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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" gd:etag="W/&quot;DEcFR3k_fCp7ImA9WhdQEU0.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893</id><updated>2011-08-11T19:40:16.744-04:00</updated><category term="Game Accessories" /><category term="Game Design" /><category term="Charity" /><category term="MMOs" /><category term="Podcasts" /><category term="Conventions" /><category term="Politics" /><category term="Blogging" /><category term="RPGs" /><title>Red Box Geek</title><subtitle type="html">The scribblings of a roleplay gaming geek.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>29</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/RedBoxGeek" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="redboxgeek" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CUYHRHw5fSp7ImA9WhZUFEo.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-4141495760736258996</id><published>2011-06-04T12:20:00.004-04:00</published><updated>2011-06-07T14:58:55.225-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-07T14:58:55.225-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>The new hotness</title><summary>There's been a lot going on since my last blog post. The main has been Kickstarter. Over the last couple months, before I noticed it was going on, a few game designers have adopted Kickstarter as a method of raising funds and gauging interest in their upcoming games.The first I noticed, which was a while ago (though I didn't see the explosion then), was Daniel Solis's game Happy Birthday, Robot!.</summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/4141495760736258996/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=4141495760736258996" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/4141495760736258996?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/4141495760736258996?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2011/06/new-hotness.html" title="The new hotness" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;DkAGQ3o8fSp7ImA9WhZWEEo.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-5548974269070331459</id><published>2011-05-10T20:27:00.004-04:00</published><updated>2011-05-10T20:45:22.475-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-10T20:45:22.475-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Driving the conflict [The Island]</title><summary>I was out mowing the yard. It was dry enough, finally, to allow me to get to the back corner of the lot.Mowing is one of those activities I am able to do and ponder other topics. Today's topic was conflict. In The Island I want a conflict resolution that pits the characters against one another in two-sided situations where the island itself applies leverage to one or the other side. I don't </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/5548974269070331459/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=5548974269070331459" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/5548974269070331459?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/5548974269070331459?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2011/05/driving-conflict-island.html" title="Driving the conflict [The Island]" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;D0cMSXo_eCp7ImA9WhZWEEo.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-4638751362344492630</id><published>2011-04-30T19:10:00.003-04:00</published><updated>2011-05-10T20:51:28.440-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-10T20:51:28.440-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Thematic similarities [The Island]</title><summary>As I think about my game idea The Island I keep coming across similarities in other media. First the game idea was spawned from the show Lost but I keep coming across instances of other stories following the same themes.First After thinking of Lost was a short leap to Gilligan's Island and then it was on to The Island of Dr. Moreau. Those were simple jumps. In each case some travelers end up on </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/4638751362344492630/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=4638751362344492630" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/4638751362344492630?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/4638751362344492630?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2011/04/thematic-similarities-island.html" title="Thematic similarities [The Island]" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;D0AGR3Y-eSp7ImA9WhZRGE4.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-1701417872371871192</id><published>2011-04-14T22:30:00.004-04:00</published><updated>2011-04-14T22:48:46.851-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-14T22:48:46.851-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Games du jour</title><summary>Here are the semi-thought out game ideas I've had recently that have held up to the 24 hour test. I figure if an idea sticks with me for more than a day it might have something of use in it.White Collar Robots - The game of robots standing in for their white collar, office counterparts.Planet Crash - A Game Chef attempt using the keywords city, edge and desert. After crashing in a deserted city </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/1701417872371871192/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=1701417872371871192" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/1701417872371871192?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/1701417872371871192?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2011/04/games-du-jour.html" title="Games du jour" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;D0YHSHo4fCp7ImA9WhZRGE4.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-8056716933406413319</id><published>2011-04-14T21:59:00.004-04:00</published><updated>2011-04-14T22:38:59.434-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-14T22:38:59.434-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Blogging" /><title>A tiny spark of lighning</title><summary>New... revamped (somewhat)... and back for another go round.With a new look and a bit of inspiration this blog's going to start moving again. The goal is to do a post a day.Maybe shorter posts with a targeted theme would work. I think maybe I'll focus on specific game design ideas and not hop around from topic to topic all the time.We'll see what happens.</summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/8056716933406413319/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=8056716933406413319" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/8056716933406413319?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/8056716933406413319?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2011/04/tiny-spark-of-lighning.html" title="A tiny spark of lighning" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CEUEQH0-cSp7ImA9WxNSFE0.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-9193232070472351524</id><published>2009-08-27T15:36:00.003-04:00</published><updated>2009-08-27T15:43:21.359-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-08-27T15:43:21.359-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>What are robots made of?</title><summary>Over the last couple days I have been pondering on what robots are made of for the game idea I mentioned in the previous post White Collar Robots. What shaped the aspects of a robot are the mechanics ideas that I think can push the flavor of the game to the players. I'll do a post on those as I iron them out, however, this is that a robot is.Robot Name - This is what other robots call your </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/9193232070472351524/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=9193232070472351524" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/9193232070472351524?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/9193232070472351524?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2009/08/what-are-robots-made-of.html" title="What are robots made of?" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;A0AMQnY7eSp7ImA9WxNTFkQ.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-9016334064705356745</id><published>2009-08-19T12:26:00.002-04:00</published><updated>2009-08-19T12:36:23.801-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-08-19T12:36:23.801-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>White Collar Robots</title><summary>This is a roleplaying game design idea that came to me the other day when I saw a billboard that read, "We do not hire robots."You are a robot.You are very good at what you were designed to do.You work for a large corporation in a shop/maintenance capacity.Due to the economic downturn the corporation was forced to let large numbers humans go. They 'promoted' you to fill their place in the white </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/9016334064705356745/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=9016334064705356745" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/9016334064705356745?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/9016334064705356745?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2009/08/white-collar-robots.html" title="White Collar Robots" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;D0ANSHYzeCp7ImA9WxNTFkk.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-7913310821314029895</id><published>2009-08-18T11:07:00.015-04:00</published><updated>2009-08-18T21:36:39.880-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-08-18T21:36:39.880-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Conventions" /><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><title>This just back... from GenCon!</title><summary>When I got to GenCon I go for two reasons. I want to try out new games I have never played before or ones that I own but have nobody at home to play them with. The other reason I go is to buy new games and talk to the designers who created them.These are the games I purchased at GenCon Indy 2009. If you see any you like follow the links for more info on where you can buy copies for yourself.A </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/7913310821314029895/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=7913310821314029895" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/7913310821314029895?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/7913310821314029895?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2009/08/this-just-back-from-gencon.html" title="This just back... from GenCon!" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;DkIBQnc-eip7ImA9WxJRGU8.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-3183003994857041375</id><published>2009-05-19T07:48:00.010-04:00</published><updated>2009-05-21T12:49:13.952-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-05-21T12:49:13.952-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Conventions" /><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><title>2009 Con Plans</title><summary>It's getting close to con season for me and I am chomping at the bit to get out there and play the games I don't normally get a chance to. My Saturday gaming group normally plays some sort of D&amp;D and at cons I like to try out other games that they might not want to play. It gives me reasons to go to cons, however this year I'm hoping to meet some of the podcasters I listen to all the time and </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/3183003994857041375/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=3183003994857041375" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/3183003994857041375?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/3183003994857041375?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2009/05/2009-con-plans.html" title="2009 Con Plans" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;AkQEQnw5fCp7ImA9WxRaGUo.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-281901141376200092</id><published>2008-12-22T15:28:00.003-05:00</published><updated>2008-12-22T15:38:23.224-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-22T15:38:23.224-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><title>Wicked Books</title><summary>Recently John Wick put a couple of his gaming books back in print. One of them is what drew me into the world of indie roleplaying games. That games is Cat. The other book he put back in print is a collection of articles he had written on stepping up your roleplaying games, titled Play Dirty.I already have a copy of Cat as a pdf but I think I'll get a paper copy since I prefer having them on my </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/281901141376200092/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=281901141376200092" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/281901141376200092?