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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>renderman</title><link>http://rendermangs.blogspot.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Renderman" /><description>sito di architettura e informatica generale</description><language>en</language><managingEditor>noreply@blogger.com (giulxcom)</managingEditor><lastBuildDate>Sun, 27 Nov 2011 16:18:24 PST</lastBuildDate><generator>Blogger</generator><atom:id xmlns:atom="http://www.w3.org/2005/Atom">tag:blogger.com,1999:blog-1244603589565252777</atom:id><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">8</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Renderman" /><feedburner:info uri="renderman" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><creativeCommons:license>http://creativecommons.org/licenses/by/3.0/</creativeCommons:license><image><link>http://creativecommons.org/licenses/by/3.0/</link><url>http://creativecommons.org/images/public/somerights20.gif</url><title>Some Rights Reserved</title></image><item><title>SPAZIO VIRTUALE E TEMPO DIGITALE (PARTE 1)</title><link>http://feedproxy.google.com/~r/Renderman/~3/U0KlOhQoI2k/spazio-virtuale-e-tempo-digitale-parte.html</link><category>DIGITALE</category><category>VIRTUALE</category><category>SPAZIO</category><category>TEMPO</category><author>noreply@blogger.com (giulxcom)</author><pubDate>Wed, 28 May 2008 07:33:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1244603589565252777.post-1436479059998385362</guid><description>Come accennatovi precedentemente continuiamo il post &lt;a href="http://rendermangs.blogspot.com/2008/05/spazio-virtuale-e-tempo-digitale.html"&gt;SPAZIO VIRTUALE E TEMPO DIGITALE &lt;/a&gt; sperando che vi sia utile per entrare nel mondo di &lt;a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=5659302"&gt;3D STUDIO MAX&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;Innanzitutto il modello tridimensionale viene importato da un altro programma di grafica o creato direttamente all’interno di 3D Studio Max stesso. &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;a href="http://bp0.blogger.com/_-K1DYGcNqqQ/SD1u4RoIVXI/AAAAAAAAACo/gm9Wvis3fwo/s1600-h/immagine1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5205438657393612146" style="CURSOR: hand" alt="" src="http://bp0.blogger.com/_-K1DYGcNqqQ/SD1u4RoIVXI/AAAAAAAAACo/gm9Wvis3fwo/s320/immagine1.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div&gt;Una volta ottenuto il solido vengono applicati i materiali &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;a href="http://bp3.blogger.com/_-K1DYGcNqqQ/SD1vZBoIVYI/AAAAAAAAACw/slfYtFiQdCA/s1600-h/immagine2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5205439220034327938" style="CURSOR: hand" alt="" src="http://bp3.blogger.com/_-K1DYGcNqqQ/SD1vZBoIVYI/AAAAAAAAACw/slfYtFiQdCA/s320/immagine2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div&gt;per dare un tocco in più di realismo all’oggetto, realismo che viene garantito e perfezionato con l’introduzioni di luci (skylight e sunlight &lt;/div&gt;&lt;p align="center"&gt;&lt;a href="http://bp2.blogger.com/_-K1DYGcNqqQ/SD1wSxoIVZI/AAAAAAAAAC4/it1B10D9ZEI/s1600-h/immagine3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5205440212171773330" style="CURSOR: hand" alt="" src="http://bp2.blogger.com/_-K1DYGcNqqQ/SD1wSxoIVZI/AAAAAAAAAC4/it1B10D9ZEI/s320/immagine3.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;a href="http://bp3.blogger.com/_-K1DYGcNqqQ/SD1wtBoIVaI/AAAAAAAAADA/jt9l9-EC148/s1600-h/immagine4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5205440663143339426" style="CURSOR: hand" alt="" src="http://bp3.blogger.com/_-K1DYGcNqqQ/SD1wtBoIVaI/AAAAAAAAADA/jt9l9-EC148/s320/immagine4.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;div&gt;permettono di collocare il modello nella posizione geografica preferita e in quella temporale prescelta). &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;segue.......