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			<title>Arlo Enemark</title>
			<link>http://feedproxy.google.com/~r/projuice/~3/NIrbzq9cufs/</link>
			<description>&lt;h1&gt;&lt;img class="left" src="http://www.projuice.org/assets/ArloThumbnail.jpg" alt="Arlo" width="136" height="91" title=""/&gt;Pro Juice Profiles: Guerrilla Artists on the Cutting Edge of All Things Digital | Show Host Arlo Enemark aka &lt;em&gt;Smile on Impact&lt;/em&gt;&lt;/h1&gt;
&lt;p align="justify"&gt;Tastemakers and fans of delectable digital eye and  ear candies have spoken. They want to know who designed the choicest  treats on their Pinterest boards, the animators behind the most viral of  videos, and what VJs concocted the laser art spectacle at last  weekend’s rave, let alone who produced the unworldly beats spun by the  DJ.&lt;/p&gt;
&lt;p align="justify"&gt;To answer the call, we’re running a series profiling  five of today’s hottest indie digital artists. Each was selected to  reveal craft secrets to the world on KoldCast TV’s &lt;a href="http://www.koldcast.tv/video/pro_juice_ep_1" target="_blank"&gt;&lt;em&gt;Pro Juice&lt;/em&gt;&lt;/a&gt;, a show that brings the best tips, tricks and showcase clips to legions of creative types from the world of digital media.&lt;/p&gt;
&lt;p align="justify"&gt;Hosts Arlo Enemark and Nick Calpakdjian bring their  fast-talking, shoot-from-the-hip style to talented artists who peel back  the curtain to show you how the magic is made. &lt;em&gt;Pro Juice &lt;/em&gt;has an &lt;a href="http://www.indiegogo.com/projuice" target="_blank"&gt;indiegogo fundraising campaign&lt;/a&gt; in the works to bring you Season 2, a truly innovative multi-platform  production for which they’ve lined up an impressive cadre of talented  new digital artists.&lt;/p&gt;
&lt;h2&gt;FOURTH of 5 in the Series: ARLO ENEMARK AKA &lt;em&gt;SMILE ON IMPACT&lt;/em&gt;&lt;/h2&gt;
&lt;p align="justify"&gt;Spend a few minutes speaking with an entrepreneur  about their tech startup, and the image of an old Vaudeville act springs  to mind. These mavens wear a variety of hats while simultaneously  spinning a stack of plates. Arlo Enemark, aside from hosting ITV series &lt;a href="http://www.koldcast.tv/video/pro_juice_ep_1" target="_blank"&gt;&lt;em&gt;Pro Juice&lt;/em&gt;&lt;/a&gt;&lt;em&gt;, &lt;/em&gt;boasts  the title of digi-DJ, and unofficially, guerrilla artist cheerleader.  He’s exemplary of today’s multitasking hustler, but don’t make the  mistake of pigeonholing him. Arlo’s style is undeniably unique. For  starters, he sports a Fu Manchu moustache.&lt;/p&gt;
&lt;p align="justify"&gt;As the face of &lt;em&gt;Pro Juice, &lt;/em&gt;Arlo the  entertainer, educator, and investigator probes the minds and methods of  today’s leading digital artists to bring audiences a blend of esoteric  information and a damn good time. As digital music producer “Smile on  Impact”, he flexes his own artistic muscles by taking eardrums to  faraway places they’ve never before treaded. His inspirational, whimsy  tracks span cultures and centuries in a matter of minutes. &lt;a href="http://smileonimpact.com/" target="_blank"&gt;You’ll see&lt;/a&gt; what we mean.&lt;/p&gt;
&lt;h2&gt;What are the most formidable challenges facing independent digital artists today?&lt;/h2&gt;
&lt;p align="justify"&gt;Saturation! Because the arts are so much more  accessible these days, there is much more being produced. If you want to  stand out, it’s much harder due to the sheer mass of product out there.  I’m a firm believer in “The cream rises to the top” so if you want to  stick out, get better! Do something no one else has done yet but have  sound fundamentals so the quality of your work is indisputable.&lt;/p&gt;
&lt;h2&gt;What are the benefits and drawbacks to working as a “guerrilla  artist” rather than as a company man for a major label, design company,  or advertising firm?&lt;/h2&gt;
&lt;p align="justify"&gt;The major benefit of course has to be creative  control. You can explore things that may not be viable in a commercial  environment, something that all artists want to do. The trade-off is  that you need to learn everything, do your own PR, extra processes that  may normally be outsourced, and networking.&lt;/p&gt;
&lt;p align="justify"&gt;Commercial organizations already have existing  networks. As a guerrilla artist you have to do it all yourself, find out  who your audience is and work out whom the middlemen are between you  and them. Who are the people that will get your work exposed and how do  you contact them? You have to show them you have something to offer,  something exciting, something better than what they normally see and  hear.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img class="center" src="http://www.projuice.org/assets/Arlo-With-Drill.jpg" alt="Drill" width="560" height="315" title=""/&gt;&lt;/p&gt;
&lt;h2&gt;How did you get started as an artist and what kept you going?&lt;/h2&gt;
&lt;p align="justify"&gt;I come from an artistic family. My dad paints and  sculpts and worked as a set designer for films and theatre. My mum ran a  business that specialized in art and craft supplies.  Both my parents  had a deep appreciation for music, art and culture, and that rubbed off.&lt;/p&gt;
&lt;p align="justify"&gt;I always drew and made noise, but at fifteen I  started tracking music in an old DOS-prompt program called “Fast tracker  2.” It was pretty basic, but you could sequence full songs and  arrangements in there, even though the program itself was only a few  hundred kilobytes. I then got into bands and started my own projects.  When I moved to Melbourne at twenty, I was exposed to a much higher  standard of music and art. This is a hard town to stand out in but the  sheer quality of work produced here sure lifts your standards.&lt;/p&gt;
&lt;p align="justify"&gt;My current project, “Smile On Impact,” is growing all  the time and I’m happier and happier with the quality of the work I’m  making. That’s part of living in a creative town. As for what has kept  me going? I don’t have a choice. It’s not something I can think about,  like “Do I want to do this, or not?” It’s more compulsive then that. It  would be like asking someone, “Why do you continue to eat, when it’s  such a hassle and expense?” When you love what you do, it’s hard to  envision your life without it. I think that most artists probably feel  the same way.&lt;/p&gt;
&lt;h2&gt;How important is a show like &lt;em&gt;Pro Juice&lt;/em&gt; in helping to promote independent digital artists’ work, as well as provide new opportunities to emerging artists?&lt;/h2&gt;
&lt;p align="justify"&gt;As far as promoting the work of current artists, I  think we are no help at all. In fact, we are probably part of the  problem. It’s much harder to promote your work now because there are so  many artists out there. That being said, we truly believe that the more  people have access to the tools and methods for making great work, the  higher the standard becomes.&lt;/p&gt;
