<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" gd:etag="W/&quot;DkcMRH0ycCp7ImA9WhBUF0o.&quot;"><id>tag:blogger.com,1999:blog-8790183</id><updated>2013-05-05T12:14:45.398-05:00</updated><category term="Life" /><category term="Gripes" /><category term="Games" /><category term="shareg4d" /><category term="Goo" /><category term="jMonkeyEngine" /><category term="Poetry" /><category term="Android" /><category term="work" /><category term="Ardor" /><category term="Ardor3D" /><category term="Other Java" /><category term="L4D" /><title>Blog of Josh "Renanse" Slack</title><subtitle type="html">Updates and commentary from the depths of a 3d Java code spinner's mind.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://blog.renanse.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>256</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/renanse" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="renanse" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DkcMRHo7fSp7ImA9WhBUF0o.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-3702126852777263668</id><published>2013-05-05T12:14:00.001-05:00</published><updated>2013-05-05T12:14:45.405-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-05T12:14:45.405-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><title>Fractured Universe</title><summary>My good friend +David Bitkowski and I have been working on an +OUYA game in our "spare time" now since about August of last year.  Stalled by false starts with artists, changes in architecture and Real Life™, the game is finally coming together to the point where we can envision an alpha release in our near future.  There is still a ton of balancing to do and of course plenty of bugs to squash, </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/3702126852777263668/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=3702126852777263668" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/3702126852777263668?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/3702126852777263668?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2013/05/fractured-universe.html" title="Fractured Universe" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-Dh8Znh9Fukc/UYaSuT-2m7I/AAAAAAAACNA/6epyU53mMF4/s72-c/screen_20130505.jpg" height="72" width="72" /><thr:total>0</thr:total><georss:featurename>Austin, TX, USA</georss:featurename><georss:point>30.267153 -97.74306079999997</georss:point><georss:box>29.828484 -98.38850779999997 30.705822 -97.09761379999996</georss:box></entry><entry gd:etag="W/&quot;CEUEQnY4fip7ImA9WhNRE0Q.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-2416413572657660905</id><published>2012-11-06T20:13:00.002-06:00</published><updated>2012-11-08T10:30:03.836-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-08T10:30:03.836-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="shareg4d" /><category scheme="http://www.blogger.com/atom/ns#" term="L4D" /><category scheme="http://www.blogger.com/atom/ns#" term="Goo" /><title>Now you too can Goo4Dead</title><summary>


As this election day shambles to a close, I thought it might be appropriate to give the world a small diversion!  So in that spirit, here is a version of the Goo Engine powered demo Goo4Dead you can download and try for yourself. 

Keeping things simple, I've made it a zip you can download, unzip, and run by double clicking a jar. Further below is the README though if you'd like to have a look</summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/2416413572657660905/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=2416413572657660905" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2416413572657660905?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2416413572657660905?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2012/11/now-you-too-can-goo4dead.html" title="Now you too can Goo4Dead" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>0</thr:total><georss:featurename>Austin, TX, USA</georss:featurename><georss:point>30.267153 -97.7430608</georss:point><georss:box>30.047727000000002 -98.05891779999999 30.486579 -97.4272038</georss:box></entry><entry gd:etag="W/&quot;AkEFR385fyp7ImA9WhNSF0w.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-1062801526135125010</id><published>2012-10-31T16:23:00.001-05:00</published><updated>2012-10-31T16:23:36.127-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-31T16:23:36.127-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="shareg4d" /><category scheme="http://www.blogger.com/atom/ns#" term="L4D" /><category scheme="http://www.blogger.com/atom/ns#" term="Goo" /><title>Goo4Dead Video Walkthrough</title><summary>
And here at last is that video walkthrough of the goo4dead project I've been posting about.  It's almost 8 minutes long, so I'll spare you any more text to read and just get right to it:

</summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/1062801526135125010/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=1062801526135125010" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/1062801526135125010?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/1062801526135125010?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2012/10/goo4dead-video-walkthrough.html" title="Goo4Dead Video Walkthrough" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/C3A4hpdGIjo/default.jpg" height="72" width="72" /><thr:total>1</thr:total><georss:featurename>Austin, TX, USA</georss:featurename><georss:point>30.267153 -97.7430608</georss:point><georss:box>30.047727000000002 -98.05891779999999 30.486579 -97.4272038</georss:box></entry><entry gd:etag="W/&quot;C0QDQng_fSp7ImA9WhNTGE0.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-278132488112112279</id><published>2012-10-21T01:36:00.000-05:00</published><updated>2012-10-21T01:36:13.645-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-21T01:36:13.645-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="shareg4d" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><category scheme="http://www.blogger.com/atom/ns#" term="L4D" /><category scheme="http://www.blogger.com/atom/ns#" term="Goo" /><title>Lightmaps</title><summary>Work continues on the Goo Engine port of my Ardor3D Left4Dead map viewer.  I just finished up getting HDR lightmaps in as well as working my way through several Javascript headaches.  I am still not applying the vertex colors and cubemap samplers for the props, and as you can see below no tonemapping yet.  Still, I'm pretty amazed that I can fit a full level from L4D into a web browser, </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/278132488112112279/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=278132488112112279" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/278132488112112279?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/278132488112112279?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2012/10/lightmaps.html" title="Lightmaps" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEMCR3g6eSp7ImA9WhNTEU0.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-2527170422367595675</id><published>2012-10-12T23:30:00.000-05:00</published><updated>2012-10-13T00:34:26.611-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-13T00:34:26.611-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="shareg4d" /><category scheme="http://www.blogger.com/atom/ns#" term="L4D" /><category scheme="http://www.blogger.com/atom/ns#" term="Goo" /><title>Revisiting the Apartment Level</title><summary>

After a long day of coding, getting stumped, muttering curses, discovering a stupid mistake, recoding (and repeating the cycle), I can now load and walk around a good deal of the first level of Left4Dead in WebGL. My next challenge is unzipping an embedded .pak client-side so I can pull some material settings out (which would fix a lot of the bad texturing below.)  Then perhaps I can start </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/2527170422367595675/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=2527170422367595675" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2527170422367595675?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2527170422367595675?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2012/10/revisiting-apartment-level.html" title="Revisiting the Apartment Level" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CUMHSXg8cCp7ImA9WhJaGEw.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-5017755384117461987</id><published>2012-10-09T15:10:00.003-05:00</published><updated>2012-10-09T15:10:38.678-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-09T15:10:38.678-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="shareg4d" /><category scheme="http://www.blogger.com/atom/ns#" term="L4D" /><category scheme="http://www.blogger.com/atom/ns#" term="Goo" /><title>Goo4Dead - mdls loading</title><summary>Next pic shows off .mdl files loading with a capture of Francis in his bind position.  This includes the ability to load and parse .vvd, .vtx and .vhv files as well.  I haven't brought across .vmt loading yet, so he's sporting a default shader and the Ardor3D logo.



Hi Francis!

</summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/5017755384117461987/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=5017755384117461987" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/5017755384117461987?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/5017755384117461987?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2012/10/goo4dead-mdls-loading.html" title="Goo4Dead - mdls loading" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;A04BQnYzfip7ImA9WhJaFU4.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-7006400811754257073</id><published>2012-10-05T16:45:00.000-05:00</published><updated>2012-10-06T11:12:33.886-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-06T11:12:33.886-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="shareg4d" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><category scheme="http://www.blogger.com/atom/ns#" term="L4D" /><category scheme="http://www.blogger.com/atom/ns#" term="Goo" /><title>Goo4Dead</title><summary>A few years back I put together an Ardor3D reader for HalfLife/Left4Dead maps.  It was a fun exercise and even turned into a few videos on YouTube (yeah, I'd wanted to continue making those, but didn't generate enough interest to keep going.) 

