<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Psdtuts+</title><link>http://psd.tutsplus.com</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/psdtuts" /><description>Photoshop Tutorials</description><language></language><lastBuildDate>Thu, 23 May 2013 07:00:28 PDT</lastBuildDate><generator>http://wordpress.org/?v=3.5</generator><sy:updatePeriod xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">hourly</sy:updatePeriod><sy:updateFrequency xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">1</sy:updateFrequency><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/psdtuts" /><feedburner:info uri="psdtuts" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><image><link>http://psdtuts.com</link><url>http://envato.s3.amazonaws.com/rss_images/psdtuts.jpg</url><title>PSDTUTS</title></image><feedburner:emailServiceId>psdtuts</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><title>Create a Fantasy City Using Architectural Photographs</title><link>http://feedproxy.google.com/~r/psdtuts/~3/1T5dMraJ7ug/</link><category>Photo Effects</category><category>matte painting</category><category>Photo manipulation</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jonas De Ro</dc:creator><pubDate>Thu, 23 May 2013 07:00:28 PDT</pubDate><guid isPermaLink="false">http://psd.tutsplus.com/?p=25459</guid><description>&lt;a
href='http://rss.buysellads.com/click.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=25459&amp;c=1098647007' target='_blank'&gt;&lt;img
src='http://rss.buysellads.com/img.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=25459&amp;c=1098647007' border='0' alt='' /&gt;&lt;/a&gt;&lt;p&gt;Because matte painting often involves combining several photos to achieve an end-result, matte paintings can be great practice for anyone who wants to learn how to create photo manipulations. In this tutorial, we will show you how to create a fantasy city that is built on a rock structure, similar to Minas Tirith from &amp;quot;The Lord of the Rings.&amp;quot; In the process, you will learn several techniques to help you incorporate architectural photos into your artwork. Let&amp;#8217;s get started!&lt;/p&gt;&lt;p&gt;&lt;span
id="more-25459"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt;&lt;h2&gt;Speed Art Video&lt;/h2&gt;&lt;p&gt;Before you begin, watch this amazing speed art video that shows the entire process of creating this artwork.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;iframe
width="601" height="338" src="http://www.youtube.com/embed/HJHpRSh9dEM" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;Tutorial Assets&lt;/h2&gt;&lt;p&gt;The following assets were used during the production of this tutorial. Please make sure to download them before you begin work. Often, third-party content is moved or deleted over time. If photos are not available, you will want to find alternative imagery before you start. &lt;em&gt;Special thanks to &lt;a
href="http://www.cgtextures.com/"&gt;Marcel Vijfwinkel&lt;/a&gt; for the use of his photography in this tutorial.&lt;/em&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://www.cgtextures.com/texview.php?id=22409&amp;#038;PHPSESSID=2j8psp41ucp09l84uol6mup3r0"&gt;Image 1&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://www.cgtextures.com/texview.php?id=69372&amp;#038;PHPSESSID=2j8psp41ucp09l84uol6mup3r0"&gt;Image 2&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://source.tutsplus.com/psd/tutorials/0862_Matte_Assets.zip"&gt;Image Pack&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;span&gt;1.&lt;/span&gt; Cut Out Resources&lt;/h2&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt;First, open one of the resource images. Let us start by cutting the sky out of our resource images  so we can use them more easily later.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_01.jpg" alt="Open Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;Select the &lt;strong&gt;Magic Wand Tool&lt;/strong&gt;.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_02.jpg" alt="Select Tool" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 3&lt;/h3&gt;&lt;p&gt;Click on the sky until you&amp;#8217;ve selected all of it.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_03.jpg" alt="Select Sky" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_04.jpg" alt="Select Sky" /&gt;&lt;/figure&gt;&lt;p&gt;Be sure to check the tool settings to improve your selection.  I&amp;#8217;ve used these settings.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_05.jpg" alt="Tool Settings" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 4&lt;/h3&gt;&lt;p&gt;Now let us go into &lt;em&gt;Refine Edge&lt;/em&gt; to get a better selection.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_06.jpg" alt="Refine Edge" /&gt;&lt;/figure&gt;&lt;p&gt;Depending on the image you might want to play around with  the &lt;em&gt;Edge Dedection&lt;/em&gt; settings. Once the selection looks good just use the &lt;em&gt;Delete&lt;/em&gt; key to get rid of the sky. It should look something like this.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_07.jpg" alt="Cut Out Sky" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 5&lt;/h3&gt;&lt;p&gt;Now take the &lt;strong&gt;Rectangular Marquee Tool&lt;/strong&gt; and select the part  we need to keep.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_08.jpg" alt="Select Region" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 6&lt;/h3&gt;&lt;p&gt;Next, crop the image by going to &lt;em&gt;Image/Crop&lt;/em&gt;.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_09.jpg" alt="Crop Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 7&lt;/h3&gt;&lt;p&gt;We can now save the image for later use.  Saving it as a PNG file allows us to keep the transparency.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_10.jpg" alt="Save As PNG" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 8&lt;/h3&gt;&lt;p&gt;The previous steps are applicable to all the images we  need to cut out, but let&amp;#8217;s go through it again. Open up another resource image.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_11.jpg" alt="Open Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 9&lt;/h3&gt;&lt;p&gt;Select the sky around the image.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_12.jpg" alt="Select Sky" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 10&lt;/h3&gt;&lt;p&gt;Be careful around more difficult areas such as trees.  For these situations it is better to zoom in.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_13.jpg" alt="Select Sky" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 11&lt;/h3&gt;&lt;p&gt;Once we cut out the sky the image should look like this.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_14.jpg" alt="Delete Sky" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 12&lt;/h3&gt;&lt;p&gt;Again, the &lt;em&gt;Refine Edge&lt;/em&gt; option can be handy to enhance the selection.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_15.jpg" alt="Refine Edge" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 13&lt;/h3&gt;&lt;p&gt;Now spend a little time repeating the previous process  to all the images we are going to need. Once we have all  of our cut out architecture as PNG files we can move on to   the next part of the tutorial.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_cutting_resource_16.jpg" alt="PNG Files" /&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;span&gt;2.&lt;/span&gt; Building Our City&lt;/h2&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt;Now we can start the real work; building our fantasy city. First, open our main image of Mont Saint-Michel, which  we will use as a base for our city. We can work on this image, it should be large enough.  If your computer is a bit slow however you might want to reduce  the size of the image.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_01.jpg" alt="Open Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;Use the &lt;strong&gt;Polygonal Lasso Tool&lt;/strong&gt; to select one of the towers.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_02.jpg" alt="Select Tower" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 3&lt;/h3&gt;&lt;p&gt;Copy it and move it over to another part of the image to add more towers.  You can add as many as you like.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_03.jpg" alt="Copy Tower" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 4&lt;/h3&gt;&lt;p&gt;Now select the &lt;strong&gt;Rectangular Marquee Tool&lt;/strong&gt;.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_04.jpg" alt="Select Tool" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 5&lt;/h3&gt;&lt;p&gt;Select a chunk of a building and use it to cover up other parts of the image.  You can also use the &lt;strong&gt;Spot Healing Brush Tool&lt;/strong&gt; and &lt;strong&gt;Clone Stamp Tool&lt;/strong&gt;.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_05.jpg" alt="Patch Image" /&gt;&lt;/figure&gt;&lt;p&gt;We want to get rid of anything that looks modern or unwanted such as metal scaffolding,  tourists, modern shop signs, etc&amp;#8230; A well patched up image should look something like this.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_06.jpg" alt="Patch Image" /&gt;&lt;/figure&gt;&lt;p&gt;Comparing the original to the edited version shows how unwanted elements have  been removed. Don&amp;#8217;t worry about the cars for now, we will take care of them later.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_08.jpg" alt="Compare Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 6&lt;/h3&gt;&lt;p&gt;With the &lt;strong&gt;Polygonal Lasso Tool&lt;/strong&gt;, select the main  tower of our structure. Cut and paste it into a new layer, we will keep this for later.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_09.jpg" alt="Select Tower" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_10.jpg" alt="Remove Tower" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 7&lt;/h3&gt;&lt;p&gt;Open up our image of the dome from the St. Pauls Cathedral.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_11.jpg" alt="Open Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 8&lt;/h3&gt;&lt;p&gt;Select the image and copy and paste it into our main file.  We will keep all the new parts of architecture on a separate layer  for easier use later.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_12.jpg" alt="Paste Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 9&lt;/h3&gt;&lt;p&gt;To match the contrast of the images lets go to &lt;em&gt;Image/Adjustments/Levels&lt;/em&gt;.  We want to play around with both input and output levels until it seems   to match. We will do this with all future images we paste into   our main composition.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_13.jpg" alt="Adjust Levels" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 10&lt;/h3&gt;&lt;p&gt;Duplicate our new layer, we&amp;#8217;re going to cover up the hole underneath the dome.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_14.jpg" alt="Duplicate Layer" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 11&lt;/h3&gt;&lt;p&gt;Move the image down to close the hole.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_16.jpg" alt="Move Layer Down" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 12&lt;/h3&gt;&lt;p&gt;We want to chop up the top section of the dome a bit to make  it less recognizable. Select a chunk and cut it out.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_18.jpg" alt="Cut Piece" /&gt;&lt;/figure&gt;&lt;p&gt;Let us keep the top part and move it down, reducing the  height of the dome&amp;#8217;s spire.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_19.jpg" alt="Cut Piece" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_20.jpg" alt="Move Piece Down" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 13&lt;/h3&gt;&lt;p&gt;Open our second image with a dome.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_21.jpg" alt="Open Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 14&lt;/h3&gt;&lt;p&gt;Copy and paste the image and scale it down using &lt;em&gt;Free Transform&lt;/em&gt;.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_22.jpg" alt="Transform Image" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_23.jpg" alt="Scale Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 15&lt;/h3&gt;&lt;p&gt;We will need to adjust the levels of the image again to match it.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_24.jpg" alt="Adjust Levels" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_25.jpg" alt="Adjust Levels" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 16&lt;/h3&gt;&lt;p&gt;Now we&amp;#8217;ll select a chunk of a roof to use as a connection  between our two domes. Copy it and move it over.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_26.jpg" alt="Select Roof" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_27.jpg" alt="Move Roof" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_28.jpg" alt="Move Roof" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 17&lt;/h3&gt;&lt;p&gt;To add some more detail, copy some of the smaller spires.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_30.jpg" alt="Select Spire" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 18&lt;/h3&gt;&lt;p&gt;Make two copies and flip one of them around so we have a total  of four spires. Use &lt;em&gt;Image/Transform/Flip Horizontal&lt;/em&gt;.