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		<title>Confusing Information with the Form</title>
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		<pubDate>Mon, 29 Jun 2009 07:43:58 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
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		<description>Information from MAYAnMAYA on Vimeo.

Lovely video from design and research consultancy MAYA on the difference between information and the form we give it.

I came across this on David Sherwin&amp;#8217;s ChangeOrder blog in a post about moving beyond words for better brainstorming, which is also and interesting article. He asks why it is so hard to [...]


Possibly related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2009/01/21/code-form-space-symposium/' rel='bookmark' title='Permanent Link: Code, Form, Space Symposium'&gt;Code, Form, Space Symposium&lt;/a&gt; &lt;small&gt;

This Cod&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2009/03/02/service-means-survival/' rel='bookmark' title='Permanent Link: Service Means Survival'&gt;Service Means Survival&lt;/a&gt; &lt;small&gt;(Photo cre&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/11/23/playing-word-games-in-blog-comments/' rel='bookmark' title='Permanent Link: Playing Word Games in Blog Comments'&gt;Playing Word Games in Blog Comments&lt;/a&gt; &lt;small&gt;

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<p></p><p class="center"><a href="http://vimeo.com/3248432">Information</a> from <a href="http://vimeo.com/user1310259">MAYAnMAYA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<p>Lovely video from design and research consultancy <a href="http://www.maya.com/">MAYA</a> on the difference between information and the form we give it.</p>

<p>I came across this on David Sherwin&#8217;s <a href="http://changeorder.typepad.com">ChangeOrder</a> blog in a post about <a href="http://changeorder.typepad.com/weblog/2009/06/moving-beyond-words-tips-for-better-group-brainstorms.html">moving beyond words</a> for better brainstorming, which is also and interesting article. He asks why it is so hard to break people out of their regular ideation habits. Words are one problem, but it is also an issue of corporate and company culture, even within design agencies.</p>

<p>The rules of brainstorming are pretty much the opposite of what a usual business culture is. Working in a company that has a traditional hierarchy encourages sniping, competitive, uncooperative, pressured and role-based behaviour. It&#8217;s the way people &#8220;fight to the top&#8221;, create &#8220;creative competition&#8221; and so on.</p>

<p>It&#8217;s very hard to convince people to take suspending those habits seriously if they’re not taken seriously at a company culture level and we have come to consider that the normal way of working. Companies like IDEO or Pixar spend a lot of time and effort on <em>not</em> working this way. It&#8217;s no surprise that they are successful in this area and why so many other companies fail to bring &#8216;innovation&#8217; into their culture, despite bringing in consultants who specialise in &#8216;innovation training&#8217; or whatever the latest business buzzword is. The consultants, of course, are temporary blips, outside the main culture of the company, so easily dismissed after they have gone.</p>

<p>Much like MAYA&#8217;s video, you have to re-think what it is and means to work together, what the purpose and idea of a company is to really change its culture. A company is the form given to a group of people working together, but it is by no means the only, nor the best, form.</p>

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<p>Possibly related posts:<ol><li><a href='http://www.polaine.com/2009/01/21/code-form-space-symposium/' rel='bookmark' title='Permanent Link: Code, Form, Space Symposium'>Code, Form, Space Symposium</a> <small>

This Cod</small></li><li><a href='http://www.polaine.com/2009/03/02/service-means-survival/' rel='bookmark' title='Permanent Link: Service Means Survival'>Service Means Survival</a> <small>(Photo cre</small></li><li><a href='http://www.polaine.com/2008/11/23/playing-word-games-in-blog-comments/' rel='bookmark' title='Permanent Link: Playing Word Games in Blog Comments'>Playing Word Games in Blog Comments</a> <small>

I just n</small></li></ol></p><div class="feedflare">
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		<slash:comments>3</slash:comments>
		<media:content url="http://feedproxy.google.com/~r/polaine/UNBf/~5/sLIp9o9mW3Y/moogaloop.swf" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Information from MAYAnMAYA on Vimeo. Lovely video from design and research consultancy MAYA on the difference between information and the form we give it. I came across this on David Sherwin&amp;#8217;s ChangeOrder blog in a post about moving beyond words fo</itunes:subtitle><itunes:author>Andy Polaine</itunes:author><itunes:summary> Information from MAYAnMAYA on Vimeo. Lovely video from design and research consultancy MAYA on the difference between information and the form we give it. I came across this on David Sherwin&amp;#8217;s ChangeOrder blog in a post about moving beyond words for better brainstorming, which is also and interesting article. He asks why it is so hard to [...] Possibly related posts:Code, Form, Space Symposium This CodService Means Survival (Photo crePlaying Word Games in Blog Comments I just n</itunes:summary><itunes:keywords>education,interactivity,play,creativity</itunes:keywords><creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.0/</creativeCommons:license><feedburner:origLink>http://www.polaine.com/2009/06/29/confusing-information-with-the-form/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/polaine/UNBf/~5/sLIp9o9mW3Y/moogaloop.swf" length="-1" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://vimeo.com/moogaloop.swf?clip_id=3248432&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1</feedburner:origEnclosureLink></item>
		<item><title>Links for 2009-06-24 [del.icio.us]</title><link>http://feedproxy.google.com/~r/polaine/UNBf/~3/h9E7u_1-9O4/apolaine</link><pubDate>Thu, 25 Jun 2009 00:00:00 PDT</pubDate><guid isPermaLink="false">http://del.icio.us/apolaine#2009-06-24</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.methodbank.com/"&gt;methodbank&lt;/a&gt;&lt;br/&gt;
Good (and CC) resource of design methods from the Design Council in the UK.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://yokeparty.com/"&gt;Yoke&lt;/a&gt;&lt;br/&gt;
Blog of Luke Pittar exploring location based social interactions.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://changeorder.typepad.com/"&gt;ChangeOrder&lt;/a&gt;&lt;br/&gt;
David Sherwin&amp;#039;s blog on business and the process of design. Also one of The Designer&amp;#039;s Review of Books reviewers!&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/polaine/UNBf/~4/h9E7u_1-9O4" height="1" width="1"/&gt;</description><feedburner:origLink>http://del.icio.us/apolaine#2009-06-24</feedburner:origLink></item><item>
		<title>The Little Man in the Box</title>
		<link>http://feedproxy.google.com/~r/polaine/UNBf/~3/D-XNo6kVCt8/</link>
		<comments>http://www.polaine.com/2009/06/25/the-little-man-in-the-box/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 05:34:54 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://www.polaine.com/?p=1290</guid>
		<description>Hi from Multitouch Barcelona on Vimeo.

