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	<title>requiem2d.net</title>
	<link>http://www.requiem2d.net</link>
	<description />
	<pubDate>Fri, 13 Jun 2008 11:37:32 +0000</pubDate>
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	<language>en</language>
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		<title>What Everybody Ought to Know About Modding Battlefield 3</title>
		<link>http://feedproxy.google.com/~r/requiem2d/~3/YEWP2uS3DuM/</link>
		<comments>http://www.requiem2d.net/engines/2008/what-everybody-ought-to-know-about-modding-battlefield-3/#comments</comments>
		<pubDate>Sat, 16 Feb 2008 11:30:32 +0000</pubDate>
		<dc:creator>requiem2d</dc:creator>
		
		<category><![CDATA[Game Engines]]></category>

		<category><![CDATA[bad company]]></category>

		<category><![CDATA[battlefield]]></category>

		<category><![CDATA[BF3]]></category>

		<category><![CDATA[DICE]]></category>

		<category><![CDATA[electronic arts]]></category>

		<category><![CDATA[modding]]></category>

		<category><![CDATA[support]]></category>

		<guid isPermaLink="false">http://www.requiem2d.net/engines/2008/what-everybody-ought-to-know-about-modding-battlefield-3/</guid>
		<description>Many of you have probably seen the Battlefield 3 Screenshots floating around the net and they definitely look up to par with today’s technology. A lot more freedom is made available through increased use of indoor environments as well as destructible assets.  With what seems to be the theme title, Battlefield: Bad Company or [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=YEWP2uS3DuM:z-Ev6No5UzE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=YEWP2uS3DuM:z-Ev6No5UzE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=YEWP2uS3DuM:z-Ev6No5UzE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=YEWP2uS3DuM:z-Ev6No5UzE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=YEWP2uS3DuM:z-Ev6No5UzE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=YEWP2uS3DuM:z-Ev6No5UzE:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=YEWP2uS3DuM:z-Ev6No5UzE:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/requiem2d/~4/YEWP2uS3DuM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.requiem2d.net/engines/2008/what-everybody-ought-to-know-about-modding-battlefield-3/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.requiem2d.net/engines/2008/what-everybody-ought-to-know-about-modding-battlefield-3/</feedburner:origLink></item>
		<item>
		<title>Video Tutorial - Speed Texturing #7</title>
		<link>http://feedproxy.google.com/~r/requiem2d/~3/EvILg4hB1uw/</link>
		<comments>http://www.requiem2d.net/game-art/2008/video-tutorial-speed-texturing-7/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 01:59:09 +0000</pubDate>
		<dc:creator>requiem2d</dc:creator>
		
		<category><![CDATA[Game Art]]></category>

		<guid isPermaLink="false">http://www.requiem2d.net/game-art/2008/video-tutorial-speed-texturing-7/</guid>
		<description>Here&amp;#8217;s another entry for the ongoing competition. This time I decided to step it up to 1024&amp;#215;1024 given the size of the model. Let&amp;#8217;s get straight to the action:&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=EvILg4hB1uw:B3gKRAiLxwE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=EvILg4hB1uw:B3gKRAiLxwE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=EvILg4hB1uw:B3gKRAiLxwE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=EvILg4hB1uw:B3gKRAiLxwE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=EvILg4hB1uw:B3gKRAiLxwE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=EvILg4hB1uw:B3gKRAiLxwE:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=EvILg4hB1uw:B3gKRAiLxwE:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/requiem2d/~4/EvILg4hB1uw" height="1" width="1"/&gt;</description>
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		<feedburner:origLink>http://www.requiem2d.net/game-art/2008/video-tutorial-speed-texturing-7/</feedburner:origLink></item>
		<item>
		<title>Video Tutorial - Speed Texturing #6</title>
		<link>http://feedproxy.google.com/~r/requiem2d/~3/zumEQ1rzdwY/</link>
		<comments>http://www.requiem2d.net/game-art/2008/speed-texturing-6-entry/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 16:34:37 +0000</pubDate>
		<dc:creator>requiem2d</dc:creator>
		