Fast forward to 2011, Rikard and I began work on the GooEngine project, a WebGL graphics engine with roots in Ardor3D.  Since that time, I've really </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/7006400811754257073/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=7006400811754257073" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/7006400811754257073?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/7006400811754257073?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2012/10/goo4dead.html" title="Goo4Dead" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CkQHQXg4cSp7ImA9WhJaFUk.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-8976968024764965190</id><published>2012-07-06T14:38:00.001-05:00</published><updated>2012-10-06T11:18:50.639-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-06T11:18:50.639-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Life" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><category scheme="http://www.blogger.com/atom/ns#" term="Goo" /><title>"All around, people looking half dead"</title><summary>It is the sweltering summer in the city of Austin and it has been a long time since a blog update.  Let's play a little catchup with a little Q&amp;A:

Q: Why no blog posts for six months?
A: Well, aside from my usual battery of stress - work, open source, school classes, family, church, etc. - I was hard at work helping some friends in Sweden (Rikard Herlitz for example) put together a new WebGL </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/8976968024764965190/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=8976968024764965190" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/8976968024764965190?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/8976968024764965190?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2012/07/all-around-people-looking-half-dead.html" title="&quot;All around, people looking half dead&quot;" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;DUMCQH4zfCp7ImA9WhRXF0g.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-3008380627721664853</id><published>2011-12-24T14:07:00.002-06:00</published><updated>2011-12-24T14:11:01.084-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-24T14:11:01.084-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="Life" /><category scheme="http://www.blogger.com/atom/ns#" term="work" /><title>Holiday Greetings!</title><summary>
So, obviously we've been running in silent mode a bit these past few months, which is more than a little frustrating to me since I enjoy sharing what I'm working on.  That should change very soon as we launch a new addition to the Ardor Labs product line.  This product will be focused entirely on the web and be run a little differently from Ardor3D, so it should complement rather than replace </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/3008380627721664853/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=3008380627721664853" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/3008380627721664853?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/3008380627721664853?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2011/12/holiday-greetings.html" title="Holiday Greetings!" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>2</thr:total><georss:featurename>Austin, TX, USA</georss:featurename><georss:point>30.267153 -97.7430608</georss:point><georss:box>30.047727000000002 -98.05891779999999 30.486579 -97.4272038</georss:box></entry><entry gd:etag="W/&quot;DkQAQX85eSp7ImA9WhdUEEg.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-3387658757380307277</id><published>2011-09-26T11:25:00.004-05:00</published><updated>2011-09-26T11:25:40.121-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-26T11:25:40.121-05:00</app:edited><title>Sweden bound</title><summary>Looking forward to heading over to Sweden soon to see friends and work hard on the future direction of Ardor Labs.  I'm pretty excited as it will be my first time in that country - a place that several of my ancestors called home.  Also, I'm looking forward to being in a room with Rikard, some snacks and a white board.  Way easier to focus and progress the work without all the distractions of </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/3387658757380307277/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=3387658757380307277" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/3387658757380307277?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/3387658757380307277?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2011/09/sweden-bound.html" title="Sweden bound" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;D0MBQ3o7cSp7ImA9WhdXEk0.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-7587322566123549571</id><published>2011-08-24T12:01:00.002-05:00</published><updated>2011-08-24T12:04:12.409-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-24T12:04:12.409-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="work" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><title>What's Going On?</title><summary>It's been a real hot summer here in Texas, which means I've spent a lot of time indoors at the computer.  Ok, who am I kidding, I would have been at the computer anyway.  For those who are wondering what that means for Ardor3D, here's some updates.