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_31.jpg" alt="Flip Image" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_32.jpg" alt="Flip Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 19&lt;/h3&gt;&lt;p&gt;Move it over to the side as shown in the image.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_33.jpg" alt="Move Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 20&lt;/h3&gt;&lt;p&gt;We can use another copy to add more spires to other  parts of our city. Anything that takes it away from the   original photo helps.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_34.jpg" alt="Add More Spires" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 21&lt;/h3&gt;&lt;p&gt;Select a piece of railing from a rooftop to add more   detail to our newly added images. Cut off any unwanted bits.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_35.jpg" alt="Select Railing" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_36.jpg" alt="Move Railing" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_37.jpg" alt="Cut Off Piece" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 22&lt;/h3&gt;&lt;p&gt;Bring up our tower that we previously cut off the image.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_38.jpg" alt="Cut Off Piece" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 23&lt;/h3&gt;&lt;p&gt;Select the three arches.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_39.jpg" alt="Select Arches" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 24&lt;/h3&gt;&lt;p&gt;Move a copy over to the main structure holding the top  of our city. We&amp;#8217;re going to use it to add some detail.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_40.jpg" alt="Move Arches" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 25&lt;/h3&gt;&lt;p&gt;We&amp;#8217;ll need more arches so scale it down a bit and add  another copy next to it.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_41.jpg" alt="Copy Arches" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 26&lt;/h3&gt;&lt;p&gt;Select the part below the arches and copy it a few  times. Then stack these copies to create the illusion  that the arches are running deep down the wall.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_42.jpg" alt="Select Piece" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_43.jpg" alt="Duplicate Piece" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_44.jpg" alt="Move Duplicates" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 27&lt;/h3&gt;&lt;p&gt;We can apply the same technique to add more arches  to other walls.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_45.jpg" alt="Repeat Process" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 28&lt;/h3&gt;&lt;p&gt;Next we&amp;#8217;re going to add some large walls. Select  a piece of an empty wall from one of the houses.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_46.jpg" alt="Select Wall" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 29&lt;/h3&gt;&lt;p&gt;Make a few duplicates so we can have a bigger wall.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_47.jpg" alt="Copy Wall" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_48.jpg" alt="Copy Wall" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 30&lt;/h3&gt;&lt;p&gt;To mix it up a bit we can use other parts of walls as well.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_49.jpg" alt="Select Wall" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 31&lt;/h3&gt;&lt;p&gt;Place and transform these pieces on our wall pieces.  You can use the &lt;strong&gt;Eraser Tool&lt;/strong&gt; to get rid of  any unwanted seams.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_50.jpg" alt="Expand Wall" /&gt;&lt;/figure&gt;&lt;p&gt;Now we have a couple of nice looking structures that  expand our city.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_51.jpg" alt="Expanded Walls" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 32&lt;/h3&gt;&lt;p&gt;Open up the image that has our cut out towers of the  London Tower Bridge.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_52.jpg" alt="Open Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 33&lt;/h3&gt;&lt;p&gt;Paste it and scale it to match the scale of our city.  A good reference is to look at the size of the windows or bricks.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_53.jpg" alt="Paste Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 34&lt;/h3&gt;&lt;p&gt;Once again we need to match the lighting and contrast a bit  before proceeding.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_54.jpg" alt="Adjust Levels" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 35&lt;/h3&gt;&lt;p&gt;To change the architecture of the iconic tower,  let us do some cutting and pasting to change it a bit.  Play around with scaling, copying and rotating.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_55.jpg" alt="Adjust Image" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_56.jpg" alt="Adjust Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 36&lt;/h3&gt;&lt;p&gt;Once we&amp;#8217;re happy we can start building a bridge to connect  the tower to the main structure of our city. Open up the image of our beautiful castle in Belgium.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_57.jpg" alt="Open Image" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 37&lt;/h3&gt;&lt;p&gt;When zooming in, we can see the entrance gate makes a great  piece of a bridge. Select it and copy it into our main composition.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_58.jpg" alt="Select Part" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_59.jpg" alt="Paste Part" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 38&lt;/h3&gt;&lt;p&gt;With a few copies we can tessellate the gate to make it look  like a bridge.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_60.jpg" alt="Copy Part" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_61.jpg" alt="Copy Part" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 39&lt;/h3&gt;&lt;p&gt;Select, copy and paste a suitable chunk of our main city  to use as a support pillar for our bridge. If necessary, use multiple copies until the pillar reaches  the ground level.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_62.jpg" alt="Add Pillar" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_63.jpg" alt="Add Pillar" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_64.jpg" alt="Add Pillar" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 40&lt;/h3&gt;&lt;p&gt;We still have our original tower. Select the top spire.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_65.jpg" alt="Tower Layer" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_66.jpg" alt="Select Spire" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 41&lt;/h3&gt;&lt;p&gt;Move the spire over to our new tower. By changing the top  of the roof we are altering the look of the iconic building.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_67.jpg" alt="Move Spire" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_68.jpg" alt="Move Spire" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 42&lt;/h3&gt;&lt;p&gt;Open up another one of our resource images and select the  right tower.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_69.jpg" alt="Select Tower" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 43&lt;/h3&gt;&lt;p&gt;Place it into the city at the correct scale.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_70.jpg" alt="Place Tower" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 44&lt;/h3&gt;&lt;p&gt;We can also add a copy of our tower and bridge to this side of the city.  To match the perspective we can flip it around horizontally.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_71.jpg" alt="Place Tower" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_72.jpg" alt="Place Bridge" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 45&lt;/h3&gt;&lt;p&gt;Cut off the top of the tower.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_73.jpg" alt="Cut Tower" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 46&lt;/h3&gt;&lt;p&gt;Use a copy of our previously created four spires to decorate the tower.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_74.jpg" alt="Copy Spires" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_75.jpg" alt="Copy Spires" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 47&lt;/h3&gt;&lt;p&gt;Select a chunk of our round tower, we&amp;#8217;ll use it to build another  tower at the top of the city.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_76.jpg" alt="Select Tower" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_77.jpg" alt="Move Tower" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 48&lt;/h3&gt;&lt;p&gt;With a couple of copies we can make the tower a lot higher.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_78.jpg" alt="Copy Tower" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 49&lt;/h3&gt;&lt;p&gt;Select one half of the tower and use a flipped copy to widen the base.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_79.jpg" alt="Select Tower" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_80.jpg" alt="Flip Tower" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_81.jpg" alt="Flip Tower" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 50&lt;/h3&gt;&lt;p&gt;Make the tower even higher with another copy. Also add a copy of  the spire of our original tower to make the entire thing look like  a giant needle. Don&amp;#8217;t forget to fix any lighting or contrast issues.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_82.jpg" alt="Copy Tower" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_83.jpg" alt="Add Spire" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_84.jpg" alt="Adjust Levels" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 51&lt;/h3&gt;&lt;p&gt;Use another copy of our bridge to connect the tower   to the main dome.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_85.jpg" alt="Add Bridge" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 52&lt;/h3&gt;&lt;p&gt;We&amp;#8217;ve used a lot of different architecture from different periods.  To make this less noticeable we can copy features to other parts of our image. Select one of the windows of our spire tower.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_86.jpg" alt="Select window" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 53&lt;/h3&gt;&lt;p&gt;Use copies of this window to match the look of the spire  tower to that of our main dome.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_87.jpg" alt="Place Windows" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_88.jpg" alt="Place Windows" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_89.jpg" alt="Place Windows" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 54&lt;/h3&gt;&lt;p&gt;The city is looking good. Let&amp;#8217;s finish up with adjusting  the base outer wall. Select a large portion of the wall and use a flipped  version to fill in the other side.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_90.jpg" alt="Adjust Base Wall" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_91.jpg" alt="Adjust Base Wall" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 55&lt;/h3&gt;&lt;p&gt;To close the remaining gap in the middle, select and  copy another piece of the wall. Erase out any seams you might find. However since the source  material matches so well you do not have to be that precise.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_92.jpg" alt="Adjust Base Wall" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_constructing_city_93.jpg" alt="Adjust Base Wall" /&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;span&gt;3.&lt;/span&gt; Background &amp;#038; Lighting&lt;/h2&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt;Now it&amp;#8217;s time to place our creation into a nice background  and finish up the image. Open up one of our sky resources and place it behind  the structure.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_01.jpg" alt="Open Sky" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_02.jpg" alt="Place Sky" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;The image doesn&amp;#8217;t cover the entire background.  Just select parts and stretch them out to fill the frame.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_03.jpg" alt="Select Sky" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_04.jpg" alt="Stretch Sky" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_05.jpg" alt="Stretch Sky" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 3&lt;/h3&gt;&lt;p&gt;Open up our image of the Nevada desert and place it  in front of our city.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_06.jpg" alt="Open BG" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_07.jpg" alt="Place BG" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 4&lt;/h3&gt;&lt;p&gt;We&amp;#8217;re going to use masks to reveal parts of our image.  Add a &lt;em&gt;Layer Mask&lt;/em&gt; and use the &lt;strong&gt;Brush Tool&lt;/strong&gt; with colors black to cover areas  and white to reveal them. We can use a standard round  brush for this.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_08.jpg" alt="Mask BG" /&gt;&lt;/figure&gt;&lt;p&gt;This is a good time to cover the cars that were parked  in front of the original structure, or any other unwanted elements  in the foreground.