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						<title>Pxleyes.com: Bryce Tutorial Directory</title>
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						<description>All the latest bryce tutorials from other top sites.</description>
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						<pubDate>Fri, 01 Aug 2025 23:51:30 CEST</pubDate>
						<lastBuildDate>Fri, 01 Aug 2025 23:51:30 CEST</lastBuildDate>
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				<item><guid>http://www.pxleyes.com/ext-tutorial/bryce/8836/Model-and-Texture-a-Low-Poly-Race-Track.html</guid><title><![CDATA[New Bryce Tutorial: Model and Texture a Low Poly Race Track]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/8836/Model-and-Texture-a-Low-Poly-Race-Track.html</link> <description><![CDATA[Today I am going to show you to to make a small, low poly track in Blender and texture it. Itâ€™s easier then you might think.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5116/Earth--Air-and-Water.html</guid><title><![CDATA[New Bryce Tutorial: Earth, Air and Water]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5116/Earth--Air-and-Water.html</link> <description><![CDATA[This week, we're going to show you some tricks with the Terrain Editor and the Sky Lab, and then we'll have some fun playing with water!]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5115/Practice-using-Stream-Scene.html</guid><title><![CDATA[New Bryce Tutorial: Practice using Stream Scene]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5115/Practice-using-Stream-Scene.html</link> <description><![CDATA[    *  DTE Walk-Through Practice
          o Tree Bark with Moss on One Side Texture
          o Rain Drops on Water Surface Texture
          o Pebbles on Stream Bottom Texture - Building a texture from scratch 
    * Using the Terrain Editor and Boolean operations to make a stream bank
    * Making a small stepped waterfall
          o Using a duplicate terrain and the Terrain Editor for the Object
          o Using the DTE to make a Waterfall Texture
          o Setting the Scene 
]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5114/Demystifing-the-Deep-Texture-Editor.html</guid><title><![CDATA[New Bryce Tutorial: Demystifing the Deep Texture Editor]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5114/Demystifing-the-Deep-Texture-Editor.html</link> <description><![CDATA[This is the lesson where we start to demystify the Deep Texture Editor.

The DTE is where all the marvelous textures in Bryce come from. (Textures are not to be confused with Materials. Materials can be made without textures, or they can use up to four. Textures made in the DTE are also not to be confused with Picture Textures. Textures are the procedurals that show up in the Texture Components in the Material Lab.)]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5113/More-About-Animations.html</guid><title><![CDATA[New Bryce Tutorial: More About Animations]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5113/More-About-Animations.html</link> <description><![CDATA[In this lesson, as promised, we are going to continue with Animations in Bryce.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5112/Animation-Basics.html</guid><title><![CDATA[New Bryce Tutorial: Animation Basics]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5112/Animation-Basics.html</link> <description><![CDATA[This is a Bryce tutorial on basic animations for intermediate users. ]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5111/Building-a-Scene.html</guid><title><![CDATA[New Bryce Tutorial: Building a Scene]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5111/Building-a-Scene.html</link> <description><![CDATA[This week, we are going to cover the last few things about making models and setting them up, learn to make complex materials in the Material Lab, and explore rendering options.

We are going to do it by making a scene with a temple in front of a mountain. The time of day; midnight. The mood; magical. If you want to do this yourself, you'll need the file in Lesson6.sit or Lesson6.zip.

Shall we begin?]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5110/The-Light.html</guid><title><![CDATA[New Bryce Tutorial: The Light]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5110/The-Light.html</link> <description><![CDATA[This time, we are going to be looking at Bryce Light.

Lighting is one of the most important things in any scene. A beautifully composed scene, with lovely terrains, striking materials, and perfect models will still look dull and boring without good lighting.

Lighting adds snap, depth, and life to your scenes.

