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<channel>
	<title>Quiksave</title>
	
	<link>http://quiksave.net</link>
	<description>We Do Video Games</description>
	<pubDate>Thu, 30 Jul 2009 01:53:20 +0000</pubDate>
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	<language>en</language>
			<media:thumbnail url="http://quiksave.net/images/quiksave-album_art.png" /><media:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Video Games</media:category><itunes:owner><itunes:email>quiksave@gmail.com</itunes:email><itunes:name>Quiksave</itunes:name></itunes:owner><itunes:author>Quiksave</itunes:author><itunes:explicit>yes</itunes:explicit><itunes:image href="http://quiksave.net/images/quiksave-album_art.png" /><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><itunes:subtitle>We Do Video Games.</itunes:subtitle><itunes:summary>The official podcast of gaming blog, Quiksave. Once a week, members of the Quiksave team sit down with team leader, Tom, to discuss everything and anything about video games.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/quiksave" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
		<title>Quiksave Podcast Episode 25</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/5AuyP10HOXo/</link>
		<comments>http://quiksave.net/2009/06/19/quiksave-podcast-episode-25/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 05:27:45 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[e3]]></category>

		<category><![CDATA[showcase]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=556</guid>
		<description><![CDATA[The Quiksave podcast is back for one last ride. Take a trot into the sunset with us as we say our good-byes, and fill you in one last time on everything you need to know concerning video games and us.
Quiksave Podcast Episode 25
]]></description>
			<content:encoded><![CDATA[<p>The Quiksave podcast is back for one last ride. Take a trot into the sunset with us as we say our good-byes, and fill you in one last time on everything you need to know concerning video games and us.</p>
<p><a href='http://quiksave.net/episodes/quiksave25.mp3' >Quiksave Podcast Episode 25</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/5AuyP10HOXo" height="1" width="1"/>]]></content:encoded>
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<enclosure url="http://quiksave.net/episodes/quiksave25.mp3" length="107129947" type="audio/mpeg" />
		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>The Quiksave podcast is back for one last ride. Take a trot into the sunset with us as we say our good-byes, and fill you in one last time on everything you need to know concerning video games and us. Quiksave Podcast Episode 25 </itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>The Quiksave podcast is back for one last ride. Take a trot into the sunset with us as we say our good-byes, and fill you in one last time on everything you need to know concerning video games and us. Quiksave Podcast Episode 25 </itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2009/06/19/quiksave-podcast-episode-25/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/740kf9Uaba4/quiksave25.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave25.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>QuikThoughts: June 13th, 2009</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/7gL2OwnCqVI/</link>
		<comments>http://quiksave.net/2009/06/13/quikthoughts-june-13th-2009/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 09:21:25 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[Bioshock 2]]></category>

		<category><![CDATA[e3]]></category>

		<category><![CDATA[galaxy]]></category>

		<category><![CDATA[mario bros]]></category>

		<category><![CDATA[metroid]]></category>

		<category><![CDATA[scribblenauts]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=554</guid>
		<description><![CDATA[Welcome back, Quiksave! I hereby declare you alive once more!
The post-E3 fallout has embedded the seeds of wonder and excitement deep inside our video game gonads, (&#8221;vonads,&#8221; if you will) and animated discussion on the big games of the fall consumes all our free time. 
Straight out of Nintendo&#8217;s press conference my long dormant fanboyism [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome back, Quiksave! I hereby declare you alive once more!</p>
<p>The post-E3 fallout has embedded the seeds of wonder and excitement deep inside our video game gonads, (&#8221;vonads,&#8221; if you will) and animated discussion on the big games of the fall consumes all our free time. </p>
<p>Straight out of Nintendo&#8217;s press conference my long dormant fanboyism was reawakened and I tracked down a new Wii.<span id="more-554"></span> The new Mario Bros. game, the Mario Galaxy sequel, and Team Ninja&#8217;s Metroid project took my breath away on Press Conference Monday,  and renewed my faith in Nintendo, the granddaddy of Gaming, lately slated as a hardcore hater in favour of the casual market. They&#8217;re getting their act together, and the future looks bright for Wii owners old and young.</p>
<p>Heavy Rain, God of War 3, and Assassin&#8217;s Creed 2 all impressed at the big show, but how about Scribblenauts? You can really tell when a developer puts love into a game, when they show real commitment to a unique concept, and baby this is it. Over 10,000 creatures and objects available to play with, waiting for you to think &#8216;em up and type &#8216;em in. As far as I&#8217;m concerned, this is the only &#8220;must-play&#8221; of the portable world for the next little while.</p>
<p>The PSP Go is ludicrously overpriced, and though it&#8217;s got a sleek look to it, and I whole-heartedly approve of a step toward strictly digital media devices, <em>that dog just won&#8217;t hunt, son</em>. Off the top of my head, I can&#8217;t even think of any software for the platform I give half a damn about. Soul Calibur Broken Destiny looks nice and has great fluidity, easily as handsome a game as SC3, but really, what&#8217;s the market for a portable 3d weapon-based fighter? The PSP is a sinking ship, and as much as I&#8217;d like Sony to pick up the pieces and start making some money, the marketplace really doesn&#8217;t look to be balancing out as much as we&#8217;d all like, on the portable front as well as the console front.</p>
<p>By no means do I want to suggest the doom of the PS3; the lineup of first and third party titles gracing the system in the coming months is absolutely superb. The problem is an install base that just can&#8217;t seem to gain back any ground on Microsoft&#8217;s significant lead, regardless of the annual predictions of analysts who claim that each &#8220;next year&#8221; that comes along will be the year of the PS3.</p>
<p>Microsoft&#8217;s presser is being universally hailed as the champ, featuring Molyneux&#8217;s &#8220;Milo,&#8221; (pedophile joke here) Modern Warfare 2, Project Natal, and Halo galore. The latest rumour is that Natal is actually a staple component of Microsoft&#8217;s new console, a device to kick off the next generation. An interesting supposition, to be sure. Change is good, right? Then again, it seems as though developers are just hitting their stride in this generation of consoles. Big titles are starting to really grab hold of HD capabilities on the PS3 and 360, and motion controls are finally functioning the way we want &#8216;em to.</p>
<p>As it stands, my #1 game to look forward to is still Bioshock 2. A recent replay of the first game reminded me of how <em>close</em> Ken Levine and his team came to crafting the perfect game. The sequel, with a graphical upgrade and new gameplay options looks like a guaranteed home run. Other than that, Brütal Legend is on my radar, and I still spend most of my time with Street Fighter 4. It&#8217;s already been a stellar 2009 for gaming, and we&#8217;re gonna have us one intense holiday season, by the look of it. </p>
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		<item>
		<title>Muramasa: The Demon Blade Declines English Dub</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/-JJw3qd4n4k/</link>
		<comments>http://quiksave.net/2009/06/12/muramasa-the-demon-blade-declines-english-dub/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 00:03:36 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[muramasa]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=553</guid>
		<description><![CDATA[
Fans of Cam Clarke will lose themselves in despair when they hear this one. Ignition Entertainment&#8217;s gorgeous beat-&#8217;em-up on the Wii will hit North American shores without any English audio track available. Yup, that&#8217;s right. It&#8217;ll be arriving in our strange new country, not speaking a word of our language, with no pocket translator and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.hiphopgamershow.com/wp-content/uploads/2009/05/wss75.jpg" alt="null" /></p>
<p>Fans of Cam Clarke will lose themselves in despair when they hear this one. Ignition Entertainment&#8217;s gorgeous beat-&#8217;em-up on the Wii will hit North American shores without any English audio track available. Yup, that&#8217;s right. It&#8217;ll be arriving in our strange new country, not speaking a word of our language, with no pocket translator and no appreciation for football.<br />
<span id="more-553"></span><br />
In all seriousness, this is good news, correct? Now we&#8217;re being <em>forced</em> to experience the game as intended by the development team, though certainly a great deal of this game&#8217;s target demographic would be switching the dialogue to Japanese as soon as they popped &#8216;er into the console. It is, after all, a mystical adventure through Japanese folklore and myth, presented in an anime-esque, hand-painted package. </p>
<p>As Ignition&#8217;s Shane Bettenhausen (who knows his Japanese <em>stuff</em>) told <a href="http://www.siliconera.com/2009/06/11/ignition-discusses-muramasa-the-demon-blades-localization-only-japanese-voice-acting/">Siliconera</a>, the game is &#8220;so deeply steeped in Japanese tradition, mythology, and culture that trying to dub it, trying to make something more Western is really not a service to the product.&#8221; Well said, Shane. This is about a development team preserving and presenting Japanese culture in the only medium they&#8217;re trained to deal in! Good on &#8216;em, right?</p>
<p>It says a great deal about the artistic vision and principles upheld by this dev team: to not even provide an English alternative, as has historically been the preferred option when shipping Eastern games o&#8217;er West, means we&#8217;ll be seeing the game they way they envisioned, whether we like it or not. They&#8217;ve made the decision <em>for</em> us in this case, and while it doesn&#8217;t bother some of us, there are assuredly a few people who&#8217;ll be a little upset at the lack of any choice in the matter: maybe your TV is too far from where you sit to read the subtitles, maybe there&#8217;s a Japanese voice actor you really hate, or maybe you&#8217;ve been cursed, and hearing spoken Japanese makes your nose bleed. </p>
<p>Bit of a bold move, Ignition. Then again, no guts, no glory!</p>
<p>Via <a href="http://kotaku.com/5288928/muramasa-the-demon-blade-goes-subtitles-only-in-america">Kotaku</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/-JJw3qd4n4k" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Mother 3 Fan Translation Finished!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/No8b-NNiimI/</link>
		<comments>http://quiksave.net/2008/12/19/mother-3-fan-translation-finished/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 07:34:07 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Earthbound]]></category>

		<category><![CDATA[emulator]]></category>

		<category><![CDATA[Mother]]></category>

		<category><![CDATA[rom]]></category>

		<category><![CDATA[snes]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=552</guid>
		<description><![CDATA[School is out, so let&#8217;s get back on the bus!
I usually stop by my favourite Mother/Earthbound site once a month just to see if anything exciting is happening in the Mother world - such as NOA&#8217;s acknowledgement that the series exists - but usually come away empty handed, left to play Ness/Lucas on smash bros [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://lh6.ggpht.com/Nintentoads/RwVveeDvRtI/AAAAAAAAAbs/iJoTRBaGVFM/s400/SSBB+Lucas.jpg" alt="Lucas" width="184" height="152" />School is out, so let&#8217;s get back on the bus!</p>
<p>I usually stop by my favourite Mother/Earthbound site once a month just to see if anything exciting is happening in the Mother world - such as NOA&#8217;s acknowledgement that the series exists - but usually come away empty handed, left to play Ness/Lucas on smash bros to get my Mother kicks. Today, however, I was blown away to see that the Mother 3 fan translation was finished! Finally we can experience the third chapter in Shigesato Itoi&#8217;s quirky masterpiece that is the Mother series.</p>
<p>Be sure to visit <a href="www.starmen.net">www.starmen.net</a> and download the fan translation and order your handbook!</p>
<p>If you want to play the game, you will need an emulator and rom. Snes emulators are easy to come by, but the rom is pretty tough to find. I highly recommend this game, and if you need the rom, I&#8217;d be happy to send it to you!</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/No8b-NNiimI" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Fallout 3 Soundtrack Sampler</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/aQPkn1SdhuI/</link>
		<comments>http://quiksave.net/2008/10/01/fallout-3-soundtrack-sampler/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 07:31:31 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=550</guid>
		<description><![CDATA[I pre-ordered Fallout 3 today, and was thus the happy recipient of a little disc called &#8220;Featured Selections from the Fallout 3 Soundtrack.&#8221;

The physical disc itself is printed like a record, a nice touch in keeping with the distinctive retro-futuristic aesthetic of the Fallout franchise. The CD sleeve, too, looks like a careworn record sheath.
The [...]]]></description>
			<content:encoded><![CDATA[<p>I pre-ordered Fallout 3 today, and was thus the happy recipient of a little disc called &#8220;Featured Selections from the Fallout 3 Soundtrack.&#8221;</p>
<p><span id="more-550"></span><br />
The physical disc itself is printed like a record, a nice touch in keeping with the distinctive retro-futuristic aesthetic of the Fallout franchise. The CD sleeve, too, looks like a careworn record sheath.</p>
<p>The tracks are as follows:</p>
<p>1. &#8220;I Don&#8217;t Want To Set The World On Fire&#8221; - The Ink Spots. A nostalgic crooner that&#8217;s been featured on the Fallout 3 trailers.</p>
<p>2. &#8220;Way Back Home&#8221; - Bob Crosby. A song from simpler, more carefree times. Cheerful, in that Leave-It-To-Beaver kind of way. I can&#8217;t wait to stroll through the blasted heath of a landscape with this playing.</p>
<p>3. &#8220;Butcher Pete (Part I)&#8221; - Roy Brown. This is a song to slay mutants to. Trust me on this. The refrain is something like &#8216;hackin&#8217; and whackin&#8217; and smackin!&#8217;, and there&#8217;s a lot of zany saxophone and piano to get your foot tapping while you fend off the radioactive hordes.</p>
<p>4. &#8220;Main Title&#8221; - Inon Zur. A dark, forboding orchestral piece wonderfully at odds with the cheerfulness of Crosby and Brown. It has all the fullness of a cinematic score right off the bat, vaguely reminiscent of Danny Elfman&#8217;s work.</p>
<p>5. &#8220;Megaton&#8221; - Inon Zur. The theme song for the town of Megaton. The theme paints the mental image of a desolate frontier town; dry gulleys, trees, and shifty townsfolk closing the blinds as you walk by.</p>
<p>Although the sample is small, it&#8217;s enough to whet the music afficionado&#8217;s appetite. If you can&#8217;t wait for the game release (or you just happen to be heading to pre-order yours now), don&#8217;t forget to get your hands on this tidbit.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/aQPkn1SdhuI" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>PAX: SPORE Demo</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/Ko3abj2QJ_A/</link>
		<comments>http://quiksave.net/2008/09/06/pax-spore-demo/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 20:49:22 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[maxis]]></category>

		<category><![CDATA[pax]]></category>

		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=543</guid>
		<description><![CDATA[A friendly chap named Matt P. led a packed main hall through pieces of Maxis&#8217; vast, highly anticipated PC title SPORE. And before you ask: Yes, there were allusions to Sporn, and no, the peer pressure did not force Matt to crumble and create a mobile penis on the wall-sized demo monitors for us.

Despite that [...]]]></description>
			<content:encoded><![CDATA[<p>A friendly chap named Matt P. led a packed main hall through pieces of Maxis&#8217; vast, highly anticipated PC title SPORE. And before you ask: Yes, there were allusions to Sporn, and no, the peer pressure did not force Matt to crumble and create a mobile penis on the wall-sized demo monitors for us.</p>
<p><span id="more-543"></span></p>
<p>Despite that minor, minor disappointment, the demo made me realize how much pure, unadulterated fun you can have with this game. As Matt pointed out in awe, over 3 million creatures have been made with the <a href="http://quiksave.net/2008/06/18/sporedemo/">SPORE creature creation trial</a> already. Just imagine what content will be unleashed with the vehicle and building editors on top of everything else.</p>
<p>Matt showed us the cell stage to begin with, and explained how your dietary decisions would set the stage for your later evolutionary development. He also showed us the menu screen that allows you to track your course between carnivore, herbivore, or scavenger, which was a nicely designed graphical display that will undoubtedly take the guesswork out of directing your biological destiny. The cell phase was brief, and Matt explained that it was designed for an hour or so of play, as Maxis wanted to get the player through the &#8216;mini-game&#8217;-like phase and right into the thick of things as quickly as possible.</p>
<p>Food levels are important in the creature phase, and more biological modifications (aesthetic or advantageous) are gained each time you mate and reproduce.</p>
<p>As you progress through the game, you choose your creature&#8217;s evolutionary path through taking aggressive or social paths, such as choosing to destroy a village, laying poisoned food traps for rival tribes, or attempting to negotiate. (True to form, the PAX crowd was bloodthirsty and steered a cheerfully compliant Matt through the most destructive courses.) Although we didn&#8217;t get to see it, Matt mentioned that in the tribe phase one can domesticate animals and use them to produce eggs - simple agriculture.</p>
<p>The structural support this game offers the player&#8217;s imagination is immense. It appears to have the versatility of an entirely random, open-ended development should the player wish to be surprised, but it also offers players with a specific goal in mind the input they&#8217;ll need to steer their DNA and their civilization in that direction. The way that one&#8217;s decisions in each phase impacts the next is fairly simple and intuitive, yet still seems to leave enough room for exploration. (I&#8217;m curious to see, for example, if a bloodthirsty and carnivorous creature race can become a force of benevolent religion in the civilization phase. Just how pathway-locking <em>are</em> these player decisions, on the whole?)</p>
<p>Having been an avid lover of the <em>Creatures</em> games by Millennium Interactive, and of course all the Sim-games produced by Maxis, I was excited for SPORE long before sitting down to the demo. The demonstration merely scratched the surface of what is a deep, deep pool, but boy, the water is warm.</p>
<p>SPORE arrives in North America on September 7th.</p>
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		<title>Xbox Price Cuts Aplenty</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/XCJr5UKi8jc/</link>
		<comments>http://quiksave.net/2008/09/04/xbox-price-cuts-aplenty/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 03:45:05 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[360]]></category>

		<category><![CDATA[game | life]]></category>

		<category><![CDATA[price drop]]></category>

		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=549</guid>
		<description><![CDATA[
Well boys and girls, things got real yesterday over at Microsoft. The rumoured price drops across all SKUs finally happened. Here is a quik break down of the new pricing:
Arcade: $199
60GB Pro: $299
Elite: $399
$199!! That is an insanely cheap system. Will Xbox sales rival the Wii&#8217;s this holiday season? Probably not, but I can&#8217;t wait [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://gadgeteer.org.uk/wp-content/uploads/2007/12/xbox360.jpg' alt='' class='right' /><br />
Well boys and girls, things got real yesterday over at Microsoft. The rumoured price drops across all SKUs finally happened. Here is a <em>quik</em> break down of the new pricing:<span id="more-549"></span></p>
<p>Arcade: $199<br />
60GB Pro: $299<br />
Elite: $399</p>
<p>$199!! That is an insanely cheap system. Will Xbox sales rival the Wii&#8217;s this holiday season? Probably not, but I can&#8217;t wait to see the NPD&#8217;s. </p>
<p>Chris Kohler of WIRED&#8217;s <a href="http://blog.wired.com/games/2008/09/opinion-okay-xb.html">Game|Life blog</a> had some strong insight in the wake of the drop:</p>
<blockquote><p>Yes, whichever one gets up over the other this year will surely trumpet it loud and long. But the cat&#8217;s already out of the bag: Microsoft never should have let Sony get a foothold, just as Sony gave Microsoft no quarter last generation. Both have significant advantages over the other that they will leverage for small victories, but neither will pull out all of the stops, because there&#8217;s nothing to win anymore. As much as Microsoft and Sony like to talk about 100 million units or 10-year lifecycles, it all rings hollow: Somebody&#8217;s going to sell 100 million consoles this generation, but it&#8217;s not either of them.</p></blockquote>
<p><a href="http://xbox360.ign.com/articles/907/907553p1.html">Source</a></p>
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		<title>Q&amp;A with Hothead Games</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/8S-XumacaYQ/</link>
		<comments>http://quiksave.net/2008/09/03/qa-with-hothead-games/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 15:45:12 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[digital distribution]]></category>

		<category><![CDATA[greenhouse]]></category>

		<category><![CDATA[hothead games]]></category>

		<category><![CDATA[joel deyoung]]></category>

		<category><![CDATA[pax]]></category>

		<category><![CDATA[penny arcade]]></category>

		<category><![CDATA[showcase]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=545</guid>
		<description><![CDATA[We had a chance to talk with Hothead Games COO Joel DeYoung about the rigors of indie game development, the future of digital distribution, and Penny Arcade Adventures: Episode 2 at this year&#8217;s PAX. The following is this full-bodied Q&#038;A, distilled from that fruitful conversation.
About the involvement with the narrative between Mike Krahulik (Gabe), Jerry [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/09/episode1.jpg" align="right" />We had a chance to talk with Hothead Games COO Joel DeYoung about the rigors of indie game development, the future of digital distribution, and Penny Arcade Adventures: Episode 2 at this year&#8217;s PAX. The following is this full-bodied Q&#038;A, distilled from that fruitful conversation.<span id="more-545"></span></p>
<p><strong>About the involvement with the narrative between Mike Krahulik (Gabe), Jerry Holkins (Tycho), and you guys. Was there anything he wanted to get into Episode 1 that ended up being cut? Anything you wanted in there that they weren&#8217;t too fond of?</strong></p>
<p>we&#8217;re basically making the game, building all the assets. There&#8217;s a lot of back-and-forth. When it comes to the dialogue in the game, the writing, there&#8217;s both the writing itself, which Jerry has complete control over&#8211;and that&#8217;s how we all want it. There&#8217;s also the structure of it and the adventure gameplay; how you navigate through the dialogue, how many hints you get and so forth. So in Episode 1, I think we pushed it over to him a little too much, and so we had a lot of back-and-forth to get that structure right to make sure someone felt like they always knew what they were supposed to be doing, so they felt challenged by the dialogue, they got the right amount of hints. With Episode 2 we took a different tact, where we built a lot of that structure out with placeholder dialogue&#8211;very dry stuff&#8211;so he could later come in and replace the lines. That went a lot smoother.</p>
<p><strong>Are you saying that this time you had all of this stock narrative that you needed to get across by way of dialogue? </strong></p>
<p>What we&#8217;ll do is set it up for said encounter with said character: At this point in the game you have this object, and you need this object from them. By the end of the dialogue the player needs to understand this. This are the checkpoints that need to be gone over in the dialogue. We did that with episode one, but he would build the structure surrounding choices you have, it was a branching dialogue, totally non-linear. Since he&#8217;d never written in that non-linear fashion there was a lot of back-and-forth, whereas now we&#8217;ll tell him what the dialogue needs to contain, and here&#8217;s a rough branching structure. Now, he actually changes that up sometimes too, because now he&#8217;s experienced at it and that&#8217;s fine, but I think it&#8217;s easier for him to have that starting structure for the whole game laid out rather than having to come up with it himself.</p>
<p><strong>Can you talk about any other big differences between the two episodes?</strong></p>
<p>One of the things we&#8217;ve got a lot of feedback on was wanting to add difficulty, so there are difficulty settings in Episode 2, and the insane mode that you can unlock. We&#8217;ve changed the combat a little bit; the way that health items and revives work: you used to be able to revive with health, but now you have to use an explicit revive potion to heal a dead party member. We actually changed up the special attack minigames, so they&#8217;re all completely different. Also, the prompt you get to block is much more explicit now, we got a lot of feedback on that. The other thing that&#8217;s different, I think, is that because this is our second go at it, and because of the way we approach the production of the dialogue with Jerry, it&#8217;s much more adventurey. You know? The adventure game quests in the game have much more depth to them. Episode 1 was pretty simple. You were guided really clearly. The puzzles you have to solve now are a lot more like Monkey Island&#8217;s.</p>
<p><img src="http://quiksave.net/wp-content/uploads/2008/09/quote2.jpg" align="right"/><strong>Meaning that it might be a little more environmental?</strong></p>
<p>Just that it&#8217;s not so simple as &#8220;get this object, take it to this person.&#8221; Things fold in together, you have to get creative with how you solve some situations. It&#8217;s really satisfying, because when you solve these kind of puzzles you&#8217;re not just checking off a box. It makes you feel really clever, that &#8220;ohh, I get it now!&#8221; feeling.</p>
<p><strong>So, development for Episode 2 is basically wrapping up now?</strong></p>
<p>Yeah, right now it&#8217;s in the stage where we&#8217;re submitting it to the console manufacturers for approval, which, especially with Live Arcade, is a long and drawn out process. That&#8217;s frankly why we can&#8217;t release them as fast as say, Sam and Max episodes. So we&#8217;re in that bug fixing mode now, and we&#8217;ve had a chance to start on Episode 3. At the end of Episode 1, there was that &#8220;next time in Episode 2&#8243; thing, and we have to have the same thing at the end of Episode 2, and that means we need to have enough of the episode three cutscenes finished to include. In fact, just to get it done quick, when we first started we knew what the story was for episode three already, so we actually made little parts of each cutscene to put together the teaser, and we can fill out the rest from there.</p>
<p><strong>And so while Episode 1 and 2 were in development, DeathSpank has been going as well?</strong></p>
<p>DeathSpank got started when Ron [Gilbert], who&#8217;d been helping us as a consultant, came on in January full-time as our creative director. That&#8217;s pretty well when we got started on it, we made a few hires to start building up the team, we have five or six people working on it full-time right now. All in all it&#8217;s well underway.</p>
<p><strong>What can you tell us about that game, gameplay-wise? I&#8217;ve been told &#8220;Monkey Island meets Diablo.&#8221;</strong></p>
<p>It&#8217;s going to be hilarious. It&#8217;s really going to be a lampoon, you know? It&#8217;ll be episodic, and the RPG gameplay will be more action oriented, less JRPG than the Penny Arcade games. The other thing that will be different is that there is a larger narrative tying the stories together, but you can actually play DeathSpank episodes in any order. It&#8217;ll all still make sense. DeathSpank is the kind of hero that is so over-eager, he does more damage than good, he really just wants to help people&#8230; he can be placed in a all kinds of scenarios. Ron&#8217;s really happy with the character he&#8217;s come up with because he can be put in a lot of different situations. He&#8217;s got a lot of stories he can tell.</p>
<p><strong>Do you find that a lot of the atmosphere and attitudes you had at Radical were brought over to HotHead?</strong></p>
<p>Radical was a great place to work; it was a really great studio. Certainly some of our practices we learned there, many of us built our careers there. It definitely has an influence. We have been very conscious as well to make sure we&#8217;re not just being Radical. HotHead was founded to do smaller games, we&#8217;re totally focused on digital distribution. So there are a lot of new lessons we&#8217;ve had to learn as well. It&#8217;s a different way of doing business, and a different way of making games, and with some of those things it&#8217;s been quite a challenge.</p>
<p><strong>Can you name any of those challenges?</strong></p>
<p>Yeah, one of the biggest ones was that we&#8217;re going to make smaller games. With this round of consoles, it takes 10 million bucks minimum to make a game, and to spend 2-3 years on it is just too big of a risk. So we said &#8220;let&#8217;s make smaller games, and digitally distribute them ourselves.&#8221; Ok. Good. But it was really hard to make the game small. It&#8217;s in our nature; we&#8217;d spent our entire career making games of a certain size. The game just grew. When we were half way through episode one we had to step back and reshuffle some of the content because we were making too big of a game. Another example, once we&#8217;d finished and shipped episode one, we&#8217;re like &#8220;ok, it&#8217;s time to get going on episode 2.&#8221; We&#8217;d already started on it, but the way I heard the team talking about it was as though we were making a sequel. I had to keep telling them that it wasn&#8217;t a sequel and we needed to escape that mindset or it would take us a year to get it done.</p>
<p><strong>In an interview with Gamasutra you said that HotHead could be &#8220;the HBO of game development,&#8221; I guess meaning that the direction and quality of the games is very high, maybe also that you seem to be going episodic&#8230;</strong></p>
<p>Yeah, saying HBO is kind of to evoke that quality, but also when you think of an HBO series it&#8217;s really critically acclaimed, it&#8217;s really well executed, but you may&#8217;ve never heard of any of the actors in there. They bring the right people together to make something really tight and really special. It&#8217;s also kind of niche, too, and then gets an expanded audience with the box sets and DVDs and such. Instead of just smaller games being digitally distributed, we think that digital distribution will quickly grow to include all kinds of things and we&#8217;re trying to be a part of it. A lot of people think of digital distribution as restricted to really simple, casual games, and frankly, the catalogue of Live Aracade games doesn&#8217;t help that.</p>
<p>When we announced the price of episode one for Live Arcade at 1600 Microsoft points, 20 dollars, everyone was saying &#8220;wow, that&#8217;s really expensive for a Live Arcade game.&#8221; No one was talking about the content or the length, or what they were actually getting for their twenty bucks! Some people would come in and say &#8220;it&#8217;s just a couple of coffees&#8221; and we&#8217;re with them. We think it&#8217;s a tremendous value. We like to think of the games we&#8217;re making as more than those casual games, but then again, they aren&#8217;t epic, 40 hour experiences that are too daunting to even starts. We all consider ourselves hardcore gamers, but we all have kids and busy lives, so these are games you can pick up and play and finish in a reasonable amount of time, while the quality is also top-notch. Like the Criterion collection, you know? A collection of really good games. Greenhouse is where we can bring other peoples games that are like that, made by indie developers, together in one place.</p>
<p><strong>One of the threats of digital distribution is bandwidth. Do you think that as you guys and other indie developers grow there will be a problem fitting your games onto the pipes to get them to the people?</strong></p>
<p>I don&#8217;t really worry about that too much. Bandwidth is always growing. I think the bigger hurdle with digital distribution is one of expectation for the consumer. People want a box, and that&#8217;s understandable. Look at how fast the music industry changed. I mean, iTunes was this little thing, Apple was throwing music up, and they celebrated their 5 millionth download, and now they&#8217;ve had over a billion. It just exploded.<br />
<img src="http://quiksave.net/wp-content/uploads/2008/09/quote1.jpg" align="center" /><br />
I was in Wal-Mart recently&#8211;I was on a road-trip, and decided I needed some music for the car. I went to the CD section and the selection was paltry. All the discs were six bucks. How fast that&#8217;s changed, right? The whole music industry&#8217;s been turned upside-down, and we think the video game industry&#8217;s going to follow a similar change. Retail&#8217;s not going to go away completely, but would you want to be a shareholder in Blockbuster right now? It&#8217;s not a good time. Obviously Wal-Mart, Target, those guys will be fine, they sell a lot of stuff, but for EB Games it&#8217;s a challenging time to be in the retail business. It&#8217;s tough, too, because it&#8217;s a hostile relationship between those retails and the publishers and developers. The developers get completely screwed because there are so many people in the middle taking the money, the developers are lucky if they ever earn out or see any of the royalties at all. It&#8217;s hard to get into a store. You have to buy space on the shelf, there are things like returns and exchanges and all these other issues. And of course, retailers like EB are pushing used copies because the margins are much higher for them. It makes sense for them. The developers don&#8217;t see a dime from any of that. You go in there and they&#8217;ll push a used copy on you, and why wouldn&#8217;t want it? It&#8217;s half the price.</p>
<p><strong>Do you see the Steam model, what with the client side IM and that stuff, as a direction you might take Greenhouse?</strong></p>
<p>As we build up Greenhouse, we do think of it as a platform and not just a store. We have a lot of plans in that direction. I want to be clear: our approach with DRM to Greenhouse is to keep it simple. There isn&#8217;t going to be some client running in the background, no checklist for running a debugger&#8230; it&#8217;s not cool to treat the people who buy your programs like criminals, you know? We do have DRM in there to stop casual copying, but it&#8217;s not very onerous. It&#8217;s very straightforward, one-time authorization, that sort of thing. We want to build a client or extra features into Greenhouse purely as a way to make the experience better. Steam has achievements, and people really like that kind of stuff. So coming to Greenhouse, seeing a catalogue of games and past downloads, we want to build these features not only on the site, but possibly on a client.</p>
<p><strong>Has piracy made a considerable dent in your release of Episode 1?</strong></p>
<p>It&#8217;s almost impossible to measure. I was actually surprised, we fully expected the game to be pirated, everything is, right? Turns out, I&#8217;m not even really sure if there are many cracked versions of our game running out there. I heard there was one with a virus, which is unfortunate as we don&#8217;t want people think our game messed up their computer. It&#8217;s a waste of time and energy to devote yourself to protecting from piracy. People want your game, they&#8217;re going to download it. We choose to spend our energy working on the game. How effective is our DRM? How complex is it? Are we maximizing our ability to stop piracy? It&#8217;s all really hard to know, but there are hardly enough hours in the day to worry about making a great game, and I&#8217;d rather not spend too much time on those negative things.</p>
<p><strong>Just to wrap up, do you think that there&#8217;s anything that the indie developers and the big guys can learn from each other?</strong></p>
<p>Oh, absolutely. The indie developers that are in Vancouver, we all get together for dinners, we compare notes, stuff like that. We&#8217;re in this together. Digital distribution is going to explode. There&#8217;s a lot of stuff we can share.</p>
<p>We Quiksavers would like to again thank Joel and Hothead Games for their time!</p>
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		<title>PAX: Hands On with Fable II</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/WH3nkN3yJ_k/</link>
		<comments>http://quiksave.net/2008/09/02/hands_on_fable_2/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 18:56:27 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[fable II]]></category>

