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						<title>Pxleyes.com: Maya Tutorial Directory</title>
						
						<link>http://feeds.feedburner.com/pxleyes-maya-tutorial-directory</link>
						<description>All the latest maya tutorials from other top sites.</description>
						<language>en-us</language>
						<pubDate>Mon, 28 May 2012 03:28:45 CDT</pubDate>
						<lastBuildDate>Mon, 28 May 2012 03:28:45 CDT</lastBuildDate>
						<docs>http://www.pxleyes.com</docs>
						<managingEditor>support@pxleyes.com (Pxleyes Support)</managingEditor>
						<webMaster>support@pxleyes.com (Pxleyes Support)</webMaster>
				<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/pxleyes-maya-tutorial-directory" /><feedburner:info uri="pxleyes-maya-tutorial-directory" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:browserFriendly></feedburner:browserFriendly><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16991/Making-of-Luca-Nemolato-s--Ratman--image.html</guid><title><![CDATA[New Maya Tutorial: Making of Luca Nemolato's 'Ratman' image]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16991/Making-of-Luca-Nemolato-s--Ratman--image.html</link> <description><![CDATA[Luca Nemolato talks us through the unusual photobashing technique he uses to create his amazing concept art.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16992/Making-of-Bruno-Hamzagic-s--Ronaldo-Fenomeno--image.html</guid><title><![CDATA[New Maya Tutorial: Making of Bruno Hamzagic's 'Ronaldo Fenomeno' image]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16992/Making-of-Bruno-Hamzagic-s--Ronaldo-Fenomeno--image.html</link> <description><![CDATA[Bruno Hamzagic shows us the creation of this amazing image that gave him the opportunity to mix two of his passions: 3D artwork and football.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16632/Introduction-to-Eleven-Rig-by-Claus-Ilkjaer.html</guid><title><![CDATA[New Maya Tutorial: Introduction to Eleven Rig by Claus Ilkjaer]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16632/Introduction-to-Eleven-Rig-by-Claus-Ilkjaer.html</link> <description><![CDATA[In this video tutorial, Claus Ilkjaer explains how to use a popular rig created by community members of the Eleven Second Club.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16547/Bridge---Polygon-Modeling-tools.html</guid><title><![CDATA[New Maya Tutorial: Bridge - Polygon Modeling tools]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16547/Bridge---Polygon-Modeling-tools.html</link> <description><![CDATA[The Bridge action allows you to create a mesh connecting pairs of border edges, in other words bridging them.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16436/How-to-Create-a-Simple-Maya-Shader-with-Ambient-Occlusion-.html</guid><title><![CDATA[New Maya Tutorial: How to Create a Simple Maya Shader with Ambient Occlusion ]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16436/How-to-Create-a-Simple-Maya-Shader-with-Ambient-Occlusion-.html</link> <description><![CDATA[Josh Robinson explains how to create a simple Maya shader with ambient occlusion that can display models more effectively without lengthy render times.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16404/Making-of-Pink-Converse.html</guid><title><![CDATA[New Maya Tutorial: Making of Pink Converse]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16404/Making-of-Pink-Converse.html</link> <description><![CDATA[Decided to make a pair of tennis shoes because artist in the process of making a little girls model, and this model needed a shoe.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16367/Making-of-David-Moratilla-s--Close-up-Portrait-.html</guid><title><![CDATA[New Maya Tutorial: Making of David Moratilla's 'Close-up Portrait']]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16367/Making-of-David-Moratilla-s--Close-up-Portrait-.html</link> <description><![CDATA[David Moratilla reveals the texturing and shading secrets behind his amazingly life-like female portrait.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16326/Baking-Ambient-Occlusion.html</guid><title><![CDATA[New Maya Tutorial: Baking Ambient Occlusion]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16326/Baking-Ambient-Occlusion.html</link> <description><![CDATA[Josh Robinson, lead artist at Lucas Films, discusses how to quickly bake ambient occlusion onto multiple objects using Maya.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16285/Making-Of-Pao-s--Pirate-Hype--image.html</guid><title><![CDATA[New Maya Tutorial: Making Of Pao's 'Pirate Hype' image]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16285/Making-Of-Pao-s--Pirate-Hype--image.html</link> <description><![CDATA[Inspired by Pirates of the Caribbean, Pao uses various software packages to bring us his own unique interpretation of a sea creature captain.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16177/Interior-Kitchen-Visualization.html</guid><title><![CDATA[New Maya Tutorial: Interior Kitchen Visualization]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16177/Interior-Kitchen-Visualization.html</link> <description><![CDATA[In this tutorial, Arvid Schneider discusses how to create effective lighting for an interior room visualization.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16167/How-to-Orientate-the-LRA-of-a-Joint-Tutorial-by-Sean-Hewitt.html</guid><title><![CDATA[New Maya Tutorial: How to Orientate the LRA of a Joint Tutorial by Sean Hewitt]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16167/How-to-Orientate-the-LRA-of-a-Joint-Tutorial-by-Sean-Hewitt.html</link> <description><![CDATA[Sean Hewitt presents a rigging tutorial that covers how to orient the LRA of a joint, as well as offering some useful advice on the subject as a whole.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16141/Making-of-Interior-Kitchen-Visualization.html</guid><title><![CDATA[New Maya Tutorial: Making of Interior Kitchen Visualization]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16141/Making-of-Interior-Kitchen-Visualization.html</link> <description><![CDATA[Follow this tutorial to learn how to create a cool design for your kitchen in 3D!


