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<channel>
	<title>Red Mage Needs Food Badly</title>
	
	<link>http://www.redmageneedsfood.net</link>
	<description>Musings on television, literature, and video games. Updated three times a week.</description>
	<lastBuildDate>Tue, 16 Mar 2010 00:17:27 +0000</lastBuildDate>
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	<language>en</language>
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		<title>Capcom wants you to take it easy</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/qkIQHQynS4I/</link>
		<comments>http://www.redmageneedsfood.net/2010/03/15/capcom-wants-you-to-take-it-easy/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 00:17:27 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[dr. wily]]></category>
		<category><![CDATA[mega man]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=3056</guid>
		<description><![CDATA[Now that Mega Man 10's been out on WiiWare for two weeks (and PlayStation Network for about three days), I don't feel bad in saying that I just finished the game on Easy mode. When the game showed the map after the obligatory Mega Man Boss Rush (and the line just kept going and going and going, like a little Energizer Bunny), I thought my console had gone on the fritz. But nope...the short final stage and likely longer last battle take place in space! (say that last part in your best Muppet Show narrator voice)]]></description>
			<content:encoded><![CDATA[<p>Now that <strong><em>Mega Man 10</em></strong>&#8217;s been out on WiiWare for two weeks (and PlayStation Network for about three days), I don&#8217;t feel bad in saying that I just finished the game on Easy mode. When the game showed the map after the obligatory Mega Man Boss Rush (and the line just kept going and going and going, like a little Energizer Bunny), I thought my console had gone on the fritz. But nope&#8230;the short final stage and likely longer last battle take place <em>in space!</em> (say that last part in your best <strong><em>Muppet Show</em><span style="font-weight: normal;"> narrator voice)</span></strong></p>
<p><strong><span style="font-weight: normal;">Wily still packs a punch close to the end, even on Easy. This time, he has an obvious Robot Clone backing him up. This Robo-Wily can be shot at, but not damaged (and I expect the differences to be not-so-subtle on Normal or Hard difficulty), and its shots are very hard to dodge. Even so, Wily still falls prey to the weapon in your arsenal you&#8217;ll probably use the least (I won&#8217;t tell you which one it is&#8230;you&#8217;ll have to figure that out for yourself).</span></strong></p>
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		<item>
		<title>Triple Game Score!</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/-H7nkMH_CZg/</link>
		<comments>http://www.redmageneedsfood.net/2010/03/13/triple-game-score/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 00:34:12 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ace attorney]]></category>
		<category><![CDATA[final fantasy xiii]]></category>
		<category><![CDATA[first impressions]]></category>
		<category><![CDATA[yakuza (game)]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=3053</guid>
		<description><![CDATA[Oh, right. In addition to being able to see Shutter Island  on Wednesday, I also managed to score Final Fantasy XIII, Yakuza 3, and Ace Attorney Investigations: Miles Edgeworth  all in one run. The first two were preorder-heavy games, so I almost was unable to get them at all, but I'm glad that I have them in my collection. My sister's already close to finishing AAI, since she's wanted to play that game for X knows how long (and thus, I gave her a first crack at it). Meanwhile, I've already progressed through the first two chapters in FFXIII and Yakuza 3, which are mostly set-up chapters for the stuff that happens during the rest of the game.]]></description>
			<content:encoded><![CDATA[<p>Oh, right. In addition to being able to see <strong><em>Shutter Island</em></strong> on Wednesday, I also managed to score <strong><em>Final Fantasy XIII, Yakuza 3,</em></strong> and <em><strong>Ace Attorney Investigations: Miles Edgeworth</strong></em> all in one run. The first two were preorder-heavy games, so I almost was unable to get them at all, but I&#8217;m glad that I have them in my collection. My sister&#8217;s already close to finishing <em><strong>AAI</strong></em>, since she&#8217;s wanted to play that game for X knows how long (and thus, I gave her a first crack at it). Meanwhile, I&#8217;ve already progressed through the first two chapters in <em><strong>FFXIII</strong></em> and <em><strong>Yakuza 3</strong></em>, which are mostly set-up chapters for the stuff that happens during the rest of the game.</p>
