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<channel>
	<title>Red Mage Needs Food Badly</title>
	
	<link>http://www.redmageneedsfood.net</link>
	<description>Musings on television, literature, and video games. Updated three times a week.</description>
	<lastBuildDate>Tue, 09 Mar 2010 03:07:24 +0000</lastBuildDate>
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	<language>en</language>
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		<title>Ultimate All-Shooters</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/mK-NC7zTsQE/</link>
		<comments>http://www.redmageneedsfood.net/2010/03/08/ultimate-all-shooters/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 03:07:24 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[mini games]]></category>
		<category><![CDATA[tatsunoko vs. capcom]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=3047</guid>
		<description><![CDATA[I've played through about half of Tatsunoko vs. Capcom thus far, unlocking 13 of the characters' total endings (I may pick a team of Frank West and Zero, just to see how well they'd work together; I didn't have much success with Karas and Casshern).]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played through about half of <em><strong>Tatsunoko vs. Capcom</strong></em> thus far, unlocking 13 of the characters&#8217; total endings (I may pick a team of Frank West and Zero, just to see how well they&#8217;d work together; I didn&#8217;t have much success with Karas and Casshern).</p>
<p>After you complete Arcade Mode, there&#8217;s a mini-game that you play during the end credits with <strong><em>Yatterman</em></strong> villain Doronjo, and you have to ride across a series of bumpy hills on a bicycle with her and her henchmen in order to collect all of the gold letters that are placed in the credit names (they spell out &#8220;THANK YOU FOR PLAYING&#8221;). Accomplish this, and you unlock another mini-game called <strong><em>Ultimate All-Shooters</em><span style="font-weight: normal;">, which is a fixed-scrolling shooter (kinda like </span><em>Commando</em><span style="font-weight: normal;">) where you control Ryu, Ken the Eagle, Tekkaman Blade, or the PTX-40A mech suit and shoot down Akrids (the beasties that infest the </span><em>Lost Planet</em><span style="font-weight: normal;"> universe) and other bug-like creatures through four stages. So far, I&#8217;ve beaten it with Tekkaman Blade, but I&#8217;m not sure how the path selection works, so I guess it&#8217;ll be a while before I achieve 100% completion in that mode.</span></strong></p>
<p><strong><span style="font-weight: normal;">My next goal is to finish Arcade Mode with all of the secret characters (Frank West, Zero, Joe the Condor and Tekkaman Blade &#8211; the last one I think I already finished with) in order to unlock Yatterman-2, Yatterman-1&#8217;s girlfriend and partner-in-buttkicking. This journey should be&#8230;interesting, to say the least.</span></strong></p>
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		<item>
		<title>Any reason to get out</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/6aBWB4SDTYo/</link>
		<comments>http://www.redmageneedsfood.net/2010/03/06/any-reason-to-get-out/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 01:51:58 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[amazon.com]]></category>
		<category><![CDATA[final fantasy xiii]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[shutter island]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=3045</guid>
		<description><![CDATA[The weather's looking nice for the next few days, so I feel like it's time to take a trip out of the house. Tuesday is the big release of Final Fantasy XIII, though I doubt I'll be able to get my hands on it because I haven't been able to get out to any store to preorder it. If I do get a chance, I may go down to the movie theater near the GameStop down there and watch Shutter Island while I wait for the smoke to clear (at the moment, it's the only movie in theaters that's supposedly "worth seeing"). However, there aren't any showtimes posted before 3 PM for any of the movies, so I may have to wait and order this one through Amazon.com.]]></description>
			<content:encoded><![CDATA[<p>The weather&#8217;s looking nice for the next few days, so I feel like it&#8217;s time to take a trip out of the house. Tuesday is the big release of <strong><em>Final Fantasy XIII,</em><span style="font-weight: normal;"> though I doubt I&#8217;ll be able to get my hands on it because I haven&#8217;t been able to get out to any store to preorder it. If I do get a chance, I may go down to the movie theater near the GameStop down there and watch </span><em>Shutter Island</em><span style="font-weight: normal;"> while I wait for the smoke to clear (at the moment, it&#8217;s the only movie in theaters that&#8217;s supposedly &#8220;worth seeing&#8221;). However, there aren&#8217;t any showtimes posted before 3 PM for any of the movies, so I may have to wait and order this one through Amazon.com.</span></strong></p>