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/281901141376200092?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/12/wicked-books.html" title="Wicked Books" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEQBRn0-cSp7ImA9WxRbGUw.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-7954382597770194887</id><published>2008-12-10T08:35:00.002-05:00</published><updated>2008-12-10T08:39:17.359-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-10T08:39:17.359-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Charity" /><title>Two Cows and a Donkey</title><summary>Chris Engler over at his podcast, Wapcaplets, in episode 32 announced his participation in a charity to help people with life essentials who cannot afford them on their own. I know I can't put the urgency behind this charity the way Chris had so here's a link to the episode.Wapcaplets Episode 32He started with two cows but it now looks like he added a donkey, so if you can help out please do.Two </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/7954382597770194887/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=7954382597770194887" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/7954382597770194887?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/7954382597770194887?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/12/two-cows-and-donkey.html" title="Two Cows and a Donkey" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;A0YMQHw6eip7ImA9WxRWFEg.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-7285494075920775476</id><published>2008-10-31T09:01:00.004-04:00</published><updated>2008-10-31T09:19:41.212-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-10-31T09:19:41.212-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Podcasts" /><title>Big Winner</title><summary>This past week I found out through one of the podcasts I listen to that I was the winner of a $25 credit to be used at Noble Knight Games. The contest was hosted by a set of podcasts. Each had a secret code in an episode. Long story short, I just got an e-mail from Noble Knight saying my books just shipped. I can't wait to see them.The loot:Houses of the Blooded by John Wick (creator of Cat)</summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/7285494075920775476/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=7285494075920775476" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/7285494075920775476?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/7285494075920775476?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/10/big-winner.html" title="Big Winner" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEUCQXo7fSp7ImA9WxRXFkw.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-8150239831904278868</id><published>2008-10-21T13:09:00.006-04:00</published><updated>2008-10-21T15:11:00.405-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-10-21T15:11:00.405-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Islands of the Sun</title><summary>Okay, I just took some time at lunch to come up with a title for my game that I like better. It seems to suit the feel I'm going for. The flavor of the game is intended to be a fusion of the Inca, Aztec and South Pacific cultures. Structure, beauty and brutality are a major part of the game and honor is it's core. It's a place where people struggle amongst each other just as they struggle against</summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/8150239831904278868/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=8150239831904278868" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/8150239831904278868?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/8150239831904278868?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/10/islands-of-sun.html" title="Islands of the Sun" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DU8CRXYzfSp7ImA9WxRXEEo.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-3003371526895272492</id><published>2008-10-15T09:27:00.004-04:00</published><updated>2008-10-15T09:37:44.885-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-10-15T09:37:44.885-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>YouTube Game Design</title><summary>It's been a while since I've posted but the other day I found this really great game design seminar by John Wick on YouTube. He's the guy behind a bunch of really cool indie press roleplaying games along with materials for 7th Sea and Legend of the Five Rings by AEG. Last night I watched a string of his videos and was really impressed with the practical info he relates for game design. Though I </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/3003371526895272492/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=3003371526895272492" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/3003371526895272492?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/3003371526895272492?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/10/youtube-game-design.html" title="YouTube Game Design" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DkAHRHk-fip7ImA9WxRTGEo.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-5315579223061280248</id><published>2008-09-08T07:31:00.006-04:00</published><updated>2008-09-08T07:52:15.756-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-08T07:52:15.756-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Politics" /><title>D&amp;D American</title><summary>I was just listening to one of the many podcasts in my catcher and heard a piece of news I had to look into. The guys at Pulp Gamer in their Out Of Character episode 57 were talking about how the conventions they attended went and they mentioned something political I had to check out. They mentioned Mr. Goldfarb's ignorant comments posted on the McCain campaign web site and they mentioned the </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/5315579223061280248/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=5315579223061280248" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/5315579223061280248?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/5315579223061280248?