&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1244603589565252777-1436479059998385362?l=rendermangs.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Renderman?a=U0KlOhQoI2k:ErrCMqdVRns:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Renderman?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Renderman/~4/U0KlOhQoI2k" height="1" width="1"/&gt;</description><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-05-28T17:06:37.276+02:00</atom:updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp0.blogger.com/_-K1DYGcNqqQ/SD1u4RoIVXI/AAAAAAAAACo/gm9Wvis3fwo/s72-c/immagine1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">8</thr:total><feedburner:origLink>http://rendermangs.blogspot.com/2008/05/spazio-virtuale-e-tempo-digitale-parte.html</feedburner:origLink></item><item><title>STORIA DELL'ARCHITETTURA</title><link>http://feedproxy.google.com/~r/Renderman/~3/5ValA4eUvE8/storia-dellarchitettura.html</link><category>storia</category><category>architettura</category><category>urbanistica</category><category>power point</category><author>noreply@blogger.com (giulxcom)</author><pubDate>Sun, 25 May 2008 01:41:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1244603589565252777.post-907853592582174919</guid><description>In attesa di finire il post sullo spazio temporale vi propongo oggi una presentazione sull'urbanistica artistica, cioè come è cambiata negli anni. &lt;br /&gt;Ma vediamo meglio nel dettaglio ....&lt;br /&gt;&lt;br /&gt;&lt;div style="width:425px;text-align:left" id="__ss_426735"&gt;&lt;object style="margin:0px" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=presentazione-storia-1-1211706133009430-8"/&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=presentazione-storia-1-1211706133009430-8" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"&gt;&lt;a href="http://www.slideshare.net/?src=embed"&gt;&lt;img src="http://static.slideshare.net/swf/logo_embd.png" style="border:0px none;margin-bottom:-5px" alt="SlideShare"/&gt;&lt;/a&gt; | &lt;a href="http://www.slideshare.net/gueste62c5b/storia-dellarchitettura?src=embed" title="View storia dell&amp;#39;architettura on SlideShare"&gt;View&lt;/a&gt; | &lt;a href="http://www.slideshare.net/upload?src=embed"&gt;Upload your own&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1244603589565252777-907853592582174919?l=rendermangs.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Renderman?a=5ValA4eUvE8:gd-eQGgl95E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Renderman?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Renderman/~4/5ValA4eUvE8" height="1" width="1"/&gt;</description><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-05-25T11:22:11.281+02:00</atom:updated><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://rendermangs.blogspot.com/2008/05/storia-dellarchitettura.html</feedburner:origLink></item><item><title>SPAZIO VIRTUALE E TEMPO DIGITALE</title><link>http://feedproxy.google.com/~r/Renderman/~3/s0TMDR89J3Y/spazio-virtuale-e-tempo-digitale.html</link><category>DIGITALE</category><category>VIRTUALE</category><category>SPAZIO</category><category>TEMPO</category><author>noreply@blogger.com (giulxcom)</author><pubDate>Fri, 16 May 2008 16:15:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1244603589565252777.post-2090160129827151014</guid><description>&lt;p style="margin-bottom: 0cm"&gt;&lt;span class="Apple-style-span" style=" "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;La nostra vita è caratterizzata dalla scansione temporale: ogni giorno siamo sottoposti a ritmi a cui non possiamo sottrarci. La peculiarità del nostro Millennio è la quarta dimensione:  il tempo .&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm"&gt;&lt;span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Anche la rappresentazione, dunque, deve adeguarsi a questo modo di pensare e di agire. La progettazione bidimensionale e la realizzazione tridimensionale vengono reputate “statiche” perché non garantiscono un’immagine dettagliata della realtà. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm"&gt;&lt;span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Occorre, perciò, fornire un modello ideale (il più possibile riconducibile al vero) capace di muoversi nello spazio virtuale. Ciò che oggi importa, non è tanto l’oggetto in sé, ma come questo sia in grado di interagire con l’ambiente esterno.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0cm"&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0cm"&gt;&lt;span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;3D Studio Max è uno degli strumenti principali che permette di realizzare &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://rendermangs.blogspot.com/2008/05/video-sfera.html"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;oggetti in movimento&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://rendermangs.blogspot.com/2008/05/video-sfera.html"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;. &lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm"&gt;&lt;span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Nei prossimi post verranno illustrate le varie fasi della creazione spazio-temporale di un oggetto.&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1244603589565252777-2090160129827151014?l=rendermangs.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Renderman?a=s0TMDR89J3Y:1CXQStecx8Y:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Renderman?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Renderman/~4/s0TMDR89J3Y" height="1" width="1"/&gt;</description><enclosure url="http://rendermangs.blogspot.com/2008/05/video-sfera.html" length="0" type="text/html" /><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-05-17T13:47:29.700+02:00</atom:updated><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://rendermangs.blogspot.com/2008/05/spazio-virtuale-e-tempo-digitale.html</feedburner:origLink></item><item><title>VIDEO SFERA</title><link>http://feedproxy.google.com/~r/Renderman/~3/qrMsA9vFXi8/video-sfera.html</link><category>video</category><category>3d studio</category><category>sfera</category><author>noreply@blogger.com (giulxcom)</author><pubDate>Fri, 16 May 2008 15:48:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1244603589565252777.post-5377166012334805451</guid><description>Esempio banale di video realizzato con 3d studio max &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/0pxCJ1Ti1i0"&gt;  &lt;embed src="http://www.youtube.com/v/0pxCJ1Ti1i0" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1244603589565252777-5377166012334805451?l=rendermangs.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Renderman?a=qrMsA9vFXi8:FC4KBnb3Zqs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Renderman?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Renderman/~4/qrMsA9vFXi8" height="1" width="1"/&gt;</description><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-05-17T01:16:04.526+02:00</atom:updated><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rendermangs.blogspot.com/2008/05/video-sfera.html</feedburner:origLink></item><item><title>LE POTENZIALITA' DI AUTOCAD</title><link>http://feedproxy.google.com/~r/Renderman/~3/6CaqdLr-Dss/le-potenzialita-di-autocad.html</link><category>LE POTENZIALITA' DI AUTOCAD</category><author>noreply@blogger.com (giulxcom)</author><pubDate>Fri, 09 May 2008 01:55:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1244603589565252777.post-9191209626323910584</guid><description>Recentemente è stata rilasciata l'ultima versione 2009 di &lt;span style="color:#000000;"&gt;autocad&lt;/span&gt;, un software davvero utile a &lt;span style="color:#000000;"&gt;studi di architettura&lt;/span&gt;.&lt;br /&gt;L'&lt;span style="color:#000000;"&gt;architetto &lt;/span&gt;o l'ingegnere può usufruire di questo strumento per la progettazione urbana e/o ambientale.