<p>Some first impressions:</p>
<ul>
<li><em><strong>Final Fantasy XIII:</strong></em>
<ul>
<li>I can&#8217;t help comparing this game&#8217;s &#8220;Crystogen&#8221; character development system to the &#8220;Sphere Grid&#8221; in <em><strong>Final Fantasy X.</strong></em> Even though you&#8217;re spending points to unlock new abilities instead of collecting spheres, it&#8217;s mostly the same concept. I&#8217;m quite sure this was intentional on the part of the developers.</li>
<li>The Active Time Battle system flows a lot more smoothly than any game (that uses a similar system) I&#8217;ve seen so far. <em><strong>Final Fantasy X-2</strong></em> was pretty good about it, too.</li>
<li>I have a feeling that I&#8217;m going to be comparing this game to <em><strong>FFX</strong></em> a lot more than any other game in the series.</li>
</ul>
</li>
<li><strong><em>Yakuza 3:</em></strong>
<ul>
<li>Kazuma isn&#8217;t very good at golf. At least in this game, you only have to play three holes.</li>
<li>I wonder why Kaz gets so hyped up for his special HEAT attacks against the bosses, when they don&#8217;t quite have enough attack power to finish them off all the way. Maybe it&#8217;s time for me to start beefing him up.</li>
<li>The karaoke booth mini-game is pretty fun. Then again, I tend to like rhythm mini-games in general.</li>
</ul>
</li>
</ul>
<p>I&#8217;ll have more to say once I get past the third chapters in these games. See ya!</p>
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		<item>
		<title>Open and shut case</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/F03G6fdnrNY/</link>
		<comments>http://www.redmageneedsfood.net/2010/03/10/open-and-shut-case/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 02:32:52 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[shutter island]]></category>
		<category><![CDATA[spoilers]]></category>
		<category><![CDATA[twist endings]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=3050</guid>
		<description><![CDATA[So, I watched Shutter Island today in the movie theater. I have to say that I enjoyed it, though I disagree with one review that says "the twist will keep you guessing until the end". If you keep a close eye on everything (and I don't really watch that many thrillers; I'm more of an action/comedy man), the twist kinda makes sense. I had it figured out about an hour in...well, half of it, anyway.]]></description>
			<content:encoded><![CDATA[<p>So, I watched Shutter Island today in the movie theater. I have to say that I enjoyed it, though I disagree with one review that says &#8220;the twist will keep you guessing until the end&#8221;. If you keep a close eye on everything (and I don&#8217;t really watch that many thrillers; I&#8217;m more of an action/comedy man), the twist kinda makes sense. I had it figured out about an hour in&#8230;well, half of it, anyway.</p>
<p><strong>WARNING: Thoughts and plot spoilers below.</strong></p>
<p><span id="more-3050"></span></p>
<p>Near the beginning of the movie, Ted Daniels (Leo DiCaprio&#8217;s character) finds a note from an escaped mental patient that simply reads &#8220;The Rule of 4 / Who is 67&#8243;? The director of the Shutter Island mental hospital mentions that there were a total of 66 inmates in the asylum, and that the 67th had escaped somehow. Guess who #67 was? Yep&#8230;your U.S. marshal Teddy, who&#8217;s been having nightmares about his involvement in World War II (where he and his fellow soldiers gunned down a bunch of Nazis they captured) and his dead wife (who herself had gone insane and killed their three children).</p>
<p>The moment that triggered this suspicion happened shortly after Ted and his partner Chuck separated, and the director mentioned to him that &#8220;you never had a partner&#8230;you came alone&#8221;. From that point, it became pretty obvious that he wasn&#8217;t going to be conducting any kind of investigation on the island&#8230;</p>