		<category><![CDATA[pax]]></category>

		<category><![CDATA[showcase]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=541</guid>
		<description><![CDATA[Just inside the Exhibition Hall, tucked away to the left, were two console displays exhibiting Lionhead Studio&#8217;s upcoming title, Fable II. It was easy to miss, and I only had to wait a minute or two to have my own hands-on experience with the sequel to a game I had loved playing for far too [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/09/fable2dognboy.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/09/fable2dognboy.jpg" align="right" /></a>Just inside the Exhibition Hall, tucked away to the left, were two console displays exhibiting Lionhead Studio&#8217;s upcoming title, Fable II. It was easy to miss, and I only had to wait a minute or two to have my own hands-on experience with the sequel to a game I had loved playing for far too many hours.<br />
<span id="more-541"></span><br />
The demo put me in a place called the Wraithmarch, an area about 7 hours of play into the game itself. I was playing with another PAX-goer in the game&#8217;s co-op play mode. Coordinating actions is a fairly simple affair, and while I didn&#8217;t see any of the cinematic kill sequences the developer journals have alluded to, there were opportunities to check out the melee, ranged, and magical attacks.</p>
<p>The framerate was pretty shitty, especially when both the hero and the henchman waded into an onslaught of enemies with swords drawn. Hopefully that&#8217;s something that will be fixed before the game itself comes out in a few months, because it turned a fun two-person charge into a glitchy &#8220;Thriller&#8221; approach. Despite that, the combat system is pretty intuitive at a basic level. The helpful Lionhead booth chap, after watching me and the PAXer to my left carve through skeletons for a while, informed us that while it was all well and good to leap in smashing the X button, we were missing the opportunity to fight with <em>style</em>.</p>
<p>Special melee attacks are executed by using a bit of X-holding and left analog stick pushing, but it doesn&#8217;t seem like you can move while you&#8217;re winding up for a big sword-sweep or a bladed uppercut, which is a shame.</p>
<p><img src='http://awesomeradicalgaming.com/wp-content/uploads/2008/02/fable_2_co_op.jpg' alt='' class="left" />During combat, the hero&#8217;s dog - the dog Peter Molyneux wants you to <em>love</em> - will leap on fallen enemies and worry their limbs in his jaws like a bone. He&#8217;ll also charge ahead and snarl at upcoming threats. There was a rubber ball hidden in a treasure chest along the path in the demo, and throwing it for your pooch resulted in a pleasant bit of non-combat interaction and happy tail-wagging. He looked something like a Doberman, a good match for the beefy, shirtless hero the demo portrayed.</p>
<p>The spell system is also intuitive, accessible through an icon-based  menu with an aesthetically appealing look. Casting spells is simple, but you can reap more effective attacks by adjusting your area of attack - a new, and very useful feature not seen in the first Fable.</p>
<p>The look of the game itself is almost identical to what we saw in the first Fable, with its fantasy feel touched with a bit of colonial spice in the flintlocks and, presumably, the towns. The Wraithmarch I was limited to was a misty, gloomy forest area populated by skeletal creatures that popped up out of the ground to meet their second demise by sword, gun, or a fireball blast.</p>
<p><img src='http://www.gamersquad.com/images/TN7769_fable2story.JPG' alt='' class="right" />The PAXer next to me told me that the sound was something to be appreciated, replete with rattling bones and atmospheric nuance, but a nearby demo of Rayman: Raving Rabbids blasting &#8220;Jungle Boogie&#8221; deprived me of that pleasure. I&#8217;ll just have to trust that helpfully informative PAX-going NPC.</p>
<p>In truth, the demo itself was mediocre because it didn&#8217;t showcase any of the things that make Fable exciting to me: the social interaction options, the non-combat abilities and uses of your pet dog, and the long-term visual effects of your moral choices on your character. Of course, in a short demo those things are difficult if not impossible to showcase, and the developer journals on Lionhead&#8217;s website have been feeding that craving for peeks of that nature admirably.</p>
<p>If anything, the hands-on affirmed my suspicion that the game will be playable and it will be enjoyable, and that the co-op mode will kick up the Fable experience a notch in the fun department.</p>
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		<title>PAX: Sunday</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/acbUJOOo2x0/</link>
		<comments>http://quiksave.net/2008/09/01/pax-sunday/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 04:37:08 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[pax]]></category>

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		<category><![CDATA[showcase]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=539</guid>
		<description><![CDATA[Sunday started with a whimper, and didn&#8217;t get going for most of the Quiksave team until around noon. Sure, we rolled out of bed around 9:30, but after we&#8217;d prettied ourselves up to PAX standards and sat through an overpriced breakfast we were way behind schedule. We hit the convention center as quick as our [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/09/pax4.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/09/pax4-300x180.jpg" align="right" /></a>Sunday started with a whimper, and didn&#8217;t get going for most of the Quiksave team until around noon. Sure, we rolled out of bed around 9:30, but after we&#8217;d prettied ourselves up to PAX standards and sat through an overpriced breakfast we were way behind schedule. We hit the convention center as quick as our little legs would carry us, and were immediately met with a &#8220;what now?&#8221; mindset. <span id="more-539"></span></p>
<p>We&#8217;re new at this. Two full days on the show floor and hitting up panels left Luke, Simon and me a little clueless for day 3. We spent a few hours walking the expo floor, gathering as much video footage as Luke&#8217;s little Flip could hold, and then we needed a break. Simon and Luke headed off to give the tabletop building a gander, and I sat decided to suck it up and do some serious <em>line waiting</em>!</p>
<p>There was a big upside/downside thing for Gears 2. When you get the controller in your hands, they let you keep it for a full 3-7 round match. That&#8217;s a lot of time. A lot of time to watch the eight guys in front of you get chainsaws through their faces. I eventually had my go, and you don&#8217;t need me to tell you that it&#8217;s good, that it&#8217;s great, that it&#8217;s better than ever. It&#8217;s a satisfying thing to play. Sure, it feels like the original in all the good ways, but all the little perks like extra, more fluid animations, moving around when you&#8217;re almost dead, chainsaw battles, new weapons&#8230; it all adds up to a first class update on an incredible franchise. The demo was just a 5 vs. 5 VIP mode, but it was good enough to make me move through the line twice. Well done, Epic.</p>
<p>After that, we all met up and headed back to the hotel to get some work done. Sure, it&#8217;s not the most exciting thing we&#8217;ve ever done, but we have an obligation to you, reader! After that, we hit up Benihana, an establishment mysteriously absent from the North, where we dwell. After some pricey sushi it was time for beddie-byes, and we bid a fond farewell to the nerds, the booth babes, the cosplayers, the entirety of the 58,500 in attendance: Good-bye, PAX! You were a kind host.</p>
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		<title>Hands on With Dead Space</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/JH64VVHE2a4/</link>
		<comments>http://quiksave.net/2008/09/01/hands-on-with-dead-space/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 08:06:58 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
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		<guid isPermaLink="false">http://quiksave.net/?p=537</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/08/n560320375_1648729_2964.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/08/n560320375_1648729_2964-300x225.jpg" alt="" title="n560320375_1648729_2964" width="300" height="225" class="right" size-medium wp-image-538" /></a>The second I hit the expo floor at PAX I made a straight sprint to the dark cave EA had set up to house Dead Space. There were two stations going for demonstration, and I was amazed all weekend long that this baby didn&#8217;t get the massive line it deserved. After a ten minute wait I was cautiously navigating through the darkened Ishimura, getting to know Isaac. <span id="more-537"></span></p>
<p>The demo had me in an area that&#8217;s been <em>internet&#8217;d</em> to death already, but I didn&#8217;t care. It felt really good to be in control; it felt good to have Isaac&#8217;s back. He didn&#8217;t need to worry anymore. The character movement is responsive, but slow enough that the environment of a space station is reflected well, along with Isaac&#8217;s weakness and mortality. Don&#8217;t get me wrong, dude&#8217;s badass. However, he is a man, he is a miner/tech guy, and he is <strong>afraid</strong>. That really comes through well. The controls are intuitive as far as aiming, shooting, reloading and melee are concerned, though the latter seems a little off, or perhaps intentionally nerfed would be more accurate. When fighting enemies that can only be stopped via total evisceration, a knock on the head with the butt of a gun shouldn&#8217;t be particularly damaging, should it? The displays for health and ammunition are intuitive and gorgeous, and the menu, brought up as a hologram in front of Isaac, keeps the <em>pretty</em> going and is well streamlined. The icons are a tad hideous, but now I&#8217;m nitpicking.</p>
<p><img src='http://www.gamepro.com/microsoft/xbox360/games/previews/images/185768-1-1.jpg' alt='' class="left" />I quickly stumbled into a zero-G chamber with four different chunks of space garbage I needed to expel from the ship using telekinesis. Simple button presses pull the objects toward you (any object, including corpses!) and the right trigger fires them forward. Simple and fun, especially when you mix it into combat. The huge room could be navigated around through the use of the zero-g flying/super-jump mechanic that allows you to walk on any flat surface, regardless of angle or orientation. It was easy, and the animation for landing looked a great deal less janky than in videos I&#8217;ve seen. After leaving Puzzleville I pulled into Combat Town for a tussle with some horrifying freaks. Standard bipedal slashy-zombies kicked off the festivities, and the highlight was the realization that, while aiming, the angle of the reticle could be altered from vertical to horizontal to maximize limb-removing efficiency! A tap of the right bumper does this, and the effects were tremendous. Lopped off zombie-dicks <em>everywhere</em>! After basic baddie came dudes with giant, volatile, explosive death-fists they dragged along the ground. The nice demo-man told me that if I could remove the arm without hitting the bulkhead of the thing, I could pick it up with telekinesis and use it on my other foes. Stasis was remarkably helpful here, allowing me to freeze the bastards long enough to carve their arms off. Stasis is helpful. Helpful and a lovely sky blue.</p>
<p>The next enemy to appear would be the one to take poor Isaac&#8217;s life. A morbidly obese zombie approached, screaming and shaking his belly like a bowl full of space-jelly. Before the nice man scrutinizing my every terrible move could shout &#8220;DON&#8217;T!&#8221; I had emptied my pistol into his stomach, spilling at least thirty baby raptor/crab/slug things onto the floor. They swarmed poor Isaac, climbing all over him. The game provided me an opportunity to escape by tapping &#8220;A,&#8221; but it was too late. One big part of this game is the vivid imagery, particularly that found in death. The creatures burrowed into Isaac, tearing off first his arm from the inside, and then exploding out of his stomach, tearing him in half at the waste. As my skin turned white, I left the booth, shaken and sad, yet still wanting more.</p>
<p><img src='http://www.aeropause.com/wordpress/archives/images/2008/05/deadspace1.jpg' alt='' class="right" />The comic series covers the events preceding the Ishimura&#8217;s blackout and Isaac&#8217;s call to action, and fits very well with the motif and feel of the game. The setting is dark, the attitude tragic, and the characters are vivid. Though not the best graphic novel I&#8217;ve come across, it feels like it&#8217;s part of a video game. When you look at it as a fan, it&#8217;s just a wonderful feeling to see EA go so balls-out on giving Dead Space a legitimate narrative. The final issue of the comic will be releasing in September, followed by an animated movie covering the last hours before the Ishimura &#8220;goes dark.&#8221; Without spoiling too much, the comics center around conflict on the planet that humans are harvesting raw materials from, and the Ishimura, a city-sized ship comes to do the &#8220;planet cracking&#8221; necessary to gather the ore. It&#8217;s definitely worth checking out, and it seems like EA&#8217;s created a universe that&#8217;s worth exploring.</p>
<p>The game demoed just like I thought it would. It&#8217;s had a lot of coverage coming into the summer months, and with an October 21st release just around the corner, what I got my hands on was definitely close to a final, polished product. This one definitely deserves some top of the list consideration for an overcrowded October.</p>
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		<title>PAX: Saturday</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/87wWhGwP5Xo/</link>
		<comments>http://quiksave.net/2008/08/31/pax-saturday/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 06:23:11 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[pax]]></category>

		<category><![CDATA[quiksave]]></category>

		<category><![CDATA[showcase]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=535</guid>
		<description><![CDATA[We awoke on Saturday in relative comfort. With Marri disappearing to a hotel closer to the conference, the night had passed without her fervent vigil over our supine bodies (though I could feel a dull power penetrating the window through the dew and the darkness, as if from some caged owl, insane with hunger). The [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/08/pax3.jpg" align="right">We awoke on Saturday in relative comfort. With Marri disappearing to a hotel closer to the conference, the night had passed without her fervent vigil over our supine bodies (though I could feel a dull power penetrating the window through the dew and the darkness, as if from some caged owl, insane with hunger). The day&#8217;s itinerary was something to get excited about.<span id="more-535"></span></p>
<p>We met up with Hothead&#8217;s COO Joel DeYoung about PAA: Episode 2, Deathspank, and the state of digitally distributed games. They&#8217;re a really great team, and we thank them for their time. It was an awesome interview (should be up soon).</p>
<p>Tom and Luke hit up the Destructioid.com panel. They had this to say about that:</p>
<blockquote><p>The &#8216;How to Make People Give a Shit About Your Gaming Blog&#8217; panel was hosted by the Destructoid team, and lemme tell you, it was nothing but a jiggling mound of internet hubris dancing and shouting at itself, wearing red briefs and a funny hat. At least that&#8217;s how I remember it. The crowd was there to mingle; it was just like reading the C-Blogs and D-Toid forums, but brought to you in brilliant three-dee. Every character showed up in costume and entered the stage area with a shout &#8216;n dance combo, announcing their presence. There was an abundance of inside jokes I couldn&#8217;t hope to understand, and much meemery. The panel&#8217;s stirring advice regarding jumpstarting your blog could be summed up as &#8216;keep at it.&#8217;</p></blockquote>
<p>While Tom and Luke were suffering through D-toid self-buggery, Marri and I were at a panel called &#8216;Old Journalism and New Media,&#8217; or &#8216;Old Journalism and the New Journalism,&#8217; or something. It broke down the differences between a review, preview, and critical article. What&#8217;s useful, what you can write when, and when you should write what you think. Very insightful, charming panel. It wrapped up with Karen Chu&#8217;s discussion on the danger of review aggregators; how they favour the high score, forcing an unfair majority opinion that really discusses nothing. Honest fun.</p>
<p>Then the Fallout 3 demo happened. I had played Fallout 3 on the show floor the day before and was impressed by the richness of the world and the micro-management that takes place even during tense close-quarters combat, but the hour-long demo preformed for thousands of gamers in the main theatre blew every quality to some new and extreme size. What I take away from my Fallout 3 experience over the last few days is that It&#8217;s a lot more like Bioshock than I thought. Is that crazy? I&#8217;ll ramble on about that in some other post.</p>
<p>After the Big Show, we ponied on down to the Totally Rad Show&#8217;s meet-up, then 1Up&#8217;s meet-up. Both were awesome. We met some interesting folks and our hosts were humble.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/87wWhGwP5Xo" height="1" width="1"/>]]></content:encoded>
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		<title>Quiksave Spotted By Kotaku at PAX!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/5EfJn0m7Ofo/</link>
		<comments>http://quiksave.net/2008/08/31/quiksave-spotted-by-kotaku-at-pax/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 03:58:34 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[pax]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=534</guid>
		<description><![CDATA[PAX 2008 happened, and now it&#8217;s over. Way back on Friday, day one, Brian Crecente of Kotaku was trekking around, camera in tow. Imagine his surprise when he ran into the unsuspecting Quiksave Crew, minding their own business, enjoying some street crêpes! Well, most of us were enjoying crépes, some of us were stretching out [...]]]></description>
			<content:encoded><![CDATA[<p>PAX 2008 happened, and now it&#8217;s over. Way back on Friday, day one, Brian Crecente of <a href="http://www.kotaku.com">Kotaku</a> was trekking around, camera in tow. Imagine his surprise when he ran into the unsuspecting Quiksave Crew, minding their own business, enjoying some street crêpes! Well, most of us were enjoying crépes, some of us were stretching out our bodies in a horrifyingly <em>real</em> way. </p>
<p>Check out the <a href="http://www.flickr.com/photos/kotaku/2808556873">Quiksave team</a>!</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/5EfJn0m7Ofo" height="1" width="1"/>]]></content:encoded>
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		<title>PAX: Friday</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/71xmkiJSE8s/</link>
		<comments>http://quiksave.net/2008/08/30/pax-day-one-glanceback/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 17:10:58 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[pax]]></category>

		<category><![CDATA[showcase]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=532</guid>
		<description><![CDATA[PAX rings with the enthusiastic mating calls of the geek to the industry: A cacophonous union of anticipation, love, desire, and seething thirstiness. The upcoming fall release season is especially succulent, with a score of titles gamers have been waiting for for quite some time. And here I've had the chance to observe these games, whetting my appetite for the coming-of-age avalanche the industry is preparing to unleash.]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/08/p1010245.jpg" align="right">The cake is a lie!&#8221;</p>
<p>&#8220;&#8230;a chance for her paladin to practice &#8216;laying of hands&#8217;&#8230;&#8221;</p>
<p>&#8220;ZOMG!!!&#8221;</p>
<p>PAX rings with the enthusiastic mating calls of the geek to the industry: A cacophonous union of anticipation, love, desire, and seething <em>thirstiness. </em>The upcoming fall release season is especially succulent, with a score of titles gamers have been waiting for for quite some time. And here I&#8217;ve had the chance to observe these games, whetting my appetite for the coming-of-age avalanche the industry is preparing to unleash.</p>
<p><span id="more-532"></span></p>
<p>Looking back to the delightful fiasco of Day One, I saw a lot of thirst in the ubiquitously myopic eyes of the video-gaming masses. Glasses everywhere reflected the lusted-after objects. Fallout 3, Dragon Age, more, more, more. You know the titles, and if you&#8217;re lucky enough to attend PAX, you may know the hunger in the eyes of which I speak. The only thing standing between your sweaty hands and an early experience of Rock Band 2 are the lines, dense and humid things that they are.</p>
<p>But that&#8217;s okay. I propose that nowhere on earth is a more entertaining place to wait for something. Pop on your DS, get into a Pictochat room, draw some penises! Listen to the gaming in-jokes <em>everyone around you understands.</em> Look out for men dressed as Princess Peach and women dressed as Scouts or obscure JRPG heroines. Or, just turn around and start talking. Geeks are especially friendly, and the common ground of a convention is fertile soil for friendship.</p>
<p>Taking the pulse of PAX on Day One, I would say that the gaming industry is secure. Faces young and old were in evidence, from the fresh-faced n00b who may have stumbled into PAX unknowingly from the city streets to have his cherry popped thoroughly and gloriously, to the grizzled online champion who flew halfway around the world to be here. The games being shown - from the big titles to the indie products just fledging - are all of an unprecedented uniqueness, quality, or both. There hasn&#8217;t been this much love in the air since Woodstock.</p>
<p>The pulse of PAX is rapid, hearty, and it&#8217;s time for this Quiksaver to plunge back into the fray.</p>
<p>Day Two begins now!</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/71xmkiJSE8s" height="1" width="1"/>]]></content:encoded>
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		<title>PAX: Thursday</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/Nh9ZhGF_AdA/</link>
		<comments>http://quiksave.net/2008/08/28/pax-thursday/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 03:45:40 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[pax]]></category>

		<category><![CDATA[quiksave team]]></category>

		<category><![CDATA[showcase]]></category>

		<category><![CDATA[swag]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=529</guid>
		<description><![CDATA[It&#8217;s the eve of PAX, and the only creatures stirring are the set-up goblins telling us to get out and leave. The main stage is engaged in last minute calibration and important looking thin guys with high-powered badges are milling around eating Subway sandwiches.
&#8220;All I saw was confusion, and geeks,&#8221; said Marri, Quiksave correspondent, and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/08/pax2.jpg" align="right"></img>It&#8217;s the eve of PAX, and the only creatures stirring are the set-up goblins telling us to get out and leave. The main stage is engaged in last minute calibration and important looking thin guys with high-powered badges are milling around eating Subway sandwiches.<span id="more-529"></span></p>
<p>&#8220;All I saw was confusion, and geeks,&#8221; said Marri, Quiksave correspondent, and my BFF. </p>
<p>They gave us &#8220;swag&#8221; for picking up our passes. Let me tell you what&#8217;s <em>in</em> these bags.</p>
<p>The Pax Swag Bag, with ads highlighted in bold:<br />
• 2 PAX schedules<br />
• 1 <strong>GameDeveloper quarterly magazine</strong><br />
• 1 <strong>Goozex brochure</strong> (some kind of web site)<br />
• 2 PAX pins (pretty cool, I guess!)<br />
• 1 <strong>ad for The MAW</strong><br />
• 1 <strong>ad for Sakura-Con 2009</strong><br />
• 1 <strong>ad for Champions Online</strong> (under the guise of an invitation to a party being held at a public library)<br />
• 1 ad for CompuCom Excell Data (whatever that is)<br />
• 1 Precipice demo (on CD)<br />
• 1 PAX 10 Award Ballot thing<br />
• 1 <strong>card with MK vs. DC on one side and TNA Impact! on the other</strong><br />
• 1<strong> Fallout 3 pamphlet, regarding the PAX demo</strong> (and playable!!)<br />
• 2 <strong>RESET Generation card, telling me I can play their free game</strong><br />
• 1 WOW 14 day trial<br />
• 1 <strong>Twin Skies pamphlet</strong><br />
• 1 <strong>ad for Twitcher</strong> (&#8217;STFU n00b!!! I pwn ur FACE!!!1&#8242;)<br />
• 1 <strong>SouthPeak catalogue</strong> (I&#8217;m gunna jack off to X-blades art tonight in the hotel room bathroom)</p>
<p>Guh, more shit. Who cares. I feel like I&#8217;m watching TV.</p>
<p>Our hotel room, by the way, is a cell. Two beds, a <em>prison</em> bed, no lights, shitty internet, no fridge. I don&#8217;t mean to be a bitch about it. We need drinks. PAX is back.</p>
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		<title>Quiksave Podcast: Episode 24</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/bv6aNKgSTzU/</link>
		<comments>http://quiksave.net/2008/08/27/quiksave-podcast-episode-24/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 06:22:00 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Castle Crashers]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=528</guid>
		<description><![CDATA[It&#8217;s a bite-sized Quiksave tidbit to tide you over until the Quiksave Crew return from PAX 2008! This week, Simon, Marri and Tom fill you in on the hottest displays and goings-on at the convention, but not before a spotlight segment on the freshly released Castle Crashers! Tune in and find out what Simon will [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a bite-sized Quiksave tidbit to tide you over until the Quiksave Crew return from PAX 2008! This week, Simon, Marri and Tom fill you in on the hottest displays and goings-on at the convention, but not before a spotlight segment on the freshly released Castle Crashers! Tune in and find out what Simon will do to you if you recognize him at PAX&#8230;</p>
<p><a href="http://quiksave.net/episodes/quiksave24.mp3">Download audio file (quiksave24.mp3)</a><br /></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/bv6aNKgSTzU" height="1" width="1"/>]]></content:encoded>
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		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>It&amp;#8217;s a bite-sized Quiksave tidbit to tide you over until the Quiksave Crew return from PAX 2008! This week, Simon, Marri and Tom fill you in on the hottest displays and goings-on at the convention, but not before a spotlight segment on the freshly r</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>It&amp;#8217;s a bite-sized Quiksave tidbit to tide you over until the Quiksave Crew return from PAX 2008! This week, Simon, Marri and Tom fill you in on the hottest displays and goings-on at the convention, but not before a spotlight segment on the freshly released Castle Crashers! Tune in and find out what Simon will [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/08/27/quiksave-podcast-episode-24/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/YZ7N4oi2AGk/quiksave24.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave24.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>PAX Action!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/yAWjt0Oh5UU/</link>
		<comments>http://quiksave.net/2008/08/27/pax-action/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 05:33:11 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[fallout 3]]></category>

		<category><![CDATA[gears of war 2]]></category>

		<category><![CDATA[microsoft]]></category>

		<category><![CDATA[pax]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=525</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/08/pax.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/08/pax.jpg" alt="" title="pax" width="375" height="196" class="right" size-full wp-image-526" /></a>It&#8217;s finally here! The fifth annual Penny-Arcade Expo is upon us, revelers! Will you be attending? Quiksave will! Our four finest operatives, Luke, Simon, Marri, and your fearless leader, Tom, will be at the show taking it all in, and spewing it out here for you. On the eve of our departure, we&#8217;ve received a few <em>sa-weet</em> announcements of some playable goodies on the show floor.<span id="more-525"></span></p>
<p>Fallout 3, already a confirmed presence in some form, was just confirmed to be playable to the general public! GASP! With it&#8217;s release just under two months away, that puppy&#8217;s close to the final product, and we&#8217;ll be able to line up for approximately three hours to get our sweet hands on it! We won&#8217;t let you down, audience!</p>
<p>Microsoft has also said that Gears of War 2 will be playable on the floor, in both a 5 vs. 5 deathmatch mode as well as two separate stages from the campaign. If everyone lines up to play the blockbuster titles, I should have no problem at all getting my fill of Imagine: Teacher and My Weight Loss Coach back in the dark Ubisoft corner! So long, suckers!</p>
<p>See you on the floor, and stay tuned for some special updates throughout the coming days.</p>
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		<title>MK vs. DC: Joker’s Awesome Fatality</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/A-EQIp-_LXw/</link>
		<comments>http://quiksave.net/2008/08/23/mk-vs-dc-jokers-awesome-fatality/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 07:52:31 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
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		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=524</guid>
		<description><![CDATA[Sure, some of you straight up hate everything I post about this game. Just give it a chance! In this delightful video snippet, the game&#8217;s producer, Hector Sanchez, walks us through some special moves and strategy, and gives the Joker a little demo. Check it!

