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	<title>PlayStation.Blog</title>
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	<description>Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more.</description>
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	<item>
		<title>Share of the Week: Heroic</title>
		<link>https://blog.playstation.com/2026/03/06/share-of-the-week-heroic/</link>
					<comments>https://blog.playstation.com/2026/03/06/share-of-the-week-heroic/#respond</comments>
		
		<dc:creator><![CDATA[Kristen Zitani (she/her)]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 17:00:10 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Share of the Week]]></category>
		<guid isPermaLink="false">urn:uuid:e77eb318-6c56-4633-8bd0-36017c1fd56a</guid>

					<description><![CDATA[Last week, we you to share heroic gaming moments using #PSshare #PSBlog. Here are this week’s highlights: lunar9p shares their hero flying on the back of a massive eagle in Dragon’s Dogma II. themarkplumb shares their hero raising their sword in Echoes of the End. crimsonashtree shares Connor being a hero in Detroit Become Human. [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Last week, we you to share heroic gaming moments using #PSshare #PSBlog. Here are this week’s highlights:</p>



<a href="https://live.staticflickr.com/65535/55131087451_daf467dbb4_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55131087451_daf467dbb4_k.jpg" alt=""></a>



<p class="has-text-align-center"><a href="https://x.com/lunar9p/status/2028038750253801768/photo/1"><em>lunar9p</em></a><em> </em><em>shares their hero flying on the back of a massive eagle in Dragon’s Dogma II.</em></p>



<a href="https://live.staticflickr.com/65535/55131271558_0d2887ae62_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55131271558_0d2887ae62_k.jpg" alt=""></a>



<p class="has-text-align-center"><a href="https://x.com/themarkplumb/status/2028580191614964183/photo/1"><em>themarkplumb</em></a><em> </em><em>shares their hero raising their sword in Echoes of the End.</em></p>



<a href="https://live.staticflickr.com/65535/55131271543_9a212a9cbf_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55131271543_9a212a9cbf_k.jpg" alt=""></a>



<p class="has-text-align-center"><a href="https://x.com/crimsonashtree/status/2028139742664212556/photo/1"><em>crimsonashtree</em></a><em> </em><em>shares Connor being a hero in Detroit Become Human.</em></p>



<a href="https://live.staticflickr.com/65535/55131320404_7d39a0646a_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55131320404_7d39a0646a_k.jpg" alt=""></a>



<p class="has-text-align-center"><a href="https://x.com/PhotoModeColin/status/2029305731271258395/photo/4"><em>PhotoModeColin</em></a><em> </em><em>shares their heroic Space Marine in Warhammer 40,000: Space Marines II.</em></p>



<a href="https://live.staticflickr.com/65535/55130192077_8f79d4530e_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55130192077_8f79d4530e_k.jpg" alt=""></a>



<p class="has-text-align-center"><a href="https://x.com/s_dream44/status/2027782562563645737/photo/1"><em>s_dream44</em></a><em> </em><em>shares Batman overlooking Gotham in Batman: Arkham Knight.</em></p>



<a href="https://live.staticflickr.com/65535/55130192082_555c4aa96f_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55130192082_555c4aa96f_k.jpg" alt=""></a>



<p class="has-text-align-center"><a href="https://x.com/Photomode_Raro/status/2027437930055114770/photo/1"><em>Photomode_Raro</em></a><em> </em><em>shares Cal Kestis in combat in Star Wars Jedi: Survivor</em></p>



<p class="">Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games <a href="https://store.playstation.com/category/349e7f1b-8893-4ce6-a05e-ce83007e7883/1">featuring Photo Mode</a>. Want to be featured in the next Share of the Week?</p>



<a href="https://live.staticflickr.com/65535/55131477525_7f111bf4bf_k.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55131477525_7f111bf4bf_k.jpg" alt=""></a>



<p class="">THEME: Prize<br>SUBMIT BY: 11:59 PM PT on March 11, 2026&nbsp;</p>



<p class="">Next week, share some hard-earned loot or in-game prizes using #PSshare #PSBlog for a chance to be featured.</p>
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			</item>
		<item>
		<title>Capcom Spotlight March 2026 recap: Pragmata launches April 17, Alex joins Street Fighter 6, and more</title>
		<link>https://blog.playstation.com/2026/03/05/capcom-spotlight-march-2026-recap-pragmata-launches-april-17-alex-joins-street-fighter-6-and-more/</link>
					<comments>https://blog.playstation.com/2026/03/05/capcom-spotlight-march-2026-recap-pragmata-launches-april-17-alex-joins-street-fighter-6-and-more/#comments</comments>
		
		<dc:creator><![CDATA[Joseph Bustos]]></dc:creator>
		<pubDate>Thu, 05 Mar 2026 22:39:45 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Capcom]]></category>
		<guid isPermaLink="false">urn:uuid:89ac946d-a97a-4212-9f7b-8dd98696966d</guid>

					<description><![CDATA[Today’s Capcom Spotlight presentation shared details on a mix of titles, including the upcoming releases of Monster Hunter Stories 3: Twisted Reflection, Mega Man Star Force Legacy Collection and Pragmata, as well as news on Street Fighter 6 and Mega Man Dual Override. The launch trailer for Monster Hunter Stories 3: Twisted Reflection gives you [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Today’s Capcom Spotlight presentation shared details on a mix of titles, including the upcoming releases of Monster Hunter Stories 3: Twisted Reflection, Mega Man Star Force Legacy Collection and Pragmata, as well as news on Street Fighter 6 and Mega Man Dual Override.</p>


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<p class="">The launch trailer for Monster Hunter Stories 3: Twisted Reflection gives you a dramatic look at the upcoming turn-based, story-rich, RPG set in the Monster Hunter universe. In this epic adventure, you are the heir to the throne of Azuria, and the leader of a group called the Rangers. While the two countries of Azuria and Vermeil stand on the brink of war, an ecological threat known as the Crystal Encroachment threatens the fabric of the world.&nbsp;</p>



<p class="">Together with your fellow Rangers and your monsties – monster partners that you’ll form bonds with as a rider – you’ll journey towards unknown lands on a search to uncover the truth. Meet new friends, discover new lands, and bond with iconic monsters from across series history in a sprawling and memorable RPG adventure.&nbsp;</p>



<p class="center"><a href="https://live.staticflickr.com/65535/55128613420_ce057e9330_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55128613420_ce057e9330_h.jpg" width="47%" alt=""></a><a href="https://live.staticflickr.com/65535/55128409783_0873593410_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55128409783_0873593410_h.jpg" width="47%" alt=""></a></p>



<p class="">We can’t wait to welcome you to the world of Monster Hunter Stories 3: Twisted Reflection when it launches next week, March 13. Riders and Hunters alike with past save data in Monster Hunter Stories, Monster Hunter Stories 2: Wings of Ruin, Monster Hunter Rise, and Monster Hunter Wilds can receive different bonus outfits for each. And, if you link your Capcom ID account to your PlayStation account, you’ll receive the Catcom Works outfit for Rudy.&nbsp;</p>



<p class="">Try the <a href="https://store.playstation.com/en-us/product/JP0102-PPSA28222_00-DEMOGAME00000001">demo</a> now, and transfer over your save data to the full game next week.&nbsp;</p>


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<p class="">The long wait for Pragmata is nearly over. Even better, we’re excited to share that the game will now arrive one week earlier than its previously announced launch date. The new launch date is…April 17!</p>



<p class="">In our latest trailer, we showcased glimpses at never-before-seen locations and enemies, new abilities for Hugh, and a bit more of the mystery surrounding the lunar research station’s rogue AI: IDUS. We also showed how the Shelter – your safe space away from the action – can continue to grow, as well as your helpful new bot assistant in the Shelter, Cabin. Don’t worry, this one is a friend.</p>



<p class="">Fight as Hugh and Diana together to escape the lunar research station and make it back to Earth. Can they make Diana’s dream of visiting Earth a reality? Pragmata launches on PS5, April 17.&nbsp;</p>



<p class="">Get familiar with Pragmata’s tactile, hybrid gameplay that mixes shooting and hacking with the free <a href="https://store.playstation.com/en-us/product/UP0102-PPSA33065_00-PRAGMATADEMO0000">Sketchbook Demo</a>.&nbsp;</p>



<a href="https://live.staticflickr.com/65535/55128466219_d9f4c01448_o.png" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55128466219_d9f4c01448_o.png" alt=""></a>



<p class="">Mega Man Dual Override powers up on PS5 and PS4 in 2027. Shortly after we first announced the game at The Game Awards 2025, we kicked off the Robot Master Design Contest. We asked the community to design a Robot Master who has a right arm with immense suction powers, and out of many entries, we’ve narrowed it down to the final six designs.</p>



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<p class="">The development team will now choose one winner that will appear in the final game when it launches, so stay tuned.</p>



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<p class="">While you wait for the launch of Mega Man Dual Override, check out <a href="https://store.playstation.com/en-us/concept/10016383">Mega Man Star Force Legacy Collection</a>, coming to PS5 and PS4 on March 27. The collection includes seven total games:</p>