<p>I&#8217;m left with a few questions after the movie ended. First, if Ted had been committed to Shutter Island over two years ago, how was it that he was able to leave the island via ferry if he were such a dangerous criminal? The movie couldn&#8217;t have covered more than two months&#8217; time. Also, what was the deal with the &#8220;rule of four&#8221;? &#8220;Who is 67&#8243; was pretty obvious, but I still wonder what the first part of that message meant.</p>
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		<item>
		<title>Ultimate All-Shooters</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/mK-NC7zTsQE/</link>
		<comments>http://www.redmageneedsfood.net/2010/03/08/ultimate-all-shooters/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 03:07:24 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[mini games]]></category>
		<category><![CDATA[tatsunoko vs. capcom]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=3047</guid>
		<description><![CDATA[I've played through about half of Tatsunoko vs. Capcom thus far, unlocking 13 of the characters' total endings (I may pick a team of Frank West and Zero, just to see how well they'd work together; I didn't have much success with Karas and Casshern).]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played through about half of <em><strong>Tatsunoko vs. Capcom</strong></em> thus far, unlocking 13 of the characters&#8217; total endings (I may pick a team of Frank West and Zero, just to see how well they&#8217;d work together; I didn&#8217;t have much success with Karas and Casshern).</p>
<p>After you complete Arcade Mode, there&#8217;s a mini-game that you play during the end credits with <strong><em>Yatterman</em></strong> villain Doronjo, and you have to ride across a series of bumpy hills on a bicycle with her and her henchmen in order to collect all of the gold letters that are placed in the credit names (they spell out &#8220;THANK YOU FOR PLAYING&#8221;). Accomplish this, and you unlock another mini-game called <strong><em>Ultimate All-Shooters</em><span style="font-weight: normal;">, which is a fixed-scrolling shooter (kinda like </span><em>Commando</em><span style="font-weight: normal;">) where you control Ryu, Ken the Eagle, Tekkaman Blade, or the PTX-40A mech suit and shoot down Akrids (the beasties that infest the </span><em>Lost Planet</em><span style="font-weight: normal;"> universe) and other bug-like creatures through four stages. So far, I&#8217;ve beaten it with Tekkaman Blade, but I&#8217;m not sure how the path selection works, so I guess it&#8217;ll be a while before I achieve 100% completion in that mode.</span></strong></p>
<p><strong><span style="font-weight: normal;">My next goal is to finish Arcade Mode with all of the secret characters (Frank West, Zero, Joe the Condor and Tekkaman Blade &#8211; the last one I think I already finished with) in order to unlock Yatterman-2, Yatterman-1&#8217;s girlfriend and partner-in-buttkicking. This journey should be&#8230;interesting, to say the least.</span></strong></p>
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		<item>
		<title>Any reason to get out</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/6aBWB4SDTYo/</link>
		<comments>http://www.redmageneedsfood.net/2010/03/06/any-reason-to-get-out/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 01:51:58 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[amazon.com]]></category>
		<category><![CDATA[final fantasy xiii]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[shutter island]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=3045</guid>
		<description><![CDATA[The weather's looking nice for the next few days, so I feel like it's time to take a trip out of the house. Tuesday is the big release of Final Fantasy XIII, though I doubt I'll be able to get my hands on it because I haven't been able to get out to any store to preorder it. If I do get a chance, I may go down to the movie theater near the GameStop down there and watch Shutter Island while I wait for the smoke to clear (at the moment, it's the only movie in theaters that's supposedly "worth seeing"). However, there aren't any showtimes posted before 3 PM for any of the movies, so I may have to wait and order this one through Amazon.com.]]></description>