Cool stuff, no? The fatality is comicly timed and horribly twisted. [...]]]></description>
			<content:encoded><![CDATA[<p>Sure, some of you straight up hate everything I post about this game. <em>Just give it a chance!</em> In this delightful video snippet, the game&#8217;s producer, Hector Sanchez, walks us through some special moves and strategy, and gives the Joker a little demo. Check it!<span id="more-524"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=38956"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=38956" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p>Cool stuff, no? The fatality is comicly timed and horribly twisted. He just shoots her in the face. That&#8217;s <em>so</em> Joker, right? The details of the &#8220;rage&#8221; mode are predictable, maybe a little tired, sure, but even though it looks very standard for a fighting game, it has enough charm and brand power behind it to make its way to my living room.</p>
<p><a href="http://kotaku.com/5040864/mk-vs-dc-joker-will-shoot-you-in-the-face">Source</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/A-EQIp-_LXw" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://quiksave.net/2008/08/23/mk-vs-dc-jokers-awesome-fatality/feed/</wfw:commentRss>
		<media:content url="http://feedproxy.google.com/~r/quiksave/~5/hBvn7k6MmXU/remote_wrap.php" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Sure, some of you straight up hate everything I post about this game. Just give it a chance! In this delightful video snippet, the game&amp;#8217;s producer, Hector Sanchez, walks us through some special moves and strategy, and gives the Joker a little demo. </itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>Sure, some of you straight up hate everything I post about this game. Just give it a chance! In this delightful video snippet, the game&amp;#8217;s producer, Hector Sanchez, walks us through some special moves and strategy, and gives the Joker a little demo. Check it! Cool stuff, no? The fatality is comicly timed and horribly twisted. [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/08/23/mk-vs-dc-jokers-awesome-fatality/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/hBvn7k6MmXU/remote_wrap.php" length="0" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.gametrailers.com/remote_wrap.php?mid=38956</feedburner:origEnclosureLink></item>
		<item>
		<title>The Gaming Dark Age?</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/GL6d1q8OREs/</link>
		<comments>http://quiksave.net/2008/08/23/the-gaming-dark-age/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 20:21:08 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[bleach]]></category>

		<category><![CDATA[Braid]]></category>

		<category><![CDATA[psp]]></category>

		<category><![CDATA[Sony]]></category>

		<category><![CDATA[yuusha no kuse ni namaikida or2]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=523</guid>
		<description><![CDATA[Bleach: Soul Carnival and Yuusha no Kuse ni Namaikida or2 are seeing simultaneous brick-and-mordar/digital download releases in October for the PSP in Japan, Sony recently said to someone.
Many bloggers are celebrating, all the while heedful of the the Dark Lord, and his many keeps in this land. Will pompous Gamestop only encourage digital distribution by [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mwscomp.com/movies/grail/jpgs/peasants.jpg" align="right"></img>Bleach: Soul Carnival and Yuusha no Kuse ni Namaikida or2 are seeing simultaneous brick-and-mordar/digital download releases in October for the PSP in Japan, Sony recently said to <em>someone</em>.<span id="more-523"></span></p>
<p>Many bloggers are celebrating, all the while heedful of the the <a href="http://gamestop.com">Dark Lord</a>, and his many keeps in this land. Will pompous Gamestop only encourage digital distribution by aggressively pursuing this pre-order, pre-played silliness? I&#8217;m worried that there are no real champions, here. Look at photography.</p>
<p>I&#8217;ve worked in a photo lab for around six years now, and we&#8217;ve gone down to printing around 3000 prints a day on technology designed and purchased to print 2000 prints per <em>hour</em>. Nobody does this any more, and the industry is worried.</p>
<p>Not only do people not get photos developed any more, they hide em&#8217; away on corruptible technology - even backing them up completely to the cloud! We&#8217;re gunna be hit by a photography dark age in the coming decades, and the same thing could happen to video games.</p>
<p>Will I be able to find and play Braid in 20 years? Where&#8217;s the guarantee that these intangible properties will hold up platform to platform? Man I ask a lot of questions.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/GL6d1q8OREs" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Space Invaders Extreme (psp)</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/y4c70VfMTLI/</link>
		<comments>http://quiksave.net/2008/08/23/space-invaders-extreme-psp/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 18:42:31 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[psp]]></category>

		<category><![CDATA[space invaders]]></category>

		<category><![CDATA[taito]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=521</guid>
		<description><![CDATA[Fueled by the fire of the second renaissance of the arcade classics, and on the fanfare of the franchise&#8217;s 30th anniversary, Space Invaders Extreme hits DS and PSP with a techno-flavoured, crystalline redux that should charm puzzle gamers, woo rhythm gamers, and enchant retro gamers. It&#8217;s a tour de force, but the PSP version harbors [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/08/space-invaders-extreme-psp-ss3.jpg" align="right">Fueled by the fire of the second renaissance of the arcade classics, and on the fanfare of the franchise&#8217;s 30th anniversary, Space Invaders Extreme hits DS and PSP with a techno-flavoured, crystalline redux that should charm puzzle gamers, woo rhythm gamers, and enchant retro gamers. It&#8217;s a tour de force, but the PSP version harbors a dark scar gamers need to be aware of.</img><span id="more-521"></span></p>
<p>In my mind&#8217;s eye I can see them - kids in tight little shorts trying so hard to maneuver over barrels and up ladders, through mazes, down paths of precious Pac-dots, and yes, sliding left and right, deftly escaping alien missiles, saving the world. Alas, I did not ride that cannon. And I&#8217;ve never been able to understand how such a punishing game could ever really be fun; as you shoot Invaders, if you didn&#8217;t know, the wave picks up speed until the acceleration is obscured by the bottleneck of <em>light</em> reaching your <em>eye</em>. The gameplay in Extreme escapes the problem of being so abusive simply by spacing the waves out. Still lots of Invaders, but more waves. What this allows for is lots of tiny victories. It also allows for faster gameplay overall, which allows for a lot of other things that sets the game apart from the zombie horde of remakes.</p>
<p>There are several classes of Invader, and five colours for each class. Each colour corresponds to a powerup that drops if you can get a hit combo of four of the same colour. Each wave is organized carefully to present an interesting problem with multiple solutions based on the classes and colours positioned in the wave. There&#8217;s often a best solution for dealing with each wave. Some times you figure it out after the fact, as it&#8217;s often the case that the later waves will build off the themes of the previous, and the desire to start the stage over, getting closer to that perfect run, can be overwhelming. This is good and bad, depending on how you like to play games, but those who appreciate speed runs and high scores will transcend the thin illusion of progress and bathe in snooty completist glory.</p>
<p>The initial arcade mode experience can be completed in two to three hours by a normal human being, which is a little jarring, but it quickly becomes apparent that it&#8217;s a tip-of-the-iceburg situation. Beating the normal game unlocks an extreme version which, aside from the stage bosses, is a whole new champaign, extra hard, but very interesting. Expert mode was clearly the escape for designers from creating watered down, entry-level waves; new, crazier classes of invaders start appearing, and if you can&#8217;t get better, hopefully you&#8217;re ok with beating the game the first time round&#8217;. </p>
<p>The iconic Invaders themselves have more or less retained their blocky nature, which is great. A lot of Space Invaders remakes fail to capture the spirit of the original because the original is so rife with cut corners, remembered nostalgically by Taito acolytes, and the Invaders are commonly the first to change. Most visual elements of Extreme pay tribute to the original, in fact, or at the very least the neo-retro movement as a whole. The background is a little overly psychedelic, which is a little distracting, but fits perfectly with the distracting techno soundtrack. It&#8217;s true that when Tomohiro Nishikado was designing the the first Invaders game he had to scrimp on the desired flare due to hardware limitations. The over-saturation is touching, in a way; this is, perhaps, a closer game to his original vision. If a little annoying. You can turn both the over-active background and the music off.
<div class="video"><img src="http://quiksave.net/wp-content/uploads/2008/08/spaceinvaders_psp_1207159549.jpg"></img></div>
<p>But It&#8217;s not all chipper tunes and sexy Invaders in this juicy cannon-shaped pleasure dome. An evil magic spell has been cast upon the multiplayer functionality of Extreme for the PSP, specifically. What the PSP did to deserve this curse isn&#8217;t clear, but it&#8217;s the only explanation acceptable to me for why a multi-media device like the PSP should lack infrastructure and ad-hoc download play that exists in the DS. It&#8217;s hard enough finding another human being with a PSP, let alone a PSP with the same game in his or her system. It&#8217;s tragic. </p>
<p>Tragic as it is, it&#8217;s hard to stay angry. Space Invaders Extreme is the ultimate reconstruction of a brutal arcade game, loaded with low-hanging fruit - fruit with little pictographs of a satisfaction beyond the mortal quench of plant life, beyond simply completing a wave, a stage, or the game itself. I feel like I can play this thing forever, always perfecting my score. This is the one&#8217;a those games that you&#8217;ll always bring with you.</p>
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		<title>Killzone 2 to get Co-op Patch, Bots After Launch</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/fOg8SHQWshI/</link>
		<comments>http://quiksave.net/2008/08/22/killzone-2-to-get-co-op-patch-bots-after-launch/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 20:59:27 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[killzone 2]]></category>

		<category><![CDATA[leipzig]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=517</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/08/lolkillzone2.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/08/lolkillzone2.jpg" alt="" title="lolkillzone2" width="436" height="325" class="right" size-full wp-image-518" /></a>Those guys at Guerilla studios sure know how to stroke a game-boner. <em>Just sayin&#8217;.</em> The slew of new multiplayer Killzone 2<a href="http://www.joystiq.com/2008/08/20/gc-2008-killzone-2-multiplayer-trailer-looks-good-sounds-too-r/">videos</a> pouring out of Leipzig are showcasing some amazing things. I don&#8217;t need to tell you that watching the game is like high-fiving your deity of choosing (we don&#8217;t discriminate here!), but all the features we&#8217;re slowly being shown for Killzone 2 are just&#8230; they&#8217;re just great.<span id="more-517"></span></p>
<p>The robust online play was detailed back at E3, featuring a deep class and leveling system, various tournament and clan options, as well as a huge range of maps and modes to choose from. Now we find out that shortly after the game is released in early &#8216;09 we&#8217;re going to get full on co-op play patched in, as well as the ability to play deathmatch modes with bots, both online and offline. Bots don&#8217;t seem like a big deal to most, but they go a long way in making local play more accessible. </p>
<p><a href="http://www.ps3fanboy.com/2008/08/22/killzone-2-co-op-to-be-patched-after-launch-bots-confirmed/">Source</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/fOg8SHQWshI" height="1" width="1"/>]]></content:encoded>
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		<title>Moon Gets Incredible Box Art</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/1qZStjY-gVA/</link>
		<comments>http://quiksave.net/2008/08/22/moon-gets-incredible-box-art/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 17:28:32 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[DS]]></category>

		<category><![CDATA[moon]]></category>

		<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=515</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/08/moon-box-front.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/08/moon-box-front-300x277.jpg" alt="" title="moon-box-front" width="300" height="277" class="right" size-medium wp-image-516" /></a>The hotly anticipated (by <a href="http://quiksave.net/2008/07/03/moon-looks-out-of-this-world/">some</a>) DS title, Moon, seems to have been given it&#8217;s face to the world. This showed up on an <a href="http://blogs.ign.com/Renegade_Jools/2008/08/21/99727/">IGN blog</a> along with the image for the back of the box, and a lil&#8217; interview or two.<br />
<span id="more-515"></span><br />
The fully 3d FPS that looks to good to be true hasn&#8217;t been hammered down with a final release date yet, but all signs point to early spring. Love that moon, love that box art.</p>
<p><a href="http://www.dsfanboy.com/2008/08/22/ds-daily-moon/">Source</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/1qZStjY-gVA" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Quiksave Podcast: Episode 23</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/wEWvG9vKk4Q/</link>
		<comments>http://quiksave.net/2008/08/21/quiksave-podcast-episode-23/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 06:01:29 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Juicy News]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=514</guid>
		<description><![CDATA[Turn your head and cough, the Quiksave Doctor is in, and he brought a motley crew of maddenites and trekkies with him for episode 23 of the Quiksave Podcast. A Now Playing featuring heated discussions around Madden 09, Star Trek Online and Braid is followed up by Tom, Ben, Simon and Matt bringing you some [...]]]></description>
			<content:encoded><![CDATA[<p>Turn your head and cough, the Quiksave Doctor is in, and he brought a motley crew of maddenites and trekkies with him for episode 23 of the Quiksave Podcast. A Now Playing featuring heated discussions around Madden 09, Star Trek Online and Braid is followed up by Tom, Ben, Simon and Matt bringing you some Juicy, Juicy News!</p>
<p><a href="http://quiksave.net/episodes/quiksave23.mp3">Download audio file (quiksave23.mp3)</a><br /></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/wEWvG9vKk4Q" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://quiksave.net/2008/08/21/quiksave-podcast-episode-23/feed/</wfw:commentRss>

		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>Turn your head and cough, the Quiksave Doctor is in, and he brought a motley crew of maddenites and trekkies with him for episode 23 of the Quiksave Podcast. A Now Playing featuring heated discussions around Madden 09, Star Trek Online and Braid is follow</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>Turn your head and cough, the Quiksave Doctor is in, and he brought a motley crew of maddenites and trekkies with him for episode 23 of the Quiksave Podcast. A Now Playing featuring heated discussions around Madden 09, Star Trek Online and Braid is followed up by Tom, Ben, Simon and Matt bringing you some [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/08/21/quiksave-podcast-episode-23/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/k6GR4HQRKW8/quiksave23.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave23.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>Force Unleashed Demo Impressions</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/hZdUClEFY9A/</link>
		<comments>http://quiksave.net/2008/08/21/force-unleashed-demo-impressions/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 22:54:55 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[demo]]></category>

		<category><![CDATA[force unleashed]]></category>

		<category><![CDATA[Lucasarts]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[Star Wars]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=509</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/08/star-wars-the-force-unleashed-20070305081959389.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/08/star-wars-the-force-unleashed-20070305081959389.jpg" alt="" title="star-wars-the-force-unleashed-20070305081959389" width="337" height="400" class="right" size-full wp-image-512" /></a>Now, I&#8217;ve never really been the world&#8217;s biggest Star Wars fan, (please don&#8217;t stop reading) so I was naturally surprised by how thrilled I was by the demo, as well as how motivated I was to immerse myself in Star Wars literature, only to better understand the game&#8217;s scenario. This demo will convert the unbelievers, and it&#8217;ll do it with <em>physics</em>.<span id="more-509"></span></p>
<p> Played through this puppy on the Sith Warrior, middle-of-the-road difficulty, and though it wasn&#8217;t anything close to challenging, I could see new players being overwhelmed with the massive amounts of power they are immediately presented with. Right from the get-go you can choose from your various force-grip &#8216;n throw maneuvers, as well as force push, force lightning, and some fancy lightsaber trickery. Force grip is given the emphasis, as it&#8217;s used to complete tiny puzzles to progress through levels, and exists as your bread and butter in the practice of murder. Tossing crates, circuitry, and horrified men is what you spend most of your time doing, and to say that this is satisfying doesn&#8217;t do it justice. Other than that, all there is to say about gameplay is that Unleashed has a standard control layout, and the melee and movement all seem fluid and intuitive, as does the camera control.</p>
<p><img src='http://www.forceunleashed.net/images/Apprentice_06.jpg' alt='' class="left" />Graphically, the game flows well enough. The framerate seems to sit at a solid 30, and I didn&#8217;t get any slowdown through the whole thing. The character models are&#8230; lacking, let&#8217;s say. Specifically, the apprentice himself is looking a bit haggard. Maybe it&#8217;s because I&#8217;m used to seeing him in his beautifully modeled Soul Calibur 4 glory, but the guy just looks a little&#8230; shitty. The cutscene to kick off the show was a little on the boring/ugly side, but Unleashed has <em>inner</em> beauty. You can feel the power the game is coursing through your console when you take a moment to watch the glass panes realistically shatter and fall, and when you watch the limb control on a storm trooper as he flies up to <strike>heaven</strike> a sharp ceiling. There are pretty things here.</p>
<p>Maybe it&#8217;s a spoiler if you haven&#8217;t checked it out yourself, but the demo&#8217;s finale comes in the form of a battle with an AT-ST. You can take him out with brute strength, or a combination of force powers, but in the end (at least for me) it triggers an old-school quick-time event that results in a clean slice right down the middle of the once-proud mech. Sometimes just being <em>completely badass</em> is just enough. You don&#8217;t need to worry about the bitching that quick-time events always drag with them; I forgive you, Lucasarts.</p>
<p>For a game that&#8217;s had a lot of speculation over the past year this demo was a tactical victory. Now we can all rest snug in our beds knowing that something worthwhile is headed our way mid-September.<br />
<a href='http://quiksave.net/wp-content/uploads/2008/08/tomface.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/08/tomface.jpg" alt="" title="tomface" width="140" height="140" class="alignnone size-full wp-image-511" /></a><a href='http://quiksave.net/wp-content/uploads/2008/08/tomface.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/08/tomface.jpg" alt="" title="tomface" width="140" height="140" class="alignnone size-full wp-image-511" /></a><a href='http://quiksave.net/wp-content/uploads/2008/08/tomface.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/08/tomface.jpg" alt="" title="tomface" width="140" height="140" class="alignnone size-full wp-image-511" /></a></p>
<p>The Force Unleashed Demo gets 3 excited Toms out of 3.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/hZdUClEFY9A" height="1" width="1"/>]]></content:encoded>
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		<title>Valkyria Chronicles Reporting For Duty November 11</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/6ZkdgRPFeHU/</link>
		<comments>http://quiksave.net/2008/08/16/valkyria-chronicles-reporting-for-duty-november-11/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 06:13:25 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[sega]]></category>

		<category><![CDATA[valkyria chronicles]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=507</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/08/valkgirl.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/08/valkgirl.jpg" alt="" title="valkgirl" width="384" height="216" class="right" size-full wp-image-508" /></a> It&#8217;s coming! PS3 fanboys, your patience will finally pay off when November rolls around. The highly anticipated Valkyria Chronicles will be hitting Western shores this year on 11/11 in all it&#8217;s hand-drawn glory.<br />
<span id="more-507"></span><br />
The tactical-rpg featuring real-time 3rd person action has already been sampled by a good portion of the gaming community at E3, and should be present in some form at PAX in a few weeks. First impressions are all overwhelmingly positive, and we can&#8217;t wait to get our hands on it here. This is another heavy-hitting exclusive to add to Sony&#8217;s Winter lineup, and serves to further ensure how empty all of our wallets will be come January.</p>
<p><a href="http://www.1up.com/do/newsStory?cId=3169386">Source</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/6ZkdgRPFeHU" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Quiksave Podcast: Epsiode 22</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/jHmeHMPmTwI/</link>
		<comments>http://quiksave.net/2008/08/16/quiksave-podcast-epsiode-22/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 20:41:41 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Juicy News]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=506</guid>
		<description><![CDATA[Billy, the newest addition to the Quiksave Podcast, left the gate open and let out the Quiksave dog for another adventure! We have for you, the listener, a Now Playing packed full of downloadable titles and an iPhone extravaganza, and then some Juicy News featuring Megaman 9, new game announcements, and an MMO info dump!
Download [...]]]></description>
			<content:encoded><![CDATA[<p>Billy, the newest addition to the Quiksave Podcast, left the gate open and let out the Quiksave dog for another adventure! We have for you, the listener, a Now Playing packed full of downloadable titles and an iPhone extravaganza, and then some Juicy News featuring Megaman 9, new game announcements, and an MMO info dump!</p>
<p><a href="http://quiksave.net/episodes/quiksave22.mp3">Download audio file (quiksave22.mp3)</a><br /></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/jHmeHMPmTwI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://quiksave.net/2008/08/16/quiksave-podcast-epsiode-22/feed/</wfw:commentRss>

		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>Billy, the newest addition to the Quiksave Podcast, left the gate open and let out the Quiksave dog for another adventure! We have for you, the listener, a Now Playing packed full of downloadable titles and an iPhone extravaganza, and then some Juicy News</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>Billy, the newest addition to the Quiksave Podcast, left the gate open and let out the Quiksave dog for another adventure! We have for you, the listener, a Now Playing packed full of downloadable titles and an iPhone extravaganza, and then some Juicy News featuring Megaman 9, new game announcements, and an MMO info dump! Download [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/08/16/quiksave-podcast-epsiode-22/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/GIMB0JV66B4/quiksave22.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave22.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>Quiksave Podcast: Episode 21</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/7uqjEW4Agpo/</link>
		<comments>http://quiksave.net/2008/08/10/quiksave-podcast-episode-21/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 20:19:53 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[VS Mode]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=504</guid>
		<description><![CDATA[Cover your junk, the Quiksave Dog is back, and his bark is worse than his bite! The ancients say his bark takes the form of three handsome men talking about video games! This time, the dream-bark manifests itself as a deep Now Playing featuring the latest DLC titles on PSN and XBLA, Civilization Revolution, Soul [...]]]></description>
			<content:encoded><![CDATA[<p>Cover your junk, the Quiksave Dog is back, and his bark is worse than his bite! The ancients say his bark takes the form of three handsome men talking about video games! This time, the dream-bark manifests itself as a deep Now Playing featuring the latest DLC titles on PSN and XBLA, Civilization Revolution, Soul Calibur IV, and much more! Also, an open-mic night Versus Mode breeds interesting and tragic results. Listen in!</p>
<p><a href="http://quiksave.net/episodes/quiksave21.mp3">Download audio file (quiksave21.mp3)</a><br /></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/7uqjEW4Agpo" height="1" width="1"/>]]></content:encoded>
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		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>Cover your junk, the Quiksave Dog is back, and his bark is worse than his bite! The ancients say his bark takes the form of three handsome men talking about video games! This time, the dream-bark manifests itself as a deep Now Playing featuring the latest</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>Cover your junk, the Quiksave Dog is back, and his bark is worse than his bite! The ancients say his bark takes the form of three handsome men talking about video games! This time, the dream-bark manifests itself as a deep Now Playing featuring the latest DLC titles on PSN and XBLA, Civilization Revolution, Soul [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/08/10/quiksave-podcast-episode-21/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/5rHImh1v1mo/quiksave21.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave21.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>LittleBigPlanet Launches News/Community Site!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/hJQRlwCBnYU/</link>
		<comments>http://quiksave.net/2008/08/09/littlebigplanet-launches-newscommunity-site/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 06:04:50 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[little big planet]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=502</guid>
		<description><![CDATA[Need an info fix on that future GOTY gem, LittleBigPlanet? (I meant no offense, MK vs. DC) The fine gentleman and ladies of Sony and Media Molecule have launched a lovely little website where you can find get the DL on the title&#8217;s status, as well as community events.
Right now, the site exists as an [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.ozoux.com/eclectic/archive/2007/05/18/images/2007/littlebigplanet.jpg' alt='' class="right" />Need an info fix on that future GOTY gem, LittleBigPlanet? (I meant no offense, MK vs. DC) The fine gentleman and ladies of Sony and Media Molecule have launched a lovely little <a href="http://littlebigplanet.us.playstation.com/">website</a> where you can find get the DL on the title&#8217;s status, as well as community events.<span id="more-502"></span></p>
<p>Right now, the site exists as an incredibly adorable news dump on the game. A cute lil&#8217; sackboy hangs out in the corner, giving you the ability to customize the background of the site with stickers. Apparently this place will eventually be the home of important community information after the game&#8217;s launch this October. My guess is it&#8217;ll display the best custom stages made by the players, as well as the usual tournaments and contests and such. I&#8217;ll take any crumb of LBP I can get my mitts on.</p>
<p><img src='http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/lbp-blog-490w.jpg' alt='' class='alignnone' /></p>
<p><a href="http://www.joystiq.com/2008/08/08/littlebigplanet-news-and-community-site-launches/">Source</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/hJQRlwCBnYU" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Enemy Territories: Quake Wars</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/vCHEiWi7shI/</link>
		<comments>http://quiksave.net/2008/08/05/enemy-territories-quake-wars/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 01:34:35 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[FPS]]></category>

		<category><![CDATA[mac]]></category>

		<category><![CDATA[Multiplayer]]></category>

		<category><![CDATA[Quake Wars]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=498</guid>
		<description><![CDATA[After months of playing, I finally got to write this review for the highly anticipated Enemy Territories: Quake Wars on the Mac. First impression: It’s everything I wanted from a successor to Wolfenstein: Enemy Territories. Quake Wars is a very solid clas-based multiplayer online FPS that takes its predecessor’s legacy to the next level. It’s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://railcs.com/public/images/enemy-territory-quake-wars-1.jpg" alt="" width="225" height="225" align="right" />After months of playing, I finally got to write this review for the highly anticipated Enemy Territories: Quake Wars on the Mac. First impression: It’s everything I wanted from a successor to Wolfenstein: Enemy Territories. <span id="more-498"></span>Quake Wars is a very solid clas-based multiplayer online <span class="caps">FPS</span> that takes its predecessor’s legacy to the next level. It’s super fun to play, suits both newcomers to the <span class="caps">FPS</span> as well as veterans, and has enormous potential for its player communities.</p>
<h3>What I Like</h3>
<p>One of the reason Quake Wars and its predecessors are so successful is their diverse Class System. Classes differ from each other by not only weapon types, overall gameplay style and (to a certain extend) required skills from the player. For example, the Medic&#8217;s job is to heal/revive players, the Engineer&#8217;s to repair/build structures, and the Field Ops’ to provide support fire and resupply the team. Those unfamiliar with Quake Wars won’t find themselves too far out of their comfort zone, and the seasoned veterans can really take advantages of the Class System to complete missions efficiently.</p>
<p style="center;"><img class="aligncenter" src="http://railcs.com/public/images/enemy-territory-quake-wars-ss2.jpg" alt="" width="430" height="240" /></p>
<p>Besides its complex Class System, Quake Wars is a very straightforward FPS with classic controls: W-S-A-D to move, space to jump, and so forth. There are class and vehicle specific controls to handle special actions like deploying structures and flying planes, but they’re pretty simple, reasonably defaulted, and can be customized easily.</p>
<p style="center;"><img class="aligncenter" src="http://railcs.com/public/images/enemy-territory-quake-wars-ss3.jpg" alt="" width="430" height="240" /></p>
<p>Building on top of Wolfenstein: Enemy Territories’ objective driven missions, Quake Wars takes it to the next level with larger maps, more variety in the objectives, and side-missions. Also, thanks to the introduction of pilotable vehicles, battles in Quake Wars can now be fought on so many different levels, it really puts you in the game. Check it, this is you:</p>
<blockquote><p>LIFE IS CHAOS! I’m in the middle of a very large battle, and there are so many things that’re out of my control and are none of my business. I MISS MY FAMILY! I should just go ahead and complete my objectives. WHAT&#8217;S THE POINT OF ALL THIS DEATH!?</p></blockquote>
<h3>What I Don’t Like</h3>
<p>One of the things I don’t like about Quake Wars—and I&#8217;ll admit I can’t really blame them for—is the lack of a single player mode. Wolfenstein: Enemy Territories didn’t have a campaign, so I guess it’s okay&#8230; but ET was about WWII so I<em> kinda</em> know what’s going on. Sometimes when I played too much Quake Wars in one sitting, I’d start to wonder: “Why am I doing this again?”. I know Quake Wars sort of follows the story of the original Quake, but I’d still like to have a single player mode so I can get the story&#8217;s delivery better (that’s probably just me).</p>
<p>One other thing I <em>can </em>blame Aspyr for is the unbelievably sloppy performance of the Mac version on my MacBook Pro (2.2GHz Core 2 Duo, 128MB GeForce 8600M GT, and 4GB of RAM). To avoid the threat of constant murder and slowdown I have to play at 800×600 with almost every setting turned to its lowest level. I understand this is a very complex game with very, very large maps and tons of stuff going on, but I’d expect my MBP to be able to do better than that.</p>
<h3>Final Thoughts</h3>
<p>I would very much like to see this series grow to a level of popularity as high as Counter Srike&#8217;s, kicking off a thriving community of ladders and tournaments. The advantage Quake Wars has over Counter Strike is it’s scale of battle. It would be absolutely epic to watch 32 players battle over a huge map. Will it happen? Who knows, but I remain ever hopeful.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/vCHEiWi7shI" height="1" width="1"/>]]></content:encoded>
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		<title>Too Human Goes Gold; Demo Was Popular</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/FnjJFC8XYgk/</link>
		<comments>http://quiksave.net/2008/07/31/too-human-goes-gold-demo-was-popular/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 06:29:01 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[demo]]></category>

		<category><![CDATA[silicon knights]]></category>

		<category><![CDATA[too human]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=501</guid>
		<description><![CDATA[This day would never come, we all joked. Well, the game with the million-year development cycle is finally finished, says Silicon Knights. Too Human, slated for an August 19th release, has gone gold, and is completely complete. This is good news, to those who played and liked the demo, with the former group being the [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.multiplatform.hu/kepek/hirek/Too_Human' alt='' class="right" />This day would never come, we all joked. Well, the game with the million-year development cycle is finally finished, says Silicon Knights. Too Human, slated for an August 19th release, has gone gold, and is completely complete. This is good news, to those who played and <a href="http://quiksave.net/2008/07/17/quiksave-podcast-episode-18-e3-08/">liked</a> the demo, with the former group being the vast majority according to Microsoft. <span id="more-501"></span></p>
<p>The demo has apparently been downloaded by over 900,000 different Xbox Live users, making it the &#8220;most downloaded action demo in its first week.&#8221; That&#8217;s certainly a huge base for the game to have hit before a release, and though the demo&#8217;s free where the game is $60, I think we can count out Denis Dyack wetting himself with embarrassment come the launch party.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/FnjJFC8XYgk" height="1" width="1"/>]]></content:encoded>
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		<title>Quiksave Podcast: Episode 20</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/fQHHexo9l0A/</link>
		<comments>http://quiksave.net/2008/07/31/quiksave-podcast-episode-20/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 06:21:00 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Juicy News]]></category>

		<category><![CDATA[pixeljunk eden]]></category>

		<category><![CDATA[sciv]]></category>

		<category><![CDATA[Soul Calibur IV]]></category>

		<category><![CDATA[Spotlight]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=500</guid>
		<description><![CDATA[The Quiksave Bus is a-rockin&#8217; this week, as Luke, Simon and Tom celebrate the 20th episode of the Quiksave podcast with some Juicy News to kick things off, followed by a Spotlight on Soul Calibur 4 and PixelJunk Eden. The crew breaks down the new characters, the online play, and the overall feel of the [...]]]></description>
			<content:encoded><![CDATA[<p>The Quiksave Bus is a-rockin&#8217; this week, as Luke, Simon and Tom celebrate the 20th episode of the Quiksave podcast with some Juicy News to kick things off, followed by a Spotlight on Soul Calibur 4 and PixelJunk Eden. The crew breaks down the new characters, the online play, and the overall feel of the newest iteration of the beloved fighter. Also, that wiley old Quiksave Dog might just pop in to wish our podcasters luck, so stay tuned!</p>
<p><a href="http://quiksave.net/episodes/quiksave20.mp3">Download audio file (quiksave20.mp3)</a><br /></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/fQHHexo9l0A" height="1" width="1"/>]]></content:encoded>
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		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>The Quiksave Bus is a-rockin&amp;#8217; this week, as Luke, Simon and Tom celebrate the 20th episode of the Quiksave podcast with some Juicy News to kick things off, followed by a Spotlight on Soul Calibur 4 and PixelJunk Eden. The crew breaks down the new ch</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>The Quiksave Bus is a-rockin&amp;#8217; this week, as Luke, Simon and Tom celebrate the 20th episode of the Quiksave podcast with some Juicy News to kick things off, followed by a Spotlight on Soul Calibur 4 and PixelJunk Eden. The crew breaks down the new characters, the online play, and the overall feel of the [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/07/31/quiksave-podcast-episode-20/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/USyfm1ECu4k/quiksave20.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave20.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>QuikRamble: July 30th</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/c_lXEQqgcD4/</link>
		<comments>http://quiksave.net/2008/07/29/quikramble-july-30th/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 07:30:20 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[FFTA2]]></category>

		<category><![CDATA[sciv]]></category>

		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=496</guid>
		<description><![CDATA[Today I prepare myself, as I do every week at this time, for The Process. Some times that means getting and staying naked until 15 minutes to. Some times that means pre-drinking, and falling asleep on my floor for a while as people try to contact me. It always ends the same way: a podcast [...]]]></description>
			<content:encoded><![CDATA[<p>Today I prepare myself, as I do every week at this time, for The Process. Some times that means getting and staying naked until 15 minutes to. Some times that means pre-drinking, and falling asleep on my floor for a while as people try to contact me. It always ends the same way: a podcast is in the can, I&#8217;ve got a head full of stars, and Tom&#8217;s provided me with my current-gen fix.<span id="more-496"></span></p>
<p>I am still (aside from hand-helds) of the previous generation. While I&#8217;ll immerse myself deeply into SCIV today (though not as deep as Tom&#8217;s penis into the blood the conquered), I&#8217;m content with my overripe pile of ps2 shame. This week? Final Fantasy XII.</p>
<p><img src="http://quiksave.net/wp-content/uploads/2008/07/ff12-judges.jpg" align="right"></img>What I&#8217;d been playing last week was Final Fantasy Tactics Advance 2, which I will henceforth and forever refer to as FiFan T to-the A D 2. It really does take the franchise in an interesting direction. Clan privileges try to trick you into feeling a little less fucked by the judge laws, which is a lot like a psychopath making you watch micro bikini oil dancing while he twists your ballsack around a knife as if he&#8217;s twirling spaghetti, but it&#8217;s still an improvement. And the world, my god, is finally whole.</p>
<p>FFTA&#8217;s Ivalice really felt incomplete next to FFXII, but now both games are on par with each other, and the result is this delicious continuity. And it&#8217;s funny how all of a sudden the inferior story being told in T to-the A D 2 is helped and made less shitty by this other story that just happens to be occurring on the other side of my living room.</p>
<p>Also, I hear tell that the PAX schedule will be appearing shortly. I eagerly await it. And I eagerly await the brainstorming session that is fast approaching. Expect coverage&#8211;but more importantly, expect unique, considerate coverage. By people with gorgeous genitals.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/c_lXEQqgcD4" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>QuikThoughts: July 29th</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/b7qMZs31_J4/</link>
		<comments>http://quiksave.net/2008/07/29/quikthoughts-july-29th/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 20:25:49 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[Madden 09]]></category>

		<category><![CDATA[pax]]></category>

		<category><![CDATA[Soul Calibur IV]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=495</guid>
		<description><![CDATA[Happy Soul Calibur Day! Finally the time has come once more to dip my triumphant boner in the blood of the defeated, drowning in their own tears in my living room. I watch with glee as their sad hands, trembling, pass the controller to the next brave soul, already resigned to his messy fate. This [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.anaitgames.com/wp-content/071123_soul_calibur_4.jpg' alt='' class="right" />Happy Soul Calibur Day! Finally the time has come once more to dip my triumphant boner in the blood of the defeated, drowning in their own tears in my living room. I watch with glee as their sad hands, trembling, pass the controller to the next brave soul, already resigned to his messy fate. This is sport. <em>This</em> is gaming.<span id="more-495"></span></p>
<p>This is exactly the kind of game we needed around the Quiksave community to keep spirits up until summer&#8217;s end gaming-wise. Everyone&#8217;ll get their feet wet, and eventually land on their new favourite character, busily studying away to find the perfect leg-sweeping technique that will spell unconditional victory time and time again. There are, however, just as many who will continue to perfect the ancient art of the button-mash; though they should be hated, they should also be feared.</p>
<p>Entertaining as a good Soul Calibur party can be, we&#8217;ve also got a chunk of the crew who&#8217;ve resigned themselves to watching Sport Centre and maintaining a 75% erection until Madden &#8216;09 launches, at which point they will disappear into the blackness until Roger Goodell blows his silver horn to signal the season&#8217;s beginning. Exciting times indeed, Maddenites. I&#8217;m sure the extra 20 tackle animations and a new voice on the play-by-play warrants the $80 collector&#8217;s edition. In all seriousness, I will destroy all comers with my ferocious 100% shotgun strategy led by the fearless Tony Romo.</p>
<p>Also, we&#8217;re starting to get plenty excited for PAX, now a short 31 days away. Myself, along with Luke, Simon and Marri will be providing some delicious coverage come August 28th, and with the freshly announced <a href="http://cache.kotaku.com/assets/resources/2008/07/pax08_exhibithall.jpg">Exhibitor Hall Floor Plan</a>, we know we&#8217;re in for a treat. They&#8217;re also slowly starting to roll out the titles that&#8217;ll be in playable form at the convention, and you better believe we&#8217;re going to do our best to hit <em>every single one</em>.</p>
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		<item>
		<title>MK vs. DC Looks Not Terrible!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/--WYSfvkC0M/</link>
		<comments>http://quiksave.net/2008/07/28/mk-vs-dc-looks-not-terrible/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 00:04:08 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[midway]]></category>

		<category><![CDATA[mk vs dc]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=494</guid>
		<description><![CDATA[We&#8217;ve had a steady flow of information on the latest Midway blunder title flowing out of Comic-Con, and this latest gameplay video narrated by the Ed Boon is mighty pretty. See Superman ram Scorpion through 7 walls, as well as the Flash&#8217;s crazy moveset in the purty video after the break.


