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<channel>
	<title>Relicnews</title>
	<link>http://relicnews.com</link>
	<description>The definitive source for all things Relic</description>
	<pubDate>Thu, 12 Nov 2009 14:56:20 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.10</generator>
	<language>en</language>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/relicnews" type="application/rss+xml" /><feedburner:browserFriendly>This is an XML content feed. It is intended to be viewed in a newsreader or syndicated to another site, subject to copyright and fair use.</feedburner:browserFriendly><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
		<title>Dawn of War 2 - 1.9 Hotfix live.</title>
		<link>http://feedproxy.google.com/~r/relicnews/~3/yXVrjf6YfQ4/</link>
		<comments>http://relicnews.com/archives/2009/11/dawn-of-war-2-19-hotfix-live/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 14:54:16 +0000</pubDate>
		<dc:creator>ÜberJumper</dc:creator>
		
		<category>Dawn of War</category>

		<guid isPermaLink="false">http://relicnews.com/archives/2009/11/dawn-of-war-2-19-hotfix-live/</guid>
		<description><![CDATA[The patch to fix several issues, including the Last Stand bug where the levels are lost on Last Stand Heroes, is live.

View more for the patch notes&#8230;



The Last Stand

-Fixed issue that could result in the loss of Last Stand profile data, and added a means to recover lost data based on Leaderboards and Player Statistics [...]]]></description>
			<content:encoded><![CDATA[<p>The patch to fix several issues, including the Last Stand bug where the levels are lost on Last Stand Heroes, is live.</p>

<p>View more for the patch notes&#8230;</p>

<a id="more-4009"></a><br />
<blockquote>
The Last Stand

<p>-Fixed issue that could result in the loss of Last Stand profile data, and added a means to recover lost data based on Leaderboards and Player Statistics <br />
-Fixed fatal scar that can occur on wave 20 of Last Stand if players had previously left the game <br />
-Fixed Last Stand impasse exploit <br />
-Fixed issue where a player couldn&#8217;t join a Last Stand party if another member had quit the party <br />
General</p>

<p>-Fixed an issue where if the game was set to remember your Multiplayer hero, it would show the selected race as Imperial Guard and then crash <br />
-Fixed an issue where the World Builder crashed if a new map was created on a computer that didn&#8217;t have Perforce installed </p>



<p>Multiplayer Balance Updates<br />
General</p>

<p>-Sniper Damage no longer does 125% damage to heavy armour <br />
-Predator Extra Armour upgrade no longer increases its speed <br />
-Kommando Nob&#8217;s Rokkit Launcha damage has been reduced to 65 from 72 <br />
Balance Bug Fixes</p>

-Hive Tyrant&#8217;s improved synapse no longer applies to the Carnifex or Screamer Killer <br />
-Ranger&#8217;s kinetic shot now does weapon knock back instead of medium weapon knockback <br />
-Lictor damage increased from 51 to 75 <br />
-Scout Sergeant&#8217;s melee skill has been increased to 71 (Same as scouts) <br />
-Warlock commander&#8217;s melee skill leveling table has been fixed and properly increases his skill when he levels <br />
-Warlock commander leap knockback distance has been changed to 3.5m from 8m and now does weapon knockback with a domino strength of 35 instead of 50 <br />
-Seer Council can now be affected by debuffs using &#8216;wargear equips&#8217; <br />
-Warrior barbed strangler radius properly reduced to 6m <br />
-Hormagaunts and Termagants grant 55 XP per entity down from 75 and 70 respectively <br />
-Scout knockback ability now suppresses consistently against units in light and heavy cover <br />
-Lictor Alpha&#8217;s Leap ability no longer knocks back retreating units <br />
-The Fire Prism&#8217;s Focused Blast ability no longer knocks back retreating units <br />
-The Hive Tyrant&#8217;s Seismic Roar ability no longer knocks back retreating units <br />
</blockquote>]]></content:encoded>
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		<item>
		<title>Chaos Rising Developer Feature</title>
		<link>http://feedproxy.google.com/~r/relicnews/~3/K7SAOtrwpx4/</link>
		<comments>http://relicnews.com/archives/2009/11/chaos-rising-developer-feature/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 14:49:59 +0000</pubDate>
		<dc:creator>ÜberJumper</dc:creator>
		
		<category>Dawn of War</category>

		<guid isPermaLink="false">http://relicnews.com/archives/2009/11/chaos-rising-developer-feature/</guid>
		<description><![CDATA[Spotted on Facebook, the lead designer of Chaos Rising, Daniel Kading, narrates a video showcasing some of the enhancements and additions to Dawn of War II.