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		<item>
		<title>I got this!</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/iWyyLVBvGTE/</link>
		<comments>http://www.redmageneedsfood.net/2010/03/03/i-got-this/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 20:52:35 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[dark void]]></category>
		<category><![CDATA[gamespot]]></category>
		<category><![CDATA[prizes]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=3035</guid>
		<description><![CDATA[This figurine (called a Trexi, after the company that distributes them) was given to me yesterday as a prize for a trivia question I answered on Gamespot when Dark Void was released two months ago.]]></description>
			<content:encoded><![CDATA[<div id="attachment_3036" class="wp-caption aligncenter" style="width: 394px"><a href="http://www.redmageneedsfood.net/wp-content/uploads/2010/03/Dark-Void-Will-Jetpack.jpg"><img class="size-full wp-image-3036 " title="Dark Void Trexi" src="http://www.redmageneedsfood.net/wp-content/uploads/2010/03/Dark-Void-Will-Jetpack.jpg" alt="3&quot; custom Dark Void Trexi made by Tony Mora of i am 8bit" width="384" height="288" /></a><p class="wp-caption-text">And all I had to do was answer some trivia to win this...</p></div>
<p>This figurine (called a <a title="Trexi website" href="http://www.trexi.com.sg/">Trexi</a>, after the company that distributes them) was given to me yesterday as a prize for a trivia question I answered on Gamespot when <strong><em>Dark Void</em><span style="font-weight: normal;"> was released two months ago. I don&#8217;t even remember whether I answered it correctly&#8230;The e-mail that I was sent notified me to expect my prize within two weeks. It also came as a pre-order bonus for anyone who bought the game. Since I didn&#8217;t (and probably won&#8217;t, because I wasn&#8217;t very impressed with the demo), scoring this figurine didn&#8217;t cost me a thing.</span></strong></p>
<p><strong><span style="font-weight: normal;">The figurine is supposed to be Will in the jetsuit that he uses throughout the game&#8230;though with the round head and stubby arms, it could easily be mistaken for a miniature Strong Bad. The head, arms, and legs can rotate, although they&#8217;re a bit too stiff to be used for advanced poses. I think these Trexis are meant to be collected rather than played with (note the &#8220;This is not a toy&#8221; warning on the bottom of the box). Figurines like it sell  for about six to eight dollars &#8211; I don&#8217;t know whether that&#8217;s in U.S. dollars or Singaporean dollars, so it probably won&#8217;t go up in value. On the bright side, it&#8217;ll go nicely with the Ryu figurine I got when I pre-ordered </span><em>Street Fighter IV.</em></strong></p>
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		<title>The System is Down (Extended PS3 Remix)</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/LOMV3sKe2dU/</link>
		<comments>http://www.redmageneedsfood.net/2010/03/01/the-system-is-down-extended-ps3-remix/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:51:52 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[glitches]]></category>
		<category><![CDATA[playstation 3]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=3026</guid>
		<description><![CDATA[It seems Sony is having another one of those "Strongbad techno" moments. A great number of the old-model PlayStation 3 units (the ones released before the high-capacity "PS3 Slim" models) experienced an inability to connect to the PlayStation Network, and found out that a bunch of other items had been bugged (namely calendar dates and trophy data). Many suspect that it's a date programming bug, similar to the big Y2K kerfuffle, but with a bad leap year count instead of a bad end-of-the-year count. New-model PS3 Slims and PSPs seem to be unaffected by this glitch.]]></description>
			<content:encoded><![CDATA[<p>It seems Sony is having another one of those &#8220;<a title="YouTube: Techno [homestarrunner.com video]" href="http://www.youtube.com/watch?v=JwZwkk7q25I">Strongbad techno</a>&#8221; moments. A great number of the old-model PlayStation 3 units (the ones released before the high-capacity &#8220;PS3 Slim&#8221; models) experienced an inability to connect to the PlayStation Network, and found out that a bunch of other items had been bugged (namely calendar dates and trophy data). Many suspect that it&#8217;s a date programming bug, similar to the big Y2K kerfuffle, but with a bad leap year count instead of a bad end-of-the-year count. New-model PS3 Slims and PSPs seem to be unaffected by this glitch.</p>
