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		<title>Downwell Review: Well? Where? Down!</title>
		<link>https://retronuke.com/downwell-review-well-where-down/</link>
					<comments>https://retronuke.com/downwell-review-well-where-down/#respond</comments>
		
		<dc:creator><![CDATA[Victor Romo]]></dc:creator>
		<pubDate>Tue, 25 Sep 2018 00:11:18 +0000</pubDate>
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		<guid isPermaLink="false">https://retronuke.com/?p=4836</guid>

					<description><![CDATA[<p>Genre: Action, Adventure, Indie Developer: Moppin Publisher: Devolver Digital Release Date: Oct 15, 2015 Take the role of a curious young person as they venture&#8230;well, down (a well). Simple enough, right? Equipped with nothing more than a pair of trusty gun boots, search for untold treasures and make your way deeper into the darkness. Nasty creatures and mysteries secrets lie in wait for your discovery. Collect red gems, equip power-ups, and level up this precocious explorer to battle well-dwelling monsters and uncover hidden caves. No two trips are the same, enter: Downwell. Gameplay Downwell, developed by Moppin and published by Devolver Digital, is a procedurally-produced, rogue-lite game featuring a typical gameplay mechanic that has been turned upside-down. Many of us retro gamers are familiar with&#8230;</p>
<p class="excerpt-more"><a class="blog-excerpt button" href="https://retronuke.com/downwell-review-well-where-down/">Read More...</a></p>
<p>The post <a href="https://retronuke.com/downwell-review-well-where-down/">Downwell Review: Well? Where? Down!</a> appeared first on <a href="https://retronuke.com"></a>.</p>
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		<title>Megasphere: Pre-Release First Impressions</title>
		<link>https://retronuke.com/megasphere-pre-release-first-impressions/</link>
					<comments>https://retronuke.com/megasphere-pre-release-first-impressions/#respond</comments>
		
		<dc:creator><![CDATA[Victor Romo]]></dc:creator>
		<pubDate>Sun, 05 Aug 2018 20:24:57 +0000</pubDate>
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		<guid isPermaLink="false">http://retronuke.com/?p=4827</guid>

					<description><![CDATA[<p>Awakened from your slumber, a gravitational field is discovered within your vicinity, you’re a humaniform explorer set out to discover an abandoned ship within the solar system you&#8217;re exploring. Upon arrival, a ship is found still broadcasting its ID on the outskirts of Jupiter’s orbit, this presents no sort of problem but leaves questions instead of answers.Nostars, no guidelines, no tutorials, no rules, no maps, no assistance. Enter: Megasphere. Megasphere, developed by AKGames, is a procedurally produced sci-fi action platformer. Equipped with a big shiny gun, the player battles robots in an unpredictable world that is different each time you play. ATAI is the main character, the one with memory loss and a huge gun (a non-optimal combination to be honest). TURMS is the informational&#8230;</p>
<p class="excerpt-more"><a class="blog-excerpt button" href="https://retronuke.com/megasphere-pre-release-first-impressions/">Read More...</a></p>
<p>The post <a href="https://retronuke.com/megasphere-pre-release-first-impressions/">Megasphere: Pre-Release First Impressions</a> appeared first on <a href="https://retronuke.com"></a>.</p>
]]></description>
		
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		<title>Coffee Crisis: Heavy Metal Alien-Brawler</title>
		<link>https://retronuke.com/coffee-crisis-heavy-metal-alien-brawler/</link>
					<comments>https://retronuke.com/coffee-crisis-heavy-metal-alien-brawler/#respond</comments>
		
		<dc:creator><![CDATA[Victor Romo]]></dc:creator>
		<pubDate>Sun, 24 Jun 2018 15:45:05 +0000</pubDate>
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		<guid isPermaLink="false">http://retronuke.com/?p=4822</guid>

