ability to do something and then send them forth to conquer bases that will give you points to win the game. It does sound very silly and the rules make it look like a very easy to play game. Also there are a fair number of expansions to make the game last even longer. But how does it play for the first time? We’re about to find out! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: GenCon!]]></title>
			<description><![CDATA[GenCon is for many of us 
Europeans a Mecca of gaming we’ll never get to see. Though I hope to 
someday.
The biggest four days in gaming, as the slogan aptly announces, has been 
going more than 45 years. From humble beginnings it’s turned out to be a true 
giant. And deservedly so.
This year it also comes with a very interesting twist that’s made it very 
exciting for even more people: The re-launch of Dungeons & Dragons, the game 
that started it all.
Wizards of the Coast has this year made a huge effort to bring the excitement 
to the floor and regain the mantle that it lost quite a while ago. And I hope it 
works. I truly do.
But of course that’s not the only thing that goes on. The Ennies are there 
and, literally, thousands of games people can join.
Vickey Beaver and Jim Pinto join me in this 
most excellent episode to talk about GenCon, how to manage the schedule, what to 
do and, just as importantly, what not to do.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-GenCon-e1t63ig</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-gencon/</guid>
			
			<pubDate>Mon, 28 Jul 2014 21:26:09 GMT</pubDate>
			<enclosure length="47990673" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163408/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325241-44100-2-7444ef58f2b195b8.mp3"/>
			<itunes:summary>GenCon is for many of us 
Europeans a Mecca of gaming we’ll never get to see. Though I hope to 
someday.
The biggest four days in gaming, as the slogan aptly announces, has been 
going more than 45 years. From humble beginnings it’s turned out to be a true 
giant. And deservedly so.
This year it also comes with a very interesting twist that’s made it very 
exciting for even more people: The re-launch of Dungeons &amp; Dragons, the game 
that started it all.
Wizards of the Coast has this year made a huge effort to bring the excitement 
to the floor and regain the mantle that it lost quite a while ago. And I hope it 
works. I truly do.
But of course that’s not the only thing that goes on. The Ennies are there 
and, literally, thousands of games people can join.
Vickey Beaver and Jim Pinto join me in this 
most excellent episode to talk about GenCon, how to manage the schedule, what to 
do and, just as importantly, what not to do.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:49:56</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c535bbb41823eddf.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>GenCon is for many of us Europeans a Mecca of gaming we’ll never get to see. Though I hope to someday. The biggest four days in gaming, as the slogan aptly announces, has been going more than 45 years. From humble beginnings it’s turned out to be a true giant. And deservedly so. This year it also comes with a very interesting twist that’s made it very exciting for even more people: The re-launch of Dungeons &amp; Dragons, the game that started it all. Wizards of the Coast has this year made a huge effort to bring the excitement to the floor and regain the mantle that it lost quite a while ago. And I hope it works. I truly do. But of course that’s not the only thing that goes on. The Ennies are there and, literally, thousands of games people can join. Vickey Beaver and Jim Pinto join me in this most excellent episode to talk about GenCon, how to manage the schedule, what to do and, just as importantly, what not to do. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Titanium Wars]]></title>
			<description><![CDATA[Iello released 
Titanium Wars at Spiel 2013 and the theme and looks were enough to get me very 
interested. Then I found out it was also a resource management game and also a 
card game. I like all of that.
The subject? You must expand your galactic empire to win the game. You do 
that by developing technologies, building armies and blasting the other players 
out of the sky.
In a nutshell, a winner for me.
But in reality how does it play? Well, this episode will tell you because we 
sat down around the table and played it so we could tell you how good it is!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Titanium-Wars-e1t64rc</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-titanium-wars/</guid>
			
			<pubDate>Fri, 25 Jul 2014 18:22:26 GMT</pubDate>
			<enclosure length="17967831" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164716/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330472-48000-2-b2e86a0b71bc3dad.mp3"/>
			<itunes:summary>Iello released 
Titanium Wars at Spiel 2013 and the theme and looks were enough to get me very 
interested. Then I found out it was also a resource management game and also a 
card game. I like all of that.
The subject? You must expand your galactic empire to win the game. You do 
that by developing technologies, building armies and blasting the other players 
out of the sky.
In a nutshell, a winner for me.
But in reality how does it play? Well, this episode will tell you because we 
sat down around the table and played it so we could tell you how good it is!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:18:42</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/7bafa6515e8ef252.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Iello released Titanium Wars at Spiel 2013 and the theme and looks were enough to get me very interested. Then I found out it was also a resource management game and also a card game. I like all of that. The subject? You must expand your galactic empire to win the game. You do that by developing technologies, building armies and blasting the other players out of the sky. In a nutshell, a winner for me. But in reality how does it play? Well, this episode will tell you because we sat down around the table and played it so we could tell you how good it is! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Tre Grisby and L.U.G. Con]]></title>
			<description><![CDATA[Online conventions are a logical step in the socialising scene for a lot of 
hobbies. Probably any hobby, to be honest. The possibility of getting “together” 
with other people who share a passion and talk, play and share ideas 
together.
That is exactly what Tre’ Grisby thought when he decided to create L.U.G. Con, an online RPG convention 
that’s been going on for the last three years and gathers a few hundred people 
every time it’s on air.
But what does it take to create an online games convention? Exactly how does 
it work? I have never been to one, so I’m totally clueless and was really happy 
when Vickey Beaver asked Tre 
to come along and tell us about it.
This interview was hosted by Paco Garcia 
Jaen, Vickey Beaver and Jim Pinto.Remember you can follow us on Twitter and Google+!
Thank you for your support.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Tre-Grisby-and-L-U-G--Con-e1t5urf</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-tre-grisby-and-lug-con/</guid>
			
			<pubDate>Sun, 20 Jul 2014 14:57:04 GMT</pubDate>
			<enclosure length="29731935" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158575/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305799-44100-2-f74292ad6f4d8514.mp3"/>
			<itunes:summary>Online conventions are a logical step in the socialising scene for a lot of 
hobbies. Probably any hobby, to be honest. The possibility of getting “together” 
with other people who share a passion and talk, play and share ideas 
together.
That is exactly what Tre’ Grisby thought when he decided to create L.U.G. Con, an online RPG convention 
that’s been going on for the last three years and gathers a few hundred people 
every time it’s on air.
But what does it take to create an online games convention? Exactly how does 
it work? I have never been to one, so I’m totally clueless and was really happy 
when Vickey Beaver asked Tre 
to come along and tell us about it.
This interview was hosted by Paco Garcia 
Jaen, Vickey Beaver and Jim Pinto.Remember you can follow us on Twitter and Google+!
Thank you for your support.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:30:54</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/fa872a046b8ce1ae.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Online conventions are a logical step in the socialising scene for a lot of hobbies. Probably any hobby, to be honest. The possibility of getting “together” with other people who share a passion and talk, play and share ideas together. That is exactly what Tre’ Grisby thought when he decided to create L.U.G. Con, an online RPG convention that’s been going on for the last three years and gathers a few hundred people every time it’s on air. But what does it take to create an online games convention? Exactly how does it work? I have never been to one, so I’m totally clueless and was really happy when Vickey Beaver asked Tre to come along and tell us about it. This interview was hosted by Paco Garcia Jaen, Vickey Beaver and Jim Pinto.Remember you can follow us on Twitter and Google+! Thank you for your support.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Core Worlds]]></title>
			<description><![CDATA[Core Worlds was published by Stronghold Games in 2011 
and was designed by the – rather talented – Andrew Parks.
If you just follow its description, Core Worlds probably won’t interest you 
very much since there are *a lot* of games that sound like it: Deck builder, 
Science Fiction, Space Exploration.
I know, yawn.
But this game is special. I didn’t believe it when Michael Chamberlain told 
me, but this game is special. So when in G*M*S Central we decided to record some 
podcasts with our favourite games, games we’ve played time and time again and 
love to bits and we’d take to a desert island, Core Worlds was brought forward 
by said Michael with the speed of thought.
That was pretty fast.
So here you have it, a special episode with a review of our favourite 
game.
Enjoy the show! Remember you can follow us on Twitter and Google+!
Thank you for your support.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Core-Worlds-e1t64r4</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-core-worlds/</guid>
			
			<pubDate>Mon, 14 Jul 2014 19:02:06 GMT</pubDate>
			<enclosure length="15154193" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164708/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330418-48000-2-07dfcc32d0af4216.mp3"/>
			<itunes:summary>Core Worlds was published by Stronghold Games in 2011 
and was designed by the – rather talented – Andrew Parks.
If you just follow its description, Core Worlds probably won’t interest you 
very much since there are *a lot* of games that sound like it: Deck builder, 
Science Fiction, Space Exploration.
I know, yawn.
But this game is special. I didn’t believe it when Michael Chamberlain told 
me, but this game is special. So when in G*M*S Central we decided to record some 
podcasts with our favourite games, games we’ve played time and time again and 
love to bits and we’d take to a desert island, Core Worlds was brought forward 
by said Michael with the speed of thought.
That was pretty fast.
So here you have it, a special episode with a review of our favourite 
game.
Enjoy the show! Remember you can follow us on Twitter and Google+!
Thank you for your support.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:15:46</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/de603bdf2a75d92e.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Core Worlds was published by Stronghold Games in 2011 and was designed by the – rather talented – Andrew Parks. If you just follow its description, Core Worlds probably won’t interest you very much since there are *a lot* of games that sound like it: Deck builder, Science Fiction, Space Exploration. I know, yawn. But this game is special. I didn’t believe it when Michael Chamberlain told me, but this game is special. So when in G*M*S Central we decided to record some podcasts with our favourite games, games we’ve played time and time again and love to bits and we’d take to a desert island, Core Worlds was brought forward by said Michael with the speed of thought. That was pretty fast. So here you have it, a special episode with a review of our favourite game. Enjoy the show! Remember you can follow us on Twitter and Google+! Thank you for your support.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Lords of War]]></title>
			<description><![CDATA[Recently we had the enormous pleasure of interviewing Martin Vaux, one of the 
co-designers of Lords of 
War and at the same time we played the game so we could tell him, to his 
face, what we thought of it.
Lords of War is a strategic card game for two players (a four player mode is 
also available) in which armies battle each other on a grid that must be used to 
maximise the power and abilities of each card.
Every army has its unique and distinct members, from soldiers to lancers, 
generals, berserks… and using them correctly will gain you advantages to defeat 
your opponents.
Explaining how to play this games takes the best part of 10 minutes. If that. 
Extremely simple rules that never get in the way of the strategic nature of the 
game and make it accessible for new players right away.
Or that’s the theory. As new players, we had to have a go and tell you what 
we thought of this game. 
Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
Thank you for your support.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Lords-of-War-e1t5ree</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-lords-of-war/</guid>
			
			<pubDate>Thu, 03 Jul 2014 11:19:05 GMT</pubDate>
			<enclosure length="22175226" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155086/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291469-44100-2-02c3988730a0f896.mp3"/>
			<itunes:summary>Recently we had the enormous pleasure of interviewing Martin Vaux, one of the 
co-designers of Lords of 
War and at the same time we played the game so we could tell him, to his 
face, what we thought of it.
Lords of War is a strategic card game for two players (a four player mode is 
also available) in which armies battle each other on a grid that must be used to 
maximise the power and abilities of each card.
Every army has its unique and distinct members, from soldiers to lancers, 
generals, berserks… and using them correctly will gain you advantages to defeat 
your opponents.
Explaining how to play this games takes the best part of 10 minutes. If that. 
Extremely simple rules that never get in the way of the strategic nature of the 
game and make it accessible for new players right away.
Or that’s the theory. As new players, we had to have a go and tell you what 
we thought of this game. 
Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
Thank you for your support.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:23:05</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e80691c5421fcb8c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Recently we had the enormous pleasure of interviewing Martin Vaux, one of the co-designers of Lords of War and at the same time we played the game so we could tell him, to his face, what we thought of it. Lords of War is a strategic card game for two players (a four player mode is also available) in which armies battle each other on a grid that must be used to maximise the power and abilities of each card. Every army has its unique and distinct members, from soldiers to lancers, generals, berserks… and using them correctly will gain you advantages to defeat your opponents. Explaining how to play this games takes the best part of 10 minutes. If that. Extremely simple rules that never get in the way of the strategic nature of the game and make it accessible for new players right away. Or that’s the theory. As new players, we had to have a go and tell you what we thought of this game. Hope you enjoy the show!Remember you can follow us on Twitter and Google+! Thank you for your support.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Brendan Davis and Sertorius]]></title>
			<description><![CDATA[Sertorius is the latest offering from Bedrock Games and has been launched, much to everyone’s 
surprise, without any Kickstarter influence whatsoever. And it looks pretty 
amazing.
No, really. It does.
After the publication of Arrows of Indra, the company devoted all their 
efforts into creating a game with an unique approach to magic and offer the 
players the possibility of playing immensely powerful characters with a system 
that doesn’t derail gameplay.
Needless to say that sounds pretty good. Maybe too good to be true, so I got 
together with Brendan Davis, the owner and person behind Bedrock Games and threw 
quite a few questions at him.
Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
Thank you for your support.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Brendan-Davis-and-Sertorius-e1t5uqs</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-brendan-davis-and-sertorius/</guid>
			
			<pubDate>Sat, 28 Jun 2014 20:52:56 GMT</pubDate>
			<enclosure length="35287891" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158556/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305757-44100-2-fbe20245fd84aee4.mp3"/>
			<itunes:summary>Sertorius is the latest offering from Bedrock Games and has been launched, much to everyone’s 
surprise, without any Kickstarter influence whatsoever. And it looks pretty 
amazing.
No, really. It does.
After the publication of Arrows of Indra, the company devoted all their 
efforts into creating a game with an unique approach to magic and offer the 
players the possibility of playing immensely powerful characters with a system 
that doesn’t derail gameplay.
Needless to say that sounds pretty good. Maybe too good to be true, so I got 
together with Brendan Davis, the owner and person behind Bedrock Games and threw 
quite a few questions at him.
Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
Thank you for your support.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:36:42</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/641cc5f742b6a466.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Sertorius is the latest offering from Bedrock Games and has been launched, much to everyone’s surprise, without any Kickstarter influence whatsoever. And it looks pretty amazing. No, really. It does. After the publication of Arrows of Indra, the company devoted all their efforts into creating a game with an unique approach to magic and offer the players the possibility of playing immensely powerful characters with a system that doesn’t derail gameplay. Needless to say that sounds pretty good. Maybe too good to be true, so I got together with Brendan Davis, the owner and person behind Bedrock Games and threw quite a few questions at him. Hope you enjoy the show!Remember you can follow us on Twitter and Google+! Thank you for your support.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Lords of War with Martin Vaux]]></title>
			<description><![CDATA[Lords of War was released to much acclaim at Dragonmeet in 
December 2012. And I mean to much acclaim because that very next year got the UK 
Games Expo award for Best Strategic Card Game, along with Lords of War: Dwarves 
vs. Lizardmen.
Expansions have been released and the game is gathering momentum and strength 
in numbers of fans with some promising future ahead of it and its designers.
Partly because he lives round the corner from G*M*S Magazine and partly 
because he’s a truly excellent fellow and nice as few, we invited Martin Vaux, 
co-designer of the game and one of the people behind Black Box Games so we could 
ask him about the game, past, present and future.
Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
Thank you for your support.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Lords-of-War-with-Martin-Vaux-e1t64rf</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-lords-of-war-with-martin-vaux/</guid>
			
			<pubDate>Wed, 25 Jun 2014 16:53:43 GMT</pubDate>
			<enclosure length="32267797" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164719/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330473-44100-2-df790f0c2c399c40.mp3"/>
			<itunes:summary>Lords of War was released to much acclaim at Dragonmeet in 
December 2012. And I mean to much acclaim because that very next year got the UK 
Games Expo award for Best Strategic Card Game, along with Lords of War: Dwarves 
vs. Lizardmen.
Expansions have been released and the game is gathering momentum and strength 
in numbers of fans with some promising future ahead of it and its designers.
Partly because he lives round the corner from G*M*S Magazine and partly 
because he’s a truly excellent fellow and nice as few, we invited Martin Vaux, 
co-designer of the game and one of the people behind Black Box Games so we could 
ask him about the game, past, present and future.
Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
Thank you for your support.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:33:36</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/653a2a1ea9cac4a5.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Lords of War was released to much acclaim at Dragonmeet in December 2012. And I mean to much acclaim because that very next year got the UK Games Expo award for Best Strategic Card Game, along with Lords of War: Dwarves vs. Lizardmen. Expansions have been released and the game is gathering momentum and strength in numbers of fans with some promising future ahead of it and its designers. Partly because he lives round the corner from G*M*S Magazine and partly because he’s a truly excellent fellow and nice as few, we invited Martin Vaux, co-designer of the game and one of the people behind Black Box Games so we could ask him about the game, past, present and future. Hope you enjoy the show!Remember you can follow us on Twitter and Google+! Thank you for your support.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: TRIX]]></title>
			<description><![CDATA[TRIX is a words guessing games from Porcupine 
Press, an UK-based company with some interesting and friendly titles in 
their portfolio.
Interesting travelling games are always a good thing to have around. 
Something light enough to be taught in just a few minutes, accessible enough to 
cater to a wide audience and fun enough to be fun to play several times.
That’s what TRIX attempts to do. The three decks of cards and simple and 
dinky little player boards, which are just big enough to hold the player tokens, 
snuggle neatly inside a tin-box and fits in any handbag and quite a few 
pockets.
But does it play well? Cesare, Max and Michael got together to play this game 
for the first time and tell us what they think!Remember you can follow us on Twitter and Google+!
Thank you for your support.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-TRIX-e1t5ur7</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-trix/</guid>
			
