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	<title>R.A.Frederickson.com</title>
	
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	<description>The Art of Classic Strategy</description>
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		<title>The Challenge of Qyshinsu</title>
		<link>http://feedproxy.google.com/~r/rafrederickson/~3/9QTFJZ55v9I/</link>
		<comments>http://rafrederickson.com/2009/04/07/the-challenge-of-qyshinsu/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 04:06:30 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://rafrederickson.com/2009/04/07/the-challenge-of-qyshinsu/</guid>
		<description><![CDATA[It&#8217;s been almost a year since I&#8217;ve released my 2nd original classic strategy game, &#8220;Qyshinsu: Mystery of the Way&#8221;. As I continue to work on the strategy guide, due out this May, I can&#8217;t help but wonder as to my role in relation to my games after they have been created. While I do provide [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been almost a year since I&#8217;ve released my 2nd original classic strategy game, &#8220;Qyshinsu: Mystery of the Way&#8221;. As I continue to work on the strategy guide, due out this May, I can&#8217;t help but wonder as to my role in relation to my games after they have been created. While I do provide guidance into learning how to play Qyshinsu to those I&#8217;ve come in contact with, I realized that it is crucial for me to share my insights into learning how to play <em>well</em>. <span id="more-90"></span></p>
<p>I understand some folks frustration with accessing the deeper levels of the play. Especially since there isn&#8217;t any guidance currently into how to do this beyond calculating and analyzing all the time. Part of the challenge is that Qyshinsu requires a different way of thinking than perhaps most games. The key is learning to understand <em>how</em> to limit your opponents options in a way that will lead them to a state in which they can no longer perform a legal move. In this respect, ones attention needs to be on what the other player <strong>cannot</strong> do because of your actions.</p>
<p>This is my primary motivation for writing the next volume. To provide ways for folks to &#8220;flow&#8221; &#8211; a more intuitive, creative, style of play.</p>
<p>Suffice to say, I don&#8217;t have all the answers but I can assist in ensuring that we are asking the right questions. In the meantime, here&#8217;s a tip &#8211; when you place or remove a stone, think about which stones your opponent <strong>cannot</strong> place (if option is available) on their next turn.</p>
<p>Peace</p>
<p>RF</p>
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		<item>
		<title>Coming in 2009</title>
		<link>http://feedproxy.google.com/~r/rafrederickson/~3/9DE9KB5yleY/</link>
		<comments>http://rafrederickson.com/2009/02/17/coming-in-2009/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 01:32:35 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Origins]]></category>

		<guid isPermaLink="false">http://rafrederickson.com/2009/02/17/coming-in-2009/</guid>
		<description><![CDATA[There are many projects underway for 2009. Some of these include the release of my 3rd game, the Qyshinsu strategy guide, and something about the iPhone  
As more information becomes available. I will update the site accordingly. Thanks for visiting.
]]></description>
			<content:encoded><![CDATA[<p>There are many projects underway for 2009. Some of these include the release of my 3rd game, the Qyshinsu strategy guide, and something about the iPhone <img src='http://rafrederickson.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As more information becomes available. I will update the site accordingly. Thanks for visiting.</p>
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		<title>Qyshinsu: Zillions of Games version</title>
		<link>http://feedproxy.google.com/~r/rafrederickson/~3/H56T-d33hgY/</link>
		<comments>http://rafrederickson.com/2008/06/03/qyshinsu-zillions-of-games-version/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 02:04:08 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Ritual]]></category>