<p>Yeah, I&#8217;m aggravated by it, but I&#8217;m not getting too worked up about it. I do have a few other consoles, after all, so I&#8217;ll just keep playing with them until the smoke clears. The  <a title="Sony PlayStation USA's Twitter" href="http://twitter.com/sonyplaystation">SonyPlayStation Twitter</a> is posting updates, and recommending that all users of pre-Slim PS3s (myself included) not turn on their consoles until a solution is found.</p>
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		<item>
		<title>Samurai Pizza Cats: The Unsung Tatsunoko Heroes?</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/uPr2MKaBz1I/</link>
		<comments>http://www.redmageneedsfood.net/2010/02/27/samurai-pizza-cats-the-unsung-tatsunoko-heroes/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 00:53:23 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Anime/Manga]]></category>
		<category><![CDATA[samurai pizza cats]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=2998</guid>
		<description><![CDATA[Back when I was around 9 or 10, one of the networks in my area (can't remember whether it was channel 17 before it became part of "The WB" or channel 57 before it became part of "UPN") used to air Samurai Pizza Cats after school. This was pretty much before anime caught on big in the U.S. (after Speed Racer and Robotech, but before the first dub of Dragon Ball Z, I think). My brother and I used to have a good laugh at the jokes on the show. Looking back on it, I find it even funnier when I found out that the English script writers had to resort to making up all of the jokes because they got the animation they needed, but not the transcripts of the original Japanese dialogue (consider that there are quite a bit of vocal anime fans who don't like it when script writers stray too far from the source material). Arguably, it kinda worked, as even the original creators of Kyattou Ninden Teyandee prefer Pizza Cats to their original version.]]></description>
			<content:encoded><![CDATA[<p>Back when I was around 9 or 10, one of the networks in my area (can&#8217;t remember whether it was channel 17 before it became part of &#8220;The WB&#8221; or channel 57 before it became part of &#8220;UPN&#8221;) used to air <strong><em>Samurai Pizza Cats</em><span style="font-weight: normal;"> after school. This was pretty much before anime caught on big in the U.S. (after </span><em>Speed Racer</em><span style="font-weight: normal;"> and </span><em>Robotech</em><span style="font-weight: normal;">, but before the first dub of </span><em>Dragon Ball Z<span style="font-weight: normal;"><span style="font-style: normal;">, I think</span></span></em><span style="font-weight: normal;">). My brother and I used to have a good laugh at the jokes on the show. Looking back on it, I find it even funnier when I found out that the English script writers had to resort to making up all of the jokes because they got the animation they needed, but not the transcripts of the original Japanese dialogue (consider that there are quite a bit of vocal anime fans who don&#8217;t like it when script writers stray too far from the source material). Arguably, it kinda worked, as even the original creators of <strong><em>Kyattou Ninden Teyandee</em></strong> prefer </span><em>Pizza Cats</em><span style="font-weight: normal;"> to their original version.</span></strong></p>
<p><strong><span style="font-weight: normal;">The reason I bring this up is because I&#8217;m still playing through </span><em>Tatsunoko vs. Capcom</em><span style="font-weight: normal;">, and a few players have asked why these guys hadn&#8217;t appeared in the game. Heck, I didn&#8217;t even know this series <em>was</em> a Tatsunoko property until I looked it up on Wikipedia. It&#8217;s funny how far a little research goes.</span></strong></p>
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		<item>
		<title>Can we rebuild it?</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/w06JqGpnZf8/</link>
		<comments>http://www.redmageneedsfood.net/2010/02/24/can-we-rebuild-it/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 01:01:46 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[rpg maker 2000]]></category>
		<category><![CDATA[translation]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=2996</guid>