			<pubDate>Tue, 24 Jun 2014 17:05:28 GMT</pubDate>
			<enclosure length="13656654" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158567/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305790-48000-2-7de0379d7152e6fa.mp3"/>
			<itunes:summary>TRIX is a words guessing games from Porcupine 
Press, an UK-based company with some interesting and friendly titles in 
their portfolio.
Interesting travelling games are always a good thing to have around. 
Something light enough to be taught in just a few minutes, accessible enough to 
cater to a wide audience and fun enough to be fun to play several times.
That’s what TRIX attempts to do. The three decks of cards and simple and 
dinky little player boards, which are just big enough to hold the player tokens, 
snuggle neatly inside a tin-box and fits in any handbag and quite a few 
pockets.
But does it play well? Cesare, Max and Michael got together to play this game 
for the first time and tell us what they think!Remember you can follow us on Twitter and Google+!
Thank you for your support.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:14:13</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/300a440b4ee69fce.png"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>TRIX is a words guessing games from Porcupine Press, an UK-based company with some interesting and friendly titles in their portfolio. Interesting travelling games are always a good thing to have around. Something light enough to be taught in just a few minutes, accessible enough to cater to a wide audience and fun enough to be fun to play several times. That’s what TRIX attempts to do. The three decks of cards and simple and dinky little player boards, which are just big enough to hold the player tokens, snuggle neatly inside a tin-box and fits in any handbag and quite a few pockets. But does it play well? Cesare, Max and Michael got together to play this game for the first time and tell us what they think!Remember you can follow us on Twitter and Google+! Thank you for your support.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Athlas - Duel for Divinity]]></title>
			<description><![CDATA[Athlas-  Duel for Divinity is the offering that Golden Egg Games has 
currently going in Kickstarter.
A game in which the players take on the roles of god-like creatures who must 
uncover the secrets of creation and must learn to manipulate time and space in 
order to gain the abilities needed to create armies and survive the challenges 
laid ahead by the Athilian Council.
Golden Egg Games has produced some very good looking, and just as good 
playing, games in the past and this project makes the company look like they’re 
upping their standard of quality for their productions. The images look totally 
gorgeous and the design seems solid. 
But what does it really have to offer?
I got together with Elad Goldsteen, the man behind the company to have a chat 
and ask him about the past, present and future of Athlas: Duel for Divinity and 
the company in general.
This is one to watch out for!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Athlas---Duel-for-Divinity-e1t5t57</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-athlas-duel-for-divinity/</guid>
			
			<pubDate>Sun, 22 Jun 2014 18:05:08 GMT</pubDate>
			<enclosure length="23189734" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156839/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298830-44100-2-bdb53584adbfadf0.mp3"/>
			<itunes:summary>Athlas-  Duel for Divinity is the offering that Golden Egg Games has 
currently going in Kickstarter.
A game in which the players take on the roles of god-like creatures who must 
uncover the secrets of creation and must learn to manipulate time and space in 
order to gain the abilities needed to create armies and survive the challenges 
laid ahead by the Athilian Council.
Golden Egg Games has produced some very good looking, and just as good 
playing, games in the past and this project makes the company look like they’re 
upping their standard of quality for their productions. The images look totally 
gorgeous and the design seems solid. 
But what does it really have to offer?
I got together with Elad Goldsteen, the man behind the company to have a chat 
and ask him about the past, present and future of Athlas: Duel for Divinity and 
the company in general.
This is one to watch out for!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:24:06</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/222f5ee4d3eefedf.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Athlas-  Duel for Divinity is the offering that Golden Egg Games has currently going in Kickstarter. A game in which the players take on the roles of god-like creatures who must uncover the secrets of creation and must learn to manipulate time and space in order to gain the abilities needed to create armies and survive the challenges laid ahead by the Athilian Council. Golden Egg Games has produced some very good looking, and just as good playing, games in the past and this project makes the company look like they’re upping their standard of quality for their productions. The images look totally gorgeous and the design seems solid. But what does it really have to offer? I got together with Elad Goldsteen, the man behind the company to have a chat and ask him about the past, present and future of Athlas: Duel for Divinity and the company in general. This is one to watch out for! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Podcast Episode - The RPG Room: Writing vs. Design]]></title>
			<description><![CDATA[Once again we got together to discuss things roleplaying. I was joined by Jim Pinto and later on by Vickey Beaver and we decided to discuss the merits of good 
writing vs. game design.
When is about roleplaying games, both indeed matter, but which one matters 
most? Clear, well written rules or atmospheric settings?
As you can imagine, we all had something to say about that… But what do you 
say?
Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
Thank you for your support.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Podcast-Episode---The-RPG-Room-Writing-vs--Design-e1t622h</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/podcast-episode-the-rpg-room-writing-vs-design/</guid>
			
			<pubDate>Sun, 22 Jun 2014 16:57:21 GMT</pubDate>
			<enclosure length="47132223" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161873/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319617-44100-2-d7506e703217cc2e.mp3"/>
			<itunes:summary>Once again we got together to discuss things roleplaying. I was joined by Jim Pinto and later on by Vickey Beaver and we decided to discuss the merits of good 
writing vs. game design.
When is about roleplaying games, both indeed matter, but which one matters 
most? Clear, well written rules or atmospheric settings?
As you can imagine, we all had something to say about that… But what do you 
say?
Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
Thank you for your support.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:49:02</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/838029069fa51594.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Once again we got together to discuss things roleplaying. I was joined by Jim Pinto and later on by Vickey Beaver and we decided to discuss the merits of good writing vs. game design. When is about roleplaying games, both indeed matter, but which one matters most? Clear, well written rules or atmospheric settings? As you can imagine, we all had something to say about that… But what do you say? Hope you enjoy the show!Remember you can follow us on Twitter and Google+! Thank you for your support.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room - Hive with Expansions]]></title>
			<description><![CDATA[Hive, has been out for quite a long time now and it is a very popular game. 
Well balanced, deep, tons of replayability and fun. Very good fun.
One only has to look at the list of reputable publishers that have put their 
weight behind this game to realise that, despite its unassuming looks, this game 
is as solid as the pieces that form it. And let me tell you they are *very* 
solid.
So did this game need expansions? Did its core mechanics need any sort of 
additions for gameplay’s sake?
Michael Chamberlain and Max Murray sat down at the table and played them for 
the first time so they can tell you all about it!
Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room---Hive-with-Expansions-e1t5ur1</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-hive-with-expansions/</guid>
			
			<pubDate>Tue, 17 Jun 2014 11:39:52 GMT</pubDate>
			<enclosure length="18145897" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158561/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305773-44100-2-380d15d9f4436730.mp3"/>
			<itunes:summary>Hive, has been out for quite a long time now and it is a very popular game. 
Well balanced, deep, tons of replayability and fun. Very good fun.
One only has to look at the list of reputable publishers that have put their 
weight behind this game to realise that, despite its unassuming looks, this game 
is as solid as the pieces that form it. And let me tell you they are *very* 
solid.
So did this game need expansions? Did its core mechanics need any sort of 
additions for gameplay’s sake?
Michael Chamberlain and Max Murray sat down at the table and played them for 
the first time so they can tell you all about it!
Hope you enjoy the show!Remember you can follow us on Twitter and Google+!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:18:44</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/b2250c7f240604e9.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Hive, has been out for quite a long time now and it is a very popular game. Well balanced, deep, tons of replayability and fun. Very good fun. One only has to look at the list of reputable publishers that have put their weight behind this game to realise that, despite its unassuming looks, this game is as solid as the pieces that form it. And let me tell you they are *very* solid. So did this game need expansions? Did its core mechanics need any sort of additions for gameplay’s sake? Michael Chamberlain and Max Murray sat down at the table and played them for the first time so they can tell you all about it! Hope you enjoy the show!Remember you can follow us on Twitter and Google+!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Luchador Mexican Wrestling Dice]]></title>
			<description><![CDATA[Luchador: Mexican Wrestling Dice is the  design of Mark Rivera and brings 
to the table the feeling of a wrestling match on the table.
And it does pretty well at that!
Released at Spiel 2013, the game was a sold-out in days and it’s been well 
received. Simple to play, silly fun and lots of dice rolling make a compelling 
experience that’s just fun. Not a lot of thinking, not a lot of arguing… just 
fun.
Each player represents a wrestler and the dice will determine the moves for 
each player and the result of the roll will determine who lasts the longest in 
the ring. With a team play game available, swapping places with your friends to 
roll the dice really seems to double the fun.
Now Backspindle games, the publisher behind the game, has taken onto Kickstarter to fund a second edition of the 
game with more werstlers, more gameplay and more fun.
I spoke to Mark Rivera and Dave Brashaw to find out more about this new 
edition of the game that should be gracing your collection very soon. 
Even sooner if you back the Kickstarter project!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Luchador-Mexican-Wrestling-Dice-e1t60es</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-luchador-mexican-wrestling-dice/</guid>
			
			<pubDate>Sun, 08 Jun 2014 22:17:53 GMT</pubDate>
			<enclosure length="34726567" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160220/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312472-44100-2-79352f6f2592eb02.mp3"/>
			<itunes:summary>Luchador: Mexican Wrestling Dice is the  design of Mark Rivera and brings 
to the table the feeling of a wrestling match on the table.
And it does pretty well at that!
Released at Spiel 2013, the game was a sold-out in days and it’s been well 
received. Simple to play, silly fun and lots of dice rolling make a compelling 
experience that’s just fun. Not a lot of thinking, not a lot of arguing… just 
fun.
Each player represents a wrestler and the dice will determine the moves for 
each player and the result of the roll will determine who lasts the longest in 
the ring. With a team play game available, swapping places with your friends to 
roll the dice really seems to double the fun.
Now Backspindle games, the publisher behind the game, has taken onto Kickstarter to fund a second edition of the 
game with more werstlers, more gameplay and more fun.
I spoke to Mark Rivera and Dave Brashaw to find out more about this new 
edition of the game that should be gracing your collection very soon. 
Even sooner if you back the Kickstarter project!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:36:07</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/f898263102b61b7d.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Luchador: Mexican Wrestling Dice is the  design of Mark Rivera and brings to the table the feeling of a wrestling match on the table. And it does pretty well at that! Released at Spiel 2013, the game was a sold-out in days and it’s been well received. Simple to play, silly fun and lots of dice rolling make a compelling experience that’s just fun. Not a lot of thinking, not a lot of arguing… just fun. Each player represents a wrestler and the dice will determine the moves for each player and the result of the roll will determine who lasts the longest in the ring. With a team play game available, swapping places with your friends to roll the dice really seems to double the fun. Now Backspindle games, the publisher behind the game, has taken onto Kickstarter to fund a second edition of the game with more werstlers, more gameplay and more fun. I spoke to Mark Rivera and Dave Brashaw to find out more about this new edition of the game that should be gracing your collection very soon. Even sooner if you back the Kickstarter project! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: 1775]]></title>
			<description><![CDATA[Academy Games and its charismatic leader are well known for producing 
historical games that are, as it happen, easy and fun to play without 
compromising on historic accuracy.
In this case 1775 deals with the the start for the American Revolution after 
Britain imposes unwelcome new taxes. Yeah… that was me being understating.
Anyway, there was a lot of fighting and a lot of people died and the French 
were there and it got all messy and unpleasant.
So Academy Games made a game to teach us about the horrors of war and the 
cost it carries. And yet they manage to do that in a way that doesn’t put you 
off from it.
At least that’s been our experience with other of their games. We had to try 
1775 and have a go to see how it plays for the first time. And now we’re telling 
you all about it!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-1775-e1t63ia</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-1775/</guid>
			
			<pubDate>Sat, 07 Jun 2014 12:29:09 GMT</pubDate>
			<enclosure length="21535131" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163402/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325258-44100-2-59a218b0d611e404.mp3"/>
			<itunes:summary>Academy Games and its charismatic leader are well known for producing 
historical games that are, as it happen, easy and fun to play without 
compromising on historic accuracy.
In this case 1775 deals with the the start for the American Revolution after 
Britain imposes unwelcome new taxes. Yeah… that was me being understating.
Anyway, there was a lot of fighting and a lot of people died and the French 
were there and it got all messy and unpleasant.
So Academy Games made a game to teach us about the horrors of war and the 
cost it carries. And yet they manage to do that in a way that doesn’t put you 
off from it.
At least that’s been our experience with other of their games. We had to try 
1775 and have a go to see how it plays for the first time. And now we’re telling 
you all about it!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:22:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/466f97f2cdd6b063.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Academy Games and its charismatic leader are well known for producing historical games that are, as it happen, easy and fun to play without compromising on historic accuracy. In this case 1775 deals with the the start for the American Revolution after Britain imposes unwelcome new taxes. Yeah… that was me being understating. Anyway, there was a lot of fighting and a lot of people died and the French were there and it got all messy and unpleasant. So Academy Games made a game to teach us about the horrors of war and the cost it carries. And yet they manage to do that in a way that doesn’t put you off from it. At least that’s been our experience with other of their games. We had to try 1775 and have a go to see how it plays for the first time. And now we’re telling you all about it! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Dr. Hrubec]]></title>
			<description><![CDATA[Dr. Hrubec is a party game from The Czech Board Company that 
was released at Spiel 2014.
One of the cool things about this organisation is that they get together with 
designer in the Czech Republic and when they find a game they think it’s worthy, 
then they gather the funds and publish it.
In 2013 they released Infarkt, a game that tests your healthy lifestyle and, 
if you’re unlucky, you get a heart attack. And then you lose the game, of 
course.
In Dr. Hrubec you take the role of a doctor who has to organise 
an area of a hospital, choose patients and see if you have the skills to cure 
them. If you do, you get points, if you don’t, they die and you lose points.
Yeah… it’s pretty grim and very adult. With really funny and sometimes 
offensive artwork, this game requires you to have a rather thick skin.
But is it fun and a good game?
Well, in this episode we tell you all about the experience of playing this 
game for the first time!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Dr--Hrubec-e1t5t4s</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-dr-hrubec/</guid>
			
			<pubDate>Mon, 02 Jun 2014 12:26:39 GMT</pubDate>
			<enclosure length="20377043" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156828/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298784-48000-2-6783fa5cf6061588.mp3"/>
			<itunes:summary>Dr. Hrubec is a party game from The Czech Board Company that 
was released at Spiel 2014.
One of the cool things about this organisation is that they get together with 
designer in the Czech Republic and when they find a game they think it’s worthy, 
then they gather the funds and publish it.
In 2013 they released Infarkt, a game that tests your healthy lifestyle and, 
if you’re unlucky, you get a heart attack. And then you lose the game, of 
course.
In Dr. Hrubec you take the role of a doctor who has to organise 
an area of a hospital, choose patients and see if you have the skills to cure 
them. If you do, you get points, if you don’t, they die and you lose points.
Yeah… it’s pretty grim and very adult. With really funny and sometimes 
offensive artwork, this game requires you to have a rather thick skin.
But is it fun and a good game?
Well, in this episode we tell you all about the experience of playing this 
game for the first time!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:21:13</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/ca1979dcdf5ebf46.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Dr. Hrubec is a party game from The Czech Board Company that was released at Spiel 2014. One of the cool things about this organisation is that they get together with designer in the Czech Republic and when they find a game they think it’s worthy, then they gather the funds and publish it. In 2013 they released Infarkt, a game that tests your healthy lifestyle and, if you’re unlucky, you get a heart attack. And then you lose the game, of course. In Dr. Hrubec you take the role of a doctor who has to organise an area of a hospital, choose patients and see if you have the skills to cure them. If you do, you get points, if you don’t, they die and you lose points. Yeah… it’s pretty grim and very adult. With really funny and sometimes offensive artwork, this game requires you to have a rather thick skin. But is it fun and a good game? Well, in this episode we tell you all about the experience of playing this game for the first time! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Splendor]]></title>
			<description><![CDATA[Splendor is described as a fast and addictive game of chip-collecting and 
card development. An with good reason, it is very, very addictive, though not 
sure about the fast bit… people with paralysis analysis might find this one 
slowing them down a bit.
However the game is totally awesome and fantastic even on a first play, which 
is pretty impressive!
However, don’t take the last five lines of text as proof. Listen to the 
podcast and find out why Michael, Max and Cesare enjoyed this little gem that 
should be in anyone’s collection!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Splendor-e1t63i6</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-splendor/</guid>
			
			<pubDate>Tue, 27 May 2014 11:57:32 GMT</pubDate>
			<enclosure length="12793773" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163398/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325251-44100-2-4a96e64ccefabdef.mp3"/>
			<itunes:summary>Splendor is described as a fast and addictive game of chip-collecting and 
card development. An with good reason, it is very, very addictive, though not 
sure about the fast bit… people with paralysis analysis might find this one 
slowing them down a bit.
However the game is totally awesome and fantastic even on a first play, which 
is pretty impressive!
However, don’t take the last five lines of text as proof. Listen to the 
podcast and find out why Michael, Max and Cesare enjoyed this little gem that 
should be in anyone’s collection!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:13:19</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/098f5931ad79168d.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Splendor is described as a fast and addictive game of chip-collecting and card development. An with good reason, it is very, very addictive, though not sure about the fast bit… people with paralysis analysis might find this one slowing them down a bit. However the game is totally awesome and fantastic even on a first play, which is pretty impressive! However, don’t take the last five lines of text as proof. Listen to the podcast and find out why Michael, Max and Cesare enjoyed this little gem that should be in anyone’s collection! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Steampunk never had a chance!]]></title>
			<description><![CDATA[Steampunk has become very, very fashionable in the last few decades.
Although the concept has been with us for along time and novels with 
technology that had the flavour of what we currently know as Steampunk have been 
numerous by favour authors, it was only in the 80’s that the term Steampunk was 
coined by K.W. Jeter when he was looking for a term to works of novelists James 
Blaylock and Tim Powers.
Fast forward to mid 00s and it became more and more popular to the point that 
now is actually “cool”. 
But is it a genre of anything or is it just a veneer of flavour thrown on top 
of something else because we need it to tell the story?
Jim Pinto, Vidkey Beaver and myself have a chat about it!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Steampunk-never-had-a-chance-e1t5t5g</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-steampunk-never-had-a-chance/</guid>
			