		<category><![CDATA[Game Art]]></category>

		<guid isPermaLink="false">http://www.requiem2d.net/recruitment/2008/speed-texturing-6-entry/</guid>
		<description>Once again, Game-Artist.Net is having a Speed Texturing competition, total of 90 minutes. Mesh &amp;#38; UV come prepared so it&amp;#8217;s very easy to follow. Check it out here:
 Game-Artist.Net - Speed Texturing Competition #6&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=zumEQ1rzdwY:F4b_HEaJtfs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=zumEQ1rzdwY:F4b_HEaJtfs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=zumEQ1rzdwY:F4b_HEaJtfs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=zumEQ1rzdwY:F4b_HEaJtfs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=zumEQ1rzdwY:F4b_HEaJtfs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=zumEQ1rzdwY:F4b_HEaJtfs:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=zumEQ1rzdwY:F4b_HEaJtfs:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/requiem2d/~4/zumEQ1rzdwY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.requiem2d.net/game-art/2008/speed-texturing-6-entry/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.requiem2d.net/game-art/2008/speed-texturing-6-entry/</feedburner:origLink></item>
		<item>
		<title>Crysis: The Frozen Release</title>
		<link>http://feedproxy.google.com/~r/requiem2d/~3/z4AwPqLvfAI/</link>
		<comments>http://www.requiem2d.net/engines/2008/crysis-the-frozen-release/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 00:52:29 +0000</pubDate>
		<dc:creator>requiem2d</dc:creator>
		
		<category><![CDATA[Game Engines]]></category>

		<guid isPermaLink="false">http://www.requiem2d.net/engines/2008/crysis-the-frozen-release/</guid>
		<description>9% of the respondents to my Crysis 
SurveyGizmo were under the impression that the game will not work on a Windows XP system, another 41% thought it was released too early. But the worst has yet to come: it ranked 4th out of 5 for the best of 2007 question, barely beating Enemy Territory: Quake [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=z4AwPqLvfAI:ZNVPePRXNOs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=z4AwPqLvfAI:ZNVPePRXNOs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=z4AwPqLvfAI:ZNVPePRXNOs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=z4AwPqLvfAI:ZNVPePRXNOs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=z4AwPqLvfAI:ZNVPePRXNOs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=z4AwPqLvfAI:ZNVPePRXNOs:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=z4AwPqLvfAI:ZNVPePRXNOs:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/requiem2d/~4/z4AwPqLvfAI" height="1" width="1"/&gt;</description>
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		<feedburner:origLink>http://www.requiem2d.net/engines/2008/crysis-the-frozen-release/</feedburner:origLink></item>
		<item>
		<title>Confessions of a Texture Artist</title>
		<link>http://feedproxy.google.com/~r/requiem2d/~3/aJ4OH4LiT4s/</link>
		<comments>http://www.requiem2d.net/game-art/2008/confessions-texture-artist/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 01:35:04 +0000</pubDate>
		<dc:creator>requiem2d</dc:creator>
		
		<category><![CDATA[Game Art]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[book]]></category>

		<category><![CDATA[grenade]]></category>

		<category><![CDATA[media]]></category>

		<category><![CDATA[paintball]]></category>

		<category><![CDATA[texturing]]></category>

		<category><![CDATA[tippmann]]></category>

		<guid isPermaLink="false">http://www.requiem2d.net/development/2008/confessions-texture-artist/</guid>
		<description>Amateur Texture Artist to be exact. Everybody has to let go of their best kept secrets at one point in their life, mine was literally learning how to texture in under a year. With few artists on Project Reality my break-through if you want to call it that came with Owen Demers “Digital Texturing and [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=aJ4OH4LiT4s:aFZw4VfiaBk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=aJ4OH4LiT4s:aFZw4VfiaBk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=aJ4OH4LiT4s:aFZw4VfiaBk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=aJ4OH4LiT4s:aFZw4VfiaBk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=aJ4OH4LiT4s:aFZw4VfiaBk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=aJ4OH4LiT4s:aFZw4VfiaBk:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=aJ4OH4LiT4s:aFZw4VfiaBk:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/requiem2d/~4/aJ4OH4LiT4s" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.requiem2d.net/game-art/2008/confessions-texture-artist/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.requiem2d.net/game-art/2008/confessions-texture-artist/</feedburner:origLink></item>
		<item>
		<title>Mod Startup! I. Evaluating your Ideas</title>
		<link>http://feedproxy.google.com/~r/requiem2d/~3/EMzf4DhBkbY/</link>
		<comments>http://www.requiem2d.net/development/2008/mod-startup-i-evaluating-your-ideas/#comments</comments>
		<pubDate>Sun, 13 Jan 2008 04:09:16 +0000</pubDate>
		<dc:creator>requiem2d</dc:creator>
		