		<guid isPermaLink="false">http://rafrederickson.com/2008/06/03/qyshinsu-zillions-of-games-version/</guid>
		<description><![CDATA[I&#8217;d like to thank L.Lynn Smith for developing the &#8220;Official&#8221; Zillions of Games version of Qyshinsu. The flow is nice and can sometimes prove to be a worthy adversary. For myself, I enjoy exploring the depths of the play and seeing how the computer employs its strategies &#038; tactics.
Download zip file:Â  Qyshinsu: Zillions version 
For [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to thank L.Lynn Smith for developing the &#8220;Official&#8221; Zillions of Games version of Qyshinsu. The flow is nice and can sometimes prove to be a worthy adversary. For myself, I enjoy exploring the depths of the play and seeing how the computer employs its strategies &#038; tactics.</p>
<p><strong>Download zip file:</strong>Â  <a href="http://rafrederickson.com/blog/wp-content/uploads/2008/06/qyshinsu.zip" title="Qyshinsu: Zillions version">Qyshinsu: Zillions version</a><a href="Qyshinsu.zip"> </a></p>
<p>For those unfamiliar with the Zillions of Games software, you may see more information here &#8211; <a href="http://www.zillions-of-games.com" target="_blank">http://www.zillions-of-games.com</a></p>
Tags: <a href="http://rafrederickson.com/tag/qyshinsu">qyshinsu</a> | <a href="http://rafrederickson.com/tag/zillions">zillions</a><div class="feedflare">
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		<item>
		<title>Message from a friend</title>
		<link>http://feedproxy.google.com/~r/rafrederickson/~3/RrMZJCVp5U4/</link>
		<comments>http://rafrederickson.com/2008/06/02/message-from-a-friend/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 03:16:49 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Ritual]]></category>

		<guid isPermaLink="false">http://rafrederickson.com/2008/06/02/message-from-a-friend/</guid>
		<description><![CDATA[I just wanted to share this message I received from someone who had just received their Zhadu a couple of days ago. It&#8217;s the little things that truly matter.
Rodney&#8211;Â 
Â  Thought you&#8217;d like to hear this:  I was playing Zhadu with a friend at a local diner, and the couple next to us asked what [...]]]></description>
			<content:encoded><![CDATA[<p>I just wanted to share this message I received from someone who had just received their Zhadu a couple of days ago. It&#8217;s the little things that truly matter.</p>
<blockquote><p><em>Rodney&#8211;Â </em></p>
<p><em>Â  Thought you&#8217;d like to hear this:  I was playing Zhadu with a friend at a local diner, and the couple next to us asked what it was we were playing. We described the game and told them a little about you, and left them with one of your business cards.  I honestly don&#8217;t expect that it&#8217;ll lead to a sale or anything, but, it does speak to how elegant and beautiful the game both looks and feels.  Congrats &#8212; Zhadu&#8217;s a very good game that I expect to enjoy for many years to come.</em></p>
<p><em>&#8211;Jason</em></p></blockquote>
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		<item>
		<title>Qyshinsu: Mystery of the Way</title>
		<link>http://feedproxy.google.com/~r/rafrederickson/~3/7cMHvP0LIco/</link>
		<comments>http://rafrederickson.com/2008/05/18/qyshinsu-mystery-of-the-way/#comments</comments>
		<pubDate>Sun, 18 May 2008 16:24:37 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://rafrederickson.com/2008/05/18/qyshinsu-mystery-of-the-way/</guid>
		<description><![CDATA[Welcome to my second original collection of classic strategy entitled Qyshinsu : Mystery of the Way. This edition includes an enriched narrative and storyline that will provide timeless moments of challenge and intrigue.
Qyshinsu is the second chapter of a sacred journey told through the eyes of a fictional traveler named Hakummar. He travels to a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="imgleft" src="http://www.rafrederickson.com/Qyshinsu_photo1c.jpg" alt="" align="left" />Welcome to my second original collection of classic strategy entitled <em>Qyshinsu : Mystery of the Way</em>. This edition includes an enriched narrative and storyline that will provide timeless moments of challenge and intrigue.</p>
<p><a title="Qyshinsu" href="http://rafrederickson.com/qyshinsu/">Qyshinsu</a> is the second chapter of a sacred journey told through the eyes of a fictional traveler named Hakummar. He travels to a far away land in search of the legendary Master Qy. Along his way, he encounters a mysterious herbalist named Li. She assists him on his sojourn as he discovers the secrets that lie within the ancient practice known as Qyshinsu.</p>
Tags: <a href="http://rafrederickson.com/tag/Qyshinsu">Qyshinsu</a> | <a href="http://rafrederickson.com/tag/classic+strategy">classic strategy</a><div class="feedflare">
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		<item>
		<title>A Gathering of Friends</title>
		<link>http://feedproxy.google.com/~r/rafrederickson/~3/UynWPLWcxkY/</link>
		<comments>http://rafrederickson.com/2008/05/05/game-2-official-release-date-event/#comments</comments>
		<pubDate>Mon, 05 May 2008 04:16:52 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Ritual]]></category>