		<description><![CDATA[Some intrepid soul stumbled upon an old RPG Maker 2000 game called Romancing Walker and started a liveblog of it on the TV Tropes forum. I remember playing this game...it's got a sound concept, though it's incredibly hard to play through. It's not that the game's difficult...it's just that the translation is very, very literal and filled with both Engrish and what's known to some as "gratuitous Japanese" (I think I noticed the translator leaving in words like "baka" and "sugoi" from place to place). I'd like to try to retool the script so that it's a bit more accessible to most other gamers (think Final Fantasy Tactics on the PSP vs. Final Fantasy Tactics on the PS1), but I probably may wind up not releasing it at all, since almost everyone (including both the game's original author and the translator) has moved on from RPG Maker 2000, and releasing it would be tantamount to stealing...not that anybody would want to really play a game that's almost a decade old using an engine that's also a decade old.]]></description>
			<content:encoded><![CDATA[<p>Some intrepid soul stumbled upon an old RPG Maker 2000 game called <em><strong>Romancing Walker</strong></em> and started a liveblog of it on the TV Tropes forum. I remember playing this game&#8230;it&#8217;s got a sound concept, though it&#8217;s incredibly hard to play through. It&#8217;s not that the game&#8217;s difficult&#8230;it&#8217;s just that the translation is <a title="TV Tropes Wiki: Blind Idiot Translation" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BlindIdiotTranslation">very, very literal</a> and filled with both Engrish <em>and</em> what&#8217;s known to some as &#8220;<a title="TV Tropes Wiki: Gratuitous Japanese" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/GratuitousJapanese">gratuitous Japanese</a>&#8221; (I think I noticed the translator leaving in words like &#8220;<em>baka</em>&#8221; and &#8220;<em>sugoi</em>&#8221; from place to place). I&#8217;d like to try to retool the script so that it&#8217;s a bit more accessible to most other gamers (think <em><strong>Final Fantasy Tactics</strong></em> on the PSP vs. <em><strong>Final Fantasy Tactics</strong></em> on the PS1), but I probably may wind up not releasing it at all, since almost everyone (including both the game&#8217;s original author and the translator) has moved on from RPG Maker 2000, and releasing it would be tantamount to stealing&#8230;not that anybody would want to really play a game that&#8217;s almost a decade old using an engine that&#8217;s also a decade old.</p>
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		<title>Tatsunoko vs. Capcom: When video games and anime clash, everybody wins</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/8JWRc_4AFjo/</link>
		<comments>http://www.redmageneedsfood.net/2010/02/22/tatsunoko-vs-capcom-when-video-games-and-anime-clash-everybody-wins/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 01:53:54 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[5-star reviews]]></category>
		<category><![CDATA[full reviews]]></category>
		<category><![CDATA[highly recommended]]></category>
		<category><![CDATA[tatsunoko vs. capcom]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=2990</guid>
		<description><![CDATA[So Capcom's invaded the comic book universe with Marvel vs. Capcom, and they've taken on a rival video game company with the SNK vs. Capcom series, so...where do they go from here? It seems the answer to that question is "the anime world", as they're now butting heads with the various masked heroes from Tatsunoko's library in Tatsunoko vs. Capcom: Ultimate All Stars.]]></description>
			<content:encoded><![CDATA[<p>So Capcom&#8217;s invaded the comic book universe with <strong><em>Marvel vs. Capcom</em></strong>, and they&#8217;ve taken on a rival video game company with the <em><strong>SNK vs. Capcom</strong></em> series, so&#8230;where do they go from here? It seems the answer to that question is &#8220;the anime world&#8221;, as they&#8217;re now butting heads with the various masked heroes from Tatsunoko&#8217;s library in <em><strong>Tatsunoko vs. Capcom: Ultimate All Stars</strong></em>.<span id="more-2990"></span></p>