<ul class="wp-block-list">
<li>Mega Man Star Force Pegasus</li>



<li>Mega Man Star Force Leo</li>



<li>Mega Man Star Force Dragon</li>



<li>Mega Man Star Force 2 Zerker x Ninja</li>



<li>Mega Man Star Force 2 Zerker x Saurian</li>



<li>Mega Man Star Force 3 Black Ace</li>



<li>Mega Man Star Force 3 Red Joker</li>
</ul>



<p class="">Experience these games with enhanced graphics and music, new customization features, and new online features like matchmaking across all three titles, Friend, Casual, and Ranked Matches, and improvements to trading functions and the Brother list.&nbsp;</p>



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<p class="">Acknowledge the arrival of the dark devil, Alex, when he makes his entrance on March 17 as the third fighter from Street Fighter 6 Year 3. The Alex Arrives Fighting Pass will also be available with new content across multiple game modes.&nbsp;</p>


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<p class="">Outfit 4 for Dee Jay and Elena also launches on March 17, the same day as Alex.&nbsp;&nbsp;</p>



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<p class="">That’s all from the Capcom Spotlight. Be sure to check out the full presentation on our official Capcom channels for more info on the games above.&nbsp;</p>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.playstation.com/2026/03/05/capcom-spotlight-march-2026-recap-pragmata-launches-april-17-alex-joins-street-fighter-6-and-more/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Mouse: PI For Hire hands-on report — classic FPS action meets rubberhose animation</title>
		<link>https://blog.playstation.com/2026/03/05/mouse-pi-for-hire-hands-on-report-classic-fps-action-meets-rubberhose-animation/</link>
					<comments>https://blog.playstation.com/2026/03/05/mouse-pi-for-hire-hands-on-report-classic-fps-action-meets-rubberhose-animation/#comments</comments>
		
		<dc:creator><![CDATA[Phil Hornshaw]]></dc:creator>
		<pubDate>Thu, 05 Mar 2026 17:00:13 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Fumi Games]]></category>
		<category><![CDATA[Mouse: PI For Hire]]></category>
		<guid isPermaLink="false">urn:uuid:aea2892a-234b-4ccf-97ed-a6fbaab5c3c3</guid>

					<description><![CDATA[Mouse: P.I. For Hire&#8216;s rubber hose cartoon art style brings it a whole lot of absurd, slapstick humor, which pairs perfectly with its &#8220;boomer&#8221; shooter gameplay. But underpinning it all is a noir detective story that can be dark and adult as well as goofy and comedic, giving Mouse a fascinating depth that goes beyond [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class=""><a href="https://store.playstation.com/concept/10012945">Mouse: P.I. For Hire</a>&#8216;s rubber hose cartoon art style brings it a whole lot of absurd, slapstick humor, which pairs perfectly with its &#8220;boomer&#8221; shooter gameplay. But underpinning it all is a noir detective story that can be dark and adult as well as goofy and comedic, giving Mouse a fascinating depth that goes beyond its toon inspirations.</p>



<p class="">I recently went hands-on with an early level from Mouse: P.I. For Hire and got a sense of its fast-paced combat, twitchy boss battles, and underlying narrative that mixes noir detective elements and slapstick humor.&nbsp;</p>



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<h2 class="wp-block-heading">In search of a mad scientist</h2>



<p class="">The preview level I played sent protagonist private eye Jack Pepper to the hidden laboratory of Steve Bandel, a magician and friend of Jack&#8217;s who also appears to be a mad scientist. Bandel has gone missing, so Jack follows up on a tip to find the secret lab — accessed by taking an elevator hidden in an outhouse in the middle of the woods.</p>



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<p class="">The lab itself is swarming with strange cultists, armed with weapons ranging from tommy guns and pistols to clubs and wooden shields. Like the shooters Mouse draws its inspiration from — games like Doom, BioShock, and Quake — your best defense is to always be moving. Jack can employ a quick dash move when you press R3 or a slide with L3, giving you a momentary burst of speed to dodge incoming attacks, and a double-jump on the X button that can help you take advantage of the verticality of most arenas. When you need a little space, hitting Circle lets you kick enemies to push them back.</p>



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<p class="">Jack&#8217;s arsenal gives you a number of options for dealing with enemies, ranging from his fists to a semi-automatic pistol, the tommygun-like &#8220;James Gun,&#8221; and a powerful double-barrel shotgun. Each one can be upgraded between levels to power them up and add alternate fire modes. You can also fling sticks of dynamite at enemies and find special power-ups within levels, like a hot pepper that adds fire damage to your weapons for a short period.</p>



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<p class="">And not long into your investigation, you uncover something Bandel must have been working on — a new gun called the Devarnisher. This weapon fires turpentine rounds that deal damage to enemies over time, eventually melting the ink right off their bones.</p>



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<h2 class="wp-block-heading">Bot Betty bosses</h2>



<p class="">The level included three different boss fights. Each boss was a robotic version of Betty, Bandel&#8217;s former assistant from his magician days. You learn that Bandel attempted to recreate Betty after her death, and as Jack comments, he got a little weird with it. Each version of Betty is more complete than the last, bringing different elements into the fight before they all culminate in the most complete Robo-Betty, the final boss of the level.</p>



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<p class="">Like with fights against other enemies, speed, positioning, and quick reactions are essential when battling Mouse: P.I. For Hire&#8217;s bosses. But unlike other fights, the arenas are more constrained, so it&#8217;s a lot tougher to get away from enemy attacks.&nbsp;</p>



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<p class="">Jack&#8217;s dash is key to survival in tough fights. It can get him clear of the &#8220;gamma ray&#8221; laser beams wielded by the first Robo-Betty, or the devastating blades attached to the arms of the second.</p>



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<p class="">The final boss fight brings it all together, with a Robo-Betty that&#8217;s fast, aggressive, and capable of dishing out cartoon bombs that will chase you around the arena while she tries to get in close and pummel you. Every so often, she&#8217;ll activate the gamma ray attack the first Betty employed, forcing you to hide from it behind a glass wall to avoid getting zapped. During that time, you have a chance to find and hit a button on the wall to blast Betty with a laser of your own, briefly disabling her and allowing you to unload on the bot until it&#8217;s destroyed.</p>



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<h2 class="wp-block-heading">A serious story in a cartoon world</h2>



<p class="">Between the goofy animations that come with defeating enemies, absurd jokes like a sign marking a &#8220;Totally Normal Wall,&#8221; and the bounciness of everything from ammo pickups to your own weapons, cartoon-style comedy is baked into every element of Mouse: P.I. For Hire.</p>



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<p class="">The level was also loaded with secrets, which often hide items that give you insights about the city of Mouseburg where the game takes place, and the political strife affecting its residents. To unlock safes and padlocks to find those secrets, you&#8217;ll have to use your tail to trip each lock&#8217;s tumblers.</p>



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<p class="">The combination of elements creates a fun tone that&#8217;s both absurd and thoughtful. The story itself seems to be a complex one, drawing on noir tropes and ideas and bringing a twinge of adult-oriented thinking to the hilarious world. While Jack&#8217;s willing to throw out one-liners, he&#8217;s also thoughtful about the information and clues he&#8217;s coming across.</p>



<h2 class="wp-block-heading">Searching for clues</h2>



<p class="">Completing the lab earns you a clue about what happened to Bandel, but it&#8217;s just a piece of the puzzle. As the level wraps up, we get a look at Mouse&#8217;s world map, full of Mouseburg locations that will presumably house other levels.</p>



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<p class="">In the center is Jack&#8217;s PI agency, and returning allows you to wander around the block, where you can visit other characters and upgrade your weapons.</p>



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<p class="">In the office, you can put all the clues you uncovered on Jack&#8217;s case board, where hopefully, the picture of the case will start to come into focus. The preview build didn&#8217;t give much of a sense of how the investigation portion of the game works, but it&#8217;s clear from the story that you&#8217;ll be talking to a lot of characters to gather information and pick up leads, developing the case over time.</p>



<p class="">While the preview level I saw was mostly focused on gunplay, it also highlighted how much attention Mouse: P.I. For Hire is dedicating to its story. Between noir-style narration from Jack, journals and clues you&#8217;ll find that tell the story of each level, and characters you&#8217;ll meet who provide more insights into the politics and intrigue happening in Mouseburg, Mouse: P.I. For Hire looks to be delivering a deep, twisting mystery.</p>



<p class="">You can start hunting for clues when <a href="https://store.playstation.com/concept/10012945">Mouse: P.I. For Hire releases on April 16 on PlayStation 5</a>.</p>
]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
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			</item>
		<item>
		<title>Fishbowl, a tender story of grief and hope, releases April 2 on PS5</title>
		<link>https://blog.playstation.com/2026/03/05/fishbowl-a-tender-story-of-grief-and-hope-releases-april-2-on-ps5/</link>
					<comments>https://blog.playstation.com/2026/03/05/fishbowl-a-tender-story-of-grief-and-hope-releases-april-2-on-ps5/#respond</comments>
		
