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						<title>Pxleyes.com: Blender Tutorial Directory</title>
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						<description>All the latest blender tutorials from other top sites.</description>
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						<pubDate>Fri, 01 Aug 2025 23:35:53 CEST</pubDate>
						<lastBuildDate>Fri, 01 Aug 2025 23:35:53 CEST</lastBuildDate>
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				<item><guid>http://www.pxleyes.com/ext-tutorial/blender/16876/How-to-Visualize-Sound.html</guid><title><![CDATA[New Blender Tutorial: How to Visualize Sound]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/16876/How-to-Visualize-Sound.html</link> <description><![CDATA[Learn how to create a glowing and scaling effect with the use of audio in Blender 3D.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/16826/Making-of-Luis-Arizaga-s--Captain-Proton--image.html</guid><title><![CDATA[New Blender Tutorial: Making of Luis Arizaga's 'Captain Proton' image]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/16826/Making-of-Luis-Arizaga-s--Captain-Proton--image.html</link> <description><![CDATA[Luis Arizaga, of Digital Rebel Studios, shares how he created his latest image 'Captain Proton', which was inspired by retro sci-fi.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/16511/An-Advanced-Introduction-to-Blender-Cycles.html</guid><title><![CDATA[New Blender Tutorial: An Advanced Introduction to Blender Cycles]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/16511/An-Advanced-Introduction-to-Blender-Cycles.html</link> <description><![CDATA[Lighting, materials, textures and various cheats are the subject of this in-depth Blender Cycles intro from BlenderDiplom.com]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/16455/Advanced-Array-Animation---Parts-8---10-by-Derrick-Sesson.html</guid><title><![CDATA[New Blender Tutorial: Advanced Array Animation - Parts 8 - 10 by Derrick Sesson]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/16455/Advanced-Array-Animation---Parts-8---10-by-Derrick-Sesson.html</link> <description><![CDATA[Derrick Sesson brings as an in depth look at advanced array animation in Blender, in this new 10-part series. Parts 8 - 10.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/16437/Advanced-Array-Animation---Parts-5-7-by-Derrick-Sesson.html</guid><title><![CDATA[New Blender Tutorial: Advanced Array Animation - Parts 5-7 by Derrick Sesson]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/16437/Advanced-Array-Animation---Parts-5-7-by-Derrick-Sesson.html</link> <description><![CDATA[Derrick Sesson brings as an in depth look at advanced array animation in Blender, in this new 10-part series. Parts 5 â€“ 7]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/16389/Advanced-Array-Animation---Parts-1-4-by-Derrick-Sesson.html</guid><title><![CDATA[New Blender Tutorial: Advanced Array Animation - Parts 1-4 by Derrick Sesson]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/16389/Advanced-Array-Animation---Parts-1-4-by-Derrick-Sesson.html</link> <description><![CDATA[Derrick Sesson brings as an in depth look at advanced array animation in Blender, in this new 10-part series.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/16339/Grundge-Intro-in-Blender.html</guid><title><![CDATA[New Blender Tutorial: Grundge Intro in Blender]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/16339/Grundge-Intro-in-Blender.html</link> <description><![CDATA[This is a double-tutorial! A grundge title animation and a sleek god ray logo reveal. Learn how to create two different intros in just one tutorial! And find out how to keep your noodles clean using node groups.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/16273/Majestic-God-Ray-Logo-Reveal-in-Blender.html</guid><title><![CDATA[New Blender Tutorial: Majestic God Ray Logo Reveal in Blender]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/16273/Majestic-God-Ray-Logo-Reveal-in-Blender.html</link> <description><![CDATA[How to create god rays in blender and how to use them to reveal a logo the majestic way!]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/16178/Making-of-Zoltan-Miklosi-s--Neo-Renaissance-Girl--image.html</guid><title><![CDATA[New Blender Tutorial: Making of Zoltan Miklosi's 'Neo-Renaissance Girl' image]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/16178/Making-of-Zoltan-Miklosi-s--Neo-Renaissance-Girl--image.html</link> <description><![CDATA[Here you can see how Zoltan Miklosi uses Blender to model, texture, light and render his female character 'Neo-Renaissance Girl'.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/16152/An-abstract-turbulence-background-in-Blender.html</guid><title><![CDATA[New Blender Tutorial: An abstract turbulence background in Blender]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/16152/An-abstract-turbulence-background-in-Blender.html</link> <description><![CDATA[Create this abstract organic background in Blender using particles, force fields and volume rendering!]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/16026/The-Making-Of--Valentyne-.html</guid><title><![CDATA[New Blender Tutorial: The Making Of &quot;Valentyne&quot;]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/16026/The-Making-Of--Valentyne-.html</link> <description><![CDATA[&quot;Valentyne&quot; was created  for the Blending Life 2 contest. The objective was to create a realistic-looking human using Blender.

