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     <pubDate>Wed, 13 Nov 2013 00:59:59 +0000</pubDate>
 <dc:creator>bailey</dc:creator>
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     <pubDate>Wed, 13 Nov 2013 00:58:55 +0000</pubDate>
 <dc:creator>bailey</dc:creator>
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     <pubDate>Wed, 13 Nov 2013 00:55:44 +0000</pubDate>
 <dc:creator>bailey</dc:creator>
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     <pubDate>Wed, 13 Nov 2013 00:46:23 +0000</pubDate>
 <dc:creator>bailey</dc:creator>
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    <title>Senior Interaction Designer</title>
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    <description>&lt;p&gt;&lt;div class=&quot;intro&quot;&gt;Punchcut is looking for a Senior Interaction Designer to join the Interaction Design team on a full-time basis. You should have a strong understanding of the user-centered design process and be comfortable working independently as well as alongside other designers. You have at least 5 years of relevant design experience, including design for mobile or other services, and feel comfortable working in a fast-paced, collaborative, creative agency environment.&lt;/div&gt;&lt;/p&gt;&lt;div class=&quot;field field-type-text field-field-location&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Location:&amp;nbsp;&lt;/div&gt;
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                    San Francisco        &lt;/div&gt;
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     <pubDate>Wed, 16 Oct 2013 23:04:14 +0000</pubDate>
 <dc:creator>Punchcut</dc:creator>
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&lt;!-- ABSTRACT: 

Digital handset devices are an integrated part of our lives. They have morphed to be smaller, smarter and more powerful than ever; and now connect to each other to bring more value to our lives. 

--&gt;

&lt;p&gt;&lt;div class=&quot;intro&quot;&gt;Mobile design is not a recent addition at Punchcut. We have nearly a decade of history with handsets, and a deep understanding of mobility’s unique design requirements, contextual opportunities and dynamic industry ecosystem. Companies come to us to conceive next-generation handset experiences for a new era of mobility.&lt;/div&gt;&lt;/p&gt;


&lt;table width=&quot;100%&quot;&gt;
&lt;tbody&gt;
	&lt;tr&gt;
		&lt;td valign=&quot;top&quot; width=&quot;575&quot;&gt;


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	&lt;br /&gt;
&lt;h1 class=&quot;blue&quot;&gt;As smartphones proliferate manufacturers struggle to differentiate&lt;/h1&gt;

&lt;P&gt;Every day, digital devices grow smaller, smarter and more powerful, yet users are still encountering the same issues of usability, feature-complexity and lack of relevant value. Companies often fail to extend the smarts of smartphones, building features and devices without a clear point of view. As a result, too many of today&#039;s handsets are still dumb devices, unable to sense the world around them.&lt;/p&gt;

		&lt;h1 class=&quot;blue&quot;&gt;The answer: understand and design for the mobile lifestyle&lt;/h1&gt;

&lt;P&gt;Punchcut designs handsets to integrate seamlessly with the mobile lifestyle. We create device designs that measure the context around them and create more robust and intimate connections between people and their technologies. Whether creating core or feature UIs, we use strategic frameworks and extend the role handsets play within the mobile ecosystem. Furthermore, with our go-to-market experience, we understand what is required to work collaboratively with the involved parties &amp;mdash; product managers, brand groups, developers, and content providers &amp;mdash; to deliver holistic, meaningful solutions that spend less time between concept reviews and more time in the users&#039; hands.&lt;/p&gt;

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			&lt;hr /&gt;
			&lt;p&gt;&lt;h3&gt;Punchcut solutions focus on:&lt;/h3&gt;&lt;/p&gt;
			
			&lt;p&gt;
			_ Core operating system UIs&lt;br /&gt;
			_ Native and non-native applications&lt;br /&gt;
			_ Embedded features&lt;br /&gt;
			_ User experience frameworks&lt;br /&gt;
			_ Usability &amp;amp; user research studies&lt;br /&gt;
			&lt;/p&gt;
			&lt;hr /&gt;
	
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			This smartwatch experience delivered themes&lt;br&gt;
			that transform to match moods &amp;nbsp;&amp;mdash; bright&lt;br&gt;
			and poppy or dark and alluring.&lt;/div&gt;&lt;/p&gt;
		--&gt;
			
		&lt;/td&gt;

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&lt;BR /&gt;
&lt;hr /&gt;