		<dc:creator><![CDATA[Rhea Gupte]]></dc:creator>
		<pubDate>Thu, 05 Mar 2026 16:00:10 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Fishbowl]]></category>
		<category><![CDATA[imissmyfriends.studio]]></category>
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					<description><![CDATA[The loss of a loved one is hard to move through. In Fishbowl, Alo grieves the passing of her grandmother while trying her best to take care of work, chores, and herself. Experience a story filled with hope, friendship, and the will to keep going when Fishbowl launches on April 2 on PS5. The two [&#8230;]]]></description>
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<p class="">The loss of a loved one is hard to move through. In Fishbowl, Alo grieves the passing of her grandmother while trying her best to take care of work, chores, and herself. Experience a story filled with hope, friendship, and the will to keep going when Fishbowl launches on April 2 on PS5. The two of us have been working on Fishbowl for the past five years, and we are happy to have it finally in your hands. Leading up to release day, we are excited to announce that the <a href="https://store.playstation.com/concept/10009812">pre-orders for Fishbowl are now open!</a></p>


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<h2 class="wp-block-heading">Take care of your home, yourself, your belongings, and your mood</h2>



<p class="">Much like real life, Alo’s mood determines the things you can and cannot do in Alo’s home. Take a warm shower, have a yummy lunch, keep yourself hydrated, and taking care of yourself will make Alo sprout into a fresh mood. On the other hand, doom-scrolling social media or binge-watching when you’re supposed to be working will tank her mood down to a gloomy cloud. As new activities get unlocked inside Alo’s home, whether you are ‘in the mood’ to do them will have a big role to play in your story. We hope the moodmeter in Fishbowl encourages our players to keep their own moodmeter up IRL after they play Fishbowl.&nbsp;</p>



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<h2 class="wp-block-heading">Stay in touch with people to help you keep your loneliness at bay</h2>



<p class="">Although Alo is alone in her apartment, she has the company of people who care deeply about her through video calls. In Fishbowl, video calls feature a branching mechanic that gives you choices about how to respond. The options you receive showcase the complexity of Alo’s mind during a tough time. The sprout option is usually vulnerable, honest, and grounded in her true feelings. The moon option is melancholic, impervious, and sometimes the kind to brush things off, and the cloud option is that of self-doubt, avoidance, and at times feeling like an imposter is your own life.</p>



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<h2 class="wp-block-heading">Work from home as a video editor, meet new colleagues, and learn new skills</h2>



<p class="">Work days are usually packed with a fun matching game where your task is to place the correct video snippet into its designated track. As you get familiar with the game, you will meet colleagues who teach you how to slow down the file if you need to, undo a mistake that you made, or even become invincible by taking on the skill of an expert just for a little bit. Enjoy the company of your colleagues, keep up with the video files, and do your best each day.</p>



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<h2 class="wp-block-heading">Unpack your late grandmother’s belongings and rediscover your past</h2>



<p class="">In Fishbowl, every object has a story to tell<strong>,</strong> and you uncover these objects by playing a sliding puzzle game. Objects that give you happy, light, and joyful memories are easy to unpack, while those that are full of heaviness are harder to rummage through. Emotions thoughtfully run across the simplest interactions and mechanics in Fishbowl. The objects in these puzzles are full of lore and sentimentality and also showcase Indian culture, our beautiful arts and crafts like block printing, woodwork, embroidery, and much more.&nbsp;</p>



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<h2 class="wp-block-heading">Plunge into heartfelt childhood memories, meet old friends, revisit old tales</h2>



<p class="">With the help of an unlikely companion in the form of a magical toy fish, Alo relives sweet memories from her past. Evenings spent at the park with her grandma, avoiding homework with her childhood best friends, and shivering under a blanket while watching a horror movie or two. Inspired by one of our favourite Studio Ghibli films, Only Yesterday, we use memories as vignettes to tell you more about Alo’s journey, her core memories, and the things that shaped her into the adult she is today.</p>



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<h2 class="wp-block-heading">Explore a dark world of dreams where the choices you make reveal a different past</h2>



<p class="">While Alo struggles through grief, her suppressed emotions manifest in her dreams. The way you live each day with Alo at home will be connected to the choices you are allowed to make in the dream sequences. These choices will uncover different stories from Alo’s past and will also guide your journey to the present. There are many parts of Fishbowl peppered with little secrets that connect to the ending of our story. Remember, no matter what, you got through the day.</p>



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<p class="">Fishbowl&#8217;s pre-orders are now open, and we have a special pre-order bonus for our PS5 players. If you<a href="https://store.playstation.com/concept/10009812"> pre-order the game, you will get to experience Fishbowl 72 hours before the official launch day</a>. We are close to the finish line, and we need all your support to take us through. You and Alo are in this together, and we can’t wait for you to spend a month at home with her.</p>
]]></content:encoded>
					
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		<title>(For Southeast Asia) PlayStation Store: February 2026’s top downloads</title>
		<link>https://blog.playstation.com/2026/03/04/20260305-top/</link>
					<comments>https://blog.playstation.com/2026/03/04/20260305-top/#respond</comments>
		
		<dc:creator><![CDATA[O'Dell Harmon Jr.]]></dc:creator>
		<pubDate>Thu, 05 Mar 2026 07:24:22 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[PlayStation Store]]></category>
		<category><![CDATA[Top Downloads]]></category>
		<guid isPermaLink="false">urn:uuid:c522736b-8e44-4608-8679-8efb3274d290</guid>

					<description><![CDATA[It&#8217;s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month&#8217;s download charts. February saw nothing but love for zombies and Leon as Resident Evil Requiem topped the US/Canada and Asia PS5 charts. Check out the full listings below. What titles are you playing this month? PS5 Games US/Canada Asia Resident [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">It&#8217;s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month&#8217;s download charts. February saw nothing but love for zombies and Leon as Resident Evil Requiem topped the US/Canada and Asia PS5 charts.</p>



<p class="">Check out the full listings below. What titles are you playing this month?</p>



<h2 class="wp-block-heading">PS5 Games</h2>



<figure class="wp-block-table is-style-ps-product-spec"><table class="has-fixed-layout"><tbody><tr><td><strong>US/Canada</strong></td><td><strong>Asia</strong></td></tr><tr><td>Resident Evil Requiem</td><td>Resident Evil Requiem</td></tr><tr><td>NBA 2K26</td><td>Nioh 3</td></tr><tr><td>ARC Raiders</td><td>It Takes Two</td></tr><tr><td>EA SPORTS Madden NFL 26</td><td>EA SPORTS FC 26</td></tr><tr><td>Call of Duty: Black Ops 7</td><td>Black Myth: Wukong</td></tr><tr><td>Grand Theft Auto V</td><td>NBA 2K26</td></tr><tr><td>REANIMAL</td><td>Forza Horizon 5</td></tr><tr><td>EA SPORTS FC 26</td><td>Resident Evil 4</td></tr><tr><td>Minecraft</td><td>Split Fiction</td></tr><tr><td>God of War Sons of Sparta</td><td>REANIMAL</td></tr><tr><td>UFC 5</td><td>DRAGON QUEST VII Reimagined</td></tr><tr><td>Nioh 3</td><td>Gran Turismo 7</td></tr><tr><td>It Takes Two</td><td>Yakuza Kiwami 3 &#038; Dark Ties</td></tr><tr><td>High On Life 2</td><td>Marvel&#8217;s Spider-Man 2</td></tr><tr><td>EA SPORTS College Football 26</td><td>Hogwarts Legacy</td></tr><tr><td>NHL 26</td><td>Resident Evil Village</td></tr><tr><td>Marvel&#8217;s Spider-Man 2</td><td>UFC 5</td></tr><tr><td>Forza Horizon 5</td><td>Like a Dragon: Pirate Yakuza in Hawaii</td></tr><tr><td>HELLDIVERS 2</td><td>Grand Theft Auto V</td></tr><tr><td>Resident Evil 4</td><td>Stellar Blade</td></tr></tbody></table></figure>



<p class="has-small-font-size"><strong><br></strong><em>*Naming of products may differ between regions </em><em><br></em><em>*Upgrades not included</em></p>