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/09/d-american.html" title="D&amp;D American" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DkEASXg-eyp7ImA9WxRTE0s.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-8448967529425736890</id><published>2008-09-02T09:57:00.004-04:00</published><updated>2008-09-02T10:10:48.653-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-02T10:10:48.653-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><title>Cat Gaming</title><summary>Last Sunday I got the chance to do some GMing again for the first time in years and I think it went pretty well. Being a fan of many different games and since we were playing at our local Barnes &amp; Noble I ran a game of Cat by John Wick. It's a game anyone who knows of cats can relate to even if they happen to be a dog person let alone a non-pet person.The game went well from the feedback I got </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/8448967529425736890/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=8448967529425736890" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/8448967529425736890?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/8448967529425736890?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/09/cat-gaming.html" title="Cat Gaming" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;C0IFQ3o5cCp7ImA9WxdaGUk.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-4849094590404833671</id><published>2008-08-28T10:46:00.009-04:00</published><updated>2008-08-28T12:38:32.428-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-28T12:38:32.428-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Island Empires</title><summary>I needed to come up with a title to be able to reference my RPG as I work on it. So, even though it's a pretty weak title now I am going with Island Empires. The only reason I am using this at the moment is the genre that seems to stick in my head. It's an archipelago where there is an empire along with many island states that struggle for control and identity in their world. I'm not too sure if </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/4849094590404833671/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=4849094590404833671" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/4849094590404833671?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/4849094590404833671?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/08/island-empires.html" title="Island Empires" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DUMDRnw_fip7ImA9WxdaFEk.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-1760908372584986705</id><published>2008-08-22T18:54:00.007-04:00</published><updated>2008-08-22T19:24:37.246-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-22T19:24:37.246-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><title>My Insanity</title><summary>I was working, or at least trying to work on the ideas I have for a game and started browsing my shelves of game books. Then I got curious of just how many RPGs I actually have accumulated over the years. Mind you, this is sans the couple I have lost over the years as well, for one my AD&amp;D 1st Edition.Anyway, on with the list.All Flesh Must Be Eaten Revised EditionAgonArtesiaBattletech (just the </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/1760908372584986705/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=1760908372584986705" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/1760908372584986705?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/1760908372584986705?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/08/my-insanity.html" title="My Insanity" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DE8FRXgzcSp7ImA9WxdaEko.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-4382801261037958653</id><published>2008-08-20T19:12:00.003-04:00</published><updated>2008-08-20T20:00:14.689-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-20T20:00:14.689-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Why Design?</title><summary>The first thing I am going to start with for my game designing ideas is to look at why I want to design a roleplaying game. In doing so I should be able to get a focus on where I am with my own play style, my likes and dislikes, and just where I intend to take the players of what I'm building. This focus should give me an anchor that will keep me from straying too far from what I intend on doing.</summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/4382801261037958653/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=4382801261037958653" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/4382801261037958653?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/4382801261037958653?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/08/why-design.html" title="Why Design?" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CkYCSXY8fyp7ImA9WxdaEko.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-6271739919247436846</id><published>2008-08-20T15:15:00.007-04:00</published><updated>2008-08-20T18:09:28.877-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-20T18:09:28.877-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Conventions" /><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Accessories" /><title>The Sultan of Gaming Tables</title><summary>I have to get one of these!The Sultan Gaming TableI heard about it when listening to Paul Tevis and Ryan Macklin's GenCon 2008 podcast This Just In From GenCon. They said there was this stunning table in the vendors' hall during their coverage of the convention so I looking for a company site for the ultimate gaming table. I don't think I was expecting it to look as nice as it does. It's one </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/6271739919247436846/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=6271739919247436846" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/6271739919247436846?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/6271739919247436846?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/08/sultan-of-gaming-tables.html" title="The Sultan of Gaming Tables" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;CkYCSXY8cCp7ImA9WxdaEko.