All of us anthropomorphise our machines, perhaps no more so than the car and the computer. Hi, A Real Human Interface from Multitouch Barcelona (an interaction design group that explores natural communication between people and technology) is a charming example of how we think about computers and interfaces from a [...]


Possibly related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2009/06/17/schematic-and-public-multitouch-social-interaction/' rel='bookmark' title='Permanent Link: Schematic and Public Multitouch Social Interaction'&gt;Schematic and Public Multitouch Social Interaction&lt;/a&gt; &lt;small&gt;

Touchwal&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2009/03/08/holographic-worlds-and-gestural-interfaces/' rel='bookmark' title='Permanent Link: Holographic Worlds and Gestural Interfaces'&gt;Holographic Worlds and Gestural Interfaces&lt;/a&gt; &lt;small&gt;World Buil&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/09/03/the-multitouch-cell/' rel='bookmark' title='Permanent Link: The MultiTouch Cell'&gt;The MultiTouch Cell&lt;/a&gt; &lt;small&gt;

MultiTou&lt;/small&gt;&lt;/li&gt;&lt;/ol&gt;</description>
			<content:encoded><![CDATA[<p></p><div style="text-align: center;"><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4697849&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4697849&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object></div>

<p></p><p class="center"><a href="http://vimeo.com/4697849">Hi</a> from <a href="http://vimeo.com/multitouchbcn">Multitouch Barcelona</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<p>All of us anthropomorphise our machines, perhaps no more so than the car and the computer. <a href="http://www.multitouch-barcelona.com/?p=515">Hi, A Real Human Interface</a> from <a href="http://www.multitouch-barcelona.com/">Multitouch Barcelona</a> (an interaction design group that explores natural communication between people and technology) is a charming example of how we think about computers and interfaces from a human perspective.</p>

<p>Whatever we might know about the technology and how it works, we talk about the &#8220;server having some trouble&#8221; or our computers &#8220;having a bad day&#8221; or &#8220;going crazy&#8221;. We&#8217;re so biologically programmed for interaction to be with other beings, it&#8217;s very hard not to think of the little man in the box.</p>

<p>(Via <a href="https://twitter.com/LukePittar">@LukePittar</a> and all the little people who run messages back and forth in the intertubes.)</p>

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<p>Possibly related posts:<ol><li><a href='http://www.polaine.com/2009/06/17/schematic-and-public-multitouch-social-interaction/' rel='bookmark' title='Permanent Link: Schematic and Public Multitouch Social Interaction'>Schematic and Public Multitouch Social Interaction</a> <small>

Touchwal</small></li><li><a href='http://www.polaine.com/2009/03/08/holographic-worlds-and-gestural-interfaces/' rel='bookmark' title='Permanent Link: Holographic Worlds and Gestural Interfaces'>Holographic Worlds and Gestural Interfaces</a> <small>World Buil</small></li><li><a href='http://www.polaine.com/2008/09/03/the-multitouch-cell/' rel='bookmark' title='Permanent Link: The MultiTouch Cell'>The MultiTouch Cell</a> <small>

MultiTou</small></li></ol></p><div class="feedflare">
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		<title>Schematic and Public Multitouch Social Interaction</title>
		<link>http://feedproxy.google.com/~r/polaine/UNBf/~3/UP47k8tn7T0/</link>
		<comments>http://www.polaine.com/2009/06/17/schematic-and-public-multitouch-social-interaction/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 19:12:51 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[public]]></category>
		<category><![CDATA[RFID]]></category>
		<category><![CDATA[schematic]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1288</guid>
		<description>Touchwall Demo from Joel on Vimeo.

Joel Johnson&amp;#8217;s exclusive (on Vimeo?) video and interview with the folks at Schematic about their new touchwall shows them dealing with some interesting public multitouch issues. I hate the marketing crap that goes with it and the inevitable Minority Report reference (please, stop making that reference multitouch people), but the [...]