<h2 class="wp-block-heading">PS4 Games</h2>



<figure class="wp-block-table is-style-ps-product-spec"><table class="has-fixed-layout"><tbody><tr><td><strong>US/Canada</strong></td><td><strong>Asia</strong></td></tr><tr><td>Red Dead Redemption 2</td><td>Red Dead Redemption 2</td></tr><tr><td>Gang Beasts</td><td>Kingdom Come: Deliverance</td></tr><tr><td>A Way Out</td><td>Overcooked! 2</td></tr><tr><td>Resident Evil 6</td><td>A Way Out</td></tr><tr><td>theHunter: Call of the Wild</td><td>Resident Evil 6</td></tr><tr><td>RESIDENT EVIL 5</td><td>EA SPORTS FC 26</td></tr><tr><td>Middle-earth: Shadow of War</td><td>It Takes Two</td></tr><tr><td>Minecraft</td><td>Door Kickers: Action Squad</td></tr><tr><td>Grand Theft Auto V</td><td>RESIDENT EVIL 5</td></tr><tr><td>FOR HONOR</td><td>TEKKEN 7</td></tr><tr><td>Batman: Arkham Knight</td><td>Shadow of the Tomb Raider: Definitive Edition</td></tr><tr><td>Unravel Two</td><td>Watch Dogs 2</td></tr><tr><td>NBA 2K26</td><td>Grand Theft Auto V</td></tr><tr><td>Call of Duty: Black Ops III</td><td>Need for Speed Heat</td></tr><tr><td>Resident Evil</td><td>Bare Knuckle IV</td></tr><tr><td>God of War</td><td>Resident Evil: Revelations 2</td></tr><tr><td>The Forest</td><td>Mortal Kombat 11</td></tr><tr><td>Overcooked! 2</td><td>Marvel&#8217;s Spider-Man Game Of The Year Edition</td></tr><tr><td>Mafia: Trilogy</td><td>Mafia: Definitive Edition</td></tr><tr><td>STAR WARS Battlefront II</td><td>God of War</td></tr></tbody></table></figure>



<p class="has-small-font-size"><strong><br></strong><em>*Naming of products may differ between regions&nbsp;</em></p>



<h2 class="wp-block-heading">PS VR2 Games*</h2>



<figure class="wp-block-table is-style-ps-product-spec"><table class="has-fixed-layout"><tbody><tr><td><strong>US/Canada</strong></td><td><strong>Asia</strong></td></tr><tr><td>Alien: Rogue Incursion VR</td><td>Horizon Call of the Mountain</td></tr><tr><td>Pavlov</td><td>Alien: Rogue Incursion VR</td></tr><tr><td>Creed: Rise to Glory &#8211; Championship Edition</td><td>Beat Saber</td></tr><tr><td>Among Us 3D: VR</td><td>Maestro</td></tr><tr><td>Beat Saber</td><td>Kayak VR: Mirage</td></tr><tr><td>Arizona Sunshine 2</td><td>Smash Drums</td></tr><tr><td>Job Simulator</td><td>Arizona Sunshine 2</td></tr><tr><td>Vampire: The Masquerade &#8211; Justice</td><td>Gun Club VR</td></tr><tr><td>Horizon Call of the Mountain</td><td>Creed: Rise to Glory &#8211; Championship Edition</td></tr><tr><td>Zero Caliber VR</td><td>Drums Rock</td></tr></tbody></table></figure>



<p class="has-small-font-size"><br><em>*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included</em></p>



<h2 class="wp-block-heading">Free to Play (PS5 + PS4)</h2>



<figure class="wp-block-table is-style-ps-product-spec"><table class="has-fixed-layout"><tbody><tr><td><strong>US/Canada</strong></td><td><strong>Asia</strong></td></tr><tr><td>Fortnite</td><td>Arknights: Endfield</td></tr><tr><td>Roblox</td><td>Where Winds Meet (F2P)</td></tr><tr><td>Rocket League</td><td>Delta Force (F2P)</td></tr><tr><td>Call of Duty: Warzone</td><td>eFootball</td></tr><tr><td>Marvel Rivals</td><td>PUBG: BATTLEGROUNDS</td></tr><tr><td>Tom Clancy&#8217;s Rainbow Six Siege X &#8211; Free Access</td><td>Asphalt Legends</td></tr><tr><td>Overwatch</td><td>Genshin Impact</td></tr><tr><td>Highguard</td><td>Roblox</td></tr><tr><td>Apex Legends</td><td>2XKO</td></tr><tr><td>Delta Force (F2P)</td><td>Fall Guys</td></tr></tbody></table></figure>
]]></content:encoded>
					
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			</item>
		<item>
		<title>PlayStation Store: February 2026’s top downloads</title>
		<link>https://blog.playstation.com/2026/03/04/playstation-store-february-2026s-top-downloads/</link>
					<comments>https://blog.playstation.com/2026/03/04/playstation-store-february-2026s-top-downloads/#comments</comments>
		
		<dc:creator><![CDATA[O'Dell Harmon Jr.]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 17:00:03 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[PlayStation Store]]></category>
		<category><![CDATA[Top Downloads]]></category>
		<guid isPermaLink="false">urn:uuid:37a4d11b-8126-420d-a06e-2c613cd4aa36</guid>

					<description><![CDATA[It&#8217;s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month&#8217;s download charts. February saw nothing but love for zombies and Leon as Resident Evil Requiem topped the US and EU PS5 charts. Check out the full listings below. What titles are you playing this month? PS5 Games US/Canada EU Resident [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">It&#8217;s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month&#8217;s download charts. February saw nothing but love for zombies and Leon as Resident Evil Requiem topped the US and EU PS5 charts.</p>



<p class="">Check out the full listings below. What titles are you playing this month?</p>



<h2 class="wp-block-heading">PS5 Games</h2>



<figure class="wp-block-table is-style-ps-product-spec"><table class="has-fixed-layout"><thead><tr><th><strong>US/Canada</strong></th><th><strong>EU</strong></th></tr></thead><tbody><tr><td><strong>Resident Evil Requiem</strong></td><td><strong>Resident Evil Requiem</strong></td></tr><tr><td><strong>NBA 2K26</strong></td><td><strong>EA SPORTS FC 26</strong></td></tr><tr><td><strong>ARC Raiders</strong></td><td><strong>UFC 5</strong></td></tr><tr><td><strong>EA SPORTS Madden NFL 26</strong></td><td><strong>Grand Theft Auto V</strong></td></tr><tr><td><strong>Call of Duty: Black Ops 7</strong></td><td><strong>Minecraft</strong></td></tr><tr><td><strong>Grand Theft Auto V</strong></td><td><strong>It Takes Two</strong></td></tr><tr><td><strong>REANIMAL</strong></td><td><strong>ARC Raiders</strong></td></tr><tr><td><strong>EA SPORTS FC 26</strong></td><td><strong>REANIMAL</strong></td></tr><tr><td><strong>Minecraft</strong></td><td><strong>Forza Horizon 5</strong></td></tr><tr><td><strong>God of War Sons of Sparta</strong></td><td><strong>Call of Duty: Black Ops 7</strong></td></tr><tr><td><strong>UFC 5</strong></td><td><strong>God of War Sons of Sparta</strong></td></tr><tr><td><strong>Nioh 3</strong></td><td><strong>NBA 2K26</strong></td></tr><tr><td><strong>It Takes Two</strong></td><td><strong>Nioh 3</strong></td></tr><tr><td><strong>High On Life 2</strong></td><td><strong>Resident Evil 4</strong></td></tr><tr><td><strong>EA SPORTS College Football 26</strong></td><td><strong>Among Us</strong></td></tr><tr><td><strong>NHL 26</strong></td><td><strong>Marvel&#8217;s Spider-Man 2</strong></td></tr><tr><td><strong>Marvel&#8217;s Spider-Man 2</strong></td><td><strong>Gran Turismo 7</strong></td></tr><tr><td><strong>Forza Horizon 5</strong></td><td><strong>Split Fiction</strong></td></tr><tr><td><strong>HELLDIVERS 2</strong></td><td><strong>Hogwarts Legacy</strong></td></tr><tr><td><strong>Resident Evil 4</strong></td><td><strong>Kingdom Come: Deliverance II</strong></td></tr></tbody></table></figure>



<p class="has-small-font-size"><strong><br></strong><em>*Naming of products may differ between regions </em><em><br></em><em>*Upgrades not included</em></p>