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_09.jpg" alt="Mask BG" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_10.jpg" alt="Mask BG" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 5&lt;/h3&gt;&lt;p&gt;The scene needs to be correctly lit so we&amp;#8217;ll adjust  our layers so that the back layer is the lightest and  the front one the darkest. Since the sun is coming from  the back, this makes sense.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_11.jpg" alt="Adjust Levels" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_12.jpg" alt="Adjusted Scene" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 6&lt;/h3&gt;&lt;p&gt;I&amp;#8217;ve changed my mind about the sky. Let&amp;#8217;s open the new sky  and place it in our scene the same way we did before. The dim light of this sky seems to better fit our scene.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_13.jpg" alt="Open Sky" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_14.jpg" alt="Paste Sky" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 7&lt;/h3&gt;&lt;p&gt;Add a new layer and set the transfer mode to &lt;em&gt;Linear Dodge&lt;/em&gt;.  Place the layer between the foreground and our city, we&amp;#8217;re going to paint  some dust kicking up to show more depth.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_15.jpg" alt="Add Layer" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 8&lt;/h3&gt;&lt;p&gt;We&amp;#8217;ll use the same standard round brush  and a color that is already found in our scene such as a dark brown or grey.  Now just paint simple bits of smoke and dust as shown in the images.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_16.jpg" alt="Paint Dust" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_17.jpg" alt="Paint Dust" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_18.jpg" alt="Paint Dust" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_19.jpg" alt="Paint Dust" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 9&lt;/h3&gt;&lt;p&gt;Copy our foreground layer and set the transfer mode to &lt;em&gt;Color Dodge&lt;/em&gt;.  Add another mask to it and paint in where the sunlight would hit the ground. Keep it subtle and think about where the sun would lit the ground  and where we&amp;#8217;d have shade from the enourmous city.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_20.jpg" alt="Paint Light" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_21.jpg" alt="Paint Light" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 10&lt;/h3&gt;&lt;p&gt;Now set the transfer mode of your brush to &lt;em&gt;Linear Dodge&lt;/em&gt;.  Until now we&amp;#8217;ve kept all of our added architectural elements seperate,  now we can use this to paint dust and light at the bottom and help  seperate the layers.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_22.jpg" alt="Paint Light" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_23.jpg" alt="Paint Light" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_24.jpg" alt="Paint Light" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_25.jpg" alt="Paint Light" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 11&lt;/h3&gt;&lt;p&gt;Copy our city layer and set the transfer mode to &lt;em&gt;Linear Dodge&lt;/em&gt;. Add a black mask to make the new layer invisible for now.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_26.jpg" alt="Add Light Layer" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 12&lt;/h3&gt;&lt;p&gt;Select parts of the structure where the sunlight would hit.  Keep it subtle, we can leave most of the city in the dark.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_27.jpg" alt="Select Structures" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_28.jpg" alt="Select Structures" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_29.jpg" alt="Select Structures" /&gt;&lt;/figure&gt;&lt;p&gt;We can use the same brush as earlier now to just paint into the selection.  This technique will give as nice crisp edges. Use a white brush to   paint into your mask, revealing our previously added layer.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_30.jpg" alt="Paint Light" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 13&lt;/h3&gt;&lt;p&gt;The composition of our image is a bit too central. Move  the city a bit to the left and paste in another one of our image resources.  We&amp;#8217;ll use this to add some structures outside the city walls. Be sure that everything stays in scale.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_31.jpg" alt="Add Structures" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_32.jpg" alt="Add Structures" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 14&lt;/h3&gt;&lt;p&gt;Let&amp;#8217;s also take some less fancy looking buildings from our  main city and copy those.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_33.jpg" alt="Select Structures" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_34.jpg" alt="Select Structures" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 15&lt;/h3&gt;&lt;p&gt;One piece of the building is enough so let&amp;#8217;s cut it out  and match the lighting with the rest of the scene.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_35.jpg" alt="Select Structure" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_36.jpg" alt="Darken Levels" /&gt;&lt;/figure&gt;&lt;p&gt;Below you can see the result of copying some more elements.  Add as many as you like. You can always move the city more  to the left if you need space for more buildings.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_37.jpg" alt="Example" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 16&lt;/h3&gt;&lt;p&gt;We&amp;#8217;re nearly done, we just need to paint in some spilling sunlight   to give all of it a nice glowing touch. Create a new &lt;em&gt;Linear Dodge&lt;/em&gt; layer.  Then pick a nice warm tone to paint our sunlight with. Experiment  with less or more saturation.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_38.jpg" alt="Create Light Layer" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_39.jpg" alt="Pick Sunlight Color" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 17&lt;/h3&gt;&lt;p&gt;Our final step is to paint in the sun and light around the scene.  We&amp;#8217;re using the same simple round brush. Try finding a balance  between too much and too little.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_40.jpg" alt="Paint Sunlight" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_background__lighting_41.jpg" alt="Final Result" /&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;Conclusion&lt;/h2&gt;&lt;p&gt;In this tutorial, we learned how to cut and paste parts of photos and match them to create great looking structures. Remember to always keep scale and perspective in mind and to match the lighting and colors of all your elements. When you&amp;#8217;re done, remember to use a bit of Photoshop&amp;#8217;s great lighting capabilities to give everything that slightly magical touch. Have fun!&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;a
href="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_final_large.jpg"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/0862_Matte_final.jpg" alt="Final Result" border="0"/&gt;&lt;/a&gt; &lt;/figure&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=1T5dMraJ7ug:9hU3vKIGgNY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=1T5dMraJ7ug:9hU3vKIGgNY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=1T5dMraJ7ug:9hU3vKIGgNY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=1T5dMraJ7ug:9hU3vKIGgNY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=1T5dMraJ7ug:9hU3vKIGgNY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=1T5dMraJ7ug:9hU3vKIGgNY:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/psdtuts/~4/1T5dMraJ7ug" height="1" width="1"/&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://psd.tutsplus.com/tutorials/photo-effects-tutorials/fantasy-city/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://psd.tutsplus.com/tutorials/photo-effects-tutorials/fantasy-city/</feedburner:origLink></item><item><title>Quick Tip: How to Create an Indoor Panorama</title><link>http://feedproxy.google.com/~r/psdtuts/~3/esnuM_L6t7E/</link><category>Tools &amp; Tips</category><category>Adaptive Wide Angle</category><category>Auto-Align</category><category>Auto-Blend Layers</category><category>Geometric Distortion Correction</category><category>Tips</category><category>Videos</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Martin Perhiniak</dc:creator><pubDate>Tue, 21 May 2013 07:00:29 PDT</pubDate><guid isPermaLink="false">http://psd.tutsplus.com/?p=22721</guid><description>&lt;a
href='http://rss.buysellads.com/click.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=22721&amp;c=127554035' target='_blank'&gt;&lt;img
src='http://rss.buysellads.com/img.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=22721&amp;c=127554035' border='0' alt='' /&gt;&lt;/a&gt;&lt;p&gt;In this quick tip tutorial, we will show you how to use Photoshop&amp;#8217;s automated features to combine several photos to create a seamless panoramic photo of a room. In the process, we will show you how to use several Photoshop tools including Auto-Align, Auto-Blend Layers, Geometric Distortion Correction, as well as Adaptive Wide Angle. Let&amp;#8217;s get started!&lt;/p&gt;&lt;p&gt;&lt;span
id="more-22721"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt; &lt;figure
class="tutorial_image"&gt;&lt;iframe
width="601" height="338" src="http://www.youtube.com/embed/QN-nKBbFiZs" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/figure&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=esnuM_L6t7E:Kghb71aXjXc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=esnuM_L6t7E:Kghb71aXjXc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=esnuM_L6t7E:Kghb71aXjXc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=esnuM_L6t7E:Kghb71aXjXc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=esnuM_L6t7E:Kghb71aXjXc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=esnuM_L6t7E:Kghb71aXjXc:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/psdtuts/~4/esnuM_L6t7E" height="1" width="1"/&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://psd.tutsplus.com/tutorials/tools-tips/indoor-panorama/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">4</slash:comments><feedburner:origLink>http://psd.tutsplus.com/tutorials/tools-tips/indoor-panorama/</feedburner:origLink></item><item><title>Create Action-Packed Zombie Apocalypse Concept Art in Photoshop</title><link>http://feedproxy.google.com/~r/psdtuts/~3/W7cP3vtVavU/</link><category>Illustration</category><category>Concept Art</category><category>concept painting</category><category>digital painting</category><category>illustration</category><category>Videos</category><category>zombies</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Johnson Ting</dc:creator><pubDate>Mon, 20 May 2013 07:30:10 PDT</pubDate><guid isPermaLink="false">http://psd.tutsplus.com/?p=24971</guid><description>&lt;a
href='http://rss.buysellads.com/click.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=24971&amp;c=760184239' target='_blank'&gt;&lt;img
src='http://rss.buysellads.com/img.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=24971&amp;c=760184239' border='0' alt='' /&gt;&lt;/a&gt;&lt;p&gt;One of the most effective ways to improve your concept art is to introduce motion into the scene. In this tutorial, we will show you how to create concept art for a zombie-themed video game. This piece will portray a couple of police officers fending off a hoard of zombies in the pouring rain. This tutorial also includes a stunning speed painting video, so make sure to watch it before you begin. Let&amp;#8217;s get started!&lt;/p&gt;&lt;p&gt;&lt;span
id="more-24971"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt;&lt;h2&gt;Speed Painting Video&lt;/h2&gt;&lt;p&gt;Before you begin, take a look at this stunning speed painting video that shows the entire process.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;iframe
width="601" height="338" src="http://www.youtube.com/embed/z4icxr8B7ik" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;Tutorial Assets&lt;/h2&gt;&lt;p&gt;To complete the tutorial, you will need the following assets:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://redheadstock.deviantart.com/art/Fences-Photoshop-Brushes-37337739" target="_new"&gt;Fence brush pack&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://www.yousaytoo.com/10-most-awesome-tech-brushes/1749700" target="_new"&gt;Sci-fi Tech brush pack&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://irongrip-69.webstarts.com/" target="_new"&gt;Stock Photo 1&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;span&gt;1.&lt;/span&gt; Sketching it out&lt;/h2&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt;Create a new document by going to &lt;em&gt;File &amp;gt; New&lt;/em&gt;. The document can be any size you prefer. I typically use A4 at 300 dpi just in case I want to print it later. For this piece, I am going to paint it in landscape at a 16:9 ratio as if I am working on a rough storyboard for a film.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_1_new_document.jpg" width="539" height="398" /&gt;&lt;br