I was fully on board [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.1pstart.com/wp-content/uploads/2008/04/mk-vs-dc.jpg' alt='' class="right" />We&#8217;ve had a steady flow of information on the latest Midway <strike>blunder</strike> title flowing out of Comic-Con, and this latest gameplay video narrated by <em>the</em> Ed Boon is mighty pretty. See Superman ram Scorpion through 7 walls, as well as the Flash&#8217;s crazy moveset in the purty video after the break.<br />
<span id="more-494"></span><br />
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<p>I was fully on board with the popular idea of hating this game. The more I see, the more interested I become. It looks like it can really function, and if nothing else, the DC characters are going to provide a new feel to characters in a fighting game. It is worth mentioning, however, that it&#8217;s <em>still</em> totally dumb that any of these jerks can hurt Superman.</p>
<p><a href="http://www.joystiq.com/2008/07/28/see-tons-of-mk-vs-dc-universe-gameplay/">Source</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/--WYSfvkC0M" height="1" width="1"/>]]></content:encoded>
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		<media:content url="http://feedproxy.google.com/~r/quiksave/~5/ieQ3qb7k5RQ/remote_wrap.php" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>We&amp;#8217;ve had a steady flow of information on the latest Midway blunder title flowing out of Comic-Con, and this latest gameplay video narrated by the Ed Boon is mighty pretty. See Superman ram Scorpion through 7 walls, as well as the Flash&amp;#8217;s craz</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>We&amp;#8217;ve had a steady flow of information on the latest Midway blunder title flowing out of Comic-Con, and this latest gameplay video narrated by the Ed Boon is mighty pretty. See Superman ram Scorpion through 7 walls, as well as the Flash&amp;#8217;s crazy moveset in the purty video after the break. I was fully on board [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/07/28/mk-vs-dc-looks-not-terrible/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/ieQ3qb7k5RQ/remote_wrap.php" length="0" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.gametrailers.com/remote_wrap.php?mid=37641</feedburner:origEnclosureLink></item>
		<item>
		<title>A Summer of XBLA Releases</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/ALx9TgXoem8/</link>
		<comments>http://quiksave.net/2008/07/28/a-summer-of-xbla-releases/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 16:43:14 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[microsoft]]></category>

		<category><![CDATA[XBLA]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=493</guid>
		<description><![CDATA[We&#8217;ve finally arrived at the promised land of downloadable games. Over the next 5-6 weeks we&#8217;ll be spoiled rotten by Microsoft&#8217;s incredible lineup of lil&#8217; games. A few of them&#8217;ll be gracing the PSN as well, and of course there&#8217;s PixelJunk Eden to look forward to, but this is one mighty fine list. Micrsoft&#8217;s full [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://files.xboxic.com/wii/thumbs/geometry.jpg' alt='' class="right" />We&#8217;ve finally arrived at the promised land of downloadable games. Over the next 5-6 weeks we&#8217;ll be spoiled rotten by Microsoft&#8217;s incredible lineup of lil&#8217; games. A few of them&#8217;ll be gracing the PSN as well, and of course there&#8217;s PixelJunk Eden to look forward to, but this is one mighty fine list. Micrsoft&#8217;s full press release for the &#8220;Summer of Arcade&#8221; is after the jump!<span id="more-493"></span></p>
<p>* July 30: “Geometry Wars: Retro Evolved 2” – The latest version of the wildly popular retro shooter offers screen-melting intensity and insane new features, including six action-packed gameplay modes, new enemies, scoring strategies and a diverse list of exciting Achievements. “Geometry Wars: Retro Evolved 2” is rated E for Everyone by the ESRB and will be available at 800 Microsoft Points.</p>
<p><img src='http://farm3.static.flickr.com/2333/2148187023_1184e53f8f_o.jpg' alt='' class="left" />* August 6: “Braid” – From acclaimed developer Jonathan Blow, “Braid” is a mind-bending and artistic puzzle-platformer where the player manipulates the flow of time in strange and unusual ways. “Braid”is rated E10+ for Everyone 10+ by the ESRB.</p>
<p>* August 13: “Bionic Commando: Rearmed” – The classic 8-bit side-scroller reports back for duty in a stunning remake, complete with all-new HD graphics and features that put 2D gaming back on the map! “Bionic Commando: Rearmed” is rated M for Mature by the ESRB</p>
<p>* August 20: “Galaga Legions” – The legend lives on with “Galaga Legions,” a reimagining of the classic arcade shooter. Featuring table-turning game dynamics and updated graphics, the game was created by the team behind the bestselling “PAC-MAN Championship Edition” from Namco Bandai Games. “Galaga Legions” is rated E for Everyone by the ESRB.</p>
<p><img src='http://www.gamemanx.com/wp-content/uploads/2007/07/castle-crashers.jpg' alt='' class="right" />* August 27: “Castle Crashers” – Award-winning studio The Behemoth brings red hot arcade adventure to Xbox LIVE Arcade with “Castle Crashers,” featuring hand-drawn characters and an array of weapons to choose from as you defend your kingdom and save the princess. “Castle Crashers” is rated T for Teen by the ESRB. </p>
<p>Pretty good, no? And all the fun kicks off in a couple of days with Geometry Wars 2. Lord have mercy, <em>thassa lotta Micrsoft points.</em> I think it&#8217;s safe to assume that Bionic Command: Rearmed will hit the PSN for the Thursday update of the 14th.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/ALx9TgXoem8" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Joker (and others) to Grace Midway’s MK vs. DC</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/AZYcuW52Kws/</link>
		<comments>http://quiksave.net/2008/07/25/joker-and-others-to-grace-midways-mk-vs-dc/#comments</comments>
		<pubDate>Sat, 26 Jul 2008 01:17:23 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[midway]]></category>

		<category><![CDATA[mk vs dc]]></category>

		<category><![CDATA[mortal kombat]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=492</guid>
		<description><![CDATA[Conveniently timed announcement, no? Movie at the top of the charts, a nation&#8217;s mourning over a great actor fueled by an incredible final performance, and buzz at its all-time highest when we find out that the freshly popular Joker will be a part of the Mortal Kombat vs. DC Comics roster. Don&#8217;t get me wrong, [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://adiamondinsunlight.files.wordpress.com/2007/03/464px-joker-ritz.jpg' alt='' class="right" />Conveniently timed announcement, no? Movie at the top of the charts, a nation&#8217;s mourning over a great actor fueled by an incredible final performance, and buzz at its all-time highest when we find out that the freshly popular Joker will be a part of the Mortal Kombat vs. DC Comics roster. Don&#8217;t get me wrong, I&#8217;m not saying his inclusion is a grab for attention; the Joker is a major player in the DC universe. Just sayin&#8217;, is all&#8230;<span id="more-492"></span></p>
<p>Announced alongside the now beloved clown-villain was the Green Lantern, another fanboy-fave, who could tear Joker&#8217;s ass apart without breaking a sweat. Again, <em>just sayin&#8217;</em>. For any of you Mortal Kombat fans, (Are there any of you out there? Can you hear me!?) Jax and Kitana will also be returning for the Green Lantern to make short work of.</p>
<p><a href="http://www.joystiq.com/2008/07/25/mortal-kombat-vs-dc-universe-adds-a-killing-joker/">Source</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/AZYcuW52Kws" height="1" width="1"/>]]></content:encoded>
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		<title>Quiksave Podcast: Episode 19</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/KvixdlGH1t8/</link>
		<comments>http://quiksave.net/2008/07/24/quiksave-podcast-episode-19/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 05:09:21 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[e3]]></category>

		<category><![CDATA[E3 2008]]></category>

		<category><![CDATA[fat princess]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=491</guid>
		<description><![CDATA[The Quiksave bus has pulled out of E3, and we&#8217;re back home again, reminiscing on all the nothing. A new face, Marri, joins the regular crew of Luke, Simon and Tom in their heated discussion concerning sexism/racism in certain downloadable games, Sony&#8217;s secret announcement, and much more! Hop on the bus!
Download audio file (quiksave19.mp3)
]]></description>
			<content:encoded><![CDATA[<p>The Quiksave bus has pulled out of E3, and we&#8217;re back home again, reminiscing on all the nothing. A new face, Marri, joins the regular crew of Luke, Simon and Tom in their heated discussion concerning sexism/racism in certain downloadable games, Sony&#8217;s secret announcement, and much more! Hop on the bus!</p>
<p><a href="http://quiksave.net/episodes/quiksave19.mp3">Download audio file (quiksave19.mp3)</a><br /></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/KvixdlGH1t8" height="1" width="1"/>]]></content:encoded>
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		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>The Quiksave bus has pulled out of E3, and we&amp;#8217;re back home again, reminiscing on all the nothing. A new face, Marri, joins the regular crew of Luke, Simon and Tom in their heated discussion concerning sexism/racism in certain downloadable games, Son</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>The Quiksave bus has pulled out of E3, and we&amp;#8217;re back home again, reminiscing on all the nothing. A new face, Marri, joins the regular crew of Luke, Simon and Tom in their heated discussion concerning sexism/racism in certain downloadable games, Sony&amp;#8217;s secret announcement, and much more! Hop on the bus! Download audio file (quiksave19.mp3) </itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/07/24/quiksave-podcast-episode-19/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/H81c5Bv1WzM/quiksave19.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave19.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>PixelJunk Eden Demo Today!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/D0AaSftlycE/</link>
		<comments>http://quiksave.net/2008/07/24/pixeljunk-eden-demo-today/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 18:13:31 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[DLC]]></category>

		<category><![CDATA[pixeljunk eden]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=488</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/pixeljunk3.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/pixeljunk3-300x146.jpg" alt="" title="pixeljunk3" width="300" height="146" class="right" size-medium wp-image-489" /></a>That pretty lil&#8217; &#8220;jump around the garden&#8221; game that everyone&#8217;s talking about has arrived, (sort of) and much sooner than we thought. A demo for PixelJunk Eden will be hitting the PSN today with the rest of the usual Thursday update, so get on it! Also confirmed along with the demo is the final release date for the full game, slated at July 31st. Only a week to go!<span id="more-488"></span></p>
<p>The demo will apparently feature full coop play, and as we all know the full game&#8217;s release a week from now will finally bring a new package of trophies to the mix. Chances are you&#8217;re all a little sick of Stardust HD by now, so a new backdrop to look at on a mad quest for <strike>gamerscore</strike> trophies is a happy thing.</p>
<p><a href="http://www.joystiq.com/2008/07/23/pixeljunk-eden-demo-available-tomorrow/">Source</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/D0AaSftlycE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Madden 09: Running to the Shelves</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/cNPlucAHR7M/</link>
		<comments>http://quiksave.net/2008/07/22/madden-09-running-to-the-shelves/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 01:20:11 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[Madden 09]]></category>

		<category><![CDATA[NFL]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=487</guid>
		<description><![CDATA[One game has been getting me incredibly excited for the last few weeks. The upcoming Madden installment is coming soon, and it has me drooling.  The only thing I can do to quench my thirst is to talk football. I would absolutely love to go through each and every team and their top 2 [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img class="right" src="http://www.billsdaily.com/images/07pics/trainingcamp/lynchdet.jpg" alt="" width="300" height="400" />One game has been getting me incredibly excited for the last few weeks.<span> </span>The upcoming Madden installment is coming soon, and it has me drooling.  The only thing I can do to quench my thirst is to talk football.<span> </span>I would absolutely <em>love </em>to go through each and every team and their top 2 running backs, but that would take a little too long, so I’m just going to highlight the really unsettling numbers.</p>
<p><span id="more-487"></span></p>
<p class="MsoNormal">Let’s start with Buffalo’s second year back Marshawn Lynch.<span> </span>Lynch ran for 1115 yards, averaged 4.0 yards/carry and had 7 touchdowns.<span> </span>He missed 3 games with injuries, so those numbers are slightly less than what they could have been.<span> </span>They are, however, still extremely mediocre.<span> </span>His 90 rating in Madden 09 isn’t so mediocre.<span> </span>This is a relatively unproven kid, who although did well, only broke 100 yards rushing 3 times, and had only 18 catches all year long.<span> </span>Ryan Grant broke 100 yards on the ground 5 times, had 8 touchdowns, and averaged a astounding 5.1 yards/carry in only starting the last 10 games.<span> </span>He has an 86 rating, which is one I agree with, because he’s only had 1 year in the NFL, and still needs to prove he can replicate that success even after defences have prepared for him.</p>
<p class="MsoNormal">Edgerrin James is a 92.<span> </span>Gross.<span> </span>I feel dirty just typing it.<span> </span>He <em>was</em> good at one time, but that time is over.<span> </span>He is now 30 and his skills are diminishing.<span> </span>I don’t even want to talk about it.  I&#8217;m getting upset.<span> </span>Let me move on&#8230;</p>
<p class="MsoNormal">LT is a 99. <span> </span>I think I’m okay with that.</p>
<p class="MsoNormal">I’m a little wary of Larry Johnson’s 94, but at the same time: when has any player not completely rebounded after a season plagued by injuries and poor performances? <span> </span>(see <a href="http://www.nfl.com/players/profile?id=ALE617460">Shaun Alexander</a>)</p>
<p class="MsoNormal">Jacksonville has two very good backs, and I’m glad the stat guys at EA recognized this.<span> </span>Fred Taylor is a 94 (maybe a little high) and Maurice Jones-Drew a 91.<span> </span>Hopefully their running attack works as well in the game as it does in real life.</p>
<p class="MsoNormal">Willie Parker is an enigma wrapped in a riddle. <span> </span>This guy has skill, yet managed only 2 touchdowns all year in 2007.<span> </span>I like the 93 rating, because he really can be that good, but I think it’s better to start him lower and bring him up in roster updates.</p>
<p class="MsoNormal">Adrian Peterson’s 95 is just right.</p>
<p class="MsoNormal">Darren McFadden is an 85.<span> </span>Rating rookies is one of the hardest things to do in the entire world (I&#8217;m totally not even exaggerating, those doctors curing cancer have no idea), but I think they got this one right.<span> </span>85 is a little low for a starter, but still very good for someone who has never played a down in the NFL.<span> </span>I have a feeling that McFadden will have a similar year to JaMarcus Russell; they will both have their moments, but the growing pains will be tough in Oakland.</p>
<p class="MsoNormal">Madden 09 is set to be released on August 12<sup>th</sup> in North America.<span> </span>NFL Head Coach 09 can also be bought in a bundle with Madden 09 on the 12<sup>th</sup>, but won’t be sold alone until September.</p>
<p class="MsoNormal">From <a href="http://www.sportsgamer.com/content/1604/madden-09-running-back-ratings/?tag=topslot;title;1">SportsGamer</a></p>
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		<item>
		<title>Make a Living off LittleBigPlanet!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/mdvwlt4ZtYY/</link>
		<comments>http://quiksave.net/2008/07/20/make-a-living-off-littlebigplanet/#comments</comments>
		<pubDate>Sun, 20 Jul 2008 19:16:05 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[DLC]]></category>

		<category><![CDATA[little big planet]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=485</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/little-big-planet.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/little-big-planet.jpg" alt="" title="little-big-planet" width="269" height="400" class="right" size-full wp-image-486" /></a>We learn more about the soon-to-be PS3 phenomenon every day, but the information dug up from the comments of David Reeves, president of SCEE is particularly interesting. It seems that users will be able to eventually register their unique content for sale in the LBP marketplace, or something to that effect. <span id="more-485"></span></p>
<p>&#8220;What we&#8217;re trying to do with LittleBigPlanet is almost iTunes meets eBay in the sense that once an individual or a developer has qualified by producing certain levels or certain add-ons, they will then be able in the future to exchange these and make money out of them,&#8221; Reeves notes. &#8220;Eventually, it&#8217;s feasible that you might well see the first LittleBigPlanet millionaire!&#8221;</p>
<p>Looks like you&#8217;ll also be able to decide what to charge for your masterpiece. &#8220;Even if you charge less than one Euro, it doesn&#8217;t take many downloads if you&#8217;ve got a really strong LittleBigPlanet level for people to be able to make money. It&#8217;s a great way for people to show others what they can do.&#8221; A cool concept, definitely. I would hope that there&#8217;ll be enough free content out there that no one will be forced to pay for additional levels, but the best of the creative can make a few bucks doing what they do best.</p>
<p><a href="http://www.ps3fanboy.com/2008/07/20/littlebigplanet-allows-users-to-charge-for-created-content/">Source</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/mdvwlt4ZtYY" height="1" width="1"/>]]></content:encoded>
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		<title>Quiksave Podcast: Episode 18</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/LGVVVaq4Jb4/</link>
		<comments>http://quiksave.net/2008/07/17/quiksave-podcast-episode-18-e3-08/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 00:37:31 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[E3 2008]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=484</guid>
		<description><![CDATA[The Quiksave Bus is pulling into E3 for episode 18! Well, sure the bus isn&#8217;t actually there, but it&#8217;s parked firmly in recording mode, and Luke, Ben and Tom are ready to relay all the key info on the biggest games of the show. A breakdown on the press keynotes of the Big Three followed [...]]]></description>
			<content:encoded><![CDATA[<p>The Quiksave Bus is pulling into E3 for episode 18! Well, sure the bus isn&#8217;t actually there, but it&#8217;s parked firmly in recording mode, and Luke, Ben and Tom are ready to relay all the key info on the biggest games of the show. A breakdown on the press keynotes of the Big Three followed by a gauge on our excitement for all the shown games. Some highlights: &#8220;jerking off a banana,&#8221; &#8220;imagine: welding,&#8221; and &#8220;JUST THE K!&#8221;</p>
<p><a href="http://quiksave.net/episodes/quiksave18.mp3">Download audio file (quiksave18.mp3)</a><br /></p>
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		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>The Quiksave Bus is pulling into E3 for episode 18! Well, sure the bus isn&amp;#8217;t actually there, but it&amp;#8217;s parked firmly in recording mode, and Luke, Ben and Tom are ready to relay all the key info on the biggest games of the show. A breakdown on t</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>The Quiksave Bus is pulling into E3 for episode 18! Well, sure the bus isn&amp;#8217;t actually there, but it&amp;#8217;s parked firmly in recording mode, and Luke, Ben and Tom are ready to relay all the key info on the biggest games of the show. A breakdown on the press keynotes of the Big Three followed [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/07/17/quiksave-podcast-episode-18-e3-08/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/c1sKF38lWCI/quiksave18.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave18.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>Riccitiello Makes Dreams Come True</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/kUzT_BzgB6U/</link>
		<comments>http://quiksave.net/2008/07/17/riccitiello-makes-dreams-come-true/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 19:06:03 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[KOTOR]]></category>

		<category><![CDATA[Lucasarts]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=481</guid>
		<description><![CDATA[John &#8220;Dream Wizard&#8221; Riccitiello confirmed today that Bioware, EA, and LucasArts are working together on the Knights of the Old Republic MMO. John &#8220;Magic Angel&#8221; Riccitiello.
For three years now we&#8217;ve been without a competent Star Wars MMO&#8211;I&#8217;VE been without one! Ever since the combat upgrade mass exodus of Star Wars Galaxies in 2005. Patience has [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/07/darth-malak.jpg" align="right"></img>John <em>&#8220;Dream Wizard&#8221;</em> Riccitiello confirmed today that Bioware, EA, and LucasArts are working together on the Knights of the Old Republic MMO. John <em>&#8220;Magic Angel&#8221;</em> Riccitiello.<span id="more-481"></span></p>
<p>For three years now we&#8217;ve been without a competent Star Wars MMO&#8211;<strong>I&#8217;VE</strong> been without one! Ever since the combat upgrade mass exodus of Star Wars Galaxies in 2005. Patience has payed off. A game that Star Wars fans actually want is in production and supposedly scheduled for a 2011 release.</p>
<p>I remember those summer days in 2004 when my life was beautiful. I had a <em>moisture</em> farm. I sold <em>moisture</em> for <em>credits</em>. People today don&#8217;t know the potential of MMOs anymore! It was entirely possible to play SWG nonviolently, to literally exist as one would in the volatile Star Wars universe. Obviously KOTOROL will fall in line with the MMOs of the day, but even so. If I can be an Ithorian again? It&#8217;s all over.</p>
<p>N. Evan Van Zelfden, the man with many names, broke the story on his blog at <a href="http://www.portfolio.com/views/blogs/the-tech-observer/2008/07/17/ea-to-play-in-knights-of-the-old-republic">portfolio.com</a> in an interview with Riccitiello: &#8220;We&#8217;ve got two of the most compelling MMOs in the industry in development.&#8221;</p>
<p>The first is Warhammer Online, which comes out soon. Hopefully EA will use WO as a learning experience; Star Wars fans are fragile, and may not be able to handle another janky MMO release.</p>
<p>When Zelfden asked if the second was the rumoured KOTOR MMO, Riccitiello replied &#8220;Yes.&#8221; And the sweet bell chime&#8211;the sugary, hopeful note lit the sky, and a sparkle reflected in the eye of every poor, unsuspecting son of a bitch that&#8217;s been waiting so long for some god damn satisfaction.</p>
<p>Just three more years.</p>
<p><a href="http://www.portfolio.com/views/blogs/the-tech-observer/2008/07/17/ea-to-play-in-knights-of-the-old-republic">Source</a>.</p>
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		<title>Wii Sports Resort Announced!!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/IZF6N0LI_58/</link>
		<comments>http://quiksave.net/2008/07/15/wii-sports-resort-announced/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 17:02:37 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[nintendo]]></category>

		<category><![CDATA[wii motion plus]]></category>

		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=479</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/wiisportsbeach.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/wiisportsbeach.jpg" alt="" title="wiisportsbeach" width="270" height="381" class="right" size-full wp-image-480" /></a>Cammie&#8217;s got the &#8220;cutest game you&#8217;ve ever seen!&#8221; Reggie just dropped a bomb. He just guaranteed himself <em>all the money</em>. A sequel to Wii Sports, but at the BEACH. It&#8217;s not fair. Everyone loves the beach. </p>
<p>This new game will essentially be the tech-demo for Wii Motion Plus, the accessory that attaches to the Wii Remote and makes it &#8220;more precise, more responsive, and more INTENSE.&#8221; <span id="more-479"></span>The game will be sold as a bundle with Wii Motion Plus built in, and everyone in the world will buy four of them.</p>
<p>I&#8217;ve gotta say, the games they showed off looked extremely responsive. When everyone first heard about the Wii and dreamed about using it as a precise representation of a sword or lightsaber. Wii Sports Resort showed off a sword-fighting duel as one of the games, and man did it look precise. They also showed off a disc-tossing game and a jet-ski racer, each one using the Wiimote/nunchuck as representations of the players hands gripping the disc/throttle. Not bad, Nintendo. The game is set to launch in Spring &#8216;09.</p>
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		<title>Animal Crossing: City Folk Confirmed</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/8OynyC5L7co/</link>
		<comments>http://quiksave.net/2008/07/15/animal-crossing-city-folk-confirmed/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 16:38:38 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[animal crossing]]></category>

		<category><![CDATA[animal crossing: city folk]]></category>

		<category><![CDATA[nintendo]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=478</guid>
		<description><![CDATA[As the Nintendo Keynote goes on, the flow of information is picking up speed. Good ol&#8217; Mr. Satoru Iwata just filled in the world on the next Animal Crossing game for the Wii. Highlights center on a new peripheral, Wii Speak, that will sit atop the sensor bar on your television. That&#8217;s right: an online [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://bp2.blogger.com/_Kpo05xeBhrU/RjkW-jXxBWI/AAAAAAAAAcg/lU9hPs9es5s/s320/artwork_animal_crossing_wild_world_20060214.jpg' alt='' class="right" />As the Nintendo Keynote goes on, the flow of information is picking up speed. Good ol&#8217; Mr. Satoru Iwata just filled in the world on the next Animal Crossing game for the Wii. Highlights center on a new peripheral, Wii Speak, that will sit atop the sensor bar on your television. That&#8217;s right: an online Nintendo game will have voice chat. This is a landmark event!</p>
<p>Also dropped were a few features enhanced character customization, a new shopping system, the ability to use your Mii in your town, and of course the Animal Crossing essentials of room and home design. It&#8217;s here! </p>
<p>Future followup discussions in the coming hours will, I&#8217;m sure, bring into focus just how massive this potential MMO truly is. Can&#8217;t wait!</p>
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		<title>Rage Trailer Observations</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/qiJF1f1xmEI/</link>
		<comments>http://quiksave.net/2008/07/15/rage-trailer-observations/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 13:58:51 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[e3]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[goonies]]></category>

		<category><![CDATA[rage]]></category>

		<category><![CDATA[sloth]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=475</guid>
		<description><![CDATA[Now, I&#8217;m just a simple man, from the country, but it seems to me that Sloth from The Goonies some how made it into this here Rage trailer. Ain&#8217;t nothin&#8217; wrong with that. Just somethin&#8217; I sawr, like two ships passin&#8217; in the night.
Rage, of course, is ID&#8217;s new ip and promised mac-friendly post apocalyptic [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/07/sloth-300x168.jpg" align="right"/></a>Now, I&#8217;m just a <em>simple</em> man, from the <em>country</em>, but it seems to me that Sloth from The Goonies some how made it into this here Rage trailer. Ain&#8217;t nothin&#8217; wrong with that. Just somethin&#8217; I sawr, like two ships passin&#8217; in the night.<span id="more-475"></span></p>
<p>Rage, of course, is ID&#8217;s new ip and promised mac-friendly post apocalyptic first person racing, junk castle, and tavern game. Its E3 presence consisted of this trailer and an announced partnership with EA games.</p>
<p>See the goonie-esque baddie for yourselves, sirs!</p>
<div class="video"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="500" height="319" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D19943%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D19943%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="500" height="319" /></object></div>
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		<title>Final Fantasy XIII… On 360!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/HovMaKeM4m8/</link>
		<comments>http://quiksave.net/2008/07/14/final-fantasy-xiii-on-360/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 20:07:04 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[final fantasy]]></category>

		<category><![CDATA[final fantasy XIII]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[square enix]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=473</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/ffxiixbox.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/ffxiixbox.jpg" alt="" title="ffxiixbox" width="380" height="214" class="right" size-full wp-image-474" /></a>Sweet Mary Josephine Tapdancing Etcetera. There are a lot of potential CRAAAZY things that will be/could have been announced at this year&#8217;s E3, but I <em>never</em> would have seen this one coming. Square Enix has announced that the next numerated Final Fantasy game, the hotly anticipated Final Fantasy XIII will debut on the Xbox 360 the same time as the PS3 in North America.<br />
<span id="more-473"></span><br />
Sorry, Sony Fans. I&#8217;m feeling it, too. I mean, sure I have a 360 as well as a PS3, but it just won&#8217;t feel the same. I feel&#8230; betrayed. Not sure why, but man oh man is this ever a big deal. Now we&#8217;re left to wonder if this means the same fate for Versus XIII, or if it will act as the proverbial &#8220;bone&#8221; thrown to PS3 fans.</p>
<p><strong>Update:</strong><br />
After the it was revealed that XIII would not be an exclusive on the PS3, journalists at Square Enix&#8217;s keynote simply would not let the matter go. Further digging revealed two important facts: There is not Xbox 360 version of FFXIII planned for release in Japan, and as of this point FF Versus XIII is still planned as a PS3 exclusive.</p>
<p>From <a href="http://www.joystiq.com/2008/07/14/final-fantasy-xiii-coming-to-xbox-360/">Joystiq</a></p>
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		<title>Rock Band 2 Streaking through E3</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/IYXUfvkOviQ/</link>
		<comments>http://quiksave.net/2008/07/14/rock-band-2-streaking-through-e3/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 19:47:06 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[harmonix]]></category>

		<category><![CDATA[Rock Band]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=472</guid>
		<description><![CDATA[Today, MTV and Harmonix figuratively streaked through E3, bearing all their private parts as they released the 84 song set list that will come with Rock Band 2.
We are not worthy. 
The duo now have a stranglehold on the music game kingdom;  new peripherals aren&#8217;t what&#8217;s going to win this battle, but rather the [...]]]></description>
			<content:encoded><![CDATA[<p>Today, MTV and Harmonix figuratively streaked through E3, bearing all their private parts as they released the 84 song set list that will come with Rock Band 2.</p>
<p>We are not <em>worthy</em>. </p>
<p>The duo now have a stranglehold on the music game kingdom;  new peripherals aren&#8217;t what&#8217;s going to win this battle, but rather the songs that will be included, if any of the names on the list provide any indication. I can hear Activision taking a crap in its pants.<br />
<span id="more-472"></span><br />
The selection is more diverse in terms of the genre than the previous iteration.  Just listing off a few of the band names: Disturbed, AC/DC, Beck, Tenacious D, and yes&#8230; Bob freakin Dylan! Oh yea, and regulars like Kansas, Red Hot Chili Peppers, Rush, and Journey (as well as a few lukewarm ones like Linking Park and Jimmy Eat World). And to cap it all off, a single by the name of &#8220;Shacklers Revenge,&#8221; off of Gun&#8217;s and Roses&#8217; much anticipated forthcoming album &#8220;Chinese Democracy&#8221;!  Is that the sound of a tap out bell I hear?  Here&#8217;s the knock-out punch:</p>
<p>They then went on to announce that all the original tracks form Rock Band 1, as well as your DLC, can be transfered over to Rock Band 2.  And to put the icing on the cake, they wanted to include 100 total songs on the disc, but couldn&#8217;t fit them on.  So coming up this fall, MTV will be releasing 20 master tracks to download, for free.  So lets say that leaves us with a approximate total of 500. Ok, just tap out now!</p>
<p>All in all, this is a huge announcement for MTV and Harmonix&#8211;just when it looked like Guitar Hero was gaining ground, they get slapped down once again.  It&#8217;s yet to be seen if there will be changes made to the Band World Tour Mode (maybe online?!?), or any other significant changes to the gameplay.  Yet, while us music junkies hold our breath, we wait to see what the retaliatory blow from Acitivision will be.</p>
<p>From <a href="http://xbox360.ign.com/articles/888/888781p1.html" target="_blank">IGN</a></p>
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		<title>E3 Predictions!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/VTz_hGYKhtg/</link>
		<comments>http://quiksave.net/2008/07/13/e3-predictions/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 05:33:10 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[announcement]]></category>