So, lets take a look at how lights are created, manipulated, and used in Bryce.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5109/Weather-Phenomena.html</guid><title><![CDATA[New Bryce Tutorial: Weather Phenomena]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5109/Weather-Phenomena.html</link> <description><![CDATA[This time, we are going to explore Brycian weather. It's finally time to dig into the Sky &amp; Fog palette, and the SkyLab.
Shall we begin?]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5108/Somewhere-to-Put-It.html</guid><title><![CDATA[New Bryce Tutorial: Somewhere to Put It]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5108/Somewhere-to-Put-It.html</link> <description><![CDATA[# Using the Terrain Editor to customize the Terrain
# Generating Elevations
# Using the Terrain Canvas for complete control
# More of the Material Editor
# Changing the colors of Preset Materials
# Adding your own Presets
# Using Textures in the Material Editor
# Using the Tree Lab to customize Trees
# Metaballs, and How to Use Them
# Making Symmetrical Lattices
# Making Rocks ]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5107/Something-to-Render.html</guid><title><![CDATA[New Bryce Tutorial: Something to Render]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5107/Something-to-Render.html</link> <description><![CDATA[This time, we are going to learn about making more complex objects out of simple primitives and importing objects made in other programs. We'll also start using the Materials Lab to make your own materials for shading and texturing.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5106/Introduction-to-the-Program.html</guid><title><![CDATA[New Bryce Tutorial: Introduction to the Program]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5106/Introduction-to-the-Program.html</link> <description><![CDATA[Bryce is a rich program, that will allow you to do professional caliber images and animations. Although this first course will necessarily be limited in scope, you will be creating beautiful scenes at the end of this first lesson. By the end all six, you will be well on your way to rendering anything that you can imagine.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5105/Shining-Tunnel.html</guid><title><![CDATA[New Bryce Tutorial: Shining Tunnel]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5105/Shining-Tunnel.html</link> <description><![CDATA[So, you want to make a shining tunnel in Bryce? Here's how!]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5104/Simulating-Blurred-Propellers.html</guid><title><![CDATA[New Bryce Tutorial: Simulating Blurred Propellers]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5104/Simulating-Blurred-Propellers.html</link> <description><![CDATA[Simulating Blurred Propellers in Bryce 3D. Good luck!]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5103/Simple-Pillow.html</guid><title><![CDATA[New Bryce Tutorial: Simple Pillow]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5103/Simple-Pillow.html</link> <description><![CDATA[This is a quick tutorial showing how to use the Terrain Editor in Bryce to create a simple pillow.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5102/Painting-Roads-On-Uneven-Terrains.html</guid><title><![CDATA[New Bryce Tutorial: Painting Roads On Uneven Terrains]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5102/Painting-Roads-On-Uneven-Terrains.html</link> <description><![CDATA[Terrains are a powerful technique for creating landscapes. The big problem arrives with the need to put color / texture maps that are properly aligned to the terrain. Sure, a 3D painting program can help, but fortunately, you don't need one.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5101/Organic-Modeling-in-Metacreations.html</guid><title><![CDATA[New Bryce Tutorial: Organic Modeling in Metacreations]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5101/Organic-Modeling-in-Metacreations.html</link> <description><![CDATA[About organic modeling in metacreations' Bryce. Check out the cool final result!]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5100/Modeling-Chains-Using-Motion-Paths-and-Null-Objects.html</guid><title><![CDATA[New Bryce Tutorial: Modeling Chains Using Motion Paths and Null Objects]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5100/Modeling-Chains-Using-Motion-Paths-and-Null-Objects.html</link> <description><![CDATA[Motion paths in Bryce 3D aren't just for animating. Calyxa Omphalos came up with the idea of using motion paths to model strings of beads or pearls. This tutorial will show you how to model a chain by linking chain links to a motion path.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5099/Modeling-a-Butterfly.html</guid><title><![CDATA[New Bryce Tutorial: Modeling a Butterfly]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5099/Modeling-a-Butterfly.html</link> <description><![CDATA[Learn how to model and render a Monarch Butterfly - In this tutorial you will learn how to model realistic butterfly wings and body parts using the Symmetrical Lattice and the Terrain Editor in Bryce 3D. Then we will show you how to texture the Butterfly with photo realistic precision with Adobe Photoshop.
For this tutorial you will need a basic understanding of Poser, Bryce 3D and Adobe Photoshop, Paint Shop Pro or any another painting program. These techniques can be applied with other similar programs but, were written for these in particular. A note to intermediate and advanced users: we tried to make this tutorial as comprehensive and detailed as possible for new users. Please bare this in mind when the explanations seem a bit obvious and repetitive.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/bryce/5098/Create-Grass.html</guid><title><![CDATA[New Bryce Tutorial: Create Grass]]></title><link>http://www.pxleyes.com/ext-tutorial/bryce/5098/Create-Grass.html</link> <description><![CDATA[This is a tutorial on how to make what we think is a pretty close match to realistic grass in Bryce. Now, the only real way, that we can think of, to get the simulation of thousands of little blades of grass, is to actually have them. WHOAAA!!! Don't leave yet. It's easier then you'd think. Now, we used Bryce 4 for this tutorial, but 3d and maybe 2 will work as well.]]></description></item></channel></rss>