			<pubDate>Sun, 25 May 2014 15:17:01 GMT</pubDate>
			<enclosure length="45049308" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156848/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298809-44100-2-4a771cedc3e53ac7.mp3"/>
			<itunes:summary>Steampunk has become very, very fashionable in the last few decades.
Although the concept has been with us for along time and novels with 
technology that had the flavour of what we currently know as Steampunk have been 
numerous by favour authors, it was only in the 80’s that the term Steampunk was 
coined by K.W. Jeter when he was looking for a term to works of novelists James 
Blaylock and Tim Powers.
Fast forward to mid 00s and it became more and more popular to the point that 
now is actually “cool”. 
But is it a genre of anything or is it just a veneer of flavour thrown on top 
of something else because we need it to tell the story?
Jim Pinto, Vidkey Beaver and myself have a chat about it!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:46:52</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/6fceea2793c79056.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Steampunk has become very, very fashionable in the last few decades. Although the concept has been with us for along time and novels with technology that had the flavour of what we currently know as Steampunk have been numerous by favour authors, it was only in the 80’s that the term Steampunk was coined by K.W. Jeter when he was looking for a term to works of novelists James Blaylock and Tim Powers. Fast forward to mid 00s and it became more and more popular to the point that now is actually “cool”. But is it a genre of anything or is it just a veneer of flavour thrown on top of something else because we need it to tell the story? Jim Pinto, Vidkey Beaver and myself have a chat about it! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Hollywood with Nikolay Pegasov]]></title>
			<description><![CDATA[Hobby World is he 
biggest boardgame publishing company in Russia. Last year they went to 
Kickstarter with Septikon and succeeded (disgracefully I didn’t back it. Shame 
on me!) a game for two players that looks very much like a retro Space Invaders 
sort of game.
Now they are back in Kickstarter with a different game. Hollywood; 
a game in which you win by creating the most successful Hollywood 
blockbuster.
With some seriously fun and lovely artwork, fast gameplay and simple rules, 
this game promises a lot and Hobby World wants to bring it outside of Russia and 
for that they’re in Kickstarter funding this game.
I had a chat with Nikolay Pegasov, the designer and asked him a whole bunch of 
questions about the game, how it plays and why people should back it.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Hollywood-with-Nikolay-Pegasov-e1t622f</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-hollywood-with-den-davydov/</guid>
			
			<pubDate>Tue, 20 May 2014 20:52:09 GMT</pubDate>
			<enclosure length="19008739" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161871/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319622-44100-2-6b53e8077cfccfaf.mp3"/>
			<itunes:summary>Hobby World is he 
biggest boardgame publishing company in Russia. Last year they went to 
Kickstarter with Septikon and succeeded (disgracefully I didn’t back it. Shame 
on me!) a game for two players that looks very much like a retro Space Invaders 
sort of game.
Now they are back in Kickstarter with a different game. Hollywood; 
a game in which you win by creating the most successful Hollywood 
blockbuster.
With some seriously fun and lovely artwork, fast gameplay and simple rules, 
this game promises a lot and Hobby World wants to bring it outside of Russia and 
for that they’re in Kickstarter funding this game.
I had a chat with Nikolay Pegasov, the designer and asked him a whole bunch of 
questions about the game, how it plays and why people should back it.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:19:44</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/898e6cf82c35247b.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Hobby World is he biggest boardgame publishing company in Russia. Last year they went to Kickstarter with Septikon and succeeded (disgracefully I didn’t back it. Shame on me!) a game for two players that looks very much like a retro Space Invaders sort of game. Now they are back in Kickstarter with a different game. Hollywood; a game in which you win by creating the most successful Hollywood blockbuster. With some seriously fun and lovely artwork, fast gameplay and simple rules, this game promises a lot and Hobby World wants to bring it outside of Russia and for that they’re in Kickstarter funding this game. I had a chat with Nikolay Pegasov, the designer and asked him a whole bunch of questions about the game, how it plays and why people should back it. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Fleet and expansions!]]></title>
			<description><![CDATA[This is no secret: Michael Chamberlain takes this game to bed just like you take 
a teddy bear. Seriously. He *loves* this game more than I can tell. 
Funnily enough, this is a game that plenty of people dismissed before it even 
funded in Kickstarter because of the theme: you have to create your fishing 
fleet and make money with it. And that sounds pretty simple, doesn’t it?
Well, it’s not.
I mean, it is because the game mechanics are actually pretty simple and 
extremely elegant, but there is so much depth to this game that you’ll be able 
to play time and time again and never be bored.
And now that the expansions are out and in the hands of the backers, have 
they done it right and actually added to the game?
Well, we’re going to find out!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Fleet-and-expansions-e1t622p</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-fleet-and-expansions/</guid>
			
			<pubDate>Sun, 18 May 2014 20:37:22 GMT</pubDate>
			<enclosure length="24975594" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161881/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319645-44100-2-3b3321c53959c2e8.mp3"/>
			<itunes:summary>This is no secret: Michael Chamberlain takes this game to bed just like you take 
a teddy bear. Seriously. He *loves* this game more than I can tell. 
Funnily enough, this is a game that plenty of people dismissed before it even 
funded in Kickstarter because of the theme: you have to create your fishing 
fleet and make money with it. And that sounds pretty simple, doesn’t it?
Well, it’s not.
I mean, it is because the game mechanics are actually pretty simple and 
extremely elegant, but there is so much depth to this game that you’ll be able 
to play time and time again and never be bored.
And now that the expansions are out and in the hands of the backers, have 
they done it right and actually added to the game?
Well, we’re going to find out!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:26:00</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/f34f8a086a6bb795.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This is no secret: Michael Chamberlain takes this game to bed just like you take a teddy bear. Seriously. He *loves* this game more than I can tell. Funnily enough, this is a game that plenty of people dismissed before it even funded in Kickstarter because of the theme: you have to create your fishing fleet and make money with it. And that sounds pretty simple, doesn’t it? Well, it’s not. I mean, it is because the game mechanics are actually pretty simple and extremely elegant, but there is so much depth to this game that you’ll be able to play time and time again and never be bored. And now that the expansions are out and in the hands of the backers, have they done it right and actually added to the game? Well, we’re going to find out! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: 12 Realms with Alexander Argyropoulos]]></title>
			<description><![CDATA[Recently we reviewed 12 Realms in the Boardgame Review room and somehow we 
managed to dislike it.
A combination of expectations not being met, mechanics we didn’t like, length 
of time we didn’t expect… It didn’t sit down well with us.
And yet a lot of people love it, so we thought we might have got it wrong 
somehow.
That and we really like Mage Company. We like Wrong Chemistry and we like the 
owners. They are good guys.
So we couldn’t just give the game a bad review and not ask what was going and 
what did the originators of the game made of our review. Rather than doing it 
for our own benefit, we invited Alexander to come to the podcast and have an 
interview to discuss the reasons why we didn’t like the game. And he agreed!
Hope you enjoy this interview, and I will say from the offset that Alexander 
was absolutely fantastic. Can’t thank him enough!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-12-Realms-with-Alexander-Argyropoulos-e1t5urv</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-12-realms-with-alexander-argyropoulos/</guid>
			
			<pubDate>Sun, 18 May 2014 19:17:55 GMT</pubDate>
			<enclosure length="34225222" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158591/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305818-44100-2-c8d976d89101223d.mp3"/>
			<itunes:summary>Recently we reviewed 12 Realms in the Boardgame Review room and somehow we 
managed to dislike it.
A combination of expectations not being met, mechanics we didn’t like, length 
of time we didn’t expect… It didn’t sit down well with us.
And yet a lot of people love it, so we thought we might have got it wrong 
somehow.
That and we really like Mage Company. We like Wrong Chemistry and we like the 
owners. They are good guys.
So we couldn’t just give the game a bad review and not ask what was going and 
what did the originators of the game made of our review. Rather than doing it 
for our own benefit, we invited Alexander to come to the podcast and have an 
interview to discuss the reasons why we didn’t like the game. And he agreed!
Hope you enjoy this interview, and I will say from the offset that Alexander 
was absolutely fantastic. Can’t thank him enough!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:35:35</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/4bae34e432383391.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Recently we reviewed 12 Realms in the Boardgame Review room and somehow we managed to dislike it. A combination of expectations not being met, mechanics we didn’t like, length of time we didn’t expect… It didn’t sit down well with us. And yet a lot of people love it, so we thought we might have got it wrong somehow. That and we really like Mage Company. We like Wrong Chemistry and we like the owners. They are good guys. So we couldn’t just give the game a bad review and not ask what was going and what did the originators of the game made of our review. Rather than doing it for our own benefit, we invited Alexander to come to the podcast and have an interview to discuss the reasons why we didn’t like the game. And he agreed! Hope you enjoy this interview, and I will say from the offset that Alexander was absolutely fantastic. Can’t thank him enough!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: UK Games Expo Organisers]]></title>
			<description><![CDATA[The UK Games Expo has become the flagship of gaming conventions in 
the UK. From its unassuming beginnings less than a decade ago, it is quickly 
turning into the perfect mix of GenCon and Spiel at a smaller scale but just as 
fun and well organised.
Since I’m the one organising the panels, you’d be forgiven for thinking I am 
biased, I am; so I thought it’d be a good idea to interview the two main men 
behind the whole thing, Richard Denning and Tony Hyams so you can actually find 
out for yourselves why this convention is so damn cool: Because it’s organised 
by seriously good people and that comes across.
So, without further ado, please make yourselves comfortable for this 
interview and get your suitcases ready because I am hoping to see you all (or as 
many as possible) at the Expo.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-UK-Games-Expo-Organisers-e1t60f2</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-uk-games-expo-organisers/</guid>
			
			<pubDate>Tue, 13 May 2014 21:47:44 GMT</pubDate>
			<enclosure length="47881830" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160226/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312474-44100-2-f9e302eda68acdb6.mp3"/>
			<itunes:summary>The UK Games Expo has become the flagship of gaming conventions in 
the UK. From its unassuming beginnings less than a decade ago, it is quickly 
turning into the perfect mix of GenCon and Spiel at a smaller scale but just as 
fun and well organised.
Since I’m the one organising the panels, you’d be forgiven for thinking I am 
biased, I am; so I thought it’d be a good idea to interview the two main men 
behind the whole thing, Richard Denning and Tony Hyams so you can actually find 
out for yourselves why this convention is so damn cool: Because it’s organised 
by seriously good people and that comes across.
So, without further ado, please make yourselves comfortable for this 
interview and get your suitcases ready because I am hoping to see you all (or as 
many as possible) at the Expo.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:49:49</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/08fb68016277f89c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The UK Games Expo has become the flagship of gaming conventions in the UK. From its unassuming beginnings less than a decade ago, it is quickly turning into the perfect mix of GenCon and Spiel at a smaller scale but just as fun and well organised. Since I’m the one organising the panels, you’d be forgiven for thinking I am biased, I am; so I thought it’d be a good idea to interview the two main men behind the whole thing, Richard Denning and Tony Hyams so you can actually find out for yourselves why this convention is so damn cool: Because it’s organised by seriously good people and that comes across. So, without further ado, please make yourselves comfortable for this interview and get your suitcases ready because I am hoping to see you all (or as many as possible) at the Expo. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Lewis & Clarke]]></title>
			<description><![CDATA[This podcast episode is a good one. Mainly because the game is a very, very 
good one. Seriously good.
Lewis & Clark is the product of French designer Cedrick Chaboussit, who 
presented the game to Ludonaute and they didn’t waste a second in getting the game 
out there.
With lovely artwork, terrific components and a gameplay to die for, this game 
was a hit in every single front.
But you’ll have to listen to the podcast to find out why we liked it so 
much!
It’ll be worth it, I promise!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Lewis--Clarke-e1t5t56</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-lewis-clarke/</guid>
			
			<pubDate>Tue, 13 May 2014 21:24:24 GMT</pubDate>
			<enclosure length="23081163" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156838/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298813-44100-2-122c7065dfab688d.mp3"/>
			<itunes:summary>This podcast episode is a good one. Mainly because the game is a very, very 
good one. Seriously good.
Lewis &amp; Clark is the product of French designer Cedrick Chaboussit, who 
presented the game to Ludonaute and they didn’t waste a second in getting the game 
out there.
With lovely artwork, terrific components and a gameplay to die for, this game 
was a hit in every single front.
But you’ll have to listen to the podcast to find out why we liked it so 
much!
It’ll be worth it, I promise!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:24:02</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/b20516cdbc386ef6.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This podcast episode is a good one. Mainly because the game is a very, very good one. Seriously good. Lewis &amp; Clark is the product of French designer Cedrick Chaboussit, who presented the game to Ludonaute and they didn’t waste a second in getting the game out there. With lovely artwork, terrific components and a gameplay to die for, this game was a hit in every single front. But you’ll have to listen to the podcast to find out why we liked it so much! It’ll be worth it, I promise!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room–The Agents]]></title>
			<description><![CDATA[This card game was funded in Kickstarter with a pretty terrific amount of 
success in 2013 and it quickly became obvious that expansions were indeed a good 
idea.
So quickly in fact, that Saar Shai, the designer behind the game decided to 
design expansions and create another Kickstarter that is also currently funding and it’s also being 
*very* successful.
But why? What does this game have that is getting people to want to pay for 
expansions and make them like it so much?
The excellent artwork and quirky production values might have something to do 
with it. For example the cards are made of plastic and not cardboard and is a 
game that fits very nicely in a small bag but has enough replayability and depth 
to stop it from being a light game.
However, how does a first play of this game go? Is it enjoyable and easy to 
grasp?
That’s what we’re going to find out in this podcast!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-RoomThe-Agents-e1t63if</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room%e2%80%93the-agents/</guid>
			
			<pubDate>Wed, 07 May 2014 08:22:16 GMT</pubDate>
			<enclosure length="20598762" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163407/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325260-44100-2-983e4d6efe8364c6.mp3"/>
			<itunes:summary>This card game was funded in Kickstarter with a pretty terrific amount of 
success in 2013 and it quickly became obvious that expansions were indeed a good 
idea.
So quickly in fact, that Saar Shai, the designer behind the game decided to 
design expansions and create another Kickstarter that is also currently funding and it’s also being 
*very* successful.
But why? What does this game have that is getting people to want to pay for 
expansions and make them like it so much?
The excellent artwork and quirky production values might have something to do 
with it. For example the cards are made of plastic and not cardboard and is a 
game that fits very nicely in a small bag but has enough replayability and depth 
to stop it from being a light game.
However, how does a first play of this game go? Is it enjoyable and easy to 
grasp?
That’s what we’re going to find out in this podcast!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:21:27</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/2ba603094ad24858.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>This card game was funded in Kickstarter with a pretty terrific amount of success in 2013 and it quickly became obvious that expansions were indeed a good idea. So quickly in fact, that Saar Shai, the designer behind the game decided to design expansions and create another Kickstarter that is also currently funding and it’s also being *very* successful. But why? What does this game have that is getting people to want to pay for expansions and make them like it so much? The excellent artwork and quirky production values might have something to do with it. For example the cards are made of plastic and not cardboard and is a game that fits very nicely in a small bag but has enough replayability and depth to stop it from being a light game. However, how does a first play of this game go? Is it enjoyable and easy to grasp? That’s what we’re going to find out in this podcast! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: 12 Realms]]></title>
			<description><![CDATA[Mage Company released 12 Realms in Kickstarter and the game was sold at Spiel 
2013 with all the extras that were obtained during the crowd-funding 
campaign.
We also did the unboxing video of this game to give our viewers a precise 
idea of the components of the game and miniatures and can be seen here.
Now we’ve sat down around the table and played the game for the first time. 
And without going into details I’ll tell you it didn’t go down as we wanted.
Bring a first time play we can’t say we got everything right and our opinions 
and impressions of the game are just indicative of the sort of issues you might 
find on a first time play. We don’t hold our punches, though and it’s fair to 
say we weren’t impressed with the game. 
We’re hoping to soon have the publisher in the podcast for an interview so we 
can talk about the things we didn’t like about the game and what we might have 
missed.
Meanwhile, hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-12-Realms-e1t6229</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-12-realms/</guid>
			
			<pubDate>Sun, 27 Apr 2014 21:02:03 GMT</pubDate>
			<enclosure length="20730462" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161865/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319603-44100-2-42d22fa0c6b34111.mp3"/>
			<itunes:summary>Mage Company released 12 Realms in Kickstarter and the game was sold at Spiel 
2013 with all the extras that were obtained during the crowd-funding 
campaign.
We also did the unboxing video of this game to give our viewers a precise 
idea of the components of the game and miniatures and can be seen here.
Now we’ve sat down around the table and played the game for the first time. 
And without going into details I’ll tell you it didn’t go down as we wanted.
Bring a first time play we can’t say we got everything right and our opinions 
and impressions of the game are just indicative of the sort of issues you might 
find on a first time play. We don’t hold our punches, though and it’s fair to 
say we weren’t impressed with the game. 
We’re hoping to soon have the publisher in the podcast for an interview so we 
can talk about the things we didn’t like about the game and what we might have 
missed.
Meanwhile, hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:21:35</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c779a32302e996be.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Mage Company released 12 Realms in Kickstarter and the game was sold at Spiel 2013 with all the extras that were obtained during the crowd-funding campaign. We also did the unboxing video of this game to give our viewers a precise idea of the components of the game and miniatures and can be seen here. Now we’ve sat down around the table and played the game for the first time. And without going into details I’ll tell you it didn’t go down as we wanted. Bring a first time play we can’t say we got everything right and our opinions and impressions of the game are just indicative of the sort of issues you might find on a first time play. We don’t hold our punches, though and it’s fair to say we weren’t impressed with the game. We’re hoping to soon have the publisher in the podcast for an interview so we can talk about the things we didn’t like about the game and what we might have missed. Meanwhile, hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Frankenstein's Bodies with Andrew Harman]]></title>
			<description><![CDATA[Frankenstein is one of the most lovable “monsters” of literature. The nature 
of its genesis, the helplessness, the unfairness of the time and situation… It’s 
a truly sad and tragic story.
To say that movies, plays, paintings, sculptures and pretty much any art 
expression you can think of has been used to illustrate and otherwise express 
what this novel conveys. And that includes games.
Latest is Frankenstein’s Bodies, a work by writer and gamer Andrew Harman 
based on the rather excellent roleplaying game by Iain Lowson, Dark Harvest: The 
Legacy of Frankenstein.
In this game, you take the role of a promising young doctor and scientist 
who’s following on the steps of Dr Frankenstein and has to put a body together 
in order to create the most perfect body you can with the parts available and 
compete for the Dr’s affections.
With a quick and fun gameplay, this game fits the mould very well and now 
it’s in Kickstarter to raise funds to get a proper production.
Here’s my interview with designer and artist Andrew Harman and tons of 
stories about Frankenstein's Bodies.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Frankensteins-Bodies-with-Andrew-Harman-e1t63ie</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-frankensteins-bodies-with-andrew-harman/</guid>
			