		<category><![CDATA[e3]]></category>

		<category><![CDATA[predictions]]></category>

		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=470</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/e3.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/e3.jpg" alt="" title="e3" width="101" height="119" class="right" size-full wp-image-471" /></a>It&#8217;s that time of year again! E3 is upon us, and I can <em>feel</em> you all out there, just bursting with anticipation. </p>
<p>Wait no more! You don&#8217;t even need to keep up with the slew of info streaming out of the press conferences in a few short hours, we&#8217;ve got all the info here. We at Quiksave have seen the future, and <em>lawd, it pretty.</em> Some predictions for you:<br />
<span id="more-470"></span></p>
<h3 class="thumbnail matt">Matt<em>Writer, Podcaster</em></h3>
<p>Link makes a triumphant return to the Wii.</p>
<p>It could happen! To be serious, I think that in all likelihood this has as much of a chance of being announced as we have of seeing Reggie coming on the stage in green tights during the Nintendo press conference. So yes, there <em>is</em> a chance, right? There have been rumours that a Zelda Wii game has been in development for the past two years, so that means there is a better chance of seeing it announced this year than there was last year. It may be too early in development for an official announcement, but nothing is ever 100% written in stone. Even a tease would be nice. You know how awesome it would be, at the end of the press conference, to see Reggie leave under the faint glow of the Tri-Force, as the trademark theme whispers through the air and the words &#8220;Coming Soon&#8221; flash across the screen.  What if a guy dressed as link came out and comically snuck around Reggie while he&#8217;s rambling about the new Animal crossing, dancing and mocking him? A man can dream, can&#8217;t he?</p>
<h3 class="thumbnail luke">Luke<em>Writer, Podcaster, Tech Support</em></h3>
<p>After closely examining gaming news for the last few years, it is my professional opinion that Nintendo, Microsoft, and Sony will have make the following announcements, respectively. Nintendo: nothing of interest to me, new wiimote colours, new nintendo published wiiware titles (likely nostalgia-wanks), Wii Music. Microsoft: the heavily anticipated $50 price drop, Halo Wars release date, Fallout 3 release date, and Bioshock 2 (w/ exclusivity window for xbox). Sony: Home Demo release date, Home release date, Little Big Planet demo date, and PSP 2 sneak peek.</p>
<h3 class="thumbnail simon">Simon<em>Writer, Podcaster</em></h3>
<p>Killzone 2: will disappoint! My guess is that a janky, broken multiplayer hands-on will result in sour, sour tears. Bungie will announce their new Halo game, whatever that is. Maybe it&#8217;ll just be the release date for &#8216;Wars. And so sure are the Nintendo fanboys and girls that the big Nintendo first party announcement will be some kind of sick, boring Animal Crossing venture. I have, and will continue to, hope for something a little more interesting! And before you throw that rotten fruit at me, let&#8217;s examine what a current-gen Kid Icarus game might mean! Picture a totally ripped angel on fire, shooting arrows of pure light through the stone skull of a red demon from hell&#8211;yes! Angels vs. Demons, set to&#8230; I don&#8217;t know, a Nightwish soundtrack! Something metal! Why does the emphasis in Kid Icarus have to be on the &#8216;kid&#8217; part? There&#8217;ll be a hands-on Moon demo (that DS fps) and everyone will realize that it&#8217;s the most amazing game ever. Four months later, Simon Frankson will wake up to a copy of Moon perched on his plump little belly. He&#8217;ll smile as the sun moves through his bedroom.</p>
<h3 class="thumbnail ben">Ben<em>Writer, Podcaster</em></h3>
<p>Sony does not announce price drop - It would make sense that Sony would counter Microsoft&#8217;s latest $50 price drop with one of their own. Unfortunately, Sony has been hemorrhaging money through the PS3 and with losses totaling over $3 billion, I don&#8217;t see them slashing prices anytime soon. With Xbox price drop all but confirmed, it might be a little tougher to compete with the big M as the Arcade SKU of the Xbox will retail for a little less than the cost of a Wii.</p>
<p>Nintendo&#8217;s BIG Announcement won&#8217;t be a Zelda title - I&#8217;m not sure what the folk at  Nintendo have in store for us with their huge announcements. Reggie is on record saying that this game will make gamers excited as well as the expanded audience excited. Zelda seems to be a lock right? I really don&#8217;t think so. Nintendo has other properties which could be used, Kirby, Star Fox, Animal Crossing, heck it could even be a console Pokemon game. Who knows right? If I hear they are announcing a Zelda title for the holiday lineup, my jaw will drop that they were able to keep the specs of the project quiet until now.</p>
<p>Bioshock 2 Trailer Revealed - This may be a long shot, but 2K should be using the same engine, so it is not unrealistic to think that at least a teaser trailer could be revealed. Look for this trailer to reveal very little though and fans will be left wondering what time frame the game takes place and who the protagonist will be. That being said, a teaser trailer would blow our shit away.</p>
<h3 class="thumbnail tom">Tom<em><abbr title="Editor in Cheif">EIC</abbr>, Writer, Podcaster</em></h3>
<p>Okay, check this out. White Knight Chronicles, the elusive PS3 exclusive that everyone forgot about, will <em>finally</em> get a release date. I think Sony&#8217;s gonna drop some hints about dropping the PS3 down a bit price-wise, or at least show a new SKU. Also, they&#8217;re gonna surprise everyone with not just a God of War 3 teaser, but a full on trailer. It&#8217;s farther along than people think. Microsoft&#8217;s gonna be Gears, Gears, Gears. 4-player co-op&#8217;s coming. Also, we all know at this point that they&#8217;ve got a new SKU and a price drop in the works. Surprise? A Bioshock 2 teaser could steal this whole show. As for Nintendo, Animal Crossing will 100% be there. It will <em>not</em>, however, be the fully online experience the hardcore crave. We&#8217;re gonna see some first party WiiWare action, and we WILL have a new Zelda game teased. Who cares about Kid Icarus, really?</p>
<h3>Marri<em>Writer</em></h3>
<p>I don&#8217;t think I dare make hard and fast predictions about what will and will not happen at E3. Such auguries are likely to fly in my face like so much ape-flung poo in the next few days, so I will instead posit my tentative predictions in the form of anxious prayers and angry threats.</p>
<p>Square-Enix had better tell us what&#8217;s happening with FFXIII and FFXIII Versus.</p>
<p>I would like Nintendo to reveal something to actually pique my interest, like an English translation of Duel Love. Barring that unforseen glory, I anticipate the usual franchise-fellating lineup of party/pet/sequel games.</p>
<p>BioWare has been busy. They&#8217;ve opened shop in Texas, and their list of games in development is not only considerable, but also very, very juicy. I fear that their hinted-at Star Wars MMO is yet too embryonic to endure the flash of sunlight and air that is E3, but one can hope we might get a ballpark release date or a pixel of concept art. More promising is our chances of getting more dirt on Dragon Age: Origins beyond the shitty debut trailer.</p>
<p>The Rock Band 2 demo will be mildly exciting, but not out-of-this-world exciting. (This is something the stars and/or whispering voices have told me which I would be willing to bet money on.)</p>
<p>Ubisoft will hopefully delight me by discussing Rune Factory 2, Avatar, and/or Harvest Moon Online. If they fail in this, I will cry fat tears.</p>
<p>If it knows what&#8217;s good for it, the new, industry-only streamlined specificity of E3 &#8216;08 will cotton no flogging of dead horses: no politicians, mergers, or &#8216;is sex/violence in games acceptable?&#8217; poppycock will taint the air. That air is for release dates, demos, screenshots, and sweet promises.</p>
<p>Upcoming titles may or may not be touted as proof of video games as &#8220;art.&#8221;</p>
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		<title>Microsoft Confirms 60GB Xbox 360 at $349, 20GB Drops to $299</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/-53TxTTr7qk/</link>
		<comments>http://quiksave.net/2008/07/13/microsoft-confirms-60gb-xbox-360-at-349-20gb-drops-to-299/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 16:22:44 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[price drop]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=469</guid>
		<description><![CDATA[We&#8217;ve been seeing the rumours pop up in every store flyer you can think of for the past two weeks, but now we&#8217;ve finally got confirmation. The current premium SKU of the Xbox 360 will be dropping down 50 bucks to a sweet $299 retail. Man thassa cheap console! Now, this new 60GB model will [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://cybernetnews.com/wp-content/uploads/2006/01/Xbox360.jpg' alt='' class="right" />We&#8217;ve been seeing the rumours pop up in every store flyer you can think of for the past two weeks, but now we&#8217;ve finally got confirmation. The current premium SKU of the Xbox 360 will be dropping down 50 bucks to a sweet $299 retail.<span id="more-469"></span> <em>Man thassa cheap console!</em> Now, this new 60GB model will be taking the old price point, coming in at $349. Interestingly enough, (or not) the Arcade model (no HDD) and the Elite (cartoonishly big HDD) will be stickin&#8217; to their current price points, $280 and $450 respectively.</p>
<p>Now, why on earth would anyone <em>not</em> pony up an extra $20 bucks to get a hard drive rather than the skimpy Arcade version? Also, with this news now out the Microsoft door and in the lap of the happy public, will we be hearing anything from Sony regarding a cheaper PS3? Now&#8217;s the time, with E3 one day away.</p>
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		<title>The History of Track Video Games and Beijing 2008: Will it Capture Gold?</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/UGbp_DWP4bE/</link>
		<comments>http://quiksave.net/2008/07/11/the-history-of-track-video-games-and-beijing-2008-will-it-capture-gold/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 23:07:26 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[Beijing 2008]]></category>

		<category><![CDATA[sega]]></category>

		<category><![CDATA[Track and Field]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=468</guid>
		<description><![CDATA[Those of you who know me will understand why I&#8217;m excited for this game, Beijing 2008, as I am a huge track and field fan, athlete, and coach. I have played most of the track games that have been released over the years for many different consoles, from Konami&#8217;s early versions for the NES to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://www.usa-gymnastics.org/Portals/0/media/images/beijing2008_cover_300_20080506_103456.jpg" alt="Beijing" width="300" height="370" />Those of you who know me will understand why I&#8217;m excited for this game, Beijing 2008, as I am a huge track and field fan, athlete, and coach. I have played most of the track games that have been released over the years for many different consoles, from Konami&#8217;s early versions for the NES to Athens 2004, but although they all look different, they all share the same mechanics: tap two buttons as fast as you can while tapping this other button to perform a skill, such as a jump or hurdle. Events like archery or sheet shooting are usually added in to change up the pace and test your accuracy, but I only play these to give my fingers a break. I know for the average person these games would only be fun for about an hour, but when I felt like getting on the trackand the weather was poor outside, I would pop in Track and Field for the NES, listen to Chariots of Fire on the title screen, and get ready for an intense finger workout!<br />
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<img src="http://www.consoleclassix.com/info_img/Track_&amp;_Field_NES_ScreenShot4.gif" alt="TrackNES" class="left" width="400" height="336" />I&#8217;ve always found there to be a few flaws in track games that could be fixed quite easily, but for some reason, no one has stepped up and done it yet. The first of these flaws is the fact that you are able to break world records effortlessly with very little time put into the game. A world record is nearly the peak of human performance! I should not be able to demolish the hardest computer, who usually preform like actual human beings and not some kind of secret Soviet Union super-athlete, while triple jumping in excess of 20 meters (possible on the original Track and Field even though the world record is 18.29m). But I guess that is what you get with a simplistic control scheme. I mean, you can only tap two buttons so fast. At least in recent years the games have scaled down the perfect run/jump to a smaller margin over the world record. My second complaint about these games are the animations. </p>
<p><img class="right" src="http://ps3media.ign.com/ps3/image/article/868/868550/beijing-2008-screens-20080422001207019_640w.jpg" alt="Graphics2008" width="426" height="240" />Starting with Athens 2004 and now Beijing 2008, the graphics are quite decent on these new games, but for some reason the athletes still look weak and stiff; this does not portray the beauty, technique, or power involved in any of these athletic competitions. I was excited when I heard that Sega was working with the heptathlon and decathlon Commonwealth Games champions, but sadly, the animations don&#8217;t look to be much of an improvement over those of Athens 2004. In fact, Beijing 2008 looks like Athens 2004 was just repackaged in a new fancy box with a few world champions on the front and a small graphics upgrade; however, from <a href="http://pc.ign.com/articles/885/885094p1.html" target="_blank">IGN&#8217;s preview</a> of the game, it appears that finally some more complex joy stick twiddling and button pressing/releasing has been used to make the game more challenging and interactive. The real reason I will buy this game though is for its online support. I want to see if I have the best button mashing skills in the world!</p>
<p>Now for a little history, to learn how track games have evolved - or lack of - into Beijing 2008:</p>
<p>Over the years there have been two exceptions to the basic rule I mentioned above. These games are last<img class="right" src="http://i.cdn.turner.com/gametap/web30/eMagazine/emag_sonicandmario_101707_01_0eb51.jpg" alt="SandM" width="246" height="320" /> winter&#8217;s Sonic &amp; Mario at the Olympic Games, and International Track and Field for the GBC (apparantly the rarest of the Sydney 2000 games as I can&#8217;t find any screen shots from the game). Sonic and Mario was revolutionary because it was the first game to bring the two icons of gaming together, but sadly it just replaced the old button tapping for Wii mote waggling. I enjoyed it for about a week, and instead of having sore fingers, I had sore arms - especially from that 4&#215;100 swimming relay! On the other hand, International Track and Field was quite a good game! It oddly has <a href="http://en.wikipedia.org/wiki/Maurice_Greene_%28athlete%29" target="_blank">Maurice Greene</a> on the front cover, even though the game is a decathlon game. I will forgive this small slip-up for the fact that <a href="http://en.wikipedia.org/wiki/Daley_Thompson" target="_blank">Daley Thompson</a> appears in the game! Anyways, the game has the basic practice and competition modes, but where it shines is in its story mode, unique from any other track game that I have played. You are a student athlete at a university and throughout the season you have to schedule your training for either speed, jumping technique, throwing technique, stamina, or weightlifting for power; however, if you train to much without resting or hitting the town on a Sunday, you can suffer varying injuries, resulting in a possible hospital trip, or even have a <img class="left" src="http://upload.wikimedia.org/wikipedia/en/4/4e/Internationaltrackandfield2000.jpg" alt="Syd2000" width="330" height="226.5" />nervous breakdown! It is very addictive to train as hard as you can, but not slip over the edge and get injured. During the year you can meet new people and learn special skills for your events - you can only hold three skills and these skills make those three events more interactive, and also make your character a lot better at these events - and even get one of two possible girlfriends - or play it cool with both! So as your year goes along, you compete at the all-comers meet where you are introduced to your rival, Thorpe, a total douche bag, who usually smashes you at this meet. You get your revenge though, if you trained well, at the state championships later in the season. If you win there, it&#8217;s onto the big stage at the world championships!</p>
<p>I thought now, eight years after ITF for the GBC, that there would be an improvement on this fantastic storyline idea for a console track game, so I&#8217;m hoping that Beijing 2008 offers something new to the world of track and field games, and not just the same old and worn out junk again. If not Beijing 2008, how about <a href="http://en.wikipedia.org/wiki/New_International_Track_and_Field" target="_blank">New International Track and Field</a>, scheduled to come out later this year for the DS? I can see a DS track game either being quite fun and addictive or horribly gimmicky and disappointing.</p>
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		<title>Too Human Demo on XBLA Next Week</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/JKiCVyGor_c/</link>
		<comments>http://quiksave.net/2008/07/11/too-human-demo-on-xbla-next-week/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 20:50:44 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[demo]]></category>

		<category><![CDATA[too human]]></category>

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		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[My prayers have been answered! At the height of video previews, reviews and gameplay footage showings of Too Human, Microsoft reveals that we&#8217;ll be getting a full demo sometime in the next week! Part of Microsoft&#8217;s &#8220;Bringing it Home&#8221; E3 campaign, the demo has the go-ahead and will debut on the marketplace with a slew [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://slapstic.com/resources/Too+Human.jpg' alt='' class="right" />My prayers have been answered! At the height of video previews, reviews and gameplay footage showings of Too Human, Microsoft reveals that we&#8217;ll be getting a full demo sometime in the next week! Part of Microsoft&#8217;s &#8220;Bringing it Home&#8221; E3 campaign, the demo has the go-ahead and will debut on the marketplace with a slew of other previews, diaries and demos to come during the E3 mayhem.<span id="more-467"></span></p>
<p>Silicon Knight head Denis Dyack has been in the spotlight recently defending his game, under heavy scrutiny for&#8230; some reason. A demo will at least give us a chance to get a feel for the universe he&#8217;s been trying to explain for the last 10+ years. </p>
<p>As for Microsoft&#8217;s campaign strategy surrounding this year&#8217;s E3, the general consensus seems to be that big M is trying to drown out a lack of big flashy announcements with a heavy stream of this sort of content. That&#8217;s not a bad thing by any means, but does that mean their offering up of a demo platter should be looked at as an appeasement strategy, trying to compensate for a lack of exciting news?</p>
<p><a href="http://kotaku.com/5023985/too-human-demo-coming-to-live-next-week"><br />
Source</a></p>
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		<title>Mega Man 9 PSN/XBLA Bound!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/Yh8NaD0_WZU/</link>
		<comments>http://quiksave.net/2008/07/11/mega-man-9-psnxbla-bound/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 20:35:39 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[capcom]]></category>

		<category><![CDATA[mega man]]></category>

		<category><![CDATA[mega man 9]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=465</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/megaman.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/megaman-150x150.jpg" alt="" title="megaman" width="150" height="150" class="right" size-thumbnail wp-image-466" /></a>Sorry, sorry. Back &#8216;er up, Capcom. Turns out Mega Man 9 <em>will</em> be gracing the shores of the PSN and XBLA in all its 8-bit glory after all. Sure it was explicitly denied by Capcom representatives, but they went and called shenanigans on our shenanigans, and now it&#8217;s all good. We&#8217;ve got an image to prove it!<span id="more-465"></span></p>
<p><img src='http://kotaku.com/assets/images/kotaku/2008/07/mm9vid.jpg' alt='' class='alignnone' /></p>
<p>It also seems like we won&#8217;t be starved for the Blue Bomber anytime soon, as Mega Man 1 &#038; 2 will be coming to the North American Virtual Console &#8220;very soon.&#8221;</p>
<p><a href="http://kotaku.com/5024083/mega-man-9-is-coming-to-360-ps3">Source</a>.</p>
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		<title>Battlefield: Bad Company</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/IwYdF2P_R5c/</link>
		<comments>http://quiksave.net/2008/07/11/battlefield-bad-company/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 18:37:15 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[battlefield]]></category>

		<category><![CDATA[battlefield: bad company]]></category>

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		<guid isPermaLink="false">http://quiksave.net/?p=458</guid>
		<description><![CDATA[Man, the FPS arena is a crowded place these days. The market for these games is always growing, but the arena itself is packed full, that&#8217;s a fact. However, an unending lineup of perfectly average and uninspiring games made the beautiful shining pillar that is Battlefield: Bad Company be seen all the clearer. Learning that [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://tbn0.google.com/images?q=tbn:1hLwwrWWq0I5BM:http://360rantrave.com/images/bbcompany/bbclogo.jpg' alt='' class="left" />Man, the FPS arena is a crowded place these days. The market for these games is always growing, but the arena itself is packed full, that&#8217;s a fact. However, an unending lineup of perfectly average and uninspiring games made the beautiful shining pillar that is Battlefield: Bad Company be seen all the clearer. Learning that the premise was a rag-tag army team made up of &#8220;colourful&#8221; individuals single-handedly winning a war almost made me lose hope, but I was pulled back from the brink by something as simple as the game&#8217;s box art: a dirty little grenade with a shining yellow smiley-face attached to the pin. The potential for irony, sarcasm, and perhaps even some real insight in this game let me release my inhibitions and take a chance on this puppy really <em>being</em> something, and man oh <em>man</em> did it pay off.<span id="more-458"></span></p>
<p>It&#8217;s a strange thing, to experience a dynamic element of gameplay promised by a developer. Some crazy, pie in the sky dream of a mechanic, <em>actually</em> implemented in its full glory. &#8220;Destructible environments&#8221; have existed in games of all shapes and sizes through the last two generations, right? Breaking a crate here, kicking a board and watching it disappear in a puff of smoke&#8230; wasn&#8217;t that as interactive as things could get? Fully destroying walls, breaking glass, making craters in the ground and blowing out roofs of unsuspecting Russian homesteads are a few of the surprisingly present features of Battlefield: BC. Besides being beautiful to behold, this wonderful mechanic creates a new playstyle for an FPS, one where cover can never be trusted.</p>
<p><a href='http://quiksave.net/wp-content/uploads/2008/07/bfbctank.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/bfbctank.jpg" alt="" title="bfbctank" width="448" height="251" class="right" size-full wp-image-463" /></a>Keeping this new style in mind with regard to level design, the single player campaign delivers a fairly standard experience in a with a shiny new coat of paint. The characters are stereotyped, yes, but they go beyond the usual cast in an FPS by actually having a personality. Your three AI-controlled allies have a very believable chemistry about them, and though they&#8217;re completely useless in helping you reach your objectives, the fantastic voice acting and quirky storyline makes the whole experience feel special. The only snag in the entire campaign would be the enemy AI, which could definitely use a tune-up. Enemies have nothing in their battle-repertoire beyond &#8220;stand in doorway and shoot,&#8221; making potentially intense firefights feel a little like a shooting gallery, at points. They also <em>always</em> know where you are, and while its cool to have a tank blow away walls to get a shot at you, it can take you out of the experience when he kerplodes you from three miles out. Besides being expertly designed, the campaign is also loaded with an absolutely insane amount of collectable weapons to unlock. 50 of these suckers can be found at drop points labeled on the mini-map, and at the feet of fallen enemies. Gold bars are also hidden on every stage, and though finding them doesn&#8217;t actually do anything, it gives perfectionists something to do.</p>
<p><a href='http://quiksave.net/wp-content/uploads/2008/07/bfbc.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/bfbc.jpg" alt="" title="bfbc" width="430" height="241" class="left" size-full wp-image-462" /></a>The campaign alone warrants a purchase, but the multiplayer is what&#8217;ll keep you coming back. Ahem, <strong>CALL OF DUTY 4</strong>. The system in place is very similar, with few new features added to pretty the community up a bit. The same character customization exists, with players meeting certain conditions to gain XP, and the XP is in turn used to purchase new weapons and perks. The same satisfaction of a delicious &#8220;+10&#8243; appearing after the kill is present, and made extra delicious by bonus conditions adding experience to many of the kills. Headshots, revenge kills, avenging kills&#8230; they all net you a tasty bonus. Another cool little feature in place is the dog tag system. Whenever you get a kill with your trusty knife, you automatically take the dog tags off of your prey, and they&#8217;re stored on your statistics page. There&#8217;s a huge support system in place for stat tracking at the <a href="http://badcompany.ea.com/">Battlefield website</a> where you can view all of the players you&#8217;ve knifed, and see how they&#8217;re doing now compared to back in the day when you put your knife inside them.</p>
<p>In a multiplayer community with so much depth on the customization side, I was surprised to see what I thought was a cop-out on the play side with the inclusion of only one game mode, &#8220;Gold Rush.&#8221; Two teams, one attacking and one defending, battling it out over strategically placed crates, I assume filled with gold. After playing a few rounds you realize that within this one mode exists a plethora of content and strategy. The teams are large, (though not by traditional Battlefield standards) and the maps are enormous, but handled perfectly. Once the first base/crates are destroyed by the attacking team, the map expands to include the new base in the field of play. The frontline of the battle continues to push forward (if the defending team sucks) until the climactic showdown at the largest base of the map. It might sound like some pretty standard multiplayer, but when you factor in the dynamic levels, destructible terrain, and huge selection of vehicles you&#8217;re left with an amazingly deep and compelling experience. More game modes are arriving in the coming weeks, but I don&#8217;t think they&#8217;ll get much attention with Gold Rush on the table.</p>
<p>A new gameplay concept executed perfectly, a thrilling, clever and genuinely fun storyline, and a multiplayer system designed around player rewards and community. This is the way video games are supposed to be.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/IwYdF2P_R5c" height="1" width="1"/>]]></content:encoded>
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		<title>Quiksave Podcast: Episode 17</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/2Fs8Q3jwYdQ/</link>
		<comments>http://quiksave.net/2008/07/10/quiksave-podcast-episode-17/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 04:16:04 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Juicy News]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=461</guid>
		<description><![CDATA[Hop on the Quiksave Bus for Episode 17 of the Quiksaaaaave Podcast! Simon, Luke, Ben and Tom deliver a jam-packed edition of Juicy News, full to the brim with new game announcements for the winter, stealth Nintendo releases, and Blizzard&#8217;s latest epic reveal! All the pre-E3 deets you need, as well as a breakdown of [...]]]></description>
			<content:encoded><![CDATA[<p>Hop on the Quiksave Bus for Episode 17 of the Quiksaaaaave Podcast! Simon, Luke, Ben and Tom deliver a jam-packed edition of Juicy News, full to the brim with new game announcements for the winter, stealth Nintendo releases, and Blizzard&#8217;s latest epic reveal! All the pre-E3 deets you need, as well as a breakdown of the latest crazy thing Dennis Dyack did. Oh lawd, tell me more!</p>
<p><a href="http://quiksave.net/episodes/quiksave17.mp3">Download audio file (quiksave17.mp3)</a><br /></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/2Fs8Q3jwYdQ" height="1" width="1"/>]]></content:encoded>
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		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>Hop on the Quiksave Bus for Episode 17 of the Quiksaaaaave Podcast! Simon, Luke, Ben and Tom deliver a jam-packed edition of Juicy News, full to the brim with new game announcements for the winter, stealth Nintendo releases, and Blizzard&amp;#8217;s latest ep</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>Hop on the Quiksave Bus for Episode 17 of the Quiksaaaaave Podcast! Simon, Luke, Ben and Tom deliver a jam-packed edition of Juicy News, full to the brim with new game announcements for the winter, stealth Nintendo releases, and Blizzard&amp;#8217;s latest epic reveal! All the pre-E3 deets you need, as well as a breakdown of [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/07/10/quiksave-podcast-episode-17/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/Ti4iOezQOOY/quiksave17.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave17.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>Patapon 2 Is On The Way!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/Hcary0Ay1fQ/</link>
		<comments>http://quiksave.net/2008/07/09/patapon-2-is-on-the-way/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 17:32:31 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[patapon]]></category>

		<category><![CDATA[patapon 2]]></category>

		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=456</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/pataboat.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/pataboat.jpg" alt="" title="pataboat" width="360" height="205" class="right" size-full wp-image-457" /></a>Who didn&#8217;t see this coming? Some recent scans of Famitsu reveal that a sequel to the highly addictive and highly adorable Patapon will be hitting Japanese PSPs this winter. New units, battle commands, missions and bosses all seem to be on the table, but don&#8217;t take my word for it. You can see the scans yourself after the jump. <span id="more-456"></span><br />
<img src='http://kotaku.com/assets/images/kotaku/2008/07/patapon2_1.jpg' alt='' class=/></p>
<p><img src='http://kotaku.com/assets/images/kotaku/2008/07/patapon2_2.jpg' alt='' class=/></p>
<p>Elephants and giant Ostrich? My prayers are answered! Naval battles are rumored, but the top image is an unconfirmed one, to be sure. The scan does, however, reveal some sweet, sweet multiplayer action on the way. Four-player, nonetheless.</p>
<p> Patapon was a unique and endearing experience, but do we really want more of the same with a shinier coat? I can hear the overwhelming &#8220;YES!&#8221; all the way from the other side of the internet, but I&#8217;m hoping that Pyramid has some surprises in store. </p>
<p><a href="http://kotaku.com/5023252/patapon-2-announced-lets-look-at-it">Source</a></p>
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		<title>Chrono Trigger Coming to DS</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/Vgfn2rh9VK4/</link>
		<comments>http://quiksave.net/2008/07/07/chrono-trigger-coming-to-ds/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 05:58:23 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Chrono Trigger]]></category>

		<category><![CDATA[Nintendo DS]]></category>

		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=454</guid>
		<description><![CDATA[ Recently, Square-Enix has announced a new port for the SNES classic Chrono Trigger on the Nintendo DS,and it will be coming out this winter just in time for Christmas. I&#8217;m really excited to play this game on the DS as I have surprisingly never played it for the SNES or any other port, even [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://www.ffnet.org/images/chrono_trigger_box_art.jpg" alt="chrono" width="250" height="172" /> Recently, Square-Enix has announced a new port for the SNES classic Chrono Trigger on the Nintendo DS,and it will be coming out this winter just in time for Christmas. I&#8217;m really excited to play this game on the DS as I have surprisingly never played it for the SNES or any other port, even though it is considered by many to be the greatest RPG ever made.<br />
<span id="more-454"></span><br />
This new port will include some new features, including: touch screen support - of course - a new dungeon, and wireless play. From the new &#8220;<a href="http://www.gametrailers.com/player/35888.html" target="_blank">Japanese Debut Trailer</a>&#8221; video on Game Trailers, it appears that the graphics are not getting a makeover like other recent Square-Enix ports to the DS, such as Final Fantasy 3 and 4, but nonetheless this is a must buy for SNES and RPG fans - or for those of you, like me, who just need to get some use out of their DS.</p>
<p>From <a title="Joystiq" href="http://www.joystiq.com/2008/07/06/chrono-trigger-ds-countdown-ends-reveals-chrono-trigger/" target="_blank">Joystiq</a></p>
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		<title>Help Earthbound Land on Virtual Console</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/xLVrOZOcvLU/</link>
		<comments>http://quiksave.net/2008/07/07/help-earthbound-land-on-virtual-console/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 05:57:03 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[Earthbound]]></category>

		<category><![CDATA[Mother]]></category>

		<category><![CDATA[Starmen]]></category>

		<category><![CDATA[Virtual Console]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=455</guid>
		<description><![CDATA[If you&#8217;re an Earthbound/Mother fan, you have to be hoping that either NOA translates and releases Mother 3 or that Earthbound and/or Mother 1 get released for the Wii&#8217;s virtual console. I can guarantee you that if you fall into this group, you are not alone. Over at Starmen, where the most hardcore Mother fans [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://www.platypuscomix.net/interactive/Earthbound.jpg" alt="earth" width="181" height="141" />If you&#8217;re an Earthbound/Mother fan, you have to be hoping that either NOA translates and releases Mother 3 or that Earthbound and/or Mother 1 get released for the Wii&#8217;s virtual console. I can guarantee you that if you fall into this group, you are not alone. Over at <a href="http://starmen.net/" target="_blank">Starmen</a>, where the most hardcore Mother fans live, they have been doing their best to make sure that Earthbound finds its way to the virtual console.<span id="more-455"></span> From one quick glimpse of the site you will immediately be taken aback by the amount of fan art, music, comics, and more that are submitted <strong>daily</strong> to the site! I encourage you to take a look through their massive collection of Earthbound paraphernalia - I will admit that I am highly jealous of those Mr. Saturn plushies! </p>
<p><img src='http://pressthebuttons.typepad.com/photos/uncategorized/mother3ghosts.png' alt='' class="left" />Anyways, some of the members over at Starmen have started a project called <a href="http://starmen.net/ebsiege/pkcalln/">PK Call&#8217;N</a>. The basic outline of the project is: call NOA and tell them that you want to see Earthbound and Mother 1 on the virtual console, or Mother 3 and Mother 1 + 2 for the DS released in NA. Along with calling into NOA, you can also vote for Earthbound and Mother 1 in Nintendo Power&#8217;s virtual console pole (email vcpoll@futureus.com with your future virtual console hopefuls). For the past three months these two games have been in the top spots. I can only wonder why NOA likes to tease Mother fans so much? Finally, Earthbound was rated by the ESRB, on May 2nd, for its release onto the virtual console; however, it has still not been released. Myself, a huge Mother fan - I have played all three games in the series, including Mother 3 in Japanese - will buy this game<img class="right" src="http://www.earthboundhq.com/m3box1.gif" alt="" width="177" height="176" /> on the virtual console the first day that it comes out and will relive the magic of this truly original game.</p>
<p>On a side note: <a href="http://starmen.net/forum/?t=msg&amp;th=48657" target="_blank">I told you that NOA likes to tease Mother fans&#8230;</a> Could this be about a NA release of Mother 3? Most likely not. I have a feeling it is Kingdom Hearts news.</p>
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		<title>Mega Man 9 Deets</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/S5vpudVfhQQ/</link>
		<comments>http://quiksave.net/2008/07/04/mega-man-9-deets/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 04:36:33 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[capcom]]></category>