/&gt; &lt;figcaption&gt;Feel free to reduce the size or resolution if your computer is not powerful enough to work in these dimensions.&lt;/figcaption&gt; &lt;/figure&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;Start by sketching out simple skeleton forms (As shown below). Get wild and don&amp;#8217;t restrict yourself, explore and have fun at this stage, it opens up to a lot of possibilities when you&amp;#8217;re doing this. If you already have a certain scene in mind, just jump in and start putting the lines in.&lt;/p&gt;&lt;p&gt;You can use a &lt;strong&gt;default Photoshop chalk brush&lt;/strong&gt; for the sketch, the brush you use doesn&amp;#8217;t matter, just pick something you&amp;#8217;re comfortable with and let it flow.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_1sketch.jpg" width="600" height="353" alt="sketch1" /&gt;&lt;/figure&gt;&lt;p&gt;After that you can also try sketching out the mass of your character &lt;em&gt;(As shown below)&lt;/em&gt;, by using simple lines to roughly draw out the figure, but always check the proportion and the anatomy, practice makes perfect!&lt;/p&gt;&lt;p&gt;Then put in some rough lines so you have a better idea of what you&amp;#8217;re going to paint, try not to go in to too much detail, just a rough sketch will do. If you&amp;#8217;re going into the details at this stage, you&amp;#8217;ll end up sub-consciously restricting yourself from further exploration of the painting, so try to avoid a super neat outline.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_2sketch.jpg" width="600" height="351" alt="sketch2" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 3&lt;/h3&gt;&lt;p&gt;Choose any brush and start sketching out the painting as shown below. Don&amp;#8217;t restrain yourself too much at this stage, keep the flow going and loosen your hand a little.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_3sketch.jpg" width="600" height="352" alt="3" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_4sketch.jpg" width="600" height="350" alt="4" /&gt;&lt;br
/&gt; &lt;figcaption&gt;You can turn off the skeleton forms layer while you&amp;#8217;re sketching.&lt;/figcaption&gt; &lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_5sketch.jpg" width="600" height="351" alt="5" /&gt;&lt;br
/&gt; &lt;figcaption&gt;Once you&amp;#8217;re finished sketching the focus point (In this case its the two guys with guns) of the painting, you can start sketching the rough background.&lt;/figcaption&gt; &lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_6sketch.jpg" width="600" height="350" alt="6" /&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;span&gt;2.&lt;/span&gt; Bringing in the values.&lt;/h2&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt; Create a new layer under your sketch, and fill it with a &lt;em&gt;Mid Tone Grey (#7d7d7d) &lt;/em&gt;as shown in the image.&lt;/p&gt;&lt;p&gt; To fill the color, you can just use the shortcut &lt;em&gt; Alt + Backspace&lt;/em&gt; with the color you have picked.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_7_2sketch.jpg" width="558" height="376" alt="7" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_7_1sketch.jpg" width="600" height="350" alt="7" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;Pick a default round brush or soft brush, and set the &lt;em&gt;Brush mode to Multiply (as shown in image)&lt;/em&gt;, the multiply mode makes the brush act like a coat of darker values and &lt;strong&gt;Darkens&lt;/strong&gt; anywhere you paint.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_8_2sketch.jpg" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_8_1sketch.jpg" width="600" height="350" /&gt;&lt;/figure&gt;&lt;p&gt;Roughly put in a few strokes on the two main characters to make them stand out from the background, use a &lt;strong&gt;Default Soft Airbrush&lt;/strong&gt; to darken the top and bottom parts of the painting as well.&lt;/p&gt;&lt;p&gt;Continue to darken the painting, plan a little ahead on where you want the focus point to be and where will the light be coming from, in this painting I&amp;#8217;m thinking of doing a backlight for these two characters, so they should appear a little bit darker than the background since less light will shine on them. I&amp;#8217;ve also roughly blocked out some values for the zombies in the background.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_9sketch.jpg" width="600" height="350" alt="9" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 3&lt;/h3&gt;&lt;p&gt;Next, I&amp;#8217;ll show you how to add in some fences. The fence shown below was created using a &lt;a
href="http://redheadstock.deviantart.com/art/Fences-Photoshop-Brushes-3733773"&gt;brush&lt;/a&gt; that you can download in the Tutorial Assets above. To create them, I created a new layer on top of the painting and duplicated it to create a seamless pattern.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_10sketch.jpg" width="389" height="399" alt="10" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_11sketch.jpg" width="600" height="235" alt="11" /&gt;&lt;/figure&gt;&lt;p&gt;After you&amp;#8217;re done piecing together the fence, set the layer&amp;#8217;s &lt;strong&gt;Blending Mode&lt;/strong&gt; to &lt;strong&gt;Multiply&lt;/strong&gt;, and you&amp;#8217;ll have something that looks like this:&lt;/p&gt;&lt;p&gt;With the layer of the texture selected, press &lt;strong&gt;Command/Ctrl + T&lt;/strong&gt; (Transform Tool) and right click on it, it will display a small menu that shows a list of transformations available, in this case, we&amp;#8217;re going to distort and warp the fence in various directions. The &lt;strong&gt;Warp&lt;/strong&gt; selection works best. You can move certain points as shown in the image to get the flow to the direction you have in mind for the texture, for instance, I&amp;#8217;ve nudge a few points &lt;em&gt;(Red Arrows)&lt;/em&gt; with my mouse to get the flow and shape I wanted.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_12_2sketch.jpg" width="204" height="314" alt="12" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_12_3sketch.jpg" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 4&lt;/h3&gt;&lt;p&gt;After that you can lighten up a little bit of your painting but don&amp;#8217;t overdo it, it&amp;#8217;s just for yourself to indicate where you want the lights to be coming from. With the same steps as &lt;strong&gt;Step 2&lt;/strong&gt;, pick a default round brush or soft brush, and set the Brush mode to &lt;strong&gt;Overlay&lt;/strong&gt; (as shown in image).&lt;/p&gt; The &lt;strong&gt;Overlay&lt;/strong&gt; mode works in a different way than the &lt;strong&gt;Multiply&lt;/strong&gt; mode, it darkens an area if you&amp;#8217;re using a darker color/value, but lightens an area if you&amp;#8217;re using a lighter color/value. Basically, it &lt;strong&gt;lighten&lt;/strong&gt; things up if you&amp;#8217;re brushing it with a &lt;strong&gt;White&lt;/strong&gt; palette, but it &lt;strong&gt;darken&lt;/strong&gt; things down when you&amp;#8217;re brushing it with a &lt;strong&gt;Black&lt;/strong&gt; palette. &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_13sketch.jpg" alt="13" /&gt;&lt;/figure&gt;&lt;p&gt; Using the same techniques as &lt;strong&gt;Step 2&lt;/strong&gt;. After a few dots with the round brush,  change it to a soft brush with the &lt;strong&gt;Linear Dodge&lt;/strong&gt; mode selected. The &lt;strong&gt;Linear Dodge&lt;/strong&gt; mode works just like a highlighter, except it gets lighter everytime you paint over it again and again. For example, use a softer brush and lightly dodged it on top of the round dot you&amp;#8217;ve previously done. A soft edge around a hard edge circle as a spotlight would be more believable, as light tends to spread and gets disperse when looked through a camera lens.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_13_2sketch.jpg" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_13_3sketch.jpg" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_13_5sketch.jpg" width="600" height="334" alt="15" /&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;span&gt;3.&lt;/span&gt; Painting&lt;/h2&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt;Set the color and mood of your scene by adjusting the &lt;strong&gt;color balance&lt;/strong&gt; as shown below &lt;strong&gt;Command/Ctrl + B&lt;/strong&gt;. I chose a desaturated blue since this scene is taking place at night.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_15_1sketch.jpg" width="455" height="255" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_15sketch.jpg" width="600" height="261" alt="13" /&gt;&lt;/figure&gt;&lt;p&gt;With the base color set, you can now proceed with painting your scene. Start off by darkening some of the areas by painting from Dark to Light is a good technique to use, the concept is to fill in the darkest areas, and slowly introduce the lighter values into the silhouette, gradually pushing up the brightness of the subject one step at a time.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_16sketch.jpg" width="600" height="299" alt="17" /&gt;&lt;/p&gt; &lt;figcaption&gt;The technique applied here is as same as &lt;strong&gt;Step 2&lt;/strong&gt; from &lt;strong&gt;&amp;#8220;2. Painting the base&amp;#8221;&lt;/strong&gt;&lt;/figcaption&gt; &lt;/figure&gt;&lt;p&gt;At this stage, there are no restrictions on what you should do and what you shouldn&amp;#8217;t. You can start by painting the focus point. Slowly start painting out from the dark silhouette, and introduce the details bit by bit.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_17sketch.jpg" width="600" height="373" alt="19" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_18sketch.jpg" width="600" height="347" alt="20" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_19sketch.jpg" width="600" height="350" alt="21" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;Adding some sci-fi elements into the painting will enhance the theme, you can add a user-interface onto their wrists, since it&amp;#8217;s going to be something like a projected hologram, it&amp;#8217;s going to function just like how a light would function, so setting the blending mode to Linear Dodge would be the best bet. Add these elements using brushes that you can download from this &lt;a
href="http://www.yousaytoo.com/10-most-awesome-tech-brushes/1749700"&gt;site&lt;/a&gt;.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_20.5sketch.jpg" width="600" height="578" alt="22" /&gt;&lt;/figure&gt;&lt;p&gt; First, place your texture onto the painting, set the mode to &lt;strong&gt;Linear Dodge&lt;/strong&gt; and put it on top of the layer of your painting.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_20_3sketch.jpg" width="223" height="122" alt="23" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_20_4sketch.jpg" width="600" height="326" /&gt;&lt;/figure&gt;&lt;p&gt;Just like the fence, make sure the perspective fits the painting. Use the &lt;strong&gt;Distort tool &lt;/strong&gt;this time as shown below.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_21_5sketch.jpg" width="438" height="514" alt="24" /&gt;&lt;/figure&gt;&lt;p&gt;While you paint, use the following brush blending modes to block in colors, paint highlights, and to darken values.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_22sketch.jpg" width="600" height="261" /&gt;&lt;br
/&gt; &lt;figcaption&gt;These are simple explanations of the different modes, but it takes time to get used to them and you might get confused at first. Practice makes perfect! Just keep exploring the blending modes and have fun with it.&lt;/figcaption&gt; &lt;/figure&gt;&lt;h3&gt;Step 3&lt;/h3&gt;&lt;p&gt;To paint fog and smoke, you can use a cloud brush, a soft brush, and the smudge tool. Cloud brushes can be found easily on sites like Brusheezy or Deviant Art.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_24sketch.jpg" width="600" height="214" /&gt;&lt;/figure&gt;&lt;p&gt;Paint your clouds directly on a new layer above your artwork. In this example, we used a color that would stand out a bit more.&lt;/p&gt;&lt;p&gt; First, lightly paint a few strokes over the painting using the cloud brush, after that choose the soft brush and brush lightly around the cloud brush strokes to soften it up. &lt;em&gt;Refer to the video and the image below.&lt;/em&gt;&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_25sketch.jpg" width="600" height="345" /&gt;&lt;/figure&gt;&lt;p&gt;Then use the smudge tool to smoothen the edges and distort it a little to blend.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_26_5sketch.jpg" width="403" height="600" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_26sketch.jpg" width="600" height="337" /&gt;&lt;br
/&gt; &lt;figcaption&gt;Outcome.&lt;/figcaption&gt; &lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;span&gt;4.&lt;/span&gt; Using textures&lt;/h2&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt;Textures can play a very important role in coming up with quick concepts, they cut down the time required to paint the details and add realism to the painting. For this image, I used a texture this &lt;a