&lt;p align="justify"&gt;We don’t believe in keeping our best tricks a secret.  We break down those barriers with the hope that the best art is yet to  come. It doesn’t even matter who makes it. The standard has lifted  permanently and if you want to stand out of the pack, get good. Get  really good.&lt;/p&gt;
&lt;h2&gt;How has the digital artistry landscape evolved over the last several years? In what direction do you see it going?&lt;/h2&gt;
&lt;p align="justify"&gt;There has been a massive expansion in what is  possible over the last few years. I think with music, recordings are of  much lower value than they used to be. But, there are fewer middlemen  too. Nonetheless, I think musicians will lose recordings as a major  revenue stream and start relying much more on gigs and festivals.&lt;/p&gt;
&lt;p align="justify"&gt;In regards to film and television, conventional  advertising is struggling to keep up with the Internet. We’ll be looking  at more product placement and integrated advertising as a means of  paying for programs and films. The dramatic reduction in production  costs will mean more and more product being made. Some of the best  pieces of art in the history of mankind will be released in the next few  years with this change in place! It’s an exciting time to be alive.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img class="center" src="http://www.projuice.org/assets/Arlo-Drill-to-Mouth.jpg" alt="Drill" width="560" height="315" title=""/&gt;&lt;/p&gt;
&lt;h2&gt;What are some of the most innovative projects you’ve worked on and have seen?&lt;/h2&gt;
&lt;p align="justify"&gt;Wow… there is some amazing stuff going on right now.  The forefront teeters on the border between art and science. For  example, there is a camera now that can image at &lt;a href="http://www.ted.com/talks/lang/en/ramesh_raskar_a_camera_that_takes_one_trillion_frames_per_second.html" target="_blank"&gt;a trillion frames per second&lt;/a&gt;.  It can take photos of light bouncing off a door and essentially look  around the corner. It can see light splashing around in slow motion and  even measure the density of an object. Who knows what will happen when  artists run wild with this technology!&lt;/p&gt;
&lt;h2&gt;Tell us a personal story, point of view, or anything else you’d like to share with the world.&lt;/h2&gt;
&lt;p align="justify"&gt;&lt;em&gt;Pro Juice&lt;/em&gt; has been on break this year as  Nick has been working hard in East Timor on the first feature film to  come from that nation. However, we’ll be re-focusing in 2013 to get the  second season up and running. Both of us have other jobs and &lt;em&gt;Pro Juice&lt;/em&gt; is made on a shoestring budget. That is the whole point, though.&lt;/p&gt;
&lt;p align="justify"&gt;Everything we talk about in &lt;em&gt;Pro Juice&lt;/em&gt; relates back to the idea that amazing things have become possible in the  last few years and budget is no longer a barrier. If we at &lt;em&gt;Pro Juice&lt;/em&gt; can’t make our show for little or no money, then our entire message is  false. The integrity of the show is almost reliant on the fact that it’s  an underground production. If you’d like to help us get our shoestring  budget together for season two, please &lt;a href="http://www.indiegogo.com/projuice" target="_blank"&gt;visit indiegogo and become a sponsor&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;Ariel Nishli &lt;/strong&gt;is the Editor-in-Chief of &lt;em&gt;The Sixth Wall&lt;/em&gt;&lt;strong&gt;. &lt;/strong&gt;He’s  got a big apple in his heart but moved to Los Angeles to pursue a  career in the entertainment industry. After graduating from Vanderbilt  University in 2007, he worked in the motion picture literary department  at ICM, then moved on to feature film development at Parkes MacDonald  Productions. Ariel’s wardrobe has steadily devolved from designer suits  to worn out slippers, as he now focuses on screenwriting and journalism  when he’s not obsessing over this magazine.&lt;/em&gt;&lt;/p&gt;</description>
			<pubDate>Fri, 14 Sep 2012 20:54:01 -0500</pubDate>
			
			<dc:creator>Ariel Nishli</dc:creator>
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		<item>
			<title>DARKITECHTURE</title>
			<link>http://feedproxy.google.com/~r/projuice/~3/FnHxC-GWIiw/</link>
			<description>&lt;h1&gt;&lt;img class="left" src="http://www.projuice.org/assets/PekkaThumbnail.jpg" alt="Pekka" width="136" height="91" title=""/&gt;Pro Juice Profiles: Guerrilla Artists on the Cutting Edge of All Things Digital | Pekka Stokke AKA Darkitechture&lt;/h1&gt;
&lt;p align="justify"&gt;Tastemakers and fans of delectable eye and ear  candies have spoken. They want to know who designed the choicest treats  on their Pinterest boards, the animators behind the most viral of  videos, and what VJs concocted the laser art spectacle at last weekend’s  rave, let alone who produced the unworldly beats spun by the DJ.&lt;/p&gt;
&lt;p align="justify"&gt;They want to know whom these artists are, the ones  who remind them that our world is a beautiful place, and that in the  digital world anything merely imaginable is just as real as a stretched  canvas and smeared palette.&lt;/p&gt;
&lt;p align="justify"&gt;To answer the call, we’re running a series profiling  five of today’s hottest indie digital artists. At one point, each was  selected to reveal some of their craft secrets to the world on KoldCast  TV’s &lt;a href="http://www.koldcast.tv/video/pro_juice_ep_1" target="_blank"&gt;&lt;em&gt;Pro Juice&lt;/em&gt;&lt;/a&gt;, a show that brings the best tips, tricks and showcase clips to legions of creative types from the world of digital media.&lt;/p&gt;
&lt;p align="justify"&gt;Hosts Arlo Enemark and Nick Calpakdjian bring their  fast-talking, shoot-from-the-hip style to talented artists who peel back  the curtain to show you how the magic is made. &lt;em&gt;Pro Juice &lt;/em&gt;has an &lt;a href="http://www.indiegogo.com/projuice" target="_blank"&gt;indiegogo campaign&lt;/a&gt; in the works to bring you Season 2, a truly innovative multi-platform  production for which they’ve lined up an impressive cadre of talented  new digital artists.&lt;/p&gt;
&lt;h2&gt;SECOND IN THE SERIES: PEKKA STOKKE AKA &lt;em&gt;DARKITECHTURE&lt;/em&gt;&lt;/h2&gt;
&lt;p align="justify"&gt;Just what exactly is a VJ? If you’re thinking of that  dreadlocked fellow on MTV introducing the next music video, you’re way,  way off. VJ’s, like DJ’s, are artists; visual artists that provide the  mind-bending graphics displays at various events. Their work ranges from  that killer interactive floor display at your local shopping center to  the mind-bending light show at the last Coldplay concert you attended.&lt;/p&gt;
&lt;p align="justify"&gt;As for Darkitechture’s spin on the growing art form,  let’s just say it’s not uncommon for him to pack a few hundred feet of  mosquito netting, a giant weather balloon, or thousands of tea lights  when travelling for a gig. In Episode 3 of &lt;em&gt;Pro Juice&lt;/em&gt;, he  explains how his stage display for a rock concert created an entirely  new experiential dimension to the show. Combining digital video savvy  with traditional art, Stokke is earning credibility at the front lines  of high art for hire, where the two forms are increasingly being blurred  into one.&lt;/p&gt;