Software Used:

Autodesk Maya, Vray (as render engine) and Adobe Photoshop. The main work was done using Maya only, some color adjustments, exposure, and color effects were done in Photoshop. ]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16091/-Create-a-Grand-Piano-in-Maya.html</guid><title><![CDATA[New Maya Tutorial:  Create a Grand Piano in Maya]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16091/-Create-a-Grand-Piano-in-Maya.html</link> <description><![CDATA[Learn how to model, texture and render a Grand Piano in Maya.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16068/The-Mental-Ray-Round-corners-node.html</guid><title><![CDATA[New Maya Tutorial: The Mental Ray Round corners node]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16068/The-Mental-Ray-Round-corners-node.html</link> <description><![CDATA[Learn how to add bevel to edges at render time using Mental Ray's mia_roundcorners node.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/15844/Modeling-the--Adam-Syringe--from--Bioshock-.html</guid><title><![CDATA[New Maya Tutorial: Modeling the &quot;Adam Syringe&quot; from &quot;Bioshock&quot;]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/15844/Modeling-the--Adam-Syringe--from--Bioshock-.html</link> <description><![CDATA[In today’s tutorial, we will show you how to create a high-res model of the “ADAM Syringe” from the popular video game “Bioshock”. We will be using Autodesk Maya, but as most of the techniques shown are universal, you shouldn’t have any trouble following along with another 3D software package. 

We will use common poly modeling techniques to build the Syringe’s base mesh, before adding subdivision to achieve the model’s final look. 

Tutorial Details

    * Software: Autodesk Maya
    * Difficulty: Beginner
    * Duration: 47 Steps

Let’s get started!]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/15843/Using-Mental-Ray-s-mib-cie-d-Node.html</guid><title><![CDATA[New Maya Tutorial: Using Mental Ray's mib_cie_d Node]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/15843/Using-Mental-Ray-s-mib-cie-d-Node.html</link> <description><![CDATA[By default Maya's lights have a white color, which can serve its purpose very well, but in some cases we need our lights to have a more realistic color, or color temperature. To achieve a realistic color temperature, we will use Mental Ray's mib_cie_d node. 

Let's see exactly how this works!]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/15746/Making-of-Alessandro-Sabbioni-s--Ebenezer-Scrooge-Finds-a-Cap--image.html</guid><title><![CDATA[New Maya Tutorial: Making of Alessandro Sabbioni's 'Ebenezer Scrooge Finds a Cap' image]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/15746/Making-of-Alessandro-Sabbioni-s--Ebenezer-Scrooge-Finds-a-Cap--image.html</link> <description><![CDATA[When Dickens wrote 'A Christmas Carol', he created a classic character in Ebenezer Scrooge. Alessandro Sabbioni puts his own vulture-like spin on the man in his latest image. ]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/15638/The-Making-of-Ford-GT-40-in-Vegas.html</guid><title><![CDATA[New Maya Tutorial: The Making of Ford GT 40 in Vegas]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/15638/The-Making-of-Ford-GT-40-in-Vegas.html</link> <description><![CDATA[In today's tutorial (project overview) we are going to show you the process we've been through with the creation of &quot;Making of Ford GT 40 in Vegas&quot; project. 

The entire model was primarily done in Maya and since it's not a detailed tutorial, advanced skills are needed. ]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/15637/Making-of-Ganesha---God-of-Wisdom.html</guid><title><![CDATA[New Maya Tutorial: Making of Ganesha - God of Wisdom]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/15637/Making-of-Ganesha---God-of-Wisdom.html</link> <description><![CDATA[In today's tutorial (project overview) we are going to show you the process we've been through with the creation of &quot;Making of Ganesha - God of Wisdom&quot; project. 

The entire model was primarily done in Maya and since it's not a detailed tutorial, advanced skills are needed. ]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/15636/Making-of-Eddy.html</guid><title><![CDATA[New Maya Tutorial: Making of Eddy]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/15636/Making-of-Eddy.html</link> <description><![CDATA[In today's Maya tutorial (advanced project overview) we are going to show you how we achived the &quot;Making of Eddy&quot; project's finalresult.

The entire process will use Maya for Modeling and Hair. Photoshop and Bodypaint for Texturing, ZBrush for sculpting and Renderman for Maya for final render.

Since it's not a detailed tutorial, some advanced CG skills are needed. ]]></description></item></channel></rss>