<h2 class="wp-block-heading">PS4 Games</h2>



<figure class="wp-block-table is-style-ps-product-spec"><table class="has-fixed-layout"><thead><tr><th><strong>US/Canada</strong></th><th><strong>EU</strong></th></tr></thead><tbody><tr><td><strong>Red Dead Redemption 2</strong></td><td><strong>Red Dead Redemption 2</strong></td></tr><tr><td><strong>Gang Beasts</strong></td><td><strong>A Way Out</strong></td></tr><tr><td><strong>A Way Out</strong></td><td><strong>Gang Beasts</strong></td></tr><tr><td><strong>Resident Evil 6</strong></td><td><strong>EA SPORTS FC 26</strong></td></tr><tr><td><strong>theHunter: Call of the Wild</strong></td><td><strong>Unravel Two</strong></td></tr><tr><td><strong>RESIDENT EVIL 5</strong></td><td><strong>Resident Evil 6</strong></td></tr><tr><td><strong>Middle-earth: Shadow of War</strong></td><td><strong>Grand Theft Auto V</strong></td></tr><tr><td><strong>Minecraft</strong></td><td><strong>RESIDENT EVIL 5</strong></td></tr><tr><td><strong>Grand Theft Auto V</strong></td><td><strong>Minecraft</strong></td></tr><tr><td><strong>FOR HONOR</strong></td><td><strong>Rayman Legends</strong></td></tr><tr><td><strong>Batman: Arkham Knight</strong></td><td><strong>Batman: Arkham Knight</strong></td></tr><tr><td><strong>Unravel Two</strong></td><td><strong>The Forest</strong></td></tr><tr><td><strong>NBA 2K26</strong></td><td><strong>Kingdom Come: Deliverance</strong></td></tr><tr><td><strong>Call of Duty: Black Ops III</strong></td><td><strong>Mafia: Trilogy</strong></td></tr><tr><td><strong>Resident Evil</strong></td><td><strong>It Takes Two</strong></td></tr><tr><td><strong>God of War</strong></td><td><strong>Middle-earth: Shadow of War</strong></td></tr><tr><td><strong>The Forest</strong></td><td><strong>STEEP</strong></td></tr><tr><td><strong>Overcooked! 2</strong></td><td><strong>Assassin&#8217;s Creed Odyssey</strong></td></tr><tr><td><strong>Mafia: Trilogy</strong></td><td><strong>WRC 7 FIA World Rally Championship</strong></td></tr><tr><td><strong>STAR WARS Battlefront II</strong></td><td><strong>Overcooked! 2</strong></td></tr><tr><td><strong>Red Dead Redemption 2</strong></td><td><strong>Red Dead Redemption 2</strong></td></tr></tbody></table></figure>



<p class="has-small-font-size"><strong><br></strong><em>*Naming of products may differ between regions&nbsp;</em></p>



<h2 class="wp-block-heading">PS VR2 Games*</h2>



<figure class="wp-block-table is-style-ps-product-spec"><table class="has-fixed-layout"><thead><tr><th><strong>US/Canada</strong></th><th><strong>EU</strong></th></tr></thead><tbody><tr><td><strong>Alien: Rogue Incursion VR</strong></td><td><strong>Alien: Rogue Incursion VR</strong></td></tr><tr><td><strong>Pavlov</strong></td><td><strong>Creed: Rise to Glory &#8211; Championship Edition</strong></td></tr><tr><td><strong>Creed: Rise to Glory &#8211; Championship Edition</strong></td><td><strong>Horizon Call of the Mountain</strong></td></tr><tr><td><strong>Among Us 3D: VR</strong></td><td><strong>Arizona Sunshine 2</strong></td></tr><tr><td><strong>Beat Saber</strong></td><td><strong>Among Us 3D: VR</strong></td></tr><tr><td><strong>Arizona Sunshine 2</strong></td><td><strong>Job Simulator</strong></td></tr><tr><td><strong>Job Simulator</strong></td><td><strong>Beat Saber</strong></td></tr><tr><td><strong>Vampire: The Masquerade &#8211; Justice</strong></td><td><strong>Vampire: The Masquerade &#8211; Justice</strong></td></tr><tr><td><strong>Horizon Call of the Mountain</strong></td><td><strong>Cooking Simulator VR</strong></td></tr><tr><td><strong>Zero Caliber VR</strong></td><td><strong>Kayak VR: Mirage</strong></td></tr></tbody></table></figure>



<p class="has-small-font-size"><br><em>*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included</em></p>



<h2 class="wp-block-heading">Free to Play (PS5 + PS4)</h2>



<figure class="wp-block-table is-style-ps-product-spec"><table class="has-fixed-layout"><thead><tr><th><strong>US/Canada</strong></th><th><strong>EU</strong></th></tr></thead><tbody><tr><td><strong>Fortnite</strong></td><td><strong>Fortnite</strong></td></tr><tr><td><strong>Roblox</strong></td><td><strong>Roblox</strong></td></tr><tr><td><strong>Rocket League</strong></td><td><strong>Rocket League</strong></td></tr><tr><td><strong>Call of Duty: Warzone</strong></td><td><strong>Call of Duty: Warzone</strong></td></tr><tr><td><strong>Marvel Rivals</strong></td><td><strong>Tom Clancy&#8217;s Rainbow Six Siege X &#8211; Free Access</strong></td></tr><tr><td><strong>Tom Clancy&#8217;s Rainbow Six Siege X &#8211; Free Access</strong></td><td><strong>eFootball</strong></td></tr><tr><td><strong>Overwatch</strong></td><td><strong>Fall Guys</strong></td></tr><tr><td><strong>Highguard</strong></td><td><strong>Asphalt Legends</strong></td></tr><tr><td><strong>Apex Legends</strong></td><td><strong>Marvel Rivals</strong></td></tr><tr><td><strong>Delta Force (F2P)</strong></td><td><strong>VALORANT</strong></td></tr></tbody></table></figure>
]]></content:encoded>
					
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			<slash:comments>41</slash:comments>
		
		
			</item>
		<item>
		<title>The Warhammer racer Speed Freeks is coming to PS5</title>
		<link>https://blog.playstation.com/2026/03/04/the-warhammer-racer-speed-freeks-is-coming-to-ps5/</link>
					<comments>https://blog.playstation.com/2026/03/04/the-warhammer-racer-speed-freeks-is-coming-to-ps5/#comments</comments>
		
		<dc:creator><![CDATA[Chris Mallinson]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 16:00:15 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[000: Speed Freeks]]></category>
		<category><![CDATA[Caged Element Inc]]></category>
		<category><![CDATA[Warhammer 40]]></category>
		<guid isPermaLink="false">urn:uuid:82a188cf-9c50-404f-8499-f31e2694b6c1</guid>

					<description><![CDATA[Hello there, everyone. Today, we are absolutely stoked to announce that the Orkiest game of all time is coming to PlayStation 5! Speed Freeks is a high-orktane combat racer – set in the Warhammer 40,000 universe, featuring chaotic, brutal races, in-depth customisation options, and a totally ‘live’ creation mode where you can load into a [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Hello there, everyone. Today, we are absolutely stoked to announce that the Orkiest game of all time is coming to PlayStation 5!</p>



<p class="">Speed Freeks is a high-orktane combat racer – set in the Warhammer 40,000 universe, featuring chaotic, brutal races, in-depth customisation options, and a totally ‘live’ creation mode where you can load into a blank canvas with your friends and play your creations in real time as you build them.</p>



<p class="">I’m here with Jon Doughty, Lead Designer and Level Designer at Caged Element Inc, to answer a few questions about our PlayStation heritage, about the game itself, and of course, what it’s like working with the Warhammer license.</p>



<h3 class="wp-block-heading"><strong>What made you want to bring Speed Freeks to PlayStation?</strong></h3>



<p class=""><strong>Chris</strong>: Well, it’s obviously a great system, but it’s also got a strong pedigree for driving games in, especially combat racers in the past. Our first game, Grip, was a spiritual successor to Rollcage. We hope Speed Freeks can usher in a new era of combat racing games, as it’s an awesome genre that doesn’t get a lot of love these days. But it’s much more than a traditional combat racer, with the types of modes we’ve made, including the aforementioned Creation Mode. There’s lots of chaotic fun to be had – we hope the PlayStation players will dig it.</p>


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<h3 class="wp-block-heading"><strong>What do you think sets Speed Freeks apart from other vehicular combat and PvP games?</strong></h3>



<p class=""><strong>Jon</strong>: Speed Freeks is a true vehicle shooter, which, unfortunately, is rare. We tried to incorporate all the vehicle combat elements we love, from acrobatic stunt cars shooting at you while halfway through a backflip, to armored tanks perched on hilltops. And then we threw some crazy stuff in: a roaming assassin trike, a Grot Mega Tank with a flipper straight out of a robot combat show, helicopters, etc. I think Speed Freeks meshes a lot of diverse vehicle combat gameplay into one very fun and surprisingly balanced game.</p>



<a href="https://live.staticflickr.com/65535/55117140058_f0b87da06b_o.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55117140058_f0b87da06b_o.jpg" alt=""></a>



<h3 class="wp-block-heading"><strong>The vehicles in this game are very agile, and their abilities make them very versatile. What made you lean into such a versatile movement?</strong></h3>



<p class=""><strong>Jon</strong>: We&#8217;ve always been big on movement in games &#8211; Rocket League, Apex Legends, even the Tony Hawk series &#8211; but a lot of Speed Freeks’ movement tech was actually discovered accidentally by players, and we decided to leave it in. Vehicles give you lots of options for different movement abilities, and I think we pushed it really far with Speed Freeks, and different moves ended up synergizing<strong>,</strong> and it just went wild. Allowing most vehicles to completely redirect their momentum on a dime whenever they&#8217;re touching the ground (or a wall) basically exploded the skill ceiling, and the way that the Dash ability interacts with handbrake and some of the propulsion abilities is addicting to master &#8211; and something we&#8217;re really proud of.</p>



<a href="https://live.staticflickr.com/65535/55116067377_1b3df81af2_o.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55116067377_1b3df81af2_o.jpg" alt=""></a>



<h3 class="wp-block-heading"><strong>The main mode in the game, Kill Konvoy, is a mashup of traditional modes, but with a fun spin &#8211; plus a massive Stompa mech in the middle. How did you come to design this unique mode?</strong></h3>