I&#8217;m quite interested to see what they&#8217;re going to do with the Space Hulk.]]></description>
			<content:encoded><![CDATA[<p>Spotted on Facebook, the lead designer of Chaos Rising, Daniel Kading, narrates <a href="http://www.thq.com/uk/thqtv/index?movieId=3695">a video</a> showcasing some of the enhancements and additions to Dawn of War <span class="caps">II.</span></p>

<p>I&#8217;m quite interested to see what they&#8217;re going to do with the Space Hulk.</p>]]></content:encoded>
			<wfw:commentRss>http://relicnews.com/archives/2009/11/chaos-rising-developer-feature/feed/</wfw:commentRss>
		<feedburner:origLink>http://relicnews.com/archives/2009/11/chaos-rising-developer-feature/</feedburner:origLink></item>
		<item>
		<title>Chaos Rising Hands On</title>
		<link>http://feedproxy.google.com/~r/relicnews/~3/vc_9zLYSKuw/</link>
		<comments>http://relicnews.com/archives/2009/10/chaos-rising-hands-on/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 14:27:54 +0000</pubDate>
		<dc:creator>ÜberJumper</dc:creator>
		
		<category>Dawn of War</category>

		<guid isPermaLink="false">http://relicnews.com/archives/2009/10/chaos-rising-hands-on/</guid>
		<description><![CDATA[There&#8217;s a write up of IGN&#8217;s spin with Chaos Rising over at the UK IGN site.


Whereas Dawn of War II allowed players to develop characters from level one to level twenty, Chaos Rising will up the level cap to level thirty providing new items, characters and abilities while adding the newest chapter in the Blood [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a <a href="http://uk.pc.ign.com/articles/104/1040585p1.html">write up of <span class="caps">IGN&#8217;</span>s spin with Chaos Rising</a> over at the UK <span class="caps">IGN </span>site.</p>

<blockquote>
Whereas Dawn of War II allowed players to develop characters from level one to level twenty, Chaos Rising will up the level cap to level thirty providing new items, characters and abilities while adding the newest chapter in the Blood Ravens saga. Players that have their customized soldiers will be able to bring their stats and abilities that they chose forward into the expansion pack if they don&#8217;t choose to re-spec their warriors, taking advantage of larger redesigned skill trees. However, all gear acquired from the first game has been lost, forcing your soldiers to reacquire new equipment in the field and as rewards for their missions. For example, Thaddeus had a new lightning claw that provided significant melee damage, and players could pickup meltaguns to destroy vehicles. Fortunately, the number of items that you can acquire in missions has also grown, and players will discover that the supplies your troops acquire are now unique to particular units as well, being assigned instantly to those squads when you pick them up.<br />
</blockquote>

<p>They outline a lot of the details of how the influence of Chaos will affect your characters as well.  Be warned, there&#8217;s quite a few spoilers in this article.</p>]]></content:encoded>
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		<feedburner:origLink>http://relicnews.com/archives/2009/10/chaos-rising-hands-on/</feedburner:origLink></item>
		<item>
		<title>Petition for Space Marine on PC</title>
		<link>http://feedproxy.google.com/~r/relicnews/~3/2Rbf8Yqw254/</link>
		<comments>http://relicnews.com/archives/2009/10/petition-for-space-marine-on-pc/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 15:22:11 +0000</pubDate>
		<dc:creator>Someguy</dc:creator>
		
		<category>Space Marine</category>

		<guid isPermaLink="false">http://relicnews.com/archives/2009/10/petition-for-space-marine-on-pc/</guid>
		<description><![CDATA[Looks like someone is running a petition to get Relic&#8217;s upcoming console-only game, Space Marine, onto the PC. They&#8217;re at 386 signatures at the moment. 

You can go here if you&#8217;re interested in signing it. 