This tutorial will teach how how to make such a realistic looking character. The steps are not very detailed, so advanced knowledge of Blender is required.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/15989/How-to-set-up-a-point-density-texture-in-Blender-for-volume-rendering-of-particles.html</guid><title><![CDATA[New Blender Tutorial: How to set up a point density texture in Blender for volume rendering of particles]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/15989/How-to-set-up-a-point-density-texture-in-Blender-for-volume-rendering-of-particles.html</link> <description><![CDATA[Suzanne has become a ghost! Thanks to volume rendering of particles controlled by a point density texture! This tutorial also shows you what you can achieve with moving turbulence force fields!]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/15963/Action-Editor-Basics.html</guid><title><![CDATA[New Blender Tutorial: Action Editor Basics]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/15963/Action-Editor-Basics.html</link> <description><![CDATA[Get a handle of the basics of Blender action editor and NLA editor]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/15917/Particles-and-Force-Fields.html</guid><title><![CDATA[New Blender Tutorial: Particles and Force Fields]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/15917/Particles-and-Force-Fields.html</link> <description><![CDATA[Learn how to take control of your particles with the use of force fields.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/15859/Shining-Text-Effect.html</guid><title><![CDATA[New Blender Tutorial: Shining Text Effect]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/15859/Shining-Text-Effect.html</link> <description><![CDATA[Learn how to make a shining text effect using the compositing nodes in Blender 3D.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/15808/Making-of-Paulo-Silva-s--Valentyne--image.html</guid><title><![CDATA[New Blender Tutorial: Making of Paulo Silva's 'Valentyne' image]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/15808/Making-of-Paulo-Silva-s--Valentyne--image.html</link> <description><![CDATA[Paulo Silva had always wanted to create a realistic portrait, so when a suitable Blender competition came along, he jumped at the chance to get involved!]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/15670/Create-a-Wicked-Drum-of-Smoke-in-Blender-.html</guid><title><![CDATA[New Blender Tutorial: Create a Wicked Drum of Smoke in Blender ]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/15670/Create-a-Wicked-Drum-of-Smoke-in-Blender-.html</link> <description><![CDATA[This effect is nice, simple and gives you a lot of insights on how the smoke simulation and force fields work in Blender.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/15385/Blender-Tutorial--Mix-Smoke-of-Two-Different-Colors-.html</guid><title><![CDATA[New Blender Tutorial: Blender Tutorial: Mix Smoke of Two Different Colors ]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/15385/Blender-Tutorial--Mix-Smoke-of-Two-Different-Colors-.html</link> <description><![CDATA[If you ever wanted to know how to mix smoke of different colors in Blender 2.5, here's a simple howto. This is the first part of my series of tutorials for Nion's excellent Blender effects. 
The effect is based around a voxel data texture whith the heat values of the the smoke as source. This tutorial assumes that you are already familiar with the smoke simulation in Blender 2.5. You can also download the finished blendfile.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/14962/Lighting-and-Rendering.html</guid><title><![CDATA[New Blender Tutorial: Lighting and Rendering]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/14962/Lighting-and-Rendering.html</link> <description><![CDATA[Many times, objects contain numerous attributes that define how they look, and they're not always perfectly uniform in relation to the object. For example, a used paint can would have paint dripping down the sides of the canâ€”if we were creating this can in 3D, we'd have to tell Blender that there is a specific spot on our 3D mesh that contains different attributes than the rest of the mesh. 

This is where UV mapping comes in handy. UV coordinates are, in simple terms, a two-dimensional representation of the texture coordinates of a three-dimensional object. They allow us to tell Blender specific properties about specific areas of our objects in a scene.

In this tutorial we're going to talk about creating custom textures for our scene and how to bring them into Blender. We will learn how to create a custom UV map and texture for an object in our interior scene.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/blender/14458/Modeling-the-Honda-HSV-010-GT.html</guid><title><![CDATA[New Blender Tutorial: Modeling the Honda HSV-010 GT]]></title><link>http://www.pxleyes.com/ext-tutorial/blender/14458/Modeling-the-Honda-HSV-010-GT.html</link> <description><![CDATA[Learn the techniques that I used to create the Honda HSV-010 GT in Blender 3D 2.5. This tutorial also focuses on how to create headlights, wheels and tires, and how to solve some common problems while modeling a vehicle.]]></description></item></channel></rss>