Possibly related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/09/03/the-multitouch-cell/' rel='bookmark' title='Permanent Link: The MultiTouch Cell'&gt;The MultiTouch Cell&lt;/a&gt; &lt;small&gt;

MultiTou&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/11/17/g-speak-back-to-vr-gloves-again/' rel='bookmark' title='Permanent Link: G-Speak &amp;#8211; Back to VR Gloves Again?'&gt;G-Speak &amp;#8211; Back to VR Gloves Again?&lt;/a&gt; &lt;small&gt;g-speak ov&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2009/02/10/one-free-playful-interaction/' rel='bookmark' title='Permanent Link: One free (playful) interaction'&gt;One free (playful) interaction&lt;/a&gt; &lt;small&gt;Snapback p&lt;/small&gt;&lt;/li&gt;&lt;/ol&gt;</description>
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<p></p><p class="center"><a href="http://vimeo.com/5192300">Touchwall Demo</a> from <a href="http://vimeo.com/user273933">Joel</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<p><a href="http://joeljohnson.com/">Joel Johnson&#8217;s</a> exclusive (on Vimeo?) <a href="http://gadgets.boingboing.net/2009/06/17/video-exclusive-sche.html">video and interview</a> with the folks at <a href="http://origin-www.schematic.com/#/Home/">Schematic</a> about their new touchwall shows them dealing with some interesting public multitouch issues. I hate the marketing crap that goes with it and the inevitable <em>Minority Report</em> reference (please, stop making that reference multitouch people), but the idea that what they&#8217;re really interested in is &#8220;the social interaction in front of the screen&#8221; is spot on. </p>

<p>Apart from the fun of playing with what looks like a giant iPhone screen, the key thing about large multitouch screens is that more than one person can use it at once. If it just replicates a bank of individual screens it&#8217;s missing the point of having one big one. Connecting people together in social play and interaction can be really engaging and it will be interesting to see what developers and designers explore in this area.</p>

<p>The other issue that they talk about in the video is how to solve the identity problem on such a device so that you don&#8217;t have to walk up to it (or &#8220;into it&#8221; as one of the interviewees says) and type in a log-in. RFID tags come to the rescue, which means the wall knows who you are as soon as you&#8217;re close enough to use it.</p>

<p>If we&#8217;re going to make comparisons to <em>Minority Report</em>, that screen was an individual experience operated alone by Cruise&#8217;s character. By contrast a multi-user multitouch screen feels to me to be much more Star Trek or James Bond to me and about using collaborative workspaces with the added layer of data feeds.</p>

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<p>Possibly related posts:<ol><li><a href='http://www.polaine.com/2008/09/03/the-multitouch-cell/' rel='bookmark' title='Permanent Link: The MultiTouch Cell'>The MultiTouch Cell</a> <small>

MultiTou</small></li><li><a href='http://www.polaine.com/2008/11/17/g-speak-back-to-vr-gloves-again/' rel='bookmark' title='Permanent Link: G-Speak &#8211; Back to VR Gloves Again?'>G-Speak &#8211; Back to VR Gloves Again?</a> <small>g-speak ov</small></li><li><a href='http://www.polaine.com/2009/02/10/one-free-playful-interaction/' rel='bookmark' title='Permanent Link: One free (playful) interaction'>One free (playful) interaction</a> <small>Snapback p</small></li></ol></p><div class="feedflare">
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		<media:content url="http://feedproxy.google.com/~r/polaine/UNBf/~5/dAYF901kcLw/moogaloop.swf" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Touchwall Demo from Joel on Vimeo. Joel Johnson&amp;#8217;s exclusive (on Vimeo?) video and interview with the folks at Schematic about their new touchwall shows them dealing with some interesting public multitouch issues. I hate the marketing crap that goes</itunes:subtitle><itunes:author>Andy Polaine</itunes:author><itunes:summary> Touchwall Demo from Joel on Vimeo. Joel Johnson&amp;#8217;s exclusive (on Vimeo?) video and interview with the folks at Schematic about their new touchwall shows them dealing with some interesting public multitouch issues. I hate the marketing crap that goes with it and the inevitable Minority Report reference (please, stop making that reference multitouch people), but the [...] Possibly related posts:The MultiTouch Cell MultiTouG-Speak &amp;#8211; Back to VR Gloves Again? g-speak ovOne free (playful) interaction Snapback p</itunes:summary><itunes:keywords>education,interactivity,play,creativity</itunes:keywords><creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.0/</creativeCommons:license><feedburner:origLink>http://www.polaine.com/2009/06/17/schematic-and-public-multitouch-social-interaction/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/polaine/UNBf/~5/dAYF901kcLw/moogaloop.swf" length="-1" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://vimeo.com/moogaloop.swf?clip_id=5192300&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1</feedburner:origEnclosureLink></item>
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		<title>Social Play</title>
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		<comments>http://www.polaine.com/2009/06/15/social-play/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 19:20:27 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1285</guid>
		<description>I&amp;#8217;ve just finished up a chapter in my PhD about social play. Most of it is about online interaction, but quite a bit is about how to bring strangers together to make connections in public spaces.