					<description><![CDATA[<p>Full release review of this neo-rogue beat ‘em up! Coffee Crisis is a neo-rogue co-op brawler of two baristas, Nick and Ashley, who have come to a realization: aliens are stealing away all of the good musicians on Earth. They take it upon themselves to defend the good music left on this planet. Caffeine coursing through their veins, heavy metal in their hearts, and moshing moves violent enough to repel small greys and grandmothers alike: enter Coffee Crisis. First Impressions Coffee Crisis greets players with a colorful palette and great character design displayed on the title menu.  The menus are easily navigable, while heavy metal riffs pump you up for the action to come. After a brief introduction of the storyline, the player is thrust&#8230;</p>
<p class="excerpt-more"><a class="blog-excerpt button" href="https://retronuke.com/coffee-crisis-heavy-metal-alien-brawler/">Read More...</a></p>
<p>The post <a href="https://retronuke.com/coffee-crisis-heavy-metal-alien-brawler/">Coffee Crisis: Heavy Metal Alien-Brawler</a> appeared first on <a href="https://retronuke.com"></a>.</p>
]]></description>
		
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		<title>Flynn: Son of Crimson Preview: Please conserve the Red</title>
		<link>https://retronuke.com/flynn-son-of-crimson-preview-please-conserve-the-red/</link>
					<comments>https://retronuke.com/flynn-son-of-crimson-preview-please-conserve-the-red/#respond</comments>
		
		<dc:creator><![CDATA[Tanya Decarie]]></dc:creator>
		<pubDate>Sat, 02 Jun 2018 17:20:26 +0000</pubDate>
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		<guid isPermaLink="false">http://retronuke.com/?p=4816</guid>

					<description><![CDATA[<p>Either someone didn’t get the memo about the shortage of red pixels circulating the surreal memeverse, or the Son of Crimson is personally responsible. Much like the meme, red is your primary source of power in Flynn: Son of Crimson. I should clarify that by saying Flynn uses a set of blood-red powers to overcome obstacles and crush his enemies. Based on what I saw from the demo of Son of Crimson, a 2D action platformer still in the early stages of development, those obstacles are also pointed out to the player via their bright red coloration. If you need to climb a wall, smash a boulder, or swing on a knob with your grappling hook, those interactable objects are all highlighted for you. The&#8230;</p>
<p class="excerpt-more"><a class="blog-excerpt button" href="https://retronuke.com/flynn-son-of-crimson-preview-please-conserve-the-red/">Read More...</a></p>
<p>The post <a href="https://retronuke.com/flynn-son-of-crimson-preview-please-conserve-the-red/">Flynn: Son of Crimson Preview: Please conserve the Red</a> appeared first on <a href="https://retronuke.com"></a>.</p>
]]></description>
		
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		<title>Castle Agony: Hi-Fun, Lo-Fi Action</title>
		<link>https://retronuke.com/castle-agony-hi-fun-lo-fi-action/</link>
					<comments>https://retronuke.com/castle-agony-hi-fun-lo-fi-action/#respond</comments>
		
		<dc:creator><![CDATA[Victor Romo]]></dc:creator>
		<pubDate>Sat, 26 May 2018 14:40:20 +0000</pubDate>
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		<guid isPermaLink="false">http://retronuke.com/?p=4812</guid>

					<description><![CDATA[<p>First impressions for this Point-and-Click adventure! A dark, mysterious castle looms in the distance as you approach by carriage down a long road. Upon arrival, you learn of the many hidden dangers that are sure to meet you on the treacherous journey ahead. Sent with a mission from God, accompanied by your ever-faithful dog, embark on this journey against The Vampire in this call back to the original Nintendo era. Enter: Castle Agony. Agony is a point-and-click horror / mystery game developed by The Pompous Pixel, released late March on Steam. Inspired by classics like Resident Evil and the Castlevania series, this game strives to combine elements from many different sources, with influences even from Dungeons &#38; Dragons. Learn the secrets hidden inside ‘Castle Agony’&#8230;</p>
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<p>The post <a href="https://retronuke.com/castle-agony-hi-fun-lo-fi-action/">Castle Agony: Hi-Fun, Lo-Fi Action</a> appeared first on <a href="https://retronuke.com"></a>.</p>
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