		<guid isPermaLink="false">http://rafrederickson.com/2008/05/05/game-2-official-release-date-event/</guid>
		<description><![CDATA[On Saturday May 17, 2008 I held a gathering for the release of my second original classic strategy collection, &#8220;Qyshinsu: Mystery of the Way&#8221;. The event was filled with warm regards and fellowship. I am still speechless by the amount of love and support from friends and family who attended. It has truly been a [...]]]></description>
			<content:encoded><![CDATA[<p>On Saturday May 17, 2008 I held a gathering for the release of my second original classic strategy collection, &#8220;Qyshinsu: Mystery of the Way&#8221;. The event was filled with warm regards and fellowship. I am still speechless by the amount of love and support from friends and family who attended. It has truly been a blessing for me to share my joy in this way.</p>
<p>It was nice to show folks of what my work actually involves &#8211; I create the game, the graphic design, and writing also. It was also an opportunity to thank my woodworker Tim who has been with me on this strange journery of mine since day one. I enjoyed providing folks with a sense of what actually goes into my &#8220;work&#8221;. Although the pieces are manufactured, all the boards are handcrafted by Tim himself. The quality of craftmanship he brings is invaluable.</p>
<p>The road has been a long as look back over the last 15 years of quietly mastering my &#8220;craft&#8221;. I proud to release this latest collection as the depth alone is worthy of exploration. I am currently working on my 6th game while the 3rd, 4th, and 5th are eagerly awaiting to be released as well. As a friend of mine once said, &#8220;In all things there own time.&#8221;</p>
<p>To those who have and continue to support me and my work throughout the years, I simply bow and say &#8220;Thank you&#8221;!</p>
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		<title>Zhadu: Pathways</title>
		<link>http://feedproxy.google.com/~r/rafrederickson/~3/A1BcuNysR4g/</link>
		<comments>http://rafrederickson.com/2008/05/05/zhadu-pathways/#comments</comments>
		<pubDate>Mon, 05 May 2008 04:14:58 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Mastery]]></category>

		<guid isPermaLink="false">http://rafrederickson.com/2008/05/05/zhadu-pathways/</guid>
		<description><![CDATA[The simplicity of the Zhadu board design belies a depth and uniqueness in the stones movement. While from first appearance there appear to be eight triangles, there are in fact four places within each one that a stone may reside &#8211; near the three corners and the center.
&#8220;The path you travel are the steps you [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://rafrederickson.com/Zhadu_pathways_smll.jpg" class="imgleft" align="left" />The simplicity of the Zhadu board design belies a depth and uniqueness in the stones movement. While from first appearance there appear to be eight triangles, there are in fact four places within each one that a stone may reside &#8211; near the three corners and the center.</p>
<p><em>&#8220;The path you travel are the steps you leave behind&#8221; &#8211; Guhrel</em></p>
<p>This results in a total of 32 spaces on the Zhadu board for the stones to move along. One&#8217;s journey in becoming adept at Zhadu consists of learning to understand the &#8220;pathways&#8221; of which the stones travel.   <span id="more-83"></span></p>
<p>In the picture above, the lines represent how one space relates to another within a triangle and the &#8220;pathways&#8221; by which a stone may in fact travel from one triangle to the next. The points or intersections represent where a stone may reside.</p>
<blockquote><p><em>&#8220;Many paths of Zhadu remain hidden from the onset. It â€Šis crucial to know how to walk before deciding on ones destination.â€œ &#8211; Hakummar</em></p></blockquote>
<p>Some folks have inquired how come these so-called &#8220;pathways&#8221; aren&#8217;t made visible on the board itself. Besides the aesthetic considerations, the learning of the pathways as illustrated in the image is not meant to be the end of understanding, but the beginning. In order to truly explore the subtle depth of Zhadu, one must learn to see beyond the individual spaces (this includes &#8220;counting&#8221; them as well) and start seeing the board in terms of &#8216;diamonds&#8217;. This is referred to in the narrative as the lost art of <em>the Gaze</em>. We&#8217;ll explore this in another discussion.</p>
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		<title>Tactics: The Shades_Stone of 3</title>
		<link>http://feedproxy.google.com/~r/rafrederickson/~3/AWxJIumkqwY/</link>
		<comments>http://rafrederickson.com/2007/07/31/tactics-the-shades_stone-of-3/#comments</comments>
		<pubDate>Tue, 31 Jul 2007 23:01:41 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Mastery]]></category>