&lt;br /&gt;Con le prime versioni era possibile realizzare soltanto modelli 3D, nella versione 2000 è stato integrato un motore di &lt;a href="http://rendermangs.blogspot.com/2008/04/render-di-architettura.html"&gt;rendering&lt;/a&gt; in grado di confezionare render tanto realistici da sembrare delle vere e proprie foto.&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Questo sistema si è evoluto negli anni, tanto da diventare un'etichetta nel campo progettuale, garantendo una precisione nel disegno geometrico e gestendo al meglio il confronto con software di grafica di alto livello come &lt;a href="http://www.autodesk.it/adsk/servlet/index?siteID=457036&amp;amp;id=9904633"&gt;maya&lt;/a&gt;, &lt;a href="http://www.autodesk.it/adsk/servlet/index?siteID=457036&amp;amp;id=10611645"&gt;3d studio max&lt;/a&gt;, &lt;a href="http://www.blender.org/"&gt;blender&lt;/a&gt;, &lt;a href="https://renderman.pixar.com/"&gt;renderman&lt;/a&gt;,...&lt;img src="http://bp2.blogger.com/_-K1DYGcNqqQ/SCWIi1Jg0ZI/AAAAAAAAAB8/S134AzrbAD4/s320/involucri+piani.jpg" /&gt;&lt;img src="http://bp0.blogger.com/_-K1DYGcNqqQ/SCWIjVJg0aI/AAAAAAAAACE/TvhPZimye1s/s320/muro.jpg" /&gt;&lt;img src="http://bp2.blogger.com/_-K1DYGcNqqQ/SCWIj1Jg0bI/AAAAAAAAACM/ts05QRcH4Ak/s320/suolo.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Per ulteriori informazioni vi posto il link dell'&lt;a href="http://www.autodesk.it/"&gt;autodesk &lt;/a&gt;in grado di fornirvi le caratteristiche di funzionalità relative al programma.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1244603589565252777-9191209626323910584?l=rendermangs.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Renderman?a=6CaqdLr-Dss:j-wa1pjpQK4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Renderman?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Renderman/~4/6CaqdLr-Dss" height="1" width="1"/&gt;</description><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-05-10T13:38:34.408+02:00</atom:updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp2.blogger.com/_-K1DYGcNqqQ/SCWIi1Jg0ZI/AAAAAAAAAB8/S134AzrbAD4/s72-c/involucri+piani.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://rendermangs.blogspot.com/2008/05/le-potenzialita-di-autocad.html</feedburner:origLink></item><item><title>digitalizzazione mappe</title><link>http://feedproxy.google.com/~r/Renderman/~3/pSwNgWutvX8/digitalizzazione-mappe.html</link><category>MAPPE</category><author>noreply@blogger.com (giulxcom)</author><pubDate>Tue, 29 Apr 2008 06:25:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1244603589565252777.post-8407758218735752404</guid><description>COME BEN SAPETE PER CREARE UN RENDER FOTOREALISTICO FANTASTICO DOBBIAMO RICREARE CON I VARI PROGRAMMI, L'AMBIENTE DELLA COSTRUZIONE CHE DOBBIAMO VISUALIZZARE, IN ALTRE PAROLE RICREARE IL PAESAGGIO DEL PROGETTO.&lt;br /&gt;IN NOSTRO AIUTO CI SONO MOLTI PROGRAMMI CHE DIGITALIZZANO LE VARIE MAPPE CATASTALI, COSI' DA ALLEGGERIRCI IL LAVORO E FARE UNA BELLA FIGURA.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1244603589565252777-8407758218735752404?l=rendermangs.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Renderman?a=pSwNgWutvX8:PmJ8lmFnkIM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Renderman?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Renderman/~4/pSwNgWutvX8" height="1" width="1"/&gt;</description><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-04-29T15:40:10.481+02:00</atom:updated><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://rendermangs.blogspot.com/2008/04/digitalizzazione-mappe.html</feedburner:origLink></item><item><title>La Tesi di Laurea del mio architetto preferito</title><link>http://feedproxy.google.com/~r/Renderman/~3/9Y3brHs-wew/la-tesi-di-laurea-del-mio-architetto.html</link><category>tesi</category><author>noreply@blogger.com (giulxcom)</author><pubDate>Thu, 24 Apr 2008 08:29:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1244603589565252777.post-998647137584206019</guid><description>&lt;a href="http://bp3.blogger.com/_-K1DYGcNqqQ/SBV9Absv8MI/AAAAAAAAABA/cZ8REkizOfM/s1600-h/tav1+copia.