href="http://irongrip-69.webstarts.com/"&gt;web page&lt;/a&gt; to create the muzzle flash. The image that I chose is a bit low resolution but you can search out others if you need to. Place it into the painting, set the blending mode to Linear Dodge.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_27sketch.jpg" width="400" height="284" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;Once it&amp;#8217;s in the painting, you can use the distort tool&lt;em&gt; (Command/Ctrl + T &amp;gt; Right click &amp;gt; Distort)&lt;/em&gt; to make sure the angle is correct.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_28sketch.jpg" width="600" height="319" /&gt;&lt;/figure&gt;&lt;p&gt;Merge the layers once you have the position correct. Once merged, choose a soft brush and set the brush mode to &lt;strong&gt;Color Dodge&lt;/strong&gt;. Color pick (ALT with the Brush Tool selected) an orange color from the muzzle flash and lightly brush over the flare. This will create a soft glowing edge around it to make it more realistic.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_29_1sketch.jpg" width="600" height="353" /&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;span&gt;5.&lt;/span&gt; Adding elements in motion&lt;/h2&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt; Adding motion into a painting can be done in many different ways, in this example you can use bullet casings to bring out a sense of motion.&lt;/p&gt;&lt;p&gt; First, create a new layer, then paint out a rectangle by filling it with a base color, then choose a darker color to add one bold stroke in the middle of the rectangle, after that choose a brighter gold color and paint two bold strokes on both sides of the rectangle, then you&amp;#8217;ll have a simple looking bullet casing. You can then duplicate as many as you like and place it around to your liking.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_29_6sketch.jpg" width="600" height="333" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;Use the lasso tool&lt;em&gt; (L)&lt;/em&gt; to select the bullets you want to apply the motion blur, then open up &lt;strong&gt;Filter &amp;gt; Blur &amp;gt; Motion Blur&lt;/strong&gt;, you can slide the strength of the blur you want it to be and you can change the direction of the blur by clicking and dragging on the circular diagram above the slider. Apply this on the other bullets and make sure they all are blurred from the right direction.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_29_7sketch.jpg" width="372" height="438" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_29_8sketch.jpg" width="600" height="365" /&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;span&gt;6.&lt;/span&gt; Make it rain.&lt;/h2&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt;First, create a new layer and fill it with a full black, the purpose of this is too make sure you can see the rain. Then create another layer on top, choose any grainy brush you like, make sure the color is a pure white, and then paint one strong and thin stroke on the new layer. Afterwards just randomly duplicate alot of them and put it all around the canvas as shown below. You can rotate them by using the transform tool (&lt;em&gt;Command/Ctrl + T&lt;/em&gt;), or flipping them horizontally and vertically (&lt;em&gt;Command/Ctrl + T&lt;/em&gt; &amp;gt; Right click &amp;gt; Flip horizontal/vertical).&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_30sketch.jpg" width="600" height="350" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;Apply motion blur to the strokes you just created.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_31sketch.jpg" width="600" height="371" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 3&lt;/h3&gt;&lt;p&gt;Remove the black layer and set the rain layer to &lt;strong&gt;Color Dodge&lt;/strong&gt;.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_33_1sketch.jpg" width="222" height="68" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_33sketch.jpg" width="600" height="346" /&gt;&lt;br
/&gt; &lt;figcaption&gt;You can also duplicate the Rain layer a couple of times and set it to the same blending mode to make it more obvious.&lt;/figcaption&gt; &lt;/figure&gt;&lt;h3&gt;Step 4&lt;/h3&gt;&lt;p&gt;On the same &lt;strong&gt;Color Dodge&lt;/strong&gt; layer, choose a hard edge round brush, with a white color selected, and start dotting it around areas where the rain hits the character, it doesn&amp;rsquo;t have to be really accurate, but just an impression will work good enough for the audience to interpret it.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_34sketch.jpg" width="600" height="350" /&gt;&lt;br
/&gt; &lt;figcaption&gt;Make sure the dots are small!&lt;/figcaption&gt; &lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;span&gt;7.&lt;/span&gt; Chromatic Aberration and Lens Blur&lt;/h2&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt; Usually these filters are used as a finishing touch to the painting, the &lt;em&gt;Chromatic Aberration&lt;/em&gt; filter adds in a red and green offset look to the painting, it looks like something printed, it&amp;#8217;s useful in presenting some certain scenes where it&amp;#8217;s supposed to feel more like its taken from a film camera. As for the &lt;em&gt;Lens Blur&lt;/em&gt; filter, it helps adding a quick depth of field into the painting and gives a more &amp;#8220;camera&amp;#8221; look to the painting.&lt;/p&gt;&lt;p&gt;&lt;P&gt;Make sure the layers are merged, so now you have one single layer of the painting. Now duplicate the layer two times, and rename them as &lt;strong&gt;Green&lt;/strong&gt; and &lt;strong&gt;Red&lt;/strong&gt;. Follow the description in the images below and see what happens!&lt;/P&gt;&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_37_1sketch.jpg" width="267" height="246" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_37_2sketch.jpg" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_37_2sketcha.jpg" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_37_3sketch.jpg" width="381" height="258" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_37_4sketch.jpg" width="264" height="202" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_37_5sketch.jpg" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_37_5sketcha.jpg" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_37_6sketch.jpg" width="360" height="252" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_38_1sketch.jpg" width="195" height="176" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_38_2sketch.jpg" width="413" height="257" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_38_3sketch.jpg" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_38_3sketcha.jpg" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;Now merge the &lt;strong&gt;Green&lt;/strong&gt; and &lt;strong&gt;Red&lt;/strong&gt; layers into one. Duplicate that layer, make sure it&amp;#8217;s on top of the original layer and go to &lt;em&gt;Filter &amp;gt; Blur &amp;gt; Lens Blur&lt;/em&gt;. I usually keep my settings like the image below, but you can change it to your liking. Press OK to apply the blur and it might take awhile to render.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_39_1sketch.jpg" width="249" height="649" /&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_39_2sketch.jpg" /&gt;&lt;/figure&gt;&lt;p&gt;You should have one big blurred image right now, but having the original painting as the layer behind, you can erase the blurred layer with a soft brush and reveal the layer behind, erase your focus point and your foreground elements to keep it more realistic, the more behind the things are, the more it&amp;#8217;s blurred.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_39_3sketch.jpg" width="600" height="339" /&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;span&gt;8.&lt;/span&gt; Adding foreground elements&lt;/h2&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt;As the painting is coming to an end, let&amp;rsquo;s add some quick finishing touches to give it a little bit more depth. By adding foreground elements you can enhance the focus point and add more depth of field to the scene.&lt;/p&gt;&lt;p&gt;First, paint a rough looking barbed wire, it doesn&amp;rsquo;t have to be detailed, just the silhouette will do. Create a new layer, chose a round brush with black and paint it on the white background.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_41sketch.jpg" width="600" height="325" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;Since this is a foreground element, and not my main focus point, it&amp;#8217;s going to be blurred just like how a camera shoots an object. The Gaussian Blur works well in this situation, since all we need to blur right now is a simple shape, it take less time to render than Lens Blur.&lt;/p&gt;&lt;p&gt;&lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_42sketch.jpg" width="600" height="273" /&gt;&lt;/figure&gt;&lt;h3&gt;Step 3&lt;/h3&gt;&lt;p&gt;Set the layer&amp;#8217;s blending mode to &lt;strong&gt;Multiply&lt;/strong&gt;, you can touch up a little bit more here and there with the same technique as &lt;strong&gt;Step 1 &amp;#038; 2&lt;/strong&gt;, you can add more wires, or different elements such as a warning sign or a flying debris. Just keep it mind that it needs to be darker and blurred so it doesn&amp;#8217;t not affect the painting in losing the focus point.&lt;/p&gt;&lt;p&gt;You should have an outcome similar to this. The barbed wire I&amp;#8217;ve drawn above in not used in the painting below, it was done afterwards, but the technique is the same.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_2_43sketch_preview.jpg" width="600" height="338" /&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;Conclusion&lt;/h2&gt;&lt;p&gt;In this tutorial, we showed you how to paint a scene with a sense of depth and texture. Along the way, we demonstrated some useful skills that you can use in your workflow. With a bit of practice you should be able to easily create your own concept art for video games. Good luck!&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;a
href="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_final_large.jpg"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/0853_Zombie_Police_final.jpg"  width="600" height="338" border="0" /&gt;&lt;/a&gt;&lt;/figure&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=W7cP3vtVavU:gKBQN6mLnco:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=W7cP3vtVavU:gKBQN6mLnco:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=W7cP3vtVavU:gKBQN6mLnco:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=W7cP3vtVavU:gKBQN6mLnco:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=W7cP3vtVavU:gKBQN6mLnco:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=W7cP3vtVavU:gKBQN6mLnco:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/psdtuts/~4/W7cP3vtVavU" height="1" width="1"/&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://psd.tutsplus.com/tutorials/illustration/zombie-apocalypse-concept-art/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">7</slash:comments><feedburner:origLink>http://psd.tutsplus.com/tutorials/illustration/zombie-apocalypse-concept-art/</feedburner:origLink></item><item><title>The Remarkable Concept Art and Environments of Jonas De Ro</title><link>http://feedproxy.google.com/~r/psdtuts/~3/oZGjaN-XqyU/</link><category>Inspiration</category><category>Concept Art</category><category>digital painting</category><category>environments</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Grant Friedman</dc:creator><pubDate>Fri, 17 May 2013 06:00:07 PDT</pubDate><guid isPermaLink="false">http://psd.tutsplus.com/?p=23360</guid><description>&lt;a
href='http://rss.buysellads.com/click.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=23360&amp;c=1497404537' target='_blank'&gt;&lt;img
src='http://rss.buysellads.com/img.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=23360&amp;c=1497404537' border='0' alt='' /&gt;&lt;/a&gt;&lt;p&gt;&lt;a
href="http://jonasdero.be/"&gt;Jonas De Ro&lt;/a&gt; is a Belgian concept artist, currently residing in the United Kingdom. In this article, we will take a look at some of our favorite work from his portfolio.&lt;/p&gt;&lt;p&gt;&lt;span