<p class=""><strong>Jon</strong>: We workshopped this mode a lot and ended up with this reverse Capture The Flag (CTF) mode where you pick up flags in the mid-field and take them to the enemy&#8217;s base &#8211; except the flags are bombs, of course. And their base is a walking mech. The moving base aspect really meshes well with the high speeds, and all these different roles came about naturally: there are the high-flying bomb runners, roaming defenders, suppressors that clear out those defenders, and even goalies that guard at the foot of the Stompa.</p>



<p class="">If you&#8217;ve ever played the high-speed CTF mode from the Tribes franchise, you&#8217;ll know how fun this kind of gameplay can be. This game mode rules. If I had to pick the best thing we&#8217;ve done in Speed Freeks, it&#8217;s the design of this game mode and its maps, and I think our core players agree.</p>



<a href="https://live.staticflickr.com/65535/55117140043_b25b07593a_o.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55117140043_b25b07593a_o.jpg" alt=""></a>



<h3 class="wp-block-heading"><strong>Speed Freeks has a multiplayer level editor. Was this something planned from the beginning?</strong></h3>



<p class=""><strong>Chris</strong>: Definitely not. Our core community is really passionate, constantly throwing out wild ideas for Orky environments, so we figured: let’s just give them some tools.</p>



<p class="">How the editor worked really lent itself to quick iteration, and we also discovered we could have players drop in and drop out, like in any other mode. It’s actually my favourite part of the game, seeing a level being constructed in real-time with players driving around on a level while it’s being built, sometimes getting smacked by assets in the middle of being placed. It’s hilarious and a really fun, creative way to play – especially over voice chat.</p>



<p class="">We also have an in-game workshop where players can upload their custom maps to the cloud for others to play, either solo or online. The team and I are really happy with how the Creation Workshop turned out. It’s kind of crazy how well and how quickly it all came together.</p>



<a href="https://live.staticflickr.com/65535/55116067382_df80f918c0_o.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55116067382_df80f918c0_o.jpg" alt=""></a>



<h3 class="wp-block-heading"><strong>How’s it been working with the Warhammer IP?</strong></h3>



<p class=""><strong>Chris</strong>: Warhammer 40,000 is a badass property with so much lore and top-tier aesthetic to go with it. It’s intimidating, especially when you’re making something really new to the IP like our combat racing game.</p>



<p class="">It’s also quite challenging since there are restrictions on how we’re able to handle the vehicles, Orks, environments – everything. I think we smashed it proppa though, as the community (and Games Workshop) really like how faithful Speed Freeks is to the Orks faction. We like to think our game is the purest expression of Orkiness around.</p>



<a href="https://live.staticflickr.com/65535/55116077347_36c5b90d08_o.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55116077347_36c5b90d08_o.jpg" alt=""></a>



<p class=""><strong>Chris:</strong> Thank you all for taking the time to check out Speed Freeks – we’ll have more news to share very soon about the release date – until then, if you like what you see, please share the trailer with any Gitz that would cause chaos with you, and wishlist the game on your PlayStation!</p>
]]></content:encoded>
					
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			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Crimson Desert hands-on report: four hours in the RPG’s massive open world</title>
		<link>https://blog.playstation.com/2026/03/04/crimson-desert-hands-on-report-four-hours-in-the-rpgs-massive-open-world/</link>
					<comments>https://blog.playstation.com/2026/03/04/crimson-desert-hands-on-report-four-hours-in-the-rpgs-massive-open-world/#comments</comments>
		
		<dc:creator><![CDATA[Phil Hornshaw]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 14:30:01 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Crimson Desert]]></category>
		<category><![CDATA[Pearl Abyss]]></category>
		<guid isPermaLink="false">urn:uuid:22a0f40b-3ff7-4ca7-bb63-f2588ad669ee</guid>

					<description><![CDATA[Crimson Desert seems huge — not just in how much there is to do, but simply how enormous its world is. As an open-world RPG, that&#8217;s to be expected, but it&#8217;s only when you&#8217;re standing on a strange island floating in the sky, seeing the whole world stretch out beneath you, that it&#8217;s clear just [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class=""><a href="https://www.playstation.com/games/crimson-desert/">Crimson Desert</a> seems <em>huge</em> — not just in how much there is to do, but simply how enormous its world is. As an open-world RPG, that&#8217;s to be expected, but it&#8217;s only when you&#8217;re standing on a strange island floating in the sky, seeing the whole world stretch out beneath you, that it&#8217;s clear <em>just</em> how expansive the world of Pywel really is.</p>



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<p class="">I recently went hands-on with the beginning portion of Crimson Desert and played about four hours, and while I never made it out to the landmarks I could see in the distance, even the area in and around the city where the game begins felt enormous and full of life.</p>



<h2 class="wp-block-heading">Helping out in Hernand</h2>



<p class="">You play Kliff, a member of a faction called the Greymanes — warriors renowned for their swordsmanship and their reputation for helping others. The early part of the story takes place in a town called Hernand, where you get your first taste of just how big and bustling Crimson Desert is. Even with four hours of playtime, there was so much to do in and around Hernand that I never made it far from town.</p>



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<p class="">Quests in and around Hernand have you helping out various townspeople with their problems. But there are also plenty of activities and encounters to discover on your own. Often, you&#8217;ll find spots and buildings that outlaw factions have taken over, and they&#8217;ll attack you if you enter their territory. Defeat enough of them, though, and you&#8217;ll liberate the place so the townspeople can reclaim it.</p>



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<p class="">Clearing bandits out from different locations unlocks access to new quests and activities, too. When I drove the bandits out of a fish market, fishermen moved back in, and I was able to observe them and learn to fish myself.</p>



<p class="">One of the cooler aspects of Crimson Desert is how Kliff can learn new skills not just by unlocking them from his character skill tree, but by observing them from other people. That can even happen in combat.</p>



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<h2 class="wp-block-heading">Fast, fluid combat</h2>



<p class="">Fighting in Crimson Desert is a fast-paced, intense affair, with smart enemies who constantly work to surround and overwhelm you. Luckily, you&#8217;re a well-trained swordsman with quite a few abilities. Kliff can chain together fast strikes with R1 and slower, more powerful slashes with R2, but he&#8217;s also strong enough to grab enemies and throw them when you press Circle and Triangle buttons together.</p>



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<p class="">Crimson Desert doesn&#8217;t really contain character classes or builds — unlocking new skills just adds more and more moves to Kliff&#8217;s repertoire, which you can use by pressing different combinations of buttons. Your fighting style is more determined by the weapons you choose to use. Kliff starts with a sword and shield, but you can also find weapons like great swords, spears, axes, and more to change how you approach combat.</p>



<p class="">You can block with L1, and if you time a block correctly as an attack lands, you can parry an enemy&#8217;s blow, knocking them briefly off-balance. Holding L1 also lets you lock onto an enemy, but the fluidity of the combat system means you&#8217;ll often quickly drop a lock so you&#8217;ll be free to attack in all directions.</p>



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<p class="">Fighting stronger opponents can increase your arsenal of abilities. Midway through one early boss battle, a knight attempted to kick Kliff in the chest — and after seeing the move, Kliff learned it, incorporating it into his fighting style. From then on, I could give enemies the boot to send them flying.</p>



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<p class="">The final battle of my preview was by far the toughest I faced, against Kailock, the Hornsplitter, the leader of a local merchant guild who&#8217;d been scouring Hernand for Abyss Artifacts. These are magical items that have fallen from the Abyss, a realm of floating islands above Pywel, and they imbue their wielders with strange powers. Kailock&#8217;s artifact makes him very fast and agile, while also allowing him to generate waves of magic from his weapon.</p>



<p class="">Kailock makes it clear it&#8217;ll take understanding your opponents&#8217; abilities and using skills like parrying and powerful attacks to defeat them. And thanks to Abyss Artifacts, it seems like you&#8217;ll face enemies throughout Crimson Desert with capabilities that rival your own.</p>



<h2 class="wp-block-heading">A strange, mystical world</h2>



<p class="">Following the early steps of the main quest quickly leads you to the Abyss, a place seemingly powered by some mix of magic and technology, and home to some mystical folks who&#8217;ve taken an interest in Kliff.</p>



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<p class="">It&#8217;s here that you start to gain special magical abilities that allow you to complete puzzles, explore the world, and gain an edge in combat. These include turning some objects weightless so you can manipulate them, picking up heavy items that would otherwise block your path, and donning a glider that lets you survive falls and cover distances.</p>



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<p class="">The Abyss gives the first taste of Crimson Desert&#8217;s puzzles, which often have you fixing and manipulating Abyss technology. It sounds like you&#8217;ll solve quite a few puzzles throughout the game — some in the course of the story, and others that you&#8217;ll uncover through exploration.</p>



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<p class="">Abyss Artifacts falling to earth seem to be a major driver for the story, and you can find them throughout the game and use them to unlock character upgrades and new abilities. But you&#8217;re not the only person hunting them and their power.</p>