Thanks Bluesnews.]]></description>
			<content:encoded><![CDATA[<p>Looks like someone is running a petition to get Relic&#8217;s upcoming console-only game, Space Marine, onto the <span class="caps">PC.</span> They&#8217;re at 386 signatures at the moment. </p>

<p>You can go <a href="http://www.petitionspot.com/petitions/spacemarine">here</a> if you&#8217;re interested in signing it. </p>

<p>Thanks <a href="http://bluesnews.com/cgi-bin/board.pl?action=viewstory&amp;%23038;threadid=103677">Bluesnews</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://relicnews.com/archives/2009/10/petition-for-space-marine-on-pc/feed/</wfw:commentRss>
		<feedburner:origLink>http://relicnews.com/archives/2009/10/petition-for-space-marine-on-pc/</feedburner:origLink></item>
		<item>
		<title>CoH 2.601 Patch</title>
		<link>http://feedproxy.google.com/~r/relicnews/~3/UlQQRMt5fFI/</link>
		<comments>http://relicnews.com/archives/2009/10/coh-2601-patch/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 01:23:54 +0000</pubDate>
		<dc:creator>ÜberJumper</dc:creator>
		
		<category>Company of Heroes</category>

		<guid isPermaLink="false">http://relicnews.com/archives/2009/10/coh-2601-patch/</guid>
		<description><![CDATA[Looks like the 2.601 Hotfix was released today for the Company of Heroes product.


v2.601
Bug Fixes
- Fixed an issue where mines could be used to destroy newly spawned enemy tanks and prevent further respawn
- Fixed a couple of issues to make COH easier to mod

To further explain the changes that we made to support modding, we [...]]]></description>
			<content:encoded><![CDATA[<p>Looks like the <a href="http://community.companyofheroes.com/blog-post/patch-2601-download">2.601 Hotfix</a> was released today for the Company of Heroes product.</p>

<blockquote>
v2.601<br />
Bug Fixes<br />
- Fixed an issue where mines could be used to destroy newly spawned enemy tanks and prevent further respawn<br />
- Fixed a couple of issues to make <span class="caps">COH </span>easier to mod<br />
<br /><br />
To further explain the changes that we made to support modding, we added a <span class="caps">SCAR </span>query so that modders could find out what products a player owns, allowing them to know if players have access to Tales of Valor units etc. Secondly, some modders that were working on adding new factions for the game found that they were locked out by one of our in-game product checks. We have changed this check so that modders can add new factions to the game.<br />
</blockquote>

<p>Surprise!  You have a patch!</p>

<p>Edit:  <a href="http://worthplaying.com/article/2009/10/27/news/69738/">Patch Mirror at Worthplaying</a></p>]]></content:encoded>
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		<feedburner:origLink>http://relicnews.com/archives/2009/10/coh-2601-patch/</feedburner:origLink></item>
		<item>
		<title>Dawn of War Games Half Off on Steam</title>
		<link>http://feedproxy.google.com/~r/relicnews/~3/zLrtX5ZX1Rk/</link>
		<comments>http://relicnews.com/archives/2009/10/dawn-of-war-games-half-off-on-steam/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 19:02:12 +0000</pubDate>
		<dc:creator>Someguy</dc:creator>
		
		<category>Dawn of War</category>

		<guid isPermaLink="false">http://relicnews.com/archives/2009/10/dawn-of-war-games-half-off-on-steam/</guid>
		<description><![CDATA[Still haven&#8217;t picked up any of the Dawn of War games yet? They&#8217;re currently half off on Steam for a limited time. 

Dawn of War 2 is running for 19.99 US. Now would be a good time to pick it up especially since the Last Stand was just released. 

Steam Powered]]></description>
			<content:encoded><![CDATA[<p>Still haven&#8217;t picked up any of the Dawn of War games yet? They&#8217;re currently half off on Steam for a limited time. </p>

<p>Dawn of War 2 is running for 19.99 <span class="caps">US.</span> Now would be a good time to pick it up especially since <a href="http://relicnews.com/archives/2009/10/dow2-last-stand-info/">the Last Stand was just released</a>. </p>