&lt;p&gt;&lt;em&gt;Over the last eight years, we’ve established insights to help our clients designing innovative handset experiences. There are a few we often find ourselves coming back to; here are a few excerpted from our articles &lt;a href=&quot;/perspectives/mobile-not-device-it’s-lifestyle&quot;&gt;Mobile Is Not a Device, It&#039;s a Lifestyle&lt;/a&gt; and &lt;a href=&quot;http://punchcut.com/perspectives/ui-innovation-its-not-just-about-features&quot;&gt;UI Innovation: It&#039;s Not Just About Features&lt;/a&gt;:&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;h3&gt;Mobile is a lifestyle, not a device&lt;/h3&gt;&lt;/p&gt;
&lt;p&gt;Design with the understanding that people are mobile, not their devices. The more we study people’s lifestyles and motivations, the more successfully we can design natural mobile experiences.&lt;/p&gt;

&lt;p&gt;&lt;h3&gt;Just because you can, doesn’t mean you should&lt;/h3&gt;&lt;/p&gt;
&lt;p&gt;Don’t get caught up with &amp;quot;feature addiction.&amp;quot; Innovation can come from what’s already there. Design doesn’t have to be additive. It just has to be smart.&lt;/p&gt;

&lt;p&gt;&lt;h3&gt;Feeling is better than feeling efficient&lt;/h3&gt;&lt;/p&gt;
&lt;p&gt;Judge mobile products and services by how effective they are at connecting people. With so many stimuli, designs must always add positive human value.&lt;/p&gt;

&lt;hr /&gt;&lt;BR /&gt;

&lt;div class=&quot;reg&quot;&gt;A Punchcut Perspective. &amp;copy; 2011, Punchcut LLC. All rights reserved. &amp;nbsp; &lt;/div&gt;
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 <pubDate>Mon, 20 May 2013 23:55:24 +0000</pubDate>
 <dc:creator>Punchcut</dc:creator>
 <guid isPermaLink="false">296 at http://punchcut.com</guid>
  </item>
  <item>
    <title>Senior Visual Designer</title>
    <link>http://punchcut.com/company/jobs/senior-visual-designer</link>
    <description>&lt;p&gt;&lt;div class=&quot;intro&quot;&gt;Punchcut is looking for senior visual designers to join our team on a full-time basis. You should have 5-7 years of experience with portfolios that demonstrate conceptual thinking and unique creative solutions for complex interactive experiences.&lt;/div&gt;&lt;/p&gt;&lt;div class=&quot;field field-type-text field-field-location&quot;&gt;
      &lt;div class=&quot;field-label&quot;&gt;Location:&amp;nbsp;&lt;/div&gt;
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            &lt;div class=&quot;field-item odd&quot;&gt;
                    San Francisco        &lt;/div&gt;
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&lt;/div&gt;

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     <pubDate>Wed, 15 May 2013 00:06:14 +0000</pubDate>
 <dc:creator>Punchcut</dc:creator>
 <guid isPermaLink="false">1123 at http://punchcut.com</guid>
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            &lt;div class=&quot;field-item odd&quot;&gt;
                    San Francisco        &lt;/div&gt;
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     <pubDate>Tue, 14 May 2013 23:32:15 +0000</pubDate>
 <dc:creator>Punchcut</dc:creator>
 <guid isPermaLink="false">330 at http://punchcut.com</guid>
  </item>
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    <title>Visual Designer (Entry-Level)</title>
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    <description>&lt;p&gt;&lt;div class=&quot;intro&quot;&gt;Punchcut is looking for an entry-level Production Designer to join our San Francisco team as an intern, contractor or full-time employee. The ideal candidate is a production designer who has a meticulous eye for detail, is extremely organized and militant about production of graphics and style guides.&lt;/div&gt;&lt;/p&gt;&lt;div class=&quot;field field-type-text field-field-location&quot;&gt;
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            &lt;div class=&quot;field-item odd&quot;&gt;
                    San Francisco        &lt;/div&gt;
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     <pubDate>Mon, 13 May 2013 23:21:41 +0000</pubDate>
 <dc:creator>Punchcut</dc:creator>
 <guid isPermaLink="false">1065 at http://punchcut.com</guid>
  </item>
  <item>
    <title>Andy Gilliland Speaks at RE:DESIGN/UX DESIGN</title>
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&lt;p&gt;&lt;div class=&quot;intro&quot;&gt;MENLO PARK, April 29, 2013 &amp;ndash; Andy Gilliland, a Design Director at Punchcut&lt;sup&gt;&amp;reg;&lt;/sup&gt; in San Francisco, joined other design industry leaders to share his user experience design thinking at &lt;a href=&quot;http://www.redesignconference.com/conferences/uxd/&quot;&gt;RE:DESIGN/UX DESIGN 2013&lt;/a&gt; conference.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://punchcut.com/company/news/design-director-andy-gilliland-shares-insights-redesignux-design-2013&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
     <pubDate>Mon, 29 Apr 2013 16:00:14 +0000</pubDate>
 <dc:creator>Punchcut</dc:creator>
 <guid isPermaLink="false">2812 at http://punchcut.com</guid>
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