			<content:encoded><![CDATA[<p>The weather&#8217;s looking nice for the next few days, so I feel like it&#8217;s time to take a trip out of the house. Tuesday is the big release of <strong><em>Final Fantasy XIII,</em><span style="font-weight: normal;"> though I doubt I&#8217;ll be able to get my hands on it because I haven&#8217;t been able to get out to any store to preorder it. If I do get a chance, I may go down to the movie theater near the GameStop down there and watch </span><em>Shutter Island</em><span style="font-weight: normal;"> while I wait for the smoke to clear (at the moment, it&#8217;s the only movie in theaters that&#8217;s supposedly &#8220;worth seeing&#8221;). However, there aren&#8217;t any showtimes posted before 3 PM for any of the movies, so I may have to wait and order this one through Amazon.com.</span></strong></p>
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		<item>
		<title>I got this!</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/iWyyLVBvGTE/</link>
		<comments>http://www.redmageneedsfood.net/2010/03/03/i-got-this/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 20:52:35 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[dark void]]></category>
		<category><![CDATA[gamespot]]></category>
		<category><![CDATA[prizes]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=3035</guid>
		<description><![CDATA[This figurine (called a Trexi, after the company that distributes them) was given to me yesterday as a prize for a trivia question I answered on Gamespot when Dark Void was released two months ago.]]></description>
			<content:encoded><![CDATA[<div id="attachment_3036" class="wp-caption aligncenter" style="width: 394px"><a href="http://www.redmageneedsfood.net/wp-content/uploads/2010/03/Dark-Void-Will-Jetpack.jpg"><img class="size-full wp-image-3036 " title="Dark Void Trexi" src="http://www.redmageneedsfood.net/wp-content/uploads/2010/03/Dark-Void-Will-Jetpack.jpg" alt="3&quot; custom Dark Void Trexi made by Tony Mora of i am 8bit" width="384" height="288" /></a><p class="wp-caption-text">And all I had to do was answer some trivia to win this...</p></div>
<p>This figurine (called a <a title="Trexi website" href="http://www.trexi.com.sg/">Trexi</a>, after the company that distributes them) was given to me yesterday as a prize for a trivia question I answered on Gamespot when <strong><em>Dark Void</em><span style="font-weight: normal;"> was released two months ago. I don&#8217;t even remember whether I answered it correctly&#8230;The e-mail that I was sent notified me to expect my prize within two weeks. It also came as a pre-order bonus for anyone who bought the game. Since I didn&#8217;t (and probably won&#8217;t, because I wasn&#8217;t very impressed with the demo), scoring this figurine didn&#8217;t cost me a thing.</span></strong></p>
<p><strong><span style="font-weight: normal;">The figurine is supposed to be Will in the jetsuit that he uses throughout the game&#8230;though with the round head and stubby arms, it could easily be mistaken for a miniature Strong Bad. The head, arms, and legs can rotate, although they&#8217;re a bit too stiff to be used for advanced poses. I think these Trexis are meant to be collected rather than played with (note the &#8220;This is not a toy&#8221; warning on the bottom of the box). Figurines like it sell  for about six to eight dollars &#8211; I don&#8217;t know whether that&#8217;s in U.S. dollars or Singaporean dollars, so it probably won&#8217;t go up in value. On the bright side, it&#8217;ll go nicely with the Ryu figurine I got when I pre-ordered </span><em>Street Fighter IV.</em></strong></p>
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		<title>The System is Down (Extended PS3 Remix)</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/LOMV3sKe2dU/</link>
		<comments>http://www.redmageneedsfood.net/2010/03/01/the-system-is-down-extended-ps3-remix/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:51:52 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[glitches]]></category>
		<category><![CDATA[playstation 3]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=3026</guid>
		<description><![CDATA[It seems Sony is having another one of those "Strongbad techno" moments. A great number of the old-model PlayStation 3 units (the ones released before the high-capacity "PS3 Slim" models) experienced an inability to connect to the PlayStation Network, and found out that a bunch of other items had been bugged (namely calendar dates and trophy data). Many suspect that it's a date programming bug, similar to the big Y2K kerfuffle, but with a bad leap year count instead of a bad end-of-the-year count. New-model PS3 Slims and PSPs seem to be unaffected by this glitch.]]></description>