			<pubDate>Sat, 26 Apr 2014 16:06:05 GMT</pubDate>
			<enclosure length="34734837" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163406/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325247-44100-2-7d90d710a69b68b6.mp3"/>
			<itunes:summary>Frankenstein is one of the most lovable “monsters” of literature. The nature 
of its genesis, the helplessness, the unfairness of the time and situation… It’s 
a truly sad and tragic story.
To say that movies, plays, paintings, sculptures and pretty much any art 
expression you can think of has been used to illustrate and otherwise express 
what this novel conveys. And that includes games.
Latest is Frankenstein’s Bodies, a work by writer and gamer Andrew Harman 
based on the rather excellent roleplaying game by Iain Lowson, Dark Harvest: The 
Legacy of Frankenstein.
In this game, you take the role of a promising young doctor and scientist 
who’s following on the steps of Dr Frankenstein and has to put a body together 
in order to create the most perfect body you can with the parts available and 
compete for the Dr’s affections.
With a quick and fun gameplay, this game fits the mould very well and now 
it’s in Kickstarter to raise funds to get a proper production.
Here’s my interview with designer and artist Andrew Harman and tons of 
stories about Frankenstein's Bodies.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:36:07</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/86a6f1ed72a32597.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Frankenstein is one of the most lovable “monsters” of literature. The nature of its genesis, the helplessness, the unfairness of the time and situation… It’s a truly sad and tragic story. To say that movies, plays, paintings, sculptures and pretty much any art expression you can think of has been used to illustrate and otherwise express what this novel conveys. And that includes games. Latest is Frankenstein’s Bodies, a work by writer and gamer Andrew Harman based on the rather excellent roleplaying game by Iain Lowson, Dark Harvest: The Legacy of Frankenstein. In this game, you take the role of a promising young doctor and scientist who’s following on the steps of Dr Frankenstein and has to put a body together in order to create the most perfect body you can with the parts available and compete for the Dr’s affections. With a quick and fun gameplay, this game fits the mould very well and now it’s in Kickstarter to raise funds to get a proper production. Here’s my interview with designer and artist Andrew Harman and tons of stories about Frankenstein's Bodies. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room: Get out of my hobby!]]></title>
			<description><![CDATA[Our hobby has a nasty side sometimes and when it shows its ugly face it is very 
difficult to roll high enough to save for the trolls. And some trolls don’t go 
away even if you pour acid or burn them to the ground.
That’s what happened recently with a Kickstarter project from Daring Entertainment. 

The company released a project to fund a FATE based super hero game and some 
people took it to heart that they didn’t release the game on a “Pay What You 
Want” basis as well as having to deal with a well known con-man called Josh 
Hoopes.
Things got ugly and when they were on the brink of funding, the project was 
cancelled.
Well… if you’re one of the trolls who influenced this decision, this podcast 
episode is dedicated to you!
If you’re not one of those, I think you’ll find the episode entertaining!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Get-out-of-my-hobby-e1t623c</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-get-out-of-my-hobby/</guid>
			
			<pubDate>Wed, 23 Apr 2014 23:04:00 GMT</pubDate>
			<enclosure length="48454642" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161900/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319649-44100-2-48100a43c5a5910b.mp3"/>
			<itunes:summary>Our hobby has a nasty side sometimes and when it shows its ugly face it is very 
difficult to roll high enough to save for the trolls. And some trolls don’t go 
away even if you pour acid or burn them to the ground.
That’s what happened recently with a Kickstarter project from Daring Entertainment. 

The company released a project to fund a FATE based super hero game and some 
people took it to heart that they didn’t release the game on a “Pay What You 
Want” basis as well as having to deal with a well known con-man called Josh 
Hoopes.
Things got ugly and when they were on the brink of funding, the project was 
cancelled.
Well… if you’re one of the trolls who influenced this decision, this podcast 
episode is dedicated to you!
If you’re not one of those, I think you’ll find the episode entertaining!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:50:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c554a0f6b8738003.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Our hobby has a nasty side sometimes and when it shows its ugly face it is very difficult to roll high enough to save for the trolls. And some trolls don’t go away even if you pour acid or burn them to the ground. That’s what happened recently with a Kickstarter project from Daring Entertainment. The company released a project to fund a FATE based super hero game and some people took it to heart that they didn’t release the game on a “Pay What You Want” basis as well as having to deal with a well known con-man called Josh Hoopes. Things got ugly and when they were on the brink of funding, the project was cancelled. Well… if you’re one of the trolls who influenced this decision, this podcast episode is dedicated to you! If you’re not one of those, I think you’ll find the episode entertaining!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Dig Mars]]></title>
			<description><![CDATA[Dig Mars is a quick to play game we found at Spiel 2013.
In this game players must turn tiles to reveal value and gather fortunes that 
will allow them to win the game. A simple gameplay that promises to make it a 
good game for beginners, the box’ contents have an average production that, 
although doesn’t blow away, it does what is supposed to and does it well.
But is the game any good?
Michael and Max had a first play of this game to find out! 
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Dig-Mars-e1t5t4j</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-dig-mars/</guid>
			
			<pubDate>Sat, 19 Apr 2014 22:28:08 GMT</pubDate>
			<enclosure length="15441106" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156819/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298776-48000-2-5a61a9ddc11a2d90.mp3"/>
			<itunes:summary>Dig Mars is a quick to play game we found at Spiel 2013.
In this game players must turn tiles to reveal value and gather fortunes that 
will allow them to win the game. A simple gameplay that promises to make it a 
good game for beginners, the box’ contents have an average production that, 
although doesn’t blow away, it does what is supposed to and does it well.
But is the game any good?
Michael and Max had a first play of this game to find out! 
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:16:05</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/39949b1c4c5619b4.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Dig Mars is a quick to play game we found at Spiel 2013. In this game players must turn tiles to reveal value and gather fortunes that will allow them to win the game. A simple gameplay that promises to make it a good game for beginners, the box’ contents have an average production that, although doesn’t blow away, it does what is supposed to and does it well. But is the game any good? Michael and Max had a first play of this game to find out! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room - Legendary games with Rachel Venture and Jason Nelson]]></title>
			<description><![CDATA[Legendary 
Games has been creating Pathfinder material for a while now and they do indeed know 
what they’re doing. Our very own Endzeitgeist has written numerous reviews of their products 
and more often than not he’s very complimentary, which is a good sing 
indeed!
It seems that now they’re setting themselves up for something bigger and 
better than anything they’ve done before and for that they’re in 
Kickstarter.
They have teamed up with Rogue Genius Games, Kobold Press and Dreamscarred Press to create an amazing looking compendium of 
books to expand on the Pathfinder Mythic rules. Three books, no less.
I had the pleasure of interviewing Rachel Ventura and Jason Nelson and got to 
ask them a lot of questions about the project, their company, their future and a 
lot more.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room---Legendary-games-with-Rachel-Venture-and-Jason-Nelson-e1t63ii</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-legendary-games-with-rachel-venture-and-jason-nelson/</guid>
			
			<pubDate>Sun, 13 Apr 2014 15:52:45 GMT</pubDate>
			<enclosure length="37749483" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163410/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325252-44100-2-dd6ffab3087ce160.mp3"/>
			<itunes:summary>Legendary 
Games has been creating Pathfinder material for a while now and they do indeed know 
what they’re doing. Our very own Endzeitgeist has written numerous reviews of their products 
and more often than not he’s very complimentary, which is a good sing 
indeed!
It seems that now they’re setting themselves up for something bigger and 
better than anything they’ve done before and for that they’re in 
Kickstarter.
They have teamed up with Rogue Genius Games, Kobold Press and Dreamscarred Press to create an amazing looking compendium of 
books to expand on the Pathfinder Mythic rules. Three books, no less.
I had the pleasure of interviewing Rachel Ventura and Jason Nelson and got to 
ask them a lot of questions about the project, their company, their future and a 
lot more.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:39:16</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/cf8af6a94c0afe74.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Legendary Games has been creating Pathfinder material for a while now and they do indeed know what they’re doing. Our very own Endzeitgeist has written numerous reviews of their products and more often than not he’s very complimentary, which is a good sing indeed! It seems that now they’re setting themselves up for something bigger and better than anything they’ve done before and for that they’re in Kickstarter. They have teamed up with Rogue Genius Games, Kobold Press and Dreamscarred Press to create an amazing looking compendium of books to expand on the Pathfinder Mythic rules. Three books, no less. I had the pleasure of interviewing Rachel Ventura and Jason Nelson and got to ask them a lot of questions about the project, their company, their future and a lot more. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Quantum]]></title>
			<description><![CDATA[Quantum is fantastic. Let me say that from the start.
I saw this game at Spiel 2013 and spoke to the minds behind Funforge to find 
out about the game and I was sold pretty much right away. It looked gorgeous, 
people seemed to be having a great time playing it and it was quick and easy to 
play. 
What’s not to like, right?
Well, I didn’t really know what wasn’t to like because I hadn’t played it, 
but now I have, which is what this podcast is all about, so we can tell you 
about it.
Although it’s not without its problems, this game delivers big time and you 
might (as in should) want to consider getting a copy!
Hope you enjoy the episode!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Quantum-e1t60eg</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-quantum/</guid>
			
			<pubDate>Thu, 10 Apr 2014 17:03:03 GMT</pubDate>
			<enclosure length="22223983" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160208/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312456-48000-2-c6d2def57487b75d.mp3"/>
			<itunes:summary>Quantum is fantastic. Let me say that from the start.
I saw this game at Spiel 2013 and spoke to the minds behind Funforge to find 
out about the game and I was sold pretty much right away. It looked gorgeous, 
people seemed to be having a great time playing it and it was quick and easy to 
play. 
What’s not to like, right?
Well, I didn’t really know what wasn’t to like because I hadn’t played it, 
but now I have, which is what this podcast is all about, so we can tell you 
about it.
Although it’s not without its problems, this game delivers big time and you 
might (as in should) want to consider getting a copy!
Hope you enjoy the episode!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:23:08</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/5c27d024a9f76c5e.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Quantum is fantastic. Let me say that from the start. I saw this game at Spiel 2013 and spoke to the minds behind Funforge to find out about the game and I was sold pretty much right away. It looked gorgeous, people seemed to be having a great time playing it and it was quick and easy to play. What’s not to like, right? Well, I didn’t really know what wasn’t to like because I hadn’t played it, but now I have, which is what this podcast is all about, so we can tell you about it. Although it’s not without its problems, this game delivers big time and you might (as in should) want to consider getting a copy! Hope you enjoy the episode!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Dungeon Fighter Fire at Will]]></title>
			<description><![CDATA[Dungeon Fighter was launched by Cranio Creations to much
acclaim for being fiendishly difficult and a ton of fun to play. And silly. It’s
very, very silly.

This game sees you rolling dice on a strangely shaped board
in order to determine if you’ve succeeded to attack monsters that inhabit… yes,
you guessed, dungeons. But the way you roll is dictated by different icons that
come from decks of cards during the game.

I tell you, rolling dice onto a surface when you have to
launch them using your elbow, or your nose, or from under the table… That is
*not* easy!

There’s also an expansion called Fire at Will that was
released recently and we thought we’d have a go and find out how it plays and
if it adds anything new or worthy to the game.

In this episode is our verdict!

Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Dungeon-Fighter-Fire-at-Will-e1t5ur9</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-dungeon-fighter-fire-at-will/</guid>
			
			<pubDate>Thu, 03 Apr 2014 17:05:41 GMT</pubDate>
			<enclosure length="19523106" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158569/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305789-44100-2-5743db4e3ed16858.mp3"/>
			<itunes:summary>Dungeon Fighter was launched by Cranio Creations to much
acclaim for being fiendishly difficult and a ton of fun to play. And silly. It’s
very, very silly.

This game sees you rolling dice on a strangely shaped board
in order to determine if you’ve succeeded to attack monsters that inhabit… yes,
you guessed, dungeons. But the way you roll is dictated by different icons that
come from decks of cards during the game.

I tell you, rolling dice onto a surface when you have to
launch them using your elbow, or your nose, or from under the table… That is
*not* easy!

There’s also an expansion called Fire at Will that was
released recently and we thought we’d have a go and find out how it plays and
if it adds anything new or worthy to the game.

In this episode is our verdict!

Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:20:20</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/68b28f0c07f1d356.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Dungeon Fighter was launched by Cranio Creations to much acclaim for being fiendishly difficult and a ton of fun to play. And silly. It’s very, very silly. This game sees you rolling dice on a strangely shaped board in order to determine if you’ve succeeded to attack monsters that inhabit… yes, you guessed, dungeons. But the way you roll is dictated by different icons that come from decks of cards during the game. I tell you, rolling dice onto a surface when you have to launch them using your elbow, or your nose, or from under the table… That is *not* easy! There’s also an expansion called Fire at Will that was released recently and we thought we’d have a go and find out how it plays and if it adds anything new or worthy to the game. In this episode is our verdict! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room - Terris: Wrought of Copper with Alex Flagg and Logan Boner]]></title>
			<description><![CDATA[The Mistborn Adventure Game, published by Crafty Games, took the 
world created by Brandon Sanderson and turned it into an excellent game. And I 
mean really, really excellent.
Now they’ve come out with a new supplement for the game that explores and 
expands on the canon of the world and cities for the world.
To find out more about this book and what it contains, I spoke to writers 
Alex Flagg and Logan Boner for a while to find out more.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room---Terris-Wrought-of-Copper-with-Alex-Flagg-and-Logan-Boner-e1t64s5</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-terris-wrought-of-copper-with-alex-flagg-and-logan-boner/</guid>
			
			<pubDate>Sun, 30 Mar 2014 20:55:02 GMT</pubDate>
			<enclosure length="43910791" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164741/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330482-44100-2-13f469281e82fd37.mp3"/>
			<itunes:summary>The Mistborn Adventure Game, published by Crafty Games, took the 
world created by Brandon Sanderson and turned it into an excellent game. And I 
mean really, really excellent.
Now they’ve come out with a new supplement for the game that explores and 
expands on the canon of the world and cities for the world.
To find out more about this book and what it contains, I spoke to writers 
Alex Flagg and Logan Boner for a while to find out more.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:45:41</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/53dd9294d736184d.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>The Mistborn Adventure Game, published by Crafty Games, took the world created by Brandon Sanderson and turned it into an excellent game. And I mean really, really excellent. Now they’ve come out with a new supplement for the game that explores and expands on the canon of the world and cities for the world. To find out more about this book and what it contains, I spoke to writers Alex Flagg and Logan Boner for a while to find out more. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Game Review room - Relic Runners from Days of Wonder]]></title>
			<description><![CDATA[Relic Runners was released at Spiel 2013 by Days of Wonder and I was super 
keen to take a proper look.
Designed by Matthew Dunstan, Relic Runner puts the players in the roles of 
intrepid treasure hunters who will have to search for treasure and uncover the 
secrets they need to obtain the relics needed to win the game.
A light game with simple mechanics and great components (you wan see the 
unboxing video here) it’s meant to provide with an entry level game for all the 
family. Quick and fun too!
Michael, Max and myself put this game to its paces and we had a good game and 
in this episode we tell you all about it!
Hope u enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Game-Review-room---Relic-Runners-from-Days-of-Wonder-e1t60en</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-board-game-review-room-relic-runners-from-days-of-wonder/</guid>
			
			<pubDate>Fri, 28 Mar 2014 23:28:43 GMT</pubDate>
			<enclosure length="21324963" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160215/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312477-44100-2-825bce5c425e81e1.mp3"/>
			<itunes:summary>Relic Runners was released at Spiel 2013 by Days of Wonder and I was super 
keen to take a proper look.
Designed by Matthew Dunstan, Relic Runner puts the players in the roles of 
intrepid treasure hunters who will have to search for treasure and uncover the 
secrets they need to obtain the relics needed to win the game.
A light game with simple mechanics and great components (you wan see the 
unboxing video here) it’s meant to provide with an entry level game for all the 
family. Quick and fun too!
Michael, Max and myself put this game to its paces and we had a good game and 
in this episode we tell you all about it!
Hope u enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:22:12</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/99ac3124b1e170bb.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Relic Runners was released at Spiel 2013 by Days of Wonder and I was super keen to take a proper look. Designed by Matthew Dunstan, Relic Runner puts the players in the roles of intrepid treasure hunters who will have to search for treasure and uncover the secrets they need to obtain the relics needed to win the game. A light game with simple mechanics and great components (you wan see the unboxing video here) it’s meant to provide with an entry level game for all the family. Quick and fun too! Michael, Max and myself put this game to its paces and we had a good game and in this episode we tell you all about it! Hope u enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Braggart]]></title>
			<description><![CDATA[Braggart is what happens when Michael goes Christmas shopping. He gets games for 
his friends. In this case for Max, who gleefully and expectantly opened this 
game with tears in his eyes at the thought of what wonderful time we were going 
to have playing this cute looking card game.
After all Braggart is a very cute looking game and who doesn’t like the idea 
of bragging about the many adventures and mighty deeds you’ve performed in the 
name of fame, fortune and glory?
And who doesn’t like to mess with your friends and turn their stories into 
hilarious parodies that’ll ridicule them in front of other adventurers?
Exactly.
So we sat down and had a go at this game.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Braggart-e1t64r1</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-braggart/</guid>
			