<p><a href="http://store.steampowered.com/news/2949/">Steam Powered</a></p>]]></content:encoded>
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		<feedburner:origLink>http://relicnews.com/archives/2009/10/dawn-of-war-games-half-off-on-steam/</feedburner:origLink></item>
		<item>
		<title>DoW2: Last Stand Info (Now Available on Steam)</title>
		<link>http://feedproxy.google.com/~r/relicnews/~3/Z_783C2dA-Q/</link>
		<comments>http://relicnews.com/archives/2009/10/dow2-last-stand-info/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 16:49:35 +0000</pubDate>
		<dc:creator>ÜberJumper</dc:creator>
		
		<category>Dawn of War</category>

		<guid isPermaLink="false">http://relicnews.com/archives/2009/10/dow2-last-stand-info/</guid>
		<description><![CDATA[Over the last week or so, the Dawn of War 2 site&#8217;s been releasing info about the new patch that&#8217;s out on October 14th.  

It started with the two new maps.

Then came three features about the Last Stand Heroes, the first being the Space Marine Captain, followed by the  Ork Mekboy and finally [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last week or so, the Dawn of War 2 site&#8217;s been releasing info about the new patch that&#8217;s out on October 14th.  </p>

<p><a href="http://community.dawnofwar2.com/blog-post/feature-quests-heresy-and-hydris-chasm">It started with the two new maps</a>.</p>

<p>Then came three features about the Last Stand Heroes, the first being the <a href="http://community.dawnofwar2.com/blog-post/last-stand-space-marine-captain">Space Marine Captain</a>, followed by the  <a href="http://community.dawnofwar2.com/blog-post/last-stand-ork-mekboy">Ork Mekboy</a> and finally the <a href="http://community.dawnofwar2.com/blog-post/last-stand-eldar-farseer">Eldar Farseer</a>.</p>

<p>Today they posted <a href="http://community.dawnofwar2.com/blog-post/last-stand-update-18-release-notes">the patch release notes</a>.</p>

<p>Finally, there&#8217;s <a href="http://community.dawnofwar2.com/blog-post/contest-last-stand-final-wave">the Final Wave</a> contest!  Be the first to complete the Final Wave in the last stand and post it online and you can win a prize!</p>

<p><em>Someguy</em><br />
Edit: There is also a <a href="http://www.thq.com/uk/thqtv/index?movieId=3561">short video</a> from Relic designers, Blake Gilroy and Chris Becker, talking about The Last Stand.</p>

Edit 2: The Last Stand is <a href="http://community.dawnofwar2.com/blog-post/last-stand-update-18-live">now live</a> on Steam<br />
<blockquote>

</blockquote>]]></content:encoded>
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		<feedburner:origLink>http://relicnews.com/archives/2009/10/dow2-last-stand-info/</feedburner:origLink></item>
		<item>
		<title>New DoW2 Maps Coming</title>
		<link>http://feedproxy.google.com/~r/relicnews/~3/o3sm3-pJTbU/</link>
		<comments>http://relicnews.com/archives/2009/10/new-dow2-maps-coming/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 14:18:03 +0000</pubDate>
		<dc:creator>ÜberJumper</dc:creator>
		
		<category>Dawn of War</category>

		<guid isPermaLink="false">http://relicnews.com/archives/2009/10/new-dow2-maps-coming/</guid>
		<description><![CDATA[In the coming patch that&#8217;s to add Last Stand, there are also a couple of new maps.


Quest&#8217;s Heresy (2 Player)

Designed by Stefan Haines, Quest&#8217;s Heresy is a 2P map set deep in the Calderis Desert. This imperial mining facility is relatively new but has been exposed to the harsh open desert environment. 



and


Hydris Chasm (4 [...]]]></description>
			<content:encoded><![CDATA[<p>In the coming patch that&#8217;s to add Last Stand, there are also <a href="http://community.dawnofwar2.com/blog-post/feature-quests-heresy-and-hydris-chasm">a couple of new maps</a>.</p>

<blockquote>
Quest&#8217;s Heresy (2 Player)

<p>Designed by Stefan Haines, Quest&#8217;s Heresy is a 2P map set deep in the Calderis Desert. This imperial mining facility is relatively new but has been exposed to the harsh open desert environment. </p>

</blockquote>

<p>and</p>

<blockquote>
Hydris Chasm (4 player)