First of all, I'm pretty excited that NASA scientists planning missions for the next generation Mars rover, and reading/using the science it produces</summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/7587322566123549571/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=7587322566123549571" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/7587322566123549571?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/7587322566123549571?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2011/08/whats-going-on.html" title="What's Going On?" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;A0cMR3k_fyp7ImA9WhZRFks.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-2211500437879131665</id><published>2011-04-12T17:37:00.002-05:00</published><updated>2011-04-12T23:31:26.747-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-12T23:31:26.747-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="work" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><title>News for April</title><summary>Looks like I need to do a little catchup again.  Here's the latest tidbits:

Dungeon Overlord - I'll just start off here since this game has taken a lot of my time lately.  The game has broken the 100k mark of people who have tried it out which is pretty good considering the very limited advertising done to date.  Most of my time has been spent unraveling hibernate snarls and improving </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/2211500437879131665/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=2211500437879131665" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2211500437879131665?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2211500437879131665?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2011/04/news-for-april.html" title="News for April" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;DkQNQXc8fip7ImA9Wx9WEUw.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-2044911827848533416</id><published>2011-01-15T11:59:00.000-06:00</published><updated>2011-01-15T11:59:50.976-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-15T11:59:50.976-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="work" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><title>Ardor3D and jinngine</title><summary>

Ardor3D &amp; jinngine

For a recent support task I was asked to help with integrating some kind of physics system and Ardor3D.  After having played around in the source code of Rikard's ArdorCraft - Galaxies I really started liking the simplicity of the jinngine physics engine.  While still a little rough around the edges, it's stable and simple to use.  For the support task, I put together a </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/2044911827848533416/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=2044911827848533416" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2044911827848533416?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2044911827848533416?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2011/01/ardor3d-and-jinngine.html" title="Ardor3D and jinngine" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;AkACQXczfip7ImA9Wx9XF0s.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-1825676888271593428</id><published>2011-01-11T11:59:00.000-06:00</published><updated>2011-01-11T11:59:20.986-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-11T11:59:20.986-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="work" /><title>Dungeon Overlord</title><summary>

Dungeon Overlord - launched Jan. 6!
The game I referred to in my last post is now out in the wild, ready to sate your evil dungeon keeper appetites.  Titled "Dungeon Overlord", I would describe it as a mix of Dungeon Keeper / Evil Genius and PvP games such as Travian and Ikariam.  DO's game designer would probably describe it much better, but that is his job after all.  You can always go play </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/1825676888271593428/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=1825676888271593428" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/1825676888271593428?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/1825676888271593428?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2011/01/dungeon-overlord.html" title="Dungeon Overlord" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;DEENRno8fyp7ImA9Wx9QGEw.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-1923587373256476258</id><published>2010-12-31T11:30:00.001-06:00</published><updated>2010-12-31T11:31:37.477-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-31T11:31:37.477-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="work" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><title>A New Year Approaches</title><summary>Goodbye 2010, it seems like we just met... but 2011 is calling.

I've been pretty slow to post lately, mostly because I've been working hard on something that has been delayed more than once and have not felt like dangling it in front of everyone just yet.  Truthfully, I've also felt like this blog has become more of an announcement vehicle for Ardor3D topics and so if something doesn't feel "</summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/1923587373256476258/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=1923587373256476258" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/1923587373256476258?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/1923587373256476258?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2010/12/new-year-approaches.html" title="A New Year Approaches" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;Dk8HRH84cCp7ImA9Wx5WGEU.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-3438908770658763677</id><published>2010-09-30T17:13:00.000-05:00</published><updated>2010-09-30T17:13:55.138-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-30T17:13:55.138-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="Life" /><category scheme="http://www.blogger.com/atom/ns#" term="work" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><title>End of summer - a little time to relax</title><summary>Wow, last day of September already!  Time has flown by and things are going well here.  Finished up one of my ongoing college courses, wrapped up a few work projects, finished up judging the Ardor3D Summer Event entries, got some new features up in Ardor3D and now taking a day or two off to decompress.  Wheew!

