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	<title>polycat.net</title>
	
	<link>http://www.polycat.net</link>
	<description>trent polack</description>
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		<title>Updates *oontz oontz oontz* Updates</title>
		<link>http://feedproxy.google.com/~r/polycat/~3/mWbrjU8k2eU/</link>
		<comments>http://www.polycat.net/2472/updates-oontz-oontz-oontz-updates/#comments</comments>
		<pubDate>Sat, 02 Feb 2013 22:25:54 +0000</pubDate>
		<dc:creator>Trent Polack</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.polycat.net/?p=2472</guid>
		<description>I&amp;#8217;ve let this site languish for far too long. I don&amp;#8217;t necessarily promise I&amp;#8217;m going to update it more frequently or anything, but I did give it a visual and textual update! And that&amp;#8217;s what really counts, right? I have &lt;a class="more-link" href="http://www.polycat.net/2472/updates-oontz-oontz-oontz-updates/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/polycat/~4/mWbrjU8k2eU" height="1" width="1"/&gt;</description>
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		<feedburner:origLink>http://www.polycat.net/2472/updates-oontz-oontz-oontz-updates/</feedburner:origLink></item>
		<item>
		<title>Starhawk</title>
		<link>http://feedproxy.google.com/~r/polycat/~3/YV3rt5wbmvs/</link>
		<comments>http://www.polycat.net/2440/starhawk-2/#comments</comments>
		<pubDate>Mon, 07 May 2012 15:25:50 +0000</pubDate>
		<dc:creator>Trent Polack</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[AAA]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[sony santa monica]]></category>
		<category><![CDATA[starhawk]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://www.polycat.net/?p=2440</guid>
		<description>As of tomorrow, May 8th, 2012, you&amp;#8217;ll all be able to buy your own copies of Starhawk! I think you should do this. I&amp;#8217;ve been working Starhawk since I left Stardock almost three years ago and moved out to Utah &lt;a class="more-link" href="http://www.polycat.net/2440/starhawk-2/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/polycat/~4/YV3rt5wbmvs" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.polycat.net/2440/starhawk-2/</feedburner:origLink></item>
		<item>
		<title>Low-Level Systems</title>
		<link>http://feedproxy.google.com/~r/polycat/~3/gLsBL48VjTM/</link>
		<comments>http://www.polycat.net/2423/low-level-systems/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 01:38:51 +0000</pubDate>
		<dc:creator>Trent Polack</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[case study]]></category>
		<category><![CDATA[fear]]></category>
		<category><![CDATA[fear 3]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[ffthrir]]></category>
		<category><![CDATA[first-person shooters]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[lots of lists]]></category>
		<category><![CDATA[system design]]></category>
		<category><![CDATA[systems]]></category>

		<guid isPermaLink="false">http://www.polycat.net/?p=2423</guid>
		<description>In my absence from writing and independently making games, I&amp;#8217;ve been doing my best to play as many as varied games as I can get my hands on. The game combination which has specifically spurred this set of pieces (and &lt;a class="more-link" href="http://www.polycat.net/2423/low-level-systems/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/polycat/~4/gLsBL48VjTM" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Starhawk</title>
		<link>http://feedproxy.google.com/~r/polycat/~3/ly--u4Fs8Pw/</link>
		<comments>http://www.polycat.net/2414/starhawk/#comments</comments>
		<pubDate>Fri, 13 May 2011 14:02:49 +0000</pubDate>
		<dc:creator>Trent Polack</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[lightbox interactive]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[sony santa monica]]></category>
		<category><![CDATA[starhawk]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[warhawk]]></category>

		<guid isPermaLink="false">http://www.polycat.net/?p=2414</guid>
		<description>The game I&amp;#8217;ve been working on as a designer for the last couple of years was announced last night; the game is Starhawk. The official site is at www.starhawkthegame.com and there are some good screen shots and videos there. Basically, &lt;a class="more-link" href="http://www.polycat.net/2414/starhawk/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/polycat/~4/ly--u4Fs8Pw" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.polycat.net/2414/starhawk/</feedburner:origLink></item>
		<item>
		<title>GDC 2011: Day 3</title>
		<link>http://feedproxy.google.com/~r/polycat/~3/1_mqYYuhRQc/</link>
		<comments>http://www.polycat.net/2412/gdc-2011-day-3/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 15:27:55 +0000</pubDate>
		<dc:creator>Trent Polack</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[david cage]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[game developers choice awards]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc 2011]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[kent hudson]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[system design]]></category>