<p>Most video game fans will surely recognize many of the characters on Capcom&#8217;s side of the line-up. You have Ryu, Chun-Li and Alex from the <strong><em>Street Fighter</em></strong> series, Mega Man (<strong><em>Legends</em></strong> version) and Roll from the Mega Man series, and a couple of others you probably wouldn&#8217;t expect to see in a Capcom crossover (why hello there, Soki&#8230;it&#8217;s been a while since <strong><em>Onimusha: Dawn of Dreams</em></strong>, hasn&#8217;t it?) The Tatsunoko roster may not be quite as accessible to any but the biggest anime fans, as their series are a bit older, and some of these characters are making their first appearances in the U.S. Ken the Eagle and Jun the Swan from <strong><em>Science Ninja Team Gatchaman</em></strong> headline the Tatsunoko team, with Yatterman, Ippatsuman, Tekkaman (none of them <a title="Dueling Analogs: Rejected Mega Man Villains I" href="http://www.duelinganalogs.com/comic/2005/11/22/rejected-mega-man-villains-i/">rejected </a><strong><em><a title="Dueling Analogs: Rejected Mega Man Villains I" href="http://www.duelinganalogs.com/comic/2005/11/22/rejected-mega-man-villains-i/">Mega Man</a></em></strong><a title="Dueling Analogs: Rejected Mega Man Villains I" href="http://www.duelinganalogs.com/comic/2005/11/22/rejected-mega-man-villains-i/"> baddies</a>) and others joining the fray.</p>
<p>Familiarity with the source material aside, <strong><em>Tatsunoko vs. Capcom</em></strong> plays a lot like many of the other <em><strong>Capcom vs.</strong></em> titles. Each play selects two characters, and they fight until either side has reduced both characters&#8217; health meters to zero. The requisite special moves and super attacks are present for every character, and they can (with a few exceptions) call on their partner to dish out a few extra hits for them during the match, or to switch places with them. The three-attack-button control scheme (seen in other Eighting-developed fighting games such as <strong><em>Bloody Roar</em></strong>) is easy to use, yet allows for complex combinations and all kinds of crossover attacks for fighting game veterans to use. The computer AI is challenging, and never seems like it&#8217;s trying to cheat you out of a win. You can also take your battles online and challenge players over Nintendo Wi-Fi, and while the game is good about finding opponents with strong connections, it often takes a while for it to find an opponent to begin with. The Friend Code system is still there, but thankfully you aren&#8217;t forced to use it in order to find an opponent (it&#8217;s mainly used for keeping track of friends and players that you fight often).</p>
<p>The game sports a 3D look that&#8217;s a lot like <strong><em>Street Fighter IV</em></strong>. While the fighting takes place on a 2D plane, the characters and their backgrounds are shown in three dimensions, all while the game runs at a smooth 60 frames per second. The special attack animations are also suitably flashy and over-the-top, as befitting of a series with half of its roots in animated action series. Though there aren&#8217;t quite as many memorable tunes as there were in previous installments, the game&#8217;s soundtrack is decent, and the voices of the characters calling out their various attacks don&#8217;t drown out the music or distract from the action.</p>
<p>Because of the licensing issues that usually come with making crossover products, it can be hard for some of them to even get released in certain markets (which is why there won&#8217;t be any U.S. release for <strong><em>Jump! Ultimate Stars</em></strong>, likely one of the biggest and best such fighting games in the Nintendo DS library). Capcom took a big chance by putting together this release, and it turned out to be one of the most polished and fun entries in the Vs. series yet. This game is worthy of a 5-star rating (out of 5).</p>
<p>Pros: easy to pick up and play, excellent art and animation, can be taken online with little hassle<br />
Cons: the Tatsunoko-side characters will probably be unfamiliar to a lot of players</p>
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		<item>
		<title>New challengers HAVE arrived!</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/oEb8x-nQZzY/</link>
		<comments>http://www.redmageneedsfood.net/2010/02/20/new-challengers-have-arrived/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 02:19:20 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[dudley (street fighter)]]></category>
		<category><![CDATA[ibuki (street fighter)]]></category>
		<category><![CDATA[makoto (street fighter)]]></category>
		<category><![CDATA[new characters]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=2988</guid>
		<description><![CDATA[So it turns out that the rumors of Ibuki, Makoto and Dudley joining the Super Street Fighter IV roster were correct all along. This would bring the playable character roster to about 34 or 35, right up there with Tekken, which in its latest incarnation has 40, by my estimation. Of course, if Capcom were to add Birdie, Eagle, Yun and Yang, and several other characters, there'd be more than enough for them to kick-start the real Capcom Fighting All-Stars.