Serendipitously, Iain just posted this clip thanks to Knotty&amp;#8217;s. If you don&amp;#8217;t get why social networks work, watch this:





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Possibly related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2009/06/17/schematic-and-public-multitouch-social-interaction/' rel='bookmark' title='Permanent Link: Schematic and Public Multitouch Social Interaction'&gt;Schematic and Public Multitouch Social Interaction&lt;/a&gt; &lt;small&gt;

Touchwal&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2009/04/17/ideo-play-with-vr/' rel='bookmark' title='Permanent Link: IDEO Play with VR'&gt;IDEO Play with VR&lt;/a&gt; &lt;small&gt;

Regular &lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/11/09/tim-brown-on-serious-play/' rel='bookmark' title='Permanent Link: Tim Brown on Serious Play'&gt;Tim Brown on Serious Play&lt;/a&gt; &lt;small&gt;

I would &lt;/small&gt;&lt;/li&gt;&lt;/ol&gt;</description>
			<content:encoded><![CDATA[<p></p><p>I&#8217;ve just finished up a chapter in my PhD about social play. Most of it is about online interaction, but quite a bit is about how to bring strangers together to make connections in public spaces.</p>

<p>Serendipitously, <a href="http://www.crackunit.com/2009/06/15/funny-dancing-and-a-viral-human/">Iain</a> just posted this clip thanks to <a href="http://www.managedobjects.com.au/">Knotty&#8217;s</a>. If you don&#8217;t get why social networks work, watch this:</p>

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<p>Possibly related posts:<ol><li><a href='http://www.polaine.com/2009/06/17/schematic-and-public-multitouch-social-interaction/' rel='bookmark' title='Permanent Link: Schematic and Public Multitouch Social Interaction'>Schematic and Public Multitouch Social Interaction</a> <small>

Touchwal</small></li><li><a href='http://www.polaine.com/2009/04/17/ideo-play-with-vr/' rel='bookmark' title='Permanent Link: IDEO Play with VR'>IDEO Play with VR</a> <small>

Regular </small></li><li><a href='http://www.polaine.com/2008/11/09/tim-brown-on-serious-play/' rel='bookmark' title='Permanent Link: Tim Brown on Serious Play'>Tim Brown on Serious Play</a> <small>

I would </small></li></ol></p><div class="feedflare">
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		<title>Don Tapscott on the Demise of the University</title>
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		<comments>http://www.polaine.com/2009/06/04/don-tapscott-on-the-demise-of-the-university/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 22:04:27 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[tapscott]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1282</guid>
		<description>Don Tapscott has a piece in Edge today called The Impending Demise of the University. In it he takes the same line that I have been for some time in Designing Education&amp;#8217;s Future, The Future Isn&amp;#8217;t What It Used To Be as well as the idea that Google isn&amp;#8217;t making us dumb, smart is changing. [...]


Possibly related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/07/22/for-education-the-future-isnt-what-it-used-to-be/' rel='bookmark' title='Permanent Link: For Education The Future Isn&amp;#8217;t What it used to Be'&gt;For Education The Future Isn&amp;#8217;t What it used to Be&lt;/a&gt; &lt;small&gt;A few week&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/09/15/art-is-the-tonsils-of-education/' rel='bookmark' title='Permanent Link: Art is the tonsils of education'&gt;Art is the tonsils of education&lt;/a&gt; &lt;small&gt;I intervie&lt;/small&gt;&lt;/li&gt;&lt;/ol&gt;</description>
			<content:encoded><![CDATA[<p></p><p>Don Tapscott has a piece in Edge today called <a href="http://www.edge.org/documents/archive/edge288.html#tapscott">The Impending Demise of the University</a>. In it he takes the same line that I have been for some time in <a href="http://www.polaine.com/2008/09/11/designing-educations-future/">Designing Education&#8217;s Future</a>, <a href="http://blogs.omnium.net.au/main/2008/07/23/the-future-isnt-what-it-used-to-be/">The Future Isn&#8217;t What It Used To Be</a> as well as the idea that <a href="http://www.polaine.com/2008/06/17/google-isnt-making-us-dumb-but-smart-is-changing/">Google isn&#8217;t making us dumb, smart is changing</a>. (Not that I&#8217;m saying Tapscott nicked my ideas, of course, but rather than great minds, etc., etc.)</p>

<p>The basic issue is that traditional education is broadcast &#8211; you tell a group of people to be in a certain place at a certain time and spray information at them. This is something that really hasn&#8217;t changed since the Victorians stopped beating kids and putting them down mines and stuck them in classrooms instead. The dressing has changed, but the pedagogy hasn&#8217;t. The culture of students has changed radically, however.</p>

<p>From the Edge piece:</p>

<blockquote><p>Universities are finally losing their monopoly on higher learning, as the web inexorably becomes the dominant infrastructure for knowledge sweeney both as a container and as a global platform for knowledge exchange between people.</p>

<p>Meanwhile on campus, there is fundamental challenge to the foundational modus operandi of the University — the model of pedagogy. Specifically, there is a widening gap between the model of learning offered by many big universities and the natural way that young people who have grown up digital best learn.</p>

