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						<title>Pxleyes.com: Maya Tutorial Directory</title>
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						<description>All the latest maya tutorials from other top sites.</description>
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						<pubDate>Fri, 01 Aug 2025 23:32:26 CEST</pubDate>
						<lastBuildDate>Fri, 01 Aug 2025 23:32:26 CEST</lastBuildDate>
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				<item><guid>http://www.pxleyes.com/ext-tutorial/maya/17406/bhGhost--Onion-Skinning-Ghosting-Tool-for-Maya-by-Brian-Horgan.html</guid><title><![CDATA[New Maya Tutorial: bhGhost: Onion Skinning/Ghosting Tool for Maya by Brian Horgan]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/17406/bhGhost--Onion-Skinning-Ghosting-Tool-for-Maya-by-Brian-Horgan.html</link> <description><![CDATA[Brian Horgan shares the great animation tool he wrote for Maya, which provides a different approach to ghosting/onion skinning in 3D.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/17157/Making-of-Gilberto-Magno-s--Caribbean-Mermaid--image.html</guid><title><![CDATA[New Maya Tutorial: Making of Gilberto Magno's 'Caribbean Mermaid' image]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/17157/Making-of-Gilberto-Magno-s--Caribbean-Mermaid--image.html</link> <description><![CDATA[Inspired by the creatures of the Spiderwick Chronicles world, Gilberto Magno created his own interpretation of the Caribbean mermaid.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/17147/Advanced-V-Ray-Fur-Tutorial-for-Maya-by-Arvid-Schneider.html</guid><title><![CDATA[New Maya Tutorial: Advanced V-Ray Fur Tutorial for Maya by Arvid Schneider]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/17147/Advanced-V-Ray-Fur-Tutorial-for-Maya-by-Arvid-Schneider.html</link> <description><![CDATA[Arvid Schneider shows us how to create realistic grass using V-Ray's fur render in Maya, and also provides insight into his linear workflow.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/17142/Making-of-Yinxuan-s--Enjoying-Summer-Break--image.html</guid><title><![CDATA[New Maya Tutorial: Making of Yinxuan's 'Enjoying Summer Break' image]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/17142/Making-of-Yinxuan-s--Enjoying-Summer-Break--image.html</link> <description><![CDATA[In a quest to find his own, unique style, Yinxuan decided to take the advice of a fellow artist and draw what he liked - this cute bikini girl is the result!]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/17131/How-to-find-triangles-and-n-sided-polygons.html</guid><title><![CDATA[New Maya Tutorial: How to find triangles and n-sided polygons]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/17131/How-to-find-triangles-and-n-sided-polygons.html</link> <description><![CDATA[This video covers the technique of finding triangles and n-sided polygons in Maya, so that you can easily remove the triangle and n-sided polygon from your model. This technique is very helpful before you start rigging and even before you export the model into Z-brush.
]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16991/Making-of-Luca-Nemolato-s--Ratman--image.html</guid><title><![CDATA[New Maya Tutorial: Making of Luca Nemolato's 'Ratman' image]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16991/Making-of-Luca-Nemolato-s--Ratman--image.html</link> <description><![CDATA[Luca Nemolato talks us through the unusual photobashing technique he uses to create his amazing concept art.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16992/Making-of-Bruno-Hamzagic-s--Ronaldo-Fenomeno--image.html</guid><title><![CDATA[New Maya Tutorial: Making of Bruno Hamzagic's 'Ronaldo Fenomeno' image]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16992/Making-of-Bruno-Hamzagic-s--Ronaldo-Fenomeno--image.html</link> <description><![CDATA[Bruno Hamzagic shows us the creation of this amazing image that gave him the opportunity to mix two of his passions: 3D artwork and football.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16632/Introduction-to-Eleven-Rig-by-Claus-Ilkjaer.html</guid><title><![CDATA[New Maya Tutorial: Introduction to Eleven Rig by Claus Ilkjaer]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16632/Introduction-to-Eleven-Rig-by-Claus-Ilkjaer.html</link> <description><![CDATA[In this video tutorial, Claus Ilkjaer explains how to use a popular rig created by community members of the Eleven Second Club.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16547/Bridge---Polygon-Modeling-tools.html</guid><title><![CDATA[New Maya Tutorial: Bridge - Polygon Modeling tools]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16547/Bridge---Polygon-Modeling-tools.html</link> <description><![CDATA[The Bridge action allows you to create a mesh connecting pairs of border edges, in other words bridging them.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16436/How-to-Create-a-Simple-Maya-Shader-with-Ambient-Occlusion-.html</guid><title><![CDATA[New Maya Tutorial: How to Create a Simple Maya Shader with Ambient Occlusion ]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16436/How-to-Create-a-Simple-Maya-Shader-with-Ambient-Occlusion-.html</link> <description><![CDATA[Josh Robinson explains how to create a simple Maya shader with ambient occlusion that can display models more effectively without lengthy render times.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16404/Making-of-Pink-Converse.html</guid><title><![CDATA[New Maya Tutorial: Making of Pink Converse]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16404/Making-of-Pink-Converse.html</link> <description><![CDATA[Decided to make a pair of tennis shoes because artist in the process of making a little girls model, and this model needed a shoe.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16367/Making-of-David-Moratilla-s--Close-up-Portrait-.html</guid><title><![CDATA[New Maya Tutorial: Making of David Moratilla's 'Close-up Portrait']]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16367/Making-of-David-Moratilla-s--Close-up-Portrait-.html</link> <description><![CDATA[David Moratilla reveals the texturing and shading secrets behind his amazingly life-like female portrait.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16326/Baking-Ambient-Occlusion.html</guid><title><![CDATA[New Maya Tutorial: Baking Ambient Occlusion]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16326/Baking-Ambient-Occlusion.html</link> <description><![CDATA[Josh Robinson, lead artist at Lucas Films, discusses how to quickly bake ambient occlusion onto multiple objects using Maya.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16285/Making-Of-Pao-s--Pirate-Hype--image.html</guid><title><![CDATA[New Maya Tutorial: Making Of Pao's 'Pirate Hype' image]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16285/Making-Of-Pao-s--Pirate-Hype--image.html</link> <description><![CDATA[Inspired by Pirates of the Caribbean, Pao uses various software packages to bring us his own unique interpretation of a sea creature captain.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16177/Interior-Kitchen-Visualization.html</guid><title><![CDATA[New Maya Tutorial: Interior Kitchen Visualization]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16177/Interior-Kitchen-Visualization.html</link> <description><![CDATA[In this tutorial, Arvid Schneider discusses how to create effective lighting for an interior room visualization.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16167/How-to-Orientate-the-LRA-of-a-Joint-Tutorial-by-Sean-Hewitt.html</guid><title><![CDATA[New Maya Tutorial: How to Orientate the LRA of a Joint Tutorial by Sean Hewitt]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16167/How-to-Orientate-the-LRA-of-a-Joint-Tutorial-by-Sean-Hewitt.html</link> <description><![CDATA[Sean Hewitt presents a rigging tutorial that covers how to orient the LRA of a joint, as well as offering some useful advice on the subject as a whole.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16141/Making-of-Interior-Kitchen-Visualization.html</guid><title><![CDATA[New Maya Tutorial: Making of Interior Kitchen Visualization]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16141/Making-of-Interior-Kitchen-Visualization.html</link> <description><![CDATA[Follow this tutorial to learn how to create a cool design for your kitchen in 3D!