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5194195191630655682" style="CURSOR: hand" alt="" src="http://bp3.blogger.com/_-K1DYGcNqqQ/SBV9Absv8MI/AAAAAAAAABA/cZ8REkizOfM/s320/tav1+copia.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_-K1DYGcNqqQ/SBV9Arsv8NI/AAAAAAAAABI/oz0G57F1Utg/s1600-h/tav2+copia.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5194195195925622994" style="CURSOR: hand" alt="" src="http://bp0.blogger.com/_-K1DYGcNqqQ/SBV9Arsv8NI/AAAAAAAAABI/oz0G57F1Utg/s320/tav2+copia.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_-K1DYGcNqqQ/SBV9BLsv8OI/AAAAAAAAABQ/rGSvNaWavEs/s1600-h/tav7+copia.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5194195204515557602" style="CURSOR: hand" alt="" src="http://bp2.blogger.com/_-K1DYGcNqqQ/SBV9BLsv8OI/AAAAAAAAABQ/rGSvNaWavEs/s320/tav7+copia.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_-K1DYGcNqqQ/SBCovrsv8LI/AAAAAAAAAA4/WFEyJ2VRvtM/s1600-h/tav7+copia.jpg"&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Qui riporto alcune tavole della tesi del mio architetto preferito, in cui ho dato alcuni contributi per realizzarla......&lt;br /&gt;&lt;br /&gt;Un regalo per il tuo avvenire Sabrina............. &lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1244603589565252777-998647137584206019?l=rendermangs.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Renderman?a=9Y3brHs-wew:_73JeDTcHbM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Renderman?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Renderman/~4/9Y3brHs-wew" height="1" width="1"/&gt;</description><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-04-28T21:27:51.270+02:00</atom:updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp3.blogger.com/_-K1DYGcNqqQ/SBV9Absv8MI/AAAAAAAAABA/cZ8REkizOfM/s72-c/tav1+copia.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://rendermangs.blogspot.com/2008/04/la-tesi-di-laurea-del-mio-architetto.html</feedburner:origLink></item><item><title>render di architettura..........</title><link>http://feedproxy.google.com/~r/Renderman/~3/CuE8lQbCBJg/render-di-architettura.html</link><category>render</category><author>noreply@blogger.com (giulxcom)</author><pubDate>Wed, 23 Apr 2008 09:08:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-1244603589565252777.post-8896735363273691388</guid><description>&lt;div align="center"&gt;&lt;a href="http://bp1.blogger.com/_-K1DYGcNqqQ/SBCeDLsv8II/AAAAAAAAAAg/PGG1iLUp0Yw/s1600-h/5.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5192824147875459202" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://bp1.blogger.com/_-K1DYGcNqqQ/SBCeDLsv8II/AAAAAAAAAAg/PGG1iLUp0Yw/s320/5.bmp" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;a href="http://bp1.blogger.com/_-K1DYGcNqqQ/SA9k4bsv8HI/AAAAAAAAAAM/ZdQuaCvzM-0/s1600-h/1.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5192479816052371570" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://bp1.blogger.com/_-K1DYGcNqqQ/SA9k4bsv8HI/AAAAAAAAAAM/ZdQuaCvzM-0/s320/1.bmp" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;alcuni esempi di render fotorealistici realizzati.....&lt;br /&gt;A PRESTO......&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1244603589565252777-8896735363273691388?l=rendermangs.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Renderman?a=CuE8lQbCBJg:MOg6Ny081e8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Renderman?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Renderman/~4/CuE8lQbCBJg" height="1" width="1"/&gt;</description><atom:updated xmlns:atom="http://www.w3.org/2005/Atom">2008-04-26T12:05:29.578+02:00</atom:updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp1.blogger.com/_-K1DYGcNqqQ/SBCeDLsv8II/AAAAAAAAAAg/PGG1iLUp0Yw/s72-c/5.bmp" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rendermangs.blogspot.com/2008/04/render-di-architettura.html</feedburner:origLink></item></channel></rss>