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-1015910947683373151</id><published>2008-08-18T12:10:00.002-04:00</published><updated>2008-08-20T18:09:28.878-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-20T18:09:28.878-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Conceptualizing</title><summary>I've recently started posting on The Forge about my game ideas and asking for advice on where to start. My first post was replied to by a few helpful and encouraging people. One mentioned a resource on the net that was all about RPG design, though it is still in a creation process of its own.RPG Design HandbookAfter reading the pages that are written I think I will try out it's advice. First, is </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/1015910947683373151/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=1015910947683373151" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/1015910947683373151?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/1015910947683373151?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/08/conceptualizing.html" title="Conceptualizing" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CkYCSXY8cCp7ImA9WxdaEko.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-7388195676527844342</id><published>2008-08-15T10:22:00.003-04:00</published><updated>2008-08-20T18:09:28.878-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-20T18:09:28.878-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Step One</title><summary>After listening to many podcasts and hearing about all these wonderful indie RPGs I checked a few of them out at Origins this year and took Burning Wheel (with Jihad due to Fred Hicks' description of it) and Don't Rest Your Head (because I love that Dark City/Neil Gaiman feel in a game) home with me. They are amazing! I love the uniqueness of the concepts that make the players (and GM) jump out </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/7388195676527844342/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=7388195676527844342" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/7388195676527844342?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/7388195676527844342?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/08/step-one.html" title="Step One" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;AkQHRXgyfyp7ImA9WxdaEEs.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-3716858629954610816</id><published>2008-05-30T17:02:00.004-04:00</published><updated>2008-08-18T10:05:34.697-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-18T10:05:34.697-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Conventions" /><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><title>Origins or Bust</title><summary>A few weeks ago GAMA released the event schedule for Origins Game Fair and I signed up for my events when the list came available. This is the first year I have been able to get into all the games I wanted to play. At this point I have my schedule full and am really looking forward to the weekend in June starting on the 25th.When I go to Origins I play a lot of roleplaying games because I don't </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/3716858629954610816/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=3716858629954610816" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/3716858629954610816?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/3716858629954610816?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/05/origins-or-bust.html" title="Origins or Bust" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;AkQFR3s_cCp7ImA9WxdaEEs.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-2857607972523682612</id><published>2008-05-27T17:56:00.002-04:00</published><updated>2008-08-18T10:05:16.548-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-18T10:05:16.548-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="MMOs" /><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><title>MMOing in LotRO</title><summary>The last several weeks I have been playing with a game I have not played in a long time. It's Lord of the Rings Online. Way back then, when the game was about to go live, I started an account in beta testing. It was great! There were players everywhere. Everyone who had been on for any period of time was fun to play with and friendly with those new to the game. Then it went live and the limits on</summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/2857607972523682612/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=2857607972523682612" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/2857607972523682612?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/2857607972523682612?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/05/mmoing-in-lotro.html" title="MMOing in LotRO" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CkUERnw6cSp7ImA9WxdaEko.&quot;"><id>tag:blogger.com,1999:blog-1438119240817114893.post-7928096350308052922</id><published>2008-04-10T21:07:00.003-04:00</published><updated>2008-08-20T18:10:07.219-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-20T18:10:07.219-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Accessories" /><title>Accessorizing</title><summary>I was at my FLGS (friendly local gamings shop) and even though I went in for a Fantastic Four trade paperback I could not leave empty handed of something gaming related. And, what did I pick up? Dice!That got me thinking about how I've accessorized my games in the past. Plus, it's one of those laws of nature or something that states gamers have to leave a shop that sells games with a set of cool </summary><link rel="replies" type="application/atom+xml" href="http://redboxgeek.blogspot.com/feeds/7928096350308052922/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=1438119240817114893&amp;postID=7928096350308052922" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/7928096350308052922?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1438119240817114893/posts/default/7928096350308052922?v=2" /><link rel="alternate" type="text/html" href="http://redboxgeek.blogspot.com/2008/04/accessorizing.html" title="Accessorizing" /><author><name>Victor Wyatt</name><uri>http://www.blogger.com/profile/13983700570355805705</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/_g4cIL7thSy8/SosEs_lilyI/AAAAAAAAAO4/qOoCn-RPIZw/S220/victorjwyatt%40gmail.com_e8590134.jpg" /></author><thr:total>0</thr:total></entry></feed>