			<pubDate>Thu, 13 Mar 2014 18:15:53 GMT</pubDate>
			<enclosure length="13130578" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164705/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330413-48000-2-58c371bee770fef1.mp3"/>
			<itunes:summary>Braggart is what happens when Michael goes Christmas shopping. He gets games for 
his friends. In this case for Max, who gleefully and expectantly opened this 
game with tears in his eyes at the thought of what wonderful time we were going 
to have playing this cute looking card game.
After all Braggart is a very cute looking game and who doesn’t like the idea 
of bragging about the many adventures and mighty deeds you’ve performed in the 
name of fame, fortune and glory?
And who doesn’t like to mess with your friends and turn their stories into 
hilarious parodies that’ll ridicule them in front of other adventurers?
Exactly.
So we sat down and had a go at this game.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:13:40</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/979e1e737cfaa9d0.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Braggart is what happens when Michael goes Christmas shopping. He gets games for his friends. In this case for Max, who gleefully and expectantly opened this game with tears in his eyes at the thought of what wonderful time we were going to have playing this cute looking card game. After all Braggart is a very cute looking game and who doesn’t like the idea of bragging about the many adventures and mighty deeds you’ve performed in the name of fame, fortune and glory? And who doesn’t like to mess with your friends and turn their stories into hilarious parodies that’ll ridicule them in front of other adventurers? Exactly. So we sat down and had a go at this game. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[Podcast Episode–The RPG Room with Paco and Jim]]></title>
			<description><![CDATA[Once again we’re Jim and I are back ready to talk RPGs to our hearts content 
and, hopefully to your heart’s satisfaction.
Firstly Jim talks about systems that don’t manage to match the rules and the 
setting. We discuss how to go about choosing a set of rules for your game and 
when it’s more appropriate to create one’s rules and when choosing an existing 
set of rules.
We talk about my game, Deimonorum and how I’m using the ORE system to get a cinematic 
setting that an reflect how dangerous everything is and make it flexible enough 
so people can decide how much risk to add to their actions. 
We talk about Wild Talents 2 and The One 
Ring too!
Another topic we tackle is FATE. I (Paco) am having difficulties getting to 
understand how it’s applied and how it plays with a specific setting, so Jim and 
I discussed how abstraction in rules can be difficult to get to grips with 
sometimes.
Lastly, Jim decides to have a go at the Marvel RPG game.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/Podcast-EpisodeThe-RPG-Room-with-Paco-and-Jim-e1t63im</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/podcast-episode%e2%80%93the-rpg-room-with-paco-and-jim/</guid>
			
			<pubDate>Tue, 11 Mar 2014 23:58:15 GMT</pubDate>
			<enclosure length="51040633" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163414/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325272-44100-2-d4a093ec25c0f3de.mp3"/>
			<itunes:summary>Once again we’re Jim and I are back ready to talk RPGs to our hearts content 
and, hopefully to your heart’s satisfaction.
Firstly Jim talks about systems that don’t manage to match the rules and the 
setting. We discuss how to go about choosing a set of rules for your game and 
when it’s more appropriate to create one’s rules and when choosing an existing 
set of rules.
We talk about my game, Deimonorum and how I’m using the ORE system to get a cinematic 
setting that an reflect how dangerous everything is and make it flexible enough 
so people can decide how much risk to add to their actions. 
We talk about Wild Talents 2 and The One 
Ring too!
Another topic we tackle is FATE. I (Paco) am having difficulties getting to 
understand how it’s applied and how it plays with a specific setting, so Jim and 
I discussed how abstraction in rules can be difficult to get to grips with 
sometimes.
Lastly, Jim decides to have a go at the Marvel RPG game.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:53:06</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/4ae1cdeef1d25874.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Once again we’re Jim and I are back ready to talk RPGs to our hearts content and, hopefully to your heart’s satisfaction. Firstly Jim talks about systems that don’t manage to match the rules and the setting. We discuss how to go about choosing a set of rules for your game and when it’s more appropriate to create one’s rules and when choosing an existing set of rules. We talk about my game, Deimonorum and how I’m using the ORE system to get a cinematic setting that an reflect how dangerous everything is and make it flexible enough so people can decide how much risk to add to their actions.  We talk about Wild Talents 2 and The One Ring too! Another topic we tackle is FATE. I (Paco) am having difficulties getting to understand how it’s applied and how it plays with a specific setting, so Jim and I discussed how abstraction in rules can be difficult to get to grips with sometimes. Lastly, Jim decides to have a go at the Marvel RPG game.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Freedom - The Underground Railroad]]></title>
			<description><![CDATA[Slavery has played a horrific role in the history of many countries for a very, 
very long time. Far from being a thing of the past, slavery is still very 
present in modern day and efforts to eradicate it continue.
Learning from history is probably the best way to understand where we come 
from and where we’re going. Freedom – The Underground Railroad does exactly 
that. Taking a massive risk, Academy Games has created a game that explores the 
efforts to free slaves.
The players take on the role of historical Abolitionists who will try to save 
as many slaves a possible between the 1800’s and the Civil War. A careful 
balance between raising funds for the cause and moving the slaves from location 
to location will be the key to save enough slaves and win the game. However 
every time the slaves are moved, the slave catchers will be alerted and will 
capture the slaves to send them back into slavery.
The game has received a great deal of praise and we were very curious to find 
out how it worked and if it really is as good as it sounds. This is keeping in 
mind that we have a certain Max Murray in our team who doesn’t really like 
cooperative games!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Freedom---The-Underground-Railroad-e1t5ur3</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-freedom-the-underground-railroad/</guid>
			
			<pubDate>Sat, 08 Mar 2014 21:49:52 GMT</pubDate>
			<enclosure length="15700854" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158563/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305781-44100-2-4a74a5bd03d9599a.mp3"/>
			<itunes:summary>Slavery has played a horrific role in the history of many countries for a very, 
very long time. Far from being a thing of the past, slavery is still very 
present in modern day and efforts to eradicate it continue.
Learning from history is probably the best way to understand where we come 
from and where we’re going. Freedom – The Underground Railroad does exactly 
that. Taking a massive risk, Academy Games has created a game that explores the 
efforts to free slaves.
The players take on the role of historical Abolitionists who will try to save 
as many slaves a possible between the 1800’s and the Civil War. A careful 
balance between raising funds for the cause and moving the slaves from location 
to location will be the key to save enough slaves and win the game. However 
every time the slaves are moved, the slave catchers will be alerted and will 
capture the slaves to send them back into slavery.
The game has received a great deal of praise and we were very curious to find 
out how it worked and if it really is as good as it sounds. This is keeping in 
mind that we have a certain Max Murray in our team who doesn’t really like 
cooperative games!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:16:21</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/edb0cc039a2d80af.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Slavery has played a horrific role in the history of many countries for a very, very long time. Far from being a thing of the past, slavery is still very present in modern day and efforts to eradicate it continue. Learning from history is probably the best way to understand where we come from and where we’re going. Freedom – The Underground Railroad does exactly that. Taking a massive risk, Academy Games has created a game that explores the efforts to free slaves. The players take on the role of historical Abolitionists who will try to save as many slaves a possible between the 1800’s and the Civil War. A careful balance between raising funds for the cause and moving the slaves from location to location will be the key to save enough slaves and win the game. However every time the slaves are moved, the slave catchers will be alerted and will capture the slaves to send them back into slavery. The game has received a great deal of praise and we were very curious to find out how it worked and if it really is as good as it sounds. This is keeping in mind that we have a certain Max Murray in our team who doesn’t really like cooperative games! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Mindjammer with Sarah Newton]]></title>
			<description><![CDATA[I have been looking forward to seeing Mindjammer for a long time. The Space 
Opera game that will probably set a new precedent for future sci-fi games is 
finally almost here and I am seriously looking forward to seeing what Sarah 
Newton is going to bless our gaming shelves with.
I came accross Mindjammer years ago when Sarah Newton published her first 
novel. I read it in a lot less time than I was expecting and it already gave me 
all I needed. Great characters, great technology, believable settings in an 
incredible way… the formula was there.
I never looked into the first edition of the game, Mindjammer, the only 
reason that the second one was coming and, knowing Sarah, it was bound to be a 
lot better than the first.
Now that the game is in pre-order, I had to interview the author and 
find out even more about this fantastic setting. But before we talked about 
Mindjammer, we also talked about Monsters & Magic, a new take on the Old School type of 
games that truly and genuinely take the old rules and make something fantastic 
and new with them.
As you can imagine, she didn’t disappoint!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Mindjammer-with-Sarah-Newton-e1t60em</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-mindjammer-with-sarah-newton/</guid>
			
			<pubDate>Sun, 02 Mar 2014 22:32:49 GMT</pubDate>
			<enclosure length="69573546" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160214/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312443-44100-2-32756910888d0938.mp3"/>
			<itunes:summary>I have been looking forward to seeing Mindjammer for a long time. The Space 
Opera game that will probably set a new precedent for future sci-fi games is 
finally almost here and I am seriously looking forward to seeing what Sarah 
Newton is going to bless our gaming shelves with.
I came accross Mindjammer years ago when Sarah Newton published her first 
novel. I read it in a lot less time than I was expecting and it already gave me 
all I needed. Great characters, great technology, believable settings in an 
incredible way… the formula was there.
I never looked into the first edition of the game, Mindjammer, the only 
reason that the second one was coming and, knowing Sarah, it was bound to be a 
lot better than the first.
Now that the game is in pre-order, I had to interview the author and 
find out even more about this fantastic setting. But before we talked about 
Mindjammer, we also talked about Monsters &amp; Magic, a new take on the Old School type of 
games that truly and genuinely take the old rules and make something fantastic 
and new with them.
As you can imagine, she didn’t disappoint!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:12:25</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0883ca6b472501b0.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I have been looking forward to seeing Mindjammer for a long time. The Space Opera game that will probably set a new precedent for future sci-fi games is finally almost here and I am seriously looking forward to seeing what Sarah Newton is going to bless our gaming shelves with. I came accross Mindjammer years ago when Sarah Newton published her first novel. I read it in a lot less time than I was expecting and it already gave me all I needed. Great characters, great technology, believable settings in an incredible way… the formula was there. I never looked into the first edition of the game, Mindjammer, the only reason that the second one was coming and, knowing Sarah, it was bound to be a lot better than the first. Now that the game is in pre-order, I had to interview the author and find out even more about this fantastic setting. But before we talked about Mindjammer, we also talked about Monsters &amp; Magic, a new take on the Old School type of games that truly and genuinely take the old rules and make something fantastic and new with them. As you can imagine, she didn’t disappoint!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Mage Company and Hoyuk]]></title>
			<description><![CDATA[Mage Company, the guys behind Wrong Chemistry and 12 Realms, have now gone to 
Kickstarter to fund their latest game, Hoyuk, a game in which you take on the 
role of a human 10,000 years ago trying to erect a village.
Although Hoyuk was released in 2006 as a print and play, the game has been 
reworked to be produced as a physical product and bring it onto the table.
As always, I was very curious about how they’re doing this and what plans 
they have for the game, so I got together with our friends from Mage Company to 
ask them lots of questions about the game, the new features they’ve brought into 
the system, the production values they’re aiming for and a lot more.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Mage-Company-and-Hoyuk-e1t5uro</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-mage-company-and-hoyuk/</guid>
			
			<pubDate>Sun, 02 Mar 2014 20:17:50 GMT</pubDate>
			<enclosure length="34440963" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158584/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305820-44100-2-a4ac62c64b3d7368.mp3"/>
			<itunes:summary>Mage Company, the guys behind Wrong Chemistry and 12 Realms, have now gone to 
Kickstarter to fund their latest game, Hoyuk, a game in which you take on the 
role of a human 10,000 years ago trying to erect a village.
Although Hoyuk was released in 2006 as a print and play, the game has been 
reworked to be produced as a physical product and bring it onto the table.
As always, I was very curious about how they’re doing this and what plans 
they have for the game, so I got together with our friends from Mage Company to 
ask them lots of questions about the game, the new features they’ve brought into 
the system, the production values they’re aiming for and a lot more.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:35:49</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/08f6bade96837cdc.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Mage Company, the guys behind Wrong Chemistry and 12 Realms, have now gone to Kickstarter to fund their latest game, Hoyuk, a game in which you take on the role of a human 10,000 years ago trying to erect a village. Although Hoyuk was released in 2006 as a print and play, the game has been reworked to be produced as a physical product and bring it onto the table. As always, I was very curious about how they’re doing this and what plans they have for the game, so I got together with our friends from Mage Company to ask them lots of questions about the game, the new features they’ve brought into the system, the production values they’re aiming for and a lot more. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Dominare]]></title>
			<description><![CDATA[Published in 2012 by AEG, 
Dominare is part of the Tempest series of boardgame that the prolific company 
has released and that includes Mercante and others.
In Dominare you try to gain control of the city of Tempest by spreading your 
influence through the city and developing a network to control the different 
areas of the city.
Designed by Jim Pinto and with gorgeous artwork by Andrew Hepworth and Jeff 
Mimmelman, this game is a very promising edition to the series.
Michael, Cesare and Max sat down at the table and had a first play at this 
game.
Considering they like deep games with tons of options that make you think 
time and time again, will this game satisfy the intellectual demand of our 
intrepid players?
Let’s find out!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Dominare-e1t60ev</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-dominare/</guid>
			
			<pubDate>Sun, 02 Mar 2014 19:17:38 GMT</pubDate>
			<enclosure length="23742729" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160223/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312484-44100-2-e1aa90aee848e29b.mp3"/>
			<itunes:summary>Published in 2012 by AEG, 
Dominare is part of the Tempest series of boardgame that the prolific company 
has released and that includes Mercante and others.
In Dominare you try to gain control of the city of Tempest by spreading your 
influence through the city and developing a network to control the different 
areas of the city.
Designed by Jim Pinto and with gorgeous artwork by Andrew Hepworth and Jeff 
Mimmelman, this game is a very promising edition to the series.
Michael, Cesare and Max sat down at the table and had a first play at this 
game.
Considering they like deep games with tons of options that make you think 
time and time again, will this game satisfy the intellectual demand of our 
intrepid players?
Let’s find out!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:24:43</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/607f18cb1320c66f.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Published in 2012 by AEG, Dominare is part of the Tempest series of boardgame that the prolific company has released and that includes Mercante and others. In Dominare you try to gain control of the city of Tempest by spreading your influence through the city and developing a network to control the different areas of the city. Designed by Jim Pinto and with gorgeous artwork by Andrew Hepworth and Jeff Mimmelman, this game is a very promising edition to the series. Michael, Cesare and Max sat down at the table and had a first play at this game. Considering they like deep games with tons of options that make you think time and time again, will this game satisfy the intellectual demand of our intrepid players? Let’s find out!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Room Episode three]]></title>
			<description><![CDATA[Doctor Reddy, Paco and Kara mingle a bit to bring you some reviews and conversation on the world of boardgaming.00:00:00 Introduction00:03:30 What games have Paco and Dr Mike been playing including Ghost Blitz and Duko00:06:15 What Paco and Dr Mike got for Christmas including Ligretto, Lego 
Heroica and Pandemic and a chance to win Dungeon Roll00:16:28 UK Games Expo Guests and Workshops including Chris Barry and and a chance to win some Red Dwarf paraphernalia, and X-Wing discussion00:30:10 What games have we been playing (again) including Firefly: the boardgame, Council of Verona, Cornish Smuggler, Fleet, Pandante, Aquarius and Lego Heroica00:47:09 Our hopes for 2014, including:Firefly: the RPG, Salute, UK Games Expo, Emperor's New Clothes, You are the Hero: the history of Fighting Fantasy books, Torn Armour, Cthulhu Wars, 3D printers00:50:30 X-Wing speculation, includingQuick Snitch, Counters the Board Game Cafe00:57:57 Torn Armour update00:59:12 Discussion with Kara about the Leisure Games Game Redesign Competition of Wilderness01:09:01 What Kara has been playing, including:Ivor, Cheaty Mages01:11:06 Round up of Essen and hopes for UK Games Expo01:14:45 What Dr Mike has been playing, including Cha Cha Chicken and Hanabi, and some more Essen discussion01:22:55 X-Wing tournament woes, including the short-lived World Hall of Fame01:31:59 X-Wing vs Attack Wing, including a comparison of Coup vs Maskerade01:43:25 X-Wing Tournament update01:49:25 Goodbye from Kara, Paco and Dr Mike
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Room-Episode-three-e1t623r</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-board-room-episode-three/</guid>
			