		<category><![CDATA[mega man]]></category>

		<category><![CDATA[mega man 9]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=451</guid>
		<description><![CDATA[Concrete Man: the Guts Man of Mega Man 9
Tornado Man: scourge of the Midwest has one of the hardest levels with tons of mid-air leaps and spinning platforms
Oh yes, it&#8217;s also worth mentioning that while there has been rampant speculation that it will appear on XBLA and PSN at some point, the only platform confirmed [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/07/megamanlilqueer.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/megamanlilqueer.jpg" alt="" title="megamanlilqueer" width="316" height="237" class="right" size-full wp-image-452" /></a>So at this point, you may&#8217;ve heard that the next big Mega Man title will be done up completely in 8-bit visuals. Retro-chic? Perhaps. Lazy cash grab? Almost certainly. Keeping the hardcore pleased? Ask the Capcom faithful. Mega Man 9 is many things, but expected it is not. At the very least Capcom has people talking!<br />
<span id="more-451"></span><br />
As days go by more and more details pour in. One of the first big reveals was the debut of a female boss! Splash Woman, or Splash WomanMan as the fanatics should call her, just to ensure that true retro feel. GamesRadar got their hands on the game recently, and say that it&#8217;s just like the &#8220;maddeningly difficult&#8221; NES games of the late &#8217;80s and early &#8217;90s, though &#8220;there are a few extra touches that acknowledge what later games brought to the series.&#8221; What&#8217;s that referencing? Dynamic level-design? Armour upgrades and Sub Tanks? Dare I say it, a bridge between the Mega Man series and the X series?!?</p>
<p><img src='http://images.eurogamer.net/assets/articles//a/1/6/6/1/7/5/ss_preview_megaman9d.jpg.jpg' alt='' class="right" />Here&#8217;s another little info dump on the other bosses:</p>
<p>Galaxy Man: level consists of portals that fling Mega Man all around the level, maintaining his momentum with each fling (a lot like Portal, actually), plus enemies that divide into multiple copies of themselves.</p>
<p>Plug Man: home to the required &#8220;disappearing block&#8221; puzzle</p>
<p>Hornet Man: bees, lots of bees</p>
<p>Jewel Man: there are swings here that you have to move with built-up momentum - we had to try it several times before we could make the jumps</p>
<p>Magma Man: lava and plenty of one-hit-kill beams</p>
<p><a href='http://quiksave.net/wp-content/uploads/2008/07/megascissors.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/07/megascissors.jpg" alt="" title="megascissors" width="416" height="338" class="right" size-full wp-image-453" /></a>Concrete Man: the Guts Man of Mega Man 9</p>
<p>Tornado Man: scourge of the Midwest has one of the hardest levels with tons of mid-air leaps and spinning platforms</p>
<p>Oh yes, it&#8217;s also worth mentioning that while there has been rampant speculation that it will appear on XBLA and PSN at some point, the only platform confirmed to harbor Mega Man 9 is the Wii, distributed through WiiWare. A recent Famitsu scan revealed that the game has been slated with a September release for Japan, but with the minimal (I assume) amount of text to be translated, a Western release shouldn&#8217;t be too far behind. We&#8217;ll find out at E3!</p>
<p><a href="http://kotaku.com/5022009/mega-man-9-details-theres-a-woman">Source</a> </p>
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		<title>Quiksave Podcast: Episode 16</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/GH67LeBcYNA/</link>
		<comments>http://quiksave.net/2008/07/03/quiksave-podcast-episode-16/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 07:15:08 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[MGS4]]></category>

		<category><![CDATA[now playing]]></category>

		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=450</guid>
		<description><![CDATA[The Quiksave team finally got the local Metal Gear scholars together for a round table discussion of MGS4 and the entire masterworks of Hideo Kojima. Kicking off with a Now Playing centering around the Spore Creature Creator and what the future holds for Will Wright&#8217;s baby, the discussion shifts to some spoilerific MGS4 highlights and [...]]]></description>
			<content:encoded><![CDATA[<p>The Quiksave team finally got the local Metal Gear scholars together for a round table discussion of MGS4 and the entire masterworks of Hideo Kojima. Kicking off with a Now Playing centering around the Spore Creature Creator and what the future holds for Will Wright&#8217;s baby, the discussion shifts to some spoilerific MGS4 highlights and an argument focusing on the required components of an eye patch.</p>
<p><a href="http://quiksave.net/episodes/quiksave16.mp3">Download audio file (quiksave16.mp3)</a><br /></p>
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		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>The Quiksave team finally got the local Metal Gear scholars together for a round table discussion of MGS4 and the entire masterworks of Hideo Kojima. Kicking off with a Now Playing centering around the Spore Creature Creator and what the future holds for </itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>The Quiksave team finally got the local Metal Gear scholars together for a round table discussion of MGS4 and the entire masterworks of Hideo Kojima. Kicking off with a Now Playing centering around the Spore Creature Creator and what the future holds for Will Wright&amp;#8217;s baby, the discussion shifts to some spoilerific MGS4 highlights and [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/07/03/quiksave-podcast-episode-16/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/Ln28Z9i4KiU/quiksave16.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave16.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>Moon Looks OuT oF tHiS wOrLd</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/urEg217JJns/</link>
		<comments>http://quiksave.net/2008/07/03/moon-looks-out-of-this-world/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 17:41:37 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[DS]]></category>

		<category><![CDATA[FPS]]></category>

		<category><![CDATA[moon]]></category>

		<category><![CDATA[renegade kid]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=448</guid>
		<description><![CDATA[I still want you to know about Moon. Moon is important. Even if it sort of looks like a bad flash game now.
Back when we had Renegade Kid&#8217;s Jools Watsham, co-founder and Lead Beard, do his video blog preview Moon&#8217;s gameplay, I was its biggest fan. What we saw then evoked moments from System Shock, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/07/picture-1.png" align="right"></img>I still want you to know about Moon. Moon is important. Even if it sort of looks like a bad flash game now.<span id="more-448"></span></p>
<p>Back when we had Renegade Kid&#8217;s Jools Watsham, co-founder and Lead Beard, do his <a href="http://www.youtube.com/watch?v=xrApVoG3V-M">video blog</a> preview Moon&#8217;s gameplay, I was its biggest fan. What we saw then evoked moments from <em>System Shock</em>, moments from <em>2001: A Space Odyssey</em>. It hinted at moon-buggyery, and maybe gameplay in varying levels of gravity.</p>
<p>Wellsir, a new wave of more official preview vids have hit the blue marble. The enemies are doom-like; banal, hovering, more or less innanimate. What <em>does</em> seem at first to be a dynamic enemy eventually shows this horrifying on-rails AI (or lack thereof), like a homeless man pulling his sack out in an elevator after promising not to with his eyes. And the audio, well, I just don&#8217;t know any more.</p>
<div class="video"><embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=14215698&#038;downloadURL=http://dsmovies.ign.com/ds/video/article/885/885930/moon_070208_3_flvds.flv&#038;allownetworking='all' type='application/x-shockwave-flash' width='433' height='360'></embed></div>
<p>Hey, kids! Explore the moon for yourself, with <a href="http://www.google.com/moon/">Google Moon</a>!</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/urEg217JJns" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://quiksave.net/2008/07/03/moon-looks-out-of-this-world/feed/</wfw:commentRss>
		<media:content url="http://feedproxy.google.com/~r/quiksave/~5/bm8JyRNNXzs/ev.swf" fileSize="222134" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>I still want you to know about Moon. Moon is important. Even if it sort of looks like a bad flash game now. Back when we had Renegade Kid&amp;#8217;s Jools Watsham, co-founder and Lead Beard, do his video blog preview Moon&amp;#8217;s gameplay, I was its biggest </itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>I still want you to know about Moon. Moon is important. Even if it sort of looks like a bad flash game now. Back when we had Renegade Kid&amp;#8217;s Jools Watsham, co-founder and Lead Beard, do his video blog preview Moon&amp;#8217;s gameplay, I was its biggest fan. What we saw then evoked moments from System Shock, [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/07/03/moon-looks-out-of-this-world/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/bm8JyRNNXzs/ev.swf" length="222134" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://videomedia.ign.com/ev/ev.swf</feedburner:origEnclosureLink></item>
		<item>
		<title>Diablo Rumours: Is Blizzard Revisiting Their Bastard Child?</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/9IONpOAq5qE/</link>
		<comments>http://quiksave.net/2008/06/26/diablo-rumours-is-blizzard-revisiting-their-bastard-child/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 04:18:43 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[blizzard]]></category>

		<category><![CDATA[diablo]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=445</guid>
		<description><![CDATA[Over the past few weeks, well years for some of us, with the announcement of Blizzard&#8217;s World Wide Invitational - or WWI - on June 28, there has been some serious praying for an announcement of Diablo 3 by hardcore fans. There have been little hints that the game has been in development since 05, [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://bp0.blogger.com/_xknRwC-J5Q4/Rut8CvqVy2I/AAAAAAAAA7I/uZ0RxYOSpQ4/s400/Diablo+II.jpg' alt='' class="right" />Over the past few weeks, well years for some of us, with the announcement of Blizzard&#8217;s World Wide Invitational - or WWI - on June 28, there has been some serious praying for an announcement of Diablo 3 by hardcore fans. There have been little hints that the game has been in development since 05, but no announcement has come to date. The righteous however, never lost hope as they know that one day the land of Sanctuary will need saving once again! Will this day be upon us very soon? I can only hope.<br />
 <span id="more-445"></span><br />
As a massive Diablo fan who has just recently started playing again - that&#8217;s right, this is the one game I own that I have played every year since its release in 2000 - I decided to check an old site I used to visit now and then called www.Daiblo3.com. It was a fan site dedicated to finding out any information about the anticipated title - or even if the game had a chance in The River of Flame of seeing the light of day. Many lost hope over the years, until a few weeks ago, when the site had to change its URL to www.DiabloFans.com as the site owners had sold their old URL to Blizzard! Now why would Blizzard do this if they did not plan to release the game? More good news came later that week when Richard A. Knaak, writer of the Diablo novels, said that his newest trilogy, The Sin Wars, was not written for a game that would never be released. By this time I could not wait for WWI to start! Good thing that week patch 1.12a was released for Diablo 2. Wait the first new Diablo patch in two years? Too bad the patch barely contained any new content, especially in comparison to 1.11. Hopefully Blizzard is just saving it all for this weekend.</p>
<p>As WWI approaches, Blizzard decided to suddenly change the rating of the event to M, for mature, which is odd because Diablo is their only series with that rating. Can things get any better you may ask yourself? Well beginning on Sunday, Blizzard has set up a teaser on their homepage. It is a block of ice that melts and cracks each day, and also a new symbol, or rune, appears on the ice each day. Now if I remember correctly, the 1.11 patch teaser proclaimed that Hell had frozen over. Is Hell about to be unleashed this weekend? Additionally, there are many odd things hidden in the image&#8217;s source code and some appear to point towards Diablo. As of Wednesday, there is one symbol for each of Blizzard&#8217;s three big franchises. Day two&#8217;s hel rune represents the Diablo series. As the week progresses and WWI starts, we can only hope that the heavens open and Tyreal presents us with a beautiful new gift: two free skill points! Wait, I mean Diablo 3!</p>
<p>Oh, and did I mention that the closing day of WWI is the same day that Diablo 2 and its expansion, Lord of Destruction, were released on? Very interesting.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/9IONpOAq5qE" height="1" width="1"/>]]></content:encoded>
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		<title>Quiksave Podcast: Episode 15</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/-uRuW30-vJs/</link>
		<comments>http://quiksave.net/2008/06/21/quiksave-podcast-episode-15/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 20:51:18 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Juicy News]]></category>

		<category><![CDATA[MGS4]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=444</guid>
		<description><![CDATA[It&#8217;s time to get rowdy with episode 15 of the Quiksave podcast! Tom, Ben, Matt and Dan put it all on the table as they discuss Metal Gear Solid 4, Battlefield: Bad Company, and the Spore Creature Creator, as well as a big ol&#8217; barrel o&#8217; Juicy News. A nice mix of MGS fanboys, haters [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time to get rowdy with episode 15 of the Quiksave podcast! Tom, Ben, Matt and Dan put it all on the table as they discuss Metal Gear Solid 4, Battlefield: Bad Company, and the Spore Creature Creator, as well as a big ol&#8217; barrel o&#8217; Juicy News. A nice mix of MGS fanboys, haters and the indifferent battle it out in the name of Solid Supremacy.</p>
<p><a href="http://quiksave.net/episodes/quiksave15.mp3">Download audio file (quiksave15.mp3)</a><br /></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/-uRuW30-vJs" height="1" width="1"/>]]></content:encoded>
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		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>It&amp;#8217;s time to get rowdy with episode 15 of the Quiksave podcast! Tom, Ben, Matt and Dan put it all on the table as they discuss Metal Gear Solid 4, Battlefield: Bad Company, and the Spore Creature Creator, as well as a big ol&amp;#8217; barrel o&amp;#8217; J</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>It&amp;#8217;s time to get rowdy with episode 15 of the Quiksave podcast! Tom, Ben, Matt and Dan put it all on the table as they discuss Metal Gear Solid 4, Battlefield: Bad Company, and the Spore Creature Creator, as well as a big ol&amp;#8217; barrel o&amp;#8217; Juicy News. A nice mix of MGS fanboys, haters [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/06/21/quiksave-podcast-episode-15/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/GhsFfk7na24/quiksave15.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave15.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>Call of Duty: World At War Debut Trailer</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/y5ElsL925WI/</link>
		<comments>http://quiksave.net/2008/06/20/call-of-duty-world-at-war-debut-trailer/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 07:03:19 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[call of duty]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=441</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/06/codwaw.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/06/codwaw.jpg" alt="" title="codwaw" width="482" height="240" class="right" size-full wp-image-442" /></a>Here it is, what you&#8217;ve all been waiting for. We&#8217;ve finally got a face to put to the name, though the following trailer certainly doesn&#8217;t have any surprises in tow. World War 2 is <em>so</em> last-gen. Catch it after the jump. <span id="more-441"></span></p>
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<p>If we run down the WWII-Shooter checklist, they&#8217;ve hit all the main requirements. Explosions, old planes, American heroes, barbed-wire fences&#8230; it&#8217;s all there. Treyarch&#8217;s getting a vote of no-confidence from the internet lately, but how could you mess up a straight-forward WWII shooter when the graphic side of things is already done up all pretty like?</p>
<p>From <a href="http://kotaku.com/5018540/call-of-duty-5-first-trailer">Kotaku</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/y5ElsL925WI" height="1" width="1"/>]]></content:encoded>
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		<media:content url="http://feedproxy.google.com/~r/quiksave/~5/uDGmzwncl1o/remote_wrap.php" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:author>Quiksave</itunes:author><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/06/20/call-of-duty-world-at-war-debut-trailer/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/uDGmzwncl1o/remote_wrap.php" length="0" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.gametrailers.com/remote_wrap.php?mid=35340</feedburner:origEnclosureLink></item>
		<item>
		<title>FF Versus XIII Put On Hold?</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/s8XEvB1Df20/</link>
		<comments>http://quiksave.net/2008/06/18/ff-versus-xiii-put-on-hold/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 06:35:53 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[ffXIII]]></category>

		<category><![CDATA[final fantasy]]></category>

		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=440</guid>
		<description><![CDATA[Remember two or three years back, a few months before Final Fantasy XII came out, when Squeenix treated us to a remarkable bunch of videos showcasing the upcoming Final Fantasy XIII and it&#8217;s action-themed partner, Versus XIII? At this point it&#8217;s time to venture a terrible theory: it was all just for LOL&#8217;s, and we [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://finalcars.blog.playersrepublic.fr/images/medium_final-fantasy-versus-xiii-1.3.jpg' alt='' class="right" />Remember two or three years back, a few months before Final Fantasy XII came out, when Squeenix treated us to a remarkable bunch of videos showcasing the upcoming Final Fantasy XIII and it&#8217;s action-themed partner, Versus XIII? At this point it&#8217;s time to venture a terrible theory: it was all just for LOL&#8217;s, and we will <em>never</em> play these games.</p>
<p>Legend/God Tetsuya Nomura has come out and said that Final Fantasy Versus XIII is currently &#8220;on hold&#8221; so that the development team can go give the <em>regular</em> FF XIII team some help getting their shit in gear.<span id="more-440"></span> Not that we should&#8217;ve expected it any earlier, but it looks like we&#8217;ll be getting FFXIII in late &#8216;09 (at the earliest) and Versus XIII just before the world ends, if the Maya are to be believed.</p>
<p>Versus XIII is apparently going to be a more action-oriented adventure with a Kingdom Hearts feel to it, whereas FF XIII <em>classic</em> will have more conventional Final Fantasy battle system, though the early trailers suggest that fluidity between adventuring and battling will be a big advancement.</p>
<p><strong>UPDATE:</strong><br />
Square Enix, in response to this story, told Eurogamer that &#8220;Reports that development for Final Fantasy Versus XIII is on hold are false. The truth of the situation is that when free, some staff from the Versus team have been helping with the XIII team on development of Final Fantasy XIII. Development for both titles is continuing as originally scheduled.&#8221;</p>
<p>Sounds like the guys on the Versus XIII team aren&#8217;t going to be getting much sleep between now and 2010.</p>
<p>From <a href="http://kotaku.com/5017694/final-fantasy-versus-xiii-put-on-hold">Kotaku</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/s8XEvB1Df20" height="1" width="1"/>]]></content:encoded>
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		<title>Spore Creature Creator Trial</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/Pap4zgoB8e8/</link>
		<comments>http://quiksave.net/2008/06/18/sporedemo/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 00:18:20 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[maxis]]></category>

		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=436</guid>
		<description><![CDATA[You can now download and try out a streamlined (read: limited) demo version of Spore&#8217;s creature creator here.
As a kid who sat around doodling creatures of my own imagining and then fitting them into ecosystems on nonexistent worlds, you can imagine I was pretty excited about the release of this little taste test, especially since [...]]]></description>
			<content:encoded><![CDATA[<p>You can now download and try out a streamlined (read: limited) demo version of Spore&#8217;s creature creator<a href="http://www.spore.com/trial" target="_blank"> here</a>.</p>
<p>As a kid who sat around doodling creatures of my own imagining and then fitting them into ecosystems on nonexistent worlds, you can imagine I was pretty excited about the release of this little taste test, especially since I&#8217;ve had to <a href="http://www.youtube.com/watch?v=V5TXEUiR1Xk" target="_blank">watch Robin Williams</a> and others have all the fun already. The creature creator, just one part of the game experience Spore promises, isn&#8217;t exactly breaking news - but this is the first time you get to hop behind the wheel yourself.<span id="more-436"></span></p>
<p>The creature creator&#8217;s menu and interface is very user-friendly, and fits the deceptively cartoony aesthetic of the creatures themselves. This friendly aesthetic is deceptive because despite the creatures&#8217; propensity to look like Saturday morning critters rendered in Playdough by a child savant, you can also utilize this tool to make eldritch monstrosities that should not see the light of day.</p>
<p>Yes, I&#8217;m talking about those people who have seen fit to use this device for evil. Namely by making penis monsters. (You can easily find footage of these pitiful beings on YouTube, if that&#8217;s your bag. There&#8217;s too many to link to just one.)</p>
<p>That&#8217;s another feature I immediately noticed about the creature creator: it makes sharing your monsters incredibly simple. The option to take snapshots and capture video and upload it direct to YouTube is  right there. It&#8217;s easy to see that sharing and community is going to be a huge part of this big &#8220;single-player MMO,&#8221; as it has been called.</p>
<p>Presumably the full version of Spore will continue this trend of user-friendliness, and perhaps expand upon it.</p>
<p>I was disappointed that the demo only offered insectoid and carnivorous mouths, but I suppose I can forgive Maxis for coveting their omnivore and herbivore maws. Even the few body parts that come with the demo are more than enough for you to satisfy your twisted fantasies of being Dr. Moreau&#8217;s apprentice.</p>
<p>Creating a creature is quite easy, though I was disheartened by the limitation on spine length. Even the longest spine wasn&#8217;t long enough to satisfy me. Here&#8217;s hoping &#8220;limitless spine&#8221; is a feature reserved for the full version.</p>
<p>Body parts each have a cost associated with them, which stops  you from creating a creature entirely studded with mouths and/or antennae at the demo level, where earning money is impossible.</p>
<p>Once you realize that the game allows all sorts of logic-defying, sordid physiognomies even despite the cost limit, your inevitable descent into cruelty and perversion will begin. I started out with &#8220;shashifras&#8221;, a relatively innocuous, presentable little carnivore:</p>
<p><img src="http://quiksave.net/wp-content/uploads/2008/06/shashifrasandkid-300x225.png"><br />
I wound up with &#8220;spiny podunk&#8221;, the forbidden love-child of a grasshopper and a tyrannosaur, with eyestalks on its obscenely elevated knees:</p>
<p><a href="http://quiksave.net/wp-content/uploads/2008/06/spinypodunkandkid.png"><img class="alignnone size-medium wp-image-438" src="http://quiksave.net/wp-content/uploads/2008/06/spinypodunkandkid-300x225.png" alt="" width="300" height="225" /></a><br />
And this is why I&#8217;m more excited about Spore than ever. With just this morsel of the game - nay, this <em>crumb</em>, when you consider everything else Spore has promised - it has threatened my hours of free time. I&#8217;ve already lost one friend to its depths, and this is only a limited demo. (Dave, please come back to us.)</p>
<p>Once you&#8217;ve created your obscenity, you can go to the &#8220;test run&#8221; arena and watch the animator at work. That this game renders all sorts of modes of locomotion is impressive, though I did notice that my Terrorcow&#8217;s legs liked to phantasmally pass through one another, especially when it danced.</p>
<p><a href="http://quiksave.net/wp-content/uploads/2008/06/terrorcowdancelegtravesty.png"><img class="alignnone size-medium wp-image-439" src="http://quiksave.net/wp-content/uploads/2008/06/terrorcowdancelegtravesty-300x225.png" alt="" width="300" height="225" /></a></p>
<p>You can make your creature emote, dance, and even give it up to three little offspring to interact with within the limited walkabout space.</p>
<p>The demo is <em>just</em> enough to make me crave more. If I&#8217;d been sitting on the fence about Spore before, the amount of fun I&#8217;ve had just dinking around in the character creator would tip the scales in favor of a purchase. But don&#8217;t take my word for it. Give it a go yourself, so long as you don&#8217;t have any important deadlines coming up.</p>
<p>Spore is slated for release in North America on September 7th, 2008.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/Pap4zgoB8e8" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Penny Arcade Adventures: OTRSPOD</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/WW9Wf8O-h9c/</link>
		<comments>http://quiksave.net/2008/06/16/penny-arcade-adventures-otrspod/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 05:18:35 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[hothead games]]></category>

		<category><![CDATA[penny arcade]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=432</guid>
		<description><![CDATA[Precipice is the first part (part one) in a four-part series, entitled Penny Arcade Adventures, and it&#8217;s based on characters and themes from the popular comic of approximate name. It&#8217;s a love letter to gaming, and it&#8217;s a love letter to the strip, which will confuse and repulse some, but enchant most.
New Arcadia is brought [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/06/pa.jpg" align="right"><em>Precipice</em> is the first part (part one) in a four-part series, entitled Penny Arcade Adventures, and it&#8217;s based on characters and themes from the popular comic of approximate name. It&#8217;s a love letter to gaming, and it&#8217;s a love letter to the strip, which will confuse and repulse some, but enchant most.<span id="more-432"></span></p>
<p>New Arcadia is brought to its knees by four-foot, fruit-fucking automatons and feral hobo-kind, and it&#8217;s up to Gabe, Tycho, and you (!) to stop the absurd onslaught. Almost every element of the game, from the hobos to the dubious placement of poo, has undergone some form of meditative, one-sided conversation in the thousands of years that Jerry Holkins and Mike Krahulik have been writing the tri-weekly web comic. Their brazen style of humour will shock naked eyes. Even as a gamer, and even as a fan of Penny Arcade, I didn&#8217;t anticipate the level of free-floating vulgarity. But the waters warmed quickly, (probably from the <em>pee</em> [there's a lot of <em>pee</em> in this game]) and with them did my heart.</p>
<p>I actually thought the game was pretty ugly at first, (I played it on a mac) but cranking the resolution soon revealed the crisp, saturated world for what it really was. Translating 3D characters into a 2D-like style is just now becoming acceptable, but to do the opposite brings on all new challenges that are not regularly met. <em>Precipice</em> makes a point of showing you how flawlessly Krahulik&#8217;s art  can become a 3D model by, in some cases, transitioning straight from one form to the other. I found that once I got accustomed to them I didn&#8217;t even notice the transitions, and the lines bled even more. </p>
<p>A large portion of my play time was spent actually doing things, (clicking, smashing boxes, getting my junk gnawed on by clowns) which was pleasing. You can smell the various RPGs that inspired the game&#8217;s battle system, which is extremely <del>Japanese</del> traditional. The system lives in such a refined state, though, that it seems almost new. Each party member has three timers, representing item, attack, and special. When the first timer maxes, the second timer begins, and so on. If two or all three characters max all of their timers, they can dispense a combo. There are also secondary character timers that act like summons, which are useful as damage-dealing moves for the first three fourths of the game, but they can also act as time bonuses, allowing your main party to get their specials while the cat licks itself.</p>
<p><img src="http://quiksave.net/wp-content/uploads/2008/06/combat3.jpg" align="right"></img>There&#8217;s rarely a moment in the combat where you&#8217;re not selecting something, and what results (for mouse-users anyway) is mild frustration. You have to click the move you&#8217;d like to preform, then, in the event of a special attack, you have to select which special you&#8217;d like to use, and then you can select the enemy you&#8217;d like to use it on. It wouldn&#8217;t be so bad if the characters weren&#8217;t zig-zagging on the screen some times, so your mouse click misses occasionally, forcing you to begin the process from stage one. This entire deal would be a non-issue if you were able to map the controls to a controller or the keyboard, but you can&#8217;t. In fact, there are no control options at all. It&#8217;s a small issue in most respects, but I can see whole seconds lost during combat hanging over my head like a fourth-dimential scar I&#8217;ll have to live with for the rest of my life.</p>
<p>There&#8217;s also a small collection of mini-games that look like they were made in flash and feel just as cumbersome. You don&#8217;t have to spend much time with them, thankfully, and by no means is it the greatest crime a game has ever committed, but much like the golden saucer in Final Fantasy VII, these janky little things are unwanted, at least by me.</p>
<p>When the chips are down, <em>Precipice</em> is a six hour comic strip wearing RPG groucho glasses. You can look at the game in many different ways, most of which will leave a sweet taste in your mouth and a salty freshness in the air around you, but if it&#8217;s solid narrative and quality <em>words</em> you&#8217;re looking for, pound for pound, this game rolls with the big boys.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/WW9Wf8O-h9c" height="1" width="1"/>]]></content:encoded>
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		<title>Quiksave Podcast: Episode 14</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/DzZVy8m_SFA/</link>
		<comments>http://quiksave.net/2008/06/12/quiksave-podcast-episode-14/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 05:24:44 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Juicy News]]></category>

		<category><![CDATA[scoresight]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=431</guid>
		<description><![CDATA[The Quiksave team is back from their long slumber, and lordy are we well rested! Luke, Simon and Tom run balls-out into an episode packed with a WoW-centric Now Playing, and a new episode of Scoresight featuring the big games of June &#8216;08. Also, a big week in News, with Jack Thompson&#8217;s disbarment (yay!) and [...]]]></description>
			<content:encoded><![CDATA[<p>The Quiksave team is back from their long slumber, and lordy are we well rested! Luke, Simon and Tom run balls-out into an episode packed with a WoW-centric Now Playing, and a new episode of Scoresight featuring the big games of June &#8216;08. Also, a big week in News, with Jack Thompson&#8217;s disbarment (yay!) and new Soul Calibur characters at the helm. </p>
<p><a href="http://quiksave.net/episodes/quiksave14.mp3">Download audio file (quiksave14.mp3)</a><br /></p>
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		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>The Quiksave team is back from their long slumber, and lordy are we well rested! Luke, Simon and Tom run balls-out into an episode packed with a WoW-centric Now Playing, and a new episode of Scoresight featuring the big games of June &amp;#8216;08. Also, a bi</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>The Quiksave team is back from their long slumber, and lordy are we well rested! Luke, Simon and Tom run balls-out into an episode packed with a WoW-centric Now Playing, and a new episode of Scoresight featuring the big games of June &amp;#8216;08. Also, a big week in News, with Jack Thompson&amp;#8217;s disbarment (yay!) and [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/06/12/quiksave-podcast-episode-14/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/HlGwxfoQlsg/quiksave14.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave14.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>MGS4 Liveblog</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/xijz8WHUfoI/</link>
		<comments>http://quiksave.net/2008/06/12/mgs4-liveblog/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 19:01:37 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[kojima]]></category>