			<content:encoded><![CDATA[<p>It seems Sony is having another one of those &#8220;<a title="YouTube: Techno [homestarrunner.com video]" href="http://www.youtube.com/watch?v=JwZwkk7q25I">Strongbad techno</a>&#8221; moments. A great number of the old-model PlayStation 3 units (the ones released before the high-capacity &#8220;PS3 Slim&#8221; models) experienced an inability to connect to the PlayStation Network, and found out that a bunch of other items had been bugged (namely calendar dates and trophy data). Many suspect that it&#8217;s a date programming bug, similar to the big Y2K kerfuffle, but with a bad leap year count instead of a bad end-of-the-year count. New-model PS3 Slims and PSPs seem to be unaffected by this glitch.</p>
<p>Yeah, I&#8217;m aggravated by it, but I&#8217;m not getting too worked up about it. I do have a few other consoles, after all, so I&#8217;ll just keep playing with them until the smoke clears. The  <a title="Sony PlayStation USA's Twitter" href="http://twitter.com/sonyplaystation">SonyPlayStation Twitter</a> is posting updates, and recommending that all users of pre-Slim PS3s (myself included) not turn on their consoles until a solution is found.</p>
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		<title>Samurai Pizza Cats: The Unsung Tatsunoko Heroes?</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/uPr2MKaBz1I/</link>
		<comments>http://www.redmageneedsfood.net/2010/02/27/samurai-pizza-cats-the-unsung-tatsunoko-heroes/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 00:53:23 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Anime/Manga]]></category>
		<category><![CDATA[samurai pizza cats]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=2998</guid>
		<description><![CDATA[Back when I was around 9 or 10, one of the networks in my area (can't remember whether it was channel 17 before it became part of "The WB" or channel 57 before it became part of "UPN") used to air Samurai Pizza Cats after school. This was pretty much before anime caught on big in the U.S. (after Speed Racer and Robotech, but before the first dub of Dragon Ball Z, I think). My brother and I used to have a good laugh at the jokes on the show. Looking back on it, I find it even funnier when I found out that the English script writers had to resort to making up all of the jokes because they got the animation they needed, but not the transcripts of the original Japanese dialogue (consider that there are quite a bit of vocal anime fans who don't like it when script writers stray too far from the source material). Arguably, it kinda worked, as even the original creators of Kyattou Ninden Teyandee prefer Pizza Cats to their original version.]]></description>
			<content:encoded><![CDATA[<p>Back when I was around 9 or 10, one of the networks in my area (can&#8217;t remember whether it was channel 17 before it became part of &#8220;The WB&#8221; or channel 57 before it became part of &#8220;UPN&#8221;) used to air <strong><em>Samurai Pizza Cats</em><span style="font-weight: normal;"> after school. This was pretty much before anime caught on big in the U.S. (after </span><em>Speed Racer</em><span style="font-weight: normal;"> and </span><em>Robotech</em><span style="font-weight: normal;">, but before the first dub of </span><em>Dragon Ball Z<span style="font-weight: normal;"><span style="font-style: normal;">, I think</span></span></em><span style="font-weight: normal;">). My brother and I used to have a good laugh at the jokes on the show. Looking back on it, I find it even funnier when I found out that the English script writers had to resort to making up all of the jokes because they got the animation they needed, but not the transcripts of the original Japanese dialogue (consider that there are quite a bit of vocal anime fans who don&#8217;t like it when script writers stray too far from the source material). Arguably, it kinda worked, as even the original creators of <strong><em>Kyattou Ninden Teyandee</em></strong> prefer </span><em>Pizza Cats</em><span style="font-weight: normal;"> to their original version.</span></strong></p>
<p><strong><span style="font-weight: normal;">The reason I bring this up is because I&#8217;m still playing through </span><em>Tatsunoko vs. Capcom</em><span style="font-weight: normal;">, and a few players have asked why these guys hadn&#8217;t appeared in the game. Heck, I didn&#8217;t even know this series <em>was</em> a Tatsunoko property until I looked it up on Wikipedia. It&#8217;s funny how far a little research goes.</span></strong></p>