&lt;h2&gt;What are the most formidable challenges facing independent digital artists today?&lt;/h2&gt;
&lt;p align="justify"&gt;Maybe the biggest challenge in terms of surviving as a  digital artist is the sheer amount of stuff out there. Anyone with a  smartphone can make an HD movie and edit it while sitting on the bus to  school. Anyone can hook up a tablet to a projector and do a snappy VJ  set, or download a &lt;a href="http://www.synthtopia.com/content/2012/08/24/has-the-ipad-made-digital-synth-keyboards-obsolete/" target="_blank"&gt;drone synth app&lt;/a&gt; to create something artsy.&lt;/p&gt;
&lt;p align="justify"&gt;Today, two hundred million people can create stuff  that looks, sounds and feels like the real thing. Instagram effects used  to be the domain of dedicated retro camera collectors browsing for old  unused film rolls at flea markets and garage sales. Now you can upload  your epic smartphone film, hit the “Bleach Bypass” button in your  browser and, in minutes, create an awesome film grading process  previously developed for the likes of A-list directors over several  months time. It was famously used by Steven Spielberg on &lt;em&gt;Saving Private Ryan &lt;/em&gt;and cost millions to implement.&lt;/p&gt;
&lt;p align="justify"&gt;So getting your stuff out there is easy! Getting it  noticed is what’s hard. And cutting through the readymade,  pre-programmed eye and ear candy is even worse. This, coming from  someone who routinely defaults to whiz-bang buttons and gets away with  it.&lt;/p&gt;
&lt;h2&gt;What are the benefits and drawbacks to working as a “guerrilla  artist” rather than as a company man for a major label, design company  or advertising firm?&lt;/h2&gt;
&lt;p align="justify"&gt;The main benefit is definitely the flexibility. Being  able to choose gigs, choose who you want to work with and not work  with. The ability to specialize and be weird without some preppy  mid-level management careerist airbag telling you off for being who you  want to be as an artist!&lt;/p&gt;
&lt;p align="justify"&gt;Of course, there are awesome companies out there full  of great people who offer a fantastic creative environment, good pay,  health insurance, interesting work and even holidays! Everyone wants to  work for them sometimes, right?&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img class="center" src="http://www.projuice.org/assets/22-live-pstereo.jpg" alt="Pekka" width="560" height="354" title=""/&gt;&lt;/p&gt;
&lt;h2&gt;How did you get started as an artist? What kept you going?&lt;/h2&gt;
&lt;p align="justify"&gt;I actually started out as a musician. I was in love  with the whole live performance setting: the concerts, the theatrical  elements, the lighting, and the stage thing. So I studied film/TV/media  for a while and got a good job. I spent it learning video software and  cameras, living in a crappy apartment eating macaroni, and buying enough  equipment to start my own business. Video gear used to be forbiddingly  expensive, both in terms of buying &lt;em&gt;and&lt;/em&gt; renting, so I made sure I  got paid enough to buy gear. Then that led to other gigs, which led to  more gigs, and so on.  Eventually I wanted to use my visual skills in a  live stage setting as a visuals guy or a Video Jockey.&lt;/p&gt;
&lt;p align="justify"&gt;I kept going because it was the only way I could see myself going.&lt;/p&gt;
&lt;h2&gt;How has the digital artistry landscape evolved over the last several years? In what direction do you see it going?&lt;/h2&gt;
&lt;p align="justify"&gt;I think digital arts are still in their infancy. We  are starting to see artists bridge the gap between the physical world  and the digital world with &lt;a href="http://www.makerbot.com/" target="_blank"&gt;the makerbot&lt;/a&gt;,  for example, and the use of software abstraction altering our  perception. The whole concept of “digital art” is ending and fusing into  just “art”. Algorithms creating architecture; code creating sculpture.&lt;/p&gt;
&lt;h2&gt;What are some of the most innovative projects you’ve worked on and have seen?&lt;/h2&gt;
&lt;p align="justify"&gt;Anything &lt;a href="http://www.1024architecture.net/" target="_blank"&gt;1024 Architecture&lt;/a&gt; in Paris churns out is awesome. Absolutely, every single, G-damn thing.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img class="center" src="http://www.projuice.org/assets/eldbnattjazz.jpg" alt="Pekka" width="560" height="484" title=""/&gt;&lt;/p&gt;
&lt;h2&gt;How important is a show like &lt;em&gt;Pro Juice&lt;/em&gt; in helping to promote independent digital artists’ work, as well as provide new opportunities for emerging artists?&lt;/h2&gt;
&lt;p align="justify"&gt;&lt;em&gt;Pro Juice&lt;/em&gt; is the perfect mix of showcases  and tutorials, as well as simply being inspiring. And it shows young  folks that media and art production is a good alternative to drugs when  it comes to having fun!&lt;/p&gt;
&lt;p align="justify"&gt;I am &lt;em&gt;not&lt;/em&gt; the DJ.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;Ariel Nishli &lt;/strong&gt;is the Editor-in-Chief of The Sixth  Wall. He’s got a big apple in his heart but moved to Los Angeles to  pursue a career in the entertainment industry. After graduating from  Vanderbilt University in 2007, he worked in the motion picture literary  department at ICM, then moved on to feature film development at Parkes  MacDonald Productions. Ariel’s wardrobe has steadily devolved from  designer suits to worn out slippers, as he now focuses on screenwriting  and journalism when he’s not obsessing over this magazine.&lt;/em&gt;&lt;/p&gt;</description>
			<pubDate>Fri, 14 Sep 2012 20:15:20 -0500</pubDate>
			
			<dc:creator>Ariel Nishli</dc:creator>
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		<item>
			<title>Spoonbill</title>
			<link>http://feedproxy.google.com/~r/projuice/~3/K5jKRk6GyfI/</link>
			<description>&lt;h1&gt;&lt;img class="left" src="http://www.projuice.org/assets/SpoonbillThumbnail.jpg" alt="Jim" width="136" height="91" title=""/&gt;Pro Juice Profiles: Guerrilla Artists on the Cutting Edge of All Things Digital | Jim Moynihan aka Spoonbill&lt;/h1&gt;
&lt;p align="justify"&gt;Tastemakers and fans of delectable eye and ear  candies have spoken. They want to know who designed the choicest treats  on their Pinterest boards, the animators behind the most viral of  videos, and what VJs concocted the laser art spectacle at last weekend’s  rave, let alone who produced the unworldly beats spun by the DJ.&lt;/p&gt;
&lt;p align="justify"&gt;They want to know whom these artists are, the ones  who remind them that our world is a beautiful place, and that in the  digital world anything merely imaginable is just as real as a stretched  canvas and smeared palette.&lt;/p&gt;