That last one isn't likely to happen any time soon, but one can dream...Oh, well...there's always MUGEN...]]></description>
			<content:encoded><![CDATA[<p>So it turns out that <a title="Here come some new (old) challengers!" href="http://www.redmageneedsfood.net/2009/12/21/here-come-some-new-old-challengers/">the rumors of Ibuki, Makoto and Dudley joining the <em><strong>Super Street Fighter IV</strong></em> roster</a> were correct all along. This would bring the playable character roster to about 34 or 35, right up there with <em><strong>Tekken,</strong></em> which in its latest incarnation has 40, by my estimation. Of course, if Capcom were to add Birdie, Eagle, Yun and Yang, and several other characters, there&#8217;d be more than enough for them to kick-start the <em>real</em> <strong><em>Capcom Fighting All-Stars</em></strong>.</p>
<p>That last one isn&#8217;t likely to happen any time soon, but one can dream&#8230;Oh, well&#8230;there&#8217;s always MUGEN&#8230;</p>
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		<item>
		<title>NPD vs. Capcom</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/AlpEG1dOy3c/</link>
		<comments>http://www.redmageneedsfood.net/2010/02/17/npd-vs-capcom/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 00:07:14 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[tatsunoko vs. capcom]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=2958</guid>
		<description><![CDATA[Looking at the latest sales figures for Tatsunoko vs. Capcom, I'm surprised that it's selling as well as it has been. Now, just 100,000 copies in two weeks is definitely nothing to sneeze at (your average Mario game will sell that much in one day), but is still impressive for a console that isn't known for its versus fighters. The Vs. Capcom series isn't traditionally a big-seller anyway. The last games in the series to crack the 200k barrier were Capcom vs. SNK and Capcom vs. SNK 2, if these figures kept by VGChartz.com are any indication.]]></description>
			<content:encoded><![CDATA[<p>Looking at the latest sales figures for <strong><em>Tatsunoko vs. Capcom</em><span style="font-weight: normal;">, I&#8217;m surprised that it&#8217;s selling as well as it has been. Now, just 100,000 copies in two weeks is definitely nothing to sneeze at (your average </span><em>Mario</em><span style="font-weight: normal;"> game will sell that much in one <em>day</em>), but is still impressive for a console that isn&#8217;t known for its versus fighters. The Vs. Capcom series isn&#8217;t traditionally a big-seller anyway. The last games in the series to crack the 200k barrier were </span><em>Capcom vs. SNK</em><span style="font-weight: normal;"> and </span><em>Capcom vs. SNK 2</em><span style="font-weight: normal;">, if <a title="VGChartz.com - Search for 'vs capcom'" href="http://www.vgchartz.com/games/index.php?name=vs+capcom">these figures kept by VGChartz.com</a> are any indication.</span></strong></p>
<p><strong><span style="font-weight: normal;">There are still some gamers out there who will insist that </span><em>TvsC</em><span style="font-weight: normal;"> will sell better if they had been released on the PlayStation 3 or Xbox 360. Of course, the games would then be drowned out by the likes of </span><em>Bayonetta</em><span style="font-weight: normal;"> and <strong><em>Call of Duty: Modern Warfare 2</em><span style="font-weight: normal;"> instead of </span><em>New Super Mario Bros. Wii</em><span style="font-weight: normal;">, and people would <em>still</em> complain about them not selling well enough. I still say, &#8220;Let&#8217;s just be glad that this game&#8217;s even coming to the U.S. at all, and enjoy!&#8221; </span></strong> </span></strong></p>