		<category><![CDATA[konami]]></category>

		<category><![CDATA[liveblog]]></category>

		<category><![CDATA[metal gear solid 4]]></category>

		<category><![CDATA[showcase]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=427</guid>
		<description><![CDATA[Today is the day for guns and iron, and silent murder. Today is MGS4 day, and we will in the shit for as long as possible to document our first impressions. The anticipation is killing us all. Let&#8217;s get to it!
11:32 am.
After a lengthy install featuring Snake smoking a cigarette, we are being treated to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/06/liveblog.jpg" align="right"></img>Today is the day for guns and iron, and silent murder. Today is MGS4 day, and we will in the shit for as long as possible to document our first impressions. The anticipation is killing us all. Let&#8217;s get to it!<span id="more-427"></span></p>
<p><strong>11:32 am.</strong><br />
After a lengthy install featuring Snake smoking a cigarette, we are being treated to a confusing montage of existential clips. Women dancing with a giant pink octopus. David Hayter selling eye-patch computing to an amorous woman. Why is this?</p>
<p><strong>11:43 am.</strong><br />
Game begins. The battlefield is bathed in a symphony of mooing mechanoids. This is a different kind of confusion.</p>
<p><img src="http://quiksave.net/wp-content/uploads/2008/06/ipod.jpg" align="right"></img><strong>12:26 pm.</strong><br />
We have discovered the iPod, which has a disturbingly varied selection of tunes on it. It also has a 10 minute podcast about Metal Gear stuff. Also, Snake&#8217;s ass is sexy and perfect. That part&#8217;s a cheeky secret between you and me.</p>
<p><strong>1:36 pm.</strong><br />
Met up with Drebin - his monkey no longer has a baby diaper&#8230; I&#8217;m a little disappointed.</p>
<p><strong>1:39 pm.</strong><br />
A poop just happened.</p>
<p><strong>2:26 pm.</strong><br />
There&#8217;s a macbook pro in this game - just for a second. I accept this product placement.</p>
<p><strong>3:26 pm.</strong><br />
Another install screen&#8230; I guess that makes sense! The game&#8217;s installing itself over the course of the game. Look at him enjoy that cigarette!</p>
<p><strong>5:04 pm.</strong><br />
Five and a half hours means dinner break! I dread the next cutscene&#8230; <em>&#8220;Hey Snake! Let me talk to you for 35 minutes!&#8221;</em></p>
<p><strong>7:25 pm.</strong><br />
We&#8217;re back! And after some satisfying man-tracking, we&#8217;re in a typical now-you&#8217;re-firing-a-gun-from-a-moving-vehicle minigame. Give and take!</p>
<p><em>Tom note: The tracking/hunting scene is truly fantastic. Every little nuance was taken into account, all the way down to the barely audible hum made by Snake&#8217;s infrared eye-patch being heard by enemies hiding amongst the bushes. Amazing!</em></p>
<p><strong>7:40 pm.</strong><br />
The legendary Raiden vs. Vamp scene just happened. We need to take a Boom Blox Break. Wow.</p>
<p><strong>8:13 pm.</strong><br />
Everybody in the room just screamed in disappointment as Otacon failed to become a man.</p>
<p><strong>9:45 pm.</strong><br />
Simon&#8217;s gone, and I&#8217;m all alone with Snake. A total stealth mission combined with a handful of MGS1 &#038; 2 throwbacks make this a precious moment.</p>
<p><strong>10:30 pm.</strong><br />
Everything is explained. All the mysteries solved! My head is spinning! One little 25 minute cinematic opened my eyes, and I can finally say with confidence that I understand! You&#8217;ve missed it, Simon! I am enlightened! By missing this scene, you&#8217;ve lost your ticket to Metal Gear Heaven!</p>
<p><strong>10:58 pm.</strong><br />
It&#8217;s been a long, beautiful day, but after a treacherous encounter with a B/B hottie, it&#8217;s time to turn in and dream sweet dreams of what&#8217;s to come.</p>
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		<title>Hancock Game Trailer HAS to be a Joke… Right?</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/tsdmfzdm0OQ/</link>
		<comments>http://quiksave.net/2008/06/11/hancock-game-trailer-has-to-be-a-joke-right/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 03:21:13 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[hancock]]></category>

		<category><![CDATA[movie]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=425</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/06/hancock.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/06/hancock.jpg" alt="" title="hancock" width="255" height="375" class="right" size-full wp-image-426" /></a>The new Will Smith movie featuring a reluctant and worn-out superhero who just doesn&#8217;t care any more actually looked alright to me. I&#8217;ve yet to hate a Will Smith movie, (Wild Wild West will be winning awards fifty years from now) and the supporting cast definitely looked solid. I guess deep down I knew that it would spawn a game. Probably a terrible game; the usual stuff with some pretty visuals and one cool mechanic, but then copy-pasted action for the next eight hours of gameplay. This new trailer, however&#8230; is something else. Something unholy. Check it out after the jump, and pray with me.<span id="more-425"></span></p>
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<p>This <em>is</em> a joke, right? No? Mother of god.</p>
<p>From <a href="http://www.joystiq.com/2008/06/11/hancock-game-trailer-sets-new-standard-for-movie-tie-ins/">Joystiq</a>.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/tsdmfzdm0OQ" height="1" width="1"/>]]></content:encoded>
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		<media:content url="http://feedproxy.google.com/~r/quiksave/~5/7MlfUDryfMU/remote_wrap.php" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:author>Quiksave</itunes:author><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/06/11/hancock-game-trailer-has-to-be-a-joke-right/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/7MlfUDryfMU/remote_wrap.php" length="0" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.gametrailers.com/remote_wrap.php?mid=35068</feedburner:origEnclosureLink></item>
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		<title>Ninja Gaiden II</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/1JU10pTB724/</link>
		<comments>http://quiksave.net/2008/06/11/ninja-gaiden-ii/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 02:31:30 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[Itagaki]]></category>

		<category><![CDATA[Ninja Gaiden]]></category>

		<category><![CDATA[Ninja Gaiden II]]></category>

		<category><![CDATA[Team Ninja]]></category>

		<category><![CDATA[Tecmo]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=420</guid>
		<description><![CDATA[I hope that wasn&#8217;t too whimsical for you, though, if you did find yourself carried away I assure you it was due to my stirring narrative, not the yawn-worthy content. The truth is that if you&#8217;re one to pursue what I&#8217;ll reluctantly call high narrative in games, Ninja Gaiden II may not be for you. [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/06/ninjag2closeup.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/06/ninjag2closeup.jpg" alt="" title="ninjag2closeup" width="384" height="288" class="right" size-full wp-image-421" /></a>Team Ninja knows how to make a Ninja game. Trust me on this. Ninja Gaiden is a series hailed for its deep, precise and rewarding style of combat, and rest assured that the newest title, Ninja Gaiden II, doesn&#8217;t stray from the path of excellence that team head Tomonobu Itagaki has laid down in past years. If you don&#8217;t think &#8220;combat&#8221; when you hear Ninja Gaiden, you think &#8220;insane difficulty,&#8221; and on the whole that hasn&#8217;t changed much either. Nonetheless, Ryu Hayabusa is back, shinier than ever, and while this game takes steps forward from the last Gaiden title and definitely feels like a sequel, there are some serious shortcomings that need addressing.<br />
<span id="more-420"></span><br />
To set the mood, let me take you away to the magical land of what is apparently a futuristic Japan, though you wouldn&#8217;t know it based on the traditional feudal housing in the quaint riverside village where our protagonist dwells. It&#8217;s a secret place. Yes, those of the noble Dragon Lineage live in the Hayabusa village at the base of Mt. Fuji, and watch over the resting place of the Arch-Fiend. Their enemies, the Black Spider Clan, have shaken hands with the evil creatures of the underworld, and become embroiled in a plot to awaken the source of all evil, the Arch-Fiend himself, from his eternal slumber. To do this, the Four Greater Fiends have been released upon the world, each wielding his own elemental specialty and taking up refuge in a different corner of the globe. It&#8217;s up to Ryu, the heir of the Dragon Sword, to hunt them down and stop the horrible plot.</p>
<p><a href='http://quiksave.net/wp-content/uploads/2008/06/soniang2.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/06/soniang2.jpg" alt="" title="soniang2" width="280" height="497" class="left" size-full wp-image-423" /></a>I hope that wasn&#8217;t too whimsical for you, though, if you did find yourself carried away I assure you it was due to my stirring narrative, not the yawn-worthy content. The truth is that if you&#8217;re one to pursue what I&#8217;ll reluctantly call <em>high</em> narrative in games, Ninja Gaiden II may not be for you. If you pay attention, it&#8217;s enough to get Ryu from point A to B, but character development remains unchecked on the Team Ninja &#8220;to-do&#8221; list. How Sonia, the female protagonist (complete with a watermelon satchel on her chest) exchanges <em>maybe</em> five words with Ryu through the course of the game, and falls madly in love with him by its conclusion is a question that will remain forever unanswered, and not in a cool artistic way; they just don&#8217;t tell you why. Characters in this game don&#8217;t have emotions, only goals. Whenever one of them gets a chance, they&#8217;ll fill you in on just why they&#8217;re doing whatever it is they&#8217;re doing. I&#8217;m sure Ryu appreciates it, but as the omniscient player I&#8217;m already aware of why the bad people are doing bad things, and I&#8217;d just like to get on with the <em>head-cutty-offy</em>.</p>
<p>I may as well get it out of the way and talk about the reportedly abhorrent camera the game features. You can&#8217;t click anywhere these days without finding an interview, review, or rant about how terrible it is. It&#8217;s not <em>that</em> bad. The majority of the battles have you up close and personal with melee-based enemies, and with the exception of an odd crippling angle, there&#8217;s no harm done. The problems come later in the game, when every enemy is gifted with an automatic rocket-launcher, and you have to deal with constantly being flipped over and knocked down by off-screen foes. <em>For god&#8217;s sake, please let me zoom out!</em> I cry, but to no avail. </p>
<p><a href='http://quiksave.net/wp-content/uploads/2008/06/disembowel.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/06/disembowel.jpg" alt="" title="disembowel" width="396" height="296" class="right" size-full wp-image-422" /></a>The combat, as mentioned earlier, is first class when you can see what you&#8217;re doing. The enemies are well animated and all together <em>pretty-looking</em>, and the system in place for guarding, counterattacking, and combo input works flawlessly. The pace of the fighting can be intimidating at first, but with practice a mastery of this system really makes the art of fighting properly a beautiful thing to behold. The fluidity of both Ryu and the enemies&#8217; attacks make a random encounter seem like a perfectly choreographed fight scene from an anime. For fans of this genre, it&#8217;s also worth mentioning that the enemy AI and fighting style feel very unique. In games like Devil May Cry or God of War, feats of the same variety can be easily accomplished against flailing, helpless foes. In Ninja Gaiden II, the enemies (particularly the human ninjas) really feel like they know what they&#8217;re doing; their strikes are focussed and planned, their rage is intense, and they always capitalize on your mistakes. Upon severing a limb, they abandon caution and charge you (or crawl at you) balls-out, willing to end their own lives for a chance at taking yours. That feeling really came through for me, and combat was a truly dramatic experience.</p>
<p>The selection of weapons provides yet another level of depth to the already unfathomable abyss that is NGII combat. With eight to choose from, each one appearing as an unlockable as the game progresses, your particular style can be catered to. With changes as obvious as close-range vs. long-range, power vs. speed, and high hit frequency vs. single attacks, every player should find their perfect fit. On top of having completely different fighting styles each weapon also has its own selection of Obliteration Techniques (finishing moves). After a limb has been removed from an enemy, pressing the Y button while facing the enemy initiates a small cinematic attack for the length of which Ryu is invincible. All the nasty, excessive gore you ever dreamed of in a game can be found within these brutal finishers. My personal favourite involved the Eclipse Scythe (a massive grim-reaper style weapon wielded with two hands) being used to pierce an enemy, throw him into the air, and slice him in half&#8211;<em>diagonally</em>&#8211;with an upswing just before he hit the ground. </p>
<p><a href='http://quiksave.net/wp-content/uploads/2008/06/bossng2.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/06/bossng2.jpg" alt="" title="bossng2" width="480" height="270" class="left" size-full wp-image-424" /></a>I don&#8217;t need to tell you that this game is difficult, even on the lowest setting. The &#8220;Easy&#8221; mode is nowhere to be seen; for your first playthrough, you can choose between the Path of the Acolyte (Normal Mode) and the Path of the Warrior (Hard). Upon completion of the Warrior&#8217;s Path, you unlock a higher difficulty, and a fourth, nigh impossible mode awaits your completion of after that. The game is still difficult, though it&#8217;s a great deal more playable and accessible in this area than the last iterations of the Ninja Gaiden series. Your life bar now recharges to a certain point after clearing a room of enemies, at least allowing you a chance to catch your breath. Some encounters are easier than other, but there is a stark contrast between boss battles. The nameless, giant monster bosses at the end of 75% of the levels were very cruel to me. Featuring a slew of unblockable attacks, constantly flipping camera angles and throws that do inhuman amounts of damage, they were a real treat. The fights with the Greater Fiends, however, were incredibly simple! A few easy blocks and there would be a clear break for you to input your most deadly combo. Literally two or three of these would be enough to dispatch the demigods, and it was the same for all of the human-sized major enemies featured throughout the whole story. I&#8217;m not saying I&#8217;m upset that I <em>didn&#8217;t</em> feel like taking my own life after fighting these guys, I just wish that they&#8217;d make the giant armadillos and dragons a little friendlier. </p>
<p>People seem to have adopted an &#8220;it could have been better&#8221; attitude toward this game. Sure it could&#8217;ve, but there are a lot of good things that Team Ninja&#8217;s done here to refine their already fantastic combat system and action gameplay. A pop-up menu for items and weapons goes a long way, as you no longer need to pull yourself out of the action with loading times and flashy menus. The platforming features are fluid and add a nice touch of stealth/ninja class to the experience, and reinforce the maneuverability of Ryu, reminding you that he&#8217;s not just a killing machine&#8211;he&#8217;s so much <em>more</em>. Fans of the series owe it to themselves to indulge in a little obliteration, and all action fans can find something very worthwhile here. I wouldn&#8217;t even be surprised to see fans of Dante and Kratos converted to the banner of Ryu Hayabusa after slicing a demon&#8217;s face off.</p>
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		<title>World of Warcraft achievements? WoW!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/SoEIw2ZqYGs/</link>
		<comments>http://quiksave.net/2008/06/09/world-of-warcraft-achievements-wow/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 17:12:25 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[achievements]]></category>

		<category><![CDATA[World of Warcraft]]></category>

		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=417</guid>
		<description />
			<content:encoded><![CDATA[<p><a href="http://quiksave.net/wp-content/uploads/2008/06/wowachieve.jpg"><img class="left" size-medium wp-image-418" src="http://quiksave.net/wp-content/uploads/2008/06/wowachieve-300x215.jpg" alt="" width="300" height="215" /></a>This is a truly dangerous combination. By now, Quiksave reader, I&#8217;m sure you&#8217;re well aware of the addictive nature of Xbox 360 achievements and the new level fanboys will stoop to in order to obtain their precious gamerscore. What if those horrible gamerscore-seeking wretches suddenly, overnight, numbered in the millions? No longer will they just haunt your Halo 3 headset, you won&#8217;t be able to swing a scorpid without hitting one of their pale frames. <span id="more-417"></span>The rumor floating around the internet is that in the expansion &#8220;Wrath of the Lich King&#8221; the already fanatic fan base may plunge even deeper into a pit of immersing reward-based game play. Over eleven million souls are at risk of never leaving their parent&#8217;s basements again. The world (Or the virtual one at least) is in peril and all I can think of is how will my level 22 blood elf survive in the post apocalyptic WoW universe?</p>
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		<title>Yet Another Star Wars Character in SCIV</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/rxqIasxLdTg/</link>
		<comments>http://quiksave.net/2008/06/07/yet-another-star-wars-character-in-sciv/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 22:18:53 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[force unleashed]]></category>

		<category><![CDATA[Namco]]></category>

		<category><![CDATA[Soul Calibur IV]]></category>

		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=414</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/06/forceunleashedcalibur.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/06/forceunleashedcalibur.jpg" alt="" title="forceunleashedcalibur" width="345" height="194" class="right" size-full wp-image-415" /></a>There&#8217;s someone at Namco-Bandai whose job is to pump out one new trailer for Soul Calibur IV every day. He goes about his business, and we give him the occasional tip-of-the-hat, but today he&#8217;s outdone himself. Besides the new trailer evoking strange emotions within me that I haven&#8217;t felt since Snake joined the Brawl cast, it also contains a reveal of epic proportions. The lead in the upcoming game, Star Wars: The Force Unleashed, will be a playable character in both the 360 and PS3 versions of SCIV. Catch the trailer after the jump.<span id="more-414"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=34899"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=34899" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p>And there you have it. Can you think of any time that the trademarked heavy breathing of Vader wouldn&#8217;t add layers of awesome? I can&#8217;t.</p>
<p><a href="http://kotaku.com/5014173/soul-calibur-iv-vaders-apprentice-trailer">Source</a></p>
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		<media:content url="http://feedproxy.google.com/~r/quiksave/~5/EM6oo4VbjvU/remote_wrap.php" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:author>Quiksave</itunes:author><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/06/07/yet-another-star-wars-character-in-sciv/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/EM6oo4VbjvU/remote_wrap.php" length="0" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.gametrailers.com/remote_wrap.php?mid=34899</feedburner:origEnclosureLink></item>
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		<title>Mirror’s Edge Tropes Whedonesque</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/xlcPWta-EqU/</link>
		<comments>http://quiksave.net/2008/06/07/mirrors-edge-tropes-whedonesque/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 22:10:52 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[dice]]></category>

		<category><![CDATA[joss whedon]]></category>

		<category><![CDATA[mirror's edge]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=413</guid>
		<description><![CDATA[Gamasutra&#8217;s post of the interview with Owen O&#8217;Brien, which was no doubt hastily conducted in a well-varnished library of demonslaying codexes, yielded max geekery on Friday. O&#8217;brien, senior developer for Mirror&#8217;s Edge, the game about parkour, kaki pants, and tasteful tattoo artwork, is a regular Browncoat.
Apparently Mirror&#8217;s Edge is a tutorial for future world leaders; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://developer.mozilla.org/presentations/eich-media-ajax-2007/images/MalReynoldsFirefly.JPG" width="300" length="300" align="right"></img>Gamasutra&#8217;s post of the interview with Owen O&#8217;Brien, which was no doubt hastily conducted in a well-varnished library of demonslaying codexes, yielded max geekery on Friday. O&#8217;brien, senior developer for Mirror&#8217;s Edge, the game about parkour, kaki pants, and tasteful tattoo artwork, is a regular Browncoat.<span id="more-413"></span></p>
<p>Apparently Mirror&#8217;s Edge is a tutorial for future world leaders; O&#8217;Brien explains:</p>
<blockquote><p>&#8220;You can&#8217;t force other people to live by your rules and your society, even if your society is better&#8230;&#8221;</p></blockquote>
<p>Abandoning his own seemingly loose concept of a story, the developer immediately jumps into the Whedonverse:</p>
<blockquote><p>&#8220;To be very honest, I&#8217;m a big Joss Whedon fan, and a lot of the things in the story of the game came from Firefly and Serenity.&#8221;</p></blockquote>
<p>Call it <a href="http://gaygamer.net/2008/06/mirrors_edge_dev_aiming_for_th.html">cheap hackery</a> or honest dystopian storytelling&#8211;read the whole interview <a href="http://www.gamasutra.com/view/feature/3684/living_on_the_edge_dices_owen_.php">here</a>.</p>
<p>From <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18928">Gamasutra</a></p>
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		<title>Madden 09: Nit Picking Quarterback Ratings</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/s0xdvFF_KNQ/</link>
		<comments>http://quiksave.net/2008/06/07/madden-09-nit-picking-quarterback-ratings/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 17:58:21 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[Madden 09]]></category>

		<category><![CDATA[NFL]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=412</guid>
		<description><![CDATA[Sportsgamer has released some Madden 09 quarterback ratings to help feed the offseason hunger for anything football. For the most part, everything looks pretty reasonable, but a lot of little things about these ratings are getting under my skin, so I’m going to use this opportunity to vent my frustrations. This is a warning: If [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img class="right" src="http://upload.wikimedia.org/wikipedia/en/6/6d/Madden_NFL_09_Coverart.jpg" alt="Madden 09 cover" width="278" height="344" />Sportsgamer has released some Madden 09 quarterback ratings to help feed the offseason hunger for anything football.<span> </span>For the most part, everything looks pretty reasonable, but a lot of little things about these ratings are getting under my skin, so I’m going to use this opportunity to vent my frustrations. This is a warning: If you don&#8217;t like football, then you might want to stop reading now.<span id="more-412"></span></p>
<p class="MsoNormal">As a Miami Dolphins fan, my eyes immediately fell to Josh McCown.<span> </span>He has an overall rating of 79, which seems fair, judging by his struggles in Oakland last season.<span> </span>However, one stat boggled my mind; McCown has a speed rating of 79, meaning that of the 32 starting quarterbacks, he is supposedly the third fastest.  However, during the course of his career, he has run the ball an average of only 13 yards per game.<span> </span>The next thing that caught my eye was Vince Young’s 88 overall rating.<span> </span>Last season, Young managed to throw only 9 touchdowns to 17 interceptions, but he was given an accuracy rating of 84.<span> </span>Another player who is way over rated is Marc Bulger.<span> </span>He has been given a rating of 89, despite a 70.3 quarterback rating last season.<span> </span>He did have to battle through injuries and a devastated offensive line, but that doesn’t completely account for his below average 199 yards per game and an 11/15 touchdown to interception ratio.<span> </span>The last thing I’ll let myself ramble on about is Eli Manning’s stats.<span> </span>I’m not totally sure why, but I’ve always really liked Eli Manning, and I’ve almost always found myself cheering for him.<span> However,</span> even I don’t think his Super Bowl win warrants a 93 overall rating.<span> </span>The younger Manning completed a measly 56% of his passes, and threw only three more touchdowns than interceptions during the regular season.<span> </span>He was fantastic during the playoffs, but in no way has he vaulted into elite QB status.</p>
<p class="MsoNormal">Madden NFL 09 is expected out on August 12.<span> </span>I hope that’s enough time for developers to clean up some of those stats.</p>
<p class="MsoNormal">From <a href="http://www.sportsgamer.com/content/1603/madden-09-quarterback-ratings/">SportsGamer</a></p>
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		<title>Playstation Launches Qore Network</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/rh7GB4Jf5zM/</link>
		<comments>http://quiksave.net/2008/06/04/playstation-launches-qore-network/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 00:49:27 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[demo]]></category>

		<category><![CDATA[Playstation]]></category>

		<category><![CDATA[qore]]></category>

		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=410</guid>
		<description><![CDATA[Hey, do you love Sony? Do you value your PS3 more than the life of your friends and family? Well guess what: if you don&#8217;t buy a subscription to Qore, you&#8217;re not a fanboy-you&#8217;re nothing but a cheap (or expensive) thrill seeker who jumped on the Crash Bandicoot bandwagon.  
Now that we&#8217;ve established what [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.gamefocus.ca/UserFiles/Image/Sony/Qore.jpg' alt='' class="right" />Hey, do you love Sony? Do you value your PS3 more than the life of your friends and family? Well guess what: if you don&#8217;t buy a subscription to Qore, you&#8217;re not a fanboy-you&#8217;re nothing but a cheap (or expensive) thrill seeker who jumped on the Crash Bandicoot bandwagon.  </p>
<p>Now that we&#8217;ve established what <em>you</em> are, I guess it&#8217;s safe to tell you what Qore is. <span id="more-410"></span>Qore (pronounced &#8220;core&#8221;) is the new interactive gaming-media program delivered through PSN. It&#8217;ll be an assortment of exclusive videos and previews, developer interviews, beta invitations and demos that will presumably be available only to those who pay the hefty Qore subscription fee ($2.99 per episode, $24.99 for an annual subscription).</p>
<p>The premier episode, hitting tomorrow (June 5th) features supposed never-before-seen footage of the big Sony titles for the season, including Afro Samurai, Star Wars: The Force Unleashed, SOCOM: US Navy Seals Confrontation, Secret Agent Clank and Soul Calibur 4. There&#8217;ll also be a slew of Blu-ray trailers, I&#8217;m sure.</p>
<p>One last thing: it&#8217;s hosted by <a href="http://www.veronicabelmont.com/2008/06/introducing-qore/">Veronica Belmont</a>, first lady of the internet. Not bad, Sony. Not bad.</p>
<p>From <a href="http://blog.us.playstation.com/2008/06/03/introducing-qore-taking-you-behind-the-curtain-with-playstation/">Playstation.Blog</a></p>
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		<title>99 Tears released in Japan</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/EhfkXZv_sjA/</link>
		<comments>http://quiksave.net/2008/06/04/99-tears-released-in-japan/#comments</comments>
		<pubDate>Wed, 04 Jun 2008 19:36:11 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[99 tears]]></category>

		<category><![CDATA[DS]]></category>

		<category><![CDATA[japan]]></category>

		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=408</guid>
		<description><![CDATA[Dacryphiliacs rejoice!
In a similar vein as Kokoro Scan (which uses voice input to guess mood, and also has a very bizarre trailer with one helluva earworm for a theme song), 99 Tears takes a step away from traditional genres to explore the human condition - or something like that.
99 Tears proposes that crying is a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/06/lord_crying_for_the_world.jpg" align="right">Dacryphiliacs rejoice!</p>
<p>In a similar vein as Kokoro Scan (which uses voice input to guess mood, and also has a very bizarre <a href="http://www.youtube.com/watch?v=xpSpDXBnlVs" target="_blank">trailer</a> with one helluva earworm for a theme song), 99 Tears takes a step away from traditional genres to explore the human condition - or something like that.<span id="more-408"></span></p>
<p>99 Tears proposes that crying is a form of stress relief, and its aim is to coax those sweet tears out of you with user-targeted stories, pastel colors, and delicate piano music.</p>
<p>You can look at the trailers on the Japanese page <a href="http://99tears.namco-ch.net/experience.html" target="_blank">here</a>. The first one doesn&#8217;t tell you much, but the second one sets up the structure of the game a little.</p>
<p>You can also try out a demo <a href="http://99tears.namco-ch.net/web_taikenban.html" target="_blank">here</a> (though it&#8217;s 99.9% text, and in Japanese). You sally up to the bar, where &#8220;Master,&#8221; the most charming greyscale bartender I&#8217;ve yet to meet, will welcome you and ask you a few questions. Children, pets, and your general mood seem to be the demo&#8217;s prime concerns, but the trailer suggests even more interactivity and feedback, with good use of the DS&#8217; touchscreen and built-in microphone.</p>
<p>This might be a uniquely Japanese game that never sees the west, or it might usher in a new genre of ladies&#8217; lit DS games that take the place of daytime soaps and romance novels. In either case, it&#8217;s always refreshing to see a unique game experience hit the shelves.</p>
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		<title>New Trailer for Street Fighter IV</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/bptFmkHA34g/</link>
		<comments>http://quiksave.net/2008/06/02/new-trailer-for-street-fighter-iv/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 19:46:22 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[capcom]]></category>

		<category><![CDATA[street fighter]]></category>

		<category><![CDATA[Street Fighter IV]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=406</guid>
		<description><![CDATA[I don&#8217;t know about you, Quiksave readers, but this trailer seemed a little Ken-heavy to me. No disrespect to the man in red, but the Street Fighter series only works for me if there is a perfect balance of power between Ken and Ryu. If either gains the upper hand, the whole universe is out [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know about you, Quiksave readers, but this trailer seemed a little Ken-heavy to me. No disrespect to the man in red, but the Street Fighter series only works for me if there is a perfect balance of power between Ken and Ryu. If either gains the upper hand, the whole universe is out of whack. Catch it after the jump. <span id="more-406"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="500" height="319" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19122%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19122%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="500" height="319" /></object></p>
<p>Nevertheless I&#8217;m impressed at how the graphical upgrade has come along without changing the nostalgic feel I get from the old SNES titles. I&#8217;m also really looking forward to a Quiksave tournament once we get our hands on a copy. There will be hadokens through the roof, y&#8217;all.</p>
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		<title>Bethesda Softworks Blows Up Washington</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/_O2bQpVtfwc/</link>
		<comments>http://quiksave.net/2008/06/02/bethesda-softworks-blows-up-washington/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 15:58:15 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Bethesda]]></category>

		<category><![CDATA[fallout 3]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=405</guid>
		<description><![CDATA[
Oh my god! Who could do such a thing? Al-Qaeda has really done it this time: they’ve hit the White House. To think, all of Washington DC gone in one nuclear blast&#8230; What’s that you say? It wasn’t al-Qaeda?  It was Bethesda Softworks? Wow, I knew they made good video games, but I didn’t [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><img src="http://fallout.bethsoft.com/images/art/fallout3concept/concept02B.jpg" alt="Washington DC Blown Up" width="512" height="230" /></p>
<p class="MsoNormal">Oh my god!<span> </span>Who could do such a thing?<span> </span>Al-Qaeda has really done it this time: they’ve hit the White House.<span> </span>To think, all of Washington DC gone in one nuclear blast&#8230; What’s that you say?<span> </span>It wasn’t al-Qaeda? <span> </span>It was Bethesda Softworks?<span> </span>Wow, I knew they made good video games, but I didn’t know they made such potent Weapons of Mass Destruction! <span id="more-405"></span><span> </span>That said, Oblivion did manage to blow the competition out of the water in 2006.</p>
<p class="MsoNormal">The SITE Intelligence Group found the above picture on a “password-protected forum affiliated with al-Qaeda”.<span> </span>It was quickly realised that it was concept art for the highly anticipated Fallout 3, which is being developed by Bethesda.<span> </span>A lot of confusion arose out of who SITE accredited the photo to, but that isn’t terribly interesting, so I won’t bore you with the details.<span> </span>What <em>is</em> interesting is that Fallout 3 is expected out this fall.<span> </span>The developers have been very discrete with the games details thus far, but look forward to more trailers and screenshots before too long.</p>
<p class="MsoNormal">From <a href="http://www.gamespot.com/pages/news/show_blog_entry.php?topic_id=26410746&amp;sid=6191870&amp;om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;8">Gamespot</a></p>
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		<title>Fresh off the Cole Train, a GoW2 Release date?</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/Ax2yVeG3rsI/</link>
		<comments>http://quiksave.net/2008/06/01/fresh-of-the-cole-train-a-gow2-release-date/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 15:40:39 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[gears of war 2]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=403</guid>
		<description />
			<content:encoded><![CDATA[<p style="left;"><a href="http://quiksave.net/wp-content/uploads/2008/06/cole.jpg"><img class="right" size-thumbnail wp-image-404" src="http://quiksave.net/wp-content/uploads/2008/06/cole-150x150.jpg" alt="" width="150" height="150" /></a>At a recent Wizard World convention in Philadelphia, Lester Speight voice of the beloved &#8220;Cole Train&#8221; from Gears of War, made an interesting comment that has been creating quite a stir. When asked about the release date for the highly anticipated sequel, Speight was the only one to offer any insight by suggesting he be asked again on November 16th. Seeing as this fits into its original November release window, Speight&#8217;s coy little hint might carry a lot of weight. While this can still only be classified as a rumor, I for one am inclined to believe the Cole Train, as he promised me above all; &#8220;A smooth ride&#8221;.</p>
<p><a href="http://www.joystiq.com/2008/05/31/rumor-voice-of-cole-train-suggests-november-16-release-for-ge/">Source</a></p>
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		<title>My Night with the Bat People of In The Groove 2</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/iipco98tMks/</link>
		<comments>http://quiksave.net/2008/05/31/my-night-with-the-bat-people-of-in-the-groove-2/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 05:33:39 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[ddr]]></category>