&lt;p align="justify"&gt;To answer the call, we’re running a series profiling  five of today’s hottest indie digital artists. At one point, each was  selected to reveal some of their craft secrets to the world on KoldCast  TV’s &lt;a href="http://www.koldcast.tv/video/pro_juice_ep_1" target="_blank"&gt;&lt;em&gt;Pro Juice&lt;/em&gt;&lt;/a&gt;, a show that brings the best tips, tricks and showcase clips to legions of creative types from the world of digital media.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img class="center" src="http://www.projuice.org/assets/Moyn.jpg" alt="Jim" width="560" height="564" title=""/&gt;&lt;/p&gt;
&lt;p align="justify"&gt;Hosts Arlo Enemark and Nick Calpakdjian bring their  fast-talking, shoot-from-the-hip style to talented artists who peel back  the curtain to show you how the magic is made. &lt;em&gt;Pro Juice &lt;/em&gt;has an &lt;a href="http://www.indiegogo.com/projuice" target="_blank"&gt;indiegogo campaign&lt;/a&gt; in the works to bring you Season 2, a truly innovative multi-platform  production for which they’ve lined up an impressive cadre of talented  new digital artists.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;THIRD of 5 in the SERIES: JIM MOYNIHAN AKA &lt;em&gt;SPOONBILL&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;In &lt;a href="http://www.koldcast.tv/video/pro_juice_ep_5" target="_blank"&gt;Episode 5 of &lt;em&gt;Pro Juice&lt;/em&gt;&lt;/a&gt;,  we meet electronic music producer Jim Moynihan, the man behind the  bird. He talks technically about the 100+ tracks required to create an  all-encompassing beat, gets into his organization method (color coded,  by frequency), and how he scours live session recordings for bits of  gold that eventually become thru lines for a complex multi-genre song.  It’s all quite complicated, but as any artist knows, simple &lt;em&gt;is&lt;/em&gt; complicated.&lt;/p&gt;
&lt;p align="justify"&gt;And Spoonbill’s finished product is just that.  Simple. Sleek. Elegant. His music is an amalgamation of various styles  and genres that blend together into something entirely unique. &lt;em&gt;Airborne’s&lt;/em&gt; track “Catfish” sounds like a Klezmer band, the &lt;em&gt;Lost in Space &lt;/em&gt;robot,  and Buddy Rich were locked in a room together and told to create magic,  or else. Check it out and a few more of his tracks below. We caught up  with Spoonbill at his nest to find out what just makes him tick.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What are the most formidable challenges facing independent digital artists today?&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;I would say the biggest challenge is just getting  noticed amongst an ever-expanding sea of digital art. The sheer volume  of work being created these days means it can be harder to be recognized  for quality and original production.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What are the benefits and drawbacks to working as a  “guerrilla artist” rather than as a company man for a major label,  design company, or advertising firm?&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;I suppose the main benefit to working in “guerrilla”  fashion is the fact that you do not need to abide by what is popular,  trendy or by what sells. This leaves you free to craft unique and  self-fulfilling works… like a true artist. I suppose the drawbacks are  that you need to work harder to be recognized for your achievements  without a large marketing team behind you.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;How did you get started as an artist and what kept you going?&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;I come from a family of fine artists, so while I was  growing up I was always exposed to the arts. Seeing my parents working  in a self directed capacity on personal projects was inspiring. I began  playing percussion and drums as a kid, and then I shifted my focus to  samplers and electronic music production after finishing High School. I  started working as a furniture and consumer product designer but  continued to work on my own music production purely for personal  enjoyment for many years until finally, I decided to start to release my  tunes.&lt;/p&gt;
&lt;p align="justify"&gt;I think the fact that I enjoyed the process and was  making music for myself rather than for hire towards a third party’s  objective helped me continue to develop my ideas and finesse my skills.  After my music started to gain more exposure, I naturally shifted my  focus from design to music and sound production.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;How has the digital artistry landscape evolved over the last several years? In what direction do you see it going?&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;Well, I think digital art is slowly becoming more  accepted by the mainstream as a worthwhile medium. In saying that  though, there is also a greater appreciation of handcrafts, perhaps as a  throwback reaction to the burgeoning medium. This appreciation also  applies to digital art too though, in terms of the techniques utilized.  Blanket plug-in digital effects to handcrafted work are popular,  compared with self-produced effects.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What are some of the most innovative projects you’ve worked on?&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;I work with a Melbourne-based interactive games lab  called Current Circus and we are currently developing a music game that  utilizes depth camera interactivity, similar to the Xbox Kinect. The  idea is that you can sequence and perform music via gestural movements  in space, creating the sound like a conductor.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img class="center" src="http://www.projuice.org/assets/Album-Cover-Airborne.jpg" alt="Album Cover" width="560" height="560" title=""/&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;How important is a show like &lt;em&gt;Pro Juice&lt;/em&gt; in helping to promote independent digital artists’ work as well as provide new opportunities to emerging artists?&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;em&gt;Pro Juice&lt;/em&gt; is a unique program showcasing an  insider’s view of how artists work, which is an excellent resource for  budding artists as well as good exposure for the artists on the show. As  mentioned, it importantly showcases independent art, which is rare in  today’s marketplace.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tell us a personal story, point of view, or anything else you’d like to share with the world!&lt;/strong&gt;&lt;/p&gt;
&lt;p align="justify"&gt;Making electronic music is my work, my passion and  pretty much my life! I thoroughly enjoy the craft and the process as  well as being able to share my creations with people around the world  that share a similar aesthetic. The art form involves periods of  solitary work, collaborating and recording with other artists and  musicians, as well as performing live for audiences. It’s a very diverse  craft that is stimulating, challenging and downright awesome.&lt;/p&gt;</description>
			<pubDate>Fri, 14 Sep 2012 20:42:51 -0500</pubDate>
			
			<dc:creator>Ariel Nishli</dc:creator>