<p>The old-style lecture, with the professor standing at the podium in front of a large group of students, is still a fixture of university life on many campuses. It&#8217;s a model that is teacher-focused, one-way, one-size-fits-all and the student is isolated in the learning process. Yet the students, who have grown up in an interactive digital world, learn differently. Schooled on Google and Wikipedia, they want to inquire, not rely on the professor for a detailed roadmap. They want an animated conversation, not a lecture. They want an interactive education, not a broadcast one that might have been perfectly fine for the Industrial Age, or even for boomers. These students are making new demands of universities, and if the universities try to ignore them, they will do so at their peril.</p></blockquote>

<p>When my colleagues and I wrote a paper about <a href="http://www.polaine.com/2005/11/20/acuads-paper-the-future-has-already-happened-dispelling-some-myths-of-online-education/">dispelling some myths of online education</a> we touched upon some of this and it has guided our views ever since. I always had the feeling my <em>other</em> colleagues were mildly interested before mildly dismissing it as a fad and moving on. But a set of converging issues &#8211; declining student numbers, rising fees, an aging population, private institutions and more &#8211; are a very real threat to universities who are already closing down large departments and becoming ever more mainstream and homogenous. Although many academics scoffed at the idea of <a href="http://news.bbc.co.uk/2/hi/uk_news/education/7211958.stm">McDonald&#8217;s offering A-Levels</a> the danger for them isn&#8217;t a dumbing down of education, it&#8217;s that McDonald&#8217;s end up doing it far better.</p>

<p>Many universities are already looking pretty empty on campus because they simply don&#8217;t offer a decent <em>learning</em> environment. Instead they&#8217;re intent on building grandiose <em>teaching</em> spaces, which nobody turns up to.</p>

<p>My prediction is that it is a race between two generational shifts &#8211; the student body and the faculty either expiring or retiring. Universities are notoriously slow at cultural change and tend to promote the dead wood. The prognosis doesn&#8217;t look healthy.</p>

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<p>Possibly related posts:<ol><li><a href='http://www.polaine.com/2008/07/22/for-education-the-future-isnt-what-it-used-to-be/' rel='bookmark' title='Permanent Link: For Education The Future Isn&#8217;t What it used to Be'>For Education The Future Isn&#8217;t What it used to Be</a> <small>A few week</small></li><li><a href='http://www.polaine.com/2008/09/15/art-is-the-tonsils-of-education/' rel='bookmark' title='Permanent Link: Art is the tonsils of education'>Art is the tonsils of education</a> <small>I intervie</small></li></ol></p><div class="feedflare">
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		<item>
		<title>Time Bomb – Interactive Graffiti</title>
		<link>http://feedproxy.google.com/~r/polaine/UNBf/~3/1tYOIQOrnd0/</link>
		<comments>http://www.polaine.com/2009/05/22/time-bomb-interactive-graffiti/#comments</comments>
		<pubDate>Fri, 22 May 2009 08:59:03 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[holler]]></category>
		<category><![CDATA[kisskiss]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[stupidkrap]]></category>
		<category><![CDATA[sydney]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1278</guid>
		<description>Graffiti and technology are all the rage these days. Holler&amp;#8217;s Lukasz Karluk and Sydney sculptor/painter Maddi Boyd (KissKiss) have created a work for Creative Sydney called Time Bomb that will exhibited in Sydney&amp;#8217;s Museum of Contemporary Art on May 27th.

Nine urban artists contributed to the TimeBomb piece over the course of four days. Their painting [...]


Possibly related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/07/23/interactive-dangerous-australians/' rel='bookmark' title='Permanent Link: Interactive Dangerous Australians'&gt;Interactive Dangerous Australians&lt;/a&gt; &lt;small&gt;          &lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2009/03/27/open-frameworks-on-the-iphone/' rel='bookmark' title='Permanent Link: Open Frameworks on the iPhone'&gt;Open Frameworks on the iPhone&lt;/a&gt; &lt;small&gt;&amp;#8220;Jac&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/12/07/interactive-video-object-manipulation/' rel='bookmark' title='Permanent Link: Interactive Video Object Manipulation'&gt;Interactive Video Object Manipulation&lt;/a&gt; &lt;small&gt;Interactiv&lt;/small&gt;&lt;/li&gt;&lt;/ol&gt;</description>
			<content:encoded><![CDATA[<p></p><div class="center"><object width="400" height="307"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4741945&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4741945&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="307"></embed></object></div>

<p>Graffiti and technology are all the rage these days. <a href="http://www.hollersydney.com.au/">Holler&#8217;s</a> Lukasz Karluk and Sydney sculptor/painter <a href="http://www.stupidkrap.com/">Maddi Boyd</a> (KissKiss) have created a work for <a href="http://creative.sydney.com.au">Creative Sydney</a> called <a href="http://creativesydney.com.au/programme/mca-events/remixing-history/timebomb/">Time Bomb</a> that will exhibited in Sydney&#8217;s Museum of Contemporary Art on May 27th.</p>

<p>Nine urban artists contributed to the TimeBomb piece over the course of four days. Their painting of different layers and styles was captured with time-lapse time-lapse photography, creating an animated film of the whole process. The exhibit will show the final work and a projection of it side by side. Using camera tracking and the fluid dynamics distortions, interactors can poke through into the history of the artwork, scraping back the layers via their distortions and movements. Like many interactives, the video above shows it much more clearly than is possible to explain in words.</p>