<p>Hydris Chasm is a 4P map designed by Clint Tasker. Originally it was intended to be a jungle map that had multiple water elements including waterfalls and rivers. The artists had other plans though and decided to stretch the jungle tileset to the max, creating a volcanic theme that doesn&#8217;t exist on any other multiplayer map. Needless to say after seeing the final result Clint had no issue with this change in style.</p>

</blockquote>

<p>Check out the link for pictures of the maps.</p>]]></content:encoded>
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		<feedburner:origLink>http://relicnews.com/archives/2009/10/new-dow2-maps-coming/</feedburner:origLink></item>
		<item>
		<title>The Smoking Dog Reflects</title>
		<link>http://feedproxy.google.com/~r/relicnews/~3/0tLQcq0kocA/</link>
		<comments>http://relicnews.com/archives/2009/10/the-smoking-dog-reflects/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 05:33:30 +0000</pubDate>
		<dc:creator>ÜberJumper</dc:creator>
		
		<category>Homeworld</category>

		<guid isPermaLink="false">http://relicnews.com/archives/2009/10/the-smoking-dog-reflects/</guid>
		<description><![CDATA[I&#8217;m still dealing with a bit of Homeworld nostalgia.  It seems that those that worked on Homeworld are still feeling it as well.  The story concept for Homeworld&#8217;s credited to Dave &#8220;The Smoking Dog&#8221; Williams.  You might say his contribution to the &#8220;Stone Soup&#8221; was the pot.


&#8230;it seems like only yesterday me [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m still dealing with a bit of Homeworld nostalgia.  It <a href="http://autumnrain2110.com/blog/2009/10/02/happy-10th-birthday-homeworld/">seems</a> that those that worked on Homeworld are still feeling it as well.  The story concept for Homeworld&#8217;s credited to Dave &#8220;The Smoking Dog&#8221; Williams.  You might say his contribution to the <a href="http://web.archive.org/web/20010401005959/www.relic.com/noflash/homeworld-frameset.html">&#8220;Stone Soup&#8221;</a> was the pot.</p>

<blockquote>
&#8230;it seems like only yesterday me and Rob Cunningham were poring over spaceship drawings in his warehouse-loft over Hastings Street trying to figure out what the thread was that tied it all together while junkies howled and gibbered in the alley beneath us and we contemplated endless galactic suns.<br />
</blockquote>

<p>Check out his <a href="http://autumnrain2110.com/blog/2009/10/02/happy-10th-birthday-homeworld/">website</a> for more.</p>]]></content:encoded>
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		<item>
		<title>Homeworld’s 10th From Relic!</title>
		<link>http://feedproxy.google.com/~r/relicnews/~3/96hL99vWdv8/</link>
		<comments>http://relicnews.com/archives/2009/09/homeworlds-10th-from-relic/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 23:21:00 +0000</pubDate>
		<dc:creator>ÜberJumper</dc:creator>
		
		<category>General</category>

		<guid isPermaLink="false">http://relicnews.com/archives/2009/09/homeworlds-10th-from-relic/</guid>
		<description><![CDATA[WHAT IS THAT?

Check this out!


We wanted to share something else special with Homeworld fans this week in celebration of the 10th anniversary of the game.  Homeworld continues to be great creative fuel for us, and members of our team will occasionally return to the universe when looking for inspiration, as a way to sharpen [...]]]></description>
			<content:encoded><![CDATA[<p><span class="caps">WHAT</span> IS <span class="caps">THAT</span>?</p>

<p>Check <a href="http://www.relic.com/news/September-30-2009---Homeworld-A-Thank-You/">this out</a>!</p>

<blockquote>
We wanted to share something else special with Homeworld fans this week in celebration of the 10th anniversary of the game.  Homeworld continues to be great creative fuel for us, and members of our team will occasionally return to the universe when looking for inspiration, as a way to sharpen their skills, or just to revisit the past. This new desktop wallpaper was created by Senior Artist Dave Cheong and features a scene inspired by the game.  Even though we have our hands full with Space Marine, Dawn of War II: Chaos Rising, and Company of Heroes Online, Homeworld is where it all began for us.  We hope you enjoy it.<br />
</blockquote>

<p>Those aren&#8217;t ships from any of the released Homeworld games!</p>

<p>(They&#8217;re a re-imagining of Kushan Interceptor/HW2 Interceptor.  Nice work Dave!)</p>]]></content:encoded>
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