			<guid isPermaLink="false">http://www.projuice.org/artist-profiles/spoonbill/</guid>
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			<title>JoFoLand</title>
			<link>http://feedproxy.google.com/~r/projuice/~3/RqJ1t59CpkY/</link>
			<description>&lt;h1&gt;&lt;img class="left" src="http://www.projuice.org/assets/JoThumbnail.jpg" alt="Jo" width="136" height="91" title=""/&gt;Pro Juice Profiles: Guerrilla Artists on the Cutting Edge of All Things Digital | Joanne Fong aka JoFoLand&lt;/h1&gt;
&lt;p align="justify"&gt;Tastemakers and fans of delectable digital eye and  ear candies have spoken. They want to know who designed the choicest  treats on their Pinterest boards, the animators behind the most viral of  videos, and what VJs concocted the laser art spectacle at last  weekend’s rave, let alone who produced the unworldly beats spun by the  DJ.&lt;/p&gt;
&lt;p align="justify"&gt;To answer the call, we’re running a series profiling  five of today’s hottest indie digital artists. Each was selected to  reveal craft secrets to the world on KoldCast TV’s &lt;a href="http://www.koldcast.tv/video/pro_juice_ep_1" target="_blank"&gt;&lt;em&gt;Pro Juice&lt;/em&gt;&lt;/a&gt;, a show that brings the best tips, tricks and showcase clips to legions of creative types from the world of digital media.&lt;/p&gt;
&lt;p align="justify"&gt;Hosts Arlo Enemark and Nick Calpakdjian bring their  fast-talking, shoot-from-the-hip style to talented artists who peel back  the curtain to show you how the magic is made. &lt;em&gt;Pro Juice &lt;/em&gt;has an &lt;a href="http://www.indiegogo.com/projuice" target="_blank"&gt;indiegogo fundraising campaign&lt;/a&gt; in the works to bring you Season 2, a truly innovative multi-platform  production for which they’ve lined up an impressive cadre of talented  new digital artists.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img class="center" src="http://www.projuice.org/assets/_resampled/resizedimage399600-JoFo.jpg" alt="Jo" width="399" height="600" title=""/&gt;&lt;/p&gt;
&lt;h2&gt;FIFTH of 5 in the Series: JOANNE FONG AKA &lt;em&gt;JOFOLAND&lt;/em&gt;&lt;/h2&gt;
&lt;p align="justify"&gt;Jo Fong is surprisingly soft-spoken for the force  behind such soul-stirring imagery and animation. Surreal, contemplative  and cleansing, her work is a reminder that style and substance go  hand-in-hand. It’s sad at times and even ventures into the violent and  surreal, yet retains the sensibility of an anime comic book. Regardless  of whether the subject matter is genocide in Indonesia or a sad, young  robot that’s just very far from home, a trip to JoFoLand is never short  on humanity.&lt;/p&gt;
&lt;p align="justify"&gt;Interviewed by Arlo Enemark with her partner Juan Serrano in &lt;a href="http://www.koldcast.tv/video/pro_juice_ep_2" target="_blank"&gt;Episode 2 of &lt;em&gt;Pro Juice&lt;/em&gt;&lt;/a&gt;,  Jo explains her illustration and animation process in a reserved,  soft-spoken, articulate demeanor, teaching any budding artist that  developing your inner world is a far greater undertaking than making a  splash. From JoFo’s work alone, it was clear to us that her inner world  is far more tumultuous than the cool exterior she presents, so we took a  deeper look inside.&lt;/p&gt;
&lt;h2&gt;What are the most formidable challenges facing independent digital artists today?&lt;/h2&gt;
&lt;p align="justify"&gt;In my experience, the most challenging part of being  an independent artist is gaining exposure and being able to network  sufficiently in order to sustain a steady flow of work. All the bills  need to get paid! With so many other artists on display throughout the  Internet, it’s easy for your work to get lost. You must always be  thinking of innovative ways to be seen.&lt;/p&gt;
&lt;h2&gt;What are the benefits and drawbacks to working as a “guerrilla  artist” rather than as a “company man” for a major label, design  company, or advertising firm?&lt;/h2&gt;
&lt;p align="justify"&gt;Obviously, the flexible working hours are a bonus but  it also requires discipline and planning, which I am still getting used  to. I usually do a bit of work on the weekends as well because when you  work from home, it’s always difficult to leave work “in the office.”  It’s always on your mind.&lt;/p&gt;
&lt;p align="justify"&gt;I also like the creative freedom you get from working  independently, which is sometimes missing when you are working as part  of a large team on someone else’s project. The biggest downsides for me  are the business aspects: all the paperwork, contracts, financial  concerns, and communication issues that come with working for yourself.&lt;/p&gt;
&lt;h2&gt;How did you get started as an artist and what kept you going?&lt;/h2&gt;
&lt;p align="justify"&gt;After studying visual communications and working as a  graphic designer for a year or two, I realized that I wasn’t passionate  about design the way that my colleagues and fellow designers were. I  took a year off, doing very little besides working in a bookshop and  partying, and then decided to pursue a Masters of Animation at RMIT.  Since graduating, I’ve worked as an animator on documentaries, TV shows,  video games and some corporate gigs.&lt;/p&gt;
&lt;p align="justify"&gt;Getting that first job is always the hardest, but the  industry is quite small in Australia, so as long as you have the skills  and dedication to pull off that first project, other jobs will follow.  My main motivation now is the joy and satisfaction I get from seeing my  work up and running whether on a big or small screen. After months or  sometimes years of production, to finally see the finished product is  always an exciting moment.&lt;/p&gt;
&lt;h2&gt;How important is a show like &lt;em&gt;Pro Juice&lt;/em&gt; in helping to promote independent digital artists’ work, as well as provide new opportunities to emerging artists?&lt;/h2&gt;
&lt;p align="justify"&gt;I think &lt;em&gt;Pro Juice&lt;/em&gt; creates a great  opportunity to showcase the work of unknown artists’ because as I’ve  said, exposure is key in sustaining yourself as an independent artist.  It would be great to see shows like &lt;em&gt;Pro Juice &lt;/em&gt;gain a wider  audience to show the public the quality and diversity of what is being  created here in Australia. We need to expand the creative industries  here instead of outsourcing production work overseas.&lt;/p&gt;
&lt;h2&gt;How has the digital artistry landscape evolved over the last several years? In what direction do you see it going?&lt;/h2&gt;
&lt;p align="justify"&gt;We’ve now arrived at a time when technology is no  longer a barrier to artistic creation. Whatever you can conceive can be  created. Also, with the evolution of so many social media tools, it is  also much easier to find collaborators with the specific skills you need  on your project.&lt;/p&gt;