		<guid isPermaLink="false">http://rafrederickson.com/2007/07/31/tactics-the-shades_stone-of-3/</guid>
		<description><![CDATA[While the Stone of  2 is the most prevalent of the stones in casting a Shade, the Stone of 3 is next in line. Where the two differ significantly is that the former casts a shade when it resides on any angle, while the latter only casts a shade when it resides on some [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://rafrederickson.com/Shades_3s.jpg" class="imgleft" align="left" />While the Stone of  2 is the most prevalent of the stones in casting a <em>Shade</em>, the Stone of 3 is next in line. Where the two differ significantly is that the former casts a shade when it resides on any angle, while the latter only casts a shade when it resides on some angles. It is this uniqueness of the Stone of 3 that provides tactical insights for strategic considerations.</p>
<p>The combination of the Stone of 2 and the Stone of 3 makes for some interesting circumstances regarding the play. Each one can reside in the shade of the other without concern while still being able to threaten the other stone directly.   <span id="more-77"></span></p>
<p>In the picture above, when the Stone of 3 resides on a space that is adjacent to one or two other angles, these angles that are adjacent to those are hidden from this stone. Although these spaces reside within the range of this stone, it is unable to move to these spaces in a single turn due to the nature of its movement.</p>
<blockquote><p><em>&#8220;Such is the elusiveness of the Stone of 3 that I had previously not considered. Its power in range is usually its most mentioned attribute, but I realized it is the way it casts its Shades that sets this stone apart from the others.&#8221; &#8211; Hakummar</em></p></blockquote>
<p><img src="http://rafrederickson.com/Shades_3sa.jpg" class="imgright" align="right" />In the picture to the right, the Stone of 3 resides on an angle that is adjacent to only one other angle of another triangle. Since this other angle has no additional angles adjacent to it, the Stone of 3 casts no shade when it resides here.</p>
<p>As mentioned with the &#8216;Stone of 2&#8242;, the importance of understanding the nature of the <em>Shades</em> lies in the fact that an empty space(s) is created for which another stone can reside in. This other stone could be ones own thereby securing or protecting the space, or the opponent&#8217;s stone.</p>
<p>The <em>Shades </em>of the Stone of 3 are larger in number when this stone resides on an angle near the center of the board. While this is true for the Stone of 2 and the Stone of 4 as well, it is the ability of the Stone of 3 to move a space closer to its own shade without stepping into it directly that makes this stone formidable. In some strategies, the Stone of 3 is maneuvered in  a way to lure opposing stones into its shades in order to maneuver to an adjacent angle to the opposing stone on either side.</p>
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		<title>Tactics: The Shades_Stone of 2</title>
		<link>http://feedproxy.google.com/~r/rafrederickson/~3/cM3vvwdK9Xk/</link>
		<comments>http://rafrederickson.com/2007/07/30/tactics-the-shades_stone-of-2/#comments</comments>
		<pubDate>Mon, 30 Jul 2007 15:41:42 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Mastery]]></category>