<p>The project uses <a href="http://www.openframeworks.cc">OpenFrameworks</a> together with memo&#8217;s extraordinary <a href="http://memo.tv/ofxmsafluid">Fluid Dynamics</a> library to create these distortions in the footage.</p>

<p>There will be a second film once the exhibition has opened to focus more on the interaction. Lukasz, the man with a surfeit of consonants, has more technical details on his <a href="http://www.julapy.com/blog/2009/05/22/timebomb/">blog post about Time Bomb</a>.</p>

<p>Tickets for the event are free, but you have to <a href="http://creativesydney.com.au/programme/mca-events/remixing-history/">register for them here</a>.</p>

<p>(Thanks to Holler&#8217;s CD, <a href="http://between0and1.wordpress.com/">Tim Buesing</a> for the heads up on this).</p>

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<p>Possibly related posts:<ol><li><a href='http://www.polaine.com/2008/07/23/interactive-dangerous-australians/' rel='bookmark' title='Permanent Link: Interactive Dangerous Australians'>Interactive Dangerous Australians</a> <small>          </small></li><li><a href='http://www.polaine.com/2009/03/27/open-frameworks-on-the-iphone/' rel='bookmark' title='Permanent Link: Open Frameworks on the iPhone'>Open Frameworks on the iPhone</a> <small>&#8220;Jac</small></li><li><a href='http://www.polaine.com/2008/12/07/interactive-video-object-manipulation/' rel='bookmark' title='Permanent Link: Interactive Video Object Manipulation'>Interactive Video Object Manipulation</a> <small>Interactiv</small></li></ol></p><div class="feedflare">
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		<slash:comments>0</slash:comments>
		<media:content url="http://feedproxy.google.com/~r/polaine/UNBf/~5/5JXlEuVw4Oo/moogaloop.swf" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Graffiti and technology are all the rage these days. Holler&amp;#8217;s Lukasz Karluk and Sydney sculptor/painter Maddi Boyd (KissKiss) have created a work for Creative Sydney called Time Bomb that will exhibited in Sydney&amp;#8217;s Museum of Contemporary Art </itunes:subtitle><itunes:author>Andy Polaine</itunes:author><itunes:summary> Graffiti and technology are all the rage these days. Holler&amp;#8217;s Lukasz Karluk and Sydney sculptor/painter Maddi Boyd (KissKiss) have created a work for Creative Sydney called Time Bomb that will exhibited in Sydney&amp;#8217;s Museum of Contemporary Art on May 27th. Nine urban artists contributed to the TimeBomb piece over the course of four days. Their painting [...] Possibly related posts:Interactive Dangerous Australians Open Frameworks on the iPhone &amp;#8220;JacInteractive Video Object Manipulation Interactiv</itunes:summary><itunes:keywords>education,interactivity,play,creativity</itunes:keywords><creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.0/</creativeCommons:license><feedburner:origLink>http://www.polaine.com/2009/05/22/time-bomb-interactive-graffiti/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/polaine/UNBf/~5/5JXlEuVw4Oo/moogaloop.swf" length="-1" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://vimeo.com/moogaloop.swf?clip_id=4741945&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1</feedburner:origEnclosureLink></item>
		<item>
		<title>Interaction Forum ‘09</title>
		<link>http://feedproxy.google.com/~r/polaine/UNBf/~3/gnvt8nmWo8I/</link>
		<comments>http://www.polaine.com/2009/05/18/interaction-forum-09/#comments</comments>
		<pubDate>Mon, 18 May 2009 16:32:20 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1276</guid>
		<description>I&amp;#8217;m going to be giving a talk over at Interaction Forum &amp;#8216;09 at the Design School in Hildesheim next week (Tuesday 26th). If anyone is in that neck of the woods, come and say hello &amp;#8211; maybe send me a tweet and we can catch up.

I&amp;#8217;m going to be talking about play as guiding principles [...]


Possibly related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2009/02/10/one-free-playful-interaction/' rel='bookmark' title='Permanent Link: One free (playful) interaction'&gt;One free (playful) interaction&lt;/a&gt; &lt;small&gt;Snapback p&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/12/09/interaction-design-for-behavioural-change/' rel='bookmark' title='Permanent Link: Interaction Design for Behavioural Change'&gt;Interaction Design for Behavioural Change&lt;/a&gt; &lt;small&gt;Interactio&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2009/06/17/schematic-and-public-multitouch-social-interaction/' rel='bookmark' title='Permanent Link: Schematic and Public Multitouch Social Interaction'&gt;Schematic and Public Multitouch Social Interaction&lt;/a&gt; &lt;small&gt;

Touchwal&lt;/small&gt;&lt;/li&gt;&lt;/ol&gt;</description>
			<content:encoded><![CDATA[<p></p><p><img class="frame center" src="http://www.polaine.com/playpen/wp-content/uploads/2009/05/interactiondesign.jpg" alt="interactiondesign.jpg" border="0" width="578" height="242" /></p>