id="more-23360"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/Mandira-338934202?q=gallery%3Ajonasdero%2F983075&amp;#038;qo=0"&gt;Mandira&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_mandira_by_jonasdero-d5lsjay.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/Hammercross-335004498?q=gallery%3AJonasDeRo%20randomize%3A1&amp;#038;qo=3"&gt;Hammercross&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_hammercross_by_jonasdero-d5jgb4i.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/Temple-Ruins-326743176?q=gallery%3Ajonasdero%2F983075&amp;#038;qo=4"&gt;Temple Ruins&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_temple_ruins_by_jonasdero-d5ej8nc.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/A-Place-Called-Home-328227224?q=gallery%3Ajonasdero%2F983075&amp;#038;qo=5"&gt;A Place Called Home&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_a_place_called_home_by_jonasdero-d5ff1qw.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/Singapore-Ruins-308934161?q=gallery%3AJonasDeRo%20randomize%3A1&amp;#038;qo=5"&gt;Singapore Ruins&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_singapore_ruins_by_jonasdero-d53xj4h.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/Stonehold-327302388?q=gallery%3AJonasDeRo%20randomize%3A1&amp;#038;qo=1"&gt;Stonehold&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_stonehold_by_jonasdero-d5ev850.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/Railroad-334662080?q=gallery%3AJonasDeRo%20randomize%3A1&amp;#038;qo=3"&gt;Railroad&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_railroad_by_jonasdero-d5j8yww.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/The-Dark-Ages-312263111?q=gallery%3AJonasDeRo%20randomize%3A1&amp;#038;qo=4"&gt;The Dark Ages&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_the_dark_ages_by_jonasdero-d55wvrb.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/After-Class-335378237?q=gallery%3AJonasDeRo%20randomize%3A1&amp;#038;qo=0"&gt;After Class&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_after_class_by_jonasdero-d5jobi5.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/Rain-335144279?q=gallery%3AJonasDeRo%20randomize%3A1&amp;#038;qo=1"&gt;Rain&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_rain_by_jonasdero-d5jjazb.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/Noctis-335561714?q=gallery%3AJonasDeRo%20randomize%3A1&amp;#038;qo=1"&gt;Noctis&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_noctis_by_jonasdero-d5js92q.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/The-House-Of-Spikes-305893552?q=gallery%3AJonasDeRo%20randomize%3A1&amp;#038;qo=2"&gt;The House of Spikes&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_the_house_of_spikes_by_jonasdero-d524cz4.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/Oak-s-Crossing-244821108"&gt;Oak&amp;#8217;s Crossing&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_oak__s_crossing_by_jonasdero-d41rd6c.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/Temple-Lagoon-220063411?q=gallery%3AJonasDeRo%20randomize%3A1&amp;#038;qo=5"&gt;Temple Lagoon&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_temple_lagoon_by_jenovah_art-d3n0q0j.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://jonasdero.deviantart.com/art/Forgotten-Glory-214261054?q=gallery%3AJonasDeRo%20randomize%3A1&amp;#038;qo=0"&gt;Forgotten Glory&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0843_Jonas_De_Ro_forgotten_glory_by_jonasdero-d3jkcvy.jpg"&gt;&lt;/figure&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=oZGjaN-XqyU:FKotz4o0OXs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=oZGjaN-XqyU:FKotz4o0OXs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=oZGjaN-XqyU:FKotz4o0OXs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=oZGjaN-XqyU:FKotz4o0OXs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=oZGjaN-XqyU:FKotz4o0OXs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=oZGjaN-XqyU:FKotz4o0OXs:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/psdtuts/~4/oZGjaN-XqyU" height="1" width="1"/&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://psd.tutsplus.com/articles/inspiration/jonas-de-ro/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">5</slash:comments><feedburner:origLink>http://psd.tutsplus.com/articles/inspiration/jonas-de-ro/</feedburner:origLink></item><item><title>Making Complex Selections (Part 2)</title><link>http://feedproxy.google.com/~r/psdtuts/~3/vS9-JBf0Zag/</link><category>Tools &amp; Tips</category><category>Brushes</category><category>Color Range</category><category>Lasso Tool</category><category>Videos</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Martin Perhiniak</dc:creator><pubDate>Thu, 16 May 2013 10:01:49 PDT</pubDate><guid isPermaLink="false">http://psd.tutsplus.com/?p=22714</guid><description>&lt;a
href='http://rss.buysellads.com/click.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=22714&amp;c=413392688' target='_blank'&gt;&lt;img
src='http://rss.buysellads.com/img.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=22714&amp;c=413392688' border='0' alt='' /&gt;&lt;/a&gt;&lt;p&gt;Making very complex selections can be quite a difficult and time-consuming task. In this tutorial, we will focus on pixel masks to help us to create a complicated selection of a furry animal. We will use several Photoshop tools including Color Range, the Lasso Tool, as well as custom Brushes. Let&amp;#8217;s get started!&lt;/p&gt;&lt;p&gt;&lt;span
id="more-22714"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt;&lt;h2&gt;Tutorial Assets&lt;/h2&gt;&lt;p&gt;The following assets were used during the production of this tutorial.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://photodune.net/item/african-lions/864809?sso"&gt;Lion&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
/&gt; &lt;figure
class="tutorial_image"&gt;&lt;iframe
width="601" height="338" src="http://www.youtube.com/embed/A-Zam-MpL_g" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/figure&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/psdtuts/~4/vS9-JBf0Zag" height="1" width="1"/&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://psd.tutsplus.com/tutorials/tools-tips/making-complex-selections-2/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">6</slash:comments><feedburner:origLink>http://psd.tutsplus.com/tutorials/tools-tips/making-complex-selections-2/</feedburner:origLink></item><item><title>Tuts+ Premium Cash Back Offer: 3 Days to Go</title><link>http://feedproxy.google.com/~r/psdtuts/~3/4nZHzyUZmEQ/</link><category>News</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Joel Bankhead</dc:creator><pubDate>Thu, 16 May 2013 07:00:38 PDT</pubDate><guid isPermaLink="false">http://psd.tutsplus.com/?p=25803</guid><description>&lt;a
href='http://rss.buysellads.com/click.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=25803&amp;c=1960660947' target='_blank'&gt;&lt;img
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/psdtuts/~4/4nZHzyUZmEQ" height="1" width="1"/&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://psd.tutsplus.com/articles/news/tuts-premium-cash-back-promo-3-days-to-go/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://psd.tutsplus.com/articles/news/tuts-premium-cash-back-promo-3-days-to-go/</feedburner:origLink></item><item><title>Create a Fantasy Storybook Illustration – Tuts+ Premium Tutorial</title><link>http://feedproxy.google.com/~r/psdtuts/~3/9_RGP1_kYJc/</link><category>Illustration</category><category>Character Design</category><category>digital painting</category><category>illustration</category><category>Premium</category><category>storybook illustration</category><category>Videos</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Liran Szeiman</dc:creator><pubDate>Tue, 14 May 2013 06:30:04 PDT</pubDate><guid isPermaLink="false">http://psd.tutsplus.com/?p=25700</guid><description>&lt;a
href='http://rss.buysellads.com/click.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=25700&amp;c=1305765998' target='_blank'&gt;&lt;img
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href="http://tutsplus.com/?WT.mc_id=premium_psdtuts_ed"&gt;Tuts+ Premium&lt;/a&gt; tutorial by Liran Szeiman, we will show you how to create a fantasy storybook illustration that depicts a child riding a pet spider. This tutorial is available exclusively to Tuts+ Premium Members and includes both written and video content. If you are looking to take your digital illustration and character design skills to the next level then &lt;a
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id="more-25700"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt;&lt;h2&gt;Speed Painting Video&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt; &lt;iframe
width="601" height="338" src="http://www.youtube.com/embed/81M6hHoPPVo" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/figure&gt;&lt;div
class="tutorial_image"&gt;&lt;h2&gt;&lt;a
href="https://tutsplus.com/tutorial/fantasy-storybook-illustration/?WT.mc_id=premium_psdtuts_ed"&gt;View the Tutorial&lt;/a&gt;&lt;/h2&gt;&lt;/div&gt;&lt;p&gt;Tuts+ Premium Members can login now for instant access to this tutorial. Membership to Tuts+ Premium gets you access to hundreds of exclusive premium tutorials, top selling ebooks, in-depth courses, member forums, and much more. To learn more about Tuts+ Premium, &lt;a
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href="http://tutsplus.com/join/?WT.mc_id=premium_psdtuts_ed"&gt; Join Today&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=9_RGP1_kYJc:IUfhOwfGnHI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=9_RGP1_kYJc:IUfhOwfGnHI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=9_RGP1_kYJc:IUfhOwfGnHI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=9_RGP1_kYJc:IUfhOwfGnHI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=9_RGP1_kYJc:IUfhOwfGnHI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=9_RGP1_kYJc:IUfhOwfGnHI:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/psdtuts/~4/9_RGP1_kYJc" height="1" width="1"/&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://psd.tutsplus.com/tutorials/illustration/fantasy-storybook-illustration/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">1</slash:comments><feedburner:origLink>http://psd.tutsplus.com/tutorials/illustration/fantasy-storybook-illustration/</feedburner:origLink></item><item><title>Photoshop’s Role in a Web Design Workflow</title><link>http://feedproxy.google.com/~r/psdtuts/~3/lA7MtjABOPk/</link><category>Tools</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Yates</dc:creator><pubDate>Mon, 13 May 2013 07:30:41 PDT</pubDate><guid isPermaLink="false">http://psd.tutsplus.com/?p=25137</guid><description>&lt;a
href='http://rss.buysellads.com/click.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=25137&amp;c=745025494' target='_blank'&gt;&lt;img
src='http://rss.buysellads.com/img.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=25137&amp;c=745025494' border='0' alt='' /&gt;&lt;/a&gt;&lt;p&gt;The web has undergone some serious changes in recent years and the way in which the web is designed is changing along with it. Photoshop may still be the &amp;#8220;go-to&amp;#8221; tool for many web designers, but for some, Photoshop is no longer king. In this article, Ian Yates, Editor of &lt;a
href="http://webdesign.tutsplus.com/"&gt;Webdesigntuts+&lt;/a&gt; will explain how Photoshop was used in the past, how it can be used in the future, and why.&lt;/p&gt;&lt;p&gt;&lt;span
id="more-25137"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt;&lt;h2&gt;What is it Good For?&lt;/h2&gt;&lt;p&gt;Technically speaking, Photoshop is an application for manipulating imagery (forgive me for stating the obvious there) but it&amp;#8217;s also packed with tools for building graphics from scratch. Shape, vector, type, fills and effects, all of these (and more) lend themselves very well to constructing graphic layouts.&lt;/p&gt;&lt;p&gt;Not too long ago, web browsers were incapable of directly generating these kinds of effects themselves, but they could display bitmap images perfectly well. In order to explore graphic design within a browser it was only logical to reach for Photoshop, create your visuals, save them as images and use them within a web page.&lt;/p&gt;&lt;p&gt;Gradients, shadows, patterns, angles; all easy to create with Photoshop&amp;#8217;s tools &amp;#8211; not too easy to create with anything else.&lt;/p&gt;&lt;p&gt;Building for the web was also relatively complex (far less streamlined than nowadays) so mocking up a layout in Photoshop was always going to be easier and quicker than battling with Dreamweaver. Why wouldn&amp;#8217;t you design in a graphics application, get approval from the client, &lt;em&gt;then&lt;/em&gt; actually build for the web? Today&amp;#8217;s designers have grown up using Photoshop because it offered the quickest way to visualize a hi-fidelity design concept.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/photoshop-and-web-design-kuhboom.jpg" alt="photoshop-and-web-design-kuhboom" width="630" height="400" class="alignnone size-full wp-image-25143" /&gt;&lt;/p&gt; &lt;figcaption&gt;&lt;a
rel="external" href="http://www.kuhboom.com/"&gt;kuhboom.com&lt;/a&gt;: Densely textured web designs will have you reaching for the slice tool.&lt;/figcaption&gt; &lt;/figure&gt;&lt;h3&gt;The Legacy of Print Design&lt;/h3&gt;&lt;p&gt;Back when the web was an emerging medium there were no &amp;#8220;web agencies&amp;#8221;, so the task of crafting it fell to print designers. These guys did what was logical; they took their digital print design experience, values, techniques, processes and tools, then applied them to this brave new world. They effectively ported print design to the screen, so the workflow already existed:&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/photoshop-and-web-design-print-workflow.png" alt="photoshop-and-web-design-print-workflow" width="630" height="500" class="alignnone size-full wp-image-25146" /&gt;&lt;br
/&gt; &lt;/figure&gt;&lt;p&gt;All that needed altering was the final output. As such, Photoshop witnessed the changes and went along for the ride, further rooting itself as the graphic designer&amp;#8217;s best friend.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/photoshop-and-web-design-web-workflow.png" alt="photoshop-and-web-design-web-workflow" width="630" height="500" class="alignnone size-full wp-image-25148" /&gt;&lt;br
/&gt; &lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;What are its Limitations?&lt;/h2&gt;&lt;p&gt;&lt;a