&lt;p align="justify"&gt;In terms of business, with the &lt;a href="http://www.indiegogo.com/projuice" target="_blank"&gt;crowdfunding&lt;/a&gt; resources now available online, the industry is becoming more  democratic. My dream would be that crowdfunding keeps evolving and an  environment is created such that people will pay for what they want to  see created, rather than be force fed the same old sh*t. The artists  themselves will be better off financially and able to focus on what they  are good at and love, rather than delegating time to jobs just to pay  the rent.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img class="center" src="http://www.projuice.org/assets/illustration02personalByJuan.jpg" alt="Jo" width="560" height="278" title=""/&gt;&lt;/p&gt;
&lt;h2&gt;What are some of the most innovative projects you’ve worked on and have seen?&lt;/h2&gt;
&lt;p align="justify"&gt;One of the first projects that my partner [Juan Serrano] and I worked on was a documentary called &lt;a href="http://www.strangebirds.com.au/" target="_blank"&gt;&lt;em&gt;Strange Birds in Paradise&lt;/em&gt;&lt;/a&gt;.  It was great to see animation used to lend depth and personality to  personal stories that were, at times, violent and very dark.&lt;/p&gt;
&lt;p align="justify"&gt;More recently, I love that the musician Gotye has  used his success to promote independent Australian animators with a  series of video clips for his latest album &lt;em&gt;Making Mirrors&lt;/em&gt;.&lt;/p&gt;
&lt;h2&gt;Tell us a personal story, point of view, or anything else you’d like to share with the world!&lt;/h2&gt;
&lt;p align="justify"&gt;I’d always been interested in art and animation, but  when I left high school I didn’t have the confidence in my abilities to  follow a “freelance lifestyle”, so I studied graphic design instead.  However, after realizing that design wasn’t for me, and slowly working  towards a career in animation, I learned that “freelance” wasn’t such a  scary word! Having lived and survived some years as an independent  artist, I can’t imagine my life being any other way.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img class="center" src="http://www.projuice.org/assets/illustration01personalByJo.jpg" alt="Jo" width="560" height="396" title=""/&gt;&lt;/p&gt;
&lt;p align="justify"&gt;&lt;em&gt;&lt;strong&gt;Ariel Nishli &lt;/strong&gt;is the Editor-in-Chief of &lt;em&gt;The Sixth Wall&lt;/em&gt;&lt;strong&gt;. &lt;/strong&gt;He’s  got a big apple in his heart but moved to Los Angeles to pursue a  career in the entertainment industry. After graduating from Vanderbilt  University in 2007, he worked in the motion picture literary department  at ICM, then moved on to feature film development at Parkes MacDonald  Productions. Ariel’s wardrobe has steadily devolved from designer suits  to worn out slippers, as he now focuses on screenwriting and journalism  when he’s not obsessing over this magazine.&lt;/em&gt;&lt;/p&gt;</description>
			<pubDate>Fri, 14 Sep 2012 21:03:53 -0500</pubDate>
			
			<dc:creator>Ariel Nishli</dc:creator>
			<guid isPermaLink="false">http://www.projuice.org/artist-profiles/jofoland/</guid>
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			<title>Against The Grain by Dropbear</title>
			<link>http://feedproxy.google.com/~r/projuice/~3/acQR61ZSXlU/</link>
			<description>&lt;p&gt;&lt;img class="left" src="http://www.projuice.org/assets/images/Dropbear.jpg" alt="dropbear" width="75" height="75" title=""/&gt;The new music video for ‘Against The Grain’ from emerging Melbourne  indie-folk artist Hudson sees him collaborate with film  maker/animator/VJ Dropbear (aka Jonathan Chong), producing a vibrant and  colourful clip based around a mainstay from our humble artistic efforts  throughout childhood – coloured pencils. And at Pro Juice we dig Dropbear and his work big time!&lt;/p&gt;
&lt;p&gt;Check it out with the link below.&lt;/p&gt;
&lt;p&gt;Jonathan is a previous interviewee on Pro Juice when we chatted to him in Series One about hs work with Spoonbill on the clip Feather Leather. You can catch that &lt;a href="http://www.projuice.org/[sitetree_link id=306]"&gt;interview with him here&lt;/a&gt;.&lt;/p&gt;</description>
			<pubDate>Wed, 21 Mar 2012 08:17:47 -0500</pubDate>
			
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.projuice.org/showcase/music-videos/against-the-grain-by-dropbear/</guid>
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			<title>Colony Collapse</title>
			<link>http://feedproxy.google.com/~r/projuice/~3/G0PpTBEHKhI/</link>
			<description>&lt;p&gt;&lt;img class="left" src="http://www.projuice.org/assets/images/Nova.jpg" alt="nova" width="150" height="99" title=""/&gt;&lt;/p&gt;
&lt;p&gt;Here's a great new track and music video from a friend of ours... we think you will most certainly dig it!&lt;/p&gt;
&lt;p&gt;Colony Collapse is filmed at sites of ecological friction, the fault  lines of conflict between humanity and (the rest of) nature.  It is a  video made to confront and indict the ongoing catastrophes that are the  very fabric of our globalized economic order. For examples we used....&lt;br/&gt;&lt;br/&gt;Lapindo  (Sidoarjo) Mud Disaster is an eruption of scalding mud and flammable  vapors triggered by a gas drilling gone awry. It has buried more than a  dozen villages and blocked a major highway, and is expected to keep  expanding for the next 25 years. Lapindo is located close to the home  town of the the director (Tooliq) and singer (Nova).&lt;br/&gt;&lt;br/&gt;Below a  freshly shattered dam on the shoulder of Merapi mountain. This required a  meeting with an important Islamic mountain shaman, who wanted to know  we weren't up to anything frivolous or disrespectful. After the vetting  he sent his crew to guide and protect us, some men went upriver a few  kilometers to warn us by mobile phone if a new flood was coming down.&lt;br/&gt;&lt;br/&gt;Bantar  Gebang is a landscape of trash. Garbage stretches farther than the eye  can see. Mountains, rivers, and even villages where the trash-pickers  live. Not something easy to summarize in words.&lt;br/&gt;&lt;br/&gt;A supermarket  nested in a mega-mall within a skyscraper. Air conditioning, shopping  carts, muzak, just like any posh supermarket. But right outside is a the  permanent traffic jam of Jakarta, a sprawling mega-city of at least 10  million.&lt;/p&gt;
&lt;p&gt;Music: Filastine (with Nova)&lt;br/&gt;Director/DOP/Editor: Astu Prasidya (aka Tooliq)&lt;br/&gt;Production and Concept: Grey Filastine &amp;amp; Nova&lt;br/&gt;Funded: by a crowd&lt;/p&gt;
&lt;p&gt;For some extra reading you can check out this article from the &lt;a href="http://www.thejakartaglobe.com/lifeandtimes/music-for-the-end-of-the-world-stopping-a-total-colony-collapse/505179" target="_blank"&gt;Jakarta Globe.&lt;/a&gt;&lt;/p&gt;</description>
			<pubDate>Wed, 21 Mar 2012 08:17:53 -0500</pubDate>
			
			<dc:creator>Nick</dc:creator>
			<guid isPermaLink="false">http://www.projuice.org/showcase/music-videos/colony-collapse/</guid>
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			<title>Dropbear Digital</title>
			<link>http://feedproxy.google.com/~r/projuice/~3/TVdnEipWC4E/</link>
			<description>&lt;h2&gt;&lt;img class="left" src="http://www.projuice.org/assets/Dropbear.jpg" alt="jono" width="136" height="91" title=""/&gt;Pro Juice Profiles: Guerrilla Artists on the Cutting Edge of All Things Digital | Jonathan Chong AKA Dropbear Digital&lt;/h2&gt;