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		<item>
		<title>It’s a…series of Gundams!</title>
		<link>http://feedproxy.google.com/~r/redmageneedsfood/CEYC/~3/2YaDVzo3te8/</link>
		<comments>http://www.redmageneedsfood.net/2010/02/15/its-a-series-of-gundams/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 13:51:36 +0000</pubDate>
		<dc:creator>WillyFourEyes</dc:creator>
				<category><![CDATA[Anime/Manga]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[anime news network]]></category>
		<category><![CDATA[gundam]]></category>
		<category><![CDATA[gundam seed]]></category>
		<category><![CDATA[gundam unicorn]]></category>
		<category><![CDATA[mobile suit gundam]]></category>
		<category><![CDATA[streaming video]]></category>
		<category><![CDATA[zeta gundam]]></category>

		<guid isPermaLink="false">http://www.redmageneedsfood.net/?p=2954</guid>
		<description><![CDATA[There's going to be a new Gundam series available on DVD and Blu-Ray starting next month (called Gundam Unicorn; you can stop laughing...now). To commemorate this release, Sunrise has released streaming video of some of the older series that have been broadcast in the U.S., including the original Mobile Suit Gundam, its sequel Mobile Suit Zeta Gundam, and the "re-imagining" of the series Mobile Suit Gundam Seed. Anime News Network is going to have all of them available for a limited time on the "Video" section of the website (MS Gundam has English dub versions of all of its episodes while the others have the original Japanese audio with English subtitles).]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s going to be a new <strong><em>Gundam</em><span style="font-weight: normal;"> series available on DVD and Blu-Ray starting next month (called </span><em>Gundam Unicorn;</em><span style="font-weight: normal;"> you can stop laughing&#8230;now). To commemorate this release, Sunrise has released streaming video of some of the older series that have been broadcast in the U.S., including the original </span><em>Mobile Suit Gundam,</em><span style="font-weight: normal;"> its sequel </span><em>Mobile Suit Zeta Gundam</em><span style="font-weight: normal;">, and the &#8220;re-imagining&#8221; of the series </span><em>Mobile Suit Gundam Seed</em><span style="font-weight: normal;">. Anime News Network is going to have all of them available for a limited time on <a title="Video - Anime News Network" href="http://www.animenewsnetwork.com/video/">the &#8220;Video&#8221; section</a> of the website (</span><em>MS Gundam</em><span style="font-weight: normal;"> has English dub versions of all of its episodes while the others have the original Japanese audio with English subtitles).</span></strong></p>
<p><strong><span style="font-weight: normal;">Having only watched </span><em>Gundam 00</em><span style="font-weight: normal;"> in its entirety, I felt compelled to go back to the original </span><em>MS Gundam</em><span style="font-weight: normal;"> to see where it all began. I know, it&#8217;s more than three decades old, but in order to know the history of the franchise, it&#8217;s best to start at where it got its roots. There are only 43 episodes of this series, because one was taken out of circulation by its creator, and it got cancelled with six episodes to go due to low ratings. Best get this while you can, because they&#8217;re only going to be up on ANN for two more months until the next batch comes in (</span><em>Gundam Wing</em><span style="font-weight: normal;"> and </span><em>Gundam Seed Destiny</em><span style="font-weight: normal;">).</span></strong></p>
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