		<category><![CDATA[in the groove 2]]></category>

		<category><![CDATA[roxor games]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=400</guid>
		<description><![CDATA[&#8220;There&#8217;s a whole world of difficulty between the ninth and tenth foot in DDR,&#8221; said a lunatic&#8211;the sweaty one who would become my In The Groove 2 Sherpa. &#8220;That&#8217;s why we play &#8216;Groove.&#8220;
It&#8217;s still fresh in my mind, how fast they were. Their shoes were clean; saved for these moments on the mats. The arrows [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/05/inthegroove2.jpg" align="right">&#8220;There&#8217;s a <strong>whole world</strong> of difficulty between the ninth and tenth foot in DDR,&#8221; said a lunatic&#8211;the sweaty one who would become my In The Groove 2 Sherpa. &#8220;That&#8217;s why we play <em>&#8216;Groove.</em>&#8220;<span id="more-400"></span></p>
<p>It&#8217;s still fresh in my mind, how fast they were. Their shoes were clean; saved for these moments on the mats. The arrows were ascending like rain drops in reverse, and the music filled the quiet arcade, and the soft reflection of In The Groove 2 could be seen upon the dusty monitor of the DDR machine.<br />
It had been maybe thirteen months since I&#8217;d set foot inside Johnny-Z&#8217;s. Apparently this place has become an icy monastery, where only the hard core dwell.</p>
<p>I remember playing Fourth Mix in front of a cloud of asians while Captain Jack told me exactly what the military step was, and when to do it. I remember seeing the craziest individuals busting out on both dance mats at once. It&#8217;s <em>nothing</em> compared to what I saw the other night. The night I discovered my city&#8217;s In The Groove community.</p>
<p>I stepped out of my skull and watched it swell as their perfectly calibrated twitches broke reality. I remember thinking, as my eyes began to itch with strain, <em>they&#8217;re too fast.</em> How could have these beings been grinding away at this game for so long, to get <em>so good</em>, without some kind of massive powerwell forming above the arcade? They were like bats in an obstacle course, twisting through the darkness on the signal of an echo.</p>
<p>&#8220;He made this one,&#8221; my Sherpa said to me. &#8220;He&#8217;s the only one that can get above 90% on it. He&#8217;s got it memorized.&#8221; Apparently you can fucking <em>make songs</em> in this game.</p>
<div class="video"><img src="http://quiksave.net/wp-content/uploads/2008/05/inthegroove22.jpg"></img></div>
<p>I kept my eyes on the guy. ITG2 is essentially DDR, but it&#8217;s a coked-out <em>super</em>-DDR. And these people craft impossible songs and beat the shit out of their own bodies beyond anything DDR could have allowed for. Most of the songs I saw them tackling couldn&#8217;t even be completed by a single human being. Yes, the speed was insane, and they even kept up, but this flimsy, physical husk, this ancient primate vessel we all slog around in, just isn&#8217;t good enough. One fellow (the one pictured) managed to complete his own song, the one only he could reach 90% on, and started to shake.</p>
<p>&#8220;He&#8217;s gunna <em>crash</em>.&#8221; They all said to each other. And, &#8220;dude, did you <em>crash?</em>&#8221; they later asked him. And he would nod silently.</p>
<p><strong>Aftermath</strong></p>
<p>A spunky girl jumped over to me and outstretched her hand. She was inviting a shake. &#8220;I&#8217;m Sarah,&#8221; she let me know.</p>
<p>&#8220;I&#8217;m Simon,&#8221; I said.</p>
<p>&#8220;Do you come here often?&#8221;</p>
<p>&#8220;The last time I was here&#8211;,&#8221; she became distracted with one of the sweaty rhythm-gods, then apologized for her mercurial focus and looked into my eyes. &#8220;The last time I was here&#8211;,&#8221; I said again, but it was too late&#8211;she was gone.</p>
<p>These people, these night-dwelling, flashdrive-carrying nerd/maniacs were simply existing in a faster world. I could only observe, and be affected by their ways. She tried again, this time with an empathetic smile on her face, but it was time for me to go.</p>
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		<title>Soul Calibur IV: The Clothes Come Off!</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/GgaKwUQzhwA/</link>
		<comments>http://quiksave.net/2008/05/30/soul-calibur-iv-the-clothes-come-off/#comments</comments>
		<pubDate>Sat, 31 May 2008 06:40:23 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[Soul Calibur IV]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=398</guid>
		<description><![CDATA[The latest trailer for Namco&#8217;s increasingly sensual anticipated fighter, Soul Calibur IV, besides being super-amazing, highlights an amusing new feature, tentatively labeled here at Quiksave &#8220;make da girls get nekkid.&#8221; It seems that on top of lightsabre combat and ridiculous portions of side-boob, you&#8217;ll be able to get rid of those annoying garments, those barriers [...]]]></description>
			<content:encoded><![CDATA[<p>The latest trailer for Namco&#8217;s increasingly <strike>sensual</strike> anticipated fighter, Soul Calibur IV, besides being super-amazing, highlights an <em>amusing</em> new feature, tentatively labeled here at Quiksave &#8220;make da girls get nekkid.&#8221; It seems that on top of lightsabre combat and ridiculous portions of side-boob, you&#8217;ll be able to get rid of those annoying garments, those barriers to a level of potential self-pleasure that DOA fans only dream of. </p>
<p>But enough about masturbating when you should be playing videogames: the trailer awaits after the <strike>bounce</strike> jump. <span id="more-398"></span><br />
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<p>Yeah, that was good. Besides the flesh we&#8217;ll be immersed in, the game itself looks pretty damn cool. Kilik is never <em>not</em> a total badass.<br />
From <a href="http://kotaku.com/5012006/oh-la-la-soul-calibur-ivs-destructible-clothes">Kotaku</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/GgaKwUQzhwA" height="1" width="1"/>]]></content:encoded>
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		<media:content url="http://feedproxy.google.com/~r/quiksave/~5/thLGv73yC_8/remote_wrap.php" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>The latest trailer for Namco&amp;#8217;s increasingly sensual anticipated fighter, Soul Calibur IV, besides being super-amazing, highlights an amusing new feature, tentatively labeled here at Quiksave &amp;#8220;make da girls get nekkid.&amp;#8221; It seems that on t</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>The latest trailer for Namco&amp;#8217;s increasingly sensual anticipated fighter, Soul Calibur IV, besides being super-amazing, highlights an amusing new feature, tentatively labeled here at Quiksave &amp;#8220;make da girls get nekkid.&amp;#8221; It seems that on top of lightsabre combat and ridiculous portions of side-boob, you&amp;#8217;ll be able to get rid of those annoying garments, those barriers [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/05/30/soul-calibur-iv-the-clothes-come-off/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/thLGv73yC_8/remote_wrap.php" length="0" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.gametrailers.com/remote_wrap.php?mid=34523</feedburner:origEnclosureLink></item>
		<item>
		<title>Thoughts on Age of Conan (other people’s thoughts)</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/p2XCHdtsXX8/</link>
		<comments>http://quiksave.net/2008/05/30/thoughts-on-age-of-conan-other-peoples-thoughts/#comments</comments>
		<pubDate>Sat, 31 May 2008 06:09:33 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[1up]]></category>

		<category><![CDATA[age of conan]]></category>

		<category><![CDATA[eidos]]></category>

		<category><![CDATA[funcom]]></category>

		<category><![CDATA[wired]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=397</guid>
		<description><![CDATA[I read a weird article this morning on WIRED&#8217;s Game&#124;Life blog about PVP in MMOs&#8211;specifically about the PVP in Age of Conan, which is to say, Age of Conan itself. Contributor Earnest Cavalli (with a name to tip your hat to) asks:
 &#8220;Can [Age of Conan] really succeed based on players&#8217; desire to kill each [...]]]></description>
			<content:encoded><![CDATA[<p>I read <a href="http://blog.wired.com/games/2008/05/opinion-pvp-jus.html">a weird article </a>this morning on WIRED&#8217;s Game|Life blog about PVP in MMOs&#8211;specifically about the PVP in Age of Conan, which is to say, Age of Conan itself.<span id="more-397"></span> Contributor Earnest Cavalli (with a name to tip your hat to) asks:</p>
<blockquote><p> &#8220;Can [Age of Conan] really succeed based on players&#8217; desire to kill each other, or has MMO gaming simply run out of ideas and is instead opting to ape the online shooters from which they originally evolved?&#8221;</p></blockquote>
<p>First of all, who says MMOs evolved from online FPS? I&#8217;m gunna go ahead and disagree. Maybe MMOs evolved from RPGs? That, at least, sounds better to my old ears. Maybe I&#8217;m wonky.</p>
<p><img src="http://quiksave.net/wp-content/uploads/2008/05/aoc.jpg" align="right" height="200" weight="400"></img>You could argue that Age of Conan has a very tightly structured playing experience, as the people who play it seem to sing often of bloodlust and glory to whomever will listen. So we know for sure that there&#8217;s bloodlust in AOC, and glory, which sure sounds like a PVP experience to me, but there&#8217;s something else that Cavalli missed, I think.</p>
<p>In <a href="http://www.1up.com/do/previewPage?cId=3167988">Rory Manion&#8217;s piece</a> for 1up.com, a romantic notion lies:</p>
<blockquote><p>&#8220;I honestly can&#8217;t see myself enjoying AOC on a non-PVP server. Not because I&#8217;m too masochistic to have fun without the constant threat of violence, but because that threat forces the kind of teamwork that online games are supposed to engender and, in doing so, makes the grind more bearable.&#8221;</p></blockquote>
<p>I know we try not to use the word &#8220;emergent&#8221; these days when we&#8217;re talking about video games, but doesn&#8217;t that resonate? Risk and danger might be all AOC needs to separate itself from Wow, and maybe pull in a million or two subscribers, if it can scale. So maybe PVP, if you leave it loose enough, is actually a doorway to a more sophisticated type of play. Or at least something different and interesting.</p>
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		<title>Now You Can Rock Like Motley Crue</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/nmrK68OMGqc/</link>
		<comments>http://quiksave.net/2008/05/30/now-you-can-rock-like-motley-crue/#comments</comments>
		<pubDate>Sat, 31 May 2008 05:58:21 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Motley Crue]]></category>

		<category><![CDATA[Rock Band]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=393</guid>
		<description><![CDATA[
What can an aging 80s rock/metal band do to reach a new audience? Dr. Feel Good prescribes releasing a single from an upcoming album to Rock Band. “Saints of Los Angeles” has also been released for download from places like Amazon and ITunes, but has only managed to break the 10,000 download mark on those [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://artfiles.art.com/images/-/Ej-Camp/Motley-Crue-Rolling-Stone-no-506-August-1987-Photographic-Print-C13021090.jpeg" alt="Motley Crue" width="281" height="338" />
<p class="MsoNormal">What can an aging 80s rock/metal band do to reach a new audience?<span> </span>Dr. Feel Good prescribes releasing a single from an upcoming album to Rock Band.<span id="more-393"></span><span> </span>“Saints of Los Angeles” has also been released for download from places like Amazon and ITunes, but has only managed to break the 10,000 download mark on those sites.<span> </span>On Rock Band alone, it has reportedly been downloaded roughly 47,000 times since its mid-April release.<span> </span>This is another example of the entertainment industry catching on to the soaring influence of video games (let’s not forget <a href="../2008/04/17/gta-iv-complete-with-ricky-gervais/">Ricky Gervais’ appearance in GTA 4</a>).<span> </span>Motley Crue’s new album, also entitled “Saints of Los Angeles”, is set to hit store shelves Tuesday, June 24, in the US.</p>
<p class="MsoNormal">From <a href="http://www.gamespot.com/pages/news/show_blog_entry.php?topic_id=26409456&amp;sid=6191805&amp;om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;6">Gamespot</a></p>
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		<title>GTA IV</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/347hS6juoGk/</link>
		<comments>http://quiksave.net/2008/05/30/gta-iv/#comments</comments>
		<pubDate>Fri, 30 May 2008 19:58:32 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[GTAIV]]></category>

		<category><![CDATA[rockstar]]></category>

		<category><![CDATA[showcase]]></category>

		<category><![CDATA[take 2]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=389</guid>
		<description><![CDATA[At this point, another glowing GTA IV review is like an eyedropper of piss in the pool. No one&#8217;s going to feel the warmth - there&#8217;s a huge volume of it already. The magnitude of hype and anticipation presaging the release of this game was amazing, though perhaps a little less impressive when one considers [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" src="http://quiksave.net/wp-content/uploads/2008/05/gtaiv1.jpg" alt="" />At this point, another glowing GTA IV review is like an eyedropper of piss in the pool. No one&#8217;s going to feel the warmth - there&#8217;s a huge volume of it already. The magnitude of hype and anticipation presaging the release of this game was amazing, though perhaps a little less impressive when one considers how much of it was from concerned political pundits and misinformed newscasters decrying its violent, sexual content. (Have these people not been watching prime time television at all recently?)<span id="more-389"></span></p>
<p>Unless you hid under a rock well outside of any wi-fi coverage zone, you&#8217;ve heard that IGN.com gave the game a 10, which means it is &#8220;Masterful,&#8221; and the &#8220;pinnacle of gaming brilliance.&#8221; While I&#8217;ve clocked a fair few hours in the game and look forward to finishing it, it hasn&#8217;t punched me in the gut with <em>brilliance</em> quite yet. A lot of the game&#8217;s enjoyment is derived from its free-form and multiplayer elements which aren&#8217;t integral to the game&#8217;s actual storyline, but rather rely on an individual player&#8217;s ingenuity and curiosity to create such precious moments.</p>
<p>The multiplayer is an absolute must. I&#8217;ve never heard a group of strangers laughing, hooting, and giggling non-stop for so long before. There are some truly creative profanity-weavers out there in the world. Cussing virtuosos, if you will.</p>
<p>There&#8217;s just something about car accidents and explosions that brings out the best in mankind.</p>
<p>The core game is good. Excellent, even, but I shy away from that 10 rating for a few reasons. I&#8217;m not trying to be contrarian; GTA IV is mostly comprised of stunningly attractive facets. I know this makes my complaints about as palatable as a cruiseliner passenger insisting that their month-long tour of the Caribbean was spoiled by the one or two gnats they inhaled while standing poolside on the observation deck, slack-jawed with cocktail in hand, but those are gnats that ought to be mentioned.</p>
<p>As in any Grand Theft Auto game, one must start with talking about the grand theft of autos. And grand it is. GTA IV definitely caters to the set yearning to act out fantasies that were born upon first seeing <em>Gone in 60 Seconds</em>, fantasies which summarily grew fat at the teat of <em>The Fast and the Furious. </em></p>
<p>My first impression of the driving system was an unfavorable one. How, I wondered, as I skidded into my third fire hydrant (and eighth pedestrian), would I ever get the hang of this? Perseverance paid off, and while it&#8217;s still easy to clip a few pedestrians every now and again, I now actually enjoy the way the controls are set up. Whether or not the fact that every vehicle handles differently in the game (as in real life) is a fantastic feature or a royal pissoff will depend on your skills and style of play.</p>
<p><img class="right" src="http://quiksave.net/wp-content/uploads/2008/05/gtaiv3.jpg" alt="" /></p>
<p>And through Brucie, the bullshark testosterone-pumping homosocial homophobe you&#8217;ll quickly love to hate (or at least roll your eyes at), you can engage in street races and pick up select vehicles to add to his personal collection.</p>
<p>Seeing the sun rise or set over Liberty City as you fly across the bridge in a stolen convertible, ambulance, or Mack truck offers players with sensitive souls some surprisingly poignant moments.</p>
<p>I never thought so much Gaussian blur could make me feel so good.</p>
<p>It&#8217;s a little less moving when Niko&#8217;s digital arm goes through a car door to pop the lock rather than into the window he&#8217;s just smashed, though it&#8217;s a rendering foible I suppose I can ultimately overlook.</p>
<p>Once the sun sets, the city is a different place. It is a dark place. I don&#8217;t mean metaphorically, I mean I can&#8217;t see shit without turning up the brightness and contrast. It&#8217;s hard to feel like a bigshot gun-for-hire when you&#8217;re repeatedly bumbling into a wall while two bums look on, hoping that that secret entrance to the gun seller&#8217;s shop is &#8220;around here somewheres.&#8221;</p>
<p>It&#8217;s also hard to feel cool when you fail a mission for the fifth time. Fortunately, GTA IV is very accommodating of dunderheads like me, and offers the convenient option of checking your phone text messages to jump right into an automatic reattempt. It makes it easy to get back to the crushingly difficult attempt to outmanoeuvre a S.W.A.T. team in an abandoned building with a backpack full of coke, and I like that.</p>
<p><img class="left" src="http://quiksave.net/wp-content/uploads/2008/05/gtaiv2.jpg" alt="" /></p>
<p>Liberty City itself is huge. If the fold-out map that comes with the game didn&#8217;t impress you enough, check out the online <a href="//grandtheftauto.ign.com/maps/1/Liberty-City-Map" target="_blank">GTA IV City Map</a>. There comes a point after the first few missions and your move from Broker to Bohan, where you&#8217;re fully equipped with everything you need to get your missions done. You have your cell phone, Internet access, a host of colourful NPCs ready to give you money to kill people, thieve cars, reclaim coke, and more. This tipping point, when the game spreads itself before you in all its promise and glory like an all-you-can-eat intercontinental buffet, may make your stomach flip-flop.</p>
<p>Am I complaining that a game is somehow frightening or intimidating because of its wealth of content? Maybe. Am I complaining that the game takes off the training wheels and throws you out there too soon? Heck no. I just liked it when I could go to sleep before 3AM.</p>
<p>The city is full of colour and that irreverent GTA satire we&#8217;ve come to love. The characters this time around are incredibly engaging, from lovable and nigh-incomprehensible Little Jacob and your gambling-addicted optimistic cousin Roman, to the guys and girls on the street you don&#8217;t even know. Finding a lone, pot-bellied man in overalls sweeping the concrete down by the docks at 4AM on a Tuesday in-game reminds you of the dynamics of the city, and the AI is good at giving you the illusion that you&#8217;ve touched the lives of these nonexistent people. I know that the trio of gangsters who saw me fly through the windshield of my beamer only to roll like a rag-doll to their very feet will never be the same. Maybe they&#8217;ll clean up their acts, and go on to get college degrees.</p>
<p>As a sandbox of potential, this game is exquisite. The 3 XBOX 360 owners without Live Gold will be missing out on a lot of the experience, but they&#8217;ll still have an overall excellent game on their hands.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/347hS6juoGk" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Music Catch Will Chill You Out (not me, though)</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/MN_QW20KEH0/</link>
		<comments>http://quiksave.net/2008/05/30/music-catch-will-chill-you-out/#comments</comments>
		<pubDate>Fri, 30 May 2008 08:32:40 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[flash game]]></category>

		<category><![CDATA[music catch]]></category>

		<category><![CDATA[reflexive.com]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=390</guid>
		<description><![CDATA[Give Music Catch a shot, if you haven&#8217;t already. The yellow shapes stack as you collect them and act as multipliers. The red ones, well, I think you have to eat them last. Any game where your goal is clearing the board excites me&#8211;something about order, and calmness, I think. It&#8217;s not easy to hit [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/05/musiccatch.jpg" align="right">Give <a href="http://www.reflexive.com/index.php?PAGE=WebGameDetail&#038;WGID=94&#038;SORT=Age">Music Catch</a> a shot, if you haven&#8217;t already. The yellow shapes stack as you collect them and act as multipliers. The red ones, well, I <em>think</em> you have to eat them <em>last</em>.<span id="more-390"></span> Any game where your goal is clearing the board excites me&#8211;something about order, and calmness, I think. It&#8217;s not easy to hit 1,500,000 points, which is the required score for the prettiest sheriff&#8217;s badge you can attain; the only way I could do it was by slipping into some kind of drunken, cross-eyed fugue, where I was collecting so hard I could hardly stop. Now I close my eyes and all I see is an endless waterfall of blue demons.</p>
<p>I&#8217;d like to know who made this game (aside from Reflexive Entertainment, obviously, I mean the actual human being) and find out what else he/she&#8217;s done, what his/her favourite creation is, so on. <a href="mailto:simon.frankson@gmail.com">Let me know</a> if you have more information.</p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/MN_QW20KEH0" height="1" width="1"/>]]></content:encoded>
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		<title>EndWar: Best thing for RTS games since… uh, when did the first one come out?</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/wEpt7p7XcOE/</link>
		<comments>http://quiksave.net/2008/05/29/endwar-best-thing-for-rts-games-since-uh-when-did-the-first-one-come-out/#comments</comments>
		<pubDate>Fri, 30 May 2008 06:56:03 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[EndWar]]></category>

		<category><![CDATA[Tom Clancy]]></category>

		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=388</guid>
		<description><![CDATA[“Calling all tanks, attack hostile 2!”
“Unit 3, Capture Bravo!”
“Special task force, capture hostile 4 and torture them for the rest of Red Team’s battle plan!”

Oh wait, that last one didn’t work. I guess Tom Clancy isn’t the biggest supporter of the Bush administration (for the record: according to Wikipedia, he isn’t).
Tom Clancy’s EndWar is the [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNoSpacing">“Calling all tanks, attack hostile 2!”</p>
<p class="MsoNoSpacing">“Unit 3, Capture Bravo!”</p>
<p class="MsoNoSpacing">“Special task force, capture hostile 4 and torture them for the rest of Red Team’s battle plan!”</p>
<p><img class="right" src="http://www.techshout.com/images/endwar-ss.jpg" alt="End War" width="338" height="275" />
<p class="MsoNoSpacing">Oh wait, that last one didn’t work.<span> </span>I guess Tom Clancy isn’t the biggest supporter of the Bush administration (for the record: according to Wikipedia, he isn’t).</p>
<p class="MsoNoSpacing">Tom Clancy’s EndWar is the next big thing on the real-time strategy front.<span> </span>It’s incorporating a vocal command system, which according to Gamespot, is working extremely well.<span id="more-388"></span><span> </span>This new dimension will help to spice up an arguably stagnant genre.<span> </span>Don’t get me wrong, I’ve never been a hardcore RTS gamer, but I have been a casual fan who has always enjoyed the likes of Red Alert and Starcraft.<span> </span>To me – and to probably a lot of others like me – the small graphical upgrades and occasional changes in scenery have been getting old for a while now.<span> </span>Being able to bark orders at your loyal squad is a very attractive quirk.<span> </span>In an effort to make game play smoother, Ubisoft has also taken out many features most current-gen RTS’s would normally employ.<span> </span>It has yet to be seen if this will hurt the replay value significantly.</p>
<p class="MsoNoSpacing">Multiplayer is also going to be getting a nice big twist with an immersive World War 3 experience. Everyone will be fighting with their friends to move the front lines back and forth over the entire planet.<span> </span>If nobody can wait until roughly September of this year (depending on whether or not you can ever trust Ubisoft to stick to a release date), check out <a href="http://www.sgalaxy.com/">Shattered Galaxy</a>, which is a free MMO-RTS that’s pretty fun.</p>
<p class="MsoNoSpacing">From <a href="http://www.gamespot.com/xbox360/action/tomclancysendwar/news.html?sid=6191678&amp;tag=newlyadded;title;1">Gamespot</a></p>
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		<item>
		<title>Resident Evil 5: Equality First</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/YIEmBSIpBMI/</link>
		<comments>http://quiksave.net/2008/05/29/resident-evil-5-equality-first/#comments</comments>
		<pubDate>Fri, 30 May 2008 00:48:33 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[capcom]]></category>

		<category><![CDATA[Resident Evil]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=387</guid>
		<description><![CDATA[Since the release of the first game in 1996, the resident evil series has consistently managed to frighten the living daylights out of its customers, and revolutionize the horror adventure genre. The one thing that has been missing for the last 12 years, however, has been racial diversity. In an attempt to show that it [...]]]></description>
			<content:encoded><![CDATA[<p><img class="right" style="text-top;" src="http://cache.kotaku.com/assets/resources/2007/09/resident_evil_58012.jpg" alt="ZOMBIE!" width="260" height="165" /><span>Since the release of the first game in 1996, the resident evil series has consistently managed to frighten the</span><span> living daylights out of its customers, and revolutionize the horror adventure genre.<span> </span>The one thing that has been missing for the last 12 years, however, has been racial diversity.<span> </span>In an attempt to show that it isn’t racist, Capcom has decided to branch out and fix hundreds of years of tension and racial inequality, by allowing you (the player) to kill black people&#8230; err, black <strong>zombie</strong> people.<span id="more-387"></span><span> </span>If you look on the bright side, the developers have decided to add hundreds upon hundreds of black people to diversify the already popular franchise.</span></p>
<p><img class="left" src="http://www.timeout.com/newyork/resizeImage/htdocs/export_images/621/621.x600.timein.res_evil.open.jpg" alt="more zombies!" width="300" height="226" /><span>N&#8217;Gai Croal of <span style="underline;">Newsweek</span> said of the game’s trailer: “There was a lot of imagery in that trailer that dovetailed with classic racist imagery”.<span> </span>It’s obvious the racial issues of the game go deeper than just some white protagonist killing black enemies.<span> </span>Croal points out that the problems aren’t based on the colour of the zombies’ skin, but rather the impression that “it&#8217;s like they’re (the native population) all dangerous; they all need to be killed”.<span> </span>Either Capcom hasn’t paid much attention to the critics of the trailer, or it simply hasn’t dealt the dilemma publically. <span> </span>Expect them to address the issues closer to the release date. Capcom is hoping Resident Evil 5 will be released by March 2009 at the latest.<span> </span>You can view the trailer <a href="http://www.youtube.com/watch?v=ILuP43jcaXw">here</a>, to see what all the hubbub is about for yourselves.</span></p>
<p class="MsoNoSpacing" style="200%;">From <a href="http://kotaku.com/378535/clearly-no-one-black-worked-on-this-game">Kotaku</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/YIEmBSIpBMI" height="1" width="1"/>]]></content:encoded>
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		<title>Quiksave Podcast: Episode 13</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/Quvnk2vcwgw/</link>
		<comments>http://quiksave.net/2008/05/28/quiksave-podcast-episode-13/#comments</comments>
		<pubDate>Thu, 29 May 2008 04:48:58 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Juicy News]]></category>

		<category><![CDATA[Spotlight]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=386</guid>
		<description><![CDATA[This week&#8217;s episode has the Quiksave team sharing their thoughts on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 1, and oh, what thoughts they have! A new installment of Juicy News has Simon, Luke and Tom each bring their own favourite pieces to the discussion table, and the tension becomes too great [...]]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s episode has the Quiksave team sharing their thoughts on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 1, and oh, what thoughts they have! A new installment of Juicy News has Simon, Luke and Tom each bring their own favourite pieces to the discussion table, and the tension becomes too great for poor Luke, who ends this episode like never before.</p>
<p><a href="http://quiksave.net/episodes/quiksave13.mp3">Download audio file (quiksave13.mp3)</a><br /></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/Quvnk2vcwgw" height="1" width="1"/>]]></content:encoded>
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		<itunes:explicit>yes</itunes:explicit><itunes:subtitle>This week&amp;#8217;s episode has the Quiksave team sharing their thoughts on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 1, and oh, what thoughts they have! A new installment of Juicy News has Simon, Luke and Tom each bring their</itunes:subtitle><itunes:author>Quiksave</itunes:author><itunes:summary>This week&amp;#8217;s episode has the Quiksave team sharing their thoughts on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 1, and oh, what thoughts they have! A new installment of Juicy News has Simon, Luke and Tom each bring their own favourite pieces to the discussion table, and the tension becomes too great [...]</itunes:summary><itunes:keywords>quiksave,video,games,ps3,wii,psp,ds,xbox,ps2,pc,mac,reviews,graphics,hud,fps,rpg</itunes:keywords><feedburner:origLink>http://quiksave.net/2008/05/28/quiksave-podcast-episode-13/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/quiksave/~5/7QT242OdFmc/quiksave13.m4a" length="0" type="" /><feedburner:origEnclosureLink>http://quiksave.net/episodes/quiksave13.m4a</feedburner:origEnclosureLink></item>
		<item>
		<title>Thassa’ Whole Lotta’ Great Stuuuuff</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/d9FxoSh0MFU/</link>
		<comments>http://quiksave.net/2008/05/28/thassa-whole-lotta-great-stuuuuff/#comments</comments>
		<pubDate>Thu, 29 May 2008 03:53:00 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[DS]]></category>

		<category><![CDATA[guitar hero: on tour]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=384</guid>
		<description><![CDATA[Knowing how terrible the first promo video for Guitar Hero: On Tour was, how it dredged up embarrassing fantasies memories of Powerwheels commercials raping our asses, it&#8217;s not such a stretch to understand more video would only further condemn this strange 1990&#8217;s-esque ad champaign, this fierce pile of un-fun. You have to watch this:

&#8220;I looooove [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://quiksave.net/wp-content/uploads/2008/05/picture-12.png" align="right">Knowing how terrible the first promo video for Guitar Hero: On Tour was, how it dredged up embarrassing <strike>fantasies</strike> memories of <a href="http://www.youtube.com/watch?v=g2Pvb5UjrhI&#038;feature=related">Powerwheels commercials</a> raping our asses, it&#8217;s not such a stretch to understand more video would only further condemn this strange 1990&#8217;s-esque ad champaign, this fierce pile of un-fun. You have to watch this:<span id="more-384"></span></p>
<div class="video"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="500" height="319" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D19050%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D19050%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="500" height="319" /></object></div>
<p><em>&#8220;I looooove some new clothes??&#8221;</em><br />
As of this date, no one knows <em>exactly</em> where this video comes from, or where the guy who <em>really</em> wants to be Scott Weiland from Stone Temple Pilots comes from, but I&#8217;m sure it&#8217;s the same place, and I&#8217;m sure I don&#8217;t ever want to go there.<br />
<em>&#8220;</em>Some<em>tiiiimes</em> yoou, <em>can&#8217;t yeeeeell</em>..<em>&#8220;</em></p>
<p>From <a href="http://www.joystiq.com/2008/05/28/guitar-hero-on-tours-disturbing-demo-video/">Joystiq</a></p>
<img src="http://feeds.feedburner.com/~r/quiksave/~4/d9FxoSh0MFU" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Not A Narnia Review</title>
		<link>http://feedproxy.google.com/~r/quiksave/~3/2dXBoS5LIKs/</link>
		<comments>http://quiksave.net/2008/05/27/not-a-narnia-review/#comments</comments>
		<pubDate>Wed, 28 May 2008 01:08:01 +0000</pubDate>
		<dc:creator>quiksave@gmail.com (Quiksave)</dc:creator>
		
		<category><![CDATA[Features]]></category>

		<category><![CDATA[narnia]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://quiksave.net/?p=380</guid>
		<description />
			<content:encoded><![CDATA[<p><a href='http://quiksave.net/wp-content/uploads/2008/05/narniagoatmanlol.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/05/narniagoatmanlol.jpg" alt="" title="narniagoatmanlol" width="337" height="239" class="right" size-full wp-image-382" /></a>You might be wondering why at this point, 2 weeks after the launch of the Narnia game, Quiksave still hasn&#8217;t managed to produce a review for the bitch. I have sad, troubling news for fans of both the acclaimed book/movie series and the fledgling gaming website: the game bested Tom.</p>
<p>I was defeated by this game, this mockery of action/adventure. I didn&#8217;t even have to pay for it. I got it for free on 360 just to review, and I had to stop for my own health. This game, the first 2 hours of it, has made me <em>unhealthy</em>.<span id="more-380"></span></p>
<p>I took some time away from Prince Caspian to carefully think about the pain I had experienced, now forever burned into my mind. My white controller, stained forever with blood and tears. I waltzed on over to <a href="http://www.metacritic.com/games/platforms/xbox360/chroniclesofnarniaprincecaspian?q=narnia">Metacritic</a> to see if anyone had the strength to play this appalling creation through to the end, and I see two sad review scores, not even enough to generate an average. <a href="http://www.1up.com">1up</a>, always trustworthy, pegged the game at 1.6, which I&#8217;m sure it&#8217;s about where this <em>thing</em> belongs without dipping into the realm of negative integers. IGN somehow walked away from this experience thinking that it should sit at a 63, and for this I will be taking a little &#8220;vacation&#8221; from the IGN website, to say the least.<br />
<a href='http://quiksave.net/wp-content/uploads/2008/05/narnialol.jpg'><img src="http://quiksave.net/wp-content/uploads/2008/05/narnialol.jpg" alt="" title="narnialol" width="500" height="292" class="aligncenter size-full wp-image-381" /></a><br />
This sounds negative, I know, but it isn&#8217;t a review, just so you know. If it was a review, you&#8217;d be looking at a number here. A very <em>small</em> number. But this isn&#8217;t a review; it&#8217;s nothing but a journal, trying to fill you in on how a game was so shoddily thrown together it made me, a man well-traveled in the gaming world, thrown his shoes at the TV, crawl into bed with a &#8220;feel-good&#8221; smoothie, and weep.</p>
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	<media:credit role="author">Quiksave</media:credit><media:rating>adult</media:rating><media:description type="plain">We Do Video Games.</media:description></channel>
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