&lt;p align="justify"&gt;Tastemakers and fans of delectable eye and ear  candies have spoken. They want to know who designed the choicest treats  on their Pinterest boards, the animators behind the most viral of  videos, and what VJs concocted the laser art spectacle at last weekend’s  rave, let alone who produced the unworldly beats spun by the DJ.&lt;/p&gt;
&lt;p align="justify"&gt;They want to know who these artists are, the ones who  remind them that our world is a beautiful place, and that in the  digital world anything merely imaginable is just as real as a stretched  canvas and smeared palette.&lt;/p&gt;
&lt;p align="justify"&gt;To answer the call, we’re running a series profiling  five of today’s hottest indie digital artists. At one point, each was  selected to reveal some of their craft secrets to the world on KoldCast  TV’s &lt;a href="http://www.koldcast.tv/video/pro_juice_ep_1"&gt;&lt;em&gt;Pro Juice&lt;/em&gt;&lt;/a&gt;, a show that brings the best tips, tricks and showcase clips to legions of creative types from the world of digital media.&lt;/p&gt;
&lt;p align="justify"&gt;Hosts Arlo Enemark and Nick Calpakdjian bring their  fast-talking, shoot-from-the-hip style to talented artists who peel back  the curtain to show you how the magic is made. &lt;em&gt;Pro Juice &lt;/em&gt;has an &lt;a href="http://www.indiegogo.com/projuice"&gt;indiegogo fundraising campaign&lt;/a&gt; in the works to bring you Season 2, a truly innovative multi-platform  production for which they’ve lined up an impressive cadre of talented  new digital artists.&lt;/p&gt;
&lt;h2&gt;FIRST IN THE SERIES: JONATHAN CHONG AKA &lt;em&gt;DROPBEAR DIGITAL&lt;/em&gt;&lt;/h2&gt;
&lt;p align="justify"&gt;&lt;a href="http://www.dropbeardigital.com/"&gt;Dropbear Digital&lt;/a&gt; produces motion graphics, animations, award-winning videos,  documentaries, and visual communications. Dropbear has worked on  everything from cute commercial spots for Purina dog food to hip-hop  artist Lotek’s mind-bending music videos. In Episode 1 of &lt;em&gt;Pro Juice&lt;/em&gt;,  the brain behind the brand, Jonathan Chong, chats about the process for  creating Spoonbill’s music video “Feather Leather.” He’s the finest  example of how being nimble while staying true to your vision is a  critical balancing act to master if you’re going to survive the jungle  that is indie digital arts.&lt;/p&gt;
&lt;h2&gt;What are the most formidable challenges facing independent digital artists today?&lt;/h2&gt;
&lt;p align="justify"&gt;With easy and affordable access to such a wide range  of digital tools and mediums, it’s a great time to be an independent  digital artist. However, this also brings about some challenges. With so  many people now producing content, it’s important to keep your work  fresh and original so you stand out from the masses; so you constantly  have to be striving to be on top of your game.&lt;/p&gt;
&lt;p align="justify"&gt;It’s always been about ideas so the challenge is to  come up with the best and most innovative concepts you can. Secondly,  time constraints and financial woes are also challenges we face as  artists. As an independent you don’t have anyone looking over your  shoulder and keeping you in check, so you really have to be disciplined,  keep motivated and also do all the boring administrative stuff.  Basically it’s a big balancing act.&lt;/p&gt;
&lt;h2&gt;What are the benefits and drawbacks to working as a “guerrilla  artist” rather than as a company man for a major label, design company,  or advertising firm?&lt;/h2&gt;
&lt;p align="justify"&gt;It’s really great being an independent artist, as you  can work flexible hours, you have creative freedom and the time to work  on diverse and interesting projects. It definitely beats working for  the “man.” However, there a few drawbacks such as financial uncertainty…  If you don’t have a regular client, you don’t always know when the next  paycheck will come.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img class="center" src="http://www.projuice.org/assets/ProJuiceJumbo.jpg" alt="banner" width="560" height="120" title=""/&gt;&lt;/p&gt;
&lt;p align="justify"&gt;Sometimes you can also feel a bit isolated. If you’re  not sharing a studio it can get a bit lonely sometimes. Depends on how  you prefer to work, but I like to have other creatives working in the  same space as me. I like to bounce ideas off people and get inspired by  what others are doing. It’s also nice to just have that social contact.&lt;/p&gt;
&lt;h2&gt;How did you get started as an artist? What kept you going?&lt;/h2&gt;
&lt;p align="justify"&gt;I was born and bred an artist. My grandmother was a  commercial artist in the 1940s so I think I got my creative streak from  her. From very early on in life I’ve always enjoyed drawing and making  things.  This has lead to me exploring a wide range of creative fields,  such as graphic design, printmaking, film, animation, photography,  installation based work and painting.&lt;/p&gt;
&lt;p align="justify"&gt;Creativity for me is an intrinsic part of my life and  I enjoy collaborating with different creative people on a variety of  projects, as I believe it’s a great way to share ideas and skills. If  I’m not creating new works, I’m not happy, so I suppose that’s what  keeps me going… and my drive for perfection. As they say, you’re only as  good as your last project!&lt;/p&gt;
&lt;h2&gt;How has the digital artistry landscape evolved over the last several years? In what direction do you see it going?&lt;/h2&gt;
&lt;p align="justify"&gt;I’ve seen a big shift towards creating digital  content for the Internet. The majority of the work I do is for the net.  This has allowed people to connect and share ideas, concepts and work  like never before. There are so many ways to communicate with people  now. It’s so easy to work with clients on the other side of the globe!  This was unheard of several years ago. With the boom of social  networking, everything is so instant and rapid, so the biggest change  I’ve seen is the speed at which everything happens.&lt;/p&gt;
&lt;p align="justify"&gt;Obviously, the other thing is the advance in the  technology used to create digital art. However, I think this has also  inspired artists to incorporate traditional techniques and methods into  their work.&lt;/p&gt;
&lt;h2&gt;What are some of the most innovative projects you’ve worked on?&lt;/h2&gt;
&lt;p align="justify"&gt;One of my most recent projects was a stop-motion  animated music video called “Against the Grain” that was made for an  indie folk artist called Hudson. The entire clip was made with over  1,000 colored pencils and it took over 200 hours to complete. It was a  lot of work! Within the first two days of uploading, it had reached 500K  views and from there it kept snowballing! I didn’t think it would do so  well, but after it had been featured on some influential blogs it went  viral.&lt;/p&gt;