rel="external" href="https://vimeo.com/11205275"&gt;Times they are a-changin&amp;#8217;&lt;/a&gt; (as Bob Dylan said). The web is a different place these days and Photoshop&amp;#8217;s role in the process of designing for that web is also changing. Why?&lt;/p&gt;&lt;p&gt;A big part of the issue lies in technological advancements which have driven huge change in web design over recent years. We&amp;#8217;ve seen the internet grow from a library of static documents to an interactive pool of services and applications. Network providers have spread their fingers into almost every corner of the globe, bandwidth and speed have increased to science fiction-like levels. Internet enabled devices such as smartphones, tablets, even watches, are manufactured affordably and rapidly. All of this has revolutionized the way in which we use the web &amp;#8211; and it&amp;#8217;s drastically altered our perception of how we should be designing for it.&lt;/p&gt;&lt;h3&gt;A Fluid Web&lt;/h3&gt;&lt;p&gt;Print designers begin with constraints (the fixed dimensions of a page) then design within them. When first designing for the web this was also a logical starting point; establish a fixed canvas and work inwards. To figure out what those fixed dimensions should be, designers had to make assumptions about end user screen sizes. Very early on 800x600px was most common. Later, 1024x800px was the norm. Working to &lt;a
rel="external" href="http://960.gs/"&gt;a grid of 960px&lt;/a&gt; made  sense because it fit most screens (larger screens were rare, owners of smaller screens would just have to upgrade eventually) and was divisible by a range of column widths.&lt;/p&gt;&lt;p&gt;These assumptions were wrong then (forcing a user to adjust &lt;em&gt;their&lt;/em&gt; browsing to &lt;em&gt;your&lt;/em&gt; design?!) and are even more so these days. How big is a web page today?&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/photoshop-and-web-design-brad-frost.jpg" alt="photoshop-and-web-design-brad-frost" width="630" height="420" class="alignnone size-full wp-image-25139" /&gt;&lt;/p&gt; &lt;figcaption&gt;From Brad Frost&amp;#8217;s &lt;a
rel="external" href="http://bradfrostweb.com/blog/post/this-is-the-web/"&gt;This is the Web&lt;/a&gt;&lt;/figcaption&gt; &lt;/figure&gt;&lt;p&gt;Back in May 2010 a chap called &lt;a
rel="external" href="http://webdesign.tutsplus.com/articles/interviews/a-ten-minute-chat-with-ethan-marcotte/"&gt;Ethan Marcotte&lt;/a&gt; wrote about &lt;a
rel="external" href="http://alistapart.com/article/responsive-web-design"&gt;a brilliant idea&lt;/a&gt; he&amp;#8217;d conceived. Taking existing technologies and methods he proposed an approach &amp;#8220;Responsive Web Design&amp;#8221; which utilized fluid layouts (not fixed), flexible images (which grow and shrink with the layout) and CSS Media Queries (which allow layouts to change depending on the screen size and other factors).&lt;/p&gt;&lt;p&gt;With these ideas the web changed, irreversibly.&lt;/p&gt;&lt;p&gt;Thanks to Ethan&amp;#8217;s concepts, web designers have come to realize that they should be thinking from the &lt;strong&gt;content outwards&lt;/strong&gt;, not the &lt;strong&gt;page boundaries inwards&lt;/strong&gt; (though it should be noted that this approach isn&amp;#8217;t compulsory). We don&amp;#8217;t know how big a web page is, so we need to design our content to fit into whatever boundaries it&amp;#8217;s faced with. Think of web content as being like liquid; capable of being poured into all manner of vessels.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/photoshop-and-web-design-liquid-content.png" alt="photoshop-and-web-design-liquid-content" width="630" height="400" class="alignnone size-full wp-image-25144" /&gt;&lt;br
/&gt; &lt;/figure&gt;&lt;p&gt;Herein lies a problem for Photoshop. Photoshop inherently works to fixed boundaries. Shapes, type and objects within its layouts are fixed, whereas web pages increasingly aren&amp;#8217;t. Producing a comp to present to a client used to be quickly achieved in Photoshop, but how can you effectively present a fluid layout as a static snapshot?&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/photoshop-and-web-design-tnw.jpg" alt="photoshop-and-web-design-tnw" width="630" height="400" class="alignnone size-full wp-image-25147" /&gt;&lt;/p&gt; &lt;figcaption&gt;The Next Web as presented by &lt;a
rel="external" href="http://mediaqueri.es/"&gt;mediaqueri.es&lt;/a&gt;&lt;/figcaption&gt; &lt;/figure&gt;&lt;h3&gt;The Problem With Pixels &amp;#8211; I&lt;/h3&gt;&lt;p&gt;Typography is another great example of print designers trying to force constraints onto end users. Every user&amp;#8217;s browser gives them the power to set their default type size; after all, some people prefer smaller lettering, whilst others might prefer an easier reading experience with larger type. By default, browsers usually set type at 16px, so unless a designer states otherwise, or a user alters the default, that&amp;#8217;s how big body copy will be.&lt;/p&gt;&lt;p&gt;Print designers, however, have real difficulty in relinquishing this control. &amp;#8220;How can you let the user define the size of the type?! Have you any idea what that will do to the rest of the layout?!&amp;#8221;&lt;/p&gt;&lt;p&gt;Locking down the font-size within a web design (through CSS) will go a long way in preventing anything unpredictable from happening, but it&amp;#8217;s hardly user-friendly. These days, it&amp;#8217;s considered best practice to size page elements and typography using &lt;strong&gt;ems&lt;/strong&gt; instead of &lt;strong&gt;pixels&lt;/strong&gt;; relative units of measurement which are based on the default font-size. Therefore if a browser happens to have a different default font size the whole design can flex in response to that.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/photoshop-and-web-design-ems.png" alt="photoshop-and-web-design-ems" width="630" height="450" class="alignnone size-full wp-image-25141" /&gt;&lt;br
/&gt; &lt;/figure&gt;&lt;p&gt;This flexibility, again, highlights the limitations of designing static comps in Photoshop.&lt;/p&gt;&lt;h3&gt;The Problem With Pixels &amp;#8211; II&lt;/h3&gt;&lt;p&gt;Browsers are developing very quickly these days and images are no longer needed for many effects on the web. CSS is capable of producing accurate gradients, curves, skewed objects, shadows, alpha transparency (the list goes on) and this is just as well given the dawn of Retina screens. &lt;a
rel="external" href="http://en.wikipedia.org/wiki/Retina_Display"&gt;Retina displays&lt;/a&gt; (or more accurately: high pixel density screens) have really thrown a spanner in the works for web designers. Retina screens have twice as many pixels as normal screens, allowing them the luxury of rendering everything super-sharp. Anything pixel-based, however, is simply blown up twice as wide, twice as high, resulting in comparatively lower quality.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/photoshop-and-web-design-retina.png" alt="photoshop-and-web-design-retina" width="630" height="400" class="alignnone size-full wp-image-25179" /&gt;&lt;br
/&gt; &lt;/figure&gt;&lt;p&gt;In order that websites retain their sharpness, designers are having to rely as much as possible on what the browser can render itself. In fact, the recent trend towards &amp;#8220;&lt;a
rel="external" href="http://fltdsgn.com/"&gt;Flat Design&lt;/a&gt;&amp;#8221; is (in part) a reaction to this purely CSS-based web design.&lt;/p&gt;&lt;p&gt;All this takes an enormous chunk of what Photoshop does (producing bitmaps) out of the equation.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/photoshop-and-web-design-flat-ui.png" alt="photoshop-and-web-design-flat-ui" width="630" height="400" class="alignnone size-full wp-image-25142" /&gt;&lt;/p&gt; &lt;figcaption&gt;Designmodo&amp;#8217;s &lt;a
rel="external" href="http://designmodo.github.io/Flat-UI/"&gt;Flat UI&lt;/a&gt; kit&lt;/figcaption&gt; &lt;/figure&gt;&lt;h3&gt;Performance Based Design&lt;/h3&gt;&lt;p&gt;As we&amp;#8217;ve mentioned, the web has gone truly global thanks to the spread of mobile devices. It&amp;#8217;s forced us to realise that we can&amp;#8217;t know the circumstances under which our content is being accessed. We don&amp;#8217;t know whether our end user is sitting on the couch with a Kindle, paragliding with an iPhone or running through the Gobi Desert with a MacBook Pro. We don&amp;#8217;t know how big their screen is, what their processor is like and, equally, we can&amp;#8217;t assume to know how fast their connection is.&lt;/p&gt;&lt;p&gt;We&amp;#8217;re starting to realise that performance is a fundamental part of designing for the web. Again, images play a role in this. Every individual asset (be it an image, a script, a document, whatever) which is pulled from a web server is costly.&lt;/p&gt;&lt;blockquote
class="twitter-tweet"&gt;&lt;p&gt;Instead of keeping files like images and fonts in a folder called “assets”, I’m going to rename the folder “liabilities”.&lt;/p&gt;&lt;p&gt;&amp;mdash; Jeremy Keith (@adactio) &lt;a
rel="external" href="https://twitter.com/adactio/status/303486005980319745"&gt;February 18, 2013&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;/p&gt;&lt;p&gt;Not only should they be optimized to be as small as possible, but they should also be as &lt;em&gt;few&lt;/em&gt; as possible. Browsers are limited in the amount of assets they can &lt;em&gt;simultaneously&lt;/em&gt; download, often to just two at any given time. If your web page holds hundreds of individual images they&amp;#8217;ll form a bottleneck, ultimately delivering a negative experience to the end user.&lt;/p&gt;&lt;p&gt;This can be helped, by combining image files into single sprites, but (again) retina screens force some kind of backup plan.&lt;/p&gt;&lt;p&gt;Instead, effects are better achieved with CSS, icons can be &lt;a
rel="external" href="http://hub.tutsplus.com/categories/development/articles/webdesign-12009-community-project-any-old-icon"&gt;embedded through web fonts&lt;/a&gt;, &lt;a
rel="external" href="http://hub.tutsplus.com/categories/development/tutorials/webdesign-11375-your-logo-as-a-web-font-ligature"&gt;logos&lt;/a&gt; can be implemented as &lt;a
rel="external" href="http://hub.tutsplus.com/categories/development/tutorials/webdesign-7515-getting-started-with-scalable-vector-graphics-svg"&gt;scalable vector graphics&lt;/a&gt;, all of which spells the end for the slice tool.&lt;/p&gt;&lt;h3&gt;Doubling of Efforts&lt;/h3&gt;&lt;p&gt;Back when the web designer&amp;#8217;s workflow was effectively the same as print with the internet tacked onto the end, designing layouts in Photoshop was an integral part of the process:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Familiar tools meant relatively quick layouts.&lt;/li&gt;&lt;li&gt;Presenting static comps to the client was much the same as presenting print layouts.&lt;/li&gt;&lt;li&gt;Pixel-precision meant that measurements could be directly applied to the browser equivalent.&lt;/li&gt;&lt;li&gt;Actual assets were sliced from layout comps for use in the web page.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;These days, with less of the final result relying on assets built in a graphics application, designing a whole layout in Photoshop effectively means doubling your efforts. Build it once to get an idea of what it will look like, then build it for real. Then throw the PSD away because it&amp;#8217;s no use to anyone.&lt;/p&gt;&lt;h3&gt;Adding to the Toolkit&lt;/h3&gt;&lt;p&gt;Adobe were either resisting change, or simply trying to be accomodating, when they introduced a few web design features in CS6. The CSSHat-like CSS output panel enables you to grab code from your visually created page elements. They also made it possible to paste a hex color (copied from the browser) including hashtag (#ffffff for example) into Photoshop&amp;#8217;s color picker without throwing an error.&lt;/p&gt;&lt;p&gt;Paragraph styles (a bit like in InDesign) were introduced to give more global control over typography. Lorem Ipsum found its way in as a standard feature and now you can even choose common device dimensions as document presets!&lt;/p&gt;&lt;p&gt;But we&amp;#8217;re in denial here &amp;#8211; there&amp;#8217;s a big blue elephant standing in the corner of the room.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/photoshop-and-web-design-elephant.png" alt="photoshop-and-web-design-elephant" width="630" height="450" class="alignnone size-full wp-image-25140" /&gt;&lt;br
/&gt; &lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;It&amp;#8217;s Time for a Modular, Flexible Workflow&lt;/h2&gt;&lt;p&gt;What we&amp;#8217;re actually looking at here, isn&amp;#8217;t an application which fails to fit web design, but a workflow which is no longer appropriate. In fact, even before the web went all fluid and squishy there were fundamental flaws in the Photoshop web design process as we&amp;#8217;ve described it.  There was a tendancy to create pixel perfect renderings of web pages before building could even begin. And then, because of the obsession with getting everything 100% perfect in Photoshop, there&amp;#8217;d be a similar fanaticism for achieving identical results in all browsers. It&amp;#8217;s taken us a long time to realise that web pages &lt;a
rel="external" href="http://dowebsitesneedtolookexactlythesameineverybrowser.com/"&gt;don&amp;#8217;t have to appear identical&lt;/a&gt; in all browsers!&lt;/p&gt;&lt;p&gt;One serious issue with aiming for perfection in Photoshop arises when the client gets involved. This workflow makes it all too easy to become stuck in an infinite loop of clients making pixel–pushing suggestions, inevitably &lt;a
rel="external" href="http://theoatmeal.com/comics/design_hell"&gt;losing sight of the big picture&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;What&amp;#8217;s needed is a more modular approach to web design and Photoshop can absolutely play a part in that. Consider first the planning stage; gathering of information and content, sketching relationships between areas of the website as a whole – a crucial part of this modular process, but best carried out away from Photoshop.&lt;/p&gt;&lt;p&gt;&lt;a