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.requiem2d.net/development/2008/mod-startup-i-evaluating-your-ideas/</guid>
		<description>Your mod will fail, well the statistics dictate this anyway. 84% of Mods registered at Moddb.com for Half-Life 2 haven’t released yet. You can’t exactly say that the game is new on the market and that the best times are still to come. If you’re however a dedicated Modder and have really thought this over, [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=EMzf4DhBkbY:TkzcfdzFQe0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=EMzf4DhBkbY:TkzcfdzFQe0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=EMzf4DhBkbY:TkzcfdzFQe0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=EMzf4DhBkbY:TkzcfdzFQe0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=EMzf4DhBkbY:TkzcfdzFQe0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=EMzf4DhBkbY:TkzcfdzFQe0:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=EMzf4DhBkbY:TkzcfdzFQe0:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/requiem2d/~4/EMzf4DhBkbY" height="1" width="1"/&gt;</description>
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		<feedburner:origLink>http://www.requiem2d.net/development/2008/mod-startup-i-evaluating-your-ideas/</feedburner:origLink></item>
		<item>
		<title>Crysis: The Lowdown.</title>
		<link>http://feedproxy.google.com/~r/requiem2d/~3/pH-_NXSLW_w/</link>
		<comments>http://www.requiem2d.net/engines/2008/crysis-the-lowdown/#comments</comments>
		<pubDate>Thu, 10 Jan 2008 22:41:03 +0000</pubDate>
		<dc:creator>requiem2d</dc:creator>
		
		<category><![CDATA[Game Engines]]></category>

		<guid isPermaLink="false">http://www.requiem2d.net/recruitment/2008/5/</guid>
		<description>Is Crysis going to be the next big engine to mod? There are many ways to answer that question, but one thing is certain and can be seen on the chart below. Whilst the release hype faded in December, the modding curiosity is on the upmarch. Experienced Far Cry modders, amateurs from other engines and [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=pH-_NXSLW_w:QzbhsrXjNKU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=pH-_NXSLW_w:QzbhsrXjNKU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=pH-_NXSLW_w:QzbhsrXjNKU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=pH-_NXSLW_w:QzbhsrXjNKU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=pH-_NXSLW_w:QzbhsrXjNKU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/requiem2d?a=pH-_NXSLW_w:QzbhsrXjNKU:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/requiem2d?i=pH-_NXSLW_w:QzbhsrXjNKU:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/requiem2d/~4/pH-_NXSLW_w" height="1" width="1"/&gt;</description>
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		<feedburner:origLink>http://www.requiem2d.net/engines/2008/crysis-the-lowdown/</feedburner:origLink></item>
		<item>
		<title>Getting the Best Out of Your Team</title>
		<link>http://feedproxy.google.com/~r/requiem2d/~3/H_jmYHzHeaM/</link>
		<comments>http://www.requiem2d.net/leadership/2008/getting-the-best-out-of-your-team/#comments</comments>
		<pubDate>Wed, 09 Jan 2008 22:02:48 +0000</pubDate>
		<dc:creator>requiem2d</dc:creator>
		
		<category><![CDATA[Leadership]]></category>

		<category><![CDATA[events]]></category>

		<category><![CDATA[goals]]></category>

		<category><![CDATA[productivity]]></category>

		<category><![CDATA[teamwork]]></category>

		<category><![CDATA[trust]]></category>

		<guid isPermaLink="false">http://www.requiem2d.net/uncategorized/2008/getting-the-best-out-of-your-team/</guid>
		<description>So you’ve recruited a couple of people online, have a design plan and set up a forum, now what? You want to put them to work right? After all, you may be creating this content-heavy mod which will require years of production. Playing Napoleon may work with highly-paid employees, but with the fellow recruits you’ve [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/requiem2d/~4/H_jmYHzHeaM" height="1" width="1"/&gt;</description>
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		<item>
		<title>5 Ways to Dominate Recruitment!</title>
		<link>http://feedproxy.google.com/~r/requiem2d/~3/69WMZeXPO6U/</link>
		<comments>http://www.requiem2d.net/recruitment/2008/5-ways-to-dominate-recruitment/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 01:36:30 +0000</pubDate>
		<dc:creator>requiem2d</dc:creator>
		
		<category><![CDATA[Recruitment]]></category>

		<category />

		<category><![CDATA[professionalism]]></category>

		<category><![CDATA[trust]]></category>

		<guid isPermaLink="false">http://www.requiem2d.net/uncategorized/2008/5-ways-to-dominate-recruitment/</guid>
		<description>Do you have a great idea but no team? Do you envision this great idea yet fail to find the manpower to translate into a game? When starting out a Mod, it is often very difficult to get a production team together for every process involved, especially if you’re planning anything remotely close to a [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/requiem2d/~4/69WMZeXPO6U" height="1" width="1"/&gt;</description>
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