			<pubDate>Sat, 01 Mar 2014 23:07:27 GMT</pubDate>
			<enclosure length="160537414" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161915/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319659-44100-2-d35b760dd1a7f5cd.mp3"/>
			<itunes:summary>Doctor Reddy, Paco and Kara mingle a bit to bring you some reviews and conversation on the world of boardgaming.00:00:00 Introduction00:03:30 What games have Paco and Dr Mike been playing including Ghost Blitz and Duko00:06:15 What Paco and Dr Mike got for Christmas including Ligretto, Lego 
Heroica and Pandemic and a chance to win Dungeon Roll00:16:28 UK Games Expo Guests and Workshops including Chris Barry and and a chance to win some Red Dwarf paraphernalia, and X-Wing discussion00:30:10 What games have we been playing (again) including Firefly: the boardgame, Council of Verona, Cornish Smuggler, Fleet, Pandante, Aquarius and Lego Heroica00:47:09 Our hopes for 2014, including:Firefly: the RPG, Salute, UK Games Expo, Emperor's New Clothes, You are the Hero: the history of Fighting Fantasy books, Torn Armour, Cthulhu Wars, 3D printers00:50:30 X-Wing speculation, includingQuick Snitch, Counters the Board Game Cafe00:57:57 Torn Armour update00:59:12 Discussion with Kara about the Leisure Games Game Redesign Competition of Wilderness01:09:01 What Kara has been playing, including:Ivor, Cheaty Mages01:11:06 Round up of Essen and hopes for UK Games Expo01:14:45 What Dr Mike has been playing, including Cha Cha Chicken and Hanabi, and some more Essen discussion01:22:55 X-Wing tournament woes, including the short-lived World Hall of Fame01:31:59 X-Wing vs Attack Wing, including a comparison of Coup vs Maskerade01:43:25 X-Wing Tournament update01:49:25 Goodbye from Kara, Paco and Dr Mike
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:51:28</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/d2922af8ac90a5e0.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Doctor Reddy, Paco and Kara mingle a bit to bring you some reviews and conversation on the world of boardgaming.00:00:00 Introduction00:03:30 What games have Paco and Dr Mike been playing including Ghost Blitz and Duko00:06:15 What Paco and Dr Mike got for Christmas including Ligretto, Lego Heroica and Pandemic and a chance to win Dungeon Roll00:16:28 UK Games Expo Guests and Workshops including Chris Barry and and a chance to win some Red Dwarf paraphernalia, and X-Wing discussion00:30:10 What games have we been playing (again) including Firefly: the boardgame, Council of Verona, Cornish Smuggler, Fleet, Pandante, Aquarius and Lego Heroica00:47:09 Our hopes for 2014, including:Firefly: the RPG, Salute, UK Games Expo, Emperor's New Clothes, You are the Hero: the history of Fighting Fantasy books, Torn Armour, Cthulhu Wars, 3D printers00:50:30 X-Wing speculation, includingQuick Snitch, Counters the Board Game Cafe00:57:57 Torn Armour update00:59:12 Discussion with Kara about the Leisure Games Game Redesign Competition of Wilderness01:09:01 What Kara has been playing, including:Ivor, Cheaty Mages01:11:06 Round up of Essen and hopes for UK Games Expo01:14:45 What Dr Mike has been playing, including Cha Cha Chicken and Hanabi, and some more Essen discussion01:22:55 X-Wing tournament woes, including the short-lived World Hall of Fame01:31:59 X-Wing vs Attack Wing, including a comparison of Coup vs Maskerade01:43:25 X-Wing Tournament update01:49:25 Goodbye from Kara, Paco and Dr Mike</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Room Episode two]]></title>
			<description><![CDATA[After a while in which we’ve kept the room under lock and key, we are back to 
discuss all things role play and cover topics gaming related that might, or 
might not, be of interest to you, our lovely listeners.
Together with the furniture, we’ve made some changes to the hosts. Or maybe I 
should say an addition.
I am very pleased to announce that Jim Pinto, of Postworld Games will be 
joining us on a permanent basis to co-host this podcast with Vickey Beaver and myself.
Jim has a wealth of experience in the world of RPG and boardgames with more 
designs in his portfolio than most, though he’s also less well-known than 
most.
However, I have read a few of his games and backed his most recent 
Kickstarter and the suspicion that he has some sort of super power or alien 
heritage, because few other people can write as much apart from him and Endzeitgeist.
Anyway. In this episode Jim explains why fads are a thing of the past and why 
cosplayer shouldn’t have a place at games conventions.
We also find out why I am a horrible human being around Halloween.
Enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Room-Episode-two-e1t64s7</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-room-episode-two/</guid>
			
			<pubDate>Sun, 23 Feb 2014 20:05:46 GMT</pubDate>
			<enclosure length="32177379" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164743/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330501-44100-2-cee48d0d544aa417.mp3"/>
			<itunes:summary>After a while in which we’ve kept the room under lock and key, we are back to 
discuss all things role play and cover topics gaming related that might, or 
might not, be of interest to you, our lovely listeners.
Together with the furniture, we’ve made some changes to the hosts. Or maybe I 
should say an addition.
I am very pleased to announce that Jim Pinto, of Postworld Games will be 
joining us on a permanent basis to co-host this podcast with Vickey Beaver and myself.
Jim has a wealth of experience in the world of RPG and boardgames with more 
designs in his portfolio than most, though he’s also less well-known than 
most.
However, I have read a few of his games and backed his most recent 
Kickstarter and the suspicion that he has some sort of super power or alien 
heritage, because few other people can write as much apart from him and Endzeitgeist.
Anyway. In this episode Jim explains why fads are a thing of the past and why 
cosplayer shouldn’t have a place at games conventions.
We also find out why I am a horrible human being around Halloween.
Enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:33:27</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/a60adefaf973da6e.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>After a while in which we’ve kept the room under lock and key, we are back to discuss all things role play and cover topics gaming related that might, or might not, be of interest to you, our lovely listeners. Together with the furniture, we’ve made some changes to the hosts. Or maybe I should say an addition. I am very pleased to announce that Jim Pinto, of Postworld Games will be joining us on a permanent basis to co-host this podcast with Vickey Beaver and myself. Jim has a wealth of experience in the world of RPG and boardgames with more designs in his portfolio than most, though he’s also less well-known than most. However, I have read a few of his games and backed his most recent Kickstarter and the suspicion that he has some sort of super power or alien heritage, because few other people can write as much apart from him and Endzeitgeist. Anyway. In this episode Jim explains why fads are a thing of the past and why cosplayer shouldn’t have a place at games conventions. We also find out why I am a horrible human being around Halloween. Enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Gluck Auf]]></title>
			<description><![CDATA[I haven’t played an Euro with good theme since O2. And that wasn’t a game for 
beginners either. In fact it was quite a hard day.
Michael 
Chamberlain was very excited about this one but, since for him a headache 
induced by a game is the best way to rate how good a game is, I was a bit 
apprehensive.
The fact that this game is by Michael Kiesling and Wolfgang Kramer did put me 
at ease a bit, but not much. It sounded like a heavy game and I wasn’t sure if 
I’d enjoy it.
Then we started to play it and I have to say this game surprised me… a 
lot.
As well as looking totally gorgeous, the game plays with some mechanics and 
mechanisms that surprised me in the best possible way.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Gluck-Auf-e1t5t4p</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-gluck-auf/</guid>
			
			<pubDate>Sat, 22 Feb 2014 23:11:52 GMT</pubDate>
			<enclosure length="15681702" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156825/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298786-44100-2-6bf4eec45d2218ff.mp3"/>
			<itunes:summary>I haven’t played an Euro with good theme since O2. And that wasn’t a game for 
beginners either. In fact it was quite a hard day.
Michael 
Chamberlain was very excited about this one but, since for him a headache 
induced by a game is the best way to rate how good a game is, I was a bit 
apprehensive.
The fact that this game is by Michael Kiesling and Wolfgang Kramer did put me 
at ease a bit, but not much. It sounded like a heavy game and I wasn’t sure if 
I’d enjoy it.
Then we started to play it and I have to say this game surprised me… a 
lot.
As well as looking totally gorgeous, the game plays with some mechanics and 
mechanisms that surprised me in the best possible way.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:16:20</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/526fd642853484b7.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I haven’t played an Euro with good theme since O2. And that wasn’t a game for beginners either. In fact it was quite a hard day. Michael Chamberlain was very excited about this one but, since for him a headache induced by a game is the best way to rate how good a game is, I was a bit apprehensive. The fact that this game is by Michael Kiesling and Wolfgang Kramer did put me at ease a bit, but not much. It sounded like a heavy game and I wasn’t sure if I’d enjoy it. Then we started to play it and I have to say this game surprised me… a lot. As well as looking totally gorgeous, the game plays with some mechanics and mechanisms that surprised me in the best possible way. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The boardgame review room: Serpent’s Tongue]]></title>
			<description><![CDATA[For a long time now I have been looking forward to playing Serpent’s Tongue, 
a game I came across at Spiel at the Arctic Union booth. The game looked just 
gorgeous and the premise was seriously alluring; two magi battle by casting 
spells against each other. 
Presented like that you’d be forgiven for thinking I am just getting carried 
away and that there are many other battling games out there. You’d be right, but 
no… you’d be wrong.
This game has something unique. In this game you actually have to cast the 
spells by reading the symbols of magic and learning their pronunciation and 
their somatic component. You actually have to learn what sort of spell it is, 
how to pronounce the beautiful magic alphabet and develop your strategy to 
defeat your enemy.
The game comes more than a hundred spells, of which you can only use a 
handful in each battle, thus having a bit of deck building element to it.
So Michael 
Chamberlain and I got together, pulled the spells book and followed the 
walkthrough to learn to play this game.
This is our experience! Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-boardgame-review-room-Serpents-Tongue-e1t60ea</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-serpent%e2%80%99s-tongue/</guid>
			
			<pubDate>Mon, 17 Feb 2014 22:33:51 GMT</pubDate>
			<enclosure length="18559961" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63160202/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306312441-48000-2-6faaf8c5c74dc24a.mp3"/>
			<itunes:summary>For a long time now I have been looking forward to playing Serpent’s Tongue, 
a game I came across at Spiel at the Arctic Union booth. The game looked just 
gorgeous and the premise was seriously alluring; two magi battle by casting 
spells against each other. 
Presented like that you’d be forgiven for thinking I am just getting carried 
away and that there are many other battling games out there. You’d be right, but 
no… you’d be wrong.
This game has something unique. In this game you actually have to cast the 
spells by reading the symbols of magic and learning their pronunciation and 
their somatic component. You actually have to learn what sort of spell it is, 
how to pronounce the beautiful magic alphabet and develop your strategy to 
defeat your enemy.
The game comes more than a hundred spells, of which you can only use a 
handful in each battle, thus having a bit of deck building element to it.
So Michael 
Chamberlain and I got together, pulled the spells book and followed the 
walkthrough to learn to play this game.
This is our experience! Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:19:19</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0dbe67e1159324ec.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>For a long time now I have been looking forward to playing Serpent’s Tongue, a game I came across at Spiel at the Arctic Union booth. The game looked just gorgeous and the premise was seriously alluring; two magi battle by casting spells against each other. Presented like that you’d be forgiven for thinking I am just getting carried away and that there are many other battling games out there. You’d be right, but no… you’d be wrong. This game has something unique. In this game you actually have to cast the spells by reading the symbols of magic and learning their pronunciation and their somatic component. You actually have to learn what sort of spell it is, how to pronounce the beautiful magic alphabet and develop your strategy to defeat your enemy. The game comes more than a hundred spells, of which you can only use a handful in each battle, thus having a bit of deck building element to it. So Michael Chamberlain and I got together, pulled the spells book and followed the walkthrough to learn to play this game. This is our experience! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Scoville with Ed Marriott]]></title>
			<description><![CDATA[I have learned to trust Michael Chamberlain when is about games. He kinda knows things 
I don’t. Tons of things.
One of the things he knows how to do is spot great ideas and great sounding 
games in Kickstarter, and that’s exactly what he has done with Scoville.
We got together with Ed Marriot and interview him about his game of chilly 
peppers farming. Must say it sounds a great deal more promising than I 
expected.
I am not particularly into farming games and I need theme in euro games for 
me to be interested in them. Scoville certainly has that. A game in which you 
cross-breed chilli peppers to get the best plants out there. Result!
Oh… and it looks gorgeous too!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Scoville-with-Ed-Marriott-e1t63i4</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-scoville-with-ed-marriott/</guid>
			
			<pubDate>Tue, 11 Feb 2014 22:08:07 GMT</pubDate>
			<enclosure length="25423971" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163396/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325238-48000-2-3141e3b1a34d72e1.mp3"/>
			<itunes:summary>I have learned to trust Michael Chamberlain when is about games. He kinda knows things 
I don’t. Tons of things.
One of the things he knows how to do is spot great ideas and great sounding 
games in Kickstarter, and that’s exactly what he has done with Scoville.
We got together with Ed Marriot and interview him about his game of chilly 
peppers farming. Must say it sounds a great deal more promising than I 
expected.
I am not particularly into farming games and I need theme in euro games for 
me to be interested in them. Scoville certainly has that. A game in which you 
cross-breed chilli peppers to get the best plants out there. Result!
Oh… and it looks gorgeous too!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:26:28</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/8a4439d86e4f8ffa.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I have learned to trust Michael Chamberlain when is about games. He kinda knows things I don’t. Tons of things. One of the things he knows how to do is spot great ideas and great sounding games in Kickstarter, and that’s exactly what he has done with Scoville. We got together with Ed Marriot and interview him about his game of chilly peppers farming. Must say it sounds a great deal more promising than I expected. I am not particularly into farming games and I need theme in euro games for me to be interested in them. Scoville certainly has that. A game in which you cross-breed chilli peppers to get the best plants out there. Result! Oh… and it looks gorgeous too! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Timewatch with Kevin Kulp]]></title>
			<description><![CDATA[By Paco Garcia Jaen
Time travel is one of those subjects that fascinate people throughout the 
Science Fiction and Fantasy spectrum and Timewatch wants to do something about 
it.
There are tons of movies, novels and games that do their best with the 
subject, but with something like traveling the waves of time, it’s tough to come 
up with something truly convincing, specially if you have or want to interact 
with it.
That is what Timewatch attempts to do.
The role playing game by Kevin Kulp uses the Gumshoe system, which powers 
Trail of Cthulhu, Night’s Black Agents and other games published by Pelgrane Press.
With a very successful campaign that saw the game funded in a matter of days 
and then unravelled stretch goal after stretch goal,  I wanted to find out why 
it had attracted so much attention, so I had Kevin Kulp around the interview 
room to have a chat and find out about him and his game.
As someone who was very sceptical, I had quite a few questions to ask. And I 
got some really convincing answers!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Timewatch-with-Kevin-Kulp-e1t5rer</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-timewatch-with-kevin-kulp/</guid>
			
			<pubDate>Sun, 09 Feb 2014 22:24:55 GMT</pubDate>
			<enclosure length="37951343" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155099/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291480-44100-2-ce4e33922bb3221d.mp3"/>
			<itunes:summary>By Paco Garcia Jaen
Time travel is one of those subjects that fascinate people throughout the 
Science Fiction and Fantasy spectrum and Timewatch wants to do something about 
it.
There are tons of movies, novels and games that do their best with the 
subject, but with something like traveling the waves of time, it’s tough to come 
up with something truly convincing, specially if you have or want to interact 
with it.
That is what Timewatch attempts to do.
The role playing game by Kevin Kulp uses the Gumshoe system, which powers 
Trail of Cthulhu, Night’s Black Agents and other games published by Pelgrane Press.
With a very successful campaign that saw the game funded in a matter of days 
and then unravelled stretch goal after stretch goal,  I wanted to find out why 
it had attracted so much attention, so I had Kevin Kulp around the interview 
room to have a chat and find out about him and his game.
As someone who was very sceptical, I had quite a few questions to ask. And I 
got some really convincing answers!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:39:28</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/4bb0e15987b71a06.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>By Paco Garcia Jaen Time travel is one of those subjects that fascinate people throughout the Science Fiction and Fantasy spectrum and Timewatch wants to do something about it. There are tons of movies, novels and games that do their best with the subject, but with something like traveling the waves of time, it’s tough to come up with something truly convincing, specially if you have or want to interact with it. That is what Timewatch attempts to do. The role playing game by Kevin Kulp uses the Gumshoe system, which powers Trail of Cthulhu, Night’s Black Agents and other games published by Pelgrane Press. With a very successful campaign that saw the game funded in a matter of days and then unravelled stretch goal after stretch goal,  I wanted to find out why it had attracted so much attention, so I had Kevin Kulp around the interview room to have a chat and find out about him and his game. As someone who was very sceptical, I had quite a few questions to ask. And I got some really convincing answers! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: X-Wing]]></title>
			<description><![CDATA[Star Wars has been at the heart of Science Fiction and geek culture since the 
first time it was screened in 1977 and the X-Wing has been one of the most 
iconic space crafts in the series.
Thus it was no surprise that Fantasy Flight chose that very name for their 
Star Wars based miniatures game when they obtained the license from Lucas 
Arts.
No doubt it was a big and pricey gamble for the company and they had to 
ensure they hit the nail on the head with this game. With the talent and passion 
of Jay Little behind the overall design of the miniature game as well as the 
Role Playing Game, the whole operation was set for a good start.
However, no matter how good the designer behind the scenes is and how 
gorgeous the miniatures look, no game is fit for everyone and we had to check 
for ourselves if this was actually as good as people say.
So we sat down and played the game so we could tell you all about our 
experience.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-X-Wing-e1t63ih</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-x-wing/</guid>
			