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		<title>Can we rebuild it?</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/w06JqGpnZf8/</link>
		<comments>http://www.redmageneedsfood.net/2010/02/24/can-we-rebuild-it/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 01:01:46 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[rpg maker 2000]]></category>
		<category><![CDATA[translation]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=2996</guid>
		<description><![CDATA[Some intrepid soul stumbled upon an old RPG Maker 2000 game called Romancing Walker and started a liveblog of it on the TV Tropes forum. I remember playing this game...it's got a sound concept, though it's incredibly hard to play through. It's not that the game's difficult...it's just that the translation is very, very literal and filled with both Engrish and what's known to some as "gratuitous Japanese" (I think I noticed the translator leaving in words like "baka" and "sugoi" from place to place). I'd like to try to retool the script so that it's a bit more accessible to most other gamers (think Final Fantasy Tactics on the PSP vs. Final Fantasy Tactics on the PS1), but I probably may wind up not releasing it at all, since almost everyone (including both the game's original author and the translator) has moved on from RPG Maker 2000, and releasing it would be tantamount to stealing...not that anybody would want to really play a game that's almost a decade old using an engine that's also a decade old.]]></description>
			<content:encoded><![CDATA[<p>Some intrepid soul stumbled upon an old RPG Maker 2000 game called <em><strong>Romancing Walker</strong></em> and started a liveblog of it on the TV Tropes forum. I remember playing this game&#8230;it&#8217;s got a sound concept, though it&#8217;s incredibly hard to play through. It&#8217;s not that the game&#8217;s difficult&#8230;it&#8217;s just that the translation is <a title="TV Tropes Wiki: Blind Idiot Translation" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BlindIdiotTranslation">very, very literal</a> and filled with both Engrish <em>and</em> what&#8217;s known to some as &#8220;<a title="TV Tropes Wiki: Gratuitous Japanese" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GratuitousJapanese">gratuitous Japanese</a>&#8221; (I think I noticed the translator leaving in words like &#8220;<em>baka</em>&#8221; and &#8220;<em>sugoi</em>&#8221; from place to place). I&#8217;d like to try to retool the script so that it&#8217;s a bit more accessible to most other gamers (think <em><strong>Final Fantasy Tactics</strong></em> on the PSP vs. <em><strong>Final Fantasy Tactics</strong></em> on the PS1), but I probably may wind up not releasing it at all, since almost everyone (including both the game&#8217;s original author and the translator) has moved on from RPG Maker 2000, and releasing it would be tantamount to stealing&#8230;not that anybody would want to really play a game that&#8217;s almost a decade old using an engine that&#8217;s also a decade old.</p>
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		<title>Tatsunoko vs. Capcom: When video games and anime clash, everybody wins</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/8JWRc_4AFjo/</link>
		<comments>http://www.redmageneedsfood.net/2010/02/22/tatsunoko-vs-capcom-when-video-games-and-anime-clash-everybody-wins/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 01:53:54 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[5-star reviews]]></category>
		<category><![CDATA[full reviews]]></category>
		<category><![CDATA[highly recommended]]></category>
		<category><![CDATA[tatsunoko vs. capcom]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=2990</guid>
		<description><![CDATA[So Capcom's invaded the comic book universe with Marvel vs. Capcom, and they've taken on a rival video game company with the SNK vs. Capcom series, so...where do they go from here? It seems the answer to that question is "the anime world", as they're now butting heads with the various masked heroes from Tatsunoko's library in Tatsunoko vs. Capcom: Ultimate All Stars.]]></description>