rel="external" href="http://webdesign.tutsplus.com/tutorials/workflow-tutorials/a-beginners-guide-to-wireframing/"&gt;Wireframing&lt;/a&gt; takes the process further; laying out rudimentary interface elements, establishing visual relationships, hierarchy and basic interaction. Again, this isn&amp;#8217;t a task Photoshop carries out very well, instead making way for applications such as &lt;a
rel="external" href="http://webdesign.tutsplus.com/tutorials/ux-tutorials/a-beginners-guide-to-wireframing-in-omnigraffle"&gt;Omnigraffle&lt;/a&gt; and &lt;a
rel="external" href="http://www.balsamiq.com/"&gt;Balsamiq&lt;/a&gt;, even Illustrator (and there are many more).&lt;/p&gt;&lt;p&gt;Photoshop lends itself far better to aesthetics. It can&amp;#8217;t describe layouts fluidly, but it can explore colors, textures, individual element styles, typography, atmosphere and mood. &lt;a
rel="external" href="http://styletil.es/"&gt;Style Tiles&lt;/a&gt; is a concept suggested by Samantha Warren. They&amp;#8217;re essentially Photoshop mood boards, but highlight a way of isolating and presenting the aesthetic phase to the client.&lt;/p&gt;&lt;p&gt;The next module in this workflow is prototyping; building basic, but functional layouts for the browser. And no, this isn&amp;#8217;t Photoshop&amp;#8217;s cup of tea either. In fact, Adobe is busily working on an alternative line of applications to help out here. Their &lt;a
rel="external" href="http://html.adobe.com/edge/"&gt;Edge Tools&lt;/a&gt; aim to offer a familiar canvas interface, which outputs fluidly for the browser; ideal for rapid prototyping, but still very much a work in progress.&lt;/p&gt;&lt;p&gt;Each of these modular stages takes an aspect of the design process, isolates it and heavily involves the client, giving them plenty of opportunity to sign off on each stage without affecting the others.&lt;/p&gt;&lt;p&gt;Do note that this is a suggested workflow, nothing is written in stone where design is concerned and there&amp;#8217;s often more involved than these general stages. Which leads me to my closing point.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt; &lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/04/photoshop-and-web-design-modular-workflow.png" alt="photoshop-and-web-design-modular-workflow" width="630" height="920" class="alignnone size-full wp-image-25145" /&gt;&lt;br
/&gt; &lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;Whatever Works!&lt;/h2&gt;&lt;p&gt;Any design process is extremely personal and what works for someone else won&amp;#8217;t necessarily work for you. There are plenty of people calling for an end to web design in Photoshop, campaigning for a browser-based workflow instead. The fact is, if Photoshop works for you, use it! At the end of the day, we&amp;#8217;re designers &amp;#8211; if we want to spend hundreds of man hours pushing pixels and polishing our &lt;a
rel="external" href="http://dribbble.com/"&gt;Dribbble&lt;/a&gt; portfolio, let&amp;#8217;s allow ourselves to luxuriate in that!&lt;/p&gt;&lt;hr
/&gt;&lt;h3&gt;Further Reading&lt;/h3&gt;&lt;p&gt;Interested in learning more about Photoshop and its relationship with web design? Take a look at the articles below.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a
rel="external" href="http://www.smashingmagazine.com/2013/04/22/repurposing-photoshop/"&gt;Repurposing Photoshop For The Web&lt;/a&gt; by Dan Rose&lt;/li&gt;&lt;li&gt;Take part in this survey &lt;a
rel="external" href="http://surveymonkey.com/s/DJWK5NW"&gt;Shaping the future of web design, on the web&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
rel="external" href="http://www.andybudd.com/archives/2012/03/designing_in_the_browser_is_not_the_answ/"&gt;Designing in the Browser is Not the Answer&lt;/a&gt; by Andy Budd&lt;/li&gt;&lt;li&gt;&lt;a
rel="external" href="http://daverupert.com/2013/04/responsive-deliverables/"&gt;Responsive Deliverables&lt;/a&gt; by Dave Rupert&lt;/li&gt;&lt;li&gt;&lt;a
rel="external" href="http://danielmall.com/articles/rif-element-collages/"&gt;Element Collages&lt;/a&gt; by Dan Mall&lt;/li&gt;&lt;li&gt;&lt;a
rel="external" href="http://www.webdesignerdepot.com/2013/02/is-photoshop-dead/"&gt;Is Photoshop dead?&lt;/a&gt; by Javier Ghaemi&lt;/li&gt;&lt;/ul&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=lA7MtjABOPk:Zd3dnNfLDe8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=lA7MtjABOPk:Zd3dnNfLDe8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=lA7MtjABOPk:Zd3dnNfLDe8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=lA7MtjABOPk:Zd3dnNfLDe8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=lA7MtjABOPk:Zd3dnNfLDe8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=lA7MtjABOPk:Zd3dnNfLDe8:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/psdtuts/~4/lA7MtjABOPk" height="1" width="1"/&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://psd.tutsplus.com/articles/tools/photoshop-role-in-web-design/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">10</slash:comments><feedburner:origLink>http://psd.tutsplus.com/articles/tools/photoshop-role-in-web-design/</feedburner:origLink></item><item><title>Submit Your Art to This Month’s Typography Challenge</title><link>http://feedproxy.google.com/~r/psdtuts/~3/23RfETU8m1E/</link><category>News</category><category>community</category><category>Design Challenge</category><category>Typography</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Melody Nieves</dc:creator><pubDate>Sat, 11 May 2013 08:30:20 PDT</pubDate><guid isPermaLink="false">http://psd.tutsplus.com/?p=25668</guid><description>&lt;a
href='http://rss.buysellads.com/click.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=25668&amp;c=924238927' target='_blank'&gt;&lt;img
src='http://rss.buysellads.com/img.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=25668&amp;c=924238927' border='0' alt='' /&gt;&lt;/a&gt;&lt;p&gt;You still have plenty of time to submit your typography for this month&amp;#8217;s &lt;a
href="http://psd.tutsplus.com/articles/news/design-challenge-3-create-a-typographic-illustration/"&gt;Psdtuts+ Design Challenge.&lt;/a&gt; Join the community on Google+ and upload your art for the chance to get featured in our monthly reviews.&lt;/p&gt;&lt;p&gt;&lt;span
id="more-25668"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt;&lt;h2&gt;This Month’s Challenge&lt;/h2&gt;&lt;p&gt;This month we asked you to &lt;a
href="http://psd.tutsplus.com/articles/news/design-challenge-3-create-a-typographic-illustration/"&gt;Create a Typographic Illustration&lt;/a&gt;. And with plenty of time to spare, you can submit your artwork for this challenge using Photoshop accompanied with any additional program or technique of your choice. Take inspiration from a song, or quote the wise words of your favorite author. Just remember, the deadline for this challenge is Tuesday, May 21, 2013 at 12:00 PM EST.&lt;/p&gt;&lt;hr
/&gt;&lt;h2&gt;Join The Psdtuts+ Community&lt;/h2&gt;&lt;p&gt;&lt;a
href="https://plus.google.com/communities/109442819732014723927"&gt;Join The Psdtuts+ Google Community&lt;/a&gt; and upload your challenge submissions to the wall. Include the #psdtutsdc tag in your posts and feel free to explore, collaborate, and share feedback with fellow artists.&lt;/p&gt;&lt;hr
/&gt;&lt;h2&gt;Examples From This Month’s Challenge&lt;/h2&gt;&lt;p&gt;Here&amp;#8217;s a glimpse at some of the incredible entries from this month&amp;#8217;s challenge. &lt;a
href="https://plus.google.com/communities/109442819732014723927"&gt;Check out the Psdtuts+ Community on Google Plus&lt;/a&gt; for more amazing work!&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/impakt_MohamedReda.jpg"&gt;&lt;br
/&gt; &lt;figcaption&gt;&lt;a
href="https://plus.google.com/105736887454480062202/posts/g3tzeN414mb"&gt;Impakt by Mohamed Reda&lt;/a&gt;&lt;/figcaption&gt; &lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/dontworry_PadraicRapp.jpg"&gt;&lt;br
/&gt; &lt;figcaption&gt;&lt;a
href="https://plus.google.com/109000257687367008021/posts/P6i1GRqtNTQ"&gt;Don&amp;#8217;t Worry Be Happy by Padraic Rapp&lt;/a&gt;&lt;/figcaption&gt; &lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/uploads/2013/05/chicosci_TimothyDiokno.jpg"&gt;&lt;br
/&gt; &lt;figcaption&gt;&lt;a
href="https://plus.google.com/109157205728499190387/posts/55RUAPmxayA"&gt;You Said You Wanted To Heal These Wounds by Timothy Diokno&lt;/a&gt;&lt;/figcaption&gt; &lt;/figure&gt; &lt;figure
class="tutorial_image"&gt; &lt;figcaption&gt;&lt;h3&gt;&lt;a
href="https://plus.google.com/communities/109442819732014723927"&gt;Submit Your Artwork&lt;/a&gt;&lt;/h3&gt; &lt;/figcaption&gt; &lt;/figure&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=23RfETU8m1E:hK6vxRKXNFc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=23RfETU8m1E:hK6vxRKXNFc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=23RfETU8m1E:hK6vxRKXNFc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=23RfETU8m1E:hK6vxRKXNFc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=23RfETU8m1E:hK6vxRKXNFc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=23RfETU8m1E:hK6vxRKXNFc:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/psdtuts/~4/23RfETU8m1E" height="1" width="1"/&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://psd.tutsplus.com/articles/news/submit-your-art-to-this-months-typography-challenge/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://psd.tutsplus.com/articles/news/submit-your-art-to-this-months-typography-challenge/</feedburner:origLink></item><item><title>The Beautiful and Creative 3D Typography of Chris LaBrooy</title><link>http://feedproxy.google.com/~r/psdtuts/~3/xUN_84u85Ow/</link><category>Inspiration</category><category>3D</category><category>Typography</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Grant Friedman</dc:creator><pubDate>Fri, 10 May 2013 07:00:52 PDT</pubDate><guid isPermaLink="false">http://psd.tutsplus.com/?p=22866</guid><description>&lt;a
href='http://rss.buysellads.com/click.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=22866&amp;c=106922741' target='_blank'&gt;&lt;img
src='http://rss.buysellads.com/img.php?z=1260585&amp;k=60af7cbe8eb4872370ddd01db766439b&amp;a=22866&amp;c=106922741' border='0' alt='' /&gt;&lt;/a&gt;&lt;p&gt;&lt;a
href="http://www.chrislabrooy.com/"&gt;Chris LaBrooy&lt;/a&gt; is a designer and 3D artist from the United Kingdom that creates very high quality 3D typography. In this article, we will take a look at some of our favorite pieces in his portfolio.&lt;/p&gt;&lt;p&gt;&lt;span
id="more-22866"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://www.behance.net/gallery/ADICT-Sneaker-lettering/7253791"&gt;&amp;quot;ADICT&amp;quot; Sneaker Lettering&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0842_Chris_LaBrooy_addict.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://www.behance.net/gallery/Land-of-the-free/5710491"&gt;Land of the Free&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0842_Chris_LaBrooy_land.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://www.behance.net/gallery/AT-T-Tours-of-the-future/5625579"&gt;AT&amp;amp;T Tours of the Future&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0842_Chris_LaBrooy_att.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://www.behance.net/gallery/Pringles-Galaxy/4139709"&gt;Pringles Galaxy&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0842_Chris_LaBrooy_cheese.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://www.behance.net/gallery/Love-3D/3140976"&gt;Love 3D&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0842_Chris_LaBrooy_love.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://www.behance.net/gallery/Architectural-3D-type/1339525"&gt;Architectural 3D Type&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0842_Chris_LaBrooy_architectural.jpg"&gt;&lt;/figure&gt;&lt;hr
/&gt;&lt;h2&gt;&lt;a
href="http://www.behance.net/gallery/Summer-Streets-NYC/1340797"&gt;Summer Streets NYC&lt;/a&gt;&lt;/h2&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0842_Chris_LaBrooy_summer.jpg"&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0842_Chris_LaBrooy_summer2.jpg"&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0842_Chris_LaBrooy_summer3.jpg"&gt;&lt;/figure&gt; &lt;figure
class="tutorial_image"&gt;&lt;img
src="http://cdn.tutsplus.com/psd.tutsplus.com/authors/grant-friedman/0842_Chris_LaBrooy_summer4.jpg"&gt;&lt;/figure&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=xUN_84u85Ow:pFmSB0UuwtY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=xUN_84u85Ow:pFmSB0UuwtY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=xUN_84u85Ow:pFmSB0UuwtY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=xUN_84u85Ow:pFmSB0UuwtY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?i=xUN_84u85Ow:pFmSB0UuwtY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/psdtuts?a=xUN_84u85Ow:pFmSB0UuwtY:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/psdtuts?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/psdtuts/~4/xUN_84u85Ow" height="1" width="1"/&gt;</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://psd.tutsplus.com/articles/inspiration/chris-labrooy/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">9</slash:comments><feedburner:origLink>http://psd.tutsplus.com/articles/inspiration/chris-labrooy/</feedburner:origLink></item></channel></rss>