			<pubDate>Thu, 06 Feb 2014 22:43:24 GMT</pubDate>
			<enclosure length="13580624" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163409/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325270-48000-2-fd094f95e146bbb8.mp3"/>
			<itunes:summary>Star Wars has been at the heart of Science Fiction and geek culture since the 
first time it was screened in 1977 and the X-Wing has been one of the most 
iconic space crafts in the series.
Thus it was no surprise that Fantasy Flight chose that very name for their 
Star Wars based miniatures game when they obtained the license from Lucas 
Arts.
No doubt it was a big and pricey gamble for the company and they had to 
ensure they hit the nail on the head with this game. With the talent and passion 
of Jay Little behind the overall design of the miniature game as well as the 
Role Playing Game, the whole operation was set for a good start.
However, no matter how good the designer behind the scenes is and how 
gorgeous the miniatures look, no game is fit for everyone and we had to check 
for ourselves if this was actually as good as people say.
So we sat down and played the game so we could tell you all about our 
experience.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:14:08</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/c9634ba691c3858c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Star Wars has been at the heart of Science Fiction and geek culture since the first time it was screened in 1977 and the X-Wing has been one of the most iconic space crafts in the series. Thus it was no surprise that Fantasy Flight chose that very name for their Star Wars based miniatures game when they obtained the license from Lucas Arts. No doubt it was a big and pricey gamble for the company and they had to ensure they hit the nail on the head with this game. With the talent and passion of Jay Little behind the overall design of the miniature game as well as the Role Playing Game, the whole operation was set for a good start. However, no matter how good the designer behind the scenes is and how gorgeous the miniatures look, no game is fit for everyone and we had to check for ourselves if this was actually as good as people say. So we sat down and played the game so we could tell you all about our experience. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Game Interview Room with Uwe Eickert]]></title>
			<description><![CDATA[Many people hear the words “historical games” and immediately get the 
unavoidable urge to yawn. Loudly.
Yet, Academy Games has challenged that yawn reaction time and time again, and 
time and time again they’ve been successful.
With an impressive collection of games of which their series Conflict of 
Heroes continues to succeed and draw new fans, Uwe (pronounced “oova”) Eickert 
and his team of merry humans take a no-nonsense approach to games that are 
carefully crafted to reflect history accurately and uncompromisingly.
This includes tackling subjects as sensitive as the abolitionist movement 
and, in the near future, more modern wars and social movements.
Kickstarter has also played a great role in helping the company grow and to 
say that Academy Games’ have enjoyed great results would be a disservice to how 
well they’ve done.
With a project going on at the time of publishing this podcast called Fief 
that has already obtained more than ten times the initial amount they were 
aiming for, we had the pleasure of catching up with Uwe Eicktert and ask him a 
few questions about the company, he games and what the future might bring.
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Game-Interview-Room-with-Uwe-Eickert-e1t5urq</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-board-game-interview-room-with-uwe-eickert/</guid>
			
			<pubDate>Tue, 04 Feb 2014 21:58:32 GMT</pubDate>
			<enclosure length="42046848" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158586/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305819-48000-2-e174fee732393b76.mp3"/>
			<itunes:summary>Many people hear the words “historical games” and immediately get the 
unavoidable urge to yawn. Loudly.
Yet, Academy Games has challenged that yawn reaction time and time again, and 
time and time again they’ve been successful.
With an impressive collection of games of which their series Conflict of 
Heroes continues to succeed and draw new fans, Uwe (pronounced “oova”) Eickert 
and his team of merry humans take a no-nonsense approach to games that are 
carefully crafted to reflect history accurately and uncompromisingly.
This includes tackling subjects as sensitive as the abolitionist movement 
and, in the near future, more modern wars and social movements.
Kickstarter has also played a great role in helping the company grow and to 
say that Academy Games’ have enjoyed great results would be a disservice to how 
well they’ve done.
With a project going on at the time of publishing this podcast called Fief 
that has already obtained more than ten times the initial amount they were 
aiming for, we had the pleasure of catching up with Uwe Eicktert and ask him a 
few questions about the company, he games and what the future might bring.
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:43:47</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/f3b99b8f53b38553.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Many people hear the words “historical games” and immediately get the unavoidable urge to yawn. Loudly. Yet, Academy Games has challenged that yawn reaction time and time again, and time and time again they’ve been successful. With an impressive collection of games of which their series Conflict of Heroes continues to succeed and draw new fans, Uwe (pronounced “oova”) Eickert and his team of merry humans take a no-nonsense approach to games that are carefully crafted to reflect history accurately and uncompromisingly. This includes tackling subjects as sensitive as the abolitionist movement and, in the near future, more modern wars and social movements. Kickstarter has also played a great role in helping the company grow and to say that Academy Games’ have enjoyed great results would be a disservice to how well they’ve done. With a project going on at the time of publishing this podcast called Fief that has already obtained more than ten times the initial amount they were aiming for, we had the pleasure of catching up with Uwe Eicktert and ask him a few questions about the company, he games and what the future might bring.</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Rasputin]]></title>
			<description><![CDATA[By Michael 
Chamberlain and Max Murray
In this podcast episode Michael and Max took a look at Rasputin, a game by 
designer Bob West and published Blue Panther.
The premise of the game is to infiltrate the Winter Palace and destroy the 
menace that is Rasputin. Which is a lot easier said than done, btw.
Interesting about this game is that it has, probably, the most durable tokens 
ever. They’re not made of cardboard, they’re made of wood!
A game that Michael considers to be one of the best balanced games we’re 
going to see this year!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Rasputin-e1t64ru</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-rasputin/</guid>
			
			<pubDate>Sun, 02 Feb 2014 01:15:06 GMT</pubDate>
			<enclosure length="19207378" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63164734/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306330497-48000-2-19d86f8248e76637.mp3"/>
			<itunes:summary>By Michael 
Chamberlain and Max Murray
In this podcast episode Michael and Max took a look at Rasputin, a game by 
designer Bob West and published Blue Panther.
The premise of the game is to infiltrate the Winter Palace and destroy the 
menace that is Rasputin. Which is a lot easier said than done, btw.
Interesting about this game is that it has, probably, the most durable tokens 
ever. They’re not made of cardboard, they’re made of wood!
A game that Michael considers to be one of the best balanced games we’re 
going to see this year!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:20:00</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/13bd7a584fe48f1c.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>By Michael Chamberlain and Max Murray In this podcast episode Michael and Max took a look at Rasputin, a game by designer Bob West and published Blue Panther. The premise of the game is to infiltrate the Winter Palace and destroy the menace that is Rasputin. Which is a lot easier said than done, btw. Interesting about this game is that it has, probably, the most durable tokens ever. They’re not made of cardboard, they’re made of wood! A game that Michael considers to be one of the best balanced games we’re going to see this year! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: Firefly]]></title>
			<description><![CDATA[By Paco Garcia Jaen, Michael Chamberlain and Max Murray
Firefly, a boardgame with the simple motto Find a Crew, Find a Job. Keep 
Flying. Can it do justice to the series that inspired it?
Firefly is a very much loved Science Fiction series. It surprised everyone 
when it turned out to be very, very decent, and it has a legion of loyal 
followers – and rightly so! – who are claiming and longing to see more of the 
series. So it was kind of expected that, at some point, a board game would be 
released.
I think by now we can start relaxing a bit when we see a licensed game. There 
are lots of very good games out there that have been licensed. Firefly happens 
to be one of them!
Produced by Gale Force Nine, the game tries to re-create the flavour and 
atmosphere of the series with a well looked after and detailed art direction, 
plenty of photos and plenty of game. There are lots and lots of parts to this 
game indeed!
But does it play well?
We learned the rules, sat down and recorded our impressions after playing the 
game for the first time. Hopefully will help you decide you want this game!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-Firefly-e1t622g</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-firefly/</guid>
			
			<pubDate>Fri, 24 Jan 2014 20:26:16 GMT</pubDate>
			<enclosure length="20691985" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161872/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319621-44100-2-ce90509577903dd1.mp3"/>
			<itunes:summary>By Paco Garcia Jaen, Michael Chamberlain and Max Murray
Firefly, a boardgame with the simple motto Find a Crew, Find a Job. Keep 
Flying. Can it do justice to the series that inspired it?
Firefly is a very much loved Science Fiction series. It surprised everyone 
when it turned out to be very, very decent, and it has a legion of loyal 
followers – and rightly so! – who are claiming and longing to see more of the 
series. So it was kind of expected that, at some point, a board game would be 
released.
I think by now we can start relaxing a bit when we see a licensed game. There 
are lots of very good games out there that have been licensed. Firefly happens 
to be one of them!
Produced by Gale Force Nine, the game tries to re-create the flavour and 
atmosphere of the series with a well looked after and detailed art direction, 
plenty of photos and plenty of game. There are lots and lots of parts to this 
game indeed!
But does it play well?
We learned the rules, sat down and recorded our impressions after playing the 
game for the first time. Hopefully will help you decide you want this game!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:21:33</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/0dedaa5f8fcd59d7.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>By Paco Garcia Jaen, Michael Chamberlain and Max Murray Firefly, a boardgame with the simple motto Find a Crew, Find a Job. Keep Flying. Can it do justice to the series that inspired it? Firefly is a very much loved Science Fiction series. It surprised everyone when it turned out to be very, very decent, and it has a legion of loyal followers – and rightly so! – who are claiming and longing to see more of the series. So it was kind of expected that, at some point, a board game would be released. I think by now we can start relaxing a bit when we see a licensed game. There are lots of very good games out there that have been licensed. Firefly happens to be one of them! Produced by Gale Force Nine, the game tries to re-create the flavour and atmosphere of the series with a well looked after and detailed art direction, plenty of photos and plenty of game. There are lots and lots of parts to this game indeed! But does it play well? We learned the rules, sat down and recorded our impressions after playing the game for the first time. Hopefully will help you decide you want this game! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Hero Forge Kickstarter]]></title>
			<description><![CDATA[I’ve been waiting for Hero Forge for years and years and years and years. A 
company that can produce customised and bespoke  minis, printed on demand and to 
a such a high standard that there is no difference between those minis and those 
produced by more established companies.
At least that’s what they claim and that’s why I thought it’d be a good idea 
to invite the two instigators and chief thinkers of the company to find out what 
their plans are, what sort of miniatures, the artwork behind the minis, how are 
they going to avoid problems in the future and also what plans they have for the 
future!
Joshua Bennet and Teagan Morrison joined me to discuss all sorts of things 
and face some unnerving questions they probably weren’t expecting!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Hero-Forge-Kickstarter-e1t622d</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-hero-forge-kickstarter/</guid>
			
			<pubDate>Tue, 21 Jan 2014 22:29:22 GMT</pubDate>
			<enclosure length="39461458" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161869/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319614-44100-2-fffdbc7a2595c8a9.mp3"/>
			<itunes:summary>I’ve been waiting for Hero Forge for years and years and years and years. A 
company that can produce customised and bespoke  minis, printed on demand and to 
a such a high standard that there is no difference between those minis and those 
produced by more established companies.
At least that’s what they claim and that’s why I thought it’d be a good idea 
to invite the two instigators and chief thinkers of the company to find out what 
their plans are, what sort of miniatures, the artwork behind the minis, how are 
they going to avoid problems in the future and also what plans they have for the 
future!
Joshua Bennet and Teagan Morrison joined me to discuss all sorts of things 
and face some unnerving questions they probably weren’t expecting!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:41:03</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3face8fffd9891be.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>I’ve been waiting for Hero Forge for years and years and years and years. A company that can produce customised and bespoke  minis, printed on demand and to a such a high standard that there is no difference between those minis and those produced by more established companies. At least that’s what they claim and that’s why I thought it’d be a good idea to invite the two instigators and chief thinkers of the company to find out what their plans are, what sort of miniatures, the artwork behind the minis, how are they going to avoid problems in the future and also what plans they have for the future! Joshua Bennet and Teagan Morrison joined me to discuss all sorts of things and face some unnerving questions they probably weren’t expecting! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Interview Room: Gamerati]]></title>
			<description><![CDATA[By Paco Garcia Jaen
The Gamerati himself has been into creating, promoting and playing 
roleplaying games for a very, very long time and in that time he’s learned a 
great deal. A great deal that he’s more than happy to share that knowledge.
From helping create Eden Studios to setting up the Gamerati Network, Ed Healy 
has been enthusiastically promoting not just games, but gamers; celebrating our 
idiosyncrasies and  showcasing how our differences only make us richer.
But who’s Ed Healy really? Where does he come from and why is he so keen on 
games and gaming? And what drives him?
As I suspected, an interview worth listening to. Ed is probably one of the 
nicest men our hobby has ever seen!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Interview-Room-Gamerati-e1t5t5e</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-interview-room-gamerati/</guid>
			
			<pubDate>Fri, 17 Jan 2014 22:34:22 GMT</pubDate>
			<enclosure length="42486534" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63156846/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306298827-44100-2-0de391c30f678b9a.mp3"/>
			<itunes:summary>By Paco Garcia Jaen
The Gamerati himself has been into creating, promoting and playing 
roleplaying games for a very, very long time and in that time he’s learned a 
great deal. A great deal that he’s more than happy to share that knowledge.
From helping create Eden Studios to setting up the Gamerati Network, Ed Healy 
has been enthusiastically promoting not just games, but gamers; celebrating our 
idiosyncrasies and  showcasing how our differences only make us richer.
But who’s Ed Healy really? Where does he come from and why is he so keen on 
games and gaming? And what drives him?
As I suspected, an interview worth listening to. Ed is probably one of the 
nicest men our hobby has ever seen!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:44:12</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/50bd9d34450018f2.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>By Paco Garcia Jaen The Gamerati himself has been into creating, promoting and playing roleplaying games for a very, very long time and in that time he’s learned a great deal. A great deal that he’s more than happy to share that knowledge. From helping create Eden Studios to setting up the Gamerati Network, Ed Healy has been enthusiastically promoting not just games, but gamers; celebrating our idiosyncrasies and  showcasing how our differences only make us richer. But who’s Ed Healy really? Where does he come from and why is he so keen on games and gaming? And what drives him? As I suspected, an interview worth listening to. Ed is probably one of the nicest men our hobby has ever seen!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Game Review Room: Steam Park]]></title>
			<description><![CDATA[By Paco Garcia Jaen, Michael Chamberlain and Max Murray
Steam Park comes from the company that entertained us with Dungeon Fighter 
released this lovely looking game at Spiel 2013.
With cute looks and some delightful art work by the same artist that gave 
Dixit its idiosyncratic and recognisable feel, the assembly parts that come with 
this game do promise quite a lot.
The charming theme, creating your own theme park to entertain and delight 
your visitors. Simple, right?
Not so fast! You’ll have to keep your park clean and well looked after to 
earn money, and if you also complete your missions successfully, you’ll make 
even more money!
And all this in a family game! 
We sat around and had a game to find out if Steam Park is as family friendly 
and as lovely as it seems.
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Game-Review-Room-Steam-Park-e1t622b</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-board-game-review-room-steam-park/</guid>
			
			<pubDate>Thu, 16 Jan 2014 22:08:52 GMT</pubDate>
			<enclosure length="20281383" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63161867/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306319613-44100-2-6ea69dcfc07b320f.mp3"/>
			<itunes:summary>By Paco Garcia Jaen, Michael Chamberlain and Max Murray
Steam Park comes from the company that entertained us with Dungeon Fighter 
released this lovely looking game at Spiel 2013.
With cute looks and some delightful art work by the same artist that gave 
Dixit its idiosyncratic and recognisable feel, the assembly parts that come with 
this game do promise quite a lot.
The charming theme, creating your own theme park to entertain and delight 
your visitors. Simple, right?
Not so fast! You’ll have to keep your park clean and well looked after to 
earn money, and if you also complete your missions successfully, you’ll make 
even more money!
And all this in a family game! 
We sat around and had a game to find out if Steam Park is as family friendly 
and as lovely as it seems.
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:21:07</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/3db956fa2f3dc7f8.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>By Paco Garcia Jaen, Michael Chamberlain and Max Murray Steam Park comes from the company that entertained us with Dungeon Fighter released this lovely looking game at Spiel 2013. With cute looks and some delightful art work by the same artist that gave Dixit its idiosyncratic and recognisable feel, the assembly parts that come with this game do promise quite a lot. The charming theme, creating your own theme park to entertain and delight your visitors. Simple, right? Not so fast! You’ll have to keep your park clean and well looked after to earn money, and if you also complete your missions successfully, you’ll make even more money! And all this in a family game! We sat around and had a game to find out if Steam Park is as family friendly and as lovely as it seems. Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The RPG Review Room]]></title>
			<description><![CDATA[By Paco Garcia Jaen and Endzeitgeist
Welcome friends to the first of hopefully many episodes of a new show, the 
RPG Review Room, in which we’ll bring the most prolific reviewer out there, 
Endzeitgeist to bring us reviews of the best and worst products he’s recently 
read.
To make sure he’s not the carrying all the weight of the reviews, which would 
be very unfair on him, I will endeavour to also read and therefore review, as 
many games as  possible. 
So in this occasion we start with Kobold Press, The Rise of the Drow 
Kickstarter and something to do with lycanthropes that Endzeitgeist has actually 
authored and not just reviewed. Yep! That’s all I’ll say… you’ll have to listen 
to the podcast to find out more! It’ll be worth it!
We also talk about:
Panataxia: One of the Four Dollar Dungeons, a series 
of standalone adventures designed to be logical, entertaining, challenging and 
balanced, and easily integrated into any campaign world.
Each adventure has enough material to last two to three playing sessions and 
enough experience to raise four characters of the appropriate level up by one 
extra level. Treasure is commensurate with the encounter challenges faced. 
Scaling information is included for adventuring parties of five or six.
It Came from the Stars Campaign Guide: The It Came from the 
Stars Campaign Guide brings the mystery of the unknown and the weird to your 
Pathfinder Roleplaying Game with new player options, new monsters and other GM 
options, and new adventures. Mystery, wonder, and terror from the starry 
vastness await you. Whether you play in a world that is already aware of what 
lies beyond or that has been so far oblivious, it’s about to get ugly.
The Slaver Caves of Dorden: In the dark winter months near the 
hamlet of Baruth, a menace is growing. Locals have been kidnapped and sold into 
slavery in the mines to the north. Recently liberated from a cold and 
calculating dictator, the town seeks heroes to mount a rescue. Far beneath the 
foreboding Mountains of Dorden, an evil that has remained hidden for centuries 
will soon be unleashed on the realms unless someone intervenes to save those 
kidnapped and stop the growing evil.
Pathfinder Roleplaying Game: Ultimate Campaign: Where the 
dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate 
Campaign takes you on a guided tour through the parts of the game that 
happen between monster attacks and quests for ancient artefacts. As some of the 
most powerful and prestigious heroes around, do your player characters want to 
build up a kingdom of their own, or lead an army against a neighboring nation? 
Perhaps they want to start a business, craft magic items, or embark on a quest 
that will come to define them. Whether you’re looking for help generating a 
young character or seeking ways to challenge adventurers who’ve grown bored of 
fighting monsters one-on-one, this book has everything you need!
Ultimate Rulership: If your characters are building a kingdom, 
you cannot miss this 40-page product! Designed as a perfect complement to the 
newly revised kingdom-building system, Ultimate Rulership contains a 
dazzling array of new options including new Edicts for royal commissions and 
endowments, espionage and festivals, and militarism and recruiting new armies. 
Add nearly 20 new buildings for your cities from Aeries to Tunnels, Hanging 
Gardens to Crematoria. Guidelines for population and military recruitment, and 
for integrating settlement attributes, kingdom events, and danger levels; 
naturally advantageous sites and exotic city locales from cliff dwellings to 
treetop towns to cities under the sea!
Achtung! Cthulhu: Achtung! Cthulhu brings you a two-fisted 
wartime CALL OF CTHULHU roleplaying game setting packed full of fiendish Nazis, 
terrifying ancient mysteries, legendary war machines, and enough writhing 
tentacles to fill ten Reichstags!
¡Gañanes! is a
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-RPG-Review-Room-e1t5reo</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-rpg-review-room/</guid>
			