<p>I&#8217;m going to be giving a talk over at <a href="http://www.digital-motion-interaction.de/">Interaction Forum &#8216;09</a> at the <a href="http://www.hawk-hhg.de/gestaltung/default.php">Design School in Hildesheim</a> next week (Tuesday 26th). If anyone is in that neck of the woods, come and say hello &#8211; maybe send me a <a href="http://www.twitter.com/apolaine">tweet</a> and we can catch up.</p>

<p>I&#8217;m going to be talking about play as guiding principles to interactivity, but I&#8217;m much more looking forward to listening to the other two speakers, Jona Piehl from <a href="http://www.landdesignstudio.co.uk/">Land Design Studio</a> and Mark Hauenstein from <a href="http://www.allofus.com">AllOfUs</a>.</p>

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<p>Possibly related posts:<ol><li><a href='http://www.polaine.com/2009/02/10/one-free-playful-interaction/' rel='bookmark' title='Permanent Link: One free (playful) interaction'>One free (playful) interaction</a> <small>Snapback p</small></li><li><a href='http://www.polaine.com/2008/12/09/interaction-design-for-behavioural-change/' rel='bookmark' title='Permanent Link: Interaction Design for Behavioural Change'>Interaction Design for Behavioural Change</a> <small>Interactio</small></li><li><a href='http://www.polaine.com/2009/06/17/schematic-and-public-multitouch-social-interaction/' rel='bookmark' title='Permanent Link: Schematic and Public Multitouch Social Interaction'>Schematic and Public Multitouch Social Interaction</a> <small>

Touchwal</small></li></ol></p><div class="feedflare">
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		<title>The Art of Isolated Thousands</title>
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		<pubDate>Mon, 11 May 2009 08:09:05 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
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		<description>Bicycle Built for Two Thousand from Aaron  on Vimeo.

Information used to be scarce, held by the rich and powerful and carefully guarded. Now we have and overwhelming amount of the stuff and each leave huge trails of it wherever we go, online and offline. It is no wonder that Data Visualisation has become such [...]


Possibly related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/09/15/art-is-the-tonsils-of-education/' rel='bookmark' title='Permanent Link: Art is the tonsils of education'&gt;Art is the tonsils of education&lt;/a&gt; &lt;small&gt;I intervie&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/09/14/why-is-so-much-new-media-art-so-shit/' rel='bookmark' title='Permanent Link: Why is so much New Media Art so shit?'&gt;Why is so much New Media Art so shit?&lt;/a&gt; &lt;small&gt;I&amp;#8217;ve&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/11/04/bmw-motorbikes-gps-drawing/' rel='bookmark' title='Permanent Link: BMW Motorbikes GPS drawing'&gt;BMW Motorbikes GPS drawing&lt;/a&gt; &lt;small&gt;

Great Go&lt;/small&gt;&lt;/li&gt;&lt;/ol&gt;</description>
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<p class="center"><a href="http://vimeo.com/3571124">Bicycle Built for Two Thousand</a> from <a href="http://vimeo.com/aaronkoblin">Aaron </a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<p>Information used to be scarce, held by the rich and powerful and carefully guarded. Now we have and overwhelming amount of the stuff and each leave huge trails of it wherever we go, online and offline. It is no wonder that <a href="http://www.designersreviewofbooks.com/2008/11/data-flow/">Data Visualisation</a> has become such a rich area for the blending of designers, artists, programmers and number fetishists. These days there are enormous datasets, often with <a href="http://www.wefeelfine.org/api.html">open APIs</a> to mine.</p>

<p><a href="http://www.aaronkoblin.com/">Aaron Koblin&#8217;s</a> project, <a href="http://www.aaronkoblin.com/work/flightpatterns/index.html"><em>Flight Patterns</em></a> gained a lot of attention for its beautiful, ghostly patterns of flights in and out of the USA built from FAA flight data as did his work on the Radiohead <a href="http://www.aaronkoblin.com/work/rh/index.html"><em>House of Cards</em></a> &#8220;video&#8221;.</p>

<p>But what do you do when you want to create a large data set all of your own? I went back to Koblin&#8217;s site for a lecture I am writing and was thrilled to discover a whole set of new projects in which he has crowdsourced input from thousands of people using Amazon&#8217;s <a href="https://www.mturk.com/mturk/welcome">Mechanical Turk</a> platform.</p>

<p>The above video is from <a href="http://www.bicyclebuiltfortwothousand.com/"><em>A Bicycle Built for Two Thousand</em></a> – a collaboration with <a href="http://www.oddsympathy.com/">Daniel Massey</a> – in which over 2,000 people were asked to record themselves emulating a tiny snippet of audio sung by a computer from the famous song.</p>

<p><img class="frame center" src="http://www.polaine.com/playpen/wp-content/uploads/2009/05/sheep-market.gif" alt="sheep market.gif" border="0" width="578" height="402" /></p>

<p>For <a href="http://www.thesheepmarket.com/"><em>The Sheep Market</em></a>, 10,000 participants were asked to &#8220;draw a sheep, facing left&#8221;. But my favourite is <a href="http://www.tenthousandcents.com/"><em>Ten Thousand Cents</em></a>, which has also been around the web quite a bit. For <em>Ten Thousand Cents</em>, 10,000 people were paid one cent to draw 1/10,000th of an image of a $100 bill. </p>