(Aside: Did I ever mention how much I have always loved giving myself extra pressure? </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/3438908770658763677/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=3438908770658763677" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/3438908770658763677?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/3438908770658763677?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2010/09/end-of-summer-little-time-to-relax.html" title="End of summer - a little time to relax" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DkIAR388fyp7ImA9Wx5TGEo.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-2845021384063294545</id><published>2010-08-03T17:26:00.001-05:00</published><updated>2010-08-03T17:29:06.177-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-08-03T17:29:06.177-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><title>Picture of the Day</title><summary>Recently added skin mesh cloning to ardor and threw it quickly into one of our examples to test out.  The cloning is up in svn, the example changes are not, but enjoy this picture. :)</summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/2845021384063294545/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=2845021384063294545" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2845021384063294545?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2845021384063294545?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2010/08/picture-of-day.html" title="Picture of the Day" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CUEHSXc-eip7ImA9Wx5REUw.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-2628971742014241811</id><published>2010-07-23T17:06:00.004-05:00</published><updated>2010-08-18T01:40:38.952-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-08-18T01:40:38.952-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="work" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><category scheme="http://www.blogger.com/atom/ns#" term="Other Java" /><title>JAI, JPEG2000 and Eclipse/RCP</title><summary>So during my work here at NASA JPL these last two weeks, I've been integrating Ardor3D, streaming clipmap-based terrain and a Wii controller into an Eclipse RCP application for viewing on a 3/4 round CAVE projection screen.  Things have gone very smoothly, with the exception of one head-scratcher that stopped us in our tracks when moving from a standard Ardor canvas to the RCP application.

We </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/2628971742014241811/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=2628971742014241811" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2628971742014241811?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2628971742014241811?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2010/07/jai-jpeg2000-and-eclipsercp.html" title="JAI, JPEG2000 and Eclipse/RCP" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;DE8NQHs6fSp7ImA9WxFbF0Q.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-851814143675295197</id><published>2010-07-10T16:21:00.000-05:00</published><updated>2010-07-10T16:21:31.515-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-10T16:21:31.515-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><title>More android tweaks, jpl</title><summary>Quick update...  Ardor3D's Android binding has been improved to avoid unnecessarily scaling bitmap resources, reducing some extra memory usage and startup/load times.  Specifically, we are using BitmapFactory.Options to disable automatic scaling during bitmap loading, and allowing you to optionally pass your own options to the bitmap loader.  More Android items should come over the next few weeks</summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/851814143675295197/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=851814143675295197" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/851814143675295197?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/851814143675295197?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2010/07/more-android-tweaks-jpl.html" title="More android tweaks, jpl" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;Ck4CSH4-cCp7ImA9WxFbEUo.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-2107486116053994557</id><published>2010-07-03T10:29:00.000-05:00</published><updated>2010-07-03T10:29:29.058-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-03T10:29:29.058-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><title>Froyo Update</title><summary>Latest alpha ardor3d-android is up now with fixes related to froyo.  It appears that (at least on Nexus One handsets) that trying to use user clip planes (even just the 1 it claims to support) will throw an enum exception...  so that functionality is disabled for now.

Grab it here.   Box example (apk) here.</summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/2107486116053994557/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=2107486116053994557" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2107486116053994557?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/2107486116053994557?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2010/07/froyo-update.html" title="Froyo Update" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;A0ABR34-eSp7ImA9WxFbEEU.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-6689041513840612531</id><published>2010-07-02T11:53:00.002-05:00</published><updated>2010-07-02T11:55:56.051-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-02T11:55:56.051-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="work" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><title>Back from Space</title><summary>The last week or two has been pretty crazy, first getting the Android sdk out to the public and then helping push out massive terrain improvements (kudos goes to Rikard for the biggest share of that) and integrate them for a NASA project.  My apologies to those waiting for fixes, feedback, or such from me... I am back for a week or two and will be hitting as many requests as I can before the next</summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/6689041513840612531/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=6689041513840612531" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/6689041513840612531?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/6689041513840612531?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2010/07/back-from-space.html" title="Back from Space" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;AkYNRn85fSp7ImA9WxFUEkg.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-6949566489322143361</id><published>2010-06-22T20:55:00.001-05:00</published><updated>2010-06-22T20:56:37.125-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-06-22T20:56:37.125-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><title>Mobil Summer Congrats!</title><summary>Congratulations to the three finalists in the Ardor3D Mobile Summer Event!  They are:

Retro Pocket Games
Xplorers
StoryEmber 3D
While these folks may be excited to get paid to work on their idea, I'm personally just happy to have 3 teams helping us push our new android binding towards a stable, usable release. :)

Come join us on the forums and cheer them on, or if you are brave, start your own </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/6949566489322143361/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=6949566489322143361" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/6949566489322143361?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/6949566489322143361?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2010/06/mobil-summer-congrats.html" title="Mobil Summer Congrats!" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;A0EAQXo-eSp7ImA9WxFWF00.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-5134824150305860730</id><published>2010-06-04T22:47:00.001-05:00</published><updated>2010-06-04T22:47:20.451-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-06-04T22:47:20.451-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><category scheme="http://www.blogger.com/atom/ns#" term="Other Java" /><title>Ardor3D Mobile Summer Rules Up</title><summary>The rules are up and the forum is ready for entries!  Looking forward to seeing your creations listed there.</summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/5134824150305860730/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=5134824150305860730" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/5134824150305860730?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/5134824150305860730?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2010/06/ardor3d-mobile-summer-rules-up.html" title="Ardor3D Mobile Summer Rules Up" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CEUARHs6cCp7ImA9WxFWE08.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-7509359964901370212</id><published>2010-05-31T11:09:00.001-05:00</published><updated>2010-05-31T11:10:45.518-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-31T11:10:45.518-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="work" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><category scheme="http://www.blogger.com/atom/ns#" term="Other Java" /><title>Junior Java Programmer Wanted</title><summary>Ardor Labs is looking for a Java programmer to help us keep up with our workload.  The position would be here in Austin, Texas and involves Java Servlets, Hibernate, Hudson, MySQL and probably some Ardor3D coding as well.  We're looking for a "junior" person due to budget, but could arrange a part time contract position for someone more senior.  Check out our Craig's List posting for more details</summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/7509359964901370212/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=7509359964901370212" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/7509359964901370212?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/7509359964901370212?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2010/05/junior-java-programmer-wanted.html" title="Junior Java Programmer Wanted" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;CUcHRHw9cCp7ImA9WxFWEk4.&quot;"><id>tag:blogger.com,1999:blog-8790183.post-7704936242260124000</id><published>2010-05-29T17:53:00.001-05:00</published><updated>2010-05-30T10:23:55.268-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-30T10:23:55.268-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ardor" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><category scheme="http://www.blogger.com/atom/ns#" term="Ardor3D" /><category scheme="http://www.blogger.com/atom/ns#" term="Other Java" /><title>Ardor3D Mobile Summer Event</title><summary>For a while now we've been talking about an upcoming summer "contest" for the Ardor3D community, with details to come in May.  Rikard and I thought long and hard on this.  Our goals were to help our community members to learn new and useful skills, foster greater community participation, and of course generate more interest and attention for the technology.  In the end, we decided rather than </summary><link rel="replies" type="application/atom+xml" href="http://blog.renanse.com/feeds/7704936242260124000/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=8790183&amp;postID=7704936242260124000" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/7704936242260124000?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8790183/posts/default/7704936242260124000?v=2" /><link rel="alternate" type="text/html" href="http://blog.renanse.com/2010/05/ardor3d-mobile-summer-event.html" title="Ardor3D Mobile Summer Event" /><author><name>Joshua Slack</name><uri>https://plus.google.com/114235437029879416517</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh6.googleusercontent.com/-2lTmG8iMdYo/AAAAAAAAAAI/AAAAAAAABzc/NlDVWWwgP90/s512-c/photo.jpg" /></author><thr:total>2</thr:total></entry></feed>