		<guid isPermaLink="false">http://www.polycat.net/?p=2412</guid>
		<description>Day 3 started, much like Day 2, at 5:00am, because for some reason I&amp;#8217;m under the false assumption that I should continue waking up at my normal time all week. That is a poor assumption. Day 3&amp;#8242;s sessions started with &lt;a class="more-link" href="http://www.polycat.net/2412/gdc-2011-day-3/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/polycat/~4/1_mqYYuhRQc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.polycat.net/2412/gdc-2011-day-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.polycat.net/2412/gdc-2011-day-3/</feedburner:origLink></item>
		<item>
		<title>GDC 2011: Day 2</title>
		<link>http://feedproxy.google.com/~r/polycat/~3/AnI9t2RW12Y/</link>
		<comments>http://www.polycat.net/2408/gdc-2011-day-2/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 14:19:01 +0000</pubDate>
		<dc:creator>Trent Polack</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[andy schatz]]></category>
		<category><![CDATA[CUPCAKES]]></category>
		<category><![CDATA[gameful]]></category>
		<category><![CDATA[gameification]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc 2011]]></category>
		<category><![CDATA[jane mcgonigal]]></category>
		<category><![CDATA[metagame]]></category>
		<category><![CDATA[monaco]]></category>
		<category><![CDATA[social games]]></category>

		<guid isPermaLink="false">http://www.polycat.net/?p=2408</guid>
		<description>GDC 2011 &amp;#8211; Day 1 entailed me getting into San Francisco fairly late, grabbing dinner and beer with some bros, and then pretty promptly heading to sleep. At 8:30pm local time. INTENSE. So, that was Day 1. This is Day &lt;a class="more-link" href="http://www.polycat.net/2408/gdc-2011-day-2/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/polycat/~4/AnI9t2RW12Y" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.polycat.net/2408/gdc-2011-day-2/</feedburner:origLink></item>
		<item>
		<title>The Systemic Integrity of Expression</title>
		<link>http://feedproxy.google.com/~r/polycat/~3/xRHUD4PxgG8/</link>
		<comments>http://www.polycat.net/2403/the-systemic-integrity-of-expression/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 05:39:16 +0000</pubDate>
		<dc:creator>Trent Polack</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[rambling]]></category>
		<category><![CDATA[red dead redemption]]></category>
		<category><![CDATA[system design]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.polycat.net/?p=2403</guid>
		<description>I receive strange looks when I tell people that I think Alpha Protocol was a better game than Mass Effect 2. More strange looks, still, when I talk positively about games like Nier, Lost Planet 2, and Kane &amp;#038; Lynch &lt;a class="more-link" href="http://www.polycat.net/2403/the-systemic-integrity-of-expression/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/polycat/~4/xRHUD4PxgG8" height="1" width="1"/&gt;</description>
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		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.polycat.net/2403/the-systemic-integrity-of-expression/</feedburner:origLink></item>
		<item>
		<title>Games of 2010</title>
		<link>http://feedproxy.google.com/~r/polycat/~3/Kq6jHuLITV4/</link>
		<comments>http://www.polycat.net/2115/games-of-2010/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 00:09:28 +0000</pubDate>
		<dc:creator>Trent Polack</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[alpha protocol]]></category>
		<category><![CDATA[bad company 2]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[cladun]]></category>
		<category><![CDATA[dqicks]]></category>
		<category><![CDATA[gravity hook]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[kane & lynch]]></category>
		<category><![CDATA[knights in the nightmare]]></category>
		<category><![CDATA[lost planet 2]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[peacewalker]]></category>
		<category><![CDATA[riviera]]></category>
		<category><![CDATA[vanquish]]></category>
		<category><![CDATA[yggdra union]]></category>
		<category><![CDATA[zhp]]></category>

		<guid isPermaLink="false">http://www.polycat.net/?p=2115</guid>
		<description>In years past, I would have dedicated an entire entry to each of the games that I liked the most over the span of a year, but I know I don&amp;#8217;t have the time (nor particular love of that format) &lt;a class="more-link" href="http://www.polycat.net/2115/games-of-2010/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/polycat/~4/Kq6jHuLITV4" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.polycat.net/2115/games-of-2010/</feedburner:origLink></item>
		<item>
		<title>New Project: Civility</title>
		<link>http://feedproxy.google.com/~r/polycat/~3/ej8ofkc3r9I/</link>
		<comments>http://www.polycat.net/2111/new-project-civility/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 05:25:03 +0000</pubDate>
		<dc:creator>Trent Polack</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[civil war what]]></category>
		<category><![CDATA[civility]]></category>
		<category><![CDATA[monster hunter]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.polycat.net/?p=2111</guid>
		<description>I&amp;#8217;m going to start up my game of the year posts soon, but I also wanted to post my first screen shot of the new project I&amp;#8217;m working on: Civility. This is going to be a decent-sized project and, unlike &lt;a class="more-link" href="http://www.polycat.net/2111/new-project-civility/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/polycat/~4/ej8ofkc3r9I" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.polycat.net/2111/new-project-civility/</feedburner:origLink></item>
		<item>
		<title>Balance Source Release</title>
		<link>http://feedproxy.google.com/~r/polycat/~3/f7rD9Rq26TI/</link>
		<comments>http://www.polycat.net/2102/balance-source-release/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 05:23:36 +0000</pubDate>
		<dc:creator>Trent Polack</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[one-button games]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.polycat.net/?p=2102</guid>
		<description>Around a year ago, I released the first of what became four straight particle-only games in Unity. The game, Balance, was both my first attempt at a more rapid design and development cycle as well as an attempt to treat &lt;a class="more-link" href="http://www.polycat.net/2102/balance-source-release/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/polycat/~4/f7rD9Rq26TI" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
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