<h2 class="wp-block-heading">Freedom to explore</h2>



<p class="">Beyond a short trip to the Abyss and the wilderness around Hernand, I didn&#8217;t get too far into the world of Crimson Desert, but it does seem like there&#8217;s going to be plenty of interesting things to find within the world if you&#8217;re willing to look for them.</p>



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<p class="">After leaping off an Abyss island to return to the surface, I floated down near Hernand&#8217;s castle and found a man hanging from a cliff. I ran over and pulled him up, and he explained that he was trying to climb down to a chest before slipping. It was a momentary encounter, but provided a clue about what I might find below.</p>



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<p class="">With my glider, I was able to jump down to the chest no problem, uncovering some loot that was part of another trading activity. Kliff could also climb back up the cliff with little difficulty. Your ability to climb, glide, swim, and sprint is dictated by a stamina gauge, and you can scale most cliffs and walls with relative ease, so long as the gauge doesn&#8217;t run out.</p>



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<p class="">You also have a horse to help you cross the vast distances of Crimson Desert. You can whistle for the horse by pressing down on the D-Pad, summoning it to wherever you are. Between your mount and your glider, you have some decent options for traversing a lot of distance quickly, but you&#8217;ll need to earn upgrades to increase their stamina, and thus, their usefulness.</p>



<h2 class="wp-block-heading">PS5 and PS5 Pro enhancements</h2>



<p class="">With an enormous, gorgeous open world, Crimson Desert can be pretty graphically demanding, and Pearl Abyss will leverage the PlayStation 5 and PS5 Pro to help deliver some impressive visuals, particularly at long distances. The PS5&#8217;s SSD is key for streaming the huge world, for a start, and developers will make&nbsp; heavy use of the PS5 Pro&#8217;s High CPU Frequency Mode to make viewing and moving through the world as seamless as possible.</p>



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<p class="">Pearl Abyss also told me it optimized Crimson Desert for the PS5 through a number of features to help maintain all that detail at its large scale, making use of Geometry Shader Oversubscription and NGG Culling to render lots of elements without losing detail. On PS5 Pro, the recent upgrade to<a href="https://blog.playstation.com/2026/02/27/upgraded-pssr-upscaler-is-coming-to-ps5-pro/"> PlayStation Spectral Super Resolution (PSSR)</a> makes it possible for Crimson Desert to hit 4K resolutions at higher frame rates, and its raytracing capabilities make lighting effects more realistic and natural.</p>



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<p class="">The DualSense controller adds a lot to the experience, too, especially when it comes to combat. A big part of fighting in Crimson Desert is the feeling of weight, and you can feel haptics especially when weapons clash as you execute a parry or when you land a powerful hit on an enemy. The adaptive triggers also add intensity to actions like drawing back a bowstring. The DualSense controller additions work to bring you closer to Kliff and help deliver a lot of information, especially in tense combat situations where enemies can be all around you.</p>



<p class="">Even after playing for four hours, I only scratched the surface of what&#8217;s waiting in Pywel. From vast lands to explore and secrets to discover, to formidable foes to face down and powerful skills to master, Crimson Desert looks to offer a lot for RPG fans who want to lose themselves in a fantastical world.</p>



<p class="">You can see for yourself just what&#8217;s hidden in <a href="https://www.playstation.com/games/crimson-desert/">Crimson Desert</a> when it releases on March 19 on PS5.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Control Resonant: a deep dive into combat, buildcrafting, and player choice</title>
		<link>https://blog.playstation.com/2026/03/04/control-resonant-a-deep-dive-into-combat-buildcrafting-and-player-choice/</link>
					<comments>https://blog.playstation.com/2026/03/04/control-resonant-a-deep-dive-into-combat-buildcrafting-and-player-choice/#comments</comments>
		
		<dc:creator><![CDATA[Miika Huttunen]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 14:00:04 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[Remedy Entertainment]]></category>
		<guid isPermaLink="false">urn:uuid:24e42701-6df2-48ee-b64a-8b3336d4919c</guid>

					<description><![CDATA[A few weeks ago, during State of Play, we shared the first gameplay footage of Control Resonant running on PlayStation 5 Pro. The trailer was fast-paced and focused — but it only scratched the surface of the gameplay systems at work. Today, we want to go deeper into the systems behind Control Resonant, from combat [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">A few weeks ago, during State of Play, <a href="https://blog.playstation.com/2026/02/12/new-gameplay-details-on-control-resonants-supernatural-action/">we shared the first gameplay footage</a> of <a href="https://www.playstation.com/games/control-resonant/">Control Resonant</a> running on PlayStation 5 Pro. The trailer was fast-paced and focused — but it only scratched the surface of the gameplay systems at work.</p>


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<p class="">Today, we want to go deeper into the systems behind Control Resonant, from combat flow and buildcrafting to how progression shapes your playstyle.&nbsp;</p>



<h2 class="wp-block-heading"><strong>Stepping outside the oldest house</strong>&nbsp;</h2>



<p class="">The first Control was about isolation, being trapped inside a shifting brutalist labyrinth. With Control Resonant, we set out to invert that idea.&nbsp;</p>



<p class="">This time, we step into Manhattan as paranatural forces tear through the everyday world.&nbsp;</p>



<p class="">The city is under escalating assault. Architecture warps. Gravity fractures. Familiar streets twist into unstable combat arenas. While many civilians have evacuated, the Federal Bureau of Control remains active in the field, attempting to contain the crisis across distinct, handcrafted zones.&nbsp;</p>



<p class="">You’re not alone, even if the situation feels overwhelming.&nbsp;</p>



<p class="">One of the new characters you’ll meet is Zoe De Vera, an FBC field agent who acts as Dylan’s handler. Dylan has spent years isolated inside the Oldest House; Zoe has survived the chaos outside. Their relationship — built on trust, responsibility, and learning to rely on others — anchors the emotional core of the experience.&nbsp;</p>



<p class="">We’ve also introduced a seamless dialogue system that allows conversations to unfold during exploration, keeping you immersed in the world.&nbsp;</p>



<a href="https://live.staticflickr.com/65535/55118210148_1a98971981_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55118210148_1a98971981_h.jpg" alt=""></a>



<h2 class="wp-block-heading"><strong>A world designed for choice</strong>&nbsp;</h2>



<p class="">Our take on Manhattan is divided into carefully designed zones, each with its own vibe, encounters, lore and secrets.&nbsp;</p>



<p class="">We are not into an open world where looking at the world map causes anxiety. Less is more. We want to fill the world with interesting, fun stuff to do instead of tons of grind.&nbsp;</p>



<p class="">There are two primary narrative quest types:</p>



<ul class="wp-block-list">
<li>Dylan’s Journey &#8211; the main campaign&nbsp;</li>



<li>World Quests &#8211; self-contained narrative stories&nbsp;</li>
</ul>



<p class="">Beyond these, you’ll find combat encounters, environmental challenges, hidden discoveries, and optional activities woven naturally into each area. Maybe you chase down an Altered Item or two&#8230;&nbsp;</p>



<p class="">The goal isn’t to “clear” the map — it’s to explore it on your terms.&nbsp;</p>



<a href="https://live.staticflickr.com/65535/55118398680_e0822bf3fd_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55118398680_e0822bf3fd_h.jpg" alt="Screenshot of a the skill menu showing three tabs: Primary Forms (selected), Secondary Forms, and Combo Enders. Below these tabs, a branching tree of perks with different effects. A highlighted perk reads “Dodge Attack” under “17 Aberrant Strength,” with instructions to press Square right after a Circle dodge to launch enemies and deal extra damage, the perk in question is highlighted and marked as owned."></a>



<h2 class="wp-block-heading"><strong>Combat built on momentum</strong>&nbsp;</h2>



<p class="">Expanding player expression in combat was central to our design.&nbsp;</p>



<p class="">Action now leans more heavily into melee and supernatural synergy. At the heart of it is the Aberrant, Dylan’s transforming melee weapon. It shifts between distinct Primary and Secondary Forms, along with powerful Combo Enders, allowing you to tailor speed, range, and combat role within a single build.&nbsp;</p>



<p class="">But combat isn’t just about weapon forms. It’s about momentum.&nbsp;</p>



<p class="">In Control Resonant, aggression fuels power.&nbsp;</p>



<ul class="wp-block-list">
<li>Melee hits restore your Combat Ability resource&nbsp;</li>



<li>Abilities stun enemies, opening them up for executions&nbsp;</li>



<li>Executions temporarily boost melee damage&nbsp;</li>
</ul>



<p class="">The more you commit to close-range pressure, the more tools you gain to stay in control. It’s a loop designed to reward decisiveness and flow.&nbsp;</p>



<p class="">At the same time, different playstyles are fully supported. For example, you might lean into a heavy close-range build or opt for a more tactical setup using summons like Mold Turrets, which attack independently and apply harmful status effects.&nbsp;</p>