			<content:encoded><![CDATA[<p>So Capcom&#8217;s invaded the comic book universe with <strong><em>Marvel vs. Capcom</em></strong>, and they&#8217;ve taken on a rival video game company with the <em><strong>SNK vs. Capcom</strong></em> series, so&#8230;where do they go from here? It seems the answer to that question is &#8220;the anime world&#8221;, as they&#8217;re now butting heads with the various masked heroes from Tatsunoko&#8217;s library in <em><strong>Tatsunoko vs. Capcom: Ultimate All Stars</strong></em>.<span id="more-2990"></span></p>
<p>Most video game fans will surely recognize many of the characters on Capcom&#8217;s side of the line-up. You have Ryu, Chun-Li and Alex from the <strong><em>Street Fighter</em></strong> series, Mega Man (<strong><em>Legends</em></strong> version) and Roll from the Mega Man series, and a couple of others you probably wouldn&#8217;t expect to see in a Capcom crossover (why hello there, Soki&#8230;it&#8217;s been a while since <strong><em>Onimusha: Dawn of Dreams</em></strong>, hasn&#8217;t it?) The Tatsunoko roster may not be quite as accessible to any but the biggest anime fans, as their series are a bit older, and some of these characters are making their first appearances in the U.S. Ken the Eagle and Jun the Swan from <strong><em>Science Ninja Team Gatchaman</em></strong> headline the Tatsunoko team, with Yatterman, Ippatsuman, Tekkaman (none of them <a title="Dueling Analogs: Rejected Mega Man Villains I" href="http://www.duelinganalogs.com/comic/2005/11/22/rejected-mega-man-villains-i/">rejected </a><strong><em><a title="Dueling Analogs: Rejected Mega Man Villains I" href="http://www.duelinganalogs.com/comic/2005/11/22/rejected-mega-man-villains-i/">Mega Man</a></em></strong><a title="Dueling Analogs: Rejected Mega Man Villains I" href="http://www.duelinganalogs.com/comic/2005/11/22/rejected-mega-man-villains-i/"> baddies</a>) and others joining the fray.</p>
<p>Familiarity with the source material aside, <strong><em>Tatsunoko vs. Capcom</em></strong> plays a lot like many of the other <em><strong>Capcom vs.</strong></em> titles. Each play selects two characters, and they fight until either side has reduced both characters&#8217; health meters to zero. The requisite special moves and super attacks are present for every character, and they can (with a few exceptions) call on their partner to dish out a few extra hits for them during the match, or to switch places with them. The three-attack-button control scheme (seen in other Eighting-developed fighting games such as <strong><em>Bloody Roar</em></strong>) is easy to use, yet allows for complex combinations and all kinds of crossover attacks for fighting game veterans to use. The computer AI is challenging, and never seems like it&#8217;s trying to cheat you out of a win. You can also take your battles online and challenge players over Nintendo Wi-Fi, and while the game is good about finding opponents with strong connections, it often takes a while for it to find an opponent to begin with. The Friend Code system is still there, but thankfully you aren&#8217;t forced to use it in order to find an opponent (it&#8217;s mainly used for keeping track of friends and players that you fight often).</p>
<p>The game sports a 3D look that&#8217;s a lot like <strong><em>Street Fighter IV</em></strong>. While the fighting takes place on a 2D plane, the characters and their backgrounds are shown in three dimensions, all while the game runs at a smooth 60 frames per second. The special attack animations are also suitably flashy and over-the-top, as befitting of a series with half of its roots in animated action series. Though there aren&#8217;t quite as many memorable tunes as there were in previous installments, the game&#8217;s soundtrack is decent, and the voices of the characters calling out their various attacks don&#8217;t drown out the music or distract from the action.</p>
<p>Because of the licensing issues that usually come with making crossover products, it can be hard for some of them to even get released in certain markets (which is why there won&#8217;t be any U.S. release for <strong><em>Jump! Ultimate Stars</em></strong>, likely one of the biggest and best such fighting games in the Nintendo DS library). Capcom took a big chance by putting together this release, and it turned out to be one of the most polished and fun entries in the Vs. series yet. This game is worthy of a 5-star rating (out of 5).</p>
<p>Pros: easy to pick up and play, excellent art and animation, can be taken online with little hassle<br />
Cons: the Tatsunoko-side characters will probably be unfamiliar to a lot of players</p>
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