			<pubDate>Tue, 14 Jan 2014 21:54:15 GMT</pubDate>
			<enclosure length="63743445" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63155096/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306291468-44100-2-6489548927c2cdc0.mp3"/>
			<itunes:summary>By Paco Garcia Jaen and Endzeitgeist
Welcome friends to the first of hopefully many episodes of a new show, the 
RPG Review Room, in which we’ll bring the most prolific reviewer out there, 
Endzeitgeist to bring us reviews of the best and worst products he’s recently 
read.
To make sure he’s not the carrying all the weight of the reviews, which would 
be very unfair on him, I will endeavour to also read and therefore review, as 
many games as  possible. 
So in this occasion we start with Kobold Press, The Rise of the Drow 
Kickstarter and something to do with lycanthropes that Endzeitgeist has actually 
authored and not just reviewed. Yep! That’s all I’ll say… you’ll have to listen 
to the podcast to find out more! It’ll be worth it!
We also talk about:
Panataxia: One of the Four Dollar Dungeons, a series 
of standalone adventures designed to be logical, entertaining, challenging and 
balanced, and easily integrated into any campaign world.
Each adventure has enough material to last two to three playing sessions and 
enough experience to raise four characters of the appropriate level up by one 
extra level. Treasure is commensurate with the encounter challenges faced. 
Scaling information is included for adventuring parties of five or six.
It Came from the Stars Campaign Guide: The It Came from the 
Stars Campaign Guide brings the mystery of the unknown and the weird to your 
Pathfinder Roleplaying Game with new player options, new monsters and other GM 
options, and new adventures. Mystery, wonder, and terror from the starry 
vastness await you. Whether you play in a world that is already aware of what 
lies beyond or that has been so far oblivious, it’s about to get ugly.
The Slaver Caves of Dorden: In the dark winter months near the 
hamlet of Baruth, a menace is growing. Locals have been kidnapped and sold into 
slavery in the mines to the north. Recently liberated from a cold and 
calculating dictator, the town seeks heroes to mount a rescue. Far beneath the 
foreboding Mountains of Dorden, an evil that has remained hidden for centuries 
will soon be unleashed on the realms unless someone intervenes to save those 
kidnapped and stop the growing evil.
Pathfinder Roleplaying Game: Ultimate Campaign: Where the 
dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate 
Campaign takes you on a guided tour through the parts of the game that 
happen between monster attacks and quests for ancient artefacts. As some of the 
most powerful and prestigious heroes around, do your player characters want to 
build up a kingdom of their own, or lead an army against a neighboring nation? 
Perhaps they want to start a business, craft magic items, or embark on a quest 
that will come to define them. Whether you’re looking for help generating a 
young character or seeking ways to challenge adventurers who’ve grown bored of 
fighting monsters one-on-one, this book has everything you need!
Ultimate Rulership: If your characters are building a kingdom, 
you cannot miss this 40-page product! Designed as a perfect complement to the 
newly revised kingdom-building system, Ultimate Rulership contains a 
dazzling array of new options including new Edicts for royal commissions and 
endowments, espionage and festivals, and militarism and recruiting new armies. 
Add nearly 20 new buildings for your cities from Aeries to Tunnels, Hanging 
Gardens to Crematoria. Guidelines for population and military recruitment, and 
for integrating settlement attributes, kingdom events, and danger levels; 
naturally advantageous sites and exotic city locales from cliff dwellings to 
treetop towns to cities under the sea!
Achtung! Cthulhu: Achtung! Cthulhu brings you a two-fisted 
wartime CALL OF CTHULHU roleplaying game setting packed full of fiendish Nazis, 
terrifying ancient mysteries, legendary war machines, and enough writhing 
tentacles to fill ten Reichstags!
¡Gañanes! is a
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>01:06:20</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/ec923893b6a37843.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>By Paco Garcia Jaen and Endzeitgeist Welcome friends to the first of hopefully many episodes of a new show, the RPG Review Room, in which we’ll bring the most prolific reviewer out there, Endzeitgeist to bring us reviews of the best and worst products he’s recently read. To make sure he’s not the carrying all the weight of the reviews, which would be very unfair on him, I will endeavour to also read and therefore review, as many games as  possible.  So in this occasion we start with Kobold Press, The Rise of the Drow Kickstarter and something to do with lycanthropes that Endzeitgeist has actually authored and not just reviewed. Yep! That’s all I’ll say… you’ll have to listen to the podcast to find out more! It’ll be worth it! We also talk about: Panataxia: One of the Four Dollar Dungeons, a series of standalone adventures designed to be logical, entertaining, challenging and balanced, and easily integrated into any campaign world. Each adventure has enough material to last two to three playing sessions and enough experience to raise four characters of the appropriate level up by one extra level. Treasure is commensurate with the encounter challenges faced. Scaling information is included for adventuring parties of five or six. It Came from the Stars Campaign Guide: The It Came from the Stars Campaign Guide brings the mystery of the unknown and the weird to your Pathfinder Roleplaying Game with new player options, new monsters and other GM options, and new adventures. Mystery, wonder, and terror from the starry vastness await you. Whether you play in a world that is already aware of what lies beyond or that has been so far oblivious, it’s about to get ugly. The Slaver Caves of Dorden: In the dark winter months near the hamlet of Baruth, a menace is growing. Locals have been kidnapped and sold into slavery in the mines to the north. Recently liberated from a cold and calculating dictator, the town seeks heroes to mount a rescue. Far beneath the foreboding Mountains of Dorden, an evil that has remained hidden for centuries will soon be unleashed on the realms unless someone intervenes to save those kidnapped and stop the growing evil. Pathfinder Roleplaying Game: Ultimate Campaign: Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artefacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you’re looking for help generating a young character or seeking ways to challenge adventurers who’ve grown bored of fighting monsters one-on-one, this book has everything you need! Ultimate Rulership: If your characters are building a kingdom, you cannot miss this 40-page product! Designed as a perfect complement to the newly revised kingdom-building system, Ultimate Rulership contains a dazzling array of new options including new Edicts for royal commissions and endowments, espionage and festivals, and militarism and recruiting new armies. Add nearly 20 new buildings for your cities from Aeries to Tunnels, Hanging Gardens to Crematoria. Guidelines for population and military recruitment, and for integrating settlement attributes, kingdom events, and danger levels; naturally advantageous sites and exotic city locales from cliff dwellings to treetop towns to cities under the sea! Achtung! Cthulhu: Achtung! Cthulhu brings you a two-fisted wartime CALL OF CTHULHU roleplaying game setting packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags! ¡Gañanes! is a</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Interview Room: Chaosmos]]></title>
			<description><![CDATA[Apocalypses are something that all sorts of media have been attracted to and 
using all the time. For a long, long time books, movies, theatre, games…
This game, Chaosmos, takes the apocalypse to a new level because it is the 
universe that’s about to end, not just a world that’s about to end, or a country 
or a civilisation… nop… it’s the universe!
This is a game for two to four players in which they play an alien race 
looking for an item that will allow their race to survive the apocalypse and 
travel into the new universe to thrive again.
With gorgeous artwork and some interesting bluffing and trick playing 
mechanics, this game is very promising and being funded in Kickstarter at the 
time of publishing this podcast.
Hope you’ll take a look and that the interview sounds interesting!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Interview-Room-Chaosmos-e1t63i5</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-interview-room-chamosmos/</guid>
			
			<pubDate>Fri, 10 Jan 2014 23:49:34 GMT</pubDate>
			<enclosure length="25541090" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163397/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325242-44100-2-72199ad1d4081311.mp3"/>
			<itunes:summary>Apocalypses are something that all sorts of media have been attracted to and 
using all the time. For a long, long time books, movies, theatre, games…
This game, Chaosmos, takes the apocalypse to a new level because it is the 
universe that’s about to end, not just a world that’s about to end, or a country 
or a civilisation… nop… it’s the universe!
This is a game for two to four players in which they play an alien race 
looking for an item that will allow their race to survive the apocalypse and 
travel into the new universe to thrive again.
With gorgeous artwork and some interesting bluffing and trick playing 
mechanics, this game is very promising and being funded in Kickstarter at the 
time of publishing this podcast.
Hope you’ll take a look and that the interview sounds interesting!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:26:33</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/1535727979167bb6.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Apocalypses are something that all sorts of media have been attracted to and using all the time. For a long, long time books, movies, theatre, games… This game, Chaosmos, takes the apocalypse to a new level because it is the universe that’s about to end, not just a world that’s about to end, or a country or a civilisation… nop… it’s the universe! This is a game for two to four players in which they play an alien race looking for an item that will allow their race to survive the apocalypse and travel into the new universe to thrive again. With gorgeous artwork and some interesting bluffing and trick playing mechanics, this game is very promising and being funded in Kickstarter at the time of publishing this podcast. Hope you’ll take a look and that the interview sounds interesting!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Game Review Room: Kingdom]]></title>
			<description><![CDATA[Everyone knows that angels and demons are going to fight, like they do in 
Kingdom. That’s what they do because… because they’re angels and demons. And 
there are kingdoms to conquer and one can’t stand each other.
Who needs any more reasons?
Exactly.
Black Locust Games decided to make a game based on the theme. This is a card 
game for two players full of absolutely gorgeous looking cards in which the 
players rage a battle to win control of the universe.
The copy we received was a pre-production copy, so we can’t comment on how 
good or how much better the final product will be, but it is pretty good already 
and the cards felt very nice, so I can imagine the final version will be pretty 
stunning.
Although the game wasn’t in Kickstarter when the podcast was recorded, it’s 
getting funded at the time of publishing this podcast and we sincerely hope 
you’ll take a look at it because it’s certainly well worth it.
Michael 
Chamberlain and Max Murray have taken a look at the game and they liked it… 
that’s quite an endorsement!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Game-Review-Room-Kingdom-e1t5ur5</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-board-game-review-room-kingdom/</guid>
			
			<pubDate>Thu, 09 Jan 2014 23:21:04 GMT</pubDate>
			<enclosure length="13747281" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63158565/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-6%2F306305787-48000-2-d027d8a1fcf8e1de.mp3"/>
			<itunes:summary>Everyone knows that angels and demons are going to fight, like they do in 
Kingdom. That’s what they do because… because they’re angels and demons. And 
there are kingdoms to conquer and one can’t stand each other.
Who needs any more reasons?
Exactly.
Black Locust Games decided to make a game based on the theme. This is a card 
game for two players full of absolutely gorgeous looking cards in which the 
players rage a battle to win control of the universe.
The copy we received was a pre-production copy, so we can’t comment on how 
good or how much better the final product will be, but it is pretty good already 
and the cards felt very nice, so I can imagine the final version will be pretty 
stunning.
Although the game wasn’t in Kickstarter when the podcast was recorded, it’s 
getting funded at the time of publishing this podcast and we sincerely hope 
you’ll take a look at it because it’s certainly well worth it.
Michael 
Chamberlain and Max Murray have taken a look at the game and they liked it… 
that’s quite an endorsement!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:14:19</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/f731f4cdb68757bc.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Everyone knows that angels and demons are going to fight, like they do in Kingdom. That’s what they do because… because they’re angels and demons. And there are kingdoms to conquer and one can’t stand each other. Who needs any more reasons? Exactly. Black Locust Games decided to make a game based on the theme. This is a card game for two players full of absolutely gorgeous looking cards in which the players rage a battle to win control of the universe. The copy we received was a pre-production copy, so we can’t comment on how good or how much better the final product will be, but it is pretty good already and the cards felt very nice, so I can imagine the final version will be pretty stunning. Although the game wasn’t in Kickstarter when the podcast was recorded, it’s getting funded at the time of publishing this podcast and we sincerely hope you’ll take a look at it because it’s certainly well worth it. Michael Chamberlain and Max Murray have taken a look at the game and they liked it… that’s quite an endorsement! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Boardgame Review Room: 1911 Admunsen Vs. Scott]]></title>
			<description><![CDATA[Welcome back friends to the Boardgame Review Room.
In this episode we take a look at 1911 Admunsen vs Scott, a game inspired by 
the epic race that took place in 1911 and saw the to legendary explorer’s teams 
compete to be the first human beings to reach the South Pole.
This is an asymmetric game for two players in which both try to reach the 
South Pole using two different routes.
Michael 
Chamberlain and Max Murray sat down and had a go at this game to find out 
what it is like to play it for the first time.
It seems it’s quite good!
Hope you enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Boardgame-Review-Room-1911-Admunsen-Vs--Scott-e1t63ij</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-boardgame-review-room-1911-admunsen-vs-scott/</guid>
			
			<pubDate>Thu, 02 Jan 2014 23:13:30 GMT</pubDate>
			<enclosure length="10364088" type="audio/mpeg" url="https://anchor.fm/s/d8d29fb4/podcast/play/63163411/https%3A%2F%2Fd3ctxlq1ktw2nl.cloudfront.net%2Fstaging%2F2023-0-7%2F306325277-44100-2-6b2b717bac37182c.mp3"/>
			<itunes:summary>Welcome back friends to the Boardgame Review Room.
In this episode we take a look at 1911 Admunsen vs Scott, a game inspired by 
the epic race that took place in 1911 and saw the to legendary explorer’s teams 
compete to be the first human beings to reach the South Pole.
This is an asymmetric game for two players in which both try to reach the 
South Pole using two different routes.
Michael 
Chamberlain and Max Murray sat down and had a go at this game to find out 
what it is like to play it for the first time.
It seems it’s quite good!
Hope you enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:10:47</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/a51bb68364c52e78.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Welcome back friends to the Boardgame Review Room. In this episode we take a look at 1911 Admunsen vs Scott, a game inspired by the epic race that took place in 1911 and saw the to legendary explorer’s teams compete to be the first human beings to reach the South Pole. This is an asymmetric game for two players in which both try to reach the South Pole using two different routes. Michael Chamberlain and Max Murray sat down and had a go at this game to find out what it is like to play it for the first time. It seems it’s quite good! Hope you enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
		<item>
			<title><![CDATA[The Board Game Interview Room: Argent: The Consortium by Level 99 Games]]></title>
			<description><![CDATA[Level 99 has been a company I’ve been very keen on since I learned about Brad 
Talton some three years ago. I backed their Kickstarter project for Mystic 
Empyrean and since they’ve had a whole load of projects that have been 
successful, which is pretty good!
They are the minds behind BattleCon, one of the best fighting games out there. Also, of 
course, its expansion.
Pixel Tactics also features as a fantastic game, by the way!
Now they are again in Kickstarter with a game called Argent: The Consortium, 
a game the promises to mix Euro and Ameritrash experiences so everyone has a way 
to play that suits their tastes.
And it sounds jolly good too, with some really cool victory conditions.
But don’t let me give you any spoilers before the podcast.
Enjoy the show!
]]></description>
			<link>https://podcasters.spotify.com/pod/show/gmsmagazine-podcast/episodes/The-Board-Game-Interview-Room-Argent-The-Consortium-by-Level-99-Games-e1t63i7</link>
			<guid isPermaLink="false">http://gmsmagazine.podbean.com/e/the-board-game-interview-room-argent-the-consortium-by-level-99-games/</guid>
			
			<pubDate>Mon, 30 Dec 2013 23:01:38 GMT</pubDate>
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			<itunes:summary>Level 99 has been a company I’ve been very keen on since I learned about Brad 
Talton some three years ago. I backed their Kickstarter project for Mystic 
Empyrean and since they’ve had a whole load of projects that have been 
successful, which is pretty good!
They are the minds behind BattleCon, one of the best fighting games out there. Also, of 
course, its expansion.
Pixel Tactics also features as a fantastic game, by the way!
Now they are again in Kickstarter with a game called Argent: The Consortium, 
a game the promises to mix Euro and Ameritrash experiences so everyone has a way 
to play that suits their tastes.
And it sounds jolly good too, with some really cool victory conditions.
But don’t let me give you any spoilers before the podcast.
Enjoy the show!
</itunes:summary>
			<itunes:explicit>No</itunes:explicit>
			<itunes:duration>00:45:29</itunes:duration>
			<itunes:image href="https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_episode/36276821/e1e9943b8ec46f95.jpeg"/>
		<dc:creator>Submissions@gmsmagazine.com (Paco Garcia Jaen)</dc:creator><itunes:subtitle>Level 99 has been a company I’ve been very keen on since I learned about Brad Talton some three years ago. I backed their Kickstarter project for Mystic Empyrean and since they’ve had a whole load of projects that have been successful, which is pretty good! They are the minds behind BattleCon, one of the best fighting games out there. Also, of course, its expansion. Pixel Tactics also features as a fantastic game, by the way! Now they are again in Kickstarter with a game called Argent: The Consortium, a game the promises to mix Euro and Ameritrash experiences so everyone has a way to play that suits their tastes. And it sounds jolly good too, with some really cool victory conditions. But don’t let me give you any spoilers before the podcast. Enjoy the show!</itunes:subtitle><itunes:author>Paco Garcia Jaen</itunes:author><itunes:keywords>Podcast,games,role,playing,RPG,board,dungeons,dragons,designer,publishers,interviews,reviews,tabletop,dice,wargame</itunes:keywords></item>
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