Software Used:

Autodesk Maya, Vray (as render engine) and Adobe Photoshop. The main work was done using Maya only, some color adjustments, exposure, and color effects were done in Photoshop. ]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16091/-Create-a-Grand-Piano-in-Maya.html</guid><title><![CDATA[New Maya Tutorial:  Create a Grand Piano in Maya]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16091/-Create-a-Grand-Piano-in-Maya.html</link> <description><![CDATA[Learn how to model, texture and render a Grand Piano in Maya.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/16068/The-Mental-Ray-Round-corners-node.html</guid><title><![CDATA[New Maya Tutorial: The Mental Ray Round corners node]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/16068/The-Mental-Ray-Round-corners-node.html</link> <description><![CDATA[Learn how to add bevel to edges at render time using Mental Ray's mia_roundcorners node.]]></description></item><item><guid>http://www.pxleyes.com/ext-tutorial/maya/15844/Modeling-the--Adam-Syringe--from--Bioshock-.html</guid><title><![CDATA[New Maya Tutorial: Modeling the &quot;Adam Syringe&quot; from &quot;Bioshock&quot;]]></title><link>http://www.pxleyes.com/ext-tutorial/maya/15844/Modeling-the--Adam-Syringe--from--Bioshock-.html</link> <description><![CDATA[In todayâ€™s tutorial, we will show you how to create a high-res model of the â€œADAM Syringeâ€ from the popular video game â€œBioshockâ€. We will be using Autodesk Maya, but as most of the techniques shown are universal, you shouldnâ€™t have any trouble following along with another 3D software package. 

We will use common poly modeling techniques to build the Syringeâ€™s base mesh, before adding subdivision to achieve the modelâ€™s final look. 

Tutorial Details

    * Software: Autodesk Maya
    * Difficulty: Beginner
    * Duration: 47 Steps

Letâ€™s get started!]]></description></item></channel></rss>