&lt;p align="justify"&gt;I was totally overwhelmed with the response and it  goes to show the power and speed of the Internet. I think it was also  due to the fact that it was a hand-made piece and the choice of pencils  really struck an emotional response in people… You know as kids we have  nearly all used colored pencils and it’s probably one of the first  things that we use to express our creativity. The clip has really opened  a lot of doors for me and I’ve been offered some great opportunities to  work on some interesting projects.&lt;/p&gt;
&lt;p align="justify"&gt;&lt;img class="center" src="http://www.projuice.org/assets/IMG6776.jpg" alt="banner" width="600" height="450" title=""/&gt;&lt;/p&gt;
&lt;h2&gt;How important is a show like &lt;em&gt;Pro Juice&lt;/em&gt; in helping to promote independent digital artists’ work, as well as provide new opportunities for emerging artists?&lt;/h2&gt;
&lt;p align="justify"&gt;&lt;em&gt;Pro Juice&lt;/em&gt; really is a great resource for all  indie digital artists. First and foremost, they are generating useful  and meaningful content that gives advice, skills and techniques to  aspiring and also established artists. As an independent artist, it’s  great to have access to as much advice and knowledge as possible and &lt;em&gt;Pro Juice&lt;/em&gt; is an accessible resource to do just that. In the digital realm it can be hard to get your work noticed so &lt;em&gt;Pro Juice&lt;/em&gt; is also an important platform to promote digital artists because they  have a reputation for quality production levels and professionalism.&lt;/p&gt;
&lt;h2&gt;Tell us a personal story, point of view, or anything else you’d like the world to know.&lt;/h2&gt;
&lt;p align="justify"&gt;I think that innovative, original ideas and concepts  should always be the starting point for any of the work you do as an  artist. These are the things that excite me and keep me passionate about  my work. Create, share, connect, repeat.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;Ariel Nishli &lt;/strong&gt;is the Editor-in-Chief of The Sixth  Wall. He’s got a big apple in his heart but moved to Los Angeles to  pursue a career in the entertainment industry. After graduating from  Vanderbilt University in 2007, he worked in the motion picture literary  department at ICM, then moved on to feature film development at Parkes  MacDonald Productions. Ariel’s wardrobe has steadily devolved from  designer suits to worn out slippers, as he now focuses on screenwriting  and journalism when he’s not obsessing over this magazine.&lt;/em&gt;&lt;/p&gt;</description>
			<pubDate>Fri, 07 Sep 2012 18:42:24 -0500</pubDate>
			
			<dc:creator>Koldcast.TV</dc:creator>
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			<title>Nick Calpakdjian on Mediawave.tv</title>
			<link>http://feedproxy.google.com/~r/projuice/~3/2Im19qWZ0lY/</link>
			<description>&lt;p&gt;&lt;a href="http://www.projuice.org/[sitetree_link id=333]"&gt;&lt;img class="left" src="http://www.projuice.org/assets/images/NickHeadshot.jpg" width="136" height="91" alt="" title=""/&gt;&lt;/a&gt;Nick Calpakdjian and Arlo Enemark are co-producers of &lt;em&gt;Projuice&lt;/em&gt;,  a video production resource site for content creators. After a  successful version 1.0 of the site and a TV series on the ABC, they are  looking to launch a new version, backed by a crowdfunding campaign.&lt;/p&gt;
&lt;p&gt;Nick is currently working in Dilli, East Timor, on a feature film.&lt;/p&gt;
&lt;p&gt;In this interview we talk about the strategy behind the new &lt;em&gt;Projuice&lt;/em&gt;, how filmmakers can multi-task to make a living, the changing face of agency funding, why they chose &lt;em&gt;IndieGogo &lt;/em&gt;and&lt;em&gt; &lt;/em&gt;the emerging media scene in Timor.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://soundcloud.com/media_wave/nick-calpakdjia-projuice" target="_blank"&gt;http://soundcloud.com/media_wave/nick-calpakdjia-projuice&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thanks to Simon Britton at &lt;a href="http://www.mediawave.tv/default.cfm" target="_blank"&gt;Mediawave.tv&lt;/a&gt; for the interview and the great work he does with his website.&lt;/p&gt;</description>
			<pubDate>Tue, 14 Aug 2012 21:44:25 -0500</pubDate>
			
			<dc:creator>Simon Britton</dc:creator>
			<guid isPermaLink="false">http://www.projuice.org/news/mediawave/</guid>
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			<title>Pro Juice Series One - Episode 6</title>
			<link>http://feedproxy.google.com/~r/projuice/~3/YfQOUsS-e_E/</link>
			<description>&lt;p&gt;&lt;img class="left" src="http://www.projuice.org/assets/images/Series%201%20Ep6Small.jpg" alt="Ep 6" width="136" height="91" title=""/&gt;In this our last episode of the series Arlo shows you how to create white noise in your DAW, utilise side chain compression and creates a reverse echo effect.&lt;/p&gt;
&lt;p&gt;Nick creates a 3D cityscape with 2D images and a camera fly-through, utilising the wind noise that Arlo just created for him.&lt;strong&gt; &lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;If you’ve been following our first series of Pro Juice, you might remember our interview with motion designer, Jonathan Chong where he ran us through the music video ‘Feather Leather.’ In this episode we’re going to catch up with the man behind the bird to chat about how he pieces his music together.&lt;/p&gt;
&lt;p&gt;"The Thing In The Distance" is the most recent installment of The Stressful Adventures of Boxhead and Roundhead. Ex-pat Animator, Eliot Cowan usually spends a lot of time thinking about how his animations are going to look, then simply sits down and makes it. He doesn't board them, write them or plan in any way and the results speak for themselves.&lt;/p&gt;</description>
			<pubDate>Tue, 31 May 2011 23:18:03 -0500</pubDate>
			
			<dc:creator>Nick and Arlo</dc:creator>
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			<title>Dropbear</title>
			<link>http://feedproxy.google.com/~r/projuice/~3/YDM76fj92Do/</link>
			<description>&lt;p&gt;&lt;img class="left" src="http://www.projuice.org/assets/Dropbear.jpg" width="136" height="91" alt="" title=""/&gt;Big congrats to Jonathan Chong for taking out a swag of awards at the 2011 Australian Independent Music Video Awards.&lt;/p&gt;
&lt;p&gt;Check out the full list of winners here: http://www.aimva.net/2011awards.html&lt;/p&gt;
&lt;p&gt;Jonathans music video for Spoonbill has been featured in Pro Juice series 1 (&lt;a href="http://www.projuice.org/[sitetree_link id=215]"&gt;Episode 2&lt;/a&gt;) and there is also an interview with &lt;a href="http://www.projuice.org/[sitetree_link id=215]"&gt;Jonathan&lt;/a&gt; in that ep as well as an interview with the creator of the sounds for the video - &lt;a href="http://www.projuice.org/[sitetree_link id=219]"&gt;Spoonbill in Episode 6&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We've also got hold of Jonathan's latest reel and it's a cracker!!&lt;/p&gt;</description>
			<pubDate>Fri, 19 Aug 2011 22:42:53 -0500</pubDate>
			
			<dc:creator>Nick</dc:creator>
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