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						<title>Pxleyes.com: ZBrush Video Tutorials</title>
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						<description>All the latest zbrush video tutorials on pxleyes.</description>
						<language>en-us</language>
						<pubDate>Fri, 01 Aug 2025 23:23:15 CEST</pubDate>
						<lastBuildDate>Fri, 01 Aug 2025 23:23:15 CEST</lastBuildDate>
						<docs>http://www.pxleyes.com</docs>
						<managingEditor>support@pxleyes.com (Pxleyes Support)</managingEditor>
						<webMaster>support@pxleyes.com (Pxleyes Support)</webMaster>
				<item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7610/Subtools-for-Referencing.html</guid><title><![CDATA[New ZBrush Video Tutorial: Subtools for Referencing]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7610/Subtools-for-Referencing.html</link> <description><![CDATA[This tutorial outlines some of the referencing possibilities of subtools in Zbrush.]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7609/Preserving-Edges.html</guid><title><![CDATA[New ZBrush Video Tutorial: Preserving Edges]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7609/Preserving-Edges.html</link> <description><![CDATA[Learn how to preserve edges in ZBrush with this video tutorial.]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7608/Production-Workflow---Part-2.html</guid><title><![CDATA[New ZBrush Video Tutorial: Production Workflow - Part 2]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7608/Production-Workflow---Part-2.html</link> <description><![CDATA[This tutorial shows &quot;how to&quot; take your mesh from Maya and import into ZBrush, detail the model then bring displacement map and texture map back to the original Maya mesh. ]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7607/Production-Workflow.html</guid><title><![CDATA[New ZBrush Video Tutorial: Production Workflow]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7607/Production-Workflow.html</link> <description><![CDATA[ This tutorial shows &quot;how to&quot; take your mesh from Maya and import into ZBrush, detail the model then bring displacement map and texture map back to the original Maya mesh.  ]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7606/Texture--Normal--and-Displacement-Mapping.html</guid><title><![CDATA[New ZBrush Video Tutorial: Texture, Normal, and Displacement Mapping]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7606/Texture--Normal--and-Displacement-Mapping.html</link> <description><![CDATA[In this lesson we walk you through the new interface for texturing your models. ]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7605/Exporting-to-Max-UV-Mapping-Tips.html</guid><title><![CDATA[New ZBrush Video Tutorial: Exporting to Max UV Mapping Tips]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7605/Exporting-to-Max-UV-Mapping-Tips.html</link> <description><![CDATA[Exporting from ZBrush to Max UV mapping tips.]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7604/Using-Different-Matcaps-to-Texture-Diffuse-Map.html</guid><title><![CDATA[New ZBrush Video Tutorial: Using Different Matcaps to Texture Diffuse Map]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7604/Using-Different-Matcaps-to-Texture-Diffuse-Map.html</link> <description><![CDATA[Today we will be using different Zbrush Matcaps to texture diffuse map.]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7603/Making-of-No-More-Wine---Part-6.html</guid><title><![CDATA[New ZBrush Video Tutorial: Making of No More Wine - Part 6]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7603/Making-of-No-More-Wine---Part-6.html</link> <description><![CDATA[Follow along step by step as we create this base character from ZSpheres then continue to sculpt and paint. Free ZBrush tutorials. ]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7602/Making-of-No-More-Wine---Part-5.html</guid><title><![CDATA[New ZBrush Video Tutorial: Making of No More Wine - Part 5]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7602/Making-of-No-More-Wine---Part-5.html</link> <description><![CDATA[Follow along step by step as we create this base character from ZSpheres then continue to sculpt and paint. Free ZBrush tutorials. ]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7601/Making-of-No-More-Wine---Part-4.html</guid><title><![CDATA[New ZBrush Video Tutorial: Making of No More Wine - Part 4]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7601/Making-of-No-More-Wine---Part-4.html</link> <description><![CDATA[Follow along step by step as we create this base character from ZSpheres then continue to sculpt and paint. Free ZBrush tutorials. ]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7600/Making-of-No-More-Wine---Part-3.html</guid><title><![CDATA[New ZBrush Video Tutorial: Making of No More Wine - Part 3]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7600/Making-of-No-More-Wine---Part-3.html</link> <description><![CDATA[Follow along step by step as we create this base character from ZSpheres then continue to sculpt and paint. Free ZBrush tutorials. ]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7599/Making-of-No-More-Wine---Part-2.html</guid><title><![CDATA[New ZBrush Video Tutorial: Making of No More Wine - Part 2]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7599/Making-of-No-More-Wine---Part-2.html</link> <description><![CDATA[Follow along step by step as we create this base character from ZSpheres then continues to sculpt and paint. Free ZBrush tutorials. ]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7598/Making-of-No-More-Wine.html</guid><title><![CDATA[New ZBrush Video Tutorial: Making of No More Wine]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7598/Making-of-No-More-Wine.html</link> <description><![CDATA[Follow along step by step as we create the base character from ZSpheres then continues to sculpt and paint. Free ZBrush tutorials. ]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7597/MatCap-to-Texture-Map---part-2.html</guid><title><![CDATA[New ZBrush Video Tutorial: MatCap to Texture Map - part 2]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7597/MatCap-to-Texture-Map---part-2.html</link> <description><![CDATA[In this tutorial we will show you how to bake your ZBrush materials into a texture map. ]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7596/MatCap-to-Texture-Map.html</guid><title><![CDATA[New ZBrush Video Tutorial: MatCap to Texture Map]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7596/MatCap-to-Texture-Map.html</link> <description><![CDATA[In this tutorial we will show you how to bake your ZBrush materials into a texture map. ]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7595/Custom-Palette-Trick-for-Polypainting.html</guid><title><![CDATA[New ZBrush Video Tutorial: Custom Palette Trick for Polypainting]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7595/Custom-Palette-Trick-for-Polypainting.html</link> <description><![CDATA[This video shows you how to make a custom palette for when you are polypainting in Zbrush 3.]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7594/Layers-and-Morphs.html</guid><title><![CDATA[New ZBrush Video Tutorial: Layers and Morphs]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7594/Layers-and-Morphs.html</link> <description><![CDATA[In today's video tutorial we will be using morphs and layers to sculpt in ZBrush.]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7593/Extracting-from-Layers.html</guid><title><![CDATA[New ZBrush Video Tutorial: Extracting from Layers]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7593/Extracting-from-Layers.html</link> <description><![CDATA[ZBrush 3 basics video tutorial - extracting from layers.]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7592/High-Frequency-Skin-Detailing---P2.html</guid><title><![CDATA[New ZBrush Video Tutorial: High Frequency Skin Detailing - P2]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7592/High-Frequency-Skin-Detailing---P2.html</link> <description><![CDATA[2nd part of the tutorial on very high frequency skin detailing and sculpting in Zbrush, using default alphas and more traditional sculpting type of workflow.]]></description></item><item><guid>http://www.pxleyes.com/video-tutorial/zbrush/7591/High-Frequency-Skin-Detailing.html</guid><title><![CDATA[New ZBrush Video Tutorial: High Frequency Skin Detailing]]></title><link>http://www.pxleyes.com/video-tutorial/zbrush/7591/High-Frequency-Skin-Detailing.html</link> <description><![CDATA[This is a tutorial on very high frequency skin detailing and sculpting in Zbrush, using default alphas and more traditional sculpting type of workflow.]]></description></item></channel></rss>