		<guid isPermaLink="false">http://rafrederickson.com/2007/07/30/tactics-the-shades_stone-of-2/</guid>
		<description><![CDATA[There is a phenomenon within Zhadu that has become known as the Shades.  A &#8220;shade&#8221; is a space or spaces that remains hidden from a particular stone while still residing within the range of that stone.  This is caused by the very nature of a particular stoneâ€™s range of movement and at times [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://rafrederickson.com/blog/wp-content/uploads/2007/07/shades_2s.jpg" title="shades_2s.jpg" class="imgleft" alt="shades_2s.jpg" align="left" />There is a phenomenon within Zhadu that has become known as the <em>Shades</em>.  A &#8220;shade&#8221; is a space or spaces that remains hidden from a particular stone while still residing within the range of that stone.  This is caused by the very nature of a particular stoneâ€™s range of movement and at times due to the presence of other stones.</p>
<p>Only the Stone of 2, Stone of 3, and the Stone of 4 are susceptible to casting a shade depending on where these stones actually reside on the board. The limited range of the Stone of 1 and the diversity of the Open Stone renders both of these stones immune from casting a shade.<span id="more-72"></span></p>
<p>The Stone of 2 has been considered a prime example of demonstrating the mystery of the Shades. In the picture above, when the Stone of 2 resides on a space that is adjacent to one or two other angles, those angles are hidden from this stone. Although these spaces reside within the range of this stone, it is unable to move to these spaces in a single turn due to the nature of its movement.</p>
<blockquote><p><em>&#8220;I was at a loss for words upon seeing how Guhrel&#8217;s stone was near to my own but in some ways so far away. Before I could even respond, he whispered , &#8216;Shades&#8217;. I wasnâ€™t sure if I heard correctly. Again, he whispered, &#8216;Shades&#8217; almost realizing my own uncertainty.&#8221; &#8211; Hakummar</em></p></blockquote>
<p><img src="http://rafrederickson.com/blog/wp-content/uploads/2007/07/shades_2sa.jpg" title="Shades_Stone of 2" class="imgright" alt="Shades_Stone of 2" align="right" />In the picture to the right, the Stone of 2 resides on an angle that is adjacent to only one other angle of another triangle. This space as well is hidden from this stone although it resides within this stone&#8217;s range of movement.</p>
<p>While the Stone of 2 is formidable in terms of strategies related to the Sharing, it&#8217;s potential shortcoming lies in the way in which it casts its <em>Shades</em>. The importance of understanding the nature of the <em>Shades</em> lies in the fact that an empty space(s) is created for which another stone can reside in. This other stone could be ones own thereby securing or protecting the  space, or the opponent&#8217;s stone.</p>
<p>By its nature, a <em>Shade</em> is neither advantageous or disadvantageous. How one actually is able to utilize them to ones benefit determines the worth therein. In some circumstances, one may wish to cast a shade in order to lure an opponent&#8217;s stone to a particular angle. This angle may prove to be beneficial to one in terms of positioning purposes. At other times, one may wish to avoid casting shades altogether thereby not allowing ones opponent any leverage in maneuvering in an unsecured manner.</p>
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		<title>Rhythm in the Process</title>
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		<pubDate>Fri, 27 Jul 2007 21:52:32 +0000</pubDate>
		<dc:creator>kson</dc:creator>
				<category><![CDATA[Ritual]]></category>

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		<description><![CDATA[Many years ago, a friend of mine inquired about how I was doing in terms of the designing process for Zhadu. I responded that I felt guilty for I hadn&#8217;t put any time and energy into it for at least a month. I told him that my concern was whether or not I had lost [...]]]></description>
			<content:encoded><![CDATA[<p>Many years ago, a friend of mine inquired about how I was doing in terms of the designing process for Zhadu. I responded that I felt guilty for I hadn&#8217;t put any time and energy into it for at least a month. I told him that my concern was whether or not I had lost my &#8220;touch&#8221;.</p>
<p>He told me not to worry about about for when I did &#8220;step back into&#8221; it, Zhadu will be better than it was before. Puzzled by this, I asked him how so. He simply said,&#8221;Because you will be better.&#8221;</p>
<p>The epiphany of that moment dawned on me for sometime. I realized upon further reflection that there was a &#8220;rhythm&#8221; to my &#8216;craft&#8217; or process. A rhythm that I could trust. I had become so attached the idea that the &#8220;discipline&#8221; of my craft required that I engage the game every single day &#8211; i.e. journaling, sketching, etc. There is something to be said for this because the game does need an investment of oneself. But there is another side to flow as well &#8211; repose. I looked at this as the silence in-between the notes of a musical piece.</p>
<p>Over the years, I&#8217;ve come to appreciate the fact that each one of my games had a particular rhythm to it while I was creating it. Some required a non-stop, up till 3am kinda energy, while others simply continued in more slow and deliberate fashion. One must also cultivate an awareness of the factors in ones life that influence or impact ones ability to &#8217;surf&#8217; the process. I realized that creating spaces of quiet, inside and out, became part of the work itself.</p>
<p>The challenge at times is knowing when and how to &#8220;break&#8221; a particular rhythm and change it accordingly. But that is for another discussion <img src='http://rafrederickson.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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