<p><img class="frame center" src="http://www.polaine.com/playpen/wp-content/uploads/2009/05/10000k.jpg" alt="10000k.jpg" border="0" width="578" height="154" /></p>

<p>Like <em>The Sheep Market</em> it uses a custom drawing tool that records the drawing process, which is played back as you explore the images. It reminds me a of Andy Deck&#8217;s <a href="http://artcontext.net/glyphiti/index.php">Glyphiti</a> project, which has been around for some time now, except that in the all the Mechanical Turk instances, none of the participants had any idea of the end goal. This, for me, is where the magic lies. </p>

<p>There is something quite powerful about the idea of thousands of people creating a work of art in tiny, unrelated chunks, unaware of what they are contributing to. Quite apart from the end result, it provides an engaging commentary on our networked society both in terms of online connections and the global economy and sustainability.</p>

<p>And the sheep are hilarious.</p>

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<p>Possibly related posts:<ol><li><a href='http://www.polaine.com/2008/09/15/art-is-the-tonsils-of-education/' rel='bookmark' title='Permanent Link: Art is the tonsils of education'>Art is the tonsils of education</a> <small>I intervie</small></li><li><a href='http://www.polaine.com/2008/09/14/why-is-so-much-new-media-art-so-shit/' rel='bookmark' title='Permanent Link: Why is so much New Media Art so shit?'>Why is so much New Media Art so shit?</a> <small>I&#8217;ve</small></li><li><a href='http://www.polaine.com/2008/11/04/bmw-motorbikes-gps-drawing/' rel='bookmark' title='Permanent Link: BMW Motorbikes GPS drawing'>BMW Motorbikes GPS drawing</a> <small>

Great Go</small></li></ol></p><div class="feedflare">
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		<pubDate>Tue, 05 May 2009 16:56:54 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
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(Thanks to Ben for the snap).



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<p>Geddit?</p>

<p>(Thanks to <a href="http://twitter.com/BenHeadon/status/1703939495">Ben</a> for the snap).</p>

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		<pubDate>Thu, 30 Apr 2009 15:31:27 +0000</pubDate>
		<dc:creator>Andy Polaine</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[magneticnorth]]></category>
		<category><![CDATA[Play]]></category>

		<guid isPermaLink="false">http://www.polaine.com/?p=1264</guid>
		<description>Great to see magneticNorth&amp;#8217;s new website live. Brendan gave me a sneak peek of it yesterday and I love it.

The navigation is very playful and intuitive. Actually it is intuitive because it is playful. You basically scribble a doodle and this makes a mask into which a piece from their portfolio opens. You can then [...]


Possibly related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2009/02/10/one-free-playful-interaction/' rel='bookmark' title='Permanent Link: One free (playful) interaction'&gt;One free (playful) interaction&lt;/a&gt; &lt;small&gt;Snapback p&lt;/small&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://www.polaine.com/2008/08/02/time-smear-download/' rel='bookmark' title='Permanent Link: Time Smear Download'&gt;Time Smear Download&lt;/a&gt; &lt;small&gt;Photo by G&lt;/small&gt;&lt;/li&gt;&lt;/ol&gt;</description>
			<content:encoded><![CDATA[<p></p><p><img class="frame center" src="http://www.polaine.com/playpen/wp-content/uploads/2009/04/mn-scribble-interface.jpg" alt="mn_scribble_interface.jpg" border="0" width="458" height="267" /></p>

<p>Great to see magneticNorth&#8217;s <a href="http://mnatwork.com/">new website</a> live. <a href="http://www.brendandawes.com">Brendan</a> gave me a sneak peek of it yesterday and I love it.</p>

<p>The navigation is very playful and intuitive. Actually it is intuitive <em>because</em> it is playful. You basically scribble a doodle and this makes a mask into which a piece from their portfolio opens. You can then click on that item to view more info about the work or simply make another scribble to look at a new piece. The navigation across the top is a history that you can move back and forth through or reset.</p>

<p>What is nice about the whole thing is that you just don&#8217;t have worry about doing anything &#8216;right&#8217;. You can scribble any shape and you can scribble over the top of other scribbles and everything automagically sorts itself out. </p>

<p>Go and have a <a href="http://mnatwork.com/">play yourself</a> and tell me what you think.</p>

<p>[UPDATE: Quite some debate started about this, which I'm very happy to be part of. I wrote a long response, which is almost a post in itself, but decided to leave it in the <a href="http://www.polaine.com/2009/04/30/new-magneticnorth-web-site/comment-page-1/#comment-8423">comments</a>.]</p>

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<p>Possibly related posts:<ol><li><a href='http://www.polaine.com/2009/02/10/one-free-playful-interaction/' rel='bookmark' title='Permanent Link: One free (playful) interaction'>One free (playful) interaction</a> <small>Snapback p</small></li><li><a href='http://www.polaine.com/2008/08/02/time-smear-download/' rel='bookmark' title='Permanent Link: Time Smear Download'>Time Smear Download</a> <small>Photo by G</small></li></ol></p><div class="feedflare">
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	<media:credit role="author">Andy Polaine</media:credit><media:rating>nonadult</media:rating><media:description type="plain">Occasional interviews, recordings and ramblings on interactivity, play and education</media:description></channel>
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