<p class="">For players who love optimizing, detailed stat breakdowns make build performance transparent and readable.&nbsp;</p>



<a href="https://live.staticflickr.com/65535/55118398900_707eb6fe43_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55118398900_707eb6fe43_h.jpg" alt=""></a>



<h2 class="wp-block-heading"><strong>Shaping identity in the gap</strong>&nbsp;</h2>



<p class="">Progression centers on meaningful specialization.&nbsp;</p>



<p class="">Outside combat, players can enter the Gap, a dreamlike space tied to Dylan’s psyche, simply by pressing down on the directional-pad of the DualSense controller. This is where you shape your build.&nbsp;</p>



<p class="">Your setup revolves around three core pillars:&nbsp;</p>



<ul class="wp-block-list">
<li>Supernatural Combat Abilities, earned by defeating powerful Resonants&nbsp;</li>



<li>Weapon Forms for the Aberrant&nbsp;</li>



<li>Talents that amplify synergy between abilities and melee attacks&nbsp;</li>
</ul>



<p class="">Resonants are major boss encounters integrated into story progression. Defeating one grants its unique ability, and some offer branching choices that push you toward distinct playstyles.&nbsp;&nbsp;</p>



<p class="">These aren’t the only systems at play, and not everything can be unlocked in a single playthrough — that’s intentional.&nbsp;</p>



​​<a href="https://live.staticflickr.com/65535/55118209968_163ade984e_h.jpg" target="_blank"><img decoding="async" src="https://live.staticflickr.com/65535/55118209968_163ade984e_h.jpg" alt="Screenshot of the Loadout menu. On the left, “Weapon Forms” shows three different weapon shapes. In the center, an “Abilities” section shows “01” with three ability icons (one of which is highlighted) attributed to L2, R1 and R2. Below, another section shows “02” with unfilled slots. On the right, a preview image and details for “Seekers (Summon)”, the highlighted icon from the previous section, describes summoning a volatile telekinetic entity that attacks enemies and can be thrown and detonated, with stats listed (Blunt-type Projectile Damage 189, Raw-type Explosion Damage 236–787, Projectile Falter 63, Explosion Falter 24 to 189, Resource Cost 300, Launch Resource Cost 120) and an option to remove it."></a>



<h2 class="wp-block-heading"><strong>More to come</strong>&nbsp;</h2>



<p class="">There’s much more to share about the story, characters, and the larger paranatural forces reshaping Manhattan. We’ll dive deeper into those elements in the months ahead.&nbsp;</p>



<p class="">For now, we’re excited to share how <a href="https://www.playstation.com/games/control-resonant/">Control Resonant</a> is evolving into a full-fledged action-RPG &#8211; one where momentum fuels strength, specialization shapes identity, and Manhattan becomes a surreal battlefield.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://blog.playstation.com/2026/03/04/control-resonant-a-deep-dive-into-combat-buildcrafting-and-player-choice/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Play as the bugs in Starship Troopers: Ultimate Bug War, out March 16</title>
		<link>https://blog.playstation.com/2026/03/03/play-as-the-bugs-in-starship-troopers-ultimate-bug-war-out-march-16/</link>
					<comments>https://blog.playstation.com/2026/03/03/play-as-the-bugs-in-starship-troopers-ultimate-bug-war-out-march-16/#comments</comments>
		
		<dc:creator><![CDATA[Archie Nicholls]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 17:00:04 +0000</pubDate>
				<category><![CDATA[PS5]]></category>
		<category><![CDATA[Auroch Digital]]></category>
		<category><![CDATA[Starship Troopers: Ultimate Bug War]]></category>
		<guid isPermaLink="false">urn:uuid:fcc4c219-8c47-4a77-b669-30a6686f3a7e</guid>

					<description><![CDATA[Hey Troopers! We’re the team at Auroch Digital, and alongside our partners at Dotemu we’re currently Doing Our Part, by creating the most realistic depiction of war ever made. Starship Troopers: Ultimate Bug War is releasing on PlayStation 5 on March 16 &#8211; officially endorsed by FedDev – and we also have a world first [&#8230;]]]></description>
										<content:encoded><![CDATA[


<p class="">Hey Troopers! We’re the team at Auroch Digital, and alongside our partners at Dotemu we’re currently Doing Our Part, by creating the most realistic depiction of war ever made. <a href="https://store.playstation.com/concept/10016557">Starship Troopers: Ultimate Bug War</a> is releasing on PlayStation 5 on March 16 &#8211; officially endorsed by FedDev – and we also have a world first for Starship Troopers fans.</p>


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<p class="">For the first time ever, Starship Troopers: Ultimate Bug War will let you play as the enemy &#8211; the Arachnid Menace. We hope that stepping into the (many) legs of the all-new Assassin Bug will help our Troopers to understand them, and to defeat them as we throw you into fast-paced, ichor-filled combat.</p>



<p class="">Would you like to know more?</p>



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<h2 class="wp-block-heading">What is Bug Mode?</h2>



<p class="">In Starship Troopers: Ultimate Bug War’s Bug Mode, you’ll take control of the Arachnids’ new ultimate weapon &#8211; The Assassin Bug. As the Assassin Bug, you’ll terrorize Federation Troopers in four expansive training scenarios, as well as a tutorial mission to understand the real danger of the Assassin Bug.</p>



<p class="">You’ll work to decimate troops and buildings, commanding your Arachnid army and taking advantage of the Assassin Bug’s three attack forms, with each of these bringing their own unique skills and abilities.</p>



<ul class="wp-block-list">
<li><strong>The Warrior Form</strong> &#8211; The default state of the Assassin Bug. An agile form with razor-sharp pincers. </li>
</ul>



<ul class="wp-block-list">
<li><strong>The Hopper Form </strong>&#8211; A flying Arachnid form, which can identify destructible buildings, as well as track Bug pheromone trails</li>
</ul>



<ul class="wp-block-list">
<li><strong>The Tanker Form</strong> &#8211; a chargeable form, we designed the Tanker to be able to deal devastating attacks including its distinctive flame spray attack</li>
</ul>



<p class="">The Assassin Bug itself has been one of the most complex parts of Starship Troopers: Ultimate Bug War, and possibly the part which has taken the most time and effort internally to ensure it’s a balanced experience.&nbsp;</p>



<p class="">In addition, getting the Assassin Bug’s larger form and flying abilities to work within maps designed for a human campaign has been another significant challenge, but one which we believe we’ve lived up to (we’re just Doing Our Part).</p>



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<h2 class="wp-block-heading">Why is Bug Mode?</h2>



<p class="">To fight the Bug, we must understand the Bug &#8211; We can ill afford another Klendathu. We’ve been working long and hard alongside the best Federal scientists, spending countless hours analyzing Bug data to truly understand our enemy</p>



<p class="">As part of our FedDev-approved training experience, in Starship Troopers: Ultimate Bug War we wanted to deliver something never before seen &#8211; something which would allow Mobile Infantry Troopers to truly know how the Bugs feel on the battlefield.</p>



<p class="">So we teamed up with FedDev to deliver a cutting-edge Bug simulator &#8211; giving Troopers a unique insight into the Bug mind as they stick their claws into you and your fellow Troopers (spoiler alert &#8211; they love it).</p>



<p class="">It also provided a great and in-universe way of letting players deliver the elevated carnage that the Assassin Bug has to offer. There’s something so incredibly joyous about charging head-first into a Federation building to blast it into smithereens with the Assassin Bug, and we can’t wait for you to experience it yourself, alongside the Tanker form’s flame spray attack ability.</p>



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<h2 class="wp-block-heading">When is Bug Mode coming?</h2>



<p class="">Bug Mode will be available for <em>all</em> Troopers who pick up Starship Troopers: Ultimate Bug War. We’ve had an incredible time working with FedDev to create Bug Mode &#8211; especially crafting those juicy sound effects and building destruction &#8211; and we can’t wait for you to deploy on March 16th.</p>



<p class="">We’re really excited for you to discover Bug Mode for yourselves, and especially the feeling of commanding your very own Bug army against the Mobile Infantry. This is a never-before-seen experience, and it’s given all of us a real God complex (which is scary considering that the Bugs are meant to be our enemies).</p>



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<h2 class="wp-block-heading">Where to access Bug Mode?</h2>



<p class="">You’ll find Starship Troopers: Ultimate Bug War Landing on PlayStation 5 &#8211; with Bug Mode included from launch. We’re so proud of our S.A.S.S. (you’ll understand that, later) and we can’t wait for Troopers to dive into the Experience.&nbsp;</p>



<p class="">Bug Mode will be unlocked after completing your first couple of missions, with four expansive areas to play through &#8211; as well as our Bug Mode tutorial. Our FedDev-endorsed Bug Mode is designed to help you to understand the Bug, and to defeat the Bug. We’ll keep fighting, and we’ll win.</p>



<p class="">Remember &#8211; Service guarantees Citizenship. Are you doing your part? <a href="https://store.playstation.com/concept/10016557">Wishlist now, on PlayStation 5</a>.</p>



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